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Published by Cody Burgin, 2020-09-07 03:04:07

Pokemon 5e - Gen I & II Monster Manual

Pokemon 5e - Gen I & II Monster Manual

Pokémon 5e - Gen I & II Monster Manual

Stat blocks for all 251 Generation I and II Pokémon

Homebrew created by @JOEtheDM
The following pages contain the stat blocks of all 251 Generation I and II Pokémon to use with the Pokémon 5e ruleset by
JOEtheDM. The Monster Manuals have been split into multiple PDFs to conserve space and improve functionality within each file.

Links to the original manual and other Monster Manuals can be found below.
Pokémon 5e Gen I - VI PHB:

https://drive.google.com/open?id=1vrdj-P34j-cQCtzXO343oUb3n0g6gWux
Generation III & IV Monster Manual:

https://drive.google.com/open?id=12AU0bpiYFbuhbITV1Afj6FO_nuI7N4vA
Generation V & VI Monster Manual:

https://drive.google.com/open?id=1hyUT3P_LBRz_HCh2SvEPSGwv0Oaf6UYc

Disclaimer
Based on the original game by Satoshi Taijiri

© Game Freak © Nintendo Company Inc.
We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source

No profits are made from the release of this supplement
Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com

All others are credited below image.
Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo
Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com

Special Thanks
To the members of the You Meet in a Tavern and Pokémon 5e Discord for your support, ideas, and playtesting
To R1bs99, John K. Walz Jr., Eschatonic, Ryan Wilkinson, FireWaterSound, Chancela Merkel, Hugh Berry, Kolkyboi, Lindseyrie,

and Tactical_Groot for all their behind the scenes work in creating this manual.
Made with GM Binder

Ideas/Concerns/Questions?
Join our Subreddit (https://reddit.com/r/Pokémon5e) or Discord! (https://discord.gg/DA9gQAa)

1

Bulbasaur #001

Small Grass/Poison Type | Level 1 | SR 1/2
Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 30ft. walking

STR DEX CON INT WIS CHA Ivysaur #002
13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Small Grass/Poison Type | Level 5 | SR 5
Proficient Skills: Athletics, Nature
Saving Throws: Strength Armor Class: 15
Vulnerabilities: Fire, Flying, Ice, Psychic Hit Points: 45
Resistances: Electric, Fairy, Fighting, Grass, Water Hit Dice: d8
Speed: 30ft. walking
Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its STR DEX CON INT WIS CHA
grass-type moves. 15 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Hidden Ability Proficient Skills: Athletics, Nature
Saving Throws: Strength
Chlorophyll: This Pokémon’s speed is doubled in Vulnerabilities: Fire, Flying, Ice, Psychic
harsh sunlight. Resistances: Electric, Fairy, Fighting, Grass, Water

Evolution: Bulbasaur can evolve into Ivysaur at level Overgrow: When this Pokémon falls below 25% of
6 and above. When it evolves, its health increases by its maximum HP, double the STAB damage for its
double its level, and it gains 6 points to add to its grass-type moves.
ability scores (max 20).
Hidden Ability
Moves
Chlorophyll: This Pokémon’s speed is doubled in
Starting Moves: Tackle, Growl harsh sunlight.
Level 2: Vine Whip, Leech Seed
Level 6: Poison Powder, Sleep Powder, Take Down, Evolution: Ivysaur can evolve into Venusaur at level
Razor Leaf 14 and above. When it evolves, its health increases
Level 10: Sweet Scent, Growth, Double-Edge by double its level, and it gains 10 points to add to
Level 14: Worry Seed, Synthesis its ability scores (max 20).
Level 18: Seed Bomb
Learnable Moves: Moves
TM: 01, 06, 09, 10, 11, 16, 17, 20, 21, 22, 27, 32,
36, 42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, Starting Moves: Tackle, Growl, Leech Seed, Vine
100 Whip
Level 6: Poison Powder, Sleep Powder, Take Down
Level 10: Razor Leaf, Sweet Scent
Level 14: Growth, Double-Edge, Worry Seed
Level 18: Synthesis, Solar Beam
Learnable Moves:
TM: 01, 06, 09, 10, 11, 16, 17, 20, 21, 22, 27, 32,
36, 42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96,
100

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Venusaur #003 Charmander #004

Medium Grass/Poison Type | Level 10 | SR 13 Small Fire Type | Level 1 | SR 1/2

Armor Class: 16 Armor Class: 13
Hit Points: 102 Hit Points: 16
Hit Dice: d12 Hit Dice: d6
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Nature Proficient Skills: Acrobatics
Saving Throws: Strength, Constitution Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Ice, Psychic Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Fairy, Fighting, Grass, Water Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Overgrow: When this Pokémon falls below 25% of Blaze: When this Pokémon falls below 25% of its
its maximum HP, double the STAB damage for its maximum HP, double the STAB damage for its fire-
grass-type moves. type moves.

Hidden Ability Hidden Ability

Chlorophyll: This Pokémon’s speed is doubled in Solar Power: Damage rolls for this Pokémon get an
harsh sunlight. additional +2 during harsh sunlight.

Moves Evolution: Charmander can evolve into Charmeleon
at level 6 and above. When it evolves, its health
Starting Moves: Tackle, Growl, Leech Seed, Vine increases by double its level, and it gains 6 points to
Whip, Petal Dance, Poison Powder, Sleep Powder, add to its ability scores (max 20).
Take Down, Razor Leaf, Sweet Scent
Level 14: Growth, Double-Edge, Worry Seed Moves
Level 18: Synthesis, Solar Beam, Petal Blizzard
Learnable Moves: Starting Moves: Growl, Scratch
TM: 01, 05, 06, 09, 10, 11, 15, 16, 17, 20, 21, 22, Level 2: Ember, Smokescreen
26, 27, 32, 36, 42, 44, 45, 48, 49, 53, 68, 75, 78, Level 6: Dragon Rage, Scary Face
86, 87, 88, 90, 96, 100 Level 10: Fire Fang, Slash
Level 14: Flame Burst, Flamethrower
Level 18: Fire Spin, Inferno
Learnable Moves:
TM: 01, 02, 06, 10, 11, 17, 21, 27, 31, 32, 35, 38,
39, 40, 42, 43, 44, 45, 48, 49, 50, 56, 61, 65, 75,
80, 87, 88, 90, 100

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Charmeleon #005

Small Fire Type | Level 5 | SR 5
Armor Class: 14
Hit Points: 40
Hit Dice: d8
Speed: 30ft. walking

STR DEX CON INT WIS CHA Charizard #006
14 (+2) 16 (+3) 11 (+0) 6 (-2) 12 (+1) 10 (+0)
Medium Fire/Flying Type | Level 10 | SR 13
Proficient Skills: Acrobatics
Saving Throws: Dexterity Armor Class: 16
Vulnerabilities: Ground, Rock, Water Hit Points: 102
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Hit Dice: d12
Speed: 30ft. walking, 30ft. flying
Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire- STR DEX CON INT WIS CHA
type moves. 16 (+3) 19 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Hidden Ability Proficient Skills: Acrobatics, Athletics
Saving Throws: Dexterity, Strength
Solar Power: Damage rolls for this Pokémon get an Vulnerabilities: Electric, Rock, Water
additional +2 during harsh sunlight. Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
Immunities: Ground
Evolution: Charmeleon can evolve into Charizard at
level 14 and above. When it evolves, its health Blaze: When this Pokémon falls below 25% of its
increases by double its level, and it gains 10 points maximum HP, double the STAB damage for its fire-
to add to its ability scores (max 20). type moves.

Moves Hidden Ability

Starting Moves: Growl, Scratch, Ember, Smokescreen Solar Power: Damage rolls for this Pokémon get an
Level 6: Dragon Rage additional +2 during harsh sunlight.
Level 10: Scary Face
Level 14: Fire Fang, Flame Burst, Slash Moves
Level 18: Flamethrower, Fire Spin, Inferno
Learnable Moves: Starting Moves: Growl, Air Slash, Scratch, Ember,
TM: 01, 02, 06, 10, 11, 17, 21, 27, 31, 32, 35, Dragon Claw, Shadow Claw, Wing Attack,
38,39, 40,42, 43, 44, 45, 48, 49, 50, 56, 61, 65, Smokescreen, Dragon Rage, Scary Face
75, 80, 87, 88, 90, 100 Level 14: Fire Fang, Flame Burst, Slash
Level 18: Flamethrower, Fire Spin, Heat Wave,
Inferno, Flare Blitz
Learnable Moves:
TM: 01, 02, 05, 06, 10, 11, 15, 17, 19, 21, 22, 26,
27, 31, 32, 35, 38, 39, 40, 42, 43, 44, 45, 48, 49,
50, 51,52, 56, 58, 59, 61, 65, 68, 75, 76, 78, 80,
82, 87, 88, 90, 100

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Squirtle #007 Wartortle #008

Small Water Type | Level 1 | SR 1/2 Small Water Type | Level 5 | SR 5

Armor Class: 14 Armor Class: 15
Hit Points: 18 Hit Points: 50
Hit Dice: d6 Hit Dice: d8
Speed: 30ft. walking, 20ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its maximum HP, double the STAB damage for its
water-type moves. water-type moves.

Hidden Ability Hidden Ability

Rain Dish: In rainy conditions, this Pokémon heals Rain Dish: In rainy conditions, this Pokémon heals
for an amount of HP equal to its proficiency bonus for an amount of HP equal to its proficiency bonus
at the end of each of its turns. at the end of each of its turns.

Evolution: Squirtle can evolve into Wartortle at level Evolution: Wartortle can evolve into Blastoise at level
6 and above. When it evolves, its health increases by 14 and above. When it evolves, its health increases
double its level, and it gains 6 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).

Moves Moves

Starting Moves: Tackle, Tail Whip Starting Moves: Tackle, Tail Whip, Water Gun,
Level 2: Water Gun, Withdraw Withdraw
Level 6: Bubble, Bite, Rapid Spin Level 6: Bubble, Bite
Level 10: Protect, Water Pulse Level 10: Rapid Spin, Protect
Level 14: Aqua Tail, Skull Bash, Iron Defense Level 14: Water Pulse, Aqua Tail, Skull Bash
Level 18: Rain Dance, Hydro Pump Level 18: Iron Defense, Rain Dance, Hydro Pump
Learnable Moves: Learnable Moves:
TM: 01, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, TM: 01. 06. 07. 10. 13. 14. 17. 18. 21, 27, 31, 32,
39, 42, 44, 48, 55, 56, 74, 87, 88, 90, 94, 98, 100 39, 42, 44, 45, 48, 55, 56, 74, 87, 88, 90, 94, 98,
100

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Blastoise #009

Medium Water Type | Level 10 | SR 13
Armor Class: 17
Hit Points: 122
Hit Dice: d12
Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA Caterpie #010
17 (+3) 14 (+2) 19 (+4) 6 (-2) 14 (+2) 10 (+0)
Tiny Bug Type | Level 1 | SR 1/8
Proficient Skills: Survival
Saving Throws: Strength, Constitution Armor Class: 11
Vulnerabilities: Electric, Grass Hit Points: 15
Resistances: Fire, Ice, Steel, Water Hit Dice: d6
Speed: 20ft. walking, 20ft. climbing
Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its STR DEX CON INT WIS CHA
water-type moves. 9 (-1) 10 (+0) 8 (-1) 6 (-2) 10 (+0) 14 (+2)
Proficient Skills: None
Hidden Ability Saving Throws: None
Vulnerabilities: Fire, Flying, Rock
Rain Dish: In rainy conditions, this Pokémon heals Resistances: Grass, Ground, Fighting
for an amount of HP equal to its proficiency bonus Shield Dust: Once per long rest, this Pokémon can
at the end of each of its turns. ignore a negative status condition that results from
an enemy move.
Moves
Hidden Ability
Starting Moves: Tackle, Flash Cannon, Tail Whip,
Water Gun, Withdraw, Bubble, Bite, Rapid Spin, Run Away: This Pokémon cannot be the target of an
Protect attack of opportunity.
Level 14: Water Pulse, Aqua Tail, Skull Bash
Level 18: Iron Defense, Rain Dance, Hydro Pump Evolution: Caterpie can evolve into Metapod at level
Learnable Moves: 4 and above. When it evolves, its health increases by
TM: 01, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, double its level, and it gains 5 points to add to its
26, 27, 31, 32, 39, 42, 44, 45, 48, 52, 55, 56, 68, ability scores (max 20).
74, 78, 80, 82, 87, 88, 90, 91, 94, 97, 98, 100
Moves

Starting Moves: String Shot, Tackle
Level 2: Bug Bite
Learnable Moves: None

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Metapod #011 Butterfree #012

Small Bug Type | Level 2 | SR 1 Small Bug/Flying Type | Level 5 | SR 6

Armor Class: 12 Armor Class: 14
Hit Points: 29 Hit Points: 38
Hit Dice: d8 Hit Dice: d10
Speed: 5ft. walking Speed: 30ft. walking, 30ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 15 (+2) 10 (+0) 6 (-2) 12 (+1) 12 (+1)
Proficient Skills: Survival
Saving Throws: Constitution Proficient Skills: Acrobatics, Persuasion
Vulnerabilities: Fire, Flying, Rock Saving Throws: Dexterity, Charisma
Resistances: Grass, Ground, Fighting Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Shed Skin: If this Pokémon is affected by a negative Resistances: Bug, Fighting, Grass
status ailment, they can roll a d4 at the end of each Immunities: Ground
of their turns. On a result of 4, they are cured.
Compound Eyes: This Pokémon gets an additional +1
Evolution: Metapod can evolve into Butterfree at to attack rolls.
level 6 and above. When it evolves, its health
increases by double its level, and it gains 8 points to Hidden Ability
add to its ability scores (max 20).
Tinted Lens: This Pokémon’s moves ignore
Moves resistances.

Starting Moves: Harden Moves
Learnable Moves: None
Starting Moves: Confusion, Gust
Level 6: Poison Powder, Sleep Powder, Stun Spore,
Psybeam
Level 10: Silver Wind, Supersonic, Safeguard
Level 14: Whirlwind, Bug Buzz, Rage Powder
Level 18: Captivate, Tailwind, Air Slash, Quiver Dance
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27,
29, 30, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77,
83, 85, 87, 88, 89, 90, 100

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Weedle #013

Tiny Bug/Poison Type | Level 1 | SR 1/8
Armor Class: 11
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA Kakuna #014
9 (-1) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Small Bug/Poison Type | Level 2 | SR 1
Proficient Skills: None Armor Class: 12
Saving Throws: None Hit Points: 29
Vulnerabilities: Fire, Flying, Psychic, Rock Hit Dice: d8
Resistances: Bug, Fairy, Fighting, Grass, Poison Speed: 5ft. walking

Shield Dust: Once per long rest, this Pokémon can
ignore a negative status condition that results from
an enemy move.

Hidden Ability

Run Away: This Pokémon cannot be the target of an
attack of opportunity.

Evolution: Weedle can evolve into Kakuna at level 4
and above. When it evolves, its health increases by
double its level, and it gains 5 points to add to its
ability scores (max 20).

Moves

Starting Moves: Poison Sting, String Shot
Level 2: Bug Bite
Learnable Moves: None

STR DEX CON INT WIS CHA
10 (+0) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival
Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison

Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured.

Evolution: Kakuna can evolve into Beedrill at level 6
and above. When it evolves, its health increases by
double its level, and it gains 8 points to add to its
ability scores (max 20).

Moves

Starting Moves: Harden
Learnable Moves: None

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Beedrill #015 Pidgey #016

Small Bug/Poison Type | Level 5 | SR 6 Tiny Normal/Flying Type | Level 1 | SR 1/4

Armor Class: 14 Armor Class: 12
Hit Points: 47 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing, 30ft. flying Speed: 20ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Intimidation Proficient Skills: Perception
Saving Throws: Dexterity, Charisma Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Psychic, Rock Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Grass
Immunities: Ghost, Ground
Swarm: This Pokémon adds doubles its STAB bonus
when it has 25% or less of its maximum health. Keen Eye: This Pokémon ignores disadvantage when
it relates to sight.
Hidden Ability Tangled Feet: Attacks against this Pokémon have
disadvantage when it is confused.
Sniper: On a critical hit made by this Pokémon,
triple the dice roll instead of doubling it. Hidden Ability

Moves Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves.
Starting Moves: Fury Attack, Twineedle
Level 6: Rage, Pursuit Evolution: Pidgey can evolve into Pidgeotto at level 6
Level 10: Focus Energy, Venoshock, Assurance and above. When it evolves, its health increases by
Level 14: Toxic Spikes, Pin Missile, Poison Jab double its level, and it gains 7 points to add to its
Level 18: Agility, Endeavor, Fell Stinger ability scores (max 20).
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 19, 21, 22, 27, 31, 32, Moves
36, 40, 42, 44, 45, 46, 48, 54, 59, 62, 66, 75, 81,
83, 84, 87, 88, 89, 90, 100 Starting Moves: Tackle
Level 2: Sand Attack, Gust
Level 6: Quick Attack, Whirlwind
Level 10: Twister, Feather Dance
Level 14: Agility, Wing Attack, Roost
Level 18: Tailwind, Mirror Move, Air Slash, Hurricane
Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 44,
45, 46, 48, 51, 76, 87, 88, 89, 90, 100

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Pidgeotto #017

Small Normal/Flying Type | Level 5 | SR 3
Armor Class: 13
Hit Points: 40
Hit Dice: d8
Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA Pidgeot #018
13 (+1) 14 (+2) 10 (+0) 6 (-2) 12 (+1) 10 (+0)
Medium Normal/Flying Type | Level 8 | SR 10
Proficient Skills: Perception
Saving Throws: Dexterity Armor Class: 16
Vulnerabilities: Electric, Ice, Rock Hit Points: 77
Resistances: Bug, Grass Hit Dice: d10
Immunities: Ghost, Ground Speed: 30ft. walking, 40ft. flying

Keen Eye: This Pokémon ignores disadvantage when STR DEX CON INT WIS CHA
it relates to sight. 14 (+2) 20 (+5) 12 (+1) 6 (-2) 14 (+2) 10 (+0)
Tangled Feet: Attacks against this Pokémon have
disadvantage when it is confused. Proficient Skills: Perception
Saving Throws: Dexterity
Hidden Ability Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Big Pecks: This Pokémon's AC cannot be reduced by Immunities: Ghost, Ground
an opponent's moves.
Keen Eye: This Pokémon ignores disadvantage when
Evolution: Pidgeotto can evolve into Pidgeot at level it relates to sight.
14 and above. When it evolves, its health increases Tangled Feet: Attacks against this Pokémon have
by double its level, and it gains 11 points to add to disadvantage when it is confused.
its ability scores (max 20).
Hidden Ability
Moves
Big Pecks: This Pokémon's AC cannot be reduced by
Starting Moves: Tackle, Sand Attack, Gust an opponent's moves.
Level 6: Quick Attack, Whirlwind
Level 10: Twister, Feather Dance Moves
Level 14: Agility, Wing Attack, Roost
Level 18: Tailwind, Mirror Move, Air Slash, Hurricane Starting Moves: Gust, Quick Attack, Sand Attack,
Learnable Moves: Tackle, Whirlwind
TM: 01, 06, 10, 11 ,17, 18, 19, 21, 27, 32, 40, 42, Level 10: Twister, Feather Dance
44, 45, 46, 48, 51, 76, 87, 88, 89, 90, 100 Level 14: Agility, Wing Attack
Level 18: Roost, Tailwind, Mirror Move, Air Slash,
Hurricane
Learnable Moves:
TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 46, 48, 51, 68, 76, 87, 88, 89, 90, 100

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Rattata #019 Raticate #020

Tiny Normal Type | Level 1 | SR 1/4 Small Normal Type | Level 5 | SR 5

Armor Class: 12 Armor Class: 15
Hit Points: 16 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing Speed: 30ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 8 (-1) 15 (+2) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 8 (-1)

Proficient Skills: Perception, Stealth Proficient Skills: Perception, Stealth
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost
Senses: Darkvision 30ft Senses: Darkvision 50ft

Run Away: This Pokémon cannot be the target of an Run Away: This Pokémon cannot be the target of an
attack of opportunity. attack of opportunity.
Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half they are not affected by the disadvantage or half
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.

Hidden Ability Hidden Ability

Hustle: When you score a critical hit, you may Hustle: When you score a critical hit, you may
immediately gain an additional action on your turn. immediately gain an additional action on your turn. If
If this action is used to make an attack, you have this action is used to make an attack, you have
disadvantage on the roll. You may only ever have disadvantage on the roll. You may only ever have one
one additional action per round. additional action per round.

Evolution: Rattata can evolve into Raticate at level 6 Moves
and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its Starting Moves: Quick Attack, Tackle, Tail Whip,
ability scores (max 20). Focus Energy, Scary Face, Swords Dance, Bite
Level 6: Pursuit, Assurance
Moves Level 10: Hyper Fang, Crunch
Level 14: Sucker Punch, Super Fang
Starting Moves: Tackle, Tail Whip Level 18: Double-Edge, Endeavor
Level 2: Quick Attack, Focus Energy, Bite Learnable Moves:
Level 6: Pursuit, Hyper Fang, Assurance TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
Level 10: Crunch, Sucker Punch 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 57, 68, 73,
Level 14: Super Fang, Double-Edge, Endeavor 75, 86, 87, 88, 89, 90, 93, 100
Learnable Moves:
TM: 01, 06, 10, 11, 12 ,13, 14, 17, 18, 21, 24, 25,
27, 30, 32, 42, 44, 45, 46, 48, 57, 73, 86, 87, 88,
89, 90, 93, 100

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Spearow #021

Tiny Normal/Flying Type | Level 1 | SR 1/4
Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 10ft. walking, 25ft. flying

STR DEX CON INT WIS CHA Fearow #022
10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Small Normal/Flying Type | Level 5 | SR 5
Proficient Skills: Perception
Saving Throws: Dexterity Armor Class: 15
Vulnerabilities: Electric, Ice, Rock Hit Points: 40
Resistances: Bug, Grass Hit Dice: d8
Immunities: Ghost, Ground Speed: 15ft. walking, 40ft. flying

Keen Eye: This Pokémon ignores disadvantage when STR DEX CON INT WIS CHA
it relates to sight. 15 (+2) 16 (+3) 10 (+0) 6 (-2) 12 (+1) 10 (+0)

Hidden Ability Proficient Skills: Perception
Saving Throws: Dexterity
Sniper: On a critical hit made by this Pokémon, Vulnerabilities: Electric, Ice, Rock
triple the dice roll instead of doubling it. Resistances: Bug, Grass
Immunities: Ghost, Ground
Evolution: Spearow can evolve into Fearow at level 6
and above. When it evolves, its health increases by Keen Eye: This Pokémon ignores disadvantage when
double its level, and it gains 9 points to add to its it relates to sight.
ability scores (max 20).
Hidden Ability
Moves
Sniper: On a critical hit made by this Pokémon, triple
Starting Moves: Growl, Peck, Leer the dice roll instead of doubling it.
Level 2: Pursuit, Fury Attack
Level 6: Aerial Ace, Mirror Move Moves
Level 10: Assurance, Agility
Level 14: Focus Energy, Roost Starting Moves: Growl, Leer, Peck, Pluck, Pursuit
Level 18: Drill Peck Level 6: Fury Attack, Aerial Ace, Mirror Move
Learnable Moves: Level 10: Assurance, Agility
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 32, 40, 42, Level 14: Focus Energy
44, 45, 46, 48, 49, 51, 54, 76, 87, 88, 89, 90, 100 Level 18: Roost, Drill Peck, Drill Run
Learnable Moves:
TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 32, 40, 42,
44, 45, 46, 49, 51, 54, 68, 76, 87, 88, 89, 90, 100

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Ekans #023 Arbok #024

Medium Poison Type | Level 1 | SR 1/2 Large Poison Type | Level 5 | SR 6

Armor Class: 13 Armor Class: 15
Hit Points: 16 Hit Points: 45
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 11 (+0) 8 (-1) 10 (+0) 10 (+0) 14 (+2) 16 (+3) 12 (+1) 8 (-1) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Deception Proficient Skills: Stealth, Deception, Intimidation
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 30ft Senses: Darkvision 50ft

Intimidate: Once per short rest, you can impose Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Shed Skin: If this Pokémon is affected by a negative Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured. of their turns. On a result of 4, they are cured.

Hidden Ability Hidden Ability

Unnerve: Opponents in combat with this Pokémon Unnerve: Opponents in combat with this Pokémon
cannot eat held berries. cannot eat held berries.

Evolution: Ekans can evolve into Arbok at level 7 and Moves
above. When it evolves, its health increases by
double its level, and it gains 8 points to add to its Starting Moves: Bite, Crunch, Fire Fang, Ice Fang,
ability scores (max 20). Leer, Poison Sting, Thunder Fang, Wrap
Level 6: Glare, Screech
Moves Level 10: Acid, Spit Up, Stockpile, Swallow
Level 14: Acid Spray, Mud Bomb, Gastro Acid
Starting Moves: Leer, Wrap, Poison Sting Level 18: Haze, Coil, Gunk Shot, Belch
Level 2: Bite, Glare Learnable Moves:
Level 6: Screech, Acid TM: 06, 09, 10, 11, 15, 17, 18, 21, 26, 27, 32, 34,
Level 10: Spit Up, Stockpile, Swallow 36, 39, 41, 42, 44, 45, 46, 59, 66, 68, 78, 80, 82,
Level 14: Acid Spray, Mud Bomb, Gastro Acid 83, 84, 87, 88, 90, 97, 100
Level 18: Haze, Coil, Gunk Shot, Belch
Learnable Moves:
TM: 06, 09, 10, 11, 17, 18, 21, 26, 27, 32, 34, 36,
39, 41, 42, 44, 45, 46, 48, 59, 66, 78, 80, 83, 84,
87, 88, 90, 97, 100

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Pikachu #025 Raichu #026

Tiny Electric Type | Level 1 | SR 1/2 Small Electric Type | Level 5 | SR 7

Armor Class: 13 Armor Class: 15
Hit Points: 16 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 12 (+1) 12 (+1) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Persuasion Proficient Skills: Acrobatics
Saving Throws: Dexterity, Charisma Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, Static: When this Pokémon is hit by a melee attack,
roll a d4. On a result of 4, the attacker takes an roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's amount of electric damage equal to this Pokemon's
proficiency bonus. proficiency bonus.

Hidden Ability Hidden Ability

Lightning Rod: If this Pokemon or an ally within 30 Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage- feet is targeted with a direct electric-type, damage-
dealing move, the Pokemon may use a reaction to dealing move, the Pokemon may use a reaction to
redirect the target to itself and take half damage redirect the target to itself and take half damage
from it if it hits. from it if it hits.

Evolution: Pikachu can evolve into Raichu at level 8 Moves
and above with the help of a Thunder Stone. When
it evolves, its health increases by double its level, Starting Moves: Quick Attack, Tail Whip, Thunder
and it gains 9 points to add to its ability scores (max Shock, Thunderbolt
20). Learnable Moves:
TM: 06, 10, 15, 16, 17, 19, 21, 24, 25, 27, 31, 32,
Moves 42, 44, 45, 46, 48, 52, 56, 57, 68, 72, 73, 86, 87,
88, 90, 93, 100
Starting Moves: Tail Whip, Thunder Shock
Level 2: Growl, Quick Attack, Play Nice
Level 6: Electro Ball, Thunder Wave, Feint
Level 10: Double Team, Spark, Discharge, Nuzzle
Level 14: Slam, Thunderbolt, Agility
Level 18: Wild Charge, Light Screen, Thunder
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 31, 32, 42,
44, 45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93,
100

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Sandshrew #027 Sandslash #028

Tiny Ground Type | Level 1 | SR 1/2 Small Ground Type | Level 5 | SR 7

Armor Class: 14 Armor Class: 16
Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 20ft. walking, 15ft. burrowing Speed: 30ft. walking, 25ft. burrowing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics
Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Grass, Ice, Water Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock Resistances: Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 60ft Senses: Tremorsense 80ft

Sand Veil: This Pokémon’s AC increases by 2 in Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm. desert terrain, or during a Sandstorm.

Hidden Ability Hidden Ability

Sand Rush: This Pokémon’s speed is doubled in Sand Rush: This Pokémon’s speed is doubled in
desert terrain, or during a Sandstorm. desert terrain, or during a Sandstorm.

Evolution: Sandshrew can evolve into Sandslash at Moves
level 7 and above. When it evolves, its health
increases by double its level, and it gains 10 points Starting Moves: Crush Claw, Defense Curl, Poison
to add to its ability scores (max 20). Sting, Sand Attack, Scratch, Rollout, Rapid Spin, Fury
Cutter
Moves Level 6: Magnitude, Swift
Level 10: Fury Swipes, Sand Tomb
Starting Moves: Defense Curl, Scratch, Sand Attack Level 14: Slash, Dig
Level 2: Poison Sting, Rollout, Rapid Spin, Fury Level 18: Gyro Ball, Swords Dance, Sandstorm,
Cutter Earthquake
Level 6: Magnitude, Swift Learnable Moves:
Level 10: Fury Swipes, Sand Tomb, Slash TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 37,
Level 14: Dig, Gyro Ball 39, 40, 42, 44, 44, 46, 48, 52, 56, 65, 68, 71, 74,
Level 18: Swords Dance, Sandstorm, Earthquake 75, 78, 80, 81, 84, 87, 88, 90, 100
Learnable Moves:
TM: 06, 10, 11, 17, 20, 21, 26, 27, 31, 32, 37, 39,
40, 42, 44, 45, 48, 56, 65, 74, 75, 78, 80,81, 84,
87, 88, 90, 100

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Nidoran ♀ #029 Nidorina #030

Tiny Poison Type | Level 1 | SR 1/4 Small Poison Type | Level 5 | SR 4

Armor Class: 12 Armor Class: 14
Hit Points: 17 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison

Poison Point: When this Pokémon is hit with a Poison Point: When this Pokémon is hit with a melee
melee attack, roll a 1d4. On a result of 4, the attack, roll a 1d4. On a result of 4, the attacker takes
attacker takes an amount of poison damage equal to an amount of poison damage equal to this
this Pokémon’s proficiency modifier. Pokémon’s proficiency modifier.
Rivalry: This Pokémon adds its proficiency bonus to Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same damage when attacking a Pokémon of the same
type. type.

Hidden Ability Hidden Ability

Hustle: When you score a critical hit, you may Hustle: When you score a critical hit, you may
immediately gain an additional action on your turn. immediately gain an additional action on your turn. If
If this action is used to make an attack, you have this action is used to make an attack, you have
disadvantage on the roll. You may only ever have disadvantage on the roll. You may only ever have one
one additional action per round. additional action per round.

Evolution: Nidoran ♀ can evolve into Nidorina at Evolution: Nidorina can evolve into Nidoqueen at
level 6 and above. When it evolves, its health level 14 and above with the help of a Moon Stone.
increases by double its level, and it gains 5 points to When it evolves, its health increases by double its
add to its ability scores (max 20). level, and it gains 12 points to add to its ability
scores (max 20).
Moves
Moves
Starting Moves: Growl, Scratch
Level 2: Tail Whip, Double Kick Starting Moves: Growl, Scratch, Tail Whip, Double
Level 6: Poison Sting, Fury Swipes Kick
Level 10: Bite, Helping Hand Level 6: Poison Sting
Level 14: Toxic Spikes, Flatter Level 10: Fury Swipes, Bite
Level 18: Crunch, Captivate, Poison Fang Level 14: Helping Hand, Toxic Spikes
Learnable Moves: Level 18: Flatter, Crunch, Captivate, Poison Fang
TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27, Learnable Moves:
32, 36, 40, 42, 44, 45, 46, 48, 49, 65, 84, 87, 88, TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
90, 100 32, 36, 40, 42, 44, 45, 46, 48, 49, 65, 84, 87, 88,
90, 100

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Nidoqueen #031 Nidoran ♂ #032

Medium Poison/Ground Type | Level 10 | SR 13 Tiny Poison Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 12
Hit Points: 122 Hit Points: 17
Hit Dice: d12 Hit Dice: d6
Speed: 30ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception, Survival Proficient Skills: Perception
Saving Throws: Constitution, Strength Saving Throws: Constitution
Vulnerabilities: Ground, Ice, Psychic, Water Vulnerabilities: Ground, Psychic
Resistances: Fairy, Fighting, Bug, Poison, Rock Resistances: Bug, Fairy, Fighting, Grass, Poison
Immunities: Electric
Poison Point: When this Pokémon is hit with a
Poison Point: When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the
melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to
attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.
this Pokémon’s proficiency modifier. Rivalry: This Pokémon adds its proficiency bonus to
Rivalry: This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same
damage when attacking a Pokémon of the same type.
type.
Hidden Ability
Hidden Ability
Hustle: When you score a critical hit, you may
Sheer Force: This Pokémon adds its proficiency immediately gain an additional action on your turn.
bonus to damage rolls while poisoned, burned, If this action is used to make an attack, you have
confused, or paralyzed. disadvantage on the roll. You may only ever have
one additional action per round.
Moves
Evolution: Nidoran ♂ can evolve into Nidorino at
Starting Moves: Double Kick, Poison Sting, Scratch, level 6 and above. When it evolves, its health
Tail Whip, Chip Away increases by double its level, and it gains 5 points to
Level 14: Body Slam add to its ability scores (max 20).
Level 18: Earth Power, Superpower
Learnable Moves: Moves
TM: 05, 06, 09, 10, 11, 12, 13, 14, 15, 17, 18, 21,
23, 24, 25, 26, 27, 30, 31, 32, 34, 35, 36, 37, 38, Starting Moves: Leer, Peck
39, 40, 41, 42, 44, 45, 46, 48, 52, 56, 60, 65, 68, Level 2: Focus Energy, Double Kick
71, 78, 80, 82, 84, 87, 88, 90, 94, 100. Level 6: Poison Sting, Fury Attack
Level 10: Horn Attack, Helping Hand
Level 14: Toxic Spikes, Flatter
Level 18: Poison Jab, Captivate, Horn Drill
Learnable Moves:
TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
32, 36, 42. 44. 45. 46. 48. 49, 65, 67, 84, 87, 88,
90, 100

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Nidorino #033 Nidoking #034

Small Poison Type | Level 5 | SR 4 Medium Poison/Ground Type | Level 10 | SR 12

Armor Class: 14 Armor Class: 15
Hit Points: 45 Hit Points: 112
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception Proficient Skills: Perception, Survival
Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Ice, Psychic, Water
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Fairy, Fighting, Bug, Poison, Rock
Immunities: Electric
Poison Point: When this Pokémon is hit with a
melee attack, roll a 1d4. On a result of 4, the Poison Point: When this Pokémon is hit with a
attacker takes an amount of poison damage equal to melee attack, roll a 1d4. On a result of 4, the
this Pokémon’s proficiency modifier. attacker takes an amount of poison damage equal to
Rivalry: This Pokémon adds its proficiency bonus to this Pokémon’s proficiency modifier.
damage when attacking a Pokémon of the same Rivalry: This Pokémon adds its proficiency bonus to
type. damage when attacking a Pokémon of the same
type.
Hidden Ability
Hidden Ability
Hustle: When you score a critical hit, you may
immediately gain an additional action on your turn. Sheer Force: This Pokémon adds its proficiency
If this action is used to make an attack, you have bonus to damage rolls while poisoned, burned,
disadvantage on the roll. You may only ever have confused, or paralyzed.
one additional action per round.
Moves
Evolution: Nidorino can evolve into Nidoking at level
14 and above with the help of a Moon Stone. When Starting Moves: Double Kick, Focus Energy, Peck,
it evolves, its health increases by double its level, Poison Sting, Chip Away, Thrash
and it gains 12 points to add to its ability scores Level 18: Earth Power, Megahorn
(max 20). Learnable Moves:
TM: 05,06, 09, 10, 11, 12, 13, 14, 15, 17, 18, 21,
Moves 23, 24, 25, 26, 27, 30, 31, 32, 34, 35, 36, 37, 38,
39, 41, 42, 44, 45, 46, 48, 49, 52, 60, 65, 67, 68,
Starting Moves: Leer, Peck, Focus Energy, Double 71, 78, 80, 82, 84, 87, 88, 90, 94, 100
Kick
Level 6: Poison Sting
Level 10: Fury Attack, Horn Attack
Level 14: Helping Hand, Toxic Spikes
Level 18: Flatter, Poison Jab, Captivate, Horn Drill
Learnable Moves:
TM: 06, 09, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27,
32, 36, 42, 44, 45, 46, 48, 49, 65, 67, 84, 87, 88,
90, 100

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Clefairy #035 Clefable #036

Tiny Fairy Type | Level 1 | SR 1 Medium Fairy Type | Level 5 | SR 8

Armor Class: 13 Armor Class: 15
Hit Points: 18 Hit Points: 51
Hit Dice: d8 Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 12 (+1) 14 (+2) 15 (+2) 12 (+1) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Insight, Persuasion Proficient Skills: Insight, Persuasion
Saving Throws: Wisdom, Charisma Saving Throws: Wisdom, Charisma
Vulnerabilities: Poison, Steel Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting Resistances: Bug, Dark, Fighting
Immunities: Dragon Immunities: Dragon
Senses: Darkvision 30ft Senses: Darkvision 50ft

Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Magic Guard: If this Pokémon is subjected to a Magic Guard: If this Pokémon is subjected to a
move that forces it to make a saving throw to take move that forces it to make a saving throw to take
only half damage, it instead takes no damage on a only half damage, it instead takes no damage on a
success. success.

Hidden Ability Hidden Ability

Friend Guard: Once per long rest, when an ally within Unaware: When this Pokémon attacks an opponent,
15 feet of this Pokémon is hit by an attack, it may it ignores any stat boosts the opponent has been
choose to halve the damage dealt. affected with after the start of battle. This includes
boosts to AC or saving throws the Pokémon has to
Evolution: Clefairy can evolve into Clefable at level 8 make.
and above with the help of a Moon Stone. When it
evolves, its health increases by double its level, and Moves
it gains 11 points to add to its ability scores (max
20). Starting Moves: Disarming Voice, Double Slap,
Metronome, Minimize, Sing, Spotlight
Moves Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18,
Starting Moves: Disarming Voice, Encore, Growl, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 35. 38,
Pound, Spotlight 42, 44, 45, 48, 49, 52, 56, 57, 68, 73, 77, 85, 86,
Level 2: Sing, Double Slap 87, 88, 90, 99, 100
Level 6: Defense Curl, Follow Me, Bestow
Level 10: Wake-Up Slap, Minimize
Level 14: Stored Power, Metronome, Cosmic Power
Level 18: Lucky Chant, Body Slam, Moonlight,
Moonblast, Gravity, Meteor Mash, Healing Wish,
After You
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 13, 14, 16, 17, 18, 20,
21, 22, 24, 25, 25, 27, 29, 30, 31, 32, 33, 35, 38,
42, 44, 45, 48, 49, 56, 57, 73, 77, 85, 86, 87, 88,
90, 99, 100

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Vulpix #037 Ninetales #038

Tiny Fire Type | Level 1 | SR 1/4 Small Fire Type | Level 5 | SR 7

Armor Class: 13 Armor Class: 17
Hit Points: 16 Hit Points: 40
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 18 (+4) 11 (+0) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Perception, Investigation Proficient Skills: Perception, Investigation
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Senses: Darkvision 30ft Senses: Darkvision 50ft

Flash Fire: This Pokémon takes no damage from fire. Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire- Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB type move, or in open flames, double the STAB
bonus on the next fire-type move. bonus on the next fire-type move.

Hidden Ability Hidden Ability

Drought: When this Pokémon enters an outside Drought: When this Pokémon enters an outside
battle, the weather immediately changes to harsh battle, the weather immediately changes to harsh
sunlight for 5 rounds. In the case of another sunlight for 5 rounds. In the case of another
Pokémon with a similar weather ability, the tie goes Pokémon with a similar weather ability, the tie goes
to the Pokémon with the highest DEX score. to the Pokémon with the highest DEX score.

Evolution: Vulpix can evolve into Ninetales at level 8 Moves
and above with the help of a Fire Stone. When it
evolves, its health increases by double its level, and Starting Moves: Confuse Ray, Flamethrower,
it gains 12 points to add to its ability scores (max Imprison, Nasty Plot, Quick Attack, Safeguard
20). Learnable Moves:
TM: 03, 04, 05, 06, 10, 11, 15, 17, 20, 21, 22, 27,
Moves 32, 35, 38, 42, 43, 44, 45, 48, 50, 53, 61, 66, 68,
77, 85, 88, 90, 97, 100
Starting Moves: Ember, Tail Whip
Level 2: Roar, Baby-Doll Eyes, Quick Attack
Level 6: Confuse Ray, Fire Spin, Payback
Level 10: Will-O-Wisp, Feint Attack, Hex
Level 14: Flame Burst, Extrasensory, Safeguard
Level 18: Flamethrower, Imprison, Fire Blast,
Grudge, Captivate, Inferno
Learnable Moves:
TM: 05, 06, 10, 11, 17, 20, 21, 27, 32, 35, 38, 42,
43, 44, 45, 48, 50, 53, 61, 66, 77, 87, 88, 90, 97,
100

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Jigglypuff #039 Wigglytuff #040

Tiny Normal/Fairy Type | Level 1 | SR 1 Small Normal/Fairy Type | Level 5 | SR 6

Armor Class: 13 Armor Class: 15
Hit Points: 18 Hit Points: 56
Hit Dice: d8 Hit Dice: d10
Speed: 20ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 12 (+1) 14 (+2) 13 (+1) 14 (+2) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Insight, Persuasion Proficient Skills: Insight, Persuasion
Saving Throws: Wisdom, Charisma Saving Throws: Wisdom, Charisma
Vulnerabilities: Poison, Steel Vulnerabilities: Poison, Steel
Resistances: Bug, Dark Resistances: Bug, Dark
Immunities: Dragon, Ghost Immunities: Dragon, Ghost

Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Competitive: This Pokémon adds its proficiency Competitive: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, bonus to damage rolls while poisoned, burned,
confused, or paralyzed. confused, or paralyzed.

Hidden Ability Hidden Ability

Friend Guard: Once per long rest, when an ally within Frisk: Upon entering a battle, a single opponent’s
15 feet of this Pokémon is hit by an attack, it may held item is revealed, if it has one.
choose to halve the damage dealt.
Moves
Evolution: Jigglypuff can evolve into Wigglytuff at
level 8 and above with the help of a Moon Stone. Starting Moves: Defense Curl, Disable, Double-Edge,
When it evolves, its health increases by double its Double Slap, Play Rough, Sing
level, and it gains 11 points to add to its ability Learnable Moves:
scores (max 20). TM: 01, 06, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21,
22, 24, 25, , 27, 29, 30, 31, 32, 33, 35, 38, 42, 44,
Moves 45, 48, 49, 52, 56, 57, 68, 73, 74, 77, 85, 86, 87,
88, 90, 93, 99, 100
Starting Moves: Sing, Defense Curl
Level 2: Pound, Disarming Voice, Play Nice
Level 6: Disable, Double Slap
Level 10: Rollout, Round, Spit Up, Stockpile,
Swallow, Wake-Up Slap
Level 14: Rest, Body Slam, Gyro Ball, Mimic
Level 18: Hyper Voice, Double-Edge
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 16, 17, 18, 20, 21, 22,
24, 25, 27, 29, 30, 31, 32, 33, 35, 38, 42, 44, 45,
48, 49, 56, 57, 73, 74, 77, 85, 86, 87, 88, 90, 93,
99, 100

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Zubat #041

Small Poison/Flying Type | Level 1 | SR 1/4
Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 5ft. walking, 25ft. flying

STR DEX CON INT WIS CHA Golbat #042
10 (+0) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 8 (-1)
Medium Poison/Flying Type | Level 5 | SR 7
Proficient Skills: Stealth
Saving Throws: Dexterity Armor Class: 15
Vulnerabilities: Electric, Ice, Psychic, Rock Hit Points: 50
Resistances: Bug, Fairy, Fighting, Grass, Poison Hit Dice: d10
Immunities: Ground Speed: 10ft. walking, 30ft. flying
Senses: Blindsight 80ft
STR DEX CON INT WIS CHA
Inner Focus: This Pokémon is immune to flinching. 14 (+2) 18 (+4) 14 (+2) 6 (-2) 14 (+2) 8 (-1)

Hidden Ability Proficient Skills: Stealth
Saving Throws: Dexterity, Constitution
Infiltrator: This Pokémon bypasses Light Screen and Vulnerabilities: Electric, Ice, Psychic, Rock
Reflect. Resistances: Bug, Fairy, Fighting, Grass, Poison
Immunities: Ground
Evolution: Zubat can evolve into Golbat at level 7 Senses: Blindsight 100ft
and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its Inner Focus: This Pokémon is immune to flinching.
ability scores (max 20).
Hidden Ability
Moves
Infiltrator: This Pokémon bypasses Light Screen and
Starting Moves: Absorb Reflect.
Level 2: Supersonic, Astonish, Bite
Level 6: Wing Attack, Confuse Ray, Air Cutter Evolution: Golbat can evolve into Crobat at level 14
Level 10: Swift, Poison Fang and above when its loyatly is +2 or higher. When it
Level 14: Mean Look, Leech Life, Haze evolves, its health increases by double its level, and
Level 18: Venoshock, Air Slash, Quick Guard it gains 5 points to add to its ability scores (max
Learnable Moves: 20).
TM: 06, 09, 10, 11, 12, 17, 18, 19, 21, 27, 28, 30,
32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66, 76, Moves
87, 88, 89, 90, 100
Starting Moves: Absorb, Astonish, Bite, Screech,
Supersonic
Level 6: Wing Attack, Confuse Ray, Air Cutter
Level 10: Swift, Poison Fang
Level 14: Mean Look, Leech Life
Level 18: Haze, Venoshock, Air Slash, Quick Guard
Learnable Moves:
TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 27, 28,
30, 32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66,
68,76, 87, 88, 89, 90, 100

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Oddish #043 Gloom #044

Tiny Grass/Poison Type | Level 1 | SR 1/4 Small Grass/Poison Type | Level 5 | SR 5

Armor Class: 13 Armor Class: 14
Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Survival Proficient Skills: Nature, Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic Vulnerabilities: Fire, Flying, Ice, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water Resistances: Electric, Fairy, Fighting, Grass, Water
Senses: Darkvision 30ft Senses: Darkvision 50ft

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.

Hidden Ability Hidden Ability

Run Away: This Pokémon cannot be the target of an Stench: When this Pokémon is hit by a melee attack,
attack of opportunity. roll a d10. On a 10, the attacker flinches.

Evolution: Oddish can evolve into Gloom at level 7 Evolution: Gloom can evolve into Vileplume at level
and above. When it evolves, its health increases by 14 and above with the help of a Leaf Stone, or
double its level, and it gains 7 points to add to its Bellossom at level 14 and above with the help of a
ability scores (max 20). Sun Stone. When it evolves, its health increases by
double its level, and it gains 10 points to add to its
Moves ability scores (max 20).

Starting Moves: Absorb, Growth Moves
Level 2: Sweet Scent, Acid
Level 6: Poison Powder, Stun Spore, Sleep Powder Starting Moves: Absorb, Acid, Growth, Sweet Scent
Level 10: Mega Drain, Lucky Chant, Moonlight Level 6: Poison Powder, Stun Spore, Sleep Powder
Level 14: Giga Drain, Toxic Level 10: Mega Drain, Lucky Chant
Level 18: Natural Gift, Moonblast, Petal Dance, Level 14: Moonlight, Giga Drain, Toxic
Grassy Terrain Level 18: Natural Gift, Petal Dance, Petal Blizzard,
Learnable Moves: Grassy Terrain
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42 44 Learnable Moves:
45 48 53 75 83 86 87 88,90,96, 99, 100 TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44,
45, 48, 53, 56, 75, 83, 86, 87, 88, 90, 96, 99, 100

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Vileplume #045 Paras #046

Small Grass/Poison Type | Level 10 | SR 13 Tiny Bug/Grass Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 13
Hit Points: 107 Hit Points: 18
Hit Dice: d12 Hit Dice: d6
Speed: 30ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 6 (-2) 14 (+2) 14 (+2) 12 (+1) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature, Survival, Persuasion Proficient Skills: Nature
Saving Throws: Constitution, Charisma Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
Resistances: Electric, Fairy, Fighting, Grass, Water Resistances: Electric, Fighting, Grass, Ground, Water
Senses: Darkvision 80ft Senses: Darkvision 30ft, Tremorsense 30ft

Chlorophyll: This Pokémon’s speed is doubled in Effect Spore: When hit by a melee attack, roll a d4.
harsh sunlight. On a 4, deal an amount of grass damage equal to
your proficiency modifier to your attacker.
Hidden Ability Dry Skin: At the end of each of this Pokémon's
turns, it takes an amount of damage equal to its
Effect Spore: When hit by a melee attack, roll a d4. proficiency modifier in harsh sunlight, or heals for
On a 4, deal an amount of grass damage equal to the same amount during rain.
your proficiency modifier to your attacker.
Hidden Ability
Moves
Damp: This Pokémon is unaffected by Self Destruct
Starting Moves: Aromatherapy, Mega Drain, Poison and Explosion moves.
Powder, Stun Spore
Level 18: Petal Dance, Solar Beam, Petal Blizzard Evolution: Paras can evolve into Parasect at level 7
Learnable Moves: and above. When it evolves, its health increases by
TM: 06, 09, 10, 11, 15, 17, 20, 21, 22, 27, 32, 36, double its level, and it gains 10 points to add to its
42, 44, 45, 53, 56, 68, 75, 83, 86, 87, 88, 90, ability scores (max 20).
96,99, 100
Moves

Starting Moves: Scratch
Level 2: Poison Powder, Stun Spore, Absorb
Level 6: Fury Cutter
Level 10: Spore, Slash
Level 14: Growth
Level 18: Giga Drain, Aromatherapy, Rage Powder,
X-Scissor
Learnable Moves:
TM: 06, 09, 10, 11, 16, 17, 21, 22, 27, 28, 31, 32,
36, 49, 42, 44, 45, 46, 48, 53, 54, 75, 81, 86, 87,
88, 90, 96, 100

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Parasect #047 Venonat #048

Small Bug/Grass Type | Level 5 | SR 7 Small Bug/Poison Type | Level 1 | SR 1/2

Armor Class: 15 Armor Class: 13
Hit Points: 55 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 11 (+0) 11 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature, Survival Proficient Skills: Nature
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Electric, Fighting, Grass, Ground, Water Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 50ft, Tremorsense 60ft Senses: Darkvision 30ft

Effect Spore: When hit by a melee attack, roll a d4. Compound Eyes: This Pokémon gets an additional +1
On a 4, deal an amount of grass damage equal to to attack rolls.
your proficiency modifier to your attacker. Tinted Lens: This Pokémon’s moves ignore
Dry Skin: At the end of each of this Pokémon's resistances.
turns, it takes an amount of damage equal to its
proficiency modifier in harsh sunlight, or heals for Hidden Ability
the same amount during rain.
Run Away: This Pokémon cannot be the target of an
Hidden Ability attack of opportunity.

Damp: This Pokémon is unaffected by Self Destruct Evolution: Venonat can evolve into Venomoth at
and Explosion moves. level 9 and above. When it evolves, its health
increases by double its level, and it gains 8 points to
Moves add to its ability scores (max 20).

Starting Moves: Absorb, Cross Poison, Poison Moves
Powder, Scratch, Stun Spore
Level 6: Fury Cutter Starting Moves: Disable, Foresight, Tackle
Level 10: Spore Level 2: Supersonic, Confusion
Level 14: Slash, Growth Level 6: Poison Powder, Psybeam
Level 18: Giga Drain, Aromatherapy, Rage Powder, Level 10: Stun Spore, Signal Beam
X-Scissor Level 14: Sleep Powder, Leech Life
Learnable Moves: Level 18: Zen Headbutt, Poison Fang, Psychic
TM: 06, 09, 10, 11, 15, 16, 17, 21, 22, 27, 28, 31, Learnable Moves:
32, 36, 40, 42, 44, 45, 46, 48, 53, 54, 68, 75, 81, TM: 06, 09,.10, 11, 17, 21, 22, 27, 28, 29, 32, 36,
86, 87, 88, 90, 96, 100 42, 44, 45, 46, 48, 83, 87, 88, 90, 100

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Venomoth #049

Medium Bug/Poison Type | Level 8 | SR 8
Armor Class: 15
Hit Points: 64
Hit Dice: d10
Speed: 10ft. walking, 30ft. flying

STR DEX CON INT WIS CHA Diglett #050
14 (+2) 17 (+3) 12 (+1) 6 (-2) 14 (+2) 10 (+0)
Tiny Ground Type | Level 1 | SR 1/2
Proficient Skills: Nature
Saving Throws: Constitution Armor Class: 12
Vulnerabilities: Fire, Flying, Psychic, Rock Hit Points: 18
Resistances: Bug, Fairy, Fighting, Grass, Poison Hit Dice: d6
Senses: Darkvision 50ft Speed: 20ft. burrowing

Shield Dust: Once per long rest, this Pokémon can STR DEX CON INT WIS CHA
ignore a negative status condition that results from 12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
an enemy move.
Tinted Lens: This Pokémon’s moves ignore Proficient Skills: Stealth, Athletics
resistances. Saving Throws: Dexterity
Vulnerabilities: Grass, Ice, Water
Hidden Ability Resistances: Poison, Rock
Immunities: Electric
Wonder Skin: This Pokémon has advantage on all Senses: Tremorsense 80ft
saving throws related to being burned, frozen,
poisoned, or paralyzed. Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm.
Moves Arena Trap: Wild Pokémon cannot flee from this
Pokémon if it is active in battle, except if they are
Starting Moves: Disable, Foresight, Gust, Quiver flying-type, or use the Levitate ability,.
Dance, Silver Wind, Supersonic, Tackle, Confusion,
Poison Powder, Psybeam Hidden Ability
Level 10: Stun Spore, Signal Beam
Level 14: Sleep Powder, Leech Life Sand Force: During a Sandstorm, this Pokémon can
Level 18: Zen Headbutt, Poison Fang, Psychic, Bug double its STAB when it hits an opponent.
Buzz
Learnable Moves: Evolution: Diglett can evolve into Dugtrio at level 8
TM: 06. 09,.10, 11, 15, 17, 19, 21, 22, 27, 28, 29, and above. When it evolves, its health increases by
32, 36, 40, 42, 44, 45, 46, 48, 53, 62, 68, 83, 87, double its level, and it gains 13 points to add to its
88, 89, 90, 100 ability scores (max 20).

Moves

Starting Moves: Sand Attack, Scratch
Level 2: Growl, Astonish
Level 6: Mud-Slap, Magnitude, Bulldoze
Level 10: Sucker Punch, Mud Bomb
Level 14: Earth Power, Dig, Slash
Level 18: Earthquake, Fissure
Learnable Moves:
TM: 06, 10, 11, 17, 21, 26, 27, 32, 36, 37, 39, 40,
42, 44, 45, 46, 49, 65, 78, 80, 87, 88, 90, 100

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Dugtrio #051 Meowth #052

Small Ground Type | Level 5 | SR 8 Tiny Normal Type | Level 1 | SR 1/2

Armor Class: 15 Armor Class: 13
Hit Points: 55 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. burrowing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 15 (+2) 10 (+0) 8 (-1) 10 (+0) 12 (+1)

Proficient Skills: Stealth, Athletics Proficient Skills: Persuasion, Deception, Sleight of
Saving Throws: Dexterity, Constitution Hand
Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock Saving Throws: Dexterity, Charisma
Immunities: Electric Vulnerabilities: Fighting
Senses: Tremorsense 120ft Resistances: None
Immunities: Ghost
Sand Veil: This Pokémon’s AC increases by 2 in Senses: Darkvision 30ft
desert terrain, or during a Sandstorm.
Arena Trap: Wild Pokémon cannot flee from this Pickup: If an opponent uses a consumable held item
Pokémon if it is active in battle, except if they are in battle, this Pokémon gains a copy of it if it is not
flying-type, or use the Levitate ability,. currently holding an item.
Technician: For damaging moves activated by this
Hidden Ability Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result.
Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent. Hidden Ability

Moves Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
Starting Moves: Growl, Night Slash, Sand Attack,
Sand Tomb, Scratch, Tri Attack, Astonish, Rototiller Evolution: Meowth can evolve into Persian at level 8
Level 6: Mud-Slap, Magnitude, Bulldoze and above. When it evolves, its health increases by
Level 10: Sucker Punch, Mud Bomb double its level, and it gains 11 points to add to its
Level 14: Earth Power, Dig ability scores (max 20).
Level 18: Slash, Earthquake, Fissure
Learnable Moves: Moves
TM: 06, 10, 11, 15, 17, 21, 26, 27, 32, 34, 36, 37,
39, 40, 42, 44, 45, 46, 48, 49, 65, 68, 71, 78, 80, Starting Moves: Growl, Scratch
87, 88, 90, 100 Level 2: Bite, Fake Out
Level 6: Fury Swipes, Screech
Level 10: Feint Attack, Taunt
Level 14: Pay Day, Slash
Level 18: Nasty Plot, Assurance, Captivate, Night
Slash, Feint
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 77,
85,87,88, 89, 90,.97, 100

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Persian #053

Small Normal Type | Level 5 | SR 7
Armor Class: 15
Hit Points: 40
Hit Dice: d10
Speed: 40ft. walking, 40ft. climbing

STR DEX CON INT WIS CHA Psyduck #054
14 (+2) 18 (+4) 10 (+0) 8 (-1) 12 (+1) 14 (+2)
Small Water Type | Level 1 | SR 1/2
Proficient Skills: Persuasion, Deception, Sleight of
Hand Armor Class: 13
Hit Points: 18
Saving Throws: Dexterity, Charisma Hit Dice: d6
Vulnerabilities: Fighting Speed: 20ft. walking, 25ft. swimming
Resistances: None
Immunities: Ghost STR DEX CON INT WIS CHA
Senses: Darkvision 50ft 11 (+0) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Limber: This Pokémon is immune to being Proficient Skills: Insight
paralyzed. Saving Throws: Constitution, Wisdom
Technician: For damaging moves activated by this Vulnerabilities: Electric, Grass
Pokémon with 15 max PP or more, they may roll the Resistances: Fire, Ice, Steel, Water
damage twice and use the higher result.
Damp: This Pokémon is unaffected by Self Destruct
Hidden Ability and Explosion moves.
Cloud Nine: While this Pokémon is in battle,
Unnerve: Opponents in combat with this Pokémon weather-related abilities have no effect on the
cannot eat held berries. Pokémon that have them.

Moves Hidden Ability

Starting Moves: Bite, Fake Out, Growl, Play Rough, Swift Swim: This Pokémon's swim speed is doubled
Scratch, Swift, Switcheroo in rainy conditions.
Level 6: Fury Swipes, Screech
Level 10: Feint Attack, Taunt Evolution: Psyduck can evolve into Golduck at level
Level 14: Power Gem 9 and above. When it evolves, its health increases by
Level 18: Slash, Nasty Plot, Assurance, Captivate, double its level, and it gains 6 points to add to its
Night Slash, Feint ability scores (max 20).
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 24, 25, Moves
27, 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 63, 65,
65, 66, 77, 85, 87, 88, 89, 90, 97, 100 Starting Moves: Scratch, Water Sport
Level 2: Tail Whip, Water Gun, Confusion
Level 6: Fury Swipes, Water Pulse, Disable
Level 10: Screech, Zen Headbutt
Level 14: Aqua Tail, Soak, Psych Up
Level 18: Amnesia, Hydro Pump, Wonder Room
Learnable Moves:
TM: 03, 04, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27,
29, 31, 32, 40, 42, 44, 45, 48, 55, 56, 65, 77, 87,
88, 90, 94, 98, 100

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Golduck #055 Mankey #056

Medium Water Type | Level 8 | SR 10 Tiny Fighting Type | Level 1 | SR 1/2

Armor Class: 16 Armor Class: 12
Hit Points: 72 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 30ft. swimming Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Insight Proficient Skills: Athletics, Acrobatics
Saving Throws: Constitution, Wisdom Saving Throws: Dexterity, Strength
Vulnerabilities: Electric, Grass Vulnerabilities: Fairy, Flying, Psychic
Resistances: Fire, Ice, Steel, Water Resistances: Bug, Dark, Rock

Damp: This Pokémon is unaffected by Self Destruct Vital Spirit: This Pokémon cannot be put to sleep.
and Explosion moves. Anger Point: After suffering a critical hit, this
Cloud Nine: While this Pokémon is in battle, Pokémon adds proficiency to its damage if its next
weather-related abilities have no effect on the attack hits.
Pokémon that have them.
Hidden Ability
Hidden Ability
Defiant: When this Pokémon is subject to a move
Swift Swim: This Pokémon's swim speed is doubled that gives it a status condition, it has advantage on
in rainy conditions. the next attack.

Moves Evolution: Mankey can evolve into Primeape at level
8 and above. When it evolves, its health increases by
Starting Moves: Aqua Jet, Me First, Scratch, Tail double its level, and it gains 10 points to add to its
Whip, Water Gun, Water Sport, Confusion, Fury ability scores (max 20).
Swipes, Water Pulse, Disable
Level 10: Screech, Zen Headbutt Moves
Level 14: Aqua Tail, Soak
Level 18: Psych Up, Amnesia, Hydro Pump, Wonder Starting Moves: Covet, Focus Energy, Leer, Low Kick,
Room Scratch
Learnable Moves: Level 2: Fury Swipes, Karate Chop
TM: 03,04, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, Level 6: Pursuit, Seismic Toss, Swagger
27, 29, 31, 32, 40, 42, 44, 45, 47, 48, 52, 55, 56, Level 10: Cross Chop, Assurance
65, 68, 77, 87, 88, 90, 94, 98, 100 Level 14: Punishment, Thrash, Stomping Tantrum
Level 18: Close Combat, Screech, Outrage, Final
Gambit
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 24, 25,
26, 27, 31, 32, 39, 40, 42, 45, 46, 47, 48, 50, 52,
56, 62, 66, 78, 80, 84, 87, 88, 89, 90, 100

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Primeape #057

Small Fighting Type | Level 5 | SR 6
Armor Class: 15
Hit Points: 45
Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA Growlithe #058
16 (+3) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 8 (-1)
Small Fire Type | Level 1 | SR 1/2
Proficient Skills: Athletics, Acrobatics
Saving Throws: Dexterity, Strength Armor Class: 13
Vulnerabilities: Fairy, Flying, Psychic Hit Points: 16
Resistances: Bug, Dark, Rock Hit Dice: d6
Speed: 25ft. walking
Vital Spirit: This Pokémon cannot be put to sleep.
Anger Point: After suffering a critical hit, this STR DEX CON INT WIS CHA
Pokémon adds proficiency to its damage if its next 13 (+1) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
attack hits.
Proficient Skills: Perception
Hidden Ability Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water
Defiant: When this Pokémon is subject to a move Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
that gives it a status condition, it has advantage on
the next attack. Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice.
Moves Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire-
Starting Moves: Fling, Focus Energy, Leer, Low Kick, type move, or in open flames, double the STAB
Rage, Scratch, Fury Swipes, Karate Chop bonus on the next fire-type move.
Level 6: Pursuit, Seismic Toss
Level 10: Swagger, Cross Chop, Assurance Hidden Ability
Level 14: Punishment, Thrash
Level 18: Stomping Tantrum, Close Combat, Justified: When this Pokémon is hit by a dark-type
Screech, Outrage, Final Gambit move, it gets advantage on its next attack.
Learnable Moves:
TM: 01. 06,. 08, 10, 11, 12, 15, 17, 18, 21, 23, 24, Evolution: Growlithe can evolve into Arcanine at level
25, 26, 27, 31, 32, 39, 40, 42, 44, 45, 46, 47, 48, 8 and above with the help of a Fire Stone. When it
50, 52, 56, 62, 66, 68, 71, 78, 80, 84, 87, 88, 89, evolves, its health increases by double its level, and
90, 100 it gains 9 points to add to its ability scores (max
20).

Moves

Starting Moves: Bite, Roar
Level 2: Ember, Leer, Odor Sleuth
Level 6: Helping Hand, Flame Wheel
Level 10: Reversal, Fire Fang, Take Down
Level 14: Flame Burst, Agility, Retaliate,
Flamethrower
Level 18: Crunch, Heat Wave, Outrage, Flare Blitz
Learnable Moves:
TM: 05, 06, 10, 11, 17, 20, 21, 27, 32, 35, 38, 40,
42, 43, 44, 45, 46, 48, 50, 61, 87, 88, 90, 93, 95,
100

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Arcanine #059 Poliwag #060

Medium Fire Type | Level 8 | SR 9 Tiny Water Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 13
Hit Points: 64 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking Speed: 20ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception, Arcana Proficient Skills: Acrobatics
Saving Throws: Dexterity, Strength Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Electric, Grass
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Fire, Ice, Steel, Water

Intimidate: Once per short rest, you can impose Water Absorb: Water type damage does not damage
disadvantage on an enemy attack roll of your choice. this Pokémon. Instead, half of any water damage
Flash Fire: This Pokémon takes no damage from fire. done is absorbed, restoring the Pokémon's HP.
Instead, immediately after taking a hit from a fire- Damp: This Pokémon is unaffected by Self Destruct
type move, or in open flames, double the STAB and Explosion moves.
bonus on the next fire-type move.
Hidden Ability
Hidden Ability
Swift Swim: This Pokémon's swim speed is doubled
Justified: When this Pokémon is hit by a dark-type in rainy conditions.
move, it gets advantage on its next attack.
Evolution: Poliwag can evolve into Poliwhirl at level
Moves 7 and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
Starting Moves: Bite, Fire Fang, Odor Sleuth, Roar, ability scores (max 20).
Thunder Fang
Level 14: Extreme Speed Moves
Learnable Moves:
TM: 05, 06, 10, 11, 15, 17, 20, 21, 22, 27, 32, 35, Starting Moves: Water Sport
38, 40, 42, 43, 44, 45, 46, 48, 50, 61, 68, 78, 87, Level 2: Water Gun, Hypnosis, Bubble
88, 90, 93, 95, 100 Level 6: Double Slap, Rain Dance
Level 10: Body Slam, Bubble Beam
Level 14: Mud Shot, Belly Drum, Wake-Up Slap
Level 18: Hydro Pump, Mud Bomb
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 29, 32, 42,
44, 45, 46, 48, 55, 87, 88, 90, 94, 98, 100

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Poliwhirl #061 Poliwrath #062

Small Water Type | Level 5 | SR 3 Medium Water/Fighting Type | Level 10 | SR 12

Armor Class: 14 Armor Class: 16
Hit Points: 45 Hit Points: 97
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking, 30ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Acrobatics, Athletics Proficient Skills: Acrobatics, Athletics
Saving Throws: Dexterity, Strength Saving Throws: Dexterity, Strength
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass, Psychic, Fairy, Flying
Resistances: Fire, Ice, Steel, Water Resistances: Bug, Dark, Fire, Ice, Rock, Steel, Water

Water Absorb: Water type damage does not damage Water Absorb: Water type damage does not damage
this Pokémon. Instead, half of any water damage this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP. done is absorbed, restoring the Pokémon's HP.
Damp: This Pokémon is unaffected by Self Destruct Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves. and Explosion moves.

Hidden Ability Hidden Ability

Swift Swim: This Pokémon's swim speed is doubled Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. in rainy conditions.

Evolution: Poliwhirl can evolve into Poliwrath at level Moves
14 and above with the help of a Water Stone, or
Politoed at level 14 and above while holding a Starting Moves: Bubble Beam, Double Slap,
King's Rock. When it evolves, its health increases by Hypnosis, Submission
double its level, and it gains 12 points to add to its Level 14: Dynamic Punch
ability scores (max 20). Level 18: Mind Reader, Circle Throw
Learnable Moves:
Moves TM: 01, 06, 07, 08, 10, 13, 14, 15, 17, 18, 21, 26,
27, 29, 31, 32, 39, 42, 44, 45, 46, 47, 48, 52, 55,
Starting Moves: Hypnosis, Water Gun, Water Sport, 56, 66, 68, 78, 80, 84, 87, 88, 90, 94, 98, 100
Bubble
Level 6: Double Slap, Rain Dance
Level 10: Body Slam, Bubble Beam
Level 14: Mud Shot
Level 18: Belly Drum, Wake-Up Slap, Hydro Pump,
Mud Bomb
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 26, 27, 29, 31,
32, 42, 44, 45, 46, 48, 55, 56, , 78, 87, 88, 90, 94,
98, 100

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Abra #063 Kadabra #064

Small Psychic Type | Level 1 | SR 1/2 Medium Psychic Type | Level 5 | SR 6

Armor Class: 12 Armor Class: 14
Hit Points: 15 Hit Points: 40
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 13 (+1) 8 (-1) 12 (+1) 12 (+1) 10 (+0) 11 (+0) 15 (+2) 10 (+0) 14 (+2) 14 (+2) 10 (+0)

Proficient Skills: Arcana, Insight Proficient Skills: Arcana, Insight
Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Senses: Truesight 10ft Senses: Truesight 20ft

Synchronize: If this Pokémon becomes burned, Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the paralyzed, or poisoned, its attacker receives the
negative status condition as well (if not immune). negative status condition as well (if not immune).
Inner Focus: This Pokémon is immune to flinching. Inner Focus: This Pokémon is immune to flinching.

Hidden Ability Hidden Ability

Magic Guard: If this Pokémon is subjected to a Magic Guard: If this Pokémon is subjected to a move
move that forces it to make a saving throw to take that forces it to make a saving throw to take only
only half damage, it instead takes no damage on a half damage, it instead takes no damage on a
success. success.

Evolution: Abra can evolve into Kadabra at level 6 Evolution: Kadabra can evolve into Alakazam at level
and above. When it evolves, its health increases by 14 and above. When it evolves, its health increases
double its level, and it gains 10 points to add to its by double its level, and it gains 7 points to add to its
ability scores (max 20). ability scores (max 20).

Moves Moves

Starting Moves: Teleport, Scratch Starting Moves: Confusion, Kinesis, Teleport
Learnable Moves: Level 6: Disable
TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27, Level 10: Psybeam, Miracle Eye, Reflect
29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 53, 56, 57, Level 14: Psycho Cut, Recover, Telekinesis, Psychic
63, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100 Level 18: Ally Switch, Role Play, Future Sight, Trick
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 16, 17, , 18, 20, 21, 27,
29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 53, 56, 57,
63, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100

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Alakazam #065

Medium Psychic Type | Level 10 | SR 12
Armor Class: 17
Hit Points: 87
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA Machop #066
12 (+1) 16 (+3) 12 (+1) 16 (+3) 16 (+3) 10 (+0)
Small Fighting Type | Level 1 | SR 1/2
Proficient Skills: Arcana, Insight
Saving Throws: Charisma, Wisdom Armor Class: 12
Vulnerabilities: Bug, Dark, Ghost Hit Points: 17
Resistances: Fighting, Psychic Hit Dice: d6
Senses: Truesight 30ft Speed: 25ft. walking

Synchronize: If this Pokémon becomes burned, STR DEX CON INT WIS CHA
paralyzed, or poisoned, its attacker receives the 14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
negative status condition as well (if not immune).
Inner Focus: This Pokémon is immune to flinching. Proficient Skills: Athletics, Acrobatics
Saving Throws: Strength, Dexterity
Hidden Ability Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock
Magic Guard: If this Pokémon is subjected to a
move that forces it to make a saving throw to take Guts: When this Pokémon is burned or poisoned,
only half damage, it instead takes no damage on a they are not affected by the disadvantage or half
success. damage effects. They still take damage at the end of
each of their turns.
Moves No Guard: Any attack made by or against this
Pokémon has advantage.
Starting Moves: Confusion, Kinesis, Teleport, Disable,
Psybeam, Miracle Eye, Reflect Hidden Ability
Level 14: Psycho Cut, Recover, Telekinesis, Psychic
Level 18: Ally Switch, Calm Mind, Future Sight, Trick Steadfast: Once per long rest, when this Pokémon
Learnable Moves: fails a saving throw against a negative status
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, condition, it can choose to pass instead.
27, 29, 30, 32, 33, 41, 42, 44, 45, 46, 48, 52, 53,
56, 57, 63, 68, 73, 77, 85, 86, 87, 88, 90, 92, 99, Evolution: Machop can evolve into Machoke at level
100 8 and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
ability scores (max 20).

Moves

Starting Moves: Leer, Low Kick, Focus Energy
Level 2: Karate Chop, Foresight
Level 6: Low Sweep, Seismic Toss, Revenge
Level 10: Knock Off, Vital Throw, Wake-Up Slap
Level 14: Dual Chop, Submission, Bulk Up
Level 18: Cross Chop, Scary Face, Dynamic Punch
Learnable Moves:
TM: 01, 06, 08, 10, 11, 16, 17, 18, 21, 23, 26, 27,
31, 32, 35, 38, 39, 42, 44, 45, 46, 47, 48, 52, 56,
66, 78, 80, 84, 87, 88, 90, 100

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Machoke #067 Machamp #068

Medium Fighting Type | Level 5 | SR 5 Medium Fighting Type | Level 10 | SR 12

Armor Class: 14 Armor Class: 15
Hit Points: 50 Hit Points: 107
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Acrobatics Proficient Skills: Athletics, Acrobatics
Saving Throws: Strength, Dexterity Saving Throws: Strength, Dexterity
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half they are not affected by the disadvantage or half
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.
No Guard: Any attack made by or against this No Guard: Any attack made by or against this
Pokémon has advantage. Pokémon has advantage.

Hidden Ability Hidden Ability

Steadfast: Once per long rest, when this Pokémon Steadfast: Once per long rest, when this Pokémon
fails a saving throw against a negative status fails a saving throw against a negative status
condition, it can choose to pass instead. condition, it can choose to pass instead.

Evolution: Machoke can evolve into Machamp at Moves
level 16 and above. When it evolves, its health
increases by double its level, and it gains 9 points to Starting Moves: Focus Energy, Karate Chop, Leer,
add to its ability scores (max 20). Low Kick, Strength, Wide Guard, Foresight, Low
Sweep, Seismic Toss, Revenge, Knock Off, Vital
Moves Throw, Wake-Up Slap
Level 14: Dual Chop, Submission, Bulk Up
Starting Moves: Focus Energy, Karate Chop, Leer, Level 18: Cross Chop, Scary Face, Dynamic Punch
Low Kick, Foresight Learnable Moves:
Level 6: Low Sweep, Seismic Toss, Revenge TM: 01, 06, 08, 10, 11, 15, 16, 17, 18, 21, 23, 26,
Level 10: Knock Off, Vital Throw, Wake-Up Slap 27, 31, 32, 35, 38, 39, 42, 44, 45, 46, 47, 48, 52,
Level 14: Dual Chop, Submission, Bulk Up 56, 66 68, 71, 78, 80, 84, 87, 88, 90, 100
Level 18: Cross Chop, Scary Face, Dynamic Punch
Learnable Moves:
TM: 01, 06, 08, 10, 11, 16, 17, 18, 21, 23, 26, 27,
31, 32, 35, 38, 39, 42, 44, 45, 46, 47,48, 52, 56,
66, 78, 80, 84, 87, 88, 90, 100

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Bellsprout #069

Small Grass/Poison Type | Level 1 | SR 1/4
Armor Class: 11
Hit Points: 18
Hit Dice: d6
Speed: 20ft. walking

STR DEX CON INT WIS CHA Weepinbell #070
10 (+0) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Small Grass/Poison Type | Level 5 | SR 5
Proficient Skills: Nature, Survival
Saving Throws: Constitution Armor Class: 13
Vulnerabilities: Fire, Flying, Ice, Psychic Hit Points: 50
Resistances: Electric, Fairy, Fighting, Grass, Water Hit Dice: d8
Senses: Tremorsense 20ft Speed: 30ft. walking

Chlorophyll: This Pokémon’s speed is doubled in STR DEX CON INT WIS CHA
harsh sunlight. 13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Hidden Ability Proficient Skills: Nature, Survival
Saving Throws: Constitution
Gluttony: This Pokémon must eat its held berry Vulnerabilities: Fire, Flying, Ice, Psychic
when it falls below ½ of its maximum HP. Resistances: Electric, Fairy, Fighting, Grass, Water
Senses: Tremorsense 40ft
Evolution: Bellsprout can evolve into Weepinbell at
level 7 and above. When it evolves, its health Chlorophyll: This Pokémon’s speed is doubled in
increases by double its level, and it gains 8 points to harsh sunlight.
add to its ability scores (max 20).
Hidden Ability
Moves
Gluttony: This Pokémon must eat its held berry when
Starting Moves: Vine Whip it falls below ½ of its maximum HP.
Level 2: Growth, Wrap
Level 6: Sleep Powder, Poison Powder, Stun Spore Evolution: Weepinbell can evolve into Victreebel at
Level 10: Acid, Knock Off level 14 and above with the help of a Leaf Stone.
Level 14: Sweet Scent, Gastro Acid When it evolves, its health increases by double its
Level 18: Razor Leaf, Poison Jab, Slam, Wring Out level, and it gains 9 points to add to its ability scores
Learnable Moves: (max 20).
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 33, 36, 42,
44, 45, 46, 48, 53, 75, 83, 84, 86, 87, 88, 90, 96, Moves
100
Starting Moves: Growth, Vine Whip, Wrap
Level 6: Sleep Powder, Poison Powder, Stun Spore
Level 10: Acid
Level 14: Knock Off, Sweet Scent
Level 18: Gastro Acid, Razor Leaf, Poison Jab, Slam,
Wring Out
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 33, 36, 42,
44, 45, 46, 48, 53, 75, 83, 84, 86, 87, 88, 90, 96,
100

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Victreebel #071 Tentacool #072

Medium Grass/Poison Type | Level 10 | SR 12 Small Water/Poison Type | Level 1 | SR 2

Armor Class: 14 Armor Class: 14
Hit Points: 122 Hit Points: 18
Hit Dice: d12 Hit Dice: d6
Speed: 30ft. walking Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Nature, Survival Proficient Skills: Sleight of Hand
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic Vulnerabilities: Electric, Ground, Psychic
Resistances: Electric, Fairy, Fighting, Grass, Water Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison,
Senses: Tremorsense 60ft
Steel, Water
Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. Clear Body: Other Pokémon's moves or abilities
cannot lower this Pokémon stats.
Hidden Ability Liquid Ooze: If an enemy uses a leeching or absorb
move against this Pokémon, the Pokémon must
Gluttony: This Pokémon must eat its held berry make a DC 12 CON save or become poisoned.
when it falls below ½ of its maximum HP.
Hidden Ability
Moves
Rain Dish: In rainy conditions, this Pokémon heals
Starting Moves: Leaf Tornado, Razor Leaf, Sleep for an amount of HP equal to its proficiency bonus
Powder, Spit Up, Stockpile, Swallow, Sweet Scent, at the end of each of its turns.
Vine Whip
Level 14: Leaf Storm Evolution: Tentacool can evolve into Tentacruel at
Level 18: Leaf Blade level 8 and above. When it evolves, its health
Learnable Moves: increases by double its level, and it gains 8 points to
TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 32, 33, 36, add to its ability scores (max 20).
42, 44, 45, 46, 48, 53, 68, 75, 83, 84, 86, 87,
88,90, 96, 100 Moves

Starting Moves: Poison Sting
Level 2: Supersonic, Constrict, Acid
Level 6: Toxic Spikes, Water Pulse, Wrap
Level 10: Acid Spray, Bubble Beam
Level 14: Barrier, Poison Jab, Brine
Level 18: Screech, Hex, Sludge Wave, Hydro Pump,
Wring Out
Learnable Moves:
TM: 06, 07, 09, 10, 13, 14, 17, 18, 20, 21, 27, 32,
34, 36, 42, 44, 45, 46, 48, 55, 66, 75, 83, 84, 87,
88,90, 94, 98, 99, 100

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Tentacruel #073 Geodude #074

Medium Water/Poison Type | Level 5 | SR 8 Tiny Rock/Ground Type | Level 1 | SR 1/2

Armor Class: 17 Armor Class: 13
Hit Points: 50 Hit Points: 18
Hit Dice: d10 Hit Dice: d6
Speed: 20ft. walking, 40ft. swimming Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 8 (-1) 14 (+2) 9 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Sleight of Hand Proficient Skills: Athletics, Survival
Saving Throws: Constitution, Strength Saving Throws: Constitution
Vulnerabilities: Electric, Ground, Psychic Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison,
Water
Steel, Water Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric
Clear Body: Other Pokémon's moves or abilities Senses: Tremorsense 30ft
cannot lower this Pokémon stats.
Liquid Ooze: If an enemy uses a leeching or absorb Rock Head: This Pokémon takes no recoil damage.
move against this Pokémon, the Pokémon must Sturdy: When this Pokémon takes an amount of
make a DC 12 CON save or become poisoned. damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage
Hidden Ability is halved.

Rain Dish: In rainy conditions, this Pokémon heals Hidden Ability
for an amount of HP equal to its proficiency bonus
at the end of each of its turns. Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm.
Moves
Evolution: Geodude can evolve into Graveler at level
Starting Moves: Acid, Constrict, Poison Sting, Reflect 7 and above. When it evolves, its health increases by
Type, Supersonic double its level, and it gains 7 points to add to its
Level 6: Toxic Spikes, Water Pulse, Wrap ability scores (max 20).
Level 10: Acid Spray, Bubble Beam
Level 14: Barrier, Poison Jab Moves
Level 18: Brine, Screech, Hex, Sludge Wave, Hydro
Pump, Wring Out Starting Moves: Defense Curl, Tackle
Learnable Moves: Level 2: Mud Sport, Rock Polish, Rollout
TM: 06, 07, 09, 10, 13, 14, 15, 17, 18, 20, 21, 27, Level 6: Magnitude, Rock Throw, Smack Down
32, 34, 36, 42, 44, 45, 46, 48, 55, 66, 68, 75, 83, Level 10: Bulldoze, Self-Destruct
84, 87, 88, 90, 94, 98, 99, 100 Level 14: Stealth Rock, Rock Blast, Earthquake
Level 18: Explosion, Double-Edge, Stone Edge
Learnable Moves:
TM: 06,10, 11, 17, 21, 23, 26, 27, 31, 32, 35, 37,
38, 39, 42, 44, 45, 48, 56, 64, 69, 71, 74, 78, 80,
87,88, 90, 96, 100

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Graveler #075 Golem #076

Small Rock/Ground Type | Level 5 | SR 6 Medium Rock/Ground Type | Level 10 | SR 13

Armor Class: 15 Armor Class: 16
Hit Points: 55 Hit Points: 117
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival Proficient Skills: Athletics, Survival
Saving Throws: Constitution, Strength Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,

Water Water
Resistances: Fire, Flying, Normal, Poison, Rock Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 50ft Senses: Tremorsense 80ft

Rock Head: This Pokémon takes no recoil damage. Rock Head: This Pokémon takes no recoil damage.
Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage than half the Pokémon's maximum HP, the damage
is halved. is halved.

Hidden Ability Hidden Ability

Sand Veil: This Pokémon’s AC increases by 2 in Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm. desert terrain, or during a Sandstorm.

Evolution: Graveler can evolve into Golem at level Moves
14 and above. When it evolves, its health increases
by double its level, and it gains 9 points to add to its Starting Moves: Defense Curl, Mud Sport, Rock
ability scores (max 20). Polish, Tackle, Steamroller, Magnitude, Rock Throw,
Smack Down, Bulldoze, Self-Destruct
Moves Level 14: Stealth Rock, Rock Blast, Earthquake
Level 18: Explosion, Double-Edge, Stone Edge,
Starting Moves: Defense Curl, Mud Sport, Rock Heavy Slam
Polish, Tackle, Rollout Learnable Moves:
Level 6: Magnitude, Rock Throw, Smack Down TM: 05, 06, 10, 11, 15, 17, 21, 23, 26, 27, 31, 32,
Level 10: Bulldoze, Self-Destruct 35, 37, 38, 39, 42, 44, 45, 48, 52, 56, 64, 68, 69,
Level 14: Stealth Rock, Rock Blast, Earthquake 71, 74, 78, 80, 87, 88, 90, 96, 100
Level 18: Explosion, Double-Edge, Stone Edge
Learnable Moves:
TM: 06, 10, 11, 17, 21, 23, 26, 27, 31, 32, 35, 37,
38, 39, 42, 44, 45, 48, 56, 64, 69, 71, 74, 78,
8087, 88, 90, 96, 100

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Ponyta #077 Rapidash #078

Small Fire Type | Level 1 | SR 1/2 Medium Fire Type | Level 10 | SR 11

Armor Class: 14 Armor Class: 16
Hit Points: 18 Hit Points: 98
Hit Dice: d8 Hit Dice: d10
Speed: 35ft. walking Speed: 50ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Athletics Proficient Skills: Athletics
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Run Away: This Pokémon cannot be the target of an Run Away: This Pokémon cannot be the target of an
attack of opportunity. attack of opportunity.
Flash Fire: This Pokémon takes no damage from fire. Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire- Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB type move, or in open flames, double the STAB
bonus on the next fire-type move. bonus on the next fire-type move.

Hidden Ability Hidden Ability

Flame Body: The flames from this Pokémon's body Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the hit by a melee attack, roll a d10. On a 10, the
attacker is burned. attacker is burned.

Evolution: Ponyta can evolve into Rapidash at level Moves
10 and above. When it evolves, its health increases
by double its level, and it gains 12 points to add to Starting Moves: Ember, Fury Attack, Growl,
its ability scores (max 20). Megahorn, Poison Jab, Quick Attack, Tail Whip,
Flame Wheel, Stomp, Flame Charge, Fire Spin
Moves Level 14: Take Down, Inferno, Agility
Level 18: Fire Blast, Bounce, Flare Blitz
Starting Moves: Growl, Tackle Learnable Moves:
Level 2: Tail Whip, Ember TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 35, 38, 42,
Level 6: Flame Wheel, Stomp 43, 44, 45, 48, 49, 50, 61, 67, 68, 84, 87, 88, 90,
Level 10: Flame Charge, Fire Spin 93, 100
Level 14: Take Down, Inferno, Agility
Level 18: Fire Blast, Bounce, Flare Blitz
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 27, 32, 35, 38, 42, 43,
44, 45, 48, 49, 50, 61, 87, 88, 90, 93, 100

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Slowpoke #079 Slowbro #080

Small Water/Psychic Type | Level 1 | SR 1/2 Medium Water/Psychic Type | Level 8 | SR 11

Armor Class: 12 Armor Class: 16
Hit Points: 20 Hit Points: 97
Hit Dice: d8 Hit Dice: d10
Speed: 15ft. walking, 25ft. swimming Speed: 20ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 8 (-1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 12 (+1) 18 (+4) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Insight, History Proficient Skills: Insight, History
Saving Throws: Constitution, Wisdom Saving Throws: Constitution, Wisdom
Vulnerabilities: Bug, Dark, Electric, Ghost, Grass Vulnerabilities: Bug, Dark, Electric, Ghost, Grass
Resistances: Fighting, Fire, Ice, Psychic, Steel, Water Resistances: Fighting, Fire, Ice, Psychic, Steel, Water

Oblivious: This Pokémon is immune to moves that Oblivious: This Pokémon is immune to moves that
attempt to charm or taunt it. attempt to charm or taunt it.
Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.

Hidden Ability Hidden Ability

Regenerator: Once per long rest, this Pokémon Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns regains hit points equal to its level when it returns
to its Pokéball. to its Pokéball.

Evolution: Slowpoke can evolve into Slowbro at level Moves
10 and above, or Slowking at level 10 and above
while holding a King's Rock. When it evolves, its Starting Moves: Curse, Growl, Tackle, Withdraw,
health increases by double its level, and it gains 14 Yawn, Water Gun, Confusion, Disable
points to add to its ability scores (max 20). Level 10: Headbutt
Level 14: Water Pulse, Zen Headbutt, Slack Off
Moves Level 18: Amnesia, Psychic, Rain Dance, Psych Up,
Heal Pulse
Starting Moves: Curse, Tackle, Yawn Learnable Moves:
Level 2: Growl, Water Gun TM: 03, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
Level 6: Confusion, Disable 20, 21, 26, 27, 29, 30, 31, 32, 35, 38, 40, 42, 44,
Level 10: Headbutt 45, 48, 49, 52, 55, 56, 68, 73, 77, 78, 85, 86, 87,
Level 14: Water Pulse, Zen Headbutt, Slack Off, 90, 92, 94, 100
Amnesia
Level 18: Psychic, Rain Dance, Psych Up, Heal Pulse
Learnable Moves:
TM: 03, 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20,
21, 26, 27, 29, 30, 32, 35, 38, 42, 44, 45, 48, 49,
55, 73, 77, 78, 85, 86, 87, 88, 90, 92, 94, 100

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Magnemite #081 Magneton #082

Tiny Electric/Steel Type | Level 1 | SR 1/2 Small Electric/Steel Type | Level 5 | SR 8

Armor Class: 14 Armor Class: 16
Hit Points: 18 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 0ft. walking, 20ft. flying (hover) Speed: 0ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 14 (+2) 8 (-1) 10 (+0) 8 (-1) 13 (+1) 15 (+2) 17 (+3) 8 (-1) 12 (+1) 8 (-1)

Proficient Skills: Insight, Acrobatics Proficient Skills: Insight, Acrobatics
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Ground Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dragon, Electric, Fairy, Flying, Resistances: Bug, Dragon, Electric, Fairy, Flying,

Grass, Ice, Normal, Psychic, Rock, Steel Grass, Ice, Normal, Psychic, Rock, Steel
Immunities: Poison Immunities: Poison

Magnet Pull: Steel opponents in battle with this Magnet Pull: Steel opponents in battle with this
Pokémon may not switch out or flee. Pokémon may not switch out or flee.
Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage than half the Pokémon's maximum HP, the damage
is halved. is halved.

Hidden Ability Hidden Ability

Analytic: After this Pokémon misses an attack, its Analytic: After this Pokémon misses an attack, its
next attack is done at advantage. next attack is done at advantage.

Evolution: Magnemite can evolve into Magneton at Evolution: Magneton can evolve into Magnezone at
level 8 and above. When it evolves, its health level 15 and above. When it evolves, its health
increases by double its level, and it gains 11 points increases by double its level, and it gains 8 points to
to add to its ability scores (max 20). add to its ability scores (max 20).

Moves Moves

Starting Moves: Supersonic, Tackle Starting Moves: Magnet Bomb, Supersonic, Tackle,
Level 2: Thunder Shock, Magnet Bomb, Thunder Thunder Shock, Tri Attack, Thunder Wave, Electric
Wave Terrain
Level 6: Light Screen, Sonic Boom, Spark Level 6: Light Screen, Sonic Boom
Level 10: Mirror Shot, Metal Sound Level 10: Spark, Mirror Shot, Metal Sound
Level 14: Electro Ball, Flash Cannon, Screech, Level 14: Electro Ball, Flash Cannon, Screech
Discharge Level 18: Discharge, Lock-On, Magnet Rise, Gyro
Level 18: Lock-On, Magnet Rise, Gyro Ball, Zap Ball, Zap Cannon
Cannon Learnable Moves:
Learnable Moves: TM: 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27, 32,
TM: 06, 10, 11, 16, 17, 18, 21, 24, 25, 27, 32, 33, 33,42, 44, 48, 57, 64, 68, 72, 73, 74, 77,87, 88,
42, 44, 48, 57, 64, 72, 73, 74, 77, 87, 88,90, 91, 90, 91, 93, 100
93,100

42 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Farfetch'd #083 Doduo #084

Small Normal/Flying Type | Level 1 | SR 3 Medium Normal/Flying Type | Level 1 | SR 1/4

Armor Class: 14 Armor Class: 12
Hit Points: 25 Hit Points: 17
Hit Dice: d8 Hit Dice: d6
Speed: 25ft. walking, 30ft. flying Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception, Intimidation Proficient Skills: Perception, Acrobatics
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass Resistances: Bug, Grass
Immunities: Ghost, Ground Immunities: Ghost, Ground

Keen Eye: This Pokémon ignores disadvantage when Run Away: This Pokémon cannot be the target of an
it relates to sight. attack of opportunity.
Inner Focus: This Pokémon is immune to flinching. Early Bird: This Pokémon has advantage on rolls to
wake from sleep.
Hidden Ability
Hidden Ability
Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on Tangled Feet: Attacks against this Pokémon have
the next attack. disadvantage when it is confused.

Moves Evolution: Doduo can evolve into Dodrio at level 9
and above. When it evolves, its health increases by
Starting Moves: Fury Cutter, Leer, Peck, Poison Jab, double its level, and it gains 11 points to add to its
Sand Attack ability scores (max 20).
Level 2: Fury Attack, Aerial Ace
Level 6: Knock Off, Slash Moves
Level 10: Air Cutter, Swords Dance
Level 14: Agility, Night Slash Starting Moves: Growl, Peck
Level 18: Acrobatics, Feint, False Swipe, Air Slash, Level 2: Quick Attack, Rage
Brave Bird Level 6: Fury Attack, Pursuit, Pluck
Learnable Moves: Level 10: Double Hit, Agility
TM: 01, 06, 10, 11, 17, 19, 21, 27, 32, 40, 42, 44, Level 14: Uproar, Acupressure, Swords Dance, Jump
45, 46, 48, 51, 54, 59, 62, 75, 76, 77, 84, Kick
87,88,89, 90, 100 Level 18: Drill Peck, Endeavor, Thrash
Learnable Moves:
TM: 01, 06, 10, 11, 17, 19, 21, 27, 32, 40, 42, 44,
45, 46, 48, 49, 51, 75, 87, 88, 90, 100

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Dodrio #085

Medium Normal/Flying Type | Level 8 | SR 9
Armor Class: 15
Hit Points: 64
Hit Dice: d10
Speed: 50ft. walking

STR DEX CON INT WIS CHA Seel #086
16 (+3) 19 (+4) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Small Water Type | Level 1 | SR 1/2
Proficient Skills: Perception, Acrobatics
Saving Throws: Dexterity Armor Class: 14
Vulnerabilities: Electric, Ice, Rock Hit Points: 17
Resistances: Bug, Grass Hit Dice: d6
Immunities: Ghost, Ground Speed: 10ft. walking, 30ft. swimming

Run Away: This Pokémon cannot be the target of an STR DEX CON INT WIS CHA
attack of opportunity. 13 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Early Bird: This Pokémon has advantage on rolls to
wake from sleep. Proficient Skills: Acrobatics
Saving Throws: Dexterity
Hidden Ability Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Tangled Feet: Attacks against this Pokémon have
disadvantage when it is confused. Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage.
Moves Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.
Starting Moves: Growl, Peck, Quick Attack, Rage, Tri
Attack, Fury Attack, Pursuit, Pluck Hidden Ability
Level 10: Double Hit, Agility
Level 14: Uproar, Acupressure, Swords Dance Ice Body: While it is snowing or hailing, this
Level 18: Jump Kick, Drill Peck, Endeavor, Thrash Pokémon heals for an amount of HP equal to its
Learnable Moves: proficiency modifier at the end of each of its turns.
TM: 01, 06, 10, 11, 12, 15, 17, 19, 21, 27, 32, 40,
41, 42, 44, 45, 46, 48, 49, 51, 66, 68, 75, 76, 87, Evolution: Seel can evolve into Dewgong at level 9
88, 90, 100 and above. When it evolves, its health increases by
double its level, and it gains 13 points to add to its
ability scores (max 20).

Moves

Starting Moves: Headbutt, Growl
Level 2: Water Sport, Icy Wind
Level 6: Encore, Ice Shard, Rest
Level 10: Aqua Ring, Aurora Beam
Level 14: Aqua Jet, Brine, Take Down, Dive
Level 18: Aqua Tail, Ice Beam, Safeguard, Hail
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 42,
44, 45, 46, 48, 49, 56, 67, 87, 88, 90, 94, 98, 100

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Dewgong #087 Grimer #088

Medium Water/Ice Type | Level 8 | SR 10 Small Poison Type | Level 1 | SR 1/2

Armor Class: 16 Armor Class: 12
Hit Points: 72 Hit Points: 19
Hit Dice: d10 Hit Dice: d6
Speed: 15ft. walking, 50ft. swimming Speed: 15ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 12 (+1) 14 (+2) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Acrobatics Proficient Skills: Stealth
Saving Throws: Dexterity Saving Throws: Constitution
Vulnerabilities: Electric, Fighting, Grass, Rock Vulnerabilities: Ground, Psychic
Resistances: Ice, Water Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 30ft
Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. Stench: When this Pokémon is hit by a melee attack,
Hydration: This Pokémon is unaffected by negative roll a d10. On a 10, the attacker flinches.
status ailments in water or during rainy conditions. Sticky Hold: Held items cannot be stolen or knocked
away from this Pokémon.
Hidden Ability
Hidden Ability
Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its Poison Touch: On melee attacks made by this
proficiency modifier at the end of each of its turns. Pokémon, roll a d10 on a hit. On a result of a 10, the
target is poisoned.
Moves
Evolution: Grimer can evolve into Muk at level 10
Starting Moves: Growl, Headbutt, Icy Wind, Sheer and above. When it evolves, its health increases by
Cold, Signal Beam, Encore, Ice Shard double its level, and it gains 11 points to add to its
Level 10: Rest, Aqua Ring, Aurora Beam ability scores (max 20).
Level 14: Aqua Jet, Brine, Take Down, Dive
Level 18: Aqua Tail, Ice Beam, Safeguard, Hail Moves
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 27, 32, Starting Moves: Poison Gas, Pound
42, 44, 45, 46, 48, 49, 56, 67, 68, 79, 87, 88, 90, Level 2: Harden, Mud-Slap
94, 98, 100 Level 6: Disable, Sludge, Mud Bomb
Level 10: Minimize, Fling
Level 14: Sludge Bomb, Sludge Wave, Screech
Level 18: Gunk Shot, Acid Armor, Memento, Belch
Learnable Moves:
TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30,
32, 34, 36, 38, 39, 41, 42, 44, 45, 48, 56, 64, 66,
80, 83, 84, 87, 88, 90, 100

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Muk #089

Small Poison Type | Level 8 | SR 10
Armor Class: 16
Hit Points: 80
Hit Dice: d10
Speed: 20ft. walking

STR DEX CON INT WIS CHA Shellder #090
17 (+3) 13 (+1) 20 (+5) 6 (-2) 12 (+1) 8 (-1)
Tiny Water Type | Level 1 | SR 1/2
Proficient Skills: Stealth
Saving Throws: Constitution Armor Class: 14
Vulnerabilities: Ground, Psychic Hit Points: 18
Resistances: Bug, Fairy, Fighting, Grass, Poison Hit Dice: d6
Senses: Darkvision 40ft Speed: 5ft. walking, 15ft. swimming

Stench: When this Pokémon is hit by a melee attack, STR DEX CON INT WIS CHA
roll a d10. On a 10, the attacker flinches. 12 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Sticky Hold: Held items cannot be stolen or knocked
away from this Pokémon. Proficient Skills: Survival
Saving Throws: Constitution
Hidden Ability Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Poison Touch: On melee attacks made by this
Pokémon, roll a d10 on a hit. On a result of a 10, Shell Armor: This Pokémon is immune to extra
the target is poisoned. damage dealt by a Critical Hit.
Skill Link: On combo moves like Fury Swipes, Comet
Moves Punch, etc., this Pokémon is guaranteed to hit at
least twice.
Starting Moves: Harden, Mud-Slap, Poison Gas,
Pound, Disable, Sludge, Mud Bomb, Venom Drench Hidden Ability
Level 10: Minimize, Fling
Level 14: Sludge Bomb, Sludge Wave, Screech Overcoat: This Pokémon does not take damage from
Level 18: Gunk Shot, Acid Armor, Memento, Belch weather-related moves like Hail, Weather Ball, etc.
Learnable Moves:
TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27, Evolution: Shellder can evolve into Cloyster at level 8
30, 31, 32, 34, 35, 36, 39, 41, 42, 44, 45, 46, and above with the help of a Water Stone. When it
48,52, 56, 64, 66, 68, 80, 83, 84, 87, 88, 90, 97, evolves, its health increases by double its level, and
100 it gains 9 points to add to its ability scores (max
20).

Moves

Starting Moves: Tackle, Water Gun
Level 2: Withdraw, Supersonic
Level 6: Icicle Spear, Protect
Level 10: Leer, Clamp
Level 14: Ice Shard, Razor Shell, Aurora Beam,
Whirlpool
Level 18: Brine, Iron Defense, Ice Beam, Shell Smash,
Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 64, 66, 87, 90, 94, 100

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Cloyster #091 Gastly #092

Medium Water/Ice Type | Level 5 | SR 8 Medium Ghost/Poison Type | Level 1 | SR 1/2

Armor Class: 18 Armor Class: 12
Hit Points: 55 Hit Points: 16
Hit Dice: d12 Hit Dice: d6
Speed: 5ft. walking, 30ft. swimming Speed: 0ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 9 (-1) 13 (+1) 11 (+0) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Proficient Skills: Stealth, Deception
Saving Throws: Constitution, Strength Saving Throws: Constitution
Vulnerabilities: Electric, Fighting, Grass, Rock Vulnerabilities: Dark, Ghost, Psychic
Resistances: Ice, Water Resistances: Bug, Fairy, Grass, Poison
Immunities: Fighting, Normal
Shell Armor: This Pokémon is immune to extra Senses: Darkvision 30ft
damage dealt by a Critical Hit.
Skill Link: On combo moves like Fury Swipes, Comet Levitate: This Pokémon is immune to ground moves.
Punch, etc., this Pokémon is guaranteed to hit at
least twice. Evolution: Gastly can evolve into Haunter at level 7
and above. When it evolves, its health increases by
Hidden Ability double its level, and it gains 8 points to add to its
ability scores (max 20).
Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc. Moves

Moves Starting Moves: Hypnosis, Lick
Level 2: Spite, Mean Look
Starting Moves: Aurora Beam, Hydro Pump, Protect, Level 6: Curse, Night Shade
Shell Smash, Supersonic, Toxic Spikes, Withdraw Level 10: Confuse Ray, Sucker Punch, Payback
Level 6: Spike Cannon Level 14: Shadow Ball, Dream Eater
Level 14: Spikes Level 18: Dark Pulse, Destiny Bond, Hex, Nightmare
Level 18: Icicle Crash Learnable Moves:
Learnable Moves: TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 27, 29, 30,
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 41, 32, 36, 41, 42, 44, 45, 46, 48, 53, 61, 63, 64, 66,
42, 44, 45, 48, 64, 66, 67, 68, 79, 84, 87, 88, 90, 77, 83, 85, 87, 88, 90, 92, 97, 99, 100
94, 100

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Haunter #093

Medium Ghost/Poison Type | Level 5 | SR 5
Armor Class: 14
Hit Points: 45
Hit Dice: d10
Speed: 0ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA Gengar #094
12 (+1) 15 (+2) 13 (+1) 6 (-2) 15 (+2) 10 (+0)
Medium Ghost/Poison Type | Level 10 | SR 12
Proficient Skills: Stealth, Deception
Saving Throws: Constitution Armor Class: 15
Vulnerabilities: Dark, Ghost, Psychic Hit Points: 102
Resistances: Bug, Fairy, Grass, Poison Hit Dice: d12
Immunities: Fighting, Normal Speed: 30ft. walking, 30ft. flying (hover)
Senses: Darkvision 50ft
STR DEX CON INT WIS CHA
Levitate: This Pokémon is immune to ground moves. 14 (+2) 18 (+4) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

Evolution: Haunter can evolve into Gengar at level Proficient Skills: Stealth, Deception
14 and above. When it evolves, its health increases Saving Throws: Constitution, Charisma
by double its level, and it gains 8 points to add to its Vulnerabilities: Dark, Ghost, Psychic, Ground
ability scores (max 20). Resistances: Bug, Fairy, Grass, Poison
Immunities: Fighting, Normal
Moves Senses: Darkvision 80ft

Starting Moves: Hypnosis, Lick, Shadow Punch, Cursed Body: When hit by a melee attack, this
Spite, Mean Look Pokémon may roll 1d4. On a result of 4, the
Level 6: Curse, Night Shade opponent who made the attack cannot use the same
Level 10: Confuse Ray, Sucker Punch move on its next turn.
Level 14: Payback, Shadow Ball
Level 18: Dream Eater, Dark Pulse, Destiny Bond, Moves
Hex, Nightmare
Learnable Moves: Starting Moves: Hypnosis, Lick, Shadow Punch, Spite,
TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 27, 29, 30, Mean Look, Curse, Night Shade, Confuse Ray, Sucker
32, 36, 41, 42, 44, 45, 46, 48, 53, 56, 61, 63, 64, Punch
65, 66, 77, 83, 84, 85, 87, 88, 90, 92, 97, 99, 100 Level 14: Payback, Shadow Ball
Level 18: Dream Eater, Dark Pulse, Destiny Bond,
Hex, Nightmare
Learnable Moves:
TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
29, 30, 31, 32, 36, 41, 42, 44, 45, 46, 48, 52, 53,
56, 61, 63, 64, 65, 66, 68, 77, 83, 84, 85, 87, 88,
90, 92, 97, 99, 100

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Onix #095 Drowzee #096

Huge Rock/Ground Type | Level 5 | SR 10 Small Psychic Type | Level 1 | SR 1/2

Armor Class: 17 Armor Class: 14
Hit Points: 65 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 30ft. burrowing Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 8 (-1)

Proficient Skills: Athletics Proficient Skills: Insight, Persuasion
Saving Throws: Constitution, Strength Saving Throws: Wisdom
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Water
Resistances: Fire, Flying, Normal, Poison, Rock Insomnia: This Pokémon is immune to sleep.
Immunities: Electric Forewarn: When this Pokémon enters battle, it
Senses: Tremorsense 120ft selects a target to reveal the move it knows with the
most damage output. In the case of a tie, the target
Rock Head: This Pokémon takes no recoil damage. can choose which move it reveals.
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater Hidden Ability
than half the Pokémon's maximum HP, the damage
is halved. Inner Focus: This Pokémon is immune to flinching.

Hidden Ability Evolution: Drowzee can evolve into Hypno at level 8
and above. When it evolves, its health increases by
Weak Armor: When an attack hits this Pokémon, its double its level, and it gains 11 points to add to its
speed increases by 5 feet, but its AC is temporarily ability scores (max 20).
reduced by 1 until the end of battle (for a maximum
reduction of -5). Moves

Evolution: Onix can evolve into Steelix at level 14 Starting Moves: Hypnosis, Pound
and above while holding a Metal Coat. When it Level 2: Disable, Confusion
evolves, its health increases by double its level, and Level 6: Headbutt, Poison Gas
it gains 7 points to add to its ability scores (max Level 10: Meditate, Psybeam
20). Level 14: Psych Up
Level 18: Synchronoise, Zen Headbutt, Swagger,
Moves Psychic, Nasty Plot, Psyshock, Future Sight
Learnable Moves:
Starting Moves: Bind, Harden, Mud Sport, Tackle, TM: 03, 04, 06, 10, 11, 12, 16, 17, 18, 20, 21, 27,
Curse, Rock Throw, Rock Tomb 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 47, 48, 56,
Level 6: Rage, Stealth Rock, Rock Polish 73, 77, 85, 89, 87, 88, 89, 90, 92, 99, 100
Level 10: Gyro Ball, Smack Down, Dragon Breath,
Slam
Level 14: Screech, Rock Slide, Sand Tomb, Iron Tail
Level 18: Dig, Stone Edge, Double-Edge, Sandstorm
Learnable Moves:
TM: 05, 06, 10, 11, 12, 17, 21, 23, 26, 27, 32, 37,
39, 41, 42, 44, 45, 48, 59, 64, 66, 69, 71, 74, 77,
78, 80, 82, 87, 88, 90, 91, 96, 100

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Hypno #097

Medium Psychic Type | Level 5 | SR 8
Armor Class: 16
Hit Points: 45
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA Krabby #098
14 (+2) 15 (+2) 13 (+1) 8 (-1) 16 (+3) 8 (-1)
Tiny Water Type | Level 1 | SR 1/4
Proficient Skills: Insight, Persuasion
Saving Throws: Charisma, Wisdom Armor Class: 13
Vulnerabilities: Bug, Dark, Ghost Hit Points: 17
Resistances: Fighting, Psychic Hit Dice: d6
Senses: Truesight 20ft Speed: 30ft. walking, 20ft. swimming

Insomnia: This Pokémon is immune to sleep. STR DEX CON INT WIS CHA
Forewarn: When this Pokémon enters battle, it 14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 8 (-1)
selects a target to reveal the move it knows with the
most damage output. In the case of a tie, the target Proficient Skills: Survival, Sleight of Hand
can choose which move it reveals. Saving Throws: Constitution
Vulnerabilities: Electric, Grass
Hidden Ability Resistances: Fire, Ice, Steel, Water

Inner Focus: This Pokémon is immune to flinching. Hyper Cutter: This Pokémon’s attack or damage
bonuses cannot be decreased by an opponent’s
Moves moves.
Shell Armor: This Pokémon is immune to extra
Starting Moves: Confusion, Disable, Future Sight, damage dealt by a Critical Hit.
Hypnosis, Nasty Plot, Nightmare, Pound,
Switcheroo Hidden Ability
Level 6: Headbutt, Poison Gas
Level 10: Meditate, Psybeam Sheer Force: This Pokémon adds its proficiency
Level 14: Psych Up bonus to damage rolls while poisoned, burned,
Level 18: Synchronoise, Zen Headbutt, Swagger, confused, or paralyzed.
Psychic, Psyshock
Learnable Moves: Evolution: Krabby can evolve into Kingler at level 8
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, and above. When it evolves, its health increases by
27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 47, 48, double its level, and it gains 11 points to add to its
52, 56, 68, 73, 77, 85, 86, 87, 88, 90, 92, 99, 100 ability scores (max 20).

Moves

Starting Moves: Bubble, Mud Sport
Level 2: Vice Grip, Leer, Harden
Level 6: Bubble Beam, Mud Shot
Level 10: Metal Claw, Stomp
Level 14: Protect, Guillotine, Slam
Level 18: Brine, Crabhammer, Flail
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 39,
42, 44, 45, 46, 48, 54, 55, 56, 75, 80, 81, 87, 88,
90, 94, 100

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