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Pokemon 5e - Gen III & IV Monster Manual

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Published by Cody Burgin, 2020-09-07 03:06:38

Pokemon 5e - Gen III & IV Monster Manual

Pokemon 5e - Gen III & IV Monster Manual

Milotic #350 Castform #351

Large Water Type | Level 8 | SR 10 Tiny Normal Type | Level 1 | SR 5

Armor Class: 17 Armor Class: 15
Hit Points: 88 Hit Points: 19
Hit Dice: d10 Hit Dice: d8
Speed: 25ft. walking, 50ft. swimming Speed: 0ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)

Proficient Skills: Persuasion Proficient Skills: Nature
Saving Throws: Wisdom , Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Grass Vulnerabilities: Fighting
Resistances: Fire, Ice, Steel, Water Resistances: None
Senses: Truesight 10ft Immunities: Ghost

Marvel Scale: This Pokémon's AC increase by 2 when Forecast: This Pokémon changes form with the
suffering from a negative status condition. weather. In rain it becomes water-type, in harsh sun
Competitive: This Pokémon adds its proficiency it becomes fire-type, in cold and snowy conditions it
bonus to damage rolls while poisoned, burned, becomes ice-type. In all other conditions it is
confused, or paralyzed. normal-type. Its STAB, resistance, immunities, and
vulnerabilities change to match the form it takes.
Hidden Ability
Moves
Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. Starting Moves: Tackle
Level 2: Ember, Powder Snow, Water Gun
Moves Level 6: Headbutt, Hail, Rain Dance, Sunny Day
Level 10: Weather Ball
Starting Moves: Refresh, Water Gun, Water Pulse, Level 14: Blizzard, Fire Blast, Hydro Pump
Water Sport, Wrap, Disarming Voice, Twister, Aqua Level 18: Hurricane
Ring, Captivate Learnable Moves:
Level 10: Dragon Tail, Recover, Aqua Tail TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24,
Level 14: Attract, Safeguard, Coil 25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53,
Level 18: Hydro Pump, Rain Dance 55, 73, 77, 87, 88, 90, 100
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 27,
32, 42, 44, 45, 48, 55, 59, 68, 77, 78, 82, 87, 88,
90, 94, 98, 100

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Sunny Castform #351

Tiny Fire Type | Level 1 | SR 5
Armor Class: 15
Hit Points: 19
Hit Dice: d8
Speed: 0ft. walking, 25ft. flying

STR DEX CON INT WIS CHA Rainy Castform #351
13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)
Tiny Water Type | Level 1 | SR 5
Proficient Skills: Nature
Saving Throws: Dexterity Armor Class: 15
Vulnerabilities: Ground, Rock, Water Hit Points: 19
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Hit Dice: d8
Speed: 0ft. walking, 25ft. flying
Forecast: This Pokémon changes form with the
weather. In rain it becomes water-type, in harsh sun STR DEX CON INT WIS CHA
it becomes fire-type, in cold and snowy conditions it 13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1)
becomes ice-type. In all other conditions it is
normal-type. Its STAB, resistance, immunities, and Proficient Skills: Nature
vulnerabilities change to match the form it takes. Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Moves Resistances: Fire, Ice, Steel, Water

Starting Moves: Tackle Forecast: This Pokémon changes form with the
Level 2: Ember, Powder Snow, Water Gun weather. In rain it becomes water-type, in harsh sun
Level 6: Headbutt, Hail, Rain Dance, Sunny Day it becomes fire-type, in cold and snowy conditions it
Level 10: Weather Ball becomes ice-type. In all other conditions it is
Level 14: Blizzard, Fire Blast, Hydro Pump normal-type. Its STAB, resistance, immunities, and
Level 18: Hurricane vulnerabilities change to match the form it takes.
Learnable Moves:
TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24, Moves
25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53,
55, 73, 77, 87, 88, 90, 100 Starting Moves: Tackle
Level 2: Ember, Powder Snow, Water Gun
Level 6: Headbutt, Hail, Rain Dance, Sunny Day
Level 10: Weather Ball
Level 14: Blizzard, Fire Blast, Hydro Pump
Level 18: Hurricane
Learnable Moves:
TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24,
25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53,
55, 73, 77, 87, 88, 90, 100

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Snowy Castform #351 Kecleon #352

Tiny Ice Type | Level 1 | SR 5 Small Normal Type | Level 5 | SR 6

Armor Class: 15 Armor Class: 16
Hit Points: 19 Hit Points: 44
Hit Dice: d8 Hit Dice: d8
Speed: 0ft. walking, 25ft. flying Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 13 (+1) 8 (-1) 13 (+1) 13 (+1) 15 (+2) 10 (+0) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature Proficient Skills: Stealth, Deception
Saving Throws: Dexterity Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Rock, Steel Vulnerabilities: Fighting
Resistances: Ice Resistances: None
Immunities: Ghost
Forecast: This Pokémon changes form with the
weather. In rain it becomes water-type, in harsh sun Color Change: When hit by a damaging attack, this
it becomes fire-type, in cold and snowy conditions it Pokémon's type changes to the type that hit it. It
becomes ice-type. In all other conditions it is takes on the new type's resistances, vulnerabilities,
normal-type. Its STAB, resistance, immunities, and and immunities.
vulnerabilities change to match the form it takes.
Hidden Ability
Moves
Protean: This Pokémon's type changes to the type of
Starting Moves: Tackle move it uses, just before the move is used. It takes
Level 2: Ember, Powder Snow, Water Gun on the new type's resistances, vulnerabilities, and
Level 6: Headbutt, Hail, Rain Dance, Sunny Day immunities.
Level 10: Weather Ball
Level 14: Blizzard, Fire Blast, Hydro Pump Moves
Level 18: Hurricane
Learnable Moves: Starting Moves: Astonish, Lick, Scratch, Tail Whip,
TM: 01, 06, 07, 10, 11, 13, 14, 17, 18, 21, 22, 24, Thief, Bind, Shadow Sneak, Feint, Fury Swipes
25, 27, 30, 32, 35, 37, 38, 42, 44, 45, 46, 48, 53, Level 6: Feint Attack, Psybeam, Ancient Power
55, 73, 77, 87, 88, 90, 100 Level 10: Slash, Camouflage
Level 14: Shadow Claw, Screech
Level 18: Substitute, Sucker Punch, Synchronoise
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 22, 24, 25,
27, 30, 31, 32, 35, 38, 39, 40, 42, 44, 45, 46, 48,
56, 57, 65, 73, 77, 80, 86, 87, 88, 90, 92, 100

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Shuppet #353 Banette #354

Tiny Ghost Type | Level 1 | SR 1 Small Ghost Type | Level 8 | SR 9

Armor Class: 13 Armor Class: 15
Hit Points: 16 Hit Points: 72
Hit Dice: d6 Hit Dice: d8
Speed: 0ft. walking, 25ft. flying (hover) Speed: 0ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 8 (-1) 12 (+1) 10 (+0) 16 (+3) 15 (+2) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Stealth, Deception Proficient Skills: Stealth, Deception
Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison Resistances: Bug, Poison
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Darkvision 30ft Senses: Darkvision 60ft

Insomnia: This Pokémon is immune to sleep. Insomnia: This Pokémon is immune to sleep.
Frisk: Upon entering a battle, a single opponent’s Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. held item is revealed, if it has one.

Hidden Ability Hidden Ability

Cursed Body: When hit by a melee attack, this Cursed Body: When hit by a melee attack, this
Pokémon may roll 1d4. On a result of 4, the Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the opponent who made the attack cannot use the
same move on its next turn. same move on its next turn.

Evolution: Shuppet can evolve into Banette at level Moves
10 and above. When it evolves, its health increases
by double its level, and it gains 14 points to add to Starting Moves: Knock Off, Night Shade, Screech,
its ability scores (max 20). Spite, Shadow Sneak, Will-O-Wisp, Feint Attack, Hex
Level 10: Curse, Shadow Ball
Moves Level 14: Embargo, Sucker Punch
Level 18: Snatch, Grudge, Trick, Phantom Force
Starting Moves: Knock Off, Screech Learnable Moves:
Level 2: Night Shade, Spite, Shadow Sneak TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
Level 6: Will-O-Wisp, Feint Attack, Hex 29, 30, 32, 41, 42, 44, 45, 46, 48, 56, 57, 61, 63,
Level 10: Curse, Shadow Ball 65, 66, 68, 73, 77, 83, 85, 87, 88, 90, 92, 97, 99,
Level 14: Embargo, Sucker Punch 100
Level 18: Snatch, Grudge, Trick, Phantom Force
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 29,
30, 32, 41, 42, 44, 45, 46, 48, 57, 61, 63, 66, 73,
77, 85, 87, 88, 90, 92, 97, 99, 100

54 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Duskull #355 Dusclops #356

Small Ghost Type | Level 1 | SR 1 Medium Ghost Type | Level 8 | SR 12

Armor Class: 13 Armor Class: 18
Hit Points: 18 Hit Points: 80
Hit Dice: d6 Hit Dice: d8
Speed: 0ft. walking, 25ft. flying (hover) Speed: 25ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 8 (-1) 14 (+2) 8 (-1) 12 (+1) 10 (+0) 16 (+3) 12 (+1) 16 (+3) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Deception, Intimidation Proficient Skills: Deception, Intimidation
Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison Resistances: Bug, Poison
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Darkvision 30ft Senses: Darkvision 60ft

Levitate: This Pokémon is immune to ground moves. Pressure: Any move targeting this Pokémon directly
costs an additional 1 PP.
Hidden Ability
Hidden Ability
Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one.
Evolution: Duskull can evolve into Dusclops at level
10 and above. When it evolves, its health increases Evolution: Dusclops can evolve into Dusknoir at level
by double its level, and it gains 13 points to add to 16 and above while holding a Reaper Cloth. When it
its ability scores (max 20). evolves, its health increases by double its level, and
it gains 6 points to add to its ability scores (max
Moves 20).

Starting Moves: Leer, Night Shade Moves
Level 2: Disable, Astonish
Level 6: Foresight, Shadow Sneak, Pursuit Starting Moves: Astonish, Bind, Disable, Fire Punch,
Level 10: Will-O-Wisp, Confuse Ray Gravity, Ice Punch, Leer, Night Shade, Shadow
Level 14: Curse, Hex, Shadow Ball Punch, Thunder Punch, Foresight, Shadow Sneak,
Level 18: Mean Look, Payback, Future Sight Pursuit
Learnable Moves: Level 10: Will-O-Wisp, Confuse Ray
TM: 04, 06, 10, 11, 12, 13, 14, 17, 18, 21, 27, 29, Level 14: Curse, Hex
30, 32, 41, 42, 44, 45, 46, 48, 56, 57, 61, 63, 66, Level 18: Shadow Ball, Mean Look, Payback, Future
77, 83, 85, 87, 88, 90, 92, 97, 100 Sight
Learnable Moves:
TM: 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 26,
27, 29, 30, 31, 32, 39, 41, 42, 44, 45, 46, 48, 56,
57, 61, 63, 66, 68, 77, 78, 80, 83, 85, 87, 88, 90,
92, 97, 100

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Tropius #357

Medium Grass/Flying Type | Level 8 | SR 11
Armor Class: 15
Hit Points: 82
Hit Dice: d10
Speed: 25ft. walking, 35ft. flying

STR DEX CON INT WIS CHA Chimecho #358
18 (+4) 14 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
Tiny Psychic Type | Level 8 | SR 11
Proficient Skills: Nature, Athletics
Saving Throws: Strength, Constitution Armor Class: 16
Vulnerabilities: Fire, Flying, Ice, Poison, Rock Hit Points: 83
Resistances: Fighting, Grass, Water Hit Dice: d8
Immunities: Ground Speed: 0ft. walking, 30ft. flying (hover)

Chlorophyll: This Pokémon’s speed is doubled in STR DEX CON INT WIS CHA
harsh sunlight. 13 (+1) 17 (+3) 16 (+3) 8 (-1) 16 (+3) 10 (+0)
Solar Power: Damage rolls for this Pokémon get an
additional +2 during harsh sunlight. Proficient Skills: Performance
Saving Throws: Dexterity , Wisdom
Hidden Ability Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Harvest: At the end of this Pokémon's turn, if it used Senses: Truesight 15ft
a berry, roll 1d4. On a result of 3 or 4, it regains that
berry as a held item. Levitate: This Pokémon is immune to ground moves.

Moves Moves

Starting Moves: Growth, Gust, Leer, Razor Leaf, Starting Moves: Astonish, Confusion, Growl, Wrap,
Sweet Scent, Stomp, Magical Leaf, Whirlwind Yawn, Psywave, Take Down, Extrasensory
Level 10: Leaf Tornado, Natural Gift Level 10: Heal Bell, Uproar
Level 14: Air Slash, Body Slam Level 14: Safeguard
Level 18: Bestow, Synthesis, Solar Beam, Leaf Storm Level 18: Double-Edge, Heal Pulse, Synchronoise,
Learnable Moves: Healing Wish
TM: 05, 06, 10, 11, 15, 17, 19, 20, 21, 22, 26, 27, Learnable Moves:
32, 40, 42, 44, 45, 48, 51, 53, 59, 68, 75, 76, 78, TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27,
86, 87, 88, 90, 96, 100 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 73,
77, 85, 86, 87, 88, 90, 92, 99, 100

56 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Absol #359 Wynaut #360

Small Dark Type | Level 10 | SR 12 Tiny Psychic Type | Level 1 | SR 1/4

Armor Class: 15 Armor Class: 12
Hit Points: 75 Hit Points: 18
Hit Dice: d10 Hit Dice: d6
Speed: 35ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 20 (+5) 15 (+2) 8 (-1) 16 (+3) 10 (+0) 10 (+0) 8 (-1) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Insight, Survival Proficient Skills: None
Saving Throws: Dexterity Saving Throws: None
Vulnerabilities: Bug, Fairy, Fighting Vulnerabilities: Bug, Dark, Ghost
Resistances: Dark, Ghost Resistances: Fighting, Psychic
Immunities: Psychic
Senses: Truesight 15ft Shadow Tag: Wild Pokémon cannot flee from this
Pokémon if it is active in battle.
Pressure: Any move targeting this Pokémon directly
costs an additional 1 PP. Hidden Ability
Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.) Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
Hidden Ability
Evolution: Wynaut can evolve into Wobbuffet at level
Justified: When this Pokémon is hit by a dark-type 5 and above. When it evolves, its health increases by
move, it gets advantage on its next attack. double its level, and it gains 8 points to add to its
ability scores (max 20).
Moves
Moves
Starting Moves: Feint, Leer, Quick Attack, Scratch,
Pursuit, Taunt, Bite, Double Team, Slash, Swords Starting Moves: Charm, Encore, Splash
Dance, Night Slash Level 6: Counter, Destiny Bond, Mirror Coat,
Level 14: Detect, Psycho Cut, Me First Safeguard
Level 18: Sucker Punch, Razor Wind, Future Sight, Learnable Moves:
Perish Song TM: 20
Learnable Moves:
TM: 04, 06, 07, 10, 11, 12, 13, 14, 15, 17, 18, 21,
24, 25, 27, 30, 32, 35, 37, 38, 39, 40, 41, 42, 44,
45, 46, 48, 49, 54, 57, 59, 61, 65, 66, 68, 71, 73,
75, 77, 80, 81, 85, 87, 88, 90, 95, 97, 100

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Snorunt #361

Small Ice Type | Level 1 | SR 1/4
Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA Glalie #362
12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Medium Ice Type | Level 10 | SR 11
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 16
Vulnerabilities: Fighting, Fire, Rock, Steel Hit Points: 97
Resistances: Ice Hit Dice: d8
Speed: 25ft. walking, 30ft. flying (hover)
Inner Focus: This Pokémon is immune to flinching.
Ice Body: While it is snowing or hailing, this STR DEX CON INT WIS CHA
Pokémon heals for an amount of HP equal to its 16 (+3) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
proficiency modifier at the end of each of its turns.
Proficient Skills: Survival
Hidden Ability Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Rock, Steel
Moody: At the end of each long rest, this Pokémon Resistances: Ice
rerolls on the nature table, replacing its nature with
the result until the next long rest. Inner Focus: This Pokémon is immune to flinching.
Ice Body: While it is snowing or hailing, this
Evolution: A male Snorunt can evolve into Glalie at Pokémon heals for an amount of HP equal to its
level 14 and above. A female Snorunt can evolve proficiency modifier at the end of each of its turns.
into a Froslass at level 14 and above with the help
of a Dawn Stone. When it evolves, its health Hidden Ability
increases by double its level, and it gains 13 points
to add to its ability scores (max 20). Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with
Moves the result until the next long rest.

Starting Moves: Leer, Powder Snow Moves
Level 2: Double Team, Ice Shard
Level 6: Icy Wind, Bite Starting Moves: Double Team, Ice Shard, Leer,
Level 10: Ice Fang, Headbutt, Protect Powder Snow, Icy Wind, Bite, Ice Fang, Headbutt,
Level 14: Frost Breath, Crunch Protect, Freeze-Dry
Level 18: Blizzard, Hail Level 14: Frost Breath, Crunch
Learnable Moves: Level 18: Blizzard, Hail, Sheer Cold
TM: 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 27, 30, Learnable Moves:
32, 42, 44, 45, 48, 79, 87, 88, 90, 100 TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 20, 21,
26, 27, 30, 32, 41, 42, 44, 45, 48, 64, 66, 68, 74,
78, 79, 87, 88, 90, 97, 100

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Spheal #363 Sealeo #364

Small Ice/Water Type | Level 1 | SR 1/4 Small Ice/Water Type | Level 8 | SR 9

Armor Class: 12 Armor Class: 14
Hit Points: 18 Hit Points: 80
Hit Dice: d6 Hit Dice: d8
Speed: 10ft. walking, 30ft. swimming Speed: 15ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Strength Saving Throws: Strength
Vulnerabilities: Electric, Fighting, Grass, Rock Vulnerabilities: Electric, Fighting, Grass, Rock
Resistances: Ice, Water Resistances: Ice, Water

Thick Fat: This Pokemon takes half the damage it Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. otherwise would from Ice and Fire damage.
Ice Body: While it is snowing or hailing, this Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns. proficiency modifier at the end of each of its turns.

Hidden Ability Hidden Ability

Oblivious: This Pokémon is immune to moves that Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. attempt to charm or taunt it.

Evolution: Spheal can evolve into Sealeo at level 9 Evolution: Sealeo can evolve into Walrein at level 16
and above. When it evolves, its health increases by and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its double its level, and it gains 9 points to add to its
ability scores (max 20). ability scores (max 20).

Moves Moves

Starting Moves: Defense Curl, Growl, Powder Snow, Starting Moves: Defense Curl, Growl, Powder Snow,
Water Gun Swagger, Water Gun, Rollout, Encore, Ice Ball, Brine,
Level 2: Rollout, Encore Aurora Beam
Level 6: Ice Ball, Brine, Aurora Beam Level 10: Body Slam, Rest, Snore
Level 10: Body Slam, Rest, Snore Level 14: Hail
Level 14: Hail, Blizzard Level 18: Blizzard, Sheer Cold
Level 18: Sheer Cold Learnable Moves:
Learnable Moves: TM: 05, 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32,
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 39, 39, 42, 44, 45, 48, 49, 78, 79, 80, 87, 88, 90, 94,
42, 44, 45, 48, 49, 78, 79, 80, 87, 88, 90, 94, 98, 98, 100
100

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Walrein #365

Medium Ice/Water Type | Level 12 | SR 14
Armor Class: 16
Hit Points: 150
Hit Dice: d12
Speed: 15ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA Clamperl #366
18 (+4) 15 (+2) 20 (+5) 6 (-2) 14 (+2) 10 (+0)
Tiny Water Type | Level 1 | SR 1
Proficient Skills: Survival, Athletics
Saving Throws: Strength , Constitution Armor Class: 14
Vulnerabilities: Electric, Fighting, Grass, Rock Hit Points: 18
Resistances: Ice, Water Hit Dice: d6
Speed: 5ft. walking, 15ft. swimming
Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. STR DEX CON INT WIS CHA
Ice Body: While it is snowing or hailing, this 13 (+1) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns. Proficient Skills: Nature
Saving Throws: Constitution
Hidden Ability Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
Moves
Hidden Ability
Starting Moves: Crunch, Defense Curl, Growl, Ice
Fang, Powder Snow, Swagger, Water Gun, Encore, Rattled: When this Pokémon is hit by a damaging
Rollout, Ice Ball, Aurora Beam, Brine, Body Slam, Dark, Bug, or Ghost move, it makes its next attack at
Rest, Snore advantage.
Level 14: Hail
Level 18: Blizzard, Sheer Cold Evolution: Clamperl can evolve into Huntail at level 8
Learnable Moves: and above while holding a Deep Sea Tooth, or
TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, Gorebyss at level 8 and above while holding a Deep
32, 39, 42, 44, 45, 48, 49, 68, 78, 79, 80, 87, 88, Sea Scale. When it evolves, its health increases by
90, 94, 98, 100 double its level, and it gains 10 points to add to its
ability scores (max 20).

Moves

Starting Moves: Clamp, Iron Defense, Water Gun,
Whirlpool
Level 18: Shell Smash
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 55, 87, 88, 90, 94, 98, 100

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Huntail #367 Gorebyss #368

Medium Water Type | Level 5 | SR 8 Medium Water Type | Level 5 | SR 8

Armor Class: 16 Armor Class: 16
Hit Points: 50 Hit Points: 50
Hit Dice: d8 Hit Dice: d8
Speed: 5ft. walking, 35ft. swimming Speed: 5ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Deception Proficient Skills: Survival, Persuasion
Saving Throws: Strength , Dexterity Saving Throws: Wisdom , Charisma
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water
Senses: Darkvision 50ft Senses: Truesight 10ft

Swift Swim: This Pokémon's swim speed is doubled Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. in rainy conditions.

Hidden Ability Hidden Ability

Water Veil: This Pokémon is immune to burning. Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.
Moves
Moves
Starting Moves: Bite, Whirlpool, Screech, Scary Face,
Feint Attack Starting Moves: Confusion, Whirlpool, Water Sport,
Level 6: Water Pulse, Ice Fang, Brine Agility, Draining Kiss
Level 10: Sucker Punch, Dive, Baton Pass Level 6: Water Pulse, Amnesia, Aqua Ring
Level 14: Crunch, Aqua Tail Level 10: Captivate, Dive, Baton Pass
Level 18: Coil, Hydro Pump Level 14: Psychic, Aqua Tail
Learnable Moves: Level 18: Coil, Hydro Pump
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 39, Learnable Moves:
42, 44, 45, 48, 55, 68, 83, 87, 88, 90, 94, 98, 100 TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 29,
30, 32, 42, 44, 45, 48, 55, 68, 77, 83, 87, 88, 90,
94, 98, 100

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Relicanth #369

Small Water/Rock Type | Level 5 | SR 8
Armor Class: 16
Hit Points: 42
Hit Dice: d10
Speed: 5ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA Luvdisc #370
18 (+4) 13 (+1) 18 (+4) 6 (-2) 8 (-1) 10 (+0)
Tiny Water Type | Level 5 | SR 5
Proficient Skills: Survival, History
Saving Throws: Constitution Armor Class: 14
Vulnerabilities: Electric, Fighting, Grass, Ground Hit Points: 38
Resistances: Fire, Flying, Ice, Normal, Poison Hit Dice: d8
Senses: Blindsight 80ft Speed: 5ft. walking, 35ft. swimming

Swift Swim: This Pokémon's swim speed is doubled STR DEX CON INT WIS CHA
in rainy conditions. 10 (+0) 16 (+3) 12 (+1) 6 (-2) 14 (+2) 14 (+2)
Rock Head: This Pokémon takes no recoil damage.
Proficient Skills: Acrobatics, Persuasion
Hidden Ability Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Sturdy: When this Pokémon takes an amount of Resistances: Fire, Ice, Steel, Water
damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage Swift Swim: This Pokémon's swim speed is doubled
is halved. in rainy conditions.

Moves Hidden Ability

Starting Moves: Flail, Harden, Mud Sport, Tackle, Hydration: This Pokémon is unaffected by negative
Water Gun status ailments in water or during rainy conditions.
Level 6: Rock Tomb, Ancient Power
Level 10: Dive, Take Down Moves
Level 14: Yawn, Rest
Level 18: Hydro Pump, Double-Edge, Head Smash Starting Moves: Charm, Tackle, Water Gun, Agility,
Learnable Moves: Draining Kiss, Lucky Chant
TM: 04, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 23, Level 6: Water Pulse, Attract, Heart Stamp
26, 27, 32, 37, 39, 42, 44, 45, 48, 55, 68, 69, 71, Level 10: Flail, Sweet Kiss
77, 78, 80, 87, 88, 90, 94, 98, 100 Level 14: Take Down, Captivate, Aqua Ring
Level 18: Soak, Hydro Pump, Safeguard
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
44, 45, 48, 55, 77, 87, 88, 90, 94, 98, 100

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Bagon #371 Shelgon #372

Tiny Dragon Type | Level 1 | SR 1 Small Dragon Type | Level 5 | SR 7

Armor Class: 12 Armor Class: 15
Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics, Survival
Saving Throws: Strength Saving Throws: Constitution
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water Resistances: Electric, Fire, Grass, Water

Rock Head: This Pokémon takes no recoil damage. Rock Head: This Pokémon takes no recoil damage.

Hidden Ability Hidden Ability

Sheer Force: This Pokémon adds its proficiency Overcoat: This Pokémon does not take damage from
bonus to damage rolls while poisoned, burned, weather-related moves like Hail, Weather Ball, etc.
confused, or paralyzed.
Evolution: Shelgon can evolve into Salamence at
Evolution: Bagon can evolve into Shelgon at level 8 level 16 and above. When it evolves, its health
and above. When it evolves, its health increases by increases by double its level, and it gains 12 points
double its level, and it gains 9 points to add to its to add to its ability scores (max 20).
ability scores (max 20).
Moves
Moves
Starting Moves: Bite, Ember, Leer, Protect, Rage,
Starting Moves: Rage, Ember Dragon Breath
Level 2: Leer, Bite, Dragon Breath Level 6: Headbutt, Focus Energy
Level 6: Headbutt, Focus Energy Level 10: Crunch, Dragon Claw
Level 10: Crunch, Dragon Claw Level 14: Zen Headbutt, Scary Face
Level 14: Zen Headbutt, Scary Face Level 18: Flamethrower, Double-Edge
Level 18: Flamethrower, Double-Edge Learnable Moves:
Learnable Moves: TM: 02, 05, 06, 10, 11, 17, 18, 21, 27, 31, 32, 35,
TM: 02, 05, 06, 10, 11, 17, 18, 21, 27, 31, 32, 35, 38, 39, 40, 42, 44, 45, 48, 65, 80, 87, 88, 90, 100
38, 39, 40, 42, 44, 45, 48, 65, 80, 87, 88, 90, 100

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Salamence #373

Medium Dragon/Flying Type | Level 12 | SR 14
Armor Class: 16
Hit Points: 121
Hit Dice: d12
Speed: 30ft. walking, 50ft. flying

STR DEX CON INT WIS CHA Beldum #374
18 (+4) 20 (+5) 16 (+3) 8 (-1) 14 (+2) 10 (+0)
Tiny Steel/Psychic Type | Level 1 | SR 3
Proficient Skills: Athletics, Acrobatics
Saving Throws: Strength , Constitution Armor Class: 14
Vulnerabilities: Dragon, Fairy, Ice, Rock Hit Points: 18
Resistances: Bug, Fire, Fighting, Grass, Water Hit Dice: d6
Immunities: Ground Speed: 0ft. walking, 25ft. flying (hover)

Intimidate: Once per short rest, you can impose STR DEX CON INT WIS CHA
disadvantage on an enemy attack roll of your choice. 15 (+2) 10 (+0) 14 (+2) 8 (-1) 12 (+1) 10 (+0)
Proficient Skills: Insight
Hidden Ability Saving Throws: Constitution
Vulnerabilities: Dark, Fire, Ghost, Ground
Moxie: Upon causing an opponent to faint, this Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
Pokémon may immediately take another action.
Psychic, Rock, Steel
Moves Immunities: Poison
Senses: Darkvision 20ft
Starting Moves: Bite, Dragon Tail, Ember, Fire Fang, Clear Body: Other Pokémon's moves or abilities
Fly, Leer, Protect, Rage, Thunder Fang, Dragon cannot lower this Pokémon stats.
Breath, Headbutt, Focus Energy, Crunch, Dragon
Claw Hidden Ability
Level 14: Zen Headbutt
Level 18: Scary Face, Flamethrower, Double-Edge Light Metal: This Pokémon is especially light for its
Learnable Moves: species. Once per long rest, it may impose
TM: 02, 05, 06, 10, 11, 15, 17, 18, 19, 21, 26, 27, disadvantage on an attack roll against it.
31, 32, 35, 38, 39, 40, 42, 44, 45, 48, 51, 59, 65,
68, 71, 76, 78, 80, 82, 87, 88, 90, 100 Evolution: Beldum can evolve into Metang at level 6
and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
ability scores (max 20).

Moves

Starting Moves: Take Down
Learnable Moves: None

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Metang #375 Metagross #376

Small Steel/Psychic Type | Level 5 | SR 9 Medium Steel/Psychic Type | Level 12 | SR 14

Armor Class: 16 Armor Class: 18
Hit Points: 50 Hit Points: 150
Hit Dice: d10 Hit Dice: d12
Speed: 25ft. walking, 25ft. flying (hover) Speed: 30ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 15 (+2) 12 (+1) 14 (+2) 10 (+0) 20 (+5) 15 (+2) 18 (+4) 16 (+3) 16 (+3) 10 (+0)

Proficient Skills: Insight, Athletics Proficient Skills: Insight, Athletics
Saving Throws: Strength , Constitution Saving Throws: Strength , Constitution
Vulnerabilities: Dark, Fire, Ghost, Ground Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,

Psychic, Rock, Steel Psychic, Rock, Steel
Immunities: Poison Immunities: Poison
Senses: Darkvision 30ft, Truesight 5ft Senses: Darkvision 40ft, Truesight 10ft

Clear Body: Other Pokémon's moves or abilities Clear Body: Other Pokémon's moves or abilities
cannot lower this Pokémon stats. cannot lower this Pokémon stats.

Hidden Ability Hidden Ability

Light Metal: This Pokémon is especially light for its Light Metal: This Pokémon is especially light for its
species. Once per long rest, it may impose species. Once per long rest, it may impose
disadvantage on an attack roll against it. disadvantage on an attack roll against it.

Evolution: Metang can evolve into Metagross at level Moves
15 and above. When it evolves, its health increases
by double its level, and it gains 13 points to add to Starting Moves: Confusion, Hammer Arm, Magnet
its ability scores (max 20). Rise, Metal Claw, Take Down, Pursuit, Bullet Punch,
Miracle Eye, Zen Headbutt
Moves Level 14: Scary Face, Psychic, Agility
Level 18: Meteor Mash, Iron Defense, Hyper Beam
Starting Moves: Confusion, Magnet Rise, Metal Claw, Learnable Moves:
Take Down TM: 03, 06, 10, 11, 15, 16, 17, 18, 21, 26, 27, 29,
Level 10: Pursuit, Bullet Punch, Miracle Eye, Zen 30, 31, 32, 33, 36, 37, 39, 40, 42, 44, 48, 64, 68,
Headbutt 69, 74, 77, 78, 80, 86, 87, 88, 90, 91, 100
Level 14: Scary Face, Psychic, Agility
Level 18: Meteor Mash, Iron Defense, Hyper Beam
Learnable Moves:
TM: 03, 06, 10, 11, 15, 16, 17, 18, 21, 26, 27, 29,
30, 31, 32, 33, 36, 37, 39, 40, 42, 44, 48, 64, 69,
74, 77, 78, 80, 86, 87, 88, 90, 91, 100

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Regirock #377

Medium Rock Type | Level 15 | SR 14
Armor Class: 20
Hit Points: 380
Hit Dice: d20
Speed: 35ft. walking

STR DEX CON INT WIS CHA Regice #378
20 (+5) 18 (+4) 20 (+5) 8 (-1) 14 (+2) 10 (+0)
Medium Ice Type | Level 15 | SR 14
Proficient Skills: Athletics, Survival
Saving Throws: Strength , Constitution Armor Class: 20
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Hit Points: 366
Resistances: Fire, Flying, Normal, Poison Hit Dice: d20
Senses: Tremorsense 50ft, Darkvision 60ft Speed: 35ft. walking

Clear Body: Other Pokémon's moves or abilities STR DEX CON INT WIS CHA
cannot lower this Pokémon stats. 18 (+4) 20 (+5) 18 (+4) 8 (-1) 16 (+3) 10 (+0)

Hidden Ability Proficient Skills: Athletics, Survival
Saving Throws: Strength , Constitution
Sturdy: When this Pokémon takes an amount of Vulnerabilities: Fighting, Fire, Rock, Steel
damage from a single hit that is equal or greater Resistances: Ice
than half the Pokémon's maximum HP, the damage Senses: Tremorsense 50ft, Darkvision 60ft
is halved.
Clear Body: Other Pokémon's moves or abilities
Moves cannot lower this Pokémon stats.

Starting Moves: Bulldoze, Charge Beam, Explosion, Hidden Ability
Rock Throw, Stomp, Curse, Ancient Power, Iron
Defense, Stone Edge, Lock-On Ice Body: While it is snowing or hailing, this
Level 18: Hammer Arm, Zap Cannon, Superpower, Pokémon heals for an amount of HP equal to its
Hyper Beam proficiency modifier at the end of each of its turns.
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 23, 24, 25, 26, 27, Moves
31, 32, 37, 39, 42, 44, 48, 52, 56, 57, 64, 68, 69,
71, 73, 77, 78, 80, 87, 88, 90, 100 Starting Moves: Bulldoze, Charge Beam, Explosion,
Icy Wind, Stomp, Curse, Ancient Power, Amnesia,
Ice Beam, Lock-On
Level 18: Hammer Arm, Zap Cannon, Superpower,
Hyper Beam
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24, 25,
26, 27, 31, 32, 39, 42, 44, 48, 52, 56, 57, 64, 68,
69, 70, 73, 77, 78, 79, 80, 87, 88, 90, 91, 100

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Registeel #379 Latias #380

Medium Steel Type | Level 15 | SR 14 Medium Dragon/Psychic Type | Level 15 | SR 15

Armor Class: 20 Armor Class: 20
Hit Points: 380 Hit Points: 380
Hit Dice: d20 Hit Dice: d20
Speed: 35ft. walking Speed: 20ft. walking, 50ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 20 (+5) 8 (-1) 14 (+2) 10 (+0) 18 (+4) 20 (+5) 20 (+5) 10 (+0) 18 (+4) 14 (+2)

Proficient Skills: Athletics, Survival Proficient Skills: Acrobatics, Stealth
Saving Throws: Strength , Constitution Saving Throws: Dexterity , Wisdom
Vulnerabilities: Fighting, Fire, Ground Vulnerabilities: Bug, Dark, Dragon, Fairy, Ghost, Ice
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Resistances: Electric, Fighting, Fire, Grass, Psychic,

Normal, Psychic, Rock, Steel Water
Immunities: Poison Senses: Darkvision 60ft
Senses: Tremorsense 50ft, Darkvision 60ft
Levitate: This Pokémon is immune to ground moves.
Clear Body: Other Pokémon's moves or abilities
cannot lower this Pokémon stats. Moves

Hidden Ability Starting Moves: Helping Hand, Psywave, Safeguard,
Wish, Water Sport, Charm, Stored Power, Refresh,
Light Metal: This Pokémon is especially light for its Heal Pulse, Dragon Breath, Mist Ball, Psycho Shift,
species. Once per long rest, it may impose Recover, Reflect Type, Zen Headbutt
disadvantage on an attack roll against it. Level 18: Guard Split, Psychic, Dragon Pulse, Healing
Wish
Moves Learnable Moves:
TM: 02, 03, 04, 05, 06, 10, 11, 13, 15, 16, 17, 18,
Starting Moves: Bulldoze, Charge Beam, Explosion, 19, 20, 21, 22, 24, 25, 26, 27, 29, 30, 32, 33, 37,
Metal Claw, Stomp, Curse, Ancient Power, Amnesia, 40, 42, 44, 45, 48, 51, 53, 57, 65, 68, 73, 76, 77,
Iron Defense, Lock-On 78, 85, 86, 87, 88, 90, 94, 98, 100
Level 18: Flash Cannon, Iron Head, Hammer Arm,
Zap Cannon, Superpower, Hyper Beam
Learnable Moves:
TM: 06, 10, 11, 15, 17, 18, 20, 21, 24, 25, 26, 27,
31, 32, 37, 39, 40, 42, 44, 48, 52, 56, 57, 64, 65,
68, 69, 73, 77, 78, 80, 87, 88, 90, 91, 100

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Latios #381

Medium Dragon/Psychic Type | Level 15 | SR 15
Armor Class: 17
Hit Points: 366
Hit Dice: d20
Speed: 20ft. walking, 50ft. flying

STR DEX CON INT WIS CHA Kyogre #382
18 (+4) 20 (+5) 18 (+4) 10 (+0) 18 (+4) 14 (+2)
Huge Water Type | Level 15 | SR 15
Proficient Skills: Acrobatics, Athletics
Saving Throws: Dexterity , Wisdom Armor Class: 19
Vulnerabilities: Bug, Dark, Dragon, Fairy, Ghost, Ice Hit Points: 380
Resistances: Electric, Fighting, Fire, Grass, Psychic, Hit Dice: d20
Speed: 0ft. walking, 50ft. swimming, 50ft. flying
Water
Senses: Darkvision 60ft STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 20 (+5) 10 (+0) 18 (+4) 16 (+3)
Levitate: This Pokémon is immune to ground moves.
Proficient Skills: Athletics, Survival, History
Moves Saving Throws: Strength , Constitution
Vulnerabilities: Electric, Grass
Starting Moves: Helping Hand, Memento, Psywave, Resistances: Fire, Ice, Steel, Water
Safeguard, Protect, Dragon Dance, Stored Power, Senses: Darkvision 60ft
Refresh, Heal Pulse, Dragon Breath, Luster Purge,
Psycho Shift, Recover, Telekinesis, Zen Headbutt Drizzle: When this Pokémon enters an outside
Level 18: Power Split, Psychic, Dragon Pulse battle, the weather immediately changes to light rain
Learnable Moves: for 5 rounds. In the case of another Pokémon with a
TM: 02, 03, 04, 05, 06, 10, 11, 13, 15, 16, 17, 18, similar weather ability, the tie goes to the Pokémon
19, 20, 21, 22, 24, 25, 26, 27, 29, 30, 32, 33, 37, with the highest DEX score.
40, 42, 44, 45, 48, 51, 53, 57, 65, 68, 73, 76, 77,
78, 85, 86, 87, 88, 90, 94, 98, 100 Moves

Starting Moves: Ancient Power, Water Pulse, Scary
Face, Aqua Tail, Body Slam, Aqua Ring, Ice Beam,
Calm Mind, Muddy Water, Sheer Cold
Level 18: Hydro Pump, Double-Edge, Water Spout,
Origin Pulse
Learnable Moves:
TM: 04, 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21,
24, 25, 26, 27, 31, 32, 39, 42, 44, 48, 55, 68, 73,
77, 78, 80, 87, 88, 90, 94, 98, 100

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Groudon #383 Rayquaza #384

Large Ground Type | Level 15 | SR 15 Huge Dragon/Flying Type | Level 15 | SR 15

Armor Class: 18 Armor Class: 17
Hit Points: 380 Hit Points: 380
Hit Dice: d20 Hit Dice: d20
Speed: 35ft. walking Speed: 40ft. walking, 40ft. climbing, 50ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
24 (+7) 22 (+6) 20 (+5) 10 (+0) 18 (+4) 12 (+1) 22 (+6) 24 (+7) 20 (+5) 12 (+1) 16 (+3) 12 (+1)

Proficient Skills: Athletics, Survival, History Proficient Skills: Athletics, Survival, History
Saving Throws: Strength , Constitution Saving Throws: Dexterity , Constitution
Vulnerabilities: Grass, Ice, Water Vulnerabilities: Dragon, Fairy, Ice, Rock
Resistances: Poison, Rock Resistances: Bug, Fire, Fighting, Grass, Water
Immunities: Electric Immunities: Ground
Senses: Darkvision 60ft Senses: Darkvision 60ft

Drought: When this Pokémon enters an outside Air Lock: While this Pokémon is in battle, weather-
battle, the weather immediately changes to harsh related abilities have no effect on the Pokémon that
sunlight for 5 rounds. In the case of another have them.
Pokémon with a similar weather ability, the tie goes
to the Pokémon with the highest DEX score. Moves

Moves Starting Moves: Twister, Scary Face, Ancient Power,
Crunch, Air Slash, Rest, Extreme Speed, Dragon
Starting Moves: Ancient Power, Mud Shot, Scary Dance, Fly
Face, Earth Power, Lava Plume, Rest, Earthquake, Level 18: Dragon Pulse, Hyper Voice, Outrage, Hyper
Bulk Up, Solar Beam, Fissure Beam, Dragon Ascent
Level 18: Fire Blast, Hammer Arm, Eruption, Learnable Moves:
Precipice Blades TM: 02, 05, 06, 08, 10, 11, 13, 14, 15, 17, 18, 21,
Learnable Moves: 22, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42,
TM: 02, 05, 06, 08, 10, 11, 15, 17, 20, 21, 22, 23, 44, 48, 49, 50, 52, 53, 56, 58, 59, 65, 68, 71, 73,
24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42, 44, 74, 75, 76, 77, 78, 80, 82, 87, 88, 90, 94, 98, 100
48, 50, 52, 56, 59, 65, 68, 69, 71, 73, 75, 77, 78,
80, 82, 87, 88, 90, 100

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Jirachi #385

Tiny Steel/Psychic Type | Level 15 | SR 15
Armor Class: 18
Hit Points: 246
Hit Dice: d12
Speed: 15ft. walking, 40ft. flying

STR DEX CON INT WIS CHA Deoxys #386
18 (+4) 18 (+4) 18 (+4) 18 (+4) 18 (+4) 18 (+4)
Medium Psychic Type | Level 15 | SR 15
Proficient Skills: Insight, Arcana, Persuasion
Saving Throws: Wisdom , Dexterity , Charisma Armor Class: 15
Vulnerabilities: Dark, Fire, Ghost, Ground Hit Points: 232
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Hit Dice: d12
Speed: 40ft. walking, 25ft. flying
Psychic, Rock, Steel
Immunities: Poison STR DEX CON INT WIS CHA
Senses: Truesight 20ft 15 (+2) 20 (+5) 16 (+3) 20 (+5) 20 (+5) 12 (+1)

Serene Grace: The DC to avoid a negative status Proficient Skills: Athletics, Acrobatics
condition from this Pokémon is increased by 1. Saving Throws: Strength , Dexterity , Constitution
Vulnerabilities: Bug, Dark, Ghost
Moves Resistances: Fighting, Psychic
Senses: Darkvision 60ft
Starting Moves: Confusion, Wish, Rest, Swift,
Helping Hand, Psychic, Refresh, Lucky Chant, Zen Pressure: Any move targeting this Pokémon directly
Headbutt, Double-Edge costs an additional 1 PP.
Level 18: Gravity, Healing Wish, Future Sight, Transformer: This Pokémon has a standard Normal
Cosmic Power, Last Resort, Doom Desire form from which all stats are based, but may change
Learnable Moves: forms as a bonus action to drastically change its
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, abilities. The forms it can take are Attack, Defense,
25, 27, 29, 30, 32, 33, 37, 40, 42, 44, 48, 53, 56, and Speed.
57, 68, 73, 77, 85, 86, 87, 88, 89, 90, 91, 92, 99,
100 In Attack form, it adds an additional +5 to its
attack rolls, but all attacks against it has
advantage.
In Defense form, its AC increases by 3, but its
attacks are rolled at disadvantage. If the activated
move requires a save, the target(s) have
advantage.
In Speed form, it gains an additional attack action
each turn, but the attack is done at disadvantage.
If it is a move that requires a save, the target(s)
have advantage.

Moves

Starting Moves: Leer, Wrap, Night Shade, Teleport,
Knock Off, Pursuit, Psychic, Snatch, Psycho Shift,
Zen Headbutt
Level 18: Cosmic Power, Recover, Psycho Boost,
Hyper Beam
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 13, 15, 16, 17, 18, 20,
21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 39, 40, 41,
42, 44, 47, 48, 52, 53, 56, 57, 59, 68, 73, 77, 80,
84, 85, 86, 87, 88, 90, 91, 92, 97, 100

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Turtwig #387 Grotle #388

Tiny Grass Type | Level 1 | SR 1/2 Small Grass Type | Level 5 | SR 5

Armor Class: 13 Armor Class: 14
Hit Points: 18 Hit Points: 50
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking, 20ft. swimming Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 11 (+0) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Nature Proficient Skills: Survival, Nature
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its its maximum HP, double the STAB damage for its
grass-type moves. grass-type moves.

Hidden Ability Hidden Ability

Shell Armor: This Pokémon is immune to extra Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. damage dealt by a Critical Hit.

Evolution: Turtwig can evolve into Grotle at level 6 Evolution: Grotle can evolve into Torterra at level 14
and above. When it evolves, its health increases by and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its double its level, and it gains 10 points to add to its
ability scores (max 20). ability scores (max 20).

Moves Moves

Starting Moves: Tackle Starting Moves: Absorb, Tackle, Withdraw, Razor Leaf
Level 2: Withdraw, Absorb, Razor Leaf Level 6: Curse, Bite
Level 6: Curse, Bite Level 10: Mega Drain, Leech Seed
Level 10: Mega Drain, Leech Seed Level 14: Synthesis, Crunch
Level 14: Synthesis, Crunch, Giga Drain Level 18: Giga Drain, Leaf Storm
Level 18: Leaf Storm Learnable Moves:
Learnable Moves: TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33, 42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100
42, 44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100

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Torterra #389

Medium Grass/Ground Type | Level 10 | SR 13
Armor Class: 16
Hit Points: 122
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA Chimchar #390
18 (+4) 14 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0)
Tiny Fire Type | Level 1 | SR 1/2
Proficient Skills: Survival, Nature
Saving Throws: Constitution, Strength Armor Class: 13
Vulnerabilities: Bug, Fire, Flying, Ice Hit Points: 17
Resistances: Ground, Rock Hit Dice: d6
Immunities: Electric Speed: 25ft. walking, 25ft. climbing
Senses: Tremorsense 100ft
STR DEX CON INT WIS CHA
Overgrow: When this Pokémon falls below 25% of 11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
its maximum HP, double the STAB damage for its
grass-type moves. Proficient Skills: Acrobatics
Saving Throws: Dexterity
Hidden Ability Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire-
Moves type moves.

Starting Moves: Absorb, Earthquake, Razor Leaf, Hidden Ability
Tackle, Withdraw, Wood Hammer, Curse, Bite, Mega
Drain Iron Fist: When attacking with a punch-based move
Level 14: Leech Seed, Synthesis (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Level 18: Crunch, Giga Drain, Leaf Storm Punch, etc.), this Pokémon may roll the damage
Learnable Moves: twice and take the higher result.
TM: 01, 05, 06, 10, 11, 15, 16, 17, 20, 21, 22, 26,
27, 32, 33, 37, 39, 42, 44, 45, 48, 53, 68, 69, 71, Evolution: Chimchar can evolve into Monferno at
75, 78, 80, 86, 87, 88, 90, 96, 100 level 6 and above. When it evolves, its health
increases by double its level, and it gains 6 points to
add to its ability scores (max 20).

Moves

Starting Moves: Leer, Scratch
Level 2: Ember, Taunt
Level 6: Fury Swipes, Flame Wheel
Level 10: Nasty Plot, Torment, Facade
Level 14: Fire Spin, Acrobatics, Slack Off
Level 18: Flamethrower
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 21, 27, 31, 32, 35,
38, 40, 41, 42, 43, 44, 45, 47, 48, 50, 56, 61, 62,
65, 75, 86, 87, 88, 89, 90, 100

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Monferno #391 Infernape #392

Small Fire/Fighting Type | Level 5 | SR 5 Small Fire/Fighting Type | Level 10 | SR 12

Armor Class: 14 Armor Class: 15
Hit Points: 45 Hit Points: 102
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking, 30ft. climbing Speed: 40ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 20 (+5) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Acrobatics, Intimidation Proficient Skills: Acrobatics, Intimidation
Saving Throws: Dexterity Saving Throws: Dexterity, Strength
Vulnerabilities: Flying, Ground, Psychic, Water Vulnerabilities: Flying, Ground, Psychic, Water
Resistances: Bug, Dark, Fire, Grass, Ice, Steel Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 25% of its Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire- maximum HP, double the STAB damage for its fire-
type moves. type moves.

Hidden Ability Hidden Ability

Iron Fist: When attacking with a punch-based move Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage Punch, etc.), this Pokémon may roll the damage
twice and take the higher result. twice and take the higher result.

Evolution: Monferno can evolve into Infernape at Moves
level 14 and above. When it evolves, its health
increases by double its level, and it gains 10 points Starting Moves: Close Combat, Ember, Leer, Mach
to add to its ability scores (max 20). Punch, Scratch, Taunt, Fury Swipes, Flame Wheel,
Feint, Punishment
Moves Level 14: Fire Spin
Level 18: Acrobatics, Calm Mind, Flare Blitz
Starting Moves: Ember, Leer, Mach Punch, Scratch, Learnable Moves:
Taunt TM: 01, 04, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22,
Level 6: Fury Swipes, Flame Wheel 26, 27, 31, 32, 35, 38, 39, 40, 41, 42, 43, 44, 45,
Level 10: Feint, Torment 47, 48, 50, 52, 56, 61, 62, 65, 68, 71, 75, 78, 80,
Level 14: Close Combat, Fire Spin 84, 86, 87, 88, 89, 90, 100
Level 18: Acrobatics, Slack Off, Flare Blitz
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 21, 27, 31, 32, 35,
38, 39, 40, 41, 42, 43, 44, 45, 47, 48, 50, 52, 56,
61, 62, 65, 75, 80, 84, 86, 87, 88, 89, 90, 100

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Piplup #393

Tiny Water Type | Level 1 | SR 1/2
Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA Prinplup #394
12 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Small Water Type | Level 5 | SR 5
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 14
Vulnerabilities: Electric, Grass Hit Points: 50
Resistances: Fire, Ice, Steel, Water Hit Dice: d8
Speed: 30ft. walking, 30ft. swimming
Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its STR DEX CON INT WIS CHA
water-type moves. 14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Hidden Ability Proficient Skills: Survival
Saving Throws: Constitution
Defiant: When this Pokémon is subject to a move Vulnerabilities: Electric, Grass
that gives it a status condition, it has advantage on Resistances: Fire, Ice, Steel, Water
the next attack.
Torrent: When this Pokémon falls below 25% of its
Evolution: Piplup can evolve into Prinplup at level 6 maximum HP, double the STAB damage for its
and above. When it evolves, its health increases by water-type moves.
double its level, and it gains 6 points to add to its
ability scores (max 20). Hidden Ability

Moves Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on
Starting Moves: Pound, Growl the next attack.
Level 2: Bubble, Water Sport
Level 6: Peck, Bubble Beam, Bide Evolution: Prinplup can evolve into Empoleon at level
Level 10: Fury Attack, Brine, Whirlpool 14 and above. When it evolves, its health increases
Level 14: Mist, Drill Peck by double its level, and it gains 10 points to add to
Level 18: Hydro Pump its ability scores (max 20).
Learnable Moves:
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, Moves
39, 40, 42, 44, 45, 48, 49, 55, 56, 60, 86, 87, 88,
90, 94, 98, 100 Starting Moves: Bubble, Growl, Metal Claw, Tackle,
Water Sport
Level 6: Peck, Bubble Beam
Level 10: Bide, Fury Attack
Level 14: Brine, Whirlpool
Level 18: Mist, Drill Peck, Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32,
39, 40, 42, 44, 45, 48, 49, 55, 56, 60, 65, 86, 87,
88, 90, 94, 98, 100

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Empoleon #395 Starly #396

Medium Water/Steel Type | Level 10 | SR 13 Tiny Normal/Flying Type | Level 1 | SR 1/8

Armor Class: 16 Armor Class: 11
Hit Points: 117 Hit Points: 16
Hit Dice: d12 Hit Dice: d6
Speed: 30ft. walking, 30ft. swimming Speed: 25ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 9 (-1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Intimidation Proficient Skills: Perception
Saving Throws: Constitution, Strength Saving Throws: Dexterity
Vulnerabilities: Electric, Fighting, Ground Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Resistances: Bug, Grass
Immunities: Ghost, Ground
Psychic, Rock, Steel, Water
Immunities: Poison Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.
Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its Hidden Ability
water-type moves.
Reckless: When attacking with moves with recoil
Hidden Ability damage, this Pokémon doubles its STAB bonus.

Defiant: When this Pokémon is subject to a move Evolution: Starly can evolve into Staravia at level 5
that gives it a status condition, it has advantage on and above. When it evolves, its health increases by
the next attack. double its level, and it gains 10 points to add to its
ability scores (max 20).
Moves
Moves
Starting Moves: Aqua Jet, Bubble, Growl, Metal Claw,
Tackle, Swords Dance, Peck, Bubble Beam, Swagger, Starting Moves: Growl, Tackle
Fury Attack Level 2: Quick Attack, Wing Attack, Double Team
Level 14: Brine, Whirlpool Level 6: Endeavor, Whirlwind
Level 18: Mist, Drill Peck, Hydro Pump Level 10: Aerial Ace, Take Down
Learnable Moves: Level 14: Agility, Brave Bird
TM: 01, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, Level 18: Final Gambit
27, 31, 32, 39, 40, 42, 44, 45, 48, 49, 51, 55, 56, Learnable Moves:
60, 65, 68, 75, 78, 80, 86, 87, 88, 90, 91, 94, 98, TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42,
100 44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100

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Staravia #397

Tiny Normal/Flying Type | Level 5 | SR 3
Armor Class: 13
Hit Points: 45
Hit Dice: d8
Speed: 25ft. walking, 30ft. flying

STR DEX CON INT WIS CHA Staraptor #398
12 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Small Normal/Flying Type | Level 10 | SR 12
Proficient Skills: Perception
Saving Throws: Dexterity Armor Class: 15
Vulnerabilities: Electric, Ice, Rock Hit Points: 107
Resistances: Bug, Grass Hit Dice: d12
Immunities: Ghost, Ground Speed: 25ft. walking, 35ft. flying

Intimidate: Once per short rest, you can impose STR DEX CON INT WIS CHA
disadvantage on an enemy attack roll of your choice. 16 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Hidden Ability Proficient Skills: Perception, Intimidation
Saving Throws: Dexterity
Reckless: When attacking with moves with recoil Vulnerabilities: Electric, Ice, Rock
damage, this Pokémon doubles its STAB bonus. Resistances: Bug, Grass
Immunities: Ghost, Ground
Evolution: Staravia can evolve into Staraptor at level
12 and above. When it evolves, its health increases Intimidate: Once per short rest, you can impose
by double its level, and it gains 12 points to add to disadvantage on an enemy attack roll of your choice.
its ability scores (max 20).
Hidden Ability
Moves
Reckless: When attacking with moves with recoil
Starting Moves: Growl, Quick Attack, Tackle, Wing damage, this Pokémon doubles its STAB bonus.
Attack, Double Team
Level 6: Endeavor Moves
Level 10: Whirlwind, Aerial Ace
Level 14: Take Down, Agility Starting Moves: Close Combat, Growl, Quick Attack,
Level 18: Brave Bird, Final Gambit Tackle, Wing Attack, Double Team, Endeavor,
Learnable Moves: Whirlwind, Aerial Ace
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42, Level 14: Take Down, Agility
44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90, 100 Level 18: Brave Bird, Final Gambit
Learnable Moves:
TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 46, 48, 49, 51, 68, 76, 87, 88, 89, 90,
100

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Bidoof #399 Bibarel #400

Tiny Normal Type | Level 1 | SR 1/4 Small Normal/Water Type | Level 5 | SR 7

Armor Class: 12 Armor Class: 14
Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 20ft. walking, 25ft. swimming Speed: 25ft. walking, 35ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting Vulnerabilities: Electric, Fighting, Grass
Resistances: None Resistances: Fire, Ice, Steel, Water
Immunities: Ghost Immunities: Ghost

Simple: Once per short rest, you may double this Simple: Once per short rest, you may double this
Pokémon's Move modifier for a single attack or Pokémon's Move modifier for a single attack or
damage roll. damage roll.
Unaware: When this Pokémon attacks an opponent, Unaware: When this Pokémon attacks an opponent,
it ignores any stat boosts the opponent has been it ignores any stat boosts the opponent has been
affected with after the start of battle. This includes affected with after the start of battle. This includes
boosts to AC or saving throws the Pokémon has to boosts to AC or saving throws the Pokémon has to
make. make.

Hidden Ability Hidden Ability

Moody: At the end of each long rest, this Pokémon Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with rerolls on the nature table, replacing its nature with
the result until the next long rest. the result until the next long rest.

Evolution: Bidoof can evolve into Bibarel at level 5 Moves
and above. When it evolves, its health increases by
double its level, and it gains 15 points to add to its Starting Moves: Aqua Jet, Growl, Tackle, Water Gun,
ability scores (max 20). Defense Curl, Rollout, Headbutt, Rototiller
Level 6: Hyper Fang
Moves Level 10: Yawn, Crunch
Level 14: Take Down, Super Fang
Starting Moves: Growl, Tackle Level 18: Swords Dance, Amnesia, Superpower,
Level 2: Defense Curl, Rollout, Headbutt Curse
Level 6: Hyper Fang, Yawn Learnable Moves:
Level 10: Crunch, Take Down TM: 01, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24,
Level 14: Super Fang, Swords Dance, Amnesia 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 55, 56, 57,
Level 18: Superpower, Curse 68, 73, 75, 78, 86, 87, 88, 90, 94, 98, 100
Learnable Moves:
TM: 01, 06, 10, 11, 12, 13, 14, 17, 18, 21, 24, 25,
27, 30, 32, 42, 44, 45, 46, 48, 49, 57, 73, 75, 86,
87, 88, 90, 100

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Kricketot #401

Tiny Bug Type | Level 1 | SR 1/4
Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 15ft. walking

STR DEX CON INT WIS CHA Kricketune #402
10 (+0) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 14 (+2)
Small Bug Type | Level 5 | SR 5
Proficient Skills: Performance
Saving Throws: Dexterity, Charisma Armor Class: 13
Vulnerabilities: Fire, Flying, Rock Hit Points: 45
Resistances: Grass, Ground, Fighting Hit Dice: d8
Senses: Darkvision 20ft Speed: 25ft. walking, 25ft. flying

Shed Skin: If this Pokémon is affected by a negative STR DEX CON INT WIS CHA
status ailment, they can roll a d4 at the end of each 12 (+1) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 16 (+3)
of their turns. On a result of 4, they are cured.
Proficient Skills: Performance
Hidden Ability Saving Throws: Dexterity, Charisma
Vulnerabilities: Fire, Flying, Rock
Run Away: This Pokémon cannot be the target of an Resistances: Grass, Ground, Fighting
attack of opportunity. Senses: Darkvision 40ft

Evolution: Kricketot can evolve into Kricketune at Swarm: This Pokémon adds double its STAB bonus
level 4 and above. When it evolves, its health when it has 25% or less of its maximum health.
increases by double its level, and it gains 14 points
to add to its ability scores (max 20). Hidden Ability

Moves Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the
Starting Moves: Bide, Growl damage twice and use the higher result.
Level 2: Struggle Bug
Level 6: Bug Bite Moves
Learnable Moves: None
Starting Moves: Bide, Fury Cutter, Growl
Level 6: Absorb, Sing, Focus Energy
Level 10: Slash, X-Scissor, Screech
Level 14: Taunt, Night Slash, Fell Stinger
Level 18: Bug Buzz, Perish Song, Sticky Web
Learnable Moves:
TM: 06, 10, 11, 12, 15, 17, 18, 21, 27, 28, 31, 32,
40, 42, 44, 45, 48, 49, 54, 68, 75, 81, 83, 87, 88,
90, 100

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Shinx #403 Luxio #404

Tiny Electric Type | Level 1 | SR 1/4 Small Electric Type | Level 5 | SR 6

Armor Class: 11 Armor Class: 13
Hit Points: 16 Hit Points: 50
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 12 (+1) 13 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Perception Proficient Skills: Perception
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel

Rivalry: This Pokémon adds its proficiency bonus to Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same damage when attacking a Pokémon of the same
type. type.
Intimidate: Once per short rest, you can impose Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.

Hidden Ability Hidden Ability

Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half they are not affected by the disadvantage or half
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.

Evolution: Shinx can evolve into Luxio at level 5 and Evolution: Luxio can evolve into Luxray at level 11
above. When it evolves, its health increases by and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its double its level, and it gains 10 points to add to its
ability scores (max 20). ability scores (max 20).

Moves Moves

Starting Moves: Tackle Starting Moves: Leer, Tackle, Charge, Spark
Level 2: Leer, Charge, Baby-Doll Eyes Level 6: Bite
Level 6: Spark, Bite, Roar Level 10: Roar, Swagger
Level 10: Swagger, Thunder Fang Level 14: Thunder Fang, Crunch, Scary Face
Level 14: Crunch, Scary Face, Discharge Level 18: Discharge, Wild Charge
Level 18: Wild Charge Learnable Moves:
Learnable Moves: TM: 05, 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42,
TM: 05, 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44, 45, 46, 48, 57, 72, 73, 87, 88, 90, 93, 95, 100
44, 45, 46, 48, 57, 72, 73, 87, 88, 90, 93, 95, 100

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Luxray #405

Medium Electric Type | Level 10 | SR 13
Armor Class: 15
Hit Points: 102
Hit Dice: d10
Speed: 35ft. walking

STR DEX CON INT WIS CHA Budew #406
14 (+2) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)
Tiny Grass/Poison Type | Level 1 | SR 1/4
Proficient Skills: Perception, Investigation
Saving Throws: Dexterity, Wisdom Armor Class: 13
Vulnerabilities: Ground Hit Points: 17
Resistances: Electric, Flying, Steel Hit Dice: d6
Senses: Truesight 30ft Speed: 20ft. walking

Rivalry: This Pokémon adds its proficiency bonus to STR DEX CON INT WIS CHA
damage when attacking a Pokémon of the same 10 (+0) 11 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
type.
Intimidate: Once per short rest, you can impose Proficient Skills: Nature, Survival
disadvantage on an enemy attack roll of your choice. Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic
Hidden Ability Resistances: Electric, Fairy, Fighting, Grass, Water

Guts: When this Pokémon is burned or poisoned, Natural Cure: This Pokémon is cured of negative
they are not affected by the disadvantage or half status ailments upon returning to its Pokeball.
damage effects. They still take damage at the end of Poison Point: When this Pokémon is hit with a melee
each of their turns. attack, roll a 1d4. On a result of 4, the attacker takes
an amount of poison damage equal to this
Moves Pokémon’s proficiency modifier.

Starting Moves: Charge, Leer, Tackle, Spark, Bite, Hidden Ability
Roar, Swagger
Level 14: Thunder Fang, Crunch, Scary Face Leaf Guard: This Pokémon does not suffer from any
Level 18: Discharge, Wild Charge, Electric Terrain negative status ailments in harsh sunlight.
Learnable Moves:
TM: 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, Evolution: Budew can evolve into Roselia at level 6
42, 44, 45, 46, 48, 57, 68, 72, 73, 87, 88, 90, 93, and above if its Loyalty level is +2 or higher. When it
95, 100 evolves, its health increases by double its level, and
it gains 10 points to add to its ability scores (max
20).

Moves

Starting Moves: Absorb, Growth
Level 2: Water Sport, Stun Spore
Level 6: Mega Drain, Worry Seed
Learnable Moves:
TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 30, 32, 36,
42, 44, 45, 48, 53, 75, 77, 86, 87, 88, 90, 96, 99,
100

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Roserade #407 Cranidos #408

Small Grass/Poison Type | Level 10 | SR 12 Small Rock Type | Level 1 | SR 2

Armor Class: 16 Armor Class: 12
Hit Points: 70 Hit Points: 20
Hit Dice: d10 Hit Dice: d8
Speed: 30ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 8 (-1) 16 (+3) 10 (+0) 15 (+2) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature, Deception Proficient Skills: Survival
Saving Throws: Constitution, Wisdom Saving Throws: Strength, Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Resistances: Electric, Fairy, Fighting, Grass, Water Resistances: Fire, Flying, Normal, Poison

Natural Cure: This Pokémon is cured of negative Mold Breaker: This Pokémon's moves ignore any
status ailments upon returning to its Pokeball. abilities or moves that would lessen their effect or
Poison Point: When this Pokémon is hit with a ability to hit an opponent (Due to things like Water
melee attack, roll a 1d4. On a result of 4, the Absorb, Snow Cloak, Thick Fat, etc.)
attacker takes an amount of poison damage equal to
this Pokémon’s proficiency modifier. Hidden Ability

Hidden Ability Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
Technician: For damaging moves activated by this confused, or paralyzed.
Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result. Evolution: Cranidos can evolve into Rampardos at
level 8 and above. When it evolves, its health
Moves increases by double its level, and it gains 8 points to
add to its ability scores (max 20).
Starting Moves: Magical Leaf, Mega Drain, Poison
Sting, Sweet Scent, Weather Ball, Grassy Terrain, Moves
Venom Drench
Learnable Moves: Starting Moves: Headbutt, Leer
TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 27, 30, 32, Level 2: Focus Energy, Pursuit
36, 42, 44, 45, 48, 53, 68, 75, 77, 84, 86, 87, 88, Level 6: Take Down, Scary Face
90, 96, 99, 100 Level 10: Assurance, Chip Away
Level 14: Ancient Power, Zen Headbutt
Level 18: Screech, Head Smash
Learnable Moves:
TM: 05, 06, 10, 11, 13, 14, 17, 18, 21, 23, 24, 25,
26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 56,
66, 69, 71, 75, 78, 80, 87, 88, 90, 100

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Rampardos #409

Medium Rock Type | Level 5 | SR 8
Armor Class: 13
Hit Points: 61
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA Shieldon #410
17 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Tiny Rock/Steel Type | Level 1 | SR 3
Proficient Skills: Survival, Athletics
Saving Throws: Strength, Constitution Armor Class: 16
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Hit Points: 19
Resistances: Fire, Flying, Normal, Poison Hit Dice: d8
Speed: 20ft. walking
Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or STR DEX CON INT WIS CHA
ability to hit an opponent (Due to things like Water 17 (+3) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Absorb, Snow Cloak, Thick Fat, etc.)
Proficient Skills: Survival, Athletics
Hidden Ability Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Ground, Water
Sheer Force: This Pokémon adds its proficiency Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
bonus to damage rolls while poisoned, burned,
confused, or paralyzed. Psychic, Rock
Immunities: Poison
Moves
Sturdy: When this Pokémon takes an amount of
Starting Moves: Endeavor, Focus Energy, Headbutt, damage from a single hit that is equal or greater than
Leer, Pursuit half the Pokémon's maximum HP, the damage is
Level 6: Take Down, Scary Face halved.
Level 10: Assurance, Chip Away
Level 14: Ancient Power Hidden Ability
Level 18: Zen Headbutt, Screech, Head Smash
Learnable Moves: Soundproof: This Pokémon is immune to sound-
TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24, based moves.
25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46,
48, 52, 56, 66, 68, 69, 71, 75, 78, 80, 82, 87, 88, Evolution: Shieldon can evolve into Bastiodon at
90, 94, 100 level 8 and above. When it evolves, its health
increases by double its level, and it gains 13 points
to add to its ability scores (max 20).

Moves

Starting Moves: Protect, Tackle
Level 2: Taunt, Metal Sound
Level 6: Take Down, Iron Defense
Level 10: Swagger, Ancient Power
Level 14: Endure, Metal Burst
Level 18: Iron Head, Heavy Slam
Learnable Moves:
TM: 05, 06, 10, 11, 12, 13, 14, 17, 18, 21, 23, 24,
25, 26, 27, 32, 35, 37, 38, 39, 41, 42, 44, 45, 48,
69, 71, 78, 80, 87, 88, 90, 91, 100

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Bastiodon #411 Burmy #412

Medium Rock/Steel Type | Level 5 | SR 11 Tiny Bug Type | Level 1 | SR 1/4

Armor Class: 20 Armor Class: 12
Hit Points: 71 Hit Points: 17
Hit Dice: d12 Hit Dice: d6
Speed: 25ft. walking Speed: 10ft. walking, 10ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 20 (+5) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 10 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Nature, Survival
Saving Throws: Strength, Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Ground, Water Vulnerabilities: Fire, Flying, Rock
Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal, Resistances: Grass, Ground, Fighting
Senses: Darkvision 20ft
Psychic, Rock
Immunities: Poison Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each
Sturdy: When this Pokémon takes an amount of of their turns. On a result of 4, they are cured.
damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage Hidden Ability
is halved.
Overcoat: This Pokémon does not take damage from
Hidden Ability weather-related moves like Hail, Weather Ball, etc.

Soundproof: This Pokémon is immune to sound- Evolution: A male Burmy can evolve into Mothim at
based moves. level 6 and above. A female Burmy can evolve into
Wormadam at level 6 and above, taking on a cloak
Moves based upon where it evolved: Plant Cloak for tall
grass/forest, Sand Cloak for caves/desert/mountain,
Starting Moves: Block, Metal Sound, Protect, Tackle, and Trash cloak for cities and buildings. When
Taunt female or male Burmy evolves, its health increases
Level 6: Iron Defense by double its level, and it gains 9 points to add to its
Level 10: Swagger, Ancient Power ability scores (max 20).
Level 14: Endure
Level 18: Metal Burst, Iron Head, Heavy Slam Moves
Learnable Moves:
TM: 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 23, Starting Moves: Protect
24, 25, 26, 27, 32, 35, 37, 38, 39, 41, 42, 44, 45, Level 2: Tackle
48, 68, 69, 71, 78, 80, 87, 88, 90, 91, 100 Level 6: Bug Bite, Hidden Power
Learnable Moves:
TM: 10, 17

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Wormadam Plant Cloak
#413

Tiny Bug/Grass Type | Level 5 | SR 6

Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 15ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA Wormadam Sand Cloak
12 (+1) 12 (+1) 15 (+2) 6 (-2) 14 (+2) 10 (+0) #413

Proficient Skills: Nature, Survival Tiny Bug/Ground Type | Level 5 | SR 6
Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug Armor Class: 16
Resistances: Electric, Fighting, Grass, Ground, Water Hit Points: 50
Senses: Darkvision 30ft Hit Dice: d10
Speed: 15ft. walking, 15ft. climbing
Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the STR DEX CON INT WIS CHA
Pokémon is vulnerable to. The move does not have 12 (+1) 11 (+0) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
to be revealed - only that there is such a move.
Proficient Skills: Nature, Survival
Hidden Ability Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Water
Overcoat: This Pokémon does not take damage from Resistances: Fighting, Ground, Poison
weather-related moves like Hail, Weather Ball, etc. Immunities: Electric
Senses: Darkvision 30ft
Moves
Anticipation: When this Pokémon enters the battle,
Starting Moves: Bug Bite, Protect, Quiver Dance, an opponent must reveal if it has a move that the
Sucker Punch, Tackle Pokémon is vulnerable to. The move does not have
Level 6: Hidden Power, Confusion to be revealed - only that there is such a move.
Level 10: Razor Leaf, Growth, Psybeam
Level 14: Captivate, Flail, Attract Hidden Ability
Level 18: Psychic, Leaf Storm, Bug Buzz
Learnable Moves: Overcoat: This Pokémon does not take damage from
TM: 06, 09, 10, 11, 15, 17, 18, 20, 21, 22, 27, 29, weather-related moves like Hail, Weather Ball, etc.
30, 32, 42, 44, 45, 46, 48, 53, 68, 77, 83, 85, 86,
87, 88, 90, 100 Moves

Starting Moves: Bug Bite, Protect, Quiver Dance,
Sucker Punch, Tackle
Level 6: Hidden Power, Confusion
Level 10: Rock Blast, Harden, Psybeam
Level 14: Captivate, Flail, Attract
Level 18: Psychic, Fissure, Bug Buzz
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 20, 21, 22, 27, 29,
30, 32, 42, 44, 45, 46, 48, 53, 68, 77, 83, 85, 86,
87, 88, 90, 100

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Wormadam Trash Cloak Mothim #414
#413
Small Bug/Flying Type | Level 5 | SR 4
Tiny Bug/Steel Type | Level 5 | SR 6
Armor Class: 13
Armor Class: 15 Hit Points: 45
Hit Points: 50 Hit Dice: d10
Hit Dice: d10 Speed: 15ft. walking, 15ft. climbing, 30ft. flying
Speed: 15ft. walking, 15ft. climbing
STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA 13 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
12 (+1) 13 (+1) 14 (+2) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Nature, Survival
Proficient Skills: Nature, Survival Saving Throws: Dexterity
Saving Throws: Constitution Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Vulnerabilities: Fire Resistances: Bug, Fighting, Grass
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal, Immunities: Ground
Senses: Darkvision 50ft
Psychic, Steel
Immunities: Poison Swarm: This Pokémon adds double its STAB bonus
Senses: Darkvision 30ft when it has 25% or less of its maximum health.

Anticipation: When this Pokémon enters the battle, Hidden Ability
an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have Tinted Lens: This Pokémon’s moves ignore
to be revealed - only that there is such a move. resistances.

Hidden Ability Moves

Overcoat: This Pokémon does not take damage from Starting Moves: Bug Bite, Protect, Quiver Dance,
weather-related moves like Hail, Weather Ball, etc. Tackle
Level 6: Hidden Power, Confusion
Moves Level 10: Gust, Poison Powder, Psybeam
Level 14: Camouflage, Silver Wind, Air Slash
Starting Moves: Metal Burst, Bug Bite, Protect, Level 18: Psychic, Bug Buzz, Lunge
Quiver Dance, Sucker Punch, Tackle Learnable Moves:
Level 6: Hidden Power, Confusion TM: 06, 09, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27,
Level 10: Mirror Shot, Metal Sound, Psybeam 29, 30, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77,
Level 14: Captivate, Flail, Attract 83, 85, 87, 88, 89, 90, 100
Level 18: Psychic, Iron Head, Bug Buzz
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 20, 21, 22, 27, 29,
30, 32, 42, 44, 45, 46, 48, 53, 68, 77, 83, 85, 86,
87, 88, 90, 100

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Combee #415

Tiny Bug/Flying Type | Level 1 | SR 1/4
Armor Class: 13
Hit Points: 16
Hit Dice: d6
Speed: 10ft. walking, 10ft. climbing, 35ft. flying

STR DEX CON INT WIS CHA Vespiquen #416
10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Small Bug/Flying Type | Level 5 | SR 8
Proficient Skills: Acrobatics
Saving Throws: Dexterity Armor Class: 17
Vulnerabilities: Electric, Fire, Flying, Ice, Rock Hit Points: 55
Resistances: Bug, Fighting, Grass Hit Dice: d10
Immunities: Ground Speed: 20ft. walking, 15ft. climbing, 25ft. flying

Honey Gather: At the end of each battle, this STR DEX CON INT WIS CHA
Pokémon may roll a d20. On a result of 20, its 16 (+3) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
trainer adds a Honey to its inventory.
Proficient Skills: Survival
Hidden Ability Saving Throws: Dexterity, Constitution
Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Hustle: When you score a critical hit, you may Resistances: Bug, Fighting, Grass
immediately gain an additional action on your turn. Immunities: Ground
If this action is used to make an attack, you have
disadvantage on the roll. You may only ever have Pressure: Any move targeting this Pokémon directly
one additional action per round. costs an additional 1 PP.

Evolution: A female Combee can evolve into Hidden Ability
Vespiquen at level 7 and above. When it evolves, its
health increases by double its level, and it gains 17 Unnerve: Opponents in combat with this Pokémon
points to add to its ability scores (max 20). cannot eat held berries.

Moves Moves

Starting Moves: Gust, Sweet Scent Starting Moves: Confuse Ray, Destiny Bond, Gust,
Level 2: Bug Bite Poison Sting, Slash, Sweet Scent, Fury Cutter,
Level 10: Bug Buzz Pursuit, Fury Swipes, Fell Stinger
Learnable Moves: None Level 6: Defend Order
Level 10: Power Gem, Heal Order
Level 14: Toxic, Air Slash, Captivate
Level 18: Attack Order, Swagger
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 19, 21, 27, 32, 36,
40, 42, 44, 45, 46, 48, 56, 60, 62, 68, 81, 83, 87,
88, 89, 90, 100

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Pachirisu #417 Buizel #418

Tiny Electric Type | Level 1 | SR 6 Small Water Type | Level 1 | SR 1/2

Armor Class: 16 Armor Class: 12
Hit Points: 20 Hit Points: 17
Hit Dice: d8 Hit Dice: d6
Speed: 35ft. walking, 35ft. climbing Speed: 30ft. walking, 20ft. climbing, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 16 (+3) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Perception Proficient Skills: Survival
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Electric, Grass
Resistances: Electric, Flying, Steel Resistances: Fire, Ice, Steel, Water

Run Away: This Pokémon cannot be the target of an Swift Swim: This Pokémon's swim speed is doubled
attack of opportunity. in rainy conditions.
Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not Hidden Ability
currently holding an item.
Water Veil: This Pokémon is immune to burning.
Hidden Ability
Evolution: Buizel can evolve into Floatzel at level 8
Volt Absorb: Electric type damage does not damage and above. When it evolves, its health increases by
this Pokémon. Instead, half of any electric damage double its level, and it gains 14 points to add to its
done is absorbed, restoring the Pokémon's HP. ability scores (max 20).

Moves Moves

Starting Moves: Bide, Growl Starting Moves: Quick Attack, Growl
Level 2: Quick Attack, Charm, Spark Level 2: Water Sport, Water Gun
Level 6: Endure, Swift, Nuzzle Level 6: Sonic Boom, Pursuit, Swift
Level 10: Electro Ball, Sweet Kiss, Thunder Wave Level 10: Aqua Jet, Double Hit, Whirlpool
Level 14: Super Fang, Discharge Level 14: Razor Wind, Aqua Tail, Agility
Level 18: Last Resort, Hyper Fang Level 18: Hydro Pump
Learnable Moves: Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44, TM: 06, 07, 08, 10, 13, 14, 17, 18, 21, 27, 31, 32,
45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 89, 90, 100 39, 42, 44, 45, 48, 49, 55, 87, 88, 90, 94, 98, 100

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Floatzel #419

Small Water Type | Level 5 | SR 8
Armor Class: 14
Hit Points: 55
Hit Dice: d10
Speed: 40ft. walking, 30ft. climbing, 40ft. swimming

STR DEX CON INT WIS CHA Cherubi #420
14 (+2) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Tiny Grass Type | Level 1 | SR 1/4
Proficient Skills: Survival, Medicine
Saving Throws: Dexterity Armor Class: 12
Vulnerabilities: Electric, Grass Hit Points: 17
Resistances: Fire, Ice, Steel, Water Hit Dice: d6
Speed: 15ft. walking
Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Proficient Skills: Survival
Water Veil: This Pokémon is immune to burning. Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Moves Resistances: Electric, Grass, Ground, Water

Starting Moves: Crunch, Growl, Ice Beam, Quick Chlorophyll: This Pokémon’s speed is doubled in
Attack, Sonic Boom, Water Sport harsh sunlight.
Level 6: Water Gun, Pursuit, Swift
Level 10: Aqua Jet, Double Hit Evolution: Cherubi can evolve into Cherrim at level 7
Level 14: Whirlpool, Razor Wind and above. When it evolves, its health increases by
Level 18: Aqua Tail, Agility, Hydro Pump double its level, and it gains 15 points to add to its
Learnable Moves: ability scores (max 20).
TM: 05, 06, 07, 08, 10, 12, 13, 14, 15, 17, 18, 21,
27, 31, 32, 39, 41, 42, 44, 45, 48, 49, 52, 55, 66, Moves
68, 87, 88, 90, 94, 98, 100
Starting Moves: Morning Sun, Tackle
Level 2: Growth, Leech Seed, Helping Hand
Level 6: Magical Leaf, Sunny Day
Level 10: Worry Seed, Take Down
Level 14: Solar Beam, Lucky Chant
Level 18: Petal Blizzard
Learnable Moves:
TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 42, 44, 45,
48, 53, 75, 86, 87, 88, 90, 96, 99, 100

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Cherrim #421 Shellos #422

Tiny Grass Type | Level 5 | SR 8 Tiny Water Type | Level 1 | SR 2

Armor Class: 15 Armor Class: 13
Hit Points: 55 Hit Points: 21
Hit Dice: d10 Hit Dice: d8
Speed: 25ft. walking Speed: 20ft. walking, 15ft. climbing, 20ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Electric, Grass
Resistances: Electric, Grass, Ground, Water Resistances: Fire, Ice, Steel, Water

Flower Gift: During harsh sunlight, ally Pokémon Sticky Hold: Held items cannot be stolen or knocked
within 30 feet of this Pokémon add their away from this Pokémon.
proficiency bonus to damage rolls. Storm Drain: If this Pokemon or an ally within 30
feet is targeted with a direct water-type, damage-
Moves dealing move, the Pokemon may use a reaction to
redirect the target to itself and take half damage
Starting Moves: Growth, Leech Seed, Morning Sun, from it if it hits.
Petal Dance, Helping Hand
Level 6: Magical Leaf, Sunny Day Hidden Ability
Level 10: Worry Seed
Level 14: Take Down, Solar Beam Sand Force: During a Sandstorm, this Pokémon can
Level 18: Lucky Chant, Petal Blizzard double its STAB when it hits an opponent.
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 22, 27, 32, 42, 44, Evolution: Shellos can evolve into Gastrodon at level
45, 48, 53, 68, 75, 8687, 88, 90, 96, 99, 100 8 and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves

Starting Moves: Mud-Slap, Mud Sport, Harden
Level 2: Water Pulse, Mud Bomb
Level 6: Hidden Power, Rain Dance
Level 10: Body Slam
Level 14: Muddy Water
Level 18: Recover
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 55, 83, 87, 88, 90, 94, 100

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Gastrodon #423

Small Water/Ground Type | Level 5 | SR 9
Armor Class: 14
Hit Points: 71
Hit Dice: d12
Speed: 20ft. walking, 15ft. climbing, 20ft. swimming

STR DEX CON INT WIS CHA Ambipom #424
16 (+3) 13 (+1) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
Small Normal Type | Level 8 | SR 11
Proficient Skills: Survival
Saving Throws: Constitution, Strength Armor Class: 15
Vulnerabilities: Grass Hit Points: 94
Resistances: Fire, Poison, Rock, Steel Hit Dice: d10
Immunities: Electric Speed: 40ft. walking, 40ft. climbing

Sticky Hold: Held items cannot be stolen or knocked STR DEX CON INT WIS CHA
away from this Pokémon. 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Storm Drain: If this Pokemon or an ally within 30
feet is targeted with a direct water-type, damage- Proficient Skills: Acrobatics, Sleight of Hand
dealing move, the Pokemon may use a reaction to Saving Throws: Dexterity
redirect the target to itself and take half damage Vulnerabilities: Fighting
from it if it hits. Resistances: None
Immunities: Ghost
Hidden Ability
Technician: For damaging moves activated by this
Sand Force: During a Sandstorm, this Pokémon can Pokémon with 15 max PP or more, they may roll the
double its STAB when it hits an opponent. damage twice and use the higher result.
Pickup: If an opponent uses a consumable held item
Moves in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Starting Moves: Harden, Mud-Slap, Mud Sport, Water
Pulse, Mud Bomb Hidden Ability
Level 6: Hidden Power, Rain Dance
Level 10: Body Slam Skill Link: On combo moves like Fury Swipes, Comet
Level 14: Muddy Water Punch, etc., this Pokémon is guaranteed to hit at
Level 18: Recover least twice.
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 32, Moves
34, 36, 37, 39, 42, 44, 45, 48, 55, 68, 71, 78, 80,
83, 87, 88, 90, 94, 98, 100 Starting Moves: Astonish, Dual Chop, Sand Attack,
Scratch, Tail Whip, Baton Pass, Tickle, Fury Swipes,
Swift
Level 10: Screech, Agility, Double Hit
Level 14: Fling, Nasty Plot
Level 18: Last Resort
Learnable Moves:
TM: 01, 06, 10, 11, 12, 15, 17, 18, 21, 22, 24, 25,
27, 30, 31, 32, 40, 42, 44, 45, 46, 47, 48, 56, 62,
65, 66, 68, 73, 85, 86, 87, 88, 89, 90, 100

90 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Drifloon #425 Drifblim #426

Tiny Ghost/Flying Type | Level 1 | SR 2 Small Ghost/Flying Type | Level 5 | SR 9

Armor Class: 12 Armor Class: 13
Hit Points: 23 Hit Points: 77
Hit Dice: d10 Hit Dice: d12
Speed: 0ft. walking, 25ft. flying Speed: 0ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 16 (+3) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Bug, Grass, Poison Resistances: Bug, Grass, Poison
Immunities: Fighting, Ground, Normal Immunities: Fighting, Ground, Normal

Aftermath: This Pokémon deals damage to an Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when attacker equal to half of the damage received when
knocked out by a melee move. knocked out by a melee move.
Unburden: While this Pokémon is active and not Unburden: While this Pokémon is active and not
holding an item, its trainer gets advantage on holding an item, its trainer gets advantage on
initiative rolls. initiative rolls.

Hidden Ability Hidden Ability

Flare Boost: This Pokémon adds proficiency to its Flare Boost: This Pokémon adds proficiency to its
damage rolls while burned. damage rolls while burned.

Evolution: Drifloon can evolve into Drifblim at level Moves
8 and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its Starting Moves: Astonish, Constrict, Gust, Minimize,
ability scores (max 20). Focus Energy
Level 6: Payback, Ominous Wind
Moves Level 10: Stockpile, Hex
Level 14: Spit Up, Swallow, Shadow Ball
Starting Moves: Constrict, Minimize, Astonish Level 18: Amnesia, Baton Pass, Explosion
Level 2: Gust, Focus Energy Learnable Moves:
Level 6: Payback, Ominous Wind TM: 04, 06, 10, 11, 15, 17, 18, 21, 24, 25, 27, 29,
Level 10: Stockpile, Hex, Spit Up, Swallow 30, 32, 42, 44, 45, 46, 48, 57, 61, 62, 63, 64, 66,
Level 14: Shadow Ball, Amnesia 68, 73, 74, 76, 77, 85, 87, 88, 90, 100
Level 18: Baton Pass, Explosion
Learnable Moves:
TM: 04, 06, 10, 11, 17, 18, 21, 24, 25, 27, 29, 30,
32, 42, 44, 45, 46, 48, 57, 61, 62, 63, 64, 66, 73,
74, 77, 85, 87, 88, 90, 100

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Buneary #427 Lopunny #428

Tiny Normal Type | Level 1 | SR 2 Small Normal Type | Level 5 | SR 9

Armor Class: 13 Armor Class: 17
Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost
Senses: Darkvision 30ft Senses: Darkvision 60ft

Run Away: This Pokémon cannot be the target of an Cute Charm: Once per short rest, you can impose
attack of opportunity. disadvantage on an enemy attack roll of your choice.
Klutz: This Pokémon cannot hold an item. Klutz: This Pokémon cannot hold an item.

Hidden Ability Hidden Ability

Limber: This Pokémon is immune to being Limber: This Pokémon is immune to being
paralyzed. paralyzed.

Evolution: Buneary can evolve into Lopunny at level Moves
7 and above if its Loyalty level is +2 or higher. When
it evolves, its health increases by double its level, Starting Moves: Defense Curl, Foresight, Magic Coat,
and it gains 9 points to add to its ability scores (max Mirror Coat, Pound, Return, Splash, Endure, Baby-
20). Doll Eyes, Rototiller
Level 6: Quick Attack, Jump Kick
Moves Level 10: Baton Pass, Agility
Level 14: Dizzy Punch, After You, Charm
Starting Moves: Defense Curl, Foresight, Frustration, Level 18: Entrainment, Bounce, Healing Wish, High
Pound, Splash Jump Kick
Level 2: Endure, Baby-Doll Eyes Learnable Moves:
Level 6: Quick Attack, Jump Kick TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
Level 10: Baton Pass, Agility 25, 27, 30, 32, 42, 44, 45, 47, 48, 52, 56, 57, 59,
Level 14: Dizzy Punch, After You, Charm 68, 73, 86, 87, 88, 90, 100
Level 18: Entrainment, Bounce, Healing Wish
Learnable Moves:
TM: 01, 06, 10, 11, 13, 17, 18, 21, 22, 24, 27, 30,
32, 42, 44, 45, 48, 56, 57, 73, 86, 87, 88, 90, 100

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Mismagius #429 Honchkrow #430

Small Ghost Type | Level 8 | SR 12 Small Dark/Flying Type | Level 8 | SR 10

Armor Class: 16 Armor Class: 13
Hit Points: 83 Hit Points: 89
Hit Dice: d10 Hit Dice: d12
Speed: 0ft. walking, 40ft. flying (hover) Speed: 20ft. walking, 40ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 16 (+3) 16 (+3) 17 (+3) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Stealth, Deception
Saving Throws: Wisdom, Charisma Proficient Skills: Stealth, Insight
Vulnerabilities: Dark, Ghost Saving Throws: Wisdom, Dexterity
Resistances: Bug, Poison Vulnerabilities: Electric, Fairy, Ice, Rock
Immunities: Fighting, Normal Resistances: Dark, Ghost, Grass
Senses: Darkvision 60ft, Truesight 15ft Immunities: Ground, Psychic
Levitate: This Pokémon is immune to ground moves. Senses: Darkvision 80ft

Moves Insomnia: This Pokémon is immune to sleep.
Super Luck: This Pokémon increases its critical hit
Starting Moves: Astonish, Growl, Lucky Chant, range by 1 (20 to 19+, etc.)
Magical Leaf, Power Gem, Psywave, Spite, Mystical
Fire, Phantom Force Hidden Ability
Learnable Moves:
TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27, Moxie: Upon causing an opponent to faint, this
29, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 53, 57, Pokémon may immediately take another action.
61, 63, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 99,
100 Moves

Starting Moves: Astonish, Haze, Night Slash, Pursuit,
Sucker Punch, Wing Attack
Level 10: Swagger
Level 14: Nasty Plot
Level 18: Foul Play, Quash, Dark Pulse
Learnable Moves:
TM: 04, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 29,
30, 32, 40, 41, 42, 44, 45, 46, 48, 51, 60, 63, 66,
68, 73, 76, 77, 85, 87, 88, 90, 95, 97, 100

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Glameow #431 Purugly #432

Tiny Normal Type | Level 1 | SR 2 Small Normal Type | Level 5 | SR 8

Armor Class: 13 Armor Class: 15
Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 14 (+2) 14 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Perception Proficient Skills: Perception, Intimidation
Saving Throws: Dexterity, Charisma Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost
Senses: Darkvision 30ft Senses: Darkvision 60ft

Limber: This Pokémon is immune to being Thick Fat: This Pokemon takes half the damage it
paralyzed. otherwise would from Ice and Fire damage.
Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.

Hidden Ability Hidden Ability

Keen Eye: This Pokémon ignores disadvantage when Defiant: When this Pokémon is subject to a move
it relates to sight. that gives it a status condition, it has advantage on
the next attack.
Evolution: Glameow can evolve into Purugly at level
10 and above. When it evolves, its health increases Moves
by double its level, and it gains 8 points to add to its
ability scores (max 20). Starting Moves: Fake Out, Growl, Scratch, Swagger,
Hypnosis
Moves Level 6: Feint Attack, Fury Swipes
Level 10: Charm, Assist, Captivate
Starting Moves: Fake Out Level 14: Slash, Body Slam
Level 2: Growl, Scratch, Hypnosis Level 18: Attract, Hone Claws
Level 6: Feint Attack, Fury Swipes Learnable Moves:
Level 10: Charm, Assist, Captivate TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25,
Level 14: Slash, Sucker Punch 27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66,
Level 18: Attract, Hone Claws, Play Rough 68, 77, 78, 85, 87, 88, 89, 90, 100
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
32, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 77, 85,
87, 88, 89, 90, 100

94 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Chingling #433 Stunky #434

Tiny Psychic Type | Level 1 | SR 1 Tiny Poison/Dark Type | Level 1 | SR 1/2

Armor Class: 13 Armor Class: 13
Hit Points: 17 Hit Points: 20
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. walking Speed: 25ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Performance, Proficient Skills: Survival
Saving Throws: Wisdom Saving Throws: Constitution
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Ground
Resistances: Fighting, Psychic Resistances: Dark, Grass, Ghost, Poison
Immunities: Psychic
Levitate: This Pokémon is immune to ground moves. Senses: Darkvision 30ft

Evolution: Chingling can evolve into Chimecho at Stench: When this Pokémon is hit by a melee attack,
level 6 and above when its loyatly is +2 or higher. roll a d10. On a 10, the attacker flinches.
When it evolves, its health increases by double its Aftermath: This Pokémon deals damage to an
level, and it gains 16 points to add to its ability attacker equal to half of the damage received when
scores (max 20). knocked out by a melee move.

Moves Hidden Ability

Starting Moves: Wrap, Growl Keen Eye: This Pokémon ignores disadvantage when
Level 2: Astonish, Confusion, Yawn it relates to sight.
Level 6: Last Resort, Entrainment
Level 10: Uproar Evolution: Stunky can evolve into Skuntank at level
Learnable Moves: 10 and above. When it evolves, its health increases
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27, by double its level, and it gains 12 points to add to
29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 57, 73, 77, its ability scores (max 20).
85, 86, 87, 88, 90, 92, 99, 100
Moves

Starting Moves: Focus Energy, Scratch, Poison Gas
Level 2: Screech, Fury Swipes, Smokescreen
Level 6: Feint, Acid Spray, Bite
Level 10: Slash, Toxic, Night Slash
Level 14: Memento, Sucker Punch, Venom Drench
Level 18: Explosion, Belch
Learnable Moves:
TM: 05, 06, 09, 10, 11, 12, 17, 18, 21, 27, 30, 32,
35, 36, 38, 41, 42, 44, 45, 46, 48, 64, 65, 66, 87,
88, 90, 95, 97, 100

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Skuntank #435

Small Poison/Dark Type | Level 5 | SR 8
Armor Class: 14
Hit Points: 66
Hit Dice: d12
Speed: 35ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA Bronzor #436
15 (+2) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 8 (-1)
Tiny Steel/Psychic Type | Level 1 | SR 2
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 15
Vulnerabilities: Ground Hit Points: 19
Resistances: Dark, Grass, Ghost, Poison Hit Dice: d6
Immunities: Psychic Speed: 0ft. walking, 15ft. flying (hover)
Senses: Darkvision 60ft
STR DEX CON INT WIS CHA
Stench: When this Pokémon is hit by a melee attack, 12 (+1) 8 (-1) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
roll a d10. On a 10, the attacker flinches.
Aftermath: This Pokémon deals damage to an Proficient Skills: History, Religion
attacker equal to half of the damage received when Saving Throws: Constitution
knocked out by a melee move. Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal,
Hidden Ability
Psychic, Rock, Steel
Keen Eye: This Pokémon ignores disadvantage when Immunities: Poison
it relates to sight. Senses: Darkvision 30ft

Moves Levitate: This Pokémon is immune to ground moves.
Heatproof: This Pokemon takes half the damage it
Starting Moves: Focus Energy, Flamethrower, otherwise would from Fire damage, and is immune
Scratch, Poison Gas, Screech, Fury Swipes, to the burning condition.
Smokescreen
Level 6: Feint, Acid Spray, Bite Hidden Ability
Level 10: Slash, Toxic, Night Slash
Level 14: Memento, Sucker Punch, Venom Drench Heavy Metal: This Pokémon is especially heavy. Once
Level 18: Explosion, Belch per long rest, after being targeted by an attack, it
Learnable Moves: may increase its AC by 2 if it would cause an attack
TM: 05, 06, 09, 10, 11, 12, 15, 17, 18, 21, 27, 30, to miss.
32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 64, 65, 66,
68, 84, 87, 88, 90, 95, 97, 100 Evolution: Bronzor can evolve into Bronzong at level
9 and above. When it evolves, its health increases by
double its level, and it gains 17 points to add to its
ability scores (max 20).

Moves

Starting Moves: Confusion, Tackle
Level 2: Hypnosis, Imprison, Confuse Ray
Level 6: Psywave, Iron Defense, Feint Attack
Level 10: Safeguard, Future Sight, Metal Sound
Level 14: Gyro Ball, Extrasensory, Payback
Level 18: Heal Block, Heavy Slam
Learnable Moves:
TM: 03, 04, 06, 10, 11, 16, 17, 18, 20, 21, 22, 26,
27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57, 66, 69,
74, 77, 78, 80, 85, 86, 87, 88, 90, 91, 92, 100

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Bronzong #437 Bonsly #438

Medium Steel/Psychic Type | Level 5 | SR 11 Tiny Rock Type | Level 1 | SR 1

Armor Class: 17 Armor Class: 14
Hit Points: 60 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 0ft. walking, 20ft. flying (hover) Speed: 10ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 18 (+4) 8 (-1) 18 (+4) 10 (+0) 15 (+2) 8 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: History, Religion Proficient Skills: Survival
Saving Throws: Constitution, Strength Saving Throws: Constitution
Vulnerabilities: Dark, Fire, Ghost, Ground Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Resistances: Dragon, Fairy, Flying, Grass, Ice, Normal, Resistances: Fire, Flying, Normal, Poison
Senses: Tremorsense 30ft
Psychic, Rock, Steel
Immunities: Poison Sturdy: When this Pokémon takes an amount of
Senses: Darkvision 60ft damage from a single hit that is equal or greater than
half the Pokémon's maximum HP, the damage is
Levitate: This Pokémon is immune to ground moves. halved.
Heatproof: This Pokemon takes half the damage it Rock Head: This Pokémon takes no recoil damage.
otherwise would from Fire damage, and is immune
to the burning condition. Hidden Ability

Hidden Ability Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at
Heavy Metal: This Pokémon is especially heavy. advantage.
Once per long rest, after being targeted by an attack,
it may increase its AC by 2 if it would cause an Evolution: Bonsly can evolve into Sudowoodo at the
attack to miss. time 'Mimic' is learned. When it evolves, its health
increases by double its level, and it gains 8 points to
Moves add to its ability scores (max 20).

Starting Moves: Block, Confusion, Hypnosis, Moves
Imprison, Rain Dance, Sunny Day, Tackle, Confuse
Ray Starting Moves: Copycat, Fake Tears
Level 6: Psywave, Iron Defense, Feint Attack Level 2: Flail, Low Kick, Rock Throw
Level 10: Safeguard, Future Sight, Metal Sound Level 6: Mimic, Feint Attack, Tearful Look
Level 14: Gyro Ball, Extrasensory Level 10: Rock Tomb, Block
Level 18: Payback, Heal Block, Heavy Slam Level 14: Rock Slide, Counter, Sucker Punch
Learnable Moves: Level 18: Double-Edge
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, Learnable Moves:
26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 48, 57, 64, TM: 04, 06, 10, 11, 17, 21, 23, 27, 31, 32, 37, 39,
66, 68, 69, 74, 77, 78, 80, 85, 86, 87, 88, 90, 91, 42, 44, 45, 46, 48, 64, 69, 77, 80, 87, 88, 90, 96,
92, 100 100

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Mime Jr. #439

Tiny Psychic/Fairy Type | Level 1 | SR 1
Armor Class: 14
Hit Points: 16
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA Happiny #440
12 (+1) 12 (+1) 11 (+0) 6 (-2) 14 (+2) 10 (+0)
Tiny Normal Type | Level 1 | SR 1
Proficient Skills: Performance
Saving Throws: Charisma Armor Class: 11
Vulnerabilities: Ghost, Poison, Steel Hit Points: 24
Resistances: Fighting, Psychic Hit Dice: d10
Immunities: Dragon Speed: 25ft. walking
Senses: Truesight 5ft
STR DEX CON INT WIS CHA
Soundproof: This Pokémon is immune to sound- 9 (-1) 8 (-1) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
based moves.
Filter: When hit by a move type this Pokémon is Proficient Skills: Medicine
vulnerable to, it may roll a d4. In a result of 4, it does Saving Throws: Charisma
not take the additional damage. Vulnerabilities: Fighting
Resistances: None
Hidden Ability Immunities: Ghost

Technician: For damaging moves activated by this Natural Cure: This Pokémon is cured of negative
Pokémon with 15 max PP or more, they may roll the status ailments upon returning to its Pokeball.
damage twice and use the higher result. Serene Grace: The DC to avoid a negative status
condition from this Pokémon is increased by 1.
Evolution: Mime Jr. can evolve into Mr. Mime at the
time 'Mimic' is learned. When it evolves, its health Hidden Ability
increases by double its level, and it gains 8 points to
add to its ability scores (max 20). Friend Guard: Once per long rest, when an ally within
15 feet of this Pokémon is hit by an attack, it may
Moves choose to halve the damage dealt.

Starting Moves: Barrier, Confusion, Pound, Tickle Evolution: Happiny can evolve into Chansey at level
Level 2: Copycat, Meditate, Double Slap 8 and above with the help of an Oval Stone when its
Level 6: Mimic, Encore, Light Screen, Reflect loyaltly is +2 or higher. When it evolves, its health
Level 10: Psybeam, Substitute, Recycle increases by double its level, and it gains 8 points to
Level 14: Trick, Psychic add to its ability scores (max 20).
Level 18: Role Play, Baton Pass, Safeguard
Learnable Moves: Moves
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 22,
24, 25, 27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, Starting Moves: Charm, Pound
48, 56, 57, 73, 77, 83, 85, 86, 87, 88, 90, 92, 100 Level 2: Copycat, Refresh, Sweet Kiss
Learnable Moves:
TM: 01, 06, 07, 10, 11, 16, 17, 18, 20, 21, 22, 27,
29, 30, 32, 35, 38, 42, 44, 45, 48, 49, 56, 73, 77,
85, 86, 87, 88, 90, 100

98 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Chatot #441 Spiritomb #442

Tiny Normal/Flying Type | Level 5 | SR 5 Small Ghost/Dark Type | Level 5 | SR 11

Armor Class: 13 Armor Class: 17
Hit Points: 40 Hit Points: 46
Hit Dice: d8 Hit Dice: d10
Speed: 20ft. walking, 35ft. flying Speed: 0ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 14 (+2) 18 (+4) 15 (+2) 13 (+1) 10 (+0) 18 (+4) 12 (+1)

Proficient Skills: Performance Proficient Skills: History, Arcana
Saving Throws: Dexterity, Charisma Saving Throws: Wisdom, Strength
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Fairy
Resistances: Bug, Grass Resistances: Poison
Immunities: Ghost, Ground Immunities: Fighting, Normal, Psychic
Senses: Darkvision 80ft, Truesight 20ft
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. Pressure: Any move targeting this Pokémon directly
Tangled Feet: Attacks against this Pokémon have costs an additional 1 PP.
disadvantage when it is confused.
Hidden Ability
Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and
Big Pecks: This Pokémon's AC cannot be reduced by Reflect.
an opponent's moves.
Moves
Moves
Starting Moves: Confuse Ray, Curse, Pursuit, Shadow
Starting Moves: Confide, Peck, Taunt, Growl, Mirror Sneak, Spite, Feint Attack, Hypnosis
Move, Sing Level 6: Dream Eater
Level 6: Fury Attack, Chatter Level 10: Ominous Wind, Sucker Punch
Level 10: Round Level 14: Nasty Plot
Level 14: Mimic, Echoed Voice, Roost Level 18: Memento, Dark Pulse
Level 18: Uproar, Synchronoise, Feather Dance, Learnable Moves:
Hyper Voice TM: 04, 06, 10, 11, 12, 15, 17, 18, 21, 27, 29, 30,
Learnable Moves: 32, 39, 41, 42, 44, 45, 46, 48, 60, 61, 63, 68, 77,
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40, 83, 85, 87, 88, 90, 95, 97, 100
41, 42, 44, 45, 46, 48, 49, 51, 76, 87, 88, 89, 90,
100

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Gible #443

Small Dragon/Ground Type | Level 1 | SR 1
Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA Gabite #444
12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Medium Dragon/Ground Type | Level 5 | SR 7
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 14
Vulnerabilities: Dragon, Fairy, Ice Hit Points: 50
Resistances: Fire, Poison, Rock Hit Dice: d8
Immunities: Electric Speed: 30ft. walking
Senses: Tremorsense 30ft
STR DEX CON INT WIS CHA
Sand Veil: This Pokémon’s AC increases by 2 in 14 (+2) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
desert terrain, or during a Sandstorm.
Proficient Skills: Survival, Medicine
Hidden Ability Saving Throws: Dexterity
Vulnerabilities: Dragon, Fairy, Ice
Rough Skin: When this Pokémon is hit by a melee Resistances: Fire, Poison, Rock
attack, it may roll a d4. On a 4, deal an amount of Immunities: Electric
damage equal to its proficiency modifier to its Senses: Tremorsense 60ft
attacker.
Sand Veil: This Pokémon’s AC increases by 2 in
Evolution: Gible can evolve into Gabite at level 7 and desert terrain, or during a Sandstorm.
above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its Hidden Ability
ability scores (max 20).
Rough Skin: When this Pokémon is hit by a melee
Moves attack, it may roll a d4. On a 4, deal an amount of
damage equal to its proficiency modifier to its
Starting Moves: Tackle, Sand Attack attacker.
Level 2: Dragon Rage, Sandstorm
Level 6: Take Down, Sand Tomb Evolution: Gabite can evolve into Garchomp at level
Level 10: Slash, Dragon Claw, Dig 16 and above. When it evolves, its health increases
Level 14: Dragon Rush by double its level, and it gains 10 points to add to
Learnable Moves: its ability scores (max 20).
TM: 02, 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 35,
37, 38, 39, 40, 42, 44, 45, 48, 65, 71, 78, 80, 87, Moves
88, 90, 100
Starting Moves: Dragon Rage, Dual Chop, Sand
Attack, Tackle, Sandstorm
Level 6: Take Down, Sand Tomb
Level 10: Slash
Level 14: Dragon Claw, Dig
Level 18: Dragon Rush
Learnable Moves:
TM: 02, 05, 06, 10, 11, 17, 18, 21, 26, 27, 32, 35,
37, 38, 39, 40, 42, 44, 45, 48, 65, 71, 78, 80, 87,
88, 90, 100

100 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.


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