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Published by pauleduarddeguzman, 2022-09-04 06:05:52

MAIN MODULE OF 9-10 -TVL_ICT_CBLM_IN_ANIMATION_2019_finalization.pdf

MAIN MODULE OF 9-10 -TVL_ICT_CBLM_IN_ANIMATION_2019_finalization.pdf

Keywords: animation

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Grade 9 TLE (ICT- Animation)
Module 1: Produce Cleaned-up and In-between Drawings

(Cartoon-Simple, Regular)

Republic Act 8293, section 176 states that: No copyright shall subsist
in any work of the Government of the Philippines. However, prior approval of
the government agency or office wherein the work is created shall be necessary
for exploitation of such work for profit. Such agency or office may, among other
things, impose as a condition the payment of royalties.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand
names, trademarks, etc.) included in this book are owned by their respective
copyright holders. Every effort has been exerted to locate and seek permission
to use these materials from their respective copyright owners. The publisher
and an authors do not represent nor claim ownership over them.

Regional Director: Gilbert T. Sadsad
Assistant Regional Director: Jessie L. Amin
Regional CLMD Chief: Francisco Bulalacao
Regional EPS-EPP/TLE/TVE/TVL: Christie L. Alvarez

Development Team of the Module

Writer: Noel A. Perez, T-III

Editors: Herman E. Bobis and

Dante Santelices

Reviewer: Herman E. Bobis

Illustrator: Noel A. Perez

Layout Artist: Noel A. Perez

Division EPS- CLMD: Cesar Arriola

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TABLE OF CONTENTS

How to Use this Module
Introduction
Quarter 1: Basic & Common Competencies
Lesson1- Personal Entrepreneurial Competencies (PECs)-----------------9
Learning Outcome 1- Recognize PECs needed in Animation

Information Sheet 1.1-1 Personal Entrepreneurial Competencies--11
Self-Check 1.1-1 ----------------------------------------------------------------13
Activity Sheet 1.1-1 ------------------------------------------------------------ 14
Lesson 2- Environment and Market (EM)---------------------------------------17
Learning Outcome 1- Recognize and understand the market in

Animation
Information Sheet 1.2-1 Environment and Market----------------------19
Self-Check 1.2-1---------------------------------------------------------------- 22
Activity Sheet 1.2-1-------------------------------------------------------------23
Lesson 3- Use of Hand Tools and equipment (UT) --------------------------24
Learning Outcome 1- Prepare hand tools and equipment in animation
Information Sheet 1.3-1 Hand Tools and Equipment for

Animation ---------------------------------------26
Self-Check 1.3-1 ---------------------------------------------------------------33
Activity Sheets 1.3-1 ----------------------------------------------------------34
Lesson 4- Maintain Hand Tools, Equipment and Paraphernalia (MT)
Learning Outcome 1- Use and maintain hand tools, equipment and

Paraphernalia
Information Sheet 1.4-1 Maintain Hand Tools, Equipment and

Paraphernalia-----------------------------------38
Self-Check 1.4-1 -------------------------------------------------------------- 42
Activity Sheet 1.4-1 -----------------------------------------------------------43
Information Sheet 1.4-1A Procedures in Preparing Reports to

Property Custodian ---------------------------44
Self-Check 1.4-1A -------------------------------------------------------------46
Lesson 5- Perform Mensuration and Calculation (MC) --------------------- 47
Learning Outcome 1- Perform basic mensuration
Information Sheet 1.5-1 Perform Mensuration and Calculation---48
Self-Check 1.5-1 --------------------------------------------------------------50
Information Sheet 1.5-1A Correct Specifications of the

Relevant Sources --------------------------51
Self-Check 1.5-1A ------------------------------------------------------------55
Learning Outcome 2- Carry out mensuration and calculation
Information Sheet 1.5-2 Carry Out Mensuration and

Calculation-------------------------------------56
Self-Check 1.5-2 -------------------------------------------------------------60
Lesson 6- Prepare and Interpret Technical Drawing (ID) ------------------ 61
Learning Outcome 1- Identify different kinds of technical drawings
Information Sheet 1.6-1 Technical Drawing --------------------------62
Activity Sheet 1.6-1 ---------------------------------------------------------70

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Activity Sheet 1.6-1A ------------------------------------------------------73
Information Sheet 1.6-1B Basic Elements Used in Technical

Drawing ------------------------------------ 75
Self-Check 1.6-1B ----------------------------------------------------------78
Learning Outcome 2- Interpret technical drawing
Information Sheet 1.6-2 Flowchart Interpretation -------------------80
Self-Check 1.6-2 ------------------------------------------------------------86
Activity Sheet 1.6-2 -------------------------------------------------------- 87
Lesson 7- Practice Occupational Health and Safety (OHS)

Procedures ---------------------------------------------------------------88
Learning Outcome 1- Identify hazards and risks

Information Sheet 1.7-1 Occupational Health and Safety
Procedures -----------------------------------89

Self-Check 1.7-1 ------------------------------------------------------------91
Learning Outcome 2- Evaluate hazards and risks

Information Sheet 1.7-2 Hazards in the Workplace ----------------92
Self-Check 1.7-2 ------------------------------------------------------------94
Learning Outcome 3 – Control Hazards and Risks
Information Sheet 1.7-3 Control Hazard and Risk -----------------95
Self-Check 1.7-3 ----------------------------------------------------------- 99
Information Sheet 1.7-3A Personal Protective Equipment ------100
Self-Check 1.7-3A ---------------------------------------------------------103
Answer Keys
Summative Assessment Quarter I
Quarter 2: Core Competencies
Lesson 8- Producing Cleaned-Up and In-Betweened Drawings (CI) ---110
Learning Outcome 1- Identify requirements for cleaned-up drawings in

actual Scene folders (cartoon-simple)
Information Sheet 2.8-1 Clean-up Requirements for Drawing

(cartoon-simple) --------------------------------111
Self-Check 2.8-1 ------------------------------------------------------------114
Information Sheet 2.8-2 Types of Model Sheets -------------------115
Self-Check 2.8-2 ------------------------------------------------------------119
Information Sheet 2.8-3 Key Drawings and Animation

Breakdown ----------------------------------120
Activity Sheet 2.8-3 --------------------------------------------------------121
Information Sheet 2.8-4 Clean-up Drawing Preparation

(cartoon-simple)---------------------------------122
Activity Sheet 2.8-4 --------------------------------------------------------126
Information Sheet 2.8-5 Animation Workflow -----------------------128
Self-Check 2.8-5 ------------------------------------------------------------134
Information Sheet 2.8-6 Drawing Animals and Props -------------136
Activity sheet 2.8-6 ---------------------------------------------------------145
Information Sheet 2.8-7 Principles and Concepts of

Animation ------------------------------------ 147
Self-Check 2.8-7 ------------------------------------------------------------151

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Answer Keys
Summative Assessment Quarter II
Quarter 3: Core Competencies
Learning Outcome 2- Produce clean-up drawings for actual scene

folders (cartoon, simple) --------------------------------156
Information Sheet 3.8-1 Clean-up Procedure -----------------------158
Performance Sheet 3.8-1 -------------------------------------------------160
Information Sheet 3.8-2 Production of Clean-up Drawings

(Cartoon-Simple) ----------------------------162
Activity Sheet 3.8-2 --------------------------------------------------------163
Activity Sheet 3.8-2A ------------------------------------------------------165
Activity Sheet 3.8-2B ------------------------------------------------------167
Activity Sheet 3.8-2C ------------------------------------------------------169
Activity Sheet 3.8-2D ------------------------------------------------------171
Information Sheet 3.8-3 Animator’s Key -----------------------------174
Activity Sheet 3.8-3 --------------------------------------------------------175
Information Sheet 3.8-4 Familiarization of Line Test Hardware

and Software---------------------------------176
Self-Check 3.8-4 -----------------------------------------------------------184
Information Sheet 3.8-5 Application of Animation Software ----185
Activity Sheet 3.8-5 --------------------------------------------------------188
Information Sheet 3.8-6 Concept of Line Quality ------------------190
Activity Sheet 3.8-6 -------------------------------------------------------194
Information Sheet 3.8-7 Model Sheets ------------------------------ 197
Activity Sheet 3.8-7 --------------------------------------------------------202
Information Sheet 3.8-8 Procedures for Cartoon Drawing

Construction-------------------------------------203
Activity Sheet 3.8-8 --------------------------------------------------------210
Information Sheet 3.8-9 Drawing Proportion ------------------------211
Activity Sheet 3.8-9 --------------------------------------------------------217
Information Sheet 3.8-10 Company Procedures and Policies --219
Self-Check 3.8-10 ----------------------------------------------------------221
Answer Keys
Summative Assessment Quarter III
Quarter 4: Core Competencies
Learning Outcome 3- Identify requirements for in-between drawings

in actual scene folders (cartoon, regular) ----------225
Information Sheet 4.8-1 Requirements for In-between

(cartoon-regular) ------------------------------226
Self-Check 4.8-1 -----------------------------------------------------------231
Information Sheet 4.8-2 Model Sheets (cartoon-regular) --------232
Self-Check 4.8-2 -----------------------------------------------------------237
Information Sheet 4.8-3 Clean-up Key Drawing for Cartoon

Regular ------------------------------------------238
Activity Sheet 4.8-3 --------------------------------------------------------239

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Information Sheet 4.8-4 Animation Breakdowns and
X- Sheets-------------------------------------241

Activity Sheet 4.8-4 --------------------------------------------------------243
Information Sheet 4.8-5 Materials and Equipment

(cartoon-regular)---------------------------245
Self-Check 4.8-5 -----------------------------------------------------------249
Information Sheet 4.8-6 Concept of In-betweening ---------------250
Activity Sheet 4.8-6 --------------------------------------------------------256
Information Sheet 4.8-7 Procedures for Character Posing ------258
Activity Sheet 4.8-7 --------------------------------------------------------262
Information Sheet 4.8-8 Techniques for Refining Line Quality -263
Activity Sheet 4.8-8 --------------------------------------------------------265
Information Sheet 4.8-9 Concept for Character Design ----------267
Activity Sheet 4.8-9 --------------------------------------------------------278
Information Sheet 4.8-10 Do’s and Don’t’s of In-betweening ---279
Activity Sheet 4.8-10 ------------------------------------------------------280
Answer Keys
Summative Assessment Quarter
References

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HOW TO USE THIS COMPETENCY-BASED LEARNER’S MODULE

Welcome to the Module Produce Cleaned-Up and In-Betweened
Drawings (Cartoon – Simple)
This module contains training materials and activities for you to complete.

The unit of competency “Produce Cleaned-Up and In-Betweened
Drawings (Cartoon-Simple)” contained the knowledge and skills and attitudes
required for 2D Animation. It is a specialized module at National Certificate
Level II (NC II).

You are required to do through a series of learning activities in order to
complete each learning outcome of the module. In each learning outcome there
are Instruction Sheets to help you better understand the required activities.
Follow these activities on your own and answer the self-check at the end of
each learning outcome. You can use a separate answer sheet to write your
answers for each self-check. If you have questions, don’t hesitate to ask your
trainer for assistance.

Recognition of Prior Learning (RPL)

You may already have some or most of the knowledge and skills covered
in this learner’s guide because you have:

 Been working for some time
 Already completed training in this area

If you can demonstrate to your trainer that you are competent in a
particular outcome, you don’t have to do the same training again. Talk to your
trainer about having them formally recognized. If you have a qualification or
certificate of competence from previous training, show it to your trainer. If the
skills, you acquired are still current and relevant to the unit/s of competency
they may become part of evidence you can present to RPL. If you are not sure
about the currency of your skills discuss this with your trainer.

After completing this module ask your trainer to assess your
competency. Result of your assessment will be recorded in your competency
profile. All the learning activities are designed for you to complete at your own
pace.

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TECHNICAL TERMS

Animation A filmmaking technique where the illusion of motion is created
frame-by-frame. The word comes from the Latin word, "anima," meaning "life"
or "soul".

Animator The person who draws the moving character in an animated film.

Background A flat piece of artwork that is the setting for a moving character
in an animated film. A background could be a picture of a forest, a sky, a
room, or a castle.

Cel A clear piece of plastic on which the animator's finished drawings are
painted. The cel is clear so that when placed over the background, the
animated characters appear to be in a setting.

Frame An individual still picture on a strip of film. 24 frames equal one
second of a motion picture.

Frame-by-frame The filmmaking technique in animation where each frame is
exposed one at a time and the object being photographed is slightly altered
for each picture.

Ink and Paint The step in cel animation where the animator's drawings are
placed on cels to be photographed. A drawing is outlined on the front of the
cel with black ink, while the back of the cel is painted.

Kinestasis (Kin-e-sta'-sis) An animation technique using a series of still
photographs or artwork to create the illusion of motion.

Model Sheet A reference sheet for animators that shows a number of
different poses of an animated character. The model sheet also shows how
characters relate in size to other characters.

Pixilation (Pik si la' shun) A stop-motion technique in which life-size props or
live actors are photographed frame-by-frame. When viewed, they appear to
be moving at a fast speed.

Script The written story of a film that supplies dialogue, camera moves,
background, staging and action.

Squash and Stretch A drawing technique used by animators and originally
developed at the Disney Studio to show exaggerated movements in
characters. For example, if you wanted a character to jump, you would draw
him close to the ground as if 'squashed' and then you would 'stretch' him out
as he went into the air.

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Storyboard A "storyboard" is a visual representation of a story. Pictures can
be sketched on pieces of paper and pinned to a large board, or they can be
drawn on a large piece of paper, comic-book style, to represent scenes in a
film. A story sketch should show character, attitude, feelings, entertainment,
expressions, type of action, as well as telling the story of what's happening.
When you look at a board, it should reflect the feeling of the sequence so the
viewer starts to pick up some excitement and stimulation. A story sketch artist
at an animation studio us usually an artist who has special interest in
illustration, design, appearance, and character.
Zoetrope (zo'-e-trop) An early animation device that spins drawings in a
revolving drum to create the illusion of motion.
Inbetweens Drawings that are inbetween the drawings that are at the
beginning and end poses.
Extremes Drawings that are at the beginning and end of a particular pose.

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9/11

TLE/TVL-ICT

QUARTER 1

Unit of Competency: Basic and Common Competencies
Module Title: Personal Entrepreneurial Competencies,

Environment and Market,
Use of Hand Tools and Equipment,
Maintain Hand Tools, Equipment and Paraphernalia,
Perform Mensuration and Calculation,
Prepare and Interpret Technical Drawing,
Practice Occupational Health and Safety Procedures

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DepEd Track/Strand : TLE/TVL- Information Communication Technology

(ICT)

Specialization : Animation NC II

Unit of Competency : Personal Entrepreneurial Competencies

DepEd Code : TLE_PECS9-12-Ia-1

TR Unit Code :

LO 1: Recognize PECs needed in Animation.

Content Standard:
The learner demonstrates an understanding of one’s PECs for animation.

Performance Standard:
The learner recognizes his/her PECs and prepares an activity plan that aligns

with that of a practitioner/entrepreneur’s in animation.

Time Allotment: 1 hour

INTRODUCTION
In this module, you will learn more about entrepreneurship and the

entrepreneurial competencies related to Animation. You will experience various
activities that may lead to your own personal entrepreneurial competency
assessment and as of successful animator within your locality/town. You will
also have some activities that will align your competencies with the
competencies of other successful animators today. Through this module, you
will be enlightened on the important role of entrepreneurship in the economic
and social development as a whole.

To begin with, you will find out the competencies you need to master upon
finishing this module.

SUMMARY OF LEARNING OUTCOMES
Upon the completion of this module, you will be able to:

LO 1. Recognize PECs needed in Animation
1.1 Assess one’s PECs: characteristics, attributes, lifestyle, skills and
traits.
1.2 Assess practitioner’s PECs: characteristics, attributes, lifestyle,
skills and traits.
1.3 Compare one’s PECs with that of a practitioner/entrepreneur’s.

1.4 Align one’s PECs with that of a practitioner/ entrepreneur’s.

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Pre-Assessment

Multiple Choice: Choose the letter that corresponds to the correct answer and

write on your answer sheets.

1. What terms best describe an entrepreneur?

a. facilitator, organizer, risk-taker c. facilitator, organizer, innovator

b. manager, risk-taker, organizer d. team leader, facilitator, innovator

2. Which of the following is not included in the roles of a team leader?

a. Serve the team c. create demand

b. Develop strategy d. communicates a vision

3. One of the economic indicators that drives up inflation is ______.

a. poverty c. unemployment

b. demand d. supply

4. It refers to a competency that supports the motive for being successful

entrepreneur.

a. power c. achievement

b. environment d. planning

5. Which of the following are the cluster of PECs?

a. persistence, risk-taking, planning c. persistence, power,

achievement

b. planning, power, achievement d. goal setting, self-confidence,

persistence

6. The following are environment factors that affects business EXCEPT

_____.

a. market, demand, GDP c. demography

b. People d. culture

7. Which of the following are competencies for Planning Cluster?

a. networking, self-confidence c. demand for efficiency, quality

b. risk-taking, persistence d. information seeking, goal

setting

8. Which of the following defines what one thinks is needed to launch

one’s business?

a. action plan c. feasibility plan

b. market plan d. business plan

9. Which are power cluster competencies?

a. risk-taking, persistence c. self-confidence, persuasion

b. self-confidence, persistence d. planning, goal setting

10. Which is set of economic indicators?

a. market, demand, GDP c. inflation, market, demand

b. unemployment rate, inflation, d. GDP, unemployment, inflation

demand

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Read the Information Sheet very well then find out how much you can remember
and how much you learned by doing Self-check 1.1-1

Information Sheet 1.1-1

Personal Entrepreneurial Competencies (PECs)
To learn what PECs is and why is there a need to examine one’s self to

develop PECs, let us first define some significant terms so we can better
understand PECs.

First, “Entrepreneurship” is a process of innovation and creation of new
ideas converting to a marketable products or services to sustain and improve
one’s quality living.

Second, “Entrepreneurs” are those people with skills and capabilities to
see and analyze business opportunities. A person who can identify and
innovate products and services and can deliver at the right time at the right price
and at the right place.

Important Characteristics / Traits / Attributes of a Good Entrepreneur:

1. Hardworking – Habitually working diligently for a long period of time.
2. Self- Confidence – Exhibit self- confidence in order to cope with all the risks

of operating their own business.
3. Disciplined – Stick on the plan and fight the temptation to do what is

unimportant.
4. Committed – Accepts full responsibility of everything and dedicated to

make the business successful.
5. Ability to Accept Change – He/she should cope-up and thrive on changes

and capitalized on positive changes to make his/her business grow.
6. Creative – Ability to look for innovations and uniqueness to his/her products

and services in order to have an edge over the other competitors.
7. Has the Initiative – Taking initiative and putting one’s self in a position

where you are responsible for the failure or success of the business.
8. Profit-Oriented – Entrepreneur enters into the world of business to

generate profit to provide his/her family a better living.
9. Reliable and has Integrity – Refers to a good reputation, possess the

courage to do the right thing.
10. Risk-Taker – Refers to the ability to take any risk and consider these as

challenges and work them out and set best alternatives.

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Important Skills of a Successful Entrepreneur
o Excellent Planner – Planning is strategic thinking and setting of goals to

achieve objectives by carefully maximizing all available resources. Develops
and applies step-by-step plans and combined with actions to realize the
goals.
o Possesses People Skills – refers to effective and efficient communication
and relation to people working in and out the business.
o Sound Decision Maker – ability to think quickly by making wise decisions
towards pre-determined set objectives.

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SELF- CHECK 1.1-1

A. Matching Type

Directions: Match Column A with Column B. Write only the letter of the
correct answer on a separate sheet of paper.

Column A Column B

1. Ability to look for innovations and uniqueness A. Reliable and

has to his/her products and services in order to have Integrity

an edge over the other competitors.

2. Refers to the ability to take any risk and consider B. Committed

these as challenges and work them out and set

best alternatives.

3. Stick on the plan and fight the temptation to do C. Creative

what is unimportant.

4. Refers to a good reputation, possess the courage D. Risk-Taker

to do the right thing.

5. Accepts full responsibility of everything and E. Disciplined

dedicated to make the business successful.

B. Multiple Choice

Direction: Read and study the given situation that describes
entrepreneurial characteristics. Answer the question by writing the letter
on a separate sheet of paper.

You have decided to open a mini animation studio that caters products
and services to people. You know that your personal entrepreneurial
characteristics are sufficient to ensure a successful business you have in
mind. Your answers to the questions below will help you in developing your
PECs.

1. What PECs must you possess if there are customers who complain

about the quality of your product?

a. Hard work c. patience

b. Versatility d. all of the above

2. Which of the following is not considered a characteristic of an

entrepreneur?

a. Opportunity seeker c. dependent

b. Persistent d. copes with failure

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3. If you want to ensure a profitable business operation, what characteristic

will you maintain?

a. be future-oriented c. be opportunity seeker

b. be committed d. be goal oriented

4. You follow the advice of a friend to be flexible. What PECs you have

demonstrated?

a. responsive to feedback c. self- confidence

b. reliability and has integrity d. persistence

5. You told Pedro, your best friend that you have strong will and do not give

up to find a solution to a business problem. What PECs you have

demonstrated?

a. self-confidence c. persistence

b. risk-taking d. hard work

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ACTIVITY SHEET 1.1-1

Title: Aligning one’s PECs
Performance Objectives: Given required supplies and materials you
should be able to:
1. Assess your own PECs.
2. Assess practitioners PECs
3. Align your PECs with that of the practitioners.

Supplies / Materials:
Equipment:
Steps / Procedures:
Assess One’s PECs

1. Rate each listed characteristics and traits that best describe your
own PECs by using the rating guide below. Write your answers on
the activity sheets provided.

Always
Sometimes

Never

Creativity
Resourceful
Persistent
Organized
Independent
Confident
Risk Taker
Observant
Competent
Trustworthy
Optimistic
Passionate
Flexible
Sensitive
Committed
Dynamic

2. Write the characteristics and traits on the table below that you need
to further improve based on the results above and align them
according to the PECs of a practitioners in your locality/town.

My PECs that needs Things to Do to Align with
improvement PECs of a Successful
Practitioners

16 | P a g e

3. Prepare an Action Plan for your PECs that you need to strengthen.
You may opt to follow the suggested format below. You may change
or improve it as long as it suits your own plan of action.

ACTION PLAN

Specific Purpose Statement: ( Your vision of your future)

Ex. Developing self-confidence in business.

Focus Current Goal Measures Action Time Reward/Recognition

Area Situation of Required Frame

Success

My

PECs

Assessment Method:
Observation
Interview

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DepEd Track/Strand : TLE/TVL- Information Communication Technology

(ICT)

Specialization : Animation NC II

Unit of Competency : Environment and Market

DepEd Code : TLE_EM9-12-Ia-1 / TLE_EM9-12-Ia-2

TR Unit Code :

LO 1: Recognize and understand the market in Animation.
LO 2. Recognize the potential customer/ market in Animation.

Content Standard:
The learner demonstrates an understanding of “environment and market” in

the animation field in one’s locality/town.

Performance Standard:
The learner independently creates a business vicinity map reflective of the

potential animation market withi n the locality/town.

Time Allotment: 3 hours

INTRODUCTION
In this module, you will learn more about entrepreneurship and the

entrepreneurial competencies related to Animation. You will experience in
various activities that may lead to your own personal entrepreneurial
competency assessment and as of successful animator within your
locality/town. You will also have some activities that will align your
competencies with the competencies of other successful animators today.
Through this module, you will enlighten on the important role of
entrepreneurship in the economic and social development as a whole.

To begin with, you will find out the competencies you need to master upon
finishing this module.

SUMMARY OF LEARNING OUTCOMES
Upon the completion of this module, you will be able to:

LO 1. Recognize and understand the market in Animation
1.1 Identify the players/competitors within the locality/town.
1.2 Identify the different products/services available in the market.

LO 2. Recognize the potential customer/market in Animation

2.1 Identify the profile of potential customers.
2.2 Identify the customer’s needs and wants through consumer

analysis.
2.3 Conduct consumer/market analysis.

18 | P a g e

Pre-Assessment

Choose the letter that corresponds to the correct answer.

1. Which environmental factor in business refers to the population of the

potential market and diversity of socio-economic groupings?

a. physical location c. demography

b. political situation d. culture

2. It refers to the increase of the of the general price level of goods and

services.

a. inflation c. unemployment rate

b. GDP d. employment rate

3. Which can be considered wants?

a. clothing b. jewelries c. shelter d. education

4. The following are wants EXCEPT

a. expensive cars c. health care

b. impressive house d. traveling around the world

5. The higher the ______, the more spending power a consumer has.

a. GDP b. inflation c. unemployment rate d. employment rate

19 | P a g e

Read the Information Sheet very well then find out how much you can remember
and how much you learned by doing Self-check 1.2-1

Information Sheet 1.2-1

Environment and Market
Working in a company or in your own business is essential to be able to

identify and study the environment and market of animation industry in your
locality or town. You can also identify options if your original plan will be
successful or not.

In setting up your business, a lot of things have to be considered in finding
the right environment for your business.

There are factors to be considered. First, Tangible factors the physical
location, like a particular economic or business zone in your area, accessibility,
availability of transport sectors, suppliers and possible clients, competitors and
layout of office. Second, Intangible factors such as provisions for government
regulations political situation, culture and demography of the people-population,
economic and social status, technology availability.

Environment Factors

1. Natural and Physical environment- the actual, physical location of the
business. Ideally it should be clearly visible and close to your target market.

2. Demography- refers to the population of your potential market and the
diversity of their socio-economic grouping.

3. Culture- refers to people’s way of life, you have to consider the cultural of
the people around your business area.

4. Government regulations- you need to legalized your business for you to
freely transact and dispense your products or services. You need to comply
with all the regulations and policies set by the different government agencies
concerned.

5. Economy- it can be interpreted as the effective management of business.
Economy influences how well goods and services are traded in the market
as well as the quality of life of people. As an entrepreneur, you must be
sensitive and observant to economic indicators such as:

 Inflation – the increase of the general price level of goods and services.

 Gross Domestic Product (GDP) – It reflects the annual gross domestic
income derived from the salaries and wages, profits from businesses

20 | P a g e

and taxes collected by the government. The higher the GDP, the more
spending power a consumer has.

 Unemployment Rate – the percentage of people who are actively
seeking a job but could not find one. The higher the unemployment rate
the lesser income for consumers to spend. Less spending ability of
people means less business.

Consumer Analysis

1. Needs and Wants of People
People have different understanding of wants and needs. Needs in

business are important that individual cannot do without these. Basically,
these include food, clothing, shelter, health care, education and relaxation.
This are essentials to everyone that he or she may be able to live with
dignity. Wants are desires and considered over and above the needs of life.
Some examples are the eagerness of having a very expensive car, clothes,
shoes, traveling around the world, jewelries, and impressive houses. These
wants and needs can obviously help you generate business ideas.
2. Generate Ideas for Animation Business

Ways by which you can generate possible ideas for your business.

A. Examine the existing goods and services
Ask yourself if you are satisfied with the existing product. What do

other people say about the product? how can you improve it? You can
enhance and innovate of what is already existing, making it more useful and
adaptable to the customers’ needs.

B. Examine the present and future needs
Look and listen to customers’ demands. Sometimes, needs are very

obvious and other needs are not because they can only be felt in the
future.

C. Examine how the needs are being satisfied
The needs for products and services are the market demand. The

one who use or buy the products and services is the possible market,
and these may be people, institutions, establishment and agencies. No
supply to a pressing market demand is a great business opportunity. The
needs for raw materials, maintenance and other services are good
source of ideas for business.

D. Assess the available resources
Observe what materials and skills are available in your locality/town.

The business may use this opportunity to provide products and services
align with the business that you are thinking.

21 | P a g e

E. Read articles, news and publications on the new trends and
techniques or technology advancement in business
You can pick up new ideas and techniques in business from these
printed materials. It will also guide you on how to put the right products
and services at the right place, at the right price, at the right time.

F. Select the right idea
You have to select the most appropriate from your listed ideas, but

you need to screen your ideas to narrow them down to about 2 options,
from then choose between the two and decide which business is worth
pursuing.

Here are the factors to be consider in screening your ideas:
1. Capital
2. Demand for product
3. Background to run the business
4. Business legal issues
5. Expertise and Interest on the business

22 | P a g e

SELF-CHECK 1.2-1

A. Multiple Choice

Direction: Choose the letter that corresponds to the correct answer and write

your answer on a separate sheet of paper.

1. The following are the steps in consumer analysis, except.

a. select the right idea c. knows the needs and wants of

people

b. needed capital d. examines the existing goods and

services

2. Which is not a factor in finding the right environment for your business?

a. Physical location c. accessibility

b. Suppliers and clients d. needs and wants of people

3. It is a factor in choosing the environment which refers to the physical

location of the business.

a. Intangible factor c. accessibility

b. Tangible factor d. demography

4. Which is an example of Intangible factor in finding location for business?

a. accessibility c. demography

b. availability of transport sector d. competitors

5. Which of the following is an example of needs?

a. Luxury cars c. expensive clothes

b. Impressive house d. health and education

B. Enumeration
Direction: Give what are being asked in each of the following items.

1. Factors in screening ideas in deciding which business is to pursue.
a.
b.
c.
d.
e

2. Economic indicators
a.
b.
c.

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ACTIVITY SHEET 1.2-1

Title: Conduct consumer/market analysis
Performance Objectives: Given required supplies and materials you should
be able to:

1. Conduct consumer/market analysis.

Supplies / Materials:
Equipment:

Steps / Procedures:
Conduct consumer/market analysis

1. Conduct a mini survey to a group of people of 100 - 500 in your

locality/town and gather pertinent data on their needs and wants.

Use the suggested survey format.

Age No. of Needs Wants
Population
Example: Clothing, Diaper, Toys, Coloring
6 and below 100
7 -12 years’ old
13-16 years’ old Milk, etc. books, etc.
17-22 years’ old
23 and above

2. Using the results of the survey, list down the possible business
opportunities which you may wish to put up. Analyze the kind of
business you have identified and use the suggested format below.

Kind of Business Positive Factors Negative Factors

Example: Strengths Opportunities Weaknesses Threats
1. Selling of

School
Supplies

3. Answer the questions that may gave you the bases in formulating
your business ideas.

a. Who do you think your target markets/clients?
b. Where is the best location for your business?
c. Which products/services would more appealing to your target

markets/clients?
d. Can you say that you have choose the most feasible business

opportunity?

Assessment Method:
Observation
Interview

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DepEd Track/Strand : TVL- Information Communication Technology

(ICT)

Specialization : Animation NC II

Unit of Competency : Use of Hand Tools and Equipment

DepEd Code : TLE_ICTAN9-12UT-Ib-1 / TLE_ICTAN9-12UT-Ic-2

TR Unit Code :

LO 1. Prepare hand tools and equipment in animation.
LO 2. Inspect hand tools and equipment received in animation.

Content Standard:
The learner demonstrates an understanding of the hand tools and equipment

used in animation.

Performance Standard:
The learner independently uses hand tools and equipment for animation.

Time Allotment: 7 hours

INTRODUCTION
In this module, you will learn more about hand tools and equipment used

Animation. You will experience in various activities that may lead to your own
personal competencies of successful animator within your locality/town.
Through this module, you will be enlightened on the procedure in accomplishing
forms and in the used and proper care of tools and equipment.

To begin with, you will find out the competencies you need to master upon
finishing this module.

SUMMARY OF LEARNING OUTCOMES
Upon the completion of this module, you will be able to:
LO 1. Prepare hand tools and equipment in Animation
1.1 Use hand tools and equipment according to function and task
requirement.

LO 2. Inspect hand tools and equipment received in animation
2.1 Check the list of tools and equipment to be requested per job
requirement.
2.2 Inspect the requested tools and equipment.
2.3 Assess the condition of all hand tools and equipment for proper
operation and safety.

25 | P a g e

Pre-Assessment
Identify the following tools and equipment used in animation.
1.

_________________
2.

________________
3.

__________________
4.

___________________
5.

___________________
26 | P a g e

Read the Information Sheet very well then find out how much you can remember
and how much you learned by doing Self-check 1.3-1
Information Sheet 1.3-1
Hand Tools and Equipment for Animation

Traditional Animation is a type of animation technique where drawing is
drawn manually by hand with the use of different basic tools and equipment. It
is also called Classical Animation or Cel Animation.

Let us study now the tools and equipment requirement in creating a
traditional animation.
1. Animation Table

A special table with lighting fixture under the animation disc attached
on its top, purposely for tracing the in-between drawings. It is necessary to
see the receding movement for consistency of action.

2. Light Box
A portable equipment similar to animation table essentially featured

the light shine through different layers of animation paper for tracing the in-
betweens.

27 | P a g e

3. Line Tester
An equipment where the camera is attached used for testing the

movement or action after the pencil drawing are done.

4. Photo Copier
An equipment used for reproduction, reducing, and enlarging the

drawings.

5. Computer or Laptop with installed Animation Software
An equipment used for editing and finalization of animation

production.

6. Computer Table and Chair
An equipment intended for computer set or laptop

28 | P a g e

7. Digital and Video Camera
A tool uses for testing the finished pencil drawing and to check its

movement.

8. Peg Bar
A tool used to hold the animation papers while completing the action

drawing, avoiding the paper to move as the animator is doing the artwork.

9. Animation Paper Puncher
A special tool used to punch a hole to a paper whether it is 2 or 3 holes.

10. Animation Paper
A standard special paper intended for animation drawings with 2 or 3 holes
on one side.

29 | P a g e

11. 12” Field Guide/Chart
It is a grid system used to accurately create field guides in the layout.
These guides are what the camera will see in the scene. There are 2
standard field sizes for animation the 12 and 15 inches.

12. Bar Sheets
The director use this when she or he has given some thought to the

overall timing of a film. It is a standard kit in editing room; however, the
animator is expected to have a dope sheets and the sound of the
animation is often shown to bar sheets.

13. Dope or X-Sheets
A standard traditional animation tool that enables an animator to

organized his/her thinking and give instructions to the cameraman on the
shots needed. It consists of five sections and is usually A4 paper size and
every eight line is printed thicker equivalent to half foot of film. It also
serves as guide in determining the number of drawings and the dialogue.

30 | P a g e

14. Model Sheets
A very essential tool in animation and used as guide for the

consistency in drawings characters, backgrounds, animals, and props.

15. Layout/ Story Reel
Under the supervision of the director using the storyboard the layout

artist proceeds to story reel. He or She carefully draws each scene to the
size at which it will eventually be animated. It is composed of the
background environment, staging of action and the camera field
references.

16. Storyboard
A tool composed of a series of drawn images that graphically

portrays the action described in the script.

31 | P a g e

17. Production Folder or Animation Folder
A special folder in animation used to keep and organize the

important sheets and reference materials for the production such as:
Model Sheets, Dope or X- Sheets, Storyboard, Layout, and Key
Drawings.

18. Drawing Pencil
A drawing pencil used for sketching and cleaned-up drawings.

There are 3 basic colors of lead use in animation such as: black for final
line, red for registration, and blue for sketching and line construction.

19. Pencil Sharpener
A tool used for sharpening the drawing pencil. There are two kinds

of standard pencil sharpener, the manual and electrical sharpener.

32 | P a g e

20. Art Gum Eraser
It is a superior in terms of cleaning and removing smudges,

unnecessary lines and blots.

33 | P a g e

SELF-CHECK 1.3-1
Directions: Identify the following hand tools. Write your answer on a separate
sheet of paper.
________ 1. A tool used for sharpening the drawing pencil.
________ 2. A tool composed of a series of drawn images that graphically

portrays the action described in the script.
________ 3. A special tool used to punch a hole to a paper whether it is 2 or

3 holes.
________ 4. A tool used to hold the animation papers while completing the

action drawing, avoiding the paper to move as the animator is
doing the artwork.
________ 5. A special table with lighting fixture under the animation disc
attached on its top, purposely for tracing the in-between
drawings. It is necessary to see the receding movement for
consistency of action.

34 | P a g e

ACTIVITY SHEET 1.3-1

Proper Manipulation of the Line Tester, Animation Disc, and Personal
Computer/Laptop

Directions: Below is a simple activity for you to work on. Practice the task
following the given procedures.

Materials:
o Animation Paper
o Eraser
o Drawing Pencil

Tools and Equipment:
o Line Tester
o Animation Disc
o Personal Computer

Procedures:

For Line Tester and personal Computer Set
1. Connect web cam cable to your computer
2. Open your computer
3. Open Flipbook software Icon
4. Click, Create New Scene
5. Set # of Frames and # of Levels into a desired number of levels and
frames.
6. Click, Ok
7. Click, Capture Icon
8. Set Level and Frame to 1, then 2 for Hold
9. Place the Animated Drawings one at a time on the top of line tester,
start drawing 1 then,
10. Click, Capture Button
11. Repeat Capturing until the last drawing.
12. Click File button
13. Click, Save as button
14. Choose file destination, (Create your own folder with your name)
15. Type your file name (ex. Tools Manipulation Exercises)
16. Click, Save button

35 | P a g e

For Animation Disc
1. Place the animation paper on the top of the Animation Disc
2. Insert the peg bar to the holes of the animation paper.
3. Switch on the light of the Light Box
4. Start making a simple drawing of objects using the drawing pencil.
5. Rotate the animation disc while making a drawing.
6. Switch on and off the light if applicable.

Performance Checklist 1.3-1

Find out by accomplishing the Scoring Rubric honestly and
sincerely. Remember it is your learning at stake!

Learner’s Name: Date:
Competency: Test Attempt

1st 2nd 3rd

Direction: OVERALL EVALUATION

Ask your teacher to Level Performance Levels
assess your Achieved
performance in the
following critical task 4- Can perform this skill without
and performance supervision and with initiative and
criteria below. adaptability to problem situations.

You will be rated based 3- Can perform this skill satisfactorily
on the overall without assistance or supervision.
evaluation on the right
side. 2- Can perform this skill satisfactorily
but requires some assistance
and/or supervision.

3- Can perform parts of this skill
satisfactorily, but require
considerable assistance and/or
supervision.

Note: Instructor will initial level achieved.

36 | P a g e

PERFORMANCE CRITERIA CHECKLIST 1.3-1 Yes No N/A

For acceptable achievement, all items should
receive a “Yes” or “N/A” response.
1. Set up the equipment correctly
2. Follow the given procedures correctly.
3. Manipulated the computer and the software
correctly.
4. Capture the drawings correctly
5. Set the correct value of frames, levels, and holds.
6. Follow the correct saving procedures.

37 | P a g e

DepEd Track/Strand : TLE/TVL- Information Communication Technology

(ICT)

Specialization : Animation NC II

Unit of Competency : Maintain Hand Tools, Equipment and Paraphernalia

DepEd Code : TLE_ICTAN9-12MT-Id-1

TR Unit Code :

LO 1. Use and maintain hand tools, equipment and paraphernalia.

Content Standard:
The learner demonstrates an understanding of the concepts and underlying

principles of maintaining hand tools, equipment and paraphernalia.

Performance Standard:
The learner independently performs maintenance of hand tools, equipment

and paraphernalia.

Time Allotment: 4 hours

INTRODUCTION
In this module, you will learn more about hand tools and equipment used

in Animation. You will experience various activities that may lead to your own
personal competencies as successful animator within your locality/town.
Through this module, you will be enlightened on the procedures in preparing
report, safety procedures, simple repair and in the proper care of tools,
equipment and paraphernalia.

To begin with, you will find out the competencies you need to master upon
finishing this module.

SUMMARY OF LEARNING OUTCOMES
Upon the completion of this module, you will be able to:

LO 1. Use and maintain hand tools, equipment and paraphernalia
1.1 Perform safety procedures in using hand tools, equipment and
Paraphernalia.
1.2 Follow procedures in cleaning, tightening and simple repair of
hand
tools, equipment and paraphernalia.
1.3 Identify common malfunction (unplanned or unusual events)
when
using hand tools, equipment and paraphernalia.
1.4 Follow procedures in preparing a report to property custodian.

38 | P a g e

Read the Information Sheet very well then find out how much you can remember
and how much you learned by doing Self-check 1.4-1

Information Sheet 1.4-1

Maintain Hand Tools, Equipment and Paraphernalia

Maintenance is a means of improving the performance and condition
of equipment and facilities. An effective maintenance program identifies
problems long before any equipment or facilities breaks down. Early discovery
of problems, provide enough time for effective maintenance planning. The
trainer has to value the importance of maintaining the training facility,
equipment and tools under his or her care for effective training and learning
process.

Training Equipment and Supplies

Training equipment is usually placed in the Practical Work Area or
the Trainee Resource Area. The sizes and uses of equipment vary in
different training qualifications and generally classified into five (5):

1. Large items of equipment - motor vehicles, animation table,
industrial sewing machine, computer unit.

2. Small items of equipment – video camera, tape recorder,
espresso machine, scanner, portable light box, tester, printer.

3. Simple equipment – electric fan, floor polisher
4. Complex equipment – plasma cutting machine, simulator

(automotive)
5. Equipment with significant health and safety implications –

duplicator Machine

Why Maintain?
Benefits of Effective Maintenance Program
Generally, it keeps the optimum condition of physical facilities at acceptable
levels and minimum cost to satisfy the expected of programs, services and
activities at acceptable and minimum costs.

The following are the benefits of effective maintenance program:
1. Extend the useful life of physical facilities.
2. Assure the operational readiness of equipment and maximum
possible return of investments.
3. Properly discard hazardous waste.
4. Ensure the safety of personnel using the facilities

39 | P a g e

What we can gain form maintaining our facilities?
a. Ensured SAFE environment
b. Improved MORALE of human resources
c. Reduced operational COST
d. Increased PRODUCTION
e. Prolonged LIFE of facilities
f. Prompt DELIVERY of services/ product
g. WASTE/ GARBAGE reduction

The implementation of maintenance program will center on the 5 M’s as
follows:

1. Manpower
2. Money
3. Methods and System
4. Machines
5. Materials and Supplies
Maintenance Program is a comprehensive list of maintenance and its
incidents. This include all maintenance activities to be undertaken, manpower
needed, maintenance method, materials and supplies needed and cost
involved in the maintenance.
Maintenance Schedule is a list allocating specific maintenance of an area,
including equipment and tools to a specified period.
Maintenance Checklist is a list of maintenance tasks typically derived
through some form of analysis, generated automatically as work orders at a
predetermined frequency.

40 | P a g e

Sample of Checklist

HOUSEKEEPING SCHEDULE

Qualification Animation NC II

Area/Section

In-Charge

ACTIVITIES Responsible Schedule for the Month of

Person ______________

Daily Every Weekly Every Monthly Remarks
other 15th
Day
Day

Clean and

check

monitors/

chairs and

tables

Clean and

check

modules

Clean and

check LDC

projector,

printer,

Digital pen

and tablet

Check and

arrange

animation

paper

How to maintain tools and equipment?
1. Clean your tools regularly
2. Protect electrical cords
3. Lubricate tools
4. Inspect tools regularly
5. Store tools with care

Safety Procedures in Using Hand Tools and Equipment
We already familiar with the different hand tools and their proper use.

We need to know how to be safe in using these. What are the safety
precautions in using hand tools and equipment? What are its Do’s and
Don’ts?

41 | P a g e

Safety Precautions in using Hand Tools and Equipment

1. All tools must be kept in good condition with regular maintenance.
2. Right tool must be used for job.
3. Each tool must be examined before use and damaged or defective

tools should not be used.
4. Tools must be operated according to manufacturer’s instruction.
5. The right protective equipment for the tool and activity must be used.

Procedures in Cleaning, Tightening and Simple Repair for Hand Tools,
Equipment and Paraphernalia

1. Cleaning the tools after use is highly recommended.
2. All tools and equipment must be placed in a clean and dry place.
3. The work area must always be kept neat and tidy.
4. Lubricants must also be applied after tightening to reduce the friction.
5. Before cleaning any tool, be sure to wear the proper personal

protective equipment (PPE).
6. Only use cleaning agents as prescribed by the tool or equipment’s

manufacturer. Follow the cleaning procedures as well to make sure that
no damage will be inflicted on the tools.

Common Malfunctions in Hand Tools, Equipment and Paraphernalia

1. Small objects tend to fall down when being held by a gripping tool like
pliers.

2. The use of striking tools also imposes a great threat if there will be a
malfunction. Common hazards are heads separating away from the
handle.

3. Power tools also impose danger during mishaps. Common problems
are electrical short circuiting or mechanical problems.

4. When using a driving tool, screw may slip the tip of the screw driver.

42 | P a g e

SELF-CHECK 1.4-1
Directions: On a separate sheet of paper, Write T if the statement is correct
and F if it is false.
_______ 1. All tools must be kept in good condition with regular

maintenance.
_______ 2. Any tool can be used for job.
_______ 3. Each tool may be examined before use and damaged or

defective tools not to be used.
_______ 4. Tools must be operated according to manufacturer’s instruction.
_______ 5. Any protective equipment for the tool and activity can be

used.

43 | P a g e

ACTIVITY SHEET 1.4-1

Directions: Using the given table below, check/ identify the tool defects with
the corresponding possible remedies.

Supplies Materials Tools
Activity form Lubricants Pliers
Pencil Rugs Hammer
Rust Remover Power Tools
Screw Driver
Abrasive

Tool Defect Possible Remedy Remarks
(after remedy)

44 | P a g e

Read the Information Sheet very well then find out how much you can remember
and how much you learned by doing Self-check 1.4-2

Information Sheet 1.4-2
1.4221.4-1

Procedures in Preparing Report to Property Custodian

The Property Custodian is the one who oversee the storage of
supplies, materials and equipment, In-charge of warehouses, Storage yards,
tools rooms, and stock rooms. Prepare and submit required reports to the
management.

There are basic procedures to follow in reporting any damages and
non-functional equipment, missing items, needed items, condemnable tools
and equipment to Property Custodian. Accurate entry in different forms used
in Animation works is essentially important in order to facilitate well the
purchases, issuances, and condemnation of properties and to free the person
in charge from any liabilities. Here are some various forms used in animation
works.

A. Sample Requisition Slip Form
This is an official paper in the form of a printed document on

which a request in made.

Name: ________________________________________
Project: _______________________________________
Classification: __________________________________
Purpose: ______________________________________

No.

____________ _____________ ________________ ____________
Department Head Principal
Requisitioner Teacher

45 | P a g e

B.Sample Inventory Form of Animation Tools and Equipment

Name: _______________________________________
Year & Section: ________________________________
School/Department: ____________________________
Laboratory/Shop: _______________________________
Purpose: ______________________________________

Tools/Instruments Qty. No. of No. of Not No. of No. of No. of

Usable Usable Condemn- Borrowed missing

But able

Repairable

____________ _____________ ________________ ____________
Department Head Principal
Requisitioner Teacher

C. Sample Borrower’s Slip

Borrower’s Slip

Name of Borrower: ______________________________

Description Qty. Remarks

_________________________ Noted by: ______________________
Signature of Borrower Personnel In-Charge

Date Returned: _____________________

46 | P a g e

SELF-CHECK 1.4-1
C. Directions: Below are jumbled letters coinciding with the different types of

forms used in animation when requesting, receiving and inspecting
needed materials, tools and instruments. Arrange it to form the correct
word or words. Write your answer on a separate paper.
1. ROIFYVT MNOENF
2. RLVCDPYT EEEEIIR
3. PRESO ROBRWIL
4. SODEAR CUPREAH
5. FITIMEON SIRUROQ
D. Directions: Describes briefly at least two (2) of your correct answer in Part
A.
1. ________________________________________________ .
2. ________________________________________________ .

47 | P a g e

DepEd Track/Strand : TLE/TVL- Information Communication Technology

(ICT)

Specialization : Animation NC II

Unit of Competency : Perform Mensuration and Calculation

DepEd Code : TLE_ICTAN9-12MC-Ie-1 / TLE_ICTAN9-12MC-If-2

TR Unit Code :

LO 1. Perform basic mensuration.
LO 2. Carry out mensuration and calculation.

Content Standard:
The learner demonstrates an understanding of the concepts and underlying

principles of performing measurements and calculation.

Performance Standard:
The learner independently performs accurate measurements and calculation

based on a given tasks.

Time Allotment: 8 hours

INTRODUCTION
This module is designed to familiarize students with mensuration and

calculation. A description of shape is valueless without proper and complete
indication of size. The shop worker preferably the animators must know the
exact width, height and depth of a work piece.

Accuracy of measurements depends on one's ability to use measuring
tools correctly. Proper practice in holding different tools, instruments and
materials as well as safety measures are also included in this module.

SUMMARY OF LEARNING OUTCOMES
Upon the completion of this module, you should be able to:
LO1. Perform basic mensuration.
1.1 Identify object/s to be measured.
1.2 Use the correct specifications as specified in the job
requirements.
LO2. Carry out mensuration and calculation
2.1 Perform calculation needed to complete task using the four
mathematical fundamental operation.
2.2 Employ different techniques in checking accuracy of the
computation.

48 | P a g e

Read the Information Sheet very well then find out how much you can remember and
how much you learned by doing Self-check 1.5-1

Information Sheet 1.5-1

Perform Mensuration and Calculation

Types of Components and Objects to be Measured:
1. Memory – it is an internal storage area in the computer system. It
identifies data storage that comes in the form of chips, and the word
storage is used for memory that exists on tapes or disks.

2. Data Storage Capacity – it refers to how much disk space one or
more storage devices provides. It measures how much data a
computer system may contain. Example, a computer with 500GB hard
drive has storage capacity of 500 gigabytes. A network server with1TB
drives, has a storage capacity of 1 terabyte.

3. Processor – it is an integrated electronic circuits that performs the
calculations that run a computer. A processor performs arithmetical,
logical, input/output and other basic instructions that are passed from
an operating system (OS). A central processing unit or CPU, is a piece
of hardware that enables your computer to interact with all of the
applications and programs installed.

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