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Published by Cody Burgin, 2020-09-07 03:08:57

Pokemon 5e - Gen V & VI Monster Manual

Pokemon 5e - Gen V & VI Monster Manual

Binacle #688 Barbaracle #689

Tiny Rock/Water Type | Level 1 | SR 1 Medium Rock/Water Type | Level 8 | SR 12

Armor Class: 14 Armor Class: 17
Hit Points: 17 Hit Points: 84
Hit Dice: d6 Hit Dice: d10
Speed: 10ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 19 (+4) 15 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Sleight of Hand Proficient Skills: Athletics, Sleight of Hand
Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Electric, Fighting, Grass, Ground Vulnerabilities: Electric, Fighting, Grass, Ground
Resistances: Fire, Flying, Ice, Normal, Poison Resistances: Fire, Flying, Ice, Normal, Poison

Sniper: On a critical hit made by this Pokémon, Sniper: On a critical hit made by this Pokémon,
triple the dice roll instead of doubling it. triple the dice roll instead of doubling it.
Tough Claws: A successful melee attack by this Tough Claws: A successful melee attack by this
Pokémon automatically gets STAB, regardless of its Pokémon automatically gets STAB, regardless of its
type. If it would normally get STAB, double the STAB type. If it would normally get STAB, double the STAB
bonus when adding to damage. bonus when adding to damage.

Hidden Ability Hidden Ability

Pickpocket: As a bonus action, this Pokémon can Pickpocket: As a bonus action, this Pokémon can
make a DEX check contested by the opponent’s make a DEX check contested by the opponent’s
WIS to attempt to steal a held item. After the first WIS to attempt to steal a held item. After the first
attempt, all other attempts against the same attempt, all other attempts against the same
opponent are rolled at disadvantage. opponent are rolled at disadvantage.

Evolution: Binacle can evolve into Barbaracle at level Moves
10 and above. When it evolves, its health increases
by double its level, and it gains 13 points to add to Starting Moves: Sand Attack, Scratch, Shell Smash,
its ability scores (max 20). Water Gun, Withdraw, Fury Swipes, Slash, Mud-Slap,
Clamp
Moves Level 10: Rock Polish, Ancient Power, Hone Claws
Level 14: Fury Cutter, Night Slash, Razor Shell
Starting Moves: Sand Attack, Scratch, Shell Smash, Level 18: Cross Chop, Stone Edge, Skull Bash
Water Gun Learnable Moves:
Level 2: Withdraw, Fury Swipes, Slash TM: 02, 06, 08, 10, 12, 13, 14, 15, 17, 18, 20, 21,
Level 6: Mud-Slap, Clamp 23, 26, 27, 31, 32, 34, 36, 37, 39, 40, 41, 42, 44,
Level 10: Rock Polish, Ancient Power, Hone Claws 45, 46, 48, 52, 54, 55, 56, 59, 63, 65, 66, 68, 69,
Level 14: Fury Cutter, Night Slash 71, 75, 78, 80, 81, 83, 84, 86, 87, 88, 90, 94, 96,
Level 18: Razor Shell, Cross Chop 100
Learnable Moves:
TM: 06, 10, 12, 13, 14, 17, 18, 20, 21, 23, 26, 27,
31, 32, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 48,
54, 55, 56, 63, 65, 66, 69, 71, 75, 78, 80, 81, 83,
84, 86, 87, 88, 90, 94, 96, 100

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Skrelp #690 Dragalge #691

Tiny Poison/Water Type | Level 1 | SR 1/2 Medium Poison/Dragon Type | Level 8 | SR 12

Armor Class: 13 Armor Class: 17
Hit Points: 17 Hit Points: 92
Hit Dice: d6 Hit Dice: d8
Speed: 25ft. swimming Speed: 30ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 17 (+3) 13 (+1) 19 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Stealth, Deception Proficient Skills: Stealth, Deception
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Electric, Ground, Psychic Vulnerabilities: Dragon, Ground, Ice, Psychic
Resistances: Bug, Fairy, Fighting, Fire, Ice, Poison, Resistances: Bug, Electric, Fighting, Fire, Grass,

Steel, Water Poison, Water

Poison Point: When this Pokémon is hit with a Poison Point: When this Pokémon is hit with a
melee attack, roll a 1d4. On a result of 4, the melee attack, roll a 1d4. On a result of 4, the
attacker takes an amount of poison damage equal to attacker takes an amount of poison damage equal to
this Pokémon’s proficiency modifier. this Pokémon’s proficiency modifier.
Poison Touch: On melee attacks made by this Poison Touch: On melee attacks made by this
Pokémon, roll a d10 on a hit. On a result of a 10, Pokémon, roll a d10 on a hit. On a result of a 10,
the target is poisoned. the target is poisoned.

Hidden Ability Hidden Ability

Adaptability: This Pokémon's STAB is increased by Adaptability: This Pokémon's STAB is increased by
+1. +1.

Evolution: Skrelp can evolve into Dragalge at level Moves
12 and above. When it evolves, its health increases
by double its level, and it gains 12 points to add to Starting Moves: Smokescreen, Tackle, Twister, Water
its ability scores (max 20). Gun, Feint Attack, Tail Whip, Bubble, Acid,
Camouflage
Moves Level 10: Poison Tail, Water Pulse, Double Team
Level 14: Toxic, Aqua Tail, Sludge Bomb
Starting Moves: Smokescreen, Tackle, Water Gun Level 18: Hydro Pump, Dragon Pulse, Dragon Tail
Level 2: Feint Attack, Tail Whip, Bubble Learnable Moves:
Level 6: Acid, Camouflage, Poison Tail TM: 06, 07, 09, 10, 15, 17, 18, 21, 24, 25, 27, 30,
Level 10: Water Pulse, Double Team, Toxic 32, 34, 36, 42, 44, 45, 48, 52, 55, 68, 82, 87, 88,
Level 14: Aqua Tail, Sludge Bomb 90, 94, 98, 100
Level 18: Hydro Pump, Dragon Pulse
Learnable Moves:
TM: 06, 07, 09, 10, 17, 18, 21, 24, 27, 30, 32, 34,
36, 42, 44, 45, 48, 55, 87, 88, 90, 94, 98, 100

102 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Clauncher #692 Clawitzer #693

Tiny Water Type | Level 1 | SR 1 Medium Water Type | Level 8 | SR 11

Armor Class: 14 Armor Class: 16
Hit Points: 18 Hit Points: 84
Hit Dice: d6 Hit Dice: d10
Speed: 15ft. walking, 20ft. swimming Speed: 25ft. walking, 25ft. swimming

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Electric, Grass Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water Resistances: Fire, Ice, Steel, Water

Mega Launcher: Aura and Pulse moves made by this Mega Launcher: Aura and Pulse moves made by this
Pokémon deal additional damage equal to this Pokémon deal additional damage equal to this
Pokémon's proficiency bonus. Pokémon's proficiency bonus.

Evolution: Clauncher can evolve into Clawitzer at Moves
level 10 and above. When it evolves, its health
increases by double its level, and it gains 11 points Starting Moves: Aura Sphere, Dark Pulse, Dragon
to add to its ability scores (max 20). Pulse, Heal Pulse, Splash, Water Gun, Water Sport,
Vice Grip, Bubble, Flail, Bubble Beam
Moves Level 10: Swords Dance, Crabhammer
Level 14: Water Pulse, Smack Down
Starting Moves: Splash, Water Gun Level 18: Aqua Jet, Muddy Water
Level 2: Water Sport, Vice Grip, Bubble Learnable Moves:
Level 6: Flail, Bubble Beam TM: 06, 09, 10, 13, 15, 17, 18, 21, 23, 27, 30, 32,
Level 10: Swords Dance, Crabhammer 34, 36, 42, 44, 45, 48, 52, 55, 68, 75, 80, 87, 88,
Level 14: Water Pulse, Smack Down 89, 90, 91, 94, 97, 98, 100
Level 18: Aqua Jet, Muddy Water
Learnable Moves:
TM: 06, 09, 10, 13, 17, 18, 21, 23, 27, 32, 34, 36,
42, 44, 45, 48, 55, 75, 80, 87, 88, 89, 90, 91, 94,
98, 100

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Helioptile #694 Heliolisk #695

Tiny Electric/Normal Type | Level 1 | SR 1/4 Small Electric/Normal Type | Level 8 | SR 11

Armor Class: 12 Armor Class: 16
Hit Points: 16 Hit Points: 84
Hit Dice: d6 Hit Dice: d10
Speed: 20ft. walking Speed: 40ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 11 (+0) 6 (-2) 10 (+0) 10 (+0) 15 (+2) 19 (+4) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Acrobatics Proficient Skills: Survival, Acrobatics
Saving Throws: Constitution, Dexterity Saving Throws: Constitution, Dexterity
Vulnerabilities: Fighting, Ground Vulnerabilities: Fighting, Ground
Resistances: Electric, Flying, Steel Resistances: Electric, Flying, Steel
Immunities: Ghost Immunities: Ghost

Dry Skin: At the end of each of this Pokémon's Dry Skin: At the end of each of this Pokémon's
turns, it takes an amount of damage equal to its turns, it takes an amount of damage equal to its
proficiency modifier in harsh sunlight, or heals for proficiency modifier in harsh sunlight, or heals for
the same amount during rain. the same amount during rain.
Sand Veil: This Pokémon’s AC increases by 2 in Sand Veil: This Pokémon’s AC increases by 2 in
desert terrain, or during a Sandstorm. desert terrain, or during a Sandstorm.

Hidden Ability Hidden Ability

Solar Power: Damage rolls for this Pokémon get an Solar Power: Damage rolls for this Pokémon get an
additional +2 during harsh sunlight. additional +2 during harsh sunlight.

Evolution: Helioptile can evolve into Heliolisk at Moves
level 9 and above with the help of a Sun Stone.
When it evolves, its health increases by double its Starting Moves: Charge, Eerie Impulse, Electrify,
level, and it gains 15 points to add to its ability Parabolic Charge, Quick Attack, Razor Wind,
scores (max 20). Thunder
Learnable Moves:
Moves TM: 06, 10, 15, 16, 17, 18, 21, 24, 25, 27, 32, 37,
39, 42, 44, 45, 47, 48, 52, 57, 59, 68, 72, 73, 77,
Starting Moves: Pound, Tail Whip 78, 80, 82, 86, 87, 88, 89, 90, 93, 94, 97, 100
Level 2: Thunder Shock, Charge, Mud-Slap
Level 6: Quick Attack, Razor Wind
Level 10: Parabolic Charge, Thunder Wave
Level 14: Bulldoze, Volt Switch
Level 18: Electrify, Thunderbolt
Learnable Moves:
TM: 06, 10, 16, 17, 18, 21, 24, 25, 27, 32, 37, 39,
42, 44, 45, 47, 48, 57, 72, 73, 77, 78, 80, 82, 86,
87, 88, 89, 90, 93, 94, 97, 100

104 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Tyrunt #696 Tyrantrum #697

Small Rock/Dragon Type | Level 1 | SR 2 Large Rock/Dragon Type | Level 8 | SR 12

Armor Class: 14 Armor Class: 16
Hit Points: 18 Hit Points: 92
Hit Dice: d6 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0) 18 (+4) 15 (+2) 18 (+4) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival, Athletics Proficient Skills: Survival, Athletics, Intimidation
Saving Throws: Strength, Constitution Saving Throws: Strength, Constitution
Vulnerabilities: Dragon, Fairy, Fighting, Ground, Ice, Vulnerabilities: Dragon, Fairy, Fighting, Ground, Ice,

Steel Steel
Resistances: Electric, Fire, Flying, Normal, Poison Resistances: Electric, Fire, Flying, Normal, Poison

Strong Jaw: Biting moves made by this Pokémon Strong Jaw: Biting moves made by this Pokémon
deal additional damage equal to this Pokémon's deal additional damage equal to this Pokémon's
proficiency bonus. proficiency bonus.

Hidden Ability Hidden Ability

Sturdy: When this Pokémon takes an amount of Rock Head: This Pokémon takes no recoil damage.
damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage Moves
is halved.
Starting Moves: Rock Slide, Tackle, Tail Whip, Roar,
Evolution: Tyrunt can evolve into Tyrantrum at level Stomp, Bide, Stealth Rock, Bite, Charm
10 and above, only during the day. When it evolves, Level 10: Ancient Power, Dragon Tail, Crunch
its health increases by double its level, and it gains Level 14: Dragon Claw, Thrash
11 points to add to its ability scores (max 20). Level 18: Earthquake, Horn Drill, Head Smash, Giga
Impact
Moves Learnable Moves:
TM: 02, 05, 06, 10, 11, 15, 17, 21, 26, 27, 31, 32,
Starting Moves: Tackle, Tail Whip 37, 39, 40, 42, 44, 45, 48, 59, 68, 69, 71, 78, 80,
Level 2: Roar, Stomp, Bide 82, 87, 88, 90, 97, 100
Level 6: Stealth Rock, Bite, Charm
Level 10: Ancient Power, Dragon Tail
Level 14: Crunch, Dragon Claw, Thrash
Level 18: Earthquake, Horn Drill
Learnable Moves:
TM: 02, 05, 06, 10, 11, 17, 21, 26, 27, 31, 32, 37,
39, 40, 42, 44, 45, 48, 69, 71, 78, 80, 82, 87, 88,
90, 97, 100

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Amaura #698 Aurorus #699

Medium Rock/Ice Type | Level 1 | SR 2 Large Rock/Ice Type | Level 8 | SR 13

Armor Class: 13 Armor Class: 15
Hit Points: 23 Hit Points: 118
Hit Dice: d10 Hit Dice: d12
Speed: 25ft. walking Speed: 30ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 15 (+2) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Fighting, Grass, Ground, Rock, Steel, Vulnerabilities: Fighting, Grass, Ground, Rock, Steel,

Water Water
Resistances: Flying, Ice, Normal, Poison Resistances: Flying, Ice, Normal, Poison

Refrigerate: All of this Pokémon's normal-type Refrigerate: All of this Pokémon's normal-type
moves become ice-type and get double their STAB moves become ice-type and get double their STAB
bonus to damage. bonus to damage.

Hidden Ability Hidden Ability

Snow Warning: When this Pokémon enters an Snow Warning: When this Pokémon enters an
outside battle, the weather immediately changes to outside battle, the weather immediately changes to
hail for 5 rounds. In the case of another Pokémon hail for 5 rounds. In the case of another Pokémon
with a similar weather ability, the tie goes to the with a similar weather ability, the tie goes to the
Pokémon with the highest DEX score. Pokémon with the highest DEX score.

Evolution: Amaura can evolve into Aurorus at level Moves
10 and above, only at night time. When it evolves,
its health increases by double its level, and it gains Starting Moves: Freeze-Dry, Growl, Powder Snow,
10 points to add to its ability scores (max 20). Thunder Wave, Rock Throw, Icy Wind, Take Down,
Mist, Aurora Beam
Moves Level 10: Ancient Power, Round, Avalanche
Level 14: Hail, Nature Power, Encore
Starting Moves: Growl, Powder Snow Level 18: Light Screen, Ice Beam, Hyper Beam,
Level 2: Thunder Wave, Rock Throw, Icy Wind Blizzard
Level 6: Take Down, Mist, Aurora Beam Learnable Moves:
Level 10: Ancient Power, Round, Avalanche TM: 04, 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20,
Level 14: Hail, Nature Power, Encore 21, 24, 25, 26, 27, 29, 32, 33, 37, 39, 42, 44, 45,
Level 18: Light Screen, Ice Beam, Hyper Beam, 48, 49, 57, 68, 69, 71, 73, 77, 78, 79, 80, 82, 85,
Blizzard 87, 88, 90, 91, 96, 97, 100
Learnable Moves:
TM: 04, 05, 06, 07, 10, 13, 14, 15, 16, 17, 18, 20,
21, 24, 27, 32, 33, 37, 39, 42, 44, 45, 48, 49, 57,
69, 71, 73, 77, 78, 79, 80, 82, 85, 87, 88, 90, 91,
96, 97, 100

106 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Sylveon #700 Hawlucha #701

Small Fairy Type | Level 5 | SR 8 Small Fighting/Flying Type | Level 8 | SR 11

Armor Class: 16 Armor Class: 16
Hit Points: 52 Hit Points: 86
Hit Dice: d10 Hit Dice: d10
Speed: 30ft. walking Speed: 30ft. walking, 30ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 18 (+4) 16 (+3) 18 (+4) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Proficient Skills: Persuasion, Deception Proficient Skills: Athletics, Acrobatics
Saving Throws: Dexterity, Charisma Saving Throws: Strength, Dexterity
Vulnerabilities: Poison, Steel Vulnerabilities: Electric, Fairy, Flying, Ice, Psychic
Resistances: Bug, Dark, Fighting Resistances: Bug, Dark, Fighting, Grass
Immunities: Dragon Immunities: Ground

Cute Charm: Once per short rest, you can impose Limber: This Pokémon is immune to being paralyzed.
disadvantage on an enemy attack roll of your choice. Unburden: While this Pokémon is active and not
holding an item, its trainer gets advantage on
Hidden Ability initiative rolls.

Pixilate: All of this Pokémon's normal-type moves Hidden Ability
become fairy-type and get double their STAB bonus
to damage. Mold Breaker: This Pokémon's moves ignore any
abilities or moves that would lessen their effect or
Moves ability to hit an opponent (Due to things like Water
Absorb, Snow Cloak, Thick Fat, etc.)
Starting Moves: Disarming Voice, Fairy Wind,
Helping Hand, Tackle, Tail Whip, Sand Attack, Baby- Moves
Doll Eyes, Quick Attack
Level 6: Swift, Draining Kiss Starting Moves: Detect, Hone Claws, Tackle, Karate
Level 10: Skill Swap, Misty Terrain Chop, Wing Attack, Roost, Aerial Ace, Encore
Level 14: Light Screen, Moonblast, Last Resort Level 10: Fling, Flying Press, Bounce
Level 18: Psych Up Level 14: Endeavor, Feather Dance
Learnable Moves: Level 18: High Jump Kick, Sky Attack, Sky Drop,
TM: 01, 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, Swords Dance
27, 30, 32, 33, 42, 44, 45, 48, 49, 68, 77, 87, 88, Learnable Moves:
90, 99, 100 TM: 01, 06, 08, 10, 11, 12, 17, 18, 19, 21, 27, 31,
32, 39, 40, 41, 42, 44, 45, 47, 48, 51, 52, 54, 56,
58, 62, 66, 68, 71, 75, 76, 80, 81, 84, 86, 87, 88,
89, 90, 100

This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc. 107

Dedenne #702

Tiny Electric/Fairy Type | Level 5 | SR 7
Armor Class: 15
Hit Points: 48
Hit Dice: d8
Speed: 25ft. walking

STR DEX CON INT WIS CHA Carbink #703
12 (+1) 18 (+4) 14 (+2) 6 (-2) 10 (+0) 14 (+2)
Tiny Rock/Fairy Type | Level 8 | SR 10
Proficient Skills: Perception
Saving Throws: Dexterity Armor Class: 18
Vulnerabilities: Ground, Poison Hit Points: 68
Resistances: Bug, Dark, Electric, Fighting, Flying Hit Dice: d6
Immunities: Dragon Speed: 15ft. walking

Cheek Pouch: When this Pokémon eats any type of STR DEX CON INT WIS CHA
berry, is heals for an additional 10% of its maximum 14 (+2) 10 (+0) 16 (+3) 6 (-2) 14 (+2) 14 (+2)
HP (rounded up to the nearest whole number).
Pickup: If an opponent uses a consumable held item Proficient Skills: Survival
in battle, this Pokémon gains a copy of it if it is not Saving Throws: Constitution
currently holding an item. Vulnerabilities: Grass, Ground, Steel, Water
Resistances: Bug, Dark, Fire, Flying, Normal
Hidden Ability Immunities: Dragon
Senses: Darkvision 30ft
Plus: This Pokémon boosts its attack and damage
rolls by 2 if an ally also has a Plus or Minus ability Clear Body: Other Pokémon's moves or abilities
cannot lower this Pokémon stats.
Moves
Hidden Ability
Starting Moves: Tackle, Tail Whip, Thunder Shock,
Charge Sturdy: When this Pokémon takes an amount of
Level 6: Charm, Parabolic Charge, Nuzzle damage from a single hit that is equal or greater than
Level 10: Thunder Wave, Volt Switch, Rest, Snore half the Pokémon's maximum HP, the damage is
Level 14: Charge Beam, Entrainment halved.
Level 18: Play Rough, Thunder, Discharge
Learnable Moves: Moves
TM: 06, 10, 11, 17, 18, 21, 24, 25, 27, 32, 40, 42,
44, 45, 46, 48, 56, 57, 68, 72, 73, 86, 87, 88, 89, Starting Moves: Harden, Tackle, Rock Throw,
90, 93, 100 Sharpen, Smack Down, Reflect, Stealth Rock
Level 10: Guard Split, Ancient Power
Level 14: Flail, Skill Swap, Power Gem
Level 18: Stone Edge, Moonblast, Light Screen,
Safeguard
Learnable Moves:
TM: 04, 06, 07, 10, 11, 16, 17, 20, 21, 23, 27, 29,
32, 33, 37, 39, 42, 44, 48, 64, 69, 71, 74, 77, 80,
87, 88, 90, 92, 96, 99, 100

108 This is unofPficoiratlioFnasnoCfothnetemntaatenrdiailsanroetparpoppreorvtyedo/fe©ndWoriszeadrdbsyo©f tWheizCaordassto, f©thGeaCmoeasFtr,e©akG, aomr ©e FNrienatken, odro©CoNminptaennydoInCc.ompany Inc.

Goomy #704 Sliggoo #705

Tiny Dragon Type | Level 1 | SR 1/2 Small Dragon Type | Level 8 | SR 10

Armor Class: 13 Armor Class: 15
Hit Points: 17 Hit Points: 84
Hit Dice: d6 Hit Dice: d8
Speed: 20ft. walking Speed: 20ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 13 (+1) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Perception
Saving Throws: Constitution Saving Throws: Constitution
Vulnerabilities: Dragon, Fairy, Ice Vulnerabilities: Dragon, Fairy, Ice
Resistances: Electric, Fire, Grass, Water Resistances: Electric, Fire, Grass, Water

Sap Sipper: This Pokémon is immune to grass-type Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no moves. If hit by a grass type move, it takes no
damage and instead absorbs the energy, granting damage and instead absorbs the energy, granting
advantage on its next attack. advantage on its next attack.
Hydration: This Pokémon is unaffected by negative Hydration: This Pokémon is unaffected by negative
status ailments in water or during rainy conditions. status ailments in water or during rainy conditions.

Hidden Ability Hidden Ability

Gooey: When this Pokémon is hit with a melee Gooey: When this Pokémon is hit with a melee
attack, roll 1d4. On a result of 4, the attacker's attack, roll 1d4. On a result of 4, the attacker's
speed is reduced to 0 until the end of its next turn. speed is reduced to 0 until the end of its next turn.

Evolution: Goomy can evolve into Sliggoo at level 12 Evolution: Sliggoo can evolve into Goodra at level 16
and above. When it evolves, its health increases by and above, only when it is raining. When it evolves,
double its level, and it gains 9 points to add to its its health increases by double its level, and it gains
ability scores (max 20). 12 points to add to its ability scores (max 20).

Moves Moves

Starting Moves: Bubble, Tackle Starting Moves: Bubble, Tackle, Absorb, Protect,
Level 2: Absorb, Protect, Bide Bide, Dragon Breath
Level 6: Dragon Breath, Rain Dance Level 10: Rain Dance, Flail
Level 10: Flail, Body Slam Level 14: Body Slam, Muddy Water
Level 14: Muddy Water Level 18: Dragon Pulse
Level 18: Dragon Pulse Learnable Moves:
Learnable Moves: TM: 06, 10, 11, 13, 14, 17, 18, 21, 24, 27, 32, 34,
TM: 06, 10, 11, 17, 18, 21, 24, 27, 32, 34, 36, 42, 36, 42, 44, 45, 48, 80, 83, 87, 88, 90, 100
44, 45, 48, 80, 83, 87, 88, 90, 100

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Goodra #706

Medium Dragon Type | Level 10 | SR 14
Armor Class: 18
Hit Points: 140
Hit Dice: d12
Speed: 30ft. walking

STR DEX CON INT WIS CHA Klefki #707
18 (+4) 17 (+3) 20 (+5) 6 (-2) 14 (+2) 10 (+0)
Tiny Steel/Fairy Type | Level 5 | SR 8
Proficient Skills: Survival, Perception
Saving Throws: Constitution, Charisma Armor Class: 15
Vulnerabilities: Dragon, Fairy, Ice Hit Points: 48
Resistances: Electric, Fire, Grass, Water Hit Dice: d8
Speed: 25ft. flying (hover)
Sap Sipper: This Pokémon is immune to grass-type
moves. If hit by a grass type move, it takes no STR DEX CON INT WIS CHA
damage and instead absorbs the energy, granting 15 (+2) 15 (+2) 15 (+2) 6 (-2) 12 (+1) 14 (+2)
advantage on its next attack.
Hydration: This Pokémon is unaffected by negative Proficient Skills: Deception
status ailments in water or during rainy conditions. Saving Throws: Wisdom
Vulnerabilities: Fire, Ground
Hidden Ability Resistances: Dark, Fairy, Flying, Grass, Ice, Normal,

Gooey: When this Pokémon is hit with a melee Psychic, Rock
attack, roll 1d4. On a result of 4, the attacker's Immunities: Dragon, Poison
speed is reduced to 0 until the end of its next turn.
Prankster: Once per short rest, this Pokémon can
Moves move to the top of initiative order in a single round,
but must use a status-affecting move on its turn.
Starting Moves: Aqua Tail, Bubble, Feint, Tackle,
Absorb, Protect, Bide, Dragon Breath, Rain Dance, Hidden Ability
Flail, Body Slam
Level 14: Muddy Water Magician: If not already holding an item, this
Level 18: Dragon Pulse, Power Whip, Outrage Pokémon steals the held item of any Pokémon it
Learnable Moves: hits with a melee attack.
TM: 06, 07, 10, 11, 13, 14, 15, 17, 18, 21, 24, 25,
26, 27, 32, 34, 35, 36, 38, 42, 44, 45, 48, 52, 59, Moves
68, 78, 80, 82, 83, 87, 88, 90, 100
Starting Moves: Fairy Lock, Tackle, Fairy Wind,
Astonish, Metal Sound
Level 6: Spikes, Draining Kiss
Level 10: Crafty Shield, Foul Play, Torment
Level 14: Mirror Shot, Imprison, Recycle
Level 18: Play Rough, Magic Room, Heal Block
Learnable Moves:
TM: 03, 04, 06, 10, 11, 15, 16, 17, 18, 20, 21, 27,
29, 32, 33, 41, 42, 44, 45, 46, 48, 68, 73, 77, 87,
88, 90, 91, 99, 100

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Phantump #708 Trevenant #709

Tiny Ghost/Grass Type | Level 1 | SR 1 Medium Ghost/Grass Type | Level 8 | SR 11

Armor Class: 13 Armor Class: 15
Hit Points: 17 Hit Points: 84
Hit Dice: d6 Hit Dice: d12
Speed: 25ft. flying (hover) Speed: 25ft. walking, 30ft. flying (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+0) 10 (+0) 13 (+1) 6 (-2) 14 (+2) 10 (+0) 14 (+2) 14 (+2) 17 (+3) 6 (-2) 16 (+3) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival, Deception, Intimidation
Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Dark, Fire, Flying, Ghost, Ice Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
Resistances: Electric, Grass, Ground, Water Resistances: Electric, Grass, Ground, Water
Immunities: Fighting, Normal Immunities: Fighting, Normal
Senses: Darkvision 30ft Senses: Darkvision 60ft

Natural Cure: This Pokémon is cured of negative Natural Cure: This Pokémon is cured of negative
status ailments upon returning to its Pokeball. status ailments upon returning to its Pokeball.
Frisk: Upon entering a battle, a single opponent’s Frisk: Upon entering a battle, a single opponent’s
held item is revealed, if it has one. held item is revealed, if it has one.

Hidden Ability Hidden Ability

Harvest: At the end of this Pokémon's turn, if it used Harvest: At the end of this Pokémon's turn, if it used
a berry, roll 1d4. On a result of 3 or 4, it regains that a berry, roll 1d4. On a result of 3 or 4, it regains that
berry as a held item. berry as a held item.

Evolution: Phantump can evolve into Trevenant at Moves
level 10 and above. When it evolves, its health
increases by double its level, and it gains 11 points Starting Moves: Confuse Ray, Shadow Claw, Tackle,
to add to its ability scores (max 20). Astonish, Growth, Ingrain, Feint Attack
Level 10: Leech Seed, Curse, Will-O-Wisp
Moves Level 14: Forest's Curse, Destiny Bond
Level 18: Phantom Force, Wood Hammer, Horn
Starting Moves: Confuse Ray, Tackle Leech
Level 2: Astonish, Growth, Ingrain Learnable Moves:
Level 6: Feint Attack, Leech Seed TM: 04, 06, 10, 11, 15, 17, 20, 21, 22, 26,, 27, 29,
Level 10: Curse, Will-O-Wisp 30, 32, 33, 42, 44, 45, 46, 48, 52, 53, 59, 61, 65,
Level 14: Forest's Curse, Destiny Bond 68, 78, 80, 81, 84, 85, 86, 87, 88, 90, 92, 96, 97,
Level 18: Phantom Force, Wood Hammer, Horn 100
Leech
Learnable Moves:
TM: 06, 10, 11, 17, 20, 21, 2, 27, 29, 30, 32, 33,
42, 44, 45, 46, 48, 53, 61, 65, 78, 80, 84, 85, 86,
87, 88, 90, 92, 96, 97, 100

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Pumpkaboo #710

Small Ghost/Grass Type | Level 1 | SR 2
Armor Class: 14
Hit Points: 17
Hit Dice: d6
Speed: 20ft. walking, 25ft. flying (hover)

STR DEX CON INT WIS CHA Gourgeist #711
14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
Small Ghost/Grass Type | Level 8 | SR 12
Proficient Skills: Deception
Saving Throws: Constitution Armor Class: 18
Vulnerabilities: Dark, Fire, Flying, Ghost, Ice Hit Points: 76
Resistances: Electric, Grass, Ground, Water Hit Dice: d10
Immunities: Fighting, Normal Speed: 25ft. walking, 25ft. flying (hover)
Senses: Darkvision 50ft
STR DEX CON INT WIS CHA
Pickup: If an opponent uses a consumable held item 16 (+3) 16 (+3) 15 (+2) 6 (-2) 16 (+3) 10 (+0)
in battle, this Pokémon gains a copy of it if it is not
currently holding an item. Proficient Skills: Deception
Frisk: Upon entering a battle, a single opponent’s Saving Throws: Constitution, Wisdom
held item is revealed, if it has one. Vulnerabilities: Dark, Fire, Flying, Ghost, Ice
Resistances: Electric, Grass, Ground, Water
Hidden Ability Immunities: Fighting, Normal
Senses: Darkvision 75ft
Insomnia: This Pokémon is immune to sleep.
Pickup: If an opponent uses a consumable held item
Variable Size: Pumpkaboo come in a variety of sizes: in battle, this Pokémon gains a copy of it if it is not
Small, Average, Large, and Supersize (All considered currently holding an item.
"Small" for D&D). The stat block above is for its Frisk: Upon entering a battle, a single opponent’s
Small variety. For each size above Small, decrease its held item is revealed, if it has one.
DEX by -1 and raise its CON by +1.
Evolution: Pumpkaboo can evolve into Gourgeist at Hidden Ability
level 9 and above. When it evolves, its health
increases by double its level, and it gains 9 points to Insomnia: This Pokémon is immune to sleep.
add to its ability scores (max 20).
Variable Size: Gourgeist come in a variety of sizes:
Moves Small, Average, Large, and Supersize (All considered
"Small" for D&D). The stat block above is for its
Starting Moves: Astonish, Confuse Ray, Trick, Scary Small variety. For each size above Small, decrease its
Face DEX by -1 and raise its CON by +1.
Level 2: Worry Seed
Level 6: Razor Leaf, Leech Seed Moves
Level 10: Bullet Seed, Shadow Sneak
Level 14: Shadow Ball, Trick-or-Treat Starting Moves: Astonish, Confuse Ray, Trick, Scary
Level 18: Pain Split, Seed Bomb Face, Worry Seed, Razor Leaf, Leech Seed
Learnable Moves: Level 10: Bullet Seed, Shadow Sneak
TM: 06, 10, 11, 16, 17, 20, 21, 22, 27, 29, 30, 32, Level 14: Shadow Ball, Pain Split, Seed Bomb
35, 36, 38, 42, 43, 44, 45, 46, 48, 53, 57, 61, 64, Level 18: Phantom Force, Trick-or-Treat, Explosion
74, 80, 85, 86, 87, 88, 90, 92, 96, 97, 100 Learnable Moves:
TM: 06, 10, 11, 15, 16, 17, 20, 21, 22, 27, 29, 30,
32, 35, 36, 38, 42, 43, 44, 45, 46, 48, 52, 53, 57,
61, 64, 68, 74, 80, 85, 86, 87, 88, 90, 92, 96, 97,
100

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Bergmite #712 Avalugg #713

Small Ice Type | Level 1 | SR 1/4 Medium Ice Type | Level 8 | SR 13

Armor Class: 13 Armor Class: 20
Hit Points: 19 Hit Points: 93
Hit Dice: d8 Hit Dice: d12
Speed: 15ft. walking Speed: 25ft. walking

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 9 (-1) 13 (+1) 6 (-2) 10 (+0) 10 (+0) 20 (+5) 10 (+0) 17 (+3) 6 (-2) 12 (+1) 10 (+0)

Proficient Skills: Survival Proficient Skills: Survival
Saving Throws: Constitution Saving Throws: Constitution, Strength
Vulnerabilities: Fighting, Fire, Rock, Steel Vulnerabilities: Fighting, Fire, Rock, Steel
Resistances: Ice Resistances: Ice

Own Tempo: This Pokémon is immune to becoming Own Tempo: This Pokémon is immune to becoming
confused. confused.
Ice Body: While it is snowing or hailing, this Ice Body: While it is snowing or hailing, this
Pokémon heals for an amount of HP equal to its Pokémon heals for an amount of HP equal to its
proficiency modifier at the end of each of its turns. proficiency modifier at the end of each of its turns.

Hidden Ability Hidden Ability

Sturdy: When this Pokémon takes an amount of Sturdy: When this Pokémon takes an amount of
damage from a single hit that is equal or greater damage from a single hit that is equal or greater
than half the Pokémon's maximum HP, the damage than half the Pokémon's maximum HP, the damage
is halved. is halved.

Evolution: Bergmite can evolve into Avalugg at level Moves
10 and above. When it evolves, its health increases
by double its level, and it gains 11 points to add to Starting Moves: Bite, Body Slam, Harden, Iron
its ability scores (max 20). Defense, Tackle, Wide Guard, Powder Snow, Icy
Wind, Take Down, Sharpen, Curse
Moves Level 10: Ice Fang, Ice Ball
Level 14: Rapid Spin, Avalanche, Blizzard
Starting Moves: Bite, Harden, Tackle Level 18: Recover, Double-Edge, Skull Bash, Crunch
Level 2: Powder Snow, Icy Wind Learnable Moves:
Level 6: Take Down, Sharpen, Curse TM: 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 26,
Level 10: Ice Fang, Ice Ball 27, 32, 39, 42, 44, 45, 48, 68, 69, 71, 74, 78, 79,
Level 14: Rapid Spin, Avalanche 80, 87, 88, 90, 91, 94, 100
Level 18: Blizzard, Recover, Double-Edge
Learnable Moves:
TM: 06, 07, 10, 13, 14, 17, 18, 20, 21, 27, 32, 39,
42, 44, 45, 48, 69, 71, 74, 79, 80, 87, 88, 90, 91,
94, 100

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Noibat #714

Tiny Flying/Dragon Type | Level 1 | SR 1
Armor Class: 12
Hit Points: 16
Hit Dice: d6
Speed: 15ft. walking, 25ft. flying

STR DEX CON INT WIS CHA Noivern #715
10 (+0) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
Medium Flying/Dragon Type | Level 10 | SR 13
Proficient Skills: Perception
Saving Throws: Dexterity Armor Class: 16
Vulnerabilities: Dragon, Fairy, Ice, Rock Hit Points: 102
Resistances: Bug, Fire, Fighting, Grass, Water Hit Dice: d12
Immunities: Ground Speed: 25ft. walking, 35ft. flying
Senses: Blindsight 80ft
STR DEX CON INT WIS CHA
Frisk: Upon entering a battle, a single opponent’s 14 (+2) 20 (+5) 17 (+3) 6 (-2) 12 (+1) 10 (+0)
held item is revealed, if it has one.
Infiltrator: This Pokémon bypasses Light Screen and Proficient Skills: Perception
Reflect. Saving Throws: Dexterity
Vulnerabilities: Dragon, Fairy, Ice, Rock
Hidden Ability Resistances: Bug, Fire, Fighting, Grass, Water
Immunities: Ground
Telepathy: This Pokémon cannot be damaged by its Senses: Blindsight 100ft
allies' attacks.
Frisk: Upon entering a battle, a single opponent’s
Evolution: Noibat can evolve into Noivern at level 12 held item is revealed, if it has one.
and above. When it evolves, its health increases by Infiltrator: This Pokémon bypasses Light Screen and
double its level, and it gains 18 points to add to its Reflect.
ability scores (max 20).
Hidden Ability
Moves
Telepathy: This Pokémon cannot be damaged by its
Starting Moves: Screech, Supersonic, Tackle allies' attacks.
Level 2: Absorb, Gust, Bite
Level 6: Wing Attack, Agility Moves
Level 10: Air Cutter, Roost, Razor Wind
Level 14: Tailwind, Whirlwind Starting Moves: Moonlight, Screech, Supersonic,
Level 18: Super Fang, Air Slash, Hurricane Tackle, Absorb, Gust, Bite, Wing Attack, Agility, Air
Learnable Moves: Cutter, Roost, Razor Wind
TM: 06, 10, 11, 12, 17, 19, 21, 22, 27, 28, 29, 30, Level 14: Tailwind, Whirlwind, Super Fang
31, 32, 40, 41, 42, 44, 45, 46, 48, 49, 51, 62, 65, Level 18: Air Slash, Hurricane, Dragon Pulse,
76, 81, 85, 87, 88, 89, 90, 93, 97, 100 Boomburst
Learnable Moves:
TM: 02, 06, 10, 11, 12, 15, 17, 19, 21, 22, 27, 28,
29, 30, 31, 32, 35, 40, 41, 42, 44, 45, 46, 48, 49,
51, 52, 62, 65, 68, 76, 81, 85, 87, 88, 89, 90, 93,
97, 100

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Xerneas #716 Yveltal #717

Large Fairy Type | Level 20 | SR 15 Huge Dark/Flying Type | Level 20 | SR 15

Armor Class: 17 Armor Class: 17
Hit Points: 505 Hit Points: 505
Hit Dice: d20 Hit Dice: d20
Speed: 40ft. walking Speed: 30ft. walking, 40ft. flying

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 20 (+5) 14 (+2) 18 (+4) 20 (+5) 17 (+3) 18 (+4) 20 (+5) 14 (+2) 18 (+4) 20 (+5)
Proficient Skills: Medicine, Survival, Persuasion, Proficient Skills: Deception, Athletics, Intimidation,

Insight Insight
Saving Throws: Wisdom, Constitution, Charisma Saving Throws: Wisdom, Constitution, Strength
Vulnerabilities: Poison, Steel Vulnerabilities: Electric, Fairy, Ice, Rock
Resistances: Bug, Dark, Fighting Resistances: Dark, Ghost, Grass
Immunities: Dragon Immunities: Ground, Psychic
Senses: Darkvision 100ft, Truesight 100ft Senses: Darkvision 100ft, Truesight 100ft
Fairy Aura: When this Pokémon is in battle, all fairy- Dark Aura: When this Pokémon is in battle, all dark-
type moves within 100 feet of you deal double their type moves by allies or opponents within 100 feet
damage. deal double their damage.

Moves Moves

Starting Moves: Aromatherapy, Heal Pulse, Ingrain, Starting Moves: Hurricane, Razor Wind, Roost, Taunt,
Take Down, Light Screen, Aurora Beam, Gravity, Double Team, Air Slash, Snarl, Oblivion Wing,
Geomancy, Moonblast, Megahorn, Night Slash, Horn Disable, Dark Pulse, Foul Play, Phantom Force,
Leech, Psych Up, Misty Terrain, Nature Power, Close Psychic, Dragon Rush, Focus Blast, Sucker Punch,
Combat, Giga Impact, Outrage Hyper Beam, Sky Attack
Learnable Moves: Learnable Moves:
TM: 03, 04, 05, 06, 07, 10, 11, 15, 16, 17, 18, 21, TM: 02, 06, 10, 11, 12, 15, 17, 18, 19, 21, 27, 29,
24, 25, 27, 29, 32, 33, 42, 44, 48, 49, 52, 68, 73, 30, 32, 40, 41, 42, 44, 46, 48, 51, 52, 58, 62, 63,
77, 80, 86, 87, 88, 90, 91, 96, 99, 100 65, 68, 76, 80, 85, 87, 88, 89, 90, 95, 97, 100

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Zygarde 10% Forme #718

Medium Dragon/Ground Type | Level 20 | SR 15
Armor Class: 16
Hit Points: 100
Hit Dice: d20
Speed: 35ft. walking

STR DEX CON INT WIS CHA Zygarde 50% Forme #718
16 (+3) 19 (+4) 15 (+2) 14 (+2) 14 (+2) 14 (+2)
Huge Dragon/Ground Type | Level 20 | SR 15
Proficient Skills: All Skills
Saving Throws: Intelligence, Wisdom, Strength Armor Class: 18
Vulnerabilities: Dragon, Fairy, Ice Hit Points: 250
Resistances: Fire, Poison, Rock Hit Dice: d20
Immunities: Electric Speed: 40ft. walking
Senses: Darkvision 100ft, Truesight 100ft
STR DEX CON INT WIS CHA
Aura Break: When this Pokémon is in battle, the 19 (+4) 18 (+4) 20 (+5) 16 (+3) 16 (+3) 16 (+3)
boost of Fairy Aura and Dark Aura abilities is
reversed, Any applicable move type activated within Proficient Skills: All Skills
100 feet deals half damage instead of double. Saving Throws: Intelligence, Wisdom, Strength
Power Construct: When Zygarde 10% is reduced to Vulnerabilities: Dragon, Fairy, Ice
less than half of its maximum HP, it changes to Resistances: Fire, Poison, Rock
Zygarde 50% Forme and recovers all hit points. Immunities: Electric
Senses: Darkvision 100ft, Truesight 100ft
Moves
Aura Break: When this Pokémon is in battle, the
Starting Moves: Bite, Bulldoze, Dragon Breath, Glare, boost of Fairy Aura and Dark Aura abilities is
Safeguard, Dig, Bind, Land's Wrath, Sandstorm, reversed, Any applicable move type activated within
Haze, Crunch, Earthquake, Camouflage, Dragon 100 feet deals half damage instead of double.
Pulse, Coil, Outrage Power Construct: When Zygarde 50% is reduced to
Learnable Moves: less than half of its maximum HP, it changes to
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34, Complete Forme and recovers all hit points.
37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88,
90, 100 Moves

Starting Moves: Bite, Bulldoze, Dragon Breath, Glare,
Safeguard, Dig, Bind, Land's Wrath, Sandstorm,
Haze, Crunch, Earthquake, Camouflage, Dragon
Pulse, Coil, Outrage
Learnable Moves:
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34,
37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88,
90, 100

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Zygarde Complete Diancie #719
Forme #718
Small Rock/Fairy Type | Level 20 | SR 15
Huge Dragon/Ground Type | Level 20 | SR 15
Armor Class: 20
Armor Class: 20 Hit Points: 288
Hit Points: 300 Hit Dice: d12
Hit Dice: d20 Speed: 35ft. flying (hover)
Speed: 50ft. walking
STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA 18 (+4) 20 (+5) 14 (+2) 10 (+0) 18 (+4) 20 (+5)
19 (+4) 17 (+3) 30 (+10) 18 (+4) 18 (+4) 18 (+4) Proficient Skills: Performance, Persuasion, Insight
Saving Throws: Constitution, Wisdom, Charisma
Proficient Skills: All Skills Vulnerabilities: Grass, Ground, Steel, Water
Saving Throws: Intelligence, Wisdom, Strength Resistances: Bug, Dark, Fire, Flying, Normal
Vulnerabilities: Dragon, Fairy, Ice Immunities: Dragon
Resistances: Fire, Poison, Rock Senses: Darkvision 100ft, Truesight 100ft
Immunities: Electric Clear Body: Other Pokémon's moves or abilities
Senses: Darkvision 100ft, Truesight 100ft cannot lower this Pokémon stats.

Moves Moves

Starting Moves: Bite, Bulldoze, Dragon Breath, Glare, Starting Moves: Harden, Rock Throw, Tackle,
Safeguard, Dig, Bind, Land's Wrath, Sandstorm, Sharpen, Smack Down, Reflect, Stealth Rock, Guard
Haze, Crunch, Earthquake, Camouflage, Dragon Split, Ancient Power, Flail, Skill Swap, Power Gem,
Pulse, Coil, Outrage Trick Room, Stone Edge, Diamond Storm,
Learnable Moves: Moonblast, Light Screen, Safeguard
TM: 06, 10, 11, 15, 17, 20, 21, 26, 27, 31, 32, 34, Learnable Moves:
37, 42, 44, 48, 52, 68, 71, 78, 80, 82, 86, 87, 88, TM: 03, 04, 06, 07, 10, 11, 15, 16, 17, 20, 21, 23,
90, 100 27, 29, 32, 33, 37, 39, 42, 44, 48, 64, 68, 69, 71,
74, 77, 80, 87, 88, 90, 92, 96, 99, 100

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Hoopa Confined #720

Tiny Psychic/Ghost Type | Level 20 | SR 15
Armor Class: 17
Hit Points: 326
Hit Dice: d12
Speed: 35ft. flying (hover)

STR DEX CON INT WIS CHA Hoopa Unbound #720
15 (+2) 17 (+3) 18 (+4) 14 (+2) 20 (+5) 16 (+3)
Huge Psychic/Dark Type | Level 20 | SR 15
Proficient Skills: Stealth, Deception, Sleight of Hand
Saving Throws: Intelligence, Wisdom Armor Class: 17
Vulnerabilities: Dark, Ghost Hit Points: 326
Resistances: Poison, Psychic Hit Dice: d20
Immunities: Fighting, Normal Speed: 35ft. walking
Senses: Darkvision 100ft, Truesight 100ft
STR DEX CON INT WIS CHA
Magician: If not already holding an item, this 20 (+5) 19 (+4) 19 (+4) 16 (+3) 20 (+5) 16 (+3)
Pokémon steals the held item of any Pokémon it Proficient Skills: Stealth, Deception, Sleight of Hand
hits with a melee attack. Saving Throws: Intelligence, Wisdom, Strength
Form Change: When holding a Prison Bottle, Hoopa Vulnerabilities: Bug, Fairy
Confined can change to Hoopa Unbound with a Resistances: None
bonus action. It's HP remains the same, but its stats Immunities: Psychic
change to match its new form. Senses: Darkvision 100ft, Truesight 100ft
Magician: If not already holding an item, this
Moves Pokémon steals the held item of any Pokémon it
hits with a melee attack.
Starting Moves: Ally Switch, Confusion, Destiny
Bond, Trick, Astonish, Magic Coat, Light Screen, Moves
Psybeam, Skill Swap, Guard Split, Power Split,
Phantom Force, Zen Headbutt, Trick Room, Wonder Starting Moves: Ally Switch, Confusion, Destiny
Room, Shadow Ball, Nasty Plot, Psychic, Hyperspace Bond, Trick, Astonish, Magic Coat, Light Screen,
Hole Psybeam, Skill Swap, Guard Split, Power Split, Knock
Learnable Moves: Off, Trick Room, Wonder Room, Dark Pulse, Psychic,
TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21, Hyperspace Fury
24, 27, 29, 30, 31, 32, 33, 41, 42, 44, 46, 48, 52, Learnable Moves:
53, 56, 57, 60, 63, 68, 73, 77, 85, 86, 87, 88, 90, TM: 03, 04, 06, 10, 11, 12, 15, 16, 17, 18, 20, 21,
92, 97, 100 24, 27, 29, 30, 31, 32, 33, 41, 42, 44, 46, 48, 52,
53, 56, 57, 60, 63, 68, 73, 77, 85, 86, 87, 88, 90,
92, 97, 100

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Volcanion #721

Medium Fire/Water Type | Level 15 | SR 15
Armor Class: 19
Hit Points: 380
Hit Dice: d20
Speed: 30ft. walking

STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 20 (+5) 8 (-1) 12 (+1) 10 (+0)
Proficient Skills: Athletics, Survival, Intimidation
Saving Throws: Strength, Constitution
Vulnerabilities: Ground, Electric, Rock
Resistances: Bug, Fairy, Fire, Ice, Steel
Senses: Darkvision 90ft, Tremorsense 100ft
Water Absorb: Water type damage does not damage
this Pokémon. Instead, half of any water damage
done is absorbed, restoring the Pokémon's HP.

Moves

Starting Moves: Take Down, Mist, Haze, Flame
Charge, Water Pulse, Stomp, Scald
Level 18: Weather Ball, Body Slam, Hydro Pump,
Flare Blitz, Overheat, Explosion, Steam Eruption
Learnable Moves:
TM: 05, 06, 10, 11, 15, 17, 21, 22, 23, 26, 27, 31,
32, 34, 35, 36, 37, 38, 42, 43, 44, 48, 50, 52, 55,
56, 61, 64, 68, 71, 74, 78, 80, 87, 88, 90, 91, 100

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