Lampiran A
TAKWIM PENGAJIAN AKADEMIK KOLEJ VOKASIONAL SESI II TAHUN 2023 / 2024
SESI II : SVM TAHUN 2 (Semester 4 Kohort 2022), SVM TAHUN 1 (Semester 2 Kohort 2023) dan SVM TAHUN 1 (Semester 1 Kohort 2024)
SESI II : DVM TAHUN 2 (Semester 4 Kohort 2022), DVM TAHUN 3 (Semester 5 - OJT Kohort 2022), DVM TAHUN 1 (Semester 2 Kohort 2023)
dan DVM TAHUN 2 (Semester 3 Kohort 2023)
SVM TAHUN 2 SVM TAHUN 1 SVM TAHUN 1 Bil. Hari DVM TAHUN 2 DVM TAHUN 3 DVM TAHUN 1 DVM TAHUN 2 Bil. Hari Catatan Catatan
Minggu Tarikh Mula Tarikh Akhir SEMESTER 4 SEMESTER 2 SEMESTER 1 Belajar SEMESTER 4 SEMESTER 5 - OJT SEMESTER 2 SEMESTER 3 Belajar Cuti Sekolah / Aktiviti / Cuti Umum / Cuti Negeri
(KOHORT 2023) (KOHORT 2024)
(KOHORT 2022) (KOHORT 2022) (KOHORT 2022) (KOHORT 2023) (KOHORT 2023) Pentaksiran
1 01.01.2024 05.01.2024 M1 M1 5 M6 M1 01.01 (Isnin) Tahun Baru
5 Semua negeri kecuali Johor, Kedah, Kelantan, Perlis &
Terengganu
2 08.01.2024 12.01.2024 M2 M2 5 M7 M2 5 14.01 (Ahad) Hari Keputeraan YDPB Negeri Sembilan
3 15.01.2024 19.01.2024 M3 M3 5 M8 M3 5 Peperiksaan SKM - MT 2022 15.01 (Isnin) Cuti Hari Keputeraan YDPB Negeri
4 22.01.2024 26.01.2024 M4 M4 5 M9 M4
5 29.01.2024 02.02.2024 M5 M5 5 M10 M5 (16 - 18 Jan 2024) Sembilan
M6 25.01 (Khamis) Hari Thaipusam
M7 5 Johor, Kuala Lumpur, Negeri Sembilan, Pulau Pinang,
M8
M9 Perak, Putrajaya & Selangor
CUTI
SEMESTER 5 01.02 (Khamis) Hari Wilayah Persekutuan
M10 Kuala Lumpur, Labuan & Putrajaya
M11
08.02 (Khamis) Israk dan Mikraj
M12 Kedah, Negeri Sembilan, Perlis & Terengganu
M13
6 05.02.2024 09.02.2024 M6 M6 5 M11 10.02 (Sabtu) Tahun Baru Cina
Semua negeri
5
11.02 (Ahad) Tahun Baru Cina Hari Kedua
Semua negeri
Cuti Tambahan KPM
09.02 (Jumaat) Semua negeri Kumpulan B
7 12.02.2024 16.02.2024 M7 M7 5 M12 5 12.02 (Isnin) Cuti Tahun Baru Cina
Semua negeri kecuali Johor & Kedah
M8
8 19.02.2024 23.02.2024 M8 5 M13 5 20.02 (Selasa) Hari Perisytiharan Tarikh Kemerdekaan
M9 Melaka
CUTI
9 26.02.2024 01.03.2024 M9 SEMESTER 5 M14 5 Konvokesyen Kali Ke-8
10 04.03.2024 08.03.2024 M10 (28 Feb - 4 Mac 2024)
11 11.03.2024 15.03.2024 CUTI
SEMESTER 5 CUTI 5 04.03 (Isnin) Hari Ulang Tahun Pertabalan Sultan
SEMESTER Terengganu
M10
MINGGU Peperiksaan Percubaan 12.03 (Selasa) Awal Ramadan
PERSEDIAAN Johor, Kedah & Melaka
5 5 Bahasa Melayu Semester 4
(Kertas 3)
1. Kemasukan murid SVM
Semester 1 (Kohort 2024)
12 18.03.2024 22.03.2024 M11 M11 M1 5 5 2. Kemasukan Murid 23.03 (Sabtu) Hari Keputeraan Sultan Johor
M12
PENILAIAN AKHIR Berkeperluan Pendidikan Khas
DAN
(MBPK)
M2 5 ULANGAN
Peperiksaan Percubaan 28.03 (Khamis) Hari Nuzul Al-Quran
13 25.03.2024 29.03.2024 M12 5 Bahasa Melayu Semester 4 Semua negeri kecuali Johor, Kedah, Melaka, Negeri
1. Kertas 1 dan Kertas 4 Sembilan, Sabah & Sarawak
(26 Mac 2024) 29.03 (Jumaat) Good Friday
2. Kertas 2 (27 Mac 2024) Sabah & Sarawak
14 01.04.2024 05.04.2024 M13 M13 M3 5 5
15 08.04.2024 12.04.2024 CUTI HARI RAYA CUTI HARI RAYA CUTI HARI RAYA 5 CUTI HARI RAYA CUTI HARI RAYA 10.04 (Rabu) Hari Raya Aidilfitri
AIDILFITRI AIDILFITRI AIDILFITRI AIDILFITRI AIDILFITRI Semua negeri
CUTI 11.04 (Khamis) Hari Raya Aidilfitri Hari Kedua
Semua negeri
16 15.04.2024 19.04.2024 M14 M14 M4 5 SEMESTER M14
17 22.04.2024 26.04.2024 M15 M15 5 Cuti Tambahan KPM
07.04 (Ahad) Semua negeri Kumpulan A
08.04 (Isnin) Semua negeri Kumpulan A &
Kumpulan B
09.04 (Selasa) Semua negeri Kumpulan A &
Kumpulan B
12.04 (Jumaat) Semua negeri Kumpulan B
5
(MURID)
ON-THE-JOB MINGGU Peperiksaan Percubaan
TRAINING (OJT) PERSEDIAAN
M5 5 5 Sejarah Semester 4 26.04 (Jumaat) Hari Keputeraan Sultan Terengganu
M1
(23 April 2024)
18 29.04.2024 03.05.2024 M16 M16 M6 5 M2 5 01.05 (Rabu) Hari Pekerja
Semua negeri
19 06.05.2024 10.05.2024 M17 M17 M7 5 PENILAIAN AKHIR 5
M3 DAN
ULANGAN
20 13.05.2024 17.05.2024 M8 5 M4 5 17.05 (Jumaat) Hari Keputeraan Raja Perlis
PENILAIAN PENILAIAN CUTI 22.05 (Rabu) Hari Hol Pahang
M5 SEMESTER
AKHIR AKHIR 22.05 (Rabu) Hari Wesak
(MURID) Semua negeri
21 20.05.2024 24.05.2024 M9 5 5
23.05 (Khamis) Cuti Hari Hol Pahang
30.05 (Khamis) Pesta Kaamatan
Labuan & Sabah
22 27.05.2024 31.05.2024 CUTI CUTI CUTI 5 M6 CUTI 31.05 (Jumaat) Pesta Kaamatan Hari Kedua
SEMESTER SEMESTER SEMESTER SEMESTER Labuan & Sabah
5
01.06 (Sabtu) Hari Gawai
Sarawak
MINGGU 02.06 (Ahad) Hari Gawai Hari Kedua
Sarawak
23 03.06.2024 07.06.2024 PERSEDIAAN M10 5 M7 M1
PEPERIKSAAN SKM 03.06 (Isnin) Hari Keputeraan YDP Agong
M8 M2 Semua negeri
SINGLE-TIER (ST)
M9 M3 5
M10 M4 04.06 (Selasa) Cuti Hari Gawai Hari Kedua
Sarawak
SIJIL VOKASIONAL MALAYSIA
24 10.06.2024 14.06.2024 PEPERIKSAAN SKM M11 5 MINGGU PENGAJARAN DAN PEMBELAJARAN (PdP) = 17 MINGGU 5 Peperiksaan SKM - ST 2022 16.06 (Ahad) Hari Arafah
SINGLE-TIER (ST)
CUTI MINGGU PENILAIAN AKHIR = 2 MINGGU (11 - 13 Jun 2024) Kelantan & Terengganu
SEMESTER 17.06 (Isnin) Hari Raya Haji
(MURID) Tamat Pengajian SVM Semua negeri
Semester 4 18.06 (Selasa) Hari Raya Haji Hari Kedua
25 17.06.2024 21.06.2024 CUTI M12 5 5
SEMESTER Kedah, Kelantan, Perlis & Terengganu
(MURID) Tempoh menunggu penawaran
ke DVM Semester 1
26 24.06.2024 28.06.2024 M13 5 5 30.06 (Ahad) Hari Keputeraan Sultan Kedah
1. Jadual ini merujuk kepada takwim yang ditetapkan oleh KPM DIPLOMA VOKASIONAL MALAYSIA
2. Jadual Bagi Kolej Vokasional di Negeri Kedah, Johor, Kelantan dan Terengganu bermula satu (1) hari lebih awal MINGGU PENGAJARAN DAN PEMBELAJARAN (PdP) = 14 MINGGU
3. Jumlah Hari Pembelajaran hanya mengambilkira Cuti Umum Kebangsaan Sahaja
4. Setiap Kolej Vokasional perlu mematuhi jumlah jam pertemuan bagi tempoh pengajian semasa seperti ketetapan MQA dan JPK. MINGGU PERSEDIAAN = 1 MINGGU
MINGGU PENILAIAN AKHIR DAN ULANGAN = 3 MINGGU
KUMPULAN A :
Kolej-kolej di Negeri Kedah, Johor, Kelantan dan Terengganu KEMASKINI 30 NOVEMBER 2023
KUMPULAN B :
Kolej-kolej di Negeri Perlis, Pulau Pinang, Perak, Selangor, Negeri Sembilan, Melaka, Pahang, Sabah, Sarawak, Wilayah Persekutuan Kuala Lumpur, Labuan dan Putrajaya
TAKWIM PENGAJIAN AKADEMIK KOLEJ VOKASIONAL SESI I TAHUN 2024 / 2025
SESI I : SVM TAHUN 2 (Semester 3 Kohort 2023), SVM TAHUN 1 (Semester 1 Kohort 2024) dan SVM TAHUN 1 (Semester 2 Kohort 2024)
SESI I : DVM TAHUN 3 (Semester 5 - OJT Kohort 2022), DVM TAHUN 2 (Semester 3 Kohort 2023), DVM TAHUN 2 (Semester 4 Kohort 2023)
dan DVM TAHUN 1 (Semester 1 Kohort 2024)
SVM TAHUN 2 SVM TAHUN 1 SVM TAHUN 1 Bil. Hari DVM TAHUN 3 DVM TAHUN 2 DVM TAHUN 2 DVM TAHUN 1 Bil. Hari Catatan Catatan
Minggu Tarikh Mula Tarikh Akhir SEMESTER 3 SEMESTER 1 SEMESTER 2 Belajar SEMESTER 5 - OJT SEMESTER 3 SEMESTER 4 SEMESTER 1 Belajar Cuti Sekolah / Aktiviti / Cuti Umum / Cuti Negeri
(KOHORT 2024) (KOHORT 2024) (KOHORT 2022)
(KOHORT 2023) (KOHORT 2023) (KOHORT 2023) (KOHORT 2024) Pentaksiran
M14
27 01.07.2024 05.07.2024 M1 5 M11 M5 07.07 (Ahad) Hari Bandar Warisan Dunia Georgetown
M15 Pulau Pinang
5
07.07 (Ahad) Awal Muharram
Semua negeri
08.07 (Isnin) Cuti Awal Muharram
Semua negeri kecuali Johor, Kedah, Kelantan &
Terengganu
28 08.07.2024 12.07.2024 M2 5 M12 M6 5 09.07 (Selasa) Cuti Hari Bandar Warisan Dunia
Georgetown
Pulau Pinang
13.07 (Sabtu) Harijadi Yang di-Pertua Negeri Pulau
Pinang
29 15.07.2024 19.07.2024 M3 M16 5 M13 M7 5
30 22.07.2024 26.07.2024 M4 M17 CUTI Orientasi OBE 5 Kemasukan pelajar 22.07 (Isnin) Hari Sarawak
31 29.07.2024 02.08.2024 M5 5 M14 SEMESTER 1 DVM 5 DVM Semester 1 30.07 (Selasa) Hari Keputeraan Sultan Pahang
MINGGU
PERSEDIAAN (MURID) M1 (Kohort 2024)
5 M15 M8
32 05.08.2024 09.08.2024 M6 PENILAIAN 5 M16 M9 M2 5 11.08 (Ahad) Hari Hol Almarhum Sultan Iskandar
33 12.08.2024 16.08.2024 M7 AKHIR 5 M17 M10 M3 5 Johor
34 19.08.2024 23.08.2024 M8 CUTI 5 M18 M11 M4 5 24.08 (Sabtu) Harijadi Yang di-Pertua Negeri Melaka
35 26.08.2024 30.08.2024 M9 SEMESTER 5 M19 M12 M5 5
36 02.09.2024 06.09.2024 M10 (MURID) 5 M20 M13 M6 5 31.08 (Sabtu) Hari Kebangsaan
Semua negeri
01.09 (Ahad) Cuti Hari Kebangsaan
Kelantan & Terengganu
37 09.09.2024 13.09.2024 M11 5 M21 M14 M7 5
38 16.09.2024 20.09.2024 CUTI CUTI 5 M22 CUTI CUTI 5 16.09 (Isnin) Maulidur Rasul
SEMESTER SEMESTER SEMESTER SEMESTER Semua negeri
16.09 (Isnin) Hari Malaysia
39 23.09.2024 27.09.2024 M12 M1 5 M23 MINGGU M8 5 Semua negeri
40 30.09.2024 04.10.2024 M13 M2 5 PERSEDIAAN M9 5 17.09 (Selasa) Cuti Hari Malaysia
41 07.10.2024 11.10.2024 M14 M3 5 M10 5 Semua negeri
42 14.10.2024 18.10.2024 M15 M4 5 M24 M11 5
29.09 (Ahad) Hari Keputeraan Sultan Kelantan
PENILAIAN AKHIR
DAN 30.09 (Isnin) Hari Keputeraan Sultan Kelantan Hari
Kedua
ULANGAN 05.10 (Sabtu) Harijadi Yang di-Pertua Negeri Sabah
12.10 (Sabtu) Harijadi Yang di-Pertua Negeri Sarawak
43 21.10.2024 25.10.2024 M16 M5 5 M12 5
M13 5
44 28.10.2024 01.11.2024 M17 M6 5 CUTI 31.10 (Khamis) Hari Deepavali
SEMESTER Semua negeri kecuali Sarawak
(MURID) Cuti Tambahan KPM
30.10 (Rabu) Semua negeri Kumpulan A dan
45 04.11.2024 08.11.2024 MINGGU M7 5 M1 M14 5 Kumpulan B kecuali Sarawak
PERSEDIAAN M8 5 31.10 (Khamis) Sarawak
M9 5 01.11 (Jumaat) Semua negeri Kumpulan B kecuali
46 11.11.2024 15.11.2024 M10 5 M2 MINGGU 5 Sarawak
47 18.11.2024 22.11.2024 M11 5 PERSEDIAAN 01.11 (Jumaat) Hari Keputeraan Sultan Perak
PENILAIAN M12 5
AKHIR M13 5 11.12 (Rabu) Hari Keputeraan Sultan Selangor
48 25.11.2024 29.11.2024 M3 5 24.12 (Selasa) Cuti Hari Natal
Sabah
49 02.12.2024 06.12.2024 CUTI PENILAIAN AKHIR 25.12 (Rabu) Hari Krismas
50 09.12.2024 13.12.2024 SEMESTER M4 DAN 5 Semua negeri
(MURID) 01.01 (Rabu) Tahun Baru
ULANGAN Semua negeri kecuali Johor, Kedah, Kelantan, Perlis &
Terengganu
M5 5
DIPLOMA VOKASIONAL MALAYSIA
M6 CUTI 5 MINGGU PENGAJARAN DAN PEMBELAJARAN (PdP) = 14 MINGGU
SEMESTER MINGGU PERSEDIAAN = 1 MINGGU
MINGGU PENILAIAN AKHIR DAN ULANGAN = 3 MINGGU
51 16.12.2024 20.12.2024 M7 (MURID) 5
KEMASKINI 30 NOVEMBER 2023
52 23.12.2024 27.12.2024 CUTI CUTI 5 CUTI CUTI 5
53 30.12.2024 03.01.2025 SEMESTER SEMESTER 5 SEMESTER SEMESTER 5
1. Jadual ini merujuk kepada takwim yang ditetapkan oleh KPM SIJIL VOKASIONAL MALAYSIA
2. Jadual Bagi Kolej Vokasional di Negeri Kedah, Johor, Kelantan dan Terengganu bermula satu (1) hari lebih awal MINGGU PENGAJARAN DAN PEMBELAJARAN (PdP) = 17 MINGGU
3. Jumlah Hari Pembelajaran hanya mengambilkira Cuti Umum Kebangsaan Sahaja
4. Setiap Kolej Vokasional perlu mematuhi jumlah jam pertemuan bagi tempoh pengajian semasa seperti MINGGU PERSEDIAAN = 1 MINGGU
MINGGU PENILAIAN AKHIR = 2 MINGGU
ketetapan MQA dan JPK.
KUMPULAN A :
Kolej-kolej di Negeri Kedah, Johor, Kelantan dan Terengganu
KUMPULAN B :
Kolej-kolej di Negeri Perlis, Pulau Pinang, Perak, Selangor, Negeri Sembilan, Melaka, Pahang, Sabah, Sarawak, Wilayah Persekutuan Kuala Lumpur, Labuan dan Putrajaya
JADUAL W
Nama Pelatih: NOR ASIDAH BINTI KALBUN.
Program: ANIMASI 3D.
1 23 4
8.00 – 9.00 9.00 – 10.00 10.00 – 11.00 11.00 – 12.00
Ahad
Isnin KMK 2013
Permodelan
3D
Selasa
Rabu
Khamis
WAKTU 2024
5 6 7 8 9
12.00 – 13.00 13.00 – 14.00 14.00 – 15.00 15.00 – 16.00 16.00 – 17.00
KMK 2033
Papan Cerita
KMK 2033 KMK 2033
Papan Cerita Papan Cerita
MINISTRY OF EDUC
VOCATIONAL COLLEGE S
MODULE INF
PROGRAMME : CREATIVE MU
(ANIMATION)
COURSE NAME : 3D MODELING
COURSE CODE : KMK 2013
YEAR / SEMESTER : 1 SEMESTER
CREDIT UNIT : 3.0
CONTACT HOUR : FACE TO FAC
NON FACE TO
COURSETYPE : VOCATIONAL
PREREQUISITE :-
CORE REQUISITE : -
KMK2013
KSKV SVM 2017
CATION, MALAYSIA
STANDARD CURRICULUM
FORMATION
ULTIMEDIA TECHNOLOGY
G
2
CE : 7 HOURS/WEEK
O FACE :
L
Document Page 1/15
COURSE LEARNING OUTCOMES
The person who is competent in this CU shall be able to produce h
accordance with project production requirement. Upon completion of this
1. Review concept art /model sheet
2. Import concept art /model sheet
3. Create basic mesh shape
4. Perform principle texture projection
5. Submit Completed Model To Rigger
COURSE DESCRIPTION
3D Modeling is about the process of developing shape representation w
software. The students shall be able to review concept art /model sheet
texture projection, submit completed model to rigger. The outcome o
envisioned by the 2D concept drawing in accordance with project produ
KMK2013
KSKV SVM 2017
hard surface 3D model as envisioned by the 2D concept drawing in
s competency unit, trainees will be able to:-
wire-frame of any 3 dimensional objects by utilizing modeling application
t, import concept art /model sheet, create mesh shape, apply the correct
of the course is to produce hard surface 3D model(place/location) as
uction requirement.
Document Page 2/15
CONTENT AND LEAR
PROGRAMME : DIPLOMA IN CREATIVE MULTIMEDIA TEC
COURSE NAME : 3D MODELING
COURSE CODE : KMK 2013
CONTACT HOURS CONTENT STANDARD LEARNING ST
(RELATED KNOWLEDGE
(TRAINING (WORK ACTIVITIES) / ATTITUDE / SAFETY / E
DURATION)
THEORY 1. REVIEW RELATED KNOWLEDGE
1 HOURS CONCEPT ART / 1.1 Concept art elements a
• Visual vocabulary suc
(1H X 1 WEEKS) MODEL SHEET. - Composition
- Staging
- Mood
- Film imagery
• Design principles suc
- Balance
- Symmetry/ asymm
- Radial
- Proportion
• Design architecture su
- Space
KMK2013
KSKV SVM 2017
RNING STANDARDS
CHNOLOGY (ANIMATION)
TANDARD ASSESSMENT CRITERIA
E / APPLIED SKILLS
ENVIRONMENTAL)
as below: ASSESSMENT CRITERIA
ch as:
1.1 Concept art /model sheet acquired in
ch as: accordance with production pipeline
metry
uch as: 1.2 Script acquired and interpreted in
accordance with production
procedures
1.3 Concept art /model sheet elements
determined and interpreted
1.4 Modelling technique confirmed based
on software requirements
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PRACTICAL - Form
6 HOURS - Structure
- Perspective
(6H X 1WEEKS)
1.2 Model sheet elements
KMK2013 • Character line up
• Props
• Colour scheme
1.3 3D modelling productio
1.4 Screenplay process su
• Interpretation
• Basic script reading
• Script format
1.5 Modelling techniques w
• Polygon modelling
• NURBS modelling
APPLIED SKILLS
1.1 Obtain concept art /m
1.2 Interpret script
1.3 Interpret concept art /
1.4 Determine modelling
software requirement
ATTITUDE / SAFETY / ENV
1.1 Meticulous when inte
1.2 Creative thinking
1.3 Passionate when det
technique
1.4 Responsive to design
such as; KSKV SVM 2017
Document Page 4/15
on pipeline
uch as:
which include;
model sheet
/model sheet
technique based on
ts
VIRONMENTAL
erpreting concept
termine modeling
n requirement
CONTENT AND LEAR
PROGRAMME : DIPLOMA IN CREATIVE MULTIMEDIA TEC
COURSE NAME : 3D MODELING
COURSE CODE : KMK 2013
CONTACT HOURS CONTENT STANDARD LEARNING S
(RELATED KNOWLEDG
(TRAINING (WORK ACTIVITIES) / ATTITUDE / SAFETY
DURATION)
THEORY 2. IMPORT RELATED KNOWLEDGE
2 HOURS CONCEPT ART/ 2.1 File formatting such a
(1H X 2 WEEKS) MODEL SHEET. • JPG (JPEG)
• TIFF
• PNG
• TGA (TARGA)
• PSD
• AI (ADOBE ILLUS
• BMP (BITMAP)
2.2 File preferences setup
2.3 Orthographic elevatio
• Front elevation
• Side elevation
• Top elevation
• Bottom elevation
• Back elevation
KMK2013
KSKV SVM 2017
RNING STANDARDS
CHNOLOGY (ANIMATION)
STANDARD ASSESSMENT CRITERIA
GE / APPLIED SKILLS
/ ENVIRONMENTAL) ASSESSMENT CRITERIA
as; 2.1 Concept art /model sheet format
compatibility verified in accordance
STRATOR) with software requirements
up
on such as; 2.2 Concept art /model sheet changed
to digital format (Blueprint) in
accordance with software
requirement
2.3 Concept art /model sheet arranged
into modelling software as guidance
2.4 Orthographic elevation set up in
accordance with design
requirements
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PRACTICAL APPLIED SKILLS
12 HOURS
(6H X 2 WEEKS) 2.1 Confirm concept art /m
compatibility
2.2 Convert concept art /m
format (Blueprint)
2.3 Organise concept art
modeling software as
2.4 Set orthographic elev
ATTITUDE/SAFETY/ENVIRO
2.1 Meticulous when sett
2.2 Creative thinking
2.3 Responsible when ha
saved file
KMK2013
KSKV SVM 2017
model sheet format
model sheet to digital
/model sheet into
s guidance
vation
ONMENTAL
ting orthographic
andling imported and
Document Page 7/15
CONTENT AND LEAR
PROGRAMME : DIPLOMA IN CREATIVE MULTIMEDIA TEC
COURSE NAME : 3D MODELING
COURSE CODE : KMK 2013
CONTACT HOURS CONTENT STANDARD LEARNIN
(TRAINING (WORK ACTIVITIES) (RELATED KNOWL
DURATION) / ATTITUDE / SAFE
THEORY 3. CREATE BASIC RELATED KNOWLEDG
7 HOURS MESH SHAPE
3.1 3D application mo
(1H X 7 WEEKS) 3.2 Form, volume and
3.3 Refining techniqu
proportion
3.4 Mesh shape deta
• Techniques o
object proper
• Modification
KMK2013
KSKV SVM 2017
RNING STANDARDS
CHNOLOGY (ANIMATION)
NG STANDARD ASSESSMENT CRITERIA
LEDGE / APPLIED SKILLS
ETY / ENVIRONMENTAL)
GE ASSESSMENT CRITERIA
odeling methods 3.1 Modeling tools selected in
d topology of basic mesh accordance with chosen modeling
ue using object scale ratio/ technique
ailing: 3.2 Basic mesh geometry produced
of selecting using 3D software functions
rties
extension Parameter 3.3 Mesh shape refined by referring
blueprint
3.4 Addition of details to the mesh shape
carried out in accordance with
design requirements
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PRACTICAL APPLIED SKILLS
42 HOURS
(6H X 7 WEEKS) 3.1 Choose modelling
modelling techniq
3.2 Generate basic m
software function
3.3 Refine the mesh
blueprint
Add details to the
ATTITUDE/SAFETY/EN
3.1 Meticulous when
3.2 Creative thinking
3.3 Passionate whe
3.4 Responsive to d
KMK2013
KSKV SVM 2017
g tools suitable for selected
que
mesh geometry using 3D
ns
shape in reference to
e mesh shape
NVIRONMENTAL
n interpreting blueprint
g
n modeling object
design requirement
Document Page 9/15
CONTENT AND LEAR
PROGRAMME : DIPLOMA IN CREATIVE MULTIMEDIA TEC
COURSE NAME : 3D MODELING
COURSE CODE : KMK 2013
CONTACT HOURS CONTENT STANDARD LEARNIN
(TRAINING (WORK ACTIVITIES) (RELATED KNOWLE
DURATION) / ATTITUDE / SAFE
THEORY 4. PERFORM RELATED KNOWLEDG
7 HOURS PRINCIPLE 4.1 Types of texture s
• Leather
(1H X 7 WEEKS) TEXTURE • Wood
PROJECTION • Metal
4.2 Types of material
• Blinn
• Phong
• Lambert
4.3 Form and shape
• Normal Map
• Bump
• Alpha Map
4.4 Texture integratio
KMK2013
KSKV SVM 2017
RNING STANDARDS
CHNOLOGY (ANIMATION)
NG STANDARD ASSESSMENT CRITERIA
EDGE / APPLIED SKILLS
ETY / ENVIRONMENTAL)
GE ASSESSMENT CRITERIA
such as; 4.1 Mesh model selected using 3D
l such as; software functions
of texture materials such as;
on process 4.2 Application of texture material
confirmed suitable to object
requirement
4.3 Integration of suitable texture to the
model confirmed in accordance with
object requirement
4.4 Completed model submitted to
superior for consultation in
accordance with production pipeline
4.5 Approval of completed model
confirmed
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PRACTICAL APPLIED SKILLS
42 HOURS
(6H X 7 WEEKS) 4.1 Choose mesh m
functions
4.2 Apply the approp
on object require
4.3 Integrate texture
Obtain consultatio
superior
ATTITUDE/SAFETY/EN
4.1 Meticulous when
4.2 Creative thinking
4.3 Communicate eff
4.4 Systematic when
texture
KMK2013
KSKV SVM 2017
model using 3D software
priate texture material based
ement
to the model
on on completed model from
NVIRONMENTAL
setting texture
fectively with superior
n arranging and setting
Document Page 11/15
CONTENT AND LEAR
PROGRAMME : DIPLOMA IN CREATIVE MULTIMEDIA TEC
COURSE NAME : 3D MODELING
COURSE CODE : KMK 2013
CONTACT CONTENT STANDARD LEARNING
HOURS (WORK ACTIVITIES) (RELATED KNOWLE
/ ATTITUDE / SAFE
(TRAINING
DURATION)
THEORY 5. SUBMIT RELATED KNOWLEDG
3 HOURS COMPLETED 5.1 Location of file in
Storage
(1H X 3 WEEKS) MODEL TO RIGGER
5.2 Camera setting
5.3 Scene clean up s
• Grouping
• Outliner
• History
• Cache
5.4 Model checklist in
• Texture
• 3D model
KMK2013
KSKV SVM 2017
RNING STANDARDS
CHNOLOGY (ANIMATION)
G STANDARD ASSESSMENT CRITERIA
EDGE / APPLIED SKILLS
ETY / ENVIRONMENTAL)
GE ASSESSMENT CRITERIA
n data
5.1 Polygon topology assessed
such as; 5.2 Completed 3D model & texture file
compiled in accordance with specified
file format
5.3 Model checklist information
communicated and confirmed
nformation such as;
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PRACTICAL APPLIED SKILLS
18 HOURS
(6H X 3 WEEKS) 5.1 Check polygon to
5.2 Prepare complete
5.3 Save completed 3
5.4 Provide model ch
superior
ATTITUDE/SAFETY/EN
Attitude:
5.1 Systematic when
5.2 Meticulous when c
5.3 Communicate effe
5.4 Diplomatic when c
Safety:
5.1 Ensure backup o
KMK2013
KSKV SVM 2017
opology
ed 3D model & texture file
3D model & texture file
hecklist information to
NVIRONMENTAL
organizing texture file
cleaning up scene
ectively
communicating to superior
of file versions
Document Page 13/15
EMPLOYABILITY SKILLS
CORE ABILITIES
01.01 Identify and gather information.
01.02 Document information procedures or processes.
01.03 Utilize basic IT applications.
02.01 Interpret and follow manuals, instructions and SOP's.
02.03 Communicate clearly.
02.04 Prepare brief reports and checklist using standard forms.
03.02 Demonstrate integrity and apply practical practices.
03.03 Accept responsibility for own work and work area.
03.04 Seek and act constructively upon feedback about work performance.
03.06 Respond appropriately to people and situations.
03.07 Resolve interpersonal conflicts.
06.02 Comply with and follow chain of command.
06.03 Identify and highlight problems.
06.04 Adapt competencies to new situations/systems.
01.04 Analyse information.
02.07 Utilize Local Area Network (LAN)/ Intranet to exchange information.
03.08 Develop and maintain a cooperation within work group.
04.01 Organize own work activities.
04.02 Set and revise own objectives and goals.
04.03 Organize and maintain own workplace.
04.04 Apply problem solving strategies.
04.05 Demonstrate initiative and flexibility.
01.11 Apply thinking skills and creativity.
02.10 Prepare reports and instructions.
02.11 Convey information and ideas to people.
03.15 Liaise to achieve identified outcomes.
05.01 Implement project/work plans.
KMK2013
KSKV SVM 2017
SOCIAL SKILLS
1. Communication skills
2. Conceptual skills
3. Interpersonal skills
4. Learning skills
5. Leadership skills
6. Multitasking and prioritizing
7. Self-discipline
8. Teamwork
.
Document Page 14/15
TOOLS, EQUIPMENT AND MATERIALS (TEM)
ITEMS
1. Workstation computer with adequate graphic cards, connected to a
network and internet
2. Modelling software (e.g. 3ds Max, Maya, Blender)
3. Video playback software
4. Stationery
5. Scene file (e.g. .max, .mb , .blend)
REFERENCES
REFERENCES
1. Derakhshani D. (2012). Introducing Autodesk 2013. Publisher: Sybe
2. Isaac Kerlow. (2009). The Art of 3D Computer Animator & effects. Pu
13: 9780470084908
3. Kelly Murdock. (2000). 3D studio MAX R3 Bible. Publisher: Wiley. IS
4. Learning Autodesk 2009 Foundation: Official Autodesk Training Guid
ISBN-13: 978-1897177518
5. McKinley M. (2010). Studio Projects: Game Environments and Props
0470524039
KMK2013
KSKV SVM 2017
RATIO (TEM : TRAINEES)
1:1
1:1
1:1
As required
1:1
ex; ISBN-10: 1118130561. ISBN-13: 978-1118130568
ublisher: Wiley: 4th revised & enlarged edition. ISBN-10: 0470084901, ISBN –
SBN-10: 76454621x, ISBN-13: 978-0764546211
de. Publisher: Sybex; 1 edition (November 17, 2008). ISBN-10: 1897177518,
s 1 edition. Publisher: Sybex; ISBN-10: 0470524030, ISBN-13: 978-
Document Page 15/15
MINISTRY OF EDUC
VOCATIONAL COLLEGE S
COURSE INF
PROGRAMME : CREAT
COURSE NAME : STORY
COURSE CODE : KMK 20
YEAR / SEMESTER : 2 SEME
CREDIT UNIT : 3.0
CONTACT HOUR : FACE T
NON FA
COURSE TYPE : VOCAT
PREREQUISITE :-
CORE REQUISITE : -
KMK 2033
KSKV SVM 2017
CATION, MALAYSIA
STANDARD CURRICULUM
FORMATION
TIVE MULTIMEDIA TECHNOLOGY ( ANIMATION )
YBOARD
033
ESTER 3
TO FACE : 7.0 HOURS/WEEK
ACE TO FACE :
TIONAL
Document Page 1/12
COURSE LEARNING OUTCOMES
At the end of this course the students should be able to:
1. Review story script
2. Carry out script translation
3. Prepare rough storyboard
4. Prepare final storyboard
COURSE DESCRIPTION
Storyboard is a process of organising graphics in the form of illustratio
motion picture, motion graphic and interactive sequence. The person wh
out translation, prepare rough storyboard and prepare final storyboard. T
on script direction and dialogue to be used as guidance for animation pre
KMK 2033
KSKV SVM 2017
on or images displayed in sequence for the purpose of pre-visualising a
ho is competent in this course shall be able to review story script, carry
The outcome of the course is to produce a sequence of drawings based
e production.
Document Page 2/12
CONTENT AND LEAR
PROGRAMME : CREATIVE MULTIMEDIA TECHNOLOGY ( A
COURSE NAME : STORYBOARD
COURSE CODE : KMK 2033
CONTACT HOURS CONTENT STANDARD LEA
(TRAINING (WORK ACTIVITIES) (RELATED KN
DURATION) / ATTITUDE /
THEORY 1. REVIEW STORY RELATED KNO
3 HOURS SCRIPT
(1H X 3 WEEKS) 1.1 Storyline
1.2 Storyline
•P
•A
•C
•A
•E
• In
1.3 Visual th
•S
•C
•M
KMK 2033
KSKV SVM 2017
RNING STANDARDS
ANIMATION )
ARNING STANDARD ASSESSMENT CRITERIA
NOWLEDGE / APPLIED SKILLS
/ SAFETY / ENVIRONMENTAL)
OWLEDGE ASSESSMENT CRITERIA
e 1.1 Storyboard instructions interpreted in
e requirements, such as: accordance with production procedure
Plot
Angle 1.2 Script storyline interpreted based on
Characters storyline requirements
Action
Environment 1.3 Storyline structure interpreted based
ntensity on storyline requirements
heme requirements, such as;
Staging
Composition
Mise en scene
Document Page 3/12
PRACTICAL APPLIED SKILL
18 HOURS
(6H X 3WEEKS) 1.1 Apply sto
instructio
1.2 Identify s
requirem
1.3 Identify s
storyline
ATTITUDE / SA
1.1 Creative
line and
1.2 Passiona
KMK 2033
KSKV SVM 2017
LS
oryboard production work
on from superior
script storyline based on storyline
ments
storyline structure based on
requirements
AFETY / ENVIRONMENTAL
e thinking when visualising story
setting visual theme requirements
ate in story telling
Document Page 4/12
CONTENT AND LEAR
PROGRAMME : CREATIVE MULTIMEDIA TECHNOLOGY ( A
COURSE NAME : STORYBOARD
COURSE CODE : KMK 2033
CONTACT HOURS CONTENT STANDARD LEAR
(TRAINING (WORK ACTIVITIES) (RELATED KNO
DURATION) / ATTITUDE / S
THEORY 2. CARRY OUT RELATED KNOWL
4 HOURS SCRIPT
(1H X 4 WEEKS) TRANSLATION 2.1 Camera sta
• Med
• Clos
• Long
• Ove
• First
• Bird
• Wor
2.2 Shots comp
• Back
• Obje
• Fore
• Midd
2.3 Thumbnail s
• Draw
KMK 2033
KSKV SVM 2017
RNING STANDARDS
ANIMATION )
RNING STANDARD ASSESSMENT CRITERIA
OWLEDGE / APPLIED SKILLS
SAFETY / ENVIRONMENTAL)
LEDGE ASSESSMENT CRITERIA
2.1 Camera staging and camera angle
aging such as :
dium close up confirmed in accordance with story
se up requirements
g shot 2.2 Composition of shots confirmed in
er shoulder accordance with story requirements
t person view 2.3 Thumbnail sketches produced in
d eye view accordance with story requirements
rm eye view
position which include: Document Page 5/12
kground
ect
eground
dle ground
sketching such as :
wing skills
PRACTICAL • Visu
24 HOURS • Pers
(6H X 4WEEKS)
APPLIED SKILLS
2.1 Apply came
requiremen
2.2 Apply comp
requiremen
2.3 Apply came
requiremen
2.4 Produce thu
story require
ATTITUDE / SAFE
2.1 Meticulous
shot
2.2 Creative thi
sketching
2.3 Passionate
KMK 2033
KSKV SVM 2017
ualisation
spective
era staging based on story
nts
position of shots based on story
nts
era angle based on story
nts
umbnail sketches by referring to
ements
ETY / ENVIRONMENTAL
when determining composition of
inking when producing thumbnail
when drawing
Document Page 6/12
CONTENT AND LEAR
PROGRAMME : CREATIVE MULTIMEDIA TECHNOLOGY ( A
COURSE NAME : STORYBOARD
COURSE CODE : KMK 2033
CONTACT HOURS CONTENT STANDARD LEA
(TRAINING (WORK ACTIVITIES) (RELATED KN
DURATION) / ATTITUDE /
THEORY 3. PREPARE ROUGH RELATED KNO
8 HOURS STORYBOARD
(1H X 8 WEEKS) 3.1 Storyboa
include;
• Cam
• Stagi
• Time
• Actio
3.2 Drawing
• Com
• Stagi
KMK 2033