December 2021
RM20.90
TCOUVTEORRIAL
A detailed tutorial on how to make easy
but stunning magazine covers like this!
Interview designer
Get to know local designers!
Renee & Tee
Book Review
The Animator’s Survival Kit
Website Review
6 Steps to Creating a
Knockout BeHance Portfolio
Article
How to be a better character
designer
NOTCOT MAGAZINE
3
CONTENTS
04 06
Interview Designer I: Interview Designer II:
Renee Chong Tee
08 14
Article: Cover Tutorial:
How to be a better A 6 step tutorial for an
Chracter Designer
easy illustration
18
20 22
Book Review:
The Animator’s Website: Event Listings
6 steps to make a
Survival Kit knock out BeHance 27
portfolio
26
Subscription Page Exibition Showcase
NOTCOT MAGAZINE
4 Interview Designer I
INTERVIEW DESIGNER: Why did you become
a Graphic Designer?
RENEE CHONG
Designing and drawing had
Picture by Ren by Jason Joel Tom always been my passion. I
Drawings by Renee remember drawing on walls as a
kid because I thought that the wall
was too plain. As a teenager even
though I went through Science Stream,
I still chose art in the end because I
loved it and I want it to be a part of my
daily life.
What gives you the drive What are some tips and trick
to continue? to be good in the industry?
Being able to bring a smile to Hard work and a lot of effort. It a takes
people’s faces with my design a lot of effort and energy to design on
makes me very happy. It keeps a daily, so you must really love designing
me continue drawing and to be a part of the industry. Putting the
designing. Design is the little effort in researching and planning in your
details that makes the world a
brighter and nicer to look at. projects makes a huge difference in
your final work.
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Interview Designer I 5
Do you have any advice for students
who wants to join this field?
The field is filled with a lot of ups and
downs. There are times where you feel
like your designs are the best you’ve
ever made, and there are times where
you’ll hate your designs but always
give yourself space to make mistakes.
Making mistakes is part of getting
better, so make more mistakes and
learn from them.
What do you want to achieve
in this field?
I want to be able to make people
see the world differently and
inspire them to do more than
they think they can. To always
go beyond of what they think
they can achieve.
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6 Interview Designer II
INTERVIEW DESIGNER II: Why did you become a graphic designer?
Tee
by Renee Chong I was originally conflicted between illustration and
Drawings by Tee design, however, due to my prior background in
illustration, I thought it would be more beneficial to
Picture bt Nic study design and expand my skillset.
What gives you the drive to continue?
I think it’s a combination of passion and
ambition. I’ve wanted to be in the creative
industry since I was nine years old.
I work hard to try and achieve
those dreams.
What are
some tips and
trick to be good in the
industry?
To find your niche. To succeed
in the creative industry, you
need to stand out. Regardless
whether you are specializing
in design, photography or
even craft; to find your niche
and work to further your skillset so
you can be the best in that niche.
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Interview Designer II 7
Do you have any advice for students who wants
to join this field?
What do you want to achieve in this field? I would make sure that they are passionate. If you
are passionate about pursuing art and design,
it’ll take you far. Skill is something that can be
learnt and honed, passion is something
that can only come from within.
I’ll be honest and say I’m not sure yet, I’m not even sure
which direction in the design industry I want to explore yet. As
a graduating student and someone who’s been freelancing in
areas pertaining to both illustration and design, I’m still not clear
where my path will follow. I, however, hope to find a position that
fulfils me creatively and pushes to be a better designer.
NOTCOT MAGAZINE
8 Article
How to be a better
character
designer
by Marie Dealessandri
Character design is a cruel world.
Creating protagonists for any medium means that your work will likely be
front and center. Being in the spotlight can be immensely gratifying, but
one small mistake and fans will throw you under the bus and leave you no
choice but to start from scratch -- as the team behind the Sonic movie did.
Character art is a very competitive line of work in the games industry, and
finding your feet in this ruthless field can be overwhelming for a young
artist. Which is why freelance artist Lucy Kyriakidou, who most recently
worked as lead character designer on Battletoads, decided to share the
lessons she’s learnt on how to improve your craft.
In a Yorkshire Games Festival talk called ‘Lucy’s character design
playlist’, she broke down the process she’s put in place in over a decade
of working in games.
“I think the only way to tackle something like this is to ask: what makes
a good character design?,” she said. “It’s not just a good character.
What is the whole process like as a character designer? What are the
factors that affect it in order to come up with a great result?”
Based on her experience, the answer to this question is three things,
the brief, and how you develop that narrative in a creative way.The
human factor, which is your interpretation as a designer. Your art skills,
how well you can draw and put what’s in your head on a piece of paper.
Visual storytelling
At its most basic level, being a good character designer is linked to how
closely you can follow the brief that is given to you. You will be asked for
specific characteristics and it is your job to bring them to life.
“But it is a lot more than that,” Kyriakidou said. “It is what you bring into the
brief itself, yourself. A character designer’s job is to interpret the story, but also
develop it in a visual and creative way. This may seem obvious but I’ve seen
countless designs from young artists where they went crazy and then they tried
to justify how that fits the brief, when it was simply just what they wanted to
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Article 9
NOTCOT MAGAZINE
URL: https://www.gamesindustry.biz/articles/2021-02-26-how-to-be-a-better-character-designer
10 Article
“The job is to tell a the assumptions people make when they see
what you create.”
story and manipulate When it comes to surroundings, taking
the assumptions into consideration where the character is
people make when they and how that affects how they look is an
see what you create” important aspect. It could be as simple as
having them wear a coat because it’s chilly
outside. But it could also be that you’re
designing a character that lives on a lava
planet and as a result their skin is made of
rock, Kyriakidou explained.
- Kyriakidou Thinking about the different ways your character
is expressing their identity is another way to add
some personality.
draw.” “I personally [express my personality] through my
clothes, but also my hair. Some people have tattoos.
To both fit the brief and contribute to the narrative But it’s not just about your personal expression,
with your character design, start by researching the it’s about other traits. Somebody may be accident
subject given to you and create some mood boards. prone, and have plasters all over their face. Or your
This will help you get a better understanding of the character may like sweets a lot so they keep a bag
topic, and ground your design in reality and facts so of them in their back pockets at all times.
you can make deliberate design decisions.
“Just think about their lifestyle. Maybe they need
“This doesn’t only apply to designs that need to be
realistic,” Kyriakidou continued. “We need to have
recognisable elements for any design to succeed
in conveying a message, no matter how alien [the]
creature you’re [drawing].”
During the research phase, you may come
across details that you may have otherwise not
considered, things that you can use to think
about what your character knows and how they
live.
That includes, surroundings, personality,
routine, backstory, goals, foreshadowing, and
movement. “Visual storytelling is basically
the core of what a character designer does,”
Kyriakidou said. “The job isn’t to create the most
intricate designs, but to tell a story and manipulate
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Article 11
to keep a pen on them to take notes for work.
Try to think of these situations where people
need to have something for convenience.
For example, all my coat pockets have poop
bags in them because I have a dog. You can
tell a lot about a person’s life by looking at
them or searching through their pockets.”
When looking at your character’s past and
how that can influence what they look like,
it doesn’t necessarily mean focusing on
their upbringing or culture. It can be focusing
on something as simple as a recent injury or
maybe their hair is slightly damp because they
had a shower a short while ago.
“It’s the same when it comes to goals,” Kyriakidou the character might move is also a great way to
continued. “It could be a big life aspiration or have your vision carried through to later stages of
something smaller, like they’re carrying a wallet development.
because they want to buy a donut, or maybe they’re
carrying a knife because they want to shiv this one
enemy. It’s all things that the brief won’t tell you,
the little touches; this is up to you to consider and
that’s where research is important.”
And when thinking about your character’s culture, She also reminded young designers to always keep
you do need to go beyond the obvious to avoid in mind the technical constraints and how small
falling into clichés. their character may be appearing in-game.
“Look at all aspects of that culture and I mean not Bringing diversity to your work
just clothes. Because people are a lot more than
A crucial aspect of improving your work as a
what they wear, they are traditions and cultural character designer is what Kyriakidou called the
[practices]. Obviously if you have somebody to human factor, which is how you naturally bring
talk to, that is great, because the best way your own ideals and experiences to what you draw.
to represent somebody is to listen to the Learning to go beyond your own ideals will help you
voice of the person that you’re trying to grow as an artist.
represent.”
Finally, Kyriakidou highlighted her “In my career, as I progressed, I wanted to find ways
personal preference for adding to become better and I was very eager to practice,
little foreshadowing elements so and work towards where I wanted to be as an artist.
the player can feel rewarded by And the first step to do that is reviewing the work --
figuring it out, and creating dynamic review your work to find any patterns that limit your
characters, as she has a background design skills or are just recycling old ideas.
in animation. You can convey a lot of
your character’s personality by showing “This brought me to the general lack of diversity. I
how they move and how they interact was drawing, like most of us do, what [I] found is
with the world and others. Indicating how aesthetically appealing, and I realised that was
very limited. And I realised that my idea of beauty
NOTCOT MAGAZINE
12 Article
was limited because I had internalised ideals that example, we need to rely on facts
were fed to me through consumption of games, that may have affected it and
cartoons, comics and general popular media -- and always refer back to real life,
society itself. And I was passing on this bias through and referencing real people.
my art, the way that it was passed on to me.”
“Avoid developing a default
Since realising this, Kyriakidou started consciously that all your designs stem
working on removing that bias and bringing from. For artists that means
something new to the table instead of recycling studying and changing the
existing ideals. She said it did not only improve her way you do personal work.
skill level, but her own relationship with herself and Go back to those storytelling
others. points that I mentioned
before and think of interesting
She also noted that it’s crucial to challenge the ways to interpret the brief that
status quo for main protagonists in particular, and are outside your comfort zones,
not just to apply diversity to secondary characters. in order to expand that comfort
zone.”
“Some ways to do that is to reference real life.
Going back to research, we need to stop making One great resource to study bodies and
assumptions on what someone looks like. If we’re how their shapes can change depending
trying to figure out a character’s body shape, for on the person’s background is to look at
Howard Schatz’s athlete pictures, which were also
gathered in a book simply called Athlete.
Kyriakidou also recommended trying to redesign
existing characters. It’s a good exercise to think
about the different factors that could affect the
character’s body in a more conscious way, trying to
differentiate it from what their image currently is.
Try to surround yourself with diverse images as
well.
“It is as easy as looking at the people you
work with or your family,” she said. “Let
real life relationships and experiences
create a positive bias and link traits
to people that you like. What is
important to know, while I talk about
diversity, is that it is not just about
race or weight. It is the way we show
age -- if we show it -- or it can be
skin deep. I know for a fact that spots
are not just for awkward teens. It is
about gender diversity. What if your
character is trans or non-binary? Are
we showing these characters? Are they
transitioning? What if they decide to not
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Article 13
alter their looks? Do we represent “Review your work
disabilities? And do we represent to fiand any patterns
something as small as body hair on that limit your design
women?” skills or are just
recycling old ideas”
If you’re somehow finding it difficult
to think of a reason why this matters, - Kyriakidou
Kyriakidou has an uncomplicated
answer: it is simply the right thing to
do. If that’s not enough to convince you,
she mentioned an EA study showing that
people are more likely to play inclusive
games. Similar research by Newzoo shows
the same sentiment: diversity sells.
“Social responsibility is a reason I truly believe in. We’re
an industry that reaches millions of people, so the impact of
our work is something that we can’t not take into consideration. And
this feeds into more accurate representation and relatability for our players. We
have such a diverse audience that we are doing it a disservice by not representing it.
“Think of all the ways, all the times that you saw a character that you could not relate to in a game. On a
personal note, I’ve not played some amazing looking games because of male protagonists fatigue. And I
know for a fact I’m not the only one.”
NOTCOT MAGAZINE
14 Cover Tutorial
COVER TUTORIAL
SIMPLE COVER TUTORIAL IN 6 EASY STEPS!
By Renee Chong HI THERE!
Hi there, this is a 6 step tutorial to make a
illustration in photoshop! All you need is
photoshop, and a tablet is super useful when
drawing in photoshop, and also some external
free brushes you can get online just by
searching it online!
If you want to go an extra mile, there are
brushes you can buy from artist who premade
brushes those are super useful but sometimes
expensive so please buy at your own risk. So
with all the materials prepared, let’s get started!
1. SKETCH!
Sketching takes a lot of inspiration and also a
lot of visualization for the full picture. This cover
took me at least 3 days of scrolling through
Pinterest and also a lot of trials and error to get
to this sketch. I wanted the characters to be
really cute and a chibi looking.
So I got a lot of inspirations and took a lot of For the background I wanted it to have a castle/
reference on the facial expressions on the city area to represent the next place the 2
characters. I wanted to tell a story in a single characters are going to go. The sketch was super
picture, to make it seem like an adventure rough but I wanted it to have tall walls and rows
and a good story is about to develop in that of houses stacked together so that it seems like
moment. a very busy city.
Drawings by Carles Dalmau The sketch should be super rough and also
understandable to yourself. Nobody needs to
see the ugly parts as long as you refine it to
be better at the end. At this stage, there will
most probably be some changes to different
things like how big are the buildings and how
everything generally looks but the shape and
concept should be the same.
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Cover Tutorial 15
2. COLOR PALETTE 3. COLORING
To choose colors there is a whole color theory After choosing your color palette now it’s time to
behind it and I am not here to explain that! fill in the colors! For photoshop there are special
Please read up about it yourself because a lot things I do to make it easier! I would make an
of it will help you as you go! I wanted her cool outline of what I want to fill then use the magic
colors that’s why I went with a lot of green, wand tool (Hotkey: W) to select the section you
purples and blues. want to fill in.
Then in there there will be hints of reds and As it is selected, click on select at the top bar.
yellows to add a bit of warmth to the image. Go into select and look for modify, then expand.
Blue and red are contrasting colors, so using Then a small box will pop up, this will expand the
that to increase the visibility of certain things current selection you have, put around 3-6 pixels
like the characters in the picture. depends on how thick your outline is, once you
decided then press ok. After that, press Shift + F5
Choosing colors for the drawings you’re doing to quickly fill in the selection. So do that for the
depends on what mood you want to give off rest of the drawing, make sure the outline doesn’t
and how you want it to show. have any holes or else this method wouldn’t work!
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16 Cover Tutorial 4. SHADING
drawing, and color a streak of color on the Next up to give the characters more depth
area I want to shade. Afterwards, right click and shape, it’s time to shade them! For certain
on the brush tool at the tool bar section on shading I leave them as solid shapes to give
the left. Then click on the mixer brush tool. that cartoon look and also to show that it’s
This brush is used to blend two colors very deep. Other than that, I would duplicate
together and it is super handy when the layer that I already colored, then right click
shading! I tend to swipe left and right and on the layer and find “Create Clipping Mask”.
depending on how you want it to look This makes it so that anything colored on this
you can swipe the colors up and down mask will not go outside of the original color
too! You wouldn’t want the shading to be fill you’ve made.
completely gone so don’t overdo it! It’s like
making a gradient manually, this way of After that, I would use a darker and more blue
blending softens the colors and gives it a or orange color depends on the mood of your
very soft look instead of just big blobs. It
gives the drawing depth. 5. BACKGROUND
For the background I knew I wanted a lot
of houses and since it’s not the focus of
the drawing I can make it a bit messy! This
is a pretty lazy way but it’s definitely a very
fast way to do it. I would use a flat brush
and make a lot of uneven lines! I made the
roofs red and blue to make the city look
very lively and also to fit the color palette!
Then use a pale yellow as the body of
the house, I would use a darker yellow
to add pillars on the body of the house
so it doesn’t look that plain. Then switch
around with the colors for the houses! For
each color I had, there will be a separate
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Cover Tutorial 17
layer for it so that it’s easy to move. To add
texture on the roof, use different shades of the
color of the roof and make little cubes on the
roof. It will make it look like bricks on the roof!
For the outer wall I did the same things just with
gray and different shades of gray for the brick
looking texture. Other than that, the platform
the 2 characters are standing on, I used a very
crayon looking brush to make the texture very
grass like and also using difference shades of
green you’ll get a very nice looking cliff.
Once again don’t do too much of everything! Too much might make it look very distracting and that’s
not what you want! The trees are the same thing, but use a lot of references so it actually looks like a tree.
The clouds is using the same mixer brush tool I mentioned in the shading step. Instead of using dark
colors use white and slightly blend it, too much will make it disappear which is not what you want!
6. FINAL TOUCHES
Last step you can add a whole layer of
the main color of your drawing, for me
it’s blue, then make the layer multiply
and fix the opacity to your liking! Add
another layer and make the filter overlay
and add glow to your light sources too! It
brings the drawing to a whole new level
and there you have it!
NOTCOT MAGAZINE
18 Book Review: The Animator’s Survival Kit
The Animator’s Survival Kit review
by J.K. Riki November 28, 2011
Photos Taken from the Animator’s Survival Kit
of applying them to the most complex animations
you’ll ever do. (Including stop motion and 3D.)
In “Animator’s Review” we discuss a book, tool, or The writing style is extremely friendly, almost as if
animation strictly from an animator’s perspective. Richard is talking to you over a cup of tea. In fact, the
You won’t have to rely on things like Amazon reviews second half of the book is printed in a hand-written
which can be written by anyone at any time, whether font, as if you’re peering directly into his personal
or not they actually know animation. Find out if this is sketchbook. (Don’t worry, the font is very easy on the
useful for you as an animator. Today: The Animator’s eyes.)
Survival Kit by Richard Williams. Is it worth a look?
Because this book hammers home the principals,
The Animator’s Survival Kit is by Who Framed Roger one might think it’s a beginner book, but that is
Rabbit director of animation Richard Williams. The absolutely not the case. Likewise there are many
book, which runs 382 pages, was first published in 2001 sections dedicated to the process of 2D hand drawn
and then expanded upon in 2009. Inside you’ll find a animation, but 3D animators ignoring the book as a
comprehensive look at the principals of animation, result would be severely missing out. The beauty of
with examples shown entirely in 2D drawings. The this textbook is that it gives you the building blocks
focus here is basics, basics, basics, but with the idea and then says “Go build.” It does not hold your hand
(though you can certainly gain a lot by copying the
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Book Review: The Animator’s Survival Kit 19
exercises inside) and it does not teach you to draw
or model or compose shots. This is an animation
book, through and through. And once you get the
principals it shares into your blood, the sky will be the
limit to what you can do.
If there is one downside to this book, it is that it does very good that at least one reply will mention The
not come accompanied by video examples of the Animator’s Survival Kit. This is not because tradition
animations inside. Because animation is all about dictates this is where you start, but because it truly is a
movement, it’s sometimes hard to capture that in a must-own for every animator on the planet. Beginner,
few still drawings. The images in the book do a good Expert, or Master, there is almost certainly something
job as examples, but to truly feel the flow and timing new to be found (or reminders to keep in mind) as
they must be seen in motion. The good news is the you tackle every project you do. From bouncing balls
book is available in Animated form. The bad news to bouncing walks to an alternate way to get more
is the 16 DVDs that it takes up will cost you roughly impact in a collision, The Animator’s Survival Kit should
$1000 US. Not something to buy on a whim, but at the be on your bookshelf, if not sitting permanently right
same time, something that I believe is worth saving on your desk.
for and eventually getting. Yes, it’s that good.
The verdict: A must read no matter what skill level
If you were to go to an animation forum online and you’re in. There is so much packed into this book one
post a topic “Where should I start?” chances are read through will not be enough, so do yourself a
favor and buy this one. It’s worth every penny.
NOTCOT MAGAZINE
20 6 Steps to Creating a Knockout BeHance Portfolio
6 STEPS TO
CREATING A
KNOCKOUT
BEHANCE
PORTFOLIO
Photos and article by Carl Bolanos
Behance is the most popular website for creatives
to show off their work. Naturally, showcasing your
portfolio on a site like Behance is one of the most
effective ways to promote your skills and talent.
There are many approaches toward creating a
portfolio on Behance. The ‘boring’ way is to simply
insert pieces of your work on a solid background.
The exciting way is to design all your portfolio pieces
together into a single, harmonious design.
Here are a couple of fully designed portfolio page
examples from Wrecking Ball
Awww yeah! Pretty cool, huh? Are you interested in
taking your Behance portfolios to the next level? This
article we will give tips on how to make a knockout
portfolio that gets you noticed.
1. SELECT YOUR BEST WORK
Your Behance portfolio is most effective as a series of
projects: one project per Behance page. If you don’t have
much work to show, you could bundle many projects
into a single Behance page. A Behance page shouldn’t
display all of your work. It’s best to keep it short and
sweet, selecting only your best pieces. We recommend
selecting, at least, five pieces for a single Behance page.
Remember, it’s better to have a portfolio where you show
a few of your best projects that are stunning. Showing
many average projects would not be as attractive. The
quality of your portfolio is only as good as your weakest
project.
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6 Steps to Creating a Knockout BeHance Portfolio 21
4. KEEP IT SIMPLE
The design of your Behance page needs to be
simple. We can’t stress the KISS principle enough.
Avoid the temptation to make an elaborate design
to push for a wow factor. Simplicity pushes your
work to the surface, where it should be. Pick one
font, pick a color scheme, and stick to it; keep the
style consistent.
5. CRAFT A BIO
An important part of your Behance portfolio is your
Behance profile. Fill in your profile’s description
with your story. Ask yourself, what’s your point
of view? What’s your unique perspective on the
creative world? What led you to develop this
perspective? Answering these questions will help
you zero in on your passion. Passion is infectious;
putting it into words will make you shine.
2. SHARE A BACKSTORY, 6. KEEP YOUR BEHANCE
COMPLEMENTED BY A THEME GALLERY FRESH
Deep dive into your work and think about how you will Behance is a large, active community. Posting just once
present it. People are drawn to stories. Developing a brief gets you ignored. Those who post on a regular basis
backstory for your project will pull your viewers in. Talk attract an audience. Popularity is measured by likes
about your story from the initial concept to early sketches, and comments. Your posts on Behance become more
to the finished product. Start your story by showing the reputable when you consistently attract engagement.
finished piece first, followed by your progress which led Popularity has a snowball effect which increases the
you to it. number of likes/comments. As you create new and
better work, make sure you make additions to showcase
Think about the style and general look and feel of your your latest projects, but with the same focus on careful
project to come up with a design for the layout. The curation.
design elements you come up with should compliment
and enhance your project.
3. FLAUNT THE MEDIUM
Did you make a website? Then show it on a desktop,
tablet, and smartphone. Did you make an app? Show
it on its target device. Did you make a magazine? Then
show people reading it. Emphasize the medium for
the intended work. If possible, take pictures of people
interacting with it. Otherwise, Google around for free
templates where you can easily insert your work for a nice
presentation.
NOTCOT MAGAZINE
22 Event Listing
Exclusive Themed Cafe Collaboration! HoYo FEST is a themed cafe collaboration
Video game company miHoYo has announced HoYo showcasing miHoYo games. This year’s HoYo
FEST 2021, featuring three of its popular titles, Honkai FEST features Honkai Impact 3, Tears of Themis,
Impact 3, Tears of Themis, and Genshin Impact. and Genshin Impact. There will be exclusive
theme decorations, photo areas, and of course,
Honkai Impact 3 dishes inspired by these popular miHoYo games
November 5 - November 16 similar to Japan’s Sweets Paradise x Genshin
Tear of Thermis Impact cafe collaboration.
November 19 - November 30
Genshin Impact Precaution Rules!
December 3 - December 14 Because of the ongoing COVID-19 pandemic, each
cafe has posted a set of rules and precautionary
Event Location measures to ensure the safety of participating
MyTown - MyBurgerlab players. All dine-in customers must be vaccinated
Address : G-020, Ground Floor, MYTOWN
SHOPPING CENTRE, No.6, Jalan Cochrane, and are encouraged to practice social distancing.
Seksyen 90, 55100 Kuala Lumpur
NOTCOT MAGAZINE
Event Listing 23
Thought Bubble Comic Convention
is a HUGE two day celebration of
comics, their creators and their fans!
What can you expect once you enter
our doors?
Over 300 comic creating exhibitors,
along side publishers and retailers.
Over 100 comic creating guests from all over the
world. A full weekend of panels, including one-
on-one interviews, live drawing and industry-
led discussions.
Workshops for everyone! From fun drawing
lessons for beginners, to how to publish your
own work.
PLUS: A Kids’ Zone with free activities for
children of all ages, Cosplay Masquerade and
competition, Bubs Lounge for some quiet time
if you’re feeling overwhelmed or just want a
space to read your new comics.
NOTCOT MAGAZINE
24 Event Listing
The Society of Illustrators Image by Chris Ware.
is happy to announce
Comic and Cartoon Art Our Sponsors
Week, April 12-17, 2022! Wacom
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technology closer together through natural,
intuitive interface solutions.
School of Visual Arts
School of Visual Arts has been a leader in
the education of designers and creative
professionals for more than seven decades.
With a faculty of distinguished working
professionals, dynamic curriculum and an
emphasis on critical thinking, SVA is a catalyst
for innovation and social responsibility.
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KESANA KESINI AM PM From 15th October to 28
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11 Curated by celebrated contemporary artist Phillip Wong, Telur
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28 06 of fine arts through the creative minds of 50 artistic and passionate
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