DISCIPLINES
Characteristics                        ■■ Duration: Until deactivated.         Level 2
                                           Having the power active for
Storytellers may wish to make              longer stretches of time with-      premonition
Auspex rolls for characters in order       out rest (more than a scene),
to more convincingly provide               especially so for high-stimulus     The vampire experiences flashes of
wrong or incomplete answers after          environments, might necessi-        insight. These may take the form
failed rolls.                              tate spending Willpower, at the     of raised hackles, sudden inspira-
■■ Type: Mental                            Storyteller’s discretion.           tion or even vivid visions. While
■■ Masquerade threat: Low. Aus-                                                never too precise, these visions can
                                       sense the unseen                        nudge the vampire out of harm’s
    pex never by itself manifests in                                           way or reveal a truth previously
    a way visible to the naked eye     The senses of the vampire become        overlooked.
    or causes effects that can’t be    attuned to dimensions beyond the        ■■ Cost: Free or one Rouse Check
    rationalized, if only as dumb      mundane, allowing them to sense         ■■ Dice Pools: Resolve + Auspex
    luck.                              presences otherwise hidden from         ■■ System: Whenever the Story-
■■ Blood Resonance: Phlegmatic.        the naked eye. This can be any-
    Artists (especially photog-        thing from another vampire using            teller deems it appropriate,
    raphers) and visionaries,          Obfuscate to someone using Aus-             this power gives the character
    certain schizophrenics, users      pex to spy upon the character to a          a sudden hint that aids them
    of psychoactive substances,        ghost in the middle of the room.            in some way: letting them find
    detectives.                        Dormant Blood Sorcery spells and            a clue they’ve missed or saving
                                       rituals might also be found with            them from danger. Whether it
Level 1                                this power, at the Storyteller’s            gives the character a sudden vi-
                                       discretion.                                 sion of themselves walking into
heightened senses                      ■■ Cost: Free                               a trap, an inviting red glow
                                       ■■ Dice Pools: Wits + Auspex or             over the second right turn dur-
The vampire’s senses sharpen to a                                                  ing a chase, or the brief flash of
preternatural degree, giving them          Resolve + Auspex                        a skeleton beneath the floor-
the ability to see in pitch darkness,  ■■ System: Whenever there’s                 boards in the Prince’s office,
hear ultrasonic frequencies and                                                    this power always gives the Sto-
smell the fear of cowering prey.           something supernatural hiding           ryteller license to subtly speed
■■ Cost: Free (but see below)              in plain sight, the Storyteller         up play or move the story onto
■■ Dice Pools: Wits + Resolve              makes a hidden roll of Wits             a desired track. The suggested
■■ System: The user adds their             + Auspex against a Difficulty           limit is one premonition per
                                           they choose. Against an entity          scene, even if more than one
    Auspex rating to all perception        actively trying to stay hidden,         character has Premonition.
    rolls. If exposed to extreme           the Storyteller can call for a      ■■ The user can also actively pro-
    sensations, such as loud bangs,        blind roll (“Lisa, roll seven dice      voke a premonition by focusing
    flashes of intense light or            for me”) as a contest against           on a subject, making a Rouse
    overpowering smells while the          the target’s relevant pool. (For        Check and rolling Resolve +
    power is active the user must          example, detecting a vampire            Auspex. The number of success-
    succeed on a Wits + Resolve            using Obfuscate would be a              es rolled determines the level of
    (Difficulty 3 or more) roll to         roll of Wits + Auspex vs Wits           insight on the subject, if any.
    dampen their senses in time,           + Obfuscate) If the vampire         ■■ Duration: Passive
    or the overload causes them to         actively searches for a hidden
    sustain a -3 dice penalty to all       supernatural entity, they roll
    perception-based rolls for the         Resolve + Auspex similarly.
    rest of the scene.                 ■■ Duration: Passive
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            Level 3                                  If scanning a crowd, roll           Sense the Unseen can allow
                                                     versus a Difficulty de-             the passenger to be noticed.
            scry the soul                            termined by the size of             To get rid of an unwanted
                                                     the crowd and external              rider, the victim must beat
            By focusing on a person, the vam-        distractions, as well as the        the intruder at a Wits + Re-
            pire can perceive the state of that      type of trait being sought.         solve vs Wits + Resolve roll.
            person’s psyche as a shifting aura       (Finding the vampire in             An Auspex user thrown out
            of colors. Auras reveal little pre-      the living room might only          this way cannot make another
            cise information, but do provide         be a Difficulty 3, while            Sharing attempt until the next
            clues regarding many subjects,           finding the most nervous            night.
            e.g., emotional state, Resonance,        person at a crowded rave is     ■■ Duration: One scene
            and supernatural traits. If look-        most likely Difficulty 6 or
            ing for a specific condition, the        higher.)                        Level 4
            vampire can cursorily scan the       ■■ Duration: One turn, or Story-
            crowd to detect it. Such cursory         teller’s discretion             spirit’s touch
            scans provide no further infor-                                          By touching an inanimate object
            mation.                              share the senses                    or the ground at a location, the
            ■■ Cost: One Rouse Check                                                 vampire can sense the emotional
            ■■ Dice Pools: Intelligence + Aus-   By reaching out with their mind,    residue left by those who have
                                                 the vampire can tap into the        handled that object or visited the
                pex vs Composure + Subterfuge    senses of another mortal or vam-    location in the past. The user gains
            ■■ System: Make an Intelligence      pire, seeing, hearing, and feeling  insight into not only that person,
                                                 what they do. The user still        but also what was done and under
                + Auspex vs Composure +          retains their own perceptions       what circumstances. While rarely
                Subterfuge roll. On a win, the   and is still aware of their own     crystal clear, the information often
                Storyteller truthfully answers   surroundings, though the effect     provides leads impossible to gain
                a number of questions equal      requires some getting used to.      from regular forensics and deduc-
                to the margin of the roll about  The user decides whether to tap     tion.
                the target’s aura and psyche,    into only one, some, or all of the  ■■ Cost: One Rouse Check
                including:                       target’s senses. When used on a     ■■ Dice Pools: Intelligence +
                ◻◻ The emotional state of the    stranger this power requires line
                                                 of sight to initiate. However, it       Auspex
                    subject                      can be used over longer distances   ■■ System: Make an Intelligence +
                ◻◻ The Resonance in the sub-     on someone who still has some of
                                                 the user’s Blood in their body.         Auspex roll versus a Difficulty
                    ject’s blood                 ■■ Cost: One Rouse Check                depending on the information
                ◻◻ Whether the subject is a      ■■ Dice Pools: Resolve + Auspex         sought. Gleaning the emotional
                                                 ■■ System: Roll Resolve +               state of the user of a murder
                    vampire, werewolf, ghoul                                             weapon used a few days before
                    or any other supernatural        Auspex at Difficulty 3. This        is Difficulty 3, but sensing
                    being                            Difficulty can go up depend-        the surroundings in which a
                ◻◻ Whether the subject is un-        ing on distraction, distance,       300-year old letter was written
                    der the influence of Blood       and other factors, such as the      approaches Difficulty 6 or
                    Sorcery or other magic           amount of the user’s Blood          higher. Each point of margin on
                ◻◻ Whether the subject has           that remains in the target.         the roll allows the user to sense
                    committed diablerie in the       The target usually remains          roughly one additional previ-
                    last year                        unaware of the intrusion, but
                ◻◻ A critical win allows
                    discovery of something
                    unexpected, as determined
                    by the Storyteller
                                                 250
DISCIPLINES
    ous handler and set of circum-        per point of margin; answers      a Resolve + Auspex vs Resolve
    stances, counting backwards           about deliberately concealed      + Intelligence conflict with the
    from the most recent.                 information might consume         victim in order to inhabit their
■■ Duration: One turn                     more than one point. A critical   body. If the vampire’s player
                                          win reveals something major,      rolls a total failure, the victim
Level 5                                   regardless of the questions       becomes immune to further
                                          asked, assuming there is some-    Possession attempts for the
clairvoyance                              thing to reveal.                  duration of the story.
By closing their eyes and entering a          The vampire can also              Once the vampire inhabits
light trance, the vampire becomes         clairvoyantly monitor events in   the body of their victim, their
master of its surroundings. In a few      progress, though this requires    own body falls into a torpor-like
minutes it can gather information         them to remain in the area for    trance, completely unaware of
from roughly a city-block sized area      as long as the effect is active.  their surrounding and their own
(more if outdoors or less populated)  ■■ Duration: A few minutes for        physical state except for Ag-
that would normally take many             information gathering, up to a    gravated damage, which breaks
hours, perhaps days of legwork and        night for vigilance.              the trance and ends the effects.
investigation. Once connected in                                            A vampire possessing a mortal
such a way to their surroundings the  possession                            can use Auspex, Presence, and
vampire can also receive informa-                                           Dominate through them. If the
tion on anything happening out of     ■■ Amalgam: Dominate 3                user wishes to extend Possession
the ordinary in the area.                                                   into daytime, they must make
■■ Cost: One Rouse Check              With this power the vampire can       a roll to stay awake (p. 219).
■■ Dice Pools: Intelligence +         strip the will of a mortal and com-   Failure to stay awake ends the
                                      pletely possess their body, using it  power. Any Aggravated damage
    Auspex                            as their own. While the mind of the   to the subject also risks ending
■■ System: Roll Intelligence +        subject remains hidden to the vam-    the possession – the user must
                                      pire, they can do anything and go     succeed at a Resolve + Auspex
    Auspex against a Difficulty       anywhere the subject could while      roll (Difficulty 2 + damage
    based on the security and level   the power remains active. Using       taken) to stay in control. If the
    of activity of the area. Using    this, a vampire can even experience   subject dies during Possession,
    Clairvoyance on one’s own         the sunlight, food, and physical      the resulting spiritual trauma
    mansion would be Difficulty 3     sexuality long denied them, their     immediately causes the user to
    while an unfamiliar city block    host paying the price for whatever    sustain three levels of Aggra-
    in the slums of a major city      abuse the vampire wreaks on their     vated damage to Willpower.
    would amount to 7 or more.        body while riding it.
    The user adds their base Haven    ■■ Cost: Two Rouse Checks                 This power does not give
    rating in extra dice to the pool  ■■ Dice Pools: Resolve + Auspex       the user the ability to read the
    when using Clairvoyance on                                              mind, use the skills, or emulate
    their own haven.                      vs Resolve + Intelligence         the manners of the victim. Any
                                      ■■ System: This power can only be     skills employed use the possess-
        The Storyteller answers the                                         ing vampire’s rating. The user
    vampire’s questions about the         used on mortals. If the mortal    must make a Manipulation +
    comings and goings in the area,       is a ghoul, they must first be    Performance vs Wits + Insight
    what people have seen and             Blood Bound to the user. Before   roll to successfully impersonate
    heard, topics of local gossip,        possession can begin, the vam-    the victim’s manners, expres-
    recent major shocks or impres-        pire must have eye contact with   sions, and the like.
    sions, and so forth. The player       their victim (See Dominate, p.
    can ask roughly one question          254). The user then engages in
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                    Finally, Possession violates      before rolling.                         natural creature, though it does more
                the victim even more pro-         ■■ Duration: Roughly one minute             than grant a supernatural speed,
                foundly than a Blood Bond.                                                    with vampires employing it actually
                The Storyteller should consider       per Rouse Check. Increased              appearing to think almost as fast as
                awarding Stains for this action.      to a full scene on consenting           they act. While some vampires use
            ■■ Duration: Until ended, volun-          subjects.                               to slice and stab at enemies without
                tarily or involuntarily.                                                      fear of riposte, others simply use it to
                                                  Celerity                                    get from A to B faster than any other
            telepathy                                                                         person on foot.
                                                  Report #600 – Unnatural Speed
            At the highest levels of Auspex           We have now observed on 37* occa-       Characteristics
            the vampire can now literally read
            minds, as well as project their own   sions the unnatural speed of the blank-     ■■ Type: Physical
            thoughts into the minds of others.    body. The species is capable of bursts of   ■■ Masquerade Threat: Medium-
            While reading a mortal mind is        speed and grace, appearing before one of
            relatively straightforward, undead    us, moving to the rear, and biting from         High. Most Celerity powers
            minds requires a higher effort to     behind in what is estimated to be fewer         are clearly inhuman, the only
            penetrate.                            than two seconds. Additionally, some            saving grace being that they’re
            ■■ Cost: One Rouse Check (plus        rare blankbodies have shown they can            very hard to catch on film or
                                                  continue acting at this fast rate, appear-      photograph.
                one Willpower vs non-consent-     ing down the other end of a street in ten   ■■ Blood Resonance: Choleric.
                ing vampires)                     seconds when it should take 60.                 Fear and utter terror, runners,
            ■■ Dice Pools: Resolve + Auspex                                                       athletes, amphetamine and al-
                vs Wits + Subterfuge                  There is no known remedy or                 kaloid users, habitual players of
            ■■ System: The user is not            defense against this quickness, which           first-person shooters and other
                required to roll any dice to      acts as one of the greatest threats to our      twitch games.
                project their thoughts to         termination of the species. It is supposed
                another, vampire or mortal,       that they require blood in their systems    Level 1
                though they do require line       to act in this way, but we do not know
                of sight. To read the mind of     how much or how long said blood fuels       cat’s grace
                a mortal within line of sight,    their actions.                              The vampire gains a balance and
                roll Resolve + Auspex vs Wits                                                 grace equal to and surpassing
                + Subterfuge while looking            Current protocol is to record blank-    world-class trapeze artists. They
                into their eyes. (Unless the      bodies of this type from a distance. If     can walk and even run across
                mortal consents, in which         cornered by one, permission is granted      ledges and wires effortlessly and
                case no roll is required.) A      to detonate a microbomb on the agent’s      can keep their balance on the slim-
                win means that the user can       person, as even the fast types do not       mest of supports.
                discern surface thoughts as a     show resistance to areas of fire or shrap-  ■■ Cost: Free
                stream of images, with higher     nel. Slowing or destroying one of these     ■■ System: The user automati-
                margin allowing the user to       creatures is worth a single agent’s life.
                probe for more distant or bur-                                                    cally passes any Dexterity- or
                ied memories. A critical win          *at time of report.                         Athletics-based roll needed to
                gives a coherent picture of the                                                   keep their balance. Note that
                subject’s current thoughts and    Nicknames: Bolting, Slipping,                   this power does not allow them
                intentions. To read the mind      Velocitas                                       to balance on support that can-
                of a non-consenting vampire,                                                      not take their weight.
                spend one Willpower point         The ability to strike fast, dodge           ■■ Duration: Passive
                                                  blows, and escape pursuers allows
                                                  Kindred to become extremely ef-
                                                  fective predators. Celerity enables
                                                  vampires to move faster than any
                                                  252
DISCIPLINES
rapid reflexes                       HOW FAST IS FAST?                 to teleport, a rush of wind the only
                                     Vampire does not ask play-        sign of their passing.
While their bodies still can’t       ers to move figures on a grid.    ■■ Cost: One Rouse Check
defy the laws of nature, vampires    We don’t provide precise          ■■ Dice Pools: Dexterity + Athlet-
with this power perceive events      meters-per-second equiva-
instantly and can react to them      lents for the speeds attained         ics, or as needed
with superhuman alacrity. They       by Celerity, and even if we       ■■ System: The vampire moves in
can observe incoming projectiles     did, not every combat turn
to the extent that they can attempt  lasts the same number of sec-         a straight line toward a target,
to dodge arrows and even bullets     onds. The Storyteller decides         covering any distance under 50
without available cover.             how many floors of a staircase        meters while still having enough
■■ Cost: Free                        a vampire with Celerity climbs        time to perform an action, such
■■ System: With this power,          in a turn based on the results        as an attack, during the turn. If
                                     of the contest with its foes or       the terrain is in any way hazard-
    vampires suffer no penalty       based on dramatic necessity,          ous, the character needs to make
    to their defense pools for       not by using dots and multipli-       a Dexterity + Athletics roll to
    lack of cover against Fire-      ers.                                  avoid stumbling and coming to
    arms attacks. They can also                                            a halt on the way. The Storytell-
    take a minor action (see p.          But some players want to          er may call for other contests as
    298) worth up to two dice        ground their game, at least           desired, especially if the vampire
    per turn, such as readying or    slightly, in the specific. Usain      races a distant foe to an object
    reloading a weapon, for free.    Bolt, the fastest human being         or an action. Vampires engaging
■■ Duration: Passive                 ever timed, runs nearly 45            a foe with this power act as if
                                     km/hour. If you assume a dot          already engaged when the turn
Level 2                              in Dexterity equals 9 km/hour         begins.
                                     running flat-out, you have a
fleetness                            thumbnail answer to the eter-       EXAMPLE:
                                     nal question “Can my vampire
Their mastery of Celerity now        catch that speeding car?”          Seo-Hee has Blink, facing an FBI
allows the vampire to move and       (“No.”) Of course in your          agent 40 meters across hazardous ter-
react with dizzying speed.           game, a dot in Dexterity can       rain with his Glock 17 out. She wants
■■ Cost: One Rouse Check             mean whatever you need it to       to get inside the shooter’s arc before he
■■ System: Add the Celerity          mean – but it mostly means         can fire. She rolls Dexterity + Athletics
                                     an edge over those with one        vs. the G-man’s Dexterity + Firearms.
    rating to user's dice pool for   less dot in Dexterity.             On a win, she can make a Brawl or
    non-combat Dexterity tests.                                         Melee attack before the Fed can fire.
    Once per turn the user may                                          If the agent wins, he can get a shot off
    also do this when defending                                         at the vampire first, and then she can
    with Dexterity + Athletics.                                         make a Brawl or Melee attack.
■■ Duration: One scene
                                                                       ■■ Duration: One turn
Level 3
                                                                       traversal
blink
                                                                       With blurring speed the vampire
The vampire swiftly closes in on                                       can run or climb along any surface,
a foe, engaging or escaping in the                                     including vertical and even liquid
blink of an eye. To an unprepared                                      mediums. While Traversal does
observer the user almost appears
                                     253
COREBOOK 	
            not grant insect-like supernatural       ■■ System: Drinking a Rouse                Difficulty 1. An opponent pos-
            traction, running up or along walls          Checks worth of Blood directly         sessing Celerity 5 can nullify
            present little problem. Walking              from the user gifts the drinker        this power by making their
            on water remains impossible, but             with temporary Celerity                own Rouse Check, defending at
            the vampire can run on water for a           equal to half the Celerity dots        the same speed.
            limited distance given a run-up.             (rounded down) of the donor.       ■■ Duration: A single attack
            ■■ Cost: One Rouse Check                     The drinker gains the same
            ■■ Dice Pools: Dexterity + Athlet-           non-Amalgam powers as the          split second
                                                         donor’s, up to that level.
                ics                                                                         The speed at which the vampire
            ■■ System: Make a Dexterity +            ■■ Duration: One night; for vam-       moves catches up with their super-
                                                         pires, until the next feeding or   charged perception, allowing them
                Athletics roll with a Difficulty         the vampire reaches Hunger 5       to react to events around them
                of 3 (inclined surface with trac-                                           at a moment’s notice. Ambushers
                tion) to 6 (slick vertical surface,  unerring aim                           find their prey already standing
                open water), depending on the                                               behind them, and favors asked are
                surface and angle. Each point of     ■■ Amalgam: Auspex 2                   completed before the words leave
                margin gets the vampire further                                             the supplicants mouth.
                up or out; a margin of 0 gets to     The world around them slowing to       ■■ Cost: One Rouse Check
                a close target, a margin of 1 to     a crawl, the vampire can aim and       ■■ System: The player can super-
                one farther than that, and so        throw or fire any weapon at a tar-
                forth. The Storyteller should        get as if the target were stationary.      sede the Storyteller’s narra-
                inform the player beforehand         ■■ Cost: One Rouse Check                   tion of events, within reason.
                if a target is too distant to        ■■ System: Use before making a             They can choose to have their
                even attempt Traversal; as a                                                    character move through a door
                rule of thumb, anything over             ranged attack. The target makes        before it closes, circumvent an
                water farther than 60 meters             no roll to dodge or defend;            ambush after it has been trig-
                (or more than 30 stories up a            make the attack at Difficulty 1.       gered, roll out of the way of an
                building) probably exceeds this          An opponent possessing Celer-          explosion, and so forth. The ac-
                power’s range.                           ity 5 can nullify this power           tion taken must be reasonable
            ■■ Duration: One turn                        by making their own Rouse              and should not take more than
                                                         Check, defending at the same           a few seconds in real time. The
            Level 4                                      speed.                                 Storyteller decides what Skills,
                                                     ■■ Duration: A single attack               if any, need to be checked to
            draught of elegance                                                                 successfully accomplish an ac-
                                                     Level 5                                    tion begun using this power.
            The Blood of the vampire becomes                                                ■■ Duration: Roughly one action,
            saturated with the power of Celer-       lightning strike                           as determined by the Story-
            ity, conveying a part of that power                                                 teller.
            to anyone who drinks of it. While        Faster than the eye can follow,
            this is also a first step towards a      the vampire can strike with fist or    Dominate
            Blood Bond, already bound thralls        melee weapon at such speed that
            or servants have little use for such     the opponent is unable to defend       “Miss Savona, I assume.” Talley bowed
            worries, and even non-bound allies       or take evasive action.                deeply to the Ventrue prodigy as she
            might decide to brave a sip for the      ■■ Cost: One Rouse Check               and her entourage entered the monu-
            sake of temporary power.                 ■■ System: Use before making a         ment where their meeting was to take
            ■■ Cost: One Rouse Check                                                        place.
                                                         Brawl or Melee attack. The op-
                                                         ponent makes no roll to dodge
                                                         or defend; make the attack at
                                                     254
DISCIPLINES
    “Call me ‘Miss,’ ‘Madame,’ ‘Lady’    own volition. At its most basic,      must command the victim verbally.
or whatever you choose, Hound. Your      Dominate enables a vampire to         The victim must be able to hear
actions carry more weight than your      make a victim forget the feed they    the user and understand their
skill in etiquette.” Fiorenza Savona     just endured or enjoyed. At its       language.
dismissed two of her bodyguards with     most dangerous, it allows Kindred
a gesture, a flick of imaginary dust     to enslave entire crowds of kine.         Without Terminal Decree
from her sleeve. “You and your clan-     This is the Beast at its most cruel   (Dominate 5), commands result-
mates have done well. We witnessed       and controlling.                      ing in obvious death or serious
the burning of four Sabbat Cardinals                                           injury fail automatically. Subjects
last month, thanks to your… sacrifice.       Dominate acts as a bludgeon       roll to resist commands resulting
We are ready to approach the Magis-      to enforce the Masquerade, create     in other social or physical harm,
ters with serious talks regarding your   submissive servants, and reinforce    such as undressing in public. (See
joining the fold.”                       the self-assuredness of the vampire.  individual powers for details.)
                                         When using this Discipline, Kin-      Vampires cannot use Dominate to
    Talley smiled, though his smiles     dred feel omnipotent, although the    extract information, as the victim
were always false, and caught Savona’s   wisest of them know that this too     becomes a mindless puppet while
eyes. “You will dismiss your security    may be shackles of a kind, slipped    under its influence. For example,
immediately.” The words cleaved          upon them by the Blood.               the Compel command “Speak”
through the Ventrue’s mind like a                                              results in blabbering word salad,
broadsword, wielded without subtlety.    Characteristics                       while someone Mesmerized to “tell
                                                                               what you know about the assassin”
    She grimaced and hissed at the       Most Dominate powers require          responds “what you know about
Lasombra. “You think to manipulate       eye contact with the victim. Once     the assassin.” Dominate cannot
me so directly? I am not some thin-      they establish contact, Dominate      make subjects do something they
blood or ghoul to be commanded,          holds the gaze of the victim until    could not do on command, such as
Keeper!” Each member of her entou-       the user conveys their command        “Sleep.” Ultimately, the Storyteller
rage went for their holstered weapons.   or commands, barring interfer-        determines what the Discipline
                                         ence. Catching the eyes of someone    can accomplish, but they should
    “Wait, wait…” Talley was grinning    actively attempting to avoid the      take care that Dominate remains
now. “I just wanted to ensure you        vampire’s gaze requires a contest of  one Discipline of many, rather
were not some weak envoy. I prefer       the user’s Resolve + Intimidation     than the catch-all solution to every
diplomacy with strong characters, and    vs the target’s Wits + Awareness. It  problem.
clearly, you are that. I meant no of-    is of course impossible to catch the
fense.” Savona’s guards froze, awaiting  eyes of someone squeezing their           Dominate cuts to the core
her response. She ordered them to put    eyes shut or wearing a blindfold,     of vampiric mastery and preda-
their weapons away.                      but that person should be easy        tion. Thus, vampires must resist
                                         prey to other tactics.                attempts to Dominate them. A
    Talley bowed again, mentally                                               vampire of lower (stronger) genera-
noting that to get to this Ventrue, he       Using Dominate in combat          tion can resist Dominate attempts
would need to focus on crushing the      or in other frantic situations is     from higher generation vampires
wills of her servants instead.           limited to people attacking or        by spending a Willpower point,
                                         otherwise interacting with the user   negating the effect completely.
Nicknames: Snake Charming, Mes-          directly, as everyone else’s atten-
merism, Mentis Imperium                  tion is firmly focused on their own       On a total failure on the roll of
                                         peril.                                any Dominate power, that vampire
Dominate grants the vampire the                                                can no longer Dominate that target
ability to control the actions of            Unless the user has super-        for the rest of the story.
others, manipulate their memories,       natural means such as Telepathy
and force living creatures into acts     (Auspex 5) at their disposal, they        Dominate threatens Human-
they would not perform of their                                                ity, especially if the vampire has
                                         255
COREBOOK 	
            any Principles involving personal     command, no longer than a short        ■■ System: No roll is required
            freedom or forbidding violations      sentence, to be obeyed to the let-         against an unprepared mortal
            of human integrity. Using it may      ter. It must be possible to complete       victim. Commanding a resist-
            incur Stains (p. 239).                the command in a single turn. The          ing victim or another vampire
            ■■ Type: Mental                       Storyteller decides whether to             requires a contest of Manipu-
            ■■ Masquerade Threat: Low. Bar-       interpret ambiguous commands in            lation + Dominate vs Intel-
                                                  an unexpected or unfavorable way;          ligence + Resolve. Commands
                ring someone Dominating an        alternatively, the command simply          that go against the victim’s
                entire auditorium to jump off     confuses the victim and fails.             nature also require such a
                the cliffs of Dover, it remains   ■■ Cost: Free                              contest.
                one of the more subtle vam-       ■■ Dice Pools: Charisma + Domi-
                piric powers.                                                            ■■ Duration: Until the command
            ■■ Blood Resonance: Phlegmatic.           nate vs Intelligence + Resolve         is carried out or the scene ends,
                The blood of the submissive       ■■ System: No roll is required             whichever comes first.
                or the dominant, masters and
                slaves, captains of industry,         against an unprepared mortal       dementation
                power trippers, cult leaders          victim. Commanding a resist-
                and followers.                        ing victim, a victim the vam-      ■■ Amalgam: Obfuscate 2
                                                      pire has previously Dominated
            Level 1                                   in the same scene, or another      This subtle power requires nothing
                                                      vampire requires a contest of      more than casual conversation, as
            cloud memory                              Charisma + Dominate vs Intel-      the vampire’s insidious influence
                                                      ligence + Resolve. Commands        hides between the lines and inflec-
            By uttering the phrase “Forget!”          that go against the victim’s na-   tions employed. The victim finds
            the user can make the Dominated           ture also require such a contest.  themselves increasingly agitated as
            victim forget the current moment      ■■ Duration: No more than a            their inner demons bubble to the
            as well as the last few minutes,          single scene                       surface, eventually drowning out
            enough to mask a superficial                                                 all rhyme and reason.
            feeding or a chance meeting. No       Level 2                                ■■ Cost: One Rouse Check per
            new memories are formed and if
            pressed the victim realizes they      mesmerize                                  scene
            have a few minutes missing.                                                  ■■ Dice Pools: Manipulation +
            ■■ Cost: Free                         The vampire can issue complex
            ■■ Dice Pools: Charisma + Domi-       commands to a victim, as long as           Dominate vs Composure +
                                                  they have the subject’s gaze and           Intelligence
                nate vs Wits + Resolve            relative quiet in which to issue       ■■ System: After engaging in
            ■■ System: No roll is required        instructions. The instructions must        conversation with a victim,
                                                  be carried out immediately to the          the user can activate this
                against an unprepared mortal      victim’s best ability, and must not        power. For the duration of the
                victim. Clouding the memory       contain any conditional actions            scene, the user may attack a
                of a resisting victim or another  (“...if you see Henry, give him the        single individual each turn in
                vampire requires a Charisma       document”), as this would require          a Manipulation + Dominate
                + Dominate vs Wits + Resolve      the victim to exercise cognition.          vs Composure + Intelligence
                roll.                             ■■ Cost: One Rouse Check                   conflict, causing Superficial
            ■■ Duration: Indefinitely             ■■ Dice Pools: Manipulation +              damage to Willpower. A mortal
                                                                                             who becomes Impaired by this
            compel                                    Dominate vs Intelligence +             power experiences a nervous
                                                      Resolve                                breakdown or psychotic break,
            With eye contact, the vampire can                                                the shape and nature of which
            issue the victim a single-action
                                                  256
DISCIPLINES
    depends on their personal-           submerged directive                    Level 5
    ity (and perhaps their blood
    Resonance). A vampire that           When using Mesmerize, the              mass manipulation
    becomes Impaired by this power       vampire can now implant a post-
    must immediately succumb to          hypnotic suggestion, allowing the      The vampire can now command
    a Compulsion, as chosen by the       command to remain dormant until        entire gatherings of mortals, and in
    power’s user.                        a specific stimulus occurs. This       some cases even groups of vam-
                                         trigger can be anything from a         pires. The vampire can use this
        If the user wants to affect      specific date, to a person (“When      power both to issue instructions
    multiple victims, they need to       you meet Roland, tell him these        and to manipulate memories.
    make a separate Rouse Check          words”), to hearing a specific         ■■ Cost: One Rouse Check in ad-
    for each one.                        phrase. The Submerged Directive
■■ Duration: One Scene.                  never expires; people can conceiv-         dition to the cost of the power
                                         ably walk around with an order             amplified
Level 3                                  buried in their mind for years. The    ■■ System: The vampire can am-
                                         user can only embed one sugges-            plify any of their other powers
the forgetful mind                       tion per victim.                           to affect a group of people,
                                         ■■ Cost: No additional cost                mortal or vampire, at once.
The vampire can rewrite whole            ■■ System: As Mesmerize, though            All of the victims need to see
swathes of the victim’s memories,                                                   the eyes of the user. The user
as long as they can keep the vic-            the Storyteller might want to          makes any needed roll against
tim’s gaze and full, uninterrupted           make any rolls in secret. There’s      the strongest opponent in the
attention. The vampire verbally              no way of knowing if the sub-          group.
describes the victim’s new memo-             merged suggestion works until      ■■ Duration: As per power ampli-
ries, which the victim then accepts          the conditions are met.                fied
as their own. This power does not        ■■ Duration: Passive
allow the user to investigate the                                               terminal decree
victim’s true memories; it more          Level 4
resembles blindly painting over the                                             No longer hampered by the self-
old canvas.                              rationalize                            preservation instincts of their
■■ Cost: One Rouse Check                                                        victims, the vampire can now issue
■■ Dice Pools: Manipulation +            The vampire’s victims now believe      commands that directly lead to
                                         that anything they do under the        the harm or death of the victim.
    Dominate vs Intelligence +           influence of Dominate was a result     Mortals can be made to blow their
    Resolve                              of their own free will, and defend     brains out, jump from rooftops,
■■ System: The user rolls a contest      their actions, however absurd.         or swallow poison. Vampires can,
    of Manipulation + Dominate           Long-term exposure to this power       with a bit of effort, be made to
    vs Intelligence + Resolve. Each      can lead to severe mental trauma       walk into fire or sunlight.
    point of margin allows the user      in the victim.                         ■■ Cost: No additional Hunger
    to add or remove an additional       ■■ Cost: No additional cost
    memory. The victim recalls the       ■■ System: If pressed on their             cost, but the Humanity cost is
    edits vaguely, foggy ideations                                                  potentially severe
    that can fall apart under close          belief, the victim can make a      ■■ System: Terminal commands
    questioning. A critical win cre-         Wits+Awareness test (Difficulty        now must be resisted (see in-
    ates a flawless imprint, as real as      5). A win makes them question          dividual powers regarding rolls
    any true memory.                         their own statement, and pos-          involved), rather than failing
■■ Duration: Indefinitely                    sibly their sanity.                    automatically.
                                         ■■ Duration: Indefinitely              ■■ Duration: Passive
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COREBOOK 	
            Fortitude                                 harm, fire, and supernatural           unswayable mind
                                                      coercion.
            A deafening rattle like several glass                                            The user gains a mystical ability
            doors slamming shut punctuates the            Those possessing Fortitude ex-     to resist any attempts to sway
            quiet ambience, as a hail of gunfire      emplify the stolid pillars of Kindred  them through mundane charms,
            blasts through the office and into the    society, able to withstand blows       coercion, and wiles. Some exhibit
            company’s directors. A few slump          and charms without movement or         Unswayable Mind as zen-like
            dead onto the mahogany table around       sign of dilapidation. Few vampires     calm, others as supernatural stub-
            which they were sat, while others         feel as secure in their immortality    bornness.
            writhe on the floor in pain. The gun-     as do elder Blue Bloods and Ferals.    ■■ Cost: Free
            man flees, dropping his weapon and                                               ■■ System: The user adds their
            charging out the fire escape.             Characteristics
                                                                                                 dots in Fortitude as extra
                A chorus of wounded cries and         ■■ Type: Physical                          dice in any roll made to resist
            moans rises from the boardroom, as        ■■ Masquerade Threat: Medium.              coercion, intimidation, seduc-
            Mayumi Shibasaki pulls herself from                                                  tion, or any other attempt to
            the floor, wiping her hands down her          Eyewitnesses undoubtedly               sway the user’s mind against
            suit, punctured with bullet holes. A          react upon someone taking a            their will. This power also
            few heavy thuds follow, as chunks of          terminal beating or a hail of          works against supernatural
            metal fall from the material where            bullets and getting back up            abilities such as Dominate and
            they sat after finding her flesh resist-      seemingly unhurt. Favorite             Presence.
            ant to the bullet spray. She looks down       cover-up explanations include      ■■ Duration: Passive
            at the wounded board members, and             erroneous recollection in the
            sucks a few mouthfuls of blood from           excitement (the bullets only       Level 2
            the open wounds on display, her mind          seemed to hit), special effects
            fixated on two things:                        (YouTube prank), or the tried-     toughness
                                                          and-tested “must have been on
                Whoever ordered this hit couldn’t         PCP” rationale.                    All vampires with this power
            have known how resistant her flesh        ■■ Blood Resonance: Melancholic.       exhibit an innate ability to ignore
            could be.                                     Survivors of war, abuse, or        damage that would otherwise
                                                          misfortune; endurance runners;     inconvenience and even disable
                Whoever ordered this hit would            mountain climbers; infantry        others of their kind. While this
            pay for a new damn suit.                      and special forces; those with     power alone gives no protection
                                                          very powerful immune systems.      against banes and other aggravated
            Nicknames: Bricking Up, Stone                                                    damage, the protection it confers
            Flesh, Resistentia                        Level 1                                adds up in the long run.
                                                                                             ■■ Cost: One Rouse check
            Much prized by immortals, For-            resilience                             ■■ System: Subtract the Forti-
            titude grants the ability to resist
            physical and mental assault. Few          Endowed with supernatural endur-           tude of the defender from all
            vampires survive longer than a            ance, the user can strengthen their        Superficial damage sustained.
            century without at least a mote           physical resolve.                          This occurs before halving the
            of Fortitude, especially in a world       ■■ Cost: Free                              damage, and cannot reduce the
            where violence is common and              ■■ System: The user adds their             damage below one.
            not even Kindred are safe. In                                                    ■■ Duration: One scene
            these nights, fewer vampires use              Fortitude rating to their
            Fortitude to resist the sun than              Health track.                      enduring beasts
            they do to withstand violent              ■■ Duration: Passive
                                                                                             ■■ Amalgam: Animalism 1
                                                      258
DISCIPLINES
The user shares a small portion of      ■■ System: The user can convert a    pletely blank while their aura is,
their unnatural toughness with the          number of Aggravated damage      for lack of better words, flat.
animals they influence. Teem-               equal to their Fortitude rating  ■■ Cost: Free
ing swarms and great beasts alike           to Superficial damage when       ■■ System: Increases the Difficul-
exhibit a resistance to fleeting in-        sustained. They may not heal
juries almost equal to the vampire          that Superficial damage for the      ty of using Scry Soul (Auspex
themself.                                   rest of the scene. This power        3), Telepathy (Auspex 5), and
■■ Cost: Free (for famulus);                converts a number of damage          similar powers on the user
                                            per scene, not per wound or          by half their Fortitude rating
    One Rouse Check (for other              per attack.                          (round up). If the rules allow
    animals)                                                                     the user to resist these powers,
■■ Dice Pools: Stamina + Animal-          EXAMPLE:                               they add their Fortitude rating
    ism (for non-famulus animals)                                                to their dice pool instead.
■■ System: The vampire can choose        Salman has Fortitude 3. During      ■■ Duration: One scene
    to extend some of their Forti-       the upcoming brawl, he could for
    tude powers to animals affected      example convert 2 points of Aggra-  Level 4
    by their Animalism. Any animal       vated damage to Superficial, then
    thus imbued gains additional         convert 1 more point of Aggravated  draught of endurance
    Health levels equal to the Forti-    damage taken the next turn before
    tude dots of the vampire. Using      his power expires.                  The Blood of the vampire be-
    this power on their famulus is                                           comes saturated with the power of
    free and automatic. To imbue            The user can renew this          Fortitude, conveying a part of that
    other animals besides their             power once expired by            power to anyone who drinks of it.
    famulus, the user must make a           making another Rouse             This is the Fortitude equivalent of
    Rouse Check and roll a test of          Check. If endangered unex-       Draught of Elegance (p. 254).
    Stamina + Animalism (Dif-               pectedly, the user can acti-     ■■ Cost: One Rouse Check
    ficulty 3). The user can fortify        vate this power reflexively      ■■ System: Drinking a Rouse
    one animal per point of margin.         with a Wits + Survival roll
    When the effect ends, remove            (Difficulty 3) upon receiv-          Check's worth of Blood
    unmarked Health first; this may         ing Aggravated damage. If            directly from the user gifts
    result in the animal expiring.          the user fails the test, the         the drinker with temporary
■■ Duration: One Scene.                     power does not activate;             Fortitude equal to half the
                                            if they win the test, they           Fortitude dots (rounded down)
Level 3                                     must make a Rouse Check              of the donor. The drinker gains
                                            to pay for the power.                the same powers as the donor’s,
defy bane                               ■■ Duration: One scene or until          up to that level.
                                            expired, whichever comes first   ■■ Duration: One night; for vam-
By preparing themselves with an                                                  pires, until the next feeding or
expenditure of power, the vampire       fortify the inner facade                 the vampire reaches Hunger 5
can make themselves temporarily
resistant to fire and sunlight as well  Instead of hardening the vampire’s   Level 5
as other grievous wounds that would     physical frame, this power allows
threaten them with Final Death.         the user to protect their thoughts   flesh of marble
■■ Cost: One Rouse Check                and emotions from supernatural
■■ Dice Pools: Wits + Survival (to      prying. Their mind appears com-      The power of the Blood causes
                                                                             the skin of the vampire to harden,
    activate reflexively)                                                    taking on a marble-like sheen that
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COREBOOK 	
            is still supple but stops almost any     EXAMPLE:                                  the house, I see servers, computers,
            blow before momentarily breaking                                                   cables all over the damn place. It’s a
            and reforming. A vampire using          Darin has Blood Potency 3, giving          firetrap. I reach out to move one aside
            this power is almost impossible to      him a Blood Surge of 2. He cannot          as I think my bag will catch on it.
            destroy outright, barring a lucky       increase his Physical Attributes           That’s when it happens.
            blow or physical restraint.             past 8 using Prowess from Pain.
            ■■ Cost: Two Rouse Checks                                                              The butler turns around and he
            ■■ System: With this power ac-         ■■ Duration: One scene                      shrieks at me to touch nothing. His
                                                                                               face shifts before my eyes. His body
                tive, the vampire ignores the      Obfuscate                                   too. He turns into this scaly little slime
                first source of physical damage                                                of a man. And then he’s the maid. And
                each turn, including fire but      Okay, I’ll start from the top. I’m just     then he’s the butler again. And then
                not sunlight. If confusion arises  a courier, and after I received word        he’s someone different. And then he’s
                about which source is “first,”     of this order that went through three       running away into all the shadows I
                the Storyteller either decides     companies to get to me – clearly            suddenly notice around this place. I get
                based on the narrative, or the     someone trying to cover their tracks –      the fuck out.
                vampire ignores the most dam-      and I was given a hush bonus, I said
                aging single source that turn.     “fuck it, why not.” That’s how I ended          So yeah, the guy’s name was “Ma-
                A critical win on an attack roll   up delivering that box to the mansion.      ropis,” but weird thing: I checked out
                bypasses this power.               No, I never saw what was in the box,        the mansion again a week later and it
            ■■ Duration: One scene                 but judging from the setup at that          was completely empty and dusty, like
                                                   place, I’m guessing it was something        it had been vacant for decades.
            prowess from pain                      computery.
                                                                                               Nicknames: Stealth Mode, Cloak-
            Injuries and impairments now               So the guy who answers the door         ing, Veiling, Occulto
            only fuel the powers of the            is this butler-looking fellow. Looks        For any hunter, the ability to hide,
            vampire, who grows stronger and        normal, if a bit pale and out of a com-     move without being seen, and
            faster from each blow, rend, or tear   ic book. I just hand over the box and       employ camouflage proves vital.
            received. Only utter destruction       ask for a signature, but he eyes me up      For the Kindred practitioners of
            can stop one who calls upon this       and down. He asks me to come inside         Obfuscate, the Discipline provides
            Fortitude power.                       for my bonus. I’ve already received         the perfect cover to get close to
            ■■ Cost: One Rouse Check               one bonus, but hell, what’s another?        a victim, disguise themselves as
            ■■ System: Upon activating             So in I go. The butler wanders off, and     harmless, and escape when the heat
                                                   someone else comes back. A maid this        grows too much.
                the power the vampire no           time. She asks if I want a drink. I tell
                longer suffers any dice penal-     her I’m cool. I just want my money              Obfuscate experts may utilize
                ties from Health damage            and to get out.                             the Discipline to lurk in the
                sustained, such as physical                                                    shadows while spying, change ap-
                Impairment. Additionally,              The maid goes away and the              pearance in a crowd while under
                they can increase one Physical     butler emerges again. I’m developing        surveillance, or even spread the gift
                Attribute by one dot (de-          a funny feeling. He hands over an           to a group of vampires looking to
                rived stats are unaffected) for    envelope of cash and asks if I want to      hide.
                each level of damage on their      see the gear in this place. Thing is, I’ve
                Health track, aggravated or        never been a tech-head, but I decide to     Characteristics
                superficial. The user’s At-        look anyway. As he takes me through
                tributes cannot exceed a value                                                 Obfuscate powers work through
                equal to their Blood Surge + 6                                                 ambient, low-level mesmerism.
                through this ability.                                                          Observers see the vampire but
                                                   260
DISCIPLINES
their minds choose to ignore it.             whole point of this Discipline.      collisions, and other sounds of
Witnesses unconsciously move out         ■■ Blood Resonance: Melan-               their person. This makes the
of the way if the user blocks their                                               vampire undetectable if an ob-
path and rationalize their behavior          cholic. The ignored and unseen,      server could only notice them
if pressed. Obfuscate affects all five       the homeless, forgotten, and         by sound, such as when on a
senses unless otherwise noted.               depressed; spies, pickpockets,       different floor of a house.
                                             excellent servants, roadies and
    The Discipline does have lim-            stagehands, and all the back-            This power does not elimi-
its: the illusion fails if the observer      ground people.                       nate sounds the user makes
cannot ignore the user or if the                                                  outside their personal space
user backs the observer into a cor-      Level 1                                  (throwing or dropping objects,
ner. A vampire blocking a doorway                                                 or slamming doors, for exam-
cannot maintain Obfuscate against        cloak of shadows                         ple). Failing that, only Sense
someone walking through it. Like-                                                 of the Unseen (Auspex 1) can
wise, violent action jeopardizes the     Standing perfectly still, the user       detect the user.
façade, as does actions like raised      blends into the surroundings. As     ■■ Duration: One scene
voices, failed pickpocket attempts,      long as they have some kind of
and weapons raised to strike.            cover, make no sound, and don’t      Level 2
Whispering without breaking              move, only mechanical or super-
Obfuscate is still possible.             natural means can detect them.       unseen passage
                                         ■■ Cost: Free
    Generally, the Discipline offers     ■■ System: Follow the general        With this power, the vampire can
no protection against machine sur-                                            now move around while staying
veillance. A human staking out the           rules for Obfuscate. The effect  hidden. The user is functionally
vampire has a hard time pointing             lasts until the user moves or    invisible, per the usual Obfuscate
the lens in the right direction, but         they are detected by other       limitations.
automatic cameras and other types            means.                           ■■ Cost: One Rouse Check
of detectors can catch them.             ■■ Duration: One scene               ■■ System: As long as the user
    A vampire with Sense the             silence of death                         emits no overpowering odors
Unseen (Auspex 1) can detect                                                      and no sound louder than
Obfuscated characters by rolling         Popular among the Banu Haqim,            a whisper, this power auto-
Wits or Resolve + Auspex vs Wits         this power completely silences the       matically works. Only if the
+ Obfuscate. Anyone can detect           user, nullifying all sound made by       observer has their attention
an Obfuscated vampire who draws          them. As with other Obfuscate            drawn to the user can they
attention to themselves; such            powers, this only works on people        make a detection roll.
observers detect such accidental         within earshot and does not fool
revelations with a contest of Wits       microphones or other electronic              Sense the Unseen (Auspex
+ Awareness (or Resolve + Aware-         sound detectors. Unlike Obfus-           1) can also detect the hidden
ness for an active searcher) vs          cate in general, this power works        vampire, as per the general
Wits + Stealth. This also applies to     only on the sense of hearing, but        Obfuscate rules.
surprise attacks from Obfuscate          in exchange operates more ro-
– a victim always has a chance to        bustly. A vampire needs to make              Note that the user cannot
sense the danger a moment before         a whole lot of noise to break this       use this power to disappear
the strike..                             silence.                                 while being actively observed;
■■ Type: Mental                          ■■ Cost: Free                            it automatically fails in such
■■ Masquerade Threat: Low.               ■■ System: The user silences their       a case.
                                                                              ■■ Duration: One scene or until
    Avoiding detection is the                footsteps, clothing, minor           detection.
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COREBOOK 	
            Level 3                                as their presence is at all plausi-    the object wasn’t there, moving
                                                   ble (meaning that it will not fool     around larger objects if need be.
            ghost in the machine                   people who do not expect anyone        ■■ Cost: One Rouse Check
                                                   or would be hostile against anyone     ■■ Dice Pools: Intelligence +
            The user can now transmit the          they didn’t know). The power also
            effects of Obfuscate through elec-     does not provide any personal              Obfuscate
            tronic media, allowing the vampire     identification or other ways of mis-   ■■ System: The vampire touches
            to appear invisible or masked when     leading an identity check.
            viewed live on screen. If an ob-       ■■ Cost: One Rouse Check                   the object and rolls a test of In-
            server views the image later, as in a  ■■ System: No test is required.            telligence + Obfuscate against
            photograph or recording, the effect                                               a Difficulty from 2 (Concealing
            lessens: the image seems slightly          Anyone viewing the vampire             a ring in a drawer filled with
            blurred, making identification             sees a forgettable face of the         other memorabilia) to 6 (Con-
            hard. In addition, automated sur-          same gender and approximate            cealing a house in the middle
            veillance has a tendency to glitch         build and height as the user.          of an open square), depending
            in the presence of the vampire,            Clothes take on the same kind          on the target’s size and loca-
            lessening their chance of being            of blandness, depending on             tion. The power lasts for one
            caught by automated systems.               the environment. At an office          night. Each point of margin on
            ■■ Cost: No additional cost                the user might appear as a             the win conceals the object for
            ■■ System: No additional roll is           nightwatchman, while they              an additional night.
                                                       may seem to wear overalls at
                required when being viewed             an assembly plant. Sense the               This power conceals anyone
                on a live feed. Treat observers        Unseen (Auspex 1) can pierce           and anything inside the object
                as present with the vampire,           the power as usual.                    (e.g., people in a car or shed),
                with regard to the Discipline.     ■■ Duration: One scene                     as long as the viewer remains
                The observer adds +3 to their                                                 outside. This power cannot
                Difficulty on tests to iden-       Level 4                                    affect anything larger than a
                tify the user on film, video, in                                              two-story house or any object
                photographs, or the like taken     conceal                                    moving under its own power
                during active Obfuscation. The                                                (such as a moving car). Some-
                user also gains three additional   ■■ Amalgam: Auspex 3                       one with the Auspex power
                dice to pools they use when                                                   Sense the Unseen (or equiva-
                trying to circumvent automat-      This ability allows the user to            lent) can notice the object by
                ed electronic surveillance and     cloak an inanimate object such as          winning a contest of Wits +
                countermeasures.                   a door, a car, or a small house. As        Auspex vs the Intelligence +
            ■■ Duration: As power used             with other Obfuscate powers, this          Obfuscate of the user.
                                                   does not actually make the object      ■■ Duration: One night, with an
            mask of a thousand faces               invisible, but creates a lingering         additional night per point of
                                                   hypnotic effect that causes most           margin on the win.
            Instead of disappearing, the vam-      people to simply ignore it. In
            pire using this power can make         this case the power is especially      vanish
            themselves appear as a nondescript     effective, given that the object is
            stranger, someone expected to be       unlikely to call attention to itself.  ■■ Prerequisite: Cloak of Shadows
            present in the area. Unlike other      Unless something causes passersby
            Obfuscate powers, this allows the      to collide with it or someone          The vampire can activate Cloak of
            user to interact and communicate       points it out, people behave as if     Shadows and Unseen Passage even
            with those they might run into.                                               while under direct observation.
            They arouse little suspicion as long                                          The vampire appears to vanish
                                                                                          in the blink of an eye; even the
                                                   262
DISCIPLINES
memory of them becomes foggy               Obfuscating vampire’s rating           lusion, but the user must make
and indistinct.                            as their own when needed for           a Manipulation + Performance
■■ Cost: As per power augmented            a roll. Members of the group           roll to impersonate speech and
■■ Dice Pools: Wits + Obfuscate vs         can still perceive each other          mannerisms. A critical win cre-
                                           while under the effects of the         ates a perfect illusion with no
    Wits + Awareness                       power. If anyone besides the           further roll necessary. Sense the
■■ System: When vanishing in               user is revealed, either through       Unseen (Auspex 1) can pierce
                                           their own doing or an astute           the mask as per General Rules.
    front of a mortal, roll a contest      observer, the rest of the group    ■■ Duration: One scene
    of Wits + Obfuscate vs Wits            remains hidden. If the user is
    + Awareness. On a win, the             revealed, so is everyone else.     Potence
    observer questions whether the     ■■ Duration: As power extended             “I’m not some thug.” Theo stood on
    vampire was ever there to begin                                           a broken stage in Berlin, alongside He-
    with; their memory clouds on       impostor’s guise                       sha Ruhadze of the Ministry and Rudi
    the topic. With a critical win,    ■■ Prerequisite: Mask of a Thou-       of Clan Gangrel. Three corners of the
    the vampire vanishes entirely                                             Anarch Movement, even though the
    from the observer’s memory.            sand Faces                         30-or-so strong audience was mainly
    This power does not affect                                                comprised of Caitiff and thin-bloods.
    vampires’ memories, but any        With some preparation the vam-         “And neither are you good guys and
    win by the user hides them as if   pire can make themselves appear        girls. None of you are the simple-mind-
    they initiated their power un-     as a specific individual of any build  ed fools the Camarilla claim you are!
    observed. This power can only      and gender. The user must carefully    You were mortal, and now you’re not,
    be used once per scene.            study the subject, otherwise the       but you’re just as valid as those moth-
■■ Duration: As per power aug-         charade fails when meeting anyone      erfuckers over in the Ivory Tower!”
    mented                             with more than a casual familiarity
                                       with the person being mimicked.            A small cry of support resounded
Level 5                                ■■ Cost: One Rouse Check               throughout the old theatre, as Hesha
                                       ■■ Dice Pools: Wits + Obfuscate,       slowly clapped his hands. Theo contin-
cloak the gathering                                                           ued, walking over to a pillar running
                                           Manipulation + Performance         from the side of the stage to the ceiling.
The vampire can shelter their          ■■ System: The user must study         “We won’t take their belittling shit any
companions under the cloak of                                                 more! We will not be second class! We
Obfuscate.                                 the face to be copied for at       we will not be trash to be kicked into
■■ Cost: One Rouse Check in ad-            least five minutes, from differ-   the path of the Inquisition!” Theo Bell
                                           ent angles. The user requires      threw a punch into the concrete pillar,
    dition to the cost of the power        another ten minutes of obser-      his fist smashing through the stone
    extended                               vation to mimic the subject’s      and out the other side. With a roar, he
■■ System: The vampire can                 voice and mannerisms. The user     pulled his arm free and held it up.
    extend their power of Obfusca-         can only copy human appear-
    tion to a number of additional         ance, not animal form. The Sto-        The supportive cry was now a
    willing subjects equal to their        ryteller then makes a hidden       cheer. Hesha raised an eyebrow. It was
    Wits, plus one for each ad-            test of Wits + Obfuscate (Dif-     a theatrical gesture, but it confirmed
    ditional Rouse Check made.             ficulty 4). A failure means that   his view: better to be on this side of
    The Obfuscate power used on            the resemblance is less than       Theo Bell’s fists than the other.
    the group can be any known             convincing, and anyone close
    to the user, and every member          to the person copied notices
    of the group count as having           something amiss automatically.
    used it on themselves, using the       A win creates a convincing il-
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            Nicknames: Hulking, Blood’s                construction workers and lum-         to their unarmed damage value
            Might, Percutio                            berjacks, longshoremen.               as well as to feats of Strength.
                                                                                         ■■ Duration: One scene
            There is a popular saying among        Level 1
            the members of Clan Brujah:                                                  Level 3
            “You only underestimate our            lethal body
            strength once.” Potence is vitae-                                            brutal feed
            fueled strength above and beyond       Using this power, the user is capa-
            other vampires’ capabilities.          ble of causing horrendous damage      Known as the “Savage Kiss”, this
            More powerful than any perfor-         to mortals, tearing skin and break-   power allows the user to employ an
            mance-enhancing drug, more             ing bones with bare fingers.          unholy inner strength when drain-
            unnatural than the physique of         ■■ Cost: Free                         ing a victim. In mere seconds, the
            any bulging bodybuilder, Potence       ■■ System: The user’s unarmed         attacker swallows torrents of blood
            is the Beast let loose through the                                           while mauling the victim. The
            fists, feet, limbs, and raw bodily         attacks can now do Aggravated     result is an efficient, if messy, feed-
            power of a vampire. The Disci-             Health damage to mortals, if      ing often employed in the heat of
            pline is used for more than just           desired. They also ignore one     battle where the mangled remains
            hitting things, though it is cer-          level of armor per Potence level  of the victim can be disguised.
            tainly good for this task. It is the       of the user.                      ■■ Cost: Free.
            vampire’s ability to force their       ■■ Duration: Passive                  ■■ System: The vampire can drain
            body into actions impossible for
            mortals to replicate.                  soaring leap                              a human completely in sec-
                                                                                             onds, usually within a single
                Potence trumps the other Dis-      Possessing unholy strength in more        turn. Every point of Hunger
            ciplines in sheer incongruity an       than arms and fists, the user can         slaked causes one point of
            elderly-looking Nosferatu strikes      leap far higher and further than          Aggravated Health damage
            harder than a mortal heavyweight       any mortal.                               to the victim, as their blood
            boxer or a Brujah Embraced as a        ■■ Cost: Free                             vessels burst and organs bruise
            child can decapitate a target with     ■■ System: The user can jump              and rupture internally. Using
            one blow.                                                                        Brutal Feed on a vampire does
                                                       a number of meters equal to           only Superficial Health dam-
            Characteristics                            three times their Potence level       age to their dead and inert
                                                       vertically, and five times their      organs.
            ■■ Type: Physical                          Potence level horizontally. The
            ■■ Masquerade threat: Medium               user needs no run-up to make              In combat, Brutal Feed
                                                       these leaps.                          comes immediately after a
                to high. Lesser exercises of the   ■■ Duration: Passive                      successful Brawl attack using
                Discipline might be passed                                                   fangs. The victim first takes
                off as “hysterical strength,”      Level 2                                   bite damage, then damage
                but once pavement cracks and                                                 from this power. Armor does
                buildings start to crumble that    prowess                                   not protect against Brutal
                explanation loses what little                                                Feed, as the wounds are, or at
                credibility it had.                Vampires with Potence gain far            least begin as, mainly internal.
            ■■ Blood Resonance: Choleric.          greater strength from their Blood
                The strong and healthy; athletes   than those who lack it.                       Storytellers may decide
                and young men and women in         ■■ Cost: One Rouse Check                  such mutilation-killing war-
                their prime, gym rats, wrestlers,  ■■ System: When activated, add            rants Stains (p. 239).
                                                                                         ■■ Duration: One feeding
                                                       the Potence rating of the user
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DISCIPLINES
spark of rage                              might also be able to climb       Level 5
                                           copper or bronze cladding or
■■ Amalgam: Presence 3                     other softer metal surfaces,      earthshock
                                           at the Storyteller’s discretion.
Combining Potence and Presence,            Thin glass surfaces (though       Their strength an elemental force,
the vampire can incite anger and           generally not the glass cur-      the vampire can slam their fist or
even frenzy in onlookers, as easily        tain walls of modern office       foot into the ground, creating a
as awe or dread. The user must take        buildings) may shatter under      shockwave that throws their op-
care not to rile up an angry mob           the stress. In the same way, a    ponents prone. One of the more
to turn on them rather than the            vampire can hang from a wall      dramatic applications of Potence,
target or each other.                      or ceiling for up to one scene,   this power needs to be carefully
■■ Cost: One Rouse Check                   though only barefoot vampires     employed, lest the user literally
■■ Dice Pools: Manipulation +              can hang by their feet.           bring the house down upon them-
                                                                             selves.
    Potence                                    The climb or clinging leaves  ■■ Cost: Two Rouse Checks
■■ System: When active, the user           obvious tracks detectable by      ■■ System: No additional test is
                                           anyone with an Intelligence +
    can add their Potence rat-             Investigation test at Difficulty      needed to create the shock-
    ing to any attempt to rile or          2. Detecting Uncanny Grip             wave. (The ground is hard to
    incite a person or a crowd to          tracks on glass doesn’t even          miss.) Anyone within a five-
    violence. In addition, the user        require a roll.                       meter radius of the user must
    can activate this power and roll   ■■ Duration: One scene                    make a Dexterity + Athletics
    a contest of Manipulation +                                                  roll (Difficulty 3), with the re-
    Potence vs Composure + Intel-      Level 4                                   sults below. Anyone prepared
    ligence of another vampire. If                                               for the Earthshock (such as the
    they win, the opposing vampire     draught of might                          user’s companions) can shift
    must make a fury frenzy test at                                              their results up by one step.
    Difficulty 3.                      The Blood of the vampire be-              ◻◻ Critical Win: No effect.
■■ Duration: One Scene                 comes saturated with the power            ◻◻ Win: Knocked off balance.
                                       of Potence, conveying a part of
uncanny grip                           that power to anyone who drinks               Lose current action
                                       of it. This is the Potence equiva-        ◻◻ Failure: Fall prone. Lose
Focusing their unnatural strength      lent of Draught of Elegance (p.
into their toes and fingers, the       254).                                         current action; must spend
vampire grips and burrows their        ■■ Cost: One Rouse Check                      a turn getting up.
extremities into almost any sur-       ■■ System: Drinking a Rouse
face, enabling them to climb and                                                 This power causes signifi-
even hang otherwise unsupported            Checks worth of Blood directly        cant collateral damage. If
from walls and ceilings. Close             from the user gifts the drinker       used on the ground, the
observation reveals telltale scarring      with temporary Potence                earth cracks. If used in-
or deformation on these surfaces           equal to half the Potence dots        doors, furniture breaks and
afterward, however, as this is an          (rounded down) of the donor.          mirrors shatter. On any-
application of brute force, not            The drinker gains the same            thing but the ground floor
superhero-style adhesion.                  powers as the donor’s, up to          the floor might shatter,
■■ Cost: One Rouse Check                   that level.                           causing everyone within the
■■ System: A vampire using this        ■■ Duration: One night; for vam-          radius to plummet to the
                                           pires, until the next feeding or      floor below. This power can
    power automatically succeeds           the vampire reaches Hunger 5          only be used once per scene.
    on any Skill test to climb a                                             ■■ Duration: One use
    non-metallic surface. The user
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            fist of caine                             me I shouldn’t be there. She looked       feelings projected at them are nor-
                                                      unhappy. My heart broke. It sounds        mal and which are compelled.
            The vampire’s bare hands can              ridiculous, but somehow I’d fallen
            inflict grievous injuries, lethal to      head over heels in love with her          Characteristics
            both mortals and other vampires.          within a minute. I fell to my knees,
            They can dismember, pierce,               but she commanded me to leave, and        Presence affects the emotions
            impale, decapitate, and even rip a        it was like she was a nightmare from      of those subject to it, not the
            heart out of the chest.                   my childhood all of a sudden. She         minds. While this is useful in
            ■■ Cost: One Rouse Check                  was… She went from love to hate.          that victims are cognizant (unlike
            ■■ System: For one scene the                                                        Dominate), they are not under
                                                          I couldn’t help but get the hell out  the direct control of the user and
                user can inflict Aggravated           of there and never look back. I know      are thus often unpredictable. In
                Health damage to mortals              where the dig is, and it’s still going    order to be affected by Presence,
                and supernaturals alike while         on, but I’m too terrified to return.      the subject must be in the physi-
                Brawling, as they literally           What did she do to me?                    cal presence of the user or at least
                rend flesh and tear their op-                                                   within earshot. The Discipline
                ponents limb from limb with           Nicknames: Superstardom, En-              does not transmit electronically
                their bare hands.                     thrallment, Sublimitas                    unless the user possesses Star
            ■■ Duration: One scene                                                              Magnetism (Presence 5). Detect-
                                                      Most vampires are creatures of            ing the use of Presence is very
            Presence                                  grace and lethality. Associated           hard unless one has access to
                                                      with horrific violence and devas-         Sense the Unseen (Auspex 1) and
            So yeah, I snuck in late at night,        tating beauty, Kindred embody             can even then be too subtle to
            only to find a whole load of people       opposites, alternating between            notice unless one is looking for it
            with picks and shovels, brushes and       nightmare and dream depending             specifically.
            you know, the normal archaeologi-         on the onlooker and the vampire’s
            cal paraphernalia. Nobody seemed to       whims. Presence is a Discipline               Presence power effects do
            notice I was even there, at least not at  that expresses this bipolar exist-        not stack, so someone using Awe
            first. They were all too hard at work,    ence. Used to attract victims or          and Entrancement on the same
            and the odd thing for how late at night   disperse them in fear, Presence           subject would only add their
            it was? They all seemed happy. Like       allows crowd control, emotional           Presence rating once for any
            drugged happy.                            manipulation, and enforced devo-          Social-based Persuasion rolls.
                                                      tion. A mortal’s greatest fear could
                I got to see the hole they were       stand before them and suddenly                In combat, only the Dread Gaze
            digging. I got to see the big black sar-  look like the most radiant creature       and Majesty powers have any effect,
            cophagus - I guess obsidian, but why’s    on Earth.                                 as charm is of little use when some-
            there an obsidian coffin in this part                                               one has decided they want you hurt.
            of the world? I wanted to get closer,         Many Presence practitioners           ■■ Type: Mental
            but then this woman, she seemed to        use this Discipline to easily acquire     ■■ Masquerade threat: Low-Me-
            be leading the dig, stopped me. She       feeding vessels, while others use
            was… I guess “beautiful” is a simple      it do stalk the night as creatures            dium. A subtle power, people
            word when describing her poise, her       of horror, making weak-willed                 seldom realize Presence has
            confidence, and her clarity of voice…     kine flee terrified, unsure of what           affected them at all. As with
            She asked why I wasn’t working and        they’ve just seen. Effective as a lure        most Disciplines, its higher
            I stuttered and stumbled over myself.     as well as a defense, vampires with           powers can leave puzzled wit-
            I was bewitched. Is that the word? I      Presence enjoy an easier nightlife            nesses behind, especially once
            couldn’t look away from her.              at the expense of forgetting what             the effects wear off.
                                                                                                ■■ Blood Resonance: Sanguine.
                Then her eyes narrowed. She told
                                                      266
DISCIPLINES
    The beautiful and lustful, those     daunt                                     test (Difficulty equals the user’s
    completely infatuated with the                                                 Presence) every week to resist
    vampire, models and actors           Instead of attracting people, the         the effects. Winning this test
    and movie stars, compelling          vampire uses Presence to repel.           for three consecutive weeks
    public and private speakers          With this power the user appears          breaks the effect, as does a
    from politicians to car sales-       threatening and exudes an aura of         single critical win.
    men, YouTube sensations and          menace powerful enough to make        ■■ Duration: Until successfully
    Instagram influencers.               most mortals avoid their attention        resisted
                                         and even vampires think twice
Level 1                                  about acting against them.            Level 3
                                         ■■ Cost: Free
awe                                      ■■ System: Add the user’s Pres-       dread gaze
Anyone in the presence of the                ence rating to any Intimida-      Briefly exposing their vampiric
vampire finds their attention                tion rolls. Attacking the user    nature, the user instills a single
inexplicably drawn to them. Those            requires a Resolve+Composure      subject with utter terror. Mortals
listening to the vampire speak               roll at Difficulty 2.             are cowed, run, or freeze with fear,
might suddenly agree on subjects                                               while other vampires either submit
where they once held different                   Vampires cannot use Awe       like whipped dogs or flee in fren-
viewpoints. While this power                 and Daunt simultaneously.         zied Rötschreck.
doesn’t cause rapt infatuation, it       ■■ Duration: One scene or until       ■■ Cost: One Rouse Check
is still strong enough to sway the           intentionally ended               ■■ Dice Pools: Charisma + Pres-
minds of most mortals.
■■ Cost: Free                            Level 2                                   ence vs Composure + Resolve
■■ Dice Pools: Manipulation +                                                  ■■ System: Displaying their
                                         lingering kiss
    Presence vs Composure + Intel-                                                 fangs, their face twisted in a
    ligence                              The Kiss of a vampire induces             predatory grimace, the user
■■ System: Add the Presence              near-ecstasy in mortals, but this         rolls a contest of Charisma +
    rating to any Skill roll involv-     power leaves other Kisses in the          Presence against their target’s
    ing Persuasion or Performance        dust. Mortals fed upon by the             Composure + Resolve.
    as well as to other Charisma-        user become addicted to the Kiss,         ◻◻ Failure: Mortals are unable
    related rolls, at the Storyteller’s  obsessing over it and even seek-
    discretion. Anyone aware that        ing the vampire out for repeated              to act other than in their
    they’re being affected can try to    feedings. Mortals often become                own defense, backing off
    resist with a contest of Compo-      anemic, self-harm, or even die                for a turn. Vampires are
    sure + Intelligence vs the user’s    from this addiction, but vampires             unaffected.
    Manipulation + Presence. On          find it a useful power for cultivat-      ◻◻ Win: Mortals run in fear.
    a win, the target can resist the     ing a herd.                                   Vampires are unable to act
    effects for one scene; a critical    ■■ Cost: Free                                 other than in their own de-
    win makes the target immune          ■■ System: The vampire can                    fense for a turn unless they
    for the entire night. Once the                                                     spend Willpower equal to
    power wears off, victims revert          choose to use this power or               the users margin of win (to
    to their previous opinions.              not during each feeding. The              a minimum of one).
■■ Duration: One scene or until              user adds dice equal to their         ◻◻ Critical Win: Mortals
    intentionally ended                      Presence to any subsequent                freeze or crumple into a
                                             Charisma Attribute-assisted               fetal position. Vampires
                                             pool against the bitten subject.          must make a terror frenzy
                                             A mortal fed upon with this
                                             power can make a Willpower
                                         267
COREBOOK 	
                    test (Difficulty 3). If they    Level 4                                    Presence vs Composure + Intel-
                    win, they are still affected                                               ligence
                    as above.                       irresistible voice                     ■■ System: The user needs to
            ■■ Duration: One turn                                                              concentrate for five minutes
                                                    ■■ Amalgam: Dominate 1                     and think of the person being
            entrancement                                                                       summoned, then rolls Manipu-
                                                    The Presence of the user becomes           lation + Presence vs Composure
            The vampire focuses their un-           a conduit for Dominate. The vam-           + Intelligence. On a win, the
            natural allure on a single person,      pire now only needs their voice            target hears the summoning,
            instilling in them a rapt fascina-      to be heard in order to employ             but may or may not heed it.
            tion or infatuation akin to falling     Dominate powers.                           On a critical win, the target
            head over heels in love or meet-        ■■ Cost: No additional cost                arrives as quickly as possible,
            ing one’s lifelong idol. The person     ■■ System: The user's voice alone          barring immediate risk to their
            affected does their best to remain                                                 well-being.
            in the vampire’s good graces, but           is now enough to Dominate          ■■ Duration: One night
            stops short of causing themselves           a target. This does not apply
            or their other loved ones physical          to voices transmitted through      Level 5
            harm.                                       electronic media such as
            ■■ Cost: One Rouse Check                    phones, television, or apart-      majesty
            ■■ Dice Pools: Charisma + Pres-             ment door-buzzer speakers.
                                                    ■■ Duration: Passive                   At this pinnacle of the Discipline
                ence vs Composure + Wits                                                   the vampire can amplify their
            ■■ System: The vampire only             summon                                 countenance to supernatural levels.
                                                                                           Whether they appear as heartrend-
                needs to gain the subject’s at-     The vampire can call to themselves     ingly beautiful, monstrously ter-
                tention and win a contest of        any person, mortal or vampire,         rifying, or wielding absolute com-
                Charisma + Presence vs Com-         upon whom they’ve previously           mand, everyone who views them is
                posure + Wits. The effect lasts     used Awe, Entrancement, or Maj-        struck by their image, unable to act
                for roughly one hour plus one       esty, or who has tasted their Blood    or even speak against the vampire.
                per point of margin on the win.     at least once. The target knows        To experience Majesty is to be in
                The vampire can renew this          who is summoning them and the          the presence of the divine - or the
                effect indefinitely, but a failure  user’s current location. This calling  infernal.
                ends the effect and makes the       lasts for a night. After that time,    ■■ Cost: Two Rouse Checks
                subject immune for the rest of      the effect subsides, but the user      ■■ Dice Pools: Charisma + Pres-
                the night.                          can repeat it night after night if
                                                    required to reach the target or if         ence vs Composure + Resolve
                    After succeeding, the user      the target is otherwise reluctant.     ■■ System: People in the presence
                adds dice equal to their Presence   Anyone Summoned feels a pull
                rating to any Social dice pool      toward the summoner and tries              of the user can only stare, slack-
                against the entranced subject.      to reach them, though without              jawed, or avert their eyes in fear
                Requests resulting in obvious       endangering themselves physically          or submission. Anyone wanting
                harm to the subject or their        or financially. They won’t sell their      to act in any way in opposition
                loved ones, or that oppose the      house to buy a ticket or miss a vital      to the user, except for self-
                subject’s Tenets, fail and require  meeting, but they might skip out           preservation, must successfully
                an immediate power contest roll     of normal work or social commit-           win a contest of their Compo-
                as above, or the Entrancement       ments.                                     sure + Resolve vs. the vampire’s
                immediately fails.                  ■■ Cost: One Rouse Check                   Charisma + Presence. A win
            ■■ Duration: One hour plus one          ■■ Dice Pools: Manipulation +              allows one turn of freedom, plus
                per point of margin
                                                    268
DISCIPLINES
    one per point of margin; only a       knew the pack was close. He was still   shape or in other ways transform
    critical win resists the effect for   miles from Copenhagen, and would        the body of the vampire also affect
    the entire scene.                     never make it on foot. Stopping for a   clothing, swallowed items, and
■■ Duration: One scene                    second, he surveyed the night air and   other small (under a few grams)
                                          then the water beneath him. To take     wearables. Protean does not affect
star magnetism                            to the sky and try to outrace the sun,  larger carried items, including
                                          or to bed down for the night in the     backpacks, duffel and sports bags.
The Presence powers of the user           dirt and silt. He needed blood, but he  For this reason users of Protean
now effect people viewing them            needed to survive another night first.  often travel light.
on live feeds or hearing them over                                                ■■ Type: Physical
the phone. Recorded images or                 The werewolves bayed as they        ■■ Masquerade threat: High. One
messages do not retain the effect,        closed on him, only to see the coward
however.                                  Gangrel give a mock salute as he            of the most overt Disciplines
■■ Cost: One additional Rouse             shifted into the earth. The outraged        available to vampires, more
                                          pup swiped at the fetid water and           or less all Protean powers can
    Check                                 stamped at the ground before being          breach the Masquerade on
■■ System: Awe, Daunt, and En-            dragged away by her kin.                    their own.
                                                                                  ■■ Blood Resonance: Animal
    trancement can be transmitted         Nicknames: Morphing, Shapeshift-            blood, especially animals
    through live feeds via screens        ing, Mutatio                                matching shapeshifted forms;
    or phones. If Entrancement is                                                     the blood of werewolves,
    used, the victim’s name must          Werewolves despise vampires for             changelings, and other super-
    be spoken clearly, as that power      their possession of this ability.           natural chimeras of man and
    only affects one person at a          They consider it a mockery of their         beast.
    time. Anyone else viewing the         own nature, as undead beings be-
    same transmission only finds          come wolves or bats, bearing claws      Level 1
    the user charming, but not            and gnashing fangs like one of
    supernaturally so.                    their own. Yet, Protean has flowed      eyes of the beast
■■ Duration: As power used                through the Blood for almost as
                                          long as the Kindred have existed.       The vampire can will a super-
Protean                                   The power to mutate, shift form,        natural red gleam into their eyes,
                                          and become ever-deadlier preda-         giving them sight even in the total
Rudi waded through the shallow            tors is as natural to the vampire as    absence of light.
waters, looking over his shoulder to see  it is to the lupine.                    ■■ Cost: Free
if his pursuers were tracking him now                                             ■■ System: No roll is required
he’d left the land and stopped leaving        Practitioners of Protean em-
a trail. He couldn’t see them, but he     ploy the Discipline for its utility.        to activate Eyes of the Beast.
could definitely hear their howls. He     The power enables a vampire to              While active the user ignores
cursed. Meeting with lupines was never    become a beast, turn their limbs            any sight penalties imposed by
a safe proposition, but reacting the      into weapons, or change their               darkness, including supernatu-
way he did, brandishing his claws and     shape into clouds of mist to evade          ral. While active, the inhuman
threatening to take out that werewolf     capture, glide through keyholes, or         appearance of the eyes confers
pup’s eyes… He should have had bet-       slip through cracks in a window.            two bonus dice to Intimidation
ter control over his anger. He’s not a                                                pools against mortals.
Brujah.                                   Characteristics                         ■■ Duration: As long as desired
    The Gangrel was no expert when        Protean powers that change the          weight of the feather
it came to sensing the unseen, but he
                                                                                  The vampire can reduce their ef-
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COREBOOK 	
            fective mass and density, making                 Feral Weapons is not halved.
            themselves almost weightless. This           ■■ Duration: One scene
            allows them to avoid triggering
            pressure sensors as well as avoiding         Level 3
            major damage from falls, collisions,
            or being thrown. The power cannot            earth meld
            be used for longer leaps, as the
            vampire’s strength is proportion-            Becoming one with the soil, the
            ally reduced.                                vampire sinks into the earth. Un-
            ■■ Cost: Free                                less in torpor, the vampire rises
            ■■ Dice Pools: Wits + Survival               again the following night.
            ■■ System: If the vampire has time           ■■ Cost: One Rouse Check
                                                         ■■ System: No test is required, but
                to prepare, no roll is required.
                As a reaction, such as during a              the vampire must be on a natu-
                sudden fall, activating the pow-             ral surface: rocks, raw earth,
                er requires a Wits + Survival roll           grass, etc. This power does not
                at Difficulty 3. As long as the              work on concrete, asphalt, or
                power is in effect, the vampire              other artificial surfaces. It takes
                is immune to damage from falls,              a turn for the vampire to sink
                collisions, and being thrown.                into the earth, leaving carried
                The user also avoids triggering              objects behind atop the soil.
                devices that rely on pressure, at            While in the earth the vampire
                the Storyteller’s discretion.                is aware of their surround-
            ■■ Duration: As long as desired                  ings, except during day-sleep.
                                                             At those times, disturbances
            Level 2                                          (e.g., digging or loud noises)
                                                             awaken them or not as with all
            feral weapons                                    vampires (p. 219).
                                                         ■■ Duration: One day or more, or
            The vampire can extend their                     until disturbed
            natural weapons to monstrous
            proportions. This usually takes the          shapechange
            form of fingernails extending into
            wicked talons but can also come in           The vampire can assume the shape
            other forms such as fangs elongat-           of an animal roughly the same size
            ing into veritable daggers, as from          as their original mass. The vampire
            a gigantic serpent.                          can only change into one type of
            ■■ Cost: One Rouse Check                     animal (usually a wolf, sometimes
            ■■ System: No skill roll is needed           a large feline or a giant snake),
                                                         usually one associated with their
                to activate this power. When             clan or the type of prey they most
                activated, the vampire adds              commonly feed on. The animal,
                a +2 modifier to their Brawl             while usually a spectacular example
                damage, and causes Aggravated            of their species, shows no signs
                Health damage to mortals. Su-            to a mundane observer of being
                perficial damage inflicted from          supernatural.
                                                    270
DISCIPLINES
■■ Cost: One Rouse Check              Level 5                                 vampire exceedingly hard to stake
■■ System: No test is required.                                               as the position of their heart
                                      mist form                               changes nightly, and can even
    The transformation takes one                                              allow the user to free themselves
    turn, during which the user       The vampire gains the legend-           from paralysis.
    may take no other actions.        ary power to turn into a cloud of       ■■ Cost: Free
    Upon transformation, the          mist, perceivable to the eye but        ■■ System: Increases the Diffi-
    vampire gains the Physical        untouchable by anything save fire,
    Attributes, senses, and native    sunlight, and supernatural aggres-          culty on any non-combat test
    Skills associated with that ani-  sion. They can fit through pipes,           to stake the vampire by three.
    mal (see p. 373) and also gains   crevices, and cracks. While strong          In Melee combat, only if the
    that animal’s natural limits of   winds might buffet them, no natu-           stake-wielder rolls a critical
    communication, manipula-          ral force can disperse the cloud.           win does the stake penetrate
    tion (most animals can carry      ■■ Cost: One to three Rouse                 the user’s heart. Even if staked,
    one thing in their mouth),                                                    the user can make a Rouse
    and so forth. The vampire can         Checks                                  Check and roll their Strength +
    use other Disciplines, at the     ■■ System: No roll is required.             Resolve (Difficulty 5) once per
    Storyteller’s discretion. (By                                                 hour. A win means they man-
    and large, they can use Auspex,       The transformation takes three          age to free themselves from
    Animalism, Celerity, Forti-           turns, though it can be sped up         paralysis as the stake is pushed
    tude, Potence, and Protean;           with additional Rouse Checks            out of their body. They cannot
    many powers of Dominate,              on a one-for-one basis. While           attempt such stake expulsion
    Obfuscate, and Presence pose          in mist form, the vampire               at Hunger 5.
    problems; Blood Sorcery is            moves at walking pace and           ■■ Duration: Passive
    completely off the table.)            perceives their surroundings
■■ Duration: One scene unless             through mystical means as if        Blood Sorcery
    ended voluntarily before that         there as normal. A vampire in
                                          mist form cannot make eye           Carna always found this ritual
Level 4                                   contact or speak. They can use      unwholesome, but playing with blood
                                          only those Disciplines requir-      was a dirty business. Calling on her
metamorphosis                             ing no physical form or pres-       vitae to give strength, she used a warm
                                          ence, at the Storyteller’s discre-  spoon to pop free the unconscious vic-
■■ Prerequisite: Shapechange              tion. While in mist form the        tim’s eyeball. She sighed, quite human-
                                          vampire can only be damaged         like, as she twisted the orb from its
This power grants an additional           by sunlight, fire, and immate-      tether and placed it in her mouth.
animal form to the user, this time        rial supernatural attacks (such
also enabling them to change their        as some Rituals).                       Holding her hand out, the eye still
size. Vampires most commonly          ■■ Duration: One scene unless           in place on her tongue, her clanmate
metamorphose into bats, rats,             ended voluntarily before that       placed a heavy knife on Carna’s palm.
unusually large insects, or snakes.                                           Without hesitation, she pulled the tip
(see p. 373)                          the unfettered heart                    of the victim’s tongue out between his
■■ Cost: One Rouse Check                                                      teeth, and sawed through the muscu-
■■ System: Same as Shapechange.       Having mastered the power of            lar organ. She placed the tip in her
■■ Duration: One scene unless         Protean, the very insides of the        mouth, and proceeded to swallow the
                                      user become malleable, almost           two components as her fellow Tremere
    ended voluntarily before that     viscous. The heart, seat of the vitae   treated the man’s bleeding orifices.
                                      and unlife of the vampire, detaches
                                      and moves freely, if sluggishly,
                                      within the chest. This makes the
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                Carna turned to study the Thra-       masters of this Discipline develop          and cult leaders, as well as
            cian text on the wall overlooking this    their own Rituals, though many              hemophiles and bibliophiles.
            entire macabre scene. The man had         guard them from others, revelling
            resisted her mental compulsions, had      in the mystery surrounding their        Level 1
            refused to translate the work willingly,  unknown cache of abilities. To
            and would have never succumbed to         practice Blood Sorcery is to twist      corrosive vitae
            torture. It was a sad necessity that she  one’s own Blood into submission.
            would have to take his eye and tongue     Any form of this power reminds          Altering the properties of some of
            to read and speak the ancient language    a vampire that they’re far from         their own Blood, the user can make
            known only to him.                        human, as no mortal could wield         it highly corrosive to dead sub-
                                                      magic in this way.                      stances, able to corrode most items
            Nicknames: A Kind of Magic,                                                       down to steaming sludge, given
            Thaumaturgy, Quietus                      Characteristics                         enough time and Blood shed.
                                                                                              ■■ Cost: One or more Rouse
            The Tremere maintain that Blood           Blood Sorcery is a special Discipline
            Sorcery, or “Thaumaturgy” as they         in that it both confers powers, like        Checks
            call it, was their invention. To hear     other Disciplines, and also unlocks     ■■ System: No additional skill roll
            the Banu Haqim give their version,        the ability to perform Rituals up
            “Quietus” was their blood right           to and including the level the user         is required. The user concen-
            long before the Tremere became            holds in the Discipline. Its regular        trates for a turn and forces
            vampires. Other clans make the            powers seem comparatively weak,             Blood through an open, usually
            same statements. While its origins        but the versatility of the Rituals          self-inflicted, wound. The user
            are murky, the dreaded nature of          more than compensates, assuming             then spills their Blood on a
            Blood Sorcery is not. Few Kindred         the user can learn them. At charac-         nonliving object (except unliv-
            trust the wielders of a power that        ter creation, a player can choose one       ing flesh such as that of the
            can manipulate the vitae in their         Level 1 ritual if they have at least        Kindred) to corrode and de-
            veins and turn Blood into poison.         one dot in Blood Sorcery. Charac-           compose it. Each Rouse Check
                                                      ters can buy new rituals at the cost        corrodes approximately 35 cm
                Unlike other Disciplines, which       of the ritual’s level x 3 experience        of matter in all directions from
            could be described as advancing           points. Learning new Rituals during         the splash; this takes approxi-
            organically through the victims           play requires both experience and           mately five minutes (longer
            chosen by the vampire, practi-            time. Expect a Ritual to take at least      on soft metals like copper or
            tioners of Blood Sorcery require          the square of its rating in weeks to        cast iron). Harder metals such
            teachers. The Tremere once relied         learn.                                      as alloys and steel merely scar
            on their pyramidic clan hierarchy         ■■ Type: Sorcery                            and pit; whether they meaning-
            to arrange tutelage for neonate           ■■ Masquerade Threat: Low-High.             fully weaken remains at the
            apprentices, while the Banu Haqim                                                     Storyteller’s discretion. (This
            stress the sire-childe relationship           The individual appearance               power might corrode through
            as being the best form of mentor-             of the powers and Rituals in            handcuff chains given enough
            ship. These nights, many a Child              Blood Sorcery varies as widely          time and vitae.)
            of Haqim washes up in Europe or               as their effects.                   ■■ Duration: N/A
            America far from their sire, and          ■■ Blood Resonance: Sanguine.
            with the Pyramid broken Tremere               Although not inherent in the        a taste for blood
            neonates frantically search through           Blood itself, Blood Sorcery
            moldy tomes and palimpsests                   responds eagerly to blood from      By tasting a drop of blood, the user
            for scraps of true lore. Genuine              human occultists, sorcerers,        can discern certain basic traits of
                                                                                              the one to whom it belongs.
                                                                                              ■■ Cost: Free
                                                                                              ■■ Dice Pools: Resolve + Blood
                                                      272
DISCIPLINES
    Sorcery                               of Intelligence + Blood Sorcery    affected mortals, while hampering
■■ System: The user dabs the              vs the Stamina + Composure of      vampires if not necessarily render-
                                          a target vampire in line of sight  ing them helpless. Specific breath-
    blood on their tongue and             while concentrating for a turn     ing and biofeedback exercises
    makes a Resolve + Blood Sor-          and gesturing subtly. A win        practiced by some secret societies
    cery roll (Difficulty 3). With        increases the target’s Hunger      form the best defense against this
    a win, the user can determine         by one while a critical win        Blood, aside from Fortitude.
    the resonance and intensity of        increases it by two. The victim    ■■ Cost: One or more Rouse
    the blood if human. They can          can discern who afflicts them
    also identify whether the blood       if they can see the user while         Checks
    belongs to a mortal, ghoul,           making an Intelligence + Oc-       ■■ Dice Pools: Strength + Blood
    vampire, or other supernatural        cult vs Wits + Subterfuge roll.
    creature (it may not neces-       ■■ Duration: N/A                           Sorcery vs Stamina + Occult or
    sarily be able to identify the                                               Fortitude
    supernatural creature if not      Level 3                                ■■ System: The user concentrates
    Kindred or ghoul). Tasting                                                   for a turn and forces Blood
    vitae also determines the rela-   blood of potency                           through an open, usually self-
    tive Blood Potency (and thus                                                 inflicted, wound. Each Rouse
    the likely generation band) of    The vampire can concentrate                Check worth of poison made
    the vampire. A critical win also  their Blood, increasing its potency        takes a turn and emits enough
    reveals whether the subject has   temporarily.                               Blood to coat one bladed melee
    ever committed diablerie, and     ■■ Cost: One Rouse Check                   weapon stickily or to fill one
    the generation (within one) of    ■■ Dice Pools: Resolve + Blood             mouthful to be spat at a foe.
    the vampire. If the user knows                                               Spitting poison at someone
    of the supernatural creature in       Sorcery                                involves a Dexterity + Athlet-
    question, they can identify the   ■■ System: The user makes a                ics attack roll (which can be
    specific supernatural creature                                               dodged like any ranged attack),
    on a critical win after tasting       Resolve + Blood Sorcery roll           although vampires have been
    the blood.                            against a Difficulty of 2 + their      known to French kiss a victim
■■ Duration: N/A                          Blood Potency. A win increases         and transfer the poison that
                                          their Blood Potency by one for         way. Even more subtle vam-
Level 2                                   that scene; a critical win in-         pires scorpionate their Blood
                                          creases it by two. The vampire         to poison would-be diablerists:
extinguish vitae                          can use this power to exceed           drinking poisoned Blood from
                                          their generation limit on Blood        the vein guarantees a hit! Aside
The user can intentionally remove         Potency during its duration.           from such vein-to-fang trans-
the unlife-giving properties of       ■■ Duration: One scene or one              mission, however, scorpionated
some of the Blood in another vam-         night                                  Blood is a contact poison that
pire, stoking their Hunger as the                                                sublimes away in liquids and
victim’s inner reserves curdle into   scorpion’s touch                           is too viscous to inject with a
impotence.                            The vampire can transmute some             syringe. The user cannot poison
■■ Cost: One Rouse Check              of their Blood into a paralyz-             beverages with it or (thanks
■■ Dice Pools: Intelligence + Blood   ing poison, capable of affecting           to the pressure differential)
                                      mortals and vampires alike. They           inject it by their own bite. Ar-
    Sorcery vs Stamina + Compo-       can use this ichor to coat bladed          rowheads and bullets carry too
    sure                              weapons, or even spit it at a target.      little Blood to use this power
■■ System: The user rolls a contest   Scorpionated Blood incapacitates           with ranged weapons; the ef-
                                      273
COREBOOK 	
                fect does not last long enough         Wits + Occult. A win opens             Aggravated damage from
                for the user to fill hollow bul-       an arterial wound, and the             this poison, the user rolls the
                lets with scorpionated Blood.          vampire can start feeding from         contest again; on a win, the
                                                       across the room. (A target             vampire enters torpor when
                    If the poison hits, the user       wearing full-body protection           next they go to sleep.
                rolls a contest of Strength +          such as a hazmat suit merely       ■■ Duration: The poison remains
                Blood Sorcery vs Stamina +             bleeds ecstatically out into the       potent for one scene
                Occult. (Vampires with Forti-          suit.) The user can do nothing
                tude may resist with Stamina           else while feeding, but they can   cauldron of blood
                + Fortitude.) If the user wins,        feed at twice the normal speed
                the poison does the margin             (at triple speed on a critical     This gruesome power lets the user
                in Aggravated Health damage            win) thanks to the sorcerous       boil the blood of a victim in their
                to mortals and in non-halved           pressure of this power.            own veins, causing massive dam-
                Superficial Health damage to       ■■ Duration: One feeding               age and excruciating pain. While
                vampires. A mortal who takes                                              there are more efficient ways to kill,
                even one point of damage col-      Level 5                                few methods approach this level of
                lapses unconscious.                                                       cruelty.
            ■■ Duration: The poison remains        baal’s caress                          ■■ Cost: One Rouse Check and
                potent for one scene               The vampire can transmute their
                                                   Blood into an extremely aggres-            gain one (or more) Stains
            Level 4                                sive poison, lethal to mortal and      ■■ Dice Pools: Resolve + Blood
                                                   Kindred alike.
            theft of vitae                         ■■ Cost: One or more Rouse                 Sorcery vs Composure + Occult
                                                                                              or Fortitude
            Through mystical means the                 Checks                             ■■ System: The user pays the cost
            vampire opens a wound in a major       ■■ Dice Pools: Strength + Blood            and touches the victim (Dex-
            artery of a mortal victim, blood                                                  terity + Athletics in combat
            shooting out through the air in a          Sorcery vs Stamina + Occult or         or similar situations), rolling a
            stream toward the open mouth               Fortitude                              contest of Resolve + Blood Sor-
            of the user. This has the addi-        ■■ System: This power uses the             cery vs Composure + Occult.
            tional effect of keeping the mortal        same system (and its poison            (Vampires with Fortitude may
            subdued as if in the throes of the         has the same restrictions) as          resist with Composure + For-
            Kiss, and the wound closes by itself       Scorpion’s Touch (p. 273), with        titude.) On a win, each point
            once the effect ends, whether the          increased damage.                      of margin causes one point of
            victim expired or not. This power                                                 Aggravated damage in the vic-
            is extremely spectacular and a                 If the poison hits, the user       tim. Mortals taking at least one
            potential Masquerade breach while          rolls a contest of Strength +          point of damage die screaming.
            in progress, but once ended leaves         Blood Sorcery vs Stamina + Oc-         Vampire victims add 1 Hunger
            no traces.                                 cult. (Vampires with Fortitude         per point of damage inflicted,
            ■■ Cost: One Rouse Check                   may resist with Fortitude in lieu      until Hunger is at 5.
            ■■ Dice Pools: Wits + Blood Sor-           of the Occult Skill.) If the user  ■■ Duration: One turn
                                                       wins, the poison does the margin
                cery vs Wits + Occult                  in Aggravated Health damage        Rituals
            ■■ System: The user makes a beck-          to mortals and vampires alike. A
                                                       mortal who takes even one point    Unless otherwise noted, perform-
                oning gesture toward a mortal          of damage dies instantly.          ing a ritual requires a Rouse Check,
                target in line of sight and rolls                                         five minutes per level to cast, and
                their Wits + Blood Sorcery vs              If a vampire target takes
                                                   274
DISCIPLINES
a winning Intelligence + Blood                Ward lasts until the warded object
Sorcery test (Difficulty = Ritual             is physically destroyed or broken;
level + 1). Rituals usually require           the trespasser cannot do this.
additional ingredients, though
some need only the uninterrupted                  Do not make the Ritual roll
concentration of the user, and of-            until the first time the trespasser
ten involve the mingling of Blood             touches the Ward, triggering its ef-
with ingredients chosen according             fect. Gloves or other garments of-
to the principles of sympathetic              fer no protection. If the caster wins
magic or alchemy. Unless otherwise            the Ritual test, the victim suffers
stated the caster can only perform            one point of Aggravated Health
beneficial rituals on themselves.             damage. On a critical win, damage
                                              for this Ward is three points of
Wards                                         Aggravated damage. The caster
                                              does not need to make the Ritual
The Tremere employ Wards                      roll for each trespasser touching
extensively, basing them on their             the Ward, only the first. Anyone
Hermetic traditional sigils. Banu             affected who wants to touch the
Haqim Wards usually involve                   warded object again must spend a
gematriac or abjadic writing,                 point of Willpower and then win a
rather than occult symbols, but               Stamina + Resolve test (Difficulty
the methodology remains the same              4, or 7 for a critical-success Ward)
in both cases. Wards consist of a             to make the attempt.
glyph or line of script keyed to
repel a single type of supernatural,              Sense the Unseen (Auspex 1)
called “the trespasser” in these              can detect a Ward with a contest of
rules. When touched, they cause               Intelligence + Auspex vs the caster’s
something like an electric shock              Intelligence + Blood Sorcery.
to the trespasser’s mind and body,
imparting both physical burns                 warding circles A Warding
and a sudden bout of sheer terror.            circle resembles a regular Ward,
The ward does not work on forced              painted on the ground or floor.
contact - a warded sword will not             It requires three times the ritual
trigger the ward when striking a              ingredients of a regular Ward of
trespasser, but it will if a trespasser       the same type. Knowledge of one
tries to pick it up.                          Ward does not convey knowledge
                                              of its corresponding Warding
    Wards can only cover a space              circle, or vice versa. Trespassers
about a meter across: for example,            who attempt to cross a Warding
a caster cannot ward a whole car,             circle suffer its effect. Unless the
but they can ward a steering wheel.           caster inscribes the Warding circle
The caster pours their Blood on the           “pointing inward” around the tres-
object to be warded, tracing the              passer in the first place, it does not
glyph in it with their bare finger.           block attempts to leave the circle.
Once the caster wipes the Blood
off, the ward becomes invisible. The              Its rules differ from regular
                                              Wards in a few respects: It costs
                                              three Rouse Checks worth of Blood
                                         275
COREBOOK 	
            to paint the circle and pentacles,           cup, spending an roughly an hour.      ore or a small magnet and a
            which can cover up to a three-meter      ■■ System: A win on the Ritual roll        liter of blood from any source
            radius. It takes one full night to cast                                             in a silver bowl
            and a Ritual roll made at the time           (see General Systems) allows       ■■ Process: The user spills their
            (at +2 to Difficulty) if the caster          the user to learn the generation       Blood into the blood in the
            wants it to last a year and a day;           and name of the subject as well        bowl and then recites a chant
            otherwise it dissipates at dawn.             as the subject’s sire. A Critical      over it for an hour, repeating
                                                         Win also informs the user of           the chant over the next two
                When the trespasser attempts             any Blood Bonds active on the          nights. The pebble (or magnet)
            to cross the circle, roll a contest          subject, as regnant or thrall.         absorbs the blood over the
            of Intelligence + Blood Sorcery vs                                                  three nights; upon successful
            the trespasser’s Willpower. (If the      clinging of the insect                     completion, the liquid appears
            Storyteller or player wrote down                                                    translucent.
            the result of the original Ritual roll   The vampire gains the ability to       ■■ System: Make the Ritual roll at
            used to cast a year-long Ward-           cling to walls like a grotesque            the end of the third night. On a
            ing circle, they can use that result     insect or spider.                          win the caster attunes their mind
            here.) If the Warding circle fails,      ■■ Ingredients: A living spider            to the Bloodstone. The caster can
            the trespasser can enter it. If the      ■■ Process: The caster fills a vial        unerringly sense the direction
            caster wins, the trespasser takes                                                   and distance to the stone. This
            three points of Superficial Health           with their own Blood and               effect lasts until the Bloodstone
            damage (three points of Aggravat-            crushes the spider into it, mix-       is destroyed or a week has passed.
            ed damage on a critical win) and             ing the ground bits with the           A caster can have and keep track
            cannot enter. The trespasser must            Blood before ingesting it. (This       to a number of stones up to their
            spend a point of Willpower to                does not refund any Hunger             Resolve.
            attempt to enter the circle again.           gained.) The caster can only
            If the trespasser wins the contest,          perform this ritual on them-       wake with evening’s fresh-
            enters the circle and leaves it again,       selves; others gain no benefit
            they must repeat their half of the           from drinking the mixture.         ness
            contest (the caster’s initial result     ■■ System: A successful Ritual
            remains) to re-enter it.                     yields the ability to cling to     Performed before dawn, this ritual
                                                         walls and ceiling for a scene,     allows the caster to awake at any
            Level 1                                      while a critical win extends the   sign of danger, fully alert as if
                                                         duration to a whole night. The     awake during the night.
            blood walk                                   caster must cling to the surface   ■■ Ingredients: The burnt bones
                                                         with both hands and feet; they
            This Ritual expands upon the                 move at approximately half             and feathers of a rooster
            power A Taste for Blood allow-               their usual rate.                  ■■ Process: The caster mixes the
            ing the user to learn more details
            about the subject studied, assum-        craft bloodstone                           ashes with their own Blood,
            ing the subject is a vampire.                                                       drawing a circle with the mix-
            ■■ Ingredients: A silver cup filled      This Ritual results in a Bloodstone,       ture around their place of sleep.
                                                     a magical tracker to which the         ■■ System: Do not make a Ritual
                with Blood from the subject.         caster always knows the direc-             roll unless true danger ap-
                (One Rouse Check’s worth)            tion as well as general distance.          pears. If the caster is threat-
            ■■ Process: The user mixes their         As the Camarilla retreats from             ened during the day, make the
                Blood with the subject’s and         modern technology, this previ-             Ritual roll then, with the caster
                repeats an incantation over the      ously neglected Ritual has seen a          rousing on a win. For the dura-
                                                     resurgence in use.                         tion of the scene the vampire
                                                     ■■ Ingredients: A pebble of iron           ignores the daytime penalties
                                                     276
DISCIPLINES
    for staying awake. On a critical   eyes of babel                             To follow the tracks, the caster
    win, the effects last until the                                              makes an Intelligence + Sur-
    following dawn.                    By ingesting the tongue and an            vival roll against a Difficulty
                                       eye of a person the caster gains          equal to 6 minus the margin on
ward against ghouls                    the ability to read and speak any         the ritual test. The target must
                                       language known by the victim.             be known by face by the caster,
Wary Tremere created this ritual       ■■ Ingredients: A fresh eye and           who sees the path travelled by
to protect themselves from the                                                   the victim over the previous 24
minions of vengeful rivals.                tongue of a person                    hours. The path remains visible
                                       ■■ Process: Plucking the ingredi-         for the entire night; a critical
    This ward uses the standard                                                  win extends this to two nights.
rules for Wards (p. 275).                  ents fresh from the victim, the
■■ Ingredients: Nothing apart              vampire chews and swallows        truth of blood
                                           them. (This most likely incurs
    from the usual requirement of          a Stain.)                         Until recently known only to Banu
    the caster’s Blood.                ■■ System: The Rouse Check            Haqim viziers, this Ritual creates
                                           required for this ritual allows   a mystic potion capable of sifting
Level 2                                    for the supernatural dissolution  lies from truth. This Ritual has
                                           of the ingredients once swal-     power enough even to sometimes
communicate with kindred                   lowed. Once this is done, make    uncover facts unknown to the
                                           the Ritual roll. A win gives the  speaker.
sire                                       caster the ability to read and    ■■ Ingredients: One pint of blood
                                           speak any language known by
The caster uses the bond between           the victim, at the same skill         from the subject
sire and childe to open a bridge           level for a week. A critical      ■■ Process: The performer of the
between minds, allowing the childe         win extends the duration to a
to create a telepathic link for the        month.                                Ritual mixes their own Blood
purpose of long-distance com-                                                    with that of the subject in a
munication. As with some other         illuminate the trail of prey              vessel large enough to allow for
Rituals, this one sees a resurgence                                              the dipping of the finger.
in these nights of wiretaps and        The ritual allows the caster to       ■■ System: Instead of the regular
electronic surveillance.               perceive the previous whereabouts         Ritual roll, the caster immers-
■■ Ingredients: An object previ-       of a designated person as a subtly        es their finger in the mixture
                                       glowing trail, visible only to them.      and makes a Resolve + Blood
    ously possessed by the sire and    ■■ Ingredients: A white satin             Sorcery vs Composure + Oc-
    a silver bowl filled with clear                                              cult roll for every statement
    water.                                 ribbon.                               made by the subject. The first
■■ Process: The caster submerges       ■■ Process: The performer of the          failed contest ends the Ritual.
    the object in water and lets                                                 A Win tells them whether
    their Blood drip into the bowl,        ritual soaks the ribbon in their      that statement is true, as far
    concentrating upon the last            own Blood, setting it alight.         as the subject knows. On a
    memory of their sire for up to     ■■ System: If the Ritual roll             critical win by the caster, the
    30 minutes.                            is a win the ribbon catches           subject involuntarily expands
■■ System: Make the ritual roll after      fire despite being wet, burn-         upon their answer, providing
    15 minutes have passed. A win          ing fiercely like a fuse. Once        more information, including
    allows for ten minutes of two-         consumed, the ritual takes            details they glancingly saw or
    way silent mental communica-           effect. While the ritual remains      subconsciously forgot. (The
    tion once 15 more minutes have         active, the caster can follow         Storyteller should inform the
    passed. A critical win allows          faint traces of the target even
    immediate communication. Any           in areas where they left no
    major disturbance on either end        tracks, such as crowded cities.
    breaks the connection.
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COREBOOK 	
                caster if there is no more in-   Haqim, this Ritual lets the user      ■■ Ingredients: Wood splinters or
                formation about that topic.)     rupture the very blood vessels of         shavings
                The mixture bubbles and          the victim from afar, having only
                seethes during the process,      touched them but briefly previous-    ■■ Process: The vampire mixes the
                turning completely to ash at     ly. Mortals expire rather messily,        shavings with their Blood and
                the end of the scene.            and even vampires must fear this          draws a circle around them-
                                                 silent killer.                            selves. They must then meditate
                    This Ritual cannot pierce    ■■ Ingredients: A gold inlaid             in this circle for an hour, con-
                Cloud Memory, the Forget-                                                  cluding by placing one splinter
                ful Mind, or other memory-           ceremonial dagger                     of wood under their tongue.
                wiping powers. The caster        ■■ Process: Before proceeding
                may well guess the cause of a                                          ■■ System: Make no Ritual roll
                blank or foggy recollection,         with the ritual the victim must       until the vampire is staked.
                but cannot recover the actual        be exposed the caster’s Blood,        If the Ritual roll is a win, the
                memory.                              either by drinking it or having       stake shatters as it touches the
                                                     it touch an open wound or             skin of the vampire. (A critical
            ward against spirits                     even their bare skin: a single        win blinds the attacker for
                                                     drop smeared across the arm           two turns, showering their face
            This Ritual wards an item against        is enough. After an hour but          with splinters.) This only works
            incorporeal beings suchs as              before a week has passed the          on genuine attempts at stak-
            wraiths, ghosts, and elemental           caster can perform the ritual         ing - merely holding the stake
            spirits. Any attempt by them to          by piercing their own skin            against the vampire does not
            manipulate or pass through the           with the ceremonial dagger,           trigger the effect. The protec-
            item triggers the effect.                shedding blood. As their Blood        tion lasts until the end of the
                                                     hits the ground the ritual takes      night or until the splinter is re-
                This ward uses the standard          effect.                               moved from under the tongue
            rules for Wards (p. 275).            ■■ System: Make a Resolve +               of the vampire, whichever
            ■■ Ingredients: A handful of salt        Blood Sorcery vs Stamina +            comes first.
                                                     Resolve roll. Every point of
                (in some versions, a handful         margin on a win does a point      essence of air
                of brick dust) mixed with the        of damage to the victim, as
                Blood.                               their blood vessels burst and     The caster creates a potion that
                                                     their lungs fill with blood.      when imbibed allows for limited
            warding circle against                   This damage is Aggravated for     flight. The Camarilla frowns upon
                                                     mortals, but only Superficial     the use of this Ritual, due to
            ghouls                                   on vampires. The caster can       the extreme risk of Masquerade
                                                     repeat this process up to two     breaches; for this reason, its popu-
            This Ritual creates a circular Ward      more times, each time requir-     larity has lessened considerably in
            on the floor or ground, intended to      ing them to make an additional    the modern nights.
            prevent the passage of ghouls.           Rouse Check.                      ■■ Ingredients: Leaves and berries
                This ward uses the standard      deflection of wooden doom                 of belladonna
            rules for Warding circles (p. 275).                                        ■■ Process: The caster steeps the
            ■■ Ingredients: The caster draws     By performing this ritual the
                                                 vampire protects themselves from          belladonna in their Blood,
                the Warding circle with a hu-    being staked. The first stake that        reducing the brew over a
                man bone dipped in the Blood.    would pierce their heart shatters         brazier while incanting words
                                                 before penetrating the skin.              of power.
            Level 3                                                                    ■■ System: Make the Ritual roll
                                                                                           when reducing the mixture. (A
            dagon’s call
            A terrifying technique employed
            by the assassins of the Banu
                                                 278
DISCIPLINES
    critical win prepares two doses           the caster; the fingertip regrows  ■■ Ingredients: Nothing but the
    worth of potion.) The caster              during day-sleep.                      Blood of the caster
    can tell whether the ritual
    succeeded, so they won’t end          ward against lupines                   ■■ Process: The caster inscribes
    up with a dud. The resulting                                                     a number of sigils and glyphs
    black potion retains its potency      This Ritual wards an item against          on and around the area to be
    for a night and activates when        werewolves, in any form. Any at-           protected. They must take
    imbibed. The potion enables           tempt by them to touch the item            special care on windows and
    the caster (and only them) to         triggers the effect.                       doorways, but may even ward
    fly or hover at approximately                                                    an open doorway if the area is
    running speed for a scene. The            This ward uses the standard            indoors. (The ritual wards gray
    caster can carry a human-sized        rules for Wards (p. 275).                  or liminal areas, such as ruins,
    mass, though their speed drops        ■■ Ingredients: A handful of silver        at the Storyteller’s discretion.)
    to walking speed. Grabbing and
    carrying aloft an unwilling sub-          dust mixed with the Blood.         ■■ System: The process takes
    ject, or pulling the flier to the                                                an hour or more, depend-
    ground, both require a contest        warding circle against                     ing on the state or the area
    between the caster’s Strength +                                                  to be warded. The area can
    Blood Sorcery and the other’s         spirits                                    be no larger than a circle
    Strength + Athletics.                                                            with a six-meter radius. The
                                          This Ritual creates a circular Ward        ritual automatically fails if the
firewalker                                on the floor or ground, intended           caster steps out of the area at
                                          to prevent the passage of spirits.         any time after the warding is
A painful ritual to perform, this al-     Although more difficult than some          complete. The caster makes the
lows the caster to make themselves        Warding circles, it is one of the          Ritual roll once the sun rises.
and even their comrades resistant         most commonly found in grimoires           On a Win, shadow blankets
to fire.                                  and other sources. A human oc-             the area, closing off any view of
■■ Ingredients: A fingertip of the        cultist could potentially recon-           the outside but also preventing
                                          struct a functioning version of            any sun damage to the vam-
    caster                                this Ritual with an Intelligence +         pires within. On a critical win,
■■ Process: The vampire cuts one          Occult test (Difficulty 6), although       those inside can spy the outside
                                          they could not cast it without vitae       world dimly. The Ritual lasts
    of their fingertips off and burns     or some other supernatural aid or          through an entire day unless
    it together with their Blood in       element.                                   ended by the caster stepping
    a golden chalice or bowl.                                                        outside the area.
■■ System: Make a Stamina + Re-               This ward uses the standard
    solve test (Difficulty 3) to cut off  rules for Warding circles (p. 275).    eyes of the nighthawk
    a fingertip. On a winning Ritual      ■■ Ingredients: The caster draws
    roll, a bluish flame consumes                                                Related to the primitive powers
    the Blood and fingertip, signal-          the Warding circle with an iron    of Animalism, this Ritual allows
    ing the completion of the ritual.         knife dipped in salt and Blood.    the caster to possess a carnivorous
    For the rest of the night fire                                               fowl, usually a raven or a bird of
    damage to the caster is halved.       Level 4                                prey, directing its flight and seeing
    This ritual can be performed                                                 through its eyes. Parrots and my-
    on others, but the fingertips         defense of the sacred haven            nahs, not being carnivores, cannot
    sacrificed must all belong to                                                be used in this Ritual. Some Trem-
    the caster. The mutilation is not     The performer of this powerful         ere spent years training crows or
    enough to count as damage to          ritual can ward their haven against    ravens to speak before using them
                                          the sun itself, protecting their
                                          resting place from penetration by
                                          its destructive rays as a mystical
                                          darkness blankets the area.
                                          279
COREBOOK 	
            as nighthawks; with the Pyramid             of the broken mirror. While            risk terror frenzy, and cannot
            disrupted, fewer Warlocks have the          incorporeal, the caster remains        inscribe this Ward that night if
            spare time now.                             immune to everything except            they succumb to it.
            ■■ Ingredients: The eyes of the             fire, sunlight, and arcane
                                                        weapons and rituals capable        warding circle against
                bird used, taken at the conclu-         of damaging spirits. The caster
                sion of the Ritual                      can still be seen and heard        lupines
            ■■ Process: The caster feeds their          but cannot interact physically
                Blood to the bird and enters a          with anything or anyone. They      This ward uses the standard rules
                trance.                                 cannot Rouse the Blood while       for Warding circles (p. 275).
            ■■ System: On a winning Ritual              incorporeal. Incorporeal cast-     ■■ Ingredients: The caster draws
                roll the caster can control the         ers have no access to any spirit
                bird and see through its eyes. On       realm; the ritual does not make        the Warding circle with a silver
                a critical win, the bird can per-       them wraiths or spirits. The           knife dipped in wolfsbane and
                form simple actions under con-          caster can walk through walls          Blood.
                trol, such as picking up objects        and other objects but must
                or manipulating keys or dials.          do so in a straight line; they     Level 5
                The caster can use most non-            cannot change direction while
                physical Disciplines through the        inside solid matter. This Ritual   escape to true sanctuary
                bird, even Dominate assuming            lasts for one scene or until the
                the caster has Telepathy (p. 252)       caster drops the shard. Return-    By preparing two mystic circles
                or some other way to communi-           ing to the material while inside   in an arduous ritual the caster
                cate with targets non-verbally.         solid matter can result in         can instantly travel from one to
                There is no limit to the range the      anything from destruction to       the other. The journey is one-way,
                bird can fly, though unless the         entombment to minor incon-         and the caster must designate one
                caster plucks the eyes out of the       venience (the ashtray is stuck     circle for departure while the “ar-
                bird at the end of the night they       halfway through the caster’s       rival” circle serves as an exit.
                themselves suffer blindness for         arm); the Storyteller decides      ■■ Ingredients: Two charred cir-
                three nights to come.                   the precise outcome.
                                                                                               cles of approximately a meter
            incorporeal passage                     ward against cainites                      in diameter.
                                                                                           ■■ Process: The caster burns the
            The caster assumes an incorporeal       This Ritual wards an item against          circles into the ground or
            state, not unlike a ghost, able to      all vampires except the caster.            floor with an open flame, then
            freely pass through objects and         Any attempt by them to touch the           consecrates each circle. Con-
            rendered totally immune to physi-       item triggers the effect. However,         secration requires two hours
            cal damage. They cannot interact        a vampire examining the Ward               of chanting per night and
            physically with the material world      with Auspex can read the name of           two Rouse Checks, for three
            except by sight and speech.             the caster in it with a successful         consecutive nights. In total,
            ■■ Ingredients: A mirror                contest of Intelligence + Auspex           this ritual takes twelve Rouse
            ■■ Process: The caster spills their     vs. the caster’s Intelligence + Blood      Checks worth of Blood from
                                                    Sorcery.                                   the caster.
                Blood on the mirror, chanting,                                             ■■ System: Once the circles are
                and then breaks it.                     This ward uses the standard            complete the caster need but
            ■■ System: Make a Ritual roll.          rules for Wards (p. 275).                  step into the one designated
                If the roll is a win, the caster    ■■ Ingredients: Ash warm from              for departure and concentrate
                assumes an incorporeal form                                                    for a turn, making a Ritual roll.
                as long as they hold a shard            a still-burning fire; casters          (The caster makes the Ritual
                                                                                               roll each time they attempt to
                                                                                               travel, but can only make one
                                                    280
DISCIPLINES
    attempt per scene.) On a win                ritual completes; a critical
    the caster vanishes, reappear-              win heals the candle-fire
    ing in an instant in the middle             damage. The effect persists
    of the exit circle. There is no             indefinitely, and should the
    limit to the distance between               caster wish to reverse the
    the two circles, but they must              process they must repeat the
    be inscribed on the ground or               ritual.
    on the floor of a building, not         ■■ System: While under the ef-
    on the floor of a vehicle. The              fect of the ritual, the caster’s
    caster can transport one person             heart is literally made of stone.
    or an object or objects total-              Stakes fail to penetrate it,
    ing roughly human mass with                 breaking if forced. The caster
    them. Damaging either circle                also exhibits a complete emo-
    ruins the ritual completely and             tional detachment, subtracting
    renders both circles inert. A               three dice from any Remorse
    vampire can only have one pair              rolls as well as active (not
    of these circles functional at              resisting) Social-related rolls,
    any given time.                             except for Intimidation and
                                                Dominate. The caster cannot
heart of stone                                  employ Presence but gains
                                                three bonus dice to pools used
Performing this ritual turns the                to resist the effects of that
caster’s unliving heart to stone.               Discipline.
This makes them immune to stakes
but also, through some fluke of             shaft of belated dissolution
sympathetic magic, completely
remorseless and cold-hearted                The Kindred fear few weapons as
automatons totally unreceptive to           they fear the dreaded stake created
emotional and social cues. Even             by this ritual. Thought to be the
more so than normal.                        origin of the myth regarding stakes
■■ Ingredients: A stone slab and a          as the ultimate tool for slaying
                                            vampires, the Shaft of Belated
    wax candle drenched with the            Dissolution not only seeks out the
    Blood of the caster                     heart of the vampire it’s aimed at
■■ Process: The caster lies on              but actually causes Final Death
    the stone slab with the candle          when reaching its target. If need
    on their chest letting it burn          be, the Shaft works toward this
    down to nothing over the                goal as a splinter, inching its way
    course of a night. As the fire          through the target vampire’s body
    reaches their chest, it causes          to reach its goal.
    one point of Aggravated dam-            ■■ Ingredients: A stake carved of
    age and forces a terror frenzy
    roll (Difficulty 3). If the                 rowan wood, inscribed with
    caster fails the frenzy roll, the           baneful runes
    ritual ends. If the caster does         ■■ Process: The caster drenches
    not enter frenzy, they make                 the stake with two Rouse
    the Ritual roll. On a win the               Checks worth of their Blood,
                                       281
COREBOOK 	
                while blackening it in an             the Warding Circle with a                good, and I kind of don’t want to go
                oak-wood fire while reading           rowan wand dipped in the mix-            back there. Ever.
                incantations over it. The ritual      ture of ash from a still-burning
                takes five hours to complete.         fire and Blood.                          Nicknames: Cooking, Home Brew,
            ■■ System: This stake confers a                                                    the Craft, Mashup
                three-dice bonus to any pool      Thin-Blood                                   The thin Blood of the latest gen-
                on any attempt to stake a                                                      erations holds barely any power
                vampire, whether hammered         Alchemy                                      of its own. But certain thin-
                in while the victim sleeps,                                                    bloods have learned to use it as
                wielded in melee, or fired from   I knew Pedro was into some weird shit,       a catalyst, awakening the latent
                a crossbow. The caster need       but I hadn’t really known how weird.         power in everything from human
                not wield the stake themselves.   He had all of us looking for the strangest   trauma to gasoline. Born of the
                If the attack roll wins with a    possible crap: leaded gasoline, green-apple  street drug scene and cocktail
                margin of five or better, the     flavored vape juice, depleted uranium        culture as much as it was uncov-
                vampire withers to dust in a      shavings, Diet Jolt Cola, and ethidium       ered by instinct or in molder-
                single turn as if consumed by     bromide, whatever the fuck that is. We’d     ing medieval texts, thin-blood
                an invisible fire. If the stake   bring it by and he’d put it in Tupperware    Alchemy may be the defining art
                hits, but the roll has insuf-     or an old vodka bottle or a Ziploc baggie    of the next-millennium lick. By
                ficient margin (under five)       or whatever, and paste a label on it. Plus   blending strongly resonant hu-
                to pierce the heart, the stake    every so often horse tranquilizers and       man blood, and sometimes other
                breaks off in the wound, the      ketamine and PCP and shrooms and             substances, with their own vitae,
                tip burying itself as it slowly   that horrible Russian shit that turns        Alchemists can counterfeit a
                begins to inch its way toward     your skin black, but that we could just      wide range of powers from other
                the heart of the victim. De-      chalk up to business as usual.               Disciplines – and some unique
                pending on where it struck this                                                powers of their own. Rumors
                can take hours or nights, but         But like I said, the money was           already abound of specific elixirs
                unless extracted by medical or    good and we could just take it and go        that grant the ability to walk in
                mystical means, Final Death is    get our own fun somewhere and ask no         sunlight, commune with Antedi-
                assured. To remove it surgically  questions. Until I made a delivery to his    luvians, or achieve Golconda. But
                someone other than the victim     lab one night. He hadn’t called, but I’d     for now, the street-level cookers
                needs to win a roll of Dexterity  scored a whole case of expired imported      have all they can do to stay out
                + Medicine (Difficulty 6) in a    sauerkraut and thought Pedro might           of the Court’s sight – plenty of
                process that takes up to four     want to buy it off me. Yeah, I was dry       elders consider Alchemy nothing
                hours. If no medical expertise    and itching, but I swear I saw what I        but watered-down diablerie.
                can be found, someone can         saw. And I saw Pedro shirtless, with a
                remove the splinter by severing   motherfucking kiln going full blast, the         Alchemy can counterfeit
                the afflicted limb – unless the   light reflecting off all those tubs and      some Blood Sorcery powers
                splinter has already reached      containers on his shelves. And he had a      (those that affect the caster’s
                the torso.                        tube running from some girl’s vein into      Blood), but not Rituals. The
                                                  a Mason jar, filling it up with her blood.   Storyteller can rule any other
            warding circle against                He was writing the label for the jar so      power off-limits to Alchemy if
                                                  he didn’t see me. I think he heard the       they worry about game balance
            cainites                              sauerkraut hit the floor though, and I’m     or the plausibility of the fiction
                                                  sure he smelled it.                          – and reverse themselves later
            This ward uses the standard rules                                                  if they wish, or hint at unique
            for Warding Circles (p. 275).             But he just called and asked if my       recipes developed in Switzerland
            ■■ Ingredients: The caster draws      medical waste hookup had anything
                                                  282
DISCIPLINES
or hidden in a Cairo library. The        Some powers require their own         experience or emotion caught in the
Discipline is young, and thin-           dice rolls to take effect, or to      blood can be just as powerful as rare
bloods have hardly explored              measure the degree of success. The    research chemicals.
every possible working or tasted         Alchemist makes those rolls where
every possible cocktail.                 needed, substituting their rating         The Storyteller should modify
                                         in Thin-Blood Alchemy for the         the dice pool up or down by one
Characteristics                          specific Discipline rating where      or two dice based on the quality of
                                         relevant.                             the ingredients – and perhaps by
All formulae require vitae from the                                            the originality if the player comes
Alchemist and human blood of the             To learn a new formula            up with suitably nasty or bizarre
correct Resonance (p. 226). The Res-     requires research time, whether       things for their Alchemist to use.
onant human blood can be stored          the Alchemist spends it poring        As a rule of thumb:
in a blood bag, or in a Starbucks        through libraries or in medita-       ■■ Add one die for very rare or
to-go cup for that matter. The           tion or on tasting expeditions or
specific amount needed depends on        performing laboratory experimen-          expensive ingredients (ones
the degree of the donor’s Resonance      tation. Players should write down         that require at least a story to
and on the Storyteller’s whim.           which formulae their character            source or Resources dots higher
                                         already knows, and any special            than the level of the formula);
    In these rules, “power level” al-    ingredients it requires. A character      subtract one die for cheap
ways refers to the level of Alchemy      receives a formula for free for each      substitute ingredients you can
involved, not the level of the power     dot in Thin-Blood Alchemy and             buy at a big box retailer. (Many
counterfeited with the formula.          can purchase additional formulae          formulae include easily avail-
                                         with experience and experimenta-          able industrial chemicals or
    All formulae have a cost to          tion.                                     foods as standard ingredients;
distill, and then the cost to activate.  ■■ Masquerade Threat: Varies as           invoke this penalty only when
The distillation cost reflects the                                                 the characters substitute such
fact that all formulae include the           widely as the powers it coun-         things for a superior ingredient
Alchemist’s own vitae: A single              terfeits and the method used.         listed.)
Rouse Check. Activation cost for         ■■ Blood Resonance: Required          ■■ Add one die for very potent
a formula is the same as using the           for each formula and varies           or magical ingredients, such
power normally: free, or some num-           accordingly.                          as unicorn horn, red mercury,
ber of additional Rouse Checks.                                                    human blood with a Dyscra-
                                         ingredients The listed ingredi-           sia, werewolf blood, or vitae
    Once activated, the Alchemist        ents for each formula are sugges-         with Blood Potency two levels
makes a distillation roll to deter-      tions. Each thin-blood alchemist          higher than the level of the
mine how effective the particular        develops their own proprietary            formula; subtract one die for
mixture was. Each version of             formulae, often writing the recipes       medical bagged blood, melted-
Alchemy builds a different dice          down in code just as the medieval         down candles from the New
pool for the distillation roll. The      alchemists did. The alchemist’s own       Age shop, or other faux magics.
more successes, the more effective       Blood is the only unvarying ingredi-  ■■ Add one die for player creativ-
the mixture:                             ent in all alchemical formulae,           ity in suggesting ingredients,
                                         although almost all of them also          especially if sourcing them gets
successes  effect of the                 require human blood of a specific         them into trouble or otherwise
                                         Resonance. Cold or clotted blood          advances the story.
2          mixture                       can work in a formula if the alche-
4                                        mist has enough of it. Ingredients    distillation methods When
6          Power weak, fluky, or         need not be physical – a specific     the first dot in Thin-Blood Al-
           late in happening
           Power works as
           intended
           Power increased in
           effect
                                         283
COREBOOK 	
            chemy is gained, the Alchemist         (Some practitioners of Calcina-           expedient. Using such unsuitable
            chooses their method. This is the      tio use drugs on their subjects           equipment reduces the distillation
            way they perform their distillation.   instead.) The Alchemist then feeds        dice pool by 2 dice.
            Learning a different method means      their Blood to the chosen human,
            starting from scratch, essentially     paying the distillation cost, and             The Alchemist can carry a
            counting it as a separate Disci-       makes the distillation roll with          number of fixed formulae (of
            pline. In this case, formulae for      Manipulation + Alchemy.                   any level) equal to their Wits or
            one method do not apply to other                                                 Dexterity – keeping the vials safe,
            methods known, and the same                The human’s entire body               stable, hidden, and leakproof is
            formula must be learnt separately      distills the formula. The Alchemist       not a trivial task. (The Storyteller
            for each method.                       then drinks their blood to use the        can decide if each vial takes up the
                                                   power (required Hunger slaked             space of a syringe, a can of Red
            athanor corporis The Alche-            equals power level minus 1).              Bull, or a thermos.) The Alchemist
            mist uses their own body as the                                                  can store a number of fixed formu-
            athanor, or alchemical furnace.            The Alchemist can only distill        lae (of any level) equal to twice the
            This might be a bio-feedback rou-      one power per victim, though the          sum of Alchemy plus their dots in
            tine, the result of an initial elixir  victim retains the formula within         Haven: a refrigerator is almost a
            consumed at initiation, or simply      them as long as they’re kept in the       necessity. Fixed does not necessar-
            intuitive understanding of how         same emotional state; each power          ily mean shelf stable, after all.
            resonances interact. Ingredients       takes as long to activate as it takes to
            usually consist of different types     drain that quantity of blood (p. 212).        The Alchemist can activate one
            of resonance mixes, requiring the                                                power per turn.
            Alchemist to sample the blood of       fixatio Lacking the physical or
            multiple victims to get just the       social predilections of the other         Level 1
            right blend.                           methods, the Alchemist uses a
                                                   conventional athanor such as a            far reach
                The Alchemist drinks the           kiln, a metalworking furnace, a
            different types of resonant blood      meth cooker, a repurposed propane         This formula allows the alchemist
            required and the process is per-       tank, or the like. This method most       to use their mind to grab, hold,
            formed within their veins with         resembles “classical” alchemy: the        and push objects or people without
            a distillation roll of Stamina +       Alchemist pours their Blood as well       touching them. While few can
            Alchemy, together with a Rouse         as inert, usually rare, ingredients       employ enough mental force to
            Check.                                 into the athanor, pays the distilla-      actually cause direct harm, a clever
                                                   tion cost, and distills them inside it    applicant can find many ways to
                Only one power can be ac-          with an Intelligence + Alchemy roll.      get an opponent into, or them-
            tive at a time, and a new power                                                  selves out of, harm’s way.
            must be distilled before it can be         The resulting formulae are            ■■ Ingredients: The alchemist’s
            activated. This usually takes at       fixed, meaning that the Alche-
            least three turns of concentration,    mist can carry them around on                 Blood, choleric human blood,
            during which the Alchemist can do      their person and imbibe them to               melted nylon fibers or a grated
            nothing else.                          activate their power. (Roll the               refrigerator magnet or weird
                                                   distillation roll upon consumption,           nootropics ordered off the
            calcinatio The Alchemist               not upon production.) However,                internet
            uses the body of a human as the        without a laboratory, they cannot         ■■ Activation Cost: One Rouse
            athanor, adjusting their biophysi-     make any more – at most, they                 Check
            cal state by means of emotional        might be able to “one-pot” a weak         ■■ Dice Pools: Resolve + Alchemy
            pressure and spoken incantations.      (Level 3 or less) formula using               vs Strength + Athletics
                                                   a pressure-cooker or other field          ■■ System: The alchemist can lift,
                                                   284
DISCIPLINES
    push, or pull a physical object    ■■ Ingredients: In addition to the        find themselves a perfectly
    or person under 100 kg, within         alchemist’s Blood and phleg-          formed specimen of the desired
    their sight and closer than            matic human blood, dry ice or         gender. In essence it is as if
    10 meters. The object moves            cigar smoke or auto exhaust           they had been born that way.
    swiftly, but not rapidly enough                                              There are even stories of self-
    to injure a person with the        ■■ Activation Cost: One Rouse             made Duskborn women giving
    blow; the object may break if it       Check                                 birth to children. If desired, a
    is fragile. The exception: knives                                            modified procedure can create
    or other small metal tools,        ■■ System: Upon activation a              any configuration of gender or
    which the alchemist can wield          cloud of mist-like vapor sur-         agender imaginable.
    with a Resolve + Alchemy test,         rounds the alchemist, masking     ■■ Duration: Permanent until
    at a two-dice penalty because          their features and obscuring          performed again.
    of the need for precision. A           their silhouette. Anyone at-
    knife used this way does only          tempting to identify the user or  Level 2
    one point of extra damage.             hit them with ranged weapons
                                           suffers a two-dice penalty to     At level 2, the Alchemist can de-
        Trying to move someone             their pool. The user can extend   velop formulae to counterfeit level
    actively resisting requires a          the cloud to encompass a group    1 powers of other Disciplines.
    contest of Resolve + Alchemy           of up to five people by making
    vs Strength + Athletics. On a          another Rouse check.                  Each of these formulae take at
    win, the alchemist can pull the                                          least a week to research.
    victim within grabbing or claw-    ■■ Duration: One scene or until
    ing range, or throw them one           voluntarily ended.                envelop
    meter for each point of margin
    on the contest, doing an equal     profane hieros gamos                  This formula creates a mist that
    amount of Superficial dam-                                               clings to a victim, blinding it and
    age. They land prone. Keeping      Alchemical texts speak of the         (in the case of mortals) causing
    someone or something floating      Great Hermaphrodite, the union of     suffocation.
    in mid-air requires a Resolve +    contrasts. Day and night, male and    ■■ Ingredients: The alchemist’s
    Thin-Blood Alchemy (Dif-           female, life and death. Alchemists
    ficulty 3) roll every turn. Fine   who master the worldly aspect of          Blood, melancholic and phleg-
    manipulation (such as pulling      the Hieros Gamos use the fluid            matic human blood, potas-
    the pin of a grenade) requires a   nature of their condition to change       sium chlorate, smog or halon
    Wits + Alchemy roll at a suit-     their gender. It is a messy process       gas
    able Difficulty, as determined     and requires great dedication and     ■■ Activation Cost: One Rouse
    by the Storyteller.                conviction, but it is a power that        Check
■■ Duration: One turn unless held      many Kindred secretly envy in         ■■ Dice Pools: Wits + Alchemy vs
    (see above).                       their unchanging form. It is also         Stamina + Survival
                                       a great way to change identity or     ■■ System: The alchemist activates
haze                                   adopt a new mask.                         the power and chooses a target
                                       ■■ Ingredients: The alchemist’s           within sight. A swirling mist
This formula creates a field of mist                                             envelops the target, obscuring
that follows the user, rendering           Blood, blood from five differ-        their sight and penalizing them
them more difficult to target with         ent vessels identifying fully as      three dice from all sight-based
ranged weapons and concealing              the desired gender                    detection and ranged attack
their identity.                        ■■ System: After brewing the              dice pools. In addition, the
                                           formula, the Alchemist per-           alchemist can make the mist
                                           forms self-castration and / or        suffocate a mortal with a
                                           mastectomy before falling into        contest of Wits + Alchemy vs.
                                           daysleep. Upon awakening they
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COREBOOK 	
                Stamina + Survival. On a win,      fractionated medical-supply blood,       ■■ Athanor Corporis: The alche-
                the target can take no action      the elixir returns it to freshness, al-      mist can tap their own vein
                except coughing and choking;       lowing vampires without the Iron             once per night for this elixir
                on a critical win, the target      Gullet merit to obtain nutrition             until their next feeding, or un-
                loses consciousness. The alche-    from it.                                     til they reach Hunger 5. They
                mist can only employ Envelop       ■■ Ingredients: The alchemist’s              need not pay the distillation
                on single targets, and only on                                                  cost again.
                one at a time.                         Blood, sanguine and melan-
            ■■ Duration: Until scene ends or           cholic human blood, O-nega-          ■■ Calcinatio: If the vessel sur-
                the alchemist ends the effect          tive human blood (only a few             vives the tap, the alchemist can
                voluntarily.                           ml), moldy spinach, hot black            tap them again in a week for
                                                       coffee, sodium octanoate                 more elixir. They need not pay
            Level 3                                ■■ System: The alchemist taps                the distillation cost again, but
                                                       their vessel (Calcinatio), or            the vessel pays the Health cost
            At level 3, the Alchemist can de-          their own vein (Athanor Cor-             (3 Aggravated damage) each
            velop formulae to counterfeit level        poris) to get the Defractionate          time they are tapped.
            2 powers of other Disciplines.             elixir if they do not use Fixatio.
                                                       For each success on the distilla-    Level 4
                Each of these formulae take at         tion roll, they get enough elixir
            least a night to distill and at least      to turn one blood bag (slakes        At Level 4, the Alchemist can
            one month to research.                     1 Hunger) from fractionated          develop formulae to counterfeit
                                                       to unfractionated blood. Any         level 3 powers of other Disci-
            defractionate                              vampire can consume this blood       plines.
                                                       and slake Hunger with it.
            This formula results in a ho-
            meopathic elixir. When added to
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DISCIPLINES
    At this level, all formulae      mist’s coterie into carrying out.       awaken the sleeper
also require a drop of vitae from        These formulae take at least
a vampire of a matching clan or                                              This formula results in an elixir
from one who already possesses       three nights to distill and at least    which, when added to human
the counterfeited Discipline. For    three months to research.               blood, can awaken a vampire from
example, to counterfeit Shape-                                               Torpor.
change the Alchemist needs vitae     airborne momentum                       ■■ Ingredients: The alchemist’s
from a vampire with Protean
or from a Gangrel. The Gangrel       This formula enables the alchemist          Blood, choleric or sanguine
would not have to possess Protean    to lift themselves from the ground,         human blood, adrenaline,
3, or even have Protean at all; the  achieving a state of swift flight           ammonium carbonate, hart-
power is in the Blood, not the       or floating. They can fly in any            shorn, caffeine or benzedrine,
specific vampire.                    direction, including up or down,            melatonin
                                     though their carrying capacity is       ■■ System: The alchemist taps
    As noted above, this drop does   limited.                                    their vessel (Calcinatio), or
not cost the donor any Health,       ■■ Ingredients: The alchemist’s             their own vein (Athanor
nor does it convey a Blood Bond.                                                 Corporis) to get the Awaken
That said, Alchemists generally          Blood, choleric and sanguine            the Sleeper elixir if they do not
only get such donations as the re-       human blood, champagne, bird            use Fixatio. They then mix the
sult of a major Boon – or because        blood, helium, scopolamine or           elixir into human blood. For
the donor has some truly horrible        belladonna extract                      each success above 2 on the
and dangerous mission they are       ■■ Activation Cost: One Rouse               distillation roll, the elixir can
attempting to inveigle the Alche-        Check                                   awaken a vampire of that Blood
                                     ■■ Dice Pools: Strength + Al-               Potency.
                                         chemy vs Strength+Athletics (if         Example: Hari gets 5 successes on
                                         resisted)
                                     ■■ System: The potion enables the           his Awaken the Sleeper distilla-
                                         alchemist (and only them) to
                                         fly or hover at approximately           tion roll: this elixir can awaken a
                                         running speed. The flier can
                                         carry a human-sized mass,               torpid vampire of Blood Potency 3
                                         though their speed drops to
                                         walking speed. Grabbing and             or less (5 – 3 = 2).
                                         carrying aloft an unwilling         ■■ Athanor Corporis: The alche-
                                         subject or pulling the flier
                                         to the ground both require a            mist can tap their own vein
                                         contest between the alchemist’s         once per night for this elixir
                                         Strength + Alchemy and the              until their next feeding, or
                                         other’s Strength + Athletics.           until they reach Hunger 5. They
                                     ■■ Duration: One scene                      need not pay the distillation
                                                                                 cost again.
                                     Level 5                                 ■■ Calcinatio: If the vessel sur-
                                                                                 vives the tap, the alchemist
                                     At level 5, the Alchemist can de-           can tap them again in a week
                                     velop formulae to counterfeit level         for more elixir. They need not
                                     4 powers of other Disciplines.              pay the distillation cost again,
                                                                                 but the vessel pays the Health
                                         These formulae take a month             cost (5 Aggravated damage)
                                     to distill and at least three years to      each time they are tapped. The
                                     research.                                   Alchemist can also simply feed
                                                                                 the vessel’s blood to the sleeper
                                                                                 directly ■
                                     287
288
ADVANCED SYSTEMS
Advanced
    systems
                                     "Then there are Ceremonies, which
                                     are all of them important, but some
                                       are more delightful than others."
                                                                                        – ARTHUR MACHEN, THE WHITE PEOPLE
Vampires,                                                                                 The more complex systems
              whether                                                                  provided in this chapter offer
              portrayed by play-                                                 specific guidance for some common
              ers or by the Storyteller,                                      and uncommon activities that might
act at least as multifariously as do mortals,                          involve the player characters.
launching complex plots and embroiling them-                        Storytellers should, and will undoubtedly have
selves in weird activities. The Storyteller needs to           to, invent their own dramatic systems for new situ-
keep all this action organized, arbitrate success and       ations. The list of systems below is in no way exhaus-
failure, and plot what the rest of the world does in        tive, but it provides a solid foundation on which to
response.                                                   base events.
                                                                If you come up with a resolution system you like
    Vampire: The Masquerade focuses on roleplaying          better, by all means use it! Or feel free to embrace no
and character interaction, but even dramatic scenes         resolution system at all for freeform scenes and story
often involve some element of dice rolling, depend-         elements, and just let roleplaying and dramatic logic
ing on the players’ style. The Storyteller System’s         take you through the chronicle.
rules are intentionally abstract and streamlined to
give structure to your drama without constraining it.
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COREBOOK 	
            Scenes and Modes
            Each Storyteller and group of players develop their            Types of Scenes
            own rhythm for any given Vampire chronicle. One
            group may focus on gritty, street-level action; another        Scene types depend on how much attention (and usually
            might emphasize emotional turmoil and high poli-               how much time) you want to spend playing them. A scene
            tics; a third aims at uncanny conspiracies cut with            of any type can take any amount of story time: minutes
            lurid giallo gore. To tune their chronicles to their own       or months. Like everything else, it’s up to the group to
            rhythms, play groups can vary the mode of play from            decide. In most games, the Storyteller drives this decision
            scene to scene, as well as the types of scenes from            based on their overall sense of the game’s pacing and style,
            which they build that chronicle.                               but some Storytellers and groups enjoy building their
                                                                           chronicle more collaboratively.
                You can play any scene in any mode. Some
            groups default to freeform, others to dice-detailed            Spotlight
            or to any of the other modes given here. You might
            play a spotlight scene out freeform; scene types               Players and Storyteller play spotlight scenes very at-
            depend on the amount of attention you give them,               tentively, from their natural beginning to their natural
            not the number of dice you roll. Storytellers are less         end point. Spotlight scenes usually last longer than
            likely to call for a dice-detailed play of an abstracted       other scenes. Every player may get input, or a scene
            scene. That said, a dice-detailed single combat could          may focus the spotlight on one character and their
            conceivably be the best or most dramatic way to                Touchstone or on two Kindred. Regardless, the group
            decide an otherwise abstracted massive battle or               should feel that this scene adds dramatic content to
            month of politicking to determine the direction (or            the chronicle, that it’s worth spending a little more
            ownership!) of the chronicle’s setting.                        time on it, if need be.
                                                                      290
ADVANCED SYSTEMS
Abstracted                                                         In general, mechanics such as spending Willpower
                                                               to re-roll dice and using Blood Surges to increase dice
The players and Storyteller play only the high notes           pools assume there will be more dice rolling in a game
of abstracted scenes. The outcome may be decided by            session - if you’re cutting back on the dice in play, you
a single die roll or a single pithy exchange of dia-           should also cut back on the rules intended to mitigate
logue. An abstracted scene often begins in medias res          the impact of the dice on play (see Twisting the Dial,
and cuts out once its outcome is clear. Although an            p. 158).
abstracted scene may have an impact on the chronicle
or on a character, the players and Storyteller usually         Freeform
don’t feel like focusing on it too much. The group may
not want to explore a seduction or serial killing in           You play through a freeform scene without dice.
anatomical detail or tactically plot out a whole combat        The Storyteller decides any conflicts based on the
or Elysium dinner party. An abstracted scene picks out         number of dots on each side or on simple dramatic
a few telling moments for a montage or one critical            necessity. Storytellers who want to keep the Hunger
exchange and moves on when its job is done.                    threat ever-present may wish to still call for Rouse
                                                               Checks when the player characters use Disciplines
Downtime                                                       or otherwise Rouse the Blood. In other cases, the
                                                               Storyteller can just announce “your Hunger goes
Nobody plays out a downtime scene; the Storyteller             up” when someone tempting crosses the characters’
describes what happens and the story moves on. There           path or when a character clearly exerts their Blood
might not even be a scene at all: “You wait in the lobby       to accomplish something. Freeform play especially
of the Prince’s hotel for four hours before he summons         suits scenes between vampires and normal humans,
you.” Occasionally the Storyteller might ask a player to       between player characters, between two friendly (or
narrate a brief downtime scene: “Your contacts in the          at least polite) vampires, or between a vampire and
police force get you into the jail. How do you kill the        their thralls or servants.
prisoner?” Downtime scenes are typically brisk, with
one or two lines of monologue or narration. Downtime           Directed Freeform
scenes happen, if they happen at all, between Storytell-
er-played characters (SPCs) or among humans, or they           The players make a die roll (one total, or one per play-
have such foreordained outcomes that there’s no point          er) at the beginning of a directed freeform scene based
describing them, much less playing them out.                   on the Traits and systems most likely to determine its
                                                               outcome. (The Storyteller should disallow re-rolls and
Modes of Play                                                  Blood Surges for this one roll.) Then they play out the
                                                               scene freeform, but the players direct their characters’
You are not a prisoner of your game, sentenced by              actions toward the predetermined result. For example,
some court of rules lawyers to micro-play every single         if the roll led to a failed Rouse Check or otherwise in-
interaction your characters might have. You can tailor         creased their Hunger, they play up their hunger and its
your game experience to suit your table by varying the         consequences. Directed freeform scenes work well for
mode of play from scene to scene. By and large, players        dramatic pivot scenes (like third-act turns), in flash-
who trust their Storyteller’s dramatic instincts tend to       backs or Memoriam scenes, political and court scenes,
allow a larger proportion of freeform play in various          and in scenes leading up to a showdown.
modes. Players who prefer tactical control to dramatic
momentum tend to prefer dice-detailed play.
                                                          291
COREBOOK 	
            The Hunger Game
            Every player character must balance the threat of frenzy       THEY HUNGER ME, THEY HUNGER ME NOT
            with the freedom of the Kindred, the danger to the Mas-        Since a Rouse Check has a 50% chance of failing, the
            querade with the desire to feed. In a Vampire game using       Storyteller increments the character’s Hunger up by 1
            mostly dice-detailed play, the Hunger dice and Rouse           every other time that a Rouse Check would normally
            Check mechanics provide this sense of bloody urgency           occur in dice-detailed play.
            and risk. If your game has a lot of freeform scenes
            – pure, directed, or punctuated – the Hunger                       TIME TO EAT
            element can recede into the background, as                          The Storyteller increments Hunger based on
            the dice outcomes intended to drive it come                         elapsed time: either play time, or setting time.
            up less often with reduced dice-rolling.
                                                                                        Increase Hunger by 1 every 45 minutes or
                Every troupe and every Storyteller                                        hour of play time or every two hours of
            will come up with their own solution in                                        setting time.
            play, based on what feels right in the
            moment or at their particular table.                                             TICK WORDS
            Here are a few possibilities to consid-                                          Before the session, the Storyteller
            er, to combine or hack to get exactly                                            chooses a tick word. This word might
            the level of thirst you want to play                                            be “vampire,” “blood,” or some other
            with. Regardless of which system you                                            word that players tend to say fairly often
            use, the Storyteller should keep track                                           during play. When a player says the tick
            of player character Hunger some-                                                 word for that session, the Storyteller
            how: by marking notes, by handing                                                 puts a tick mark by their character
            red poker chips or red dice to players                                            name on a sheet of paper, indicating
            as their characters’ Hunger goes up (even                                    their Hunger has increased. (Storytellers
            in diceless games, they can serve as useful,                             should keep this act subtle, to disguise the
            tactile reminders for roleplaying), or by                               specific tick word from the players, and they
            marking a corner of the Relationship Map.                              should change the tick word if the players
            In some troupes, other players can also                               catch on.) Once a character’s Hunger becomes
            hand out Hunger tokens when something                                 relevant to the drama (usually when it hits 3 or
            in the story justifies it.                                           4), the Storyteller tells the player their character
                                                                                 is getting hungry. When it should take a leading
            STARTING HUNGER                                                       role in the drama (Hunger 5), the Storyteller
            For freeform scenes of all sorts, set                                 informs the player their character is starving. If
            the stage for the roleplaying and for                                the character feeds, the Storyteller erases how-
            the few rolls that occur by randomly de-                         ever many ticks their drinking has slaked.
            termining character Hunger: roll a die and divide it by
            two, re-rolling a result of Hunger 5. Players roleplay
            using this starting Hunger as a base.
                                                                      292
ADVANCED SYSTEMS
Punctuated Freeform                    Extended
                                       Tests
This mode of freeform play is punc-
tuated by dice rolls at critical mo-   In cases where it is impossible to
ments. When freeform play leads        adjust the time-scale to the task,
to a major conflict, players make a    such as when there are several dra-
single die roll to decide (or direct)  matic things happening at the same
its outcome, and then continue         time, you might want to use more
playing the scene. The Storyteller     than one roll to accomplish a task
abstracts wounds, faux pas, and        fully. For example, your character
other tactical questions to keep the   might have to pick a lock while the
story moving. Often, the Storytell-    other players play hide-and-seek
er goes along with player sugges-      with museum guards, load a truck
tions if they add drama or interest,   with goods during a firefight, or
requiring only as many rolls as        take over an institution over the
needed to keep Hunger present in       course of normal play.
the story. Spending Willpower on
re-rolls weakens punctuated free-      Versions of
form play by removing dramatic         E xtended Tests
tension. This mode works well for
all sorts of scenes, but especially    standard extended test:
well for social or stress scenes,      In the standard extended test, the
scenes with potential shifts of pow-   Storyteller assigns a very large
er and focus, lengthy side quests      (10+) Difficulty to the task, allow-
such as hunting or Memoriam, and       ing you to accumulate successes
even many spotlight scenes.            with each roll in a running total
                                       until you meet or exceed that
Dice-Detailed                          Difficulty.
Characters play through their            EXAMPLE:
actions in detail, using dice to
determine outcomes, even on a           Getting control over the human
turn-by-turn basis where tactically     trafficking operation in New
significant. Dice-detailed play takes   Orleans requires a total of 20 suc-
longer to play out a scene than         cesses on rolls mainly involving
any other mode. Because of its          Larceny and Streetwise. The players
potential for intense focus, players    have to accumulate successes at the
are often prepared for a spotlight      same time, as they are dodging all
scene to enter dice-detailed mode.      the others trying to do the same.
Combat scenes are the paradig-
matic dice-detailed scenes; these
scenes can include not just physical
combats, but also intense social
combats, such as repartee with a
hostile Harpy at court ■
293
COREBOOK 	
            series test:  Alternately, the                cascading test:  A version of             them roll a basic contest against
            Storyteller assigns a regular                a series test, the player adds the        each other once per increment. The
            D ifficulty to a series of tasks,            margin on each task as extra dice         winner subtracts the loser’s successes
            requiring a certain number of wins            toward the next task. This models         from their own and applies the
            to ultimately succeed. Series tests           situations where success breeds           remainder to their accumulated suc-
            model tasks with a specific number            more success, but one failure ends        cesses. The loser adds no successes to
            of components: defeating each                 the test. This might be a long-term       their running total this increment.
            alarm and lock on the vault, block-           blackmail or bribery scheme, an
            ing each entrance of the haven,               all-night seduction attempt, or a             Like a hard extended test, this
            discovering all four volumes of a             hack of a complex computer sys-           version of the extended contest can
            Tremere grimoire.                             tem with several layers of authenti-      take a very long time to play out.
                                                          cation and encryption.
              EXAMPLE:                                                                              Special Cases
                                                            EXAMPLE:                                and Extended
             Getting the goods from the museum                                                      Tests
             reliquary requires three wins, one            Vic needs four rolls (one per session)
             on each task: beating the roof alarm          to put the local priest on his payroll.  Some of the special results and rules
             (Intelligence + Larceny), breaking            He rolls six successes on a Difficulty   for simple tests function slightly dif-
             in through the skylight (Dexterity            4 Charisma + Subterfuge test and         ferently by default in extended tests.
             + Larceny), and extracting the idol           adds three dice to his next pool for a   The Storyteller can mix and match
             from the laser field (Composure +             Difficulty 5 Manipulation + Persua-      these exceptions to fit the dramatic
             Larceny).                                     sion test.                               circumstances or the narrative.
            hard extended test:  Combines                 Extended Contests                         teamwork: Applies to most
            standard and series extended tests,                                                     extended tests, but even when
            and counts only the margin on each            To model two characters – whether         it doesn’t, it might allow you to
            task toward the ultimate Difficulty.          a player character and an SPC             ignore or try to fix a total failure
            These work best on rolls made once            or two player characters – racing         rather than blow the whole test.
            or twice per session, intended to             against each other to complete an
            model incremental progress toward a           extended action first, the Storytell-     total Failure: Erases all suc-
            background or long-term goal. These           er can use an extended contest.           cesses and wins; the player must
            fit long-term goals with little or no                                                   start over again from the begin-
            worthy (or active) opposition.                    In the easiest extended con-          ning. In some cases, the Storyteller
                                                          test, each character makes their          might rule they can’t even start
              EXAMPLE:                                    roll once per increment, and the          over ■
                                                          Storyteller awards the goal to the
             Tabitha slowly worms her way into            character who accumulates enough
             the good graces of the local Tremere,        successes for the Difficulty first.
             so she can learn more rituals. Each          If both reach the Difficulty on the
             session, she rolls Intelligence + Occult to  same increment, the goal goes to
             impress a Warlock with her knowledge,        whichever character accumulated
             accumulating her margin on each test         the most successes.
             toward an ultimate Difficulty of 20.
                                                              If the characters are in position
                                                          to interfere directly with each other’s
                                                          attempts, the Storyteller may have
                                                          294
ADVANCED SYSTEMS
Advanced Conflict
As predatory creatures, vampires         “Have we reached a conclusion?           They choose to zoom out and fast-
often clash with each other, with        Will anything change dramati-            forward the rest of the scene.
their prey (sometimes), and with         cally with more exchanges?” The
those who would try to keep them         Storyteller should feel free to fast-   Concessions
from their prey.                         forward to the end of a conflict if
                                         all that remains is more rolls, while   If the outcome is still in doubt,
    Sometimes, those clashes get         being careful not to exclude the        the Storyteller can see if there is a
bloody. Sometimes, they remain           players from their own drama.           concession of some sort to be made.
conflicts of words or emotions,                                                  This is a negotiated outcome be-
especially when a Prince holds             EXAMPLE:                              tween players and Storyteller, and
their courtiers to account. Some-                                                it need not necessarily be reflected
times, vampires conflict behind the       The player coterie is mouthing         as a negotiation in the narrative. A
scenes, using human institutions as       off to another coterie during an       concession means one side (usually
their armor and their weapons.            Anarch moot, doing their best to       the one that has the disadvantage)
                                          impress the audience and the senior    concedes, but does not suffer the
    This section expands on basic         Kindred and establish themselves       full consequences of a loss. If the
Conflict (pp. 123-130). The Storyteller   as the kings and queens of the         players has the disadvantage, the
can use any of the rules systems          lowest rung of the social hierarchy.   Storyteller should reward them
or modules in Advanced Conflict           After three exchanges of posturing,    mechanically (as well as in the sto-
without having to use all of them in      tough talk, and displays of bravery,   ry) for conceding; if adding a dot
their game, in addition to the basic      neither group has backed down,         to the coterie’s (or a character’s)
Conflict rules.                           but the Storyteller knows that the     Background seems too grandiose,
                                          crowd is sufficiently impressed        allow each player to recover a dot
Three, Two,                               already, and summarizes the end of     of Willpower.
Done                                      the conflict and its outcomes.
                                                                                   EXAMPLE:
As the classical three-act model           EXAMPLE:
indicates, drama often stales if the                                              After a vicious hunter assault,
action drags too long. Conflict on a      The player coterie has tracked their    the coterie teeters on the brink of
tabletop likewise feels tighter, and      quarry through the city in an exit-     extinction. Since it is still early in
the results richer, with just three       ing game of hunter-and-prey. Even-      the chronicle, the Storyteller offers
or so exchanges (we note this in          tually the quarry escapes into an       concession rather than playing out
the rules, see Three Turns and Out,       office where people are still burning   the final breaths of the coterie. The
p. 130). Especially when using the        the midnight oil, and the play-         player characters get to escape, as
more detailed systems of Advanced         ers pause to make grand plans on        long as one of them stays behind
Conflict, try to end conflict scenes      how to gain access to the building.     and covers the retreat. Instead of
after three exchanges.                    While the players seem to be enjoy-     four new characters, the troupe will
                                          ing the challenge, the Storyteller      need only one.
Are We Done Here?                         knows that this isn’t difficult, and
                                          that their quarry will be long gone
After three rounds of conflict, the       by the time they make the attempt.
Storyteller and players should ask:
                                         295
COREBOOK 	
              EXAMPLE:                              Exeunt                               Advance
             The last few exchanges have seen       Note that conclusion of a            Working directly towards the
             mind games galore as the player        conflict need not resolve it         goal(s) of the conflict: this could be
             characters try to outwit their on-     completely. It could also just       cozying up to an elder when vying
             line opponents. Since they think on-   move it into a new scene.            for a seat on the council, destroy-
             line action is a little bit lukewarm,                                       ing evidence before getting over-
             the players offer the concession that    EXAMPLE:                           whelmed, gathering influence in a
             they fail in destroying the enemy’s                                         housing project, hacking a security
             digital infrastructure, but instead     The player coterie has been         system before being discovered,
             uncover the identity of one of their    shooting it out with a local        Kissing students, etc. Note how-
             foes. Their next meeting with the       gang seeking to “root out the       ever, that advance is not applicable
             enemy will be more … personal.          monsters in their midst.” Even      to all conflicts. The prime example
                                                     if the humans were dumb (or         being combat, where there are no
            One Roll                                 just inexperienced) enough          goals except hurting the opposition
                                                     to attack the coterie after         and/or getting the hell out of there.
            If none of the above scenarios           sundown, the player charac-         Depending on the conflict, a prior
            apply, consider raising the stakes       ters have suffered plenty. They     Maneuver (see below) might be
            and resolving the conflict with a        gladly accept the concession
            one-roll conflict (see p. 298), where    that they get to barricade
            all consequences are amplified. You      themselves in a room to
            can set a Difficulty based on how        recuperate, plan their next
            the previous three rounds have           move, and angst over what the
            gone. One-on-one conflicts have          fight has revealed about their
            clear winners each round; some-          monstrous natures.
            times larger combats do also.
                                                    A dditional
            ■■ If most of the combat has gone       C onflict
                the player characters’ way or if    O ptions
                they’ve won all three previous
                rounds, set the Difficulty at 3.    All conflict actions need not be
                                                    straight attacks on the opposition.
            ■■ If both sides have suffered fairly   In fact, most engagements involve
                evenly or if the player charac-     a goal that does not solely rely on
                ters have won two out of three      removing all enemies, and there is
                rounds, set the Difficulty at 4.    no reason why players should be
                                                    forced to confront their opponents
            ■■ If the player characters have        head-on when they can achieve
                gotten the worst of it or won       their ends with other means. Con-
                only one exchange out of three,     sider the following action variants
                set the Difficulty at 5.            when engaged in a conflict of any
                                                    kind:
            ■■ If the player characters have
                been lucky to survive this long
                or have lost all three previous
                rounds, set the Difficulty at 6.
                                                    296
ADVANCED SYSTEMS
required to advance effectively..        ■■ Gaining a superior position.           Block
    Advances are usually run as              Whether by misdirection,
                                             speed, or stealth, this allows        Actively opposing another charac-
an extended test (see p. 293) with           the attacker to strike the op-        ter’s actions. This could be by posi-
the player rolling to accumulate as          ponent unopposed (see Sur-            tioning your character in front of an
many wins/successes as possible.             prise, p. 300), though getting        attacker, throwing distractions in the
                                             the advantage might be very           path of someone working to gather
  EXAMPLE:                                   difficult or require accumu-          support, laying down suppressive
                                             lating enough successes on an         fire, etc. When blocking, simply set
 In a Memoriam scene (see p. 311),           extended test.                        the result of your block roll as oppo-
 Balzac’s player is trying to establish      Example: flanking someone’s           sition to the action you’re blocking.
 that Balzac once bested Antoine in          cover in a firefight, disengaging
 a contest to Kiss as many students          to return with a surprise at-           EXAMPLE:
 as possible in one night of revelry         tack, or working your way into
 in Paris’ 1889 student quarter. As          someone’s grace as a setup for         Example: Balzac finds himself
 Balzac advances (often through,             betrayal.                              thwarted at every turn by a
 well, making advances), the rest of                                                particularly perceptive superinten-
 the troupe (taking roles as Balzac’s    ■■ In some cases a maneuver is             dent while he is still trying to get
 entourage) attempts a more direct           required to make an attack or          private access to his second victim
 approach.                                   advance towards the goal in the        of the night. The superintendent
                                             first place. Only after a success-     opposes Balzac’s Dexterity + Stealth
Maneuver                                     ful maneuver can the character         (never his strong suit) with her
                                             attack the intended target or          Wits + Awareness (a prime skill for
This option involves getting into an         advance towards the goal.              a superintendent).
advantaged position, either in order         Example: finding the target in
to be able to take other actions at all      a city-wide conflict, arranging       Sometimes it is also possible to
or get an advantage, such as flanking        to be alone with the target in a      block someone’s block. If this is
a foe, making sure you are alone with        conflict of seduction and intrigue,   the goal, test at the furthest link
the subject of your desire, getting          getting into position to take over a  in the chain of blocks first, and if
access to important people, finding          company.                              successful, the later block does not
cover from oncoming shots, etc.                                                    take place.
                                           EXAMPLE:
    Depending on the situation, a                                                    EXAMPLE:
successful maneuver should result         While Balzac seeks to win the
in one of these benefits:                 contest with Antoine by making as         One of the players, donning the
                                          many successful hunts as possible,        mantle of Balzac's right-hand-girl
■■ A straight dice bonus to the           the rest of the entourage wants to        for the Memoriam, intervenes
    next action. A 1-3 dice pool bo-      make unlife difficult for Antoine.        by tying down the superinten-
    nus is usually enough, perhaps        The Storyteller rules that in order       dent. First, they roll Charisma +
    depending on critical successes       to attack Antoine, the players must       Persuasion vs. the superintendent’s
    or on the margin achieved.            first find him by making a Ma-            Resolve + Insight, and if they win,
    Example: a feint in melee, study-     nipulation + Streetwise maneuver          the superintendent is “otherwise oc-
    ing an opponent’s weakness before     versus. his Wits + Awareness.             cupied” as Balzac makes his sneak
    delivering the perfect insult or                                                attempt to get to his victim.
    finding just the right tools for a
    hunt.
                                         297
COREBOOK 	
            All-Out Attack                           All-Out Defence                            Movement in
            Sometimes a combatant wants              A character concentrating solely on        Conflicts
            to go all in, discarding safety in       their protection and nothing else
            exchange for greater effect. In          (save for perhaps a minor action, see      Movement in Vampire is often ab-
            this case, afford the attacker a +1      p. 298) gets a bonus die to all defense    stracted, but it can nevertheless be
            damage bonus, but do not let them        rolls for the turn. If the character has   a significant part of dramatic con-
            defend against any attacks. If using     access to solid cover and can hide         flict. Perhaps a rabid wight is trying
            a ranged weapon, this tactic also        completely behind it, this advan-          to close with a ranged attacker, a
            empties the weapon. This option          tage can make them impervious to           would-be backstabber attempts to
            may not be used with surprise.           ranged attacks, provided they are not      get into position, or the conflict is
            If the attack fails, anyone acting       flanked (see Maneuvers, p. 297).           very mobile, aking place all over
            against the combatant gains one                                                     the entire city.
            additional die to their pools the        Minor Actions
            next turn.                                                                              Generally, handle movement
                                                     Some actions might not warrant a           beyond the immediate as Minor
              EXAMPLE:                               full exchange, but they are still not      Actions (see p. 298), but if the
                                                     minor enough to justify being done         movement is significantly opposed,
             Nahum goes all out with his claws,      for free. These should not be actions      it can also be handled as a Maneu-
             looking for a quick beatdown. He        that require a roll or that might          ver (see p. 297).
             is opposed by Clara and her blade.      otherwise be opposed in some way.
             Nahum’s player rolls Strength +         Minor actions subtract dice from               If necessary, the Storyteller can
             Brawl vs. Clara’s Dexterity + Melee.    your character’s main action, and          usually provide a simple map of
             Even if Nahum’s player scores more      the Storyteller might put a cap            the conflict. In some conflicts, the
             successes than Clara’s, he still takes  on how many are possible in one            troupe’s Relationship Map might
             their entire roll in damage. Clara      exchange. Readying a weapon, han-          even become an excellent conflict
             takes damage if Nahum wins,             dling equipment, moving more than          map!
             including one additional damage         a few steps, running an errand, and
             for the all-out tactic.                 taking care of your haven might all        One-Roll
                                                     be examples of minor actions, de-
                                                     pending on the scale of the conflict.      C onflicts
                                                         A player who wants to do only          A conflict need not necessarily be
                                                     minor actions in a turn may do so,         resolved as a “zoomed in” series
                                                     with the Storyteller setting a cap on      of exchanges as in the basic rules.
                                                     how many are possible in a turn.           It can also be resolved in a more
                                                                                                “zoomed out” manner, especially
                                                       EXAMPLE:                                 if it holds less potential for drama
                                                                                                or involves fewer players. (Or in-
                                                      In a later exchange, Balzac’s right-      cidentally, if it involves too many
                                                      hand-girl from the student quarter        actors to turn into a meaningful
                                                      wishes to join the others in the hunt     conflict!)
                                                      for Antoine. The Storyteller rules that
                                                      given the timescale, this short hop           Simply set a difficulty for the
                                                      costs her player two dice, but not their  opposition based on its power.
                                                      whole action.                             Each player participating in the
                                                                                                conflict then makes one roll of a
                                                                                                conflict dice pool, without Will-
                                                     298