The words you are searching are inside this book. To get more targeted content, please make full-text search by clicking here.
Discover the best professional documents and content resources in AnyFlip Document Base.
Search
Published by uygufguuydadsdas, 2022-10-03 05:03:20

tsunade's studies on shinobi heritage

tsunade's studies on shinobi heritage

YOTON ability a number of times equal to your Proficiency
bonus per long rest;
A Chunin male is training in the desert tundra’s, of the land
of Earth. The Jonin Exams are quickly approaching and he • Molten Rock: As a part of casting your jutsu, you may
wants to be absolutely sure he is prepared. He has some of increase the damage die size of your next jutsu by 1
his allies stand ready to assist him in this endeavor. One of step. (D4>D6>D8>D10>D12)
his allies draws their Tetsubo and begins to attack with
reckless abandon. The Chunin quickly weaves handseals • Acidic Mud: A creature who takes damage from or fails
before conjuring a wall of earth blocking his Tetsubo assault. a saving throw against a Yoton Hijutsu you cast, they
His second sparring partner responds by conjuring a jolt of gain 1 rank of corroded.
lightning that the Chunin responds to in kind by conjuring a
mote of magma and firing it to clash with the lightning. • Quicklime: As a part of casting this jutsu, you may force
an affected creature to make a Strength Saving Throw. On
—Vale Uchiha a failed save the target creature(s) become Restrained, as
At Worlds End, Ch. 21 excerpt. they are frozen in place by hardening lava. They can make
a Strength saving throw vs your Ninjutsu save DC at the
BLOOD OF THE EARTH end of each of their turns to end the restrained condition.

The Yoton Clan is a clan that hails from the land of Earth. • Vulcanized Rubber: As a part of casting this jutsu, you
A Clan without a clear family name, but one which has conjure a rubber structure large enough to fill a 10-foot
produced many of prominent shinobi. This clan has an cube of your design and description. This structure
extreme affinity for earth and fire release, mixing them, occupies a space of your choice anywhere in between
and creating the ability to conjure and use Lava as both yourself and your target creature, and can even surround
an offensive and Defensive force. Their power is well them. It has an AC equal to your Ninjutsu Save DC, and Hit
respected, with one of their members being chosen as a points equal 10 times your proficiency bonus. It provides
jinchūriki for the Four-Tails. full cover while on opposing sides.

YOTON TRAITS • Malleable Onyx: As a bonus action, when you would cast
this jutsu, you may give a willing creature a shield
Ability Score Increase: +2 Int, +1 Con comprised entirely of onyx. The target must be within 10
Speed: Your base walking speed is 30 feet. feet of you and they gain 2d6 + your Proficiency Modifier
Skill Proficiencies: Nature, Survival in temporary hit points and a +1 AC. This increases to 3d6
Lava Release Affinity: You begin with either Earth or Fire + Proficiency modifier at 11th and 4d6 + Proficiency
Release Affinity. (Pick one) modifier at 18th. While a creature has temporary hit
points granted by this feature, they also have the bonus to
YOTON FEATURES AC.
Lava Techniques: The Yoton Clan has access to a
separate list of Jutsu unique to their Clan. You can add Molten Core: Beginning at 11th level when you would deal
these Jutsu to your jutsu list instead of selecting jutsu fire damage using a Jutsu you cast, you ignore Resistance.
from the Normal jutsu list(s). They do not need both Beginning at 18th level, you ignore Immunity.
Nature Releases to use their Clan jutsu.

Calcified Skin: Beginning, at 1st level, your molten
chakra has reinforced your physical body, making it
tougher than most other shinobi of similar capability.
While wearing No Armor, Light Armor, or Medium
armor, you reduce all incoming Bludgeoning, piercing or
slashing damage by -2. Beginning at 11th level, this
damage reduction increases to -3. Beginning at 18th
level, this damage reduction increases to -5.

Churning Magma: Beginning at 3rd level, your chakra
has the same density and heat produced by lava itself
granting you a slight resiliency to such attacks or
damages. When you would take Poison or Fire Damage,
you reduce the damage received by your half of your
proficiency bonus. This becomes resistance to Poison or
Fire damage at 11th level, and at 15th level you gain
immunity to either the corroded or burned condition
(Pick one).

Lava Release: The Yoton has a unique talent for
Manifesting Lava Release, due to their close affinity to
both Earth and Fire Release. Beginning at 7th level, you
gain the second Nature release you didn’t select from
Lava Release Affinity. Also, at 7th level, when you would
cast a jutsu with either Earth or Fire Release keywords
that would deal damage, you can change the damage
type to Fire. Also, when you cast a Yoton Hijutsu the
form your Lava takes is one of the following types. Select
one. When you would affect a creature with a Yoton
Hijutsu, you may enhance the jutsu with one of the
following abilities. Only 1 ability can be used can be
used with a jutsu at a time. At level 11 you can
choose a second technique. You can use this

100

YOTON CLAN JUTSU LAVA RELEASE: RUBBER DEFENSE

D-RANK Classification: Hijutsu
Rank: D-Rank
LAVA RELEASE: LAVA STREAM Casting Time: 1 Reaction, which you take when you would
take damage.
Classification: Hijutsu Range: Self
Rank: D-Rank Duration: Instant
Casting Time: 1 Action Components: HS, CM
Range: Self (20-foot cone) Cost: 4 Chakra
Duration: Instant Keywords: Hijutsu, Ninjutsu, Earth Release, Fire Release
Components: HS, CM Description: The user quickly exudes a protective coating of
Cost: 5 Chakra rubber around them increasing their AC by +3 and gaining
Keywords: Hijutsu, Ninjutsu, Earth Release, Fire Release 15 Temporary Hit points until the beginning of your next
Description: You combine Fire and Earth release chakra in turn.
your mouth before releasing a stream of lava in a cone in
front of you. All creatures in the radius of this jutsu must At Higher Ranks: For each rank you cast this jutsu above
make a Dexterity saving throw, taking 3d6 Fire damage and D-Rank, increase the cost of this jutsu by 3, and the
being burned on a failed save. Temporary Hit points by 5.

At Higher Ranks: For each rank you cast this jutsu above C-RANK
D-Rank, increase the cost of this jutsu by 3, and damage by
2d6 and in the radius of the jutsu by 10 feet. LAVA RELEASE: RUBBER BALL

LAVA RELEASE: LAVA ROCK Classification: Hijutsu
Rank: C-Rank
Classification: Hijutsu Casting Time: 1 Reaction which you take when an ally or
Rank: D-Rank
Casting Time: 1 Action object is targeted by an enemy
Range: 60 Feet Range: 30 Feet
Duration: Instant Duration: 1 Round
Components: HS, CM Components: HS, CM
Cost: 4 Chakra Cost: 7 Chakra
Keywords: Hijutsu, Ninjutsu, Earth Release, Fire Release, Keywords: Hijutsu, Ninjutsu, Earth Release, Fire Release
Description: You quickly spit out a blob of rubber designed
Clash to protect your target. The target creature gains 20
Description: You combine Fire and Earth release chakra in Temporary hit points until the beginning of their next turn.
your palm conjuring a mass of lava, that you launch at a If they were targeted by a melee attack, the triggering
target you can see within range. Make a Ranged Ninjutsu creature makes a Strength (Athletics) check vs your
attack, on a hit you deal 3d8 Fire damage. Also, the target Ninjutsu save DC, being pushed back 15 feet on a failed
creature must succeed a Constitution saving throw being check.
poisoned on a failed save.
At Higher Ranks: For each rank you cast this jutsu above
At Higher Ranks: For each rank you cast this jutsu C-Rank, increase the cost by 3, and the temporary Hit points
above D-Rank, increase the cost of this jutsu by 3, and by 10.
damage by 2d8.
LAVA RELEASE: EXPANDING FLAME RINGS
LAVA RELEASE: QUICKLIME HARDENING
Classification: Hijutsu
Classification: Hijutsu Rank: C-Rank
Rank: D-Rank Casting Time: 1 Action
Casting Time: 1 Action Range: 30 Feet
Range: 30 Feet Duration: Instant
Duration: Instant Components: HS, CM, W (Shuriken or Chakram)
Components: HS, CM Cost: 7 Chakra
Cost: 5 Chakra Keywords: Hijutsu, Ninjutsu, Bukijutsu Earth Release, Fire
Keywords: Hijutsu, Ninjutsu, Earth Release, Fire Release
Description: You gather Lava Release Chakra in your mouth, Release
before spitting out a glob of quicklime at a target. Make a Description: You use Lava Release chakra to augment a
Ranged Ninjutsu Attack against a target you can see within Shuriken or Chakram that you have turning it into a bright
range. On a hit, you deal 3d6 fire damage and the target red glowing piece of metal that keeps the shape of the Ninja
must make a Constitution saving throw, gaining the slowed tool used. You then throw them with extreme force. Make a
condition on a failed save. Ranged Ninjutsu Attack or a Ranged Taijutsu Attack
(Whichever is higher, your choice). On a hit, your attack
If a creature slowed by this jutsu is affected by a Ninjutsu deals your weapons damage + 3d10 Fire damage.
with the Water Release Keyword of D-Rank or higher, they
must succeed a Strength saving throw, being petrified until All creatures within 10 feet of the original target
the end of their next turn. (excluding you) must succeed a Dexterity saving throw,
taking 2d10 Fire damage on a failed save or half as much on
At Higher Ranks: For each rank you cast this jutsu above a successful one.
D-Rank, increase the cost of this jutsu by 3, and damage by
2d6. If a Shuriken is used for this jutsu, you reduce your
ammunition die by 1 step.

At Higher Ranks: For each rank you cast this jutsu above
C-Rank, increase the cost of this jutsu by 3, and the damage
by 2d10

101

LAVA RELEASE: RUBBER WALL • You gain Vulnerability to Cold Damage.
ENHANCEMENT
At Higher Ranks: For each rank you cast this jutsu above
Classification: Hijutsu B-Rank, increase the cost of this jutsu by 3, Your AC Bonus
Rank: C-Rank by +1, Your Unarmed damage by 1d6, and radius of creatures
Casting Time: 1 Bonus Action that take fire damage at the end of your turn by 5 feet.
Range: 15 Feet
Duration: Instant LAVA RELEASE: SCORCHING STREAM ROCK
Components: HS, CM
Cost: 9 Chakra Classification: Hijutsu
Keywords: Hijutsu, Ninjutsu, Earth Release, Fire Release Rank: B-Rank
Description: You slam your hands onto the ground where Casting Time: 1 Action
rubber erupts from the ground directly in front of you. The Range: Self (60 Feet Line)
wall is 15 feet tall, 15 feet wide, and 10 feet thick. The wall is Duration: Instant
a Structure, with an AC equal to your Ninjutsu save DC, Components: HS, CM
Temporary Hit Points equal to 5d8+10, and resistance to Cost: 14 Chakra
Piercing and slashing damage, with Immunity to Keywords: Hijutsu, Ninjutsu, Earth Release, Fire Release
Bludgeoning damage. Description: You coat your hand in Lava release chakra
as you punch forward creating a super-heated
If this wall is anchored to another structure, such as a shockwave with enough heat to melt rock. All Creatures
wall or tree it gains additional Temporary Hit points equal and structures in a 60 feet long, 5 feet wide line directly
to twice your Ninjutsu ability modifier. in front of you must succeed a Dexterity saving throw
taking 6d8 fire damage on a failed save and gaining the
Alternatively, you can cast this jutsu targeting an already burned and corroded condition. On a successful save, you
active or standing structure or construct. When you do, the instead deal half damage.
target gains 2d8 +10 temporary hit points. While the target
has temporary hit points as a result of this jutsu, it has All Structures that are destroyed by this jutsu melt
resistance to piercing and slashing damage, immunity to becoming a molting pool of fluid that acts like Lava. Its
bludgeoning damage and loses any vulnerability to lighting space becomes difficult terrain. A creature that attempts
damage (If it has it.) to move through the affected space takes 2d10 fire
damage and gains the burned and corroded conditions.
At Higher Ranks: For each rank you cast this jutsu above
C-Rank, increase the cost of this jutsu by 3, and the At Higher Ranks: For each rank you cast this jutsu
temporary hit points by 1d8+5. above B-Rank, increase the cost of the jutsu by 3, and
damage by 2d8.
B-RANK
A-RANK
LAVA RELEASE: LAVA CHAKRA MODE
LAVA RELEASE: PLANET-BRANDING BLAST
Classification: Hijutsu
Rank: B-Rank Classification: Hijutsu
Casting Time: 1 Action Rank: A-Rank
Range: Self Casting Time: 1 Action
Duration: Concentration, up to 1 minute Range: Self (45-Foot Cube)
Components: HS, CM Duration: Instant
Cost: 14 Chakra Components: HS, CM
Keywords: Hijutsu, Ninjutsu, Earth Release, Fire Release Cost: 20 Chakra
Keywords: Hijutsu, Ninjutsu, Earth Release, Fire Release
Description: You coat your body in Lava Release Chakra, Description: You Punch the ground and conjure an
gaining a multitude of benefits. You cannot lose eruption of Lava and Magma enough to fill a 45-foot
concentration on this jutsu as a result of damage; cube originating from you. All creatures in range, must
succeed a Dexterity saving throw taking 10d10 fire
• All creatures within 5 feet of your takes fire damage equal damage on a failed save and half as much on a successful
to your Ninjutsu ability modifier (Min 1.) at the end of save.
your turn.
Additionally, all creatures must also make a
• Your body is counted as an Earthen Construct for the Constitution saving throw, being burned and corroded
purposes of Jutsu that interacts with constructs. on a failed save and no additional effects on a successful
save.
• Your unarmed damage becomes 2d6 fire damage. At Higher Ranks: For each rank you cast this jutsu above
• You gain a +2 Bonus to AC. A-Rank, increase the cost of this jutsu by 3, Damage by
• A creature making a melee attack targeting you, takes fire 3d10, and the radius size by 20 feet.

damage equal to your level. (Once per turn).
• When you would cast a Yoton Clan Hijutsu, while you are

gaining this Jutsu's benefits, increase the damage die of
that Jutsu by 1 Step. (D4>D6>D8>D10>D12).

• When you would create difficult terrain using a Jutsu with
the Earth Release keyword, spaces of your choice within
the area of difficult terrain become filled with pools of
lava. Creatures who begin their turns in this lava take
2d10 fire damage.

• When you would create an area of effect using a Jutsu with
only the Fire Release keyword, the affected space becomes
superheated with molten stone. Creatures who begin their
turn in this area gain 2 ranks of the burned condition.

102

YUKI CLAN Ice Release: The Yuki clan has a unique talent for
manifesting Ice Release due to their close affinity to both
A masked shinobi stalks a group of Shinobi. They get pretty far Water and Wind Release. Beginning at 7th level, you gain
before they settle in for a rest. While resting the shinobi sense the second Nature release you didn’t select from Ice
that something is off before they attempt to perform evasive Release Affinity clan trait. Also, at 7th level, when casting
maneuvers. Ice erupts from the ground creating ground spikes a jutsu with either Wind or Water Release keywords, you
that point upward, skewing a few of the wandering shinobi. It can change the damage type to Cold. Whenever you
doesn’t take long before the Masked shinobi confronts the would deal cold damage, deal an additional damage
panicking group. “You have wronged the Village hidden in the equal to Proficiency.
Mist. You have stolen more than a fair share of village secrets
and by order of Lady Mizukage, you have been sentenced to Additionally, each time you would deal damage to a
death.” The words come out cold, and unfeeling. Sharp and dry creature with a Yuki Clan Hijutsu, they must make a
at the same time. The shinobi realizes the risk in dealing with a Constitution saving throw vs your Ninjutsu save DC or
Member of the Yuki Clan, but they know that if they do when a creature would fail a saving throw against a Yuki
nothing, it’s already over. So, they draw their weapons and Clan Hijutsu, they gain 1 rank of Chilled for the next
move in to confront this foe. The Yuki behind the mask smirks minute. A creature can only gain 1 rank of Chilled per
before all falls below subzero in the immediate area. turn as a result of this feature.
—Tatsunami Aburame, The Long Road, Ch. 16 excerpt.
Beginning at 15th level, creatures who have ranks of
COLD TO THE BONE chilled as a result of this feature, have the maximum
ranks of Chilled they can have, increased to 10. Finally, a
The Yuki Clan is a family of shinobi found in the Land of creature who has 5 ranks of chilled as a result of this
Water. They were almost wiped out due to a massive Kekkei feature or a Yuki Clan jutsu you cast, is frozen solid,
Genkai revolt held in the country. Many died, and because gaining the petrified condition for the next hour. A
of this their bloodline splintered. They no longer share a creature petrified in this way can have the condition
common family name, and are generally known as a family ended early, if they would take fire damage from an
that in combat are nigh unbeatable. effect or Jutsu of at least A-Rank or higher, or from a
creature whom is of equal level or higher than you.
YUKI TRAITS

Ability Score Increase: +2 Dex or Int, +1 Int or Cha
(Int cannot be chosen as the +1 ASI, if it was chosen for the +2
ASI.)

Speed: Your base walking speed is 30 feet.
Skill Proficiencies: Chakra Control, Ninshou

Ice Release Affinity: You begin with either Wind or Water
Release Affinity. (Pick one)

YUKI FEATURES
Ice Techniques: The Yuki Clan have access to a separate
list of Jutsu unique to their Clan. You can add these Jutsu to
your jutsu list instead of selecting jutsu from the
Normal jutsu list(s). They do not need any Nature
Release to use their Clan jutsu.

Chilled Body: Beginning at 1st level you have a
high resistance to cold weather and find it rather
inviting. You are Resistant to cold damage. Beginning at
11th level this resistance to cold expands. You gain
immunity to the Chilled condition. Beginning at 18th
level this resistance to cold becomes far more
potent, you gain immunity to Cold damage
and effects caused by Cold Damage.

Frigid Cold: Beginning at 3rd level, your ability
to produce a combination of Wind and Water release takes
shape. Whenever you would attempt to water walk, you can
choose to freeze the surface of the water you are standing
on creating a 5 by 5 patch of ice. This frozen surface counts
as difficult terrain for other creatures, but not for you and
can be converted back to whatever liquid it was prior when
you would cast a jutsu with the water release keyword that
can gain additional benefits from being near a sufficient
source of water.

Beginning at 7th level, your frigid Chakra begins to
affect you and your enemies in chilling ways. Your body
can no longer be detected by heat sensing methods, and
creatures whom have at least two ranks of the chilled
condition as a result of your Ice Release clan feature, finds
it difficult to form coherent hand seals. If they would cast a
Jutsu that requires handseals, they must make a
Constitution saving throw vs your Ninjutsu save DC. On a
failed save, they are unable to form coherent handseals,
until the end of its turn.

103

YUKI CLAN JUTSU ICE NEEDLE

D-RANK Classification: Hijutsu
Rank: D-Rank
ICE DAGGERS Casting Time: 1 Bonus Action
Range: Self
Classification: Hijutsu Duration: Concentration, up to 1 minute
Rank: D-Rank Components: HS, CM
Casting Time: 1 Action Cost: 4 Chakra
Range: 30 feet Keywords: Hijutsu, Ninjutsu, Bukijutsu, Water Release,
Duration: Instant Wind Release
Components: HS, CM Description: You Conjure water into the shape of a thin
Cost: 4 Chakra sword like construct in your free hand. You do not spend
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release chakra to maintain concentration on this jutsu. The blade
Description: You collect water particles from the air itself is 5 feet long, the handle is 1 foot long. The design of the
and freeze them into daggers made of ice, before you throw blade can be whatever you decide. If you let go of the blade
them at a target creature. Make a Ranged Ninjutsu attack it disperses into water again. You can use your action to
dealing 4d4 Cold Damage. Also, all creatures (except you) make a Melee Ninjutsu or Taijutsu attack with the Ice
within 10 feet of the target must succeed a Dexterity saving Sword. On a hit, the target takes 2d10+Ninjutsu Ability
throw, taking 2d8 piercing damage on a failed save or half Modifier cold damage.
as much on a success as the ice dagger splinters firing in all
directions. At Higher Ranks: For each rank you cast this jutsu above
D-Rank, increase the cost of this jutsu by 3. If this jutsu is
At Higher Ranks: For each rank you cast this jutsu above cast at C-Rank, increase the damage by 1d10. If this jutsu is
D-Rank, increase the cost of this jutsu by 3 and the damage cast at B-Rank, increase the number of attacks you can
by 2d4 & 2d8 make with this weapon to two. If this jutsu is cast at S-
Rank, increase the number of attacks you can make with
ICE PRISON this weapon to three.

Classification: Hijutsu C-RANK:
Rank: D-Rank
Casting Time: 1 action CERTAIN-KILL ICE SPEARS
Range: 60 feet
Duration: Concentration, up to 10 minutes Classification: Hijutsu
Components: HS, CM Rank: C-Rank
Cost: 5 Chakra Casting Time: 1 Action
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release Range: Self (10-foot radius sphere)
Description: You release a stream of jagged Ice crystals Duration: Instant
forward before they explode upward into a mist and Components: HS, CM
resolidify over a creature freezing them in place. Select one Cost: 9 Chakra
target creature in range. Target creature makes a Dexterity Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
save being stunned, gaining a rank of Chilled for the next Description: You slam your palms onto the ground
minute and being encased in ice on a failed save. An instantly freezing the air around you creating spears of ice
affected creature, while inside the ice, becomes deaf. The impaling everything around you, making the area this
ice surrounding the creature has an AC equal to your jutsu was casted in as difficult terrain. Creatures in this
Ninjutsu save DC and has 10 Hit points before it shatters. jutsu radius, excluding yourself, must succeed a Dexterity
Any excess damage is dealt to the target creature. The saving throw, taking 3d10 Cold damage or half as much on
target creature on its turn, makes a Strength (Athletics) a successful save.
Check to break out of the ice at the end of its turns.
At Higher Ranks: For each rank you cast this jutsu above
ICE DOME OF NOTHINGNESS C-Rank, increase the cost of this jutsu by 3 and the damage
by 2d10.
Classification: Hijutsu
Rank: D-Rank FROZEN CAPTURING FIELD
Casting Time: 1 Reaction, which you take when you would
take damage. Classification: Hijutsu
Range: Self (5-foot radius) Rank: C-Rank
Duration: 1 round Casting Time: 1 Action
Components: HS, CM Range: self (30 feet radius cube)
Cost: 5 Chakra Duration: Concentration, Up to 1 Minute
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release Components: HS, CM
Description: You quickly materialize a dome of ice Cost: 7 Chakra
protecting yourself and creatures within 5 feet of you. The Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release
dome of Ice intercepts all attacks until the start of your Description: The ground erupts outward from you covering
next turn absorbing the damage until it shatters. Any a 30-foot radius across the ground freezing the feet of
excess damage is transferred to you. The dome has an AC creatures in range. Creatures in range must succeed a
equal to your Ninjutsu Save DC and 25 Hit points. Dexterity saving throw, being Restrained and gaining a
rank of chilled on a failed save. Creatures captured in this
At Higher Ranks: For each rank you cast this jutsu above jutsu can make strength saving throw as an action on their
D-Rank, increase the cost of this jutsu by 3 and the Domes turn to escape this jutsu. Creatures who enter the area of
Hit points by 10 this jutsu must make a Dexterity (Acrobatics) ability check
to avoid falling prone on the slippery surface of the ice. The
Ice remains until melted or 1 hour has passed.

104

TEN THOUSAND ICE PETALS TWIN DRAGON WHIRLWIND

Classification: Hijutsu Classification: Hijutsu
Rank: C-Rank Rank: B-Rank
Casting Time: 1 Action Casting Time: 1 Action
Range: 60 feet Range: Self (10-Feet)
Duration: Instant Duration: Concentration, Up to 1 Minute
Components: HS, CM Components: HS, CM
Cost: 8 Chakra Cost: 12 Chakra
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Keywords: Hijutsu, Ninjutsu, Water Release, Wind
Release Release
Description: You freeze water and air in front of you Description: You freeze the air around you and swirl it
while launching it forwards creating an innumerable creating a localized ice storm. For the duration you
onslaught of ice daggers that tears through everything in become heavily obscured to ranged attacks and ranged
a 60-foot line that’s 10 feet wide. Creatures in the line attacks are made at disadvantage. Creatures who enter
must succeed a Dexterity save taking 4d8 cold damage the radius of your whirlwind without face covers or Eye
on a failure and half as much on a success. This jutsu protectors must succeed a Constitution saving throw,
deals double damage to structures and objects in its being blinded by the strong winds and ice shards slicing
path. at their eyes for the duration or unless they leave the
storm.
At Higher Ranks: For each rank you cast this jutsu
above C-Rank, increase the cost of this jutsu by 3 and the A-RANK:
damage by 2d8.
DEMONIC ICE MIRRORS
B-RANK:
Classification: Hijutsu
TEARING DRAGON, FIERCE TIGER Rank: A-Rank
Casting Time: 1 Action
Classification: Hijutsu Range: Self (20-foot radius Sphere)
Rank: B-Rank Duration: Concentration, up to 1 minute
Casting Time: 1 Action Components: HS, CM
Range: 90 feet Cost: 20 Chakra
Duration: Instant Keywords: Hijutsu, Ninjutsu, Water Release, Wind
Components: HS, CM Release
Cost: 14 Chakra Description: You create a dome of Chakra enhanced
Keywords: Hijutsu, Ninjutsu, Water Release, Wind Release reflective Ice mirrors. This dome encompasses a 45-foot
Description: You conjure a large Tiger or dragon made of spherical radius and the enhanced mirrors line the
snow or ice you make. Upon casting this jutsu choose which radius of the dome. Each mirror is 3 feet wide and 7 feet
creature you summon which determines how the Jutsu tall. Upon manifestation you create enough mirrors to
works and its range and effect radius. occupy the outside radius of the sphere leaving about 2
feet of space between each mirror on each side. You meld
• Tiger: The Tiger forms and begins to rush at a target inside one of the Ice mirrors and gain the ability to
creature. If there is any water or Water Release Jutsu in teleport to any other ice mirror within this jutsu’s
between you and the target creature, it immediately radius, by spending 5 feet of movement.
freezes, ending the jutsu. Creatures submerged within
water or gaining the benefits of a water release jutsu with While inside of your Demonic Ice mirrors you are
a range of Self or Touch must succeed a Dexterity save, nearly imperceptible, as your ice mirrors make perfect
gaining 2 ranks of chilled on a failed save. Upon reaching duplicates of yourself reflect on their surface. While in
the target, the Ice Tiger then explodes firing ice shards in your ice mirrors, creatures are unaware of your location.
a 30-foot radius centering on the target. All creatures in Each time you make an attack, or use your movement to
the radius must succeed a Dexterity saving throw taking teleport, each creature within the dome can make a
12d4 Cold damage and gaining 1 rank of Chilled on a failed perception check against your Ninjutsu Save DC at
save or half as much damage and no further effects on a disadvantage, to find your location. Creatures with
successful save. Chakra Sight instead make this check at advantage.

• Dragon: The Dragon forms and begins to rush at a target You can as an action make a single Ninjutsu attack,
creature. If there is any water or Water Release Jutsu in targeting all creatures within the radius of the Ice
between you and the target creature, it immediately mirrors at once dealing 5d8 cold damage to all creatures.
freezes, ending the jutsu. Creatures submerged within
water or gaining the benefits of a water release jutsu with As a Reaction to creatures attempting to move more
a range of Self or Touch must succeed a Dexterity save than 10 feet while inside the radius of the mirrors you
gaining 2 ranks of chilled on a failed save. Upon reaching make a Ninjutsu attack dealing 4d6 cold damage to the
the target, the dragon slams into the target creature. target creature, reducing their movement speed to 0.
Creatures in a 90-foot long, 10-foot-wide line,
originating from you, must succeed a Strength saving While inside of your Demonic Ice mirrors you gain a
throw taking 8d6 cold damage, gaining 1 rank of chilled +5 Bonus to AC and have advantage on Dexterity saving
and are push back 10 feet on a failed save or half as much throws.
damage and no further effects on a successful save.
Creatures inside the radius of your jutsu can move
freely throughout the radius of it. A creature who wishes
to leave the radius can make a Dexterity save attempting
to squeeze through your mirror.

105

CLAN FEATS SYMBIOTIC INSECTS

BLOODLINE, LATENT Category: Clan
Prerequisite: Aburame Clan, Level 8+
Category: Clan You provide more than just a home for your insects to
Prerequisite: Level 4+ thrive, and they provide more than just combat utility.
You have the blood of a famous clan, granting you fleeting You gain the following benefits;
usage of their secret techniques. You gain the following
Benefits: • Increase your Intelligence or Wisdom score by 1, to a
maximum of 20.
• Select any one clan except your current clan and non-
clan. • When you would cast an Aburame Clan Jutsu you may
instead spend Hit Points to pay the jutsu's chakra cost.
• You gain access to the clans Jutsu list up to C-Rank Jutsu.
• You gain latent clan features as shown on the Bloodline • When you cast Aburame clan jutsu and lose hit points
in the same turn, the next Aburame clan jutsu you cast
chart. can be treated as if it was upcasted twice, ignoring
• This feature does not allow you to take Features with a rank limitations. You can use this feature once per
short rest.
Prerequisite of your selected Clan.
AKIMICHI
BLOODLINE, REALIZED
FOOD BORN HARDINESS
Category: Clan
Prerequisite: Bloodline, Latent, Level 12+ Category: Clan
You have the Blood of a Famous Clan, and continued use Prerequisite: Akimichi
of it begins to grant you an evolving usage of their secret You learn to store more calories in your fat, you gain the
Techniques and access to more of their bloodline traits. following benefits:
You gain the following Benefits:
• Increase your Constitution score by 1, to a Maximum
• You gain access to the clans Jutsu list up to A-Rank of 20.
Jutsu.
• Increase your Calorie count by your character level.
• You gain Realized clan features as shown on the Increase your calorie count by an additional +1 every
Bloodline chart. level thereafter.

• This feat allows you to take other feats with a IMPROVED FAT CONVERSION
Prerequisite of your selected Clan.
Category: Clan
ABURAME Prerequisite: Akimichi Clan, Level 8+
You have learned to better convert your Calories to
HIVE MINDED provide bigger benefits. You gain the following Benefits;

Category: Clan • Increase your Strength or Constitution score by 1, to a
Prerequisite: Aburame Clan maximum of 20.
Your Insects treat you and your body as a Hive, It's
Queen, and its Army. You gain the following Benefits; • Whenever you would gain the benefits of your Fat
Conversion Feature, you instead can convert 1 Calorie
• Increase your Intelligence or Wisdom score by 1, to a into 3 Chakra.
maximum of 20.
• Akimichi Clan Jutsu you cast using Calories, have their
• When you would make a check to maintain calorie cost reduced by 1.
concentration on an Aburame Clan Jutsu, you may
instead make an Intelligence (Chakra Control) check. IRON GUT

• You can use your Bug Host feature a Number of times Category: Clan
equal to your Proficiency Bonus per long rest. Prerequisite: Akimichi Clan, Level 4+
You have undergone rigorous training to condition your
• When you would make an Intelligence or Wisdom body to absorb nutrition from anything. You gain the
saving throw to resist the effects of a Genjutsu, you following benefits;
may use the bonus provided by your Bug Host feature
for these saving throws. • When you would eat a consumable, such as a Blood
Pill, Military Ration Pill, or any other ingestible
INSECT NEST INTEGRITY consumable item, you regain calories equal to 1d4. You
can regain calories this way twice per long rest.
Category: Clan
Prerequisite: Aburame Clan • You have resistance to the Poisoned Condition, and
You learn to utilize the hive mind integrity of your you reduce envenomed damage by 1 step (D6>D4)
insects to cast and maintain Ninjutsu, you gain the
following benefits: • You gain advantage on Ability checks and Saving
throws to resist environmental Hazards & Conditions.
• Increase your Wisdom score by 1, to a maximum of 20.
• You can use your Wisdom Modifier for Aburame Jutsu,

Attack modifiers and save DC's.
• You learn one additional Aburame Clan Jutsu that you

qualify for.
• You can learn and Create Aburame Clan jutsu in half

the time.



106

BAKUTON RANGED ARTILLERY

AUGMENTED EXPLOSIVES [CHANGED] Category: Clan
Prerequisite: Fuma Clan, Level 4+
Category: Clan You have expanded your mastery of Throwing weapons
Prerequisite: Bakuton Clan, Level 4+ to also include other forms of ranged combat. You gain
The destructive potential of your explosions have increased the following Benefits;
significantly. You gain the following Benefits;
• Increase your Dexterity or Wisdom score by 1, to a
• Increase your Constitution score by 1, to a maximum of maximum of 20.
20.
• All Ranged Weapons gain the benefit of your
• When you would spend a Shrapnel Die, when you would Immaculate Precision clan feature, also add the bonus
roll a 6 or higher on the die, you, regain 1 Shrapnel die. to their attack rolls.

• You gain 2 additional shrapnel die. • Fuma Clan Hijutsu you cast gain the benefit of your
Immaculate Precision clan feature.
ART IS AN EXPLOSION! [CHANGED]
• When you deal damage with a ranged weapon or
Category: Clan Bukijutsu, reroll all 1’s and 2’s taking the second
Prerequisite: Bakuton Clan, Level 4+ result.
You have learned to feed into both forms of art. You gain the
following Benefits; FUTTON

• Increase your Constitution or Intelligence score by 1, to a BROILING BODY
maximum of 20.
Category: Clan
• You gain the second Style that you did not pick at 1st level, Prerequisite: Futton Clan, level 4+
gaining access to all of that Styles Hijutsu. Your chakra has a hard time not melting everything
around you from how hot it can get. You gain the
• Your shrapnel die becomes a D10. following Benefits;

DETONATOR’S GAMBIT • Increase your Strength score by 1, to a maximum of 20.
• When you would use your Boiling Body feature to
Category: Clan
Prerequisite: Bakuton Clan, Level 12+ increase your Strength or Dexterity score, you also
When something explodes, you just can’t contain yourself. increase the number of damage die dealt with attacks
You find that all explosions push you ever closer to ecstasy. that use the boosted ability score by 1, for every 2 boil
You gain the following Benefits; points spent, for the duration of the ability score
boost.
• When you roll a Shrapnel die, you reroll all 1’s and 2’s and
3’s. You have to use the new roll. BROILING MIND

• Whenever you roll the maximum damage on a shrapnel Category: Clan
die or a Bakuton Clan Hijutsu damage die add +1 Force Prerequisite: Futton Clan, level 4+
damage to the total damage dealt. Your chakra has a hard time not melting everything around
you from how hot it can get. You gain the following Benefits;
• When you would cast Explosion Release: Tower of the
Sun, you instead do leave behind a corpse. If you are • Increase your Intelligence score by 1, to a maximum of 20.
revived after casting this jutsu, you are unable to cast • When you would use your Boiling Mind feature to deal
Bakuton Clan Hijutsu of B-Rank or Higher, ever again.
additional Acid damage, increase the features bonus
FUMA damage die by 1 step. (D4>D6>D8>D10)

LETHAL ACCURACY BROILING DETERMINATION

Category: Clan Category: Clan
Prerequisite: Fuma Clan, Level 12+ Prerequisite: Futton Clan, level 4+
Your ability to never miss has become stuff of legends that Your chakra has a hard time not melting everything around
even other Fuma’s gossip about. You gain the following you from how hot it can get. You gain the following Benefits;
Benefits;
• Increase your Strength or Intelligence score by 1, to a
• Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
maximum of 20.
• When you would use your Boiling Determination feature
• Increase the damage of all ranged weapons by 1 damage to increase your jutsu’s damage die by 1, you also increase
die. the damage die by 1 step. You can use this effect twice per
rest.
• For the first ranged attack roll you make in combat, if you
would roll less than a 10, you threat the roll as if you BROILING RECHARGE
rolled a 10.
Category: Clan
• For the first ranged weapon damage roll you make in Prerequisite: Futton Clan, level 8+
combat, if you did not score a critical hit, you treat the You can boil, boil, and boil, and never run out of steam. You
damage roll as maximum damage. gain the following Benefits;

• As a reaction on your turn, you may call your next shot. • Increase your Strength or Intelligence score by 1, to a
Select one creature whom you can see within range for maximum of 20.
any of your ranged weapon attacks or ranged taijutsu
attacks. The first ranged weapon attack or ranged taijutsu • You gain an additional +2 Boil points.
attack that you make, if it hits the targeted creature, it is • As an Action, you can convert your chakra into boil points.
treated as a critical hit. You may do this a number of times
equal to your Proficiency bonus per long rest. For every 10 chakra you spend, you generate 1 Boil Point.
You cannot have more than your maximum number of
Boil Points using this feature.

107

BROILING RAGE • You gain additional White chakra equal to your
character level. You gain an additional +1 white chakra
Category: Clan every level after you gain this feat.
Prerequisite: Futton Clan, level 12+
You chakra is constantly bubbling and seems to never have a HEBI
limit. You gain the following Benefits;
APEX HERITAGE
• You gain resistance to Acid and Fire damage.
• If you would deal damage to a creature with ranks of Category: Clan
Prerequisite: Hebi Clan, Level 4+
Corroded, they suffer damage from each rank of corroded You consumed the knowledge passed down by your
as if it began its turn. ancestors about the truth of your blood right. You gain the
• When you would cast a Futton clan Hijutsu, you can spend following benefits;
a bonus action, to gain temporary hit points equal to the
cost of the jutsu spent. These Temporary Hit points last • Increase your Strength, Dexterity or Constitution score by
until the start of your next turn. 1, to a maximum of 20.

HATAKE • Your tremor sense range is increased to 45 feet.
• Your Regeneration class feature now costs 3 Chakra
LIGHTNING ROD
instead of 5.
Category: Clan • Weapons you have that deal poison damage, deal an
Prerequisite: Hatake Clan
You learn to retain some of the chakra spent, converting additional 1d4 poison damage.
and molding it into white chakra. You gain the following • When you deal poison damage to a creature, until the
benefits;
beginning of their next turn they cannot regain hit points.
• Increase your Intelligence or Charisma score by 1, to a
maximum of 20. SERPENTINE AFFINITY

• When you would cast a Jutsu with the Lightning Release Category: Clan
Keyword with your normal chakra points, you may spend Prerequisite: Hebi Clan, Level 4+
a bonus action to regain White chakra equal to the half You have mastered the art of converting Ninjutsu of
original chakra spent (Rounded down). You can use this certain Nature Affinities into that of Poison all the while,
feature twice per long rest. White Chakra gained this way making your weapon attacks more potent. You gain the
cannot surpass your maximum white Chakra available. following benefits;

• When you would take lightning damage, you can, as a • Increase your Strength, Dexterity or Constitution
reaction, forcefully convert half of the damage taken into score by 1, to a maximum of 20.
White Chakra. You can use this feature once per long
rest. • Ninjutsu you cast with any Nature Release Affinity
now deals poison damage alongside its normal
LIGHTNING TAMER damage. Half of your damage Is always considered
Poison.
Category: Clan
Prerequisite: Hatake Clan, Level 4+ • Bukijutsu you cast using a weapon under the effects of
Your ability to gauge the speed and trajectory of your Poison Potency clan feature, now always count as
Lightning while also reacting to these movements is their original damage type for the purpose of
unmatched. You gain the following benefits; Bukijutsu components.

• Increase your Dexterity score by 1, to a maximum of SERPENTINE ALLY
20.
Category: Clan
• When you cast a Ninjutsu with the Lightning Release Prerequisite: Hebi Clan, Level 4+
Keyword, your movement is doubled until the end of You have found an ally in a serpent gifted to you from
your turn. your clan, or one that you've found on your adventures.
You gain the following Benefits;
• When you would make a Dexterity saving throw, you
may, as a reaction, enhance your agility by using • You gain a Nin-Snake pet. This pet uses the statistics
lightning release, making that Dexterity Save at of a D-Rank Snake Summon and can be either Small or
advantage and granting yourself Resistance to Earth Medium (Your Choice)
Damage until the end of that turn.
• This Nin-Snake pet is always counted as Half your
• When you would be targeted by a jutsu with the Level for figuring hit Points & chakra points as well as
lightning release keyword or cast a Jutsu with a range hit & Chakra die. This Snake gains ASI's at the same
of Self with the Lightning Release keyword, you may, time you do, gaining +4 points to be distributed to any
as a reaction, increase your AC by Half your ability score up to a maximum of 20.
Proficiency Bonus (rounded down) until the beginning
of your next turn. • This Nin-Snake pet knows a maximum of 4 Jutsu of
your choice, that follow your Maximum rank known
WHITE CHAKRA SURGE limitations and the Snake Jutsu Specialty Feature. When
you would gain a level, you can switch your snakes
Category: Clan jutsu Known. Additionally, you can teach your snake
Prerequisite: Hatake Clan, Level 4+ new jutsu by spending 15 weeks of Downtime.
You have begun to master your White chakra, increasing
your potential with Lightning Release Techniques, • If your pet Snake dies. You can perform a 1-week ritual
gaining the following benefits: to revive, replace, or find another one. This new Snake
has the same statistics as the one that died.
• Increase your Intelligence or Charisma score by 1, to a
maximum of 20.

108

HOSHIGAKI HYŪGA

APEX BERSERKER BRANCH FAMILY TRAINING

Category: Clan Category: Clan
Prerequisite: Hoshigaki Clan, Level 8+ Prerequisite: Hyūga Clan
You have learned to tap into this bestial ferociousness You train with members of the other branch of your clan,
within you. You gain the following Benefits; you gain the following benefits:

• Increase your Strength or Constitution score by 1, to a • Increase your Dexterity or Wisdom score by 1, to a
maximum of 20. Maximum of 20.

• While you are gaining the benefits of Shark Skinned • You can learn Jutsu from the Opposite Branch. If you
Predator, you can make your Bite attack as a Bonus are a main branch, you can learn side branch Hyūga
action. Jutsu. If you are a side branch you can learn main
branch Hyūga Jutsu.
• While you are gaining the benefits of Shark Skinned
Predator, you are immune to the Fear and Charmed • You learn one additional Hyūga clan Hijutsu that you
Conditions. qualify for.

• While you are gaining the benefits of Shark Skinned • You can create and learn Hyūga clan Hijutsu in half the
Predator, you have advantage with Bite attacks against required time.
bleeding targets.
EFFICIENT BYAKUGAN
• While you are gaining the benefits of Shark Skinned
Predator, creatures who make contested grapple Category: Clan
checks against you, make their checks at disadvantage. Prerequisite: Hyūga Clan, Level 4+
You have found a way to Reduce the strain the Byakugan
STEEL TEETH has on you. You gain the following benefits;

Category: Clan • Increase your Dexterity or Wisdom score by 1, to a
Prerequisite: Hoshigaki Clan maximum of 20.
Your Body has begun to adapt to deep sea exploration
and the hunt. Your teeth grow sharper and more • Reduce the cost of activating Byakugan and associated
serrated. You gain the following Benefits; features of the Byakugan by half.

• Increase your Strength or Constitution score by 1, to a • Your Byakugan can now tell when a creature is under
maximum of 20. the effect of a Ninjutsu, Taijutsu, or Genjutsu, and
when they are Concentrating on a Jutsu or feature that
• When you make a Bite attack against a creature within costs chakra of any type.
range you may make an additional bite attack as a part
of the same action. You may do this once per round. PRECISE STRIKES

• When you deal 15 or more damage with a single bite Category: Clan
attack, the target gains one rank of bleeding. Prerequisite: Hyūga Clan, Level 8+
You have learned to use your Gentle fist in conjunction
HOZUKI with your Byakugan far more accurately than others of
similar level. You gain the following benefits;
GO WITH THE FLOW
• Increase your Dexterity or Wisdom score by 1, to a
Category: Clan maximum of 20.
Prerequisite: Hozuki Clan
You've adapted more to using water jutsu, making yourself • You may use your Wisdom instead of Strength or
better at manipulating your own water. You gain the Dexterity for Attack and Damage rolls of Your Gentle
following Benefits; Fist Stance.

• Increase your Intelligence or Constitution score by 1, to a • You may use your Wisdom instead of Strength or
maximum of 20. Dexterity for your Taijutsu Ability Modifier for
calculating Your Taijutsu attack bonus or Save DC of
• You gain a swimming speed equal to your movement Hyūga Clan Taijutsu.
speed.
• When you would use a Hyūga Taijutsu that deals
• You can concentrate on a Third jutsu, but all jutsu you are damage, or reduces damage, you now add your
concentrating on must have the water release keyword. Wisdom modifier to the result.

HYDROFICATION EXPERT

Category: Clan
Prerequisite: Hozuki Clan, Level 12+
You adapted more to using water jutsu, making yourself
better at manipulating your own water. You gain the
following Benefits;

• Increase your Strength or Constitution score by 1, to a
maximum of 20.

• Ninjutsu, you cast with the Water Release Keyword and no
other Nature Release Keyword, can use your Constitution
Modifier for attack and damage rolls and Save DC
calculation.

• Your other Hijutsu gain the benefits of you Hydrofication
even when you are not concentrating on it.

109

INUZUKA JITON

NIN-DOG TRAINING IRON POISONING

Category: Clan Category: Clan
Prerequisite: Inuzuka Clan Prerequisite: Jiton Clan, Level 8+
You Train with your Nin-Dog enhancing its potential You have learned to imbue deadly poison within your jutsu.
and allowing it to last longer in a fight, you gain the You gain the following Benefits
following benefits:
• Increase your Constitution or Intelligence score by 1, to a
• Increase Your Strength or Wisdom score by 1, to a maximum of 20.
Maximum of 20.
• When you cast a jutsu with either the Earth or Wind
• Increase your Nin-Dogs ability score of your choice by release keywords, you can change the damage type to
1, to a maximum of 20. poison, and increase the damage die by 1 step (to a
maximum of d12).
• Your Nin-Dog's Hit Point and Chakra Point maximum
increases by Twice your level. • When you deal poison damage, you can force the target
to make a Constitution saving throw vs your Ninjutsu
• Your Nin-Dog can learn 1 Inuzuka Clan Hijutsu that Save DC, becoming poisoned for 1 minute on a failed
you qualify for, without you needing to know it save. You can use this feature a number of times equal to
your Ninjutsu ability modifier per long rest.
• Whenever you gain a level thereafter, its hit points and
chakra point maximum increases by an additional 2. MAGNETIC REACH

SPECIALIZED TRAINING Category: Clan
Prerequisite: Jiton Clan
Category: Clan You learn to use your Dust to fight with weapons as if you
Prerequisite: Inuzuka Clan were the one wielding them. You gain the following
Your Nin-Dog has gone through intense training with Benefits;
the clan, returning to you to show you the results;
• Increase your Constitution or Intelligence score by 1, to a
• Increase both your own and your Nin-Dog’s Strength maximum of 20.
or Dexterity score by 1, to a maximum of 20.
• You learn the Chakra hands E-Rank Ninjutsu if you don’t
• Your Nin-Dog gains a feat. This feat must be from the already know it. When you cast it, it becomes invisible.
General, Chakra, Critical, or Taijutsu category (Except
Fighting Stylist and Taijutsu Archivist) • If you already know this jutsu, its range increase by 30
feet. This hand can as an action move and attack with a
• Your Nin-Dog gains any one, Nature Release Affinity weapon you are proficient with, so long as that weapon
you have, and learns 1 Jutsu of C-Rank or lower with has the Light quality.
this Nature Release Keyword, ignoring the Hand Seal
(HS) Components. This jutsu cannot have the • When you take the attack action, you can use the Chakra
Fuinjutsu Keyword or the Chakra Seal (CS) hands weapon as a part of the action making your attack
Component. You can switch this jutsu over 1 week of as if you were in its space.
downtime.
MAGNETIC PULL
WEAPONIZED NIN-DOG
Category: Clan
Category: Clan Prerequisite: Jiton Clan, Level 8+
Prerequisite: Inuzuka Clan You use your magnetic chakra to pull attacks towards your
Your nin-dog has passed specialized training that allows jutsu. You gain the following Benefits;
them to use conventional weaponry. They gain the
following benefits. • When you cast a Jiton Clan Hijutsu that deals damage, you
can give it the Clash Keyword.
• Increase both your own and your Nin-Dog’s Strength
or Dexterity score by 1, to a maximum of 20. • When you initiate a clash with a Jiton Clan Hijutsu, you roll
an additional 1d6, adding it to the result of the clash check.
• Your nin-dog gains proficiency in simple and martial
weapons, in addition, his mouth count as a hand for • When a creature you have marked with your Magnetic Mark
the purpose of holding weapons, A nin-dog can't use clan feature, casts a ninjutsu or Taijutsu, you can use your
his bite attack while holding a weapon this way. reaction to become the target of the jutsu and immediately
cast a Jiton clan Hijutsu that deals damage, initiating a clash.
• Your nin-dog learns up to two Bukijutsu following You can use this feature twice per long rest.
your Maximum rank known limitations. You and your
dog can spend 1 week of Downtime switching these JUGO
jutsu with another.
JUGGERNAUT
• You can teach your Nin-Dog new bukijutsu this way,
by spending 5 weeks of downtime with them. Category: Clan
Prerequisite: Jugo Clan, Level 12+
Your potency in your Enhanced Form is so overwhelming
you can alter your body's size;

• Increase your Strength or Constitution score by 1, to a
maximum of 20.

• While you are gaining the benefits of Raw Chakra Form,
you become large sized, your reach increases by 5ft and
your bulk limit is multiplied by 2.

• While you are gaining the benefits of Raw Chakra Form,
you reduce incoming damage by an amount equal to your
Constitution modifier.

110

NATURE’S ALLY CALCIFIED ARMORY

Category: Clan Category: Clan
Prerequisite: Jugo Clan Prerequisite: Kaguya Clan
Your raw chakra has connected you to the animal kingdom; You’ve perfected the art of creating bone weapons rapidly to
overwhelm foes. You gain the following Benefits;
• Increase your Wisdom score by 1, to a maximum of 20.
• You gain proficiency in Survival and Nature. • Increase your Strength or Dexterity score by 1, to a
• You ignore difficult terrain caused by natural terrain such maximum of 20.

as trees or vines. • You can now create any melee weapon using your Bone
• You have ability to communicate with animals and Weapons clan feature. Weapons you creature that
normally, have the Heavy Weapon Quality, can lose that
understand what they are saying. Animals are inclined to quality, but if it does, is does not gain the Light weapon
be friendly towards you, and will often assist in helping quality.
you complete tasks. Furthermore, you are able to cast the
Beast Senses jutsu at no cost as if you knew it. • When you would take the attack action, you can attack
an additional time as a part of the same action. You
NATURAL MEDIC can make this additional attack once per turn.

Category: Clan KURAMA
Prerequisite: Jugo Clan
Tapped into your Raw Energy, you have found an inherent GENJUTSU MATRIX
ability to Heal. Improving upon it further, without fully
meaning to, you are now a Medic; Category: Clan
Prerequisite: Kurama Clan, Level 8+
• Increase your Wisdom score by 1, to a maximum of 20. Your understanding of Reality, has allowed you to see
• You can learn and cast jutsu with the Medical keyword. If through any and everything that could even be assumed as
illusionary. You gain the following benefits.
you already have access to the Medical keyword, you
instead learn 2 additional jutsu with the medical keyword • Increase your Wisdom or Charisma score by 1, to a
of C-Rank or lower of your choice. maximum of 20.
• When you cast a jutsu with the Medical keyword, you may
use the Heal option of the Raw Chakra clan feature and add • You learn two more Genjutsu Moldings.
it to the result. • You can use two different Genjutsu Moldings at once.
• When you would take your action to use the Heal option of
the Raw Chakra clan feature, you may expend a Raw chakra This feature can be used a number of times equal to your
die to remove one of the following conditions from Genjutsu ability modifier per long rest.
yourself or another creature; Bleeding, Burned, Chilled,
Corroded, Envenomed, Poisoned, Shocked, Weakened. ILLUSORY FOCUS

SHAPESHIFTER’S ARSENAL Category: Clan
Prerequisite: Kurama Clan, Level 4+
Category: Clan You have trained yourself to the point where you can
Prerequisite: Jugo Clan concentrate on genjutsu almost subconsciously. You
You have learned to transform your arms into weapons to gain the following benefits.
utilize in combat, freeing the need to wield any ever;
• Increase your Wisdom or Charisma score by 1, to a
• Increase your Strength or Constitution score by 1, to a maximum of 20.
maximum of 20.
• When you make a Constitution (Chakra Control) check
• As a bonus action, you can transform one or both of your to maintain concentration on a Genjutsu, add your
arms into a melee weapon you are proficient in. If the Genjutsu ability modifier to the check.
weapon is two-handed, you must use both your arms.
• You can concentrate on up to 3 Genjutsu of C-Rank or
• Weapons made this way count as unarmed strikes for the Lower. If you are concentrating on any Jutsu that isn’t
purposes of the Jūgo Clan's abilities and jutsu. You may a Genjutsu of C-Rank or lower, you can only
also spend Raw Chakra die to Amplify and Reduce Bukijutsu. concentrate on 2 jutsu as normal.

• By spending 1 Raw Chakra die as a bonus action, you may MIND OVER MATTER
grant one of your weapon hands a melee weapon property
it does not normally possess for the next minute. You may Category: Clan
spend up to two raw chakra die in this way at once. Prerequisite: Kurama Clan, Level 4+
Your genjutsu has become more deadly, due to repeated
KAGUYA use. You gain the following benefits.

ARMOR OF BONE • Increase your Wisdom or Charisma score by 1, to a
maximum of 20.
Category: Clan
Prerequisite: Kaguya Clan • When you cast a Genjutsu that deals damage, you add
You’ve learned to use your clan techniques not to just create your Genjutsu ability modifier to the damage roll once
extensions of your body but to fortify your body itself; per casting.

• Increase your Strength or Constitution score by 1, to a • Reduce the cost of your Genjutsu Moldings by 1.
maximum of 20.

• As an action, you can line your skin with boney protrusions
at will. While these protrusions are out your unarmored AC
is 10+Half your Proficiency Bonus + Your Dexterity
Modifier + Your Constitution Modifier. You cannot gain the
benefit of this feature while wearing any armor.

111

REALITY BENDER • Your speed increases by 10 feet.
• You gain proficiency in Dexterity saving throws.
Category: Clan • When you would make a Strength saving throw, you can
Prerequisite: Kurama Clan, Level 16+
You have deepened your control of the perceived reality.. instead make a Dexterity saving throw.
You gain the following benefits.
SUPERIOR SPEED
• Your Genjutsu Resistance clan features effect becomes;
When you would make a Saving throw to Resist a Category: Clan
Genjutsu, you may add 2d6 + Your proficiency bonus. Prerequisite: Namikaze Clan, Level 4+
You learn to use your innate speed and jutsu to better
• If you pass a Genjutsu save, you may as a reaction protect yourself. You gain the following Benefits;
attempt to cast the jutsu back on the caster. Make a
Wisdom (Illusions) check vs the targets Genjutsu save • Increase your Dexterity score by 1, to a maximum of 20.
DC. On a success, you cast the jutsu right back at them. • Your Speed Increased by 10 Feet.
Attempting this reaction requires you to have all the • You gain additional Speed Die equal to your Dexterity
necessary keywords and components associated with
the jutsu. Modifier.

KURU SWIFT SHIELD

EFFICIENT KURUGAN Category: Clan
Prerequisite: Namikaze Clan, Level 8+
Category: Clan You move so fast, that you become virtually immune to
Prerequisite: Kuru Clan, Level 4+ damage when you choose to be. You gain the following
You have begun to master your Kurugan through intense Benefits;
training. You gain the following benefits;
• Increase your Dexterity score by 1, to a maximum of 20.
• Increase your Wisdom score by 1, to a maximum of 20. • As a reaction, you can spend 3 speed die, to cause an
• Reduce the cost of your Kurugan by half.
• You can use your Kurugan features a number of times attack to automatically miss.

equal to twice your Wisdom Modifier. SPEED BLITZ
• You can spend 1 Chakra die to regain all uses of your
Category: Clan
Kurgan Clan feature. Prerequisite: Namikaze Clan, Level 4+
After intense training you learn to use your speed to grant
YANG CHAKRA ADEPT you additional techniques. You gain the following
Benefits;
Category: Clan
Prerequisite: Kuru Clan, Level 12+ • You gain the following Supernatural Speed Options.
You have begun to master the other half of your Yin/Yang o Soaring Rush: When you roll initiative, you can
Release. You gain the following benefits; spend any number of speed die, adding the result
to your Initiative. If you are the first to go in
• Increase your Constitution score by 1, to a maximum of initiative as a result of this, you have advantage on
20. the first attack roll you make.
o Reflexive Assault: As a reaction at the end of your
• Taijutsu and Bukijutsu you cast ignore damage turn, you can spend 3 speed dice to gain an
reduction effects. additional action. Doing this more than once per
long rest, increases your exhaustion by 1 rank.
• Taijutsu and Bukijutsu you concentrate on cannot be o One with the Wind: After casting a Jutsu with the
ended as a result of failing a concentration check, by Wind Release Keyword, you can spend 1 speed die
spending 5 chakra, when you would make a increasing your speed by 5 times the result until
concentration check. the end of the current turn, you also ignore all
difficult terrain until the end of the current turn.
YIN CHAKRA MASTERY
NARA
Category: Clan
Prerequisite: Kuru Clan ENHANCED COORDINATION

You've mastered the imitation of nature release jutsu Category: Clan
with your Yin chakra. You gain the following Benefits: Prerequisite: Nara Clan
• Increase your Wisdom score by 1, to a maximum of 20 You've trained to coordinate your allies in the more dire
• Choose one of the 5 nature releases: Earth, Wind, Fire, of circumstances, you gain the following benefits:

Water, Lightning. You can add jutsu of the • Increase your Intelligence score by 1, to a Maximum of
corresponding Keyword to your jutsu list. However, 20
when you do so, the jutsu loses the nature release
keyword, gaining the Hijutsu keyword. If the jutsu • When you use the Coordinate Nara clan feature, you
would deal damage of the nature release, it instead grant a bonus to your allies equal to your Intelligence
deals necrotic damage. Modifier instead of a +1.

NAMIKAZE

SPEEDSTER

Category: Clan
Prerequisite: Namikaze Clan, Level 12+
Your speed has transcended what could be considered
even human, learning to dodge lightning and outpace
wind. You gain the following Benefits;

• You gain resistance to Wind and Lightning Damage.

112

INTELLIGENT DESIGN STORMING RAIN

Category: Clan Category: Clan
Prerequisite: Nara Clan, Level 4+ Prerequisite: Ranton Clan, Level 12+
Your genius is so great, that it sometime scares you. You You have become a master of water and lightning around
gain the following Benefits; you. You gain the following Benefits;

• Increase your Intelligence score by 1, to a maximum of • You become resistant to Cold and Lightning Damage.
20. • Ranton Clan Hijutsu you cast have their range increased

• You may select a skill to gain proficiency in. by twice its original range. If the jutsu creates an area of
• When you would use your Master Tactician feature, the effect, it instead increases the side of the area by 10 feet.

creature who you give a tactical die, they instead add STORMING WAVES
twice the result of their roll to the Ability or Attack roll.
Category: Clan
LAZY SAVANT Prerequisite: Ranton Clan, Level 4+
You learn to more masterfully control the water half of
Category: Clan Water Release. You gain the following Benefits;
Prerequisite: Nara Clan
You’re a prodigy, yet lazy. You know how to win the game, • Increase your Dexterity or Intelligence score by 1, to a
but playing it is just too much trouble. You find yourself maximum of 20.
taking longer to get ready, though this laziness brings out
your best. You gain the following Benefits; • When you cast a Ranton Clan Hijutsu, you can reduce
the cost of the Jutsu by 2, if there is a sufficient source
• Increase your Intelligence or Constitution score by 1, to of water near it.
a maximum of 20.
RYU
• When you would take a Short rest, you may double the
length of time it takes you to finish. When you do, you D-FIGHTER
may roll 2 additional hit and Chakra die, and regain the
result. (You gain this benefit when you complete a Long Category: Clan
rest as well.) Prerequisite: Ryu Clan, Level 12+
When you enter your Dragons Rage, your hair also gains the
• Over the course of a short or long rest, you may make color of your Dragons Elemental Affinity and begins to
an Intelligence Check vs a DC 15. On a success, roll 2 stand up on its own and exhibit properties similar to that of
d20, record the result. When a creature you can see or your chosen affinity such as sparks of electricity or embers
hear would make an attack, ability check or saving of fire jumping off of you, revealing the potent Dragon blood
throw, you may switch their d20 result, with your within you. You gain the following Benefits;
previously recorded result. You may gain the benefit of
this feature twice per Full Rest. • You learn the Dragon Fist Stance Fighting Stance.
• Your Claws damage die and all Ryu Clan jutsu you cast
OVERWHELMING INTELLECT
increases their damage die by 1 step.
Category: Clan • As an action, while gaining the benefits of Dragons Rage
Prerequisite: Nara Clan, Level 8+
You mind is so potent; your thoughts alone include ways to you can begin to charge your Draconic Chakra. Until the
supersede those around you. You gain the following end of your next turn, the next Ryu Clan jutsu you cast
Benefits; increases the number of die rolled by an amount equal to
half of your proficiency bonus, rounded down. You can
• Increase your Intelligence score by 1, to a maximum of 20. use this feature twice per long rest.
• You may select a skill to gain expertise in. • While you are gaining the benefits of Dragons Rage, you
• You can spend 10 minutes coming up with a plan that do not need to spend chakra to maintain concentration on
Ryu Clan Hijutsu, but you also cannot concentrate on
involves a number of allies equal to your Intelligence anything except Ryu Clan Jutsu.
Modifier. At the beginning of your next combat, select • While you are gaining the benefits of Dragons Rage and
allies, gain a bonus to their initiative equal to your the Dragon Fist Stance at the same time, you can gain the
Intelligence Modifier, and can take the Help Action as a benefit of the Dragon Fist Stances bonus action effect, as a
bonus action on the first round of combat. You can do this part of the attack action.
twice per long rest.
DRAGON’S BLOOD
RANTON
Category: Clan
STORM CURRENT Prerequisite: Ryu Clan, Level 4+
You have learned to tap into the blood of the dragons that
Category: Clan run through your veins. You gain the following Benefits;
Prerequisite: Ranton Clan, Level 4+
You learn to more masterfully control Storm Release. You • Increase your Strength, Dexterity, or Constitution score
gain the following Benefits; by 1, to a maximum of 20.

• Increase your Dexterity or Intelligence score by 1, to a • While you are gaining the benefits of your Dragons Rage
maximum of 20. clan feature, you can use Dexterity or Strength for your
Claw Attack.
• Creatures who have the shocked condition as a result of
a jutsu or feature you used/cast, have their Shocked • Ryu Clan Hijutsu you cast, that initiate a clash, you always
limit increased to 10. roll at Advantage.

• Creatures who would take damage from the shocked
condition, instead increase the damage die of the
shocked condition to a d8.

113

TRUE DRAGONS BLOOD MONKEY’S GRIP

Category: Clan Category: Clan
Prerequisite: Ryu Clan, Level 8+ Prerequisite: Sarutobi Clan, Level 4+
The power of the Dragon’s rage within you has bubbled Your make-do skills and superb chakra molding let you
forth manifesting in ways other Ryu Clan members could use everyday objects in unforeseen ways. You gain the
only dream of. You gain the following Benefits; following Benefits;

• Increase your Strength, Dexterity, or Constitution score • Increase your Strength score by 1, to a maximum of 20.
by 1, to a maximum of 20. • You are proficient with improvised weapons, and

• Select a Second Dragon from the Blood of the Dragon clan attacks with them count as chakra enhanced for the
feature. Ryu Hijutsu now deal half of your original purpose of overcoming resistances and immunities.
dragon’s damage, and half of your new dragon’s damage. • Once per turn, when you attack with an improvised
weapon, you may add a bonus equal to your
• All Ryu Clan jutsu and your Claw attacks deals an intelligence modifier to the damage roll.
additional die of damage. (If they deal damage) • You may replace a Bukijutsu’s Weapon components
with any item your DM considers a close enough
• Ryu Clan Jutsu that require you maintain concentration replacement.
cost is reduced by half.
COMBINATION MASTER
• When you activate Dragons Rage, you may roll a Chakra
die, gaining the result as both Temporary chakra and hit Category: Clan
points for the duration of your Dragons Rage. Temporary Prerequisite: Sarutobi Clan, Level 8+
hit points gained in this way can be added to Ryu Clan Through hard work, training, and sheer luck, you are
Hijutsu that grant Temporary hit points. able to imitate a Kekkei Genkai using your natural born
Nature Release Affinities. You gain the following
SARUTOBI Benefits;

GUARDIANS OF WILL • Increase your Intelligence score by 1, to a maximum of
20.
Category: Clan
Prerequisite: Sarutobi Clan, Level 4+ • You may learn or Create jutsu with both nature Release
You have enhanced your jutsu to further protect the will Keywords granted by your Advanced Nature
of fire. You gain the following Benefits; Transformation clan feature. You can learn jutsu with
the Hijutsu keyword from other Clans, but they lose
• Increase your Strength, Intelligence, or Wisdom score the Hijutsu keyword for you only. Jutsu learned in this
by 1, to a maximum of 20. way can only be learned through spending downtime.

• Once per turn, when you would deal damage with a • You can spend 2 Focus Points to forcefully combine
Jutsu, you may add a bonus to your damage roll equal Nature Releases. A jutsu you cast with only 1 Nature
to your Proficiency. Release, gains another Nature release that you can
cast, dealing an additional 3 damage die worth of
• Jutsu you cast that are gaining the benefit of your damage of the second Nature Releases damage type
Advanced Chakra Control clan feature, ignore (Water = Cold)
resistance.
SENJU
• When you spend Focus Points on a jutsu you cast, you
increase the number of die the jutsu rolls by 1, for each HASHIRAMA’S LEGACY
point spent.
Category: Clan
HOST OF FLAMES Prerequisite: Senju Clan, Level 8+
The blood of the First Hokage, runs through your veins,
Category: Clan providing you unmatched vitality. You gain the following
Prerequisite: Sarutobi Clan, Level 4+ Benefits;
The Fire inside you begins to grow, even affecting those
around you, making your will infectious. You gain the • Increase your Strength or Constitution score by 1, to a
following Benefits; maximum of 20.

• Increase your Strength, Intelligence, or Wisdom score • Whenever you would regain hit points as a result of
by 1, to a maximum of 20. spending Hit die, targeting yourself with jutsu,
features or Items that restore hit points, or using the
• You can, as a bonus action, give an allied creature Mitotic Regeneration Senju Clan Hijutsu, you instead
within 60 feet of you, a number of your Focus Points regain twice the amount of hit points.
up to your remaining amount. They can spend it in the
same ways you can as described in the Inheritors of • Increase your Hit Point total by your level. Whenever you
the Will of Fire clan feature. would gain a level here after increase your hit point total
by +1.
• You can spend 2 Focus Points to automatically upcast
a jutsu without spending chakra if able. • Constructs, Structures and creatures summoned or made
by your Senju clan Hijutsu gain a +1 bonus to their AC.
• You can spend 4 Focus Points to regain a number of
hit points equal to 4d10+ Your level.

114

TOBIRAMA’S LEGACY MURDERING HELLFIRE OF MAJESTIC
VIOLENCE AND DESTRUCTION
Category: Clan
Prerequisite: Senju Clan, level 4+ Category: Clan
The blood of the Second Hokage, runs through your veins, Prerequisite: Shakuton Clan, Level 4+
providing you unmatched Wisdom. You gain the following The motes of flame you manifest increase in intensity. You
Benefits; gain the following Benefits;

• Increase your Intelligence or Wisdom score by 1, to a • Increase your Intelligence score by 1, to a maximum of
maximum of 20. 20.

• When you would deal earth damage with your Wood • Your Scorch Die increase in size by 1 Step.
Release clan feature, you can choose to instead deal Cold (D4>D6>D8>D10>D12)
Damage.
• Shakuton Clan Hijutsu you cast that allows you to create
• All of your Senju features that trigger when you would motes such as Scorch Release: Scorching Murder,
deal earth damage now trigger when you would deal Cold Blazing Murder or Hellfire Murder, increase the number
Damage. of motes they create by an amount equal to the rank it
was cast at. (D-Rank: 1, C-Rank: 2, B-Rank: 3, A-Rank:
• Select a number of Ninjutsu with the Water release 4, S-Rank: 5)
Keyword that you know, equal to your Intelligence
Modifier, that doesn’t have the Hijutsu keyword. Those LIFE ENDING VIOLENCE MANIFESTED BY
Jutsu gains the Hijutsu keyword and counts as a Senju BURNING PAIN AND ETERNAL TORMENT
Hijutsu for the purpose of triggering Senju Clan
Features. You can switch these jutsu when you would Category: Clan
complete a long rest. Prerequisite: Shakuton Clan, Level 8+
The motes of flame you manifest can burn away anything
TSUNADE’S LEGACY in their path. You gain the following Benefits;

Category: Clan • Increase your Intelligence score by 1, to a maximum of
Prerequisite: Senju Clan 20.
The blood of the Fifth Hokage, runs through your veins,
providing you unmatched fortitude and intellect. You gain • Your Scorch Die increase in size by 1 Step.
the following Benefits; (D4>D6>D8>D10>D12)

• Increase your Strength or Intelligence score by 1, to a • Creatures who are suffering from the burned condition
maximum of 20. within 60 feet of you no longer have a 3-stack limit,
which is instead replaced by a 10-stack limit.
• You can learn and add Jutsu with the Medical Keyword to
your Jutsu list. • Creatures who are suffering from the burned condition
within 60 feet of you increase the damage taken from the
• When you would heal yourself or another creature using burned condition by 1 step. (D8>D10>D12)
either a jutsu or feature. As a part of the same action
used, you can spend 1 hit die, adding the result to the • Creatures who submerge themselves in water, cannot
amount healed. end the burning condition.

• While you are gaining the benefits of Mitotic ASHES TO ASHES
Regeneration, you can spend your stored chakra to
instead heal another creature in the following ways Category: Clan
based on the action spent; Prerequisite: Shakuton Clan, Level 12+
o Action: By spending 10 Stored chakra, you end one Dust to Dust. You gain the following Benefits;
of the following conditions on a creature you touch;
Bleeding, Blinded, Burned, Chilled, Corroded, • Your Scorch Die increase in size by 1 Step.
Deafened, Envenomed, Poisoned, Shocked, Slowed, (D4>D6>D8>D10>D12)
or Weakened.
o Action: By spending any number of Stored Chakra, a • Creatures who are suffering from the burned condition
willing creature you touch, regains a number of hit within 60 feet of you no longer have a stack limit.
points equal to 1.5 times the chakra spent. (Rounded
down) • Creatures who are suffering from the burned condition
within 60 feet of you increase the damage taken from the
SHAKUTON burned condition by 1 step. (D8>D10>D12)

ENDLESS SPIRAL OF BURNING DEATH AND • Creature who would gain any number of burned stacks,
NEVERENDING HATRED instead gain 2 more, once per jutsu cast.

Category: Clan • Creatures who are suffering from 5 or more stacks of the
Prerequisite: Shakuton Clan, Level 4+ burned condition cannot maintain concentration on
Your flames become more powerful, as you inject more more than 1 jutsu at a time.
Wind Release chakra into them. You gain the following
Benefits; • Creatures who are suffering from 10 or more stacks of
the burned condition, cannot maintain concentration on
• Increase your Intelligence score by 1, to a maximum of Jutsu.
20.

• All Shakuton Clan Hijutsu deals additional damage equal
to your Ninjutsu ability modifier, once per turn.

• Your Scorch Die increase in size by 1 Step.
(D4>D6>D8>D10>D12)

115

SHIKIGAMI SHOTON

KIRIGAMI CRYSTAL EMPOWERMENT

Category: Clan Category: Clan
Prerequisite: Shikigami Clan Prerequisite: Shoton Clan, Level 4+
You learn to rapidly craft with paper, even faster than your Your Crystal release techniques become empowered to do
peers. You gain the following Benefits; more than they could normally. You gain the following
Benefits;
• Increase your Intelligence or Dexterity score by 1, to a
maximum of 20. • Shoton Clan jutsu you cast, deals an additional die of
damage.
• When you would gain the benefits of a long rest, you may
create a number of paper-based items equal to your • Shoton Clan Jutsu you cast has their range increased by
proficiency bonus. Due to them being hastily created, 15 feet. If the jutsu has an area of effect, the size of the
they become inert when you would take a short rest. affected area increased by 10 feet.

• Paper based Ninja tools listed within your Papercraft Clan • Shoton Clan Jutsu you cast, that has vulnerability to
feature, has their save DC increase by 1, and deal an Lightning Damage, lose that vulnerability.
additional die of damage.
CRYSTAL SOUL
ORIGAMI
Category: Clan
Category: Clan Prerequisite: Shoton Clan, Level 8+
Prerequisite: Shikigami Clan, Level 8+ Your Crystal Release chakra, is so solid, that it becomes the
The things you make, are far more deadly than most gives basis of your soul and fighting spirit. You gain the
them credit for. You gain the following Benefits; following Benefits;

• Increase your Intelligence or Dexterity score by 1, to a • Increase your Constitution or Charisma score by 1, to a
maximum of 20. maximum of 20.

• When you cast a Shikigami Hijutsu, you may spend 5 • Ninjutsu, you cast with the Earth Release Keyword that
Chakra. If you do, that jutsu can gain the benefit of one creates an Earthen Construct, that requires
of the Paper Expert Clan Features 7th level effect, as if concentration, no longer counts as being concentrated
the jutsu cast was one of the chosen Ninja tools (Select on.
one of the Ninja Tools when you use this Feat). You do not
spend a bonus action or any additional chakra to satisfy • Shoton Clan Jutsu you cast, that requires concentration,
the requirements of this Feat. This bonus can only be no longer require chakra to maintain concentration.
applied once per casting.
TSUCHIGUMO
• Paper based Ninja tools listed within your Papercraft Clan
feature, has their save DC increase by 1, and deal an WEB-WALKING HUNTER
additional die of damage.
Category: Clan
• When you would create Ninja tools using the Paper Craft Prerequisite: Tsuchigumo Clan, Level 4+
clan feature, you may always create 2 additional of any You are a nimble combatant, skilled in the underhanded
one tool. ways of your people. You gain the following benefits;

FOLDING PETALS • Increase your Dexterity or Wisdom score by 1, to a
maximum of 20.
Category: Clan
Prerequisite: Shikigami Clan, Level 12+ • You gain a climbing speed equal to your movement
The most beautiful folds are often those most unassuming. speed when climbing on surfaces that are chakra
You gain the following Benefits; retardant. Additionally, you ignore difficult terrain
created by jutsu you cast and automatically succeed on
• When a Shikigami Clan jutsu you cast, that requires an their saving throws ignoring their effects (if any)
attack roll, would benefit from the Divine Shikigami clan
feature, you may spend 5 Chakra. If you do, increase the • When using the Third Eye Clan feature, you gain 120
critical threat range of the jutsu cast by 1d4 until the end feet of Darkvision.
of the current turn. This ignores normal Critical threat
range limits. You can do this twice per long rest. 6-ARMED PREDATOR

• When a Shikigami Clan jutsu you cast, that forces a Category: Clan
creature to make a saving throw, would benefit from the Prerequisite: Tsuchigumo Clan, Level 4+
Divine Shikigami clan feature, you may spend 5 Chakra. If Your body begins to become more arachnid like when
you do, reduce the affect creatures saving throw by 1d4. needed. You gain the following benefits;
If a creature would fail the save by 5 or more, double the
damage die. If they would fail by 10 or more, triple the • Increase your Strength or Dexterity score by 1, to a
damage die. You can do this one per long rest. maximum of 20.

• Paper based Ninja tools listed within your Papercraft Clan • As a bonus action, through body augmentation, you
feature, has their save DC increase by 1, and deal an grow an additional 4 arms, 2 on either side under your
additional die of damage. original arms. With these additional arms, you can
wield additional Web Weapons, occupying each hand,
when applicable.

• When you take the attack action, you can make an
additional attack using one web weapon you are
holding. You can make this additional attack once per
turn.

116

UCHIHA EVERLASTING TOMOE

CONSTANT PROGRESSION Category: Clan
Prerequisite: Uchiha Clan, Level 10+
Category: Clan Through intense training, you can manifest your Sharingan’s
Prerequisite: Uchiha Clan abilities without actually having it active. You gain the
You've trained your Sharingan to constantly evolve past following Benefits;
your current limitations, you gain the following benefits:
• Increase your Intelligence or Wisdom score by 1, to a
• Increase your Dexterity or Intelligence score by 1, to a maximum of 20.
maximum of 20.
• As a bonus action, you may spend 10 chakra. You gain the
• You gain an additional feature from either 1-Tomoe benefit of all 1-Tomoe Sharingan clan features that you
Sharingan, 2-Tomoe Sharingan, or 3-Tomoe Sharingan know for the next hour (excluding Copy Wheel 1 &
clan features that you qualify for. Hypnotic Eye 1). Using the features granted by this feat,
does not count against your Sharingan use limit.
• You can create and learn Uchiha clan Hijutsu in half
the required time. UZUMAKI

• You can take this feat multiple times. CHAKRA TENACITY

CURSE OF HATRED Category: Clan
Prerequisite: Uzumaki Clan, Level 8+
Category: Clan Your chakra pool isn’t just vast, it’s also immensely resilient
Prerequisite: Uchiha Clan, Level 8+ to attack. You gain the following Benefits;
A darkness is born in your heart, creating a strong sense
of vengeance within you. You gain the following • Increase your Constitution score by 1, to a maximum of 20.
Benefits; • If your chakra would be reduced by a hostile effect or

• Increase your Dexterity, Intelligence or Wisdom score attack, you treat it as if you have resistance to it.
by 1, to a maximum of 20. • Your chakra cannot be absorbed by a hostile effect or

• You gain the Curse of Hatred ability. This ability attack.
counts as a Clan Feature for you. • When you would attempt to cast jutsu while you are unable

• Curse of Hatred. As a bonus action, you can spend 10 to mold chakra, you can make a DC 10 + The rank of the
Chakra and select one creature you can see within 60 Jutsu, Constitution check to cast it, as if you could mold
feet of you, marking them as your Hated Focus for the chakra. (D-Rank: 1, C-Rank: 2, B-Rank: 3, A-Rank: 4, S-
next minute. While a creature is marked this way, you Rank: 5.)
gain the following effects;
o You add half your proficiency bonus to all damage MONSTROUS RESERVES
rolls against your Hated Focus.
o When your Hated Focus declared an attack against Category: Clan
you, you may spend your reaction to make a Prerequisite: Uzumaki Clan, Level 12+
weapon attack against them. You've conditioned your body to generate more chakra as
o When you would make a Saving throw against a your push your limits, you gain the following benefits:
jutsu your Hated Focus casts, you gain a 1d4 bonus
to your roll. • Increase your Constitution score by 1, to a maximum of 20.
o You can take the Dash Action as a Bonus action • Your chakra point maximum increases by an amount equal
when moving towards your Hated Focus.
o You must spend each turn you remain in this state to twice your level.
spending all actions available to you to attack or • When you gain a level and you benefit from the Wellspring
cast jutsu that would either hinder or harm the
target. (This means healing jutsu, buffs and other of Chakra Clan feature, you double the bonus to your total
abilities that do not directly inflict a condition or deal chakra.
damage cannot be used, unless it is specifically used
to protect yourself) STORING SEAL SOUL
o When you attempt to target a creature that isn’t
your Hated Focus you roll at disadvantage. Category: Clan
o If you are further than 60 feet away from your Prerequisite: Uzumaki Clan, Level 8+
Hated Focus you must spend your movements and You have created a minor pocket dimension that follows you,
actions to be within 60 feet of them by any means. that you can use to store item inside. You gain the following
o You can as an Action, make a Charisma saving Benefits;
throw vs your own Genjutsu save DC to end this
feature early. • You manifest a pocket dimension that you can interact
o This feature ends when your Hated Focus reaches with. This pocket dimension has a maximum bulk limit of
0 hit points. 25.
o When you (and no other creature) reduce your
Hated Focus to 0 hit points, you regain all uses of • As a bonus action you can store any item you are holding or
your Sharingan use limits. wearing into the pocket dimension.
o You can use this feature twice per long rest.
• As a bonus action you can retrieve any item stored within
the pocket dimension.

• If you are reduced to 0 Hit points, all items in your pocket
dimension are expelled and fall occupying random spaced
within 10 feet of you.

• Another creature who is aware of your Pocket dimension
can cast a jutsu with the Fuinjutsu keyword targeting you
and make an Intelligence (Ninshou) check vs your
Intelligence or Constitution (Ninshou) check. On a success,
they tear open your pocket dimension pulling out any item
they are looking for.

117

UZUMAKI SEALING ADEPT LAVA BLOOD

Category: Clan Category: Clan
Prerequisite: Uzumaki Clan, Level 4+ Prerequisite: Yoton Clan, Level 8+
You have found some secrets regarding the Uzumaki Lava Release chakra runs through your blood, making you
Clan Sealing techniques that you thought impossible. far more resilient that anyone else could even fathom. You
You gain the following Benefits; gain the following Benefits;

• Increase your Intelligence score by 1, to a maximum of • Increase your Constitution score by 1, to a maximum of
20. 20.

• When you would cast a Jutsu with the Fuinjutsu • You gain one additional Lava Technique provided by the
Keyword, your Jutsu cannot be Negated as a reaction Lava Release clan Feature.
by an opposing creatures Jutsu.
• As a bonus action, you can use a Second Lava technique
• Ninjutsu with the Fuinjutsu you cast, that requires a to modify the same Yoton Clan Hijutsu. You can do this a
creature to make a saving throw of any type, increases number of times equal to your Constitution Modifier per
the save DC by half of 1d4. long rest.

YAMANAKA • When you complete a Short Rest, you regain 2 uses of
your Lava Release abilities.
MENTAL BOONS
YUKI
Category: Clan
Prerequisite: Yamanaka Clan CHILLING REALIZATION
You've learned to adapt your mental acuity to keep your
opponent’s guessing, you gain the following benefits: Category: Clan
Prerequisite: Yuki Clan, Level 8+
• Increase your Charisma by 1, to a maximum of 20. You move so swiftly you seem to be gliding on Ice. You
• You may use your Charisma instead of Wisdom for gain the following Benefits;

your Genjutsu Attack Bonus and Save DC instead of • Increase your Dexterity or Intelligence score by 1, to a
whatever your Class dictates. maximum of 20.
• You gain a Yamanaka Boon that you qualify for.
• You can learn and create Yamanaka Hijutsu in half the • Your speed while on any solid surface is increased by
time. +10 feet.

THOUGHT BREAKER • For each rank of Chilled a Creature has as a result of
your Yuki Clan jutsu or features, they gain a -1 penalty
Category: Clan to Strength and Constitution Ability checks and saving
Prerequisite: Yamanaka Clan, Level 8+ throws.
You’ve learned how to break the thoughts and minds of
those who are the target of your psychological combat. • When you would make a Dexterity Saving throw, you
You gain the following Benefits; gain a +2 bonus to the save so long as you are standing
on Ice, Snow, or Water.
• Increase your Wisdom or Charisma score by 1, to a
maximum of 20. FREEZING FACADE

• Creatures who fail a saving throw against your Mind Category: Clan
Body Disturbance Clan Hijutsu, the damage die Prerequisite: Yuki Clan
becomes a d12, they become dazed and lose You become accustomed to the cold and all that comes
concentration on 1 random jutsu. with it. You gain the following Benefits;

• Creatures cannot maintain concentration on jutsu • Increase your Dexterity or Intelligence score by 1, to a
while under the effects of any Genjutsu with the maximum of 20.
Fuinjutsu keyword that you cast.
• You can use your Intelligence for Stealth in place of
YOTON Dexterity.

EARTH BLOOD • You can use your Intelligence for Deception and
Persuasion in place of Charisma.
Category: Clan
Prerequisite: Yoton Clan, Level 4+ • You ignore difficult terrain created by cold weather,
Your Chakra become hotter and more powerful, as you cold environments and jutsu with either the Water and
learn to balance the Nature Release chakra within you. You or Wind release keywords. You also ignore any
gain the following Benefits; perception-based penalties they would inflict.

• Increase your Constitution score by 1, to a maximum of • You gain a +10 bonus to your speed while moving on
20. Ice, Snow or Water.

• Yoton Clan jutsu you cast, has their cost reduced by 2
(min 1.)

• Yoton Clan Jutsu you cast has their range increased by 15
feet, their radius increases by 10 feet, line jutsu become
10 feet wider, cones have their range by 15 feet.

• You are immune to Environmental conditions and
hazardous traps related to Fire or Heat.

118

FRIGID FROST

Category: Clan
Prerequisite: Yuki Clan, Level 4+
You exert so much Ice release chakra when you cast your
clan jutsu that it becomes impossible to dodge and must
instead be resisted. You gain the following Benefits;
• Increase your Dexterity or Intelligence score by 1, to a

maximum of 20.
• Yuki Clan Hijutsu you cast that would force a creature

to make a Dexterity saving throw, you can choose to
instead make them make a Constitution saving throw.
• Creatures who fail a Constitution saving throw against
a Yuki Clan jutsu you cast become Dazed until the end
of their next turn. If they have stacks of Chilled as a
result of Yuki Clan features of jutsu, they become
Dazed for the duration of the Chilled.

RESILIENT ICE

Category: Clan
Prerequisite: Yuki Clan, Level 8+
Your Ice becomes more fluid, making it able to attack
targets more adaptively. You gain the following Benefits;
• Increase your Dexterity or Intelligence score by 1, to a

maximum of 20.
• If a creature succeeds in removing Chilled Stacks, they

only remove half the amount instead of all. If they
would succeed in removing Chilled stacks twice in a
row, they remove all remaining stacks.
• A number of times per long rest equal to your Ninjutsu
ability Modifier, when a creature passes a save against
a Hijutsu you cast, you can make them reroll it. This
feature can only affect a creature once per casting.

119

EXPANDED BLOODLINE, LATENT CHART

Latent Bloodline’s Latent Feature Latent Feature effect

Aburame Latent Insect You have learned to call upon insects, like a pure blooded Aburame. You gain the Chakra Consumption & Chakra Sense
Control Clan feature. When you would use Chakra Consumption you instead only can reduce a target creatures chakra by half of
the damage dealt, and gain that result.

Akimichi Latent Calorie You gain Calories as if you had the Calories clan feature. You have a number of calories equal to Half your Level + Your

Control constitution Modifier. You can spend these calories to use Clan Jutsu. You regain spent calories after a long rest.

Bakuton Latent You have learned to create Explosions using your chakra alone. Choose to gain either Earth or Lightning Nature Release
Explosion affinity. Additionally, pick between Artistic Style or Reckless Style. You can learn Bakuton Clan Hijutsu with the chosen
Release Keyword. Beginning at 7th level, when you would cast a Jutsu with the Nature release you previously chose, you double
the size of its area of affect if it has one, and can instead choose to deal Force Damage. Beginning at 15th level, when you
would deal force damage, you increase the damage dealt by your Constitution modifier.

Fuma Latent Accuracy You have picked up on your innate ability to tap into a latent sense of superior skill. When making a ranged attack with
Shuriken’s, Fuma Shuriken’s and Monster Shuriken or Fuma Clan Bukijutsu, you gain a +1 Bonus to damage rolls. This
bonus increases to +2 at 11th, and +3 at 18th. You also gain the benefits of the Working the Angles Clan Feature that only
works with Shuriken’s, Fuma Shuriken’s and Monster Shuriken’s.

Futton Latent Boil You have learned to boil chakra using your latent abilities. Choose to gain either Fire or Water Nature Release affinity.
Release Beginning at 7th level, when you would cast a Jutsu with the Nature release you previously chose, you can instead choose
to deal acid damage and you deal double damage to creatures with temporary hit points. Beginning at 15th level, when
you would deal force Acid, you increase the damage dealt by your Intelligence modifier.

Hatake Latent White You have begun to manifest White Chakra and the ability to cast jutsu with the Lightning Release Keyword. You have a
Chakra number of white chakra equal to your character level which you can only spend on Jutsu with the Lightning Release
Keyword. Spent white Chakra is regained when you complete a Long Rest. You also reduce the cost of Ninjutsu with the
lightning release keyword by 1 if you use White chakra to pay the cost of the jutsu. This reduction increases to 2 at 11th
level.

Hebi Latent You gain 30 feet of Darkvision. As a bonus action, you begin to focus on self-regeneration. At the start of each of your
Regeneration turns, you spend 8 chakra to regain Hit points equal to your Proficiency Bonus. This counts as concentrating on a Jutsu.
Beginning at 11th level you can instead regain twice your constitution modifier in hit points (whichever is higher). At 18th
level you regain additional Hit points equal to 1d4.

Hoshigaki Latent Shark You gain the Aquatic Adaptation, Shark Tooth & the Amphibious Clan Features, up to 11th level.
Tooth

Hozuki Latent Water You have learned to Liquify your body at the cost of losing the potential of Lightning Release. You can no longer use jutsu
Reserves with the Lightning Release Keyword. You gain Water Release Affinity. You gain the Water Dependency and Amphibious
Clan feature. Finally, your body counts as a sufficient source of water for reducing the cost of Water release Jutsu.

Hyūga Latent You have unlocked a dulled version of the Legendary Byakugan. You are treated as a Side Branch member for the
Byakugan purpose of Jutsu selection. You ignore any requirement for the Gentle fist stance needed to Cast Hyūga Clan Hijutsu. You
can spend 10 Chakra to activate your Latent Byakugan as a bonus action for up to 10 minutes. You gain 200 feet of
chakra sight. You gain the ability to see a creature’s chakra nature, if any. Creatures cannot be obscured to you in any
way if you can see through the obstruction. You can see in a 360-degree field around you equal to your chakra sight
range.

Inuzuka Latent Beast You have learned to befriend canine’s and partner with them developing an unbreakable Kinship. You gain a Canine
Master Companion using the Young Kugsha Stat block. You gain the Beast Master clan feature. Your Nin-Dog is always equal to
half your level, and gains ability score increases when they reach 4th, 6th & 8th levels.

Jiton Latent Magnet You have begun to tap into your latent Nature Release Affinities. Choose to gain either Earth or Wind Nature Release
Release affinity. Beginning at 7th level, when casting a jutsu with either Earth or Wind Release keywords, you can change the
damage type, if any, to earth, and increase the damage dice by 1 step. At 15th level, when you deal earth damage, you
can add your Constitution modifier to the damage roll.

Jūgo Latent Raw You have begun to tap into your latent connection to raw chakra. You gain the Latent Raw Chakra feature, granting you
Chakra a number of Raw Chakra equal to Half your level + your Constitution Modifier. You also gain the Raw Chakra Form
feature up to 7th level, however, you can only use this form once, and your unarmed damage dice is only ever a d8 unless
it is already higher.

Kaguya Latent Bone You have learned to manipulate parts of your bone structure. You gain the Bone Weapons and Battle Hungry clan
Weapons features. You gain the Battle Hungry clan feature bonus to Damage rolls at 11th and 18th levels.

Kurama Latent Genjutsu . You learn one of the Molding Techniques from the Genjutsu Molding clan feature. You gain a second one at 11th level

Molding and a third at 18th.

Kuru Latent Kurugan You have begun to develop as a Yin Chakra Adept. You lose the ability to mold Nature Release chakra. If you have jutsu
with the Nature Release Keyword, they lose their Nature Release keyword and you can no longer learn Jutsu with Nature
Release Keywords. If you have a Clan trait or feature that provides you with the ability to learn jutsu with a Nature
Release keyword, you can still learn those jutsu, but they lose their Nature Release Keyword, and instead now deals
necrotic damage. Additionally, Jutsu you cast without a Nature Release Keyword increases its Save DC or Damage die by
1, beginning at 11th level.

Namikaze Latent Swift You have learned to generate Swift Release. Choose to gain either Lightning or Wind Nature Release affinity. Increase
Release your movement speed by 5 feet. This increase happens again at 7th and 18th levels. Beginning at 7th level, when you would
cast a Jutsu with the Nature release you previously chose, you can change the damage type, if any to Wind. Beginning at
15th level, when you deal Wind damage,1y2ou0 can add your Dexterity modifier to the damage roll..

EXPANDED BLOODLINE, LATENT CHART (CONT.)

Latent Bloodline’s Latent Feature Latent Feature effect

Nara Latent Tactician You have begun to think 2 or 3 steps ahead almost innately. You gain the benefits of the Coordinate Clan feature
up to 7th level and the Master Tactician Clan feature up to 11th level, but you have a number of tactical die equal to
half your Intelligence Modifier (Rounded Up)

Ranton Latent Storm You have learned to create Beams of energy akin to lasers using your chakra alone. Choose to gain either Water
Release or Lightning Nature Release affinity. Choose between Storm Style or Laser Style. You can learn Hijutsu with the
chosen Keyword. Beginning at 7th level, when you would cast a Jutsu with the Nature release you previously
chose, your jutsu ignores resistances. Beginning at 15th level, when you would deal Lightning damage, you
increase the damage dealt by +1 Damage die.

Ryu Latent Dragons You gain the Blood of the Dragon clan feature. You have learned how to call upon the boiling rage of a dragon. As

Blood an action you unleash wrathful energy. You gain the benefits of the 3rd level Dragon Rage Clan feature at 7th

level.

Sarutobi Latent Chakra You gain the Advanced Nature Transformation selecting one nature release & Advanced Nature Proficiency clan
Control features. You gain your additional C-Rank Jutsu at 7th level and B-Rank at 11th. (You do not gain additional B or A-
Rank’s.)

Senju Latent Wood You have the blood of legends flowing through you. Increase your Hit point total by an amount equal to your
Release level. You gain +1 Hit point total when you gain a level. Choose to gain either Water or Earth Nature Release
affinity

Shakuton Latent Scorch You have learned to create the hottest flame possible. You gain the Fire Release affinity. If you already have Fire
Release Release, you instead gain Wind Release affinity. Beginning at 7th level, when you would cast a jutsu with the
nature release you received from this feature, you can choose to instead fire damage instead and ignore
resistances. Beginning at 15th level, when a creature would be burned from a jutsu you cast, you can force the
target to make a Constitution saving throw vs your Ninjutsu save DC. On a failed save, they become weakened for
the same duration they are burned.

Shikigami Latent Paper You have learned to craft paper Ninja tools using the secrets of the Shikigami Clan. At 1st level, you can craft
Craft Breaching Tags, Paper Tags, Explosive Tag Balls, Flash Tags, Poison Gas Tags and other paper-based items in half
the time and for half the cost. Beginning at 7th level, you gain the Paper Expert Clan Feature up to 7th level.

Shoton Laten Crystal You have learned to manifest crystalline earth Release. You gain the Earth Nature Release affinity. Beginning at 1st
Release level, you gain the Crystalline Stone Clan feature. Beginning at 7th level, when you are concentrating on a
Ninjutsu with the Earth Release Keyword, you gain a +1 Bonus to your AC. This bonus increased to a +2 at 15th
level.

Tsuchigumo Latent Third Eye You have manifested your third eye. Though not as potent as a full-blooded clansman. You replace any
requirement for Web Weapons or Third Eye clan feature needed to cast Tsuchigumo Hijutsu with a Long bow and
the activation of your Third Eye.
As an action, for the next minute you open your 3rd eye. You gain a +5 to Perception checks and your Passive
Perception. Attacks with ranged weapons you are proficient in can be made at twice the range. At the end of this
feature’s duration, you cannot use this feature again until you finish a short or long rest. Beginning at 15th level
when making ranged weapon attacks you may add your Wisdom modifier to your weapon attack rolls.

Uchiha Latent Sharingan You have manifested a single Sharingan, opening up a world of potential for yourself. You gain the Sharingan
Clan Feature. When you would select a gain Tomoe, and would be able to pick features, you are always only ever
able to select 1 option. Activating your Sharingan Costs 10 Chakra, and remains active for 1 minute.

Uzumaki Latent You have discovered a massive reserve of chakra within yourself. Increase your chakra point total by an amount
Wellspring of equal to your level. Increase your chakra point total by 1, thereafter, each time you gain a level. Beginning at 11th
Chakra level, when you would make a Constitution saving throw, you may roll 1d4, adding the result to your save.

Yamanaka Latent Boons You have discovered Mental technique that put you one step above the rest. You gain 1 Mental Boon of your
choice from the Yamanaka Boons clan table. You gain an additional Boon at 11th and 18th level. Beginning at 7th
level, you have Advantage on insight checks to see through Deception.

Yonton Latent Lava You have learned to generate Lava Release. Choose to gain either Fire or Earth Nature Release affinity. Beginning
Release at 7th level, choose one Lava Release Bonus option from the Yonton Clan Lava Release clan feature. Also, when
you would cast a Jutsu with the Nature release you previous chose, you can change its damage type, if any, to
fire. Beginning at 15th level, when you would deal fire damage, you can add your Constitution modifier to
damage.

Yuki Latent Ice You have begun to tap into your latent Nature Release Affinities. Choose to gain either Water or Wind Nature

Release Release affinity. Beginning at 7th level, when casting a jutsu with either Wind or Water Release keywords, you can

change the damage type to Cold and increase the damage by 1 damage die. At 15th level when you deal cold

damage, increase the damage by your Intelligence Modifier.

121

EXPANDED BLOODLINE, REALIZED CHART

Realized Realized Realized Feature effect
Bloodline’s Feature
Aburame
Akimichi Realized Insect When you would use Chakra Consumption you become able to reduce a target chakra but the total damage dealt
Bakuton
Control instead of half. You gain the Insect Focus Clan feature. Select one type of Insect.
Fuma
Futton Realized Calorie You gain the Fat Conversion Clan feature and the Food Pill Clan feature.
Control
Hatake
Realized You gain the second Nature release, you didn’t choose. You gain Shrapnel Dice, which are D4’s. equal to your
Hebi Explosion Proficiency Bonus. You regain Spent Shrapnel Die when you complete a long rest. When you would roll damage for
Hoshigaki Release a Bakuton Clan jutsu. You can increase that damage by spending a die from the pool. Roll the spent die, adding the
Hozuki result to the damage dealt as force damage.
Hyūga
Realized You gain the Fuma Shuriken Master clan feature. You also gain the benefits of the Lethal Precision Clan Feature
Inuzuka Accuracy that only works with Shuriken’s, Fuma Shuriken’s and Monster Shuriken’s.
Jiton
Jūgo Realized Boil You gain the second Nature release, you didn’t choose. You gain a number of Boil Points equal to your
Release Constitution Modifier, which when spent, you regain after a Long rest. Select one of the Options Presented in the
Kaguya Boiling Chakra Clan Feature.
Kurama
Kuru Realized White You further reduce the cost of Lightning Release Ninjutsu when using White Chakra by an additional 1 and you
Chakra gain the White Lightning Clan Feature. Additionally, when you complete a short rest, you can regain spent White
Namikaze Chakra by Spending Chakra die.

Nara Realized Reduce the cost of Activating and Maintaining Regeneration by half, you also gain the poison Potency clan feature
Ranton Regeneration up to 7th level.
Ryu
Sarutobi Realized Shark You gain the Water Release Affinity, and the Shark Skinned Predator clan feature. You can enter this
Senju Tooth Transformation once per rest.

Shakuton Realized Water You gain the Water Reservoir Clan Feature. Also reduce the cost of Ninjutsu with the water release keyword by 1
Shikigami Reserves (Min 1.)

Realized You have trained and learned the Gentle Fist Stance. Your Gentle Fist uses a D6 Damage die. And if you strike a
Byakugan creature while in this stance that has 0 chakra, you instead deal double damage to the targets hit points. If the
target is a construct or undead, you instead deal half damage

Realized Beast After training with your Nin-Dog, you have gained the Bestial Fury and Nin-Dog Savage attack clan features.
Master Additionally, your Nin-Dog increases their maximum Hit Points by an amount equal your level.

Realized Magnet You gain the second Nature release, you didn’t choose. You gain the Magnetic Mark Clan Feature up to 7th level,

Release and the Swirling Currents Clan feature up to 11th level.

Realized Raw You have fully immersed yourself in your Raw Chakra. You can use your Raw Chakra Form feature one additional
Chakra time each long rest. You also gain the 11th level Raw Chakra Form features. At 15th level, you gain the 15th level
Raw Chakra feature and Raw Chakra Form feature.

Realized Bone You have learned the Shikotsumyaku Stance up to 11th level.
Weapons

Realized You have gained the Genjutsu Conversions clan feature. You also learn one additional Molding option.

Genjutsu Molding

Realized One of your eyes have begun to cloud over, losing your natural eye color as it becomes pitch black. You have
Kurugan attained a dulled version of the Kurugan. You can spend 10 chakra to activate your Latent Kurugan for 1 minute as
an action. You can use the Action and Bonus Action abilities of the Kurugan a number of times equal to half your
Proficiency Bonus.

Realized Swift You gain the second Nature release, you didn’t choose. You gain the Supernatural Speed Clan Feature that grants
Release you Speed Dice, which are D6’s. You have Access to the Speed Amplification, Quickened Assault, and Blink of an
Eye Abilities, From the Namikaze Clan Feature List.

Realized You have gained the Genius Potential clan feature up to 7th level. You also gain the Masters of the Shadows Clan
Tactician Feature. You gain the 15th level feature, when you would reach 18th level.

Realized Storm You gain the second Nature release, you didn’t choose. You gain the Gale Style, and Pervasive Lightning Clan

Release Feature up to 7th level.

Realized Dragons You gain the benefits of the 7th level of Dragons Rage. You gain the 11th level feature at 15th level and the 15th

Blood level feature at 18th.

Realized Chakra You gain the Advanced Chakra Control clan feature.
Control

Realized Wood You gain the second Nature release, you didn’t choose. You gain the Wood Release Clan Feature. Beginning at 15th
Release level when you would reduce a creatures maximum chakra based on their Class, you instead, Reduce Standards by
5x The Jutsu Rank, Elites by 8x The Jutsu Rank, Solos by 10x the Jutsu Rank.

Realized Scorch You gain the second Nature release, you didn’t choose. You gain the Scorching Heat Clan Feature.
Release

Realized Paper You gain the Divine Shikigami Clan Feature, but must select 2 of the listed options that you will have access to.
Craft

122

EXPANDED BLOODLINE, REALIZED CHART (CONT.)

Realized Realized Realized Feature effect
Bloodline’s Feature
Shoton Realized Crystal You gain the Crystalline Focus clan feature. You have 2 Crystallization Die. You gain 1 more at 15th level, and
Tsuchigumo Release another at 18th.
Uchiha Realized Third
Uzumaki Eye When you would make a ranged weapon attack, you may add your wisdom modifier to your weapon damage rolls.
Realized You also gain the Exoskeleton clan feature, which you can activate for 10 Chakra
Yamanaka Sharingan
Realized You gain the Advanced Adaptation clan feature up making a selection when you gain this feat, and again at 15th
Yonton Wellspring of level.
Yuki Chakra
Realized Boons You gain the Incomprehensible fortitude clan feature, being able to use it once per long rest. Additionally, twice per
rest, you can cast a jutsu with the Fuinjutsu Keyword, that has a casting time of 1 action, as a bonus action.
Realized Lava
Release You gain an additional Mental Boon. Beginning at 15th level, you gain the 15th level feature of Mental Clarity. You
Realized Ice can use that twice per long rest. Beginning at 18th Level, you gain the Master of Mental Alteration clan feature
Release adding 1d6 psychic damage instead.

You gain the second Nature release, you didn’t choose. You gain the Lava Release, and Churning Magma Clan
Features up to 11th level.

You gain the second Nature release, you didn’t choose. You gain the Chilled Body clan feature up to 11th level. You
also gain the Frigid Cold Clan feature.

123

CURSED SEAL (EXTRA) At the start of each of your turns, you gain 1 Temporary
Raw Energy Die. You may only have one Temporary Raw
This is a wholly unique Cursed Seal that is exclusive to Energy Die from this source at once.
Jugo clansmen. If you are a Jugo, this is the only Cursed
seal available to you. STAGE 3 (DEFAULT)

Being the original clan of whose DNA the Curse Seal Your cursed seal takes root deep within your very essence,
was created from, Jūgo clan members have access to bonding with your DNA and completely reshaping your
their own unique path with the Cursed Seal - They genetic structure. Your current chakra is reduced by half.
cannot gain other Seals, as their Cursed Power is already You then gain bonus Cursed Chakra equal to the amount of
within. chakra reduced. You can only Cast Cursed Arts in this state.

Firstly, they do not need to gain a patron or be gifted Additionally, you gain an additional action on your turns
the Cursed Seal. They can gain the ability themselves which you can use to cast Cursed Arts.
through amassing power, primarily through levelling.
STAGE 3 (ALTERNATIVE)
A Jūgo clan member is their own patron. When they
develop the Cursed Seal, a second personality forms in Your natural power fully develops to its brink. While you
their mind, one of a ferocious, violent animal that wants activate your Sealed Release, you gain an additional
to grow enough power to become the dominant side to amount of Raw Chakra equal to double your proficiency
the clan member. modifier. Additionally, you gain the ability to Frenzy.

The Same rules apply otherwise. A DM has full When in your Cursed Seal, you enter a Frenzy. Until
authority over when a Jugo Clansmen unlocks their either you are knocked unconscious, die, or a minute
Cursed Seal, primarily chosen when the party begins to passes, you gain the following features:
gain class mods themselves.
• You gain the Berserk condition, though you may still
CURSED SEAL OF BIRTH mold chakra for Jugo Hijutsu and Corrupted Arts.

The truest form of the Cursed Seal, the Cursed Seal of • Your Strength increases by +4.
birth manifests itself as a sprawling pattern that often • Your AC lowers by 2, but you reduce all damage you
takes over half or more of your body, turning the skin a
dull bluey-purple grey. The seal unleashes the ravenous would take by 3.
beast within and further enhances the abilities of the • You have an additional action per turn that can only be
Jūgo clan.
used to make a single melee attack.
PRIMARY ABILITY SCORE: • When you spend Raw Chakra Die, the die is

Dexterity or Constitution (Pick One, this cannot be maximized.
changed later.)

SECONDARY ABILITY SCORE:

Strength

CURSED SEAL OF BIRTH, RELEASE

STAGE 1

Half of your body changes to pure grey and a more violent
side of yourself unleashes itself. Further enhancing your
Nature Chakra and preparing your body to near constantly
embrace the beast. While in this state all Jūgo Hijutsu have
their cost lowered by 1.

Furthermore, your Raw Energy Die increase by 1 Step
(D4>D6>D8>D10) and when you use them, you roll
twice, taking the better result. You may use Raw Energy
Die features on Corrupted Jutsu, even if they are not a
Taijutsu, or Jugo Hijutsu. All Nature Chakra counts as
Cursed Chakra for the purposes of casting corrupted arts.
On top of that, you gain one additional Corrupted Art
that does not count against your normal Corrupted Art
limit, though it must be a Jūgo Hijutsu.

STAGE 2

Your Cursed Seal fully envelops your body, granting you
access to your Raw Chakra Form and pushing it past its
limits. When you activate your Cursed Seal, you
automatically enter your Raw Chakra Form and it does not
consume a use of this feature. When entering Raw Chakra
Form this way, it is part of the same action to activate your
Seal. You are treated as 4 levels higher for Raw Chakra
Form features and, when activating your Cursed Seal as a
bonus action, can cast a Jugo Hijutsu that with a range of
self that is normally a bonus action as an action. When you
are concentrating on at least one Jugo Hijutsu, you may
concentrate on another. This goes above the normal limit.

124

125


Click to View FlipBook Version