Frillish #592 Jellicent #593
Small Water/Ghost Type | Level 1 | SR 2 Medium Water/Ghost Type | Level 8 | SR 12
Armor Class: 14 Armor Class: 16
Hit Points: 17 Hit Points: 88
Hit Dice: d6 Hit Dice: d12
Speed: 25ft. swimming, 25ft. flying (hover) Speed: 30ft. swimming, 30ft. flying (hover)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 13 (+1) 6 (-2) 13 (+1) 10 (+0) 16 (+3) 14 (+2) 18 (+4) 6 (-2) 16 (+3) 10 (+0)
Proficient Skills: Deception Proficient Skills: Deception
Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Electric, Ghost, Grass Vulnerabilities: Dark, Electric, Ghost, Grass
Resistances: Bug, Fire, Ice, Poison, Water, Steel Resistances: Bug, Fire, Ice, Poison, Water, Steel
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Darkvision 30ft Senses: Darkvision 60ft
Water Absorb: Water type damage does not damage Water Absorb: Water type damage does not damage
this Pokémon. Instead, half of any water damage this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP. done is absorbed, restoring the Pokémon's HP.
Cursed Body: When hit by a melee attack, this Cursed Body: When hit by a melee attack, this
Pokémon may roll 1d4. On a result of 4, the Pokémon may roll 1d4. On a result of 4, the
opponent who made the attack cannot use the opponent who made the attack cannot use the same
same move on its next turn. move on its next turn.
Hidden Ability Hidden Ability
Damp: This Pokémon is unaffected by Self Destruct Damp: This Pokémon is unaffected by Self Destruct
and Explosion moves. and Explosion moves.
Evolution: Frillish can evolve into Jellicent at level 10 Moves
and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its Starting Moves: Absorb, Bubble, Night Shade, Water
ability scores (max 20). Sport, Bubble Beam, Recover, Water Pulse
Level 10: Ominous Wind, Brine
Moves Level 14: Rain Dance, Hex
Level 18: Hydro Pump, Wring Out, Water Spout
Starting Moves: Bubble, Water Sport Learnable Moves:
Level 2: Absorb, Night Shade, Bubble Beam TM: 06, 07, 10, 12, 13, 14, 15, 17, 18, 20, 21, 27,
Level 6: Recover, Water Pulse 29, 30, 32, 34, 36, 42, 44, 45, 48, 53, 55, 61, 68,
Level 10: Ominous Wind, Brine 77, 85, 87, 88, 90, 92, 94, 97, 98, 99, 100
Level 14: Rain Dance, Hex
Level 18: Hydro Pump, Wring Out, Water Spout
Learnable Moves:
TM: 06, 07, 10, 12, 13, 14, 17, 18, 20, 21, 27, 29,
30, 32, 34, 36, 42, 44, 45, 48, 53, 55, 61, 77, 85,
87, 88, 90, 92, 94, 97, 98, 99, 100
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Alomomola #594
Small Water Type | Level 5 | SR 9
Armor Class: 13
Hit Points: 65
Hit Dice: d20
Speed: 30ft. swimming
STR DEX CON INT WIS CHA Joltik #595
12 (+1) 14 (+2) 23 (+6) 6 (-2) 10 (+0) 14 (+2)
Tiny Bug/Electric Type | Level 1 | SR 1/4
Proficient Skills: Medicine, Survival
Saving Throws: Constitution, Wisdom Armor Class: 13
Vulnerabilities: Electric, Grass Hit Points: 17
Resistances: Fire, Ice, Steel, Water Hit Dice: d6
Speed: 25ft. walking, 25ft. climbing
Healer: As an action, this Pokémon can touch an ally
to restore a negative status effect. STR DEX CON INT WIS CHA
Hydration: This Pokémon is unaffected by negative 11 (+0) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
status ailments in water or during rainy conditions.
Proficient Skills: Survival
Hidden Ability Saving Throws: Dexterity
Vulnerabilities: Fire, Rock
Regenerator: Once per long rest, this Pokémon Resistances: Electric, Fighting, Grass, Steel
regains hit points equal to its level when it returns
to its Pokéball. Compound Eyes: This Pokémon gets an additional +1
to attack rolls.
Moves Unnerve: Opponents in combat with this Pokémon
cannot eat held berries.
Starting Moves: Pound, Water Sport, Aqua Ring,
Aqua Jet, Double Slap Hidden Ability
Level 6: Heal Pulse, Protect, Water Pulse
Level 10: Wake-Up Slap, Soak, Wish Swarm: This Pokémon adds double its STAB bonus
Level 14: Brine, Safeguard, Whirlpool when it has 25% or less of its maximum health.
Level 18: Helping Hand, Healing Wish, Wide Guard,
Hydro Pump Evolution: Joltik can evolve into Galvantula at level
Learnable Moves: 10 and above. When it evolves, its health increases
TM: 04, 06, 07, 10, 13, 14, 16, 17, 18, 20, 21, 27, by double its level, and it gains 14 points to add to
29, 30, 32, 42, 44, 45, 48, 55, 77, 87, 88, 90, 94, its ability scores (max 20).
98, 100
Moves
Starting Moves: Absorb, Spider Web, String Shot,
Thunder Wave
Level 2: Screech, Fury Cutter
Level 6: Electroweb, Bug Bite
Level 10: Gastro Acid, Slash, Electro Ball
Level 14: Signal Beam, Agility, Sucker Punch
Level 18: Discharge, Bug Buzz
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 27, 28, 32, 42, 44,
45, 46, 48, 53, 57, 72, 73, 81, 83, 84, 87, 88, 90,
93, 100
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Galvantula #596 Ferroseed #597
Small Bug/Electric Type | Level 5 | SR 8 Tiny Grass/Steel Type | Level 1 | SR 2
Armor Class: 15 Armor Class: 16
Hit Points: 50 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 30ft. walking, 30ft. climbing Speed: 10ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 8 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Survival, Intimidation Proficient Skills: Survival, Nature
Saving Throws: Dexterity Saving Throws: Constitution
Vulnerabilities: Fire, Rock Vulnerabilities: Fighting, Fire
Resistances: Electric, Fighting, Grass, Steel Resistances: Dragon, Electric, Fairy, Grass, Normal,
Compound Eyes: This Pokémon gets an additional Psychic, Rock, Steel, Water
+1 to attack rolls. Immunities: Poison
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries. Iron Barbs: When this Pokémon is hit by a melee
attack, it may roll a d4. On a 4, deal an amount of
Hidden Ability damage equal to its proficiency modifier to its
attacker.
Swarm: This Pokémon adds double its STAB bonus
when it has 25% or less of its maximum health. Evolution: Ferroseed can evolve into Ferrothorn at
level 10 and above. When it evolves, its health
Moves increases by double its level, and it gains 12 points
to add to its ability scores (max 20).
Starting Moves: Absorb, Spider Web, String Shot,
Thunder Wave, Screech, Fury Cutter Moves
Level 6: Electroweb, Bug Bite
Level 10: Gastro Acid, Slash, Electro Ball Starting Moves: Harden, Tackle
Level 14: Signal Beam, Agility Level 2: Rollout, Curse
Level 18: Sucker Punch, Discharge, Bug Buzz Level 6: Metal Claw, Pin Missile, Gyro Ball
Learnable Moves: Level 10: Iron Defense, Mirror Shot
TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 28, 32, Level 14: Ingrain, Self-Destruct
42, 44, 45, 46, 48, 53, 57, 68, 72, 73, 81, 83, 84, Level 18: Iron Head, Payback, Flash Cannon,
87, 88, 90, 93, 100 Explosion
Learnable Moves:
TM: 06, 10, 11, 17, 21, 22, 24, 27, 32, 42, 44, 48,
53, 64, 66, 69, 73, 74, 84, 87, 88, 90, 91, 96, 100
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Ferrothorn #598
Small Grass/Steel Type | Level 5 | SR 9
Armor Class: 18
Hit Points: 60
Hit Dice: d12
Speed: 25ft. walking, 25ft. climbing
STR DEX CON INT WIS CHA Klink #599
18 (+4) 9 (-1) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Tiny Steel Type | Level 1 | SR 1/2
Proficient Skills: Survival, Nature
Saving Throws: Constitution Armor Class: 14
Vulnerabilities: Fighting, Fire Hit Points: 17
Resistances: Dragon, Electric, Fairy, Grass, Normal, Hit Dice: d6
Speed: 25ft. flying (hover)
Psychic, Rock, Steel, Water
Immunities: Poison STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Iron Barbs: When this Pokémon is hit by a melee
attack, it may roll a d4. On a 4, deal an amount of Proficient Skills: Arcana
damage equal to its proficiency modifier to its Saving Throws: Constitution
attacker. Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Hidden Ability
Normal, Psychic, Rock, Steel
Anticipation: When this Pokémon enters the battle, Immunities: Poison
an opponent must reveal if it has a move that the
Pokémon is vulnerable to. The move does not have Plus: This Pokémon boosts its attack and damage
to be revealed - only that there is such a move. rolls by 2 if an ally also has a Plus or Minus ability
Minus: This Pokémon boosts its attack and damage
Moves rolls by 2 if an ally also has a Plus or Minus ability
Starting Moves: Curse, Harden, Power Whip, Rock Hidden Ability
Climb, Rollout, Tackle
Level 6: Metal Claw, Pin Missile, Gyro Ball Clear Body: Other Pokémon's moves or abilities
Level 10: Iron Defense, Mirror Shot cannot lower this Pokémon stats.
Level 14: Ingrain, Self-Destruct
Level 18: Iron Head, Payback, Flash Cannon, Evolution: Klink can evolve into Klang at level 10 and
Explosion above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 10 points to add to its
TM: 06, 10, 11, 15, 17, 21, 22, 24, 25, 27, 32, 37, ability scores (max 20).
40, 42, 44, 48, 53, 64, 65, 66, 68, 69, 73, 74, 75,
78, 84, 86, 87, 88, 90, 91, 96, 100 Moves
Starting Moves: Vice Grip
Level 2: Charge, Thunder Shock
Level 6: Gear Grind, Bind
Level 10: Charge Beam, Autotomize, Mirror Shot
Level 14: Screech, Discharge, Metal Sound, Shift
Gear
Level 18: Lock-On, Zap Cannon, Hyper Beam
Learnable Moves:
TM: 06, 10, 15, 17, 21, 24, 27, 32, 37, 42, 44, 48,
57, 69, 72, 73, 87, 88, 90, 91, 93, 100
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Klang #600 Klinklang #601
Tiny Steel Type | Level 5 | SR 7 Tiny Steel Type | Level 10 | SR 14
Armor Class: 16 Armor Class: 18
Hit Points: 50 Hit Points: 112
Hit Dice: d10 Hit Dice: d12
Speed: 30ft. flying (hover) Speed: 30ft. flying (hover)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Arcana Proficient Skills: Arcana
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Ground Vulnerabilities: Fighting, Fire, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Normal, Psychic, Rock, Steel Normal, Psychic, Rock, Steel
Immunities: Poison Immunities: Poison
Plus: This Pokémon boosts its attack and damage Plus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability rolls by 2 if an ally also has a Plus or Minus ability
Minus: This Pokémon boosts its attack and damage Minus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability rolls by 2 if an ally also has a Plus or Minus ability
Hidden Ability Hidden Ability
Clear Body: Other Pokémon's moves or abilities Clear Body: Other Pokémon's moves or abilities
cannot lower this Pokémon stats. cannot lower this Pokémon stats.
Evolution: Klang can evolve into Klinklang at level 15 Moves
and above. When it evolves, its health increases by
double its level, and it gains 9 points to add to its Starting Moves: Charge, Gear Grind, Thunder Shock,
ability scores (max 20). Vice Grip, Bind, Charge Beam, Autotomize, Gear Up
Level 14: Mirror Shot, Screech, Discharge
Moves Level 18: Metal Sound, Shift Gear, Lock-On, Zap
Cannon, Hyper Beam
Starting Moves: Charge, Thunder Shock, Vice Grip Learnable Moves:
Level 6: Gear Grind, Bind TM: 06, 10, 15, 17, 21, 24, 25, 27, 32, 37, 42, 44,
Level 10: Charge Beam, Autotomize, Mirror Shot 48, 57, 68, 69, 72, 73, 87, 88, 90, 91, 92, 93, 100
Level 14: Screech, Discharge, Metal Sound
Level 18: Shift Gear, Lock-On, Zap Cannon, Hyper
Beam
Learnable Moves:
TM: 06, 10, 15, 17, 21, 24, 27, 32, 37, 42, 44, 48,
57, 69, 72, 73, 87, 88, 90, 91, 93, 100
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Tynamo #602
Tiny Electric Type | Level 1 | SR 1/4
Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 5ft. walking, 25ft. swimming, 25ft. flying
(hover)
STR DEX CON INT WIS CHA Eelektrik #603
10 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Small Electric Type | Level 5 | SR 5
Proficient Skills: Survival
Saving Throws: Dexterity Armor Class: 14
Vulnerabilities: Ground Hit Points: 50
Resistances: Electric, Flying, Steel Hit Dice: d8
Speed: 5ft. walking, 30ft. swimming, 30ft. flying
Levitate: This Pokémon is immune to ground moves.
(hover)
Evolution: Tynamo can evolve into Eelektrik at level
10 and above. When it evolves, its health increases STR DEX CON INT WIS CHA
by double its level, and it gains 11 points to add to 15 (+2) 12 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
its ability scores (max 20).
Proficient Skills: Survival
Moves Saving Throws: Dexterity
Vulnerabilities: Ground
Starting Moves: Charge Beam, Spark, Tackle, Thunder Resistances: Electric, Flying, Steel
Wave
Learnable Moves: Levitate: This Pokémon is immune to ground moves.
TM: 57, 73
Evolution: Eelektrik can evolve into Eelektross at
level 15 and above, with the help of a Thunder
Stone. When it evolves, its health increases by
double its level, and it gains 8 points to add to its
ability scores (max 20).
Moves
Starting Moves: Charge Beam, Crunch, Headbutt,
Spark, Thunder Wave, Bind
Level 6: Acid, Discharge
Level 10: Thunderbolt, Acid Spray
Level 14: Coil, Wild Charge
Level 18: Gastro Acid, Zap Cannon, Thrash
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 42, 44,
45, 48, 57, 62, 72, 73, 87, 88, 89, 90, 91, 93, 100
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Eelektross #604 Elgyem #605
Medium Electric Type | Level 10 | SR 12 Tiny Psychic Type | Level 1 | SR 1
Armor Class: 15 Armor Class: 13
Hit Points: 102 Hit Points: 18
Hit Dice: d12 Hit Dice: d6
Speed: 20ft. walking, 35ft. swimming, 35ft. flying Speed: 25ft. walking
(hover) STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 14 (+2) 6 (-2) 13 (+1) 10 (+0)
STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 17 (+3) 6 (-2) 14 (+2) 10 (+0) Proficient Skills: Insight, Arcana
Proficient Skills: Survival, Intimidation Saving Throws: Wisdom
Saving Throws: Dexterity Vulnerabilities: Bug, Dark, Ghost
Vulnerabilities: Ground Resistances: Fighting, Psychic
Resistances: Electric, Flying, Steel Senses: Truesight 15ft
Levitate: This Pokémon is immune to ground moves.
Telepathy: This Pokémon cannot be damaged by its
Moves allies' attacks.
Synchronize: If this Pokémon becomes burned,
Starting Moves: Acid, Coil, Crunch, Crush Claw, paralyzed, or poisoned, its attacker receives the
Discharge, Gastro Acid, Headbutt, Thrash, Zap negative status condition as well (if not immune).
Cannon
Learnable Moves: Hidden Ability
TM: 02, 05, 06, 10, 15, 16, 17, 18, 21, 24, 25, 27,
31, 32, 35, 39, 42, 44, 45, 48, 57, 62, 68, 72, 73, Analytic: After this Pokémon misses an attack, its
80, 82, 86, 87, 88, 89, 90, 91, 93, 100 next attack is done at advantage.
Evolution: Elgyem can evolve into Beheeyem at level
10 and above. When it evolves, its health increases
by double its level, and it gains 12 points to add to
its ability scores (max 20).
Moves
Starting Moves: Confusion, Growl
Level 2: Heal Block, Miracle Eye, Psybeam
Level 6: Headbutt, Hidden Power, Imprison
Level 10: Simple Beam, Zen Headbutt, Psych Up
Level 14: Psychic, Calm Mind, Recover
Level 18: Guard Split, Power Split, Synchronoise,
Wonder Room
Learnable Moves:
TM: 03, 04, 06, 10, 16, 17, 18, 20, 21, 24, 27, 29,
30, 32, 33, 39, 42, 44, 45, 46, 48, 49, 51, 53, 57,
63, 73, 77, 80, 85, 87, 88, 90, 92, 97, 100
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Beheeyem #606 Litwick #607
Small Psychic Type | Level 8 | SR 11 Tiny Ghost/Fire Type | Level 1 | SR 1/4
Armor Class: 15 Armor Class: 13
Hit Points: 80 Hit Points: 17
Hit Dice: d10 Hit Dice: d6
Speed: 25ft. walking Speed: 15ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 16 (+3) 6 (-2) 18 (+4) 10 (+0) 11 (+0) 9 (-1) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Insight, Arcana Proficient Skills: Arcana
Saving Throws: Wisdom, Constitution Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Dark, Ghost, Ground, Rock, Water
Resistances: Fighting, Psychic Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
Senses: Truesight 30ft Immunities: Fighting, Normal
Telepathy: This Pokémon cannot be damaged by its Flash Fire: This Pokémon takes no damage from fire.
allies' attacks. Instead, immediately after taking a hit from a fire-
Synchronize: If this Pokémon becomes burned, type move, or in open flames, double the STAB
paralyzed, or poisoned, its attacker receives the bonus on the next fire-type move.
negative status condition as well (if not immune). Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when
Hidden Ability hit by a melee attack, roll a d10. On a 10, the
attacker is burned.
Analytic: After this Pokémon misses an attack, its
next attack is done at advantage. Hidden Ability
Moves Infiltrator: This Pokémon bypasses Light Screen and
Reflect.
Starting Moves: Confusion, Growl, Heal Block,
Miracle Eye, Psybeam, Headbutt, Hidden Power, Evolution: Litwick can evolve into Lampent at level
Psychic Terrain 10 and above. When it evolves, its health increases
Level 10: Imprison, Simple Beam, Zen Headbutt by double its level, and it gains 11 points to add to
Level 14: Psych Up, Psychic, Calm Mind, Recover its ability scores (max 20).
Level 18: Guard Split, Power Split, Synchronoise,
Wonder Room Moves
Learnable Moves:
TM: 03, 04, 06, 10, 15, 16, 17, 18, 20, 21, 24, 27, Starting Moves: Astonish, Ember, Minimize
29, 30, 32, 33, 39, 42, 44, 45, 46, 48, 49, 51, 53, Level 2: Smog, Fire Spin, Confuse Ray, Night Shade
57, 63, 68, 73, 77, 80, 85, 87, 88, 90, 92, 97, 100 Level 6: Will-O-Wisp, Flame Burst
Level 10: Imprison, Hex
Level 14: Memento, Inferno, Curse
Level 18: Shadow Ball, Pain Split, Overheat
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 20, 21, 22, 27, 29, 30,
32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63,
66, 77, 85, 87, 88, 90, 92, 97, 100
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Lampent #608 Chandelure #609
Tiny Ghost/Fire Type | Level 5 | SR 6 Small Ghost/Fire Type | Level 10 | SR 14
Armor Class: 14 Armor Class: 16
Hit Points: 50 Hit Points: 107
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. flying (hover) Speed: 30ft. flying (hover)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 14 (+2) 6 (-2) 15 (+2) 10 (+0) 16 (+3) 17 (+3) 16 (+3) 6 (-2) 18 (+4) 10 (+0)
Proficient Skills: Arcana, Intimidation Proficient Skills: Arcana, Intimidation
Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Dark, Ghost, Ground, Rock, Water Vulnerabilities: Dark, Ghost, Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
Immunities: Fighting, Normal Immunities: Fighting, Normal
Flash Fire: This Pokémon takes no damage from fire. Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire- Instead, immediately after taking a hit from a fire-
type move, or in open flames, double the STAB type move, or in open flames, double the STAB
bonus on the next fire-type move. bonus on the next fire-type move.
Flame Body: The flames from this Pokémon's body Flame Body: The flames from this Pokémon's body
shine dim light in a 15 ft radius. In addition, when shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the hit by a melee attack, roll a d10. On a 10, the
attacker is burned. attacker is burned.
Hidden Ability Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Reflect.
Evolution: Lampent can evolve into Chandelure at Moves
level 15 and above, with the help of a Dusk Stone.
When it evolves, its health increases by double its Starting Moves: Confuse Ray, Flame Burst, Hex, Pain
level, and it gains 10 points to add to its ability Split, Smog
scores (max 20). Learnable Moves:
TM: 04, 06, 10, 11, 12, 15, 17, 20, 21, 22, 27, 29,
Moves 30, 32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61,
63, 66, 68, 77, 85, 87, 88, 90, 92, 97, 100
Starting Moves: Astonish, Ember, Minimize, Smog,
Fire Spin, Confuse Ray, Night Shade
Level 6: Will-O-Wisp, Flame Burst
Level 10: Imprison, Hex
Level 14: Memento, Inferno, Curse
Level 18: Shadow Ball, Pain Split, Overheat
Learnable Moves:
TM: 04, 06, 10, 11, 12, 17, 20, 21, 22, 27, 29, 30,
32, 35, 38, 42, 43, 44, 45, 46, 48, 50, 53, 61, 63,
66, 77, 85, 87, 88, 90, 92, 97, 100
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Axew #610 Fraxure #611
Tiny Dragon Type | Level 1 | SR 1 Small Dragon Type | Level 5 | SR 6
Armor Class: 14 Armor Class: 15
Hit Points: 17 Hit Points: 45
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. walking Speed: 30ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 14 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Athletics Proficient Skills: Athletics
Saving Throws: Strength Saving Throws: Strength
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water Resistances: Electric, Fire, Grass, Water
Rivalry: This Pokémon adds its proficiency bonus to Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same damage when attacking a Pokémon of the same
type. type.
Mold Breaker: This Pokémon's moves ignore any Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.) Absorb, Snow Cloak, Thick Fat, etc.)
Hidden Ability Hidden Ability
Unnerve: Opponents in combat with this Pokémon Unnerve: Opponents in combat with this Pokémon
cannot eat held berries. cannot eat held berries.
Evolution: Axew can evolve into Fraxure at level 10 Evolution: Fraxure can evolve into Haxorus at level
and above. When it evolves, its health increases by 15 and above. When it evolves, its health increases
double its level, and it gains 6 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).
Moves Moves
Starting Moves: Scratch, Leer Starting Moves: Assurance, Dragon Rage, Leer,
Level 2: Assurance, Dragon Rage, Dual Chop Scratch, Dual Chop
Level 6: Scary Face, Slash Level 6: Scary Face, Slash
Level 10: False Swipe, Dragon Claw Level 10: False Swipe, Dragon Claw, Dragon Dance
Level 14: Taunt, Dragon Pulse Level 14: Taunt, Dragon Pulse, Swords Dance
Level 18: Swords Dance, Guillotine, Outrage, Giga Level 18: Guillotine, Outrage, Giga Impact
Impact Learnable Moves:
Learnable Moves: TM: 02, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 39,
TM: 02, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 39, 40, 42, 44, 45, 48, 54, 56, 65, 66, 68, 75, 81, 82,
40, 42, 44, 45, 48, 54, 56, 66, 68, 75, 81, 84, 87, 84, 87, 88, 90, 100
88, 90, 100
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Haxorus #612 Cubchoo #613
Medium Dragon Type | Level 10 | SR 14 Tiny Ice Type | Level 1 | SR 1/4
Armor Class: 17 Armor Class: 12
Hit Points: 102 Hit Points: 19
Hit Dice: d12 Hit Dice: d8
Speed: 25ft. walking Speed: 25ft. walking, 15ft. swimming
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 15 (+2) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Athletics Proficient Skills: Persuasion
Saving Throws: Strength Saving Throws: Charisma
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Electric, Fire, Grass, Water Resistances: Ice
Rivalry: This Pokémon adds its proficiency bonus to Snow Cloak: This Pokémon's AC is increased by 2 in
damage when attacking a Pokémon of the same arctic conditions, or when it is snowing or hailing.
type. Slush Rush: This Pokémon’s speed is doubled in
Mold Breaker: This Pokémon's moves ignore any arctic conditions, or during a hailstorm.
abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water Hidden Ability
Absorb, Snow Cloak, Thick Fat, etc.)
Rattled: When this Pokémon is hit by a damaging
Hidden Ability Dark, Bug, or Ghost move, it makes its next attack at
advantage.
Unnerve: Opponents in combat with this Pokémon
cannot eat held berries. Evolution: Cubchoo can evolve into Beartic at level
10 and above. When it evolves, its health increases
Moves by double its level, and it gains 15 points to add to
its ability scores (max 20).
Starting Moves: Assurance, Dragon Rage, Leer,
Scratch, Dual Chop, Scary Face, Slash, False Swipe, Moves
Dragon Claw, Dragon Dance
Level 14: Taunt, Dragon Pulse, Swords Dance Starting Moves: Growl, Powder Snow
Level 18: Guillotine, Outrage, Giga Impact Level 2: Bide, Icy Wind
Learnable Moves: Level 6: Fury Swipes, Brine
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 26, 27, Level 10: Endure, Charm
31, 32, 39, 40, 42, 44, 45, 48, 52, 54, 56, 59, 65, Level 14: Slash, Flail, Rest
66, 68, 75, 78, 80, 81, 82, 84, 86, 87, 88, 90, 94, Level 18: Blizzard, Hail, Thrash, Sheer Cold
100 Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 21, 27, 32, 39, 40,
42, 44, 45, 48, 49, 56, 65, 79, 86, 87, 88, 90, 94,
100
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Beartic #614
Large Ice Type | Level 8 | SR 12
Armor Class: 15
Hit Points: 97
Hit Dice: d12
Speed: 30ft. walking, 20ft. swimming
STR DEX CON INT WIS CHA Cryogonal #615
19 (+4) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Small Ice Type | Level 8 | SR 11
Proficient Skills: Athletics, Survival
Saving Throws: Strength Armor Class: 17
Vulnerabilities: Fighting, Fire, Rock, Steel Hit Points: 78
Resistances: Ice Hit Dice: d10
Speed: 35ft. flying (hover)
Snow Cloak: This Pokémon's AC is increased by 2 in
arctic conditions, or when it is snowing or hailing. STR DEX CON INT WIS CHA
Slush Rush: This Pokémon’s speed is doubled in 13 (+1) 18 (+4) 15 (+2) 6 (-2) 16 (+3) 10 (+0)
arctic conditions, or during a hailstorm.
Proficient Skills: Nature, Survival
Hidden Ability Saving Throws: Constitution
Vulnerabilities: Fighting, Fire, Rock, Steel
Swift Swim: This Pokémon's swim speed is doubled Resistances: Ice
in rainy conditions.
Levitate: This Pokémon is immune to ground moves.
Moves
Moves
Starting Moves: Aqua Jet, Bide, Growl, Icicle Crash,
Icy Wind, Powder Snow, Superpower, Fury Swipes, Starting Moves: Bind, Ice Shard, Rapid Spin, Sharpen,
Brine Icy Wind, Haze, Mist, Aurora Beam, Acid Armor,
Level 10: Endure, Swagger Ancient Power
Level 14: Slash, Flail, Rest Level 10: Ice Beam, Light Screen
Level 18: Blizzard, Hail, Thrash, Sheer Cold Level 14: Reflect, Slash, Confuse Ray
Learnable Moves: Level 18: Recover, Freeze-Dry, Solar Beam, Night
TM: 05, 06, 07, 08, 10, 12, 13, 14, 15, 17, 18, 21, Slash, Sheer Cold
27, 31, 32, 39, 40, 42, 44, 45, 48, 49, 52, 56, 65, Learnable Moves:
68, 71, 75, 78, 79, 80, 86, 87, 88, 90, 94, 100 TM: 06, 07, 10, 13, 14, 15, 16, 17, 18, 21, 22, 27,
32, 33, 42, 44, 45, 48, 62, 64, 70, 79, 84, 87, 88,
90, 91, 100
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Shelmet #616 Accelgor #617
Tiny Bug Type | Level 1 | SR 1 Small Bug Type | Level 8 | SR 10
Armor Class: 15 Armor Class: 15
Hit Points: 17 Hit Points: 72
Hit Dice: d6 Hit Dice: d10
Speed: 15ft. walking Speed: 40ft. flying (hover)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 20 (+5) 15 (+2) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Survival Proficient Skills: Athletics, Acrobatics
Saving Throws: Constitution Saving Throws: Dexterity
Vulnerabilities: Fire, Flying, Rock Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting Resistances: Grass, Ground, Fighting
Hydration: This Pokémon is unaffected by negative Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. status ailments in water or during rainy conditions.
Shell Armor: This Pokémon is immune to extra Sticky Hold: Held items cannot be stolen or knocked
damage dealt by a Critical Hit. away from this Pokémon.
Hidden Ability Hidden Ability
Overcoat: This Pokémon does not take damage from Unburden: While this Pokémon is active and not
weather-related moves like Hail, Weather Ball, etc. holding an item, its trainer gets advantage on
initiative rolls.
Evolution: Shelmet can evolve into Accelgor at level
10 and above, only when in the presence of a Moves
Karrablast. When it evolves, its health increases by
double its level, and it gains 14 points to add to its Starting Moves: Absorb, Acid Spray, Double Team,
ability scores (max 20). Quick Attack, Acid Armor, Struggle Bug, Mega Drain
Level 10: Swift, Me First, Agility
Moves Level 14: Giga Drain, U-Turn
Level 18: Bug Buzz, Recover, Power Swap, Final
Starting Moves: Absorb, Acid Gambit
Level 2: Bide, Curse Learnable Moves:
Level 6: Struggle Bug, Mega Drain TM: 06, 09, 10, 15, 17, 18, 21, 27, 28, 32, 36, 37,
Level 10: Yawn, Protect, Acid Armor 42, 44, 45, 48, 52, 53, 68, 83, 87, 88, 89, 90, 100
Level 14: Giga Drain, Body Slam, Bug Buzz
Level 18: Recover, Guard Swap, Final Gambit
Learnable Moves:
TM: 06, 09, 10, 17, 18, 21, 27, 28, 32, 36, 42, 44,
45, 48, 53, 83, 87, 88, 90, 100
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Stunfisk #618
Small Ground/Electric Type | Level 5 | SR 8
Armor Class: 16
Hit Points: 62
Hit Dice: d12
Speed: 15ft. walking, 15ft. swimming
STR DEX CON INT WIS CHA Mienfoo #619
14 (+2) 11 (+0) 19 (+4) 6 (-2) 10 (+0) 10 (+0)
Small Fighting Type | Level 1 | SR 1/2
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 13
Vulnerabilities: Grass, Ground, Ice, Water Hit Points: 16
Resistances: Flying, Poison, Rock, Steel Hit Dice: d6
Immunities: Electric Speed: 30ft. walking
Static: When this Pokémon is hit by a melee attack, STR DEX CON INT WIS CHA
roll a d4. On a result of 4, the attacker takes an 14 (+2) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0)
amount of electric damage equal to this Pokemon's
proficiency bonus. Proficient Skills: Athletics, Acrobatics
Limber: This Pokémon is immune to being Saving Throws: Dexterity
paralyzed. Vulnerabilities: Fairy, Flying, Psychic
Resistances: Bug, Dark, Rock
Hidden Ability
Inner Focus: This Pokémon is immune to flinching.
Sand Veil: This Pokémon’s AC increases by 2 in Regenerator: Once per long rest, this Pokémon
desert terrain, or during a Sandstorm. regains hit points equal to its level when it returns to
its Pokéball.
Moves
Hidden Ability
Starting Moves: Mud-Slap, Mud Sport, Tackle, Water
Gun, Bide, Thunder Shock, Mud Shot Reckless: When attacking with moves with recoil
Level 6: Camouflage, Mud Bomb damage, this Pokémon doubles its STAB bonus.
Level 10: Discharge, Endure
Level 14: Bounce, Muddy Water, Thunderbolt Evolution: Mienfoo can evolve into Mienshao at level
Level 18: Revenge, Flail, Fissure 12 and above. When it evolves, its health increases
Learnable Moves: by double its level, and it gains 11 points to add to
TM: 06, 10, 17, 18, 21, 24, 25, 26, 27, 32, 34, 36, its ability scores (max 20).
37, 39, 42, 44, 45, 48, 55, 66, 71, 73, 78, 80, 83,
87, 88, 90, 94, 100 Moves
Starting Moves: Pound
Level 2: Meditate, Detect, Fake Out
Level 6: Double Slap, Swift, Calm Mind
Level 10: Force Palm, Drain Punch, Jump Kick
Level 14: U-Turn, Quick Guard, Bounce
Level 18: High Jump Kick, Reversal, Aura Sphere
Learnable Moves:
TM: 01, 04, 06, 08, 10, 11, 12, 17, 18, 21, 27, 31,
32, 33, 39, 40, 42, 44, 45, 47, 48, 52, 56, 62, 66,
71, 75, 77, 80, 84, 86, 87, 88, 89, 90, 100
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Mienshao #620 Druddigon #621
Medium Fighting Type | Level 8 | SR 10 Medium Dragon Type | Level 5 | SR 7
Armor Class: 15 Armor Class: 17
Hit Points: 72 Hit Points: 52
Hit Dice: d10 Hit Dice: d10
Speed: 35ft. walking Speed: 25ft. walking, 30ft. flying
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 19 (+4) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 13 (+1) 15 (+2) 6 (-2) 13 (+1) 10 (+0)
Proficient Skills: Athletics, Acrobatics Proficient Skills: Athletics
Saving Throws: Dexterity Saving Throws: Strength
Vulnerabilities: Fairy, Flying, Psychic Vulnerabilities: Dragon, Fairy, Ice
Resistances: Bug, Dark, Rock Resistances: Electric, Fire, Grass, Water
Senses: Darkvision 40ft
Inner Focus: This Pokémon is immune to flinching.
Regenerator: Once per long rest, this Pokémon Rough Skin: When this Pokémon is hit by a melee
regains hit points equal to its level when it returns attack, it may roll a d4. On a 4, deal an amount of
to its Pokéball. damage equal to its proficiency modifier to its
attacker.
Hidden Ability Sheer Force: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned,
Reckless: When attacking with moves with recoil confused, or paralyzed.
damage, this Pokémon doubles its STAB bonus.
Hidden Ability
Moves
Mold Breaker: This Pokémon's moves ignore any
Starting Moves: Detect, Fake Out, Meditate, Pound, abilities or moves that would lessen their effect or
Double Slap, Swift ability to hit an opponent (Due to things like Water
Level 10: Calm Mind, Force Palm, Drain Punch Absorb, Snow Cloak, Thick Fat, etc.)
Level 14: Jump Kick, U-Turn, Wide Guard
Level 18: Bounce, High Jump Kick, Reversal, Aura Moves
Sphere
Learnable Moves: Starting Moves: Leer, Scratch, Hone Claws, Bite,
TM: 01, 04, 06, 08, 10, 11, 12, 15, 17, 18, 21, 27, Scary Face
31, 32, 33, 39, 40, 42, 44, 45, 47, 48, 52, 56, 62, Level 6: Dragon Rage, Slash
66, 68, 71, 75, 77, 80, 84, 86, 87, 88, 89, 90, 100 Level 10: Crunch, Dragon Claw, Chip Away
Level 14: Revenge, Night Slash
Level 18: Dragon Tail, Rock Climb, Superpower,
Outrage
Learnable Moves:
TM: 02, 05, 06, 10, 11, 12, 15, 17, 18, 21, 23, 26,
27, 32, 35, 36, 39, 40, 41, 42, 44, 45, 48, 52, 56,
57, 65, 66, 68, 78, 80, 82, 87, 88, 90, 91, 94, 95,
97, 100
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Golett #622 Golurk #623
Small Ground/Ghost Type | Level 1 | SR 1 Large Ground/Ghost Type | Level 8 | SR 11
Armor Class: 12 Armor Class: 15
Hit Points: 17 Hit Points: 80
Hit Dice: d6 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking, 40ft. flying (hover)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 13 (+1) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Athletics, Arcana Proficient Skills: Athletics, Arcana
Saving Throws: Strength, Wisdom Saving Throws: Strength, Wisdom
Vulnerabilities: Dark, Ghost, Grass, Ice, Water Vulnerabilities: Dark, Ghost, Grass, Ice, Water
Resistances: Bug, Poison, Rock Resistances: Bug, Poison, Rock
Immunities: Electric, Fighting, Normal Immunities: Electric, Fighting, Normal
Iron Fist: When attacking with a punch-based move Iron Fist: When attacking with a punch-based move
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
Punch, etc.), this Pokémon may roll the damage Punch, etc.), this Pokémon may roll the damage
twice and take the higher result. twice and take the higher result.
Klutz: This Pokémon cannot hold an item. Klutz: This Pokémon cannot hold an item.
Hidden Ability Hidden Ability
No Guard: Any attack made by or against this No Guard: Any attack made by or against this
Pokémon has advantage. Pokémon has advantage.
Evolution: Golett can evolve into Golurk at level 11 Moves
and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its Starting Moves: Astonish, Defense Curl, Heavy Slam,
ability scores (max 20). Mud-Slap, Pound, Rollout, Shadow Punch, Iron
Defense, Stomping Tantrum, High Horsepower
Moves Level 10: Mega Punch, Magnitude
Level 14: Dynamic Punch, Night Shade
Starting Moves: Astonish, Defense Curl, Pound Level 18: Curse, Earthquake, Hammer Arm, Focus
Level 2: Mud-Slap, Rollout, Shadow Punch Punch, Phantom Force
Level 6: Iron Defense, Stomping Tantrum Learnable Moves:
Level 10: Mega Punch, Magnitude TM: 06, 10, 13, 15, 17, 18, 20, 21, 22, 24, 26, 27,
Level 14: Dynamic Punch, Night Shade, Curse 29, 30, 31, 32, 39, 42, 44, 46, 47, 48, 52, 56, 57,
Level 18: Earthquake, Hammer Arm, Focus Punch 68, 69, 71, 74, 76, 78, 80, 86, 87, 88, 90, 91, 100
Learnable Moves:
TM: 06, 10, 13, 17, 18, 20, 21, 26, 27, 29, 30, 31,
32, 39, 42, 44, 46, 47, 48, 52, 56, 69, 74, 78, 80,
86, 87, 88, 90, 100
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Pawniard #624 Bisharp #625
Tiny Dark/Steel Type | Level 1 | SR 2 Medium Dark/Steel Type | Level 10 | SR 12
Armor Class: 13 Armor Class: 16
Hit Points: 17 Hit Points: 87
Hit Dice: d6 Hit Dice: d10
Speed: 25ft. walking Speed: 30ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 6 (-2) 12 (+1) 10 (+0) 19 (+4) 16 (+3) 15 (+2) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Athletics Proficient Skills: Athletics
Saving Throws: Dexterity Saving Throws: Dexterity, Strength
Vulnerabilities: Fighting, Fire, Ground Vulnerabilities: Fighting, Fire, Ground
Resistances: Dark, Dragon, Flying, Ghost, Grass, Ice, Resistances: Dark, Dragon, Flying, Ghost, Grass, Ice,
Normal, Rock, Steel Normal, Rock, Steel
Immunities: Psychic, Poison Immunities: Psychic, Poison
Defiant: When this Pokémon is subject to a move Defiant: When this Pokémon is subject to a move
that gives it a status condition, it has advantage on that gives it a status condition, it has advantage on
the next attack. the next attack.
Inner Focus: This Pokémon is immune to flinching. Inner Focus: This Pokémon is immune to flinching.
Hidden Ability Hidden Ability
Pressure: Any move targeting this Pokémon directly Pressure: Any move targeting this Pokémon directly
costs an additional 1 PP. costs an additional 1 PP.
Evolution: Pawniard can evolve into Bisharp at level Moves
13 and above. When it evolves, its health increases
by double its level, and it gains 10 points to add to Starting Moves: Fury Cutter, Leer, Metal Burst,
its ability scores (max 20). Scratch, Torment, Feint Attack, Scary Face
Level 10: Metal Claw, Slash, Assurance
Moves Level 14: Metal Sound, Embargo, Iron Defense
Level 18: Night Slash, Iron Head, Swords Dance,
Starting Moves: Scratch Guillotine
Level 2: Leer, Fury Cutter Learnable Moves:
Level 6: Torment, Feint Attack, Scary Face TM: 06, 10, 12, 15, 17, 18, 21, 27, 31, 32, 37, 39,
Level 10: Metal Claw, Slash, Assurance 40, 41, 42, 44, 45, 46, 47, 48, 52, 54, 56, 63, 65,
Level 14: Metal Sound, Embargo, Iron Defense, 66, 68, 69, 71, 73, 75, 81, 84, 86, 87, 88, 90, 95,
Night Slash 97, 100
Level 18: Iron Head, Swords Dance, Guillotine
Learnable Moves:
TM: 06, 10, 12, 17, 18, 21, 27, 31, 32, 37, 39, 40,
41, 42, 44, 45, 46, 47, 48, 54, 56, 63, 65, 66, 69,
73, 75, 81, 84, 86, 87, 88, 90, 95, 97, 100
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Bouffalant #626
Medium Normal Type | Level 5 | SR 10
Armor Class: 16
Hit Points: 64
Hit Dice: d12
Speed: 30ft. walking
STR DEX CON INT WIS CHA Rufflet #627
19 (+4) 13 (+1) 18 (+4) 6 (-2) 10 (+0) 10 (+0)
Tiny Normal/Flying Type | Level 1 | SR 2
Proficient Skills: Athletics, Intimidation
Saving Throws: Strength Armor Class: 13
Vulnerabilities: Fighting Hit Points: 20
Resistances: None Hit Dice: d8
Immunities: Ghost Speed: 20ft. walking, 25ft. flying
Reckless: When attacking with moves with recoil STR DEX CON INT WIS CHA
damage, this Pokémon doubles its STAB bonus. 13 (+1) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 10 (+0)
Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no Proficient Skills: Perception
damage and instead absorbs the energy, granting Saving Throws: Dexterity
advantage on its next attack. Vulnerabilities: Electric, Ice, Rock
Resistances: Bug, Grass
Hidden Ability Immunities: Ghost, Ground
Soundproof: This Pokémon is immune to sound- Keen Eye: This Pokémon ignores disadvantage when
based moves. it relates to sight.
Sheer Force: This Pokémon adds its proficiency
Moves bonus to damage rolls while poisoned, burned,
confused, or paralyzed.
Starting Moves: Leer, Pursuit, Rage, Fury Attack
Level 6: Horn Attack, Scary Face Hidden Ability
Level 10: Revenge, Head Charge
Level 14: Focus Energy, Megahorn Hustle: When you score a critical hit, you may
Level 18: Reversal, Thrash, Swords Dance, Giga immediately gain an additional action on your turn. If
Impact this action is used to make an attack, you have
Learnable Moves: disadvantage on the roll. You may only ever have one
TM: 01, 06, 10, 11, 12, 17, 18, 21, 26, 27, 32, 39, additional action per round.
40, 42, 44, 45, 48, 66, 67, 68, 71, 75, 78, 80, 84,
87, 88, 90, 93, 94, 100 Evolution: Rufflet can evolve into Braviary at level 13
and above. When it evolves, its health increases by
double its level, and it gains 11 points to add to its
ability scores (max 20).
Moves
Starting Moves: Leer, Peck
Level 2: Fury Attack, Wing Attack
Level 6: Hone Claws, Scary Face
Level 10: Aerial Ace, Slash, Defog
Level 14: Tailwind, Air Slash, Crush Claw
Level 18: Sky Drop, Whirlwind, Brave Bird, Thrash
Learnable Moves:
TM: 01, 06, 08, 10, 11, 17, 18, 19, 21, 27, 32, 39,
40, 42, 44, 45, 48, 51, 58, 65, 76, 80, 87, 88, 89,
90, 100
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Braviary #628 Vullaby #629
Medium Normal/Flying Type | Level 8 | SR 12 Tiny Dark/Flying Type | Level 1 | SR 2
Armor Class: 15 Armor Class: 14
Hit Points: 97 Hit Points: 18
Hit Dice: d12 Hit Dice: d6
Speed: 25ft. walking, 30ft. flying Speed: 25ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 6 (-2) 12 (+1) 10 (+0) 12 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Perception, Survival Proficient Skills: None
Saving Throws: Dexterity, Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Bug, Grass Resistances: Dark, Ghost, Grass
Immunities: Ghost, Ground Immunities: Ground, Psychic
Keen Eye: This Pokémon ignores disadvantage when Big Pecks: This Pokémon's AC cannot be reduced by
it relates to sight. an opponent's moves.
Sheer Force: This Pokémon adds its proficiency Overcoat: This Pokémon does not take damage from
bonus to damage rolls while poisoned, burned, weather-related moves like Hail, Weather Ball, etc.
confused, or paralyzed.
Hidden Ability
Hidden Ability
Weak Armor: When an attack hits this Pokémon, its
Defiant: When this Pokémon is subject to a move speed increases by 5 feet, but its AC is temporarily
that gives it a status condition, it has advantage on reduced by 1 until the end of battle (for a maximum
the next attack. reduction of -5).
Moves Evolution: Vullaby can evolve into Mandibuzz at level
13 and above. When it evolves, its health increases
Starting Moves: Fury Attack, Leer, Peck, Superpower, by double its level, and it gains 12 points to add to
Wing Attack, Hone Claws, Scary Face its ability scores (max 20).
Level 10: Aerial Ace, Slash, Defog
Level 14: Tailwind, Air Slash Moves
Level 18: Crush Claw, Sky Drop, Whirlwind, Brave
Bird, Thrash Starting Moves: Gust, Leer
Learnable Moves: Level 2: Fury Attack, Pluck
TM: 01, 06, 08, 10, 11, 15, 17, 18, 19, 21, 27, 32, Level 6: Nasty Plot, Flatter
39, 40, 42, 44, 45, 48, 51, 58, 65, 68, 76, 80, 87, Level 10: Feint Attack, Punishment, Defog
88, 89, 90, 100 Level 14: Tailwind, Air Slash, Dark Pulse
Level 18: Embargo, Whirlwind, Brave Bird, Mirror
Move
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 19, 21, 27, 30, 32, 39,
40, 41, 42, 44, 45, 46, 48, 51, 63, 66, 76, 77, 87,
88, 89, 90, 95, 97, 100
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Mandibuzz #630
Small Dark/Flying Type | Level 8 | SR 13
Armor Class: 17
Hit Points: 88
Hit Dice: d12
Speed: 25ft. walking, 35ft. flying
STR DEX CON INT WIS CHA Heatmor #631
16 (+3) 16 (+3) 19 (+4) 6 (-2) 14 (+2) 10 (+0)
Medium Fire Type | Level 5 | SR 8
Proficient Skills: Perception, Intimidation
Saving Throws: Constitution, Wisdom Armor Class: 14
Vulnerabilities: Electric, Fairy, Ice, Rock Hit Points: 60
Resistances: Dark, Ghost, Grass Hit Dice: d10
Immunities: Ground, Psychic Speed: 30ft. walking
Big Pecks: This Pokémon's AC cannot be reduced by STR DEX CON INT WIS CHA
an opponent's moves. 17 (+3) 15 (+2) 16 (+3) 6 (-2) 10 (+0) 10 (+0)
Overcoat: This Pokémon does not take damage from
weather-related moves like Hail, Weather Ball, etc. Proficient Skills: Survival
Saving Throws: Constitution
Hidden Ability Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Weak Armor: When an attack hits this Pokémon, its
speed increases by 5 feet, but its AC is temporarily Gluttony: This Pokémon must eat its held berry when
reduced by 1 until the end of battle (for a maximum it falls below ½ of its maximum HP.
reduction of -5). Flash Fire: This Pokémon takes no damage from fire.
Instead, immediately after taking a hit from a fire-
Moves type move, or in open flames, double the STAB
bonus on the next fire-type move.
Starting Moves: Bone Rush, Fury Attack, Gust, Leer,
Pluck, Nasty Plot, Flatter Hidden Ability
Level 10: Feint Attack, Punishment, Defog
Level 14: Tailwind, Air Slash, Dark Pulse White Smoke: Other Pokémon's moves or abilities
Level 18: Embargo, Whirlwind, Brave Bird, Mirror cannot lower this Pokémon stats.
Move
Learnable Moves: Moves
TM: 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 30, 32,
39, 40, 41, 42, 44, 45, 46, 48, 51, 63, 66, 68, 76, Starting Moves: Hone Claws, Incinerate, Lick, Tackle,
77, 87, 88, 89, 90, 95, 97, 100 Odor Sleuth, Bind
Level 6: Fire Spin, Fury Swipes
Level 10: Snatch, Flame Burst, Bug Bite, Slash
Level 14: Amnesia, Flamethrower, Fire Lash
Level 18: Spit Up, Stockpile, Swallow, Flare Blitz,
Inferno
Learnable Moves:
TM: 06, 10, 11, 12, 17, 18, 21, 22, 27, 32, 35, 38,
39, 40, 42, 44, 45, 46, 48, 50, 52, 56, 61, 65, 68,
87, 88, 90, 100
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Durant #632 Deino #633
Tiny Bug/Steel Type | Level 5 | SR 8 Small Dark/Dragon Type | Level 1 | SR 1
Armor Class: 17 Armor Class: 13
Hit Points: 48 Hit Points: 17
Hit Dice: d8 Hit Dice: d6
Speed: 35ft. walking, 25ft. burrowing Speed: 20ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Survival Proficient Skills: None
Saving Throws: Dexterity, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Fire Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal, Resistances: Dark, Electric, Fire, Ghost, Grass, Water
Immunities: Psychic
Psychic, Steel Senses: Blindsight 10ft
Immunities: Poison
Senses: Darkvision 30ft Hustle: When you score a critical hit, you may
immediately gain an additional action on your turn. If
Swarm: This Pokémon adds double its STAB bonus this action is used to make an attack, you have
when it has 25% or less of its maximum health. disadvantage on the roll. You may only ever have one
Hustle: When you score a critical hit, you may additional action per round.
immediately gain an additional action on your turn.
If this action is used to make an attack, you have Evolution: Deino can evolve into Zweilous at level 13
disadvantage on the roll. You may only ever have and above. When it evolves, its health increases by
one additional action per round. double its level, and it gains 10 points to add to its
ability scores (max 20).
Hidden Ability
Moves
Truant: This Pokémon cannot use the same move in
back to back rounds. Starting Moves: Dragon Rage, Tackle, Focus Energy
Level 2: Bite, Headbutt
Moves Level 6: Dragon Breath, Roar
Level 10: Crunch, Slam, Dragon Pulse
Starting Moves: Bite, Fury Cutter, Sand Attack, Vice Level 14: Work Up, Dragon Rush, Body Slam
Grip, Agility, Metal Claw Level 18: Scary Face, Hyper Voice, Outrage
Level 6: Bug Bite, Crunch Learnable Moves:
Level 10: Iron Head, Dig TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 41,
Level 14: Entrainment, X-Scissor 42, 44, 45, 46, 48, 73, 77, 82, 87, 88, 90, 97, 100
Level 18: Iron Defense, Guillotine, Metal Sound
Learnable Moves:
TM: 06, 10, 17, 21, 27, 32, 37, 39, 40, 42, 44, 45,
48, 52, 65, 68, 69, 71, 73, 80, 81, 87, 88, 90, 91,
100
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Zweilous #634 Hydreigon #635
Medium Dark/Dragon Type | Level 5 | SR 6 Medium Dark/Dragon Type | Level 10 | SR 14
Armor Class: 14 Armor Class: 17
Hit Points: 50 Hit Points: 117
Hit Dice: d8 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking, 35ft. flying
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 19 (+4) 19 (+4) 6 (-2) 16 (+3) 10 (+0)
Proficient Skills: Survival Proficient Skills: Survival, Intimidation
Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice Vulnerabilities: Bug, Dragon, Fairy, Fighting, Ice
Resistances: Dark, Electric, Fire, Ghost, Grass, Water Resistances: Dark, Electric, Fire, Ghost, Grass, Water
Immunities: Psychic Immunities: Psychic
Senses: Blindsight 30ft Senses: Darkvision 80ft
Hustle: When you score a critical hit, you may Levitate: This Pokémon is immune to ground moves.
immediately gain an additional action on your turn.
If this action is used to make an attack, you have Moves
disadvantage on the roll. You may only ever have
one additional action per round. Starting Moves: Bite, Dragon Rage, Focus Energy, Tri
Attack, Headbutt, Roar, Crunch, Slam, Dragon Pulse
Evolution: Zweilous can evolve into Hydreigon at Level 14: Work Up, Dragon Breath
level 17 and above. When it evolves, its health Level 18: Scary Face, Hyper Voice, Outrage
increases by double its level, and it gains 15 points Learnable Moves:
to add to its ability scores (max 20). TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 19, 21, 26,
27, 32, 33, 35, 38, 39, 41, 42, 44, 45, 46, 48, 49,
Moves 51, 52, 57, 59, 62, 66, 68, 71, 73, 76, 77, 78, 80,
82, 87, 88, 89, 90, 91, 94, 97, 100
Starting Moves: Bite, Double Hit, Dragon Rage,
Focus Energy, Headbutt
Level 6: Dragon Breath, Roar
Level 10: Crunch, Slam, Dragon Pulse
Level 14: Work Up, Dragon Rush, Body Slam
Level 18: Scary Face, Hyper Voice, Outrage
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 27, 32, 41,
42, 44, 45, 46, 48, 73, 77, 82, 87, 88, 90, 97, 100
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Larvesta #636 Volcarona #637
Small Bug/Fire Type | Level 1 | SR 4 Medium Bug/Fire Type | Level 8 | SR 13
Armor Class: 13 Armor Class: 16
Hit Points: 42 Hit Points: 105
Hit Dice: d6 Hit Dice: d12
Speed: 25ft. walking Speed: 25ft. walking, 30ft. flying
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Flying, Rock, Water Vulnerabilities: Flying, Rock, Water
Resistances: Bug, Fairy, Fighting, Grass, Ice, Steel Resistances: Bug, Fairy, Fighting, Grass, Ice, Steel
Senses: Darkvision 25ft
Flame Body: The flames from this Pokémon's body
Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when
shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the
hit by a melee attack, roll a d10. On a 10, the attacker is burned.
attacker is burned.
Hidden Ability
Hidden Ability
Swarm: This Pokémon adds double its STAB bonus
Swarm: This Pokémon adds double its STAB bonus when it has 25% or less of its maximum health.
when it has 25% or less of its maximum health.
Moves
Evolution: Larvesta can evolve into Volcarona at level
14 and above. When it evolves, its health increases Starting Moves: Absorb, Amnesia, Ember, Flame
by double its level, and it gains 8 points to add to its Wheel, Flare Blitz, Gust, Quiver Dance, String Shot,
ability scores (max 20). Thrash
Level 10: Fire Spin, Whirlwind
Moves Level 14: Silver Wind, Heat Wave, Bug Buzz
Level 18: Rage Powder, Hurricane, Fiery Dance
Starting Moves: Ember, String Shot Learnable Moves:
Level 2: Absorb TM: 04, 06, 10, 11, 15, 16, 17, 19, 20, 21, 22, 27,
Level 6: Take Down 28, 29, 32, 35, 38, 40, 42, 43, 44, 48, 50, 61, 62,
Level 10: Flame Charge 68, 76, 84, 87, 88, 89, 90, 93, 100
Level 14: Bug Bite
Level 18: Double-Edge, Flame Wheel, Bug Buzz,
Amnesia, Thrash, Flare Blitz
Learnable Moves:
TM: 04, 06, 10, 11, 16, 17, 20, 21, 22, 27, 28, 29,
32, 35, 38, 42, 43, 44, 48, 50, 61, 62, 87, 88, 89,
90, 93, 100
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Cobalion #638
Medium Steel/Fighting Type | Level 15 | SR 14
Armor Class: 19
Hit Points: 366
Hit Dice: d20
Speed: 40ft. walking
STR DEX CON INT WIS CHA Terrakion #639
18 (+4) 18 (+4) 18 (+4) 10 (+0) 15 (+2) 10 (+0)
Medium Rock/Fighting Type | Level 15 | SR 14
Proficient Skills: Athletics, Persuasion
Saving Throws: Wisdom, Charisma, Strength Armor Class: 17
Vulnerabilities: Fighting, Fire, Ground Hit Points: 366
Resistances: Bug, Dark, Dragon, Grass, Ice, Normal, Hit Dice: d20
Speed: 40ft. walking
Rock, Steel
Immunities: Poison STR DEX CON INT WIS CHA
Senses: Darkvision 100ft, Truesight 100ft 20 (+5) 18 (+4) 18 (+4) 10 (+0) 16 (+3) 10 (+0)
Justified: When this Pokémon is hit by a dark-type Proficient Skills: Athletics, Survival
move, it gets advantage on its next attack. Saving Throws: Strength, Constitution, Wisdom
Vulnerabilities: Fairy, Fighting, Grass, Ground,
Moves
Psychic, Steel, Water
Starting Moves: Double Kick, Leer, Metal Claw, Quick Resistances: Bug, Dark, Fire, Normal, Poison, Rock
Attack, Take Down, Helping Hand, Retaliate, Iron Senses: Darkvision 100ft, Truesight 100ft
Head, Sacred Sword, Swords Dance, Quick Guard
Level 18: Work Up, Metal Burst, Close Combat Justified: When this Pokémon is hit by a dark-type
Learnable Moves: move, it gets advantage on its next attack.
TM: 01, 04, 05, 06, 10, 12, 15, 17, 20, 21, 27, 32,
33, 37, 40, 42, 44, 48, 52, 54, 68, 69, 71, 72, 73, Moves
75, 77, 81, 84, 87, 88, 90, 91, 100
Starting Moves: Double Kick, Leer, Quick Attack,
Smack Down, Take Down, Helping Hand, Retaliate,
Rock Slide, Sacred Sword, Swords Dance, Quick
Guard
Level 18: Work Up, Stone Edge, Close Combat
Learnable Moves:
TM: 01, 04, 05, 06, 10, 12, 15, 17, 20, 21, 23, 26,
27, 32, 33, 37, 39, 40, 42, 44, 48, 52, 54, 68, 71,
75, 77, 78, 80, 81, 84, 87, 88, 90, 100
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Virizion #640 Tornadus #641
Medium Grass/Fighting Type | Level 15 | SR 14 Medium Flying Type | Level 15 | SR 14
Armor Class: 17 Armor Class: 16
Hit Points: 366 Hit Points: 232
Hit Dice: d20 Hit Dice: d12
Speed: 40ft. walking Speed: 50ft. flying
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 19 (+4) 18 (+4) 10 (+0) 17 (+3) 10 (+0) 17 (+3) 20 (+5) 17 (+3) 12 (+1) 16 (+3) 10 (+0)
Proficient Skills: Acrobatics, Survival Proficient Skills: Athletics, Acrobatics, Nature
Saving Throws: Dexterity, Constitution, Wisdom Saving Throws: Dexterity, Strength, Wisdom
Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic Vulnerabilities: Electric, Ice, Rock
Resistances: Dark, Electric, Grass, Ground, Rock, Resistances: Bug, Fighting, Grass
Immunities: Ground
Water Senses: Darkvision 100ft, Truesight 100ft
Senses: Darkvision 100ft, Truesight 100ft
Prankster: Once per short rest, this Pokémon can
Justified: When this Pokémon is hit by a dark-type move to the top of initiative order in a single round,
move, it gets advantage on its next attack. but must use a status-affecting move on its turn.
Moves Hidden Ability
Starting Moves: Double Kick, Leer, Magical Leaf, Defiant: When this Pokémon is subject to a move
Quick Attack, Take Down, Helping Hand, Retaliate, that gives it a status condition, it has advantage on
Giga Drain, Sacred Sword, Swords Dance, Quick the next attack.
Guard
Level 18: Work Up, Leaf Blade, Close Combat Form Change: Tornadus' default form is "Incarnate
Learnable Moves: Forme". When given a Reveal Glass to hold, it can
TM: 01, 04, 05, 06, 10, 11, 12, 15, 16, 17, 20, 21, change to "Therian Forme" at will. In Therian Forme,
22, 27, 32, 33, 40, 42, 44, 48, 52, 53, 54, 68, 71, its abilities are replaced with Regenerator.
75, 77, 81, 86, 87, 88, 90, 96, 100
Moves
Starting Moves: Astonish, Gust, Swagger, Uproar,
Bite, Revenge, Air Cutter, Extrasensory, Agility, Air
Slash
Level 18: Crunch, Tailwind, Rain Dance, Hurricane,
Dark Pulse, Hammer Arm, Thrash
Learnable Moves:
TM: 06, 08, 10, 12, 15, 17, 18, 21, 23, 27, 29, 31,
32, 34, 36, 40, 41, 42, 44, 45, 46, 48, 52, 56, 58,
59, 62, 63, 66, 68, 76, 86, 87, 88, 89, 90, 97, 100
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Thundurus #642
Medium Electric/Flying Type | Level 15 | SR 14
Armor Class: 16
Hit Points: 232
Hit Dice: d12
Speed: 50ft. flying
STR DEX CON INT WIS CHA Reshiram #643
17 (+3) 20 (+5) 17 (+3) 12 (+1) 16 (+3) 10 (+0)
Large Dragon/Fire Type | Level 20 | SR 15
Proficient Skills: Athletics, Acrobatics, Nature
Saving Throws: Dexterity, Strength, Wisdom Armor Class: 18
Vulnerabilities: Ice, Rock Hit Points: 505
Resistances: Bug, Fighting, Flying, Grass, Steel Hit Dice: d20
Immunities: Ground Speed: 40ft. walking, 60ft. flying
Senses: Darkvision 100ft, Truesight 100ft
STR DEX CON INT WIS CHA
Prankster: Once per short rest, this Pokémon can 21 (+5) 19 (+4) 20 (+5) 14 (+2) 18 (+4) 10 (+0)
move to the top of initiative order in a single round, Proficient Skills: All Skills
but must use a status-affecting move on its turn. Saving Throws: Wisdom, Constitution, Intelligence
Vulnerabilities: Dragon, Ground, Rock
Hidden Ability Resistances: Bug, Electric, Fire, Grass, Steel
Senses: Darkvision 100ft, Truesight 100ft
Defiant: When this Pokémon is subject to a move Turboblaze: This Pokémon’s moves completely
that gives it a status condition, it has advantage on ignore any ability that would hinder or prevent their
the next attack. effect on the target or the user's ability to hit the
target.
Form Change: Thundurus' default form is "Incarnate
Forme". When given a Reveal Glass to hold, it can Moves
change to "Therian Forme" at will. In Therian Forme,
its abilities are replaced with Volt Absorb. Starting Moves: Dragon Rage, Fire Fang, Imprison,
Ancient Power, Flamethrower, Dragon Breath, Slash,
Moves Extrasensory, Fusion Flare, Dragon Pulse, Crunch,
Fire Blast, Outrage, Hyper Voice, Blue Flare
Starting Moves: Astonish, Swagger, Thunder Shock, Learnable Moves:
Uproar, Bite, Revenge, Shock Wave, Heal Block, TM: 02, 06, 10, 11, 15, 16, 17, 19, 20, 21, 22,, 27,
Agility, Discharge 29,, 30, 32, 33, 35, 38, 39, 42, 43, 44, 48, 49, 50,
Level 18: Crunch, Charge, Nasty Plot, Thunder, Dark 51, 52, 56, 59, 61, 65, 66, 68, 71, 76, 80, 82, 87,
Pulse, Hammer Arm, Thrash 88, 90, 100
Learnable Moves:
TM: 06, 08, 10, 12, 15, 17, 18, 21, 23, 24, 25, 27,
29, 31, 32, 34, 36, 41, 42, 44, 45, 46, 48, 52, 56,
57, 58, 59, 63, 66, 67, 68, 72, 73, 76, 86, 87, 88,
89, 90, 91, 93, 97, 100
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Zekrom #644 Landorus #645
Large Dragon/Electric Type | Level 20 | SR 15 Medium Ground/Flying Type | Level 15 | SR 14
Armor Class: 18 Armor Class: 16
Hit Points: 505 Hit Points: 246
Hit Dice: d20 Hit Dice: d12
Speed: 40ft. walking, 60ft. flying Speed: 50ft. flying
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
21 (+5) 19 (+4) 20 (+5) 14 (+2) 18 (+4) 10 (+0) 18 (+4) 18 (+4) 18 (+4) 12 (+1) 16 (+3) 10 (+0)
Proficient Skills: All Skills
Saving Throws: Wisdom, Constitution, Intelligence Proficient Skills: Athletics, Acrobatics, Nature
Vulnerabilities: Dragon, Fairy, Ground, Ice Saving Throws: Dexterity, Strength, Wisdom
Resistances: Electric, Fire, Flying, Grass, Steel, Water Vulnerabilities: Ice, Water
Senses: Darkvision 100ft, Truesight 100ft Resistances: Bug, Fighting, Poison
Teravolt: This Pokémon’s moves completely ignore Immunities: Electric, Ground
any ability that would hinder or prevent their effect Senses: Darkvision 100ft, Truesight 100ft
on the target or the user's ability to hit the target.
Sand Force: During a Sandstorm, this Pokémon can
Moves double its STAB when it hits an opponent.
Starting Moves: Dragon Rage, Thunder Fang, Hidden Ability
Imprison, Ancient Power, Thunderbolt, Dragon
Breath, Slash, Zen Headbutt, Fusion Bolt, Dragon Sheer Force: This Pokémon adds its proficiency
Claw, Crunch, Thunder, Outrage, Hyper Voice, Bolt bonus to damage rolls while poisoned, burned,
Strike confused, or paralyzed.
Learnable Moves:
TM: 02, 06, 10, 15, 16, 17, 18, 19, 20, 21, 24, 25, Form Change: Landorus' default form is "Incarnate
27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, 52, 56, Forme". When given a Reveal Glass to hold, it can
57, 59, 65, 66, 68, 71, 72, 73, 76, 80, 82, 87, 88, change to "Therian Forme" at will. In Therian Forme,
90, 91, 93, 100 its abilities are replaced with Intimidate.
Moves
Starting Moves: Block, Imprison, Mud Shot, Rock
Tomb, Punishment, Bulldoze, Rock Throw,
Extrasensory, Swords Dance, Earth Power
Level 18: Rock Slide, Earthquake, Sandstorm, Fissure,
Stone Edge, Hammer Arm, Outrage
Learnable Moves:
TM: 04, 06, 08, 10, 15, 17, 21, 23, 26, 27, 29, 31,
32, 34, 36, 37, 39, 42, 44, 45, 48, 52, 56, 59, 64,
66, 68, 69, 71, 75, 76, 78, 80, 86, 87, 88, 89, 90,
100
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Kyurem #646
Large Dragon/Ice Type | Level 20 | SR 15
Armor Class: 19
Hit Points: 524
Hit Dice: d20
Speed: 40ft. walking, 60ft. flying
STR DEX CON INT WIS CHA White Kyurem #646
19 (+4) 20 (+5) 22 (+6) 14 (+2) 20 (+5) 15 (+2)
Large Dragon/Ice Type | Level 20 | SR 15
Proficient Skills: All Skills
Saving Throws: All Abilities Armor Class: 20
Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel Hit Points: 574
Resistances: Electric, Grass, Water Hit Dice: d20
Senses: Darkvision 100ft, Truesight 100ft Speed: 50ft. walking, 70ft. flying
Pressure: Any move targeting this Pokémon directly STR DEX CON INT WIS CHA
costs an additional 1 PP. 20 (+5) 20 (+5) 22 (+6) 14 (+2) 22 (+6) 18 (+4)
Proficient Skills: All Skills
Form Change: While in the presence of a willing Saving Throws: All Abilities
Reshiram or Zekrom, Kyurem can fuse with one of Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel
the willing Pokemon, at will, with the help of a DNA Resistances: Electric, Grass, Water
Splicer. This process is called Absofusion and will Senses: Darkvision 100ft, Truesight 100ft
result in a White Kyurem (if fused with Reshiram) or Turboblaze: This Pokémon’s moves completely
Black Kyurem (if fused with Zekrom). ignore any ability that would hinder or prevent their
effect on the target or the user's ability to hit the
Moves target.
Starting Moves: Dragon Rage, Icy Wind, Imprison, Moves
Ancient Power, Ice Beam, Dragon Breath, Slash,
Scary Face, Glaciate, Dragon Pulse, Endeavor, Starting Moves: Dragon Rage, Icy Wind, Imprison,
Blizzard, Outrage, Hyper Voice Ancient Power, Ice Beam, Dragon Breath, Slash,
Learnable Moves: Scary Face, Glaciate, Dragon Pulse, Endeavor,
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19, Blizzard, Outrage, Hyper Voice, Fusion Flare, Ice
20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, Burn
52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90, Learnable Moves:
91, 100 TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19,
20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51,
52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90,
91, 100
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Black Kyurem #646 Keldeo #647
Large Dragon/Ice Type | Level 20 | SR 15 Medium Water/Fighting Type | Level 15 | SR 14
Armor Class: 20 Armor Class: 17
Hit Points: 574 Hit Points: 366
Hit Dice: d20 Hit Dice: d20
Speed: 50ft. walking, 70ft. flying Speed: 40ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
22 (+6) 22 (+6) 22 (+6) 14 (+2) 18 (+4) 18 (+4) 16 (+3) 21 (+5) 19 (+4) 8 (-1) 14 (+2) 14 (+2)
Proficient Skills: All Skills Proficient Skills: Athletics, Acrobatics
Saving Throws: All Abilities Saving Throws: Dexterity, Wisdom, Charisma
Vulnerabilities: Dragon, Fairy, Fighting, Rock, Steel Vulnerabilities: Electric, Grass, Psychic, Fairy, Flying
Resistances: Electric, Grass, Water Resistances: Bug, Dark, Fire, Ice, Rock, Steel, Water
Senses: Darkvision 100ft, Truesight 100ft Senses: Darkvision 100ft, Truesight 100ft
Teravolt: This Pokémon’s moves completely ignore Justified: When this Pokémon is hit by a dark-type
any ability that would hinder or prevent their effect move, it gets advantage on its next attack.
on the target or the user's ability to hit the target.
Form Change: Keldeo's standard form is "Ordinary
Moves Form". When it learns the move "Secret Sword", it
changes into "Resolute Form" as long as the move is
Starting Moves: Dragon Rage, Icy Wind, Imprison, in its move list.
Ancient Power, Ice Beam, Dragon Breath, Slash,
Scary Face, Glaciate, Dragon Pulse, Endeavor, Moves
Blizzard, Outrage, Hyper Voice, Fusion Bolt, Freeze
Shock Starting Moves: Aqua Jet, Bubble Beam, Double Kick,
Learnable Moves: Leer, Take Down, Helping Hand, Retaliate, Aqua Tail
TM: 02, 06, 07, 10, 11, 13, 14, 15, 16, 17, 18, 19, Level 18: Secret Sword, Swords Dance, Quick Guard,
20, 21, 27, 29, 30, 32, 33, 39, 42, 44, 48, 49, 51, Work Up, Hydro Pump, Close Combat
52, 56, 59, 65, 66, 68, 71, 76, 80, 82, 87, 88, 90, Learnable Moves:
91, 100 TM: 01, 04, 05, 06, 07, 10, 12, 15, 17, 18, 20, 21,
27, 32, 33, 40, 42, 44, 48, 52, 54, 55, 68, 71, 75,
77, 81, 84, 87, 88, 90, 94, 100
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Meloetta - Aria #648
Tiny Normal/Psychic Type | Level 15 | SR 15
Armor Class: 18
Hit Points: 246
Hit Dice: d12
Speed: 30ft. walking, 30ft. flying
STR DEX CON INT WIS CHA Meloetta - Pirouette
15 (+2) 17 (+3) 19 (+4) 14 (+2) 18 (+4) 18 (+4) #648
Proficient Skills: Acrobatics, Persuasion, Performance Tiny Normal/Fighting Type | Level 15 | SR 15
Saving Throws: Wisdom, Dexterity
Vulnerabilities: Bug, Dark Armor Class: 17
Resistances: Psychic Hit Points: 246
Immunities: Ghost Hit Dice: d12
Senses: Darkvision 100ft, Truesight 100ft Speed: 30ft. walking, 30ft. flying
Serene Grace: The DC to avoid a negative status STR DEX CON INT WIS CHA
condition from this Pokémon is increased by 1. 20 (+5) 19 (+4) 17 (+3) 16 (+3) 16 (+3) 10 (+0)
Form Change: As long as Meloetta is outside of Proficient Skills: Acrobatics, Persuasion, Performance
battle, it assumes "Aria Forme". When the move Saving Throws: Wisdom, Dexterity
"Relic Song" is used, Meloettta interchanges Vulnerabilities: Fairy, Fighting, Flying, Psychic
between "Aria Forme" and "Pirouette Forme". Resistances: Bug, Dark, Rock
Immunities: Ghost
Moves Senses: Darkvision 100ft, Truesight 100ft
Starting Moves: Confusion, Quick Attack, Round, Serene Grace: The DC to avoid a negative status
Sing, Teeter Dance, Acrobatics, Psybeam, Echoed condition from this Pokémon is increased by 1.
Voice, Relic Song
Level 18: U-Turn, Wake-Up Slap, Psychic, Hyper Form Change: As long as Meloetta is outside of
Voice, Role Play, Close Combat, Perish Song battle, it assumes "Aria Forme". When the move
Learnable Moves: "Relic Song" is used, Meloettta interchanges
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, between "Aria Forme" and "Pirouette Forme".
24, 25, 27, 29, 30, 31, 32, 42, 44, 47, 48, 49, 52,
53, 56, 57, 62, 63, 65, 66, 68, 71, 73, 77, 85, 86, Moves
87, 88, 89, 90, 92, 99, 100
Starting Moves: Confusion, Quick Attack, Round,
Sing, Teeter Dance, Acrobatics, Psybeam, Echoed
Voice, Relic Song
Level 18: U-Turn, Wake-Up Slap, Psychic, Hyper
Voice, Role Play, Close Combat, Perish Song
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21,
24, 25, 27, 29, 30, 31, 32, 42, 44, 47, 48, 49, 52,
53, 56, 57, 62, 63, 65, 66, 68, 71, 73, 77, 85, 86,
87, 88, 89, 90, 92, 99, 100
80 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.
Genesect #649 Chespin #650
Medium Bug/Steel Type | Level 15 | SR 15 Tiny Grass Type | Level 1 | SR 1/2
Armor Class: 17 Armor Class: 13
Hit Points: 232 Hit Points: 17
Hit Dice: d12 Hit Dice: d6
Speed: 40ft. walking, 40ft. flying Speed: 25ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 19 (+4) 17 (+3) 16 (+3) 16 (+3) 10 (+0) 13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Athletics, Acrobatics, Survival, Proficient Skills: Survival
Arcana Saving Throws: Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison
Saving Throws: Strength, Constitution, Intelligence Resistances: Electric, Grass, Ground, Water
Vulnerabilities: Fire
Resistances: Bug, Dragon, Fairy, Grass, Ice, Normal, Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its
Psychic, Steel grass-type moves.
Immunities: Poison
Senses: Darkvision 100ft Hidden Ability
Download: Once per short rest, this Pokémon can Bulletproof: This Pokémon is immune to damage
choose a different damage type for one of their from Bullet, Ball, Bomb, etc. moves that fire physical
normal attacks. projectiles. (Barrage, Bullet Seed, Egg Bomb, Leech
Seed, etc.)
Moves
Evolution: Chespin can evolve into Quilladin at level
Starting Moves: Magnet Rise, Metal Claw, Quick 6 and above. When it evolves, its health increases by
Attack, Screech, Techno Blast, Fury Cutter, Lock-On, double its level, and it gains 6 points to add to its
Flame Charge, Magnet Bomb, Slash, Metal Sound, ability scores (max 20).
Signal Beam
Level 18: Tri Attack, X-Scissor, Bug Buzz, Simple Moves
Beam, Zap Cannon, Hyper Beam, Self-Destruct
Learnable Moves: Starting Moves: Growl, Vine Whip
TM: 06, 10, 13, 14, 15, 16, 17, 21, 22, 24, 25, 27, Level 2: Rollout, Bite
29, 32, 33, 35, 40, 42, 43, 44, 48, 53, 57, 64, 65, Level 6: Leech Seed, Pin Missile
68, 69, 73, 76, 81, 83, 87, 88, 89, 90, 91, 97, 100 Level 10: Take Down, Seed Bomb
Level 14: Mud Shot, Bulk Up
Level 18: Body Slam, Pain Split, Wood Hammer
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 22, 23, 27,
31, 32, 33, 36, 39, 40, 42, 44, 45, 47, 48, 53, 56,
65, 66, 71, 74, 75, 78, 80, 84, 86, 87, 88, 90, 96,
100
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Quilladin #651 Chesnaught #652
Small Grass Type | Level 5 | SR 5 Medium Grass/Fighting Type | Level 10 | SR 13
Armor Class: 15 Armor Class: 17
Hit Points: 52 Hit Points: 117
Hit Dice: d8 Hit Dice: d12
Speed: 30ft. walking Speed: 30ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0) 18 (+4) 15 (+2) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Fairy, Fire, Flying, Ice, Poison, Psychic
Resistances: Electric, Grass, Ground, Water Resistances: Dark, Electric, Grass, Ground, Rock,
Overgrow: When this Pokémon falls below 25% of Water
its maximum HP, double the STAB damage for its
grass-type moves. Overgrow: When this Pokémon falls below 25% of
its maximum HP, double the STAB damage for its
Hidden Ability grass-type moves.
Bulletproof: This Pokémon is immune to damage Hidden Ability
from Bullet, Ball, Bomb, etc. moves that fire physical
projectiles. (Barrage, Bullet Seed, Egg Bomb, Leech Bulletproof: This Pokémon is immune to damage
Seed, etc.) from Bullet, Ball, Bomb, etc. moves that fire physical
projectiles. (Barrage, Bullet Seed, Egg Bomb, Leech
Evolution: Quilladin can evolve into Chesnaught at Seed, etc.)
level 14 and above. When it evolves, its health
increases by double its level, and it gains 10 points Moves
to add to its ability scores (max 20).
Starting Moves: Spiky Shield, Needle Arm, Feint,
Moves Belly Drum, Tackle, Growl, Vine Whip, Rollout, Bite,
Leech Seed, Pin Missile, Take Down
Starting Moves: Needle Arm, Growl, Vine Whip, Level 14: Seed Bomb, Mud Shot, Bulk Up, Body Slam
Rollout, Bite Level 18: Pain Split, Wood Hammer, Giga Impact
Level 6: Leech Seed, Pin Missile Learnable Moves:
Level 10: Take Down, Seed Bomb TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 21, 22,
Level 14: Mud Shot, Bulk Up 23, 26, 27, 31, 32, 33, 36, 39, 40, 42, 44, 45, 47,
Level 18: Body Slam, Pain Split, Wood Hammer 48, 52, 53, 56, 65, 66, 68, 71, 74, 75, 78, 80, 84,
Learnable Moves: 86, 87, 88, 90, 96, 100
TM: 01, 05, 06, 08, 10, 11, 12, 17, 21, 22, 23, 27,
31, 32, 33, 36, 39, 40, 42, 44, 45, 47, 48, 53, 56,
65, 66, 71, 74, 75, 78, 80, 84, 86, 87, 88, 90, 96,
100
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Fennekin #653 Braixen #654
Tiny Fire Type | Level 1 | SR 1/2 Small Fire Type | Level 5 | SR 5
Armor Class: 13 Armor Class: 14
Hit Points: 17 Hit Points: 47
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. walking Speed: 30ft. walking
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 13 (+1) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Perception Proficient Skills: Perception
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Ground, Rock, Water Vulnerabilities: Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Blaze: When this Pokémon falls below 25% of its Blaze: When this Pokémon falls below 25% of its
maximum HP, double the STAB damage for its fire- maximum HP, double the STAB damage for its fire-
type moves. type moves.
Hidden Ability Hidden Ability
Magician: If not already holding an item, this Magician: If not already holding an item, this
Pokémon steals the held item of any Pokémon it Pokémon steals the held item of any Pokémon it
hits with a melee attack. hits with a melee attack.
Evolution: Fennekin can evolve into Braixen at level Evolution: Braixen can evolve into Delphox at level
6 and above. When it evolves, its health increases by 14 and above. When it evolves, its health increases
double its level, and it gains 6 points to add to its by double its level, and it gains 10 points to add to
ability scores (max 20). its ability scores (max 20).
Moves Moves
Starting Moves: Scratch, Tail Whip Starting Moves: Scratch, Tail Whip, Ember, Howl
Level 2: Ember, Howl Level 6: Flame Charge, Psybeam, Fire Spin
Level 6: Flame Charge, Psybeam, Fire Spin Level 10: Lucky Chant, Light Screen
Level 10: Lucky Chant, Light Screen, Psyshock Level 14: Psyshock, Flamethrower, Will-O-Wisp
Level 14: Flamethrower, Will-O-Wisp, Psychic Level 18: Psychic, Sunny Day, Magic Room, Fire Blast
Level 18: Sunny Day, Magic Room, Fire Blast Learnable Moves:
Learnable Moves: TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27,
TM: 01, 03, 06, 10, 11, 16, 17, 18, 20, 21, 22, 27, 29, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61,
29, 32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 63, 77, 85, 86, 87, 88, 90, 100
63, 77, 85, 86, 87, 88, 90, 100
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Delphox #655
Medium Fire/Psychic Type | Level 10 | SR 13
Armor Class: 17
Hit Points: 117
Hit Dice: d12
Speed: 35ft. walking
STR DEX CON INT WIS CHA Froakie #656
15 (+2) 18 (+4) 17 (+3) 6 (-2) 14 (+2) 10 (+0)
Tiny Water Type | Level 1 | SR 1/2
Proficient Skills: Perception, Insight
Saving Throws: Dexterity, Wisdom Armor Class: 13
Vulnerabilities: Dark, Ghost, Ground, Rock, Water Hit Points: 17
Resistances: Fairy, Fighting, Fire, Grass, Ice, Psychic, Hit Dice: d6
Speed: 25ft. walking, 25ft. swimming
Steel
STR DEX CON INT WIS CHA
Blaze: When this Pokémon falls below 25% of its 11 (+0) 14 (+2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
maximum HP, double the STAB damage for its fire-
type moves. Proficient Skills: Survival
Saving Throws: Dexterity
Hidden Ability Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Magician: If not already holding an item, this
Pokémon steals the held item of any Pokémon it Torrent: When this Pokémon falls below 25% of its
hits with a melee attack. maximum hp, double the STAB damage for its
water-type moves.
Moves
Hidden Ability
Starting Moves: Mystical Fire, Role Play, Switcheroo,
Shadow Ball, Scratch, Tail Whip, Ember, Howl, Flame Protean: This Pokémon's type changes to the type of
Charge, Psybeam, Fire Spin, Lucky Chant, Light move it uses, just before the move is used. It takes
Screen on the new type's resistances, vulnerabilities, and
Level 14: Psyshock, Flamethrower, Will-O-Wisp, immunities.
Psychic
Level 18: Sunny Day, Magic Room, Fire Blast, Future Evolution: Froakie can evolve into Frogadier at level
Sight 6 and above. When it evolves, its health increases by
Learnable Moves: double its level, and it gains 6 points to add to its
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, ability scores (max 20).
22, 27, 29, 30, 32, 35, 38, 42, 43, 44, 45, 46, 48,
49, 50, 61, 63, 68, 77, 85, 86, 87, 88, 90, 92, 99, Moves
100
Starting Moves: Pound, Growl
Level 2: Bubble, Quick Attack, Lick
Level 6: Water Pulse, Smokescreen, Round
Level 10: Fling, Smack Down
Level 14: Substitute, Bounce
Level 18: Double Team, Hydro Pump
Learnable Moves:
TM: 01, 06, 10, 12, 13, 14, 17, 18, 21, 23, 27, 32,
39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 62, 80, 86,
87, 88, 89, 90, 94, 98, 100
84 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.
Frogadier #657 Greninja #658
Tiny Water Type | Level 5 | SR 5 Medium Water/Dark Type | Level 10 | SR 13
Armor Class: 14 Armor Class: 16
Hit Points: 47 Hit Points: 117
Hit Dice: d8 Hit Dice: d12
Speed: 35ft. walking, 35ft. swimming Speed: 40ft. walking, 40ft. swimming
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 10 (+0) 15 (+2) 19 (+4) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Survival, Acrobatics Proficient Skills: Survival, Acrobatics
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Grass Vulnerabilities: Bug, Electric, Fairy, Fighting, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Dark, Fire, Ghost, Ice, Steel, Water
Immunities: Psychic
Torrent: When this Pokémon falls below 25% of its
maximum hp, double the STAB damage for its Torrent: When this Pokémon falls below 25% of its
water-type moves. maximum hp, double the STAB damage for its
water-type moves.
Hidden Ability
Hidden Ability
Protean: This Pokémon's type changes to the type of
move it uses, just before the move is used. It takes Protean: This Pokémon's type changes to the type of
on the new type's resistances, vulnerabilities, and move it uses, just before the move is used. It takes
immunities. on the new type's resistances, vulnerabilities, and
immunities.
Evolution: Frogadier can evolve into Greninja at level
14 and above. When it evolves, its health increases Moves
by double its level, and it gains 10 points to add to
its ability scores (max 20). Starting Moves: Water Shuriken, Role Play, Mat Block,
Pound, Growl, Bubble, Quick Attack, Lick, Water
Moves Pulse, Smokescreen, Shadow Sneak, Spikes
Level 14: Feint Attack, Substitute, Extrasensory
Starting Moves: Pound, Growl, Bubble, Quick Attack, Level 18: Double Team, Hydro Pump, Night Slash,
Lick Haze
Level 6: Water Pulse, Smokescreen Learnable Moves:
Level 10: Round, Fling TM: 01, 06, 10, 12, 13, 14, 15, 17, 18, 21, 23, 27,
Level 14: Smack Down, Substitute 32, 39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 59, 62,
Level 18: Bounce, Double Team, Hydro Pump 68, 80, 86, 87, 88, 89, 90, 94, 97, 98, 100
Learnable Moves:
TM: 01, 06, 10, 12, 13, 14, 17, 18, 21, 23, 27, 32,
39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 62, 80, 86,
87, 88, 89, 90, 94, 97, 98, 100
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Bunnelby #659
Tiny Normal Type | Level 1 | SR 1/4
Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 25ft. walking, 20ft. burrowing
STR DEX CON INT WIS CHA Diggersby #660
10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Small Normal/Ground Type | Level 5 | SR 8
Proficient Skills: Survival
Saving Throws: Constitution Armor Class: 15
Vulnerabilities: Fighting Hit Points: 57
Resistances: None Hit Dice: d10
Immunities: Ghost Speed: 30ft. walking, 25ft. burrowing
Senses: Darkvision 10ft
STR DEX CON INT WIS CHA
Pickup: If an opponent uses a consumable held item 14 (+2) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
in battle, this Pokémon gains a copy of it if it is not
currently holding an item. Proficient Skills: Survival
Cheek Pouch: When this Pokémon eats any type of Saving Throws: Constitution
berry, is heals for an additional 10% of its maximum Vulnerabilities: Fighting, Grass, Ice, Water
HP (rounded up to the nearest whole number). Resistances: Poison, Rock
Immunities: Electric, Ghost
Hidden Ability Senses: Darkvision 15ft
Huge Power: Once per short rest, this Pokémon may Pickup: If an opponent uses a consumable held item
double the damage it does on a single move that in battle, this Pokémon gains a copy of it if it is not
requires an attack roll. The player must announce currently holding an item.
that they are using this ability before the attack roll. Cheek Pouch: When this Pokémon eats any type of
berry, is heals for an additional 10% of its maximum
Evolution: Bunnelby can evolve into Diggersby at HP (rounded up to the nearest whole number).
level 6 and above. When it evolves, its health
increases by double its level, and it gains 15 points Hidden Ability
to add to its ability scores (max 20).
Huge Power: Once per short rest, this Pokémon may
Moves double the damage it does on a single move that
requires an attack roll. The player must announce
Starting Moves: Tackle, Agility, Leer that they are using this ability before the attack roll.
Level 2: Quick Attack, Double Slap, Mud-Slap
Level 6: Take Down, Mud Shot, Double Kick Moves
Level 10: Odor Sleuth, Flail
Level 14: Dig, Bounce Starting Moves: Rototiller, Bulldoze, Swords Dance,
Level 18: Super Fang, Facade, Earthquake Tackle, Agility, Leer, Quick Attack, Double Slap,
Learnable Moves: Mud-Slap
TM: 01, 06, 08, 10, 17, 21, 23, 26, 27, 31, 32, 36, Level 6: Take Down, Mud Shot, Double Kick
37, 39, 41, 42, 44, 45, 46, 48, 56, 66, 71, 78, 80, Level 10: Odor Sleuth, Flail
86, 87, 88, 89, 90, 93, 94, 96, 100 Level 14: Dig, Bounce, Super Fang
Level 18: Facade, Earthquake, Hammer Arm
Learnable Moves:
TM: 01, 06, 08, 10, 15, 17, 21, 23, 26, 27, 31, 32,
36, 37, 39, 41, 42, 44, 45, 46, 48, 56, 59, 66, 68,
71, 75, 78, 80, 86, 87, 88, 89, 90, 93, 94, 96, 100
86 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.
Fletchling #661 Fletchinder #662
Tiny Normal/Flying Type | Level 1 | SR 1/4 Small Fire/Flying Type | Level 5 | SR 6
Armor Class: 12 Armor Class: 14
Hit Points: 16 Hit Points: 52
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking, 25ft. flying Speed: 20ft. walking, 30ft. flying
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 12 (+1) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
Proficient Skills: Perception Proficient Skills: Perception
Saving Throws: Dexterity Saving Throws: Dexterity
Vulnerabilities: Electric, Ice, Rock Vulnerabilities: Electric, Rock, Water
Resistances: Bug, Grass Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
Immunities: Ghost, Ground Immunities: Ground
Big Pecks: This Pokémon's AC cannot be reduced by Flame Body: The flames from this Pokémon's body
an opponent's moves. shine dim light in a 15 ft radius. In addition, when
hit by a melee attack, roll a d10. On a 10, the
Hidden Ability attacker is burned.
Gale Wings: This Pokémon adds an additional +1 to Hidden Ability
hit when using flying-type attacks.
Gale Wings: This Pokémon adds an additional +1 to
Evolution: Fletchling can evolve into Fletchinder at hit when using flying-type attacks.
level 6 and above. When it evolves, its health
increases by double its level, and it gains 10 points Evolution: Fletchinder can evolve into Talonflame at
to add to its ability scores (max 20). level 13 and above. When it evolves, its health
increases by double its level, and it gains 10 points
Moves to add to its ability scores (max 20).
Starting Moves: Tackle, Growl Moves
Level 2: Quick Attack, Peck, Agility
Level 6: Flail, Roost Starting Moves: Ember, Tackle, Growl, Quick Attack,
Level 10: Razor Wind, Natural Gift Peck, Agility
Level 14: Flame Charge, Acrobatics, Me First Level 6: Flail, Roost
Level 18: Tailwind, Steel Wing Level 10: Razor Wind, Natural Gift
Learnable Moves: Level 14: Flame Charge, Acrobatics, Me First
TM: 01, 06, 10, 11, 12, 17, 19, 21, 27, 32, 40, 42, Level 18: Tailwind, Steel Wing
43, 44, 45, 46, 48, 50, 51, 62, 75, 76, 87, 88, 89, Learnable Moves:
90, 100 TM: 01, 06, 10, 11, 12, 17, 19, 21, 27, 32, 35, 38,
40, 42, 43, 44, 45, 46, 48, 50, 51, 61, 62, 75, 76,
87, 88, 89, 90, 100
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Talonflame #663
Small Fire/Flying Type | Level 8 | SR 13
Armor Class: 16
Hit Points: 97
Hit Dice: d12
Speed: 30ft. walking, 40ft. flying
STR DEX CON INT WIS CHA Scatterbug #664
14 (+2) 20 (+5) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
Tiny Bug Type | Level 1 | SR 1/8
Proficient Skills: Perception
Saving Throws: Dexterity Armor Class: 11
Vulnerabilities: Electric, Rock, Water Hit Points: 16
Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel Hit Dice: d6
Immunities: Ground Speed: 15ft. walking, 15ft. climbing
Flame Body: The flames from this Pokémon's body STR DEX CON INT WIS CHA
shine dim light in a 15 ft radius. In addition, when 9 (-1) 8 (-1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
hit by a melee attack, roll a d10. On a 10, the
attacker is burned. Proficient Skills: Survival, Stealth
Saving Throws: Constitution
Hidden Ability Vulnerabilities: Fire, Flying, Rock
Resistances: Grass, Ground, Fighting
Gale Wings: This Pokémon adds an additional +1 to
hit when using flying-type attacks. Shield Dust: Once per long rest, this Pokémon can
ignore a negative status condition that results from
Moves an enemy move.
Compound Eyes: This Pokémon gets an additional +1
Starting Moves: Ember, Flare Blitz, Tackle, Growl, to attack rolls.
Quick Attack, Peck, Agility, Flail
Level 10: Roost, Razor Wind, Natural Gift Hidden Ability
Level 14: Flame Charge, Acrobatics, Me First
Level 18: Tailwind, Steel Wing, Brave Bird Friend Guard: Once per long rest, when an ally within
Learnable Moves: 15 feet of this Pokémon is hit by an attack, it may
TM: 01, 06, 08, 10, 11, 12, 15, 17, 19, 21, 22, 27, choose to halve the damage dealt.
32, 35, 38, 40, 42, 43, 44, 45, 46, 48, 50, 51, 61,
62, 68, 75, 76, 87, 88, 89, 90, 100 Evolution: Scatterbug can evolve into Spewpa at level
4 and above. When it evolves, its health increases by
double its level, and it gains 5 points to add to its
ability scores (max 20).
Moves
Starting Moves: Tackle, String Shot
Level 2: Stun Spore
Level 6: Bug Bite
Learnable Moves:
TM: None
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Spewpa #665 Vivillon #666
Tiny Bug Type | Level 2 | SR 1 Small Bug/Flying Type | Level 5 | SR 8
Armor Class: 12 Armor Class: 14
Hit Points: 24 Hit Points: 61
Hit Dice: d6 Hit Dice: d12
Speed: 15ft. walking, 15ft. climbing Speed: 10ft. walking, 10ft. climbing, 25ft. flying
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 9 (-1) 11 (+0) 6 (-2) 11 (+0) 10 (+0) 12 (+1) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 10 (+0)
Proficient Skills: Survival, Stealth
Saving Throws: Constitution Proficient Skills: Survival, Performance
Vulnerabilities: Fire, Flying, Rock Saving Throws: Constitution
Resistances: Grass, Ground, Fighting Vulnerabilities: Electric, Fire, Flying, Ice, Rock
Shed Skin: If this Pokémon is affected by a negative Resistances: Bug, Fighting, Grass
status ailment, they can roll a d4 at the end of each Immunities: Ground
of their turns. On a result of 4, they are cured.
Shield Dust: Once per long rest, this Pokémon can
Hidden Ability ignore a negative status condition that results from
an enemy move.
Friend Guard: Once per long rest, when an ally within Compound Eyes: This Pokémon gets an additional +1
15 feet of this Pokémon is hit by an attack, it may to attack rolls.
choose to halve the damage dealt.
Hidden Ability
Evolution: Spewpa can evolve into Vivillon at level 7
and above. When it evolves, its health increases by Friend Guard: Once per long rest, when an ally within
double its level, and it gains 18 points to add to its 15 feet of this Pokémon is hit by an attack, it may
ability scores (max 20). choose to halve the damage dealt.
Moves Moves
Starting Moves: Protect, Harden Starting Moves: Gust, Sleep Powder, Poison Powder,
Learnable Moves: Stun Spore, Struggle Bug, Light Screen
TM: 17 Level 6: Psybeam, Supersonic
Level 10: Draining Kiss, Aromatherapy
Level 14: Bug Buzz, Safeguard, Quiver Dance
Level 18: Hurricane, Powder
Learnable Moves:
TM: 04, 06, 10, 11, 15, 16, 17, 18, 19, 20, 21, 22,
27, 29, 32, 40, 42, 44, 45, 46, 48, 53, 62, 68, 77,
83, 85, 87, 88, 89, 90, 100
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Litleo #667
Tiny Fire/Normal Type | Level 1 | SR 1
Armor Class: 13
Hit Points: 19
Hit Dice: d8
Speed: 25ft. walking
STR DEX CON INT WIS CHA Pyroar #668
12 (+1) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 10 (+0)
Medium Fire/Normal Type | Level 5 | SR 9
Proficient Skills: Perception
Saving Throws: Dexterity Armor Class: 15
Vulnerabilities: Fighting, Ground, Rock, Water Hit Points: 63
Resistances: Bug, Fairy, Fire, Grass, Ice, Steel Hit Dice: d12
Immunities: Ghost Speed: 35ft. walking
Rivalry: This Pokémon adds its proficiency bonus to STR DEX CON INT WIS CHA
damage when attacking a Pokémon of the same 14 (+2) 18 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)
type.
Unnerve: Opponents in combat with this Pokémon Proficient Skills: Perception, Intimidation
cannot eat held berries. Saving Throws: Strength, Dexterity
Vulnerabilities: Fighting, Ground, Rock, Water
Hidden Ability Resistances: Bug, Fairy, Fire, Grass, Ice, Steel
Immunities: Ghost
Moxie: Upon causing an opponent to faint, this
Pokémon may immediately take another action. Rivalry: This Pokémon adds its proficiency bonus to
damage when attacking a Pokémon of the same
Evolution: Litleo can evolve into Pyroar at level 9 and type.
above. When it evolves, its health increases by Unnerve: Opponents in combat with this Pokémon
double its level, and it gains 11 points to add to its cannot eat held berries.
ability scores (max 20).
Hidden Ability
Moves
Moxie: Upon causing an opponent to faint, this
Starting Moves: Tackle, Leer Pokémon may immediately take another action.
Level 2: Ember, Work Up, Headbutt
Level 6: Noble Roar, Take Down Moves
Level 10: Fire Fang, Endeavor
Level 14: Echoed Voice, Flamethrower, Crunch Starting Moves: Hyper Beam, Tackle, Leer, Ember,
Level 18: Hyper Voice, Incinerate, Overheat Work Up, Headbutt
Learnable Moves: Level 6: Noble Roar, Take Down
TM: 01, 05, 06, 10, 11, 12, 17, 18, 21, 22, 27, 32, Level 10: Fire Fang, Endeavor
35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 66, 78, Level 14: Echoed Voice, Flamethrower, Crunch
87, 88, 90, 93, 95, 97, 100 Level 18: Hyper Voice, Incinerate, Overheat
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 15, 17, 18, 21, 22, 27,
32, 35, 38, 42, 43, 44, 45, 46, 48, 49, 50, 61, 66,
68, 78, 87, 88, 90, 93, 95, 97, 100
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Flabébé #669 Floette #670
Tiny Fairy Type | Level 1 | SR 1/2 Tiny Fairy Type | Level 5 | SR 8
Armor Class: 13 Armor Class: 15
Hit Points: 17 Hit Points: 52
Hit Dice: d6 Hit Dice: d8
Speed: 10ft. walking, 10ft. flying (hover) Speed: 10ft. walking, 20ft. flying (hover)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 12 (+1) 13 (+1) 13 (+1) 14 (+2) 6 (-2) 12 (+1) 14 (+2)
Proficient Skills: Medicine, Survival Proficient Skills: Medicine, Survival
Saving Throws: Charisma Saving Throws: Charisma
Vulnerabilities: Poison, Steel Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting Resistances: Bug, Dark, Fighting
Immunities: Dragon Immunities: Dragon
Flower Veil: Any grass-type ally within 15 feet of this Flower Veil: Any grass-type ally within 15 feet of this
Pokémon is immune to new status effects. Pokémon is immune to new status effects.
Hidden Ability Hidden Ability
Symbiosis: This Pokémon may swap held items with Symbiosis: This Pokémon may swap held items with
an ally as a free action, as long as they are within 15 an ally as a free action, as long as they are within 15
feet of each other. feet of each other.
Evolution: Flabébé can evolve into Floette at level 6 Evolution: Floette can evolve into Florges at level 12
and above. When it evolves, its health increases by and above, with the help of a Shiny Stone. When it
double its level, and it gains 8 points to add to its evolves, its health increases by double its level, and
ability scores (max 20). it gains 12 points to add to its ability scores (max
20).
Moves
Moves
Starting Moves: Tackle, Vine Whip
Level 2: Fairy Wind, Lucky Chant Starting Moves: Tackle, Vine Whip, Fairy Wind, Lucky
Level 6: Razor Leaf, Wish, Magical Leaf Chant
Level 10: Grassy Terrain, Petal Blizzard Level 6: Razor Leaf, Wish
Level 14: Aromatherapy, Misty Terrain, Moonblast Level 10: Magical Leaf, Grassy Terrain
Level 18: Petal Dance, Solar Beam Level 14: Petal Blizzard, Aromatherapy, Misty Terrain
Learnable Moves: Level 18: Moonblast, Petal Dance, Solar Beam
TM: 04, 06, 10, 11, 17, 18, 20, 21, 22, 27, 29, 32, Learnable Moves:
42, 44, 45, 48, 49, 53, 86, 87, 88, 90, 96, 99, 100 TM: 04, 06, 10, 11, 17, 18, 20, 21, 22, 27, 29, 32,
42, 44, 45, 48, 49, 53, 86, 87, 88, 90, 96, 99, 100
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Florges #671
Small Fairy Type | Level 10 | SR 14
Armor Class: 17
Hit Points: 127
Hit Dice: d10
Speed: 15ft. walking, 25ft. flying (hover)
STR DEX CON INT WIS CHA Skiddo #672
16 (+3) 15 (+2) 18 (+4) 6 (-2) 14 (+2) 16 (+3)
Small Grass Type | Level 1 | SR 1
Proficient Skills: Medicine, Survival, Persuasion
Saving Throws: Charisma, Constitution Armor Class: 13
Vulnerabilities: Poison, Steel Hit Points: 20
Resistances: Bug, Dark, Fighting Hit Dice: d8
Immunities: Dragon Speed: 25ft. walking
Flower Veil: Any grass-type ally within 15 feet of this STR DEX CON INT WIS CHA
Pokémon is immune to new status effects. 13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Hidden Ability Proficient Skills: Survival, Athletics
Saving Throws: Constitution
Symbiosis: This Pokémon may swap held items with Vulnerabilities: Bug, Fire, Flying, Ice, Poison
an ally as a free action, as long as they are within 15 Resistances: Electric, Grass, Ground, Water
feet of each other.
Sap Sipper: This Pokémon is immune to grass-type
Moves moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting
Starting Moves: Aromatherapy, Disarming Voice, advantage on its next attack.
Flower Shield, Grass Knot, Grassy Terrain, Lucky
Chant, Magical Leaf Hidden Ability
Level 14: Misty Terrain, Moonblast, Petal Blizzard
Level 18: Petal Dance, Wish Grass Pelt: This Pokémon gains +1 to AC while in
Learnable Moves: grassy terrain.
TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 22, 27,
29, 32, 42, 44, 45, 48, 49, 53, 68, 86, 87, 88, 90, Evolution: Skiddo can evolve into Gogoat at level 9
96, 99, 100 and above. When it evolves, its health increases by
double its level, and it gains 12 points to add to its
ability scores (max 20).
Moves
Starting Moves: Growth, Tackle
Level 2: Vine Whip, Tail Whip, Leech Seed, Razor
Leaf
Level 6: Worry Seed, Synthesis, Take Down
Level 10: Bulldoze, Seed Bomb
Level 14: Bulk Up, Double-Edge
Level 18: Horn Leech, Leaf Blade, Milk Drink
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 22, 27, 31,
32, 42, 44, 45, 48, 53, 66, 78, 80, 86, 87, 88, 90,
93, 94, 96, 100
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Gogoat #673 Pancham #674
Medium Grass Type | Level 8 | SR 12 Tiny Fighting Type | Level 1 | SR 1
Armor Class: 15 Armor Class: 13
Hit Points: 109 Hit Points: 20
Hit Dice: d12 Hit Dice: d8
Speed: 30ft. walking Speed: 25ft. walking, 15ft. climbing
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0) 14 (+2) 11 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0)
Proficient Skills: Survival, Athletics Proficient Skills: Intimidation
Saving Throws: Constitution, Strength Saving Throws: Dexterity
Vulnerabilities: Bug, Fire, Flying, Ice, Poison Vulnerabilities: Fairy, Flying, Psychic
Resistances: Electric, Grass, Ground, Water Resistances: Bug, Dark, Rock
Sap Sipper: This Pokémon is immune to grass-type Iron Fist: When attacking with a punch-based move
moves. If hit by a grass type move, it takes no (Mega Punch, Dynamic Punch, Ice/Fire/Thunder
damage and instead absorbs the energy, granting Punch, etc.), this Pokémon may roll the damage
advantage on its next attack. twice and take the higher result.
Mold Breaker: This Pokémon's moves ignore any
Hidden Ability abilities or moves that would lessen their effect or
ability to hit an opponent (Due to things like Water
Grass Pelt: This Pokémon gains +1 to AC while in Absorb, Snow Cloak, Thick Fat, etc.)
grassy terrain.
Hidden Ability
Moves
Scrappy: This Pokémon's Normal and Fighting type
Starting Moves: Aerial Ace, Earthquake, Growth, moves hit Ghost type Pokémon.
Tackle, Vine Whip, Tail Whip, Leech Seed, Razor
Leaf, Worry Seed, Synthesis, Take Down Evolution: Pancham can evolve into Pangoro at level
Level 10: Bulldoze, Seed Bomb 9 and above, only if its trainer has another dark-type
Level 14: Bulk Up, Double-Edge Pokemon in their party. When it evolves, its health
Level 18: Horn Leech, Leaf Blade, Milk Drink increases by double its level, and it gains 11 points
Learnable Moves: to add to its ability scores (max 20).
TM: 01, 05, 06, 08, 10, 11, 15, 17, 18, 21, 22, 26,
27, 31, 32, 40, 42, 44, 45, 48, 53, 66, 68, 78, 80, Moves
86, 87, 88, 90, 93, 94, 96, 100
Starting Moves: Leer, Tackle
Level 2: Arm Thrust, Work Up, Karate Chop
Level 6: Comet Punch, Slash
Level 10: Circle Throw, Vital Throw
Level 14: Body Slam, Crunch
Level 18: Entrainment, Parting Shot, Sky Uppercut
Learnable Moves:
TM: 01, 05, 06, 08, 10, 11, 17, 18, 21, 27, 31, 32,
36, 39, 40, 41, 42, 44, 45, 47, 48, 49, 54, 56, 65,
66, 71, 75, 78, 80, 86, 87, 88, 90, 94, 97, 100
This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc. 93
Pangoro #675
Medium Fighting/Dark Type | Level 8 | SR 12
Armor Class: 15
Hit Points: 101
Hit Dice: d12
Speed: 30ft. walking, 20ft. climbing
STR DEX CON INT WIS CHA Furfrou #676
18 (+4) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
Small Normal Type | Level 5 | SR 10
Proficient Skills: Intimidation, Athletics
Saving Throws: Strength, Constitution Armor Class: 16
Vulnerabilities: Fairy, Fighting, Flying Hit Points: 59
Resistances: Dark, Ghost, Rock Hit Dice: d10
Immunities: Psychic Speed: 30ft. walking
Iron Fist: When attacking with a punch-based move STR DEX CON INT WIS CHA
(Mega Punch, Dynamic Punch, Ice/Fire/Thunder 16 (+3) 18 (+4) 17 (+3) 8 (-1) 10 (+0) 10 (+0)
Punch, etc.), this Pokémon may roll the damage
twice and take the higher result. Proficient Skills: Persuasion
Mold Breaker: This Pokémon's moves ignore any Saving Throws: Constitution, Wisdom
abilities or moves that would lessen their effect or Vulnerabilities: Fighting
ability to hit an opponent (Due to things like Water Resistances: None
Absorb, Snow Cloak, Thick Fat, etc.) Immunities: Ghost
Hidden Ability Fur Coat: Once per long rest, this Pokémon may
halve the damage dealt to it from any one attack.
Scrappy: This Pokémon's Normal and Fighting type
moves hit Ghost type Pokémon. Moves
Moves Starting Moves: Growl, Tackle, Sand Attack, Baby-Doll
Eyes, Headbutt
Starting Moves: Bullet Punch, Leer, Tackle, Arm Level 6: Tail Whip, Bite
Thrust, Work Up, Karate Chop, Comet Punch, Slash Level 10: Odor Sleuth, Retaliate
Level 10: Circle Throw, Vital Throw, Body Slam Level 14: Take Down, Charm
Level 14: Crunch, Entrainment, Parting Shot Level 18: Sucker Punch, Cotton Guard
Level 18: Sky Uppercut, Low Sweep, Taunt, Hammer Learnable Moves:
Arm TM: 01, 05, 06, 10, 11, 17, 18, 21, 27, 32, 42, 44,
Learnable Moves: 45, 48, 49, 57, 68, 73, 86, 87, 88, 89, 90, 93, 94,
TM: 01, 02, 05, 06, 08, 10, 11, 12, 15, 17, 18, 21, 95, 97, 100
26, 27, 31, 32, 36, 39, 40, 41, 42, 44, 45, 46, 47,
48, 49, 52, 54, 56, 60, 63, 65, 66, 68, 71, 75, 78,
80, 81, 83, 84, 86, 87, 88, 90, 94, 95, 97, 100
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Espurr #677 Meowstic ♂ #678
Tiny Psychic Type | Level 1 | SR 1 Small Psychic Type | Level 5 | SR 9
Armor Class: 13 Armor Class: 15
Hit Points: 18 Hit Points: 58
Hit Dice: d8 Hit Dice: d10
Speed: 20ft. walking, 15ft. climbing Speed: 25ft. walking, 20ft. climbing
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 11 (+0) 6 (-2) 12 (+1) 12 (+1) 12 (+1) 17 (+3) 14 (+2) 6 (-2) 16 (+3) 14 (+2)
Proficient Skills: Insight Proficient Skills: Insight, Perception
Saving Throws: Wisdom Saving Throws: Wisdom
Vulnerabilities: Bug, Dark, Ghost Vulnerabilities: Bug, Dark, Ghost
Resistances: Fighting, Psychic Resistances: Fighting, Psychic
Senses: Darkvision 30ft Senses: Darkvision 60ft
Keen Eye: This Pokémon ignores disadvantage when Keen Eye: This Pokémon ignores disadvantage when
it relates to sight. it relates to sight.
Infiltrator: This Pokémon bypasses Light Screen and Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Reflect.
Hidden Ability Hidden Ability
Own Tempo: This Pokémon is immune to becoming Prankster: Once per short rest, this Pokémon can
confused. move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.
Evolution: Espurr can evolve into Meowstic at level 7
and above. When it evolves, its health increases by Moves
double its level, and it gains 12 points to add to its
ability scores (max 20). Starting Moves: Helping Hand, Leer, Mean Look,
Scratch, Covet, Confusion, Light Screen
Moves Level 6: Psybeam, Fake Out, Disarming Voice
Level 10: Psyshock, Charm, Miracle Eye, Reflect
Starting Moves: Leer, Scratch Level 14: Psychic, Role Play, Imprison
Level 2: Covet, Confusion, Light Screen Level 18: Sucker Punch, Misty Terrain, Quick Guard
Level 6: Psybeam, Fake Out, Disarming Voice Learnable Moves:
Level 10: Psyshock TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21,
Learnable Moves: 24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53,
TM: 01, 03, 04, 06, 10, 11, 16, 17, 18, 20, 21, 24, 57, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 100
27, 29, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 66,
73, 77, 85, 87, 88, 90, 92, 97, 100
This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc. 95
Meowstic ♀ #678
Small Psychic Type | Level 5 | SR 9
Armor Class: 15
Hit Points: 58
Hit Dice: d10
Speed: 25ft. walking, 20ft. climbing
STR DEX CON INT WIS CHA Honedge #679
12 (+1) 17 (+3) 14 (+2) 6 (-2) 16 (+3) 14 (+2)
Small Steel/Ghost Type | Level 1 | SR 1
Proficient Skills: Insight, Perception
Saving Throws: Wisdom Armor Class: 13
Vulnerabilities: Bug, Dark, Ghost Hit Points: 17
Resistances: Fighting, Psychic Hit Dice: d6
Senses: Darkvision 60ft Speed: 20ft. flying (hover)
Keen Eye: This Pokémon ignores disadvantage when STR DEX CON INT WIS CHA
it relates to sight. 11 (+0) 14 (+2) 12 (+1) 8 (-1) 10 (+0) 10 (+0)
Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Proficient Skills: Acrobatics
Saving Throws: Wisdom, Constitution
Hidden Ability Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Competitive: This Pokémon adds its proficiency
bonus to damage rolls while poisoned, burned, Psychic, Rock, Steel
confused, or paralyzed. Immunities: Fighting, Normal, Poison
Moves No Guard: Any attack made by or against this
Pokémon has advantage.
Starting Moves: Leer, Magical Leaf, Me First, Scratch,
Covet, Confusion, Light Screen Evolution: Honedge can evolve into Doublade at
Level 6: Psybeam, Fake Out, Disarming Voice level 9 and above. When it evolves, its health
Level 10: Psyshock, Charge Beam, Shadow Ball, increases by double its level, and it gains 6 points to
Extrasensory add to its ability scores (max 20).
Level 14: Psychic, Role Play, Signal Beam
Level 18: Sucker Punch, Future Sight, Stored Power Moves
Learnable Moves:
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, Starting Moves: Swords Dance, Tackle
24, 27, 29, 30, 32, 33, 41, 42, 44, 45, 48, 49, 53, Level 2: Fury Cutter, Metal Sound, Pursuit
57, 66, 68, 73, 77, 85, 87, 88, 90, 92, 97, 100 Level 6: Autotomize, Shadow Sneak, Aerial Ace
Level 10: Retaliate, Slash, Iron Defense
Level 14: Night Slash, Power Trick
Level 18: Iron Head, Sacred Sword
Learnable Moves:
TM: 06, 10, 17, 18, 21, 27, 31, 32, 33, 40, 42, 44,
45, 54, 59, 65, 74, 75, 80, 87, 88, 90, 91, 100
96 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.
Doublade #680 Aegislash #681
Small Steel/Ghost Type | Level 8 | SR 10 Small Steel/Ghost Type | Level 10 | SR 13
Armor Class: 14 Armor Class: 15
Hit Points: 76 Hit Points: 120
Hit Dice: d8 Hit Dice: d10
Speed: 25ft. flying (hover) Speed: 35ft. flying (hover)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 14 (+2) 8 (-1) 12 (+1) 10 (+0) 16 (+3) 20 (+5) 16 (+3) 8 (-1) 14 (+2) 10 (+0)
Proficient Skills: Acrobatics Proficient Skills: Athletics
Saving Throws: Wisdom, Constitution Saving Throws: Wisdom, Constitution
Vulnerabilities: Dark, Fire, Ghost, Ground Vulnerabilities: Dark, Fire, Ghost, Ground
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice,
Psychic, Rock, Steel Psychic, Rock, Steel
Immunities: Fighting, Normal, Poison Immunities: Fighting, Normal, Poison
No Guard: Any attack made by or against this Stance Change: Aegislash has two forms. When
Pokémon has advantage. Aegislash uses King's Shield, it changes to Shield
Forme, swapping its AC and DEX stats. When it uses
Evolution: Doublade can evolve into Aegislash at a damaging move, Aegislash immediately returns to
level 15 and above with the help of a Dusk Stone. Blade Forme, returning its stats to normal.
When it evolves, its health increases by double its
level, and it gains 12 points to add to its ability Moves
scores (max 20).
Starting Moves: Aerial Ace, Autotomize, Fury Cutter,
Moves Head Smash, Iron Defense, King's Shield, Night
Slash, Power Trick, Pursuit, Shadow Sneak, Slash,
Starting Moves: Swords Dance, Tackle, Fury Cutter, Swords Dance
Metal Sound, Pursuit, Autotomize, Shadow Sneak, Level 18: Sacred Sword, Iron Head
Aerial Ace Learnable Moves:
Level 10: Retaliate, Slash, Iron Defense TM: 06, 10, 11, 15, 17, 18, 21, 27, 30, 31, 32, 33,
Level 14: Night Slash, Power Trick 40, 42, 44, 45, 48, 54, 59, 65, 68, 74, 75, 80, 87,
Level 18: Iron Head, Sacred Sword 88, 90, 91, 100
Learnable Moves:
TM: 06, 10, 17, 18, 21, 27, 31, 32, 33, 40, 42, 44,
45, 54, 59, 65, 74, 75, 80, 87, 88, 90, 91, 100
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Spritzee #682
Tiny Fairy Type | Level 1 | SR 2
Armor Class: 13
Hit Points: 22
Hit Dice: d10
Speed: 15ft. walking, 20ft. flying
STR DEX CON INT WIS CHA Aromatisse #683
12 (+1) 9 (-1) 15 (+2) 6 (-2) 10 (+0) 14 (+2)
Small Fairy Type | Level 8 | SR 12
Proficient Skills: Persuasion, Deception
Saving Throws: Charisma Armor Class: 15
Vulnerabilities: Poison, Steel Hit Points: 110
Resistances: Bug, Dark, Fighting Hit Dice: d12
Immunities: Dragon Speed: 25ft. walking
Healer: As an action, this Pokémon can touch an ally STR DEX CON INT WIS CHA
to restore a negative status effect. 14 (+2) 11 (+0) 18 (+4) 6 (-2) 12 (+1) 18 (+4)
Hidden Ability Proficient Skills: Persuasion, Deception
Saving Throws: Charisma
Aroma Veil: Any ally within 15 feet of this Pokémon Vulnerabilities: Poison, Steel
automatically passes any WIS save they are required Resistances: Bug, Dark, Fighting
to make. Immunities: Dragon
Evolution: Spritzee can evolve into Aromatisse at Healer: As an action, this Pokémon can touch an ally
level 9 and above with the help of a Sachet. When it to restore a negative status effect.
evolves, its health increases by double its level, and
it gains 11 points to add to its ability scores (max Hidden Ability
20).
Aroma Veil: Any ally within 15 feet of this Pokémon
Moves automatically passes any WIS save they are required
to make.
Starting Moves: Fairy Wind, Sweet Scent
Level 2: Sweet Kiss, Odor Sleuth, Echoed Voice Moves
Level 6: Calm Mind, Draining Kiss
Level 10: Aromatherapy, Attract, Moonblast Starting Moves: Aromatic Mist, Fairy Wind, Heal
Level 14: Charm, Flail, Misty Terrain Pulse, Sweet Scent, Sweet Kiss, Odor Sleuth, Echoed
Level 18: Skill Swap, Psychic, Disarming Voice Voice, Calm Mind, Draining Kiss
Learnable Moves: Level 10: Aromatherapy, Attract, Moonblast, Charm
TM: 04, 06, 10, 11, 16, 17, 18, 21, 24, 27, 29, 32, Level 14: Flail, Misty Terrain, Skill Swap
33, 41, 42, 44, 45, 48, 49, 53, 57, 74, 77, 85, 87, Level 18: Psychic, Disarming Voice, Reflect, Psych
88, 90, 91, 92, 99, 100 Up
Learnable Moves:
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 21, 24, 25,
27, 29, 32, 33, 41, 42, 44, 45, 48, 49, 53, 57, 68,
74, 77, 85, 87, 88, 90, 91, 92, 99, 100
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Swirlix #684 Slurpuff #685
Tiny Fairy Type | Level 1 | SR 1 Small Fairy Type | Level 8 | SR 12
Armor Class: 14 Armor Class: 16
Hit Points: 19 Hit Points: 93
Hit Dice: d8 Hit Dice: d12
Speed: 20ft. flying (hover) Speed: 25ft. flying (hover)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 14 (+2) 13 (+1) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 18 (+4)
Proficient Skills: Survival Proficient Skills: Survival, Investigation
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Poison, Steel Vulnerabilities: Poison, Steel
Resistances: Bug, Dark, Fighting Resistances: Bug, Dark, Fighting
Immunities: Dragon Immunities: Dragon
Sweet Veil: Any ally within 15 feet of this Pokémon Sweet Veil: Any ally within 15 feet of this Pokémon
is immune to the sleep condition. is immune to the sleep condition.
Hidden Ability Hidden Ability
Unburden: While this Pokémon is active and not Unburden: While this Pokémon is active and not
holding an item, its trainer gets advantage on holding an item, its trainer gets advantage on
initiative rolls. initiative rolls.
Evolution: Swirlix can evolve into Slurpuff at level 9 Moves
and above with the help of a Whipped Dream. When
it evolves, its health increases by double its level, Starting Moves: Sweet Scent, Tackle, Fairy Wind, Play
and it gains 12 points to add to its ability scores Nice, Fake Tears, Round, Cotton Spore, Endeavor
(max 20). Level 10: Aromatherapy, Draining Kiss
Level 14: Energy Ball, Cotton Guard
Moves Level 18: Wish, Play Rough, Light Screen, Safeguard
Learnable Moves:
Starting Moves: Sweet Scent, Tackle TM: 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 24, 27,
Level 2: Fairy Wind, Play Nice, Fake Tears 29, 32, 35, 42, 44, 45, 46, 48, 53, 68, 77, 85, 87,
Level 6: Round, Cotton Spore, Endeavor 88, 90, 94, 99, 100
Level 10: Aromatherapy, Draining Kiss
Level 14: Energy Ball, Cotton Guard, Wish
Level 18: Play Rough, Light Screen, Safeguard
Learnable Moves:
TM: 04, 06, 10, 11, 16, 17, 18, 20, 21, 24, 27, 29,
32, 35, 42, 44, 45, 46, 48, 53, 77, 85, 87, 88, 90,
94, 99, 100
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Inkay #686 Malamar #687
Tiny Dark/Psychic Type | Level 1 | SR 1 Medium Dark/Psychic Type | Level 5 | SR 11
Armor Class: 13 Armor Class: 16
Hit Points: 17 Hit Points: 57
Hit Dice: d6 Hit Dice: d12
Speed: 20ft. swimming, 20ft. flying (hover) Speed: 25ft. walking, 30ft. swimming
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 8 (-1) 14 (+2) 10 (+0) 14 (+2) 13 (+1) 16 (+3) 10 (+0) 18 (+4) 14 (+2)
Proficient Skills: Stealth, Deception Proficient Skills: Deception, Intimidation
Saving Throws: Dexterity Saving Throws: Dexterity, Wisdom
Vulnerabilities: Bug, Fairy Vulnerabilities: Bug, Fairy
Resistances: None Resistances: None
Immunities: Psychic Immunities: Psychic
Contrary: Moves that affect this Pokémon's stats Contrary: Moves that affect this Pokémon's stats
have the opposite effect. (For example, Defense have the opposite effect. (For example, Defense
Curl would lower AC by 4. Growl would increase its Curl would lower AC by 4. Growl would increase its
attack by +1) attack by +1)
Suction Cups: This Pokémon cannot be forced out of Suction Cups: This Pokémon cannot be forced out of
battle by an opponent’s moves. battle by an opponent’s moves.
Hidden Ability Hidden Ability
Infiltrator: This Pokémon bypasses Light Screen and Infiltrator: This Pokémon bypasses Light Screen and
Reflect. Reflect.
Evolution: Inkay can evolve into Malamar at level 8 Moves
and above. When it evolves, its health increases by
double its level, and it gains 19 points to add to its Starting Moves: Constrict, Peck, Reversal, Tackle,
ability scores (max 20). Reflect, Foul Play, Swagger, Psywave
Level 6: Topsy-Turvy, Hypnosis, Psybeam
Moves Level 10: Switcheroo, Payback, Light Screen
Level 14: Pluck, Psycho Cut
Starting Moves: Constrict, Peck, Tackle, Reflect Level 18: Slash, Night Slash, Superpower
Level 2: Foul Play, Swagger, Psywave Learnable Moves:
Level 6: Topsy-Turvy, Hypnosis, Psybeam TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 21, 24,
Level 10: Switcheroo, Payback, Light Screen 27, 29, 32, 33, 35, 40, 41, 42, 44, 45, 46, 48, 56,
Level 14: Pluck, Psycho Cut 59, 63, 66, 68, 77, 80, 87, 88, 90, 92, 97, 100
Level 18: Slash, Night Slash, Superpower
Learnable Moves:
TM: 04, 06, 10, 11, 12, 16, 17, 18, 21, 24, 27, 29,
32, 33, 35, 40, 41, 42, 44, 45, 46, 48, 56, 63, 66,
77, 80, 87, 88, 90, 92, 97, 100
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