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Published by Cody Burgin, 2020-09-07 03:04:07

Pokemon 5e - Gen I & II Monster Manual

Pokemon 5e - Gen I & II Monster Manual

Kingler #099 Voltorb #100

Medium Water Type | Level 5 | SR 8 Tiny Electric Type | Level 1 | SR 1/2

Armor Class: 16 Armor Class: 14
Hit Points: 50 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 30ft. swimming Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 8 (-1) 12 (+1) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 8 (-1)

Proficient Skills: Survival, Sleight of Hand Proficient Skills: Stealth
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Grass Vulnerabilities: Ground
Resistances: Fire, Ice, Steel, Water Resistances: Electric, Flying, Steel

Hyper Cutter: This Pokémon’s attack or damage Soundproof: This Pokémon is immune to sound-
bonuses cannot be decreased by an opponent’s based moves.
moves. Static: When this Pokémon is hit by a melee attack,
Shell Armor: This Pokémon is immune to extra roll a d4. On a result of 4, the attacker takes an
damage dealt by a Critical Hit. amount of electric damage equal to this Pokemon's
proficiency bonus.
Hidden Ability
Hidden Ability
Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, Aftermath: This Pokémon deals damage to an
confused, or paralyzed. attacker equal to half of the damage received when
knocked out by a melee move.
Moves
Evolution: Voltorb can evolve into Electrode at level
Starting Moves: Bubble, Leer, Mud Sport, Vice Grip, 8 and above. When it evolves, its health increases by
Wide Guard, Harden double its level, and it gains 10 points to add to its
Level 6: Bubble Beam, Mud Shot ability scores (max 20).
Level 10: Metal Claw, Stomp
Level 14: Protect, Slam Moves
Level 18: Guillotine, Brine, Crabhammer, Flail
Learnable Moves: Starting Moves: Charge, Tackle
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 31, 32, Level 2: Sonic Boom, Spark, Eerie Impulse
39,42, 44, 45, 46, 48, 54, 55, 56, 60, 68, 75, 80, Level 6: Rollout, Screech, Charge Beam
81,87, 88, 90, 94, 100 Level 10: Swift, Electro Ball, Self-Destruct
Level 14: Light Screen, Magnet Rise
Level 18: Discharge, Explosion, Gyro Ball, Mirror
Coat
Learnable Moves:
TM: 06, 10, 12, 16, 17, 18, 21, 24, 25, 27, 32, 41,
42, 44, 46, 48, 57, 64, 72, 73, 74, 87, 88, 90, 93,
100

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Electrode #101 Exeggcute #102

Small Electric Type | Level 5 | SR 8 Tiny Grass/Psychic Type | Level 1 | SR 1/2

Armor Class: 17 Armor Class: 14
Hit Points: 50 Hit Points: 19
Hit Dice: d10 Hit Dice: d8
Speed: 30ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 15 (+2) 6 (-2) 12 (+1) 8 (-1) 13 (+1) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Stealth Proficient Skills: Nature
Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice,
Resistances: Electric, Flying, Steel
Poison
Soundproof: This Pokémon is immune to sound- Resistances: Electric, Fighting, Grass, Ground,
based moves.
Static: When this Pokémon is hit by a melee attack, Psychic, Water
roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's Chlorophyll: This Pokémon’s speed is doubled in
proficiency bonus. harsh sunlight.

Hidden Ability Hidden Ability

Aftermath: This Pokémon deals damage to an Harvest: At the end of this Pokémon's turn, if it used
attacker equal to half of the damage received when a berry, roll 1d4. On a result of 3 or 4, it regains that
knocked out by a melee move. berry as a held item.

Moves Evolution: Exeggcute can evolve into Exeggutor at
level 8 and above with the help of a Leaf Stone.
Starting Moves: Charge, Sonic Boom, Tackle, Spark, When it evolves, its health increases by double its
Eerie Impulse, Magnetic Flux level, and it gains 11 points to add to its ability
Level 6: Rollout, Screech, Charge Beam scores (max 20).
Level 10: Swift, Electro Ball, Self-Destruct
Level 14: Light Screen Moves
Level 18: Magnet Rise, Discharge, Explosion, Gyro
Ball, Mirror Coat Starting Moves: Barrage, Hypnosis, Uproar
Learnable Moves: Level 2: Reflect, Leech Seed
TM: 06, 10, 12, 15, 16, 17, 18, 21, 24, 25, 27, 32, Level 6: Bullet Seed, Stun Spore
31, 42, 44, 46, 48, 57, 64, 68, 72, 74, 87, 88, 90, Level 10: Poison Powder, Sleep Powder
93, 100 Level 14: Confusion, Worry Seed
Level 18: Natural Gift, Solar Beam, Extrasensory,
Bestow
Learnable Moves:
TM: 06, 10, 11, 16, 17, 21, 22, 27, 29, 32, 33, 36,
42, 44, 45, 46, 48, 53, 64, 75, 77, 83, 85, 86, 87,
88,90, 92, 96, 100

52 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Exeggutor #103 Cubone #104

Medium Grass/Psychic Type | Level 5 | SR 8 Tiny Ground Type | Level 1 | SR 1/2

Armor Class: 15 Armor Class: 14
Hit Points: 56 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Nature Proficient Skills: Survival
Saving Throws: Dexterity Saving Throws: Constitution
Vulnerabilities: Bug, Dark, Fire, Flying, Ghost, Ice, Vulnerabilities: Grass, Ice, Water
Resistances: Poison, Rock
Poison Immunities: Electric
Resistances: Electric, Fighting, Grass, Ground,
Rock Head: This Pokémon takes no recoil damage.
Psychic, Water Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage-
Chlorophyll: This Pokémon’s speed is doubled in dealing move, the Pokemon may use a reaction to
harsh sunlight. redirect the target to itself and take half damage
from it if it hits.
Hidden Ability
Hidden Ability
Harvest: At the end of this Pokémon's turn, if it used
a berry, roll 1d4. On a result of 3 or 4, it regains that Battle Armor: This Pokémon is immune to extra
berry as a held item. damage dealt by a Critical Hit.

Moves Evolution: Cubone can evolve into Marowak at level
8 and above. When it evolves, its health increases by
Starting Moves: Barrage, Confusion, Hypnosis, Seed double its level, and it gains 9 points to add to its
Bomb, Stomp ability scores (max 20).
Level 6: Psyshock
Level 10: Egg Bomb Moves
Level 18: Wood Hammer, Leaf Storm
Learnable Moves: Starting Moves: Growl, Tail Whip
TM: 03, 06, 10, 11, 15, 16, 17, 21, 22, 27, 29, 32, Level 2: Bone Club, Headbutt
33, 36, 42, 44, 45, 46, 48, 53, 64, 68, 75, 77, 83, Level 6: Leer, Focus Energy
85,86, 87, 88, 90, 92, 96, 100 Level 10: Bonemerang, Rage, False Swipe
Level 14: Thrash, Fling, Stomping Tantrum
Level 18: Endeavor, Double-Edge, Retaliate, Bone
Rush
Learnable Moves:
TM: 06, 10, 11, 13, 14, 17, 21, 23, 26, 27, 31, 32,
35, 37, 38, 39, 40, 42, 44, 45, 46, 48, 49, 54, 56,
59, 75, 78, 80, 87, 88, 90, 100

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Marowak #105

Small Ground Type | Level 5 | SR 7
Armor Class: 16
Hit Points: 50
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA Hitmonlee #106
18 (+4) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Medium Fighting Type | Level 5 | SR 6
Proficient Skills: Survival, Athletics
Saving Throws: Constitution, Strength Armor Class: 16
Vulnerabilities: Grass, Ice, Water Hit Points: 45
Resistances: Poison, Rock Hit Dice: d10
Immunities: Electric Speed: 30ft. walking

Rock Head: This Pokémon takes no recoil damage. STR DEX CON INT WIS CHA
Lightning Rod: If this Pokemon or an ally within 30 14 (+2) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
feet is targeted with a direct electric-type, damage-
dealing move, the Pokemon may use a reaction to Proficient Skills: Athletics, Acrobatics
redirect the target to itself and take half damage Saving Throws: Strength, Dexterity
from it if it hits. Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock
Hidden Ability
Limber: This Pokémon is immune to being paralyzed.
Battle Armor: This Pokémon is immune to extra Reckless: When attacking with moves with recoil
damage dealt by a Critical Hit. damage, this Pokémon doubles its STAB bonus.

Moves Hidden Ability

Starting Moves: Bone Club, Growl, Headbutt, Tail Unburden: While this Pokémon is active and not
Whip holding an item, its trainer gets advantage on
Level 6: Leer, Focus Energy initiative rolls.
Level 10: Bonemerang, Rage
Level 14: False Swipe, Thrash Moves
Level 18: Stomping Tantrum, Fling, Endeavor,
Double-Edge, Retaliate, Bone Rush Starting Moves: Double Kick, Revenge, Reversal,
Learnable Moves: Meditate, Rolling Kick
TM: 06, 10, 11, 13, 14, 15, 17, 21, 23, 26, 27, 31, Level 6: Jump Kick, Brick Break
32, 35, 37, 38, 39, 40, 42, 44, 45, 46, 48, 49, 52, Level 10: Focus Energy, Feint, Foresight
54, 56, 59, 68,, 71, 75, 78, 80, 87, 88, 90, 100 Level 14: High Jump Kick, Mind Reader
Level 18: Wide Guard, Blaze Kick, Endure, Mega Kick,
Close Combat
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32,
39, 42, 44, 45, 46, 47, 48, 52, 56, 71, 78, 80, 84,
87, 88, 90, 100

54 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Hitmonchan #107 Lickitung #108

Medium Fighting Type | Level 5 | SR 6 Small Normal Type | Level 5 | SR 7

Armor Class: 16 Armor Class: 14
Hit Points: 45 Hit Points: 70
Hit Dice: d10 Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 12 (+1) 15 (+2) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Athletics, Acrobatics Proficient Skills: Perception
Saving Throws: Strength, Dexterity Saving Throws: Constitution
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Fighting
Resistances: Bug, Dark, Rock Resistances: None
Immunities: Ghost
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. Own Tempo: This Pokémon is immune to becoming
Iron Fist: When attacking with a punch-based move confused.
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder Oblivious: This Pokémon is immune to moves that
Punch, etc.), this Pokémon may roll the damage attempt to charm or taunt it.
twice and take the higher result.
Hidden Ability
Hidden Ability
Cloud Nine: While this Pokémon is in battle,
Inner Focus: This Pokémon is immune to flinching. weather-related abilities have no effect on the
Pokémon that have them.
Moves
Evolution: Lickitung can evolve into Lickilicky at the
Starting Moves: Comet Punch, Pursuit, Revenge, time it learns 'Rollout'. When it evolves, its health
Agility increases by double its level, and it gains 12 points
Level 6: Bullet Punch, Mach Punch to add to its ability scores (max 20).
Level 10: Feint, Vacuum Wave, Fire Punch, Ice
Punch, Thunder Punch Moves
Level 14: Quick Guard, Sky Uppercut, Mega Punch
Level 18: Detect, Focus Punch, Counter, Close Starting Moves: Lick, Supersonic, Defense Curl
Combat Level 6: Knock Off, Wrap
Learnable Moves: Level 10: Stomp, Disable
TM: 01, 06, 08, 10, 11, 17, 18, 21, 26, 27, 31, 32, Level 14: Slam, Rollout
39, 42, 44, 45, 46, 48, 52, 56, 71, 78, 80, 87, 88, Level 18: Chip Away, Me First, Refresh, Screech,
90, 100 Power Whip, Wring Out
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25,26, 27, 30, 31, 32, 35, 37, 38, 39, 42, 44, 45,
46, 48, 56, 59, 68, 75, 77, 78, 80, 82, 85, 87, 88,
90, 94, 100

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Koffing #109

Tiny Poison Type | Level 1 | SR 1/2
Armor Class: 14
Hit Points: 18
Hit Dice: d6
Speed: 0ft. walking, 20ft. flying (hover)

STR DEX CON INT WIS CHA Weezing #110
15 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 8 (-1)
Small Poison Type | Level 8 | SR 10
Proficient Skills: Deception
Saving Throws: Constitution Armor Class: 16
Vulnerabilities: Ground, Psychic Hit Points: 88
Resistances: Bug, Fairy, Fighting, Grass, Poison Hit Dice: d10
Speed: 0ft. walking, 30ft. flying (hover)
Levitate: This Pokémon is immune to ground moves.
STR DEX CON INT WIS CHA
Evolution: Koffing can evolve into Weezing at level 9 16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 8 (-1)
and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its Proficient Skills: Deception
ability scores (max 20). Saving Throws: Constitution
Vulnerabilities: Ground, Psychic
Moves Resistances: Bug, Fairy, Fighting, Grass, Poison

Starting Moves: Poison Gas, Tackle Levitate: This Pokémon is immune to ground moves.
Level 2: Smog, Smokescreen
Level 6: Assurance, Clear Smog, Sludge Moves
Level 10: Self-Destruct, Haze
Level 14: Gyro Ball, Sludge Bomb Starting Moves: Double Hit, Poison Gas, Smog,
Level 18: Explosion, Destiny Bond, Memento, Belch Smokescreen, Tackle, Assurance, Clear Smog, Sludge
Learnable Moves: Level 10: Self-Destruct, Haze
TM: 06, 09, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30, Level 14: Gyro Ball, Sludge Bomb
32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 61, 64, 66, Level 18: Explosion, Destiny Bond, Memento, Belch
74, 83, 87, 88, 90. 97. 100 Learnable Moves:
TM: 06, 09, 10, 11, 12, 15, 17, 18, 21, 24, 25, 27,
30, 32, 35, 36, 38, 41, 42, 44, 45, 46, 48, 61, 64,
66, 68, 74, 83, 87, 88, 90, 97, 100

56 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Rhyhorn #111 Rhydon #112

Small Ground/Rock Type | Level 1 | SR 3 Medium Ground/Rock Type | Level 10 | SR 11

Armor Class: 13 Armor Class: 15
Hit Points: 45 Hit Points: 133
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics, Intimidation Proficient Skills: Athletics
Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fighting, Grass, Ground, Ice, Steel, Vulnerabilities: Fighting, Grass, Ground, Ice, Steel,

Water Water
Resistances: Fire, Flying, Normal, Poison, Rock Resistances: Fire, Flying, Normal, Poison, Rock
Immunities: Electric Immunities: Electric
Senses: Tremorsense 40ft Senses: Tremorsense 60ft

Lightning Rod: If this Pokemon or an ally within 30 Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage- feet is targeted with a direct electric-type, damage-
dealing move, the Pokemon may use a reaction to dealing move, the Pokemon may use a reaction to
redirect the target to itself and take half damage redirect the target to itself and take half damage
from it if it hits. from it if it hits.
Rock Head: This Pokémon takes no recoil damage. Rock Head: This Pokémon takes no recoil damage.

Hidden Ability Hidden Ability

Reckless: When attacking with moves with recoil Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus. damage, this Pokémon doubles its STAB bonus.

Evolution: Rhyhorn can evolve into Rhydon at level Evolution: Rhydon can evolve into Rhyperior at level
11 and above. When it evolves, its health increases 16 and above while holding a Protector. When it
by double its level, and it gains 8 points to add to its evolves, its health increases by double its level, and
ability scores (max 20). it gains 8 points to add to its ability scores (max
20).
Moves
Moves
Starting Moves: Horn Attack, Tail Whip
Level 2: Fury Attack, Scary Face Starting Moves: Fury Attack, Hammer Arm, Horn
Level 6: Smack Down, Stomp Attack, Scary Face, Tail Whip, Smack Down, Stomp,
Level 10: Bulldoze, Chip Away, Head Smash Bulldoze, Chip Away
Level 14: Rock Blast, Drill Run, Take Down, Stone Level 14: Rock Blast, Drill Run, Take Down, Head
Edge Smash
Level 18: Earthquake, Megahorn, Horn Drill, Double- Level 18: Stone Edge, Earthquake, Megahorn, Horn
Edge Drill, Double-Edge
Learnable Moves: Learnable Moves:
TM: 05, 06, 10, 11, 13, 14, 17, 18, 21, 23, 24, 25, TM: 05, 06, 10, 11, 13, 14, 15, 17, 18, 21, 23, 24,
26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 46, 48, 66, 25, 26, 27, 31, 32, 35, 37, 38, 39, 42, 44, 45, 46,
67, 69, 71, 75, 78, 80, 84, 87, 88, 90, 100 48, 52, 56, 59, 65, 66, 67, 68, 69, 71, 75, 78, 80,
82, 84, 87, 88, 90, 94, 100

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Chansey #113

Small Normal Type | Level 5 | SR 7
Armor Class: 13
Hit Points: 65
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA Tangela #114
11 (+0) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 16 (+3)
Small Grass Type | Level 5 | SR 5
Proficient Skills: Arcana, Medicine
Saving Throws: Wisdom, Charisma Armor Class: 15
Vulnerabilities: Fighting Hit Points: 28
Resistances: None Hit Dice: d8
Immunities: Ghost Speed: 30ft. walking

Natural Cure: This Pokémon is cured of negative STR DEX CON INT WIS CHA
status ailments upon returning to its Pokeball. 15 (+2) 14 (+2) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Serene Grace: The DC to avoid a negative status
condition from this Pokémon is increased by 1. Proficient Skills: Nature
Saving Throws: Constitution
Hidden Ability Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
Healer: As an action, this Pokémon can touch an ally
to restore a negative status effect. Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight.
Evolution: Chansey can evolve into Blissey at level Leaf Guard: This Pokémon does not suffer from any
14 and above if it has a Loyalty level of +2 or higher. negative status ailments in harsh sunlight.
When it evolves, its health increases by double its
level, and it gains 11 points to add to its ability Hidden Ability
scores (max 20).
Regenerator: Once per long rest, this Pokémon
Moves regains hit points equal to its level when it returns to
its Pokéball.
Starting Moves: Defense Curl, Growl, Pound, Tail
Whip, Refresh Evolution: Tangela can evolve into Tangrowth at the
Level 6: Double Slap, Soft-Boiled time it learns 'Ancient Power'. When it evolves, its
Level 10: Bestow, Minimize, Take Down health increases by double its level, and it gains 5
Level 14: Sing, Fling points to add to its ability scores (max 20).
Level 18: Heal Pulse, Egg Bomb, Light Screen,
Healing Wish, Double-Edge Moves
Learnable Moves:
TM: 01, 04, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, Starting Moves: Constrict, Ingrain, Sleep Powder,
20, 21, 22, 24, 25, 26,27, 29, 30, 31, 32, 35, 37, Vine Whip, Absorb
38, 39, 42, 44, 45, 48, 49, 56, 57, 68, 73, 77, 78, Level 6: Poison Powder, Bind
80, 85, 86, 87, 88, 90, 93, 99, 100 Level 10: Growth, Mega Drain
Level 14: Knock Off, Stun Spore, Natural Gift,
Ancient Power
Level 18: Giga Drain, Slam, Tickle, Wring Out, Power
Whip, Grassy Terrain
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 33, 36, 42,
44, 45, 46, 48, 53, 68, 75, 83, 86, 87, 88, 90, 96,
100

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Kangaskhan #115 Horsea #116

Medium Normal Type | Level 8 | SR 10 Tiny Water Type | Level 1 | SR 1/2

Armor Class: 18 Armor Class: 13
Hit Points: 60 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 8 (-1) 11 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Athletics, Intimidation, Perception Proficient Skills: Acrobatics
Saving Throws: Strength, Constitution Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Electric, Grass
Resistances: None Resistances: Fire, Ice, Steel, Water
Immunities: Ghost
Swift Swim: This Pokémon's swim speed is doubled
Early Bird: This Pokémon has advantage on rolls to in rainy conditions.
wake from sleep. Sniper: On a critical hit made by this Pokémon,
Scrappy: This Pokémon's Normal and Fighting type triple the dice roll instead of doubling it.
moves hit Ghost type Pokémon.
Hidden Ability
Hidden Ability
Damp: This Pokémon is unaffected by Self Destruct
Inner Focus: This Pokémon is immune to flinching. and Explosion moves.

Moves Evolution: Horsea can evolve into Seadra at level 9
and above. When it evolves, its health increases by
Starting Moves: Comet Punch, Leer, Fake Out, Tail double its level, and it gains 8 points to add to its
Whip, Bite, Double Hit ability scores (max 20).
Level 10: Rage, Mega Punch
Level 14: Chip Away, Dizzy Punch, Crunch Moves
Level 18: Endure, Outrage, Sucker Punch, Reversal
Learnable Moves: Starting Moves: Bubble
TM: 01,05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 20, Level 2: Smokescreen, Leer
21, 22, 24, 25, 26, 27, 30, 31, 32, 35, 37, 38, 39, Level 6: Water Gun, Twister
40, 42, 44, 45, 46, 48, 52, 56, 65, 68, 78, 80, 87, Level 10: Bubble Beam, Focus Energy
88, 90, 94, 100 Level 14: Brine, Agility
Level 18: Dragon Pulse, Dragon Dance, Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 55, 87, 88, 90, 91, 94, 98, 100

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Seadra #117

Small Water Type | Level 8 | SR 8
Armor Class: 15
Hit Points: 64
Hit Dice: d10
Speed: 5ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA Goldeen #118
15 (+2) 17 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Tiny Water Type | Level 1 | SR 1/4
Proficient Skills: Acrobatics
Saving Throws: Dexterity Armor Class: 13
Vulnerabilities: Electric, Grass Hit Points: 17
Resistances: Fire, Ice, Steel, Water Hit Dice: d6
Speed: 5ft. walking, 30ft. swimming
Poison Point: When this Pokémon is hit with a
melee attack, roll a 1d4. On a result of 4, the STR DEX CON INT WIS CHA
attacker takes an amount of poison damage equal to 11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
this Pokémon’s proficiency modifier.
Sniper: On a critical hit made by this Pokémon, Proficient Skills: Acrobatics
triple the dice roll instead of doubling it. Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Hidden Ability Resistances: Fire, Ice, Steel, Water

Damp: This Pokémon is unaffected by Self Destruct Swift Swim: This Pokémon's swim speed is doubled
and Explosion moves. in rainy conditions.
Water Veil: This Pokémon is immune to burning.
Evolution: Seadra can evolve into Kingdra at level 14
and above while holding a Dragon Scale. When it Hidden Ability
evolves, its health increases by double its level, and
it gains 8 points to add to its ability scores (max Lightning Rod: If this Pokemon or an ally within 30
20). feet is targeted with a direct electric-type, damage-
dealing move, the Pokemon may use a reaction to
Moves redirect the target to itself and take half damage
from it if it hits.
Starting Moves: Bubble, Hydro Pump, Leer,
Smokescreen, Water Gun, Twister Evolution: Goldeen can evolve into Seaking at level 9
Level 10: Bubble Beam, Focus Energy and above. When it evolves, its health increases by
Level 14: Brine double its level, and it gains 9 points to add to its
Level 18: Agility, Dragon Pulse, Dragon Dance ability scores (max 20).
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42, Moves
44, 45, 48, 55, 68, 87, 88, 90, 91, 94, 98, 100
Starting Moves: Peck, Tail Whip, Water Sport
Level 2: Supersonic, Horn Attack
Level 6: Flail, Water Pulse
Level 10: Aqua Ring, Fury Attack
Level 14: Agility, Waterfall
Level 18: Horn Drill, Soak, Megahorn
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 42, 44,
45, 48, 55, 67, 84, 87, 88, 90, 94, 98, 100

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Seaking #119 Staryu #120

Medium Water Type | Level 8 | SR 9 Small Water Type | Level 1 | SR 1/2

Armor Class: 15 Armor Class: 14
Hit Points: 72 Hit Points: 16
Hit Dice: d10 Hit Dice: d6
Speed: 5ft. walking, 40ft. swimming Speed: 20ft. walking, 20ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 10 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water
Senses: Blindsight 100ft
Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. Illuminate: This Pokémon knows the Light cantrip
Water Veil: This Pokémon is immune to burning. and can cast it at will.
Natural Cure: This Pokémon is cured of negative
Hidden Ability status ailments upon returning to its Pokeball.

Lightning Rod: If this Pokemon or an ally within 30 Hidden Ability
feet is targeted with a direct electric-type, damage-
dealing move, the Pokemon may use a reaction to Analytic: After this Pokémon misses an attack, its
redirect the target to itself and take half damage next attack is done at advantage.
from it if it hits.
Evolution: Staryu can evolve into Starmie at level 9
Moves and above with the help of a Water Stone. When it
evolves, its health increases by double its level, and
Starting Moves: Peck, Poison Jab, Tail Whip, Water it gains 9 points to add to its ability scores (max
Sport, Supersonic, Horn Attack, Flail, Water Pulse 20).
Level 10: Aqua Ring, Fury Attack
Level 14: Agility, Waterfall Moves
Level 18: Horn Drill, Soak, Megahorn
Learnable Moves: Starting Moves: Harden, Tackle
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 27, 32, 42, Level 2: Water Gun, Rapid Spin, Recover
44, 45, 48, 55, 67, 68, 84, 87, 88, 90, 94, 98, 100 Level 6: Psywave, Swift
Level 10: Bubble Beam, Camouflage, Gyro Ball
Level 14: Brine, Minimize, Reflect Type, Confuse Ray
Level 18: Power Gem, Psychic, Light Screen, Cosmic
Power, Hydro Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 16, 17, 18, 21, 24, 25, 27,
29, 32, 33, 42, 44, 48, 55, 73, 74, 77, 87, 88, 90,
91, 94, 98, 99, 100

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Starmie #121

Small Water/Psychic Type | Level 8 | SR 9
Armor Class: 17
Hit Points: 64
Hit Dice: d10
Speed: 30ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA Mr. Mime #122
14 (+2) 17 (+3) 13 (+1) 6 (-2) 14 (+2) 10 (+0)
Medium Psychic/Fairy Type | Level 5 | SR 9
Proficient Skills: Acrobatics
Saving Throws: Dexterity Armor Class: 17
Vulnerabilities: Bug, Dark, Electric, Ghost, Grass Hit Points: 50
Resistances: Fighting, Fire, Ice, Psychic, Steel, Water Hit Dice: d8
Senses: Blindsight 120ft Speed: 30ft. walking

Illuminate: This Pokémon knows the Light cantrip STR DEX CON INT WIS CHA
and can cast it at will. 12 (+1) 15 (+2) 8 (-1) 12 (+1) 14 (+2) 12 (+1)
Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball. Proficient Skills: Performance
Saving Throws: Wisdom, Charisma
Hidden Ability Vulnerabilities: Ghost, Poison, Steel
Resistances: Fighting, Psychic
Analytic: After this Pokémon misses an attack, its Immunities: Dragon
next attack is done at advantage. Senses: Truesight 10ft

Moves Soundproof: This Pokémon is immune to sound-
based moves.
Starting Moves: Hydro Pump, Rapid Spin, Recover, Filter: When hit by a move type this Pokémon is
Spotlight, Swift, Water Gun vulnerable to, it may roll a d4. In a result of 4, it does
Level 18: Confuse Ray not take the additional damage.
Learnable Moves:
TM: 03, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 24, Hidden Ability
25, 27, 29, 32, 33, 42, 44, 48, 55, 68, 73, 74, 77,
85, 86, 87, 88, 90, 91, 92, 94, 98, 99, 100. Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result.

Moves

Starting Moves: Barrier, Confusion, Guard Swap,
Magical Leaf, Misty Terrain, Power Swap, Quick
Guard, Wide Guard, Copycat, Meditate, Double Slap
Level 6: Mimic, Psywave, Encore
Level 10: Light Screen, Reflect, Psybeam
Level 14: Substitute, Recycle, Trick
Level 18: Psychic, Role Play, Baton Pass, Safeguard
Learnable Moves:
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
22, 24, 25, 27, 29, 30, 31, 32, 33, 40, 41, 42, 44,
45, 46, 48, 52, 53, 56, 57, 66, 68, 73, 77, 83, 85,
86, 87, 88, 90, 92, 99, 100

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Scyther #123 Jynx #124

Medium Bug/Flying Type | Level 5 | SR 8 Medium Ice/Psychic Type | Level 5 | SR 8

Armor Class: 16 Armor Class: 15
Hit Points: 58 Hit Points: 62
Hit Dice: d10 Hit Dice: d10
Speed: 30ft. walking, 30ft. flying Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 12 (+1) 6 (-2) 10 (+0) 8 (-1) 12 (+1) 16 (+3) 12 (+1) 8 (-1) 12 (+1) 14 (+2)

Proficient Skills: Acrobatics Proficient Skills: Deception, Insight
Saving Throws: Dexterity Saving Throws: Charisma
Vulnerabilities: Electric, Fire, Flying, Ice, Rock Vulnerabilities: Bug, Dark, Fire, Ghost, Rock, Steel
Resistances: Bug, Fighting, Grass Resistances: Ice, Psychic
Immunities: Ground
Oblivious: This Pokémon is immune to moves that
Swarm: This Pokémon adds doubles its STAB bonus attempt to charm or taunt it.
when it has 25% or less of its maximum health. Forewarn: When this Pokémon enters battle, it
Technician: For damaging moves activated by this selects a target to reveal the move it knows with the
Pokémon with 15 max PP or more, they may roll the most damage output. In the case of a tie, the target
damage twice and use the higher result. can choose which move it reveals.

Hidden Ability Hidden Ability

Steadfast: Once per long rest, when this Pokémon Dry Skin: At the end of each of this Pokémon's turns,
fails a saving throw against a negative status it takes an amount of damage equal to its
condition, it can choose to pass instead. proficiency modifier in harsh sunlight, or heals for
the same amount during rain.
Evolution: Scyther can evolve into Scizor at level 14
and above while holding a Metal Coat. When it Moves
evolves, its health increases by double its level, and
it gains 7 points to add to its ability scores (max Starting Moves: Draining Kiss, Pound, Lick, Lovely
20). Kiss, Powder Snow
Level 6: Double Slap, Ice Punch
Moves Level 10: Heart Stamp, Mean Look
Level 14: Fake Tears, Wake-Up Slap
Starting Moves: Leer, Quick Attack, Vacuum Wave, Level 18: Avalanche, Body Slam, Wring Out, Perish
Focus Energy, Pursuit Song, Blizzard
Level 6: False Swipe, Agility, Wing Attack Learnable Moves:
Level 10: Fury Cutter, Slash TM: 03, 04, 06, 07, 10, 12, 13, 14, 15, 16, 17, 18,
Level 14: Razor Wind, Double Team 21, 27, 29, 30, 31, 32, 33, 41, 42, 44, 45, 46, 48,
Level 18: X-Scissor, Night Slash, Double Hit, Air 49, 52, 53, 56, 66, 68, 70, 77, 79, 85, 86, 87, 88,
Slash, Swords Dance, Feint 90, 92, 100
Learnable Moves:
TM: 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 27, 31,
32, 40, 42, 44, 45, 46, 48, 51, 54, 59, 68, 75, 81,
87, 88, 89, 90, 100

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Electabuzz #125

Small Electric Type | Level 5 | SR 9
Armor Class: 15
Hit Points: 68
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA Magmar #126
15 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Medium Fire Type | Level 5 | SR 9
Proficient Skills: Athletics
Saving Throws: Constitution Armor Class: 15
Vulnerabilities: Ground Hit Points: 68
Resistances: Electric, Flying, Steel Hit Dice: d10
Speed: 30ft. walking
Static: When this Pokémon is hit by a melee attack,
roll a d4. On a result of 4, the attacker takes an STR DEX CON INT WIS CHA
amount of electric damage equal to this Pokemon's 15 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
proficiency bonus.
Proficient Skills: Athletics
Hidden Ability Saving Throws: Constitution
Vulnerabilities: Ground, Rock, Water
Vital Spirit: This Pokémon cannot be put to sleep. Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Evolution: Electabuzz can evolve into Electivire at Flame Body: The flames from this Pokémon's body
level 15 and above while holding an Electirizer. shine dim light in a 15 ft radius. In addition, when
When it evolves, its health increases by double its hit by a melee attack, roll a d10. On a 10, the
level, and it gains 4 points to add to its ability scores attacker is burned.
(max 20).
Hidden Ability
Moves
Vital Spirit: This Pokémon cannot be put to sleep.
Starting Moves: Leer, Quick Attack, Thunder Shock,
Low Kick Evolution: Magmar can evolve into Magmortar at
Level 6: Swift, Shock Wave level 15 and above while holding a Magmarizer.
Level 10: Thunder Wave, Electro Ball, Light Screen When it evolves, its health increases by double its
Level 14: Thunder Punch, Discharge level, and it gains 4 points to add to its ability scores
Level 18: Screech, Thunderbolt, Thunder (max 20).
Learnable Moves:
TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 29, 31, Moves
32, 42, 44, 45, 46, 47, 48, 52, 56, 57, 68, 72, 73,
87,88, 90, 93, 100 Starting Moves: Ember, Leer, Smog, Smokescreen
Level 6: Feint Attack, Fire Spin, Clear Smog
Level 10: Flame Burst, Confuse Ray
Level 14: Fire Punch, Sunny Day
Level 18: Lava Plume, Flamethrower, Fire Blast
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 27, 29, 31, 32, 35, 38,
42, 43, 44, 45, 46, 47, 48, 50, 52, 56, 61, 68, 87,
88, 90, 100

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Pinsir #127 Tauros #128

Medium Bug Type | Level 5 | SR 9 Medium Normal Type | Level 5 | SR 10

Armor Class: 16 Armor Class: 16
Hit Points: 60 Hit Points: 70
Hit Dice: d10 Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 18 (+4) 16 (+3) 8 (-1) 10 (+0) 8 (-1)

Proficient Skills: Athletics Proficient Skills: Athletics, Intimidation
Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fire, Flying, Rock Vulnerabilities: Fighting
Resistances: Grass, Ground, Fighting Resistances: None
Immunities: Ghost
Hyper Cutter: This Pokémon’s attack or damage
bonuses cannot be decreased by an opponent’s Intimidate: Once per short rest, you can impose
moves. disadvantage on an enemy attack roll of your choice.
Mold Breaker: This Pokémon's moves ignore any Anger Point: After suffering a critical hit, this
abilities or moves that would lessen their effect or Pokémon adds proficiency to its damage if its next
ability to hit an opponent (Due to things like Water attack hits.
Absorb, Snow Cloak, Thick Fat, etc.)
Hidden Ability
Hidden Ability
Sheer Force: This Pokémon adds its proficiency
Moxie: Upon causing an opponent to faint, this bonus to damage rolls while poisoned, burned,
Pokémon may immediately take another action. confused, or paralyzed.

Moves Moves

Starting Moves: Focus Energy, Vice Grip, Bind, Starting Moves: Tackle, Tail Whip, Rage, Horn Attack,
Seismic Toss, Harden Scary Face
Level 6: Revenge, Vital Throw Level 6: Pursuit, Rest
Level 10: Double Hit, Brick Break Level 10: Payback
Level 14: X-Scissor, Submission, Swords Dance Level 14: Work Up, Zen Headbutt, Take Down
Level 18: Storm Throw, Thrash, Superpower, Level 18: Swagger, Thrash, Giga Impact
Guillotine Learnable Moves:
Learnable Moves: TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
TM: 06, 08, 10, 11, 15, 17, 18, 21, 23, 26, 27, 31, 25, 26, 27, 32, 35, 37, 38, 39, 42, 44, 45, 48, 66,
32, 39, 42, 44, 45, 46, 48, 52, 54, 56, 59, 68, 71, 67, 68, 71, 78, 80, 87, 88, 90, 93, 94, 100
75, 78, 80, 81, 87, 88, 90, 100

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Magikarp #129

Small Water Type | Level 1 | SR 1/4
Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 5ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA Gyarados #130
9 (-1) 14 (+2) 13 (+1) 6 (-2) 8 (-1) 10 (+0)
Huge Water/Flying Type | Level 8 | SR 10
Proficient Skills: None
Saving Throws: None Armor Class: 16
Vulnerabilities: Electric, Grass Hit Points: 80
Resistances: Fire, Ice, Steel, Water Hit Dice: d12
Speed: 30ft. walking, 40ft. swimming, 30ft. flying
Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Hidden Ability
Proficient Skills: Athletics, Intimidation
Rattled: When this Pokémon is hit by a damaging Saving Throws: Strength, Constitution
Dark, Bug, or Ghost move, it makes its next attack at Vulnerabilities: Electric, Rock
advantage. Resistances: Bug, Fighting, Fire, Steel, Water
Immunities: Ground
Evolution: Magikarp can evolve into Gyarados at
level 8 and above. When it evolves, its health Intimidate: Once per short rest, you can impose
increases by double its level, and it gains 16 points disadvantage on an enemy attack roll of your choice.
to add to its ability scores (max 20).
Hidden Ability
Moves
Moxie: Upon causing an opponent to faint, this
Starting Moves: Splash Pokémon may immediately take another action.
Level 2: Tackle
Level 6: Flail Moves
Learnable Moves: None
Starting Moves: Bite, Thrash
Level 10: Leer, Twister, Ice Fang
Level 14: Aqua Tail, Scary Face, Dragon Rage, Crunch
Level 18: Hydro Pump, Dragon Dance, Hurricane,
Rain Dance, Hyper Beam
Learnable Moves:
TM: 05, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 24,
25, 26, 27, 32, 35, 37, 38, 41, 42, 44, 45, 48, 55,
59, 66, 68, 71, 73, 78, 82, 87, 88, 90, 94, 97, 98,
100

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Lapras #131 Ditto #132

Large Water/Ice Type | Level 5 | SR 10 Tiny Normal Type | Level 1 | SR 3

Armor Class: 16 Armor Class: 13
Hit Points: 70 Hit Points: 40
Hit Dice: d10 Hit Dice: d8
Speed: 10ft. walking, 50ft. swimming Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 14 (+2) 12 (+1) 12 (+1) 12 (+1) 8 (-1) 12 (+1) 12 (+1)
Proficient Skills: Deception, Insight
Proficient Skills: Survival, Persuasion Saving Throws: Constitution
Saving Throws: Dexterity, Charisma Vulnerabilities: Fighting
Vulnerabilities: Electric, Fighting, Grass, Rock Resistances: None
Resistances: Ice, Water Immunities: Ghost
Senses: Truesight 20ft
Water Absorb: Water type damage does not damage Limber: This Pokémon is immune to being paralyzed.
this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP. Hidden Ability
Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. Imposter: This Pokémon can use Transform as a
bonus action.
Hidden Ability
Moves
Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. Starting Moves: Transform
Learnable Moves: None
Moves

Starting Moves: Growl, Sing, Water Gun, Mist,
Confuse Ray, Ice Shard
Level 6: Water Pulse, Body Slam
Level 10: Rain Dance, Perish Song
Level 14: Ice Beam
Level 18: Brine, Safeguard, Hydro Pump, Sheer Cold
Learnable Moves:
TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24,
25, 27, 29, 32, 42, 44, 45, 48, 49, 67, 68, 78, 79,
85, 87, 88, 90, 94, 98, 100

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Eevee #133 Vaporeon #134

Tiny Normal Type | Level 1 | SR 1/2 Small Water Type | Level 5 | SR 8

Armor Class: 13 Armor Class: 15
Hit Points: 16 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1) 15 (+2) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Perception, Investigation Proficient Skills: Perception, Investigation
Saving Throws: Dexterity, Charisma Saving Throws: Dexterity, Charisma
Vulnerabilities: Fighting Vulnerabilities: Electric, Grass
Resistances: None Resistances: Fire, Ice, Steel, Water
Immunities: Ghost
Water Absorb: Water type damage does not damage
Run Away: This Pokémon cannot be the target of an this Pokémon. Instead, half of any water damage
attack of opportunity. done is absorbed, restoring the Pokémon's HP.
Adaptability: This Pokémon's STAB is increased by
+1. Hidden Ability

Hidden Ability Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions.
Anticipation: When this Pokémon enters the battle,
an opponent must reveal if it has a move that the Moves
Pokémon is vulnerable to. The move does not have
to be revealed - only that there is such a move. Starting Moves: Helping Hand, Tackle, Tail Whip,
Water Gun, Sand Attack, Baby-Doll Eyes
Evolution: Starting at level 8, Eeevee can evolve into Level 6: Quick Attack, Water Pulse
Vaporeon with a Water Stone, Jolteon with a Level 10: Aurora Beam, Aqua Ring
Thunder Stone, Flareon with a Fire Stone, Leafeon Level 14: Acid Armor, Haze
with a Mossy Rock, Glaceon with an Icy Rock, Level 18: Muddy Water, Last Resort, Hydro Pump
Espeon during the day with a Loyalty level of +2 or Learnable Moves:
higher, Umbreon at night with a Loyalty level of +2 TM: 01, 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 21,
or higher, or Sylveon at any time with a Loyalty level 27, 30, 32, 42, 44, 45, 48, 49, 55, 68, 87, 88, 90,
of +2 or higher if it knows a fairy-type move. When 94, 98, 100
it evolves, its health increases by double its level,
and it gains 14 points to add to its ability scores
(max 20).

Moves

Starting Moves: Covet, Growl, Helping Hand, Tackle,
Tail Whip
Level 2: Sand Attack, Baby-Doll Eyes, Quick Attack
Level 6: Bite, Swift
Level 10: Refresh, Take Down
Level 14: Charm, Baton Pass
Level 18: Double-Edge, Last Resort, Trump Card
Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 21, 27, 30, 32, 42, 44,
45, 48, 49, 87, 88, 90, 100

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Jolteon #135 Flareon #136

Small Electric Type | Level 5 | SR 8 Small Fire Type | Level 5 | SR 8

Armor Class: 16 Armor Class: 16
Hit Points: 45 Hit Points: 45
Hit Dice: d10 Hit Dice: d10
Speed: 40ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 13 (+1) 6 (-2) 12 (+1) 14 (+2) 18 (+4) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Perception, Investigation Proficient Skills: Perception, Investigation
Saving Throws: Dexterity, Charisma Saving Throws: Dexterity, Charisma
Vulnerabilities: Ground Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Flying, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Volt Absorb: Electric type damage does not damage Flash Fire: This Pokémon takes no damage from fire.
this Pokémon. Instead, half of any electric damage Instead, immediately after taking a hit from a fire-
done is absorbed, restoring the Pokémon's HP. type move, or in open flames, double the STAB
bonus on the next fire-type move.
Hidden Ability
Hidden Ability
Quick Feet: When suffering from a negative status
condition, this Pokémon’s speed increases by 15 ft. Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half
Moves damage effects. They still take damage at the end of
each of their turns.
Starting Moves: Helping Hand, Tackle, Tail Whip,
Thunder Shock, Sand Attack, Baby-Doll Eyes Moves
Level 6: Quick Attack, Double Kick
Level 10: Thunder Fang, Pin Missile Starting Moves: Ember, Helping Hand, Tackle, Tail
Level 14: Agility, Thunder Wave Whip, Sand Attack, Baby-Doll Eyes
Level 18: Discharge, Last Resort, Thunder Level 6: Quick Attack, Bite
Learnable Moves: Level 10: Fire Fang, Fire Spin
TM: 01, 05, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, Level 14: Scary Face
27, 30, 32, 42, 44, 45, 48, 49, 57, 68, 72, 73, 87, Level 18: Smog, Lava Plume, Last Resort, Flare Blitz
88, 90, 93, 100 Learnable Moves:
TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 27, 30, 32,
35, 38, 42, 43, 44, 45, 48, 49, 50, 61, 68, 87, 88,
90, 100

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Porygon #137

Small Normal Type | Level 5 | SR 6
Armor Class: 14
Hit Points: 35
Hit Dice: d8
Speed: 20ft. walking, 20ft. flying (hover)

STR DEX CON INT WIS CHA Omanyte #138
15 (+2) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 12 (+1)
Tiny Rock/Water Type | Level 1 | SR 2
Proficient Skills: History
Saving Throws: Constitution Armor Class: 15
Vulnerabilities: Fighting Hit Points: 28
Resistances: None Hit Dice: d8
Immunities: Ghost Speed: 15ft. walking, 30ft. swimming

Trace: This Pokémon copies a random ability of an STR DEX CON INT WIS CHA
opponent when entering battle. The ability cannot 14 (+2) 11 (+0) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
be Flower Gift, Forecast, Illusion, Imposter,
Multitype, Trace, Wonder Guard, or Zen Mode. Proficient Skills: Survival
Download: Once per short rest, this Pokémon can Saving Throws: Constitution
choose a different damage type for one of their Vulnerabilities: Electric, Fighting, Grass, Ground
normal attacks. Resistances: Fire, Flying, Ice, Normal, Poison
Senses: Darkvision 20ft
Hidden Ability
Swift Swim: This Pokémon's swim speed is doubled
Analytic: After this Pokémon misses an attack, its in rainy conditions.
next attack is done at advantage. Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit.
Evolution: Porygon can evolve into Porygon2 at level
9 and above while holding an Upgrade. When it Hidden Ability
evolves, its health increases by double its level, and
it gains 8 points to add to its ability scores (max Weak Armor: When an attack hits this Pokémon, its
20). speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum
Moves reduction of -5).

Starting Moves: Conversion, Conversion 2, Sharpen, Evolution: Omanyte can evolve into Omastar at level
Tackle, Psybeam 10 and above. When it evolves, its health increases
Level 6: Agility, Recover by double its level, and it gains 9 points to add to its
Level 10: Magnet Rise ability scores (max 20).
Level 14: Signal Beam, Recycle, Discharge, Lock-On
Level 18: Tri Attack, Magic Coat, Zap Cannon Moves
Learnable Moves:
TM: 03, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24, Starting Moves: Constrict, Withdraw
25, 27, 29, 30, 32, 40, 42, 44, 46, 48, 57, 68, 73, Level 2: Bite, Water Gun
77, 85, 87, 88, 90, 92, 100 Level 6: Rollout, Leer
Level 10: Mud Shot
Level 14: Brine, Protect, Ancient Power
Level 18: Tickle, Rock Blast, Shell Smash, Hydro
Pump
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 23, 27, 32, 37,
39, 42, 44, 45, 46, 48, 55, 69, 74, 80, 87, 88, 90,
94, 98, 100

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Omastar #139 Kabuto #140

Small Rock/Water Type | Level 8 | SR 11 Tiny Rock/Water Type | Level 1 | SR 2

Armor Class: 16 Armor Class: 14
Hit Points: 105 Hit Points: 28
Hit Dice: d12 Hit Dice: d8
Speed: 20ft. walking, 30ft. swimming Speed: 15ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Intimidation Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Fighting, Grass, Ground Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison Resistances: Fire, Flying, Ice, Normal, Poison
Senses: Darkvision 50ft Senses: Darkvision 20ft

Swift Swim: This Pokémon's swim speed is doubled Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. in rainy conditions.
Shell Armor: This Pokémon is immune to extra Battle Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. damage dealt by a Critical Hit.

Hidden Ability Hidden Ability

Weak Armor: When an attack hits this Pokémon, its Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum reduced by 1 until the end of battle (for a maximum
reduction of -5). reduction of -5).

Moves Evolution: Kabuto can evolve into Kabutops at level
10 and above. When it evolves, its health increases
Starting Moves: Constrict, Spike Cannon, Withdraw, by double its level, and it gains 9 points to add to its
Bite, Water Gun, Rollout, Leer ability scores (max 20).
Level 10: Mud Shot
Level 14: Brine, Protect, Ancient Power Moves
Level 18: Tickle, Rock Blast, Shell Smash, Hydro
Pump Starting Moves: Harden, Scratch
Learnable Moves: Level 2: Absorb, Leer
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, 27, 32, Level 6: Mud Shot
37, 39, 42, 44, 45, 46, 48, 55, 68, 69, 71, 74, 80, Level 10: Sand Attack, Endure
87,88, 90, 94, 98, 100 Level 14: Aqua Jet, Mega Drain
Level 18: Metal Sound, Ancient Power, Wring Out
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 23, 27, 32, 37,
39, 40, 42, 44, 45, 46, 48, 55, 69, 80, 87, 88, 90,
94, 98, 100

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Kabutops #141

Medium Rock/Water Type | Level 8 | SR 11
Armor Class: 16
Hit Points: 89
Hit Dice: d12
Speed: 30ft. walking, 40ft. swimming

STR DEX CON INT WIS CHA Aerodactyl #142
18 (+4) 16 (+3) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Medium Rock/Flying Type | Level 10 | SR 13
Proficient Skills: Survival, Intimidation
Saving Throws: Constitution Armor Class: 16
Vulnerabilities: Electric, Fighting, Grass, Ground Hit Points: 102
Resistances: Fire, Flying, Ice, Normal, Poison Hit Dice: d12
Senses: Darkvision 50ft Speed: 10ft. walking, 50ft. flying

Swift Swim: This Pokémon's swim speed is doubled STR DEX CON INT WIS CHA
in rainy conditions. 16 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Battle Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. Proficient Skills: Perception, Investigation
Saving Throws: Strength, Constitution
Hidden Ability Vulnerabilities: Electric, Ice, Rock, Steel, Water
Resistances: Bug, Fire, Flying, Normal, Poison
Weak Armor: When an attack hits this Pokémon, its Immunities: Ground
speed increases by 5 feet, but its AC is temporarily Senses: Darkvision 50ft
reduced by 1 until the end of battle (for a maximum
reduction of -5). Rock Head: This Pokémon takes no recoil damage.
Pressure: Any move targeting this Pokémon directly
Moves costs an additional 1 PP.

Starting Moves: Feint, Harden, Leer, Scratch, Slash, Hidden Ability
Absorb, Mud Shot
Level 10: Sand Attack, Endure Unnerve: Opponents in combat with this Pokémon
Level 14: Aqua Jet, Mega Drain cannot eat held berries.
Level 18: Metal Sound, Ancient Power, Wring Out,
Night Slash Moves
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 23, 27, 31, Starting Moves: Bite, Fire Fang, Ice Fang, Iron Head,
32, 37, 39, 40, 42, 44, 45, 48, 55, 68, 69, 71, 75, Scary Face, Supersonic, Thunder Fang, Wing Attack,
80, 81, 87, 88, 90, 94, 96, 98, 100 Roar, Agility, Ancient Power
Level 14: Crunch
Level 18: Take Down, Sky Drop, Hyper Beam, Rock
Slide, Giga Impact
Learnable Moves:
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 19, 21, 23,
26, 27, 32, 35, 37, 38, 39,40, 41, 42, 44, 45, 46,
48, 51, 58, 59, 66, 68, 69, 71, 76, 78, 80, 87, 88,
90, 100

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Snorlax #143 Articuno #144

Medium Normal Type | Level 10 | SR 14 Medium Ice/Flying Type | Level 15 | SR 15

Armor Class: 15 Armor Class: 18
Hit Points: 132 Hit Points: 246
Hit Dice: d12 Hit Dice: d12
Speed: 20ft. walking Speed: 20ft. walking, 60ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 20 (+5) 6 (-2) 14 (+2) 10 (+0) 18 (+4) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 16 (+3)

Proficient Skills: Survival Proficient Skills: Arcana, Insight, Intimidation
Saving Throws: Strength, Constitution Saving Throws: Dexterity, Constitution
Vulnerabilities: Fighting Vulnerabilities: Electric, Fire, Rock, Steel
Resistances: None Resistances: Bug, Grass
Immunities: Ghost Immunities: Ground
Senses: Darkvision 60ft
Immunity: This Pokémon is immune to becoming
poisoned. Pressure: Any move targeting this Pokémon directly
Thick Fat: This Pokemon takes half the damage it costs an additional 1 PP.
otherwise would from Ice and Fire damage.
Hidden Ability
Hidden Ability
Snow Cloak: This Pokémon's AC is increased by 2 in
Gluttony: This Pokémon must eat its held berry arctic conditions, or when it is snowing or hailing.
when it falls below ½ of its maximum HP.
Moves
Moves
Starting Moves: Gust, Powder Snow, Mist, Ice Shard,
Starting Moves: Tackle, Defense Curl, Amnesia, Lick, Mind Reader, Ancient Power, Agility, Reflect
Chip Away, Yawn, Body Slam Level 18: Hail, Tailwind, Ice Beam, Blizzard, Roost,
Level 14: Rest, Snore, Sleep Talk, Giga Impact Hurricane, Sheer Cold, Freeze-Dry
Level 18: High Horsepower, Rollout, Block, Belly Learnable Moves:
Drum, Crunch, Heavy Slam TM: 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 19, 21,
Learnable Moves: 27, 32, 33, 37, 40, 42, 44, 48, 51, 58, 68, 70, 76,
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 23, 79, 97, 88, 89, 90, 100
24, 25, 26, 27, 29, 30, 31, 32, 35, 37, 38, 39, 42,
44, 45, 48, 56, 68, 78, 80, 87, 88, 90, 93, 94, 100

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Zapdos #145

Medium Electric/Flying Type | Level 15 | SR 15
Armor Class: 17
Hit Points: 232
Hit Dice: d12
Speed: 20ft. walking, 60ft. flying

STR DEX CON INT WIS CHA Moltres #146
17 (+3) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)
Medium Fire/Flying Type | Level 15 | SR 15
Proficient Skills: Arcana, Insight, Intimidation
Saving Throws: Dexterity, Strength Armor Class: 16
Vulnerabilities: Ice, Rock Hit Points: 232
Resistances: Bug, Fighting, Flying, Grass, Steel Hit Dice: d12
Immunities: Ground Speed: 20ft. walking, 60ft. flying
Senses: Darkvision 60ft
STR DEX CON INT WIS CHA
Pressure: Any move targeting this Pokémon directly 18 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)
costs an additional 1 PP.
Proficient Skills: Arcana, Insight, Intimidation
Hidden Ability Saving Throws: Constitution, Strength
Vulnerabilities: Electric, Rock, Water
Static: When this Pokémon is hit by a melee attack, Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
roll a d4. On a result of 4, the attacker takes an Immunities: Ground
amount of electric damage equal to this Pokemon's Senses: Darkvision 60ft
proficiency bonus.
Pressure: Any move targeting this Pokémon directly
Moves costs an additional 1 PP.

Starting Moves: Peck, Thunder Shock, Thunder Wave, Hidden Ability
Detect, Pluck, Ancient Power, Charge, Agility
Level 18: Discharge, Rain Dance, Light Screen, Drill Flame Body: The flames from this Pokémon's body
Peck, Thunder, Roost, Zap Cannon, Magnetic Flux shine dim light in a 15 ft radius. In addition, when
Learnable Moves: hit by a melee attack, roll a d10. On a 10, the
TM: 05, 06, 10, 11, 15, 16, 17, 18, 19, 21, 24, 25, attacker is burned.
27, 32, 37, 40, 42, 44, 48, 51, 57, 58, 68, 72, 73,
76, 87, 88, 89, 90, 93, 100 Moves

Starting Moves: Ember, Wing Attack, Fire Spin,
Agility, Endure, Ancient Power, Flamethrower
Level 18: Burn Up, Safeguard, Air Slash, Sunny Day,
Heat Wave, Solar Beam, Sky Attack, Roost, Hurricane
Learnable Moves:
TM: 05, 06, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27,
32, 35, 38, 40, 42, 43, 44, 48, 50, 51, 58, 61, 68,
76, 87, 88, 89, 90, 100

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Dratini #147 Dragonair #148

Medium Dragon Type | Level 1 | SR 1 Huge Dragon Type | Level 5 | SR 6

Armor Class: 13 Armor Class: 14
Hit Points: 20 Hit Points: 53
Hit Dice: d8 Hit Dice: d10
Speed: 30ft. walking, 30ft. swimming Speed: 30ft. walking, 30ft. swimming, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1) 15 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Arcana Proficient Skills: Arcana
Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water Resistances: Electric, Fire, Grass, Water

Shed Skin: If this Pokémon is affected by a negative Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each status ailment, they can roll a d4 at the end of each
of their turns. On a result of 4, they are cured. of their turns. On a result of 4, they are cured.

Hidden Ability Hidden Ability

Marvel Scale: This Pokémon's AC increase by 2 when Marvel Scale: This Pokémon's AC increase by 2 when
suffering from a negative status condition. suffering from a negative status condition.

Evolution: Dratini can evolve into Dragonair at level Evolution: Dragonair can evolve into Dragonite at
6 and above. When it evolves, its health increases by level 16 and above. When it evolves, its health
double its level, and it gains 10 points to add to its increases by double its level, and it gains 12 points
ability scores (max 20). to add to its ability scores (max 20).

Moves Moves

Starting Moves: Leer, Wrap Starting Moves: Leer, Thunder Wave, Twister, Wrap
Level 2: Thunder Wave, Twister Level 6: Dragon Rage, Slam
Level 6: Dragon Rage, Slam Level 10: Agility
Level 10: Agility Level 14: Dragon Tail, Safeguard
Level 14: Dragon Tail, Aqua Tail, Safeguard Level 18: Aqua Tail, Dragon Rush, Dragon Dance,
Level 18: Dragon Rush, Dragon Dance, Outrage, Outrage, Hyper Beam
Hyper Beam Learnable Moves:
Learnable Moves: TM: 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21,
TM: 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 24, 25, 27, 32, 35, 38, 42, 44, 45, 48,59, 73, 82,
24, 25, 32, 35, 38, 42, 44, 45, 48, 59, 73, 82, 87, 87, 88, 90, 94, 98, 100
88, 90, 94, 98, 100

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Dragonite #149

Medium Dragon/Flying Type | Level 15 | SR 14
Armor Class: 17
Hit Points: 173
Hit Dice: d12
Speed: 30ft. walking, 50ft. flying

STR DEX CON INT WIS CHA Mewtwo #150
19 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 14 (+2)
Medium Psychic Type | Level 20 | SR 15
Proficient Skills: Arcana
Saving Throws: Wisdom Armor Class: 18
Vulnerabilities: Dragon, Fairy, Ice, Rock Hit Points: 486
Resistances: Bug, Fire, Fighting, Grass, Water Hit Dice: d20
Immunities: Ground Speed: 30ft. walking, 40ft. flying

Inner Focus: This Pokémon is immune to flinching. STR DEX CON INT WIS CHA
19 (+4) 24 (+7) 18 (+4) 20 (+5) 20 (+5) 18 (+4)
Hidden Ability
Proficient Skills: Arcana, Insight, History, Religion
Multiscale: If this Pokémon is at full health, the first Saving Throws: Intelligence, Wisdom
attack that hits it deals half damage. Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic
Moves Senses: Darkvision 60ft, Truesight 30ft

Starting Moves: Fire Punch, Leer, Roost, Thunder Pressure: Any move targeting this Pokémon directly
Punch, Wing Attack, Wrap, Thunder Wave, Twister, costs an additional 1 PP.
Dragon Rage, Slam, Agility, Dragon Tail
Level 18: Aqua Tail, Dragon Rush, Safeguard, Dragon Hidden Ability
Dance, Outrage, Hyper Beam, Hurricane
Learnable Moves: Unnerve: Opponents in combat with this Pokémon
TM: 02, 05, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, cannot eat held berries.
19, 20, 21, 24, 25, 26, 27, 31, 32, 35, 37, 38,
39,40, 42, 44, 45, 48, 51, 52, 56, 58, 59, 68, 71, Moves
73, 76, 78, 80, 82, 87, 88, 90, 94, 98, 100
Starting Moves: Confusion, Disable, Psywave,
Safeguard, Swift, Future Sight, Psych Up, Miracle
Eye, Psycho Cut, Guard Swap, Power Swap, Recover,
Psychic, Barrier, Aura Sphere, Amnesia, Mist, Me
First, Psystrike, Laser Focus
Learnable Moves:
TM: 03, 04, 06, 07, 08, 10, 11, 12, 13, 14, 15, 16,
17, 18, 20, 21, 22, 24, 25, 26, 27, 29, 30, 31, 32,
33, 35, 37, 38, 39, 40, 41, 42, 44, 47, 48, 52, 53,
56, 57, 59, 61, 63, 69, 71, 73, 77, 78, 80, 84, 85,
86, 87, 88, 90, 92, 100

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Mew #151 Chikorita #152

Tiny Psychic Type | Level 20 | SR 15 Small Grass Type | Level 1 | SR 1/2

Armor Class: 18 Armor Class: 14
Hit Points: 486 Hit Points: 16
Hit Dice: d20 Hit Dice: d6
Speed: 20ft. walking, 50ft. flying Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 22 (+6) 18 (+4) 16 (+3) 20 (+5) 20 (+5) 14 (+2) 11 (+0) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
Proficient Skills: Arcana, Insight, History, Religion
Saving Throws: Intelligence, Wisdom Proficient Skills: Nature
Vulnerabilities: Bug, Dark, Ghost Saving Throws: Constitution
Resistances: Fighting, Psychic Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Senses: Darkvision 60ft, Truesight 50ft Resistances: Electric, Grass, Ground, Water
Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the Overgrow: When this Pokémon falls below 25% of
negative status condition as well (if not immune). its maximum HP, double the STAB damage for its
grass-type moves.
Moves
Hidden Ability
Starting Moves: Pound, Reflect Type, Transform,
Mega Punch, Metronome, Psychic, Barrier, Ancient Leaf Guard: This Pokémon does not suffer from any
Power, Amnesia, Me First, Baton Pass, Nasty Plot, negative status ailments in harsh sunlight.
Aura Sphere
Learnable Moves: Evolution: Chikorita can evolve into Bayleef at level 6
TM: EVERY TM and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
ability scores (max 20).

Moves

Starting Moves: Growl, Tackle
Level 2: Razor Leaf, Poison Powder
Level 6: Synthesis, Reflect, Magical Leaf
Level 10: Natural Gift, Sweet Scent, Light Screen
Level 14: Body Slam, Safeguard
Level 18: Aromatherapy, Solar Beam
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100

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Bayleef #153 Meganium #154

Small Grass Type | Level 5 | SR 5 Medium Grass Type | Level 10 | SR 13

Armor Class: 15 Armor Class: 17
Hit Points: 40 Hit Points: 112
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 16 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Nature Proficient Skills: Nature
Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its its maximum HP, double the STAB damage for its
grass-type moves. grass-type moves.

Hidden Ability Hidden Ability

Leaf Guard: This Pokémon does not suffer from any Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight. negative status ailments in harsh sunlight.

Evolution: Bayleef can evolve into Meganium at level Moves
14 and above. When it evolves, its health increases
by double its level, and it gains 10 points to add to Starting Moves: Growl, Petal Dance, Poison Powder,
its ability scores (max 20). Razor Leaf, Tackle, Synthesis, Reflect, Magical Leaf,
Natural Gift
Moves Level 14: Sweet Scent, Light Screen, Body Slam
Level 18: Safeguard, Aromatherapy, Solar Beam,
Starting Moves: Growl, Poison Powder, Razor Leaf, Petal Blizzard
Tackle, Synthesis Learnable Moves:
Level 6: Reflect, Magical Leaf TM: 01, 06, 10, 11, 15, 16, 17, 20, 21, 22, 26, 27,
Level 10: Natural Gift, Sweet Scent 32, 33, 42, 44, 45, 48, 49, 53, 68, 75, 78, 82, 86,
Level 14: Light Screen, Body Slam 87, 88, 90, 96, 100
Level 18: Safeguard, Aromatherapy, Solar Beam
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 33,
42, 44, 45, 48, 49, 53, 75, 86, 87, 88, 90, 96, 100

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Cyndaquil #155 Quilava #156

Tiny Fire Type | Level 1 | SR 1/2 Small Fire Type | Level 5 | SR 5

Armor Class: 13 Armor Class: 14
Hit Points: 16 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 30ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 15 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Blaze: When this Pokémon falls below 25% of its Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire- maximum HP, double the STAB damage for its fire-
type moves. type moves.

Hidden Ability Hidden Ability

Flash Fire: This Pokémon takes no damage from fire. Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire- Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB type move, or in open flames, double the STAB
bonus on the next fire-type move. bonus on the next fire-type move.

Evolution: Cyndaquil can evolve into Quilava at level Evolution: Quilava can evolve into Typhlosion at level
6 and above. When it evolves, its health increases by 14 and above. When it evolves, its health increases
double its level, and it gains 6 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).

Moves Moves

Starting Moves: Leer, Tackle Starting Moves: Leer, Smokescreen, Tackle, Ember,
Level 2: Smokescreen, Ember, Quick Attack Quick Attack
Level 6: Flame Wheel, Defense Curl Level 6: Flame Wheel, Defense Curl
Level 10: Flame Charge, Swift Level 10: Swift, Flame Charge
Level 14: Lava Plume, Flamethrower, Inferno Level 14: Lava Plume, Flamethrower
Level 18: Burn Up, Rollout, Double-Edge, Eruption Level 18: Inferno, Burn Up, Rollout, Double-Edge,
Learnable Moves: Eruption
TM: 01, 06, 10, 11, 17, 21, 27, 32, 35, 38, 40, 42, Learnable Moves:
43, 44, 45, 48, 50, 61, 87, 88, 90, 93, 96, 100 TM: 01, 05, 06, 10, 11, 17, 21, 27, 31, 32, 35, 38,
40, 42, 43, 44, 45, 48, 50, 61, 87, 88, 90, 93, 96,
100

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Typhlosion #157

Medium Fire Type | Level 10 | SR 13
Armor Class: 16
Hit Points: 87
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA Totodile #158
17 (+3) 20 (+5) 13 (+1) 6 (-2) 14 (+2) 10 (+0)
Tiny Water Type | Level 1 | SR 1/2
Proficient Skills: Athletics
Saving Throws: Dexterity, Strength Armor Class: 13
Vulnerabilities: Ground, Rock, Water Hit Points: 17
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Hit Dice: d6
Speed: 30ft. walking, 20ft. swimming
Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire- STR DEX CON INT WIS CHA
type moves. 13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Hidden Ability Proficient Skills: Athletics
Saving Throws: Strength
Flash Fire: This Pokémon takes no damage from fire. Vulnerabilities: Electric, Grass
Instead, immediately after taking a hit from a fire- Resistances: Fire, Ice, Steel, Water
type move, or in open flames, double the STAB
bonus on the next fire-type move. Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its
Moves water-type moves.

Starting Moves: Ember, Gyro Ball, Leer, Hidden Ability
Smokescreen, Tackle, Quick Attack, Flame Wheel,
Defense Curl, Swift Sheer Force: This Pokémon adds its proficiency
Level 14: Flame Charge, Lava Plume, Flamethrower bonus to damage rolls while poisoned, burned,
Level 18: Inferno, Burn Up, Rollout, Double-Edge, confused, or paralyzed.
Eruption
Learnable Moves: Evolution: Totodile can evolve into Croconaw at level
TM: 01, 05, 06, 10, 11, 15, 17, 21, 22, 26, 27, 31, 6 and above. When it evolves, its health increases by
32, 35, 38, 39, 40, 42, 43, 44, 45, 48, 50, 52, 56, double its level, and it gains 6 points to add to its
61, 65, 68, 74, 78, 80, 87, 88, 90, 93, 96, 100 ability scores (max 20).

Moves

Starting Moves: Leer, Scratch
Level 2: Water Gun, Rage, Bite
Level 6: Scary Face, Ice Fang, Flail
Level 10: Crunch, Chip Away
Level 14: Slash, Screech, Thrash
Level 18: Aqua Tail, Superpower, Hydro Pump
Learnable Moves:
TM: 01, 02, 06, 07, 10, 13, 14, 17, 18, 21, 27, 31,
32, 39, 40, 42, 44, 45, 48, 55, 56, 65, 75, 80, 87,
88, 90, 94, 98, 100

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Croconaw #159 Feraligatr #160

Small Water Type | Level 5 | SR 5 Medium Water Type | Level 10 | SR 13

Armor Class: 15 Armor Class: 16
Hit Points: 50 Hit Points: 107
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking, 25ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0) 19 (+4) 16 (+3) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics
Saving Throws: Strength Saving Throws: Strength, Constitution
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its maximum HP, double the STAB damage for its
water-type moves. water-type moves.

Hidden Ability Hidden Ability

Sheer Force: This Pokémon adds its proficiency Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, bonus to damage rolls while poisoned, burned,
confused, or paralyzed. confused, or paralyzed.

Evolution: Croconaw can evolve into Feraligatr at Moves
level 14 and above. When it evolves, its health
increases by double its level, and it gains 10 points Starting Moves: Agility, Leer, Rage, Scratch, Water
to add to its ability scores (max 20). Gun, Bite, Scary Face, Ice Fang, Flail, Crunch
Level 14: Chip Away, Slash, Screech
Moves Level 18: Thrash, Aqua Tail, Superpower, Hydro
Pump
Starting Moves: Leer, Scratch, Water Gun, Rage, Bite Learnable Moves:
Level 6: Scary Face, Ice Fang TM: 01, 02, 05, 06, 07, 10, 13, 14, 15, 17, 18, 21,
Level 10: Flail, Crunch 26, 27, 31, 32, 39, 40, 42, 44, 45, 48, 52, 55, 56,
Level 14: Chip Away, Slash, Screech 65, 68, 75, 78, 80, 82, 87, 88, 90, 94, 98, 100
Level 18: Thrash, Aqua Tail, Superpower, Hydro
Pump
Learnable Moves:
TM: 01, 02, 05, 06, 07, 10, 13, 14, 17, 18, 21, 27,
31, 32, 39, 40, 42, 44, 45, 48, 55, 56, 65, 75, 80,
87, 88, 90, 94, 98, 100

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Sentret #161

Small Normal Type | Level 1 | SR 1/8
Armor Class: 11
Hit Points: 16
Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA Furret #162
12 (+1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 12 (+1)
Medium Normal Type | Level 5 | SR 5
Proficient Skills: Acrobatics, Perception
Saving Throws: Dexterity Armor Class: 14
Vulnerabilities: Fighting Hit Points: 45
Resistances: None Hit Dice: d8
Immunities: Ghost Speed: 35ft. walking, 35ft. climbing

Run Away: This Pokémon cannot be the target of an STR DEX CON INT WIS CHA
attack of opportunity. 14 (+2) 16 (+3) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. Proficient Skills: Acrobatics, Perception
Saving Throws: Dexterity
Hidden Ability Vulnerabilities: Fighting
Resistances: None
Frisk: Upon entering a battle, a single opponent’s Immunities: Ghost
held item is revealed, if it has one.
Run Away: This Pokémon cannot be the target of an
Evolution: Sentret can evolve into Furret at level 5 attack of opportunity.
and above. When it evolves, its health increases by Keen Eye: This Pokémon ignores disadvantage when
double its level, and it gains 10 points to add to its it relates to sight.
ability scores (max 20).
Hidden Ability
Moves
Frisk: Upon entering a battle, a single opponent’s
Starting Moves: Foresight, Scratch, Defense Curl held item is revealed, if it has one.
Level 2: Quick Attack, Fury Swipes
Level 6: Helping Hand, Follow Me Moves
Level 10: Slam, Rest, Sucker Punch
Level 14: Amnesia, Baton Pass Starting Moves: Agility, Coil, Defense Curl, Foresight,
Level 18: Me First, Hyper Voice Quick Attack, Scratch, Fury Swipes
Learnable Moves: Level 6: Helping Hand, Follow Me
TM: 01, 06, 10, 11, 13, 17, 18, 21, 22, 24, 27, 30, Level 10: Slam, Rest
31, 32, 35, 42, 44, 45, 46, 48, 49, 56, 57, 59, 65, Level 14: Sucker Punch, Amnesia
86, 87, 88, 89, 90, 94, 100 Level 18: Baton Pass, Me First, Hyper Voice
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 15, 17, 18, 21, 22, 24,
25, 27, 30, 31, 32, 35, 42, 44, 45, 46, 48, 49, 52,
56, 57, 59, 65, 68, 86, 87, 88, 89, 90, 94, 100

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Hoothoot #163 Noctowl #164

Small Normal/Flying Type | Level 1 | SR 1/4 Medium Normal/Flying Type | Level 5 | SR 6

Armor Class: 12 Armor Class: 15
Hit Points: 16 Hit Points: 40
Hit Dice: d6 Hit Dice: d8
Speed: 15ft. walking, 25ft. flying Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 11 (+0) 10 (+0) 6 (-2) 14 (+2) 10 (+0) 13 (+1) 16 (+3) 10 (+0) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Perception, Insight Proficient Skills: Perception, Insight
Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass Resistances: Bug, Grass
Immunities: Ghost, Ground Immunities: Ghost, Ground
Senses: Darkvision 60ft Senses: Darkvision 100ft

Insomnia: This Pokémon is immune to sleep. Insomnia: This Pokémon is immune to sleep.
Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.

Hidden Ability Hidden Ability

Tinted Lens: This Pokémon’s moves ignore Tinted Lens: This Pokémon’s moves ignore
resistances. resistances.

Evolution: Hoothoot can evolve into Noctowl at Moves
level 6 and above. When it evolves, its health
increases by double its level, and it gains 10 points Starting Moves: Foresight, Growl, Hypnosis, Sky
to add to its ability scores (max 20). Attack, Tackle, Peck, Confusion, Echoed Voice
Level 6: Zen Headbutt, Psycho Shift
Moves Level 10: Extrasensory, Take Down
Level 14: Reflect, Air Slash, Uproar
Starting Moves: Foresight, Growl, Tackle, Hypnosis Level 18: Roost, Moonblast, Synchronoise, Dream
Level 2: Peck, Confusion, Echoed Voice Eater
Level 6: Zen Headbutt, Psycho Shift, Extrasensory Learnable Moves:
Level 10: Take Down, Reflect, Air Slash TM: 01, 06, 10, 11, 15, 17, 18, 19, 21, 27, 29, 30,
Level 14: Uproar, Roost, Moonblast 32, 33, 40, 42, 44, 45, 46, 48, 49, 51, 68, 76, 77,
Level 18: Synchronoise, Dream Eater 85, 87, 88, 90, 100
Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 19, 21, 27, 29, 30, 32,
33, 40, 42, 44, 45, 46, 48, 49, 51, 76, 77, 85, 87,
88, 90, 100

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Ledyba #165

Small Bug/Flying Type | Level 1 | SR 1/4
Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing, 25ft. flying

STR DEX CON INT WIS CHA Ledian #166
10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
Medium Bug/Flying Type | Level 5 | SR 8
Proficient Skills: Nature
Saving Throws: Dexterity Armor Class: 16
Vulnerabilities: Electric, Fire, Flying, Ice, Rock Hit Points: 50
Resistances: Bug, Fighting, Grass Hit Dice: d8
Immunities: Ground Speed: 30ft. walking, 30ft. climbing, 30ft. flying

Swarm: This Pokémon adds doubles its STAB bonus STR DEX CON INT WIS CHA
when it has 25% or less of its maximum health. 14 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
Early Bird: This Pokémon has advantage on rolls to
wake from sleep. Proficient Skills: Nature
Saving Throws: Dexterity
Hidden Ability Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Resistances: Bug, Fighting, Grass
Rattled: When this Pokémon is hit by a damaging Immunities: Ground
Dark, Bug, or Ghost move, it makes its next attack at
advantage. Swarm: This Pokémon adds doubles its STAB bonus
when it has 25% or less of its maximum health.
Evolution: Ledyba can evolve into Ledian at level 6 Early Bird: This Pokémon has advantage on rolls to
and above. When it evolves, its health increases by wake from sleep.
double its level, and it gains 11 points to add to its
ability scores (max 20). Hidden Ability

Moves Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Starting Moves: Tackle Punch, etc.), this Pokémon may roll the damage
Level 2: Supersonic, Swift, Light Screen, Reflect twice and take the higher result.
Level 6: Safeguard, Mach Punch, Silver Wind, Comet
Punch Moves
Level 10: Baton Pass, Agility
Level 14: Bug Buzz, Air Slash, Double-Edge Starting Moves: Supersonic, Swift, Tackle, Light
Learnable Moves: Screen, Reflect, Safeguard
TM: 06, 10, 11, 16, 17, 19, 20, 21, 22, 27, 31, 32, Level 6: Mach Punch, Silver Wind
33, 40, 42, 44, 45, 46, 48, 56, 62, 75, 83, 87, 88, Level 10: Comet Punch, Baton Pass
89, 90, 100 Level 14: Agility, Bug Buzz
Level 18: Air Slash, Double-Edge
Learnable Moves:
TM: 06, 10, 11, 15, 16, 17, 19, 20, 21, 22, 27, 31,
32, 33, 40, 42, 44, 45, 46, 48, 52, 56, 62, 68, 75,
83, 87, 88, 89, 90, 100

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Spinarak #167 Ariados #168

Tiny Bug/Poison Type | Level 1 | SR 1/4 Small Bug/Poison Type | Level 5 | SR 5

Armor Class: 12 Armor Class: 14
Hit Points: 18 Hit Points: 55
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking, 20ft. climbing Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 15 (+2) 6 (-2) 10 (+0) 8 (-1) 15 (+2) 12 (+1) 17 (+3) 6 (-2) 12 (+1) 8 (-1)

Proficient Skills: Stealth Proficient Skills: Stealth
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Psychic, Rock Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison
Senses: Darkvision 30ft Senses: Darkvision 60ft

Swarm: This Pokémon adds doubles its STAB bonus Swarm: This Pokémon adds doubles its STAB bonus
when it has 25% or less of its maximum health. when it has 25% or less of its maximum health.
Insomnia: This Pokémon is immune to sleep. Insomnia: This Pokémon is immune to sleep.

Hidden Ability Hidden Ability

Sniper: On a critical hit made by this Pokémon, Sniper: On a critical hit made by this Pokémon, triple
triple the dice roll instead of doubling it. the dice roll instead of doubling it.

Evolution: Spinarak can evolve into Ariados at level 7 Moves
and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its Starting Moves: Bug Bite, Constrict, Focus Energy,
ability scores (max 20). Poison Sting, String Shot, Swords Dance, Absorb,
Infestation, Scary Face, Fell Stinger, Venom Drench
Moves Level 6: Night Shade, Shadow Sneak
Level 10: Fury Swipes, Sucker Punch, Spider Web
Starting Moves: Constrict, Poison Sting, String Shot Level 14: Agility, Pin Missile
Level 2: Absorb, Infestation, Scary Face Level 18: Toxic Thread, Psychic, Poison Jab, Cross
Level 6: Night Shade, Shadow Sneak, Fury Swipes Poison, Sticky Web
Level 10: Sucker Punch, Spider Web Learnable Moves:
Level 14: Agility, Pin Missile, Psychic TM: 06, 09, 10, 11, 15, 17, 21, 22, 27, 28, 29, 32,
Level 18: Toxic Thread, Poison Jab, Cross Poison, 36, 42, 44, 45, 46, 48, 67, 68, 75, 81, 83, 84, 87,
Sticky Web 88, 90, 100
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 28, 29, 32, 36,
42, 44, 45, 46, 48, 81, 83, 84, 87, 88, 90, 100

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Crobat #169

Medium Poison/Flying Type | Level 10 | SR 13
Armor Class: 17
Hit Points: 112
Hit Dice: d12
Speed: 15ft. walking, 40ft. flying

STR DEX CON INT WIS CHA Chinchou #170
16 (+3) 20 (+5) 16 (+3) 6 (-2) 14 (+2) 8 (-1)
Tiny Water/Electric Type | Level 1 | SR 1/4
Proficient Skills: Stealth
Saving Throws: Dexterity, Constitution Armor Class: 13
Vulnerabilities: Electric, Ice, Psychic, Rock Hit Points: 17
Resistances: Bug, Fairy, Fighting, Grass, Poison Hit Dice: d6
Immunities: Ground Speed: 5ft. walking, 20ft. swimming
Senses: Blindsight 120ft
STR DEX CON INT WIS CHA
Inner Focus: This Pokémon is immune to flinching. 9 (-1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Hidden Ability Proficient Skills: Stealth
Saving Throws: Dexterity
Infiltrator: This Pokémon bypasses Light Screen and Vulnerabilities: Grass, Ground
Reflect. Resistances: Fire, Flying, Ice, Steel, Water

Moves Volt Absorb: Electric type damage does not damage
this Pokémon. Instead, half of any electric damage
Starting Moves: Absorb, Astonish, Bite, Cross Poison, done is absorbed, restoring the Pokémon's HP.
Screech, Supersonic, Wing Attack, Confuse Ray, Air Illuminate: This Pokémon knows the Light cantrip
Cutter, Swift, Poison Fang, Mean Look and can cast it at will.
Level 14: Leech Life
Level 18: Haze, Venoshock, Air Slash, Quick Guard Hidden Ability
Learnable Moves:
TM: 06, 09, 10, 11, 12, 15, 17, 18, 19, 21, 27, 28, Water Absorb: Water type damage does not damage
30, 32, 36, 40, 41, 42, 44, 45, 46, 48, 51, 62, 66, this Pokémon. Instead, half of any water damage
68, 76, 81, 87, 88, 89, 90, 97, 100 done is absorbed, restoring the Pokémon's HP.

Evolution: Chinchou can evolve into Lanturn at level
8 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves

Starting Moves: Bubble, Supersonic
Level 2: Thunder Wave, Electro Ball, Water Gun
Level 6: Confuse Ray, Bubble Beam
Level 10: Spark, Signal Beam, Flail
Level 14: Discharge, Take Down
Level 18: Aqua Ring, Hydro Pump, Charge, Ion
Deluge
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 24, 25, 27, 32,
42, 44, 45, 48, 55, 57, 72, 73, 87, 88, 90, 93, 94,
98, 99, 100

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Lanturn #171 Pichu #172

Small Water/Electric Type | Level 5 | SR 6 Tiny Electric Type | Level 1 | SR 1/8

Armor Class: 14 Armor Class: 11
Hit Points: 50 Hit Points: 12
Hit Dice: d8 Hit Dice: d6
Speed: 10ft. walking, 30ft. swimming Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 9 (-1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Stealth Proficient Skills: Acrobatics, Persuasion
Saving Throws: Dexterity Saving Throws: Dexterity, Charisma
Vulnerabilities: Grass, Ground Vulnerabilities: Ground
Resistances: Fire, Flying, Ice, Steel, Water Resistances: Electric, Flying, Steel

Volt Absorb: Electric type damage does not damage Static: When this Pokémon is hit by a melee attack,
this Pokémon. Instead, half of any electric damage roll a d4. On a result of 4, the attacker takes an
done is absorbed, restoring the Pokémon's HP. amount of electric damage equal to this Pokemon's
Illuminate: This Pokémon knows the Light cantrip proficiency bonus.
and can cast it at will.
Hidden Ability
Hidden Ability
Lightning Rod: If this Pokemon or an ally within 30
Water Absorb: Water type damage does not damage feet is targeted with a direct electric-type, damage-
this Pokémon. Instead, half of any water damage dealing move, the Pokemon may use a reaction to
done is absorbed, restoring the Pokémon's HP. redirect the target to itself and take half damage
from it if it hits.
Moves
Evolution: Pichu can evolve into Pikachu at level 3
Starting Moves: Bubble, Spit Up, Stockpile, Thunder and above if its loyalty level is +2 or higher. When it
Wave, Electro Ball, Water Gun, Eerie Impulse evolves, its health increases by double its level, and
Level 6: Confuse Ray, Bubble Beam it gains 7 points to add to its ability scores (max
Level 10: Spark, Signal Beam 20).
Level 14: Flail, Discharge
Level 18: Take Down, Aqua Ring, Hydro Pump, Moves
Charge, Ion Deluge
Learnable Moves: Starting Moves: Charm, Thunder Shock
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 24, 25, 27, Level 2: Tail Whip, Sweet Kiss, Nasty Plot
32, 42, 44, 45, 48, 55, 57, 68, 72, 73, 87, 88, 90, Level 6: Thunder Wave, Volt Tackle
93, 94, 98, 99, 100 Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
45, 48, 49, 56, 57, 72, 73, 86, 87, 88, 90, 93, 100

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Cleffa #173

Tiny Fairy Type | Level 1 | SR 1/8
Armor Class: 11
Hit Points: 12
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA Igglybuff #174
10 (+0) 9 (-1) 10 (+0) 6 (-2) 10 (+0) 14 (+2)
Tiny Normal/Fairy Type | Level 1 | SR 1/8
Proficient Skills: Insight, Persuasion
Saving Throws: Wisdom, Charisma Armor Class: 10
Vulnerabilities: Poison, Steel Hit Points: 12
Resistances: Bug, Dark, Fighting Hit Dice: d6
Immunities: Dragon Speed: 25ft. walking

Cute Charm: Once per short rest, you can impose STR DEX CON INT WIS CHA
disadvantage on an enemy attack roll of your choice. 9 (-1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 14 (+2)
Magic Guard: If this Pokémon is subjected to a
move that forces it to make a saving throw to take Proficient Skills: Insight, Persuasion
only half damage, it instead takes no damage on a Saving Throws: Wisdom, Charisma
success. Vulnerabilities: Poison, Steel
Resistances: Bug, Dark
Hidden Ability Immunities: Dragon, Ghost

Friend Guard: Once per long rest, when an ally within Cute Charm: Once per short rest, you can impose
15 feet of this Pokémon is hit by an attack, it may disadvantage on an enemy attack roll of your choice.
choose to halve the damage dealt. Competitive: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
Evolution: Cleffa can evolve into Clefairy at level 3 confused, or paralyzed.
and above if its loyalty level is +2 or higher. When it
evolves, its health increases by double its level, and Hidden Ability
it gains 7 points to add to its ability scores (max
20). Friend Guard: Once per long rest, when an ally within
15 feet of this Pokémon is hit by an attack, it may
Moves choose to halve the damage dealt.

Starting Moves: Charm, Pound, Encore Evolution: Igglybuff can evolve into Jigglypuff at level
Level 2: Sing, Sweet Kiss, Copycat 3 and above if its loyalty level is +2 or higher. When
Level 6: Magical Leaf it evolves, its health increases by double its level,
Learnable Moves: and it gains 7 points to add to its ability scores (max
TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 20).
29, 30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73,
77, 85, 86, 87, 88, 90, 100 Moves

Starting Moves: Charm, Sing, Defense Curl
Level 2: Pound, Sweet Kiss, Copycat
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 29,
30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73, 77,
85, 86, 87, 88, 90, 93, 100

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Togepi #175 Togetic #176

Tiny Fairy Type | Level 1 | SR 1 Tiny Fairy/Flying Type | Level 5 | SR 8

Armor Class: 13 Armor Class: 16
Hit Points: 17 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. walking Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 8 (-1) 12 (+1) 6 (-2) 12 (+1) 14 (+2) 15 (+2) 12 (+1) 12 (+1) 6 (-2) 14 (+2) 14 (+2)

Proficient Skills: Arcana, Persuasion Proficient Skills: Arcana, Persuasion
Saving Throws: Wisdom, Charisma Saving Throws: Wisdom, Charisma
Vulnerabilities: Poison, Steel Vulnerabilities: Electric, Ice, Poison, Rock, Steel
Resistances: Bug, Dark, Fighting Resistances: Bug, Dark, Fighting, Grass
Immunities: Dragon Immunities: Dragon, Ground
Senses: Truesight 10ft
Hustle: When you score a critical hit, you may
immediately gain an additional action on your turn. Hustle: When you score a critical hit, you may
If this action is used to make an attack, you have immediately gain an additional action on your turn. If
disadvantage on the roll. You may only ever have this action is used to make an attack, you have
one additional action per round. disadvantage on the roll. You may only ever have one
Serene Grace: The DC to avoid a negative status additional action per round.
condition from this Pokémon is increased by 1. Serene Grace: The DC to avoid a negative status
condition from this Pokémon is increased by 1.
Hidden Ability
Hidden Ability
Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.) Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Evolution: Togepi can evolve into Togetic at level 7
and above when its loyalty is +2 or higher. When it Evolution: Togetic can evolve into Togekiss at level
evolves, its health increases by double its level, and 15 and above with the help of a Shiny Stone. When
it gains 8 points to add to its ability scores (max it evolves, its health increases by double its level,
20). and it gains 15 points to add to its ability scores
(max 20).
Moves
Moves
Starting Moves: Charm, Growl
Level 2: Metronome, Sweet Kiss, Yawn Starting Moves: Charm, Growl, Magical Leaf,
Level 6: Encore, Follow Me Metronome, Sweet Kiss, Yawn
Level 10: Bestow, Wish, Ancient Power Level 6: Fairy Wind, Encore, Follow Me
Level 14: Safeguard, Baton Pass Level 10: Bestow, Wish, Ancient Power
Level 18: Double-Edge, Last Resort, After You Level 14: Safeguard, Baton Pass
Learnable Moves: Level 18: Double-Edge, Last Resort, After You
TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, Learnable Moves:
29, 30, 32, 33, 35, 38, 42, 44, 45, 48, 49, 56, 73, TM: 01, 03, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21,
77, 85, 86, 87, 88, 90, 99, 100 22, 27, 29, 30, 31, 32, 33, 35, 38, 40, 42, 44, 45,
48, 49, 51, 56, 67, 68, 73, 76, 77, 85, 86, 87, 88,
90, 99, 100

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Natu #177 Xatu #178

Tiny Psychic/Flying Type | Level 1 | SR 1/2 Medium Psychic/Flying Type | Level 5 | SR 7

Armor Class: 13 Armor Class: 15
Hit Points: 16 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 10 (+0) 13 (+1) 17 (+3) 12 (+1) 8 (-1) 15 (+2) 10 (+0)

Proficient Skills: Insight, Perception Proficient Skills: Insight, Perception
Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Fighting, Grass, Psychic Resistances: Fighting, Grass, Psychic
Immunities: Ground Immunities: Ground
Senses: Truesight 10ft
Synchronize: If this Pokémon becomes burned,
paralyzed, or poisoned, its attacker receives the Synchronize: If this Pokémon becomes burned,
negative status condition as well (if not immune). paralyzed, or poisoned, its attacker receives the
Early Bird: This Pokémon has advantage on rolls to negative status condition as well (if not immune).
wake from sleep. Early Bird: This Pokémon has advantage on rolls to
wake from sleep.
Hidden Ability
Hidden Ability
Magic Bounce: Once per long rest, when
succumbing to a negative status effect, this Magic Bounce: Once per long rest, when
Pokémon can instead reflect the effect back on the succumbing to a negative status effect, this
attacker. Pokémon can instead reflect the effect back on the
attacker.
Evolution: Natu can evolve into Xatu at level 7 and
above. When it evolves, its health increases by Moves
double its level, and it gains 12 points to add to its
ability scores (max 20). Starting Moves: Air Slash, Leer, Night Shade, Peck,
Tailwind, Teleport, Lucky Chant
Moves Level 6: Stored Power, Ominous Wind, Confuse Ray
Level 10: Wish
Starting Moves: Leer, Peck, Stored Power Level 14: Psychic, Miracle Eye
Level 2: Night Shade, Teleport, Lucky Chant Level 18: Psycho Shift, Future Sight, Guard Swap,
Level 6: Ominous Wind, Confuse Ray Power Swap, Me First
Level 10: Wish Learnable Moves:
Level 14: Psychic, Miracle Eye, Psycho Shift TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 19, 21, 22,
Level 18: Future Sight, Guard Swap, Power Swap, Me 27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48, 51, 68,
First 73, 76, 77, 85, 86, 87, 88, 89, 90, 92, 99, 100
Learnable Moves:
TM: 03, 04, 06, 10, 11, 16, 17, 18, 19, 21, 22, 27,
29, 30, 32, 33, 40, 42, 44, 45, 46, 48, 51, 73, 77,
85, 86, 87, 88, 89, 90, 92, 99, 100

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Mareep #179 Flaaffy #180

Tiny Electric Type | Level 1 | SR 1/4 Small Electric Type | Level 5 | SR 4

Armor Class: 12 Armor Class: 13
Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 12 (+1) 13 (+1) 13 (+1) 14 (+2) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel

Static: When this Pokémon is hit by a melee attack, Static: When this Pokémon is hit by a melee attack,
roll a d4. On a result of 4, the attacker takes an roll a d4. On a result of 4, the attacker takes an
amount of electric damage equal to this Pokemon's amount of electric damage equal to this Pokemon's
proficiency bonus. proficiency bonus.

Hidden Ability Hidden Ability

Plus: This Pokémon boosts its attack and damage Plus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability rolls by 2 if an ally also has a Plus or Minus ability

Evolution: Mareep can evolve into Flaaffy at level 5 Evolution: Flaaffy can evolve into Ampharos at level
and above. When it evolves, its health increases by 11 and above. When it evolves, its health increases
double its level, and it gains 5 points to add to its by double its level, and it gains 9 points to add to its
ability scores (max 20). ability scores (max 20).

Moves Moves

Starting Moves: Growl, Tackle, Thunder Wave Starting Moves: Growl, Tackle, Thunder Shock,
Level 2: Thunder Shock, Cotton Spore Thunder Wave, Cotton Spore
Level 6: Charge, Take Down, Electro Ball Level 6: Charge, Take Down
Level 10: Confuse Ray, Power Gem, Discharge Level 10: Electro Ball, Confuse Ray
Level 14: Cotton Guard, Signal Beam Level 14: Power Gem, Discharge
Level 18: Light Screen, Thunder Level 18: Cotton Guard, Signal Beam, Light Screen,
Learnable Moves: Thunder
TM: 06, 10, 16, 17, 18, 20, 21, 24, 25, 27, 32, 42, Learnable Moves:
44, 45, 48, 49, 57, 73, 87, 88, 90, 93, 100 TM: 06, 10, 16, 17, 18, 20, 21, 24, 25, 27, 31, 32,
42, 44, 45, 48, 49, 56, 57, 72, 73, 87, 88, 90, 93,
100

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Ampharos #181

Medium Electric Type | Level 10 | SR 12
Armor Class: 16
Hit Points: 107
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA Bellossom #182
17 (+3) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 12 (+1)
Tiny Grass Type | Level 10 | SR 13
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 16
Vulnerabilities: Ground Hit Points: 107
Resistances: Electric, Flying, Steel Hit Dice: d12
Speed: 30ft. walking
Static: When this Pokémon is hit by a melee attack,
roll a d4. On a result of 4, the attacker takes an STR DEX CON INT WIS CHA
amount of electric damage equal to this Pokemon's 16 (+3) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 15 (+2)
proficiency bonus.
Proficient Skills: Nature, Performance
Hidden Ability Saving Throws: Constitution, Charisma
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Plus: This Pokémon boosts its attack and damage Resistances: Electric, Grass, Ground, Water
rolls by 2 if an ally also has a Plus or Minus ability
Chlorophyll: This Pokémon’s speed is doubled in
Moves harsh sunlight.

Starting Moves: Fire Punch, Growl, Tackle, Thunder Hidden Ability
Punch, Thunder Shock, Thunder Wave, Zap Cannon,
Cotton Spore, Charge, Take Down, Electro Ball, Healer: As an action, this Pokémon can touch an ally
Confuse Ray, Ion Deluge, Magnetic Flux to restore a negative status effect.
Level 14: Power Gem, Discharge, Signal Beam
Level 18: Cotton Guard, Light Screen, Thunder, Moves
Dragon Pulse
Learnable Moves: Starting Moves: Leaf Blade, Magical Leaf, Mega Drain,
TM: 06, 10, 15, 16, 17, 18, 20, 21, 24, 25, 27, 31, Stun Spore, Sunny Day, Sweet Scent
32, 42, 44, 45, 48, 49, 52, 56, 57, 59, 68, 72, 73, Level 14: Quiver Dance
78, 87, 88, 90, 93, 100 Level 18: Petal Dance, Leaf Storm, Petal Blizzard
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 20, 21, 22, 27, 32, 36,
42, 44, 45, 48, 53, 56, 68, 75, 83, 86, 87, 88, 90,
96, 99, 100

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Marill #183 Azumarill #184

Tiny Water/Fairy Type | Level 1 | SR 1/2 Small Water/Fairy Type | Level 5 | SR 6

Armor Class: 13 Armor Class: 15
Hit Points: 17 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. walking, 20ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 15 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 13 (+1)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Grass, Poison Vulnerabilities: Electric, Grass, Poison
Resistances: Bug, Dark, Fighting, Fire, Ice, Water Resistances: Bug, Dark, Fighting, Fire, Ice, Water
Immunities: Dragon Immunities: Dragon

Thick Fat: This Pokemon takes half the damage it Thick Fat: This Pokemon takes half the damage it
otherwise would from Ice and Fire damage. otherwise would from Ice and Fire damage.
Huge Power: Once per short rest, this Pokémon may Huge Power: Once per short rest, this Pokémon may
double the damage it does on a single move that double the damage it does on a single move that
requires an attack roll. The player must announce requires an attack roll. The player must announce
that they are using this ability before the attack roll. that they are using this ability before the attack roll.

Hidden Ability Hidden Ability

Sap Sipper: This Pokémon is immune to grass-type Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting damage and instead absorbs the energy, granting
advantage on its next attack. advantage on its next attack.

Evolution: Marill can evolve into Azumarill at level 6 Moves
and above. When it evolves, its health increases by
double its level, and it gains 8 points to add to its Starting Moves: Tackle, Tail Whip, Water Gun, Water
ability scores (max 20). Sport, Bubble, Defense Curl, Rollout, Bubble Beam
Level 6: Helping Hand, Aqua Tail
Moves Level 10: Play Rough, Aqua Ring
Level 14: Rain Dance, Double-Edge
Starting Moves: Tackle, Water Gun, Tail Whip Level 18: Superpower, Hydro Pump
Level 2: Water Sport, Bubble, Defense Curl, Rollout Learnable Moves:
Level 6: Bubble Beam, Helping Hand, Aqua Tail TM: 01, 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 27,
Level 10: Play Rough, Aqua Ring, Rain Dance 31, 32, 42, 44, 45, 48, 52, 55, 56, 68, 78, 86, 87,
Level 14: Double-Edge, Superpower 88, 90, 94, 98, 100
Level 18: Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 13, 14, 16, 17, 18, 21, 27, 31,
32, 42, 44, 45, 48, 55, 56, 86, 87, 88, 90, 94, 98,
100

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Sudowoodo #185

Small Rock Type | Level 5 | SR 6
Armor Class: 15
Hit Points: 50
Hit Dice: d10
Speed: 30ft. walking

STR DEX CON INT WIS CHA Politoed #186
18 (+4) 10 (+0) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Small Water Type | Level 10 | SR 12
Proficient Skills: Nature, Survival
Saving Throws: Constitution, Strength Armor Class: 16
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Hit Points: 97
Resistances: Fire, Flying, Normal, Poison Hit Dice: d12
Senses: Tremorsense 60ft Speed: 30ft. walking, 30ft. swimming

Sturdy: When this Pokémon takes an amount of STR DEX CON INT WIS CHA
damage from a single hit that is equal or greater 17 (+3) 15 (+2) 14 (+2) 8 (-1) 16 (+3) 10 (+0)
than half the Pokémon's maximum HP, the damage
is halved. Proficient Skills: Athletics
Rock Head: This Pokémon takes no recoil damage. Saving Throws: Strength
Vulnerabilities: Electric, Grass
Hidden Ability Resistances: Fire, Ice, Steel, Water

Rattled: When this Pokémon is hit by a damaging Water Absorb: Water type damage does not damage
Dark, Bug, or Ghost move, it makes its next attack at this Pokémon. Instead, half of any water damage
advantage. done is absorbed, restoring the Pokémon's HP.
Damp: This Pokémon is unaffected by Self Destruct
Moves and Explosion moves.

Starting Moves: Copycat, Flail, Low Kick, Rock Throw, Hidden Ability
Slam, Wood Hammer
Level 6: Mimic, Feint Attack, Tearful Look Drizzle: When this Pokémon enters an outside
Level 10: Rock Tomb, Block battle, the weather immediately changes to light rain
Level 14: Rock Slide, Counter, Sucker Punch for 5 rounds. In the case of another Pokémon with a
Level 18: Double-Edge, Stone Edge, Hammer Arm, similar weather ability, the tie goes to the Pokémon
Head Smash with the highest DEX score.
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 21, 23, 26, 27, 31, 32, Moves
37, 39, 41, 42, 44, 45, 46, 48, 56, 64, 69, 71, 77,
78, 80, 87, 88, 90, 96, 100 Starting Moves: Bubble Beam, Double Slap,
Hypnosis, Perish Song, Swagger
Level 14: Bounce
Level 18: Hyper Voice
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 21, 26, 27, 29,
31, 32, 42, 44, 45, 46, 48, 49, 52, 55, 56, 66, 68,
78, 87, 88, 90, 94, 98, 100

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Hoppip #187 Skiploom #188

Tiny Grass/Flying Type | Level 1 | SR 1/4 Tiny Grass/Flying Type | Level 5 | SR 6

Armor Class: 13 Armor Class: 14
Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking, 20ft. flying (hover) Speed: 25ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Nature Proficient Skills: Nature
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Poison, Rock Vulnerabilities: Fire, Flying, Ice, Poison, Rock
Resistances: Fighting, Grass, Water Resistances: Fighting, Grass, Water
Immunities: Ground Immunities: Ground

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.
Leaf Guard: This Pokémon does not suffer from any Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight. negative status ailments in harsh sunlight.

Hidden Ability Hidden Ability

Infiltrator: This Pokémon bypasses Light Screen and Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Reflect.

Evolution: Hoppip can evolve into Skiploom at level Evolution: Skiploom can evolve into Jumpluff at level
6 and above. When it evolves, its health increases by 12 and above. When it evolves, its health increases
double its level, and it gains 10 points to add to its by double its level, and it gains 7 points to add to its
ability scores (max 20). ability scores (max 20).

Moves Moves

Starting Moves: Splash, Synthesis Starting Moves: Tackle, Tail Whip, Synthesis, Splash,
Level 2: Tail Whip, Tackle, Fairy Wind, Poison Fairy Wind, Poison Powder
Powder Level 6: Stun Spore, Sleep Powder, Bullet Seed
Level 6: Stun Spore, Sleep Powder Level 10: Leech Seed, Mega Drain, Acrobatics
Level 10: Bullet Seed, Leech Seed, Acrobatics, Rage Level 14: Rage Powder, Cotton Spore
Powder Level 18: U-Turn, Worry Seed, Giga Drain, Bounce,
Level 14: Mega Drain, Cotton Spore, U-Turn, Worry Memento
Seed Learnable Moves:
Level 18: Giga Drain, Bounce, Memento TM: 06, 10, 11, 17, 21, 22, 27, 32, 33, 40, 42, 44,
Learnable Moves: 45, 48, 53, 62, 75, 77, 83, 86, 87, 88, 89, 90, 99,
TM: 06, 10, 11, 17, 21, 22, 27, 32, 33, 40, 42, 44, 100
45, 48, 53, 62, 75, 77, 83, 86, 87, 88, 89, 90, 99,
100

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Jumpluff #189 Aipom #190

Small Grass/Flying Type | Level 10 | SR 13 Small Normal Type | Level 1 | SR 3

Armor Class: 16 Armor Class: 14
Hit Points: 107 Hit Points: 25
Hit Dice: d10 Hit Dice: d8
Speed: 30ft. walking, 30ft. flying (hover) Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 12 (+1) 13 (+1) 15 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Nature Proficient Skills: Acrobatics, Sleight of Hand
Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Ice, Poison, Rock Vulnerabilities: Fighting
Resistances: Fighting, Grass, Water Resistances: None
Immunities: Ground Immunities: Ghost

Chlorophyll: This Pokémon’s speed is doubled in Run Away: This Pokémon cannot be the target of an
harsh sunlight. attack of opportunity.
Leaf Guard: This Pokémon does not suffer from any Pickup: If an opponent uses a consumable held item
negative status ailments in harsh sunlight. in battle, this Pokémon gains a copy of it if it is not
currently holding an item.
Hidden Ability
Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Skill Link: On combo moves like Fury Swipes, Comet
Punch, etc., this Pokémon is guaranteed to hit at
Moves least twice.

Starting Moves: Splash, Synthesis, Tackle, Tail Whip, Evolution: Aipom can evolve into Ambipom at the
Fairy Wind, Poison Powder, Stun Spore, Sleep time 'Double Hit' is learned. When it evolves, its
Powder, Bullet Seed, Leech Seed, Mega Drain health increases by double its level, and it gains 8
Level 14: Acrobatics, Rage Powder points to add to its ability scores (max 20).
Level 18: Cotton Spore, U-Turn, Worry Seed, Giga
Drain, Bounce, Memento Moves
Learnable Moves:
TM: 06, 10, 11, 15, 17, 21, 22, 27, 32, 33, 40, 42, Starting Moves: Scratch, Tail Whip, Sand Attack
44, 45, 48, 53, 62, 68, 75, 77, 83, 86, 87, 88, 89, Level 2: Astonish, Baton Pass
90, 99, 100 Level 6: Tickle, Fury Swipes, Swift
Level 10: Screech, Agility, Double Hit
Level 14: Fling, Nasty Plot
Level 18: Last Resort
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 21, 22, 24, 25, 27,
30, 31, 32, 40, 42, 44, 45, 46, 47, 48, 56, 62, 65,
66, 73, 85, 86, 87, 88, 89, 90, 100

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Sunkern #191 Sunflora #192

Tiny Grass Type | Level 1 | SR 1/4 Small Grass Type | Level 5 | SR 7

Armor Class: 11 Armor Class: 14
Hit Points: 18 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 10ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
9 (-1) 9 (-1) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 12 (+1) 16 (+3) 6 (-2) 14 (+2) 12 (+1)

Proficient Skills: Nature Proficient Skills: Nature
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water
Senses: Tremorsense 20ft Senses: Tremorsense 60ft

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.
Solar Power: Damage rolls for this Pokémon get an Solar Power: Damage rolls for this Pokémon get an
additional +2 during harsh sunlight. additional +2 during harsh sunlight.

Hidden Ability Hidden Ability

Early Bird: This Pokémon has advantage on rolls to Early Bird: This Pokémon has advantage on rolls to
wake from sleep. wake from sleep.

Evolution: Sunkern can evolve into Sunflora at level 7 Moves
and above with the help of a Sun Stone. When it
evolves, its health increases by double its level, and Starting Moves: Absorb, Flower Shield, Growth,
it gains 13 points to add to its ability scores (max Pound, Ingrain, Grass Whistle, Mega Drain, Leech
20). Seed
Level 6: Razor Leaf, Worry Seed, Giga Drain
Moves Level 10: Bullet Seed, Petal Dance, Natural Gift
Level 14: Solar Beam, Double-Edge, Sunny Day
Starting Moves: Absorb, Growth, Ingrain Level 18: Leaf Storm, Petal Blizzard
Level 2: Grass Whistle, Mega Drain, Leech Seed Learnable Moves:
Level 6: Razor Leaf, Worry Seed, Giga Drain TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, 36,
Level 10: Endeavor, Synthesis, Natural Gift 42, 44, 45, 48, 53, 68, 75, 86, 87, 88, 90, 96, 100
Level 14: Solar Beam, Double-Edge, Sunny Day
Level 18: Seed Bomb
Learnable Moves:
TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 36, 42,
44, 45, 48, 53, 75, 86, 87, 88, 90, 96, 100

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Yanma #193

Small Bug/Flying Type | Level 5 | SR 5
Armor Class: 13
Hit Points: 58
Hit Dice: d10
Speed: 15ft. walking, 40ft. flying

STR DEX CON INT WIS CHA Wooper #194
12 (+1) 17 (+3) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Tiny Water/Ground Type | Level 1 | SR 1/4
Proficient Skills: Acrobatics
Saving Throws: Dexterity Armor Class: 11
Vulnerabilities: Electric, Fire, Flying, Ice, Rock Hit Points: 17
Resistances: Bug, Fighting, Grass Hit Dice: d6
Immunities: Ground Speed: 20ft. walking, 20ft. swimming
Senses: Darkvision 50ft
STR DEX CON INT WIS CHA
Speed Boost: While this Pokémon is active and in an 10 (+0) 10 (+0) 12 (+1) 6 (-2) 12 (+1) 12 (+1)
environment related to its type (DM Discretion), its
trainer gets advantage on initiative rolls. Proficient Skills: Survival
Compound Eyes: This Pokémon gets an additional Saving Throws: Constitution
+1 to attack rolls. Vulnerabilities: Grass
Resistances: Fire, Poison, Rock, Steel
Hidden Ability Immunities: Electric

Frisk: Upon entering a battle, a single opponent’s Damp: This Pokémon is unaffected by Self Destruct
held item is revealed, if it has one. and Explosion moves.
Water Absorb: Water type damage does not damage
Evolution: Yanma can evolve into Yanmega at the this Pokémon. Instead, half of any water damage
time 'Ancient Power' is learned. When it evolves, its done is absorbed, restoring the Pokémon's HP.
health increases by double its level, and it gains 8
points to add to its ability scores (max 20). Hidden Ability

Moves Unaware: When this Pokémon attacks an opponent,
it ignores any stat boosts the opponent has been
Starting Moves: Foresight, Tackle, Quick Attack, affected with after the start of battle. This includes
Double Team boosts to AC or saving throws the Pokémon has to
Level 6: Sonic Boom, Detect, Supersonic make.
Level 10: Uproar, Pursuit
Level 14: Ancient Power, Hypnosis Evolution: Wooper can evolve into Quagsire at level
Level 18: Wing Attack, Screech, U-Turn, Air Slash, 6 and above. When it evolves, its health increases by
Bug Buzz double its level, and it gains 9 points to add to its
Learnable Moves: ability scores (max 20).
TM: 06, 10, 11, 17, 19, 21, 22, 27, 29, 30, 32, 40,
42, 44, 45, 46, 51, 85, 87, 88, 89, 90, 100 Moves

Starting Moves: Tail Whip, Water Gun
Level 2: Mud Sport, Mud Shot
Level 6: Slam, Mud Bomb
Level 10: Amnesia, Yawn
Level 14: Earthquake, Rain Dance
Level 18: Haze, Mist, Muddy Water
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 26, 27, 32,
34, 36, 37, 42, 44, 45, 48, 55, 78, 83, 87, 88, 90,
94, 98, 100

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Quagsire #195 Espeon #196

Medium Water/Ground Type | Level 5 | SR 6 Small Psychic Type | Level 5 | SR 8

Armor Class: 14 Armor Class: 16
Hit Points: 45 Hit Points: 45
Hit Dice: d10 Hit Dice: d10
Speed: 30ft. walking, 30ft. swimming Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 12 (+1) 6 (-2) 14 (+2) 12 (+1) 14 (+2) 16 (+3) 13 (+1) 8 (-1) 16 (+3) 13 (+1)

Proficient Skills: Survival, Athletics Proficient Skills: Insight, Persuasion
Saving Throws: Constitution, Strength Saving Throws: Wisdom
Vulnerabilities: Grass Vulnerabilities: Bug, Dark, Ghost
Resistances: Fire, Poison, Rock, Steel Resistances: Fighting, Psychic
Immunities: Electric
Synchronize: If this Pokémon becomes burned,
Damp: This Pokémon is unaffected by Self Destruct paralyzed, or poisoned, its attacker receives the
and Explosion moves. negative status condition as well (if not immune).
Water Absorb: Water type damage does not damage
this Pokémon. Instead, half of any water damage Hidden Ability
done is absorbed, restoring the Pokémon's HP.
Magic Bounce: Once per long rest, when
Hidden Ability succumbing to a negative status effect, this
Pokémon can instead reflect the effect back on the
Unaware: When this Pokémon attacks an opponent, attacker.
it ignores any stat boosts the opponent has been
affected with after the start of battle. This includes Moves
boosts to AC or saving throws the Pokémon has to
make. Starting Moves: Confusion, Helping Hand, Tackle, Tail
Whip, Sand Attack, Baby-Doll Eyes, Quick Attack
Moves Level 6: Swift, Psybeam
Level 10: Future Sight, Psych Up
Starting Moves: Mud Sport, Tail Whip, Water Gun, Level 14: Morning Sun, Last Resort
Mud Shot Level 18: Psychic, Power Swap
Level 6: Slam, Mud Bomb Learnable Moves:
Level 10: Amnesia, Yawn TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 21, 27,
Level 14: Earthquake, Rain Dance 29, 30, 32, 33, 42, 44, 45, 48, 49, 68, 77, 85, 86,
Level 18: Haze, Mist, Muddy Water 87, 88, 90, 92, 99, 100
Learnable Moves:
TM: 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 26, 27,
31, 32, 34, 36, 37, 39, 42, 44, 45, 46, 48, 52, 55,
56, 68, 71, 78, 80, 83, 87, 88, 90, 94, 98, 100

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Umbreon #197 Murkrow #198

Small Dark Type | Level 5 | SR 8 Tiny Dark/Flying Type | Level 1 | SR 2

Armor Class: 16 Armor Class: 13
Hit Points: 45 Hit Points: 20
Hit Dice: d10 Hit Dice: d10
Speed: 30ft. walking Speed: 20ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 12 (+1) 6 (-2) 15 (+2) 14 (+2) 12 (+1) 16 (+3) 12 (+1) 6 (-2) 14 (+2) 8 (-1)

Proficient Skills: Stealth, Deception Proficient Skills: Insight, Deception
Saving Throws: Wisdom Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Fairy, Fighting Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Dark, Ghost Resistances: Dark, Ghost, Grass
Immunities: Psychic Immunities: Ground, Psychic
Senses: Darkvision 30ft Senses: Darkvision 30ft

Synchronize: If this Pokémon becomes burned, Insomnia: This Pokémon is immune to sleep.
paralyzed, or poisoned, its attacker receives the Super Luck: This Pokémon increases its critical hit
negative status condition as well (if not immune). range by 1 (20 to 19+, etc.)

Hidden Ability Hidden Ability

Inner Focus: This Pokémon is immune to flinching. Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round,
Moves but must use a status-affecting move on its turn.

Starting Moves: Helping Hand, Pursuit, Tackle, Tail Evolution: Murkrow can evolve into Honchkrow at
Whip, Sand Attack, Baby-Doll Eyes, Quick Attack level 10 and above with the help of a Dusk Stone.
Level 6: Confuse Ray, Feint Attack When it evolves, its health increases by double its
Level 10: Assurance, Screech level, and it gains 8 points to add to its ability scores
Level 14: Moonlight, Last Resort (max 20).
Level 18: Mean Look, Guard Swap
Learnable Moves: Moves
TM: 01, 06, 10, 11, 12, 15, 17, 18, 21, 27, 29, 30,
32, 41, 42, 44, 45, 48, 49, 66, 68, 77, 85, 87, 88, Starting Moves: Astonish, Peck
90, 95, 97, 100 Level 2: Pursuit, Haze
Level 6: Wing Attack, Night Shade
Level 10: Assurance, Taunt
Level 14: Feint Attack, Mean Look
Level 18: Foul Play, Tailwind, Sucker Punch,
Torment, Quash
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 18, 19, 21, 27, 29, 30,
32, 40, 41, 42, 44, 45, 46, 48, 51, 60, 63, 66, 73,
76, 77, 85, 87, 88, 90, 95, 97, 100

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