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MAIN MODULE OF 9-10 -TVL_ICT_CBLM_IN_ANIMATION_2019_finalization.pdf

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Published by pauleduarddeguzman, 2022-09-04 06:05:52

MAIN MODULE OF 9-10 -TVL_ICT_CBLM_IN_ANIMATION_2019_finalization.pdf

MAIN MODULE OF 9-10 -TVL_ICT_CBLM_IN_ANIMATION_2019_finalization.pdf

Keywords: animation

Aside from characters, model sheets are also used for the following:
a. Props Model Sheets

The props sheet is used to ensure consistency in size, form,
structure and proportion.

b. Accidental Characters Model Sheets

c. Background Model Sheets

d. Expressions Model Sheets

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e. Character Mouth Dialogue Model Sheets
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ACTIVITY SHEET 3.8-7
Create Model Sheet
Materials:

 Animation Paper

 Drawing Pencil

 Eraser
Tools and Equipment:

 Model Sheets

 Animation Table

Directions: Create a model sheet of cartoon character of human and animal
on a separate sheet of animation paper. Draw the basic turn-around pose of
each character.

Note: You are given 2 days to finish this activity.

Criteria for Assessment: Analytic Rubrics Scoring

Criteria 5-points 3-points 1-point
Accuracy The drawing was The drawing was
drawn according The drawing was NOT drawn
Neatness to standard. somehow drawn according to
according to standard.
Time Finished output standard. Finished output
Management was neatly done, has so many
pleasing, and no Pleasing but erasures and
erasures/ erasures and smudges and
smudges. smudges are quite unpleasant.
observable on
Finished the task the finished Unable to finish
1 day before the output. the given task.
given time
period. Finished the task
on time.

Rating Scales:

Points Earned Numerical Value Descriptive Value
12-15 91-100 Very Good
8-11 86-90 Good
4-7 81-85 Fair
1-3 75-80 Needs Improvement

Congratulations! You did a great job! Rest and relax a
while then move on to the next lesson. Good luck!

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Read the Information Sheet very well then find out how much you can remember and
how much you learned by doing Self-check 3.8-8

Information Sheet 3.8-8
Procedures for Cartoon Drawing Construction

In cartoon, there are several different styles of characters, such as
“goofy” and “bully”.
To Start the construction here are the basic Steps in Cartoon Drawing
Construction:

3. Rough Sketches
When creating characters, use the rough sketches beforehand.
This will provide you with the perfect direction of style and nature
of your character.
First, draw the basic shape of the figure and then go adding
features and other details of the body. This is the basic
procedure that should be followed regardless of your character
to be a human, an animal or even an object that you want to
bring to life.

Once you have defined your ideal proportions, the second step
is to develop the expressions of body movement, hand and legs.
Hands even can tell a complete story with only one position.

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4. Proportion
Proportion is the most important factor to consider in building a
cartoon character. The artist should keep in mind the relative
size of body parts, because it’s based on them we’ll define the
structural features of our characters. Animated studios have
famous practice of using oval shapes to measure the height of a
character. Example, a child usually has a head larger than the
rest of the body. But the adult has different proportions, which
varies according to gender and physique of each character.

When designing a character’s entire body, it’s recommended to
keep several drawings of it on a separate piece of paper. Thus, it’s possible to
have a reference of his proportions to draw it in different poses and actions.

Turnaround Example
It is important to draw your character in different positions,
situations, and clothing, until you can find the ideal body proportion.

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5. The Body is a Pear
It’s common practice among designers to use pear shapes or
similar objects to build the body format. This is a common
technique among cartoon studios, since several different artists
work on the same character and must maintain the correct
proportions of each one.

6. Addition of the Skeleton
Now that we know how to define the forms, we need to define a
simple skeleton structure. If you draw any kind of character in a
cartoon style, you need to understand the main differences in
muscles and bones among different cartoon categories, such as
cats, birds and humans. This knowledge is necessary and it will
guide us in relation to the character's joints, such as elbows and
knees.

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To summarize
 Measure the proportions of your character with rounded
shapes;
 Wrap the body using the famous rule of pear shapes;
 Trace the lines that serve as guides of the main points of
character’s joints (skeleton);
 Complete your character with the final details around the
structure you’ve built.

7. Inverting the Pear
Reversing the pearl shape, it makes sense of strength and
power in our character. Example:

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8. The Goofy Character
It is one who walks on two legs (even the animals) and looks
silly, clumsy and generally, lazy. This kind of character is often
represented as coward. They are generally more interested in
staying out of trouble than anything else.

There is a main attributes needed to make goofy guy, although
not a definitive rule, and may be changed to suit the nature of each character.

 Thinner heads;
 Big noses (snout, if animal);
 Big teeth;
 Small shoulders;
 Virtually no chin;
 Rule of Pear (never inverted, always upward).

9. Create a Heroic Character
Steps:
1. Draw the head and body with rounded shapes. Don’t
worry about making several sketches until you reach the
ideal proportion and shapes.

2. Let's add the lines that simulate the joints of skeleton.
Notice that we're adding a common posture for cartoon
hero - where the body weight is hanging on just one leg.

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3. Finally, we will include the face details and the body
muscle of our great hero.

4. Once you've defined the whole structure, we can add
some clothing.

What to Remember in Cartoon Drawing Construction?
1. Construction (Done in Red or Blue or whatever color the photocopy or

digital scanning process can ignore)
2. Even though it’s a cartoon, think of it as having a skeleton and muscle -

not just an assemblage of lines!
3. When starting a new character, read over available model sheets - noting

any "formulas" ( ie : Mickey is 3 heads high, Mcleaches eyes are one eye
width apart, Bernards are 1 1/2).
4. If you have time, go over the model sheets and draw the character’s
basic construction This will help to familiarize you with the character’s
proportions.

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5. Draw through shapes - objects.
6. Watch the ends of your lines, they determine the entire shape. (Draw

through both connecting shapes and solid objects, feel the form as you
draw).

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ACTIVITY SHEET 3.8-8
Cartoon Drawing Construction
Materials:

 Animation Paper

 Drawing Pencil

 Eraser
Tools and Equipment:

 Animation Table

Directions: Draw cartoon characters, following the given procedures on a
separate drawing paper.
Note: You are given 8 days to finished this activity.

f. Cartoon drawing using basic shapes.
g. Goofy character
h. Heroic character

Criteria for Assessment: Analytic Rubrics Scoring

Criteria 5-points 3-points 1-point
Accuracy The drawing was The drawing was
drawn according The drawing was NOT drawn
Neatness to standard. somehow drawn according to
according to standard.
Time Finished output standard. Finished output
Management was neatly done, has so many
pleasing, and no Pleasing but erasures and
erasures/ erasures and smudges and
smudges. smudges are quite unpleasant.
observable on
Finished the task the finished Unable to finish
1 day before the output. the given task.
given time
period. Finished the task
on time.

Rating Scales:

Points Earned Numerical Value Descriptive Value
12-15 91-100 Very Good
8-11 86-90 Good
4-7 81-85 Fair
1-3 75-80 Needs Improvement

Congratulations! You did a great job! Rest and relax a
while then move on to the next lesson. Good luck!

210 | P a g e


Read the Information Sheet very well then find out how much you can remember and
how much you learned by doing Self-check 3.8-9

Information Sheet 3.8-9
Drawing Proportions

Throughout the ages, artists have been fascinated by the challenge
of depicting accurate proportions of the human body. There have been
countless attempts to standardize figure drawing proportions and lay down
proportional rules to follow when depicting the body.
What is Proportion?

Proportions are the relationships, ratios between the heights,
widths, and depths of a subject. In order to draw a believable likeness of any
subject, no matter what or who it is, we must draw the proportional
relationships as they appear on that specific subject.

In Greek canon by Polycleitus, the palm of the hand was chosen
as the unit of measurement. Marcus Vitruvius, a first-century BC Roman
architect and writer, believed that the height of the figure was eight heads, or
ten faces. Leonardo de Vinci demonstrated many of Vitruvius’ ideas on
proportion in the well-known image of the man in two superimposed positions
inscribed in a square and circle: the “Vitruvian man”.

In standing position, seven figure drawing proportions to keep in
mind are:

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1. The figure is approximately 7.5

2. About two heads down from the top of the figure is the line
of the nipples.

692Save

3. About three heads down from the top of the figure is the
navel, or belly button.
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4. About four heads down from the top of the figure is the
pubic bone.

5. The pubic bone is approximately the half way point on the
body.
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6. The wrists line up with the greater trochanters of the femurs
(upper leg bone).

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7. The elbows line up with the navel (belly button).
BODY PROPORTIONS OF DIFFERENT AGES

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MALE AND FEMALE BODY PROPORTION

Pros and Cons of Using Proportional Systems:
Cons:

1. Relying heavily on memorized proportions can lead you to become lazy
in observing the model, which can result in generic drawings

2. There is so much variation in body types, no proportional
system can be accepted as a “rule”

Pros:
 A proportional system gives you a general reference guide for
assessing the relative lengths and widths of the body
 Proportions can lead to more accurate and convincing drawings if they
are used to compare to the proportions on the model
 Memorizing certain figure drawing proportions can greatly help you
draw from memory and imagination
 Memorizing proportions can help you design figures – for example, an
animator may consciously choose to lengthen a figure to 8 or 8.5
heads tall if their intention is to draw a heroic figure.
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ACTIVITY SHEET 3.8-9

Drawing Proportion

Materials Drawing Pencil
 Animation Paper
 Eraser


Tools and Equipment
 Model Sheets
 Animation Table

Directions: Draw a male and female characters of different ages and
observed the correct body proportion on a separate drawing paper.

Note: You are given 4 days to finished the activity.

Male (1 yr. Old) Female (1 yr. Old)

Male (3- yrs. Old) Female (3- yrs. Old)

Male (5- yrs. Old) Female (5- yrs. Old)

Male (10- yrs. Old) Female (10- yrs. Old)

Male (15 yrs. Old) Female (15 yrs. Old)

Male (Adult) Female (Adult)

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Criteria for Assessment: Analytic Rubrics Scoring

Criteria 5-points 3-points 1-point
Accuracy The drawing was The drawing was
drawn according The drawing was NOT drawn
Neatness to standard. somehow drawn according to
according to standard.
Time Finished output standard. Finished output
Management was neatly done, has so many
pleasing, and no Pleasing but erasures and
erasures/ erasures and smudges and
smudges. smudges are quite unpleasant.
observable on
Finished the task the finished Unable to
1 day before the output. finished the
given time given task.
period. Finished the task
on time.

Rating Scales:

Points Earned Numerical Value Descriptive Value
12-15 91-100 Very Good
8-11 86-90 Good
4-7 81-85 Fair
1-3 75-80 Needs Improvement

Congratulations! You did a great job! Rest and relax a
while then move on to the next lesson. Good luck!

218 | P a g e


Read the Information Sheet very well then find out how much you can remember and
how much you learned by doing Self-check 3.8-10

Information Sheet 3.8-10

Company Procedures and Policies in Recording Clean-up
Drawings

Company procedures is clearly indicating how instructions in the
policy should be carried out. The policy takes into consideration the benefits
of the employees, making sure the rules are fair. It provides employees with a
clear understanding of what is expected of them. Department managers also
develop department-specific policies and procedures based on the nature of
the work tasks.

Here are the procedures and policies in recording clean-up drawings.

1. From the animator’s key drawings, the clean-up artists will clean-
up the rough drawings by establishing a single quality line.

2. The cleaned-up key drawings will be pass to the in-between
artists to draw the missing drawings which is also known as in-
betweens.

3. The finished in-between will be checked by the in-between
checker and when it passes the company standard, it will turn
over to clean-up artist to do the finalization of the drawing.

4. All finished cleaned-up drawings will be recorded on the front
cover of the animation folder where the details of the scene are
written. This will help the other personnel to track down the
development of the project.

5. Cleaned-up drawings must be kept inside the animation scene
folder in proper order together with the other reference materials
provided inside, and the clean-up artist should sign accordingly for
future reference.

Proper Arrangement of Documents:
 Complete Cleaned-up Scene Drawings must be arranged
in order, the first drawing on top and the last drawing at the
back, all materials inside must also arranged based on how
it is listed on the cover page.

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Sample of Animation Scene Folder

Sample of Cover of Animation Scene Folder
SELF-CHECK 1.9-11

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SELF-CHECKED 3.8-10
Directions: Given the listed materials to be stored inside the animation scene
folder. Arrange them according to company’s specified arrangement. Write the
corresponding numbers, start from 1 as the first up to 10 the last number in a
separate sheet of paper.
_______ animation
_______ In-between drawings
_______ Layout
_______ To camera
_______ Final Test
_______ X-Sheets
_______ Scan In
_______ Pencil Test
_______ Color-Style
_______ Clean-up Drawings

Congratulations! You did a great job! Rest and relax a
while then move on to the next lesson. Good luck!

221 | P a g e


QUARTER 3
ANSWER KEYS

ANSWER KEY 3.8-4
1. Creating
2. Saving
3. X-sheets
4. Stack/ Light Box
5. Color
6. Camera
7. Light Table
8. Capture
9. BG
10 Thumbnail
11. Cut
12. Opening
13. Sound
14. Scanner
15. Tone Matte
16. Auto Save
17. Undo
18. Copying
19. Pasting
20. Redo

Answer Key 3.8-10

3 animation
5 In-between drawings
1 Layout
10 To camera
7 Final Test
2 X-Sheets
9 Scan In
6 Pencil Test
8 Color-Style
4 Clean-up Drawings

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9/11

TLE/TVL-ICT

QUARTER 4

Unit of Competency: Produced Cleaned-Up and In-betweened
Drawings

Module Title: Identify Requirements for In-Between Drawings in
Actual Scene Folders (Cartoon-Regular)

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DepEd Track/Strand : TLE/TVL- Information Communication Technology

(ICT)

Specialization : Animation NC II

Unit of Competency : Producing Cleaned-up and In-Betweened Drawings

DepEd Code : TLE_ICTAN9-12CI-IVa-j-3

TR Unit Code : ICT 313313

LO 3. Identify requirements for in-between drawings in actual scene
folders (cartoon, regular)

Content Standard:
The learner demonstrates an understanding of the concepts and underlying

principles of producing clean-up and in-between drawings.

Performance Standard:
The learner independently produces clean-up and in-between drawings as

prescribed in the TESDA Training Regulations.

Time Allotment: 40 hours
INTRODUCTION

This module covers the knowledge, skills and attitudes required to refine
key drawings and to produce in-between drawings to ensure that the creative
brief is fully met for productions.

SUMMARY OF LEARNING OUTCOMES
Upon the completion of this module, you should be able to:
LO3. Identify requirements for in-between drawings in actual

scene
folders (cartoon, regular).
3.1 Identify all requirements for in-betweened from source
materials.
3.2 Identify model sheets for reference.
3.3 Collect model sheets for reference.
3.4 Check all clean-up key drawings for errors.
3.5 Check against x-sheet for errors all animation
breakdowns.
3.6 Identify materials and equipment for in-between drawings.
3.7 Prepare materials and equipment for in-between
drawings.
3.8 Apply concepts of in-betweening based on specifications.
3.9 Follow procedures for character posing.
3.10 Apply techniques in refining line quality.
3.11 Apply concepts used of character designing.
3.12 Observed the do’s and don’ts of in-betweening

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Read the Information Sheet very well then find out how much you can remember and
how much you learned by doing Self-check 4.8-1

Information Sheet 4.8-1

Requirements for In-Between (cartoon-regular)
In-betweening or tweening is a key process in all types of animation

including computer animation. It is a process of generating intermediate
frames between two images, called key frames, to give the appearance that
the first image involves smoothly into the second image. Without the in-
betweens the animation would look so jugged and jittery. It helps just to have
the key frames of the beginning and end of the motion as this gives the
animator a very good idea of how the frames in-between should look like.

In-betweening needs the following basic requirements:

1. Supplies and Materials

Supplies and Materials Pictures/Illustrations
1. Eraser

2. Bull Clip

3. Lead of Clutch/Mechanical
Pencil

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4. 3 Hole Punched ACME
Animation Paper.

5. X-sheets

6. Model Sheets

7. Learning Materials Guide

8. Printable Story Board

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9. Tools and Equipment EQUIPMENT

TOOLS
1. 3 Hole Punched ACME Puncher

2. Drawing Pencil
3. Clutch/Mechanical Pencil

4. Feather Duster

5. Non Photo Blue Pencil
6. Peg Bar

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7. Ergonomic Computer Tables and
Chair

8. Computer Sets with Animation
Software Installed

9. Light Box

10. 3 in 1 Printer

11. Scanner

12. Animation Disc

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13. Life Size Mirror
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SELF-CHECK 4.8-1
Directions: Identify the basic requirements for in-betweening. Write the name
of the given illustrations in a separate sheet of paper.

Name Illustrations
1.

2.

3.

4.

5.

Congratulations! You did a great job! Rest and relax a
while then move on to the next lesson. Good luck!

230 | P a g e


Read the Information Sheet very well then find out how much you can remember and
how much you learned by doing Self-check 4.8-2

Information Sheet 4.8-2

Model Sheets (cartoon-regular)
Model Sheets are the templates of the character used by the

animation staff. They provide the construction, structure, proportion, design,
etc. for each character.

Create a character of your own design. Draw the different angle or
views of the character on a single sheet of paper horizontally with the same
size where the head and fingers tips and feet at the same height across all
views.

In animation, a model sheet, also known as character board,
character sheet, character study. It is a tool used to help standardize the
appearance, poses and gestures of an animated character. Model sheets are
required when large numbers of artists are involved in the production to help
maintain continuity in characters from scene to scene.

Types of Model Sheets

General Final Line Model Sheet
A single character is portrayed in turn around drawings that give us

a sense of how to draw the character from any angle, along with some facial
expressions, attitude and action poses.

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Rough Character Concept Model Sheets
The general design concept of the character needs to be approved

before the character was fully finalized. It gives a sense of the basic design of
the character, along with attitude poses that help to tell the story of just who
he is, in case of a character with unique anatomy requires unique reference
for artists working on the team.

Anatomical Study Model Sheet
It gives animators a better idea of the structure that exist under all

that hair.

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Rough Construction Model Sheet
It shows the underlying structure of the character or the same poses

fully clothed. These designs are great help for building 3D characters. Rough
construction model sheets can sometimes focus only on details of a character,
such as hair, eyes, and even spots.

Rough Model Sheets
Rough Model Sheets are created from the best studies or keys from

the most successful scenes that have been animated of the character. They
often show action, they often show action, expressions, and attitude that best
display the character’s personality.

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Sometimes a turn-around drawing which also shows how many
heads high the character is can be added to the rough model sheet, which
create a version of the “all-in-one” design.

Rough Dialogue Model Sheet
Rough dialogue model sheet shows various mouth shapes that are

created when the character is speaking. This one has the added benefit of
also showing a range of emotions.

Final Line or Clean Up Construction Model Sheet
This model sheet helps animators to see volume as well as

structure for even the most cartoony of characters.

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Turn Around Model Sheet
A standard reference of a character drawn in different views such

as: front, side quarter, and back views.

Final Line Turn Around Model Sheet
It is also known as cleaned-up turn-around model sheet considered

as final model sheet of a character.

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SELF-CHECK 4.8-2
Directions:
______________ 1. A model sheet shows various mouth shapes that are
created when the character is speaking.
______________ 2. A standard reference of a character drawn in different
views such as: front, side quarter, and back views.
______________ 3. It shows the underlying structure of the character or the
same poses fully clothed. These designs are great help for building 3D
characters.
______________ 4. A single character is portrayed in turn around drawings
that give us a sense of how to draw the character from any angle, along with
some facial expressions, attitude and action poses.
______________ 5. It gives animators a better idea of the structure that exist
under all that hair.

Congratulations! You did a great job! Rest and relax a
while then move on to the next lesson. Good luck!

236 | P a g e


Read the Information Sheet very well then find out how much you can remember and
how much you learned by doing Self-check 4.8-3

Information Sheet 4.8-3

Cleaned-up Key Drawings for Cartoon-Regular
The process of clean-up is usually done by an assistant animator,

not the key animator. There are important points you need to know and
understand when you get a scene from the key animator.

1. Look at the story board and familiarize with what’s going on in the
scene.

2. Take the key animation out of the folder and flip the drawing several
times. Be sure you understand everything about the character’s action.

3. Talk to the animator about the motivation and emotion of the scene.
4. Practice drawing the character using the model sheets, then trace the

model sheets and keep the character completely on model.
5. Pay attention to the details and line quality.
6. In major production the assistant animator’s and in-betweener’s

drawing that are seen on the screen. It’s the assistant that redraws the
animators rough drawing and makes them good and final.
7. When cleaning up the drawing make a necessary adjustment to the
volumes and proportions to bring the character on model.
8. Compare the first pose top the model sheet to be sure it’s correct.
9. Get the final approval of the animator before moving on the rest of the
drawings.

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ACTIVITY SHEET 4.8-3
Clean-up Key Drawings
Materials

 Animation Paper
 Drawing Pencil/ Mechanical Pencil
 Eraser
Tools and Equipment
 Model Sheets
 X-Sheets
 Light Box
 Peg Bar
Directions: Clean-up the given key drawings in a separate animation paper
and check for possible errors following the given important points.

Key Drawing

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PERFORMANCE CRITERIA CHECKLIST 4.8-4

For acceptable achievement, all items should Yes No N/A

receive a “Yes” or “N/A” response.

1. Familiarized with the story board and recognize what

is going on in the scene.

2. Take the key animation out of the folder and flip the

drawing several times. Understand

everything about the character’s action.

3. Talk to the animator about the motivation and

emotion of the scene.

4. Practice drawing the character using the model

sheets, then trace the model sheets and keep the

character completely on model.

5. Pay attention to the details and line quality.

6. Redraws the animators rough drawing and

makes them good and final.

7. When cleaning up the drawing make a necessary

adjustment to the volumes and proportions to bring

the character on model.

8. Compare the first pose top the model sheet to be

sure it’s correct.

9. Get the final approval of the animator before moving

on the rest of the drawings.

Congratulations! You did a great job! Rest and relax a
while then move on to the next lesson. Good luck!

239 | P a g e


Read the Information Sheet very well then find out how much you can remember and
how much you learned by doing Self-check 4.8-4
Information Sheet 4.8-4

Animation Breakdowns and X-sheets
Breakdown Drawings

A Breakdown is a pose between keys to help the key frame
animator describe the action to in-between. These are important because they
describe rotation trajectories, timing eases, elbow bending, etc. These are
extra drawings used to make the animation smooth.

Breakdowns are the gaps between the keys. By placing key action
on breakdowns, you can loosen up your animation, and offload a lot of your
animation work onto an in-between drawing, which is far easier than creating
another key drawing.

11

Exposure Sheet
Exposure sheet is also known as the X-sheet or Dope sheet, is

used when animator is planning a scene. The animator enters data in different
columns (layers), it allows you to see the animation timing in detail.

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The X-sheets is composed of columns corresponding to the layers.
Each column is splint into rows representing the frames (images) in the scene.
A paper X-sheets usually has 80 rows and 10 columns. This enables the
animator to associate a layer with a certain element like character, props, lip
sync, etc. and make a record of the frame at which each drawing appears.

The traditional paper X-sheet was mainly created for the animator to
communicate with the camera man regarding the scene’s timing, the camera
moves and element trajectories. It is still used today to express the same
information to other people who are working on the studio.

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ACTIVITY SHEET 4.8-4

In-between Drawings
Materials

 Drawing Pencil

 Animation Paper

Tools and Equipment
 X-Sheets
 Key Drawings and Breakdown Drawings
 Light Box

Directions: Given a sample copy of X-sheets and Key Drawings, check
breakdown drawings against X-sheets and make a listing of possible errors
and refer it to your personnel. Make a necessary adjustments based on the
given suggestions.

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PERFORMANCE CRITERIA CHECKLIST 4.8-4 Yes No N/A

For acceptable achievement, all items should
receive a “Yes” or “N/A” response.
1.Followed the in-betweening procedures correctly.
2. Observed the basic rules on in-betweening.
3. Interpreted the timing correctly.
4. Checked all required materials needed in in-

betweening.
5. Collected model sheets for reference.
6. Checked key drawings properly.
7. Provided the in-between drawings correctly.
8. Drawn the in-betweens completely.

Congratulations! You did a great job! Rest and relax a
while then move on to the next lesson. Good luck!

243 | P a g e


Read the Information Sheet very well then find out how much you can remember
and how much you learned by doing Self-check 4.8-5

Information Sheet 4.8-5

Materials and Equipment (cartoon-regular)

Creating Animation requires a set of materials, tools and equipment
that helps process and create manual, graphics and content.

MATERIALS, ILLUSTRATION FUNCTION
TOOLS, AND
EQUIPMENT A special type of paper
1. Animation Paper used to rough out
animation drawings.
2. Drawing Pencil Commonly comes in
field sizes (12 field or
3. Eraser 15 filed). A4. etc.

Used to rough-out key
drawings. HB or B
pencil is needed for
clean drawings, while
colored pencil is used
for roughing out the
animation.
Used to remove pencil
markings on a surface
such as paper. It is
available in soft plastic
and rubber.

4. Clutch Pencil A pencil commonly
5. Pencil Sharpener used by animators for
clean-up drawings. It is
a mechanical type of
pencil that doesn’t have
to be sharpened.

Used to sharpen a
pencil’s lead by shaving
away its wood surface.

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6. Brush Used to get rid of any
7. Masking Tape carbon dust or eraser
8. Mirror residue.
9. Peg bar
Used to secure
10.Animation Disc animation papers or for
11.Animation Light taping down the peg
Box bar.
12.Camera Rig
Used to catch the right
facial expression and
action for a character.

Used to fasten
animation paper to
prevent from moving
while working on the
drawing.

A drawing disc placed
on a light box and used
to work out camera
moves and panning
walk cycles.

Used to clearly through
all the layers of
drawing.

It is made up of metal
frame to hold and
control the camera
without shaking when
being used.

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13.Camcorder It is used to record and
14.Line Tester shore images that will
be imported to the
15.Computer Set computer.
16.Computer Table
It is a device used for
17.Computer Chair line testing, where hand
drawn frames are being
18.Animation check to assess how
Software well the sequence is
flowing.

It is used in animation
for line testing and
editing, compositing.

It is a special type of
table designed in
various colors,
materials, drawers
suitable for desktop
computer.

A type of chair created
and designed in various
colors, materials,
mechanisms, size,
shapes, and styles for
more convenient and to
avoid back injury while
working,
animation software
allows for the creation
of motion on a frame -
by-frame basis. The
frames are often
created within the
software, although most
animation software
allows frames to be
brought from external
sources.

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19.Printer It is a device made up
20.Scanner of multiple peripheral
functionalities and
21.Drawing Tablet capabilities, including
22.Printable Story printing, copying, and
Board scanning.
It is used as an
23.Exposure Sheets alternative device to
camera to capture
images or hand
drawing

It is used for digital
coloring and drawing.

It is a copy of
storyboard made up of
a number of squares
with illustrations or
pictures representing
each shot, with notes
about what’s going on
in the scene and what
being said in the script.
It is mainly created for
the animator to
communicate with the
camera man regarding
the scene’s timing,
camera moves. It is
also used to express
the same information to
the compositors and
the persons working on
the animation.

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SELF-CHECK 4.8-5
Directions: On your answer sheet, write the letter of your answer.
_____1. It is mainly created for the animator to communicate with the camera

man regarding the scene’s timing, camera moves.
a. Story Board b. Model Sheets c. X-Sheets d. Printer
_____2. It is used as an alternative device to camera to capture images or
hand drawing.
a. Drawing Tablet b. Printer c. Computer Set d. Scanner
_____3. It is a device used for line testing, where hand drawn frames are
being check to assess how well the sequence is flowing.
a. Cam Coder b. Line Tester c. Computer set d. Light Box
_____4. A drawing disc placed on a light box and used to work out camera
moves and panning walk cycles.
a. Light Box b. Animation Disc c. Line Tester d. Computer Set
_____5. A special type of paper used to rough out animation drawings.
a. Drawing Paper b. Watercolor Paper c. Animation paper d. Oslo

Congratulations! You did a great job! Rest and relax a
while then move on to the next lesson. Good luck!

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Read the Information Sheet very well then find out how much you can remember
and how much you learned by doing Self-check 4.8-6

Information Sheet 4.8-6
Concept of In-betweening
Meaning of In-betweening

In-betweening is the process of creating transitional frames between
two separate actions in order to show the appearance of movement from the
first drawing to the second drawing. The frames between the key frames are
called “in-betweens”.
TIMING

It refers to the impacts, rhythm of where things happen or the accents,
beats, and hits happen.

SPACING
Refers to how close or far apart those cluster is. The bouncing ball

overlaps itself when it’s at the slow part, but when it drops fast, it’s spaced
further apart.

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