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Pokemon 5e - Gen III & IV Monster Manual

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Published by Cody Burgin, 2020-09-07 03:06:38

Pokemon 5e - Gen III & IV Monster Manual

Pokemon 5e - Gen III & IV Monster Manual

Pokémon 5e - Gen III & IV Monster Manual

Stat blocks for all 242 Generation III and IV Pokémon

Homebrew created by @JOEtheDM
The following pages contain the stat blocks of all 242 Generation III and IV Pokémon to use with the Pokémon 5e ruleset by
JOEtheDM. The Monster Manuals have been split into multiple PDFs to conserve space and improve functionality within each file.

Links to the original manual and other Monster Manuals can be found below.
Pokémon 5e Gen I - VI PHB:

https://drive.google.com/open?id=1vrdj-P34j-cQCtzXO343oUb3n0g6gWux
Generation I & II Monster Manual:

https://drive.google.com/open?id=1UmTLxxAHAQreomLH37JoIERA1PMHYoQW
Generation V & VI Monster Manual:

https://drive.google.com/open?id=1hyUT3P_LBRz_HCh2SvEPSGwv0Oaf6UYc

Disclaimer
Based on the original game by Satoshi Taijiri

© Game Freak © Nintendo Company Inc.
We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source

No profits are made from the release of this supplement
Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com

All others are credited below image.
Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo
Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com

Special Thanks
To the members of the You Meet in a Tavern and Pokémon 5e Discord for your support, ideas, and playtesting
To R1bs99, John K. Walz Jr., Eschatonic, Ryan Wilkinson, FireWaterSound, Chancela Merkel, Hugh Berry, Kolkyboi, Lindseyrie,

and Tactical_Groot for all their behind the scenes work in creating this manual.
Made with GM Binder

Ideas/Concerns/Questions?
Join our Subreddit (https://reddit.com/r/Pokémon5e) or Discord! (https://discord.gg/DA9gQAa)

1

Treecko #252 Grovyle #253

Tiny Grass Type | Level 1 | SR 1/2 Small Grass Type | Level 5 | SR 5

Armor Class: 13 Armor Class: 14
Hit Points: 16 Hit Points: 40
Hit Dice: d6 Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 17 (+3) 11 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics, Nature
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its its maximum HP, double the STAB damage for its
grass-type moves. grass-type moves.

Hidden Ability Hidden Ability

Unburden: While this Pokémon is active and not Unburden: While this Pokémon is active and not
holding an item, its trainer gets advantage on holding an item, its trainer gets advantage on
initiative rolls. initiative rolls.

Evolution: Treecko can evolve into Grovyle at level 6 Evolution: Grovyle can evolve into Sceptile at level
and above. When it evolves, its health increases by 14 and above. When it evolves, its health increases
double its level, and it gains 6 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).

Moves Moves

Starting Moves: Leer, Pound Starting Moves: Fury Cutter, Leer, Pound, Absorb,
Level 2: Absorb, Quick Attack Quick Attack
Level 6: Mega Drain, Pursuit Level 6: Mega Drain, Pursuit, Leaf Blade
Level 10: Giga Drain, Agility Level 10: Agility, Slam, Detect
Level 14: Slam, Detect, Energy Ball, Quick Guard Level 14: X-Scissor, False Swipe
Level 18: Endeavor, Screech Level 18: Quick Guard, Leaf Storm, Screech
Learnable Moves: Learnable Moves:
TM: 01, 06, 10, 11, 17, 20, 21, 22, 27, 31, 32, 39, TM: 01, 06, 10, 11, 17, 20, 21, 22, 27, 31, 32, 39,
40, 42, 44, 45, 48, 53, 56, 62, 75, 80, 86, 87, 88, 40, 42, 44, 45, 47, 48, 53, 54, 56, 62, 75, 80, 81,
90, 96, 100 86, 87, 88, 90, 96, 100

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Sceptile #254 Torchic #255

Medium Grass Type | Level 10 | SR 13 Tiny Fire Type | Level 1 | SR 1/2

Armor Class: 16 Armor Class: 12
Hit Points: 92 Hit Points: 16
Hit Dice: d12 Hit Dice: d6
Speed: 35ft. walking, 35ft. climbing Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 13 (+1) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Nature Proficient Skills: Athletics
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Grass, Ground, Water Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Overgrow: When this Pokémon falls below 25% of Blaze: When this Pokémon falls below 25% of its
its maximum HP, double the STAB damage for its maximum HP, double the STAB damage for its fire-
grass-type moves. type moves.

Hidden Ability Hidden Ability

Unburden: While this Pokémon is active and not Speed Boost: While this Pokémon is active and in an
holding an item, its trainer gets advantage on environment related to its type (DM Discretion), its
initiative rolls. trainer gets advantage on initiative rolls.

Moves Evolution: Torchic can evolve into Combusken at
level 6 and above. When it evolves, its health
Starting Moves: Absorb, Dual Chop, Fury Cutter, increases by double its level, and it gains 6 points to
Leer, Night Slash, Pound, Quick Attack, Mega Drain, add to its ability scores (max 20).
Pursuit, Leaf Blade, Agility
Level 14: Slam, Detect, X-Scissor Moves
Level 18: False Swipe, Quick Guard, Leaf Storm,
Screech Starting Moves: Growl, Scratch
Learnable Moves: Level 2: Ember, Sand Attack
TM: 01, 02, 05, 06, 10, 11, 15, 17, 20, 21, 22, 26, Level 6: Peck, Fire Spin
27, 31, 32, 39, 40, 42, 44, 45, 47, 48, 52, 53, 54, Level 10: Quick Attack, Flame Burst, Focus Energy
59, 62, 68, 75, 78, 80, 81, 86, 87, 88, 90, 96, 100 Level 14: Slash, Mirror Move
Level 18: Flamethrower
Learnable Moves:
TM: 01, 06, 10, 11, 17, 21, 27, 32, 35, 38, 39, 40,
42, 43, 44, 45, 48, 49, 50, 61, 65, 75, 80, 87, 88,
90, 100

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Combusken #256 Blaziken #257

Small Fire/Fighting Type | Level 5 | SR 5 Medium Fire/Fighting Type | Level 10 | SR 13

Armor Class: 14 Armor Class: 15
Hit Points: 45 Hit Points: 97
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 19 (+4) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics
Saving Throws: Dexterity, Strength Saving Throws: Dexterity, Strength
Vulnerabilities: Flying, Ground, Psychic, Water Vulnerabilities: Flying, Ground, Psychic, Water
Resistances: Bug, Dark, Fire, Grass, Ice, Steel Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 25% of its Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire- maximum HP, double the STAB damage for its fire-
type moves. type moves.

Hidden Ability Hidden Ability

Speed Boost: While this Pokémon is active and in an Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its environment related to its type (DM Discretion), its
trainer gets advantage on initiative rolls. trainer gets advantage on initiative rolls.

Evolution: Combusken can evolve into Blaziken at Moves
level 14 and above. When it evolves, its health
increases by double its level, and it gains 10 points Starting Moves: Blaze Kick, Double Kick, Ember, Fire
to add to its ability scores (max 20). Punch, Growl, High Jump Kick, Sand Attack, Scratch,
Peck, Flame Charge, Quick Attack, Bulk Up
Moves Level 14: Focus Energy, Slash
Level 18: Brave Bird, Sky Uppercut, Flare Blitz
Starting Moves: Double Kick, Ember, Growl, Sand Learnable Moves:
Attack, Scratch TM: 01, 05, 06, 08, 10, 11, 15, 17, 21, 22, 26, 27,
Level 6: Peck, Flame Charge 31, 32, 35, 38, 39, 40, 42, 43, 44, 45, 47, 48, 49,
Level 10: Quick Attack, Bulk Up 50, 52, 56, 61, 62, 65, 68, 71, 75, 78, 80, 84, 87,
Level 14: Focus Energy, Slash 88, 90, 100
Level 18: Mirror Move, Sky Uppercut, Flare Blitz
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 21, 27, 31, 32, 35, 38,
39, 40, 42, 43, 44, 45, 47, 48, 49, 50, 52, 56, 61,
65, 75, 80, 84, 87, 88, 90, 100

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Mudkip #258 Marshtomp #259

Tiny Water Type | Level 1 | SR 1/2 Small Water/Ground Type | Level 5 | SR 5

Armor Class: 13 Armor Class: 14
Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d8
Speed: 30ft. walking, 20ft. swimming Speed: 30ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception Proficient Skills: Survival
Saving Throws: Dexterity Saving Throws: Strength, Constitution
Vulnerabilities: Electric, Grass Vulnerabilities: Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Poison, Rock, Steel
Senses: Blindsight 10ft Immunities: Electric

Torrent: When this Pokémon falls below 25% of its Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its maximum HP, double the STAB damage for its
water-type moves. water-type moves.

Hidden Ability Hidden Ability

Damp: This Pokémon is unaffected by Self Destruct Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves. and Explosion moves.

Evolution: Mudkip can evolve into Marshtomp at Evolution: Marshtomp can evolve into Swampert at
level 6 and above. When it evolves, its health level 14 and above. When it evolves, its health
increases by double its level, and it gains 6 points to increases by double its level, and it gains 10 points
add to its ability scores (max 20). to add to its ability scores (max 20).

Moves Moves

Starting Moves: Growl, Tackle, Water Gun Starting Moves: Growl, Mud Shot, Mud-Slap, Tackle,
Level 2: Mud-Slap, Foresight Water Gun, Foresight
Level 6: Bide, Mud Sport Level 6: Bide, Mud Bomb
Level 10: Rock Throw, Protect Level 10: Rock Slide, Protect
Level 14: Whirlpool, Take Down, Hydro Pump Level 14: Muddy Water, Take Down
Level 18: Endeavor Level 18: Earthquake, Endeavor
Learnable Moves: Learnable Moves:
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 34, TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 31,
39, 42, 44, 45, 48, 49, 55, 80, 87, 88, 90, 94, 98, 32, 34, 39, 42, 44, 45, 48, 49, 55, 56, 78, 78, 80,
100 87, 88, 90, 94, 98, 100

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Swampert #260

Medium Water/Ground Type | Level 10 | SR 13
Armor Class: 16
Hit Points: 117
Hit Dice: d12
Speed: 35ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA Poochyena #261
18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Tiny Dark Type | Level 1 | SR 1/4
Proficient Skills: Survival, Athletics
Saving Throws: Strength, Constitution Armor Class: 11
Vulnerabilities: Grass Hit Points: 16
Resistances: Fire, Poison, Rock, Steel Hit Dice: d6
Immunities: Electric Speed: 30ft. walking

Torrent: When this Pokémon falls below 25% of its STR DEX CON INT WIS CHA
maximum HP, double the STAB damage for its 12 (+1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
water-type moves.
Proficient Skills: Stealth
Hidden Ability Saving Throws: Dexterity
Vulnerabilities: Bug, Fairy, Fighting
Damp: This Pokémon is unaffected by Self Destruct Resistances: Dark, Ghost
and Explosion moves. Immunities: Psychic
Senses: Darkvision 30ft
Moves
Run Away: This Pokémon cannot be the target of an
Starting Moves: Growl, Mud Shot, Mud-Slap, Tackle, attack of opportunity.
Water Gun, Foresight, Bide, Mud Bomb, Rock Slide, Quick Feet: When suffering from a negative status
Protect condition, this Pokémon’s speed increases by 15 ft.
Level 14: Muddy Water, Take Down
Level 18: Earthquake, Endeavor, Hammer Arm Hidden Ability
Learnable Moves:
TM: 01, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, Rattled: When this Pokémon is hit by a damaging
27, 31, 32, 34, 39, 42, 44, 45, 48, 49, 52, 55, 56, Dark, Bug, or Ghost move, it makes its next attack at
68, 71, 78, 80, 87, 88, 90, 94, 98, 100 advantage.

Evolution: Poochyena can evolve into Mightyena at
level 6 and above. When it evolves, its health
increases by double its level, and it gains 9 points to
add to its ability scores (max 20).

Moves

Starting Moves: Tackle, Howl
Level 2: Sand Attack, Bite, Odor Sleuth
Level 6: Roar, Swagger, Assurance
Level 10: Scary Face, Embargo, Taunt
Level 14: Crunch, Yawn, Take Down
Level 18: Sucker Punch, Play Rough
Learnable Moves:
TM: 05, 06, 10, 11, 12, 17, 18, 21, 27, 30, 32, 41,
42, 44, 45, 46, 48, 63, 66, 87, 88, 90, 95, 97, 100

6 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Mightyena #262 Zigzagoon #263

Small Dark Type | Level 5 | SR 5 Tiny Normal Type | Level 1 | SR 1/4

Armor Class: 14 Armor Class: 12
Hit Points: 45 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 35ft. walking Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Stealth Proficient Skills: Sleight of Hand
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fairy, Fighting Vulnerabilities: Fighting
Resistances: Dark, Ghost Resistances: None
Immunities: Psychic Immunities: Ghost
Senses: Darkvision 50ft
Pickup: If an opponent uses a consumable held item
Intimidate: Once per short rest, you can impose in battle, this Pokémon gains a copy of it if it is not
disadvantage on an enemy attack roll of your choice. currently holding an item.
Quick Feet: When suffering from a negative status Gluttony: This Pokémon must eat its held berry when
condition, this Pokémon’s speed increases by 15 ft. it falls below ½ of its maximum HP.

Hidden Ability Hidden Ability

Moxie: Upon causing an opponent to faint, this Quick Feet: When suffering from a negative status
Pokémon may immediately take another action. condition, this Pokémon’s speed increases by 15 ft.

Moves Evolution: Zigzagoon can evolve into Linoone at
level 6 and above. When it evolves, its health
Starting Moves: Bite, Fire Fang, Howl, Ice Fang, Sand increases by double its level, and it gains 13 points
Attack, Snarl, Tackle, Thief, Thunder Fang, Odor to add to its ability scores (max 20).
Sleuth
Level 6: Roar, Swagger Moves
Level 10: Assurance, Scary Face, Embargo
Level 14: Taunt, Crunch, Yawn Starting Moves: Growl, Tackle
Level 18: Take Down, Sucker Punch, Play Rough Level 2: Tail Whip, Sand Attack, Headbutt, Baby-Doll
Learnable Moves: Eyes
TM: 05, 06, 10, 11, 12, 15, 17, 18, 21, 27, 30, 32, Level 6: Odor Sleuth, Mud Sport, Pin Missile
41, 42, 44, 45, 46, 48, 63, 66, 68, 87, 88, 90, 95, Level 10: Covet, Bestow, Flail, Take Down
97, 100 Level 14: Rest, Belly Drum, Fling
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 73, 86, 87,
88, 90, 94, 100

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Linoone #264

Tiny Normal Type | Level 5 | SR 7
Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 40ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA Wurmple #265
14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Tiny Bug Type | Level 1 | SR 1/8
Proficient Skills: Sleight of Hand
Saving Throws: Dexterity Armor Class: 11
Vulnerabilities: Fighting Hit Points: 16
Resistances: None Hit Dice: d6
Immunities: Ghost Speed: 20ft. walking, 20ft. climbing

Pickup: If an opponent uses a consumable held item STR DEX CON INT WIS CHA
in battle, this Pokémon gains a copy of it if it is not 9 (-1) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
currently holding an item.
Gluttony: This Pokémon must eat its held berry Proficient Skills: None
when it falls below ½ of its maximum HP. Saving Throws: None
Vulnerabilities: Fire, Flying, Rock
Hidden Ability Resistances: Grass, Ground, Fighting

Quick Feet: When suffering from a negative status Shield Dust: Once per long rest, this Pokémon can
condition, this Pokémon’s speed increases by 15 ft. ignore a negative status condition that results from
an enemy move.
Moves
Hidden Ability
Starting Moves: Growl, Play Rough, Sand Attack,
Switcheroo, Tackle, Tail Whip, Odor Sleuth, Run Away: This Pokémon cannot be the target of an
Rototiller attack of opportunity.
Level 6: Mud Sport, Fury Swipes
Level 10: Covet, Bestow, Slash Evolution: Wurmple can evolve into Silcoon when it
Level 14: Double-Edge, Rest reaches level 4 and above during the day, or
Level 18: Belly Drum, Fling Cascoon when it reaches level 4 and above at night.
Learnable Moves: When it evolves, its health increases by double its
TM: 01, 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 24, level, and it gains 6 points to add to its ability scores
25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 65, (max 20).
68, 73, 86, 87, 88, 90, 94, 100
Moves

Starting Moves: String Shot, Tackle
Level 2: Poison Sting
Level 6: Bug Bite
Learnable Moves: None

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Silcoon #266 Beautifly #267

Tiny Bug Type | Level 2 | SR 1 Small Bug/Flying Type | Level 5 | SR 6

Armor Class: 11 Armor Class: 13
Hit Points: 29 Hit Points: 45
Hit Dice: d8 Hit Dice: d10
Speed: 10ft. walking Speed: 10ft. walking, 10ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Survival
Saving Throws: Constitution Proficient Skills: Acrobatics
Vulnerabilities: Fire, Flying, Rock Saving Throws: Dexterity
Resistances: Grass, Ground, Fighting Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Shed Skin: If this Pokémon is affected by a negative Resistances: Bug, Fighting, Grass
status ailment, they can roll a d4 at the end of each Immunities: Ground
of their turns. On a result of 4, they are cured.
Swarm: This Pokémon adds double its STAB bonus
Evolution: Silcoon can evolve into Beautifly at level 6 when it has 25% or less of its maximum health.
and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its Hidden Ability
ability scores (max 20).
Rivalry: This Pokémon adds its proficiency bonus to
Moves damage when attacking a Pokémon of the same
type.
Starting Moves: Harden
Learnable Moves: None Moves

Starting Moves: Gust, Absorb
Level 6: Stun Spore, Morning Sun, Air Cutter, Mega
Drain
Level 10: Silver Wind, Attract, Whirlwind, Giga Drain
Level 14: Bug Buzz, Rage, Quiver Dance
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 19, 20, 21, 22, 27, 29,
30, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 83, 87,
88, 89, 90, 100

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Cascoon #268

Small Bug Type | Level 2 | SR 1
Armor Class: 11
Hit Points: 29
Hit Dice: d8
Speed: 10ft. walking

STR DEX CON INT WIS CHA Dustox #269
10 (+0) 8 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Small Bug/Poison Type | Level 5 | SR 7
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 15
Vulnerabilities: Fire, Flying, Rock Hit Points: 50
Resistances: Grass, Ground, Fighting Hit Dice: d10
Speed: 10ft. walking, 10ft. climbing, 30ft. flying
Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each STR DEX CON INT WIS CHA
of their turns. On a result of 4, they are cured. 12 (+1) 14 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Evolution: Cascoon can evolve into Dustox at level 6 Proficient Skills: Acrobatics
and above. When it evolves, its health increases by Saving Throws: Dexterity
double its level, and it gains 10 points to add to its Vulnerabilities: Fire, Flying, Psychic, Rock
ability scores (max 20). Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 40ft
Moves
Shield Dust: Once per long rest, this Pokémon can
Starting Moves: Harden ignore a negative status condition that results from
Learnable Moves: None an enemy move.

Hidden Ability

Compound Eyes: This Pokémon gets an additional +1
to attack rolls.

Moves

Starting Moves: Gust, Confusion, Poison Powder
Level 6: Moonlight, Venoshock, Psybeam
Level 10: Silver Wind, Light Screen, Whirlwind, Toxic
Level 14: Bug Buzz, Protect, Quiver Dance
Learnable Moves:
TM: 06, 09, 10, 11, 15, 16, 17, 19, 21, 22, 27, 29,
30, 32, 36, 40, 42, 44, 45, 46, 48, 53, 62, 68, 83,
87, 88, 89, 90, 100

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Lotad #270 Lombre #271

Tiny Water/Grass Type | Level 1 | SR 1/4 Small Water/Grass Type | Level 5 | SR 4

Armor Class: 12 Armor Class: 14
Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d8
Speed: 15ft. walking, 25ft. swimming Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature Proficient Skills: Nature
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Flying, Poison Vulnerabilities: Bug, Flying, Poison
Resistances: Ground, Steel, Water Resistances: Ground, Steel, Water

Swift Swim: This Pokémon's swim speed is doubled Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. in rainy conditions.
Rain Dish: In rainy conditions, this Pokémon heals Rain Dish: In rainy conditions, this Pokémon heals
for an amount of HP equal to its proficiency bonus for an amount of HP equal to its proficiency bonus
at the end of each of its turns. at the end of each of its turns.

Hidden Ability Hidden Ability

Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.

Evolution: Lotad can evolve into Lombre at level 5 Evolution: Lombre can evolve into Ludicolo at level
and above. When it evolves, its health increases by 10 and above with the help of a Water Stone. When
double its level, and it gains 8 points to add to its it evolves, its health increases by double its level,
ability scores (max 20). and it gains 7 points to add to its ability scores (max
20).
Moves
Moves
Starting Moves: Astonish, Growl
Level 2: Absorb, Bubble, Natural Gift Starting Moves: Astonish, Growl, Absorb, Bubble,
Level 6: Mist, Mega Drain, Bubble Beam Fury Swipes
Level 10: Nature Power, Rain Dance, Giga Drain Level 6: Fake Out, Water Sport
Level 14: Zen Headbutt, Energy Ball Level 10: Bubble Beam, Nature Power, Uproar
Learnable Moves: Level 14: Knock Off, Zen Headbutt
TM: 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 27, 32, Level 18: Hydro Pump
42, 44, 45, 46, 48, 49, 53, 55, 75, 86, 87, 88, 90, Learnable Moves:
94, 96, 100 TM: 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 27, 31,
32, 42, 44, 45, 46, 48, 49, 53, 55, 56, 75, 86, 87,
88, 90, 94, 96, 98, 100

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Ludicolo #272 Seedot #273

Medium Water/Grass Type | Level 8 | SR 10 Tiny Grass Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 12
Hit Points: 88 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 30ft. swimming Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 8 (-1) 9 (-1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Nature, Performance Proficient Skills: Nature
Saving Throws: Dexterity, Strength Saving Throws: None
Vulnerabilities: Bug, Flying, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Ground, Steel, Water Resistances: Electric, Grass, Ground, Water
Senses: Tremorsense 10ft
Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. Chlorophyll: This Pokémon’s speed is doubled in
Rain Dish: In rainy conditions, this Pokémon heals harsh sunlight.
for an amount of HP equal to its proficiency bonus Early Bird: This Pokémon has advantage on rolls to
at the end of each of its turns. wake from sleep.

Hidden Ability Hidden Ability

Own Tempo: This Pokémon is immune to becoming Pickpocket: As a bonus action, this Pokémon can
confused. make a DEX check contested by the opponent’s
WIS to attempt to steal a held item. After the first
Moves attempt, all other attempts against the same
opponent are rolled at disadvantage.
Starting Moves: Astonish, Growl, Mega Drain, Nature
Power Evolution: Seedot can evolve into Nuzleaf at level 5
Learnable Moves: and above. When it evolves, its health increases by
TM: 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 22, 27, double its level, and it gains 11 points to add to its
31, 32, 42, 44, 45, 46, 48, 49, 52, 53, 55, 56, 68, ability scores (max 20).
75, 86, 87, 88, 90, 94, 96, 98, 100
Moves

Starting Moves: Bide, Harden
Level 2: Growth
Level 6: Nature Power, Synthesis
Level 10: Sunny Day
Level 14: Explosion
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 27, 30, 32, 42, 44, 45,
48, 53, 54, 64, 75, 86, 87, 88, 90, 96, 100

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Nuzleaf #274 Shiftry #275

Small Grass/Dark Type | Level 5 | SR 4 Medium Grass/Dark Type | Level 8 | SR 9

Armor Class: 12 Armor Class: 14
Hit Points: 50 Hit Points: 88
Hit Dice: d8 Hit Dice: d10
Speed: 25ft. walking, 25ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 15 (+2) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature Proficient Skills: Nature, Insight
Saving Throws: Dexterity Saving Throws: Strength, Wisdom
Vulnerabilities: Bug, Fairy, Fighting, Fire, Flying, Ice, Vulnerabilities: Bug, Fairy, Fighting, Fire, Flying, Ice,

Poison Poison
Resistances: Dark, Electric, Ghost, Grass, Ground, Resistances: Dark, Electric, Ghost, Grass, Ground,

Water Water
Immunities: Psychic Immunities: Psychic
Senses: Tremorsense 30ft Senses: Tremorsense 50ft

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.
Early Bird: This Pokémon has advantage on rolls to Early Bird: This Pokémon has advantage on rolls to
wake from sleep. wake from sleep.

Hidden Ability Hidden Ability

Pickpocket: As a bonus action, this Pokémon can Pickpocket: As a bonus action, this Pokémon can
make a DEX check contested by the opponent’s make a DEX check contested by the opponent’s
WIS to attempt to steal a held item. After the first WIS to attempt to steal a held item. After the first
attempt, all other attempts against the same attempt, all other attempts against the same
opponent are rolled at disadvantage. opponent are rolled at disadvantage.

Evolution: Nuzleaf can evolve into Shiftry at level 10 Moves
and above with the help of a Leaf Stone. When it
evolves, its health increases by double its level, and Starting Moves: Feint Attack, Nasty Plot, Razor Leaf,
it gains 8 points to add to its ability scores (max Whirlwind, Leaf Tornado
20). Level 10: Hurricane
Level 18: Leaf Storm
Moves Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 22, 27, 30, 31, 32, 39,
Starting Moves: Pound, Razor Leaf, Harden, Growth, 40, 41, 42, 44, 45, 46, 47, 48, 52, 53, 54, 56, 59,
Torment, Fake Out 63, 64, 66, 68, 75, 77, 80, 81, 86, 87, 88, 90, 95,
Level 6: Nature Power, Razor Wind 96, 97, 100
Level 10: Feint Attack, Leaf Blade, Swagger
Level 14: Extrasensory
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 22, 27, 30, 31, 32, 39,
41, 42, 44, 45, 46, 47, 48, 53, 54, 56, 63, 64, 66,
75, 77, 80, 86, 87, 88, 90, 95, 96, 97, 100

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Taillow #276

Tiny Normal/Flying Type | Level 1 | SR 1/4
Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA Swellow #277
9 (-1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Small Normal/Flying Type | Level 5 | SR 6
Proficient Skills: Perception
Saving Throws: Dexterity Armor Class: 15
Vulnerabilities: Electric, Ice, Rock Hit Points: 40
Resistances: Bug, Grass Hit Dice: d8
Immunities: Ghost, Ground Speed: 10ft. walking, 40ft. flying

Guts: When this Pokémon is burned or poisoned, STR DEX CON INT WIS CHA
they are not affected by the disadvantage or half 13 (+1) 20 (+5) 10 (+0) 6 (-2) 12 (+1) 10 (+0)
damage effects. They still take damage at the end of
each of their turns. Proficient Skills: Perception
Saving Throws: Dexterity
Hidden Ability Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Scrappy: This Pokémon's Normal and Fighting type Immunities: Ghost, Ground
moves hit Ghost type Pokémon.
Guts: When this Pokémon is burned or poisoned,
Evolution: Taillow can evolve into Swellow at level 7 they are not affected by the disadvantage or half
and above. When it evolves, its health increases by damage effects. They still take damage at the end of
double its level, and it gains 11 points to add to its each of their turns.
ability scores (max 20).
Hidden Ability
Moves
Scrappy: This Pokémon's Normal and Fighting type
Starting Moves: Growl, Peck moves hit Ghost type Pokémon.
Level 2: Focus Energy, Quick Attack, Wing Attack
Level 6: Double Team, Aerial Ace Moves
Level 10: Quick Guard, Agility
Level 14: Air Slash, Endeavor, Brave Bird Starting Moves: Focus Energy, Growl, Peck, Pluck,
Level 18: Reversal Quick Attack, Wing Attack
Learnable Moves: Level 6: Double Team
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42, Level 10: Aerial Ace, Quick Guard
44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100 Level 14: Agility, Air Slash
Level 18: Endeavor, Brave Bird, Reversal
Learnable Moves:
TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 46, 48, 49, 51, 68, 76, 87, 88, 89, 90,
100

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Wingull #278 Pelipper #279

Tiny Water/Flying Type | Level 1 | SR 1/4 Small Water/Flying Type | Level 5 | SR 7

Armor Class: 12 Armor Class: 16
Hit Points: 16 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 10ft. walking, 30ft. flying Speed: 10ft. walking, 35ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Rock Vulnerabilities: Electric, Rock
Resistances: Bug, Fighting, Fire, Steel, Water Resistances: Bug, Fighting, Fire, Steel, Water
Immunities: Ground Immunities: Ground

Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Hydration: This Pokémon is unaffected by negative Drizzle: When this Pokémon enters an outside
status ailments in water or during rainy conditions. battle, the weather immediately changes to light rain
for 5 rounds. In the case of another Pokémon with a
Hidden Ability similar weather ability, the tie goes to the Pokémon
with the highest DEX score.
Rain Dish: In rainy conditions, this Pokémon heals
for an amount of HP equal to its proficiency bonus Hidden Ability
at the end of each of its turns.
Rain Dish: In rainy conditions, this Pokémon heals
Evolution: Wingull can evolve into Pelipper at level 7 for an amount of HP equal to its proficiency bonus
and above. When it evolves, its health increases by at the end of each of its turns.
double its level, and it gains 13 points to add to its
ability scores (max 20). Moves

Moves Starting Moves: Growl, Protect, Soak, Water Gun,
Water Sport, Wing Attack, Supersonic, Mist
Starting Moves: Growl, Water Gun Level 6: Water Pulse, Payback, Brine
Level 2: Supersonic, Wing Attack, Mist Level 10: Fling
Level 6: Water Pulse, Quick Attack, Air Cutter Level 14: Spit Up, Stockpile, Swallow, Roost
Level 10: Pursuit, Aerial Ace Level 18: Tailwind, Hydro Pump, Hurricane
Level 14: Roost, Agility, Air Slash Learnable Moves:
Level 18: Hurricane TM: 06, 07, 10, 13, 14, 15, 17, 18, 19, 21, 27, 32,
Learnable Moves: 40, 42, 44, 45, 46, 48, 49, 51, 55, 56, 58, 66, 68,
TM: 06, 07, 10, 13, 14, 17, 18, 19, 21, 27, 32, 40, 76, 87, 88, 89, 90, 94, 100
42, 44, 45, 46, 48, 49, 51, 55, 76, 87, 88, 89, 90,
100

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Ralts #280 Kirlia #281

Tiny Psychic/Fairy Type | Level 1 | SR 1/4 Small Psychic/Fairy Type | Level 5 | SR 4

Armor Class: 11 Armor Class: 12
Hit Points: 16 Hit Points: 40
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 10 (+0) 10 (+0) 12 (+1) 10 (+0) 10 (+0) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 12 (+1)

Proficient Skills: Insight Proficient Skills: Insight
Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Ghost, Poison, Steel Vulnerabilities: Ghost, Poison, Steel
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Immunities: Dragon Immunities: Dragon
Senses: Truesight 5ft Senses: Truesight 10ft

Synchronize: If this Pokémon becomes burned, Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). negative status condition as well (if not immune).
Trace: This Pokémon copies a random ability of an Trace: This Pokémon copies a random ability of an
opponent when entering battle. The ability cannot opponent when entering battle. The ability cannot
be Flower Gift, Forecast, Illusion, Imposter, be Flower Gift, Forecast, Illusion, Imposter,
Multitype, Trace, Wonder Guard, or Zen Mode. Multitype, Trace, Wonder Guard, or Zen Mode.

Hidden Ability Hidden Ability

Telepathy: This Pokémon cannot be damaged by its Telepathy: This Pokémon cannot be damaged by its
allies' attacks. allies' attacks.

Evolution: Ralts can evolve into Kirlia at level 6 and Evolution: A Kirlia can evolve into Gardevoir at level
above. When it evolves, its health increases by 12 and above. A male Kirlia can evolve into Gallade
double its level, and it gains 7 points to add to its as level 12 and above while holding a Dawn Stone.
ability scores (max 20). When it evolves, its health increases by double its
level, and it gains 11 points to add to its ability
Moves scores (max 20).

Starting Moves: Growl, Confusion Moves
Level 2: Double Team, Teleport, Disarming Voice
Level 6: Lucky Chant, Magical Leaf, Heal Pulse, Starting Moves: Confusion, Double Team, Growl,
Draining Kiss, Calm Mind Teleport, Disarming Voice
Level 10: Psychic, Imprison, Future Sight Level 6: Lucky Chant, Magical Leaf, Heal Pulse
Level 14: Charm, Hypnosis, Dream Eater Level 10: Draining Kiss, Calm Mind, Psychic
Level 18: Stored Power Level 14: Imprison, Future Sight, Charm
Learnable Moves: Level 18: Hypnosis, Dream Eater, Stored Power
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 24, Learnable Moves:
27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49, 56, TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 24,
57, 61, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100 27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49, 56,
57, 61, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100

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Gardevoir #282 Surskit #283

Medium Psychic/Fairy Type | Level 10 | SR 13 Tiny Bug/Water Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 12
Hit Points: 82 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking Speed: 20ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 10 (+0) 12 (+1) 16 (+3) 12 (+1) 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Insight, Arcana Proficient Skills: Acrobatics
Saving Throws: Wisdom, Dexterity Saving Throws: Dexterity
Vulnerabilities: Ghost, Poison, Steel Vulnerabilities: Electric, Flying, Rock
Resistances: Fighting, Psychic Resistances: Fighting, Ground, Ice, Steel, Water
Immunities: Dragon
Senses: Truesight 20ft Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the Hidden Ability
negative status condition as well (if not immune).
Trace: This Pokémon copies a random ability of an Rain Dish: In rainy conditions, this Pokémon heals
opponent when entering battle. The ability cannot for an amount of HP equal to its proficiency bonus
be Flower Gift, Forecast, Illusion, Imposter, at the end of each of its turns.
Multitype, Trace, Wonder Guard, or Zen Mode.
Evolution: Surskit can evolve into Masquerain at level
Hidden Ability 7 and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
Telepathy: This Pokémon cannot be damaged by its ability scores (max 20).
allies' attacks.
Moves
Moves
Starting Moves: Bubble
Starting Moves: Confusion, Double Team, Growl, Level 2: Quick Attack, Sweet Scent
Healing Wish, Misty Terrain, Teleport, Disarming Level 6: Water Sport, Bubble Beam, Agility
Voice, Wish, Magical Leaf, Heal Pulse, Draining Kiss, Level 10: Haze, Mist, Aqua Jet
Calm Mind, Psychic Level 14: Baton Pass, Sticky Web
Level 14: Imprison, Future Sight Learnable Moves:
Level 18: Captivate, Hypnosis, Dream Eater, Stored TM: 06, 10, 11, 13, 14, 17, 18, 21, 22, 27, 30, 32,
Power, Moonblast 42, 44, 45, 46, 48, 55, 77, 83, 87, 88, 90, 100
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 49,
52, 53, 56, 57, 61, 68, 73, 77, 85, 86, 87, 88, 90,
92, 99, 100

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Masquerain #284

Small Bug/Flying Type | Level 5 | SR 7
Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 10ft. walking, 10ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA Shroomish #285
15 (+2) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Tiny Grass Type | Level 1 | SR 1/2
Proficient Skills: Acrobatics
Saving Throws: Dexterity Armor Class: 13
Vulnerabilities: Electric, Fire, Flying, Ice, Rock Hit Points: 18
Resistances: Bug, Fighting, Grass Hit Dice: d6
Immunities: Ground Speed: 25ft. walking

Intimidate: Once per short rest, you can impose STR DEX CON INT WIS CHA
disadvantage on an enemy attack roll of your choice. 13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Hidden Ability Proficient Skills: Survival
Saving Throws: Constitution
Unnerve: Opponents in combat with this Pokémon Vulnerabilities: Bug, Fire, Flying, Ice, Poison
cannot eat held berries. Resistances: Electric, Grass, Ground, Water
Senses: Darkvision 30ft, Tremorsense 30ft
Moves
Effect Spore: When hit by a melee attack, roll a d4.
Starting Moves: Bubble, Quick Attack, Sweet Scent, On a 4, deal an amount of grass damage equal to
Water Sport your proficiency modifier to your attacker.
Level 6: Gust, Air Cutter, Scary Face Poison Heal: This Pokémon is not affected by the
Level 10: Stun Spore effects of the Poisoned condition. In addition, when
Level 14: Silver Wind, Air Slash it is hit with a poison-type move while poisoned, it
Level 18: Bug Buzz, Whirlwind, Quiver Dance heals an amount of hp equal to its level.
Learnable Moves:
TM: 06, 10, 11, 13, 14, 15, 17, 18, 19, 21, 22, 27, Hidden Ability
30, 32, 40, 42, 44, 45, 46, 48, 53, 55, 68, 77, 83,
87, 88, 89, 90, 100 Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft.

Evolution: Shroomish can evolve into Breloom at
level 7 and above. When it evolves, its health
increases by double its level, and it gains 10 points
to add to its ability scores (max 20).

Moves

Starting Moves: Absorb, Tackle
Level 2: Stun Spore, Leech Seed, Mega Drain
Level 6: Headbutt, Poison Powder, Worry Seed
Level 10: Giga Drain, Growth
Level 14: Toxic, Seed Bomb, Spore
Learnable Moves:
TM: 06, 09, 10, 11, 17, 20, 21, 22, 27, 32, 36, 42,
44, 45, 48, 53, 54, 75, 86, 87, 88, 90, 100

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Breloom #286 Slakoth #287

Small Grass/Fighting Type | Level 5 | SR 7 Small Normal Type | Level 1 | SR 1/4

Armor Class: 15 Armor Class: 12
Hit Points: 50 Hit Points: 18
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 9 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution , Wisdom
Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic Vulnerabilities: Fighting
Resistances: Dark, Electric, Grass, Ground, Dark, Resistances: None
Immunities: Ghost
Water
Senses: Darkvision 60ft, Tremorsense 60ft Truant: This Pokémon cannot use the same move in
back to back rounds.
Effect Spore: When hit by a melee attack, roll a d4.
On a 4, deal an amount of grass damage equal to Evolution: Slakoth can evolve into Vigoroth at level 6
your proficiency modifier to your attacker. and above. When it evolves, its health increases by
Poison Heal: This Pokémon is not affected by the double its level, and it gains 9 points to add to its
effects of the Poisoned condition. In addition, when ability scores (max 20).
it is hit with a poison-type move while poisoned, it
heals an amount of hp equal to its level. Moves

Hidden Ability Starting Moves: Scratch, Yawn
Level 2: Encore, Slack Off
Technician: For damaging moves activated by this Level 6: Feint Attack, Amnesia, Covet
Pokémon with 15 max PP or more, they may roll the Level 10: Chip Away, Counter
damage twice and use the higher result. Level 14: Flail, Play Rough
Learnable Moves:
Moves TM: 01, 06, 08, 10, 11, 13, 14, 17, 18, 21, 22, 24,
25, 27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45, 48,
Starting Moves: Absorb, Leech Seed, Mach Punch, 56, 65, 80, 87, 88, 90, 100
Stun Spore, Tackle, Mega Drain
Level 6: Headbutt, Feint, Counter
Level 10: Force Palm
Level 14: Mind Reader, Sky Uppercut
Level 18: Seed Bomb, Dynamic Punch
Learnable Moves:
TM: 01, 06, 08, 09, 10, 11, 15, 17, 20, 21, 22, 27,
31, 32, 36, 39, 42, 44, 45, 47, 48, 52, 53, 54, 56,
71, 75, 80, 86, 87, 88, 90, 100

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Vigoroth #288

Medium Normal Type | Level 5 | SR 6
Armor Class: 15
Hit Points: 50
Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA Slaking #289
15 (+2) 16 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Medium Normal Type | Level 10 | SR 13
Proficient Skills: Survival
Saving Throws: Constitution , Wisdom Armor Class: 16
Vulnerabilities: Fighting Hit Points: 112
Resistances: None Hit Dice: d12
Immunities: Ghost Speed: 30ft. walking, 30ft. climbing

Vital Spirit: This Pokémon cannot be put to sleep. STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Evolution: Vigoroth can evolve into Slaking at level
14 and above. When it evolves, its health increases Proficient Skills: Survival, Intimidation
by double its level, and it gains 9 points to add to its Saving Throws: Strength , Constitution
ability scores (max 20). Vulnerabilities: Fighting
Resistances: None
Moves Immunities: Ghost

Starting Moves: Encore, Focus Energy, Scratch, Truant: This Pokémon cannot use the same move in
Uproar back to back rounds.
Level 6: Fury Swipes, Endure
Level 10: Slash, Chip Away Moves
Level 14: Counter, Focus Punch
Level 18: Reversal Starting Moves: Encore, Scratch, Slack Off, Swagger,
Learnable Moves: Yawn, Feint Attack, Amnesia, Covet
TM: 01, 05, 06, 08, 10, 11, 12, 13, 14, 17, 18, 21, Level 14: Counter, Flail
22, 24, 25, 26, 27, 30, 31, 32, 35, 38, 39, 40, 42, Level 18: Fling, Punishment, Hammer Arm
44, 45, 47, 48, 52, 56, 65, 78, 80, 87, 88, 90, 100 Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18,
21, 22, 23, 24, 25, 26, 27, 30, 31, 32, 35, 38, 39,
40, 42, 44, 45, 47, 48, 52, 56, 60, 65, 68, 78, 80,
87, 88, 90, 100

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Nincada #290 Ninjask #291

Tiny Bug/Ground Type | Level 1 | SR 1/4 Small Bug/Flying Type | Level 5 | SR 6

Armor Class: 13 Armor Class: 15
Hit Points: 16 Hit Points: 40
Hit Dice: d6 Hit Dice: d8
Speed: 10ft. walking, 10ft. climbing, 25ft. flying Speed: 10ft. walking, 10ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 20 (+5) 10 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature Proficient Skills: Nature
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Ice, Water Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Fighting, Ground, Poison Resistances: Bug, Fighting, Grass
Immunities: Electric Immunities: Ground
Senses: Darkvision 30ft Senses: Darkvision 60ft

Compound Eyes: This Pokémon gets an additional Speed Boost: While this Pokémon is active and in an
+1 to attack rolls. environment related to its type (DM Discretion), its
trainer gets advantage on initiative rolls.
Hidden Ability
Hidden Ability
Run Away: This Pokémon cannot be the target of an
attack of opportunity. Infiltrator: This Pokémon bypasses Light Screen and
Reflect.
Evolution: Nincada can evolve into Ninjask at level 6
and above. When it evolves, its health increases by Moves
double its level, and it gains 15 points to add to its
ability scores (max 20). If its trainer has an empty Starting Moves: Absorb, Bug Bite, Double Team, Fury
Pokeslot, they also acquire a Shedinja at the same Cutter, Harden, Sand Attack, Scratch, Screech, Fury
level. The Shedinja has all the base statistics that are Swipes
in its stat block, plus any health and Ability Score Level 6: Agility
Increases it would obtain from leveling up from its Level 10: Slash, Mind Reader
minimum found level. Level 14: Baton Pass, Swords Dance
Level 18: X-Scissor
Moves Learnable Moves:
TM: 06, 10, 11, 15, 17, 19, 21, 22, 27, 28, 30, 32,
Starting Moves: Harden, Scratch 37, 40, 42, 44, 45, 46, 48, 54, 68, 75, 81, 87, 88,
Level 2: Absorb, Sand Attack, Fury Swipes 89, 90, 100
Level 6: Mud-Slap, Metal Claw
Level 10: Mind Reader, Bide
Level 14: False Swipe, Dig
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 27, 28, 30, 32, 37, 40,
42, 44, 48, 54, 81, 87, 88, 90, 100

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Shedinja #292

Small Bug/Ghost Type | Level 5 | SR 1
Armor Class: 12
Hit Points: 1
Hit Dice: d0
Speed: 10ft. walking, 10ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA Whismur #293
13 (+1) 14 (+2) 0 (-5) 8 (-1) 18 (+4) 10 (+0)
Tiny Normal Type | Level 1 | SR 1/8
Proficient Skills: Nature, Insight
Saving Throws: Wisdom Armor Class: 10
Vulnerabilities: Dark, Fire, Flying, Ghost, Rock Hit Points: 17
Resistances: Bug, Grass, Ground, Poison Hit Dice: d6
Immunities: Fighting, Normal Speed: 25ft. walking
Senses: Darkvision 60ft, Truesight 10ft
STR DEX CON INT WIS CHA
Wonder Guard: This Pokémon is immune to 9 (-1) 9 (-1) 12 (+1) 6 (-2) 12 (+1) 12 (+1)
damaging attacks from types that are not in its
vulnerabilities list. Proficient Skills: Performance
Paper Thin: This Pokémon always has a maximum Saving Throws: Wisdom
HP of 1. Vulnerabilities: Fighting
Resistances: None
Moves Immunities: Ghost
Senses: Blindsight 80ft
Starting Moves: Absorb, Harden, Sand Attack,
Scratch, Fury Swipes Soundproof: This Pokémon is immune to sound-
Level 6: Spite, Shadow Sneak based moves.
Level 10: Mind Reader, Confuse Ray
Level 14: Shadow Ball, Grudge, Heal Block Hidden Ability
Level 18: Phantom Force
Learnable Moves: Rattled: When this Pokémon is hit by a damaging
TM: 06, 10, 11, 15, 17, 21, 22, 27, 28, 30, 32, 37, Dark, Bug, or Ghost move, it makes its next attack at
40, 42, 44, 46, 48, 54, 61, 65, 68, 81, 85, 87, 88, advantage.
90, 100
Evolution: Whismur can evolve into Loudred at level
6 and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves

Starting Moves: Pound, Echoed Voice
Level 2: Astonish, Howl
Level 6: Screech, Supersonic, Stomp
Level 10: Uproar, Roar, Rest
Level 14: Sleep Talk, Hyper Voice
Level 18: Synchronoise
Learnable Moves:
TM: 01, 05, 06, 10, 11, 13, 14, 17, 18, 21, 22, 27,
30, 32, 35, 38, 42, 44, 45, 48, 49, 56, 87, 88, 90,
100

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Loudred #294 Exploud #295

Small Normal Type | Level 5 | SR 5 Medium Normal Type | Level 10 | SR 11

Armor Class: 12 Armor Class: 14
Hit Points: 45 Hit Points: 102
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 13 (+1) 6 (-2) 12 (+1) 12 (+1) 16 (+3) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Performance Proficient Skills: Performance
Saving Throws: Wisdom, Charisma Saving Throws: Wisdom, Charisma
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost

Soundproof: This Pokémon is immune to sound- Soundproof: This Pokémon is immune to sound-
based moves. based moves.

Hidden Ability Hidden Ability

Scrappy: This Pokémon's Normal and Fighting type Scrappy: This Pokémon's Normal and Fighting type
moves hit Ghost type Pokémon. moves hit Ghost type Pokémon.

Evolution: Loudred can evolve into Exploud at level Moves
14 and above. When it evolves, its health increases
by double its level, and it gains 8 points to add to its Starting Moves: Astonish, Bite, Crunch, Echoed
ability scores (max 20). Voice, Fire Fang, Howl, Ice Fang, Pound, Thunder
Fang, Screech, Supersonic, Stomp, Uproar, Roar
Moves Level 14: Rest, Sleep Talk
Level 18: Hyper Voice, Synchronoise, Hyper Beam,
Starting Moves: Astonish, Bite, Echoed Voice, Howl, Boomburst
Pound Learnable Moves:
Level 6: Screech, Supersonic TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
Level 10: Stomp, Uproar, Roar 22, 23, 26, 27, 30, 31, 32, 35, 38, 39, 41, 42, 44,
Level 14: Rest, Sleep Talk 45, 48, 49, 50, 52, 56, 68, 78, 80, 87, 88, 90, 94,
Level 18: Hyper Voice, Synchronoise 100
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 18, 21, 22,
23, 26, 27, 30, 31, 32, 35, 38, 39, 41, 42, 44, 45,
48, 49, 50, 56, 78, 80, 87, 88, 90, 100

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Makuhita #296 Hariyama #297

Small Fighting Type | Level 1 | SR 1 Medium Fighting Type | Level 5 | SR 7

Armor Class: 11 Armor Class: 14
Hit Points: 21 Hit Points: 61
Hit Dice: d8 Hit Dice: d10
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics
Saving Throws: Strength Saving Throws: Strength
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock Resistances: Bug, Dark, Rock

Thick Fat: This Pokemon takes half the damage it Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. otherwise would from Ice and Fire damage.
Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half they are not affected by the disadvantage or half
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.

Hidden Ability Hidden Ability

Sheer Force: This Pokémon adds its proficiency Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, bonus to damage rolls while poisoned, burned,
confused, or paralyzed. confused, or paralyzed.

Evolution: Makuhita can evolve into Hariyama at Moves
level 7 and above. When it evolves, its health
increases by double its level, and it gains 7 points to Starting Moves: Arm Thrust, Brine, Focus Energy,
add to its ability scores (max 20). Sand Attack, Tackle, Fake Out, Force Palm
Level 6: Whirlwind, Knock Off, Vital Throw
Moves Level 10: Belly Drum, Smelling Salts
Level 14: Seismic Toss, Wake-Up Slap
Starting Moves: Focus Energy, Tackle, Sand Attack Level 18: Endure, Close Combat, Reversal, Heavy
Level 2: Arm Thrust, Fake Out, Force Palm Slam
Level 6: Whirlwind, Knock Off, Vital Throw Learnable Moves:
Level 10: Belly Drum, Smelling Salts, Seismic Toss TM: 01, 06, 08, 10, 11, 15, 17, 18, 21, 23, 26, 27,
Level 14: Wake-Up Slap, Endure, Close Combat 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71,
Level 18: Reversal, Heavy Slam 78, 80, 84, 87, 88, 90, 94, 100
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 21, 23, 26, 27, 31,
32, 39, 42, 44, 45, 47, 48, 52, 56, 78, 80, 84, 87,
88, 90, 94, 100

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Azurill #298 Nosepass #299

Tiny Normal/Fairy Type | Level 1 | SR 1/8 Small Rock Type | Level 1 | SR 4

Armor Class: 11 Armor Class: 17
Hit Points: 14 Hit Points: 21
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. walking, 25ft. swimming Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: None Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Poison, Steel Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Resistances: Bug, Dark Resistances: Fire, Flying, Normal, Poison
Immunities: Dragon, Ghost Senses: Tremorsense 40ft

Thick Fat: This Pokemon takes half the damage it Sturdy: When this Pokémon takes an amount of
otherwise would from Ice and Fire damage. damage from a single hit that is equal or greater than
Huge Power: Once per short rest, this Pokémon may half the Pokémon's maximum HP, the damage is
double the damage it does on a single move that halved.
requires an attack roll. The player must announce Magnet Pull: Steel opponents in battle with this
that they are using this ability before the attack roll. Pokémon may not switch out or flee.

Hidden Ability Hidden Ability

Sap Sipper: This Pokémon is immune to grass-type Sand Force: During a Sandstorm, this Pokémon can
moves. If hit by a grass type move, it takes no double its STAB when it hits an opponent.
damage and instead absorbs the energy, granting
advantage on its next attack. Evolution: Nosepass can evolve into Probopass at
level 12 and above. When it evolves, its health
Evolution: Azurill can evolve into Marill at level 3 and increases by double its level, and it gains 10 points
above when its loyaltly is +2 or higher. When it to add to its ability scores (max 20).
evolves, its health increases by double its level, and
it gains 6 points to add to its ability scores (max Moves
20).
Starting Moves: Tackle, Harden
Moves Level 2: Block, Rock Throw, Thunder Wave
Level 6: Rest, Spark, Rock Slide
Starting Moves: Splash, Water Gun, Tail Whip Level 10: Power Gem, Rock Blast, Discharge
Level 2: Water Sport, Bubble, Charm Level 14: Sandstorm, Earth Power, Stone Edge
Level 6: Bubble Beam, Helping Hand, Slam Level 18: Lock-On, Zap Cannon
Level 10: Bounce Learnable Moves:
Learnable Moves: TM: 06, 10, 11, 12, 17, 21, 23, 24, 25, 26, 27, 32,
TM: 01, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 32, 39, 41, 42, 44, 45, 48, 64, 69, 71, 72, 73, 78, 80,
42, 44, 45, 48, 55, 87, 88, 90, 94, 98, 100 87, 88, 90, 99, 100

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Skitty #300 Delcatty #301

Tiny Normal Type | Level 1 | SR 1/4 Small Normal Type | Level 5 | SR 6

Armor Class: 12 Armor Class: 14
Hit Points: 16 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 14 (+2) 12 (+1) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Persuasion Proficient Skills: Persuasion, Insight
Saving Throws: Dexterity, Charisma Saving Throws: Dexterity, Charisma
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost
Senses: Darkvision 30ft Senses: Darkvision 50ft

Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Normalize: Every move this Pokémon makes is Normalize: Every move this Pokémon makes is
Normal type. Normal type.

Hidden Ability Hidden Ability

Wonder Skin: This Pokémon has advantage on all Wonder Skin: This Pokémon has advantage on all
saving throws related to being burned, frozen, saving throws related to being burned, frozen,
poisoned, or paralyzed. poisoned, or paralyzed.

Evolution: Skitty can evolve into Delcatty at level 8 Moves
and above with the help of a Moon Stone. When it
evolves, its health increases by double its level, and Starting Moves: Attract, Double Slap, Fake Out, Sing
it gains 9 points to add to its ability scores (max Learnable Moves:
20). TM: 01, 04, 06, 10, 11, 13, 14, 15, 17, 18, 20, 21,
22, 24, 25, 27, 30, 32, 42, 44, 45, 48, 49, 57, 66,
Moves 68, 73, 77, 85, 86, 87, 88, 90, 93, 100

Starting Moves: Fake Out, Growl, Tackle, Tail Whip,
Foresight
Level 2: Sing, Attract, Disarming Voice
Level 6: Double Slap, Copycat, Feint Attack
Level 10: Charm, Wake-Up Slap, Assist
Level 14: Covet, Heal Bell, Double-Edge
Level 18: Captivate, Play Rough
Learnable Moves:
TM: 01, 04, 06, 10, 11, 13, 14, 17, 18, 20, 21, 22,
24, 25, 27, 30, 32, 42, 44, 45, 48, 49, 57, 66, 73,
77, 85, 86, 87, 88, 90, 93, 100

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Sableye #302 Mawile #303

Tiny Dark/Ghost Type | Level 5 | SR 7 Tiny Steel/Fairy Type | Level 5 | SR 7

Armor Class: 18 Armor Class: 17
Hit Points: 35 Hit Points: 40
Hit Dice: d8 Hit Dice: d8
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 14 (+2) 8 (-1) 16 (+3) 10 (+0) 16 (+3) 11 (+0) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Deception, Stealth Proficient Skills: Intimidation, Deception
Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Fairy Vulnerabilities: Fire, Ground
Resistances: Poison Resistances: Dark, Fairy, Flying, Grass, Ice, Normal,
Immunities: Fighting, Normal, Psychic
Senses: Darkvision 30ft Psychic, Rock
Immunities: Dragon, Poison
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. Hyper Cutter: This Pokémon’s attack or damage
Stall: This Pokémon is always last in initiative order. bonuses cannot be decreased by an opponent’s
moves.
Hidden Ability Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round, Hidden Ability
but must use a status-affecting move on its turn.
Sheer Force: This Pokémon adds its proficiency
Moves bonus to damage rolls while poisoned, burned,
confused, or paralyzed.
Starting Moves: Leer, Scratch, Foresight, Night
Shade, Astonish, Fury Swipes Moves
Level 6: Detect, Shadow Sneak, Feint Attack, Fake
Out Starting Moves: Astonish, Fairy Wind, Growl, Taunt,
Level 10: Punishment, Knock Off, Shadow Claw, Fake Tears, Bite, Sweet Scent
Confuse Ray Level 6: Vice Grip, Feint Attack
Level 14: Zen Headbutt, Power Gem, Shadow Ball, Level 10: Baton Pass, Crunch
Foul Play Level 14: Iron Defense, Sucker Punch, Spit Up,
Level 18: Quash, Mean Look Stockpile, Swallow
Learnable Moves: Level 18: Iron Head, Play Rough
TM: 04, 06, 10, 11, 12, 17, 18, 21, 27, 29, 30, 31, Learnable Moves:
32, 39, 40, 41, 42, 44, 45, 46, 47, 48, 56, 60, 61, TM: 06, 10, 11, 12, 13, 15, 17, 18, 21, 22, 27, 30,
63, 65, 66, 77, 84, 85, 87, 88, 90, 95, 97, 99, 100 31, 32, 35, 36, 37, 38, 39, 41, 42, 44, 45, 48, 52,
54, 56, 57, 63, 66, 68, 71, 75, 77, 80, 86, 87, 88,
90, 91, 97, 100

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Aron #304 Lairon #305

Tiny Steel/Rock Type | Level 1 | SR 1/2 Small Steel/Rock Type | Level 5 | SR 8

Armor Class: 14 Armor Class: 16
Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 11 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics, Survival
Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Ground, Water Vulnerabilities: Fighting, Ground, Water
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,

Psychic, Rock Psychic, Rock
Immunities: Poison Immunities: Poison
Senses: Tremorsense 20ft Senses: Tremorsense 50ft

Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage than half the Pokémon's maximum HP, the damage
is halved. is halved.
Rock Head: This Pokémon takes no recoil damage. Rock Head: This Pokémon takes no recoil damage.

Hidden Ability Hidden Ability

Heavy Metal: This Pokémon is especially heavy. Heavy Metal: This Pokémon is especially heavy.
Once per long rest, after being targeted by an attack, Once per long rest, after being targeted by an attack,
it may increase its AC by 2 if it would cause an it may increase its AC by 2 if it would cause an
attack to miss. attack to miss.

Evolution: Aron can evolve into Lairon at level 8 and Evolution: Lairon can evolve into Aggron at level 16
above. When it evolves, its health increases by and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its double its level, and it gains 7 points to add to its
ability scores (max 20). ability scores (max 20).

Moves Moves

Starting Moves: Harden, Tackle, Mud-Slap Starting Moves: Harden, Headbutt, Mud-Slap, Tackle,
Level 2: Headbutt, Metal Claw, Rock Tomb Metal Claw, Rock Tomb
Level 6: Protect, Roar, Iron Head Level 6: Protect, Roar, Iron Head
Level 10: Rock Slide, Take Down, Metal Sound Level 10: Rock Slide, Take Down, Metal Sound
Level 14: Iron Tail, Iron Defense, Double-Edge Level 14: Iron Tail, Iron Defense
Level 18: Autotomize, Heavy Slam, Metal Burst Level 18: Double-Edge, Autotomize, Heavy Slam,
Learnable Moves: Metal Burst
TM: 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 37, 39, Learnable Moves:
40, 42, 44, 45, 48, 65, 69, 78, 80, 87, 88, 90, 100 TM: 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 37, 39,
40, 42, 44, 45, 48, 65, 69, 71, 78, 80, 87, 88, 90,
100

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Aggron #306 Meditite #307

Medium Steel/Rock Type | Level 12 | SR 14 Tiny Fighting/Psychic Type | Level 1 | SR 1/2

Armor Class: 18 Armor Class: 13
Hit Points: 140 Hit Points: 17
Hit Dice: d12 Hit Dice: d6
Speed: 30ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 9 (-1) 12 (+1) 12 (+1) 8 (-1) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Survival Proficient Skills: Insight
Saving Throws: Strength, Constitution Saving Throws: Wisdom
Vulnerabilities: Fighting, Ground, Water Vulnerabilities: Fairy, Flying, Ghost
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Resistances: Fighting, Rock
Senses: Truesight 10ft
Psychic, Rock
Immunities: Poison Pure Power: Once per short rest, this Pokémon may
Senses: Tremorsense 80ft double the damage it does on a single move that
requires an attack roll. The player must announce
Sturdy: When this Pokémon takes an amount of that they are using this ability before the attack roll.
damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage Hidden Ability
is halved.
Rock Head: This Pokémon takes no recoil damage. Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
Hidden Ability
Evolution: Meditite can evolve into Medicham at
Heavy Metal: This Pokémon is especially heavy. level 10 and above. When it evolves, its health
Once per long rest, after being targeted by an attack, increases by double its level, and it gains 13 points
it may increase its AC by 2 if it would cause an to add to its ability scores (max 20).
attack to miss.
Moves
Moves
Starting Moves: Bide, Meditate
Starting Moves: Harden, Headbutt, Mud-Slap, Tackle, Level 2: Confusion, Detect, Endure
Metal Claw, Rock Tomb, Protect, Roar, Iron Head, Level 6: Feint, Force Palm, Hidden Power, Calm Mind
Rock Slide, Take Down, Metal Sound Level 10: Mind Reader, High Jump Kick, Psych Up
Level 14: Iron Tail, Iron Defense Level 14: Acupressure, Power Trick, Reversal,
Level 18: Double-Edge, Autotomize, Heavy Slam, Recover
Metal Burst Level 18: Counter
Learnable Moves: Learnable Moves:
TM: 02, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, TM: 01, 03, 04, 06, 08, 10, 11, 16, 17, 18, 21, 27,
22, 23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 29, 30, 31, 32, 33, 39, 42, 44, 45, 47, 48, 52, 56,
42, 44, 45, 48, 52, 56, 59, 65, 66, 67, 68, 69, 71, 77, 80, 86, 87, 88, 90, 100
73, 78, 80, 82, 87, 88, 90, 91, 94, 97, 100

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Medicham #308 Electrike #309

Medium Fighting/Psychic Type | Level 8 | SR 10 Tiny Electric Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 12
Hit Points: 72 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 10 (+0) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Insight, Acrobatics Proficient Skills: Acrobatics
Saving Throws: Wisdom, Dexterity Saving Throws: Dexterity
Vulnerabilities: Fairy, Flying, Ghost Vulnerabilities: Ground
Resistances: Fighting, Rock Resistances: Electric, Flying, Steel
Senses: Truesight 20ft
Static: When this Pokémon is hit by a melee attack,
Pure Power: Once per short rest, this Pokémon may roll a d4. On a result of 4, the attacker takes an
double the damage it does on a single move that amount of electric damage equal to this Pokemon's
requires an attack roll. The player must announce proficiency bonus.
that they are using this ability before the attack roll. Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage-
Hidden Ability dealing move, the Pokemon may use a reaction to
redirect the target to itself and take half damage
Telepathy: This Pokémon cannot be damaged by its from it if it hits.
allies' attacks.
Hidden Ability
Moves
Minus: This Pokémon boosts its attack and damage
Starting Moves: Bide, Confusion, Detect, Fire Punch, rolls by 2 if an ally also has a Plus or Minus ability
Ice Punch, Meditate, Thunder Punch, Zen Headbutt,
Endure, Feint, Force Palm, Hidden Power Evolution: Electrike can evolve into Manectric at
Level 10: Calm Mind, Mind Reader, High Jump Kick, level 8 and above. When it evolves, its health
Psych Up increases by double its level, and it gains 13 points
Level 14: Acupressure, Power Trick to add to its ability scores (max 20).
Level 18: Reversal, Recover, Counter
Learnable Moves: Moves
TM: 01, 03, 04, 06, 08, 10, 11, 15, 16, 17, 18, 21,
27, 29, 30, 31, 32, 33, 39, 42, 44, 45, 47, 48, 52, Starting Moves: Tackle, Thunder Wave, Leer
53, 56, 68, 77, 80, 84, 85, 86, 87, 88, 90, 100 Level 2: Howl, Quick Attack
Level 6: Spark, Odor Sleuth, Thunder Fang
Level 10: Bite, Discharge
Level 14: Roar, Wild Charge
Level 18: Charge, Thunder
Learnable Moves:
TM: 05, 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 35,
42, 44, 46, 48, 57, 72, 73, 87, 88, 90, 93, 95, 100

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Manectric #310 Plusle #311

Medium Electric Type | Level 8 | SR 9 Tiny Electric Type | Level 5 | SR 6

Armor Class: 15 Armor Class: 14
Hit Points: 72 Hit Points: 40
Hit Dice: d8 Hit Dice: d8
Speed: 40ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Acrobatics Proficient Skills: Persuasion
Saving Throws: Dexterity Saving Throws: Dexterity, Charisma
Vulnerabilities: Ground Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, Plus: This Pokémon boosts its attack and damage
roll a d4. On a result of 4, the attacker takes an rolls by 2 if an ally also has a Plus or Minus ability
amount of electric damage equal to this Pokemon's
proficiency bonus. Hidden Ability
Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage- Lightning Rod: If this Pokemon or an ally within 30
dealing move, the Pokemon may use a reaction to feet is targeted with a direct electric-type, damage-
redirect the target to itself and take half damage dealing move, the Pokemon may use a reaction to
from it if it hits. redirect the target to itself and take half damage
from it if it hits.
Hidden Ability
Moves
Minus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability Starting Moves: Growl, Quick Attack, Thunder Wave,
Helping Hand, Spark, Encore, Bestow, Nuzzle, Play
Moves Nice
Level 6: Swift, Electro Ball, Copycat, Charm
Starting Moves: Fire Fang, Howl, Leer, Tackle, Level 10: Charge, Discharge
Thunder Wave, Quick Attack, Spark, Odor Sleuth, Level 14: Baton Pass, Agility, Last Resort
Thunder Fang Level 18: Thunder, Nasty Plot, Entrainment
Level 10: Bite, Discharge Learnable Moves:
Level 14: Roar, Wild Charge TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
Level 18: Charge, Thunder, Electric Terrain 45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100
Learnable Moves:
TM: 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32,
35, 42, 44, 45, 46, 48, 50, 57, 68, 72, 73, 87, 88,
90, 93, 95, 100

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Minun #312

Tiny Electric Type | Level 5 | SR 6
Armor Class: 15
Hit Points: 45
Hit Dice: d8
Speed: 30ft. walking

STR DEX CON INT WIS CHA Volbeat #313
13 (+1) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 12 (+1)
Small Bug Type | Level 5 | SR 7
Proficient Skills: Persuasion
Saving Throws: Dexterity, Charisma Armor Class: 16
Vulnerabilities: Ground Hit Points: 33
Resistances: Electric, Flying, Steel Hit Dice: d8
Speed: 20ft. walking, 20ft. climbing, 25ft. flying
Minus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Hidden Ability
Proficient Skills: Nature, Persuasion
Volt Absorb: Electric type damage does not damage Saving Throws: Wisdom, Charisma
this Pokémon. Instead, half of any electric damage Vulnerabilities: Fire, Flying, Rock
done is absorbed, restoring the Pokémon's HP. Resistances: Grass, Ground, Fighting

Moves Illuminate: This Pokémon knows the Light cantrip
and can cast it at will.
Starting Moves: Growl, Quick Attack, Thunder Wave, Swarm: This Pokémon adds double its STAB bonus
Helping Hand, Spark, Encore, Switcheroo, Nuzzle, when it has 25% or less of its maximum health.
Play Nice
Level 6: Swift, Electro Ball, Copycat, Fake Tears Hidden Ability
Level 10: Charge, Discharge
Level 14: Baton Pass, Agility, Trump Card Prankster: Once per short rest, this Pokémon can
Level 18: Thunder, Nasty Plot, Entrainment move to the top of initiative order in a single round,
Learnable Moves: but must use a status-affecting move on its turn.
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100 Moves

Starting Moves: Flash, Tackle, Double Team, Confuse
Ray, Quick Attack
Level 6: Struggle Bug, Moonlight, Tail Glow
Level 10: Signal Beam, Protect
Level 14: Zen Headbutt, Helping Hand, Bug Buzz
Level 18: Play Rough, Double-Edge, Infestation
Learnable Moves:
TM: 06, 10, 11, 16, 17, 18, 19, 21, 22, 24, 25, 27,
30, 31, 32, 40, 42, 44, 45, 46, 48, 56, 57, 62, 73,
77, 83, 87, 88, 89, 90, 99, 100

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Illumise #314 Roselia #315

Tiny Bug Type | Level 5 | SR 7 Tiny Grass/Poison Type | Level 5 | SR 5

Armor Class: 16 Armor Class: 14
Hit Points: 30 Hit Points: 43
Hit Dice: d8 Hit Dice: d8
Speed: 20ft. walking, 20ft. climbing, 25ft. flying Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 12 (+1) 13 (+1) 16 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature, Persuasion Proficient Skills: Nature, Survival
Saving Throws: Wisdom, Charisma Saving Throws: Constitution , Wisdom
Vulnerabilities: Fire, Flying, Rock Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Grass, Ground, Fighting Resistances: Electric, Fairy, Fighting, Grass, Water

Oblivious: This Pokémon is immune to moves that Natural Cure: This Pokémon is cured of negative
attempt to charm or taunt it. status ailments upon returning to its Pokeball.
Tinted Lens: This Pokémon’s moves ignore Poison Point: When this Pokémon is hit with a melee
resistances. attack, roll a 1d4. On a result of 4, the attacker takes
an amount of poison damage equal to this
Hidden Ability Pokémon’s proficiency modifier.

Prankster: Once per short rest, this Pokémon can Hidden Ability
move to the top of initiative order in a single round,
but must use a status-affecting move on its turn. Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight.
Moves
Evolution: Roselia can evolve into Roserade at level
Starting Moves: Tackle, Sweet Scent, Charm, Quick 14 and above with the help of a Shiny Stone. When
Attack, Play Nice it evolves, its health increases by double its level,
Level 6: Struggle Bug, Moonlight, Wish and it gains 12 points to add to its ability scores
Level 10: Encore, Flatter (max 20).
Level 14: Zen Headbutt, Helping Hand, Bug Buzz
Level 18: Play Rough, Covet, Infestation Moves
Learnable Moves:
TM: 06, 10, 11, 16, 17, 18, 19, 21, 22, 24, 25, 27, Starting Moves: Absorb, Growth, Poison Sting, Stun
30, 31, 32, 40, 42, 44, 45, 46, 48, 56, 57, 62, 73, Spore, Mega Drain
77, 83, 87, 88, 89, 90, 99, 100 Level 6: Leech Seed, Magical Leaf, Grass Whistle
Level 10: Giga Drain, Toxic Spikes, Sweet Scent
Level 14: Ingrain, Toxic, Petal Blizzard
Level 18: Aromatherapy, Synthesis, Petal Dance
Learnable Moves:
TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 30, 32, 36,
42, 44, 45, 48, 53, 75, 77, 84, 86, 87, 88, 90, 96,
99, 100

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Gulpin #316 Swalot #317

Tiny Poison Type | Level 1 | SR 1/2 Medium Poison Type | Level 8 | SR 10

Armor Class: 13 Armor Class: 15
Hit Points: 18 Hit Points: 88
Hit Dice: d6 Hit Dice: d8
Speed: 10ft. walking Speed: 15ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison

Liquid Ooze: If an enemy uses a leeching or absorb Liquid Ooze: If an enemy uses a leeching or absorb
move against this Pokémon, the Pokémon must move against this Pokémon, the Pokémon must
make a DC 12 CON save or become poisoned. make a DC 12 CON save or become poisoned.
Sticky Hold: Held items cannot be stolen or knocked Sticky Hold: Held items cannot be stolen or knocked
away from this Pokémon. away from this Pokémon.

Hidden Ability Hidden Ability

Gluttony: This Pokémon must eat its held berry Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. when it falls below ½ of its maximum HP.

Evolution: Gulpin can evolve into Swalot at level 8 Moves
and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its Starting Moves: Body Slam, Poison Gas, Pound,
ability scores (max 20). Sludge, Yawn, Amnesia, Acid Spray, Encore, Venom
Drench
Moves Level 10: Toxic, Spit Up, Stockpile, Swallow
Level 14: Sludge Bomb, Belch
Starting Moves: Pound Level 18: Gastro Acid, Wring Out, Gunk Shot
Level 2: Yawn, Poison Gas, Sludge Learnable Moves:
Level 6: Amnesia, Acid Spray, Encore, Toxic TM: 06, 09, 10, 11, 13, 15, 17, 18, 21, 22, 26, 27,
Level 10: Spit Up, Stockpile, Swallow 30, 32, 34, 36, 42, 44, 45, 48, 64, 68, 78, 83, 85,
Level 14: Sludge Bomb, Gastro Acid, Belch 87, 88, 90, 100
Level 18: Wring Out, Gunk Shot
Learnable Moves:
TM: 06, 09, 10, 11, 13, 17, 18, 21, 22, 27, 30, 32,
34, 36, 42, 44, 45, 48, 64, 83, 85, 87, 88, 90, 100

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Carvanha #318 Sharpedo #319

Small Water/Dark Type | Level 1 | SR 1/4 Medium Water/Dark Type | Level 8 | SR 10

Armor Class: 11 Armor Class: 15
Hit Points: 17 Hit Points: 72
Hit Dice: d6 Hit Dice: d8
Speed: 5ft. walking, 30ft. swimming Speed: 5ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 20 (+5) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Intimidation Proficient Skills: Athletics, Intimidation
Saving Throws: Dexterity Saving Throws: Strength, Dexterity
Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass
Resistances: Dark, Fire, Ghost, Ice, Steel, Water Resistances: Dark, Fire, Ghost, Ice, Steel, Water
Immunities: Psychic Immunities: Psychic

Rough Skin: When this Pokémon is hit by a melee Rough Skin: When this Pokémon is hit by a melee
attack, it may roll a d4. On a 4, deal an amount of attack, it may roll a d4. On a 4, deal an amount of
damage equal to its proficiency modifier to its damage equal to its proficiency modifier to its
attacker. attacker.

Hidden Ability Hidden Ability

Speed Boost: While this Pokémon is active and in an Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its environment related to its type (DM Discretion), its
trainer gets advantage on initiative rolls. trainer gets advantage on initiative rolls.

Evolution: Carvanha can evolve into Sharpedo at Moves
level 8 and above. When it evolves, its health
increases by double its level, and it gains 14 points Starting Moves: Bite, Feint, Focus Energy, Leer, Rage,
to add to its ability scores (max 20). Slash, Aqua Jet, Assurance, Screech, Swagger
Level 10: Ice Fang, Scary Face
Moves Level 14: Poison Fang, Crunch
Level 18: Agility, Skull Bash, Taunt, Night Slash
Starting Moves: Bite, Leer, Rage Learnable Moves:
Level 2: Focus Energy, Aqua Jet TM: 05, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 26,
Level 6: Assurance, Screech, Swagger 27, 32, 39, 41, 42, 44, 45, 46, 48, 55, 66, 68, 78,
Level 10: Ice Fang, Scary Face, Poison Sting 84, 87, 88, 90, 94, 95, 97, 98, 100
Level 14: Crunch, Agility
Level 18: Take Down
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32, 41,
42, 44, 45, 46, 48, 55, 66, 87, 88, 90, 94, 95, 97,
98, 100

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Wailmer #320

Medium Water Type | Level 1 | SR 3
Armor Class: 12
Hit Points: 21
Hit Dice: d8
Speed: 0ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA Wailord #321
12 (+1) 14 (+2) 17 (+3) 6 (-2) 10 (+0) 10 (+0)
Gargantuan Water Type | Level 8 | SR 9
Proficient Skills: Survival, Nature
Saving Throws: Strength , Constitution Armor Class: 13
Vulnerabilities: Electric, Grass Hit Points: 105
Resistances: Fire, Ice, Steel, Water Hit Dice: d12
Speed: 0ft. walking, 50ft. swimming
Water Veil: This Pokémon is immune to burning.
Oblivious: This Pokémon is immune to moves that STR DEX CON INT WIS CHA
attempt to charm or taunt it. 13 (+1) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Hidden Ability Proficient Skills: Survival, Nature
Saving Throws: Strength , Constitution
Pressure: Any move targeting this Pokémon directly Vulnerabilities: Electric, Grass
costs an additional 1 PP. Resistances: Fire, Ice, Steel, Water

Evolution: Wailmer can evolve into Wailord at level Water Veil: This Pokémon is immune to burning.
10 and above. When it evolves, its health increases Oblivious: This Pokémon is immune to moves that
by double its level, and it gains 5 points to add to its attempt to charm or taunt it.
ability scores (max 20).
Hidden Ability
Moves
Pressure: Any move targeting this Pokémon directly
Starting Moves: Splash, Growl costs an additional 1 PP.
Level 2: Water Gun, Rollout, Whirlpool
Level 6: Astonish, Water Pulse, Mist Moves
Level 10: Brine, Rest
Level 14: Water Spout, Amnesia, Dive Starting Moves: Growl, Rollout, Soak, Splash, Water
Level 18: Bounce, Hydro Pump, Heavy Slam Gun, Whirlpool, Astonish, Water Pulse, Mist, Noble
Learnable Moves: Roar
TM: 05, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, Level 10: Brine, Rest
39, 42, 44, 45, 48, 49, 55, 78, 87, 88, 90, 94, 98, Level 14: Water Spout, Amnesia, Dive
100 Level 18: Bounce, Hydro Pump, Heavy Slam
Learnable Moves:
TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27,
32, 39, 42, 44, 45, 48, 49, 55, 68, 78, 87, 88, 90,
94, 98, 100

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Numel #322 Camerupt #323

Small Fire/Ground Type | Level 1 | SR 1/4 Medium Fire/Ground Type | Level 8 | SR 9

Armor Class: 12 Armor Class: 14
Hit Points: 18 Hit Points: 88
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Athletics
Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Ground, Water Vulnerabilities: Ground, Water
Resistances: Bug, Fairy, Fire, Poison, Steel Resistances: Bug, Fairy, Fire, Poison, Steel
Immunities: Electric Immunities: Electric

Oblivious: This Pokémon is immune to moves that Magma Armor: This Pokémon is immune to freezing.
attempt to charm or taunt it. Solid Rock: This Pokémon does not take any
Simple: Once per short rest, you may double this additional damage from a critical hit.
Pokémon's Move modifier for a single attack or
damage roll. Hidden Ability

Hidden Ability Anger Point: After suffering a critical hit, this
Pokémon adds proficiency to its damage if its next
Own Tempo: This Pokémon is immune to becoming attack hits.
confused.
Moves
Evolution: Numel can evolve into Camerupt at level
9 and above. When it evolves, its health increases by Starting Moves: Ember, Focus Energy, Growl, Rock
double its level, and it gains 13 points to add to its Slide, Tackle, Magnitude, Flame Burst, Amnesia, Lava
ability scores (max 20). Plume
Level 10: Earth Power, Curse, Take Down
Moves Level 14: Yawn
Level 18: Earthquake, Eruption, Fissure
Starting Moves: Growl, Tackle Learnable Moves:
Level 2: Ember, Focus Energy, Magnitude TM: 05, 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 35,
Level 6: Flame Burst, Amnesia, Lava Plume 37, 38, 39, 42, 43, 44, 45, 48, 49, 50, 61, 64, 68,
Level 10: Earth Power, Curse, Take Down 69, 71, 78, 80, 87, 88, 90, 91, 96, 100
Level 14: Yawn, Earthquake
Level 18: Flamethrower, Double-Edge
Learnable Moves:
TM: 06, 10, 11, 17, 21, 26, 27, 32, 35, 37, 38, 39,
42, 43, 44, 45, 48, 49, 50, 61, 78, 80, 87, 88, 90,
96, 100

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Torkoal #324

Tiny Fire Type | Level 5 | SR 8
Armor Class: 16
Hit Points: 55
Hit Dice: d10
Speed: 25ft. walking

STR DEX CON INT WIS CHA Spoink #325
19 (+4) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Small Psychic Type | Level 1 | SR 1/2
Proficient Skills: Athletics
Saving Throws: Strength , Constitution Armor Class: 14
Vulnerabilities: Ground, Rock, Water Hit Points: 18
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Hit Dice: d6
Speed: 25ft. walking
White Smoke: Other Pokémon's moves or abilities
cannot lower this Pokémon stats. STR DEX CON INT WIS CHA
Drought: When this Pokémon enters an outside 10 (+0) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
battle, the weather immediately changes to harsh
sunlight for 5 rounds. In the case of another Proficient Skills: Acrobatics
Pokémon with a similar weather ability, the tie goes Saving Throws: Dexterity , Wisdom
to the Pokémon with the highest DEX score. Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Hidden Ability
Thick Fat: This Pokemon takes half the damage it
Shell Armor: This Pokémon is immune to extra otherwise would from Ice and Fire damage.
damage dealt by a Critical Hit. Own Tempo: This Pokémon is immune to becoming
confused.
Moves
Hidden Ability
Starting Moves: Ember, Smog, Withdraw, Rapid Spin,
Fire Spin Gluttony: This Pokémon must eat its held berry when
Level 6: Smokescreen, Flame Wheel, Curse it falls below ½ of its maximum HP.
Level 10: Lava Plume, Body Slam, Protect
Level 14: Flamethrower, Iron Defense, Amnesia Evolution: Spoink can evolve into Grumpig at level 9
Level 18: Flail, Heat Wave, Shell Smash, Inferno and above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 13 points to add to its
TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 35, 36, ability scores (max 20).
38, 39, 42, 43, 44, 45, 48, 50, 61, 64, 68, 71, 74,
78, 80, 87, 88, 90, 96, 100 Moves

Starting Moves: Splash
Level 2: Psywave, Odor Sleuth
Level 6: Psybeam, Psych Up, Confuse Ray
Level 10: Magic Coat, Zen Headbutt, Power Gem,
Rest
Level 14: Snore, Psyshock, Payback
Level 18: Psychic, Bounce
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 21, 27, 29,
30, 32, 33, 41, 42, 44, 45, 46, 48, 57, 66, 73, 77,
85, 86, 87, 88, 90, 92, 100

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Grumpig #326 Spinda #327

Small Psychic Type | Level 8 | SR 11 Small Normal Type | Level 1 | SR 2

Armor Class: 16 Armor Class: 14
Hit Points: 88 Hit Points: 20
Hit Dice: d8 Hit Dice: d8
Speed: 30ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Deception
Saving Throws: Dexterity , Wisdom Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Fighting
Resistances: Fighting, Psychic Resistances: None
Immunities: Ghost
Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. Own Tempo: This Pokémon is immune to becoming
Own Tempo: This Pokémon is immune to becoming confused.
confused. Tangled Feet: Attacks against this Pokémon have
disadvantage when it is confused.
Hidden Ability
Hidden Ability
Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense
Moves Curl would lower AC by 4. Growl would increase its
attack by +1)
Starting Moves: Odor Sleuth, Psybeam, Psywave,
Splash, Teeter Dance, Psych Up, Confuse Ray, Magic Moves
Coat, Belch
Level 10: Zen Headbutt, Power Gem Starting Moves: Tackle
Level 14: Rest, Snore Level 2: Copycat, Feint Attack
Level 18: Psyshock, Payback, Psychic, Bounce Level 6: Psybeam, Hypnosis
Learnable Moves: Level 10: Dizzy Punch, Sucker Punch, Teeter Dance
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 21, 27, Level 14: Uproar, Psych Up
29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 48, 52, 53, Level 18: Double-Edge, Flail, Thrash
56, 57, 66, 68, 73, 77, 78, 85, 86, 87, 88, 90, 92, Learnable Moves:
100 TM: 01, 04, 06, 10, 11, 17, 18, 20, 21, 27, 29, 30,
31, 32, 39, 42, 44, 45, 46, 48, 56, 77, 80, 85, 87,
88, 90, 92, 93, 100

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Trapinch #328 Vibrava #329

Small Ground Type | Level 1 | SR 1/4 Small Ground/Dragon Type | Level 8 | SR 7

Armor Class: 12 Armor Class: 13
Hit Points: 17 Hit Points: 72
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking Speed: 15ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 8 (-1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Acrobatics
Saving Throws: Strength, Constitution Saving Throws: Dexterity , Constitution
Vulnerabilities: Grass, Ice, Water Vulnerabilities: Dragon, Fairy, Ice
Resistances: Poison, Rock Resistances: Fire, Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 30ft
Levitate: This Pokémon is immune to ground moves.
Hyper Cutter: This Pokémon’s attack or damage
bonuses cannot be decreased by an opponent’s Evolution: Vibrava can evolve into Flygon at level 16
moves. and above. When it evolves, its health increases by
Arena Trap: Wild Pokémon cannot flee from this double its level, and it gains 12 points to add to its
Pokémon if it is active in battle, except if they are ability scores (max 20).
flying-type, or use the Levitate ability,.
Moves
Hidden Ability
Starting Moves: Bide, Dragon Breath, Feint Attack,
Sheer Force: This Pokémon adds its proficiency Sand Attack, Sonic Boom, Mud-Slap, Bulldoze, Sand
bonus to damage rolls while poisoned, burned, Tomb, Rock Slide, Supersonic, Screech
confused, or paralyzed. Level 10: Earth Power, Bug Buzz, Earthquake
Level 14: Sandstorm, Uproar
Evolution: Trapinch can evolve into Vibrava at level 9 Level 18: Hyper Beam, Boomburst
and above. When it evolves, its health increases by Learnable Moves:
double its level, and it gains 8 points to add to its TM: 06, 10, 11, 15, 17, 19, 21, 22, 26, 27, 32, 37,
ability scores (max 20). 39, 42, 44, 45, 48, 51, 76, 78, 80, 87, 88, 89, 90,
100
Moves

Starting Moves: Bide, Bite, Feint Attack, Sand Attack
Level 2: Mud-Slap, Bulldoze, Sand Tomb
Level 6: Rock Slide, Dig
Level 10: Crunch, Earth Power, Feint, Earthquake
Level 14: Sandstorm, Superpower
Level 18: Hyper Beam, Fissure
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 32, 37, 39,
42, 44, 45, 48, 78, 80, 87, 88, 90, 100

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Flygon #330 Cacnea #331

Medium Ground/Dragon Type | Level 12 | SR 14 Tiny Grass Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 12
Hit Points: 126 Hit Points: 17
Hit Dice: d12 Hit Dice: d6
Speed: 15ft. walking, 35ft. flying Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 19 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Survival
Saving Throws: Dexterity , Constitution Saving Throws: Constitution
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Fire, Poison, Rock Resistances: Electric, Grass, Ground, Water
Immunities: Electric Senses: Darkvision 30ft

Levitate: This Pokémon is immune to ground moves. Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm.
Moves
Hidden Ability
Starting Moves: Bide, Dragon Breath, Dragon Claw,
Dragon Dance, Feint Attack, Sand Attack, Sonic Water Absorb: Water type damage does not damage
Boom, Mud-Slap, Bulldoze, Sand Tomb, Rock Slide, this Pokémon. Instead, half of any water damage
Supersonic, Screech, Earth Power, Dragon Tail done is absorbed, restoring the Pokémon's HP.
Level 14: Earthquake, Sandstorm, Uproar
Level 18: Hyper Beam, Dragon Rush Evolution: Cacnea can evolve into Cacturne at level 9
Learnable Moves: and above. When it evolves, its health increases by
TM: 02, 06, 10, 11, 15, 17, 19, 21, 22, 26, 27, 32, double its level, and it gains 9 points to add to its
35, 37, 38, 39, 40, 42, 44, 45, 48, 51, 59, 68, 71, ability scores (max 20).
76, 78, 80, 82, 87, 88, 89, 90, 100
Moves

Starting Moves: Leer, Poison Sting, Absorb, Spiky
Shield
Level 2: Growth, Leech Seed, Sand Attack
Level 6: Needle Arm, Feint Attack
Level 10: Ingrain, Payback, Spikes
Level 14: Sucker Punch, Pin Missile
Level 18: Energy Ball, Cotton Spore, Sandstorm,
Destiny Bond
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 31, 32, 37, 42,
44, 45, 48, 53, 56, 66, 75, 84, 86, 87, 88, 90, 96,
97, 100

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Cacturne #332

Medium Grass/Dark Type | Level 8 | SR 8
Armor Class: 14
Hit Points: 72
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA Swablu #333
15 (+2) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Tiny Normal/Flying Type | Level 1 | SR 1/2
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 14
Vulnerabilities: Bug, Fairy, Fighting, Fire, Flying, Ice, Hit Points: 18
Hit Dice: d6
Poison Speed: 5ft. walking, 25ft. flying
Resistances: Dark, Electric, Ghost, Grass, Ground,
STR DEX CON INT WIS CHA
Water 12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Immunities: Psychic
Senses: Darkvision 30ft Proficient Skills: Persuasion
Saving Throws: Dexterity
Sand Veil: This Pokémon’s AC increases by 2 in Vulnerabilities: Electric, Ice, Rock
desert terrain, or during a Sandstorm. Resistances: Bug, Grass
Immunities: Ghost, Ground
Hidden Ability
Natural Cure: This Pokémon is cured of negative
Water Absorb: Water type damage does not damage status ailments upon returning to its Pokeball.
this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP. Hidden Ability

Moves Cloud Nine: While this Pokémon is in battle,
weather-related abilities have no effect on the
Starting Moves: Absorb, Growth, Leer, Poison Sting, Pokémon that have them.
Revenge, Leech Seed, Sand Attack, Needle Arm,
Feint Attack, Ingrain Evolution: Swablu can evolve into Altaria at level 9
Level 10: Payback, Spikes and above. When it evolves, its health increases by
Level 14: Sucker Punch, Pin Missile double its level, and it gains 15 points to add to its
Level 18: Energy Ball, Cotton Spore, Sandstorm, ability scores (max 20).
Destiny Bond
Learnable Moves: Moves
TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 31, 32, 37,
42, 44, 45, 48, 52, 53, 56, 63, 66, 68, 75, 84, 86, Starting Moves: Growl, Peck, Astonish
87, 88, 90, 96, 97, 100 Level 2: Sing, Fury Attack, Safeguard, Disarming
Voice
Level 6: Mist, Round, Natural Gift, Take Down
Level 10: Refresh, Mirror Move
Level 14: Cotton Guard, Dragon Pulse
Level 18: Perish Song, Moonblast
Learnable Moves:
TM: 06, 10, 11, 13, 17, 18, 19, 20, 21, 22, 27, 32,
40, 42, 44, 45, 46, 48, 49, 51, 76, 77, 85, 87, 88,
90, 99, 100

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Altaria #334 Zangoose #335

Small Dragon/Flying Type | Level 8 | SR 12 Medium Normal Type | Level 5 | SR 6

Armor Class: 17 Armor Class: 14
Hit Points: 88 Hit Points: 38
Hit Dice: d10 Hit Dice: d8
Speed: 5ft. walking, 35ft. flying Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 17 (+3) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Arcana, Persuasion Proficient Skills: Acrobatics, Athletics
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Dragon, Fairy, Ice, Rock Vulnerabilities: Fighting
Resistances: Bug, Fire, Fighting, Grass, Water Resistances: None
Immunities: Ground Immunities: Ghost

Natural Cure: This Pokémon is cured of negative Immunity: This Pokémon is immune to becoming
status ailments upon returning to its Pokeball. poisoned.

Hidden Ability Hidden Ability

Cloud Nine: While this Pokémon is in battle, Toxic Boost: When this Pokémon is hit by a poison-
weather-related abilities have no effect on the type attack, its next attack is rolled at advantage.
Pokémon that have them.
Moves
Moves
Starting Moves: Leer, Scratch, Quick Attack, Fury
Starting Moves: Astonish, Dragon Breath, Growl, Cutter, Pursuit
Peck, Pluck, Sing, Fury Attack, Safeguard, Disarming Level 6: Hone Claws, Slash, Revenge
Voice, Mist, Round, Natural Gift Level 10: Crush Claw, False Swipe
Level 10: Take Down, Refresh Level 14: Embargo, Detect, X-Scissor
Level 14: Dragon Dance, Cotton Guard, Dragon Level 18: Taunt, Swords Dance, Close Combat
Pulse Learnable Moves:
Level 18: Perish Song, Moonblast, Sky Attack TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 18, 21, 22,
Learnable Moves: 24, 25, 27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45,
TM: 02, 05, 06, 10, 11, 13, 15, 17, 18, 19, 20, 21, 46, 48, 52, 54, 56, 63, 65, 66, 75, 80, 81, 84, 87,
22, 26, 27, 32, 35, 38, 40, 42, 44, 45, 46, 48, 49, 88, 90, 100
51, 68, 76, 77, 78, 85, 87, 88, 90, 99, 100

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Seviper #336

Large Poison Type | Level 5 | SR 5
Armor Class: 14
Hit Points: 38
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA Lunatone #337
15 (+2) 15 (+2) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Small Rock/Psychic Type | Level 5 | SR 8
Proficient Skills: Deception, Intimidation
Saving Throws: Constitution Armor Class: 15
Vulnerabilities: Ground, Psychic Hit Points: 40
Resistances: Bug, Fairy, Fighting, Grass, Poison Hit Dice: d10
Senses: Darkvision 30ft Speed: 0ft. walking, 25ft. flying

Shed Skin: If this Pokémon is affected by a negative STR DEX CON INT WIS CHA
status ailment, they can roll a d4 at the end of each 14 (+2) 16 (+3) 16 (+3) 6 (-2) 16 (+3) 10 (+0)
of their turns. On a result of 4, they are cured.
Proficient Skills: Arcana
Hidden Ability Saving Throws: Wisdom , Constitution
Vulnerabilities: Bug, Dark, Ghost, Grass, Ground,
Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Water, Steel
Resistances: Fire, Flying, Normal, Poison, Psychic
Moves Senses: Truesight 10ft, Darkvision 60ft

Starting Moves: Swagger, Wrap, Bite, Lick, Poison Levitate: This Pokémon is immune to ground moves.
Tail, Feint
Level 6: Screech, Venoshock, Glare, Poison Fang Moves
Level 10: Night Slash, Gastro Acid, Poison Jab, Veno
Drench Starting Moves: Confusion, Harden, Moonblast,
Level 14: Haze, Swords Dance, Crunch, Belch Power Gem, Psyshock, Rock Throw, Tackle,
Level 18: Coil, Wring Out Hypnosis, Rock Polish, Psywave
Learnable Moves: Level 6: Embargo, Rock Slide
TM: 06, 09, 10, 11, 12, 17, 18, 21, 26, 27, 32, 34, Level 10: Cosmic Power, Psychic
35, 36, 42, 44, 45, 46, 48, 59, 66, 75, 78, 81, 82, Level 14: Heal Block, Stone Edge, Future Sight
83, 84, 87, 88, 90, 97, 100 Level 18: Explosion, Magic Room
Learnable Moves:
TM: 03, 04, 06, 10, 13, 14, 15, 16, 17, 18, 20, 21,
23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57,
62, 63, 64, 68, 69, 71, 74, 77, 78, 80, 85, 86, 87,
88, 90, 92, 100

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Solrock #338 Barboach #339

Small Rock/Psychic Type | Level 5 | SR 8 Tiny Water/Ground Type | Level 1 | SR 1/4

Armor Class: 15 Armor Class: 12
Hit Points: 40 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 0ft. walking, 25ft. flying Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 16 (+3) 10 (+0) 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Arcana Proficient Skills: Perception, Investigation
Saving Throws: Wisdom , Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Dark, Ghost, Grass, Ground, Vulnerabilities: Grass
Resistances: Fire, Poison, Rock, Steel
Water, Steel Immunities: Electric
Resistances: Fire, Flying, Normal, Poison, Psychic
Senses: Truesight 10ft Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it.
Levitate: This Pokémon is immune to ground moves. Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the
Moves Pokémon is vulnerable to. The move does not have
to be revealed - only that there is such a move.
Starting Moves: Confusion, Flare Blitz, Harden, Rock
Throw, Tackle, Fire Spin, Rock Polish, Psywave Hidden Ability
Level 6: Embargo, Rock Slide
Level 10: Cosmic Power, Psychic Hydration: This Pokémon is unaffected by negative
Level 14: Heal Block, Stone Edge, Solar Beam status ailments in water or during rainy conditions.
Level 18: Explosion, Wonder Room
Learnable Moves: Evolution: Barboach can evolve into Whiscash at
TM: 03, 04, 06, 10, 11, 15, 16, 17, 20, 21, 22, 23, level 8 and above. When it evolves, its health
26, 27, 29, 30, 32, 33, 35, 37, 38, 39, 42, 44, 48, increases by double its level, and it gains 10 points
50, 57, 61, 62, 63, 64, 68, 69, 71, 74, 77, 78, 80, to add to its ability scores (max 20).
85, 86, 87, 88, 90, 92, 100
Moves

Starting Moves: Mud-Slap
Level 2: Mud Sport, Water Sport, Water Gun, Mud
Bomb
Level 6: Amnesia, Water Pulse, Magnitude
Level 10: Rest, Snore, Aqua Tail, Earthquake
Level 14: Muddy Water, Future Sight
Level 18: Fissure
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 37,
39, 42, 44, 45, 48, 55, 78, 87, 88, 90, 94, 98, 100

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Whiscash #340

Small Water/Ground Type | Level 5 | SR 6
Armor Class: 15
Hit Points: 60
Hit Dice: d10
Speed: 5ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA Corphish #341
13 (+1) 12 (+1) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Tiny Water Type | Level 1 | SR 1/4
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 12
Vulnerabilities: Grass Hit Points: 16
Resistances: Fire, Poison, Rock, Steel Hit Dice: d6
Immunities: Electric Speed: 15ft. walking, 25ft. swimming

Oblivious: This Pokémon is immune to moves that STR DEX CON INT WIS CHA
attempt to charm or taunt it. 13 (+1) 10 (+0) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the Proficient Skills: Nature
Pokémon is vulnerable to. The move does not have Saving Throws: Strength
to be revealed - only that there is such a move. Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Hidden Ability
Hyper Cutter: This Pokémon’s attack or damage
Hydration: This Pokémon is unaffected by negative bonuses cannot be decreased by an opponent’s
status ailments in water or during rainy conditions. moves.
Shell Armor: This Pokémon is immune to extra
Moves damage dealt by a Critical Hit.

Starting Moves: Mud-Slap, Mud Sport, Thrash, Tickle, Hidden Ability
Water Gun, Water Sport, Zen Headbutt, Mud Bomb,
Belch Adaptability: This Pokémon's STAB is increased by
Level 6: Amnesia, Water Pulse, Magnitude +1.
Level 10: Rest, Snore, Aqua Tail
Level 14: Earthquake, Muddy Water Evolution: Corphish can evolve into Crawdaunt at
Level 18: Future Sight, Fissure level 8 and above. When it evolves, its health
Learnable Moves: increases by double its level, and it gains 11 points
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 32, to add to its ability scores (max 20).
37, 39, 42, 44, 45, 48, 55, 68, 71, 78, 80, 87, 88,
90, 94, 98, 100 Moves

Starting Moves: Bubble
Level 2: Harden, Vice Grip, Leer
Level 6: Bubble Beam, Protect, Double Hit
Level 10: Knock Off, Night Slash, Razor Shell
Level 14: Taunt, Swords Dance, Crunch
Level 18: Crabhammer, Guillotine
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 31, 32,
36, 39, 40, 42, 44, 45, 48, 54, 55, 56, 66, 75, 80,
81, 87, 88, 90, 94, 98, 100

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Crawdaunt #342 Baltoy #343

Small Water/Dark Type | Level 5 | SR 5 Tiny Ground/Psychic Type | Level 1 | SR 1

Armor Class: 14 Armor Class: 14
Hit Points: 50 Hit Points: 17
Hit Dice: d8 Hit Dice: d6
Speed: 20ft. walking, 35ft. swimming Speed: 0ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature, Athletics Proficient Skills: Arcana
Saving Throws: Strength Saving Throws: Wisdom
Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass Vulnerabilities: Bug, Dark, Ghost, Grass, Ice, Water
Resistances: Dark, Fire, Ghost, Ice, Steel, Water Resistances: Fighting, Poison, Psychic, Rock
Immunities: Psychic Immunities: Electric
Senses: Darkvision 20ft
Hyper Cutter: This Pokémon’s attack or damage
bonuses cannot be decreased by an opponent’s Levitate: This Pokémon is immune to ground moves.
moves.
Shell Armor: This Pokémon is immune to extra Evolution: Baltoy can evolve into Claydol at level 10
damage dealt by a Critical Hit. and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
Hidden Ability ability scores (max 20).

Adaptability: This Pokémon's STAB is increased by Moves
+1.
Starting Moves: Confusion, Harden, Rapid Spin
Moves Level 2: Mud-Slap, Heal Block, Rock Tomb
Level 6: Psybeam, Ancient Power, Cosmic Power
Starting Moves: Bubble, Harden, Leer, Swift, Vice Level 10: Power Trick, Self-Destruct, Extrasensory
Grip Level 14: Guard Split, Power Split, Earth Power,
Level 6: Bubble Beam, Protect, Double Hit Sandstorm
Level 10: Knock Off, Night Slash, Razor Shell Level 18: Imprison, Explosion
Level 14: Taunt, Swords Dance Learnable Moves:
Level 18: Crunch, Crabhammer, Guillotine TM: 03, 04, 06, 10, 11, 13, 16, 17, 18, 20, 21, 22,
Learnable Moves: 23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57,
TM: 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27, 31, 64, 69, 74, 77, 78, 80, 85, 86, 87, 88, 90, 92, 99,
32, 34, 36, 39, 40, 42, 44, 45, 48, 54, 55, 56, 66, 100
75, 80, 81, 87, 88, 90, 94, 95, 96, 97, 98, 100

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Claydol #344 Lileep #345

Medium Ground/Psychic Type | Level 8 | SR 11 Small Rock/Grass Type | Level 1 | SR 2

Armor Class: 18 Armor Class: 15
Hit Points: 88 Hit Points: 19
Hit Dice: d10 Hit Dice: d6
Speed: 0ft. walking, 25ft. flying (hover) Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Arcana Proficient Skills: Survival, Deception
Saving Throws: Wisdom Saving Throws: Constitution
Vulnerabilities: Bug, Dark, Ghost, Grass, Ice, Water Vulnerabilities: Bug, Fighting, Ice, Steel
Resistances: Fighting, Poison, Psychic, Rock Resistances: Electric, Normal
Immunities: Electric Senses: Tremorsense 30ft
Senses: Darkvision 50ft
Suction Cups: This Pokémon cannot be forced out of
Levitate: This Pokémon is immune to ground moves. battle by an opponent’s moves.

Moves Hidden Ability

Starting Moves: Confusion, Harden, Hyper Beam, Storm Drain: If this Pokemon or an ally within 30
Rapid Spin, Teleport, Mud-Slap, Heal Block, Rock feet is targeted with a direct water-type, damage-
Tomb, Psybeam, Ancient Power, Cosmic Power dealing move, the Pokemon may use a reaction to
Level 10: Power Trick, Self-Destruct, Extrasensory redirect the target to itself and take half damage
Level 14: Guard Split, Power Split, Earth Power from it if it hits.
Level 18: Sandstorm, Imprison, Explosion
Learnable Moves: Evolution: Lileep can evolve into Cradily at level 10
TM: 03, 04, 06, 10, 11, 13, 15, 16, 17, 18, 20, 21, and above. When it evolves, its health increases by
22, 23, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, double its level, and it gains 10 points to add to its
57, 64, 68, 69, 71, 74, 77, 78, 80, 85, 86, 87, 88, ability scores (max 20).
90, 92, 99, 100
Moves

Starting Moves: Astonish, Constrict
Level 2: Acid, Ingrain, Confuse Ray
Level 6: Ancient Power, Brine
Level 10: Giga Drain, Gastro Acid
Level 14: Amnesia, Energy Ball
Level 18: Spit Up, Stockpile, Swallow, Wring Out
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 23, 27, 32, 36, 37, 39,
42, 44, 45, 48, 53, 69, 75, 80, 83, 86, 87, 88, 90,
100

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Cradily #346 Anorith #347

Medium Rock/Grass Type | Level 8 | SR 11 Small Rock/Bug Type | Level 1 | SR 2

Armor Class: 17 Armor Class: 13
Hit Points: 88 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 25ft. walking Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 16 (+3) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Deception Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Fighting, Ice, Steel Vulnerabilities: Rock, Steel, Water
Resistances: Electric, Normal Resistances: Normal, Poison
Senses: Tremorsense 60ft Senses: Tremorsense 30ft

Suction Cups: This Pokémon cannot be forced out of Battle Armor: This Pokémon is immune to extra
battle by an opponent’s moves. damage dealt by a Critical Hit.

Hidden Ability Hidden Ability

Storm Drain: If this Pokemon or an ally within 30 Swift Swim: This Pokémon's swim speed is doubled
feet is targeted with a direct water-type, damage- in rainy conditions.
dealing move, the Pokemon may use a reaction to
redirect the target to itself and take half damage Evolution: Anorith can evolve into Armaldo at level
from it if it hits. 10 and above. When it evolves, its health increases
by double its level, and it gains 8 points to add to its
Moves ability scores (max 20).

Starting Moves: Acid, Astonish, Constrict, Ingrain, Moves
Confuse Ray, Ancient Power, Brine
Level 10: Giga Drain, Gastro Acid Starting Moves: Harden, Scratch, Mud Sport
Level 14: Amnesia Level 2: Water Gun, Fury Cutter, Smack Down
Level 18: Energy Ball, Spit Up, Stockpile, Swallow, Level 6: Metal Claw, Ancient Power
Wring Out Level 10: Bug Bite, Brine
Learnable Moves: Level 14: Slash, Crush Claw
TM: 06, 10, 11, 15, 17, 21, 22, 23, 26, 27, 32, 34, Level 18: X-Scissor, Protect, Rock Blast
36, 37, 39, 42, 44, 45, 48, 53, 68, 69, 71, 75, 78, Learnable Moves:
80, 83, 86, 87, 88, 90, 100 TM: 06, 10, 11, 17, 21, 23, 27, 31, 32, 37, 39, 40,
42, 44, 45, 48, 54, 69, 75, 80, 81, 87, 88, 90, 100

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Armaldo #348

Medium Rock/Bug Type | Level 8 | SR 10
Armor Class: 16
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA Feebas #349
18 (+4) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Tiny Water Type | Level 1 | SR 1/4
Proficient Skills: Survival, History
Saving Throws: Constitution Armor Class: 12
Vulnerabilities: Rock, Steel, Water Hit Points: 16
Resistances: Normal, Poison Hit Dice: d6
Senses: Tremorsense 60ft Speed: 5ft. walking, 30ft. swimming

Battle Armor: This Pokémon is immune to extra STR DEX CON INT WIS CHA
damage dealt by a Critical Hit. 9 (-1) 15 (+2) 9 (-1) 6 (-2) 10 (+0) 10 (+0)

Hidden Ability Proficient Skills: Survival, History
Saving Throws: Constitution
Swift Swim: This Pokémon's swim speed is doubled Vulnerabilities: Electric, Grass
in rainy conditions. Resistances: Fire, Ice, Steel, Water

Moves Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Starting Moves: Harden, Mud Sport, Scratch, Water Oblivious: This Pokémon is immune to moves that
Gun, Fury Cutter, Smack Down, Metal Claw, Ancient attempt to charm or taunt it.
Power
Level 10: Bug Bite, Brine Hidden Ability
Level 14: Slash, Crush Claw
Level 18: X-Scissor, Protect, Rock Blast Adaptability: This Pokémon's STAB is increased by
Learnable Moves: +1.
TM: 06, 10, 11, 15, 17, 21, 23, 26, 27, 31, 32, 37,
39, 40, 42, 44, 45, 48, 54, 59, 68, 69, 71, 75, 78, Evolution: Feebas can evolve into Milotic at level 10
80, 81, 87, 88, 90, 91, 100 and above while holding a Prism Scale. When it
evolves, its health increases by double its level, and
it gains 18 points to add to its ability scores (max
20).

Moves

Starting Moves: Splash
Level 2: Tackle
Level 6: Flail
Learnable Moves:
TM: 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 32, 42,
44, 45, 48, 55, 87, 88, 90, 94, 98, 100

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