CHARACTERS
■■ 14th, 15th, or 16th gen-               EXAMPLE:                            one of the Predator types on pp.
    eration: zero (thin-bloods)                                               175-178.
                                         Carmen is picking Disciplines for
■■ 12th or 13th generation:              her Nosferatu character. She places      Each Predator type template
    one                                  two dots into Obfuscate and one      adds a number of traits to your
                                         dot into Animalism.                  character, such as Disciplines,
■■ 10th or 11th generation:                                                   Advantages, Flaws, and other spe-
    two                                 Remember to also pick a power         cifics to model or make easier your
                                        for each dot. (See p. 244.)           chosen method of taking prey.
    Write this number down on
your character sheet.                     EXAMPLE:                                If a Predator type adds a
                                                                              specialty for which you lack the
Record Your Humanity                     For Obfuscate, Carmen picks          matching Skill, gain a dot in that
Humanity defines how far your            “Cloak of Shadows” and “Unseen       Skill instead.
character has degenerated into           Passage.” For Animalism, she
monstrosity. A character with zero       selects “Bond Famulus.”                  Fresh bloodsuckers, like thin-
Humanity has completely suc-                                                  bloods and many fledglings, do
cumbed to the Beast and can no          Thin-bloods and Disciplines           not select a Predator type as they
longer be used as a player character.   Thin-bloods cannot reliably use       are still figuring out this aspect of
                                        the Disciplines associated with       their nocturnal existence.
    Your Humanity begins at 7. The      thicker Blood. To compensate for
Storyteller may allow characters in     this, they have developed their       What Is Your Story?
an all-fledgling chronicle to begin     own art: Thin-Blood Alchemy.
with Humanity 8.                        They also gain more from the          In this stage of character creation,
                                        Resonances of their victims (see      you finish the character’s inner
    See more Humanity rules on          p. 226).                              life, and connect them to the outer
pp. 236-241.                                                                  world of the chronicle and to the
                                            Since thin-bloods likely retain   larger World of Darkness.
How Do You Hunt?                        more connections to the mortal
                                        world, consider selecting Contacts,   beliefs by night Now that you
Every serial killer has a pattern.      Influence, and other Mortal Advan-    know how you kill, figure out why.
Every predator has instincts. Yours     tages, or an additional Touchstone.
depend on your Disciplines and on       Write any new figures from these          If your character’s mortal
your Predator type.                     Advantages on the Relationship        Ambition remains intact, write it
                                        Map.                                  (or its distorted Cainite version)
choose your disciplines After                                                 on your character sheet. If you’ve
characters first become vampires,           No thin-blood can buy Bond-       learned enough about the setting
they gain various Disciplines, grant-   ing, Mawla, Retainers, or Status      to want to change it, consider
ed by the Blood. See pp. 243-287 for    during character creation. (A         writing down a Kindred-style
descriptions of the Disciplines and     mixed coterie can buy them as a       Ambition instead.
their associated powers.                shared Background.)
                                                                              advantages We all have advan-
    Pick two of the Disciplines asso-   choose your predator                  tages and flaws that are hard to
ciated with your clan (see the Clans                                          describe in terms of simple skills
chapter, pp. 63-113), and take two      type  You, your sire, or your Blood   or abilities. It can be extreme social
dots in one and one dot in the other.   determines how you hunt. Pick         privilege or political pull, wealth,
                                                                              beauty, friends in low places, or the
    If you are Caitiff, thus having no                                        lack of those things. Advantages help
clan, pick any two Disciplines you                                            define your character’s life further
like and take two dots in one and                                             and come in handy even after death.
one dot in the other.
                                        149
COREBOOK 	
                                               exEexeccutuivetive
                Choose up to seven dots        reason they remain your friend       tages produce the best story for
            worth of Advantages from the       even when you become a mon-          your character.
            Merits section (pp. 179-182) and   ster.
            the Backgrounds section (p. 184).                                           You must take at least two
            You should keep a couple of            Depending on the nature of       points of Flaws by the end of
            things in mind during this step:   your chronicle, the Storyteller      character creation. Add any new
                                               may restrict your Advantages.        supporting cast from your Ad-
                First, these Advantages need                                        vantages to the Relationship Map.
            to be relevant to your existence       The Storyteller may also
            as a vampire since you’re paying   decide that some Backgrounds           EXAMPLE:
            to use them during the chronicle.  should be mandatory or that
            If you pick your parish priest as  the coterie needs to buy a haven      Looking to firmly ground his
            an Ally, you’re either going to    together and reserve some points      character in the mortal world,
            have to hide your true nature      for that. If so, they might provide   Klaus picks a two-dot Mask, two
            from them or come up with some     you with an extra dot or two. Re-     dots of Resources and two dots of
                                               ally think about which Advan-
                                               150
CHARACTERS
 Allies, representing friends and      of your specific character and the     dots of Advantages, two dots of
 acquaintances that are still alive.   unique way in which the curse          Flaws, and subtracts one dot from
 His last dot goes to a Contact – a    manifests in them.                     Humanity. They also get 35 expe-
 poor, overworked publisher. But                                              rience points to spend.
 nightlife is not without peril,       build your coterie Every
 and Klaus’ character has become       player now gets one Coterie dot.       TRAIT COSTS: EXPERIENCE
 shunned by the local Anarchs          (In small troupes, the Storyteller
 because of earlier indiscretions –    may give each player two Cote-         trait            experience
 a two-point Flaw.                     rie dots.) Working together, the                        points
                                       players spend these dots and any       Increase
Choose a Loresheet                     leftover Advantage dots from           Attribute        New level x 5
Loresheets are a special type of       previous stages building their co-     Increase Skill
Advantage that connects your           terie. Building the coterie together   New Specialty    New level x 3
character straight into the rich       sparks story ideas, gives the players  Clan Discipline  3
metaplot(s) of Vampire. Each           a sense of ownership over the          Other            New level x 5
player may choose a Loresheet and      chronicle, and helps keep everyone     Discipline       New level x 7
select dots in it just like any other  on the same page – at least at the     Caitiff
Advantage. Beware, however, that       beginning of the story.                Discipline       New level x 6
these Advantages are often very                                               Blood Sorcery
different in nature and may not be         Use your Coterie dots to deter-    Ritual           Ritual level x 3
appropriate for all chronicles. The    mine your hunting grounds: your        Thin-Blood
Loresheets appear in the back of       Domain in the city (p. 195).           Formula          Formula level x 3
this book; other Loresheets appear                                            Advantage
in the Anarch and Camarilla books,         Use leftover Advantage and         Blood Potency    3 per dot
and more will appear in future pub-    Coterie dots to buy shared Coterie                      New level x 10
lications. The Storyteller always has  Backgrounds (p. 196).
the final word on which Loresheets                                            The cost of a dot varies depend-
are available for player characters.       Record any new supporting          ing on what type of dot it is and
                                       cast members emerging from these       how many dots you already have
    Remember to add any support-       steps on the Relationship Map.         in that Trait. The Trait Costs
ing characters mentioned in or cre-                                           table provides these costs. “New
ated by your Loresheet Advantages      sea of time This step depends          level” on that table means the
to the Relationship Map.               on your coterie’s age, as deter-       level of Trait you want to buy.
                                       mined earlier.                         For example, if you want to go
Thin-Blood Merits and Flaws                                                   from two dots of Composure (••)
No two thin-bloods are the same.       Fledglings or childer: If you're this  to three dots of Composure (•••),
The Camarilla hounds them partly       young, you’re done! Run your prel-     you need to pay 15 experience
for this very reason; not even their   udes, take a quick look in the mir-    points, because Composure 3 x
nature (or supernature) adheres        ror (page 154), and start playing.     5 = 15.
to any rules. When creating a
thin-blood character, choose one       Neonates: Each player charac-              You cannot skip ahead and
to three Thin-Blood Merits (p. 183)    ter gets 15 experience points to       buy four dots of Composure (••••)
and an equal number of Thin-           spend, representing their slow,        for 20 points if you currently only
Blood Flaws (p. 182). This Advan-      subtle growth throughout the           have two dots of Composure (••).
tage represents the peculiarities      decades.                               You need to first buy the third dot
                                                                              of Composure (•••) for 15 experi-
                                       Ancillae: Each ancilla adds one        ence points, then buy four dots of
                                       dot in Blood Potency, gains two        Composure (••••) for 20.
                                       151
COREBOOK 	
            VAMPIRE: THE MASQUERADE                                    ■■ leadership: Directing and inspiring others (So-
                                                                           cial)
            Summary Sheet
                                                                       ■■ medicine: Healing injuries, diagnosing disease
            ATTRIBUTES                                                     (Mental)
            ■■ charisma: Charm, magnetism, strength of person-
                                                                       ■■ melee: Armed hand-to-hand combat (Physical)
                ality (Social)                                         ■■ occult: Secret lore, both real and unreal (Mental)
            ■■ manipulation: Getting others to do what you             ■■ performance: Expressing art in person to an
                want (Social)                                              audience (Social)
            ■■ composure: Self-control, cool, calm head (Social)       ■■ persuasion: Convincing others (Social)
            ■■ strength: Exertion of force by the muscles              ■■ politics: Handling, moving, and making govern-
                (Physical)                                                 ment (Mental)
            ■■ dexterity: Agility, grace, eye-hand coordination        ■■ science: Knowledge and theory of the physical
                (Physical)                                                 world (Mental)
            ■■ stamina: Toughness, resilience, endurance (Physi-       ■■ stealth: Not being seen, heard, or recognized
                cal)                                                       (Physical)
            ■■ intelligence: Memory, reasoning, intellect (Men-        ■■ streetwise: Understanding the ins and outs of
                tal)                                                       criminal and urban society (Social)
            ■■ wits: Cleverness, intuition, spur-of-the-moment         ■■ subterfuge: Tricking others into doing your will
                decision-making (Mental)                                   (Social)
            ■■ resolve: Focus, concentration, attention (Mental)       ■■ survival: Remaining alive in adverse surroundings
            SKILLS                                                         (Physical)
            ■■ academics: Humanities and liberal arts, book-           ■■ technology: Understanding and using modern
                learning (Mental)                                          technology, computers, and online activity (Men-
            ■■ animal ken: Animal handling and communication               tal)
                (Social)                                               CLANS
            ■■ athletics: Running, jumping, climbing (Physical)        Each clan has three clan Disciplines, listed after the
            ■■ awareness: Senses, being aware of your sur-             brief description.
                                                                       ■■ brujah: The Rabble rebel against power and rage
                roundings, spotting threats (Mental)
            ■■ brawl: Unarmed combat of all types (Physical)               against tyranny. (Celerity, Potence, Presence)
            ■■ craft: Crafting, building, shaping (Physical)           ■■ gangrel: The feral Outlanders blend vampire and
            ■■ drive: Operating vehicles (Physical)
            ■■ etiquette: Politeness in social settings (Social)           beast. (Animalism, Fortitude, Protean)
            ■■ finance: Handling, moving, and making money             ■■ malkavian: The madness of the Lunatics conceals
                (Mental)                                                   and reveals truths. (Auspex, Dominate, Obfuscate)
            ■■ firearms: Using ranged weapons, such as guns            ■■ nosferatu: The hideous Sewer Rats hide their
                and bows (Physical)                                        disfigured forms in the darkness, from whence they
            ■■ insight: Determining states of mind and motives             gather secrets. (Animalism, Obfuscate, Potence)
                                                                       ■■ toreador: The Degenerates seek thrills of art,
                (Social)                                                   romance, and cruelty amidst stagnant undeath.
            ■■ intimidation: Getting another person to back                (Auspex, Celerity, Presence)
                                                                       ■■ tremere: Broken by a new Inquisition, the once-
                down (Social)                                              mighty Warlocks seek to restore their monopoly
            ■■ investigation: Following clues, solving mysteries           on sorcerous power. (Auspex, Dominate, Blood
                                                                           Sorcery)
                (Mental)                                               ■■ ventrue: The aristocratic Blue Bloods enforce
            ■■ larceny: Breaking and entering, guarding against            the Traditions and the Masquerade on the lesser
                                                                           breeds. (Dominate, Fortitude, Presence)
                that (Physical)
                                                                  152
CHARACTERS
■■ caitiff: The clanless show no common traits,                BACKGROUNDS
    except to find themselves outcast by vampires of           ■■ allies: Mortal associates, usually family or friends
    distinct lineage. (None)                                   ■■ contacts: The information sources you possess
                                                               ■■ fame: How well-known you are among mortals
■■ thin-blooded: Born too far from Caine to fully              ■■ haven: A place to sleep safely by day
    share his curse, the Mercurian thin-bloods must            ■■ herd: The vessels to which you have free and safe
    claw their way into the dark world – or find a way
    out. (Thin-Blood Alchemy)                                      access
                                                               ■■ influence: Your political power within mortal
DISCIPLINES
■■ animalism: Supernatural affinity with and control               society
                                                               ■■ loresheet: Your connection with the larger his-
    of animals
■■ auspex: Extrasensory perception, awareness, and                 tory and legendry of the World of Darkness
                                                               ■■ mask: A false identity, complete with documenta-
    premonitions
■■ blood sorcery: The use of the Blood to perform                  tion
                                                               ■■ mawla: A Kindred who advises and supports you:
    magic
■■ celerity: Supernatural quickness and reflexes                   a mentor, patron, or confederate
■■ dominate: Mind control practiced through one’s              ■■ resources: Wealth, belongings, and income
                                                               ■■ retainers: Followers, guards, and servants
    piercing gaze                                              ■■ status: Your standing in undead society
■■ fortitude: Unearthly toughness, even to the
                                                               For other Advantages and Flaws, see pp. 179-184.
    point of resisting fire and sunlight
■■ obfuscate: The ability to remain obscure and                COTERIE TYPES
                                                               ■■ blood cult: Controls a human cult and feeds from
    unseen, even in crowds
■■ potence: The Discipline of physical vigor and                   them
                                                               ■■ cerberus: Protects or guards an important location
    strength                                                   ■■ champions: Fights for a good cause
■■ presence: The ability to attract, sway, and control         ■■ commando: Fights for a master
                                                               ■■ day watch: Guards the undead sleepers from
    emotions
■■ protean: Shape-changing, from growing claws to                  mortals
                                                               ■■ fang gang: Criminal crew, gang, or the like
    melding with the earth                                     ■■ hunting party: Captures humans with particular
■■ thin-blood alchemy: Mixing blood, emotion,
                                                                   blood Resonances for others
    and other ingredients to create powerful effects           ■■ maréchal: Serves and guards the lord of the city
                                                               ■■ nomads: Travels from place to place
PREDATOR STYLES                                                ■■ plumaires: Social coterie that flocks together
■■ alleycat: You take blood by force or threat.                ■■ questari: Seeks to accomplish a great enterprise or
■■ bagger: You acquire preserved or dead blood,
                                                                   objective
    rather than hunt the living.                               ■■ regency: Just running things until the elder gets
■■ blood leech: You feed from other vampires.
■■ cleaver: You take blood covertly from your mor-                 back
                                                               ■■ sbirri: Disguised and covertly inserted by a rival lord
    tal family or friends.                                     ■■ vehme: Enforces the Masquerade
■■ consensualist: You take blood with consent.                 ■■ watchmen: Protects the city from supernatural
■■ farmer: You feed from animals.
■■ osiris: As an object of devotion, you feed from                 intruders
    your cult, church, or fans.
■■ sandman: You feed from sleeping victims, often
    breaking into homes.
■■ scene queen: You feed from a subculture or ex-
    clusive group in which you enjoy high status.
■■ siren: You feed by seduction, under the guise of sex.
                                                          153
COREBOOK 	
            look in the mirror You can           bound or sinewy and corded? Let           As the Storyteller, let those
            detail other aspects of a character  your Traits bleed into the game,      who have the time or interest do
            in addition to the above. You do     even when you’re not rolling dice.    as much shopping as they want,
            not necessarily need to write these                                        but don’t punish those who don’t
            things down, but you should cer-     Equipment                             – just have them make an Intel-
            tainly think about them – not only   By default, characters in Vam-        ligence + Resources or Manipula-
            now, but throughout the career of    pire are assumed to have access       tion + Streetwise test during play
            your character.                      to whatever equipment that            to see if they have access to various
                                                 lies within their Resources and       possessions.
            Appearance                           perhaps what is available through
            Your character’s appearance          their Contacts. Don’t spend more      Quirks
            makes their Traits visible to the    time than you’d like detailing this;  By giving your character quirks
            other characters. Turn the relevant  Vampire is not a game about ac-       (interesting personal details and
            Traits of your character – such      counting, even if you do have five    anecdotes) you can add depth and
            as Social Attributes, levels of the  dots of Finance.                      interest to them. Make some notes
            Looks Merit, and even Resources                                            to yourself about the strange and
            – into aspects of their appearance.                                        possibly interesting things that
            High Intelligence can become a                                             define your character. A quirk
            clear, piercing gaze. High levels                                          could be a twisted sense of humor,
            of Finance might imply a be-                                               a gentleness to animals, or a habit
            spoke Savile Row suit. Does your                                           of snarling when distracted or
            Strength manifest as being muscle-                                         annoyed ■
                                                 154
CHARACTERS
                                        Core Traits
When a vampire wants to fast-talk       Strength                               ••• 	 Your agility is impressive, and
their way out of an inquisitorial                                                    your coordination is as good
interrogation, subdue the pack of       Strength governs how big a mortal            as any trained amateur.
hounds sent after them by a hostile     you can lift, how hard you can hit
Sheriff, or dig their way through an    them, and how much force you can       •••• 	 You could excel at acrobat-
abandoned Tremere library, they         push your dead body to exert.                ics and move in a way few
use both their natural Attributes                                                    humans can.
and learned Skills in an attempt            (The rough amount you can
to succeed. Even when lacking any       deadlift without an Attribute test     ••••• 	Your movements are liquid
special training, a vampire can use     appears in parentheses below.)               and hypnotic – almost super-
their innate Physical, Social, or       • 	 You can easily crush a beer              human.
Mental traits to attempt the task
at hand.                                      can. (20 kg: a Christmas tree,   Stamina
                                              a stop sign)
    Attribute and Skill ratings         •• 	 You are physically average. (45   Your physical resistance: Stamina
range from 1 (poor) through 2 (av-            kg: a toilet)                    absorbs physical harm, such as a
erage) to 5 (peak ability), although    ••• 	 You might be able to break       speeding bullet or a hunter’s blade,
ratings of 0 are possible. In an              open a wooden door. (115 kg: a   and lets you persevere through
Attribute, 0 indicates actual debil-          large human, an empty coffin,    hazards and arduous effort.
ity; in a Skill, 0 merely signifies no        a refrigerator)
specific training or experience. A      ••••	 You are a prime physical             Your Stamina + 3 equals your
Skill of 3 might indicate significant         specimen, likely with very       Health.
experience, a Skill of 4 means an             visible musculature. (180 kg: a  • 	 Even lesser exertions make
expert level; someone with Skill 5            full coffin, an empty dump-
is likely the best in the city or even        ster)                                  you winded.
in the nation. Most people get by       •••••	 	You are a true powerhouse      •• 	 You can take a beating, but
perfectly well with 2 in their main           and can likely break open
Skill.                                        a metal fire door, tear open           consider suing for peace.
                                              a chain-link fence, or snap      ••• 	 Several days of hard hiking
Physical                                      open a chained gate. (250 kg: a
                                              motorcycle, a piano)                   with a backpack is no prob-
Attributes                                                                           lem for you.
                                        Dexterity                              •••• 	 You could win a marathon or
Physical Attributes measure a                                                        take copious amounts of pain,
character’s general strength, agility,  Dexterity governs your agility and           at least physically.
and stamina. Due to the vagaries of     grace, how swiftly you dodge that      ••••• 	Even if you were a mortal,
the Blood, strong, quick, or tough      stake to your heart, and how much            you’d never break a sweat.
vampires need not look muscle-          fine motor control you possess
bound, graceful, or meaty. Some         when up against the clock.             Social
of the most lethal Kindred appear       • 	 	You can run, but balance and      Attributes
most deceptively weak and slow.
                                              dodging are a challenge.         As manipulative creatures,
                                        •• 	 Your sprint is solid, and         Kindred use humans as building
                                                                               blocks in their power structure, in
                                              sometimes you appear grace-      addition to using them as food and
                                              ful.
                                        155
COREBOOK 	
            fuel. Social Attributes determine       ••••• 	You could convince the Prince  it can fortify sinews or heighten
            first impressions; the character’s            to invest in desert property,   cheekbones.
            ability to charm, inspire, and moti-          or maybe even to call off the
            vate people; and the nature of their          Blood Hunt on your head.        Intelligence
            interactions with others.
                                                    Composure                             Intelligence measures your ability
            Charisma                                                                      to reason, research, and apply
                                                    Composure allows you to remain        logic. You can recall and analyze
            Charisma measures your natural          calm, to command your emotions,       information from books or from
            charm, grace, and sex appeal. If        and to put others at ease despite     your senses. No puzzle or mystery
            you have it, it draws people to         anxiety. It is also represents your   can elude the truly intelligent.
            you, making feeding a hell of a lot     ability to stay cool in everything    • 	 You can read and write com-
            easier. Charisma doesn’t depend         from firefights to intimate encoun-
            on good looks, which are their own      ters.                                       petently, though some terms
            Merit (See Looks, p. 179).                                                          confound you.
            • 	 You can speak clearly, though           Your Composure + Resolve          •• 	 You are smart enough to real-
                                                    equals your Willpower (p. 157).             ize your limitations.
                  few people tend to listen.        • 	 The slightest insult or con-      ••• 	 You are enlightened, able to
            •• 	 Generally likeable despite                                                     piece together clues without
                                                          frontation could drive you to         difficulty.
                  your undead nature, you may             frenzy.                         •••• 	 You’re likely consulted by
                  even have friends.                •• 	 You can subdue your preda-             members of Clan Tremere for
            ••• 	 People trust you implicitly,            tory instincts in most non-           your wisdom.
                  and you easily make friends.            hostile situations.             ••••• 	Genius does not cover the
            •••• 	 You possess significant per-     ••• 	 Others look to you for guid-          depths and range of your
                  sonal magnetism and draw                ance when the blood spatter           intellect.
                  followers like flies.                   hits the fan.
            ••••• 	You could lead a city in rebel-  •••• 	 You can effortlessly bluff at  Wits
                  lion, if you so choose.                 cards and can manage your
                                                          Beast to some extent.           Wits are for thinking quickly and
            Manipulation                            ••••• 	The Beast is your pet.         reacting correctly on little infor-
                                                                                          mation. “You hear a sound” is Wits;
            Manipulation is your ability to         Mental                                “You hear two guards coming” is
            twist others to your point of view,     Attributes                            Intelligence. Wits let you smell
            lie convincingly, and walk away af-                                           an ambush or answer the Harpy
            ter duping a mark without anyone        Mental Attributes represent the       back at court right away, instead of
            being any the wiser.                    capacity for learning, intuition,     thinking of the best response the
            • 	 As long as you stay honest,         and focus. High Mental Attributes     next night.
                                                    might indicate native genius, su-     • 	 You get the point eventually,
                  you can convince people to do     perb education, or strong will. Low
                  what you want.                    Mental Attributes might derive              but it takes explaining.
            •• 	 Your ability to deceive sur-       from naiveté, ignorance, or just      •• 	 You can bet the odds in
                  passes the will of the weak-      incapacity at thinking. But that
                  willed and simple-minded.         was in life; the Blood can awaken           poker or apply the emergency
            ••• 	 You never have to pay full        brains and nerve clusters just as           brakes in time. Usually.
                  price for anything.                                                     ••• 	 You can analyze a situation
            •••• 	 You could be a cult leader –                                                 and quickly work out the best
                  or a politician.                                                              escape route.
                                                    156
CHARACTERS
ar tiAsrttist
•••• 	 You are never caught on the   ••• 	 Distracting you takes more            A character’s maximum
      back foot and always come up         effort than most other people     Willpower rating equals their
      with a smart riposte.                want to spend.                    Composure + Resolve. You cannot
                                                                             buy extra dots of Willpower either
••••• 	You think and respond more    •••• 	 You can brute-force your         during character creation or with
      quickly than most people can         way to a deduction past any       experience points, but you can get
      comprehend.                          obstacles.                        more through increased Compo-
                                                                             sure and/or Resolve.
Resolve                              ••••• 	You can think in a gunfight
                                           or watch the door in a blood          A character’s Willpower pool
Resolve provides focus and deter-          orgy and then clean up every      likely fluctuates a great deal during
mination, and measures concentra-          shell casing or spilled droplet.  the course of a story or chronicle.
tion and mental fortitude. Resolve                                           It is spent every time a player uses
powers all-night watches and         Willpower                               a Willpower point to enable their
blocks out distractions.                                                     character to do something ex-
                                     Willpower measures a charac-            traordinary or to resist unwanted
    Your Composure + Resolve         ter’s confidence, mental stability,     impulses. Social conflict can also
equals your Willpower.               and competence at overcoming            drain Willpower. When spending
• 	 You have minimal attention       unfavorable odds. Like Health,
                                     Willpower is a tracker, with both a
      for all but the most pressing  maximum rating and a temporary
      things.                        pool of points.
•• 	 You can settle in for the long
      haul, as long as it’s not too
      long.
                                     157
COREBOOK 	
            TWISTING THE DIAL                                   a point of Willpower, mark it as Superficial damage on
            Manipulating the Willpower regeneration             the tracker (see p. 126).
            rate is a perfect way to set the level of
            personal horror in your chronicle. If you               A character with no Willpower points left (through
            want characters to be able to live with             either type of damage or a combination) is Impaired,
            their bestial nature for longer without             receiving a -2 dice penalty to Social and Mental tests.
            consequence, or you simply run a very               They still get to roll one die if required to roll their
            dice-heavy chronicle, increase Willpower            pool, as per the usual rules.
            regeneration: Let characters recover all
            Superficial Willpower damage at the start           Spending Willpower
            of a session, instead of the using a limit of
            the highest of Resolve or Composure.                A player may spend a point of Willpower for several
                                                                different purposes:
                Conversely, if you want characters to           ■■ To re-roll up to three regular dice, (not Hunger
            be even more enslaved to their Hunger,
            or you rarely roll dice at all, reduce the              dice) in any dice pool except when the rules
            amount of Willpower regained: Limit Will-               specifically exclude Willpower re-rolls: rolling
            power recovery to the lowest of Resolve                 tracker pools, engaging in a One-Roll Conflict (p.
            and Composure, or even to just a single                 296), etc.
            point per session.                                  ■■ To take control of your character for one turn dur-
                                                                    ing frenzy or when under the influence of super-
                                                                    natural coercion, such as Dominate or Presence (see
                                                                    p. 255).
                                                                ■■ To perform minute movements (twitch a finger,
                                                                    open your eyes) while impaled with a wooden stake
                                                                    through the heart.
                                                                ■■ To ignore Health damage penalties, including Im-
                                                                    pairment, for one turn.
                                                                Recovering Willpower
                                                                Characters can recover Superficial damage to Will-
                                                                power in the following ways:
                                                                ■■ At the beginning of a session, a character can re-
                                                                    move an amount of Superficial damage up to their
                                                                    Composure or Resolve (use highest) from their
                                                                    Willpower track. Exception: a session that ends on
                                                                    a cliffhanger in which dwindling Willpower levels
                                                                    provide tension. In such cases, the characters retain
                                                                    whatever Willpower they were left with after last
                                                                    session.
                                                                ■■ At the Storyteller’s discretion, once per session,
                                                                    a character who definitively acts to further their
                                                                    Desire (p. 174) may immediately recover 1 point of
                                                                    Superficial Willpower damage.
                                                                ■■ At the Storyteller’s discretion, a character who
                                                                    plays out a messy critical (p. 207), a bestial failure
                                                           158
CHARACTERS
    (p. 207), a frenzy (p. 219), or    SKILL SPECIALTIES
    a Compulsion (p. 208) in a         A specialty represents a particular expertise in one aspect of a Skill. This is a
    sufficiently dramatic way can      field where a character may be especially practiced, have a special aptitude,
    recover one or more Superfi-       or be engaged in deeper study. If the Storyteller decides a character is at-
    cial Willpower damage as they      tempting a task that falls under their specialty, the player gains one extra die
    briefly satiate the Beast.         for their dice pool. A character may only apply one of their specialties to a
                                       single roll.
Characters can recover Aggravated
damage to Willpower in the fol-            Each Skill includes sample specialties, but this list is not exhaustive.
lowing ways:                           Players can consult the Storyteller to develop other specialties that more
■■ At the Storyteller’s discretion,    precisely model their characters. For most Skills, you can only have as many
                                       specialties as you have dots in the Skill.
    a character can recover one
    or more points of Aggravated           You should not allow specialties that are so broad that they always, or
    Willpower damage when act-         even mostly, apply to the uses of a Skill. Characters cannot take specific
    ing to significantly benefit       martial arts styles, for example, as specialties to Brawl. Since any use of
    a Touchstone or uphold a           Brawl could be a Muay Thai strike, taking Muay Thai as a specialty would
    Conviction against their own       effectively equal a free extra die in every Brawl test.
    best interest.
■■ At the end of a session in              Four Skills come with one automatic specialty when acquired: Craft,
    which the character has            Academics, Science, and Performance.
    actively worked toward their
    Ambition, they recover one             Characters receive one free specialty during character creation to apply
    point of Aggravated Willpower      to any Skill, and one more free specialty determined by their Predator type.
    damage.
                                           You can buy further specialties at a cost of three experience points each.
Physical Skills
Physical Skills depend entirely, or
at least in large part, on physical
control, aptitude, or effort.
Athletics
Athletics allows you to outpace
someone in pursuit, leap out of the
way of an oncoming car, and climb
and swim like a healthy, robust
living person.
    A character can use Athletics
in place of any Physical combat
Skill in a conflict roll, but in that
case, they never inflict any hits on
their opponent, no matter how
many successes they roll.
                                       159
COREBOOK 	
            • 	 You were always attentive in             onships even without the use     adverse conditions or in stressful
                  gym class and you still have a         of your vampiric powers.         situations: to drive off-road, speed
                  spring in your step.                                                    away from ambushes, win street
                                                   Specialties: Animals, Armed            races, and get out of chases with
            •• 	 Despite being dead, you are       Mortals, Bar Fights, Grappling,        the Second Inquisition.
                  still as fit as a mortal doing   Kindred, Sporting Combat, Un-          • 	 You are a cautious driver, un-
                  regular exercise.                armed Mortals, Werewolves, While
                                                   in Protean Beast Form                        likely to make any mistakes.
            ••• 	 You are fit as a fiddle and                                             •• 	 You can put your foot down
                  could play professional sports.  Craft
                  Night games, at least.                                                        without much fear of an ac-
                                                   Craft broadly encompasses artistry,          cident, providing visibility is
            •••• 	 With your parkour abilities,    creation of items and utilities from         good.
                  why would you need to turn       the beautiful to the functional,       ••• 	 You have won car chases,
                  into a bat?                      and arts and crafts from throwing            earning a cool reputation
                                                   pottery all the way to building and          among the Anarchs.
            ••••• 	Olympic records await you;      reinforcing your own haven.            •••• 	 You could be a stunt driver
                  only a very few peak humans                                                   or the personal chauffeur of a
                  can achieve what you can.            When you take this Skill, you            Prince or Baron.
                  Vampires mistake your skill      get a free specialty. Unlike most      ••••• 	You know cars inside and out.
                  for Physical Disciplines.        Skills, you can have more special-           Few can match your skill and
                                                   ties in Craft than you have dots.            knowledge.
            Specialties: Acrobatics, Archery,      • 	 You are an amateur, but you
            Climbing, Endurance, Jumping,                                                 Specialties: All-Terrain Vehicles,
            Parkour, Swimming, Throwing                  know what you are doing.         Evasion, Motorcycles, Street
                                                   •• 	 Your craftsmanship is ad-         Racing, Stunts, Tailing, Trucks,
            Brawl                                                                         Vintage Models
                                                         mired for its functionality.
            Brawl enables characters to hit        ••• 	 Your creations can be beauti-    Firearms
            their target when they swing with
            fist, boot, or claw. As long as              ful or horrifying, but their     Leaving a victim with holes in their
            you have no weapon in hand, the              intent always clear.             throat: full-on Second Inquisition
            attack constitutes a brawl, from       •••• 	 Your skill is highly respected  investigation. Leaving a victim
            elegant aikijutsu to dirty street            among the kine and Kindred       with holes in their head: just an-
            fighting.                                    aware of it.                     other Saturday night in Baltimore.
            • 	 You had a tough upbringing         ••••• 	You are often chosen to create  Cainites use Firearms not only for
                                                         the focal point for parties at   the human reasons (efficiency and
                  and had to fight to justify            Elysium.                         thrill) but to preserve the Masquer-
                  your place. You still have some                                         ade. This Skill comprises familiar-
                  moves.                           Specializations: Carpentry, Carv-      ity with small arms from holdout
            •• 	 You received some training        ing, Design, Painting, Sculpting,      pistols to assault rifles. It also
                  in hitting someone hard and      Sewing, Weaponsmithing                 includes other trigger-operated
                  accurately.                                                             weapons, such as crossbows and
            ••• 	 You more than hold your own      Drive                                  shoulder-fired rocket-propelled
                  in a scrap.                                                             grenades. Finally, it includes
            •••• 	 You either received Spetsnaz-   Anyone (except perhaps 500-year-       cleaning, unjamming, and rapidly
                  quality training, or you have    old vampires) can learn to drive a     reloading such weapons.
                  spent decades of afterlife in    car. The Drive Skill connotes abil-
                  fights.                          ity to drive fast and safely under
            ••••• 	You could win MMA champi-
                                                   160
CHARACTERS
I am born of death,
Fierce with the pyre of desperation,
Armed only with sand and bile.
Lacking only hope and grace.
You will not annul me.
Not tonight.
                                                            161
COREBOOK 	
            ADDING NEW SKILLS                                                          • 	 You’ve fired a gun a few times,
            If you want to add a new Skill, go ahead and do so! However, do a                at the range or in less-formal
            little thinking about it first. New Skills take up space, not just on            circumstances.
            the character sheet, but in the players’ brains.
                                                                                       ••	 You know (and know how) to
                Is the new Skill actually a better fit as a specialty of an exist-           keep your weapon clean, take it
            ing Skill? Is the new Skill common enough in play to be worth                    apart, and reassemble it.
            segregating out? Maybe firing field-expedient, Hezbollah-style,
            steel-pipe-and-concrete mortars doesn’t seem very much like                ••• 	 You’ve been in the shit (“seen
            Technology to you. Modern mortars all depend on computerized                     the elephant” if you’re older
            targeting and fire control, though, so – how much pre-1990 artil-                than a century) and come out
            lery firing happens in your game? Are the characters going to fly                the other side.
            a lot of different aircraft in the chronicle, or does Helicopter Pilot
            play just as well as a specialty of Drive, or Jet Pilot as a specialty of  •••• 	 You can handle trick shots,
            Technology?                                                                      called shots, running shots –
                                                                                             really anything ending in a
                Even if the chronicle might include a decent amount of a given               gunshot.
            activity, are the actions themselves that different? Remember,
            Skills encompass many different specialties. If one parachute              ••••• 	You’ve been practicing since
            jump looks a lot like the next in play, do you need to separate                  the debut of the Winchester.
            out HALO jumping from Parasailing, rather than just increasing
            Difficulty for a given jump? Even if the chronicle centers on an           Specialties: Crossbows, Gun Deal-
            airborne vampire special forces team, Parachuting still probably           ing, Gunsmithing, Handloading
            works better as a specialty of Athletics.                                  Ammunition, Quick-Draw, Sniper,
                                                                                       Trick Shooting
                So let’s say you’ve got a chronicle set in Los Angeles, Mumbai,
            Lagos, or Seoul, and you really think at least one player character              Wealth comes to those most
            will be a director and hiding vampiric messages in movies will be a              comfortable with evil.
            big part of the story. Is Filmmaking a big enough subject to be its
            own Skill? Maybe your best move here is to cobble together a Skill
            called Art, borrow some specialties from Academics, Performance,
            and Craft, and then make Filmmaking a specialty of Art.
                Whether your new Skill turns out to be Pilot or Art, decide
            whether it’s primarily Physical, Mental, or Social. Then, go look at
            the existing subsystems of the game to see where your new Skill
            slots in.
            162
CHARACTERS
Storytellers should discourage obvious crocks such as              alarms, so they might also involve the Technology Skill
suggested specialties in “Combat Shooting,” “Pistols,” or          to defeat.
even “Glock 17s.” A specialty in Your Personal Signature           • 	 You can pick a simple lock or a careless pocket.
Weapon You’ve Carried For Decades might be allow-                  •• 	 You can hotwire a car or shoplift with ease.
able, because if you take your personally engraved Colt            ••• 	 You can identify the locations of security cameras
balanced to your personal grip to every gunfight, you’re
much more likely to drop it, have it stolen, or have its                 and alarms so to best bypass them.
ballistic fingerprint connect you to a series of murders.          •••• 	 You can defeat a keypad, re-tool an ID card, or
Larceny                                                                  crack a safe.
                                                                   ••••• 	You can get into – or out of – the vault of a mul-
This Skill entails familiarity with the tools and techniques
for picking locks, planting bugs, deactivating standard                  tinational bank.
burglar and car alarms, manual forgery, hot-wiring auto-
mobiles, or even safecracking, as well as countless forms          Specialties: Alarms, Forgery, Grand Theft Auto,
of breaking and entering. Characters also use it for setting       Housebreaking, Lockpicking, Pickpocket, Safecrack-
up “unbeatable” security systems or deducing how and               ing, Security Analysis
where systems failed in a break-in. Ventrue probably call
the skill “Security.”                                              Melee
    These days, most high-end security systems feature             Use Melee to wield handheld weapons such as knives,
computer controls, video surveillance, or electronic               chains, and baseball bats with prowess. A stake is a
                                                                   melee weapon, often found in the hands of would-be
                                                                   hunters.
                                                              163
COREBOOK 	
            • 	 You can swing a bat or blade        Specialties: Ambushes, Crowds,           Animal Ken
                  and mostly hit the people you     Disguise, Hiding, Shadowing, Si-
                  intend to.                        lent Movement, Urban, Wilderness         Animal Ken allows you to cow,
                                                                                             pacify, and even befriend animals.
            •• 	 Your clear competence with         Survival                                 This Skill allows you to predict
                  a weapon in hand should give                                               how an animal might react in a
                  attackers pause.                  Survival conveys the ability to exist    given situation, train a domesticat-
                                                    in the wild and other adverse condi-     ed creature, or even try to calm or
            ••• 	 Your skill with a melee           tions, and to return to civilization     enrage animals. Without this Skill,
                  weapon is known throughout        again: navigate by the stars, establish  most creatures pointedly avoid or
                  the domain.                       a makeshift haven, and notice            grow aggressive around vampires.
                                                    werewolf signs before it’s too late.     • 	 Animals shy away from you
            •••• 	 The fools brought a gun to       Some of its related functions apply
                  your knife fight.                 in parks, brownfields, and other               but will not bolt or snap.
                                                    wastelands of the urban jungle.          •• 	 Animals are docile around
            ••••• 	You are the domain’s weap-       • 	 You know the trails and wil-
                  onmaster, sought out by                                                          you, acting as if you aren’t
                  Kindred far and wide for your           derness around your domain.              there, unless you build a rap-
                  skill.                            •• 	 You spend more time out-                  port with them.
                                                                                             ••• 	 Animals treat you as if you
            Specialties: Axes, Chains, Clubs,             doors than inside, and you               were a warm, friendly owner,
            Fencing, Disarming Blows, Gar-                can track anyone who doesn’t             unless provoked to do other-
            rotes, Improvised Weapons,                    possess woodcraft.                       wise.
            Knives, Stakes, Swords                  ••• 	 You can subsist outside the        •••• 	 You draw animals into your
                                                          city, setting traps for mortals          orbit. Few attacking creatures
            Stealth                                       and a shelter for yourself.              maintain their aggression.
                                                    •••• 	 You can thrive outside the        ••••• 	You can sense an animal’s
            Stealth allows a character to                 city like the true predator              feelings and thoughts, and
            shadow a target, making vampires              you are.                                 they can feel and act on yours.
            with this ability superlative hunt-     ••••• 	Gangrel run in packs with
            ers. They benefit from the ability            you – if they can keep up.         Specialties: Attack Training, Cats,
            to spy, sneak, and blend in with                                                 Dogs, Falconry, Horses, Pacifica-
            crowds when needed.                     Specialties: Desert, Hunting,            tion, Rats, Snakes, Stunt Training,
            • 	 Spotting you under the cover        Jungle, Tracking, Traps, Shelters,       Wolves
                                                    Urban Exploration, Woodlands
                  of darkness or in camouflage                                               Etiquette
                  proves difficult.                 Social Skills
            •• 	 You can sneak by casual ob-                                                 Etiquette is the ability to identify
                  servers and stalk unknowing       Social Skills operate in the space       and respond to the social conven-
                  victims without raising any       between people or between Kin-           tions in the current scene, set new
                  hackles.                          dred. Although they depend on            protocols, and please everyone
            ••• 	 You evade patrolling guards,      your ability and your personality,       around with your good graces. Use
                  moving softly and hiding easily.  the other party’s response con-          this Skill in both Kindred and
            •••• 	 Your subtle, silent passage      tributes something to the effort.        mortal high society.
                  could make you a worthy ninja     Without skill on your part, that         • 	 You know how to address
                  – or a worthy foe for ninja.      response tends to be negative.
            ••••• 	 The Children of Haqim come                                                     your local ruler without caus-
                  to you for advice on stalking                                                    ing a faux pas.
                  and hiding, if they can find                                               •• 	 You know the rules of eti-
                  you.
                                                    164
CHARACTERS
      quette in each of the domain’s  • 	 You can see straight through       your way to a social victory. Vam-
      popular nightspots.                   hollow boasts.                   pires who rely on Intimidation do
••• 	 You impress others with your                                           not hesitate to crush the wills –
      command of politeness, defer-   •• 	 You pick up on the hidden         and occasionally the finger bones
      ence, and grace.                      emotion between humans           – of their foes.
•••• 	 Your behavior sets trends,           and even sometimes between       • 	 You can cut a scathing insult
      especially if you do something        Kindred.
      to buck the norm of etiquette.                                               effectively.
••••• 	The Keeper of Elysium and      ••• 	 You can provide psychothera-     •• 	 You can push your way
      the Harpies look to you to            py even more effectively than
      establish domain protocol.            someone who doesn’t want to            around most humans without
                                            eat their patient.                     difficulty.
Specialties: Anarch, Camarilla,                                              ••• 	 Your swagger and your cruel
Celebrities, Corporate, Elysium,      •••• 	 You are an undead lie detec-          behavior have earned you
Feudal, One-Percenter, Secret               tor. Only the best con artists         your reputation.
Society                                     can slip one by you.             •••• 	 You're far past mere physical
                                                                                   threats.
Insight                               ••••• 	People may be books of          ••••• 	Even fellow Kindred may step
                                            blood, but they are printed in         back if you step up.
Insight grants you the ability to           very large type – easy to read.
interpret body language, note                                                Specialties: Extortion, Insults,
subtle cues in expression and tone,   Specialties: Ambitions, Desires,       Interrogation, Physical Coercion,
and determine truth from lies. It     Detect Lies, Emotions, Empathy,        Staredowns, Veiled Threats
also allows you to perceive and       Interrogation, Motives, Phobias,
understand the motives behind         Vices                                  Leadership
another’s actions.
                                      Intimidation                           Leadership grants you the abil-
                                                                             ity to lead a crowd, command a
                                      Intimidation is the power to bully,
                                      coerce, threaten, and strongarm
                                      165
COREBOOK 	
            detachment, boost the morale of              over even Toreador far and        ••••• 	You may be the original
            your supporters, or subdue a riot.           wide.                                   silver-tongued devil.
            A strong Prince or Baron must          ••••• 	Improvisation holds no ter-
            possess Leadership or risk losing            rors for you: every night a dif-  Specialties: Bargaining, Fast Talk,
            their throne.                                ferent audience, every night a    Interrogation, Legal Argument,
            • 	 You have led informal clubs              different show.                   Negotiation, Rhetoric
                  before and can organize Kin-     Specialties: Comedy, Dance,             Streetwise
                  dred of like mind.               Drama, Drums, Guitar, Keyboards,
            •• 	 Your voice makes itself heard     Poetry, Public Speaking, Rap, Sing-     Streetwise enables characters to
                  in council, and even your        ing, Violin, Wind Instruments           talk the language and negotiate the
                  superiors sometimes listen.                                              societies of the streets and the un-
            ••• 	 You can command on the bat-      In theory, the Storyteller could        derworld. You can understand code
                  tlefield and lead your soldiers  break these specialties down end-       words and slang, interpret graffiti
                  into death.                      lessly – can even a five-dot pop        tags, and emulate gang signs.
            •••• 	 You can inspire the injured     star also perform as a coloratura       • 	 You know where to score
                  and dying to action, so long     soprano and a country crooner?
                  as you are there to lead them.   But in practice, unless the whole             drugs and sex in your domain.
            ••••• 	Your words fill a vampire’s     chronicle happens in a musical or       •• 	 You know which gangs oper-
                  heart with enough strength to    theatrical milieu, allow broader
                  make it feel alive and beating.  specialties.                                  ate in the area, including their
                                                                                                 colors and rivalries. You may
            Specialties: Command, Inspira-         Persuasion                                    have your own graffiti tag.
            tion, Oratory, Praxis, Team Dy-                                                ••• 	 You can tell the good shit
            namics, War Pack                       Use Persuasion when trying to con-            from bad, score guns, and
                                                   vince others that you know what’s             blend in seamlessly with
            Performance                            best for them, and that one bite              street people or gangbangers.
                                                   won’t hurt at all. Skilled persuaders   •••• 	 When gangsters say “I know a
            Performance covers a range of arts,    can play on victims’ emotions and             guy,” you’re who they know.
            from dance to poetry and comedy        appeal to peers’ reason. Persuasion     ••••• 	You can hire, orchestrate, or
            to storytelling. You may be an in-     applies in law courts and princely            arrange almost any criminal
            spired performer in your own right     courts, in boardrooms, barrooms,              activity anywhere in your city.
            or simply an enthusiastic student      and bedrooms.
            of the arts.                           • 	 You can sell to a motivated         Specialties: Arms Dealing, Black
                                                                                           Market, Bribery, Drugs, Fence
                When you take this Skill, you            buyer.                            Stolen Goods, Gangs, Graffiti,
            get a free specialty.                  •• 	 You can always swing a             Personal Rep, Sex Trade, Urban
            • 	 You are the life of the party,                                             Survival
                                                         discount or get on the inside
                  but you wouldn’t take your             track of the latest gossip.       Subterfuge
                  act on stage.                    ••• 	 You can always figure out a
            •• 	 You have performed for oth-             compromise in a given con-        Subterfuge is the art of lying
                  ers, to mixed reviews. Some            flict.                            convincingly, spinning a yarn, and
                  love you, others hate you.       •••• 	 The other side starts looking    making good excuses for bad ac-
            ••• 	 You are an expert student of           for a settlement when they        tions. This Skill defines your talent
                  your chosen performing art.            see you in court, human or        for intrigue, secrets, and double-
            •••• 	 You perform your practiced            Kindred.                          dealing. Subterfuge can also used
                  art form stunningly, winning
                                                   166
CHARACTERS
This is the line between life and death. The Heartbeat
facet – knowing the inevitable is coming, accepting
there is nothing we can do. You must die with me.
                                                                                         167
COREBOOK 	
            for seduction and imitating mortal       •• 	 Basic university education        Finance
            behavior.                                      or tutelage from a mediocre
            • 	 You can tell believable, simple            mentor; a four-year degree       Finance allows you to identify
                                                                                            trends in the market, invest well,
                  lies.                              ••• 	 Advanced university educa-       manipulate stock, and know when
            •• 	 You can hustle naive people,              tion or dedicated personal       a fall is coming. It also allows you
                                                           tuition; an excellent four-year  to assess – and trace – the wealth
                  old and young, into giving               degree, a doctorate              of others and broker financial
                  you their things.                                                         deals. You can generally appraise
            ••• 	 You can operate on multiple        •••• 	 Advanced specialized study      art, property, or any other non-
                  levels, telling lies intended to         beyond university, learning      criminal good. Ventrue value this
                  be uncovered to bolster other            into subjects few understand     Skill more than some Disciplines.
                  lies.                                                                     • 	 You can run a business and
            •••• 	 You can operate endlessly in      ••••• 	Refined and advanced schol-
                  deep cover: a perfect double             arship, likely to be sought out        keep books.
                  agent. Perhaps you are!                  for advice and tutelage          •• 	 You can manage a corporate
            ••••• Nobody believes you have
                  even a single dot in Subter-       Specialties: Architecture, English           division or bank branch; you
                  fuge.                              Literature, History of Art, History          file impeccably plausible tax
                                                     (specific Field or Period), Journal-         returns.
            Specialties: Bluff, Feign Mortality,     ism, Philosophy, Research, Teach-      ••• 	 Thanks to international trad-
            Impeccable Lies, Innocence, The          ing, Theology
            Long Con, Seduction
                                                     Awareness
            Mental Skills
                                                     Awareness handles your percep-
            Mental Skills depend almost              tions. You may spot a Child of
            entirely on specialized knowledge,       Haqim before a strike occurs, spy a
            as well as on the character’s core       key dropped in the trash, or sense
            intellectual gifts.                      a lingering perfume.
                                                     • 	 You have a history of know-
            Academics
                                                           ing when something is out of
            Academics reflects understanding,              place.
            higher education, and ability to         •• 	 You can spot erratic or pattern
            research fields within the humanities          behavior in an individual.
            and the liberal arts. Historical study,  ••• 	 You can see through most
            for instance, is hardly “just academ-          disguises and sense concealed
            ic” if your immortal enemies lived –           dangers or hidden clues.
            and left traces – in that period.        •••• 	 Even when you are distracted,
                                                           few things are beyond your
                When you take this Skill, you get          notice.
            a free specialty. For foreign languag-   ••••• 	Your senses are those of a
            es, use the Linguistics Merit (p. 179).        wild animal.
            • 	 Basic primary and secondary
                                                     Specialties: Ambushes, Camou-
                  education; a night class at        flage, Concealed Objects, Hear-
                  community college                  ing, Instincts, Smell, Sight, Traps,
                                                     Wilderness
                                                     168
CHARACTERS
      ing, you make a fine broker     unravel cases of mundane and        ••••• 	You set riddles for others
      on foreign stock exchanges.     mysterious means, spot clues,             and live an enigmatic exist-
•••• 	 Investment banks follow your   interpret them, and trace missing         ence few can penetrate.
      financial lead. You have no     persons. Vampires find this Skill
      trouble concealing fraud.       especially useful when a vessel     Specialties: Criminology, Deduc-
••••• 	You can make money do any-     escapes.                            tion, Forensics, Missing Persons,
      thing, including stick to your  • 	 You love a good mystery         Murder, Paranormal Mysteries,
      pockets – or crash countries.                                       Traffic Analysis
                                            novel and fancy yourself an
Specialties: Appraisal, Banking,            amateur sleuth.               Medicine
Black Markets, Corporate Finance,     •• 	 You have a firm knowledge
Currency Manipulation, Fine                 of criminology and the sig-   Medicine allows you to fix people
Art, Forensic Accounting, Money             nature acts of local rogues.  who are broken and diagnose
Laundering, Stock Market              ••• 	 You are, or could be, a de-   causes of death or sickness in a
                                            tective by trade. Nothing in  victim. It also allows you to use
Investigation                               a crime scene escapes you.    medical equipment, prescribe
                                      •••• 	 The Sheriff comes to you     drugs, and stanch (or encourage)
Investigation allows you to                 when unknown parties sab-     rapid blood flow.
                                            otage the domain’s safety.
                                      169
COREBOOK 	
                Characters use Medicine to                and you may have read the
            heal Aggravated Health damage in              Book of Nod.
            mortals (see p. 127).                   •• 	 You can sift the truth from
            • 	 You know basic anatomy and                pop occult nonsense.
                                                    ••• 	 You have firsthand experience
                  the difference in blood flow            of something inexplicable,
                  from a vein and an artery.              even by Kindred standards.
                  You can perform CPR and           •••• 	 You could name most of the
                  other first aid. You may have           Antediluvians and even com-
                  been a medical student in               prehend a Tremere ritual.
                  life.                             ••••• 	Tremere and Children of
            •• 	 You can comfortably treat                Haqim consult with you on
                  minor traumas and illnesses             obscure lore.
                  and narrow down a diag-
                  nosis. You may have been a        Specializations: Alchemy, Blood
                  nurse or EMT in life.             Magic, Faeries, Ghosts, Grimoires,
            ••• 	 Your training allows you to       Infernalism, Magi, Necromancy,
                  perform major operations          Noddism, Parapsychology,
                  and treat serious injuries.       Voudun, Werewolves
                  You may have been an
                  internist, pediatrician, or       Politics
                  general practitioner in life.
            •••• 	 You can diagnose and treat       Politics covers diplomacy and
                  all but the rarest of illnesses.  bureaucracy: both human and
                  You may have been a surgeon       Kindred. You can work with, and
                  or specialist in life.            possibly put pressure on, city
            ••••• 	You are a noted medical ex-      government and perhaps higher
                  pert, sought out by mortals       levels. Among Kindred, you know
                  and immortals alike.              the inside scoop on which sects
            Specialties: First Aid, Haematol-       are dominant where, who is at war
            ogy, Pathology, Pharmacy, Phle-         with whom, and where the bodies
            botomy, Surgery, Trauma Care,           are buried. Literally.
            Veterinary                              • 	 You follow mortal political
            Occult                                        affairs in your regnum, and
                                                          you know at least what the
            Occult represents knowledge of                elders reveal about Kindred
            the mystical world, extending                 politics.
            from the rites and practices of         •• 	 You can apply influence at a
            Freemasons and Rosicrucians, all              local level, or you know who
            the way to Noddist scholars and               can.
            real mages. You can recognize oc-       ••• 	 You could run political cam-
            cult sigils and folk-magic practices,         paigns or political machines,
            effective or not.                             or make waves in your sect as
            • 	 You know the legends of                   an up-and-comer.
                                                    •••• 	 You know the true personali-
                  Caine and the Antediluvians,
            170
CHARACTERS
      ties of the real movers and       ••••• 	Few peers match your
      shakers, live and undead, in            understanding, and others
      your area.                              come to you for guidance.
••••• 	You could guess at the
      unknown members of the            Specialties: Astronomy, Biol-
      Camarilla’s Inner Circle.         ogy, Chemistry, Demolitions,
                                        Engineering, Genetics, Geology,
Specialties: Anarchs, Camarilla,        Mathematics, Physics
City Government, Clan (specific),
Diplomacy, Media, National Poli-        Technology
tics, State/Provincial Politics
                                        As a Skill, Technology acts as
Science                                 something of a moving target;
                                        it governs the operation and
Science is a broad church, cover-       understanding of “technical
ing everything from basic princi-       developments most vampires find
ples of life to the understanding       mystifying.” In 1870, it might
of universal entropy. The laws of       have governed steam engines and
science govern the mortal world,        electricity; these nights, it governs
and vampires who wish to rule           computers and computer systems.
that world study them.                  Of course, now computers govern
                                        almost everything – including
    Levels of the Science Skill         steam turbines in power plants
roughly match those in Aca-             and electrical systems in office
demics, from “some college” to          buildings.
“world-famous scholar.” Also like       • You know how to upgrade a
Academics, characters with a rat-
ing in Science get a free specialty.          home PC and keep it pro-
• 	 You dabble in the sciences                tected from viruses.
                                        •• You can conceal your IP, operate
      and understand the prin-                drones, and fake a digital
      ciples behind the building              photograph.
      blocks of life.                   ••• You can create and unleash your
•• 	 You can accurately explain               own viruses without fear of
      the competing scientific                detection.
      theories of the Embrace to        •••• The Prince might call you per-
      another vampire.                        sonally to manage cybersecu-
••• 	 You make an excellent                   rity for their domain.
      scientific manager; you can       ••••• On the internet, nobody
      run a laboratory, interpret             knows you’re a vampire – or
      scientific findings, and get            that you’re there at all.
      up to speed on scientific
      research in most fields. You      Specializations: Artillery, Coding,
      can repair scientific equip-      Computer Building, Data Min-
      ment.                             ing, Hacking, Networks, Phones,
•••• 	 You are an expert in your        Surveillance Systems ■
      field and in those allied to it.
                                        171
COREBOOK 	
                                                    Beliefs
            Not precisely Traits, as they have      ■■ Slavery is evil                    on the characters when violated
            no numerical rating, a character’s      ■■ Obey authority                     – if a player might genuinely risk
            core beliefs nevertheless drive their   ■■ My country, right or wrong         trauma by playing a story featuring
            story. For that reason, they have       ■■ None may control me                a given violation, the Storyteller
            mechanical effects in the game,         ■■ Never do drugs (or drink           should either avoid that subject or
            which exist to depict and play out                                            invite the player to join a differ-
            exactly that drama.                         alcohol)                          ent troupe to explore a different
                                                    ■■ Thou shalt not torture             chronicle entirely.
            Convictions                             ■■ The guilty must be punished
                                                    ■■ From each according to their           Chronicle Tenets apply to
            Each character begins with one to                                             all player characters in a chroni-
            three Convictions: human values             abilities, to each according to   cle, even if the character doesn’t
            they attempt to uphold even after           their needs                       hold this belief personally. The
            death.                                  ■■ Rob from the rich, give to the     struggle between a character’s
                                                        poor                              individual moral code and that of
                The specifics of these Convic-      ■■ Reject wealth, for it corrupts     their society forms one of the core
            tions are up to the player. They        ■■ Never act against another (in-     stories in human literature, after
            might reflect a religious code, a           sert own group/faith/sect)        all. The chronicle Tenets comprise
            personal ethical core, a vampiric       ■■ Always aid women in need           a kind of ethical ground floor, so
            path, or just things the character      ■■ Stand up for the disenfran-        that when and if the characters do
            does or balks at doing without ever         chised                            become nihilistic serial killers, it
            really considering their philosophi-    ■■ Respect (insert religion here) as  carries a cost.
            cal weight. The Storyteller should          sacred and obey its moral laws
            feel free to reject suggested Con-                                                Also make sure to talk through
            victions on the grounds of taste or     Incurring Stains in the service of    the chosen Tenets in your group,
            of suitability for the type of story    your Convictions mitigate some of     so that all players understand
            they intend.                            the Stains, see p 239.                what they mean and what kind of
                                                                                          actions would consist violations of
                Some example Convictions                Violating a Conviction may        these Tenets.
            might include:                          also, at the Storyteller’s discre-
            ■■ Thou shalt not kill                  tion, incur one or more Stains as         Some sample chronicle Tenet
            ■■ Kill only the unworthy/unbeliev-     well.                                 sets follow:
                ers/in fair combat/in self-defense  Chronicle                             humanist
            ■■ Never expose children to vio-        Tenets
                                                                                          ■■ Thou shalt not kill, save in self-
                lence                               The troupe should assemble a              defense
            ■■ Love thy neighbor as thyself         set of chronicle Tenets, based on
            ■■ Disobedience is dishonor             anything from genre emulation,        ■■ Thou shalt not rape or torture
            ■■ Protect the innocent from harm       dramatic irony, to personal taste     ■■ Thou shalt not harm the in-
            ■■ Courage is the highest virtue        or real-life player concerns. Re-
            ■■ Always keep your sworn word          member that Tenets only impose            nocent
            ■■ The truth is sacred; thou shalt      moral sanction and degeneration
                                                                                          creed of justice
                not lie
                                                                                          ■■ Never kill the innocent
                                                                                          ■■ Be your own, never submit
                                                                                          ■■ Without a cause, you are nothing
                                                    172
CHARACTERS
gothic/romantic                          Touchstones                                crusading reporter, the single
■■ Never deny true love                                                             mom living in your child-
■■ The guilty should suffer              Each vampire begins with as many           hood home, the caretaker who
■■ Uphold the norms of decent            Touchstones as Convictions:                sweeps your gravesite
                                         humans who represent what you
    society                              used to value in life, someone who     Touchstones provide links to
                                         represents or seems to incarnate       and mechanical support for your
street code                              one of your Convictions. If lost,      Humanity; see p. 239 for detailed
                                         the Conviction is lost as well.        rules.
■■ Never snitch
■■ Respect others, and demand                A Touchstone must be a liv-          EXAMPLE:
                                         ing human being; connecting to
    respect                              Humanity through the inhuman            Torfi creates two Touchstones for
■■ Don’t kill outsiders                  is, at the very least, going the long   his character: one young man, who
                                         way around.                             has recently taken up xenophobic
  EXAMPLE:                                                                       beliefs and fallen in with the wrong
                                             A Touchstone might be:              crowd, and his character’s father,
 Kareem and friends are setting up a     ■■ Your surviving human spouse,         who still lives and believes his son
 Chronicle, and have agreed to aim                                               died many years ago.
 for what they call “Nordic Gothic”          lover, or parent
 - very true to life, and placing        ■■ Your human child, or (for older     Ambition
 degeneration and morality in focus.                                            and Desire
 They have agreed on “Do no harm,”           vampires) a descendant of your
 “Act like a person, not a Beast,”           family line                        Ambition and Desire are related,
 and “Never gaze into the abyss.”        ■■ A human who looks exactly           but not identical. Think of Ambi-
 Having spent some time on coming            like someone you loved in life     tion as a long-term goal: an aspira-
 up with these, they have agreed that    ■■ A human you admired in life         tion (if you still breathed), a life’s
 “Do no harm” includes killing and           or their descendant                dream (if you still dreamed, or had
 maiming, but also gross violations      ■■ A human related to someone          life). By contrast, Desires are more
 of others integrity, such as turning        you killed very early in your      immediate: short-term wishes for
 them into slaves or bending them to         unlife: someone you swore you      revenge, satisfaction, or satisfac-
 your will through unnatural means.          didn’t have to kill because you    tion through revenge.
 “Act like a person, not a Beast”            aren’t a monster, not really
 includes doing clearly inhuman          ■■ Someone you have come to rec-       Ambition
 things, such as surviving horrible          ognize as a rare decent person
 physical trauma and other things            even in your eyes: a volunteer     A character’s Ambition keeps
 that remind characters of their             at the animal shelter, a priest,   them acting and moving both
 undead nature. The last, “Never             a nurse, a social worker, a nice   night by night and in the chroni-
 stare into the abyss,” was added            old lady in the neighborhood       cle. It provides motivation for
 because of the player’s love for cult   ■■ Someone who represents some-        the player and story hooks for the
 horror literature, where knowing            thing you once held dear in life   Storyteller.
 things man was not meant to know            and still cling to: a soldier, a
 degenerates a person horribly. It will      baseball player, a musician or         An Ambition must be measur-
 give the player characters Stains as        artist, clergy from your faith
 they learn the horrible truths lurk-    ■■ Someone who guards, symbol-
 ing behind the veneer of the World          izes, or protects a thing you
 of Darkness.                                value: the doorman of the
                                             building you used to live in,
                                             the cop on your old beat, a
                                         173
COREBOOK 	
            able in game terms (“My Ambition         If a character achieves their     tary wants. Each session, a character
            is to achieve Humanity 10”) or a     Ambition and the chronicle con-       can select a Desire or keep their
            concrete achievement in the world    tinues, the player should decide on   unfulfilled Desire from the previous
            of the chronicle (“My Ambition       a new Ambition, ideally one that      session. Once per session, when the
            is to liberate Chicago from the      has emerged during play or one        character definitively acts to further
            Camarilla”). An Ambition is not      that follows on the realization that  or accomplish their Desire, they may
            something vague like “end rac-       their first Ambition left something   immediately recover one point of
            ism” or “achieve world peace,”       undone or incomplete.                 Superficial Willpower damage. Since
            but instead focuses on something                                           Desires change so rapidly, you don’t
            specific, like “bring True Death to      At the end of a session in        need to write them on your character
            (insert notably racist elder from    which the character has actively      sheet. Just write your current Desire
            your chronicle here)” or “end the    worked toward their Ambition,         on an index card or Post-it Note
            Gehenna War in the Ukraine.” If      they recover one point of Aggra-      where both you and the Storyteller
            an Ambition is unlikely to hap-      vated Willpower damage.               can see and remember it.
            pen or would end the chronicle if
            achieved, it can still provide rich  Desire                                    This mechanic intentionally
            story juice – it only needs to be                                          provides players with an incentive
            theoretically achievable.            Desire reflects less than lifelong    for character action rather than
                                                 Ambition, but more than momen-        passively waiting for the plot or
                                                 174
CHARACTERS
turtling up defensively. Thus, a good    Predator Types
Desire connects in some way to the
outside world. One rule of thumb: if     Not even predators remain im-         since you may need to cooperate
it doesn’t involve someone or some-      mune to the need for adaptation.      with other Predator types and take
thing named on the Relationship          Perhaps because of their narrow       advantage of feeding opportunities
Map, it’s not worth considering as       ecological niche, predators and       that appear during the story.
a Desire. By that metric, “I want to     their hunting styles adapt together.
drive a cherry Maserati” or “I want      Your hunting preferences feed your    Alleycat
to eat a brunette” fail as Desires, but  Blood, and your Blood shapes what
“I want to drive Cytherea’s cherry       Skills and even Disciplines you       A combative assault-feeder, you
Maserati” or “I want to eat Lord         develop as a vampire.                 stalk, overpower, and drink from
Harkness’ brunette” make excellent                                             whomever you can, when you
Desires. The Storyteller should judge        This modus predationis is how     can. You may or may not attempt
whether Desires involving fellow         you usually hunt. Your Predator       to threaten or Dominate victims
player characters fall under the spirit  type shows your reflex or habit; it   into silence or mask the feeding as
of encouraging meaty interaction or      doesn’t mandate your behavior in      a robbery. Think about how you
of just lazily trying to sponge free     the game. You can hunt in other
Willpower.                               fashions during a game session,
                                         175
COREBOOK 	
            arrived at this direct approach to         Blood Leech
            feeding and what makes you com-
            fortable with an unlife of stalking,       You drink from other vampires,
            attacking, feeding, and escaping.          either by hunting, coercion or by
            You could have been homeless, an           taking Blood as payment - the only
            SAS soldier, a cartel hit-man, or a        truly moral way of feeding you
            big-game hunter.                           can think of. Unfortunately, this
            ■■ Add a specialty: Intimidation           practice is usually forbidden in
                                                       Kindred society. It is either risky
                (Stickups) or Brawl (Grappling)        as all fuck or requires a position of
            ■■ Gain one dot of Celerity or             enviable power.
                                                       ■■ Add a specialty: Brawl (Kin-
                Potence
            ■■ Lose one dot of Humanity                    dred) or Stealth (against
            ■■ Gain three dots of criminal                 Kindred)
                                                       ■■ Gain one dot of Celerity or
                Contacts                                   Protean
                                                       ■■ Lose one dot of Humanity
            Bagger                                     ■■ Increase Blood Potency by one
                                                       ■■ Gain the Dark Secret Flaw:
            You steal, buy, or otherwise pro-              (••) Diablerist, or the Shunned
            cure cold blood rather than hunt,              Flaw: (••)
            relying on the black market or             ■■ Gain the Feeding Flaw: (••)
            your skills as a burglar or ambu-              Prey Exclusion (mortals)
            lance chaser. Perhaps you still work
            the night shift at the hospital.           Cleaver
            Ventrue may not pick this Preda-
            tor type.                                  You feed covertly from your (or
            ■■ Add a specialty: Larceny (Lock-         someone’s) mortal family and
                                                       friends with whom you still main-
                picking) or Streetwise (Black          tain ties. The most extreme cleavers
                Market)                                adopt children, marry a human,
            ■■ Gain one dot of Blood Sorcery           and try to maintain a family life
                (Tremere only) or Obfuscate            for as long as they can. Add your
            ■■ Gain the Feeding Merit: Iron            family to the Relationship Map.
                Gullet (•••)
            ■■ Gain the Enemy Flaw: (••)Ei-                Cleavers often go to great
                ther someone believes you owe          lengths to keep the truth of their
                them, or there’s another reason        condition from their family, but
                you keep off the streets.              some also maintain unwholesome
                                                       relationships with their own kin.
                                                       The Camarilla forbids taking a
                                                       human family in this fashion, and
                                                  176
CHARACTERS
it frowns on cleavers as Masquerade breaches waiting           human life is one anyone could arrive at and struggle
to happen. Wiser Kindred may massacre your family              to maintain. Ventrue may not pick this Predator type.
for your own good if they find out your secret and care
what happens to you.                                               You cannot pick this Predator type if your Blood
■■ Add a specialty: Persuasion (Gaslighting) or Sub-           Potency is 3 or higher.
                                                               ■■ Add a specialty: Animal Ken (Specific Animal) or
    terfuge (Coverups)
■■ Gain one dot of Dominate or Animalism                           Survival (Hunting)
■■ Gain the Dark Secret Flaw: (•)Cleaver                       ■■ Gain one dot of Animalism or Protean
■■ Gain the Herd Advantage (••)                                ■■ Gain one dot of Humanity
                                                               ■■ Gain the Feeding Flaw: (••) Vegan
Consensualist                                                  Osiris
You never feed against your victim’s free will. You mas-       You are a celebrity among mortals or else you run a
querade as a representative of a charity blood drive, as       cult, a church, or something similar. You feed from
a blood-drinking kink-lord in the “real vampire com-           your fans or worshippers, who treat you as a deity.
munity,” or by actually telling your victims what you          You always have access to easy blood, but follow-
are and getting their permission to feed. The Camarilla        ers breed problems with the authorities, organized
call that last method a Masquerade breach, but many            religion, and indeed the Camarilla. In life, you might
Anarch philosophers consider it an acceptable risk.            have been a DJ, a writer, a cultist, a preacher, or a
You could have been anything in life, but a sex-worker,        LARP organizer.
a political organizer, or a lawyer could all be wary of        ■■ Add a specialty: Occult (specific tradition) or Per-
feeding without consent.
■■ Add a specialty: Medicine (Phlebotomy) or Persua-               formance (specific entertainment field)
                                                               ■■ Gain one dot of Blood Sorcery (Tremere only) or
    sion (Victims)
■■ Gain one dot of Auspex or Fortitude                             Presence
■■ Gain one dot of Humanity                                    ■■ Spend three dots between the Fame and Herd
■■ Gain the Dark Secret Flaw: (•) Masquerade
                                                                   Backgrounds
    Breacher                                                   ■■ Spend two dots between the Enemies and Mythic
■■ Gain the Feeding Flaw: (•) Prey Exclusion (non-
                                                                   Flaws
    consenting)
                                                               Sandman
Farmer
                                                               You rely on your stealth or Disciplines to feed from
You only feed from animals. Your Hunger constantly             sleeping victims. If they never wake during the feed-
gnaws at you, but you have not killed a single human           ing, they won’t know you exist. Perhaps you were very
being so far (except perhaps that one time), and you           anti-social in life; you don’t feel cut out for the intense
intend to keep it that way. You could have been anyone         interpersonal nightlife or physical violence of more
in life, but your choice speaks to someone obsessed by         extroverted hunters.
morality. Perhaps you were an activist, priest, aid-           ■■ Add a specialty: Medicine (Anesthetics) or Stealth
worker, or vegan in life, but the choice never to risk a
                                                                   (Break-in)
                                                               ■■ Gain one dot of Auspex or Obfuscate
                                                               ■■ Gain one dot of Resources
                                                          177
COREBOOK 	
            Scene Queen                           ■■ Add a specialty: Etiquette        your carnivorous nature. You
                                                      (specific scene), Leadership     have mastered the art of the one-
            You rely on your familiarity with         (specific scene), or Streetwise  night stand or move through the
            a certain subculture and a well-          (specific scene)                 sex-club scene like a dark star.
            crafted pose, feeding on an exclu-                                         You think of yourself as a sexy
            sive subculture that believes you     ■■ Gain one dot of Dominate or       beast, but in your darkest mo-
            to be one of them. Your victims           Potence                          ments, you fear that you're at best
            adore you for your status in the                                           a problematic lover, at worst a
            scene, and the ones who under-        ■■ Gain the Fame Advantage: (•)      habitual rapist. A former lover
            stand what you are disbelieved.       ■■ Gain the Contact Advantage:       who escaped destruction might be
            You may belong to the street or                                            your Touchstone or your stalker.
            be literal upper-class, abusing the       (•)                              (If so, add them to the Relation-
            weak with false hope and prom-        ■■ Gain either the Influence Flaw:   ship Map.) Maybe in life you were
            ises of taking them to the next                                            a pick-up artist, movie producer,
            level. In life, you almost certainly      (•) Disliked (outside your sub-  author, a glorious slutty kinkster
            belonged to a scene similar to the        culture) or the Feeding Flaw:    – or a virgin who intends to make
            one you stalk now.                        (•) Prey Exclusion (a different  up for lost time post-mortem.
                                                      subculture from yours)           ■■ Add a specialty: Persuasion
                                                  Siren                                    (Seduction) or Subterfuge
                                                                                           (Seduction)
                                                  You feed almost exclusively during   ■■ Gain one dot of Fortitude or
                                                  or while feigning sex, and you           Presence
                                                  rely on your Disciplines, seduc-     ■■ Gain the Looks Merit: (••)
                                                  tion skills, or the unquenchable         Beautiful
                                                  appetites of others to conceal       ■■ Gain the Enemy Flaw: (•) A
                                                                                           spurned lover or jealous part-
                                                                                           ner ■
                                                  178
CHARACTERS
Advantages
In addition to vampiric powers and human skills, char-         centuries-old documents or chanting in a strange
acters have many possible Advantages when they start           dialect may impose additional Difficulty to Aca-
play, from a “bump for languages” to a squad of loyal          demics or Occult tests.
ghouls. Like everything else, we demarcate Advantages
with dots, usually ranging from one to five. There is no       ■■ Flaw: (••) Illiterate. You cannot read or write. Your
penalty for having zero dots in an Advantage – that’s              Academics and Science Skills are capped at 1, and
just normal. Few rolls directly involve Advantages,                you can have no specialty in them incorporating
although the Storyteller might call for Intelligence +             modern knowledge.
Linguistics to decipher a papyrus, or Subterfuge + Con-
tacts to plant a rumor about a rival.                          looks Not all vampires look like actors on the CW
                                                               network. Some of them look even better. And some, of
    Advantages are divided into Merits, Backgrounds,           course, look far worse.
and Loresheets. The flip side of Advantages, Flaws cause
ongoing problems for the character.                                These modifiers only apply when you can be seen.
                                                               The Storyteller rules whether these modifiers apply
Merits                                                         during Social combats on a conflict-by-conflict (or
                                                               even pool-by-pool) basis.
Merits describe advantages and gifts inherent to the
character: Physical, Mental, and Social. Although              ■■ Flaw: (••) Repulsive. You lose two dice from all
something could happen in the course of play to                    relevant Social dice pools.
change them – especially once weird inexplicable
magic gets unleashed – characters’ Merits remain fairly        ■■ Flaw: (•) Ugly. You lose one die from all relevant
constant over the course of the story.                             Social dice pools.
linguistics Every player character has perfect                 •• 	 Beautiful: You add one extra die to all appropri-
fluency in their birth language and (except perhaps                  ate Social dice pools.
for a charming Hungarian accent) in the dominant
language of the chronicle setting. For example, a              •••• 	 Stunning: You add two extra dice to all appropri-
Lebanese vampire in a Mexico City-set chronicle                      ate Social dice pools, as above.
can speak and read Arabic (or Aramaic, if they are
a very old Lebanese vampire) and Spanish. Kindly               substance use You have an addiction to a substance
Storytellers might allow vampires whose birth                  besides blood. Kindred with this Merit or Flaw seek
tongue matches that of the setting to take a second            blood containing that substance, drinking from users.
language anyway.                                               Addiction to a specific sort of blood or refusing to
                                                               drink blood containing a given substance both count
    Each dot in Linguistics allows the character to            as Prey Exclusion (p. 181). See p. 310 for effects of
fluently speak, write, and read one additional lan-            specific substances in consumed blood; these remain in
guage besides those two default languages.                     effect regardless of the specific Merit or Flaw taken.
    Don’t get hung up on the changes in language                   Remember to specify the substance you use.
over the centuries; assume that English remains Eng-
lish from Anglo-Saxon times to now, for instance,              ■■ Flaw: (••) Hopeless Addiction. Lose two dice from
for the purposes of this rule, although reading                    all pools when the last person you fed from was
                                                                   not on your drug, except pools for actions that will
                                                                   immediately obtain your drug.
                                                          179
COREBOOK 	
            GAINING AND LOSING                         ■■ Flaw: (•) Addiction. Lose one dice from all pools
            ADVANTAGES                                      when the last person you fed from was not on your
            Events during the chronicle can                 drug, except pools for actions that will immediately
            change a character’s Advantage                  obtain your drug.
            and Flaws, especially Backgrounds.
            A Haven can burn down, an Ally             •	 High-Functioning Addict: You add one die to any
            can turn on you if you betray                    one category of pool (specify when you choose
            them, or the cops can gun down                   which substance you use) when the last person
            a Retainer for no reason at all.                 you fed from was on your drug.
            Conversely, by desperate quest
            or clever machination you can              archaic Only ancillae or older vampires may take
            acquire an Advantage; the dots             either of these Flaws.
            fluctuate along with your charac-
            ter’s fortunes.                            ■■ Flaw: (••) Archaic. You haven’t been able to adapt
                                                            to the present, or you have been long in torpor.
                The basic rule is this: a charac-           You cannot use computers or cell phones, and your
            ter should be able to get back, or              Technology rating is permanently 0. The Storyteller
            at least replace, lost Advantages               may penalize other dice pools involving very mod-
            that have been gained by spend-                 ern technology by one die.
            ing experience points or during
            character creation. If something           ■■ Flaw: (•) Living in the Past. You haven’t grasped
            is gained without the equivalent                the modern mindset, or you just don’t want to. You
            expenditure of experience points,               have one or more seriously outdated Convictions,
            it should be temporary at best.                 e.g. “The Pope’s word is law,” “Women are delicate
                                                            flowers,” “Lower classes exist only to serve,” or
                Example: Katya has brought a                “Burn your enemies’ baggage.” These archaic mo-
            number of gullible mortals under                ralities maintain your Humanity but are odious to
            her heel, roughly the equivalent of             many; you lose one die from Social test dice pools
            a couple of dots of Allies. As long             involving such archaic beliefs except with vampires
            as she doesn’t solidify her acquisi-            your age and older, who may admire your steadfast
            tion with experience points, these              virtue.
            allies will likely only be available
            this story.                                bonding Not all vampires respond to the Blood Bond
                                                       equally. Some fall under the sway of a regnant with rap-
                                                       turous ease; others resist with every fiber of their being.
                                                       You can combine these Merits and Flaws; a character
                                                       might be a two-dot Bond Junkie with Short Bond, for
                                                       example. For more on Blood Bonds, see p. 233.
                                                       ■■ Flaw: (••) Bondslave. You bond instantly with the
                                                            taste of another’s vitae; only one drink of blood
                                                            binds you, not three. Either you begin as your sire’s
                                                            thrall, or consult with the Storyteller to come up
                                                            with a reason that first bond has broken. Possibly
                                                            your sire has been staked or in another city for
                                                            more than six months?
                                                   180
CHARACTERS
Junkjuie nkie
                                                              feeding Several different Merits and Flaws fall under
                                                              the general remit of Feeding. A character with one
                                                              does not necessarily have any of the others.
■■ Flaw: (•) Bond Junkie. The Bond feels sweeter to           ■■ Flaw: (••) Vegan. You feed only on animal blood.
    you once it happens. Subtract one die from your               You must spend two points of Willpower to drink
    dice pools to act against a Blood Bond.                       human blood. Ventrue may not take this Flaw.
■■ Flaw: (•) Long Bond. Blood Bonds on you lose their         ■■ Flaw: (••) Organovore. You can slake Hunger only
    Bond strength more slowly than normal, decreas-               by eating human flesh and organs, especially those
    ing by one for each three months without being                rich in blood such as the heart, liver, lungs, pla-
    reinforced.                                                   centa, and spleen. (Most organovore Kindred these
                                                                  nights make smoothies from the organs first.) Only
• 	 Bond Resistance: Your Blood rebels against                    the heart provides Resonance, if any.
      control. Add one die to your dice pools to resist
      a Blood Bond per level you take of this Merit           ■■ Flaw: (•) Methuselah’s Thirst. Your Hunger can
      (maximum three).                                            only be fully slaked by the blood of supernatural
                                                                  creatures. (Alchemists may be able to thicken the
•• 	 Short Bond: Blood Bonds on you lose their Bond               Blood of thin-bloods enough to sate you.) Other-
      strength more rapidly than normal, decreasing at            wise, it constantly remains at a minimum of 1. (Or
      both the full moon and new moon (i.e., by two               higher, depending on Blood Potency (see p. 215).
      each month) if not reinforced.
                                                              ■■ Flaw: (•) Prey Exclusion. You refuse to hunt a
••••• 	Unbondable: You cannot be Blood Bound. If                  certain class of prey: drug users, women, children,
      you’re ever short of cash, you can probably sell            policemen, innocents, a given minority or ethnic
      your vitae to alchemists, too.                              group, etc. If you feed on such prey, you gain Stains
                                                         181
COREBOOK 	
                as though you had violated          ■■ Flaw: (•) Folkloric Bane. You       •• 	 Eat food: You can consume
                a chronicle Tenet. Witness-             take Aggravated damage from a            food without effort and might
                ing other Kindred feeding on            folkloric bane. Folkloric banes          even enjoy it, though it gives
                the object of your exclusion            include:                                 no nourishment and must be
                without interfering might also          ◻◻ Ultraviolet light (damage as          expelled before resting for the
                give Stains, at the Storyteller’s           direct sunlight)                     day.
                discretion. Ventrue with this           ◻◻ Silver or silver-plated
                Flaw gain an additional restric-            weapons (damage as             Thin-Blood Merits
                tion, making their choice of                weapon damage: simply          and Flaws
                vessels extremely narrow.                   touching a silver coin or
                                                            silverware does one point of   These Merits and Flaws only apply
            • 	 Bloodhound: You can smell                   Aggravated damage)             to thin-blood characters. They have
                  the Resonance of a human’s            ◻◻ Holy water (damage as fire)     no dot value; each Flaw balances a
                  blood without tasting it.                                                Merit, and vice versa. They thus do
                  You still need to be within       ■■ Flaw: (•) Folkloric Block.          not count against the maximum dots
                  olfactory range of the person.        When faced with a folkloric        in Advantages and Flaws allowed to
                  Make a Resolve + Awareness            block, you must shrink away        be selected during character creation
                  test at Difficulty 3. Increase        from it or spend a Willpower       or purchased through experience.
                  Difficulty for perfume or             point to push through it.
                  distance; lower it for more               Each folkloric block you take  thin-blood flaws
                  intimate contact.                     counts as a separate one-point     ■■ Baby Teeth: You never devel-
                                                        Flaw. Folkloric blocks include:
            ••• 	 Iron Gullet: You can feed             ◻◻ Holy symbols presented by           oped fangs, or the ones you’ve
                  from cold blood, rancid                   any believer (even without         got are useless for feeding. You
                  blood, and fractionated                   True Faith)                        either need to cut your victims
                  plasma. None of these provide         ◻◻ Crossing visible running            open, or you extract their
                  Resonances. Ventrue may not               water (not recommended             blood with a syringe.
                  take this Merit.                          in certain cities, such as     ■■ Bestial Temper: You are af-
                                                            Amsterdam, Stockholm, or           flicted with the Beast equal to
            mythic merits and flaws Eve-                    Venice)                            a full vampire. You need to test
            ry Kindred bloodline carries                ◻◻ Crossing a threshold to             for frenzy as per the normal
            peculiarities, curses, and soul scars.          a home uninvited by the            vampire rules.
            Fragments of ancestors long-since               owner                          ■■ Branded by the Camarilla: In
            dust germinate within the seed of           ◻◻ White animal                        some cities, the rulers sim-
            vitae that spreads the curse from           ◻◻ Garlic                              ply hunt down and destroy
            sire to childe. Other vampires de-          ◻◻ Wild roses                          thin-bloods. In other cities,
            velop weaknesses in the moment:             ◻◻ Spilled seeds you haven’t           the merciful Sheriff merely
            psychosomatic disorders intensi-                counted                            brands them, forcibly and
            fied by the Embrace or invisible                                                   painfully, to remind them of
            tides and eddies in the millennia-      ■■ Flaw: (•) Stigmata. You begin           their place. (Many are then
            long flow of the Blood.                     to bleed from open wounds on           hunted down and destroyed,
                                                        your hands, feet, and forehead         often on perceived slights or
            ■■ Flaw: (••) Stake Bait. You               when you reach Hunger 4.               simple whims.) You have such
                meet Final Death when staked            This attracts attention, leaves        an unhealing brand, and the
                through the heart, rather than          traces, and may penalize some          Camarilla makes sure to keep
                entering torpor.                        dice pools at the Storyteller’s
                                                        discretion.
                                                    182
CHARACTERS
    its eyes peeled for the moment         out more equal than others. In        befriended the members of an
    you step out of line. You can          whichever case, the Anarchs of        Anarch coterie who tolerate
    take Camarilla Contact with            the regnum know of you and            your presence or even affec-
    this Flaw; the Camarilla thrives       shun you. They’d rather throw         tionately treat you as their
    on double-dealing of this sort.        you to the Camarilla than             pet. They cumulatively act as a
■■ Clan Curse: Remnants of your            listen to your pleas. You cannot      one-dot Anarch Mawla, as long
    sire’s Blood still flows through       take Anarch Comrades if you           as you don’t deviate from the
    your veins, carrying traces of         take this Flaw.                       party line. Write them on the
    their ancient curse. You
    must pick a Clan Bane              ■■ Vitae Dependency: Your Blood                Relationship Map.
    to suffer from, count-                 is unable to sustain vampiric              ■	 Camarilla Contact:
    ing your Bane Severity                 powers by itself. Unless you
    as 1 for this purpose.                 drink enough vampire Blood                     You have caught the eye
    You can only pick the                  to slake one Hunger each week                  of a Camarilla recruiter
    Brujah or Gangrel Bane                 you lose your ability to gain                  who has promised
    if you possess the Bestial             and use any Disciplines (in-                   you admittance and a
    Temper Flaw, and the                   cluding Thin-Blood Alchemy).                   chance at becoming a
    Tremere Bane only if                   You regain your powers as soon                 real vampire. All you
    you have the Catenating                as you slake at least one Hunger               need to do is keep your
    Blood Merit.                           with vampire Blood.                            eyes and ears open, re-
■■ Dead Flesh: Your                                                                       port on your and your
    Blood is not strong                thin-blood merits                                  coterie’s activities, and
    enough to completely               ■■ Anarch Comrades: You have                       be prepared to perform
    sustain you, and as                                                                   any task asked of you.
    an effect, your flesh                                                                 You have the equivalent
    is in a constant state                                                                of a one-dot Camarilla
    of putrefaction, with                                                                 Mawla who treats you
    a greenish tint and                                                                   badly. Write them on
    faint stench of rot.                                                                  the Relationship Map.
    Any medical inspec-                                                               ■	 Catenating Blood:
    tion will immediately                                                                 You can create Blood
    identify you as deceased, and                                                         Bonds and perform the
    you receive a one-die penalty                                                     Embrace as a regular vam-
    to any face-to-face Social test                                          pire. Any vampire you create this
    with a mortal. You cannot take                                           way will be a thin-blood.
    Lifelike if you take this Flaw.                                          ■■ Day Drinker: Sunlight halves
■■ Mortal Frailty: You cannot                                                    your Health tracker (rounded
    Rouse the Blood to mend,                                                     up), but otherwise simply
    instead healing as a mortal (p.                                              removes your vampiric abili-
    126). You cannot take Vampiric                                               ties, including all Disciplines
    Resilience if you take this Flaw.                                            and Health benefits, and does
■■ Shunned by the Anarchs: You                                                   no other damage. You still
    broke an unwritten rule or                                                   suffer from Hunger, however,
    thought yourself equal among                                                 and sooner or later you’ll need
    equals, where some turned                                                    to sleep. If your health drops
                                                                                 below your currently sustained
                                                                                 damage levels as a result of
                                       183
COREBOOK 	
                this, you suffer the effects of    Backgrounds                             a mortal organization that owes
                Impairment or torpor (de-                                                  you some loyalty. Although Allies
                pending on type of damage)         Backgrounds describe advantages         usually aid you willingly, without
                until you are clear of sunlight.   of relationship, circumstance, and      coaxing or coercion, they are not
            ■■ Discipline Affinity: You            opportunity: material posses-           always available to offer assistance;
                have an affinity for a certain     sions, social networks, and the         they have their own concerns and
                Discipline, picked at charac-      like. Backgrounds are external,         can do only so much for the sake
                ter creation. You gain a dot       not internal, Traits, and the player    of your relationship. Usually, Allies
                in this Discipline and can         should always rationalize how the       appear about once per story.
                learn and retain additional        character came to possess them, as
                dots in it through experience      well as what they represent. Who            Allies can be almost anyone in
                expenditures, as if you were a     are your Contacts? Why do your          your home city, depending on what
                normal vampire. (The experi-       Allies support you? Where did           your Storyteller will allow. You
                ence point cost is the same        you meet your Retainers? What           may have friends in the precinct
                as an out-of-clan Discipline.)     investments do you possess that         morgue, at a tabloid newspaper or
                Drinking blood with match-         yield your four dots in Resources?      gossip blog, among high society,
                ing Resonance does not re-         You don’t have to do all of that at     or at the railroad yard. Allies are
                ward you with any extra dots       first – but be ready with an answer     generally trustworthy (though they
                in this Discipline, temporary      when the Storyteller asks during        probably don’t know that you’re
                or not.                            play, or be ready to suggest an         a vampire, or even that vampires
            ■■ Lifelike: You have a heartbeat,     answer that ties into the ongoing       exist). However, nothing comes for
                can eat food, and enjoy sexual     storyline.                              free. If you wind up drawing favors
                activities like a mortal. All but                                          from your friend in the Russian
                the most advanced medical              Backgrounds are discrete, not       Mafia, he’ll probably ask you to do
                inspections reveal nothing out     progressive, Traits. The same Back-     him a favor in kind in the future.
                of the ordinary, assuming they     ground can be acquired multiple
                happen at night.                   times.                                      Enemies are the opposite of Al-
            ■■ Thin-blood Alchemist: The                                                   lies and are taken as Flaws.
                Duskborn change as they              EXAMPLE:
                feed. Thin-Blood Alchemy is                                                    You can use the Mortal Tem-
                the mastery of this process.        Martin purchases the Allies            plate rules to create Allies or En-
                Whether it is spontaneous           Background twice, once at one dot      emies when you buy them or first
                or a skill learned by compar-       (his neighbor lookout) and once at     call on them, and you can write
                ing notes with other blood-         three dots (his trusted star lawyer),  them down on the Relationship
                cookers, you have gained one        representing two different Allies.     Map, though many groups leave
                dot and one formula (p. 282) in                                            this process up to the Storyteller.
                Thin-blood Alchemy. You can        Characters can share some Back-
                purchase additional dots and       grounds with the rest of their              Build Allies or Enemies from a
                formulae through experience        coterie. See Coterie Backgrounds        budget of points based on their Ef-
                as usual.                          on p. 196.                              fectiveness and on their Reliability.
            ■■ Vampiric Resilience: You suffer                                             The maximum points in one Ally
                damage as a regular vampire,       Allies                                  is six. Ally or Enemy groups appear
                treating regular puncture and                                              in numbers equal to the number of
                slashing wounds as Superficial     Allies are mortals who support and      player characters.
                damage.                            help you: family, friends, or even
                                                                                               All Enemies are rated two
                                                                                           fewer dots than their Effectiveness;
                                                                                           a Gifted mortal Ally costs three
                                                                                           dots as an Ally, but only provides
                                                                                           one dot as a Flaw. Enemies all have
                                                   184
CHARACTERS
the same Reliability: whenever        MORTALS TEMPLATES
the Storyteller thinks they should    Use these templates to build Storyteller-played characters when
show up, but probably at least        even Quick Character Generation takes too much time. If desired,
once per story.                       use Advantage points to buy more Skills.
effectiveness                         weak mortal
• 	 Weak mortal, likely useless       ■■ Attributes: Two at 2, the rest at 1
      in a violent or potentially     ■■ Skills: Three at 2, five at 1
      violent situation.              ■■ Advantages: None
•• 	 Average mortal or a tight-       average mortal
      knit group of Weak mortals
      (neighborhood kids who solve    ■■ Attributes: Two at 3, three at 2, the rest at 1
      mysteries, church group,        ■■ Skills: Three at 3, four at 2, five at 1
      NGO chapter)                    ■■ Advantages: up to 3 points (2 points maximum Flaws)
••• 	 Gifted mortal or a danger-      gifted mortal
      ous group of Average mortals
      (a street gang, a celebrity     ■■ Attributes: One at 4, two at 3, two at 2, the rest at 1
      entourage, a blue-collar union  ■■ Skills: Two at 4 (one with a Specialty), four at 3, four at 2, four
      local)
                                          at 1
•••• 	 Deadly mortal, a Gifted        ■■ Advantages: up to 10 points (4 points maximum Flaws)
      mortal with magic or other
      supernatural powers, or a       deadly mortal
      well-armed group of Gifted
      mortals (a private security     ■■ Attributes: Two at 5, two at 4, two at 3, the rest at 2
      squad , a lawyer contingent, a  ■■ Skills: One at 5, three at 4, five at 3, six at 2; three Specialties
      Russian Mafia bratva)           ■■ Advantages: up to 15 points (no Flaws)
reliability
• 	 When you call on them, they
      appear half the time.
•• 	 When you call on them, they
      appear within 1-10 hours (roll
      a die).
••• 	 When you call on them, they
      appear as soon as possible.
Contacts
You know people – human people
– from many different walks of
life. Contacts primarily provide
you with information in their
areas of expertise, and they may
want to exchange favors of various
kinds. For different kinds of help,
                                      185
COREBOOK 	
                                                       mMaaffiiooso so
            use your Influence (p. 187) in the    • 	 One Contact who can do or         Fame
            mortal world, or call on your Al-           get something cheap or com-
            lies (p. 184) or Mawla (p. 192).            mon for you (Resources 1).      Mortals know your name and
                                                        Examples: a weed dealer, a car  eagerly seek out news of your
                A Contact is someone in an ex-          salesman.                       activities. You might be a movie
            cellent position to get information.                                        star, rock star, or other celebrity.
            They might be a police dispatcher,    •• 	 One Contact who can do           Fame grants pull in mass and social
            rather than a homicide lieuten-             or get something useful for     media; you have more ways than
            ant, or a congressional staffer,            you (Resources 2). Examples:    most to manipulate the thoughts
            rather than a senator. Information          small-time gun dealer, veteri-  of the populace. You likely have
            brokers, gossip columnists, under-          narian.                         ways to mask the fact that you’re
            world fixers, and reporters make                                            never seen during the day, such as
            excellent Contacts. You can define    ••• 	 One Contact who can do or       a body double.
            your Contacts when you buy this             get something expensive or
            Background or as you need to                hard for you (Resources 4).         In some circumstances, the
            introduce them in play. Whenever            Examples: security systems      Storyteller may allow you to use
            you create them, make sure to add           expert; police lieutenant in    Fame in a Social test dice pool
            them to the Relationship Map.               homicide, narcotics, or other   instead of another Trait, especially
                                                        useful field.                   to get into an otherwise exclusive
                                                                                        venue or event. “Do you know
                                                                                        who I am?” doesn’t work every-
                                                                                        where, but it does work. Each level
                                                                                        of Fame subtracts one from the
                                                                                        Difficulty of Social tests against
                                                                                        your fans and from many hunting
                                                                                        tests, depending on your predation
                                                                                        strategy – you have less trouble
                                                                                        attracting prey.
                                                  186
CHARACTERS
    Fame has its downside, of             Hunted out of another city, or     borhoods or all but the largest
course – it’s harder for you to           have grievously offended this      individual domains: Brooklyn,
tail someone unobtrusively, for           domain’s ruler.                    the Rive Gauche, the South Side,
example, and who wants groupies       ■■ Flaw: (•) You owe a big debt        the Ginza, etc. Your Influence
hanging around the door to their          to bad people or have made         applies to the city as a whole at
haven all day tagging its location        yourself generally odious.         one dot less than it does within
on Instagram? You should look             Alternately, your spouse, lover,   your group or region. Using lo-
into taking Disguise as a specialty.      or close family member has         cal Influence in another city in
                                          Infamy ••.                         the same area, state, or province
    By default, Fame applies                                                 might be possible at an additional
among mortals, but you can also       • 	 A select subculture knows          one-dot penalty, and so on. So,
buy Fame that applies among                 who you are and admires you.     a vampire might be Powerful
Kindred for the same cost. Some                                              (••••) in Hollywood, Entrenched
vampires, such as Dracula or Eliza-   •• 	 You are a local celebrity, rec-   (•••) everywhere in Los Angeles,
beth Bathory, might have both!              ognized by a plurality of the    merely Influential (••) in San
Vampires may admire, or at least            city.                            Diego or San Francisco, and just
be more interested in, a Kindred                                             Well-Connected (•) in Chicago or
who was famous or infamous in         ••• 	 Most people in the country       New York.
life: Arthur Rimbaud, Crispus At-           know your name, at least.
tucks, Billy the Kid, and the like.                                              The Storyteller may require
                                      •••• 	 Everybody who even vaguely      you to use Influence in place of a
infamy You are famous for some-             cares about social trends or     Trait in some dice pools, particu-
thing horrible. At the very least,          your field knows something       larly Social tests attempting to
the Difficulty of most reaction             about you.                       sway minor bureaucrats or the
tests increases by the amount of                                             equivalent in your group. This
the Flaw; at worst, the authori-      ••••• 	Your Fame reaches mass          Background helps you have an
ties attempt to kill or capture you         national or even global audi-    “abandoned” building demolished
whenever you appear.                        ences. You are a major movie     (or preserved), not start global
                                            star, stadium-filling rock act,  wars.
dark secret You can also take               or former president.
Dark Secret, a milder version of                                                 If the Storyteller wants to run
Infamy. The Dark Secret Flaw          Influence                              a game of globe-spanning master-
provides one fewer point than                                                minds, they may recalibrate Influ-
the equivalent Infamy, as your        You have pull in the mortal com-       ence to potentially apply nation-
black deeds remain unknown            munity, whether through wealth,        ally (••••) or even globally (•••••).
to all but you and perhaps one        prestige, political office, black-
or two very motivated enemies.        mail, or supernatural manipula-        ■■ Flaw: (••) Despised. One group
The one-dot version of Infamy         tion. Kindred with high Influence          or region of the city lives only
also provides one point as a Dark     can sway, and in rare cases even           to thwart you and your faction.
Secret, because it’s easier to        control, the politics and society          Subtract two dice from dice
uncover than a truly life-threat-     of their city, especially the police       pools attempting to convince
ening secret.                         and city bureaucracy.                      a neutral actor to support you
                                                                                 politically or do you a favor.
■■ Flaw: (••) You are a Cleaver or        By default, Influence ap-              The Storyteller should take any
    serial breacher of the Mas-       plies most within one group or             opportunity to involve your
    querade, have been Blood          region of your city. Groups can            haters in the story.
                                      be large, even diffuse: organized
                                      crime, media, religion, the police,    ■■ Flaw: (•) Disliked. Subtract one
                                      city government, etc. Regions
                                      should be larger than neigh-
                                      187
COREBOOK 	
                die from Social test dice pools involving any group          base haven
                in the city except your Contacts and Allies or other
                explicitly loyal supporters.                                 ■■ Flaw: (•) No Haven. You must go to some effort (at
                                                                                least a basic test) to find a new resting place every
            • 	 Well-connected: You’re guaranteed a respectful                  morning.
                  hearing.
                                                                             • 	 Small haven, but more secure and private than the
            •• 	 Influential: People want to do you favors.                       default. Examples: basement apartment, crypt,
            ••• 	 Entrenched: Mortal power-brokers and factions                   locked storeroom in a warehouse.
                  hesitate to oppose you.                                    •• 	 Good size, security, or privacy. Examples: a single-
            •••• 	 Powerful: Without a good reason to do otherwise,               family home or row house, wolf enclosure at the
                                                                                  zoo, branch sewer tunnel.
                  functionaries and foot soldiers obey.
            ••••• 	Dominant: Lesser figures try to figure out what           ••• 	 Very large, secure, or private. Examples: a com-
                                                                                  pound outside town, a bank building, a decommis-
                  you want and do it first.                                       sioned subway station.
            Haven                                                            haven merits and flaws
            Like all Backgrounds, the Haven Background is en-                You can add Merits and Flaws to your Haven if you
            tirely optional. A vampire with no dots in Haven has a           wish. They stack with the base Haven rating to pro-
            suicide’s grave, a room in an abandoned motel, a rented          duce the total dots in this Background for projects and
            office, or an apartment with windows blacked out with            other uses.
            plastic bags. They can still remain safe and hidden by
            day in this relatively small and insecure haven by de-              Remember, you can make Haven a shared Back-
            fault. The Storyteller may allow a player character to de-       ground among your coterie – easily the best way to
            fault a somewhat better haven from another Background            afford a Haven with lots of features.
            such as Resources, Status, or Influence. Of course, if
            those Backgrounds go away, so does the character’s nice          ■■ Flaw: (••) Compromised. Your haven has been raided
            haven.                                                              once before, perhaps before it was yours. It probably
                                                                                appears on someone’s watchlist. Invaders or spies can
               A character with none of those other Backgrounds,                add two dice to their pool to penetrate or surveil your
            however, can still have a perfectly reasonable haven                haven. If you ever do get on the Inquisition’s radar, you
            as long as they have this Background. For instance, a               should think about moving out.
            character might not have enough money to afford a 20-
            room Victorian mansion in today’s economy, but if their          ■■ Flaw: (•) Creepy. Your haven looks like the den of a se-
            great-grandmother left them one that had been fully                  rial killer, which in fairness is probably exactly what it
            paid for, there’s no reason they can’t remain in residence           is. Unknowing neighbors might phone in a tip to the
            as it slowly dilapidates.                                            cops or just talk about the creepy place they saw. Your
                                                                                 dice pools on Social tests to seduce or otherwise put
               Base ratings in Haven abstract the haven’s size, secu-            human guests at ease are at a two-dice penalty.
            rity, and privacy. All of those factors affect the chance
            of spotting, penetrating, and surveilling the vampire’s          ■■ Flaw: (•) Haunted. Your haven has a supernatural
            actual resting place. Add +1 to the Difficulty of, or one            manifestation in it that you do not control or really
            die to dice pools resisting, such efforts for each dot of            even understand. It might just have a ghost, but a
            base Haven rating.                                                   Haunted haven could hold a dimensional portal, a
                                                                                 cursed meteorite, or anything else you can’t get rid
               Kindred know their havens intimately. For each dot                of. Obviously, someone who does understand the
            of base Haven rating, add one per dot to dice pools to               manifestation could use it to breach your haven’s
            notice danger (including awakening rolls, p. 219) while              security. The Storyteller defines any other effect of
            in your haven.                                                       the haunting, imposing at least a one-die penalty
                                                                        188
CHARACTERS
    to affected pools used in the haven per dot of                        you a two-dice bonus to Social tests dealing with
    Haunted taken as a Flaw.                                              mortal guests in your haven. If you don’t have at
                                                                          least three dots of Resources (•••), your décor was
• 	 Hidden Armory: Each dot in this Merit adds a                          gained illegally.
      stand of arms to your haven’s supply: one pistol and          • 	 Postern: Your Haven has a rear exit, secret tunnel,
      one long firearm, with ammunition. They are as                      grating in the cellar leading into the sewers, or
      secure from discovery as your resting place.                        other unobtrusive way out. For each dot of this
                                                                          Merit, add one die to your dice pools to evade or
• 	 Cell: Your haven has a dedicated, locked place to                     escape surveillance near your haven.
      store two prisoners, with a base Difficulty to escape         • 	 Security System: Your haven has a better-than-av-
      of 5. Each extra dot either allows you to store twice               erage security system. For each dot of this Merit,
      as many prisoners (up to a maximum of 32, only in                   add one die to your dice pool to resist (or alert
      very large havens) or adds +1 to the escape Difficulty.             you to) unauthorized entry into your haven.
      This Merit is not available in small havens.                  • 	 Surgery: Your haven has one room equipped as a
                                                                          field surgery or better. Add two dice to relevant dice
• 	 Watchmen: You have either private security or                         pools, generally Medicine, for tests performed in your
      criminal thugs guarding your haven. Each dot of this                haven. This Merit is not available in small havens.
      Merit supplies four Average guards and one Gifted             • 	 Warding: Your haven possesses some kind of
      boss (see Mortal Templates, p. 185). If guards would                magical ward barring supernatural forces. You
      be conspicuous here, buy this Merit cautiously.                     may not be able to deactivate it, but it allows
                                                                          you to pass. Discuss the limits of your ward
• 	 Laboratory: Your haven has an equipped labora-                        with the Storyteller. Each dot of this Merit
      tory with a dedicated industrial sink, gas jet,                     adds one to the dice pool to resist supernatural
      reinforced floor, etc. Each dot of this Merit adds                  scrying, as well as whatever other entry the
      one to the dice pool for rolls related to one Sci-                  Storyteller allows it to prevent. The Storyteller
      ence or Technology specialty or to Alchemy dice                     may require you to possess Occult 3 or better,
      pools for thin-bloods using the Fixatio method (p.                  or Blood Sorcery, to buy this Merit.
      284). This Merit is not available in small havens.
                                                                    Herd
• 	 Library: Your Haven has a dedicated library on
      the occult, Cainite legends, city history, vampire            You have cultivated a group of vessels from whom you
      lore, or the like. Each dot of this Merit adds one            can feed without concern. You can use them to per-
      to the dice pool for research rolls for one Aca-              form basic services, although they are neither as tightly
      demics, Investigation, or Occult specialty. Small             controlled nor as loyal as Retainers. (If needed, build
      havens limit this Merit to a maximum of one dot.              your Herd as a combination of Weak and Average
                                                                    mortals; see Mortal Templates, p. 185.) You can slake
• 	 Location: Your haven nestles in one of the most                 your Herd rating in Hunger each week without a roll.
      fashionable or otherwise exclusive areas of the city,         (This benefit can be shared among more than one vam-
      in the Rack, on a small island, or otherwise in a             pire.) Overfeeding endangers your Herd, potentially
      prime spot. Add two dice (or +2 to foes’ Difficulty)          dropping the rating as members die or flee.
      to bonuses on the relevant die rolls from either
      Chasse (p. 195) or from your base Haven rating                ■■ Flaw: (••) Obvious Predator. You exude a predatory
      (pick one). If neither modifier precisely maps                    demeanor, and humans instinctively fear and mistrust
      to what you have in mind, work out with your                      you. Lose two dice from any dice pool for hunting
      Storyteller when you can expect a two-dice bonus                  except purely Physical expressions of stalking, chasing,
      to occur. For example, a Haven close to Elysium
      might grant a two-dice bonus to Etiquette tests in
      Elysium and on tests to pick up on court gossip.
• 	 Luxury: High-definition flat screens, designer fur-
      niture, objets d’art, or other expensive details give
                                                               189
COREBOOK 	
                and killing. Lose one die from     Loresheet                                 By default (at no dots) a vam-
                any dice pool for any Social test                                        pire either has no need of a Mask,
                intended to put humans at ease.    Buy an Advantage from a               such as those recently Embraced
                You cannot maintain a Herd.        Loresheet and integrate the story     and still able to pass as the human
                                                   of that lore into your character’s    they were, or has a single Mask
            • 	 One to three vessels with          lineage and connections. Some         and fake ID that can stand up to
                  random Resonance and no          Loresheets (especially the “De-       a traffic stop or similar surface
                  Dyscrasias: You can change       scendant of …”) require the charac-   scrutiny. A zero-dot mask does not
                  one victim’s Resonance once      ter be of a specific clan.            pass a background check, much
                  a month with a successful                                              less a proper investigation by the
                  Manipulation + Insight test          Remember, that just like          authorities.
                  (Difficulty 4). Examples:        other Advantages, each level of a
                  graduate students, musical       Loresheet is self-contained and       ■■ Flaw: (••) Known Blankbody.
                  pupils, cleaver family           must be bought separately. It             Your biometrics, name, history,
                                                   does not automatically con-               known associates, and aliases
            •• 	 Four to seven vessels, half of    vey the “lower” levels of that            appear in several intelligence
                  whom share one Resonance         Loresheet.                                agency databases, flagged as a
                  that you pick when you buy                                                 potential terrorist. Any inquisi-
                  this Advantage. Examples:            See Loresheets on p. 382 for          tor can read between the lines
                  Aging devotees of the city’s     more.                                     and recognize you as a vampire.
                  fading goth or bhangra scene,
                  fellow club scenesters, large    Mask                                  ■■ Flaw: (•) Known Corpse. Peo-
                  cleaver family                                                             ple know you died recently and
                                                   As stealth predators, vampires            react with shock and horror if
            ••• 	 Seven to 15 vessels, with two    have few weapons more potent              you appear among them. This
                  different Resonances that you    than their pretense of humanity.          Flaw also applies to any data-
                  pick each week when you feed     The lies the Kindred live constant-       base lookups on your identity.
                  on different Herd members.       ly shadow your stories, and no
                  Examples: rugby team, swinger    description of a lick should omit     • 	 You have a good fake identity,
                  scene, dance or night school     how they navigate mortal society            including a credit card, bank
                  class, night shift employees     – what they wear as a Mask. A               account, credit history, birth
                                                   good Mask explains the character’s          certificate, etc., all in your
            •••• 	 16 to 30 vessels: Pick two      nocturnal existence and offers              Mask’s name. You can pass a
                  Resonances every week. Herd      plenty of opportunities to be alone         state or provincial-level back-
                  maintenance, cover ups,          with mortals.                               ground check.
                  and recruitment take occa-
                  sional roles in your chronicle.      Some vampires switch back         •• 	 Your Mask can pass a
                  Examples: cult, large brothel,   and forth between Masks, risking            background check with the
                  sweatshop                        deep identity confusion and slip-           national police: FBI, Scotland
                                                   ups, while others forge single plau-        Yard, or the equivalent. If you
            ••••• 	31 to 60 vessels: Pick three    sible identities and strictly adhere        had a military or intelligence
                  Resonances every week. Herd      to them for a human lifetime be-            record in life, it has been clas-
                  maintenance and recruitment      fore they switch, adding makeup as          sified.
                  begins to brush up against the   they “age,” and faking every aspect
                  Masquerade. Examples: Large      of life to look perfectly normal      If you have a two-dot Mask, you
                  cult, large sweatshop            on paper. Others, almost always       can also buy the following Advan-
                                                   Nosferatu or unbound vampires,        tages for one dot each:
                                                   forswear safety for freedom off the
                                                   grid or on the streets.
                                                   190
CHARACTERS
“You know the saddest thing,” she said.
“The saddest thing is that we’re you.”
I said nothing.
	 “In your fantasies,” she said, “my
people are just like you. Only better.
We don’t die or age or suffer from
pain or cold or thirst. We’re snappier
dressers. We possess the wisdom of the
ages. And if we crave blood, well, it is
no more than the wayThyeoyuapsekoepdleSctr. aGvermain’s
food or affection or sumnalingshetr—vaanntdifbhe-is master
sides, it gets us out ofwtahsethrouulysea. Cthroyupsta. nd
Coffin. Whatever.” years old, as it was
	 “And the truth isr?u”mIoarsekdedhehehra.d claimed.
	 “We’re you,” she “sHaiodw. “wWoeu’rled yIokun,ow?”
with all your fuckupsthaendmalnl trhepeltiehdin. g“sI have
that make you humaonn—lyalbleyeonuirnftehaersmaster’s
and lonelinesses and ecmonpfluosyiofnors…thnroeneehundred
of that gets better. years.”
	 “It’s like getting famous, or getting
rich. You’re the same person you were
when you were unknown or poor. Only
worse. All the bad things are magni-
fied, and you don’t remember where
the good things are anymore.
	 “It’s all that. But it’s more. We’re
colder than you are. Deader. I miss
daylight and food and knowing how
it feels to touch someone and care. I
remember life, and meeting people as
people and not just as things to feed
on or control, and I remember what it
was to feel something, anything, happy
or sad or anything…” And then she
stopped.
	 “Are you crying?” I asked.
	 “We don’t cry,” she told me.
	 Like I said, the woman was a liar.
                                                                                          191
COREBOOK 	
            • 	 Zeroed: Someone in high            nothing more than an ancilla with     Anarchs in town. (The plural of
                  places has purged your real      a remarkable information network,     Mawla is Mawali.) As a general
                  records. You officially don’t    or they might be a centuries-old      rule, a Mawla group costs one dot
                  exist.                           creature with tremendous influence    more than a single Kindred of
                                                   and supernatural power. They may      that level: a coven of elder Mawali
            • 	 Cobbler: You can make or           offer advice, speak to the Prince or  would be a three-dot Mawla group,
                  source Masks. Making a           Baron on your behalf, steer other     for example.
                  Mask takes three days per        elders clear of you, or give warning
                  dot and possibly exposes         when you’re walking into situations       Whoever they are, write them
                  you online; sourcing Masks       you don’t understand. Your Mawla,     on your Relationship Map when
                  takes one day per dot, but       of course, expects reciprocity.       you buy them.
                  costs something in return.
                  How much depends on your             A Mawla rating could even             As a general rule, Mawali pro-
                  leverage, margin on the          represent a group of like-minded      vide a helpful word and occasional
                  Social test, or whatever else    vampires, such as the elders of       political pushes or cover, but they
                  the Storyteller decides.         the city’s Tremere chantry or a       don’t fight your battles or call in
                                                   Trotskyite clique amongst the         valuable favors. If they must do so
            Mawla                                                                        for their own sake to aid you, you
            This Trait represents one or a group
            of Kindred who looks out for you,
            offering guidance, information,
            or aid once in a while. The word
            comes from medieval Arabic, mean-
            ing different things from “a trusted
            one” to “uncle” to “source of neigh-
            borly protection” to “non-Muslim
            whose oath still binds them.”
            Western vampires brought the
            term back from the Crusades, and
            as the Ashirra and Camarilla find
            themselves increasingly allied in the
            Gehenna War, the word enjoys a
            resurgence in vampire society.
                A Mawla may act as your men-
            tor. Such a role commonly falls to
            your sire, if they don’t treat you as
            property or ignore you.
                Your Mawla might trade
            information to mutual benefit,
            or even come to your aid if you
            have respected the relationship. A
            Mawla may be powerful, but their
            power need not be direct. Depend-
            ing on the number of dots in this
            Background, your Mawla might be
                                                   192
CHARACTERS
probably lose a dot or more of this    powerful cabals. The Storyteller    Resources. These benefits are not
Background, after arousing their ire.  uses either the Adversary’s Status  necessarily financial in nature
                                       or some specific other Trait when   and are rarely completely liquid,
    Characters can also acquire        building dice pools with which to   but you can often sell them to
one-off Minor Boons (p. 315) from      oppose the player characters, not   gain money. It could take weeks
other Kindred, only during char-       the dots in Adversary.              or even months to do so, depend-
acter generation. These boons cost     • 	 Neonate                         ing on how much needs to be
half the points (rounded up) of the    •• 	 Ancilla                        sold. Especially as the Second
equivalent Mawla.                      ••• 	 Elder                         Inquisition closes down Kindred
                                       •••• 	 Primogen or Anarch Revolu-   bank accounts, vampires increas-
adversary A fellow Cainite                                                 ingly return to holding their
who generally wishes you (or more            tionary Council member        Resources in cash – or in gold,
likely your sire, lineage, or mentor)  ••••• 	Prince or Baron              art, narcotics, guns, and slaves.
ill, an Adversary is the reverse
Flaw of the Mawla Background.          Resources                               Dots of Resources provide an
Adversaries range from one-dot                                             income for you to maintain your
elders to three-dot Princes or         This Background describes your      standard of unliving, but you
                                                                           must detail the source of your
                                                                           income and the form this Back-
                                                                           ground takes. After all, it might
                                                                           dry up, get stolen, or otherwise
                                                                           vanish during the chronicle.
                                                                           ■■ Flaw: (•) Destitute. You have
                                                                               no money and no home.
                                                                           •	 Portfolio Proletariat: You
                                                                                 live paycheck to paycheck:
                                                                                 apartment, car, camping
                                                                                 equipment.
                                                                           •• 	 Middle Class: Nice apart-
                                                                                 ment or small house, several
                                                                                 cars, high-end equipment
                                                                           ••• 	 Rich: Great condo or nice
                                                                                 house, luxury items, high-
                                                                                 end equipment for several
                                                                                 people
                                                                           •••• 	 Wealthy: Mansion, helicop-
                                                                                 ter or private jet, very spe-
                                                                                 cialized high-end equipment
                                                                           ••••• 	Ultra Rich: Many mansions,
                                                                                 “anything money can buy”
                                       193
COREBOOK 	
            Retainers                                                      nity of Kindred, probably Camarilla or Anarch. Status
                                                                           among Camarilla society derives as often from your
            You have one or more loyal and steadfast servants or           sire’s status and the respect due your particular blood-
            assistants. Retainers may be ghouls who are blood              line as it does from personal achievement. High Status
            bound to you, individuals you have so Dominated                among Anarchs theoretically depends on the charac-
            over the years that they are incapable of independent          ter’s contributions, but more often to their degree of
            action, or individuals you have so overwhelmed with            connection (by Blood or coterie) to the current Baron
            your Presence that they would do anything for you.             or other ruler.
                You must always control retainers in some fashion:             Status in one sect does not transfer to the other.
            a salary, vitae donation, or direct mesmerism. Though          By and large, Status held in another city effectively
            typically loyal, retainers may betray you if the reward        reduces by one dot; an Influential (•••) vampire in
            outweighs the risk or if you have treated them badly.          Cartagena is only Respected (••) in Buenos Aires.
            The Storyteller can always call for a scene between you
            and a retainer.                                                    The Storyteller may occasionally call on you to
                                                                           add your Status to a dice pool along with a Social
                Retainers should act as characters, not puppets.           Trait, especially for first meetings and court happen-
            Even ghoul retainers aren’t supermen; the most skilled         ings. In other cases, the Storyteller may allow you to
            servants don’t always show the highest loyalty. Eve-           substitute your Status for a Social Trait – but other
            rything in Vampire is a tradeoff. Storytellers can use         vampires may notice that you’re skating by on Status,
            Retainers to add flavor to the chronicle; don’t let them       instead of properly using the Etiquette Skill, for
            or their misuse damage the story.                              example.
            ■■ Flaw: (•) Stalkers. You have a tendency to attract              Caitiff characters begin with the Suspect Flaw and
                people who become a tad too smitten with you               may not purchase positive Status during character
                for your own good. A former retainer retains their         creation.
                memory of you and a desire to reconnect. They may
                be hungry, love-maddened, desperate, opportun-             ■■ Flaw: (••) Shunned. You’re completely loathed by
                istic, or any combination or variation. Should you             this sect. You betrayed them, crossed a local leader,
                get rid of them, another soon appears.                         or fought them in the past. Members of this group
                                                                               will actively work against you if they can.
            • 	 Underwhelming retainer: A child, criminal low-
                  life, or horror nerd follows you around and does         ■■ Flaw: (•) Suspect. You’re not good with this sect
                  your bidding without a Blood Bond. Build them                at all. You weaseled out of a boon, broke an oath,
                  as a Weak mortal.                                            or did something similar. You can try to stay out
                                                                               of sight and out of mind, but unless you somehow
            •• 	 A ghoul, a family servant, a human lover, or a                make amends, you suffer a two-dice penalty to all
                  dominated thrall: give them a backstory. Build               Social tests involving the offended faction.
                  them as an Average mortal or as a ghoul with no
                  Advantages. For more on Ghouls, see p. 234.              • 	 Known: A properly introduced, welcomed neo-
                                                                                 nate, seen as an up-and-comer.
            ••• 	 A retainer competent enough to act inde-
                  pendently and make lesser problems go away.              •• 	 Respected: You have responsibilities now, an aver-
                  They are likely a ghoul with traits equivalent                 age ancilla.
                  to Gifted mortals, on top of their supernatural
                  abilities.                                               ••• 	 Influential: You hold authority over part of the
                                                                                 group, an average elder.
            Status
                                                                           •••• 	 Powerful: You hold office in the group, such as
            You have something of a reputation and standing                      Sheriff, Harpy, or Scourge.
            (earned or unearned) within a specified local commu-
                                                                           ••••• 	Luminary: You sit at the table of power in the
                                                                                 group, a respected member of the Primogen ■
                                                                      194
CHARACTERS
Coterie Creation
Players might build their charac-      Players spend the coterie pool col-     Domain
ters individually, but they build      lectively, although in some groups,
their coterie together. Collabora-     each player controls their own          The core aspect of a coterie, Domain
tive coterie creation creates shared   contribution. The coterie can also      represents a physical area of the city
buy-in to the chronicle, and it        purchase coterie Flaws to get more      in which the coterie can hunt.
allows players to indicate which       dots for the coterie during coterie
aspects of the World of the Dark-      creation. Every player must agree in        To the Camarilla, each domain
ness they have the most interest in    order for the coterie to take a Flaw.   resembles a feudal fief, held by grant
exploring.                                                                     from the Prince or another noble
                                         EXAMPLE:                              Kindred; Anarch coteries more
    The coterie pool begins with                                               likely refer to their domain as “turf.”
one free dot per player character.      The players have made a Marechal       Either way, the principle remains
(The Storyteller may allow player       (see below) coterie, and as such they  the same.
groups with three or fewer players      argue that they have no Domain of
to begin with a coterie pool of two     their own, and instead place their         Like other elements of the
free dots per character.) Players may   four dots into Contacts for ease of    World of Darkness, Domains have
also contribute their own characters’   travel and a floating cabin cruiser    Traits. Each dot of a Domain Trait
Advantage dots to the coterie pool.     Haven. They also take two dots         costs one dot from the coterie pool.
                                        of Adversary (a mysterious figure      Domain Traits cover a lot of ground,
                                        that stalks the Coterie) for two ad-   so to speak: use them as abstractions,
                                        ditional coterie dots that they place  not as constraints.
                                        in Camarilla Status.
                                                                               Chasse
                                                                               This Trait describes how well-
                                                                               stocked, vulnerable, and rich the
                                       195
COREBOOK 	
            domain is as a hunting ground. One    Lien                                   main they enter to do so) or holds
            dot in Chasse provides the coterie                                           a letter of passage from their own
            with a default hunting Difficulty     This Trait describes how well-         Prince or another high official. If
            of 6 inside their domain. Each ad-    integrated the coterie is into their   the local authorities recognize such
            ditional dot reduces that Difficulty  domain. Each dot in Lien adds one      credentials, they generally grant
            by one.                               die to a coterie member’s pool on      the coterie a temporary right to
                                                  attempts to, e.g., interact peace-     hunt somewhere.
                Chasse also refers abstractly     fully with a native mortal; find
            to the physical size of the do-       something, someone, or somewhere           The Storyteller can use the values
            main. This quality varies radi-       specific within the domain; find       on p. 308 to determine the default
            cally, depending on the specific      out the “word on the street,” or       Difficulty of the coterie’s hunts.
            city’s geography, but as a very       otherwise investigate something
            general rule use the following        within the domain.                     Coterie
            table.
                                                      Lien never modifies coterie        Backgrounds
            chasse  geographical                  member hunting rolls.
                                                                                         Coteries can hold certain Back-
            •       equivalent                    Portillon                              grounds and Flaws in common:
            ••                                                                           Adversary, Ally, Contacts, Enemy,
            •••     One city block, one sub-      This Trait describes how secure        Haven, Herd, Influence, Mask,
                    urban gated community         the domain is against intrusion or     Mawla, Resources, Retainers, and
            ••••                                  disruption: other vampires, mortal     Status. Buy coterie Backgrounds
                    Two to four blocks, one       police or predators, the Second In-    with coterie pool dots, just like you
            •••••   park and its entrances,       quisition, etc. Each dot of Portillon  would buy an individual charac-
                    one small site (tourist       subtracts one die from a foe’s pool    ter’s Background.
                    landmark, hospital, mall)     when they attempt to, for exam-
                                                  ple, enter, investigate, or surveil        Remember to record major fig-
                    Eight blocks on both          the domain without the coterie’s       ures on the Relationship Map, just
                    sides of a major street,      knowledge.                             as with individual Backgrounds.
                    one medium site (air-
                    port, major employer,             Portillon seldom adds to char-         Each member of the coterie can
                    casino, college)              acter pools; it primarily acts as a    use these coterie Backgrounds as
                                                  resistance Trait. A critical success   their own, using the rules on pp.
                    One neighborhood or           by an intruder might lower the         179-194. However, the Background
                    defined district, a square    Portillon of the Domain against        belongs to the coterie, not to the
                    kilometer, everything         that specific intruder – unless the    individual character. If the coterie
                    along one highway or          coterie deals with them before the     splits up, or if a character gets
                    major street, one major       next incursion.                        ejected from their coterie (ban-
                    site (large university,                                              ished by the Prince, for example),
                    amusement park)                   Portillon does not apply to        then they cannot take the Back-
                                                  Havens, in or out of the Domain.       ground with them.
                    Three neighborhoods, a
                    large group of features       Coteries Without                           The Background does not
                    (“all parks on the South      Domains                                multiply itself – a two-dot coterie
                    Side,”“all hospitals in                                              Herd still only has the same
                    Queens,”“all highways         A coterie without a Domain either      number of kine and provides only
                    south of the river”)          poaches its dinner (at grave risk      one Resonance, the same that an
                                                  from the angry holder of the do-       individual vampire with two dots
            Dots need not always translate to                                            of Herd (••) commands.
            size. Obviously a smaller domain
            in a rich hunting area, such as the
            Rack, still has a higher Chasse than
            a large domain in a desolate or
            empty part of the city.
                                                  196
CHARACTERS
    Like all Backgrounds, coterie       Camarilla books for many more         passed down to generations of new
Backgrounds remain vulnerable           inspirations.                         vampires.
to in-game events. If a mob of                                                ■■ Domain: Chasse (•) and Portil-
torch-wielding Baptists burns out a         If your coterie matches a given
coterie Haven, those dots are gone,     type, subtract the listed costs from      lon (•••)
just as if they had burned out one      the coterie pool. If your pool isn’t  ■■ Haven: (••)
player’s Haven – except, in the case    large enough to pay for that coterie
of a coterie Haven, when it goes,       type, start collecting dot contribu-  Possible extras: Adversary,
nobody has a place to sleep today.      tions from the characters.            Haunted flaw in Haven, Status (for
Putting all of one’s eggs in the                                              legacies)
same basket has its downside.               You can increase any listed
                                        value with your remaining coterie     Champions
Types of                                pool dots, if any. Consider the pos-
                                        sible extras as more places to put    The coterie exists to fight for
Coteries                                spare dots.                           a cause, possibly even one that
                                                                              mortals might recognize as worthy:
The Kindred like to propagate the       Blood Cult                            clean up the neighborhood by
myth that they are solitary creatures.                                        devouring drug dealers, for exam-
This statement is partially true;       Formally condemned as viola-          ple. Thin-bloods often begin their
like all addicts, they put themselves   tions of the Masquerade, blood        unlives as champions. Thicker-
and their need for blood ahead of       cults have nevertheless resurged      blooded champions likely consider
any personal loyalties. A vampire       with the coming of Gehenna. This      themselves Anarchs or at least
with close friends is a vampire with    coterie entices mortal worshippers,   Anarch sympathizers, although
great weakness. As the centuries        feeding them vitae or just enslav-    a clever Prince of the Camarilla
turn love into hate and familiarity     ing them. Many blood cults reveal     can put even the highest-minded
breeds contempt, betrayal is almost     enough supernatural truth (though     vampires to good use. In the end,
inevitable, later if not sooner. What   not always vampiric lore) to alert    even champions have to make the
the Damned seldom let on is that        the Second Inquisition, adding yet    hard choice between their human
they crave meaning and companion-       more implacable foes.                 charges and their vampiric urges.
ship as deeply as we do, perhaps        ■■ Domain: Lien (•) and Portil-       ■■ Domain: Chasse (•) and Lien
more deeply. Theirs is an existence
on the edge of a bottomless pit of          lon (••)                              (•••)
despair. A lone Kindred falls victim    ■■ Herd: (•••)                        ■■ Allies: (•)
to the Compulsions of the Beast or is   ■■ Status Flaw: (•) Suspect           ■■ Enemies: (••)
drawn to the flame of self-annihilat-
ing depression very easily.             Possible extras: Enemies (••),        Possible extras: Adversary, Contacts
                                        Haven (cult church or compound),
    Besides existentialism then,        Mask Flaw (••) (on the Second         Commando
what’s the reason for your crew’s       Inquisition radar), Retainers
existence? In practice, vampires as-                                          The coterie exists to fight its
sociate into as many types of coteries  Cerberus                              master’s enemies: the vampiric
as humans do into their own types of                                          equivalent of a SWAT or special
social groups.                          The coterie exists to protect or      operations team. You may even
                                        guard a certain spot or important     disguise yourself as a squad of the
    Choose a coterie type or invent     location, such as a grave, a portal,  city’s tactical police, as long as you
your own. See the Anarch and            or the vault of a priceless relic.    don’t try to pass as officers in front
                                        Cerberus coteries often become        of a real one.
                                        "legacy coteries", with membership
                                        197
COREBOOK 	
            ■■ Domain: Chasse (•) and Portil-
                lon (••)
            ■■ Mawla: (•••) (whoever tasks
                you for your missions)
            ■■ Status: (•)
            ■■ Enemies: (••)
            Possible extras: Adversary, Haven
            (base of operations), Mask
            Day Watch                             your gang), Influence (organized     be Primogen get. Elders left out
                                                  crime), Retainers, Status (likely    use every means at their disposal
            The coterie guards the undead city    with Anarchs)                        to turn (or break) the coterie to
            from mortals, especially during the                                        their advantage.
            day when most Kindred sleep. Each     Hunting Party                        ■■ Domain: Chasse (••) and Por-
            member must be a thin-blood with
            the Day Drinker Merit, or the Story-  The coterie specializes in hunt-         tillon (••)
            teller needs to provide them another  ing and capturing humans with        ■■ Status: (•••)
            means of remaining active by day.     particular qualities of the blood.
            ■■ Domain: Chasse (•) and Portil-     With knowledge of, and tastes for,   Possible extras: Adversaries,
                                                  humors and Resonances spreading      Influence, Mawla (Prince/Baron),
                lon (••)                          among thin-blood cookers and Tor-    Retainers
            ■■ Influence: (••)                    eador gourmands alike, coteries on
            ■■ Enemies: (•••)                     the make often choose to become      Nomads
                                                  coteries on the prowl for others.
            Possible extras: Allies, Contacts,    ■■ Domain: Chasse (•••)              The coterie travels from place to
            Haven, Mawla, a shared relic or       ■■ Ally: (•)or Mawla: (•) (blood     place. It might pose as (or actu-
            ritual allowing activity by day                                            ally be) a band, theater troupe, or
                                                      broker)                          other itinerant artists. Indeed, this
            Fang Gang                                                                  coterie might perform exclusively
                                                  Possible extras: Herd, Influence     for Kindred audiences at Princely
            The coterie operates as a criminal    (organized crime)                    courts, not just second-tier rock
            gang, or possibly as a crew of bur-                                        clubs in the old factory district. Al-
            glars or con artists. The fang gang   Maréchal                             ternatively, nomad coteries might
            may disguise itself as part of the                                         be refugees from the Gehenna War
            city’s organized crime syndicate, or  This coterie serves and guards       or just “kings of the road.”
            act as the Prince or Baron’s liaison  the Prince or Baron, doing
            with them.                            their bidding as attendants and
            ■■ Domain: Chasse (•), Lien (•),      hatchet-men. Their direct access
                                                  to the ruler means that influen-
                and Portillon (•)                 tial elders attempt to insert their
            ■■ Contacts: (•) (fence or other      childer into the coterie – indeed,
                                                  every member of the coterie may
                criminal middleman)
            ■■ Enemies: (••)
            Possible extras: Haven (clubhouse),
            Herd (human members/victims of
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