Garchomp #445 Munchlax #446
Medium Dragon/Ground Type | Level 12 | SR 14 Tiny Normal Type | Level 1 | SR 3
Armor Class: 17 Armor Class: 13
Hit Points: 126 Hit Points: 25
Hit Dice: d12 Hit Dice: d10
Speed: 40ft. walking, 80ft. flying Speed: 10ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 8 (-1) 20 (+5) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Athletics, Acrobatics, Survival Proficient Skills: Survival
Saving Throws: Dexterity, Strength Saving Throws: Constitution
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Fighting
Resistances: Fire, Poison, Rock Resistances: None
Immunities: Electric Immunities: Ghost
Senses: Tremorsense 100ft
Pickup: If an opponent uses a consumable held item
Sand Veil: This Pokémon’s AC increases by 2 in in battle, this Pokémon gains a copy of it if it is not
desert terrain, or during a Sandstorm. currently holding an item.
Thick Fat: This Pokemon takes half the damage it
Hidden Ability otherwise would from Ice and Fire damage.
Rough Skin: When this Pokémon is hit by a melee Hidden Ability
attack, it may roll a d4. On a 4, deal an amount of
damage equal to its proficiency modifier to its Gluttony: This Pokémon must eat its held berry
attacker. when it falls below ½ of its maximum HP.
Moves Evolution: Munchlax can evolve into Snorlax at level
8 and above if its loyalty level is +2 or higher. When
Starting Moves: Crunch, Dragon Rage, Dual Chop, it evolves, its health increases by double its level,
Fire Fang, Sand Attack, Sandstorm, Tackle, Take and it gains 9 points to add to its ability scores (max
Down, Sand Tomb, Slash 20).
Level 14: Dragon Claw, Dig
Level 18: Dragon Rush Moves
Learnable Moves:
TM: 02, 05, 06, 10, 11, 15, 17, 18, 21, 26, 27, 31, Starting Moves: Lick, Metronome, Odor Sleuth,
32, 35, 37, 38, 39, 40, 42, 44, 45, 48, 54, 56, 59, Recycle, Tackle, Defense Curl
65, 68, 71, 75, 78, 80, 82, 84, 87, 88, 90, 94, 100 Level 2: Amnesia
Level 6: Chip Away, Screech
Level 10: Body Slam, Stockpile
Level 14: Swallow, Rollout, Fling
Level 18: Belly Drum, Natural Gift, Snatch, Last
Resort
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 22, 24, 25,
26, 27, 29, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45,
48, 56, 78, 80, 87, 88, 90, 94, 100
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Riolu #447 Lucario #448
Small Fighting Type | Level 1 | SR 1/2 Small Fighting/Steel Type | Level 5 | SR 8
Armor Class: 12 Armor Class: 15
Hit Points: 16 Hit Points: 50
Hit Dice: d6 Hit Dice: d8
Speed: 30ft. walking Speed: 35ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 8 (-1) 12 (+1) 10 (+0) 14 (+2) 17 (+3) 14 (+2) 10 (+0) 14 (+2) 10 (+0)
Proficient Skills: Insight Proficient Skills: Insight
Saving Throws: Dexterity Saving Throws: Dexterity, Strength
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dark, Rock Resistances: Bug, Dark, Dragon, Grass, Ice, Normal,
Steadfast: Once per long rest, when this Pokémon Rock, Steel
fails a saving throw against a negative status Immunities: Poison
condition, it can choose to pass instead. Senses: Truesight 30ft
Inner Focus: This Pokémon is immune to flinching.
Steadfast: Once per long rest, when this Pokémon
Hidden Ability fails a saving throw against a negative status
condition, it can choose to pass instead.
Prankster: Once per short rest, this Pokémon can Inner Focus: This Pokémon is immune to flinching.
move to the top of initiative order in a single round,
but must use a status-affecting move on its turn. Hidden Ability
Evolution: Riolu can evolve into Lucario at level 8 Justified: When this Pokémon is hit by a dark-type
and above if it is daytime and its Loyalty level is +2 move, it gets advantage on its next attack.
or higher. When it evolves, its health increases by
double its level, and it gains 14 points to add to its Moves
ability scores (max 20).
Starting Moves: Aura Sphere, Detect, Foresight,
Moves Metal Claw, Quick Attack, Counter, Feint, Laser
Focus
Starting Moves: Endure, Foresight, Quick Attack Level 6: Swords Dance, Metal Sound, Power-Up
Level 2: Counter, Feint Punch
Level 6: Force Palm, Copycat Level 10: Bone Rush, Quick Guard, Me First
Level 10: Screech, Reversal Level 14: Work Up, Calm Mind, Heal Pulse
Level 18: Nasty Plot, Final Gambit Level 18: Close Combat, Dragon Pulse, Extreme
Learnable Moves: Speed
TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, Learnable Moves:
32, 39, 42, 44, 45, 47, 48, 52, 56, 65, 66, 75, 78, TM: 01, 04, 05, 06, 08, 10, 11, 15, 17, 18, 21, 26,
80, 84, 87, 88, 90, 100 27, 29, 30, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56,
65, 66, 68, 71, 75, 78, 80, 84, 87, 88, 90, 91, 97,
100
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Hippopotas #449 Hippowdon #450
Small Ground Type | Level 1 | SR 1 Medium Ground Type | Level 5 | SR 10
Armor Class: 14 Armor Class: 18
Hit Points: 20 Hit Points: 66
Hit Dice: d8 Hit Dice: d12
Speed: 20ft. walking Speed: 25ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 13 (+1) 19 (+4) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Survival Proficient Skills: Survival, Athletics
Saving Throws: Constitution, Strength Saving Throws: Constitution, Strength
Vulnerabilities: Grass, Ice, Water Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock Resistances: Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 30ft Senses: Tremorsense 60ft
Sand Stream: When this Pokémon enters an outside Sand Stream: When this Pokémon enters an outside
battle, the weather immediately changes to a battle, the weather immediately changes to a
Sandstorm for 5 rounds. In the case of another Sandstorm for 5 rounds. In the case of another
Pokémon with a similar weather ability, the tie goes Pokémon with a similar weather ability, the tie goes
to the Pokémon with the highest DEX score. to the Pokémon with the highest DEX score.
Hidden Ability Hidden Ability
Sand Force: During a Sandstorm, this Pokémon can Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent. double its STAB when it hits an opponent.
Evolution: Hippopotas can evolve into Hippowdon Moves
at level 9 and above. When it evolves, its health
increases by double its level, and it gains 12 points Starting Moves: Bite, Fire Fang, Ice Fang, Sand
to add to its ability scores (max 20). Attack, Tackle, Thunder Fang, Yawn
Level 6: Dig, Take Down
Moves Level 10: Sand Tomb, Crunch
Level 14: Earthquake
Starting Moves: Sand Attack, Tackle Level 18: Double-Edge, Fissure
Level 2: Bite, Yawn Learnable Moves:
Level 6: Dig, Take Down TM: 05, 06, 10, 11, 15, 17, 21, 26, 27, 32, 37, 39,
Level 10: Sand Tomb, Crunch 42, 44, 45, 48, 68, 71, 78, 80, 87, 88, 90, 100
Level 14: Earthquake
Level 18: Double-Edge, Fissure
Learnable Moves:
TM: 05, 06, 10, 11, 17, 21, 26, 27, 32, 37, 39, 42,
44, 45, 48, 78, 80, 87, 88, 90, 100
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Skorupi #451 Drapion #452
Small Poison/Bug Type | Level 1 | SR 2 Medium Poison/Dark Type | Level 5 | SR 10
Armor Class: 15 Armor Class: 17
Hit Points: 18 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking, 20ft. climbing Speed: 35ft. walking, 25ft. climbing
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Stealth, Deception Proficient Skills: Deception, Intimidation
Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Fire, Flying, Psychic, Rock Vulnerabilities: Ground
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Dark, Grass, Ghost, Poison
Senses: Darkvision 30ft Immunities: Psychic
Senses: Darkvision 60ft
Battle Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. Battle Armor: This Pokémon is immune to extra
Sniper: On a critical hit made by this Pokémon, damage dealt by a Critical Hit.
triple the dice roll instead of doubling it. Sniper: On a critical hit made by this Pokémon,
triple the dice roll instead of doubling it.
Hidden Ability
Hidden Ability
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.
Evolution: Skorupi can evolve into Drapion at level
10 and above. When it evolves, its health increases Moves
by double its level, and it gains 13 points to add to
its ability scores (max 20). Starting Moves: Bite, Fire Fang, Ice Fang, Knock Off,
Leer, Poison Sting, Thunder Fang, Pin Missile,
Moves Acupressure
Level 6: Pursuit, Bug Bite
Starting Moves: Bite, Leer, Poison Sting Level 10: Poison Fang, Venoshock, Hone Claws
Level 2: Knock Off, Pin Missile, Acupressure Level 14: Toxic Spikes, Night Slash
Level 6: Pursuit, Bug Bite Level 18: Scary Face, Crunch, Cross Poison, Fell
Level 10: Poison Fang, Venoshock, Hone Claws Stinger
Level 14: Toxic Spikes, Night Slash, Scary Face Learnable Moves:
Level 18: Crunch, Cross Poison, Fell Stinger TM: 05, 06, 09, 10, 11, 12, 15, 17, 18, 21, 26, 27,
Learnable Moves: 30, 31, 32, 36, 39, 40, 41, 42, 44, 45, 46, 48, 54,
TM: 06, 09, 10, 11, 12, 17, 18, 21, 27, 30, 31, 32, 56, 59, 66, 68, 75, 78, 80, 81, 83, 84, 87, 88, 90,
36, 39, 40, 41, 42, 44, 45, 46, 48, 54, 56, 66, 75, 95, 97, 100
81, 83, 84, 87, 88, 90, 97, 100
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Croagunk #453 Toxicroak #454
Small Poison/Fighting Type | Level 1 | SR 1/4 Medium Poison/Fighting Type | Level 5 | SR 8
Armor Class: 12 Armor Class: 15
Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking, 25ft. swimming Speed: 30ft. walking, 30ft. swimming
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 17 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution, Dexterity
Vulnerabilities: Flying, Ground, Psychic Vulnerabilities: Flying, Ground, Psychic
Resistances: Bug, Dark, Fighting, Grass, Poison, Rock Resistances: Bug, Dark, Fighting, Grass, Poison, Rock
Senses: Darkvision 30ft Senses: Darkvision 60ft
Anticipation: When this Pokémon enters the battle, Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have Pokémon is vulnerable to. The move does not have
to be revealed - only that there is such a move. to be revealed - only that there is such a move.
Dry Skin: At the end of each of this Pokémon's Dry Skin: At the end of each of this Pokémon's
turns, it takes an amount of damage equal to its turns, it takes an amount of damage equal to its
proficiency modifier in harsh sunlight, or heals for proficiency modifier in harsh sunlight, or heals for
the same amount during rain. the same amount during rain.
Hidden Ability Hidden Ability
Poison Touch: On melee attacks made by this Poison Touch: On melee attacks made by this
Pokémon, roll a d10 on a hit. On a result of a 10, Pokémon, roll a d10 on a hit. On a result of a 10,
the target is poisoned. the target is poisoned.
Evolution: Croagunk can evolve into Toxicroak at Moves
level 10 and above. When it evolves, its health
increases by double its level, and it gains 15 points Starting Moves: Astonish, Mud-Slap, Poison Sting,
to add to its ability scores (max 20). Taunt
Level 6: Pursuit, Feint Attack, Revenge
Moves Level 10: Swagger, Mud Bomb, Sucker Punch
Level 14: Venoshock, Nasty Plot
Starting Moves: Astonish, Mud-Slap Level 18: Poison Jab, Sludge Bomb, Flatter, Belch
Level 2: Poison Sting, Taunt Learnable Moves:
Level 6: Pursuit, Feint Attack, Revenge TM: 01, 06, 08, 09, 10, 11, 12, 15, 17, 18, 21, 26,
Level 10: Swagger, Mud Bomb, Sucker Punch 27, 30, 31, 32, 34, 36, 39, 41, 42, 44, 45, 46, 47,
Level 14: Venoshock, Nasty Plot 48, 52, 56, 63, 66, 68, 71, 75, 78, 80, 81, 84, 87,
Level 18: Poison Jab, Sludge Bomb, Flatter, Belch 88, 90, 97, 100
Learnable Moves:
TM: 01, 06, 08, 09, 10, 11, 12, 17, 18, 21, 26, 27,
30, 31, 32, 34, 36, 39, 41, 42, 44, 45, 46, 47, 48,
52, 56, 63, 66, 78, 80, 81, 84, 87, 88, 90, 97, 100
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Carnivine #455 Finneon #456
Medium Grass Type | Level 5 | SR 7 Tiny Water Type | Level 1 | SR 2
Armor Class: 14 Armor Class: 14
Hit Points: 54 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 20ft. walking, 20ft. climbing Speed: 5ft. walking, 25ft. swimming
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 11 (+0) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Survival, Deception Proficient Skills: Nature, Perception
Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Electric, Grass
Resistances: Electric, Grass, Ground, Water Resistances: Fire, Ice, Steel, Water
Senses: Tremorsense 60ft Senses: Darkvision 30ft
Levitate: This Pokémon is immune to ground moves. Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Moves Storm Drain: If this Pokemon or an ally within 30
feet is targeted with a direct water-type, damage-
Starting Moves: Bind, Growth, Bite, Vine Whip dealing move, the Pokemon may use a reaction to
Level 6: Sweet Scent, Ingrain redirect the target to itself and take half damage
Level 10: Feint Attack, Leaf Tornado from it if it hits.
Level 14: Spit Up, Stockpile, Swallow, Crunch
Level 18: Wring Out, Power Whip Hidden Ability
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 36, 42, 44, Water Veil: This Pokémon is immune to burning.
45, 46, 48, 53, 56, 66, 68, 75, 83, 86, 87, 88, 90,
96, 100 Evolution: Finneon can evolve into Lumineon at level
9 and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
ability scores (max 20).
Moves
Starting Moves: Pound
Level 2: Water Gun, Attract, Rain Dance
Level 6: Gust, Water Pulse
Level 10: Captivate, Safeguard
Level 14: Aqua Ring, Whirlpool
Level 18: U-Turn, Bounce, Silver Wind, Soak
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
44, 45, 48, 55, 66, 77, 87, 88, 89, 90, 94, 96, 98,
100
106 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.
Lumineon #457 Mantyke #458
Small Water Type | Level 5 | SR 9 Small Water/Flying Type | Level 1 | SR 3
Armor Class: 16 Armor Class: 15
Hit Points: 55 Hit Points: 19
Hit Dice: d10 Hit Dice: d6
Speed: 5ft. walking, 35ft. swimming Speed: 5ft. walking, 20ft. swimming
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Nature, Perception Proficient Skills: Acrobatics
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Rock
Resistances: Fire, Ice, Steel, Water Resistances: Bug, Fighting, Fire, Steel, Water
Senses: Darkvision 60ft Immunities: Ground
Swift Swim: This Pokémon's swim speed is doubled Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. in rainy conditions.
Storm Drain: If this Pokemon or an ally within 30 Water Absorb: Water type damage does not damage
feet is targeted with a direct water-type, damage- this Pokémon. Instead, half of any water damage
dealing move, the Pokemon may use a reaction to done is absorbed, restoring the Pokémon's HP.
redirect the target to itself and take half damage
from it if it hits. Hidden Ability
Hidden Ability Water Veil: This Pokémon is immune to burning.
Water Veil: This Pokémon is immune to burning. Evolution: Mantyke can evolve into Mantine at level
8 and above when Remoraid is also in the party.
Moves When it evolves, its health increases by double its
level, and it gains 6 points to add to its ability scores
Starting Moves: Attract, Gust, Pound, Water Gun, (max 20).
Rain Dance
Level 6: Water Pulse Moves
Level 10: Captivate, Safeguard
Level 14: Aqua Ring, Whirlpool Starting Moves: Bubble, Tackle, Supersonic
Level 18: U-Turn, Bounce, Silver Wind, Soak Level 2: Bubble Beam, Confuse Ray
Learnable Moves: Level 6: Wing Attack, Headbutt, Water Pulse
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 32, Level 10: Wide Guard, Take Down, Agility
42, 44, 45, 48, 55, 66, 68, 77, 87, 88, 89, 90, 94, Level 14: Air Slash, Aqua Ring
98, 100 Level 18: Bounce, Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 32, 40,
42, 44, 45, 48, 55, 62, 78, 80, 87, 88, 90, 94, 98,
100
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Snover #459 Abomasnow #460
Small Grass/Ice Type | Level 1 | SR 1 Medium Grass/Ice Type | Level 8 | SR 10
Armor Class: 13 Armor Class: 15
Hit Points: 18 Hit Points: 88
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Survival Proficient Skills: Survival, Intimidation
Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fighting, Fire, Flying, Poison, Vulnerabilities: Bug, Fighting, Fire, Flying, Poison,
Rock Steel Rock Steel
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water
Snow Warning: When this Pokémon enters an Snow Warning: When this Pokémon enters an
outside battle, the weather immediately changes to outside battle, the weather immediately changes to
hail for 5 rounds. In the case of another Pokémon hail for 5 rounds. In the case of another Pokémon
with a similar weather ability, the tie goes to the with a similar weather ability, the tie goes to the
Pokémon with the highest DEX score. Pokémon with the highest DEX score.
Hidden Ability Hidden Ability
Soundproof: This Pokémon is immune to sound- Soundproof: This Pokémon is immune to sound-
based moves. based moves.
Evolution: Snover can evolve into Abomasnow at Moves
level 11 and above. When it evolves, its health
increases by double its level, and it gains 11 points Starting Moves: Ice Punch, Icy Wind, Leer, Powder
to add to its ability scores (max 20). Snow, Razor Leaf, Grass Whistle, Swagger, Mist
Level 10: Ice Shard, Ingrain
Moves Level 14: Wood Hammer
Level 18: Blizzard, Sheer Cold
Starting Moves: Leer, Powder Snow Learnable Moves:
Level 2: Razor Leaf, Icy Wind, Grass Whistle TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21, 22,
Level 6: Swagger, Mist 26, 27, 30, 31, 32, 39, 42, 44, 45, 48, 52, 53, 56,
Level 10: Ice Shard, Ingrain 68, 75, 78, 79, 80, 86, 87, 88, 90, 100
Level 14: Wood Hammer, Blizzard
Level 18: Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 22, 27,
30, 32, 42, 44, 45, 48, 53, 75, 79, 86, 87, 88, 90,
100
108 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.
Weavile #461 Magnezone #462
Small Dark/Ice Type | Level 8 | SR 11 Small Electric/Steel Type | Level 12 | SR 14
Armor Class: 16 Armor Class: 17
Hit Points: 78 Hit Points: 133
Hit Dice: d10 Hit Dice: d12
Speed: 40ft. walking, 40ft. climbing Speed: 0ft. walking, 35ft. flying (hover)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 20 (+5) 16 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Stealth, Deception, Sleight of Hand Proficient Skills: Insight, Acrobatics
Saving Throws: Dexterity, Wisdom Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fairy, Fighting, Fire, Rock, Steel Vulnerabilities: Fighting, Fire, Ground
Resistances: Dark, Ghost, Ice Resistances: Bug, Dragon, Electric, Fairy, Flying,
Immunities: Psychic
Senses: Darkvision 80ft Grass, Ice, Normal, Psychic, Rock, Steel
Immunities: Poison
Pressure: Any move targeting this Pokémon directly
costs an additional 1 PP. Magnet Pull: Steel opponents in battle with this
Pokémon may not switch out or flee.
Hidden Ability Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater than
Pickpocket: As a bonus action, this Pokémon can half the Pokémon's maximum HP, the damage is
make a DEX check contested by the opponent’s halved.
WIS to attempt to steal a held item. After the first
attempt, all other attempts against the same Hidden Ability
opponent are rolled at disadvantage.
Analytic: After this Pokémon misses an attack, its
Moves next attack is done at advantage.
Starting Moves: Assurance, Embargo, Leer, Quick Moves
Attack, Revenge, Scratch, Taunt, Feint Attack, Icy
Wind, Fury Swipes, Nasty Plot, Metal Claw Starting Moves: Barrier, Mirror Coat, Supersonic,
Level 10: Hone Claws, Fling, Screech Tackle, Thunder Shock, Thunder Wave, Tri Attack,
Level 14: Night Slash, Snatch Magnet Bomb, Light Screen, Sonic Boom, Spark,
Level 18: Punishment, Dark Pulse Mirror Shot, Metal Sound, Electro Ball, Electric
Learnable Moves: Terrain, Magnetic Flux
TM: 04, 06, 07, 10, 11, 12, 13, 14, 15, 17, 18, 21, Level 14: Flash Cannon, Screech
27, 30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 47, 48, Level 18: Discharge, Lock-On, Magnet Rise, Gyro
52, 54, 56, 63, 65, 66, 68, 75, 77, 81, 84, 85, 87, Ball, Zap Cannon
88, 90, 94, 95, 97, 100 Learnable Moves:
TM: 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 32,
33, 42, 44, 48, 57, 64, 68, 72, 73, 74, 77, 87, 88,
90, 91, 93, 100
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Lickilicky #463
Medium Normal Type | Level 10 | SR 14
Armor Class: 16
Hit Points: 147
Hit Dice: d12
Speed: 25ft. walking
STR DEX CON INT WIS CHA Rhyperior #464
18 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 14 (+2)
Medium Ground/Rock Type | Level 12 | SR 14
Proficient Skills: Perception
Saving Throws: Constitution, Strength Armor Class: 18
Vulnerabilities: Fighting Hit Points: 189
Resistances: None Hit Dice: d12
Immunities: Ghost Speed: 35ft. walking
Own Tempo: This Pokémon is immune to becoming STR DEX CON INT WIS CHA
confused. 20 (+5) 13 (+1) 20 (+5) 6 (-2) 14 (+2) 10 (+0)
Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. Proficient Skills: Athletics, Intimidation
Saving Throws: Constitution, Strength
Hidden Ability Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Cloud Nine: While this Pokémon is in battle, Water
weather-related abilities have no effect on the Resistances: Fire, Flying, Normal, Poison, Rock
Pokémon that have them. Immunities: Electric
Senses: Tremorsense 100ft
Moves
Lightning Rod: If this Pokemon or an ally within 30
Starting Moves: Lick, Power Whip, Wring Out, feet is targeted with a direct electric-type, damage-
Supersonic, Defense Curl, Knock Off, Wrap, Stomp, dealing move, the Pokemon may use a reaction to
Disable, Slam redirect the target to itself and take half damage
Level 14: Rollout, Chip Away, Me First from it if it hits.
Level 18: Refresh, Screech, Gyro Ball Solid Rock: This Pokémon does not take any
Learnable Moves: additional damage from a critical hit.
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 26, 27, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45, Hidden Ability
46, 48, 52, 56, 59, 64, 68, 74, 75, 77, 78, 80, 82,
85, 87, 88, 90, 94, 100 Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus.
Moves
Starting Moves: Fury Attack, Hammer Arm, Horn
Attack, Poison Jab, Scary Face, Tail Whip, Smack
Down, Stomp, Bulldoze, Chip Away, Rock Blast
Level 14: Drill Run, Take Down, Stone Edge, Head
Smash
Level 18: Earthquake, Megahorn, Horn Drill, Rock
Wrecker, Double-Edge
Learnable Moves:
TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24,
25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46,
48, 52, 56, 59, 65, 66, 67, 68, 69, 71, 75, 78, 80,
82, 84, 87, 88, 90, 91, 94, 100
110 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.
Tangrowth #465 Electivire #466
Medium Grass Type | Level 12 | SR 12 Medium Electric Type | Level 12 | SR 14
Armor Class: 17 Armor Class: 16
Hit Points: 121 Hit Points: 136
Hit Dice: d12 Hit Dice: d12
Speed: 30ft. walking Speed: 35ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Nature, Survival Proficient Skills: Athletics
Saving Throws: Constitution, Strength Saving Throws: Dexterity, Strength
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Ground
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Flying, Steel
Chlorophyll: This Pokémon’s speed is doubled in Motor Drive: When hit by an electric-type move, if
harsh sunlight. not immune, this Pokémon's speed increases by 10
Leaf Guard: This Pokémon does not suffer from any feet until the end of combat (up to a max of 50
negative status ailments in harsh sunlight. additional feet).
Hidden Ability Hidden Ability
Regenerator: Once per long rest, this Pokémon Vital Spirit: This Pokémon cannot be put to sleep.
regains hit points equal to its level when it returns
to its Pokéball. Moves
Moves Starting Moves: Fire Punch, Leer, Low Kick, Quick
Attack, Thunder Shock, Swift, Shock Wave, Thunder
Starting Moves: Constrict, Ingrain, Sleep Powder, Wave, Electro Ball, Light Screen, Thunder Punch, Ion
Vine Whip, Absorb, Poison Powder, Bind, Growth, Deluge
Mega Drain, Knock Off, Stun Spore Level 14: Discharge, Screech
Level 14: Natural Gift, Giga Drain, Ancient Power Level 18: Thunderbolt, Thunder, Giga Impact,
Level 18: Slam, Tickle, Wring Out, Power Whip, Electric Terrain
Block, Grassy Terrain Learnable Moves:
Learnable Moves: TM: 06, 10, 12, 15, 16, 17, 18, 21, 24, 25, 26, 27,
TM: 06, 10, 11, 15, 17, 21, 22, 26, 27, 31, 32, 33, 29, 31, 32, 35, 39, 41, 42, 44, 45, 46, 47, 48, 52,
36, 39, 40, 42, 44, 45, 46, 48, 52, 53, 56, 66, 68, 56, 57, 68, 72, 73, 78, 80, 87, 88, 90, 93, 100
75, 77, 78, 80, 83, 84, 86, 87, 88, 90, 96, 100
This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc. 111
Magmortar #467
Medium Fire Type | Level 12 | SR 14
Armor Class: 16
Hit Points: 136
Hit Dice: d12
Speed: 35ft. walking
STR DEX CON INT WIS CHA Togekiss #468
17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Medium Fairy/Flying Type | Level 12 | SR 14
Proficient Skills: Athletics
Saving Throws: Constitution, Strength Armor Class: 18
Vulnerabilities: Ground, Rock, Water Hit Points: 131
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Hit Dice: d12
Speed: 0ft. walking, 35ft. flying
Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when STR DEX CON INT WIS CHA
hit by a melee attack, roll a d10. On a 10, the 15 (+2) 16 (+3) 16 (+3) 10 (+0) 18 (+4) 15 (+2)
attacker is burned.
Proficient Skills: Arcana, Persuasion
Hidden Ability Saving Throws: Wisdom, Charisma
Vulnerabilities: Electric, Ice, Poison, Rock, Steel
Vital Spirit: This Pokémon cannot be put to sleep. Resistances: Bug, Dark, Fighting, Grass
Immunities: Dragon, Ground
Moves Senses: Truesight 30ft
Starting Moves: Ember, Leer, Smog, Smokescreen, Hustle: When you score a critical hit, you may
Thunder Punch, Feint Attack, Fire Spin, Clear Smog, immediately gain an additional action on your turn. If
Flame Burst, Confuse Ray, Fire Punch this action is used to make an attack, you have
Level 14: Lava Plume, Sunny Day disadvantage on the roll. You may only ever have one
Level 18: Flamethrower, Fire Blast, Hyper Beam additional action per round.
Learnable Moves: Serene Grace: The DC to avoid a negative status
TM: 06, 10, 11, 12, 15, 17, 21, 22, 24, 26, 27, 29, condition from this Pokémon is increased by 1.
31, 32, 35, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48,
50, 52, 56, 61, 68, 78, 80, 87, 88, 90, 100 Hidden Ability
Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Moves
Starting Moves: After You, Air Slash, Aura Sphere,
Extreme Speed, Sky Attack
Learnable Moves:
TM: 01, 03, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21,
22, 27, 29, 30, 31, 32, 33, 35, 38, 40, 42, 44, 45,
48, 49, 51, 56, 68, 73, 76, 77, 85, 86, 87, 88, 90,
99, 100
112 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.
Yanmega #469 Leafeon #470
Medium Bug/Flying Type | Level 10 | SR 13 Small Grass Type | Level 5 | SR 8
Armor Class: 15 Armor Class: 16
Hit Points: 125 Hit Points: 55
Hit Dice: d12 Hit Dice: d10
Speed: 20ft. walking, 30ft. climbing, 40ft. flying Speed: 40ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 17 (+3) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 17 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Acrobatics Proficient Skills: Perception, Nature
Saving Throws: Dexterity, Wisdom Saving Throws: Dexterity, Charisma
Vulnerabilities: Electric, Fire, Flying, Ice, Rock Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Bug, Fighting, Grass Resistances: Electric, Grass, Ground, Water
Immunities: Ground
Senses: Darkvision 100ft Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight.
Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its Hidden Ability
trainer gets advantage on initiative rolls.
Tinted Lens: This Pokémon’s moves ignore Chlorophyll: This Pokémon’s speed is doubled in
resistances. harsh sunlight.
Hidden Ability Moves
Frisk: Upon entering a battle, a single opponent’s Starting Moves: Helping Hand, Razor Leaf, Tackle,
held item is revealed, if it has one. Tail Whip, Sand Attack, Baby-Doll Eyes, Quick Attack
Level 6: Grass Whistle, Magical Leaf
Moves Level 10: Giga Drain, Swords Dance
Level 14: Synthesis, Sunny Day, Last Resort
Starting Moves: Bug Bite, Double Team, Foresight, Level 18: Leaf Blade
Night Slash, Quick Attack, Tackle, Sonic Boom, Learnable Moves:
Detect, Supersonic, Uproar, Pursuit TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 22, 27, 30,
Level 14: Ancient Power, Feint 32, 40, 42, 44, 45, 48, 49, 53, 68, 75, 81, 86, 87,
Level 18: Slash, Screech, U-Turn, Air Slash, Bug Buzz 88, 90, 96, 100
Learnable Moves:
TM: 06, 10, 11, 15, 17, 19, 21, 22, 27, 28, 29, 30,
32, 40, 42, 44, 45, 46, 48, 51, 68, 77, 85, 87, 88,
89, 90, 100
This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc. 113
Glaceon #471
Small Ice Type | Level 5 | SR 8
Armor Class: 16
Hit Points: 55
Hit Dice: d10
Speed: 40ft. walking
STR DEX CON INT WIS CHA Gliscor #472
18 (+4) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Medium Ground/Flying Type | Level 8 | SR 11
Proficient Skills: Perception, Survival
Saving Throws: Dexterity, Charisma Armor Class: 17
Vulnerabilities: Fighting, Fire, Rock, Steel Hit Points: 80
Resistances: Ice Hit Dice: d12
Speed: 30ft. walking, 30ft. climbing, 40ft. flying
Snow Cloak: This Pokémon's AC is increased by 2 in
arctic conditions, or when it is snowing or hailing. STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Hidden Ability
Proficient Skills: Acrobatics, Stealth
Ice Body: While it is snowing or hailing, this Saving Throws: Dexterity
Pokémon heals for an amount of HP equal to its Vulnerabilities: Ice, Water
proficiency modifier at the end of each of its turns. Resistances: Bug, Fighting, Poison
Immunities: Electric, Ground
Moves Senses: Darkvision 60ft
Starting Moves: Helping Hand, Icy Wind, Tackle, Tail Hyper Cutter: This Pokémon’s attack or damage
Whip, Sand Attack, Baby-Doll Eyes, Quick Attack bonuses cannot be decreased by an opponent’s
Level 6: Bite, Ice Fang moves.
Level 10: Ice Shard, Barrier Sand Veil: This Pokémon’s AC increases by 2 in
Level 14: Mirror Coat, Hail, Last Resort desert terrain, or during a Sandstorm.
Level 18: Blizzard
Learnable Moves: Hidden Ability
TM: 01, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21,
27, 30, 32, 42, 44, 45, 48, 49, 68, 70, 79, 87, 88, Poison Heal: This Pokémon is not affected by the
90, 100 effects of the Poisoned condition. In addition, when
it is hit with a poison-type move while poisoned, it
heals an amount of hp equal to its level.
Moves
Starting Moves: Fire Fang, Guillotine, Harden, Ice
Fang, Knock Off, Poison Jab, Sand Attack, Thunder
Fang, Quick Attack, Fury Cutter, Feint Attack,
Acrobatics
Level 10: Night Slash, U-Turn
Level 14: Screech, X-Scissor
Level 18: Sky Uppercut, Swords Dance
Learnable Moves:
TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 26, 27,
31, 32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48, 51,
54, 56, 59, 62, 66, 68, 69, 71, 75, 78, 80, 81, 84,
87, 88, 89, 90, 97, 100
114 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.
Mamoswine #473 Porygon-Z #474
Large Ice/Ground Type | Level 10 | SR 13 Small Normal Type | Level 10 | SR 14
Armor Class: 15 Armor Class: 15
Hit Points: 111 Hit Points: 112
Hit Dice: d12 Hit Dice: d12
Speed: 30ft. walking Speed: 35ft. walking, 35ft. flying (hover)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0) 16 (+3) 18 (+4) 18 (+4) 12 (+1) 16 (+3) 10 (+0)
Proficient Skills: Survival Proficient Skills: Insight, History
Saving Throws: Constitution, Strength Saving Throws: Constitution, Wisdom
Vulnerabilities: Fire, Fighting, Grass, Steel, Water Vulnerabilities: Fighting
Resistances: Poison Resistances: None
Immunities: Electric Immunities: Ghost
Senses: Truesight 20ft
Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. Adaptability: This Pokémon's STAB is increased by
Snow Cloak: This Pokémon's AC is increased by 2 in +1.
arctic conditions, or when it is snowing or hailing. Download: Once per short rest, this Pokémon can
choose a different damage type for one of their
Hidden Ability normal attacks.
Thick Fat: This Pokemon takes half the damage it Hidden Ability
otherwise would from Ice and Fire damage.
Analytic: After this Pokémon misses an attack, its
Moves next attack is done at advantage.
Starting Moves: Ancient Power, Fury Attack, Mud Moves
Sport, Odor Sleuth, Peck, Powder Snow, Scary Face,
Mud-Slap, Endure, Mud Bomb, Hail, Ice Fang, Take Starting Moves: Conversion, Conversion 2, Magic
Down Coat, Nasty Plot, Tackle, Trick Room, Psybeam,
Level 14: Double Hit, Mist, Thrash Agility, Recover, Magnet Rise, Signal Beam
Level 18: Earthquake, Blizzard Level 14: Embargo, Discharge, Lock-On
Learnable Moves: Level 18: Tri Attack, Zap Cannon, Hyper Beam
TM: 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 26, Learnable Moves:
27, 32, 33, 37, 39, 42, 44, 45, 48, 68, 71, 78, 80, TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
87, 88, 90, 100 25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 63, 68,
73, 77, 85, 87, 88, 90, 92, 97, 100
This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc. 115
Gallade #475
Medium Psychic/Fighting Type | Level 8 | SR 12
Armor Class: 16
Hit Points: 101
Hit Dice: d10
Speed: 30ft. walking
STR DEX CON INT WIS CHA Probopass #476
20 (+5) 18 (+4) 18 (+4) 6 (-2) 14 (+2) 10 (+0)
Medium Rock/Steel Type | Level 8 | SR 13
Proficient Skills: Acrobatics, Persuasion
Saving Throws: Wisdom, Strength Armor Class: 20
Vulnerabilities: Fairy, Flying, Ghost Hit Points: 97
Resistances: Fighting, Rock Hit Dice: d12
Senses: Truesight 20ft Speed: 25ft. walking, 25ft. flying (hover)
Steadfast: Once per long rest, when this Pokémon STR DEX CON INT WIS CHA
fails a saving throw against a negative status 20 (+5) 12 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0)
condition, it can choose to pass instead.
Proficient Skills: Survival
Hidden Ability Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Ground, Water
Justified: When this Pokémon is hit by a dark-type Resistances: Bug, Dragon, Fairy, Flying, Ice, Normal,
move, it gets advantage on its next attack.
Psychic, Rock
Moves Immunities: Poison
Starting Moves: Confusion, Double Team, Leaf Blade, Sturdy: When this Pokémon takes an amount of
Leer, Night Slash, Slash, Teleport, Quick Guard, Fury damage from a single hit that is equal or greater than
Cutter, Aerial Ace, Heal Pulse half the Pokémon's maximum HP, the damage is
Level 10: Wide Guard, Swords Dance, Psycho Cut halved.
Level 14: Helping Hand, Feint Magnet Pull: Steel opponents in battle with this
Level 18: False Swipe, Protect, Close Combat, Stored Pokémon may not switch out or flee.
Power
Learnable Moves: Hidden Ability
TM: 01, 03, 04, 06, 08, 10, 11, 12, 15, 16, 17, 18,
20, 21, 24, 26, 27, 29, 30, 31, 32, 33, 39, 40, 41, Sand Force: During a Sandstorm, this Pokémon can
42, 44, 45, 46, 47, 48, 49, 52, 54, 56, 57, 61, 68, double its STAB when it hits an opponent.
71, 73, 75, 77, 78, 80, 81, 84, 85, 86, 87, 88, 90,
92, 99, 100 Moves
Starting Moves: Block, Gravity, Iron Defense, Magnet
Bomb, Magnet Rise, Tackle, Tri Attack, Wide Guard,
Thunder Wave, Rest, Spark, Rock Slide, Magnetic
Flux
Level 10: Power Gem, Rock Blast, Discharge
Level 14: Sandstorm, Earth Power, Stone Edge
Level 18: Lock-On, Zap Cannon
Learnable Moves:
TM: 06, 10, 11, 12, 15, 17, 21, 23, 24, 25, 26, 27,
32, 37, 39, 41, 42, 44, 45, 48, 64, 68, 69, 71, 72,
73, 78, 80, 87, 88, 90, 91, 99, 100
116 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.
Dusknoir #477 Froslass #478
Medium Ghost Type | Level 12 | SR 14 Medium Ice/Ghost Type | Level 10 | SR 11
Armor Class: 19 Armor Class: 15
Hit Points: 126 Hit Points: 97
Hit Dice: d12 Hit Dice: d10
Speed: 30ft. walking, 30ft. flying (hover) Speed: 20ft. walking, 30ft. flying (hover)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 17 (+3) 8 (-1) 16 (+3) 10 (+0) 15 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 12 (+1)
Proficient Skills: Deception, Intimidation Proficient Skills: Survival
Saving Throws: Wisdom, Strength Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost Vulnerabilities: Dark, Fire, Ghost, Rock, Steel
Resistances: Bug, Poison Resistances: Bug, Ice, Poison
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Darkvision 100ft Senses: Darkvision 60ft
Pressure: Any move targeting this Pokémon directly Snow Cloak: This Pokémon's AC is increased by 2 in
costs an additional 1 PP. arctic conditions, or when it is snowing or hailing.
Hidden Ability Hidden Ability
Frisk: Upon entering a battle, a single opponent’s Cursed Body: When hit by a melee attack, this
held item is revealed, if it has one. Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the same
Moves move on its next turn.
Starting Moves: Astonish, Bind, Disable, Fire Punch, Moves
Gravity, Ice Punch, Leer, Night Shade, Shadow
Punch, Thunder Punch, Foresight, Shadow Sneak, Starting Moves: Double Team, Ice Shard, Leer,
Pursuit, Will-O-Wisp, Confuse Ray Ominous Wind, Powder Snow, Icy Wind, Astonish,
Level 14: Curse, Hex Draining Kiss, Will-O-Wisp, Confuse Ray
Level 18: Shadow Ball, Mean Look, Payback, Future Level 14: Wake-Up Slap, Captivate
Sight Level 18: Shadow Ball, Blizzard, Hail, Destiny Bond
Learnable Moves: Learnable Moves:
TM: 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 26, TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 20, 21,
27, 29, 30, 31, 32, 39, 41, 42, 44, 45, 46, 48, 52, 24, 25, 27, 29, 30, 32, 41, 42, 44, 45, 48, 56, 61,
56, 57, 61, 63, 66, 68, 77, 78, 80, 83, 85, 87, 88, 63, 66, 68, 70, 73, 77, 79, 85, 87, 88, 90, 100
90, 92, 97, 100
This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc. 117
Rotom #479
Tiny Electric/Ghost Type | Level 5 | SR 8
Armor Class: 14
Hit Points: 44
Hit Dice: d8
Speed: 0ft. walking, 25ft. flying (hover)
STR DEX CON INT WIS CHA Rotom Heat #479
15 (+2) 17 (+3) 14 (+2) 8 (-1) 10 (+0) 10 (+0)
Small Electric/Fire Type | Level 5 | SR 8
Proficient Skills: Arcana
Saving Throws: Dexterity Armor Class: 16
Vulnerabilities: Dark, Ghost, Ground Hit Points: 44
Resistances: Bug, Electric, Flying, Poison, Steel Hit Dice: d8
Immunities: Fighting, Normal Speed: 0ft. walking, 25ft. flying (hover)
Levitate: This Pokémon is immune to ground moves. STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)
Form Change: Rotom has 5 alternate forms that it
can take when it is near a household appliance. As Proficient Skills: Arcana
an action, Rotom can take the Heat Form, Wash Saving Throws: Dexterity
Form, Frost Form, Fan Form, or Mow Form, Vulnerabilities: Ground, Rock, Water
changing its typing and stats. The form is dependent Resistances: Bug, Electric, Fairy, Fire, Flying, Grass,
on the type of appliance it possesses (DM
Discretion). Seperate stat blocks are provided for Ice, Steel
each form.
Levitate: This Pokémon is immune to ground moves.
Moves Overheat: This Pokémon knows Overheat as a fifth
move. The move is forgotten if it takes any other
Starting Moves: Astonish, Confuse Ray, Thunder form.
Shock, Thunder Wave, Trick, Uproar
Level 6: Double Team, Shock Wave Form Change: Rotom has 5 alternate forms that it
Level 10: Ominous Wind can take when it is near a household appliance. As
Level 14: Substitute, Electro Ball an action, Rotom can take the Heat Form, Wash
Level 18: Hex, Charge, Discharge Form, Frost Form, Fan Form, or Mow Form, changing
Learnable Moves: its typing and stats. The form is dependent on the
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, type of appliance it possesses (DM Discretion).
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, Seperate stat blocks are provided for each form.
90, 97, 100
Moves
Starting Moves: Astonish, Confuse Ray, Thunder
Shock, Thunder Wave, Trick, Uproar
Level 6: Double Team, Shock Wave
Level 10: Ominous Wind
Level 14: Substitute, Electro Ball
Level 18: Hex, Charge, Discharge
Learnable Moves:
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32,
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88,
90, 97, 100
118 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.
Rotom Wash #479 Rotom Frost #479
Small Electric/Water Type | Level 5 | SR 8 Small Electric/Ice Type | Level 5 | SR 8
Armor Class: 16 Armor Class: 16
Hit Points: 44 Hit Points: 44
Hit Dice: d8 Hit Dice: d8
Speed: 0ft. walking, 25ft. flying (hover) Speed: 0ft. walking, 25ft. flying (hover)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)
Proficient Skills: Arcana Proficient Skills: Arcana
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Grass, Ground Vulnerabilities: Fighting, Fire, Ground, Rock
Resistances: Fire, Flying, Ice, Steel, Water Resistances: Flying, Electric, Ice
Levitate: This Pokémon is immune to ground moves. Levitate: This Pokémon is immune to ground moves.
Hydro Pump: This Pokémon knows Hydro Pump as a Blizzard: This Pokémon knows Blizzard as a fifth
fifth move. The move is forgotten if it takes any move. The move is forgotten if it takes any other
other form. form.
Form Change: Rotom has 5 alternate forms that it Form Change: Rotom has 5 alternate forms that it
can take when it is near a household appliance. As can take when it is near a household appliance. As
an action, Rotom can take the Heat Form, Wash an action, Rotom can take the Heat Form, Wash
Form, Frost Form, Fan Form, or Mow Form, Form, Frost Form, Fan Form, or Mow Form, changing
changing its typing and stats. The form is dependent its typing and stats. The form is dependent on the
on the type of appliance it possesses (DM type of appliance it possesses (DM Discretion).
Discretion). Seperate stat blocks are provided for Seperate stat blocks are provided for each form.
each form.
Moves
Moves
Starting Moves: Astonish, Confuse Ray, Thunder
Starting Moves: Astonish, Confuse Ray, Thunder Shock, Thunder Wave, Trick, Uproar
Shock, Thunder Wave, Trick, Uproar Level 6: Double Team, Shock Wave
Level 6: Double Team, Shock Wave Level 10: Ominous Wind
Level 10: Ominous Wind Level 14: Substitute, Electro Ball
Level 14: Substitute, Electro Ball Level 18: Hex, Charge, Discharge
Level 18: Hex, Charge, Discharge Learnable Moves:
Learnable Moves: TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32,
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, 33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88,
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, 90, 97, 100
90, 97, 100
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Rotom Fan #479
Small Electric/Flying Type | Level 5 | SR 8
Armor Class: 16
Hit Points: 44
Hit Dice: d8
Speed: 0ft. walking, 25ft. flying (hover)
STR DEX CON INT WIS CHA Rotom Mow #479
16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)
Small Electric/Grass Type | Level 5 | SR 8
Proficient Skills: Arcana
Saving Throws: Dexterity Armor Class: 16
Vulnerabilities: Ice, Rock Hit Points: 44
Resistances: Bug, Fighting, Flying, Grass, Steel Hit Dice: d8
Immunities: Ground Speed: 0ft. walking, 25ft. flying (hover)
Levitate: This Pokémon is immune to ground moves. STR DEX CON INT WIS CHA
Air Slash: This Pokémon knows Air Slash as a fifth 16 (+3) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)
move. The move is forgotten if it takes any other
form. Proficient Skills: Arcana
Saving Throws: Dexterity
Form Change: Rotom has 5 alternate forms that it Vulnerabilities: Bug, Fire, Ice, Poison
can take when it is near a household appliance. As Resistances: Electric, Grass, Water, Steel
an action, Rotom can take the Heat Form, Wash
Form, Frost Form, Fan Form, or Mow Form, Levitate: This Pokémon is immune to ground moves.
changing its typing and stats. The form is dependent Leaf Storm: This Pokémon knows Leaf Storm as a
on the type of appliance it possesses (DM fifth move. The move is forgotten if it takes any
Discretion). Seperate stat blocks are provided for other form.
each form.
Form Change: Rotom has 5 alternate forms that it
Moves can take when it is near a household appliance. As
an action, Rotom can take the Heat Form, Wash
Starting Moves: Astonish, Confuse Ray, Thunder Form, Frost Form, Fan Form, or Mow Form, changing
Shock, Thunder Wave, Trick, Uproar its typing and stats. The form is dependent on the
Level 6: Double Team, Shock Wave type of appliance it possesses (DM Discretion).
Level 10: Ominous Wind Seperate stat blocks are provided for each form.
Level 14: Substitute, Electro Ball
Level 18: Hex, Charge, Discharge Moves
Learnable Moves:
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32, Starting Moves: Astonish, Confuse Ray, Thunder
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88, Shock, Thunder Wave, Trick, Uproar
90, 97, 100 Level 6: Double Team, Shock Wave
Level 10: Ominous Wind
Level 14: Substitute, Electro Ball
Level 18: Hex, Charge, Discharge
Learnable Moves:
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 30, 32,
33, 42, 44, 46, 48, 57, 61, 72, 73, 77, 85, 87, 88,
90, 97, 100
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Uxie #480 Mesprit #481
Tiny Psychic Type | Level 15 | SR 15 Tiny Psychic Type | Level 15 | SR 15
Armor Class: 20 Armor Class: 18
Hit Points: 218 Hit Points: 232
Hit Dice: d12 Hit Dice: d12
Speed: 25ft. walking, 40ft. flying Speed: 25ft. walking, 40ft. flying
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 14 (+2) 28 (+9) 16 (+3) 18 (+4) 15 (+2) 16 (+3) 16 (+3) 16 (+3) 18 (+4) 28 (+9)
Proficient Skills: Insight, Arcana, Persuasion, Proficient Skills: Insight, Arcana, Persuasion,
Intimidation, History, Religion Intimidation, History, Religion
Saving Throws: Intelligence, Dexterity Saving Throws: Charisma, Dexterity
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Senses: Darkvision 60ft, Truesight 50ft Senses: Darkvision 60ft, Truesight 50ft
Levitate: This Pokémon is immune to ground moves. Levitate: This Pokémon is immune to ground moves.
Moves Moves
Starting Moves: Confusion, Rest, Imprison, Endure, Starting Moves: Confusion, Rest, Imprison, Protect,
Swift, Yawn, Future Sight Swift, Lucky Chant, Future Sight
Level 18: Amnesia, Extrasensory, Flail, Natural Gift, Level 18: Charm, Extrasensory, Copycat, Natural Gift,
Memento Healing Wish
Learnable Moves: Learnable Moves:
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, TM: 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18, 20,
24, 25, 27, 29, 30, 32, 33, 37, 42, 44, 48, 53, 56, 21, 24, 25, 27, 29, 30, 32, 33, 37, 42, 44, 48, 53,
57, 62, 68, 73, 77, 85, 86, 87, 88, 89, 90, 92, 99, 56, 57, 62, 68, 73, 77, 85, 86, 87, 88, 89, 90, 92,
100 99, 100
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Azelf #482
Tiny Psychic Type | Level 15 | SR 15
Armor Class: 16
Hit Points: 232
Hit Dice: d12
Speed: 25ft. walking, 40ft. flying
STR DEX CON INT WIS CHA Dialga #483
14 (+2) 16 (+3) 17 (+3) 18 (+4) 28 (+9) 16 (+3)
Huge Steel/Dragon Type | Level 20 | SR 15
Proficient Skills: Insight, Arcana, Persuasion,
Intimidation, History, Religion Armor Class: 20
Hit Points: 505
Saving Throws: Wisdom, Dexterity Hit Dice: d20
Vulnerabilities: Bug, Dark, Ghost Speed: 80ft. walking, 80ft. flying
Resistances: Fighting, Psychic
Senses: Darkvision 60ft, Truesight 50ft STR DEX CON INT WIS CHA
20 (+5) 19 (+4) 20 (+5) 20 (+5) 24 (+7) 16 (+3)
Levitate: This Pokémon is immune to ground moves.
Proficient Skills: All Skills
Moves Saving Throws: Wisdom, Intelligence, Strength
Vulnerabilities: Fighting, Ground
Starting Moves: Confusion, Rest, Imprison, Detect, Resistances: Bug, Electric, Flying, Grass, Normal,
Swift, Uproar, Future Sight
Level 18: Nasty Plot, Extrasensory, Last Resort, Psychic, Rock, Steel, Water
Natural Gift, Explosion Immunities: Poison
Learnable Moves: Senses: Darkvision 100ft, Truesight 100ft
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
24, 25, 27, 29, 30, 32, 33, 35, 37, 38, 41, 42, 44, Pressure: Any move targeting this Pokémon directly
48, 53, 56, 57, 62, 64, 66, 68, 73, 77, 85, 86, 87, costs an additional 1 PP.
88, 89, 90, 92, 99, 100
Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
Moves
Starting Moves: Dragon Breath, Scary Face, Metal
Claw, Ancient Power, Slash, Power Gem, Metal Burst,
Dragon Claw, Earth Power, Aura Sphere, Iron Tail,
Roar of Time, Flash Cannon
Learnable Moves:
TM: 02, 05, 06, 08, 10, 11, 13, 14, 15, 17, 18, 20,
21, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 42,
44, 48, 49, 50, 65, 68, 71, 73, 77, 78, 80, 82, 87,
88, 90, 91, 92, 100
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Palkia #484 Heatran #485
Large Water/Dragon Type | Level 20 | SR 15 Medium Fire/Steel Type | Level 20 | SR 15
Armor Class: 20 Armor Class: 20
Hit Points: 486 Hit Points: 486
Hit Dice: d20 Hit Dice: d20
Speed: 80ft. walking, 80ft. flying Speed: 30ft. walking, 30ft. climbing
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 20 (+5) 19 (+4) 20 (+5) 24 (+7) 16 (+3) 19 (+4) 15 (+2) 19 (+4) 10 (+0) 14 (+2) 16 (+3)
Proficient Skills: All Skills Proficient Skills: Survival, Athletics
Saving Throws: Wisdom, Intelligence, Strength Saving Throws: Strength, Constitution
Vulnerabilities: Dragon, Fairy Vulnerabilities: Fighting, Ground, Water
Resistances: Fire, Steel, Water Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Senses: Darkvision 100ft, Truesight 100ft
Normal, Psychic, Steel
Pressure: Any move targeting this Pokémon directly Immunities: Poison
costs an additional 1 PP. Senses: Darkvision 100ft, Tremorsense 100ft
Hidden Ability Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire-
Telepathy: This Pokémon cannot be damaged by its type move, or in open flames, double the STAB
allies' attacks. bonus on the next fire-type move.
Moves Hidden Ability
Starting Moves: Dragon Breath, Scary Face, Water Flame Body: The flames from this Pokémon's body
Pulse, Ancient Power, Slash, Power Gem, Aqua Ring, shine dim light in a 15 ft radius. In addition, when
Dragon Claw, Earth Power, Aura Sphere, Aqua Tail, hit by a melee attack, roll a d10. On a 10, the
Spacial Rend, Hydro Pump attacker is burned.
Learnable Moves:
TM: 02, 05, 06, 07, 08, 10, 11, 13, 14, 15, 17, 18, Moves
20, 21, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40,
42, 44, 48, 49, 52, 56, 65, 68, 71, 73, 77, 78, 80, Starting Moves: Ancient Power, Earth Power, Fire
82, 87, 88, 90, 92, 94, 100 Spin, Heat Wave, Iron Head, Leer, Fire Fang, Metal
Sound, Crunch, Scary Face, Lava Plume, Stone Edge,
Magma Storm
Learnable Moves:
TM: 05, 06, 10, 11, 12, 15, 17, 21, 22, 26, 27, 32,
35, 38, 39, 41, 42, 43, 44, 45, 48, 50, 61, 64, 66,
68, 71, 78, 80, 87, 88, 90, 91, 96, 97, 100
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Regigigas #486
Large Normal Type | Level 20 | SR 15
Armor Class: 20
Hit Points: 524
Hit Dice: d20
Speed: 50ft. walking
STR DEX CON INT WIS CHA Giratina Altered Forme
25 (+7) 19 (+4) 22 (+6) 10 (+0) 12 (+1) 16 (+3) #487
Proficient Skills: Survival, Athletics, Intimidation Huge Ghost/Dragon Type | Level 20 | SR 15
Saving Throws: Strength, Constitution
Vulnerabilities: Fighting Armor Class: 22
Resistances: None Hit Points: 543
Immunities: Ghost Hit Dice: d20
Senses: Tremorsense 200ft Speed: 40ft. walking, 40ft. flying
Slow Start: This Pokémon's speed is halved and its STR DEX CON INT WIS CHA
attacks are made at disadvantage for the first two 20 (+5) 16 (+3) 25 (+7) 18 (+4) 22 (+6) 16 (+3)
rounds of every combat.
Proficient Skills: Athletics, Insight, Arcana, History,
Moves Religion
Starting Moves: Confuse Ray, Crush Grip, Dizzy Saving Throws: Strength, Constitution, Wisdom
Punch, Fire Punch, Foresight, Heavy Slam, Ice Vulnerabilities: Fairy, Dark, Dragon, Ghost, Ice
Punch, Knock Off, Thunder Punch, Revenge, Wide Resistances: Bug, Electric, Fire, Grass, Poison, Water
Guard, Zen Headbutt, Payback, Giga Impact Immunities: Fighting, Normal
Learnable Moves: Senses: Darkvision 100ft, Truesight 100ft
TM: 06, 10, 11, 15, 18, 20, 21, 23, 24, 25, 26, 27,
31, 32, 39, 40, 42, 48, 52, 56, 66, 68, 69, 71, 73, Pressure: Any move targeting this Pokémon directly
77, 78, 80, 87, 88, 90, 96, 100 costs an additional 1 PP.
Hidden Ability
Telepathy: This Pokémon cannot be damaged by its
allies' attacks.
Form Change: Giratina's default form is "Altered
Forme". When it is given a Griseous Orb to hold, or
any time it is in its home plane, the "Distortion
World", it takes on the "Origin Forme".
Moves
Starting Moves: Dragon Breath, Scary Face, Ominous
Wind, Ancient Power, Slash, Shadow Sneak, Destiny
Bond, Dragon Claw, Earth Power, Aura Sphere,
Shadow Claw, Shadow Force, Hex
Learnable Moves:
TM: 02, 04, 05, 06, 10, 11, 15, 17, 18, 20, 21, 24,
25, 26, 27, 29, 30, 32, 40, 42, 44, 48, 49, 51, 53,
57, 59, 61, 65, 66, 68, 71, 73, 76, 77, 78, 82, 85,
87, 88, 90, 97, 100
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Giratina Origin Forme Cresselia #488
#487
Medium Psychic Type | Level 20 | SR 15
Huge Ghost/Dragon Type | Level 20 | SR 15
Armor Class: 20
Armor Class: 20 Hit Points: 524
Hit Points: 543 Hit Dice: d20
Hit Dice: d20 Speed: 0ft. walking, 50ft. flying
Speed: 40ft. walking, 40ft. flying
STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA 16 (+3) 16 (+3) 23 (+6) 18 (+4) 20 (+5) 18 (+4)
22 (+6) 18 (+4) 25 (+7) 18 (+4) 22 (+6) 16 (+3) Proficient Skills: Insight, Arcana, History, Religion
Saving Throws: Constitution, Wisdom, Charisma
Proficient Skills: Athletics, Insight, Arcana, History, Vulnerabilities: Bug, Dark, Ghost
Religion Resistances: Fighting, Psychic
Senses: Darkvision 100ft, Truesight 100ft
Saving Throws: Strength, Constitution, Wisdom Levitate: This Pokémon is immune to ground moves.
Vulnerabilities: Fairy, Dark, Dragon, Ghost, Ice
Resistances: Bug, Electric, Fire, Grass, Poison, Water Moves
Immunities: Fighting, Normal
Senses: Darkvision 100ft, Truesight 100ft Starting Moves: Confusion, Double Team, Lunar
Dance, Moonlight, Psycho Cut, Psycho Shift,
Levitate: This Pokémon is immune to ground moves. Safeguard, Mist, Aurora Beam, Future Sight, Slash,
Psychic, Moonblast
Form Change: Giratina's default form is "Altered Learnable Moves:
Forme". When it is given a Griseous Orb to hold, or TM: 03, 04, 06, 10, 11, 13, 15, 16, 17, 18, 20, 21,
any time it is in its home plane, the "Distortion 22, 27, 29, 30, 32, 33, 42, 44, 45, 48, 53, 57, 68,
World", it takes on the "Origin Forme". 73, 77, 85, 86, 87, 88, 90, 92, 100
Moves
Starting Moves: Dragon Breath, Scary Face, Ominous
Wind, Ancient Power, Slash, Shadow Sneak, Destiny
Bond, Dragon Claw, Earth Power, Aura Sphere,
Shadow Claw, Shadow Force, Hex
Learnable Moves:
TM: 02, 04, 05, 06, 10, 11, 15, 17, 18, 20, 21, 24,
25, 26, 27, 29, 30, 32, 40, 42, 44, 48, 49, 51, 53,
57, 59, 61, 65, 66, 68, 71, 73, 76, 77, 78, 82, 85,
87, 88, 90, 97, 100
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Phione #489
Tiny Water Type | Level 15 | SR 15
Armor Class: 16
Hit Points: 232
Hit Dice: d12
Speed: 0ft. walking, 30ft. swimming
STR DEX CON INT WIS CHA Manaphy #490
16 (+3) 16 (+3) 16 (+3) 14 (+2) 16 (+3) 20 (+5)
Tiny Water Type | Level 15 | SR 15
Proficient Skills: Persuasion, Survival Armor Class: 18
Saving Throws: Wisdom, Charisma Hit Points: 246
Vulnerabilities: Electric, Grass Hit Dice: d12
Resistances: Fire, Ice, Steel, Water Speed: 20ft. walking, 30ft. swimming
Senses: Darkvision 60ft
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.
Moves
Starting Moves: Bubble, Water Sport, Charm,
Supersonic, Bubble Beam, Acid Armor, Whirlpool
Level 18: Water Pulse, Aqua Ring, Dive, Rain Dance
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
44, 48, 55, 56, 77, 86, 87, 88, 89, 90, 94, 98, 99,
100
STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 14 (+2) 18 (+4) 20 (+5)
Proficient Skills: Persuasion, Survival
Saving Throws: Wisdom, Charisma
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Senses: Darkvision 60ft
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.
Moves
Starting Moves: Bubble, Tail Glow, Water Sport,
Charm, Supersonic, Bubble Beam, Acid Armor,
Whirlpool
Level 18: Water Pulse, Aqua Ring, Dive, Rain Dance,
Heart Swap
Learnable Moves:
TM: 04, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20, 21,
27, 29, 30, 32, 33, 42, 44, 48, 53, 55, 56, 68, 77,
86, 87, 88, 89, 90, 94, 98, 99, 100
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Darkrai #491 Shaymin Land #492
Medium Dark Type | Level 20 | SR 15 Tiny Grass Type | Level 15 | SR 15
Armor Class: 17 Armor Class: 18
Hit Points: 467 Hit Points: 246
Hit Dice: d20 Hit Dice: d12
Speed: 0ft. walking, 40ft. flying Speed: 30ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 16 (+3) 18 (+4) 18 (+4) 15 (+2) 18 (+4) 18 (+4) 18 (+4) 10 (+0) 18 (+4) 18 (+4)
Proficient Skills: Stealth, Deception, Intimidation, Proficient Skills: Persuasion, Survival
Saving Throws: Wisdom, Charisma, Dexterity
Arcana, Insight Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Saving Throws: Wisdom, Intelligence, Constitution Resistances: Electric, Grass, Ground, Water
Vulnerabilities: Bug, Fairy, Fighting Senses: Truesight 50ft
Resistances: Dark, Ghost Natural Cure: This Pokémon is cured of negative
Immunities: Psychic status ailments upon returning to its Pokeball.
Senses: Darkvision 100ft, Truesight 100ft
Bad Dreams: If an opponent in battle with this Form Change: Shaymin's default form is "Land".
Pokémon falls asleep, they take an amount of When Given a Gracidea Flower to hold, it can change
damage equal to this Pokémon's proficeincy bonus to "Sky Form", taking on new typing, statistics, and
at the end of each of their turns. moves
Moves Moves
Starting Moves: Disable, Ominous Wind, Quick Starting Moves: Growth, Magical Leaf, Leech Seed,
Attack, Hypnosis, Feint Attack, Nightmare, Double Synthesis, Sweet Scent, Natural Gift
Team, Haze, Dark Void, Nasty Plot, Dream Eater, Level 18: Worry Seed, Aromatherapy, Energy Ball,
Dark Pulse Sweet Kiss, Healing Wish, Seed Flare
Learnable Moves: Learnable Moves:
TM: 04, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24, TM: 06, 10, 11, 15, 17, 20, 21, 22, 27, 29, 32, 42,
25, 27, 29, 30, 31, 32, 36, 39, 40, 41, 42, 44, 46, 44, 48, 53, 68, 75, 77, 86, 87, 88, 90, 96, 99, 100
48, 52, 56, 57, 61, 63, 65, 66, 68, 73, 75, 77, 80,
81, 84, 85, 87, 88, 90, 95, 97, 100
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Shaymin Sky #492 Arceus #493
Tiny Grass/Flying Type | Level 15 | SR 15 Large Normal Type | Level 20 | SR 15
Armor Class: 25
Armor Class: 16 Hit Points: 543
Hit Points: 246 Hit Dice: d20
Hit Dice: d12 Speed: 80ft. walking, 80ft. swimming, 80ft. flying
Speed: 30ft. walking, 30ft. flying
STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 18 (+4) 10 (+0) 20 (+5) 18 (+4) 25 25 25 (+7) 30 (+10) 30 (+10) 25 (+7)
(+7) (+7)
Proficient Skills: Persuasion, Survival
Saving Throws: Wisdom, Charisma, Dexterity Proficient Skills: All Skills
Vulnerabilities: Fire, Flying, Ice, Poison, Rock Saving Throws: All Abilities
Resistances: Fighting, Grass, Water Vulnerabilities: Fighting
Immunities: Ground Resistances: None
Senses: Truesight 50ft Immunities: Ghost
Senses: Darkvision 200ft, Truesight 100ft
Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball. Multitype: This Pokémon's type and form change to
match the type of Elemental Plate this Pokémon
Form Change: Shaymin's default form is "Land". holds. The Plate cannot be effected by any item-
When Given a Gracidea Flower to hold, it can removing ability or move.
change to "Sky Form", taking on new typing,
statistics, and moves.
Moves
Starting Moves: Growth, Magical Leaf, Leech Seed,
Quick Attack, Sweet Scent, Natural Gift
Level 18: Worry Seed, Air Slash, Energy Ball, Sweet
Kiss, Leaf Storm, Seed Flare
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 22, 27, 29, 32, 42,
44, 48, 53, 68, 75, 77, 86, 87, 88, 90, 96, 99, 100
Form Change: Arceus' default type is Normal. It can
change its type by holding an "Arceus Plate". While
holding this plate, the signature move, Judgment,
also changes its type to match Arceus. These plates
are: Draco (Dragon), Dread (Dark), Earth (Ground),
Fist (Fighting), Flame (Fire), Icicle (Ice), Insect (Bug),
Iron (Steel), Meadow (Grass), Mind (Psychic), Pixie
(Fairy), Sky (Flying), Splash (Water), Spooky (Ghost),
Stone (Rock), Toxic (Poison), and Zap (Electric)
Moves
Starting Moves: Cosmic Power, Natural Gift,
Punishment, Seismic Toss, Gravity, Earth Power,
Hyper Voice, Extreme Speed, Refresh, Future Sight,
Recover, Hyper Beam, Perish Song, Judgment
Learnable Moves:
TM: 01, 02, 03, 04, 05, 06, 07, 10, 11, 13, 14, 15,
16, 17, 18, 20, 21, 22, 24, 25, 26, 27, 29, 30, 31,
32, 33, 35, 36, 37, 38, 39, 40, 42, 44, 48, 49, 50,
52, 53, 57, 60, 61, 65, 66, 68, 71, 73, 75, 76, 77,
78, 80, 81, 84, 85, 86, 87, 88, 90, 91, 92, 94, 95,
97, 98, 100
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