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Published by Cody Burgin, 2020-09-07 03:08:57

Pokemon 5e - Gen V & VI Monster Manual

Pokemon 5e - Gen V & VI Monster Manual

Pokémon 5e - Gen V & VI Monster Manual

Stat blocks for all 228 Generation V & VI Pokémon

Homebrew created by @JOEtheDM
The following pages contain the stat blocks of all 228 Generation V & VI Pokémon to use with the Pokémon 5e ruleset by
JOEtheDM. The Monster Manuals have been split into multiple PDFs to conserve space and improve functionality within each file.

Links to the original manual and other Monster Manuals can be found below.
Pokémon 5e Gen I - VI PHB:

https://drive.google.com/open?id=1vrdj-P34j-cQCtzXO343oUb3n0g6gWux
Generation I & II Monster Manual:

https://drive.google.com/open?id=1UmTLxxAHAQreomLH37JoIERA1PMHYoQW
Generation III & IV Monster Manual:

https://drive.google.com/open?id=12AU0bpiYFbuhbITV1Afj6FO_nuI7N4vA

Disclaimer
Based on the original game by Satoshi Taijiri

© Game Freak © Nintendo Company Inc.
We do not claim ownership of anything related to Pokémon or Dungeons and Dragons. Please support the original source

No profits are made from the release of this supplement
Most images in this supplement are free, non-commercial use from FreePNG.com, PNGimg.com, FreePNGLogos.com

All others are credited below image.
Pokémon images in Stat Block section come from bulbapedia.bulbagarden.net and are owned by Nintendo
Inspiration and Ideas from: Pokémon Tabletop United, Pokérole, Sakutian from trulyoutofcharacter.wordpress.com

Special Thanks
To the members of the You Meet in a Tavern and Pokémon 5e Discord for your support, ideas, and playtesting
To R1bs99, John K. Walz Jr., Eschatonic, Ryan Wilkinson, FireWaterSound, Chancela Merkel, Hugh Berry, Kolkyboi, Lindseyrie,

and Tactical_Groot for all their behind the scenes work in creating this manual.
Made with GM Binder

Ideas/Concerns/Questions?
Join our Subreddit (https://reddit.com/r/Pokémon5e) or Discord! (https://discord.gg/DA9gQAa)

1

Victini #494

Tiny Psychic/Fire Type | Level 15 | SR 15
Armor Class: 18
Hit Points: 246
Hit Dice: d12
Speed: 30ft. walking, 30ft. climbing, 30ft. flying

STR DEX CON INT WIS CHA Snivy #495
18 (+4) 18 (+4) 18 (+4) 8 (-1) 18 (+4) 18 (+4)
Tiny Grass Type | Level 1 | SR 1/2
Proficient Skills: Persuasion
Saving Throws: Wisdom, Charisma Armor Class: 13
Vulnerabilities: Dark, Ghost, Ground, Rock, Water Hit Points: 17
Resistances: Fairy, Fighting, Fire, Grass, Ice, Psychic, Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing
Steel
Senses: Truesight 15ft STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Victory Star: While this Pokémon is in battle, all
allied Pokémon add an additional +1 to their attack Proficient Skills: Stealth
rolls. Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Moves Resistances: Electric, Grass, Ground, Water

Starting Moves: Confusion, Focus Energy, Incinerate, Overgrow: When this Pokémon falls below 25% of
Quick Attack, Searing Shot, Endure, Headbutt, Flame its maximum HP, double the STAB damage for its
Charge, Reversal, Flame Burst, Zen Headbutt, grass-type moves.
Inferno, Double-Edge
Level 18: Flare Blitz, Final Gambit, Stored Power, Hidden Ability
Overheat, V-Create
Learnable Moves: Contrary: Moves that affect this Pokémon's stats
TM: 01, 03, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, have the opposite effect. (For example, Defense Curl
24, 25, 27, 29, 30, 31, 32, 35, 38, 42, 43, 44, 48, would lower AC by 4. Growl would increase its
50, 52, 53, 56, 57, 61, 63, 68, 73, 77, 86, 87, 88, attack by +1)
89, 90, 92, 93, 99, 100
Evolution: Snivy can evolve into Servine at level 6
and above. When it evolves, its health increases by
double its level, and it gains 7 points to add to its
ability scores (max 20).

Moves

Starting Moves: Tackle, Leer
Level 2: Vine Whip, Wrap, Growth
Level 6: Leaf Tornado, Leech Seed, Mega Drain
Level 10: Slam, Leaf Blade, Coil
Level 14: Giga Drain, Wring Out, Gastro Acid
Level 18: Leaf Storm
Learnable Moves:
TM: 01, 04, 06, 10, 11, 12, 16, 17, 20, 21, 22, 27,
32, 33, 40, 41, 42, 44, 45, 48, 53, 75, 86, 87, 88,
90, 96, 100

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Servine #496 Serperior #497

Small Grass Type | Level 5 | SR 5 Large Grass Type | Level 10 | SR 13

Armor Class: 14 Armor Class: 15
Hit Points: 50 Hit Points: 107
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking, 25ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Stealth Proficient Skills: Stealth, Deception
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Overgrow: When this Pokémon falls below 25% of Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its its maximum HP, double the STAB damage for its
grass-type moves. grass-type moves.

Hidden Ability Hidden Ability

Contrary: Moves that affect this Pokémon's stats Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense have the opposite effect. (For example, Defense
Curl would lower AC by 4. Growl would increase its Curl would lower AC by 4. Growl would increase its
attack by +1) attack by +1)

Evolution: Servine can evolve into Serperior at level Moves
14 and above. When it evolves, its health increases
by double its level, and it gains 9 points to add to its Starting Moves: Tackle, Leer, Vine Whip, Wrap,
ability scores (max 20). Growth, Leaf Tornado, Leech Seed, Mega Drain,
Slam, Leaf Blade
Moves Level 14: Coil, Giga Drain
Level 18: Wring Out, Gastro Acid, Leaf Storm
Starting Moves: Tackle, Leer, Vine Whip, Wrap, Learnable Moves:
Growth TM: 01, 04, 06, 10, 11, 12, 15, 16, 17, 20, 21, 22,
Level 6: Leaf Tornado, Leech Seed 27, 32, 33, 40, 41, 42, 44, 45, 48, 53, 59, 68, 75,
Level 10: Mega Drain, Slam, Leaf Blade 82, 86, 87, 88, 90, 96, 100
Level 14: Coil, Giga Drain
Level 18: Wring Out, Gastro Acid, Leaf Storm
Learnable Moves:
TM: 01, 04, 06, 10, 11, 12, 16, 17, 20, 21, 22, 27,
32, 33, 40, 41, 42, 44, 45, 48, 53, 75, 86, 87, 88,
90, 96, 100

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Tepig #498

Tiny Fire Type | Level 1 | SR 1/2
Armor Class: 12
Hit Points: 18
Hit Dice: d6
Speed: 35ft. walking

STR DEX CON INT WIS CHA Pignite #499
12 (+1) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Small Fire/Fighting Type | Level 5 | SR 5
Proficient Skills: Athletics
Saving Throws: Dexterity Armor Class: 13
Vulnerabilities: Ground, Rock, Water Hit Points: 55
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Hit Dice: d8
Speed: 25ft. walking
Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire- STR DEX CON INT WIS CHA
type moves. 14 (+2) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Hidden Ability Proficient Skills: Athletics
Saving Throws: Strength
Thick Fat: This Pokemon takes half the damage it Vulnerabilities: Flying, Ground, Psychic, Water
otherwise would from Ice and Fire damage. Resistances: Bug, Dark, Fire, Grass, Ice, Steel

Evolution: Tepig can evolve into Pignite at level 6 Blaze: When this Pokémon falls below 25% of its
and above. When it evolves, its health increases by maximum HP, double the STAB damage for its fire-
double its level, and it gains 7 points to add to its type moves.
ability scores (max 20).
Hidden Ability
Moves
Thick Fat: Fire and Ice type damage is halved against
Starting Moves: Tackle, Tail Whip this Pokémon.
Level 2: Ember, Odor Sleuth, Defense Curl
Level 6: Flame Charge, Smog, Rollout Evolution: Pignite can evolve into Emboar at level 14
Level 10: Take Down, Heat Crash, Assurance and above. When it evolves, its health increases by
Level 14: Flamethrower, Head Smash, Roar double its level, and it gains 9 points to add to its
Level 18: Flare Blitz ability scores (max 20).
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 32, 35, Moves
38, 39, 42, 43, 44, 45, 48, 49, 50, 61, 74, 86, 87,
88, 90, 93, 100 Starting Moves: Arm Thrust, Ember, Tackle, Tail
Whip, Odor Sleuth, Defense Curl
Level 6: Flame Charge, Smog
Level 10: Rollout, Take Down, Heat Crash
Level 14: Assurance, Flamethrower
Level 18: Head Smash, Roar, Flare Blitz
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 31, 32,
35, 38, 39, 42, 43, 44, 45, 47, 48, 49, 50, 52, 56,
61, 71, 74, 78, 80, 84, 86, 87, 88, 90, 93, 100

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Emboar #500 Oshawott #501

Medium Fire/Fighting Type | Level 10 | SR 13 Tiny Water Type | Level 1 | SR 1/2

Armor Class: 14 Armor Class: 12
Hit Points: 117 Hit Points: 17
Hit Dice: d12 Hit Dice: d6
Speed: 30ft. walking Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Survival
Saving Throws: Strength, Constitution Saving Throws: Dexterity
Vulnerabilities: Flying, Ground, Psychic, Water Vulnerabilities: Electric, Grass
Resistances: Bug, Dark, Fire, Grass, Ice, Steel Resistances: Fire, Ice, Steel, Water

Blaze: When this Pokémon falls below 25% of its Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire- maximum HP, double the STAB damage for its
type moves. water-type moves.

Hidden Ability Hidden Ability

Reckless: When attacking with moves with recoil Shell Armor: This Pokémon is immune to extra
damage, this Pokémon doubles its STAB bonus. damage dealt by a Critical Hit.

Moves Evolution: Oshawott can evolve into Dewott at level
6 and above. When it evolves, its health increases by
Starting Moves: Arm Thrust, Hammer Arm, Odor double its level, and it gains 7 points to add to its
Sleuth, Tackle, Tail Whip, Ember, Defense Curl, ability scores (max 20).
Flame Charge, Smog, Rollout, Take Down, Heat
Crash Moves
Level 14: Assurance, Flamethrower
Level 18: Head Smash, Roar, Flare Blitz Starting Moves: Tackle, Tail Whip
Learnable Moves: Level 2: Water Gun, Water Sport
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23, Level 6: Focus Energy, Razor Shell, Fury Cutter
26, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 47, 48, Level 10: Water Pulse, Revenge, Aqua Jet, Encore
49, 50, 52, 55, 56, 61, 68, 71, 74, 78, 80, 84, 86, Level 14: Aqua Tail, Retaliate, Swords Dance
87, 88, 90, 93, 100 Level 18: Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
40, 42, 44, 45, 48, 54, 55, 56, 75, 81, 86, 87, 88,
90, 94, 98, 100

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Dewott #502 Samurott #503

Small Water Type | Level 5 | SR 5 Medium Water Type | Level 10 | SR 13

Armor Class: 14 Armor Class: 15
Hit Points: 55 Hit Points: 112
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking, 25ft. swimming Speed: 30ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 17 (+3) 16 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Intimidation
Saving Throws: Dexterity Saving Throws: Dexterity, Strength
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Torrent: When this Pokémon falls below 25% of its Torrent: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its maximum HP, double the STAB damage for its
water-type moves. water-type moves.

Hidden Ability Hidden Ability

Shell Armor: This Pokémon is immune to extra Shell Armor: This Pokémon is immune to extra
damage dealt by a Critical Hit. damage dealt by a Critical Hit.

Evolution: Dewott can evolve into Samurott at level Moves
14 and above. When it evolves, its health increases
by double its level, and it gains 9 points to add to its Starting Moves: Megahorn, Slash, Tackle, Tail Whip,
ability scores (max 20). Water Gun, Water Sport, Focus Energy, Razor Shell,
Fury Cutter, Water Pulse, Revenge
Moves Level 14: Aqua Jet, Encore
Level 18: Aqua Tail, Retaliate, Swords Dance, Hydro
Starting Moves: Tackle, Tail Whip, Water Gun, Water Pump
Sport, Focus Energy Learnable Moves:
Level 6: Razor Shell, Fury Cutter TM: 01, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27,
Level 10: Water Pulse, Revenge 32, 40, 42, 44, 45, 48, 54, 55, 56, 67, 68, 75, 81,
Level 14: Aqua Jet, Encore, Aqua Tail 82, 86, 87, 88, 90, 94, 98, 100
Level 18: Retaliate, Swords Dance, Hydro Pump
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
40, 42, 44, 45, 48, 54, 55, 56, 75, 81, 86, 87, 88,
90, 94, 98, 100

6 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Patrat #504 Watchog #505

Tiny Normal Type | Level 1 | SR 1/4 Small Normal Type | Level 5 | SR 6

Armor Class: 12 Armor Class: 15
Hit Points: 16 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Investigation Proficient Skills: Investigation
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost

Run Away: This Pokémon cannot be the target of an Illuminate: This Pokémon knows the Light cantrip
attack of opportunity. and can cast it at will.
Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.

Hidden Ability Hidden Ability

Analytic: After this Pokémon misses an attack, its Analytic: After this Pokémon misses an attack, its
next attack is done at advantage. next attack is done at advantage.

Evolution: Patrat can evolve into Watchog at level 6 Moves
and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its Starting Moves: Confuse Ray, Low Kick, Tackle, Leer,
ability scores (max 20). Bite, Bide, Detect, Sand Attack
Level 6: Crunch, Hypnosis, Super Fang
Moves Level 10: After You, Focus Energy, Psych Up
Level 14: Hyper Fang, Nasty Plot
Starting Moves: Tackle, Leer Level 18: Mean Look, Baton Pass, Slam
Level 2: Bite, Bide, Detect, Sand Attack Learnable Moves:
Level 6: Crunch, Hypnosis, Super Fang TM: 01, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25, 27,
Level 10: After You, Focus Energy, Work Up, Hyper 30, 32, 35, 42, 44, 45, 48, 52, 56, 68, 73, 75, 77,
Fang 85, 86, 87, 88, 90, 100
Level 14: Nasty Plot, Mean Look, Baton Pass, Slam
Learnable Moves:
TM: 01, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32, 42,
44, 45, 48, 56, 75, 86, 87, 88, 90, 100

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Lillipup #506

Tiny Normal Type | Level 1 | SR 1/4
Armor Class: 12
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA Herdier #507
11 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 12 (+1)
Small Normal Type | Level 5 | SR 7
Proficient Skills: Perception
Saving Throws: Constitution Armor Class: 14
Vulnerabilities: Fighting Hit Points: 50
Resistances: None Hit Dice: d10
Immunities: Ghost Speed: 25ft. walking
Senses: Darkvision 20ft
STR DEX CON INT WIS CHA
Vital Spirit: This Pokémon cannot be put to sleep. 15 (+2) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 12 (+1)
Pickup: If an opponent uses a consumable held item
in battle, this Pokémon gains a copy of it if it is not Proficient Skills: Perception
currently holding an item. Saving Throws: Constitution
Vulnerabilities: Fighting
Hidden Ability Resistances: None
Immunities: Ghost
Run Away: This Pokémon cannot be the target of an Senses: Darkvision 25ft
attack of opportunity.
Intimidate: Once per short rest, you can impose
Evolution: Lillipup can evolve into Herdier at level 6 disadvantage on an enemy attack roll of your choice.
and above. When it evolves, its health increases by Sand Rush: This Pokémon’s speed is doubled in
double its level, and it gains 10 points to add to its desert terrain, or during a Sandstorm.
ability scores (max 20).
Hidden Ability
Moves
Scrappy: This Pokémon's Normal and Fighting type
Starting Moves: Leer, Tackle moves hit Ghost type Pokémon.
Level 2: Odor Sleuth, Bite, Baby-Doll Eyes, Helping
Hand Evolution: Herdier can evolve into Stoutland at level
Level 6: Take Down, Work Up, Crunch 13 and above. When it evolves, its health increases
Level 10: Roar, Retaliate by double its level, and it gains 10 points to add to
Level 14: Reversal, Last Resort, Giga Impact its ability scores (max 20).
Level 18: Play Rough
Learnable Moves: Moves
TM: 01, 05, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32,
39, 40, 42, 44, 45, 48, 68, 73, 87, 88, 90, 93, 95, Starting Moves: Bite, Leer, Odor Sleuth, Tackle,
100 Helping Hand
Level 6: Take Down, Work Up
Level 10: Crunch, Roar
Level 14: Retaliate, Reversal
Level 18: Last Resort, Giga Impact, Play Rough
Learnable Moves:
TM: 01, 05, 06, 10, 11, 17, 18, 21, 24, 27, 30, 32,
39, 40, 42, 44, 45, 48, 66, 68, 73, 87, 88, 90, 93,
94, 95, 100

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Stoutland #508 Purrloin #509

Small Normal Type | Level 10 | SR 14 Tiny Dark Type | Level 1 | SR 1

Armor Class: 16 Armor Class: 12
Hit Points: 122 Hit Points: 16
Hit Dice: d12 Hit Dice: d6
Speed: 20ft. walking Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 18 (+4) 6 (-2) 14 (+2) 12 (+1) 10 (+0) 14 (+2) 10 (+0) 8 (-1) 12 (+1) 12 (+1)

Proficient Skills: Perception Proficient Skills: Sleight of Hand
Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fighting Vulnerabilities: Bug, Fairy, Fighting
Resistances: None Resistances: Dark, Ghost
Immunities: Ghost Immunities: Psychic
Senses: Darkvision 30ft Senses: Darkvision 25ft

Intimidate: Once per short rest, you can impose Limber: This Pokémon is immune to being paralyzed.
disadvantage on an enemy attack roll of your choice. Unburden: While this Pokémon is active and not
Sand Rush: This Pokémon’s speed is doubled in holding an item, its trainer gets advantage on
desert terrain, or during a Sandstorm. initiative rolls.

Hidden Ability Hidden Ability

Scrappy: This Pokémon's Normal and Fighting type Prankster: Once per short rest, this Pokémon can
moves hit Ghost type Pokémon. move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.
Moves
Evolution: Purrloin can evolve into Liepard at level 6
Starting Moves: Bite, Fire Fang, Ice Fang, Leer, Odor and above. When it evolves, its health increases by
Sleuth, Tackle, Thunder Fang, Helping Hand, Take double its level, and it gains 12 points to add to its
Down, Work Up, Crunch, Roar ability scores (max 20).
Level 14: Retaliate, Reversal
Level 18: Last Resort, Giga Impact, Play Rough Moves
Learnable Moves:
TM: 01, 05, 06, 10, 11, 15, 17, 18, 21, 24, 25, 27, Starting Moves: Scratch, Growl
30, 32, 39, 40, 42, 44, 45, 48, 66, 68, 73, 87, 88, Level 2: Assist, Sand Attack, Fury Swipes
90, 93, 94, 95, 100 Level 6: Pursuit, Torment, Fake Out
Level 10: Hone Claws, Assurance, Slash
Level 14: Captivate, Night Slash, Snatch
Level 18: Nasty Plot, Sucker Punch, Play Rough
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 21, 27, 30, 32, 40, 41,
42, 44, 45, 46, 48, 49, 63, 65, 66, 73, 77, 85, 86,
87, 88, 89, 90, 95, 97, 100

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Liepard #510

Small Dark Type | Level 5 | SR 8
Armor Class: 14
Hit Points: 45
Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA Pansage #511
13 (+1) 16 (+3) 13 (+1) 8 (-1) 14 (+2) 14 (+2)
Tiny Grass Type | Level 1 | SR 1
Proficient Skills: Sleight of Hand
Saving Throws: Dexterity, Wisdom Armor Class: 13
Vulnerabilities: Bug, Fairy, Fighting Hit Points: 17
Resistances: Dark, Ghost Hit Dice: d6
Immunities: Psychic Speed: 25ft. walking, 25ft. climbing
Senses: Darkvision 30ft
STR DEX CON INT WIS CHA
Limber: This Pokémon is immune to being 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
paralyzed.
Unburden: While this Pokémon is active and not Proficient Skills: Acrobatics, Survival
holding an item, its trainer gets advantage on Saving Throws: Dexterity
initiative rolls. Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water
Hidden Ability
Gluttony: This Pokémon must eat its held berry when
Prankster: Once per short rest, this Pokémon can it falls below ½ of its maximum HP.
move to the top of initiative order in a single round,
but must use a status-affecting move on its turn. Hidden Ability

Moves Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its
Starting Moves: Assist, Growl, Sand Attack, Scratch, grass-type moves.
Fury Swipes
Level 6: Pursuit, Torment, Fake Out Evolution: Pansage can evolve into Simisage at level
Level 10: Hone Claws, Assurance 8 and above, with the help of a Leaf Stone. When it
Level 14: Slash, Taunt, Night Slash evolves, its health increases by double its level, and
Level 18: Snatch, Nasty Plot, Sucker Punch, Play it gains 11 points to add to its ability scores (max
Rough 20).
Learnable Moves:
TM: 06, 10, 11, 12, 15, 17, 18, 21, 27, 30, 32, 40, Moves
41, 42, 44, 45, 46, 48, 49, 63, 65, 66, 68, 73, 77,
85, 86, 87, 88, 89, 90, 95, 97, 100 Starting Moves: Scratch, Leer
Level 2: Lick, Vine Whip, Fury Swipes
Level 6: Leech Seed, Bite, Seed Bomb
Level 10: Torment, Fling, Acrobatics
Level 14: Grass Knot, Recycle, Natural Gift
Level 18: Crunch
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 21, 22, 27, 32, 39, 41,
42, 44, 45, 46, 47, 48, 53, 56, 62, 65, 66, 86, 87,
88, 90, 96, 100

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Simisage #512 Pansear #513

Small Grass Type | Level 8 | SR 10 Tiny Fire Type | Level 1 | SR 1

Armor Class: 15 Armor Class: 13
Hit Points: 80 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing Speed: 25ft. walking, 25ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Acrobatics, Survival Proficient Skills: Acrobatics, Survival
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Ground, Rock, Water
Resistances: Electric, Grass, Ground, Water Resistances: Bug, Fairy, Fire, Grass, Ice, Steel

Gluttony: This Pokémon must eat its held berry Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. when it falls below ½ of its maximum HP.

Hidden Ability Hidden Ability

Overgrow: When this Pokémon falls below 25% of Blaze: When this Pokémon falls below 25% of its
its maximum HP, double the STAB damage for its maximum HP, double the STAB damage for its fire-
grass-type moves. type moves.

Moves Evolution: Pansear can evolve into Simisear at level 8
and above, with the help of a Fire Stone. When it
Starting Moves: Fury Swipes, Leer, Lick, Seed Bomb evolves, its health increases by double its level, and
Learnable Moves: it gains 11 points to add to its ability scores (max
TM: 01, 06, 10, 11, 12, 15, 17, 21, 22, 27, 31, 32, 20).
39, 41, 42, 44, 45, 46, 47, 48, 52, 53, 56, 62, 65,
66, 68, 80, 86, 87, 88, 90, 96, 100 Moves

Starting Moves: Scratch, Leer
Level 2: Lick, Incinerate, Fury Swipes
Level 6: Yawn, Bite, Flame Burst
Level 10: Amnesia, Fling, Acrobatics
Level 14: Fire Blast, Recycle, Natural Gift
Level 18: Crunch
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 21, 22, 27, 32, 35, 38,
39, 41, 42, 43, 44, 45, 46, 47, 48, 50, 56, 61, 62,
65, 66, 86, 87, 88, 90, 100

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Simisear #514

Small Fire Type | Level 8 | SR 10
Armor Class: 15
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA Panpour #515
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Tiny Water Type | Level 1 | SR 1
Proficient Skills: Acrobatics, Survival
Saving Throws: Dexterity Armor Class: 13
Vulnerabilities: Ground, Rock, Water Hit Points: 17
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing
Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability
Proficient Skills: Acrobatics, Survival
Blaze: When this Pokémon falls below 25% of its Saving Throws: Dexterity
maximum HP, double the STAB damage for its fire- Vulnerabilities: Electric, Grass
type moves. Resistances: Fire, Ice, Steel, Water

Moves Gluttony: This Pokémon must eat its held berry when
it falls below ½ of its maximum HP.
Starting Moves: Flame Burst, Fury Swipes, Leer, Lick
Learnable Moves: Hidden Ability
TM: 01, 06, 10, 11, 12, 15, 17, 21, 22, 27, 31, 32,
35, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 50, 52, Torrent: When this Pokémon falls below 25% of its
56, 61, 62, 65, 66, 68, 80, 86, 87, 88, 90, 100 maximum HP, double the STAB damage for its
water-type moves.

Evolution: Panpour can evolve into Simipour at level
8 and above, with the help of a Water Stone. When it
evolves, its health increases by double its level, and
it gains 11 points to add to its ability scores (max
20).

Moves

Starting Moves: Scratch, Leer
Level 2: Lick, Water Gun, Fury Swipes
Level 6: Water Sport, Bite, Scald
Level 10: Taunt, Fling, Acrobatics
Level 14: Brine, Recycle, Natural Gift
Level 18: Crunch
Learnable Moves:
TM: 01, 06, 07, 10, 12, 13, 14, 17, 18, 21, 27, 32,
39, 41, 42, 44, 45, 46, 47, 48, 55, 56, 62, 65, 66,
86, 87, 88, 90, 94, 98, 100

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Simipour #516 Munna #517

Small Water Type | Level 8 | SR 10 Tiny Psychic Type | Level 1 | SR 2

Armor Class: 15 Armor Class: 12
Hit Points: 80 Hit Points: 20
Hit Dice: d10 Hit Dice: d8
Speed: 30ft. walking, 30ft. climbing Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0) 11 (+0) 9 (-1) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Acrobatics, Survival Proficient Skills: Insight
Saving Throws: Dexterity Saving Throws: Constitution, Wisdom
Vulnerabilities: Electric, Grass Vulnerabilities: Bug, Dark, Ghost
Resistances: Fire, Ice, Steel, Water Resistances: Fighting, Psychic
Senses: Truesight 20ft
Gluttony: This Pokémon must eat its held berry
when it falls below ½ of its maximum HP. Forewarn: When this Pokémon enters battle, it
selects a target to reveal the move it knows with the
Hidden Ability most damage output. In the case of a tie, the target
can choose which move it reveals.
Torrent: When this Pokémon falls below 25% of its Synchronize: If this Pokémon becomes burned,
maximum HP, double the STAB damage for its paralyzed, or poisoned, its attacker receives the
water-type moves. negative status condition as well (if not immune).

Moves Hidden Ability

Starting Moves: Fury Swipes, Leer, Lick, Scald Telepathy: This Pokémon cannot be damaged by its
Learnable Moves: allies' attacks.
TM: 01, 06, 07, 10, 12, 13, 14, 15, 17, 18, 21, 27,
31, 32, 39, 41, 42, 44, 45, 46, 47, 48, 52, 55, 56, Evolution: Munna can evolve into Musharna at level
62, 65, 66, 68, 80, 86, 87, 88, 90, 94, 98, 100 8 and above, with the help of a Moon Stone. When
it evolves, its health increases by double its level,
and it gains 10 points to add to its ability scores
(max 20).

Moves

Starting Moves: Defense Curl, Psywave
Level 2: Lucky Chant, Yawn, Psybeam, Imprison
Level 6: Moonlight, Hypnosis
Level 10: Zen Headbutt, Synchronoise, Nightmare,
Future Sight
Level 14: Calm Mind, Psychic, Dream Eater
Level 18: Telekinesis, Stored Power
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 27, 29, 30,
32, 33, 39, 41, 42, 44, 45, 48, 53, 57, 73, 74, 77,
80, 85, 87, 88, 90, 92, 99, 100

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Musharna #518

Small Psychic Type | Level 8 | SR 13
Armor Class: 15
Hit Points: 105
Hit Dice: d12
Speed: 25ft. flying (hover)

STR DEX CON INT WIS CHA Pidove #519
13 (+1) 12 (+1) 20 (+5) 8 (-1) 18 (+4) 10 (+0)
Tiny Normal/Flying Type | Level 1 | SR 1/4
Proficient Skills: Insight
Saving Throws: Constitution, Wisdom Armor Class: 12
Vulnerabilities: Bug, Dark, Ghost Hit Points: 17
Resistances: Fighting, Psychic Hit Dice: d6
Senses: Truesight 30ft Speed: 15ft. walking, 25ft. flying

Forewarn: When this Pokémon enters battle, it STR DEX CON INT WIS CHA
selects a target to reveal the move it knows with the 10 (+0) 11 (+0) 12 (+1) 6 (-2) 8 (-1) 10 (+0)
most damage output. In the case of a tie, the target
can choose which move it reveals. Proficient Skills: None
Synchronize: If this Pokémon becomes burned, Saving Throws: None
paralyzed, or poisoned, its attacker receives the Vulnerabilities: Electric, Ice, Rock
negative status condition as well (if not immune). Resistances: Bug, Grass
Immunities: Ghost, Ground
Hidden Ability
Big Pecks: This Pokémon's AC cannot be reduced by
Telepathy: This Pokémon cannot be damaged by its an opponent's moves.
allies' attacks. Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.)
Moves
Hidden Ability
Starting Moves: Defense Curl, Hypnosis, Lucky
Chant, Psybeam, Psychic Terrain Rivalry: This Pokémon adds its proficiency bonus to
Learnable Moves: damage when attacking a Pokémon of the same
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 27, 29, type.
30, 32, 33, 39, 41, 42, 44, 45, 48, 53, 57, 68, 73,
74, 77, 80, 85, 87, 88, 90, 92, 99, 100 Evolution: Pidove can evolve into Tranquill at level 7
and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).

Moves

Starting Moves: Gust, Growl
Level 2: Leer, Quick Attack
Level 6: Air Cutter, Roost, Detect
Level 10: Taunt, Air Slash, Razor Wind
Level 14: Feather Dance, Swagger
Level 18: Facade, Tailwind, Sky Attack
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 48, 49, 51, 76, 87, 88, 89, 90, 100

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Tranquill #520 Unfezant #521

Tiny Normal/Flying Type | Level 5 | SR 4 Small Normal/Flying Type | Level 8 | SR 11

Armor Class: 13 Armor Class: 15
Hit Points: 50 Hit Points: 88
Hit Dice: d8 Hit Dice: d12
Speed: 20ft. walking, 30ft. flying Speed: 25ft. walking, 35ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Perception, Investigation Proficient Skills: Perception, Investigation
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass Resistances: Bug, Grass
Immunities: Ghost, Ground Immunities: Ghost, Ground

Big Pecks: This Pokémon's AC cannot be reduced by Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves. an opponent's moves.
Super Luck: This Pokémon increases its critical hit Super Luck: This Pokémon increases its critical hit
range by 1 (20 to 19+, etc.) range by 1 (20 to 19+, etc.)

Hidden Ability Hidden Ability

Rivalry: This Pokémon adds its proficiency bonus to Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same damage when attacking a Pokémon of the same
type. type.

Evolution: Tranquill can evolve into Unfezant at level Moves
14 and above. When it evolves, its health increases
by double its level, and it gains 10 points to add to Starting Moves: Growl, Gust, Leer, Quick Attack, Air
its ability scores (max 20). Cutter, Roost
Level 10: Detect, Taunt
Moves Level 14: Air Slash, Razor Wind, Feather Dance
Level 18: Swagger, Facade, Tailwind, Sky Attack
Starting Moves: Growl, Gust, Leer, Quick Attack Learnable Moves:
Level 6: Air Cutter, Roost TM: 01, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 32,
Level 10: Detect, Taunt, Air Slash 40, 42, 44, 45, 48, 49, 51, 68, 76, 77, 87, 88, 89,
Level 14: Razor Wind, Feather Dance, Swagger 90, 100
Level 18: Facade, Tailwind, Sky Attack
Learnable Moves:
TM: 01, 06, 10, 11, 12, 17, 18, 19, 21, 27, 32, 40,
42, 44, 45, 48, 49, 51, 76, 87, 88, 89, 90, 100

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Blitzle #522 Zebstrika #523

Small Electric Type | Level 1 | SR 1/2 Medium Electric Type | Level 8 | SR 10

Armor Class: 12 Armor Class: 15
Hit Points: 16 Hit Points: 80
Hit Dice: d6 Hit Dice: d10
Speed: 30ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground Vulnerabilities: Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel

Lightning Rod: If this Pokemon or an ally within 30 Lightning Rod: If this Pokemon or an ally within 30
feet is targeted with a direct electric-type, damage- feet is targeted with a direct electric-type, damage-
dealing move, the Pokemon may use a reaction to dealing move, the Pokemon may use a reaction to
redirect the target to itself and take half damage redirect the target to itself and take half damage
from it if it hits. from it if it hits.
Motor Drive: When hit by an electric-type move, if Motor Drive: When hit by an electric-type move, if
not immune, this Pokémon's speed increases by 10 not immune, this Pokémon's speed increases by 10
feet until the end of combat (up to a max of 50 feet until the end of combat (up to a max of 50
additional feet). additional feet).

Hidden Ability Hidden Ability

Sap Sipper: This Pokémon is immune to grass-type Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting damage and instead absorbs the energy, granting
advantage on its next attack. advantage on its next attack.

Evolution: Blitzle can evolve into Zebstrika at level 8 Moves
and above. When it evolves, its health increases by
double its level, and it gains 14 points to add to its Starting Moves: Charge, Quick Attack, Tail Whip,
ability scores (max 20). Thunder Wave, Shock Wave, Flame Charge, Pursuit
Level 10: Spark, Stomp
Moves Level 14: Discharge, Agility
Level 18: Wild Charge, Thrash
Starting Moves: Quick Attack, Tail Whip Learnable Moves:
Level 2: Charge, Shock Wave TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, 42,
Level 6: Thunder Wave, Flame Charge, Pursuit 43, 44, 45, 48, 50, 57, 68, 72, 73, 87, 88, 90, 93,
Level 10: Spark, Stomp, Discharge 100
Level 14: Agility, Wild Charge
Level 18: Thrash
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 43,
44, 45, 48, 57, 72, 73, 87, 88, 90, 93, 100

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Roggenrola #524 Boldore #525

Tiny Rock Type | Level 1 | SR 1/2 Small Rock Type | Level 5 | SR 7

Armor Class: 13 Armor Class: 15
Hit Points: 18 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 15ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 8 (-1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 17 (+3) 9 (-1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Athletics
Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Vulnerabilities: Fighting, Grass, Ground, Steel, Water
Resistances: Fire, Flying, Normal, Poison Resistances: Fire, Flying, Normal, Poison
Senses: Tremorsense 40ft Senses: Tremorsense 80ft

Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater damage from a single hit that is equal or greater than
than half the Pokémon's maximum HP, the damage half the Pokémon's maximum HP, the damage is
is halved. halved.
Weak Armor: When an attack hits this Pokémon, its Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum reduced by 1 until the end of battle (for a maximum
reduction of -5). reduction of -5).

Hidden Ability Hidden Ability

Sand Force: During a Sandstorm, this Pokémon can Sand Force: During a Sandstorm, this Pokémon can
double its STAB when it hits an opponent. double its STAB when it hits an opponent.

Evolution: Roggenrola can evolve into Boldore at Evolution: Boldore can evolve into Gigalith at level
level 7 and above. When it evolves, its health 14 and above. When it evolves, its health increases
increases by double its level, and it gains 9 points to by double its level, and it gains 7 points to add to its
add to its ability scores (max 20). ability scores (max 20).

Moves Moves

Starting Moves: Tackle, Harden Starting Moves: Harden, Headbutt, Power Gem, Sand
Level 2: Sand Attack, Headbutt Attack, Tackle
Level 6: Rock Blast, Mud-Slap, Iron Defense Level 6: Rock Blast, Mud-Slap, Iron Defense
Level 10: Smack Down, Rock Slide, Stealth Rock Level 10: Smack Down, Rock Slide
Level 14: Sandstorm, Stone Edge, Explosion Level 14: Stealth Rock, Sandstorm
Learnable Moves: Level 18: Stone Edge, Explosion
TM: 06, 10, 17, 21, 23, 26, 27, 32, 37, 39, 42, 44, Learnable Moves:
45, 48, 64, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100 TM: 06, 10, 17, 21, 23, 26, 27, 32, 37, 39, 42, 44,
45, 48, 64, 69, 71, 78, 80, 87, 88, 90, 91, 96, 100

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Gigalith #526 Woobat #527

Medium Rock Type | Level 10 | SR 14 Tiny Psychic/Flying Type | Level 1 | SR 1/2

Armor Class: 17 Armor Class: 13
Hit Points: 122 Hit Points: 18
Hit Dice: d12 Hit Dice: d6
Speed: 25ft. walking Speed: 5ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 18 (+4) 6 (-2) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Perception
Saving Throws: Constitution, Strength Saving Throws: Dexterity
Vulnerabilities: Fighting, Grass, Ground, Steel, Water Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Fire, Flying, Normal, Poison Resistances: Fighting, Grass, Psychic
Senses: Tremorsense 120ft Immunities: Ground
Senses: Blindsight 30ft, Darkvision 30ft
Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater Unaware: When this Pokémon attacks an opponent,
than half the Pokémon's maximum HP, the damage it ignores any stat boosts the opponent has been
is halved. affected with after the start of battle. This includes
Sand Stream: When this Pokémon enters an outside boosts to AC or saving throws the Pokémon has to
battle, the weather immediately changes to a make.
Sandstorm for 5 rounds. In the case of another Klutz: This Pokémon cannot hold an item.
Pokémon with a similar weather ability, the tie goes
to the Pokémon with the highest DEX score. Hidden Ability

Hidden Ability Simple: Once per short rest, you may double this
Pokémon's Move modifier for a single attack or
Sand Force: During a Sandstorm, this Pokémon can damage roll.
double its STAB when it hits an opponent.
Evolution: Woobat can evolve into Swoobat at level
Moves 7 and above, only if it's Loyalty is +2 or higher.
When it evolves, its health increases by double its
Starting Moves: Harden, Headbutt, Power Gem, Sand level, and it gains 11 points to add to its ability
Attack, Tackle, Rock Blast, Mud-Slap, Iron Defense, scores (max 20).
Smack Down, Rock Slide
Level 14: Stealth Rock, Sandstorm Moves
Level 18: Stone Edge, Explosion
Learnable Moves: Starting Moves: Confusion, Odor Sleuth
TM: 06, 10, 15, 17, 21, 22, 23, 26, 27, 32, 37, 39, Level 2: Gust, Assurance
42, 44, 45, 48, 64, 68, 69, 71, 78, 80, 87, 88, 90, Level 6: Heart Stamp, Imprison, Air Cutter
91, 96, 100 Level 10: Attract, Amnesia, Calm Mind
Level 14: Air Slash, Future Sight, Psychic
Level 18: Endeavor
Learnable Moves:
TM: 03, 04, 06, 10, 12, 16, 17, 18, 19, 20, 21, 27,
29, 30, 32, 33, 40, 41, 42, 44, 45, 46, 48, 51, 53,
57, 62, 63, 73, 74, 76, 77, 85, 87, 88, 89, 90, 92,
100

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Swoobat #528 Drilbur #529

Small Psychic/Flying Type | Level 5 | SR 7 Tiny Ground Type | Level 1 | SR 1

Armor Class: 14 Armor Class: 13
Hit Points: 50 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 10ft. walking, 30ft. flying Speed: 25ft. walking, 30ft. burrowing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Perception Proficient Skills: Athletics
Saving Throws: Dexterity, Wisdom Saving Throws: Strength
Vulnerabilities: Dark, Electric, Ghost, Ice, Rock Vulnerabilities: Grass, Ice, Water
Resistances: Fighting, Grass, Psychic Resistances: Poison, Rock
Immunities: Ground Immunities: Electric
Senses: Blindsight 50ft, Darkvision 50ft Senses: Tremorsense 40ft

Unaware: When this Pokémon attacks an opponent, Sand Rush: This Pokémon’s speed is doubled in
it ignores any stat boosts the opponent has been desert terrain, or during a Sandstorm.
affected with after the start of battle. This includes Sand Force: During a Sandstorm, this Pokémon can
boosts to AC or saving throws the Pokémon has to double its STAB when it hits an opponent.
make.
Klutz: This Pokémon cannot hold an item. Hidden Ability

Hidden Ability Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or
Simple: Once per short rest, you may double this ability to hit an opponent (Due to things like Water
Pokémon's Move modifier for a single attack or Absorb, Snow Cloak, Thick Fat, etc.)
damage roll.
Evolution: Drilbur can evolve into Excadrill at level 9
Moves and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
Starting Moves: Assurance, Confusion, Gust, Odor ability scores (max 20).
Sleuth
Level 6: Heart Stamp, Imprison, Air Cutter Moves
Level 10: Attract, Amnesia, Calm Mind
Level 14: Air Slash, Future Sight, Psychic Starting Moves: Mud Sport, Scratch
Level 18: Endeavor Level 2: Rapid Spin, Mud-Slap, Fury Swipes
Learnable Moves: Level 6: Metal Claw, Dig, Hone Claws
TM: 03, 04, 06, 10, 12, 15, 16, 17, 18, 19, 20, 21, Level 10: Slash, Rock Slide
27, 29, 30, 32, 33, 40, 41, 42, 44, 45, 46, 48, 51, Level 14: Earthquake, Swords Dance, Sandstorm
53, 57, 62, 63, 68, 73, 74, 76, 77, 85, 87, 88, 89, Level 18: Drill Run, Fissure
90, 92, 100 Learnable Moves:
TM: 06, 10, 17, 21, 26, 27, 31, 32, 36, 37, 39, 40,
42, 44, 45, 48, 56, 65, 75, 78, 80, 81, 84, 87, 88,
90, 100

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Excadrill #530

Small Steel/Ground Type | Level 8 | SR 10
Armor Class: 14
Hit Points: 80
Hit Dice: d10
Speed: 30ft. walking, 40ft. burrowing

STR DEX CON INT WIS CHA Audino #531
16 (+3) 18 (+4) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Small Normal Type | Level 5 | SR 10
Proficient Skills: Athletics
Saving Throws: Strength, Constitution Armor Class: 16
Vulnerabilities: Fighting, Fire, Ground, Water Hit Points: 70
Resistances: Bug, Dragon, Flying, Normal, Psychic, Hit Dice: d12
Speed: 25ft. walking
Rock, Steel
Immunities: Electric, Poison STR DEX CON INT WIS CHA
Senses: Tremorsense 80ft 15 (+2) 13 (+1) 18 (+4) 6 (-2) 10 (+0) 16 (+3)

Sand Rush: This Pokémon’s speed is doubled in Proficient Skills: Medicine, Perception
desert terrain, or during a Sandstorm. Saving Throws: Constitution, Charisma
Sand Force: During a Sandstorm, this Pokémon can Vulnerabilities: Fighting
double its STAB when it hits an opponent. Resistances: None
Immunities: Ghost
Hidden Ability
Healer: As an action, this Pokémon can touch an ally
Mold Breaker: This Pokémon's moves ignore any to restore a negative status effect.
abilities or moves that would lessen their effect or Regenerator: Once per long rest, this Pokémon
ability to hit an opponent (Due to things like Water regains hit points equal to its level when it returns to
Absorb, Snow Cloak, Thick Fat, etc.) its Pokéball.

Moves Hidden Ability

Starting Moves: Horn Drill, Mud-Slap, Mud Sport, Klutz: This Pokémon cannot hold an item.
Rapid Spin, Scratch, Fury Swipes, Metal Claw, Dig,
Hone Claws Moves
Level 10: Slash, Rock Slide
Level 14: Earthquake, Swords Dance Starting Moves: Growl, Helping Hand, Misty Terrain,
Level 18: Sandstorm, Drill Run, Fissure Pound, Baby-Doll Eyes, Refresh, Disarming Voice
Learnable Moves: Level 6: Double Slap, Attract
TM: 06, 10, 15, 17, 21, 26, 27, 31, 32, 36, 37, 39, Level 10: Secret Power, Entrainment
40, 42, 44, 45, 48, 52, 56, 59, 65, 67, 68, 75, 78, Level 14: Take Down, Heal Pulse, After You
80, 81, 84, 87, 88, 90, 100 Level 18: Simple Beam, Double-Edge, Hyper Voice,
Last Resort
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 13, 14, 15, 16, 17, 18,
20, 21, 22, 24, 25, 27, 29, 30, 32, 33, 35, 38, 42,
44, 45, 48, 49, 56, 57, 73, 77, 85, 86, 87, 88, 90,
92, 93, 94, 99, 100

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Timburr #532 Gurdurr #533

Tiny Fighting Type | Level 1 | SR 1/2 Small Fighting Type | Level 5 | SR 6

Armor Class: 12 Armor Class: 14
Hit Points: 18 Hit Points: 55
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 11 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Athletics Proficient Skills: Athletics, Survival
Saving Throws: Strength Saving Throws: Strength, Constitution
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock Resistances: Bug, Dark, Rock

Guts: When this Pokémon is burned or poisoned, Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half they are not affected by the disadvantage or half
damage effects. They still take damage at the end of damage effects. They still take damage at the end of
each of their turns. each of their turns.
Sheer Force: This Pokémon adds its proficiency Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, bonus to damage rolls while poisoned, burned,
confused, or paralyzed. confused, or paralyzed.

Hidden Ability Hidden Ability

Iron Fist: When attacking with a punch-based move Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage Punch, etc.), this Pokémon may roll the damage
twice and take the higher result. twice and take the higher result.

Evolution: Timburr can evolve into Gurdurr at level 7 Evolution: Gurdurr can evolve into Conkeldurr at
and above. When it evolves, its health increases by level 14 and above. When it evolves, its health
double its level, and it gains 7 points to add to its increases by double its level, and it gains 9 points to
ability scores (max 20). add to its ability scores (max 20).

Moves Moves

Starting Moves: Leer, Pound, Focus Energy Starting Moves: Bide, Focus Energy, Leer, Pound, Low
Level 2: Bide, Low Kick Kick
Level 6: Rock Throw, Wake-Up Slap Level 6: Rock Throw, Wake-Up Slap
Level 10: Chip Away, Bulk Up, Rock Slide Level 10: Chip Away, Bulk Up
Level 14: Dynamic Punch, Scary Face, Hammer Arm Level 14: Rock Slide, Dynamic Punch, Scary Face
Level 18: Stone Edge, Focus Punch, Superpower Level 18: Hammer Arm, Stone Edge, Focus Punch,
Learnable Moves: Superpower
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31, Learnable Moves:
32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 71, 80, TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 27, 31,
84, 86, 87, 88, 90, 100 32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, 71, 80,
84, 86, 87, 88, 90, 100

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Conkeldurr #534

Medium Fighting Type | Level 10 | SR 13
Armor Class: 15
Hit Points: 117
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA Tympole #535
18 (+4) 13 (+1) 19 (+4) 6 (-2) 14 (+2) 10 (+0)
Tiny Water Type | Level 1 | SR 1/4
Proficient Skills: Athletics, Survival
Saving Throws: Strength, Constitution Armor Class: 12
Vulnerabilities: Fairy, Flying, Psychic Hit Points: 17
Resistances: Bug, Dark, Rock Hit Dice: d6
Speed: 5ft. walking, 25ft. swimming
Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half STR DEX CON INT WIS CHA
damage effects. They still take damage at the end of 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
each of their turns.
Sheer Force: This Pokémon adds its proficiency Proficient Skills: Survival
bonus to damage rolls while poisoned, burned, Saving Throws: Dexterity
confused, or paralyzed. Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Hidden Ability
Swift Swim: This Pokémon's swim speed is doubled
Iron Fist: When attacking with a punch-based move in rainy conditions.
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder Hydration: This Pokémon is unaffected by negative
Punch, etc.), this Pokémon may roll the damage status ailments in water or during rainy conditions.
twice and take the higher result.
Hidden Ability
Moves
Water Absorb: Water type damage does not damage
Starting Moves: Bide, Focus Energy, Leer, Pound, this Pokémon. Instead, half of any water damage
Low Kick, Rock Throw, Wake-Up Slap, Chip Away, done is absorbed, restoring the Pokémon's HP.
Bulk Up
Level 14: Rock Slide, Dynamic Punch, Scary Face Evolution: Tympole can evolve into Palpitoad at level
Level 18: Hammer Arm, Stone Edge, Focus Punch, 7 and above. When it evolves, its health increases by
Superpower double its level, and it gains 9 points to add to its
Learnable Moves: ability scores (max 20).
TM: 01, 06, 08, 10, 11, 12, 15, 17, 18, 21, 23, 26,
27, 31, 32, 39, 42, 44, 45, 47, 48, 52, 56, 59, 66, Moves
68, 71, 78, 80, 84, 86, 87, 88, 90, 100
Starting Moves: Bubble, Growl
Level 2: Supersonic, Round, Bubble Beam
Level 6: Mud Shot, Aqua Ring
Level 10: Uproar, Muddy Water, Rain Dance
Level 14: Flail, Echoed Voice
Level 18: Hydro Pump, Hyper Voice
Learnable Moves:
TM: 06, 07, 10, 17, 18, 21, 27, 32, 34, 36, 42, 44,
45, 48, 49, 55, 83, 87, 88, 90, 94, 100

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Palpitoad #536 Seismitoad #537

Small Water/Ground Type | Level 5 | SR 5 Medium Water/Ground Type | Level 10 | SR 13

Armor Class: 14 Armor Class: 15
Hit Points: 50 Hit Points: 117
Hit Dice: d8 Hit Dice: d12
Speed: 15ft. walking, 25ft. swimming Speed: 25ft. walking, 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Dexterity Saving Throws: Dexterity, Constitution
Vulnerabilities: Grass Vulnerabilities: Grass
Resistances: Fire, Poison, Rock, Steel Resistances: Fire, Poison, Rock, Steel
Immunities: Electric Immunities: Electric

Swift Swim: This Pokémon's swim speed is doubled Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. in rainy conditions.
Hydration: This Pokémon is unaffected by negative Poison Touch: On melee attacks made by this
status ailments in water or during rainy conditions. Pokémon, roll a d10 on a hit. On a result of a 10, the
target is poisoned.
Hidden Ability
Hidden Ability
Water Absorb: Water type damage does not damage
this Pokémon. Instead, half of any water damage Water Absorb: Water type damage does not damage
done is absorbed, restoring the Pokémon's HP. this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP.
Evolution: Palpitoad can evolve into Seismitoad at
level 14 and above. When it evolves, its health Moves
increases by double its level, and it gains 10 points
to add to its ability scores (max 20). Starting Moves: Acid, Bubble, Growl, Round,
Supersonic, Bubble Beam, Mud Shot, Aqua Ring,
Moves Uproar, Muddy Water
Level 14: Rain Dance, Flail
Starting Moves: Bubble, Growl, Round, Supersonic, Level 18: Drain Punch, Echoed Voice, Hydro Pump,
Bubble Beam Hyper Voice
Level 6: Mud Shot, Aqua Ring Learnable Moves:
Level 10: Uproar, Muddy Water TM: 06, 07, 09, 10, 15, 17, 18, 21, 26, 27, 31, 32,
Level 14: Rain Dance, Flail 34, 36, 39, 42, 44, 45, 48, 49, 52, 55, 56, 66, 68,
Level 18: Echoed Voice, Hydro Pump, Hyper Voice 78, 80, 83, 84, 86, 87, 88, 90, 94, 100
Learnable Moves:
TM: 06, 07, 10, 17, 18, 21, 27, 32, 34, 36, 42, 44,
45, 48, 49, 55, 78, 83, 87, 88, 90, 94, 100

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Throh #538

Medium Fighting Type | Level 5 | SR 8
Armor Class: 15
Hit Points: 80
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA Sawk #539
16 (+3) 12 (+1) 20 (+5) 6 (-2) 10 (+0) 10 (+0)
Medium Fighting Type | Level 5 | SR 8
Proficient Skills: Athletics
Saving Throws: Strength Armor Class: 15
Vulnerabilities: Fairy, Flying, Psychic Hit Points: 50
Resistances: Bug, Dark, Rock Hit Dice: d10
Speed: 30ft. walking
Guts: When this Pokémon is burned or poisoned,
they are not affected by the disadvantage or half STR DEX CON INT WIS CHA
damage effects. They still take damage at the end of 15 (+2) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
each of their turns.
Inner Focus: This Pokémon is immune to flinching. Proficient Skills: Athletics
Saving Throws: Strength
Hidden Ability Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock
Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or Sturdy: When this Pokémon takes an amount of
ability to hit an opponent (Due to things like Water damage from a single hit that is equal or greater than
Absorb, Snow Cloak, Thick Fat, etc.) half the Pokémon's maximum HP, the damage is
halved.
Moves Inner Focus: This Pokémon is immune to flinching.

Starting Moves: Bide, Bind, Focus Energy, Leer, Hidden Ability
Seismic Toss, Vital Throw, Revenge
Level 6: Storm Throw, Body Slam Mold Breaker: This Pokémon's moves ignore any
Level 10: Bulk Up, Circle Throw abilities or moves that would lessen their effect or
Level 14: Endure, Wide Guard, Superpower ability to hit an opponent (Due to things like Water
Level 18: Reversal Absorb, Snow Cloak, Thick Fat, etc.)
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27, 31, Moves
32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71, 78,
80, 84, 86, 87, 88, 90, 100 Starting Moves: Bide, Focus Energy, Leer, Rock
Smash, Double Kick, Low Sweep, Counter
Level 6: Karate Chop, Brick Break
Level 10: Bulk Up, Retaliate
Level 14: Endure, Quick Guard, Close Combat
Level 18: Reversal
Learnable Moves:
TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 26, 27, 31,
32, 39, 42, 44, 45, 47, 48, 52, 56, 66, 68, 71, 78,
80, 84, 86, 87, 88, 90, 100

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Sewaddle #540 Swadloon #541

Tiny Bug/Grass Type | Level 1 | SR 1/2 Tiny Bug/Grass Type | Level 5 | SR 5

Armor Class: 14 Armor Class: 16
Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d8
Speed: 15ft. walking, 15ft. climbing Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 11 (+0) 15 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug
Resistances: Electric, Fighting, Grass, Ground, Water Resistances: Electric, Fighting, Grass, Ground, Water

Swarm: This Pokémon adds double its STAB bonus Leaf Guard: This Pokémon does not suffer from any
when it has 25% or less of its maximum health. negative status ailments in harsh sunlight.
Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.

Hidden Ability Hidden Ability

Overcoat: This Pokémon does not take damage from Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc. weather-related moves like Hail, Weather Ball, etc.

Evolution: Sewaddle can evolve into Swadloon at Evolution: Swadloon can evolve into Leavanny at
level 5 and above. When it evolves, its health level 12 and above, only if its Loyalty is +2 or higher.
increases by double its level, and it gains 7 points to When it evolves, its health increases by double its
add to its ability scores (max 20). level, and it gains 13 points to add to its ability
scores (max 20).
Moves
Moves
Starting Moves: String Shot, Tackle
Level 2: Bug Bite Starting Moves: Bug Bite, Grass Whistle, Protect,
Level 6: Razor Leaf, Struggle Bug Razor Leaf, String Shot, Tackle
Level 10: Endure Learnable Moves:
Level 14: Bug Buzz TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 42,
Level 18: Flail 44, 45, 48, 53, 66, 85, 86, 87, 88, 90, 96, 100
Learnable Moves:
TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 32, 42,
44, 45, 48, 53, 66, 85, 86, 87, 88, 90, 96, 100

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Leavanny #542 Venipede #543

Small Bug/Grass Type | Level 8 | SR 12 Tiny Bug/Poison Type | Level 1 | SR 1/4

Armor Class: 16 Armor Class: 13
Hit Points: 88 Hit Points: 16
Hit Dice: d12 Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing Speed: 20ft. walking, 20ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Sleight of Hand Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Poison, Rock, Ice, Bug Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Electric, Fighting, Grass, Ground, Water Resistances: Bug, Fairy, Fighting, Grass, Poison

Swarm: This Pokémon adds double its STAB bonus Poison Point: When this Pokémon is hit with a
when it has 25% or less of its maximum health. melee attack, roll a 1d4. On a result of 4, the
Chlorophyll: This Pokémon’s speed is doubled in attacker takes an amount of poison damage equal to
harsh sunlight. this Pokémon’s proficiency modifier.
Swarm: This Pokémon adds double its STAB bonus
Hidden Ability when it has 25% or less of its maximum health.

Overcoat: This Pokémon does not take damage from Hidden Ability
weather-related moves like Hail, Weather Ball, etc.
Speed Boost: While this Pokémon is active and in an
Moves environment related to its type (DM Discretion), its
trainer gets advantage on initiative rolls.
Starting Moves: Bug Bite, False Swipe, Razor Leaf,
Slash, String Shot, Tackle, Struggle Bug Evolution: Venipede can evolve into Whirlipede at
Level 10: Helping Hand level 7 and above. When it evolves, its health
Level 14: Leaf Blade, X-Scissor increases by double its level, and it gains 9 points to
Level 18: Entrainment, Swords Dance, Leaf Storm add to its ability scores (max 20).
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, Moves
33, 40, 42, 44, 45, 48, 51, 53, 54, 65, 66, 68, 75,
81, 84, 85, 86, 87, 88, 90, 96, 100 Starting Moves: Defense Curl, Rollout
Level 2: Poison Sting, Screech, Pursuit
Level 6: Protect, Poison Tail, Bug Bite
Level 10: Venoshock, Agility
Level 14: Steamroller, Toxic
Level 18: Rock Climb, Double-Edge
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44,
45, 48, 66, 74, 83, 84, 87, 88, 90, 100

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Whirlipede #544 Scolipede #545

Small Bug/Poison Type | Level 5 | SR 6 Large Bug/Poison Type | Level 8 | SR 11

Armor Class: 16 Armor Class: 16
Hit Points: 50 Hit Points: 75
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking, 25ft. climbing Speed: 35ft. walking, 35ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Psychic, Rock Vulnerabilities: Fire, Flying, Psychic, Rock
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison

Poison Point: When this Pokémon is hit with a Poison Point: When this Pokémon is hit with a melee
melee attack, roll a 1d4. On a result of 4, the attack, roll a 1d4. On a result of 4, the attacker takes
attacker takes an amount of poison damage equal to an amount of poison damage equal to this
this Pokémon’s proficiency modifier. Pokémon’s proficiency modifier.
Swarm: This Pokémon adds double its STAB bonus Swarm: This Pokémon adds double its STAB bonus
when it has 25% or less of its maximum health. when it has 25% or less of its maximum health.

Hidden Ability Hidden Ability

Speed Boost: While this Pokémon is active and in an Speed Boost: While this Pokémon is active and in an
environment related to its type (DM Discretion), its environment related to its type (DM Discretion), its
trainer gets advantage on initiative rolls. trainer gets advantage on initiative rolls.

Evolution: Whirlipede can evolve into Scolipede at Moves
level 13 and above. When it evolves, its health
increases by double its level, and it gains 10 points Starting Moves: Baton Pass, Defense Curl, Iron
to add to its ability scores (max 20). Defense, Poison Sting, Rollout, Screech, Pursuit,
Protect, Poison Tail
Moves Level 10: Bug Bite, Venoshock
Level 14: Agility, Steamroller, Toxic
Starting Moves: Defense Curl, Iron Defense, Poison Level 18: Rock Climb, Double-Edge, Megahorn
Sting, Rollout, Screech, Pursuit Learnable Moves:
Level 6: Protect, Poison Tail TM: 06, 09, 10, 11, 15, 17, 21, 22, 26, 27, 32, 36,
Level 10: Bug Bite, Venoshock, Agility 39, 42, 44, 45, 48, 66, 67, 68, 74, 75, 78, 80, 81,
Level 14: Steamroller, Toxic 83, 84, 87, 88, 90, 100
Level 18: Rock Climb, Double-Edge
Learnable Moves:
TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44,
45, 48, 66, 74, 83, 84, 87, 88, 90, 100

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Cottonee #546 Whimsicott #547

Tiny Grass/Fairy Type | Level 1 | SR 1/2 Small Grass/Fairy Type | Level 5 | SR 8

Armor Class: 13 Armor Class: 16
Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 5ft. walking, 20ft. flying (hover) Speed: 25ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 19 (+4) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Nature Proficient Skills: Acrobatics, Nature
Saving Throws: Charisma Saving Throws: Charisma
Vulnerabilities: Fire, Flying, Ice, Poison, Steel Vulnerabilities: Fire, Flying, Ice, Poison, Steel
Resistances: Dark, Electric, Fighting, Grass, Ground, Resistances: Dark, Electric, Fighting, Grass, Ground,

Water Water
Immunities: Dragon Immunities: Dragon

Prankster: Once per short rest, this Pokémon can Prankster: Once per short rest, this Pokémon can
move to the top of initiative order in a single round, move to the top of initiative order in a single round,
but must use a status-affecting move on its turn. but must use a status-affecting move on its turn.
Infiltrator: This Pokémon bypasses Light Screen and Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Reflect.

Hidden Ability Hidden Ability

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.

Evolution: Cottonee can evolve into Whimsicott at Moves
level 6 and above, with the help of a Sun Stone.
When it evolves, its health increases by double its Starting Moves: Cotton Spore, Growth, Leech Seed,
level, and it gains 11 points to add to its ability Mega Drain, Gust
scores (max 20). Level 10: Tailwind
Level 18: Hurricane, Moonblast
Moves Learnable Moves:
TM: 06, 10, 11, 12, 15, 16, 17, 20, 21, 22, 27, 29,
Starting Moves: Absorb, Fairy Wind, Growth 30, 32, 42, 44, 45, 46, 48, 53, 56, 68, 85, 86, 87,
Level 2: Leech Seed, Stun Spore, Mega Drain 88, 89, 90, 92, 96, 99, 100
Level 6: Cotton Spore, Razor Leaf, Poison Powder
Level 10: Giga Drain, Charm, Helping Hand
Level 14: Energy Ball, Cotton Guard, Sunny Day
Level 18: Endeavor, Solar Beam
Learnable Moves:
TM: 06, 10, 11, 12, 17, 20, 21, 22, 27, 32, 42, 44,
45, 48, 53, 85, 86, 87, 88, 90, 96, 99, 100

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Petilil #548 Lilligant #549

Tiny Grass Type | Level 1 | SR 1/4 Small Grass Type | Level 5 | SR 9

Armor Class: 12 Armor Class: 15
Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 20ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 13 (+1) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Survival, Nature Proficient Skills: Survival, Nature
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water

Chlorophyll: This Pokémon’s speed is doubled in Chlorophyll: This Pokémon’s speed is doubled in
harsh sunlight. harsh sunlight.
Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.

Hidden Ability Hidden Ability

Leaf Guard: This Pokémon does not suffer from any Leaf Guard: This Pokémon does not suffer from any
negative status ailments in harsh sunlight. negative status ailments in harsh sunlight.

Evolution: Petilil can evolve into Lilligant at level 6 Moves
and above, with the help of a Sun Stone. When it
evolves, its health increases by double its level, and Starting Moves: Growth, Leech Seed, Mega Drain
it gains 15 points to add to its ability scores (max Level 6: Synthesis, Teeter Dance
20). Level 10: Quiver Dance
Level 18: Petal Dance
Moves Learnable Moves:
TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 32, 42,
Starting Moves: Absorb, Growth 44, 45, 48, 53, 68, 75, 85, 86, 87, 88, 90, 96, 100
Level 2: Leech Seed, Sleep Powder, Mega Drain
Level 6: Synthesis, Magical Leaf, Stun Spore
Level 10: Giga Drain, Aromatherapy, Helping Hand
Level 14: Energy Ball, Entrainment, Sunny Day
Level 18: After You, Leaf Storm
Learnable Moves:
TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 42, 44, 45,
48, 53, 85, 86, 87, 88, 90, 96, 100

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Basculin #550

Small Water Type | Level 5 | SR 7
Armor Class: 14
Hit Points: 46
Hit Dice: d10
Speed: 5ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA Sandile #551
14 (+2) 18 (+4) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Small Ground/Dark Type | Level 1 | SR 1/2
Proficient Skills: Intimidation
Saving Throws: Dexterity Armor Class: 12
Vulnerabilities: Electric, Grass Hit Points: 17
Resistances: Fire, Ice, Steel, Water Hit Dice: d6
Speed: 25ft. walking, 15ft. swimming
Reckless: When attacking with moves with recoil
damage, this Pokémon doubles its STAB bonus. STR DEX CON INT WIS CHA
Adaptability: This Pokémon's STAB is increased by 10 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
+1.
Proficient Skills: Survival
Hidden Ability Saving Throws: Constitution
Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
Mold Breaker: This Pokémon's moves ignore any Resistances: Dark, Ghost, Poison, Rock
abilities or moves that would lessen their effect or Immunities: Psychic, Electric
ability to hit an opponent (Due to things like Water Senses: Darkvision 20ft
Absorb, Snow Cloak, Thick Fat, etc.)
Intimidate: Once per short rest, you can impose
Moves disadvantage on an enemy attack roll of your choice.
Moxie: Upon causing an opponent to faint, this
Starting Moves: Tackle, Tail Whip, Water Gun, Pokémon may immediately take another action.
Uproar, Headbutt, Bite, Aqua Jet, Chip Away
Level 6: Take Down, Crunch, Aqua Tail Hidden Ability
Level 10: Soak, Double-Edge, Scary Face
Level 14: Flail, Final Gambit Anger Point: After suffering a critical hit, this
Level 18: Thrash, Head Smash Pokémon adds proficiency to its damage if its next
Learnable Moves: attack hits.
TM: 06, 07, 10, 12, 13, 17, 18, 21, 27, 32, 42, 44,
45, 48, 55, 87, 88, 90, 94, 98, 100 Evolution: Sandile can evolve into Krokorok at level 7
and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its
ability scores (max 20).

Moves

Starting Moves: Leer, Rage, Bite
Level 2: Sand Attack, Torment, Sand Tomb
Level 6: Assurance, Mud-Slap, Embargo
Level 10: Swagger, Crunch, Dig
Level 14: Scary Face, Foul Play, Sandstorm
Level 18: Earthquake, Thrash
Learnable Moves:
TM: 05, 06, 10, 12, 17, 21, 26, 27, 32, 36, 37, 39,
41, 42, 44, 45, 46, 48, 63, 66, 71, 78, 80, 87, 88,
90, 95, 97, 100

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Krokorok #552 Krookodile #553

Small Ground/Dark Type | Level 5 | SR 5 Medium Ground/Dark Type | Level 10 | SR 13

Armor Class: 13 Armor Class: 15
Hit Points: 50 Hit Points: 117
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking, 20ft. swimming Speed: 30ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 16 (+3) 17 (+3) 18 (+4) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Survival, Intimidation Proficient Skills: Survival, Intimidation
Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water Vulnerabilities: Bug, Fairy, Fighting, Grass, Ice, Water
Resistances: Dark, Ghost, Poison, Rock Resistances: Dark, Ghost, Poison, Rock
Immunities: Psychic, Electric Immunities: Psychic, Electric
Senses: Darkvision 40ft Senses: Darkvision 60ft

Intimidate: Once per short rest, you can impose Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Moxie: Upon causing an opponent to faint, this Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action. Pokémon may immediately take another action.

Hidden Ability Hidden Ability

Anger Point: After suffering a critical hit, this Anger Point: After suffering a critical hit, this
Pokémon adds proficiency to its damage if its next Pokémon adds proficiency to its damage if its next
attack hits. attack hits.

Evolution: Krokorok can evolve into Krookodile at Moves
level 15 and above. When it evolves, its health
increases by double its level, and it gains 10 points Starting Moves: Bite, Leer, Rage, Sand Attack,
to add to its ability scores (max 20). Torment, Sand Tomb, Assurance, Mud-Slap,
Embargo, Swagger, Crunch, Dig, Power Trip
Moves Level 14: Scary Face, Foul Play
Level 18: Sandstorm, Earthquake, Outrage
Starting Moves: Bite, Leer, Rage, Sand Attack, Learnable Moves:
Torment, Sand Tomb TM: 02, 05, 06, 08, 10, 12, 15, 17, 21, 23, 26, 27,
Level 6: Assurance, Mud-Slap, Embargo 31, 32, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48,
Level 10: Swagger, Crunch, Dig 52, 56, 59, 63, 65, 66, 68, 71, 78, 80, 82, 86, 87,
Level 14: Scary Face, Foul Play 88, 90, 95, 97, 100
Level 18: Sandstorm, Earthquake, Thrash
Learnable Moves:
TM: 05, 06, 10, 12, 17, 21, 26, 27, 31, 32, 36, 37,
39, 41, 42, 44, 45, 46, 47, 48, 56, 59, 63, 65, 66,
71, 78, 80, 86, 87, 88, 90, 95, 97, 100

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Darumaka #554

Tiny Fire Type | Level 1 | SR 1
Armor Class: 12
Hit Points: 24
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA Darmanitan #555
13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Medium Fire Type | Level 8 | SR 12
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 14
Vulnerabilities: Ground, Rock, Water Hit Points: 101
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Hit Dice: d12
Speed: 30ft. walking
Hustle: When you score a critical hit, you may
immediately gain an additional action on your turn. STR DEX CON INT WIS CHA
If this action is used to make an attack, you have 17 (+3) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
disadvantage on the roll. You may only ever have
one additional action per round. Proficient Skills: Survival
Saving Throws: Constitution, Wisdom
Hidden Ability Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Inner Focus: This Pokémon is immune to flinching.
Sheer Force: This Pokémon adds its proficiency
Evolution: Darumaka can evolve into Darmanitan at bonus to damage rolls while poisoned, burned,
level 9 and above. When it evolves, its health confused, or paralyzed.
increases by double its level, and it gains 14 points
to add to its ability scores (max 20). Hidden Ability

Moves Zen Mode: When this Pokémon is below 50% of
their maximum HP, they enter Zen Mode. In Zen
Starting Moves: Tackle, Rollout Mode, Darmanitan changes into the form of a solid
Level 2: Incinerate, Rage, Fire Fang status. It's type changes to Fire/Psychic, it gains +4
Level 6: Headbutt, Uproar, Facade, Fire Punch to its AC, and its STR and WIS ability scores are
Level 10: Work Up, Thrash, Belly Drum swapped.
Level 14: Flare Blitz, Taunt, Superpower
Level 18: Overheat Moves
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 21, 22, 27, 31, 32, Starting Moves: Hammer Arm, Tackle, Rollout,
35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56, 61, 74, Incinerate, Rage, Fire Fang, Headbutt, Swagger,
80, 86, 87, 88, 89, 90, 100 Facade, Fire Punch
Level 10: Work Up, Thrash, Belly Drum
Level 14: Flare Blitz, Taunt
Level 18: Superpower, Overheat
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22, 23,
26, 27, 29, 31, 32, 35, 38, 39, 41, 42, 43, 44, 45,
46, 48, 50, 52, 56, 61, 66, 68, 71, 74, 78, 80, 86,
87, 88, 89, 90, 100

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Maractus #556 Dwebble #557

Small Grass Type | Level 5 | SR 4 Tiny Bug/Rock Type | Level 1 | SR 2

Armor Class: 14 Armor Class: 15
Hit Points: 22 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 20ft. walking Speed: 15ft. walking, 10ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Survival, Performance Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Strength
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Rock, Steel, Water
Resistances: Electric, Grass, Ground, Water Resistances: Normal, Poison
Senses: Tremorsense 30ft
Water Absorb: Water type damage does not damage
this Pokémon. Instead, half of any water damage Sturdy: When this Pokémon takes an amount of
done is absorbed, restoring the Pokémon's HP. damage from a single hit that is equal or greater
Chlorophyll: This Pokémon’s speed is doubled in than half the Pokémon's maximum HP, the damage
harsh sunlight. is halved.
Shell Armor: This Pokémon is immune to extra
Hidden Ability damage dealt by a Critical Hit.

Storm Drain: If this Pokemon or an ally within 30 Hidden Ability
feet is targeted with a direct water-type, damage-
dealing move, the Pokemon may use a reaction to Weak Armor: When an attack hits this Pokémon, its
redirect the target to itself and take half damage speed increases by 5 feet, but its AC is temporarily
from it if it hits. reduced by 1 until the end of battle (for a maximum
reduction of -5).
Moves
Evolution: Dwebble can evolve into Crustle at level 9
Starting Moves: Absorb, Peck, Sweet Scent, Growth, and above. When it evolves, its health increases by
Pin Missile, Mega Drain double its level, and it gains 12 points to add to its
Level 6: Synthesis, Cotton Spore, Needle Arm ability scores (max 20).
Level 10: Giga Drain, Acupressure, Ingrain
Level 14: Petal Dance, Sucker Punch, Sunny Day Moves
Level 18: Solar Beam, Cotton Guard, After You
Learnable Moves: Starting Moves: Fury Cutter
TM: 06, 10, 11, 17, 20, 21, 22, 27, 32, 40, 42, 44, Level 2: Rock Blast, Withdraw, Sand Attack, Feint
45, 48, 53, 84, 86, 87, 88, 90, 96, 100 Attack
Level 6: Smack Down, Rock Polish
Level 10: Bug Bite, Stealth Rock, Rock Slide, Slash
Level 14: X-Scissor, Shell Smash, Flail
Level 18: Rock Wrecker
Learnable Moves:
TM: 06, 10, 17, 21, 22, 23, 26, 27, 32, 37, 39, 40,
42, 44, 45, 48, 65, 69, 71, 75, 78, 80, 81, 84, 87,
88, 90, 96, 100

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Crustle #558

Medium Bug/Rock Type | Level 5 | SR 10
Armor Class: 18
Hit Points: 55
Hit Dice: d12
Speed: 25ft. walking, 15ft. climbing

STR DEX CON INT WIS CHA Scraggy #559
18 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
Tiny Dark/Fighting Type | Level 1 | SR 2
Proficient Skills: Survival, Athletics
Saving Throws: Strength, Constitution Armor Class: 14
Vulnerabilities: Rock, Steel, Water Hit Points: 18
Resistances: Normal, Poison Hit Dice: d6
Senses: Tremorsense 50ft Speed: 25ft. walking

Sturdy: When this Pokémon takes an amount of STR DEX CON INT WIS CHA
damage from a single hit that is equal or greater 14 (+2) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
than half the Pokémon's maximum HP, the damage
is halved. Proficient Skills: Survival
Shell Armor: This Pokémon is immune to extra Saving Throws: Constitution
damage dealt by a Critical Hit. Vulnerabilities: Fairy, Fighting, Flying
Resistances: Dark, Ghost, Rock
Hidden Ability Immunities: Psychic

Weak Armor: When an attack hits this Pokémon, its Shed Skin: If this Pokémon is affected by a negative
speed increases by 5 feet, but its AC is temporarily status ailment, they can roll a d4 at the end of each
reduced by 1 until the end of battle (for a maximum of their turns. On a result of 4, they are cured.
reduction of -5). Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action.
Moves
Hidden Ability
Starting Moves: Rock Blast, Sand Attack, Withdraw,
Feint Attack Intimidate: Once per short rest, you can impose
Level 6: Smack Down, Rock Polish disadvantage on an enemy attack roll of your choice.
Level 10: Bug Bite, Stealth Rock, Rock Slide
Level 14: Slash, X-Scissor Evolution: Scraggy can evolve into Scrafty at level 10
Level 18: Shell Smash, Flail, Rock Wrecker and above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 8 points to add to its
TM: 06, 10, 15, 17, 21, 22, 23, 26, 27, 32, 37, 39, ability scores (max 20).
40, 42, 44, 45, 48, 65, 68, 69, 71, 75, 78, 80, 81,
84, 87, 88, 90, 96, 100 Moves

Starting Moves: Headbutt, Leer
Level 2: Sand Attack, Feint Attack, Swagger
Level 6: Low Kick, Payback
Level 10: Brick Break, Chip Away, High Jump Kick
Level 14: Scary Face, Crunch, Facade
Level 18: Rock Climb, Focus Punch, Head Smash
Learnable Moves:
TM: 01, 02, 05, 06, 08, 10, 11, 12, 17, 18, 21, 23,
27, 31, 32, 36, 39, 41, 42, 44, 45, 47, 48, 52, 56,
66, 71, 80, 82, 84, 86, 87, 88, 90, 95, 97, 100

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Scrafty #560 Sigilyph #561

Small Dark/Fighting Type | Level 5 | SR 10 Medium Psychic/Flying Type | Level 5 | SR 10

Armor Class: 18 Armor Class: 16
Hit Points: 55 Hit Points: 58
Hit Dice: d12 Hit Dice: d10
Speed: 30ft. walking Speed: 5ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 13 (+1) 18 (+4) 15 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Insight, Arcana
Saving Throws: Constitution, Strength Saving Throws: Wisdom
Vulnerabilities: Fairy, Fighting, Flying Vulnerabilities: Dark, Electric, Ghost, Ice, Rock
Resistances: Dark, Ghost, Rock Resistances: Fighting, Grass, Psychic
Immunities: Psychic Immunities: Ground
Senses: Truesight 30ft
Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each Wonder Skin: This Pokémon has advantage on all
of their turns. On a result of 4, they are cured. saving throws related to being burned, frozen,
Moxie: Upon causing an opponent to faint, this poisoned, or paralyzed.
Pokémon may immediately take another action. Magic Guard: If this Pokémon is subjected to a move
that forces it to make a saving throw to take only
Hidden Ability half damage, it instead takes no damage on a
success.
Intimidate: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. Hidden Ability

Moves Tinted Lens: This Pokémon’s moves ignore
resistances.
Starting Moves: Feint Attack, Headbutt, Leer, Sand
Attack, Swagger Moves
Level 6: Low Kick, Payback
Level 10: Brick Break, Chip Away, High Jump Kick Starting Moves: Gust, Miracle Eye, Hypnosis,
Level 14: Scary Face, Crunch, Facade Psywave, Tailwind
Level 18: Rock Climb, Focus Punch, Head Smash Level 6: Whirlwind, Psybeam, Air Cutter
Learnable Moves: Level 10: Light Screen, Reflect, Synchronoise
TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, Level 14: Mirror Move, Gravity, Air Slash
23, 27, 31, 32, 36, 39, 41, 42, 44, 45, 46, 47, 48, Level 18: Psychic, Cosmic Power, Sky Attack
52, 56, 66, 68, 71, 80, 82, 84, 86, 87, 88, 90, 95, Learnable Moves:
97, 100 TM: 03, 04, 06, 10, 13, 15, 16, 17, 18, 19, 20, 21,
22, 23, 27, 29, 30, 32, 33, 40, 42, 44, 45, 46, 48,
51, 53, 57, 73, 76, 77, 85, 87, 88, 90, 91, 92, 97,
99, 100

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Yamask #562 Cofagrigus #563

Tiny Ghost Type | Level 1 | SR 1 Medium Ghost Type | Level 5 | SR 9

Armor Class: 14 Armor Class: 19
Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. flying (hover) Speed: 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 9 (-1) 12 (+1) 8 (-1) 14 (+2) 10 (+0) 15 (+2) 11 (+0) 14 (+2) 8 (-1) 16 (+3) 10 (+0)

Proficient Skills: Insight Proficient Skills: Insight, Intimidation
Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost Vulnerabilities: Dark, Ghost
Resistances: Bug, Poison Resistances: Bug, Poison
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Truesight 15ft Senses: Truesight 30ft

Mummy: When this Pokémon is hit by a melee Mummy: When this Pokémon is hit by a melee
attack, one random ability of its attacker changes to attack, one random ability of its attacker changes to
Mummy until the end of the encounter. Mummy until the end of the encounter.

Evolution: Yamask can evolve into Cofagrigus at level Moves
9 and above. When it evolves, its health increases by
double its level, and it gains 10 points to add to its Starting Moves: Astonish, Disable, Haze, Protect,
ability scores (max 20). Scary Face, Night Shade
Level 6: Hex, Will-O-Wisp
Moves Level 10: Ominous Wind, Curse
Level 14: Guard Split, Power Split, Shadow Ball
Starting Moves: Astonish, Protect Level 18: Grudge, Mean Look, Destiny Bond
Level 2: Disable, Haze, Night Shade Learnable Moves:
Level 6: Hex, Will-O-Wisp TM: 04, 06, 10, 15, 17, 18, 20, 21, 27, 29, 30, 32,
Level 10: Ominous Wind, Curse 42, 44, 45, 46, 48, 53, 61, 63, 66, 68, 77, 85, 86,
Level 14: Guard Split, Power Split, Shadow Ball 87, 88, 90, 92, 97, 100
Level 18: Grudge, Mean Look, Destiny Bond
Learnable Moves:
TM: 04, 06, 10, 17, 18, 20, 21, 27, 29, 30, 32, 42,
44, 45, 46, 48, 53, 61, 63, 66, 77, 83, 85, 87, 88,
90, 92, 97, 100

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Tirtouga #564 Carracosta #565

Small Water/Rock Type | Level 1 | SR 2 Small Water/Rock Type | Level 10 | SR 13

Armor Class: 15 Armor Class: 18
Hit Points: 17 Hit Points: 97
Hit Dice: d6 Hit Dice: d12
Speed: 15ft. walking, 30ft. swimming Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 19 (+4) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Athletics
Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Electric, Fighting, Grass, Ground Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison Resistances: Fire, Flying, Ice, Normal, Poison

Solid Rock: This Pokémon does not take any Solid Rock: This Pokémon does not take any
additional damage from a critical hit. additional damage from a critical hit.
Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage than half the Pokémon's maximum HP, the damage
is halved. is halved.

Hidden Ability Hidden Ability

Swift Swim: This Pokémon's swim speed is doubled Swift Swim: This Pokémon's swim speed is doubled
in rainy conditions. in rainy conditions.

Evolution: Tirtouga can evolve into Carracosta at Moves
level 10 and above. When it evolves, its health
increases by double its level, and it gains 11 points Starting Moves: Bide, Rollout, Water Gun, Withdraw,
to add to its ability scores (max 20). Bite, Protect, Ancient Power, Crunch, Wide Guard,
Brine, Smack Down
Moves Level 14: Curse, Shell Smash, Aqua Jet
Level 18: Rock Slide, Rain Dance, Hydro Pump
Starting Moves: Bide, Water Gun, Withdraw Learnable Moves:
Level 2: Rollout, Bite, Protect TM: 06, 10, 13, 14, 15, 17, 18, 21, 23, 26, 27, 32,
Level 6: Ancient Power, Crunch 37, 39, 42, 44, 45, 48, 52, 55, 68, 69, 71, 78, 80,
Level 10: Wide Guard, Brine, Smack Down 87, 88, 90, 94, 98, 100
Level 14: Curse, Shell Smash, Aqua Jet
Level 18: Rock Slide, Rain Dance, Hydro Pump
Learnable Moves:
TM: 06, 10, 13, 14, 17, 18, 21, 23, 26, 27, 32, 37,
39, 42, 44, 45, 48, 55, 69, 71, 78, 80, 87, 88, 90,
94, 98, 100

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Archen #566 Archeops #567

Tiny Rock/Flying Type | Level 5 | SR 3 Medium Rock/Flying Type | Level 10 | SR 12

Armor Class: 13 Armor Class: 15
Hit Points: 36 Hit Points: 98
Hit Dice: d6 Hit Dice: d12
Speed: 20ft. walking, 15ft. climbing Speed: 35ft. walking, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 20 (+5) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Acrobatics Proficient Skills: Acrobatics
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock, Steel, Water Vulnerabilities: Electric, Ice, Rock, Steel, Water
Resistances: Bug, Fire, Flying, Normal, Poison Resistances: Bug, Fire, Flying, Normal, Poison
Immunities: Ground Immunities: Ground

Defeatist: When this Pokémon drops below 25% of Defeatist: When this Pokémon drops below 25% of
its maximum HP, all of its attacks are rolled with its maximum HP, all of its attacks are rolled with
disadvantage. disadvantage.

Evolution: Archen can evolve into Archeops at level Moves
10 and above. When it evolves, its health increases
by double its level, and it gains 11 points to add to Starting Moves: Leer, Quick Attack, Rock Throw,
its ability scores (max 20). Wing Attack, Double Team, Scary Face, Pluck,
Ancient Power, Agility, Quick Guard, Acrobatics,
Moves Dragon Breath
Level 14: Crunch, Endeavor, U-Turn
Starting Moves: Leer, Quick Attack, Wing Attack, Level 18: Rock Slide, Dragon Claw, Thrash
Rock Throw, Double Team, Scary Face Learnable Moves:
Level 6: Pluck, Ancient Power, Agility TM: 02, 05, 06, 10, 12, 15, 17, 19, 21, 23, 26, 27,
Level 10: Quick Guard, Acrobatics, Dragon Breath 32, 37, 39, 40, 41, 42, 44, 45, 48, 51, 52, 62, 65,
Level 14: Crunch, Endeavor, U-Turn 68, 69, 71, 76, 78, 80, 82, 87, 88, 89, 90, 100
Level 18: Rock Slide, Dragon Claw, Thrash
Learnable Moves:
TM: 02, 05, 06, 10, 12, 17, 19, 21, 23, 26, 27, 32,
37, 39, 40, 41, 42, 44, 45, 48, 51, 62, 65, 69, 71,
78, 80, 87, 88, 89, 90, 100

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Trubbish #568 Garbodor #569

Tiny Poison Type | Level 1 | SR 1 Medium Poison Type | Level 10 | SR 12

Armor Class: 14 Armor Class: 16
Hit Points: 19 Hit Points: 99
Hit Dice: d6 Hit Dice: d12
Speed: 25ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 13 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 17 (+3) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Ground, Psychic Vulnerabilities: Ground, Psychic
Resistances: Bug, Fairy, Fighting, Grass, Poison Resistances: Bug, Fairy, Fighting, Grass, Poison

Stench: When this Pokémon is hit by a melee attack, Stench: When this Pokémon is hit by a melee attack,
roll a d10. On a 10, the attacker flinches. roll a d10. On a 10, the attacker flinches.
Sticky Hold: Held items cannot be stolen or knocked Weak Armor: When an attack hits this Pokémon, its
away from this Pokémon. speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum
Hidden Ability reduction of -5).

Aftermath: This Pokémon deals damage to an Hidden Ability
attacker equal to half of the damage received when
knocked out by a melee move. Aftermath: This Pokémon deals damage to an
attacker equal to half of the damage received when
Evolution: Trubbish can evolve into Garbodor at level knocked out by a melee move.
10 and above. When it evolves, its health increases
by double its level, and it gains 9 points to add to its Moves
ability scores (max 20).
Starting Moves: Poison Gas, Pound, Recycle, Toxic
Moves Spikes, Acid Spray, Double Slap, Sludge, Stockpile,
Swallow, Body Slam, Sludge Bomb
Starting Moves: Poison Gas, Pound, Recycle Level 14: Clear Smog, Toxic, Amnesia
Level 2: Toxic Spikes, Acid Spray Level 18: Gunk Shot, Explosion
Level 6: Double Slap, Sludge Learnable Moves:
Level 10: Stockpile, Swallow, Take Down, Sludge TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 23, 24, 27,
Bomb 29, 32, 34, 36, 42, 44, 45, 46, 48, 52, 56, 64, 66,
Level 14: Clear Smog, Toxic, Amnesia 68, 69, 83, 87, 88, 90, 97, 100
Level 18: Gunk Shot, Explosion
Learnable Moves:
TM: 06, 09, 10, 11, 17, 18, 21, 27, 32, 34, 36, 42,
44, 45, 46, 48, 64, 66, 83, 87, 88, 90, 97, 100

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Zorua #570 Zoroark #571

Small Dark Type | Level 1 | SR 1 Medium Dark Type | Level 8 | SR 12

Armor Class: 12 Armor Class: 15
Hit Points: 16 Hit Points: 72
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 35ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 11 (+0) 6 (-2) 12 (+1) 12 (+1) 15 (+2) 18 (+4) 14 (+2) 6 (-2) 16 (+3) 14 (+2)

Proficient Skills: Deception Proficient Skills: Deception, Intimidation
Saving Throws: Wisdom, Dexterity Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Fairy, Fighting Vulnerabilities: Bug, Fairy, Fighting
Resistances: Dark, Ghost Resistances: Dark, Ghost
Immunities: Psychic Immunities: Psychic

Illusion: This Pokémon can take the visual form of Illusion: This Pokémon can take the visual form of
any Pokémon it can see. It can do this a number of any Pokémon it can see. It can do this a number of
times per long rest equal to its level. This illusion times per long rest equal to its level. This illusion
lasts for one hour or until the Pokémon is hit by a lasts for one hour or until the Pokémon is hit by a
damaging move. damaging move.

Evolution: Zorua can evolve into Zoroark at level 8 Moves
and above. When it evolves, its health increases by
double its level, and it gains 15 points to add to its Starting Moves: Hone Claws, Leer, Night Slash,
ability scores (max 20). Pursuit, Scratch, U-Turn, Fury Swipes, Feint Attack,
Scary Face
Moves Level 10: Taunt, Foul Play
Level 14: Torment, Agility, Embargo
Starting Moves: Leer, Scratch Level 18: Punishment, Nasty Plot, Imprison, Night
Level 2: Pursuit, Fake Tears, Fury Swipes Daze
Level 6: Feint Attack, Scary Face Learnable Moves:
Level 10: Taunt, Foul Play TM: 04, 05, 06, 10, 11, 12, 15, 17, 18, 21, 27, 30,
Level 14: Torment, Agility, Embargo, Punishment 32, 35, 40, 41, 42, 44, 45, 46, 47, 48, 52, 56, 63,
Level 18: Nasty Plot, Imprison, Night Daze 65, 66, 68, 75, 77, 86, 87, 88, 89, 90, 95, 97, 100
Learnable Moves:
TM: 04, 05, 06, 10, 11, 12, 17, 18, 21, 27, 30, 32,
40, 41, 42, 44, 45, 46, 48, 56, 63, 66, 75, 77, 86,
87, 88, 89, 90, 95, 97, 100

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Minccino #572 Cinccino #573

Tiny Normal Type | Level 1 | SR 1/2 Tiny Normal Type | Level 5 | SR 9

Armor Class: 12 Armor Class: 15
Hit Points: 17 Hit Points: 50
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking, 25ft. climbing Speed: 30ft. walking, 30ft. climbing

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 12 (+1) 14 (+2) 18 (+4) 15 (+2) 6 (-2) 12 (+1) 14 (+2)

Proficient Skills: Persuaion Proficient Skills: Persuasion, Survival
Saving Throws: Dexterity Saving Throws: Dexterity, Charisma
Vulnerabilities: Fighting Vulnerabilities: Fighting
Resistances: None Resistances: None
Immunities: Ghost Immunities: Ghost

Cute Charm: Once per short rest, you can impose Cute Charm: Once per short rest, you can impose
disadvantage on an enemy attack roll of your choice. disadvantage on an enemy attack roll of your choice.
Technician: For damaging moves activated by this Technician: For damaging moves activated by this
Pokémon with 15 max PP or more, they may roll the Pokémon with 15 max PP or more, they may roll the
damage twice and use the higher result. damage twice and use the higher result.

Hidden Ability Hidden Ability

Skill Link: On combo moves like Fury Swipes, Comet Skill Link: On combo moves like Fury Swipes, Comet
Punch, etc., this Pokémon is guaranteed to hit at Punch, etc., this Pokémon is guaranteed to hit at
least twice. least twice.

Evolution: Minccino can evolve into Cinccino at level Moves
7 and above, with the help of a Shiny Stone. When it
evolves, its health increases by double its level, and Starting Moves: Bullet Seed, Helping Hand, Rock
it gains 15 points to add to its ability scores (max Blast, Sing, Tail Slap, Tickle
20). Learnable Moves:
TM: 01, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24,
Moves 25, 27, 32, 42, 44, 45, 46, 48, 49, 52, 56, 68, 73,
86, 87, 88, 89, 90, 99, 100
Starting Moves: Pound, Baby-Doll Eyes
Level 2: Helping Hand, Tickle, Double Slap
Level 6: Encore, Swift, Sing
Level 10: Tail Slap, Charm, Wake-Up Slap
Level 14: Echoed Voice, Slam, Captivate
Level 18: Hyper Voice, Last Resort, After You
Learnable Moves:
TM: 01, 04, 06, 10, 11, 17, 18, 20, 21, 24, 27, 32,
42, 44, 45, 46, 48, 49, 56, 73, 86, 87, 88, 89, 90,
99, 100

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Gothita #574

Tiny Psychic Type | Level 1 | SR 1/2
Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 25ft. walking

STR DEX CON INT WIS CHA Gothorita #575
11 (+0) 11 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Small Psychic Type | Level 5 | SR 7
Proficient Skills: Insight
Saving Throws: Wisdom Armor Class: 15
Vulnerabilities: Bug, Dark, Ghost Hit Points: 50
Resistances: Fighting, Psychic Hit Dice: d8
Senses: Truesight 15ft Speed: 30ft. walking

Frisk: Upon entering a battle, a single opponent’s STR DEX CON INT WIS CHA
held item is revealed, if it has one. 13 (+1) 13 (+1) 15 (+2) 8 (-1) 14 (+2) 10 (+0)
Competitive: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, Proficient Skills: Insight, Arcana
confused, or paralyzed. Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost
Hidden Ability Resistances: Fighting, Psychic
Senses: Truesight 15ft
Shadow Tag: Wild Pokémon cannot flee from this
Pokémon if it is active in battle. Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one.
Evolution: Gothita can evolve into Gothorita at level Competitive: This Pokémon adds its proficiency
9 and above. When it evolves, its health increases by bonus to damage rolls while poisoned, burned,
double its level, and it gains 10 points to add to its confused, or paralyzed.
ability scores (max 20).
Hidden Ability
Moves
Shadow Tag: Wild Pokémon cannot flee from this
Starting Moves: Pound, Confusion Pokémon if it is active in battle.
Level 2: Tickle, Fake Tears
Level 6: Double Slap, Psybeam, Embargo Evolution: Gothorita can evolve into Gothitelle at
Level 10: Feint Attack, Psyshock, Flatter, Future level 16 and above. When it evolves, its health
Sight increases by double its level, and it gains 9 points to
Level 14: Heal Block, Psychic, Telekinesis add to its ability scores (max 20).
Level 18: Charm, Magic Room
Learnable Moves: Moves
TM: 03, 04, 06, 10, 12, 16, 17, 18, 20, 21, 24, 27,
29, 30, 32, 33, 39, 41, 42, 44, 45, 46, 48, 53, 56, Starting Moves: Confusion, Pound, Tickle, Fake Tears
57, 63, 66, 73, 77, 80, 85, 86, 87, 88, 90, 92, 97, Level 6: Double Slap, Psybeam, Embargo
100 Level 10: Feint Attack, Psyshock, Flatter, Future Sight
Level 14: Heal Block, Psychic
Level 18: Telekinesis, Charm, Magic Room
Learnable Moves:
TM: 03, 04, 06, 10, 12, 16, 17, 18, 20, 21, 24, 27,
29, 30, 32, 33, 39, 41, 42, 44, 45, 46, 48, 53, 56,
57, 63, 66, 73, 77, 80, 85, 86, 87, 88, 90, 92, 97,
100

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Gothitelle #576 Solosis #577

Medium Psychic Type | Level 10 | SR 14 Tiny Psychic Type | Level 1 | SR 1/4

Armor Class: 17 Armor Class: 12
Hit Points: 107 Hit Points: 17
Hit Dice: d12 Hit Dice: d6
Speed: 35ft. walking Speed: 15ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 8 (-1) 18 (+4) 10 (+0) 10 (+0) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

Proficient Skills: Insight, Arcana Proficient Skills: Survival
Saving Throws: Wisdom Saving Throws: Wisdom, Constitution
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Senses: Truesight 30ft
Overcoat: This Pokémon does not take damage from
Frisk: Upon entering a battle, a single opponent’s weather-related moves like Hail, Weather Ball, etc.
held item is revealed, if it has one. Magic Guard: If this Pokémon is subjected to a
Competitive: This Pokémon adds its proficiency move that forces it to make a saving throw to take
bonus to damage rolls while poisoned, burned, only half damage, it instead takes no damage on a
confused, or paralyzed. success.

Hidden Ability Hidden Ability

Shadow Tag: Wild Pokémon cannot flee from this Regenerator: Once per long rest, this Pokémon
Pokémon if it is active in battle. regains hit points equal to its level when it returns
to its Pokéball.
Moves
Evolution: Solosis can evolve into Duosion at level 9
Starting Moves: Confusion, Pound, Tickle, Fake Tears, and above. When it evolves, its health increases by
Double Slap, Psybeam, Embargo, Feint Attack, double its level, and it gains 11 points to add to its
Psyshock, Flatter, Future Sight ability scores (max 20).
Level 14: Heal Block, Psychic
Level 18: Telekinesis, Charm, Magic Room Moves
Learnable Moves:
TM: 03, 04, 06, 10, 12, 15, 16, 17, 18, 20, 21, 24, Starting Moves: Psywave, Reflect
27, 29, 30, 31, 32, 33, 39, 41, 42, 44, 45, 46, 47, Level 2: Rollout, Snatch
48, 53, 56, 57, 63, 66, 73, 77, 80, 85, 86, 87, 88, Level 6: Hidden Power, Light Screen, Charm
90, 92, 97, 100 Level 10: Recover, Psyshock, Endeavor, Future Sight
Level 14: Pain Split, Psychic, Skill Swap
Level 18: Heal Block, Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 25, 27, 29,
30, 32, 33, 39, 42, 44, 45, 48, 53, 63, 64, 73, 74,
77, 80, 83, 85, 87, 88, 90, 91, 92, 100

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Duosion #578

Tiny Psychic Type | Level 5 | SR 6
Armor Class: 13
Hit Points: 50
Hit Dice: d10
Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA Reuniclus #579
13 (+1) 11 (+0) 15 (+2) 8 (-1) 16 (+3) 10 (+0)
Small Psychic Type | Level 10 | SR 14
Proficient Skills: Survival
Saving Throws: Wisdom, Constitution Armor Class: 15
Vulnerabilities: Bug, Dark, Ghost Hit Points: 132
Resistances: Fighting, Psychic Hit Dice: d12
Speed: 25ft. flying (hover)
Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc. STR DEX CON INT WIS CHA
Magic Guard: If this Pokémon is subjected to a 16 (+3) 13 (+1) 20 (+5) 8 (-1) 18 (+4) 10 (+0)
move that forces it to make a saving throw to take
only half damage, it instead takes no damage on a Proficient Skills: Survival
success. Saving Throws: Wisdom, Constitution
Vulnerabilities: Bug, Dark, Ghost
Hidden Ability Resistances: Fighting, Psychic

Regenerator: Once per long rest, this Pokémon Overcoat: This Pokémon does not take damage from
regains hit points equal to its level when it returns weather-related moves like Hail, Weather Ball, etc.
to its Pokéball. Magic Guard: If this Pokémon is subjected to a move
that forces it to make a saving throw to take only
Evolution: Duosion can evolve into Reuniclus at level half damage, it instead takes no damage on a
16 and above. When it evolves, its health increases success.
by double its level, and it gains 11 points to add to
its ability scores (max 20). Hidden Ability

Moves Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns to
Starting Moves: Psywave, Reflect, Rollout, Snatch its Pokéball.
Level 6: Hidden Power, Light Screen, Charm
Level 10: Recover, Psyshock, Endeavor, Future Sight Moves
Level 14: Pain Split, Psychic
Level 18: Skill Swap, Heal Block, Wonder Room Starting Moves: Dizzy Punch, Psywave, Reflect,
Learnable Moves: Rollout, Snatch, Hidden Power, Light Screen, Charm,
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 25, 27, 29, Recover, Psyshock, Endeavor, Future Sight
30, 32, 33, 39, 42, 44, 45, 48, 53, 63, 64, 73, 74, Level 14: Pain Split, Psychic
77, 80, 83, 85, 87, 88, 90, 91, 92, 100 Level 18: Skill Swap, Heal Block, Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 25, 27,
29, 30, 32, 33, 39, 42, 44, 45, 48, 52, 53, 56, 63,
64, 68, 73, 74, 77, 80, 83, 85, 86, 87, 88, 90, 91,
92, 100

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Ducklett #580 Swanna #581

Tiny Water/Flying Type | Level 1 | SR 1/2 Medium Water/Flying Type | Level 5 | SR 9

Armor Class: 13 Armor Class: 15
Hit Points: 18 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 20ft. walking, 25ft. swimming, 20ft. flying Speed: 25ft. walking, 30ft. swimming, 25ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 14 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 12 (+1)

Proficient Skills: Acrobatics Proficient Skills: Performance
Saving Throws: Dexterity Saving Throws: Dexterity, Charisma
Vulnerabilities: Electric, Rock Vulnerabilities: Electric, Rock
Resistances: Bug, Fighting, Fire, Steel, Water Resistances: Bug, Fighting, Fire, Steel, Water
Immunities: Ground Immunities: Ground

Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Big Pecks: This Pokémon's AC cannot be reduced by Big Pecks: This Pokémon's AC cannot be reduced by
an opponent's moves. an opponent's moves.

Hidden Ability Hidden Ability

Hydration: This Pokémon is unaffected by negative Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. status ailments in water or during rainy conditions.

Evolution: Ducklett can evolve into Swanna at level 9 Moves
and above. When it evolves, its health increases by
double its level, and it gains 14 points to add to its Starting Moves: Defog, Water Gun, Water Sport,
ability scores (max 20). Wing Attack, Water Pulse
Level 6: Aerial Ace, Bubble Beam, Feather Dance
Moves Level 10: Aqua Ring, Air Slash, Roost
Level 14: Rain Dance, Tailwind
Starting Moves: Water Gun, Water Sport Level 18: Brave Bird, Hurricane
Level 2: Defog, Wing Attack, Water Pulse Learnable Moves:
Level 6: Aerial Ace, Bubble Beam, Feather Dance TM: 06, 07, 10, 13, 15, 17, 18, 19, 21, 27, 32, 40,
Level 10: Aqua Ring, Air Slash, Roost 42, 44, 45, 48, 51, 55, 68, 76, 87, 88, 90, 94, 100
Level 14: Rain Dance, Tailwind, Brave Bird
Level 18: Hurricane
Learnable Moves:
TM: 06, 07, 10, 13, 17, 18, 19, 21, 27, 32, 40, 42,
44, 45, 48, 51, 55, 76, 87, 88, 90, 94, 100

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Vanillite #582

Tiny Ice Type | Level 1 | SR 1/2
Armor Class: 13
Hit Points: 17
Hit Dice: d6
Speed: 20ft. flying (hover)

STR DEX CON INT WIS CHA Vanillish #583
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
Small Ice Type | Level 5 | SR 6
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 14
Vulnerabilities: Fighting, Fire, Rock, Steel Hit Points: 50
Resistances: Ice Hit Dice: d8
Speed: 25ft. flying (hover)
Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its STR DEX CON INT WIS CHA
proficiency modifier at the end of each of its turns. 15 (+2) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Snow Cloak: This Pokémon's AC is increased by 2 in
arctic conditions, or when it is snowing or hailing. Proficient Skills: Survival
Saving Throws: Constitution
Hidden Ability Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice
Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily Ice Body: While it is snowing or hailing, this
reduced by 1 until the end of battle (for a maximum Pokémon heals for an amount of HP equal to its
reduction of -5). proficiency modifier at the end of each of its turns.
Snow Cloak: This Pokémon's AC is increased by 2 in
Evolution: Vanillite can evolve into Vanillish at level arctic conditions, or when it is snowing or hailing.
9 and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its Hidden Ability
ability scores (max 20).
Weak Armor: When an attack hits this Pokémon, its
Moves speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum
Starting Moves: Icicle Spear, Harden reduction of -5).
Level 2: Astonish, Uproar, Icy Wind
Level 6: Mist, Avalanche, Taunt Evolution: Vanillish can evolve into Vanilluxe at level
Level 10: Mirror Shot, Acid Armor 16 and above. When it evolves, its health increases
Level 14: Ice Beam, Hail by double its level, and it gains 9 points to add to its
Level 18: Mirror Coat, Blizzard, Sheer Cold ability scores (max 20).
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 16, 17, 18, 21, 27, 32, Moves
42, 44, 45, 48, 64, 79, 87, 88, 90, 91, 100
Starting Moves: Astonish, Harden, Icicle Spear,
Uproar, Icy Wind
Level 6: Mist, Avalanche, Taunt
Level 10: Mirror Shot, Acid Armor
Level 14: Ice Beam, Hail, Mirror Coat
Level 18: Blizzard, Sheer Cold
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 16, 17, 18, 21, 27, 32,
42, 44, 45, 48, 64, 79, 87, 88, 90, 91, 100

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Vanilluxe #584 Deerling #585

Medium Ice Type | Level 10 | SR 13 Tiny Normal/Grass Type | Level 1 | SR 2

Armor Class: 16 Armor Class: 13
Hit Points: 107 Hit Points: 17
Hit Dice: d12 Hit Dice: d6
Speed: 30ft. flying (hover) Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 12 (+1)

Proficient Skills: Survival Proficient Skills: Perception, Survival
Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fighting, Fire, Rock, Steel Vulnerabilities: Bug, Fighting, Fire, Flying, Ice, Poison
Resistances: Ice Resistances: Electric, Grass, Ground, Water
Immunities: Ghost
Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its Chlorophyll: This Pokémon’s speed is doubled in
proficiency modifier at the end of each of its turns. harsh sunlight.
Snow Warning: When this Pokémon enters an Sap Sipper: This Pokémon is immune to grass-type
outside battle, the weather immediately changes to moves. If hit by a grass type move, it takes no
hail for 5 rounds. In the case of another Pokémon damage and instead absorbs the energy, granting
with a similar weather ability, the tie goes to the advantage on its next attack.
Pokémon with the highest DEX score.
Hidden Ability
Hidden Ability
Serene Grace: The DC to avoid a negative status
Weak Armor: When an attack hits this Pokémon, its condition from this Pokémon is increased by 1.
speed increases by 5 feet, but its AC is temporarily
reduced by 1 until the end of battle (for a maximum Evolution: Deerling can evolve into Sawsbuck at level
reduction of -5). 9 and above. When it evolves, its health increases by
double its level, and it gains 13 points to add to its
Moves ability scores (max 20).

Starting Moves: Astonish, Harden, Icicle Spear, Moves
Uproar, Weather Ball, Icy Wind, Mist, Avalanche,
Taunt, Mirror Shot, Acid Armor Starting Moves: Camouflage, Tackle, Growl
Level 14: Ice Beam, Hail Level 2: Sand Attack, Double Kick, Leech Seed
Level 18: Mirror Coat, Blizzard, Sheer Cold Level 6: Feint Attack, Take Down
Learnable Moves: Level 10: Jump Kick, Aromatherapy, Energy Ball
TM: 06, 07, 10, 12, 13, 14, 15, 16, 17, 18, 21, 27, Level 14: Charm, Nature Power
32, 42, 44, 45, 48, 64, 68, 79, 87, 88, 90, 91, 100 Level 18: Double-Edge, Solar Beam
Learnable Moves:
TM: 01, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 30,
32, 42, 44, 45, 48, 49, 53, 73, 86, 87, 88, 90, 93,
96, 100

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Sawsbuck #586

Medium Normal/Grass Type | Level 5 | SR 10
Armor Class: 15
Hit Points: 55
Hit Dice: d10
Speed: 35ft. walking

STR DEX CON INT WIS CHA Emolga #587
16 (+3) 17 (+3) 17 (+3) 6 (-2) 12 (+1) 12 (+1)
Tiny Electric/Flying Type | Level 5 | SR 7
Proficient Skills: Perception, Survival
Saving Throws: Dexterity Armor Class: 15
Vulnerabilities: Bug, Fighting, Fire, Flying, Ice, Poison Hit Points: 34
Resistances: Electric, Grass, Ground, Water Hit Dice: d8
Immunities: Ghost Speed: 25ft. walking, 25ft. climbing, 30ft. flying

Chlorophyll: This Pokémon’s speed is doubled in (hover)
harsh sunlight.
Sap Sipper: This Pokémon is immune to grass-type STR DEX CON INT WIS CHA
moves. If hit by a grass type move, it takes no 14 (+2) 18 (+4) 14 (+2) 6 (-2) 10 (+0) 12 (+1)
damage and instead absorbs the energy, granting
advantage on its next attack. Proficient Skills: Acrobatics, Perception
Saving Throws: Dexterity
Hidden Ability Vulnerabilities: Ice, Rock
Resistances: Bug, Fighting, Flying, Grass, Steel
Serene Grace: The DC to avoid a negative status Immunities: Ground
condition from this Pokémon is increased by 1. Senses: Darkvision 30ft

Moves Static: When this Pokémon is hit by a melee attack,
roll a d4. On a result of 4, the attacker takes an
Starting Moves: Camouflage, Growl, Horn Leech, amount of electric damage equal to this Pokemon's
Megahorn, Sand Attack, Tackle, Double Kick, Leech proficiency bonus.
Seed
Level 6: Feint Attack, Take Down Hidden Ability
Level 10: Jump Kick, Aromatherapy, Energy Ball
Level 14: Charm, Nature Power Motor Drive: When hit by an electric-type move, if
Level 18: Double-Edge, Solar Beam not immune, this Pokémon's speed increases by 10
Learnable Moves: feet until the end of combat (up to a max of 50
TM: 01, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27, additional feet).
30, 32, 42, 44, 45, 48, 49, 53, 68, 73, 75, 86, 87,
88, 90, 93, 96, 100 Moves

Starting Moves: Thunder Shock, Quick Attack, Tail
Whip, Charge, Spark
Level 6: Pursuit, Double Team, Shock Wave
Level 10: Electro Ball, Acrobatics
Level 14: Light Screen, Encore
Level 18: Volt Switch, Agility, Discharge
Learnable Moves:
TM: 06, 10, 12, 16, 17, 18, 19, 21, 24, 25, 27, 32,
40, 42, 44, 45, 48, 56, 57, 62, 72, 73, 87, 88, 89,
90, 93, 100

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Karrablast #588 Escavalier #589

Tiny Bug Type | Level 1 | SR 1/2 Small Bug/Steel Type | Level 5 | SR 9

Armor Class: 13 Armor Class: 17
Hit Points: 17 Hit Points: 55
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking, 25ft. climbing Speed: 35ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 20 (+5) 10 (+0) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Rock Vulnerabilities: Fire
Resistances: Grass, Ground, Fighting Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal,

Swarm: This Pokémon adds double its STAB bonus Psychic, Steel
when it has 25% or less of its maximum health. Immunities: Poison
Shed Skin: If this Pokémon is affected by a negative
status ailment, they can roll a d4 at the end of each Swarm: This Pokémon adds double its STAB bonus
of their turns. On a result of 4, they are cured. when it has 25% or less of its maximum health.
Shell Armor: This Pokémon is immune to extra
Hidden Ability damage dealt by a Critical Hit.

No Guard: Any attack made by or against this Hidden Ability
Pokémon has advantage.
Overcoat: This Pokémon does not take damage from
Evolution: Karrablast can evolve into Escavalier at weather-related moves like Hail, Weather Ball, etc.
level 8 and above, only while in the presence of a
Shelmet. When it evolves, its health increases by Moves
double its level, and it gains 10 points to add to its
ability scores (max 20). Starting Moves: Double-Edge, Leer, Peck, Quick
Guard, Twineedle
Moves Level 6: Fury Attack, Headbutt
Level 10: False Swipe, Bug Buzz, Slash
Starting Moves: Peck, Leer Level 14: Iron Head, Iron Defense, X-Scissor
Level 2: Endure, Fury Cutter Level 18: Reversal, Swords Dance, Giga Impact
Level 6: Fury Attack, Headbutt Learnable Moves:
Level 10: False Swipe, Bug Buzz, Slash TM: 06, 10, 15, 17, 18, 21, 27, 32, 40, 42, 44, 45,
Level 14: Take Down, Scary Face, X-Scissor 48, 52, 53, 54, 59, 67, 68, 75, 81, 83, 84, 87, 88,
Level 18: Flail, Swords Dance, Double-Edge 90, 100
Learnable Moves:
TM: 06, 10, 17, 18, 21, 27, 32, 40, 42, 44, 45, 48,
53, 54, 75, 81, 83, 84, 87, 88, 90, 100

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Foongus #590

Tiny Grass/Poison Type | Level 1 | SR 1/4
Armor Class: 12
Hit Points: 20
Hit Dice: d8
Speed: 10ft. walking

STR DEX CON INT WIS CHA Amoonguss #591
12 (+1) 8 (-1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Tiny Grass/Poison Type | Level 5 | SR 8
Proficient Skills: Nature, Deception
Saving Throws: Constitution Armor Class: 14
Vulnerabilities: Fire, Flying, Ice, Psychic Hit Points: 66
Resistances: Electric, Fairy, Fighting, Grass, Water Hit Dice: d12
Senses: Tremorsense 25ft Speed: 20ft. walking

Effect Spore: When hit by a melee attack, roll a d4. STR DEX CON INT WIS CHA
On a 4, deal an amount of grass damage equal to 15 (+2) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
your proficiency modifier to your attacker.
Proficient Skills: Nature, Deception
Hidden Ability Saving Throws: Constitution
Vulnerabilities: Fire, Flying, Ice, Psychic
Regenerator: Once per long rest, this Pokémon Resistances: Electric, Fairy, Fighting, Grass, Water
regains hit points equal to its level when it returns Senses: Tremorsense 40ft
to its Pokéball.
Effect Spore: When hit by a melee attack, roll a d4.
Evolution: Foongus can evolve into Amoonguss at On a 4, deal an amount of grass damage equal to
level 10 and above. When it evolves, its health your proficiency modifier to your attacker.
increases by double its level, and it gains 11 points
to add to its ability scores (max 20). Hidden Ability

Moves Regenerator: Once per long rest, this Pokémon
regains hit points equal to its level when it returns to
Starting Moves: Absorb its Pokéball.
Level 2: Growth, Astonish, Bide
Level 6: Mega Drain, Ingrain, Feint Attack Moves
Level 10: Sweet Scent, Giga Drain, Toxic
Level 14: Synthesis, Clear Smog Starting Moves: Absorb, Astonish, Bide, Growth
Level 18: Solar Beam, Rage Powder, Spore Level 6: Mega Drain, Ingrain, Feint Attack
Learnable Moves: Level 10: Sweet Scent, Giga Drain, Toxic
TM: 06, 09, 10, 11, 17, 18, 21, 22, 27, 32, 36, 42, Level 14: Synthesis, Clear Smog
44, 45, 48, 53, 66, 86, 87, 88, 90, 96, 100 Level 18: Solar Beam, Rage Powder, Spore
Learnable Moves:
TM: 06, 09, 10, 11, 15, 17, 18, 21, 22, 27, 32, 36,
42, 44, 45, 48, 53, 66, 68, 86, 87, 88, 90, 96, 100

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