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Published by Cody Burgin, 2020-09-07 03:04:07

Pokemon 5e - Gen I & II Monster Manual

Pokemon 5e - Gen I & II Monster Manual

Slowking #199 Misdreavus #200

Medium Water/Psychic Type | Level 8 | SR 11 Small Ghost Type | Level 5 | SR 7

Armor Class: 16 Armor Class: 15
Hit Points: 97 Hit Points: 40
Hit Dice: d10 Hit Dice: d8
Speed: 30ft. walking, 30ft. swimming Speed: 0ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 15 (+2) 14 (+2) 6 (-2) 14 (+2) 12 (+1)

Proficient Skills: Insight, History Proficient Skills: Stealth, Deception
Saving Throws: Constitution, Wisdom Saving Throws: Wisdom, Charisma
Vulnerabilities: Bug, Dark, Electric, Ghost, Grass Vulnerabilities: Dark, Ghost
Resistances: Fighting, Fire, Ice, Psychic, Steel, Water Resistances: Bug, Poison
Immunities: Fighting, Normal
Oblivious: This Pokémon is immune to moves that Senses: Darkvision 30ft
attempt to charm or taunt it.
Own Tempo: This Pokémon is immune to becoming Levitate: This Pokémon is immune to ground moves.
confused.
Evolution: Misdreavus can evolve into Mismagius at
Hidden Ability level 10 and above with the help of a Dusk Stone.
When it evolves, its health increases by double its
Regenerator: Once per long rest, this Pokémon level, and it gains 9 points to add to its ability scores
regains hit points equal to its level when it returns (max 20).
to its Pokéball.
Moves
Moves
Starting Moves: Growl, Psywave, Spite, Astonish
Starting Moves: Curse, Heal Pulse, Hidden Power, Level 6: Confuse Ray, Mean Look
Power Gem, Tackle, Yawn, Growl, Water Gun, Level 10: Hex, Psybeam, Pain Split
Confusion, Disable Level 14: Payback, Shadow Ball
Level 10: Headbutt, Water Pulse, Zen Headbutt Level 18: Perish Song, Grudge, Power Gem
Level 14: Nasty Plot, Swagger Learnable Moves:
Level 18: Psychic, Trump Card, Psych Up TM: 04, 06, 10, 11, 12, 17, 18, 21, 24, 25, 27, 29,
Learnable Moves: 30, 32, 40, 41, 42, 44, 45, 46, 48, 49, 57, 61, 63,
TM: 03, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 66, 73, 77, 85, 87, 88, 90, 92, 97, 99, 100
20, 21, 26, 27, 29, 30, 31, 32, 35, 38, 42, 44, 45,
48, 49, 52, 55, 56, 60, 68, 73, 77, 78, 82, 85, 86,
87, 88, 90, 92, 94, 100

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Unown #201

Tiny Psychic Type | Level 1 | SR 1

Armor Class: 13
Hit Points: 20
Hit Dice: d10
Speed: 0ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Arcana, History
Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Truesight 20ft
Levitate: This Pokémon is immune to ground moves.

Moves

Starting Moves: Hidden Power
Learnable Moves:
TM: 10

Wobbuffet #202

Medium Psychic Type | Level 5 | SR 6

Armor Class: 13
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA
13 (+1) 9 (-1) 18 (+4) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Survival
Saving Throws: Wisdom, Constitution
Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Senses: Darkvision 40ft
Shadow Tag: Wild Pokémon cannot flee from this
Pokémon if it is active in battle.

Hidden Ability

Telepathy: This Pokémon cannot be damaged by its
allies' attacks.

Moves

Starting Moves: Counter, Destiny Bond, Mirror Coat,
Safeguard
Learnable Moves:
TM: 20

102 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Girafarig #203 Pineco #204

Medium Normal/Psychic Type | Level 5 | SR 6 Tiny Bug Type | Level 1 | SR 1

Armor Class: 15 Armor Class: 13
Hit Points: 48 Hit Points: 25
Hit Dice: d8 Hit Dice: d8
Speed: 40ft. walking Speed: 10ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 12 (+1) 8 (-1) 17 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Nature, Survival
Saving Throws: Dexterity Saving Throws: Constitution
Vulnerabilities: Bug, Dark Vulnerabilities: Fire, Flying, Rock
Resistances: Psychic Resistances: Grass, Ground, Fighting
Immunities: Ghost
Sturdy: When this Pokémon takes an amount of
Inner Focus: This Pokémon is immune to flinching. damage from a single hit that is equal or greater than
Early Bird: This Pokémon has advantage on rolls to half the Pokémon's maximum HP, the damage is
wake from sleep. halved.

Hidden Ability Hidden Ability

Sap Sipper: This Pokémon is immune to grass-type Overcoat: This Pokémon does not take damage from
moves. If hit by a grass type move, it takes no weather-related moves like Hail, Weather Ball, etc.
damage and instead absorbs the energy, granting
advantage on its next attack. Evolution: Pineco can evolve into Forretress at level
9 and above. When it evolves, its health increases by
Moves double its level, and it gains 12 points to add to its
ability scores (max 20).
Starting Moves: Astonish, Confusion, Growl, Guard
Swap, Power Swap, Tackle, Odor Sleuth, Assurance Moves
Level 6: Stomp, Psybeam
Level 10: Agility, Double Hit, Zen Headbutt Starting Moves: Protect, Tackle
Level 14: Crunch, Baton Pass Level 2: Self-Destruct, Bug Bite, Take Down
Level 18: Nasty Plot, Psychic Level 6: Rapid Spin, Bide
Learnable Moves: Level 10: Natural Gift, Spikes, Payback
TM: 01, 03, 04, 06, 10, 11, 16, 17, 18, 21, 24, 25, Level 14: Explosion, Iron Defense
26, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48, 49, 53, Level 18: Gyro Ball, Double-Edge
57, 73, 77, 78, 85, 86, 87, 88, 90, 92, 99, 100 Learnable Moves:
TM: 06, 09, 10, 11, 16, 17, 21, 22, 26, 27, 32, 33,
37, 39, 42, 44, 45, 48, 64, 66, 74, 78, 80, 87, 88,
90, 100

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Forretress #205

Small Bug/Steel Type | Level 8 | SR 12
Armor Class: 16
Hit Points: 109
Hit Dice: d12
Speed: 20ft. walking

STR DEX CON INT WIS CHA Dunsparce #206
17 (+3) 12 (+1) 20 (+5) 6 (-2) 12 (+1) 10 (+0)
Medium Normal Type | Level 1 | SR 2
Proficient Skills: Nature, Survival
Saving Throws: Constitution, Strength Armor Class: 14
Vulnerabilities: Fire Hit Points: 20
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal, Hit Dice: d8
Speed: 30ft. walking, 20ft. burrowing, 10ft. flying
Psychic, Steel
Immunities: Poison STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 8 (-1)
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater Proficient Skills: Acrobatics, Perception
than half the Pokémon's maximum HP, the damage Saving Throws: Dexterity
is halved. Vulnerabilities: Fighting
Resistances: None
Hidden Ability Immunities: Ghost
Senses: Blindsight 80ft, Tremorsense 80ft
Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc. Serene Grace: The DC to avoid a negative status
condition from this Pokémon is increased by 1.
Moves Run Away: This Pokémon cannot be the target of an
attack of opportunity.
Starting Moves: Autotomize, Mirror Shot, Protect,
Tackle, Toxic Spikes, Self-Destruct, Bug Bite, Take Hidden Ability
Down, Rapid Spin, Bide
Level 10: Natural Gift, Spikes, Payback Rattled: When this Pokémon is hit by a damaging
Level 14: Explosion, Iron Defense Dark, Bug, or Ghost move, it makes its next attack at
Level 18: Gyro Ball, Double-Edge, Magnet Rise, Zap advantage.
Cannon, Heavy Slam
Learnable Moves: Moves
TM: 06, 09, 10, 11, 15, 16, 17, 21, 22, 26, 27, 32,
33, 37, 39, 42, 44, 45, 48, 64, 66, 68, 69, 72, 74, Starting Moves: Defense Curl, Rage, Rollout
78, 80, 87, 88, 90, 91, 100 Level 2: Spite, Pursuit, Screech, Yawn
Level 6: Ancient Power, Body Slam, Drill Run
Level 10: Roost, Take Down, Coil, Dig
Level 14: Glare, Double-Edge, Endeavor, Air Slash
Level 18: Dragon Rush, Endure, Flail
Learnable Moves:
TM: 04, 06, 10, 11, 13, 14, 17, 18, 19, 21, 22, 24,
25, 26, 27, 30, 32, 35, 38, 39, 42, 44, 45, 46, 48,
57, 73, 74, 77, 78, 80, 84, 85, 87, 88, 90, 93, 100

104 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Gligar #207 Steelix #208

Small Ground/Flying Type | Level 1 | SR 3 Huge Steel/Ground Type | Level 10 | SR 14

Armor Class: 16 Armor Class: 21
Hit Points: 18 Hit Points: 147
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking, 25ft. climbing, 30ft. flying Speed: 40ft. walking, 40ft. burrowing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 20 (+5) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics, Stealth Proficient Skills: Athletics
Saving Throws: Dexterity Saving Throws: Strength, Constitution
Vulnerabilities: Ice, Water Vulnerabilities: Fighting, Fire, Ground, Water
Resistances: Bug, Fighting, Poison Resistances: Bug, Dragon, Flying, Normal, Psychic,
Immunities: Electric, Ground
Senses: Darkvision 30ft Rock, Steel
Immunities: Electric, Poison
Hyper Cutter: This Pokémon’s attack or damage Senses: Tremorsense 120ft
bonuses cannot be decreased by an opponent’s
moves. Rock Head: This Pokémon takes no recoil damage.
Sand Veil: This Pokémon’s AC increases by 2 in Sturdy: When this Pokémon takes an amount of
desert terrain, or during a Sandstorm. damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage
Hidden Ability is halved.

Immunity: This Pokémon is immune to becoming Hidden Ability
poisoned.
Sheer Force: This Pokémon adds its proficiency
Evolution: Gligar can evolve into Gliscor at level 10 bonus to damage rolls while poisoned, burned,
and above while holding a Razor Fang at night. confused, or paralyzed.
When it evolves, its health increases by double its
level, and it gains 9 points to add to its ability scores Moves
(max 20).
Starting Moves: Bind, Fire Fang, Harden, Ice Fang,
Moves Mud Sport, Tackle, Thunder Fang, Curse, Rock
Throw, Rock Tomb, Rage, Stealth Rock, Autotomize,
Starting Moves: Poison Sting, Sand Attack Gyro Ball, Smack Down, Dragon Breath, Slam,
Level 2: Harden, Knock Off, Quick Attack Screech
Level 6: Fury Cutter, Feint Attack, Acrobatics Level 14: Rock Slide, Crunch, Iron Tail
Level 10: Slash, U-Turn Level 18: Dig, Stone Edge, Double-Edge, Sandstorm
Level 14: Screech, X-Scissor, Sky Uppercut Learnable Moves:
Level 18: Swords Dance, Guillotine TM: 05, 06, 10, 11, 12, 15, 17, 21, 23, 26, 27, 32,
Learnable Moves: 37, 39, 41, 42, 44, 45, 48, 59, 64, 66, 68, 69, 71,
TM: 06, 09, 10, 11, 12, 17, 18, 19, 21, 26, 27, 31, 74, 77, 78, 80, 82, 87, 88, 90, 91, 96, 97, 100
32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48, 51, 54,
56, 62, 66, 69, 71, 75, 78, 80, 81, 84, 87, 88, 89,
90, 97, 100

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Snubbull #209 Granbull #210

Tiny Fairy Type | Level 1 | SR 1 Medium Fairy Type | Level 5 | SR 5

Armor Class: 12 Armor Class: 14
Hit Points: 16 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 30ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 14 (+2) 15 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Intimidation Proficient Skills: Intimidation
Saving Throws: Charisma Saving Throws: Charisma, Dexterity
Vulnerabilities: Poison, Steel Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting Resistances: Bug, Dark, Fighting
Immunities: Dragon Immunities: Dragon

Intimidate: Once per short rest, you can impose Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Run Away: This Pokémon cannot be the target of an Quick Feet: When suffering from a negative status
attack of opportunity. condition, this Pokémon’s speed increases by 15 ft.

Hidden Ability Hidden Ability

Rattled: When this Pokémon is hit by a damaging Rattled: When this Pokémon is hit by a damaging
Dark, Bug, or Ghost move, it makes its next attack at Dark, Bug, or Ghost move, it makes its next attack at
advantage. advantage.

Evolution: Snubbull can evolve into Granbull at level Moves
7 and above. When it evolves, its health increases by
double its level, and it gains 7 points to add to its Starting Moves: Charm, Fire Fang, Ice Fang, Scary
ability scores (max 20). Face, Tackle, Tail Whip, Thunder Fang, Bite, Lick
Level 6: Headbutt
Moves Level 10: Roar
Level 14: Rage
Starting Moves: Charm, Fire Fang, Ice Fang, Scary Level 18: Play Rough, Payback, Crunch, Outrage
Face, Tackle, Tail Whip, Thunder Fang Learnable Moves:
Level 2: Bite, Lick TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 22,
Level 6: Headbutt 24, 25, 26, 27, 30, 31, 32, 33, 35, 36, 38, 39, 41,
Level 10: Roar, Rage 42, 44, 45, 46, 48, 50, 52, 56, 66, 68, 71, 73, 78,
Level 14: Play Rough 80, 87, 88, 90, 93, 95, 99, 100
Level 18: Payback, Crunch
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 17, 18, 21, 22, 24,
25, 26, 27, 30, 31, 32, 33, 35, 36, 38, 41, 42, 44,
45, 46, 48, 50, 56, 66, 73, 78, 87, 88, 90, 93, 95,
99, 100

106 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Qwilfish #211 Scizor #212

Tiny Water/Poison Type | Level 5 | SR 5 Medium Bug/Steel Type | Level 10 | SR 14

Armor Class: 15 Armor Class: 19
Hit Points: 20 Hit Points: 120
Hit Dice: d6 Hit Dice: d12
Speed: 5ft. walking, 30ft. swimming Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 20 (+5) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 8 (-1)

Proficient Skills: Intimidation Proficient Skills: Acrobatics, Intimidation
Saving Throws: Dexterity Saving Throws: Dexterity, Strength
Vulnerabilities: Electric, Ground, Psychic Vulnerabilities: Fire
Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison, Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,

Steel, Water Psychic, Steel
Immunities: Poison
Poison Point: When this Pokémon is hit with a
melee attack, roll a 1d4. On a result of 4, the Swarm: This Pokémon adds doubles its STAB bonus
attacker takes an amount of poison damage equal to when it has 25% or less of its maximum health.
this Pokémon’s proficiency modifier. Technician: For damaging moves activated by this
Swift Swim: This Pokémon's swim speed is doubled Pokémon with 15 max PP or more, they may roll the
in rainy conditions. damage twice and use the higher result.

Hidden Ability Hidden Ability

Intimidate: Once per short rest, you can impose Light Metal: This Pokémon is especially light for its
disadvantage on an enemy attack roll of your choice. species. Once per long rest, it may impose
disadvantage on an attack roll against it.
Moves
Moves
Starting Moves: Poison Sting, Spikes, Tackle, Water
Gun, Harden, Minimize, Bubble Starting Moves: Bullet Punch, Leer, Quick Attack,
Level 6: Rollout, Toxic Spikes Focus Energy, Pursuit, False Swipe, Agility, Metal
Level 10: Spit Up, Stockpile, Revenge Claw, Fury Cutter, Slash
Level 14: Brine, Pin Missile, Take Down Level 14: Razor Wind, Iron Defense, X-Scissor
Level 18: Aqua Tail, Poison Jab, Destiny Bond, Hydro Level 18: Night Slash, Double Hit, Iron Head, Swords
Pump, Fell Stinger Dance, Feint
Learnable Moves: Learnable Moves:
TM: 06, 07, 09, 10, 12, 13, 14, 17, 18, 21, 27, 30, TM: 06, 09, 10, 11, 15, 16, 17, 18, 19, 20, 21, 27,
32, 34, 36, 42, 44, 45, 48, 55, 64, 66, 73, 74, 84, 31, 32, 37, 40, 42, 44, 45, 46, 48, 51, 54, 56, 59,
87, 88, 90, 94, 98, 100 62, 68, 75, 81, 87, 88, 89, 90, 91, 100

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Shuckle #213

Tiny Bug/Rock Type | Level 5 | SR 4
Armor Class: 22
Hit Points: 25
Hit Dice: d8
Speed: 10ft. walking

STR DEX CON INT WIS CHA Heracross #214
10 (+0) 8 (-1) 12 (+1) 6 (-2) 16 (+3) 10 (+0)
Medium Bug/Fighting Type | Level 5 | SR 9
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 18
Vulnerabilities: Rock, Steel, Water Hit Points: 50
Resistances: Normal, Poison Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing, 15ft. flying
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater STR DEX CON INT WIS CHA
than half the Pokémon's maximum HP, the damage 18 (+4) 16 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
is halved.
Gluttony: This Pokémon must eat its held berry Proficient Skills: Athletics
when it falls below ½ of its maximum HP. Saving Throws: Strength
Vulnerabilities: Fairy, Fire, Flying, Psychic
Hidden Ability Resistances: Bug, Dark, Fighting, Grass, Ground

Contrary: Moves that affect this Pokémon's stats Swarm: This Pokémon adds doubles its STAB bonus
have the opposite effect. (For example, Defense when it has 25% or less of its maximum health.
Curl would lower AC by 4. Growl would increase its Guts: When this Pokémon is burned or poisoned,
attack by +1) they are not affected by the disadvantage or half
damage effects. They still take damage at the end of
Moves each of their turns.

Starting Moves: Bide, Constrict, Rollout, Withdraw, Hidden Ability
Encore, Wrap, Struggle Bug
Level 6: Safeguard, Rest Moxie: Upon causing an opponent to faint, this
Level 10: Rock Throw, Gastro Acid, Power Trick Pokémon may immediately take another action.
Level 14: Shell Smash, Rock Slide
Level 18: Bug Bite, Guard Split, Power Split, Stone Moves
Edge, Sticky Web
Learnable Moves: Starting Moves: Arm Thrust, Bullet Seed, Endure,
TM: 06, 09, 10, 11, 17, 20, 21, 23, 26, 27, 32, 34, Horn Attack, Leer, Night Slash, Tackle, Feint, Aerial
36, 37, 39, 42, 44, 45, 48, 69, 71, 74, 78, 80, 83, Ace
87, 88, 90, 100 Level 6: Chip Away, Counter, Fury Attack
Level 10: Brick Break, Pin Missile
Level 14: Take Down, Megahorn
Level 18: Close Combat, Reversal
Learnable Moves:
TM: 01, 06, 08, 09, 10, 11, 15, 17, 18, 21, 23, 26,
27, 31, 32, 39, 40, 42, 44, 45, 46, 48, 52, 54, 56,
65, 68, 71, 75, 78, 80, 87, 88, 90, 100

108 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Sneasel #215 Teddiursa #216

Small Dark/Ice Type | Level 5 | SR 4 Tiny Normal Type | Level 1 | SR 1/2

Armor Class: 15 Armor Class: 13
Hit Points: 30 Hit Points: 16
Hit Dice: d8 Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 11 (+0) 11 (+0) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Stealth, Deception, Sleight of Hand Proficient Skills: Persuasion, Medicine
Saving Throws: Dexterity Saving Throws: Charisma
Vulnerabilities: Bug, Fairy, Fighting, Fire, Rock, Steel Vulnerabilities: Fighting
Resistances: Dark, Ghost, Ice Resistances: None
Immunities: Psychic Immunities: Ghost
Senses: Darkvision 40ft
Pickup: If an opponent uses a consumable held item
Inner Focus: This Pokémon is immune to flinching. in battle, this Pokémon gains a copy of it if it is not
Keen Eye: This Pokémon ignores disadvantage when currently holding an item.
it relates to sight. Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft.
Hidden Ability
Hidden Ability
Pickpocket: As a bonus action, this Pokémon can
make a DEX check contested by the opponent’s Honey Gather: At the end of each battle, this
WIS to attempt to steal a held item. After the first Pokémon may roll a d20. On a result of 20, its
attempt, all other attempts against the same trainer adds a Honey to its inventory.
opponent are rolled at disadvantage.
Evolution: Teddiursa can evolve into Ursaring at level
Evolution: Sneasel can evolve into Weavile at level 8 and above. When it evolves, its health increases by
10 and above while holding a Razor Claw at night. double its level, and it gains 9 points to add to its
When it evolves, its health increases by double its ability scores (max 20).
level, and it gains 12 points to add to its ability
scores (max 20). Moves

Moves Starting Moves: Baby-Doll Eyes, Covet, Fake Tears,
Lick, Scratch
Starting Moves: Leer, Scratch, Taunt, Quick Attack, Level 2: Fury Swipes, Play Nice
Feint Attack Level 6: Feint Attack, Sweet Scent
Level 6: Icy Wind, Fury Swipes, Agility, Metal Claw Level 10: Slash
Level 10: Hone Claws, Beat Up, Screech Level 14: Charm
Level 14: Slash, Snatch Level 18: Rest, Snore, Thrash, Fling
Level 18: Punishment, Ice Shard Learnable Moves:
Learnable Moves: TM: 01, 05, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27,
TM: 04, 06, 07, 10, 11, 12, 13, 14, 17, 18, 21, 27, 31, 32, 39, 40, 41, 42, 44, 45, 46, 48, 56, 65, 75,
30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 47, 48, 54, 78, 80, 87, 88, 90, 100
56, 63, 65, 66, 75, 77, 81, 84, 85, 87, 88, 90, 94,
95, 97, 100

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Ursaring #217 Slugma #218

Medium Normal Type | Level 5 | SR 6 Small Fire Type | Level 1 | SR 1/8

Armor Class: 15 Armor Class: 11
Hit Points: 50 Hit Points: 18
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 25ft. climbing Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Survival
Saving Throws: Strength Saving Throws: Constitution
Vulnerabilities: Fighting Vulnerabilities: Ground, Rock, Water
Resistances: None Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Immunities: Ghost
Magma Armor: This Pokémon is immune to freezing.
Guts: When this Pokémon is burned or poisoned, Flame Body: The flames from this Pokémon's body
they are not affected by the disadvantage or half shine dim light in a 15 ft radius. In addition, when
damage effects. They still take damage at the end of hit by a melee attack, roll a d10. On a 10, the
each of their turns. attacker is burned.
Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft. Hidden Ability

Hidden Ability Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily
Unnerve: Opponents in combat with this Pokémon reduced by 1 until the end of battle (for a maximum
cannot eat held berries. reduction of -5).

Moves Evolution: Slugma can evolve into Magcargo at level
10 and above. When it evolves, its health increases
Starting Moves: Covet, Fake Tears, Leer, Lick, by double its level, and it gains 12 points to add to
Scratch, Fury Swipes, Play Nice its ability scores (max 20).
Level 6: Feint Attack, Sweet Scent
Level 10: Slash Moves
Level 14: Scary Face, Rest
Level 18: Snore, Thrash, Hammer Arm Starting Moves: Smog, Yawn
Learnable Moves: Level 2: Ember, Rock Throw, Harden
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23, Level 6: Incinerate, Clear Smog, Ancient Power
26, 27, 31, 32, 39, 40, 41, 42, 44, 45, 46, 48, 52, Level 10: Flame Burst, Rock Slide
56, 65, 66, 68, 71, 75, 78, 80, 87, 88, 90, 100 Level 14: Lava Plume, Amnesia, Body Slam
Level 18: Recover, Flamethrower, Earth Power
Learnable Moves:
TM: 06, 10, 11, 16, 17, 21, 27, 32, 33, 35, 38, 39,
42, 43, 44, 45, 48, 50, 61, 80, 83, 87, 88, 90, 96,
100

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Magcargo #219 Swinub #220

Small Fire/Rock Type | Level 8 | SR 10 Tiny Ice/Ground Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 12
Hit Points: 88 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 25ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Ground, Rock, Water Vulnerabilities: Fire, Fighting, Grass, Steel, Water
Resistances: Bug, Fairy, Fire, Flying, Ice, Normal, Resistances: Poison
Immunities: Electric
Poison, Steel
Oblivious: This Pokémon is immune to moves that
Magma Armor: This Pokémon is immune to freezing. attempt to charm or taunt it.
Flame Body: The flames from this Pokémon's body Snow Cloak: This Pokémon's AC is increased by 2 in
shine dim light in a 15 ft radius. In addition, when arctic conditions, or when it is snowing or hailing.
hit by a melee attack, roll a d10. On a 10, the
attacker is burned. Hidden Ability

Hidden Ability Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage.
Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily Evolution: Swinub can evolve into Piloswine at level
reduced by 1 until the end of battle (for a maximum 9 and above. When it evolves, its health increases by
reduction of -5). double its level, and it gains 9 points to add to its
ability scores (max 20).
Moves
Moves
Starting Moves: Shell Smash, Smog, Yawn, Ember,
Rock Throw, Harden, Incinerate, Clear Smog, Starting Moves: Odor Sleuth, Tackle
Ancient Power Level 2: Mud Sport, Powder Snow, Mud-Slap
Level 10: Flame Burst, Rock Slide Level 6: Endure, Mud Bomb, Icy Wind
Level 14: Lava Plume, Amnesia, Body Slam Level 10: Ice Shard, Take Down, Mist
Level 18: Recover, Flamethrower, Earth Power Level 14: Earthquake, Flail
Learnable Moves: Level 18: Blizzard, Amnesia
TM: 06, 10, 11, 15, 16, 17, 21, 22, 23, 26, 27, 32, Learnable Moves:
33, 35, 37, 38, 39, 42, 43, 44, 45, 48, 50, 61, 64, TM: 05, 06, 07, 10, 13, 14, 16, 17, 18, 21, 26, 27,
68, 69, 71, 74, 78, 80, 83, 87, 88, 90, 96, 100 32, 33, 37, 39, 42, 44, 45, 48, 78, 80, 87, 88, 90,
100

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Piloswine #221

Small Ice/Ground Type | Level 8 | SR 8
Armor Class: 14
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA Corsola #222
16 (+3) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Tiny Water/Rock Type | Level 1 | SR 3
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 16
Vulnerabilities: Fire, Fighting, Grass, Steel, Water Hit Points: 19
Resistances: Poison Hit Dice: d6
Immunities: Electric Speed: 15ft. walking, 25ft. swimming

Oblivious: This Pokémon is immune to moves that STR DEX CON INT WIS CHA
attempt to charm or taunt it. 14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Snow Cloak: This Pokémon's AC is increased by 2 in
arctic conditions, or when it is snowing or hailing. Proficient Skills: Survival, Stealth
Saving Throws: Constitution
Hidden Ability Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison
Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. Hustle: When you score a critical hit, you may
immediately gain an additional action on your turn. If
Evolution: Piloswine can evolve into Mamoswine at this action is used to make an attack, you have
the time 'Ancient Power' is learned. When it evolves, disadvantage on the roll. You may only ever have one
its health increases by double its level, and it gains additional action per round.
10 points to add to its ability scores (max 20). Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball.
Moves
Hidden Ability
Starting Moves: Fury Attack, Mud Sport, Odor Sleuth,
Peck, Powder Snow, Mud-Slap, Endure, Mud Bomb, Regenerator: Once per long rest, this Pokémon
Icy Wind regains hit points equal to its level when it returns to
Level 10: Ice Fang, Take Down its Pokéball.
Level 14: Ancient Power, Mist, Thrash
Level 18: Earthquake, Blizzard, Amnesia Moves
Learnable Moves:
TM: 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 26, Starting Moves: Harden, Tackle, Bubble
27, 32, 33, 37, 39, 42, 44, 45, 48, 68, 71, 78, 80, Level 2: Recover, Bubble Beam, Refresh
87, 88, 90, 100 Level 6: Ancient Power, Spike Cannon
Level 10: Lucky Chant, Brine, Iron Defense, Rock
Blast
Level 14: Endure, Aqua Ring, Power Gem
Level 18: Mirror Coat, Earth Power, Flail
Learnable Moves:
TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21,
26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55,
64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100

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Remoraid #223 Octillery #224

Tiny Water Type | Level 1 | SR 1/4 Small Water Type | Level 5 | SR 6

Armor Class: 12 Armor Class: 15
Hit Points: 17 Hit Points: 45
Hit Dice: d6 Hit Dice: d10
Speed: 5ft. walking, 30ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Hustle: When you score a critical hit, you may Suction Cups: This Pokémon cannot be forced out of
immediately gain an additional action on your turn. battle by an opponent’s moves.
If this action is used to make an attack, you have Sniper: On a critical hit made by this Pokémon,
disadvantage on the roll. You may only ever have triple the dice roll instead of doubling it.
one additional action per round.
Sniper: On a critical hit made by this Pokémon, Hidden Ability
triple the dice roll instead of doubling it.
Moody: At the end of each long rest, this Pokémon
Hidden Ability rerolls on the nature table, replacing its nature with
the result until the next long rest.
Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with Moves
the result until the next long rest.
Starting Moves: Gunk Shot, Octazooka, Rock Blast,
Evolution: Remoraid can evolve into Octillery at level Water Gun, Constrict, Psybeam
7 and above. When it evolves, its health increases by Level 6: Aurora Beam, Bubble Beam
double its level, and it gains 10 points to add to its Level 10: Focus Energy, Wring Out, Signal Beam
ability scores (max 20). Level 14: Ice Beam, Bullet Seed
Level 18: Hydro Pump, Hyper Beam, Soak
Moves Learnable Moves:
TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 27, 29,
Starting Moves: Water Gun 32, 34, 35, 36, 38, 42, 44, 45, 46, 48, 53, 55, 57,
Level 2: Lock-On, Psybeam 66, 68, 73, 87, 88, 90, 91, 94, 98, 100
Level 6: Aurora Beam, Bubble Beam, Focus Energy
Level 10: Water Pulse, Signal Beam
Level 14: Ice Beam, Bullet Seed
Level 18: Hydro Pump, Hyper Beam, Soak
Learnable Moves:
TM: 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 27, 29,
32, 35, 38, 42, 44, 45, 46, 48, 55, 57, 73, 87, 88,
90, 94, 98, 100

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Delibird #225

Small Ice/Flying Type | Level 1 | SR 1
Armor Class: 13
Hit Points: 16
Hit Dice: d6
Speed: 30ft. walking

STR DEX CON INT WIS CHA Mantine #226
11 (+0) 15 (+2) 10 (+0) 6 (-2) 12 (+1) 12 (+1)
Medium Water/Flying Type | Level 8 | SR 11
Proficient Skills: Acrobatics, Survival
Saving Throws: Dexterity Armor Class: 17
Vulnerabilities: Electric, Fire, Rock, Steel Hit Points: 72
Resistances: Bug, Grass Hit Dice: d10
Immunities: Ground Speed: 5ft. walking, 30ft. swimming, 30ft. flying

Vital Spirit: This Pokémon cannot be put to sleep. STR DEX CON INT WIS CHA
Hustle: When you score a critical hit, you may 18 (+4) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
immediately gain an additional action on your turn.
If this action is used to make an attack, you have Proficient Skills: Athletics
disadvantage on the roll. You may only ever have Saving Throws: Dexterity
one additional action per round. Vulnerabilities: Electric, Rock
Resistances: Bug, Fighting, Fire, Steel, Water
Hidden Ability Immunities: Ground

Insomnia: This Pokémon is immune to sleep. Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Moves Water Absorb: Water type damage does not damage
this Pokémon. Instead, half of any water damage
Starting Moves: Present done is absorbed, restoring the Pokémon's HP.
Level 6: Drill Peck
Learnable Moves: Hidden Ability
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 31, 32, 40,
42, 44, 45, 46, 48, 56, 59, 70, 76, 79, 87, 88, 90, Water Veil: This Pokémon is immune to burning.
100
Moves

Starting Moves: Bubble, Bullet Seed, Psybeam, Roost,
Signal Beam, Tackle, Supersonic, Bubble Beam,
Confuse Ray, Wing Attack, Headbutt, Water Pulse
Level 10: Wide Guard, Take Down, Agility
Level 14: Air Slash, Aqua Ring
Level 18: Bounce, Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 19, 21, 26, 27,
32, 39, 40, 42, 44, 45, 48, 55, 62, 68, 78, 80, 87,
88, 90, 94, 98, 100

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Skarmory #227 Houndour #228

Medium Steel/Flying Type | Level 8 | SR 10 Tiny Dark/Fire Type | Level 1 | SR 1/2

Armor Class: 17 Armor Class: 12
Hit Points: 68 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 40ft. flying Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Perception Proficient Skills: Stealth, Athletics
Saving Throws: Strength, Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Fire Vulnerabilities: Fighting, Ground, Rock, Water
Resistances: Bug, Dragon, Fairy, Flying, Grass, Resistances: Dark, Fire, Ghost, Grass, Ice, Steel
Immunities: Psychic
Normal, Psychic, Steel Senses: Darkvision 30ft
Immunities: Ground, Poison
Early Bird: This Pokémon has advantage on rolls to
Keen Eye: This Pokémon ignores disadvantage when wake from sleep.
it relates to sight. Flash Fire: This Pokémon takes no damage from fire.
Sturdy: When this Pokémon takes an amount of Instead, immediately after taking a hit from a fire-
damage from a single hit that is equal or greater type move, or in open flames, double the STAB
than half the Pokémon's maximum HP, the damage bonus on the next fire-type move.
is halved.
Hidden Ability
Hidden Ability
Unnerve: Opponents in combat with this Pokémon
Weak Armor: When an attack hits this Pokémon, its cannot eat held berries.
speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum Evolution: Houndour can evolve into Houndoom at
reduction of -5). level 7 and above. When it evolves, its health
increases by double its level, and it gains 9 points to
Moves add to its ability scores (max 20).

Starting Moves: Leer, Peck, Sand Attack, Metal Claw, Moves
Air Cutter, Fury Attack, Feint
Level 10: Swift, Spikes, Agility Starting Moves: Ember, Leer, Howl
Level 14: Steel Wing, Slash Level 2: Smog, Roar
Level 18: Metal Sound, Air Slash, Autotomize, Night Level 6: Bite, Odor Sleuth
Slash Level 10: Beat Up, Fire Fang, Feint Attack
Learnable Moves: Level 14: Embargo, Foul Play
TM: 05, 06, 10, 11, 12, 17, 19, 21, 27, 32, 37, 39, Level 18: Flamethrower, Crunch, Nasty Plot, Inferno
40, 41, 42, 44, 45, 46, 48, 51, 58, 66, 75, 76, 80, Learnable Moves:
81, 87, 88, 90, 91, 97, 100 TM: 05, 06, 10, 11, 12, 17, 21, 22, 27, 30, 32, 35,
36, 38, 41, 42, 43, 44, 45, 46, 48, 50, 61, 63, 66,
85, 87, 88, 90, 95, 97, 100

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Houndoom #229

Medium Dark/Fire Type | Level 5 | SR 8
Armor Class: 17
Hit Points: 45
Hit Dice: d10
Speed: 40ft. walking

STR DEX CON INT WIS CHA Kingdra #230
15 (+2) 17 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Medium Water/Dragon Type | Level 10 | SR 12
Proficient Skills: Stealth, Athletics
Saving Throws: Dexterity Armor Class: 17
Vulnerabilities: Fighting, Ground, Rock, Water Hit Points: 99
Resistances: Dark, Fire, Ghost, Grass, Ice, Steel Hit Dice: d12
Immunities: Psychic Speed: 10ft. walking, 40ft. swimming
Senses: Darkvision 60ft
STR DEX CON INT WIS CHA
Early Bird: This Pokémon has advantage on rolls to 18 (+4) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
wake from sleep.
Flash Fire: This Pokémon takes no damage from fire. Proficient Skills: Acrobatics
Instead, immediately after taking a hit from a fire- Saving Throws: Dexterity
type move, or in open flames, double the STAB Vulnerabilities: Dragon, Fairy
bonus on the next fire-type move. Resistances: Fire, Steel, Water

Hidden Ability Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions.
Unnerve: Opponents in combat with this Pokémon Sniper: On a critical hit made by this Pokémon, triple
cannot eat held berries. the dice roll instead of doubling it.

Moves Hidden Ability

Starting Moves: Ember, Howl, Leer, Smog, Thunder Damp: This Pokémon is unaffected by Self Destruct
Fang, Roar and Explosion moves.
Level 6: Bite, Odor Sleuth
Level 10: Beat Up, Fire Fang Moves
Level 14: Feint Attack, Embargo
Level 18: Foul Play, Flamethrower, Crunch, Nasty Starting Moves: Bubble, Leer, Yawn, Smokescreen,
Plot, Inferno Water Gun, Twister, Bubble Beam, Focus Energy,
Learnable Moves: Brine
TM: 05, 06, 10, 11, 12, 15, 17, 21, 22, 27, 30, 32, Level 14: Agility
35, 36, 38, 41, 42, 43, 44, 45, 46, 48, 50, 61, 63, Level 18: Dragon Pulse, Dragon Dance, Hydro Pump
66, 68, 85, 87, 88, 90, 95, 97, 100 Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42,
44, 45, 48, 55, 60, 68, 87, 88, 90, 91, 94, 98, 100

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Phanpy #231 Donphan #232

Tiny Ground Type | Level 1 | SR 1/2 Small Ground Type | Level 5 | SR 7

Armor Class: 13 Armor Class: 16
Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 20ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 16 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Survival Proficient Skills: Athletics, Survival
Saving Throws: Strength Saving Throws: Strength
Vulnerabilities: Grass, Ice, Water Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock Resistances: Poison, Rock
Immunities: Electric Immunities: Electric

Pickup: If an opponent uses a consumable held item Sturdy: When this Pokémon takes an amount of
in battle, this Pokémon gains a copy of it if it is not damage from a single hit that is equal or greater than
currently holding an item. half the Pokémon's maximum HP, the damage is
halved.
Hidden Ability
Hidden Ability
Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm. Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm.
Evolution: Phanpy can evolve into Donphan at level
7 and above. When it evolves, its health increases by Moves
double its level, and it gains 9 points to add to its
ability scores (max 20). Starting Moves: Bulldoze, Defense Curl, Fire Fang,
Fury Attack, Growl, Horn Attack, Thunder Fang,
Moves Rapid Spin, Rollout
Level 6: Assurance, Knock Off
Starting Moves: Defense Curl, Growl, Odor Sleuth, Level 10: Slam, Magnitude
Tackle Level 14: Scary Face
Level 2: Flail, Rollout Level 18: Earthquake, Giga Impact
Level 6: Natural Gift, Endure Learnable Moves:
Level 10: Slam, Take Down TM: 05, 06, 10, 11, 15, 17, 21, 26, 27, 32, 37, 39,
Level 14: Charm, Last Resort 42, 44, 45, 48, 49, 59, 68, 69, 71, 74, 78, 80, 84,
Level 18: Double-Edge 87, 88, 90, 100
Learnable Moves:
TM: 05, 06, 10, 11, 17, 21, 26, 27, 32, 37, 39, 42,
44, 45, 48, 49, 78, 80, 87, 88, 90, 100

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Porygon2 #233 Stantler #234

Tiny Normal Type | Level 8 | SR 12 Medium Normal Type | Level 5 | SR 5

Armor Class: 16 Armor Class: 14
Hit Points: 81 Hit Points: 30
Hit Dice: d10 Hit Dice: d8
Speed: 30ft. walking, 30ft. flying (hover) Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 12 (+1) 15 (+2) 17 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: History Proficient Skills: Athletics, Intimidation
Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost

Trace: This Pokémon copies a random ability of an Intimidate: Once per short rest, you can impose
opponent when entering battle. The ability cannot disadvantage on an enemy attack roll of your choice.
be Flower Gift, Forecast, Illusion, Imposter, Frisk: Upon entering a battle, a single opponent’s
Multitype, Trace, Wonder Guard, or Zen Mode. held item is revealed, if it has one.
Download: Once per short rest, this Pokémon can
choose a different damage type for one of their Hidden Ability
normal attacks.
Sap Sipper: This Pokémon is immune to grass-type
Hidden Ability moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting
Analytic: After this Pokémon misses an attack, its advantage on its next attack.
next attack is done at advantage.
Moves
Evolution: Porygon2 can evolve into Porygon-Z at
level 14 and above while holding a Dubious Disc. Starting Moves: Tackle, Leer, Astonish, Hypnosis,
When it evolves, its health increases by double its Stomp
level, and it gains 10 points to add to its ability Level 6: Sand Attack, Take Down
scores (max 20). Level 10: Confuse Ray, Calm Mind
Level 14: Role Play, Zen Headbutt
Moves Level 18: Jump Kick, Imprison, Captivate, Me First
Learnable Moves:
Starting Moves: Conversion, Conversion 2, Defense TM: 01, 03, 04, 05, 06, 10, 11, 16, 17, 18, 21, 22,
Curl, Tackle, Psybeam, Agility, Recover 24, 25, 26, 27, 29, 30, 32, 33, 42, 44, 45, 46, 48,
Level 10: Signal Beam, Recycle 53, 57, 68, 73, 77, 78, 85, 87, 88, 90, 92, 93, 100
Level 14: Discharge, Lock-On, Tri Attack
Level 18: Magic Coat, Zap Cannon, Hyper Beam
Learnable Moves:
TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 68, 73,
77, 85, 87, 88, 90, 92, 100

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Smeargle #235 Tyrogue #236

Small Normal Type | Level 1 | SR 1 Small Fighting Type | Level 1 | SR 1/4

Armor Class: 12 Armor Class: 11
Hit Points: 18 Hit Points: 17
Hit Dice: d8 Hit Dice: d6
Speed: 30ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 14 (+2) 12 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Performance, Sleight of Hand Proficient Skills: Acrobatics
Saving Throws: Charisma Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fairy, Flying, Psychic
Resistances: None Resistances: Bug, Dark, Rock
Immunities: Ghost
Guts: When this Pokémon is burned or poisoned,
Own Tempo: This Pokémon is immune to becoming they are not affected by the disadvantage or half
confused. damage effects. They still take damage at the end of
Technician: For damaging moves activated by this each of their turns.
Pokémon with 15 max PP or more, they may roll the Steadfast: Once per long rest, when this Pokémon
damage twice and use the higher result. fails a saving throw against a negative status
condition, it can choose to pass instead.
Hidden Ability
Hidden Ability
Moody: At the end of each long rest, this Pokémon
rerolls on the nature table, replacing its nature with Vital Spirit: This Pokémon cannot be put to sleep.
the result until the next long rest.
Evolution: Starting at level 6, Tyrogue can evolve into
Moves Hitmonchan if its STR is higher than its DEX,
Hitmonlee if its DEX is higher than its STR, or
Starting Moves: Sketch, Sketch Hitmontop if its STR is equal to its DEX. When it
Level 2: Sketch, Sketch evolves, its health increases by double its level, and
Level 6: Sketch, Sketch it gains 8 points to add to its ability scores (max
Level 10: Sketch, Sketch 20).
Level 14: Sketch, Sketch
Level 18: Sketch, Sketch Moves
Learnable Moves: None
Starting Moves: Fake Out, Foresight, Helping Hand,
Tackle
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32,
42, 44, 45, 46, 47, 48, 78, 80, 87, 88, 90, 100

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Hitmontop #237

Medium Fighting Type | Level 5 | SR 6
Armor Class: 16
Hit Points: 45
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA Smoochum #238
15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Tiny Ice/Psychic Type | Level 1 | SR 2
Proficient Skills: Acrobatics, Intimidation
Saving Throws: Dexterity Armor Class: 12
Vulnerabilities: Fairy, Flying, Psychic Hit Points: 24
Resistances: Bug, Dark, Rock Hit Dice: d8
Speed: 25ft. walking
Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. STR DEX CON INT WIS CHA
Technician: For damaging moves activated by this 10 (+0) 14 (+2) 11 (+0) 8 (-1) 10 (+0) 14 (+2)
Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result. Proficient Skills: Deception, Insight
Saving Throws: Charisma
Hidden Ability Vulnerabilities: Bug, Dark, Fire, Ghost, Rock, Steel
Resistances: Ice, Psychic
Steadfast: Once per long rest, when this Pokémon
fails a saving throw against a negative status Oblivious: This Pokémon is immune to moves that
condition, it can choose to pass instead. attempt to charm or taunt it.
Forewarn: When this Pokémon enters battle, it
Moves selects a target to reveal the move it knows with the
most damage output. In the case of a tie, the target
Starting Moves: Revenge, Rolling Kick, Focus Energy, can choose which move it reveals.
Pursuit
Level 6: Quick Attack, Rapid Spin Hidden Ability
Level 10: Feint, Counter, Quick Guard, Wide Guard
Level 14: Triple Kick, Agility Hydration: This Pokémon is unaffected by negative
Level 18: Gyro Ball, Detect, Close Combat, Endeavor status ailments in water or during rainy conditions.
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32, Evolution: Smoochum can evolve into Jynx at level 8
37, 40, 42, 44, 45, 46, 47, 48, 71, 74, 78, 80, 87, and above if its Loyalty level is +2 or higher. When it
88, 90, 100 evolves, its health increases by double its level, and
it gains 4 points to add to its ability scores (max
20).

Moves

Starting Moves: Pound
Level 2: Lick, Sweet Kiss, Powder Snow
Level 6: Confusion, Sing, Heart Stamp
Level 10: Mean Look, Fake Tears, Lucky Chant
Level 14: Avalanche, Psychic, Copycat
Level 18: Perish Song, Blizzard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27,
29, 30, 32, 33, 42, 44, 45, 46, 48, 49, 56, 66, 70,
77, 79, 85, 86, 87, 88, 90, 92, 100

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Elekid #239 Magby #240

Tiny Electric Type | Level 1 | SR 2 Small Fire Type | Level 1 | SR 2

Armor Class: 13 Armor Class: 13
Hit Points: 26 Hit Points: 26
Hit Dice: d8 Hit Dice: d8
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 12 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Flying, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Static: When this Pokémon is hit by a melee attack, Flame Body: The flames from this Pokémon's body
roll a d4. On a result of 4, the attacker takes an shine dim light in a 15 ft radius. In addition, when
amount of electric damage equal to this Pokemon's hit by a melee attack, roll a d10. On a 10, the
proficiency bonus. attacker is burned.

Hidden Ability Hidden Ability

Vital Spirit: This Pokémon cannot be put to sleep. Vital Spirit: This Pokémon cannot be put to sleep.

Evolution: Elekid can evolve into Electabuzz at level Evolution: Magby can evolve into Magmar at level 8
8 and above if its Loyalty level is +2 or higher. When and above if its Loyalty level is +2 or higher. When it
it evolves, its health increases by double its level, evolves, its health increases by double its level, and
and it gains 4 points to add to its ability scores (max it gains 4 points to add to its ability scores (max
20). 20).

Moves Moves

Starting Moves: Leer, Quick Attack Starting Moves: Leer, Smog
Level 2: Thunder Shock, Low Kick, Swift Level 2: Ember, Smokescreen, Feint Attack
Level 6: Shock Wave, Thunder Wave, Electro Ball Level 6: Fire Spin, Clear Smog, Flame Burst
Level 10: Light Screen, Thunder Punch Level 10: Confuse Ray, Fire Punch
Level 14: Discharge, Screech, Thunderbolt Level 14: Lava Plume, Sunny Day, Flamethrower
Level 18: Thunder Level 18: Fire Blast
Learnable Moves: Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 29, 31, 32, TM: 06, 10, 11, 17, 21, 27, 29, 31, 32, 35, 38, 42,
42, 44, 45, 46, 48, 56, 57, 72, 73, 87, 88, 90, 93, 43, 44, 45, 46, 48, 50, 56, 61, 87, 88, 90, 100
100

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Miltank #241

Small Normal Type | Level 8 | SR 10
Armor Class: 17
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA Blissey #242
17 (+3) 17 (+3) 14 (+2) 6 (-2) 14 (+2) 11 (+0)
Medium Normal Type | Level 10 | SR 14
Proficient Skills: Athletics, Survival
Saving Throws: Strength, Constitution Armor Class: 15
Vulnerabilities: Fighting Hit Points: 152
Resistances: None Hit Dice: d12
Immunities: Ghost Speed: 30ft. walking

Thick Fat: This Pokemon takes half the damage it STR DEX CON INT WIS CHA
otherwise would from Ice and Fire damage. 14 (+2) 13 (+1) 20 (+5) 6 (-2) 14 (+2) 16 (+3)
Scrappy: This Pokémon's Normal and Fighting type
moves hit Ghost type Pokémon. Proficient Skills: Arcana, Persuasion
Saving Throws: Wisdom, Charisma
Hidden Ability Vulnerabilities: Fighting
Resistances: None
Sap Sipper: This Pokémon is immune to grass-type Immunities: Ghost
moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting Natural Cure: This Pokémon is cured of negative
advantage on its next attack. status ailments upon returning to its Pokeball.
Serene Grace: The DC to avoid a negative status
Moves condition from this Pokémon is increased by 1.

Starting Moves: Tackle, Growl, Defense Curl, Stomp, Hidden Ability
Milk Drink, Bide, Rollout
Level 10: Body Slam, Zen Headbutt Healer: As an action, this Pokémon can touch an ally
Level 14: Captivate, Gyro Ball to restore a negative status effect.
Level 18: Heal Bell, Wake-Up Slap
Learnable Moves: Moves
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 26, 27, 30, 31, 32, 37, 39, 42, 44, 45, 48, 49, Starting Moves: Defense Curl, Growl, Pound, Tail
52, 56, 68, 73, 74, 77, 78, 80, 87, 88, 90, 94, 100 Whip, Refresh, Double Slap, Soft-Boiled, Bestow,
Minimize, Take Down, Sing
Level 14: Fling, Heal Pulse
Level 18: Egg Bomb, Light Screen, Healing Wish,
Double-Edge
Learnable Moves:
TM: 01, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18,
20, 21, 22, 24, 25, 26, 27, 29, 30, 31, 32, 35, 37,
38, 39, 42, 44, 45, 48, 49, 52, 56, 57, 68, 73, 77,
78, 80, 85, 86, 87, 88, 90, 93, 99, 100

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Raikou #243 Entei #244

Medium Electric Type | Level 15 | SR 15 Medium Fire Type | Level 15 | SR 15

Armor Class: 17 Armor Class: 16
Hit Points: 218 Hit Points: 232
Hit Dice: d12 Hit Dice: d12
Speed: 50ft. walking Speed: 50ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 15 (+2) 6 (-2) 14 (+2) 14 (+2) 18 (+4) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Acrobatics, Intimidation Proficient Skills: Athletics, Intimidation
Saving Throws: Strength, Dexterity Saving Throws: Strength, Constitution
Vulnerabilities: Ground Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Flying, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Senses: Darkvision 60ft Senses: Darkvision 60ft

Pressure: Any move targeting this Pokémon directly Pressure: Any move targeting this Pokémon directly
costs an additional 1 PP. costs an additional 1 PP.

Hidden Ability Hidden Ability

Inner Focus: This Pokémon is immune to flinching. Inner Focus: This Pokémon is immune to flinching.

Moves Moves

Starting Moves: Bite, Leer, Thunder Shock, Roar, Starting Moves: Ember, Leer, Sacred Fire, Roar, Fire
Quick Attack, Spark, Reflect, Crunch, Discharge Spin, Stomp, Flamethrower, Swagger
Level 18: Thunder Fang, Extrasensory, Rain Dance, Level 18: Fire Fang, Lava Plume, Extrasensory, Fire
Calm Mind, Thunder Blast, Calm Mind, Eruption
Learnable Moves: Learnable Moves:
TM: 04, 05, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, TM: 04, 05, 06, 10, 11, 15, 17, 18, 21, 22, 27, 30,
27, 30, 32, 33, 37, 42, 44, 48, 57, 60, 68, 72, 73, 32, 33, 35, 37, 38, 42, 43, 44, 48, 50, 60, 61, 68,
77, 78, 87, 88, 90, 93, 95, 100 71, 77, 78, 87, 88, 90, 95, 100

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Suicune #245 Larvitar #246

Medium Water Type | Level 15 | SR 15 Tiny Rock/Ground Type | Level 1 | SR 1

Armor Class: 18 Armor Class: 13
Hit Points: 218 Hit Points: 20
Hit Dice: d12 Hit Dice: d8
Speed: 50ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 14 (+2) 13 (+1) 12 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics, Intimidation Proficient Skills: Athletics
Saving Throws: Dexterity, Constitution Saving Throws: Strength
Vulnerabilities: Electric, Grass Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,
Resistances: Fire, Ice, Steel, Water
Senses: Darkvision 60ft Water
Resistances: Fire, Flying, Normal, Poison, Rock
Pressure: Any move targeting this Pokémon directly Immunities: Electric
costs an additional 1 PP. Senses: Tremorsense 30ft

Hidden Ability Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half
Inner Focus: This Pokémon is immune to flinching. damage effects. They still take damage at the end of
each of their turns.
Moves
Hidden Ability
Starting Moves: Bite, Leer, Sheer Cold, Bubble Beam,
Rain Dance, Gust, Aurora Beam, Mist, Mirror Coat Sand Veil: This Pokémon’s AC increases by 2 in
Level 18: Ice Fang, Tailwind, Extrasensory, Hydro desert terrain, or during a Sandstorm.
Pump, Calm Mind, Blizzard
Learnable Moves: Evolution: Larvitar can evolve into Pupitar at level 8
TM: 04, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, and above. When it evolves, its health increases by
27, 30, 32, 33, 37, 42, 44, 48, 55, 60, 68, 77, 78, double its level, and it gains 5 points to add to its
87, 88, 90, 94, 95, 98, 100 ability scores (max 20).

Moves

Starting Moves: Bite, Leer
Level 2: Sandstorm, Screech
Level 6: Chip Away, Rock Slide
Level 10: Scary Face, Thrash, Dark Pulse
Level 14: Payback, Crunch, Earthquake
Level 18: Stone Edge, Hyper Beam
Learnable Moves:
TM: 06, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 31,
32, 37, 39, 41, 42, 44, 45, 48, 66, 69, 71, 78, 80,
87, 88, 90, 95, 97, 100

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Pupitar #247 Tyranitar #248

Small Rock/Ground Type | Level 5 | SR 7 Medium Rock/Dark Type | Level 10 | SR 14

Armor Class: 14 Armor Class: 17
Hit Points: 66 Hit Points: 133
Hit Dice: d10 Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 20 (+5) 17 (+3) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Athletics, Survival Proficient Skills: Athletics, Survival
Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Vulnerabilities: Bug, Fairy, Fighting, Grass, Ground,

Water Steel, Water
Resistances: Fire, Flying, Normal, Poison, Rock Resistances: Dark, Fire, Flying, Ghost, Normal,
Immunities: Electric
Senses: Tremorsense 50ft Poison
Immunities: Psychic
Shed Skin: If this Pokémon is affected by a negative Senses: Tremorsense 80ft
status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured. Sand Stream: When this Pokémon enters an outside
battle, the weather immediately changes to a
Evolution: Pupitar can evolve into Tyranitar at level Sandstorm for 5 rounds. In the case of another
16 and above. When it evolves, its health increases Pokémon with a similar weather ability, the tie goes
by double its level, and it gains 15 points to add to to the Pokémon with the highest DEX score.
its ability scores (max 20).
Hidden Ability
Moves
Unnerve: Opponents in combat with this Pokémon
Starting Moves: Bite, Leer, Sandstorm, Screech cannot eat held berries.
Level 6: Chip Away, Rock Slide
Level 10: Scary Face, Thrash Moves
Level 14: Dark Pulse, Payback, Crunch
Level 18: Earthquake, Stone Edge, Hyper Beam Starting Moves: Bite, Fire Fang, Ice Fang, Leer,
Learnable Moves: Sandstorm, Screech, Thunder Fang, Chip Away, Rock
TM: 06, 10, 11, 12, 15, 17, 18, 21, 23, 26, 27, 31, Slide, Scary Face, Thrash
32, 37, 39, 41, 42, 44, 45, 48, 66, 69, 71, 78, 80, Level 14: Dark Pulse, Payback, Crunch
87, 88, 90, 95, 97, 100 Level 18: Earthquake, Stone Edge, Hyper Beam, Giga
Impact
Learnable Moves:
TM: 02, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21,
23, 24, 25, 26, 27, 31, 32, 35, 37, 38, 39, 40, 41,
42, 44, 45, 48, 52, 56, 59, 65, 66, 68, 69, 71, 73,
78, 80, 82, 87, 88, 90, 94, 95, 97, 100

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Lugia #249

Huge Psychic/Flying Type | Level 20 | SR 15
Armor Class: 21
Hit Points: 524
Hit Dice: d20
Speed: 30ft. walking, 60ft. flying

STR DEX CON INT WIS CHA Ho-oh #250
20 (+5) 18 (+4) 22 (+6) 12 (+1) 16 (+3) 16 (+3)
Huge Fire/Flying Type | Level 20 | SR 15
Proficient Skills: Arcana, Insight, Acrobatics
Saving Throws: Wisdom, Strength Armor Class: 19
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock Hit Points: 486
Resistances: Fighting, Grass, Psychic Hit Dice: d20
Immunities: Ground Speed: 30ft. walking, 60ft. flying

Pressure: Any move targeting this Pokémon directly STR DEX CON INT WIS CHA
costs an additional 1 PP. 22 (+6) 20 (+5) 18 (+4) 12 (+1) 16 (+3) 16 (+3)

Hidden Ability Proficient Skills: Arcana, Insight, Acrobatics
Saving Throws: Wisdom, Strength
Multiscale: If this Pokémon is at full health, the first Vulnerabilities: Electric, Rock, Water
attack that hits it deals half damage. Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
Immunities: Ground
Moves
Pressure: Any move targeting this Pokémon directly
Starting Moves: Weather Ball, Whirlwind, Gust, costs an additional 1 PP.
Dragon Rush, Extrasensory, Rain Dance, Hydro
Pump, Aeroblast, Punishment, Ancient Power, Hidden Ability
Safeguard, Recover, Future Sight, Natural Gift, Calm
Mind, Sky Attack Regenerator: Once per long rest, this Pokémon
Learnable Moves: regains hit points equal to its level when it returns to
TM: 03, 04, 05, 06, 07, 10, 11, 13, 14, 15, 16, 17, its Pokéball.
18, 19, 20, 21, 24, 25, 26, 27, 29, 30, 32, 33, 37,
40, 42, 44, 48, 49, 51, 57, 58, 68, 73, 76, 77, 78, Moves
82, 85, 87, 88, 90, 94, 98, 100
Starting Moves: Weather Ball, Whirlwind, Gust, Brave
Bird, Extrasensory, Sunny Day, Fire Blast, Sacred Fire,
Punishment, Ancient Power, Safeguard, Recover,
Future Sight, Natural Gift, Calm Mind, Sky Attack
Learnable Moves:
TM: 04, 05, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21,
22, 24, 25, 26, 27, 29, 30, 32, 33, 35, 37, 38, 40,
42, 43, 44, 48, 49, 50, 51, 57, 58, 61, 68, 73, 76,
77, 78, 85, 87, 88, 90, 100

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Celebi #251

Tiny Grass/Psychic Type | Level 15 | SR 15
Armor Class: 18
Hit Points: 232
Hit Dice: d12
Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 16 (+3) 16 (+3) 20 (+5) 20 (+5)
Proficient Skills: Arcana, Nature, Medicine
Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice,

Poison
Resistances: Electric, Fighting, Grass, Ground,

Psychic, Water
Senses: Truesight 30ft
Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball.

Moves

Starting Moves: Confusion, Heal Bell, Leech Seed,
Recover, Safeguard, Magical Leaf, Ancient Power,
Baton Pass
Level 18: Natural Gift, Heal Block, Future Sight,
Healing Wish, Leaf Storm, Perish Song
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27,
29, 30, 32, 33, 37, 40, 42, 44, 48, 49, 53, 56, 57,
68, 73, 75, 77, 85, 86, 87, 88, 89, 90, 92, 96, 99,
100

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