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Published by uygufguuydadsdas, 2022-10-02 05:27:37

cursed seal

cursed seal

CREDITS

Copyright Holder: Masashi Kishimoto, Shueisha, Viz Media,
Shonen Jump and all affiliated partners

Art: Masashi Kishimoto, Naruto
Cover Illustrator: Masashi Kishimoto, Naruto
Interior Illustrators: Masashi Kishimoto, Naruto
Designer: Kingsare4ever (Tommie)
Editor: Kingsare4ever (Tommie)
Template: Simple Microsoft Word Template by Laura

Hirsbrunner
Special Thanks: Elease, Denziel, Lauren for being the first play

test dummies and allowing me to ruin your lives with this
little idea of mine. Hope you guys stay on for the long haul.
Play testers: Elease, Denziel, Lauren, Tommie, Jaden, Keenan,
Jared, David, Antonio, Jackson, Taylor, Julia and over
500+Naruto fans who are taking the time to help make this
game infinitely better.

1

CURSED SEAL

Gaining the Cursed seal is a controversial event. From a saving throw should be made should be to resist passing
bygone era of dark ninjutsu and experimentation, this out after it initially takes hold.
relic of history has survived this long as a testament to
the twisted nature of the people who study and employ The application of a Curse seal should always take
them. Characters who are afflicted with a curse seal are place during a point in time when its most makes sense
usually targets of dark shinobi, twisted scientists or to introduce such variable power ups in the game. Once
corrupt figures who wish to use them in a plot to convert you gain the Cursed Seal, it’s influence tears its way into
them over to their side. In some cases, they are guided to your mind and its influence spreads throughout your
a certain decision and forced to make one against their body, slightly corroding it.
better judgement.
LEVELING UP THE CURSED SEAL
Cursed seals are powerful Fuinjutsu that cannot be
removed by normal means. Those with these marks are Leveling up a Curse Seal is an arduous task, unlike
generally under the command, dominion or even normal ninja classes that require the player to gain XP to
patronage of a powerful figure, similar to that of reach their next level, the curse seal requires a sacrifice
Orochimaru. Players who find themselves sporting a of some sort on the player's behalf. This must come
cursed seal are not looked at with eyes of envy or even willingly and cannot be forced by a 3rd party. A creature
joy. A cursed seal can lead to banishment, torture, and in cannot charm another creature into willingly advancing
some cases death by association. This isn’t a marking to the next level.
that most villages would allow to freely roam around
without close supervision or excessive amounts of trust. By permanently sacrificing hit die, you permanently
increase your Cursed Chakra pool. Each Level of the
The Cursed seal is a tool that can be used for plot Cursed Seal requires more sacrifice relying on the player
relevance from the side of the DM and mechanical to offer up more and more of their body and stamina to
benefit of the Player. When granted to the player, the the Curse seal to receive more and more of its benefits.
Curse Seal immediately takes hold and grants the creator
of it a direct line of influence over them and granting When a player activates a Cursed seal, they grant
them power to overcome almost insurmountable trials themselves all of the benefits of the Cursed Seal they
they may be facing at that particular moment in time. have unlocked. When they do, they restrict access to
This is a powerful Class Mod and should not be handed their normal chakra pool and instead must use this new
out freely without careful consideration into enemy Resource; Cursed Chakra, for the duration of your curse
choice. seal activation (Up to 1 minute) becomes your primary
source of chakra points. After 1 minute or you run out of
GAINING A CURSED SEAL cursed Chakra, you immediately exit the form and you
reduce your chakra points by an amount equal to 10 x
The Curse Seal cannot be learned or found, it cannot be this class mods level (Min 1), and you gain Ranks of
self-imposed and is always given to the player by hostile Corruption equal to the highest stage you were in.
or less than friendly means. In most cases when the
Curse seal is applied to the player it is in a conflict of When the Curse seal is advanced in level, the player
some sort with the Cursed seals current master or who did so, gains access to the new levels features. The
creator. The Curse seal is a powerful asset and is Cursed Seal can only be advanced via player action and is
generally handed out only at points when the Villain not automatic in any way.
both wants to influence a particular player, the
characters are entering a point in time where they are Some Corruption effects, and even Cursed seal
getting slight bumps in their power & the DM wants to Features will reference your Cursed Seal patron Save DC.
include a level of Risk and reward in regards to how a You can calculate this Save DC using the following;
character goes about getting stronger at a cost.
Generally, there is not a save associated with receiving a Cursed Seal Patron DC: 5 + Current Rank of Corruption
Cursed seal and should not be. The only case in which a + Cursed Seal Class Mod Level.

CORRUPTION

Rank Effect

1 When your Hit Points drop below an amount equal to triple your character level, you must make a Charisma Check vs your Cursed Seal Patron Save
DC. On a failed save, you immediately enter your highest stage of Cursed Seal Release while

2 Gain 5 Temporary hit points for each Rank of Corruption you have. You can only gain temporary hit points once per short rest for each rank of
Corruption you have

3 -2 Penalty to Ability Checks vs your Cursed Seal Patron

4 +2 to Saving throws while you are Benefiting from your Cursed Seal Release Class Mod Feature.

5 When you would roll Initiative, your curse seal flares up. Make a Charisma Check vs your Cursed Seal Patron Save DC. On a failed save, you enter your
highest stage of Cursed Seal Release.

6 Heal a number of hit points equal to your Corruption rank times your Level in this class mod, when you activate your Cursed Seal Release. This can
only trigger once per short rest.

7 -2 Penalty to Ability Checks vs your Cursed Seal Patron.

8 You cannot use Normal Chakra until you complete a Full Rest. You also cannot reduce Ranks in Corruption until you spend 1 Week of Downtime to do
so.

9 Corrupted Arts Have a Reduced Cost equal to your Level in this class mod. You can only cast Corrupted Arts.
10 Double your Cursed Chakra Pool, Disadvantage on Ability checks made v1s your cursed Seal Patron.

CLASS MOD FEATURES PRIMARY ABILITY SCORE:

When you finally gain the Cursed Seal Class Mod, you Dexterity or Constitution (Pick One, this cannot be
gain the following class mod features. changed later.)

CURSED SEAL SECONDARY ABILITY SCORE:

Beginning at the first level of the Cursed seal Class mod, Wisdom
you have been gifted or cursed with this specialized
transformation-based Fuinjutsu. While the cursed seal CURSED SEAL OF HELL
binds to you, you feel extreme pain, fatigue, and
exhaustion. For the next 24 Hours as this cursed seal A powerful and sinister curse seal that drags the users
takes hold of your body, it begins to alter your DNA. For rage and anger out into the open and uses it as a fuel
this duration you gain 4 Ranks of Exhaustion and the source for its power, amplifying it and turning it into a
Weakened condition. At the conclusion of the 24-hour weapon for the user. This curse seal solidifies itself on
binding duration, you awaken with one of the 6 Cursed the user in its dormant state as three curved arrows
Seal Types; Heaven, Earth, Hell, Sun, Moon or Stars. rotating around each other.

Each seal embodies different ideologies and varying PRIMARY ABILITY SCORE:
different abilities and physical alterations as you grow in
strength. Your Cursed seal shapes itself to match one of Strength or Wisdom (Pick One, this cannot be changed
these 6 Cursed Seal Types. later.)

CURSED SEAL OF HEAVEN SECONDARY ABILITY SCORE:

Originally considered the most powerful of the Cursed Constitution
seals due to its power and to whom it was given. This has
long since changed as the era’s passed and the other CURSED SEAL OF THE SUN
curse seals have grown in each of their focuses. This
Cursed Seal solidifies itself on the user in its dormant A newly created curse seal, based on the power originally
state as three tomoe (the design known as mitsudomoe), held by the heaven and earth seals, but meant to amplify
similar to the Sharingan. Those with this Cursed Seal the user’s weak point in those previous seals. While this
begin to thirst for Power above all else. When you are seal doesn’t affect a creature's personality or psyche
confronted with a situation where your own strength negatively it does amplify their ambition making them
isn’t enough you find it extremely difficult to not resist more prone to act in their own self-interest. This curse
using your Cursed seal to supplement yourself beyond seal solidifies itself on the user in its dormant state as
what it already has. two small spheres symbolizing suns sitting next to each
other.
PRIMARY ABILITY SCORE:
PRIMARY ABILITY SCORE:
Strength or Dexterity (Pick One, this cannot be changed
later.) Intelligence or Constitution (Pick One, this cannot be
changed later.)
SECONDARY ABILITY SCORE:
SECONDARY ABILITY SCORE:
Intelligence
Wisdom
CURSED SEAL OF EARTH
CURSED SEAL OF THE MOON
Originally considered the counterpart of the Cursed Seal
of Heaven, stated to be equal in power and ability. This Developed in tandem with the curse seal of the Sun, as a
curse seal solidifies itself on the user in its dormant state countermeasure to the physical deterioration of the
as three slightly curved lines, which spread in a rip-like other Curse seals. This seal reinforces the body's
pattern. Those with this cursed seal begins to thirst for resilience and keeps with the increase in the creature's
progress above all else. When you hit a road block, your perspective and reaction times. This curse seal solidifies
mind immediately shifts towards coming up with ways itself on the user in its dormant state as three curved
to progress passed this obstacle and you find it arrows rotating around each other.
extremely difficult to not resist using your cursed seal to
progress to a new level if needed. PRIMARY ABILITY SCORE:

Strength or Constitution (Pick One, this cannot be
changed later.)

SECONDARY ABILITY SCORE:

Wisdom

2

CURSED SEAL OF THE STARS CURSED CHAKRA

Secretly developed by the Legendary Sannin Beginning at 1st level of this class mod, your cursed seal
Orochimaru, with the help of the other Sannin Tsunade, has sealed a powerful source of chakra inside of you
in an effort to cure a historically potent disease that called Cursed Chakra. You begin with 25 Cursed Chakra
affected higher brain function. Once created the research in your Cursed Chakra Pool.
was thought to have been destroyed but after its
resurgence that assumption was brought into doubt. In order to gain levels in this class mod you must meet
This Cursed seal has the potential to cure any and all certain Cursed Chakra pool requirements. In order to
disease, at the cost of a shortened life span. gain more Cursed Chakra, you must permanently spend
Hit die. For each Hit die you permanently spend, you
PRIMARY ABILITY SCORE: permanently lose access to that hit die, reducing your
maximum hit die by 1. (This does not reduce your
Wisdom or Intelligence (Pick One, this cannot be Maximum hit points.) For each hit die spent, you
changed later.) increase your Cursed Chakra pool by 10. Beginning at
3rdd level of this class mod, for each hit die spent,
SECONDARY ABILITY SCORE: instead increases your Cursed Chakra pool by 15.

Constitution When you spend Cursed Chakra, it recovers at the
same time as normal Chakra. When you spend Chakra
CURSED POWER Die to regain chakra, you regain Cursed Chakra equal to
twice the result. You recover all Cursed Chakra on a Long
Beginning at 2nd level of this class mod, your body has Rest.
begun to adapt to the Cursed Chakra coursing
throughout your body. Attacks you make and Jutsu you Cursed Chakra cannot be accessed by normal means.
cast that use your Primary or Secondary Ability Scores While you have a Cursed Chakra pool, you must be
gain a +1 Bonus to attack & damage rolls, and to Jutsu benefiting from the Cursed Seal Release Class Mod
Save DC’s. Feature. When you gain access to your Cursed Chakra,
you cannot spend Normal Chakra, and must spend
Starting at 3rd level of this class mod, your body has Cursed chakra in its place.
reached a point of no return. Your skin tone begins to
take an ashy or darker tone. Your body has begun to Jutsu, you cast that that uses Cursed chakra can be
internalize your Cursed chakra into itself, passively upcast up to two ranks higher than your current
increase your physical and mental capabilities. Your limitations, they add an additional die to their damage,
Primary and Secondary Ability scores increase by +2. healing or effect if it requires a dice roll (if any), and
Your Primary and Secondary Ability Scores maximums their save DC’s are increased by half of your Class mod
become 22. Level (Rounded up, Min 1.)

Penultimately, at 4th level of this class mod, your hair
darkens if it was light in color, or turns ashy white if it
was dark in color. Your Primary and Secondary Ability
Scores maximums are now 24. Additionally, jutsu you
cast have a slight resonance with Cursed Chakra, dealing
additional damage equal to your Ranks in Corruption
(Min 1.)

Finally, starting at 5th level of this class mod cursed
chakra courses through you at all times. You lose all of
your normal Chakra permanently, and instead gain
access to your Cursed Chakra pool without needing to
activate your Cursed Seal Release class mod feature. You
still need to activate that class mod feature to gain its
benefits.

3

CURSED SEAL RELEASE CURSED SEAL OF EARTH

Finally, beginning at 1st level, you learn to tap into the vast STAGE 1
stores of power this Cursed Seal carries. As a bonus action,
you can enter Stage 1 of your Cursed Seal. While at this Your markings begin to creep across the user's body
stage of your Cursed Seal, you gain a +2 bonus to your originating from the location of the curse seal, in the shape
Primary and Secondary Ability scores and whatever other of contorting and parallel lines, tattooing themselves
specific abilities listed in each specific Cursed Seal across half of your body.
description text. You can remain in this form for up to 1
minute. You can end this form early as a bonus action. While in this state you gain a +2 to Strength, Dexterity
and Constitution saving throws. Also, clan features that
Beginning at 3rd level, you gain access to Stage 2 of your provides you bonus damage in any way, (Ex. Immaculate
Cursed Seal. While in Stage 2, you gain the benefits of Stage Precision from the Fuma Clan, or White Lightning from the
1. Also, when you would deal damage, you reroll all 1’s and Hatake Clan) now deal twice as much bonus damage.
2’s, taking the second result, even if it is a 1 or 2. You can
remain in this Stage for up to 10 minutes. STAGE 2

Finally, at 5th level of this class mod, you gain access to Your cursed seal covers your entire body, turning it a
Stage 3. You gain all the benefits of Stage 2 and an darker hue of your current skin tone. A medium length tail
additional +2 bonus to your Primary and Secondary Ability begins to grow from your lower back. This tail is 3-feet in
scores. While in Stage 3, neither your cursed seal or your length and is an extension of your spine. This tail remains
patron can be resisted, automatically failing any checks for the duration and dissolves when you exit this stage.
they may force upon you.
While in this stage, when you take the attack action to
Regardless of Stage, when you end your Cursed Seal make a weapon attack, you gain an additional attack,
Release or your cursed chakra reaches 0, you which you can only use to make a tail swipe attack.
immediately exit the Stage and you reduce your chakra
points by an amount equal to 10 x this class mods level Your tail swipe is a melee weapon attack. You can only
(Min 1. If you have less chakra points than they amount make a tail swipe once per round. This attack has a range of
of chakra you would lose as a result of this feature, you 5 feet and deals 3d12 + Twice your strength or dexterity
reduce your current chakra to 0, and gain the following modifier (Whichever is higher) on a hit. Increase your
Conditions; 1 Rank of Exhaustion, Dazed, Slowed and movement speed by 25 and movement you make cannot
Weakened until you complete a short or long rest. provoke opportunity attacks.

SEAL OF HEAVEN STAGE 3

STAGE 1 Your cursed seal takes root deep within your very essence,
bonding with your DNA and completely reshaping your
Your markings begin to creep across your body originating genetic structure. Your current chakra is reduced by half.
from the location of your cursed seal. They take the shape You then gain bonus Cursed Chakra equal to the amount of
of black embers tattooing themselves across half of your chakra reduced. You can only Cast Cursed Arts in this state.
body.
Additionally, you gain an additional action on your turns
While in this stage you gain a +2 bonus to attack rolls. which you can use to cast Cursed Arts.
Also, clan and class features that have use limits or bonus
resources, (Ex. Combo points from Taijutsu Specialist, CURSED SEAL OF HELL
Superiority Die from Scout Nin, or Sharingan clan feature from
the Uchiha Clan) have additional use limits or Bonus STAGE 1
resources equal to your level in this class mod. These
additional resources, points, or uses last until used or you Your markings begin to creep across the user’s body
end your Cursed seal Release Class Mod Feature. originating from the location of the curse seal, in the shape
of lines spreading out in a jagged, zigzag pattern centering
STAGE 2 on the user’s heart originating from the location of your
cursed seal.
Your cursed seal covers your entire body, turning it a
darker hue of your current skin tone. Your back begins to While in this state you gain a bonus to your AC equal to
mold, twist and contort, until a large webbed hand sprouts your level in this class mod, and class features that provide
from your back, that seem to be under your control, as if you with bonus damage in any way, (Ex. Absolution for
there were always a part of you. Genjutsu Specialist, Sneak Attack for Hunter-Nin, and Brute
Force for Scout Nin’s, Assault scout Subclass) adds twice your
While in this stage you gain a flight speed equal to your level in this class mod to the damage dealt.
movement speed. If you can already fly, you instead
increase your fly speed by 30 feet. Additionally, all Cursed STAGE 2
Arts you cast have a +1 Critical threat range. This stacks
with other features that increase critical threat range. Your cursed seal covers your entire body, turning it a
darker hue of your current skin tone as a single eye grows
STAGE 3 on your forehead and in the palm both hands.

Your cursed seal takes root deep within your very essence, These additional eyes allows you to see through all tricks
bonding with your DNA and completely reshaping your and defenses an enemy may attempt. You gain a +10 to
genetic structure. Your current chakra is reduced by half. passive perception and Insight, and a bonus to all attack
You then gain bonus Cursed Chakra equal to the amount of rolls equal to your level in this class mod.
chakra reduced. You can only Cast Cursed Arts in this state.
STAGE 3
Additionally, you gain an additional action on your turns
which you can use to cast Cursed Arts. Your cursed seal takes root deep within your very essence,
bonding with your DNA and completely reshaping your
genetic structure. Your current chakra is reduced by half.
You then gain bonus Cursed Chakra equal to the amount of
chakra reduced. You can only Cast Cursed Arts in this state.

Additionally, you gain an additional action on your turns
which you can use to cast Cursed Arts.

4

CURSED SEAL OF THE SUN CURSED SEAL OF THE MOON

STAGE 1 STAGE 1

Your markings begin to creep across the user’s body Your markings begin to creep across the user’s body
originating from the location of the curse seal in the shape originating from the location of the curse seal, in the shape
of circles spreading across the body in a random of crescent moons scattering across your body.
assortment of size and distance from one another. A large
circle rests over one of the user’s eyes. While in this state you gain a +2 bonus to Intelligence,
Wisdom and Charisma Saving throws. Also, reduce the cost
While in this stage you radiate a light that can almost be of concentrating on jutsu or arts by 2 Cursed Chakra per
mistaken as holy or divine. All attacks, Jutsu, or Arts you jutsu or Art you maintain concentration on, to a minimum
cast now deals either Fire or Lightning Damage. This of 1.
damage ignores resistances and immunities. Bukijutsu that
requires a specific damage type, may use your weapon if STAGE 2
that weapons original damage type matches the
requirements. Your cursed seal covers your entire body, turning it a
darker hue of your current skin tone. You manifest a large
Additionally, clan or class features you have that have a crescent moon construct that floats just behind you, but
once per turn limit now have a twice per turn limit for the cannot be moved or separated from you by any means.
duration.
This crescent moon acts as a focus point for all of your
STAGE 2 Jutsu to originate from. You can concentrate on an
unlimited amount of Jutsu while in this state.
Your cursed seal covers your entire body, turning it a
darker hue of your current skin tone and a large ring grows STAGE 3
from your back, creating an enveloping circle connected to
the spine. This ring acts as a polarizer, creating a field of Your cursed seal takes root deep within your very essence,
repulsion that attempts to repel incoming attacks. bonding with your DNA and completely reshaping your
genetic structure. Your current chakra is reduced by half.
You can, as an action or reaction, create a singularity You then gain bonus Cursed Chakra equal to the amount of
field of attraction on a point you can see within 30 feet of chakra reduced. You can only Cast Cursed Arts in this state.
you. All attacks, Jutsu, large or smaller creatures, objects,
and structures are pulled towards this point. If two or more Additionally, you gain an additional action on your
objects or creatures collide, they each take 1d12 force turns which you can use to cast Cursed Arts.
damage for every other creature or object they collide with.
If you pull a jutsu towards this singularity it immediately CURSED SEAL OF THE STARS
disperses. You can use this feature a number of times equal
to your level in this class mod per transformation. STAGE 1

If used as a reaction to another creature casting a jutsu Your markings begin to creep across the user’s body
or attacking, the jutsu is diverted even if it would normally originating from the location of the curse seal in the shape
affect an area or have a predefined shape, it would become of 7 pointed stars taking shape in the Iris of the user.
distorted and move towards the singularity completely
missing its target and anyone else in its original or new While in this state you gain advantage on all saving
path. throws against jutsu with Nature Release Keywords.

STAGE 3 STAGE 2

Your cursed seal takes root deep within your very essence, Your cursed seal covers your entire body, turning it, a
bonding with your DNA and completely reshaping your darker hue of your current skin tone and you generate 7
genetic structure. Your current chakra is reduced by half. floating stars that surround you at all times. For the
You then gain bonus Cursed Chakra equal to the amount of duration, when you or a creature you can see within 60 feet
chakra reduced. You can only Cast Cursed Arts in this state. of you would take damage, you can spend one of these
floating stars. When you do, they reduce incoming damage
Additionally, you gain an additional action on your by 5, for each star spent, until the end of the current turn.
turns which you can use to cast Cursed Arts. You regenerate 1d4 Stars at the start of each of your turns.

STAGE 3

Your cursed seal takes root deep within your very essence,
bonding with your DNA and completely reshaping your
genetic structure. Your current chakra is reduced by half.
You then gain bonus Cursed Chakra equal to the amount of
chakra reduced. You can only Cast Cursed Arts in this state.

Additionally, you gain an additional action on your
turns which you can use to cast Cursed Arts.

5

CORRUPTED ARTS CORRUPTED EFFICIENCY

Starting at 1st level of this class mod, you also have been Your Art has an increased efficiency. Reduce this Arts cost
gifted with the knowledge of Corrupted Arts. Powerful by 2 to a minimum of 1.
alternate versions of Jutsu you, yourself know. You begin
with 1 Corrupted Art and gain more as you gain levels in You can take this boost twice. If you do, reduce this arts
this class mod following the table at the beginning of this cost by 4 instead to a minimum of 1.
class mod.
CORRUPTED EFFORT
Select one Jutsu you currently know. This jutsu becomes
an Art and has the Corrupted prefix attached to it. You do Your Art has an extreme amount of effort pushed onto it.
not lose this jutsu and can still cast it as normal, you just Increase this arts cost by 3. In return increase this Art’s
gain a Corrupted version of it as a Corrupted Art. Corrupted damage die by 2. If your Art does not deal damage, then
Arts unlike other Class mod arts, count as jutsu, the only instead increase the save DC by 2.
defining difference being, that they do not gain the
benefits of effects that reduce the cost of jutsu from Clans, You can take this boost twice. If you do, increase this arts
Classes or Feats. Corrupted Arts, regardless of duration, cost by 10 instead. In return increase this arts damage die
cannot last outside of your Cursed Seal Release duration. by 5. If your art does not deal damage then instead increase
the save DC by 5.
These Arts use your original Jutsu Attack Bonuses and
Save DC. Corrupted Arts can still clash with jutsu and other CORRUPTED ELEMENTS
Arts. Corrupted Arts can only be cast using Cursed Chakra.
When you gain a corrupted art, you select two of the Your Art has a latent elemental effect. This can only be
following Corrupted boosts to apply to the art. These added to an Art that deals Damage or imposes a condition
boosts cannot be changed later. You cannot select a boost as a result of a failed Saving throw. When a creature would
more than once unless otherwise stated. take damage from or fail your arts Saving throw, they gain
1 Rank of one of the following conditions, and suffer their
CORRUPTED ARMOR listed effect. You must select one of the following which
you choose when you select this Cursed Boost. You cannot
Your Art has magnified your defensive prowess. When you go back and change this option.
cast this art, you gain half of the result of any dice rolled to
resolve its effect (Damage, Healing, Boost) and gain You can take this boost twice. If you do, you select a
Temporary Hit points equal to the following based on the second option which you have not already selected. You
result; cannot go back and change this later.

• Damage: Half the result. • Bleeding. They gain 1 Rank of bleeding at the end of
• Healing: Full result. each of their turns for the duration of your art.
• Boost: Twice the result.
• Burned. They gain 1 Rank of Burned at the end of each
CORRUPTED CRITICAL of their turns for the duration of your art.

Your Art has a +1 to its critical threat range. This stacks • Chilled. They gain 1 Rank of Chilled at the end of each
with other effects that increase critical threat range. of their turns for the duration of your art.

You can take this boost twice. If you do this Arts critical • Corroded. They gain 1 Rank of Corroded at the end of
threat range is increases to +2. each of their turns for the duration of your art.

CORRUPTED CURSE • Envenomed. They gain 1 Rank of Envenomed at the
end of each of their turns for the duration of your art.
Your Art becomes unavoidable, instead becoming almost a
guaranteed hit. This can only be added to an Art that • Shocked. They gain 1 Rank of Shocked at the end of
requires an attack roll. Your jutsu loses its attack roll. It each of their turns for the duration of your art.
instead requires a save against your jutsu types Save DC
and, on a success, taking half damage and no further effect. CORRUPTED FLURRY
You select the Saving throw based on the Jutsu Type.
Your Art magnifies your attack speed. This can only be
• Ninjutsu: Strength, Dexterity, Constitution or added to an Art that makes more than one attack roll at the
Wisdom. time of casting. Increase the number of attacks made by 1.

• Genjutsu: Intelligence, Wisdom, Charisma. You can take this boost twice. If you do, this art
• Taijutsu: Strength, Dexterity or Constitution. instead Increases the number of attacks made by 3.
• Fuinjutsu: Strength, Dexterity, Wisdom or Charisma
CORRUPTED FOCUS
CORRUPTED DISTANCE
Your Art has a reduced focus requirement. This Art does
Your Art has a magnified distance. If your art has a range of not count against your Concentration limit.
Touch, it now have a range of 10 feet, otherwise, double the
range of your art. CORRUPTED FORCE

You can take this boost twice. If you do this Arts range is Your Art has a magnified force behind it. If your art is a
instead tripled. If your art originally had a range of touch, single target, it deals half damage to all creatures within 10
then it gains a range of 30 feet. feet of the original target.

CORRUPTED DRIVE CORRUPTED FORTITUDE

Your Art magnifies your drive and ambition. If you use a Your Art increases your Fortitude, allowing you to resist
Will of fire while casting this art your art deals twice its physical influence. This Art grants you advantage in
maximum possible damage. Strength and Constitution Saving throws for your Arts
duration.

You can take this boost twice. If you do, this art also
grants you proficiency for your Arts duration

6

CORRUPTED GUARD SHATTER CORRUPTED WILL

Your Art has an increased impact power. Your art deals Your Art increases your Will, allowing you to resist mind
double damage to structures, constructs, and Temporary altering effects. This Art grants you advantage in Wisdom
Hit points. and Charisma Saving throws for your Arts duration.

You can take this boost twice. If you, do you instead deal You can take this boost twice. If you do, this art also
triple damage to structures, constructs and temporary hit grants you proficiency for your Arts duration
points.

CORRUPTED HEALING

This art magnifies your healing potential. This can only be
added to an Art which has the Medical Keyword. Your Art
heals an additional amount equal to twice this class mods
level.

You can take this boost twice. If you do, this art instead
deals additional damage equal to three times this class
mods level.

CORRUPTED PENETRATION

Your Art has an increased penetrative potential. Your Art
ignores bonuses to AC, Temporary Hit Points, and Damage
Reduction Granted by Jutsu. This does not ignore a change
to AC calculation such as Unarmored Defense.

CORRUPTED POWER

Your Art has increased Power. Your Art deals additional
damage equal to twice this class mods level.

You can take this boost twice. If you do, this art instead
deals additional damage equal to three times this class
mods level.

CORRUPTED PRESENCE

Your Art provides you with an increase force of
presence, allowing you to impose your will upon
others much easier. If a creature fails the saving
throw of your Art, regardless of your Arts text they
do not get additional saves for your arts duration.
Your Arts cost increases by 5.

CORRUPTED REFLEXES

Your Art increases your Reflexes, allowing you to
resist dangerous effects. This Art grants you
advantage in Dexterity and Intelligence Saving
throws for your Arts duration.

You can take this boost twice. If you do, this art
also grants you proficiency for your Arts duration.

CORRUPTED RESILIENCE

Your Art increases your resistance towards damage
for a time. This Art reduces all incoming damage by
an amount equal to twice your level in this class mod
for your arts duration.

CORRUPTED TENACITY

Your art grants you additional corrupted tenacity for
a time. This art allows you to add +10 to your Clash
Check.

Additionally, when you successfully win a clash,
your instead deal triple damage, if any, and the
losing creature gains 2 ranks of exhaustion.

CORRUPTED SHIELDING

Your art grants you additional protective shielding
for a time. This Art grants you temporary hit points
equal to Five times your level in this class mod for
your arts duration.

7

CORRUPTED MIND, BODY & SOUL Obviously false statements do not require Wisdom
Checks. Statements that have room for doubt or even a
Finally, at 1st level of this class mod, your thoughts are sliver of potential for truth do not count as obviously false.
slowly being intruded upon by your Patron or their higher
ranked enforcers. You begin to struggle dealing with these Resisting your Cursed Seals advances comes at a heavy
intruding concepts, thoughts, urges, wants, desires and burden. Each failed check increases your Corruption Rank
requests. These foreign feelings and intruding beliefs are by 1.
those of your Cursed Patron and his enforcers. Your Cursed
Patron would be the one who granted you this power. While Below are a what each rank of Corruption does to you
his enforcers are those who he may command to while you have it. When you would complete a long rest,
accomplish his goals directly. Your Cursed patron or his you remove 1 rank of Corruption. When you would
enforcers may not be near you, but your cursed seal carries complete 1 Week of Recouperation, you remove 3 Ranks.
a fragment of them. This fragment acts in accordance to
the wishes of your patron’s original intent with giving you CORRUPTION
this cursed seal.
Rank Effect
When you would activate your Cursed Seal Release, you
gain ranks of Corruption based on the highest stage you’ve 1 When your Hit Points drop below an amount equal to triple your
entered. character level, you must make a Charisma Check vs your Cursed
Seal Patron Save DC. On a failed save, you immediately enter your
• Stage 1; 1 Rank of Corruption. highest stage of Cursed Seal Release. This Corruption effect can
• Stage 2; 3 Ranks of Corruption. only trigger once per short rest.
• Stage 3; 5 Ranks of Corruption.
2 Gain 5 Temporary hit points for each Rank of Corruption you have,
Corruption is the measure of how deep the cursed when you would gain the benefits of any Cursed Seal Release
chakra has dug itself into your biology. Cursed chakra, Stage. You can only gain temporary hit points once per short rest.
along with the cursed seal is constantly altering your
DNA in attempts to turn you into something you’re not, 3 -2 Penalty to Ability Checks vs your Cursed Seal Patron
a potential vessel for your Cursed Patron. Corruption is
the measure of how fast this process is taking place in 4 +2 to Saving throws while you are Benefiting from your Cursed Seal
relation to its normal pace. Each rank symbolizes a 10% Release Class Mod Feature.
change in your DNA.
5 When you would roll Initiative, your curse seal flares up. Make a
In addition to activating your Cursed Seal Release, Charisma Check vs your Cursed Seal Patron Save DC. On a failed
whenever you would encounter a situation, conflict, or save, you enter your highest stage of Cursed Seal Release. If you fail
challenge that would cause your patron to act, such as your Charisma Check by 5 or more, you also gain the Berserk
urging you brutalize or kill, a weak but defenseless enemy. condition. While Berserked in this way, you can still cast Corrupted
They will use your cursed seal to influence you. Your Arts, ignoring CM limitations and restrictions. This Corruption effect
Cursed Seal will attempt to influence you to do such tasks. can only trigger once per short rest.
While normally you could easily push away these advances,
because of the Cursed Chakra flowing through your body, it 6 Heal a number of hit points equal to your Corruption rank times
becomes harder to do so. your Level in this class mod, when you activate your Cursed Seal
Release. This can only trigger once per short rest.
When your DM informs you of your Cursed seals
attempts to manipulate you into doing something against 7 -2 Penalty to Ability Checks vs your Cursed Seal Patron.
your will, make a Charisma Ability Check vs your Cursed
Patron DC to resist its attempts. You calculate your cursed 8 You cannot use Normal Chakra until you complete a Full Rest. You
Patron DC as follows; also cannot reduce Ranks in Corruption until you spend 1 Week of
Downtime to do so.
Cursed Seal Patron DC: 5 + Current Rank of Corruption
+ Cursed Seal Class Mod Level. 9 Corrupted Arts Have a Reduced Cost equal to your Level in this
class mod. You can only cast Corrupted Arts.
On a successful check you resist and are able to make
your own choices with no further challenge. On a failure, 10 Double your Cursed Chakra Pool, Disadvantage on Ability checks
you fall prey to its machinations. You feel compelled to made vs your cursed Seal Patron.
complete its request. If you are confronted, you are sooner
to initiate combat while feelings of anger or rage may
permeate throughout you. Creatures can attempt to
dissuade you by attempting Charisma (Persuasion) Checks
vs your Wisdom (Insight) bonus +10. On a success they are
able to calm you via conversation. Otherwise, if combat is
initiated, if you are reduced to half or less Hit points you
snap out of your fit of anger.

Your Cursed Seal can also act as a form of long-distance
psychic communication between you and your Patron or
their enforcers. They can attempt to provide you with
information at their own whims and pleasure. When they
attempt to provide you some information, you can attempt
a Wisdom Ability check vs your Cursed Seal Patron DC, to
discern if it is telling you the truth or attempting to push
you further into a point of madness. On a failed check you
begin to believe its words, lie or not.

8

CLASS MOD CONSIDERATIONS CURSED SEAL CHOICE EXAMPLES

Some Players and DM’s may want to include dark and SASUKE UCHIHA
esoteric cursed seals into their campaign to relive the
narrative the original Naruto Series brought but there Cursed Seal, Level 1
are a few traps and pit falls that can trap both a player
and DM in this regard when using this Class Mod. CURSED SEAL OF HEAVEN

• This Class mod is designed to attempt to provides the Primary Ability Score: Dexterity
same general power level those with a Cursed Seal Secondary Ability Score: Intelligence
displayed in relation to the series power level of its
time. Those with Cursed Seals were, until the War Arc Sasuke made use of the cursed Seals power in a limited
considerably powerful combatants for their actual skill fashion. He did not abuse it early on, in fact he did use
level. When reviewing this class mod, you must keep the passive Ability score increases to his benefit, but
this in mind. when he realized he was still behind Naruto, he decided
to tap further into its power when he left with the Sound
• Players DO NOT get to decide which cursed seal they 4.
receive from their Patron. They DO get to decide which
bonuses the cursed Seal Provides, Corrupted Arts they Corrupted Art (1): Corrupted Chidori
want and when they want to use it though. Corrupted Boosts: Corrupted Penetration, Corrupted

• Do not be afraid to impose additional penalties to Tenacity
players who attempt to manipulate and abuse this
Class Mod. I am certain both I and the Kage Council are Cursed Seal, Level 2
fully aware of all feature interactions in regards to this
class mod and potential future Classes, Features, Corrupted Art (2): Corrupted Phoenix Flower
Feats, etc. If there happens to be an issue do not Corrupted Boosts: Corrupted Efficiency, Corrupted
hesitate to reach out to the Developers about any
questions you may have HERE. Power
Corrupted Art (3): Corrupted Uchiha Flame Ball
• This class mod attempts to breathe life into a Corrupted Boosts: Corrupted Distance, Corrupted Power
forgotten about ability presented early on in the
Naruto Franchise while allowing players to not feel Cursed Seal, Level 3
left behind by others who happen to have more
powerful Class Mods. Corrupted Art (4): Corrupted Static Weapon
Corrupted Boosts: Corrupted Efficiency, Corrupted
• Fuinjutsu do not need to have specific text dedicated
towards restraining a cursed seal. If you have a Power
situation where a player, or NPC wants to try to Corrupted Art (5): Corrupted Great Fire Bomb
restrain a players Cursed Seal via sealing Jutsu Corrupted Boosts: Corrupted Effort, Corrupted Drive
(Fuinjutsu) and want a way to gamify the situation,
you should perform a skill challenge for the NPC to
pass. Intelligence (Ninshou) vs DC 15+ Twice the level
of this class mod. On a successful check, the Fuinjutsu
can temporarily lock away the Cursed Seal, preventing
Cursed Chakra from leaking out.

• This class mod is not as powerful as others but
provides a lot of player control over how they wish to
progress with this class mod.

• Players with this class mod WILL have more resources
than all of players, even those with class mods of their
own. This can be off set with threats who have either,
more Hit points, or traps that drain the users actual
Chakra reserves.

• A DM’s goal when a player has this class mod, is to
attempt to seduce them to the dark side by
continuously offering them additional perks from
using or sacrificing more Hit die to the class mod as a
whole.

• A PC who finds a way to kill their cursed Patron,
undo’s the bind the Patron has over them. This Patron
should be powerful and a challenge. Below is a Sample
Adversary Block for Orochimaru as a Cursed Patron.
o Once a PC kills their cursed Patron, they revert
back to Level 3 of the Cursed Seal, regaining all
lost Hit Die as a result of leveling the cursed Seal
up.
o They cannot advance beyond level 3.
o Their Patrons fragment can still influence them,
but less often.

1

Medium Mutant, Sound, Solo, Iconic, Prof + 7, Initiative +9 Ninjutsu. +16 to hit, (Ninjutsu save DC 24)
Level: 15 (14000 XP) D-Ranks (Cost 5): Oppressive Aura, Shadow Snake Bite, Sensing Technique,

Armor Class 24 (Combat Jacket) Substitution Technique, Sealing Art: Bind, Mitotic Regeneration
Hit Points 848 C-Ranks (Cost 9): Darkness, Vampiric Touch Earth Release: Earth Clone, Wind Release:
Chakra Points 426
Speed 50 ft. Great Breakthrough, Uzumaki Art: 5-Pronged Seal
B-Ranks (Cost 14): Summoning: Rashomon, Nondetection, Serpent Adaptation
STR DEX CON INT WIS CHA A-Ranks (Cost 20): Seal of Discord
13 (+1) 15 (+2) 19 (+4) 21 (+5) 17 (+3) 11 (+0) S-Ranks (Cost 25): Summoning Technique, Sealing Art: Impure World Destruction
Genjutsu. +15 to hit, (Genjutsu save DC 22)
Saving Throws Str +4, Dex +12, Con +14, Int +8, Wis +6, Cha +10 D-Ranks (Cost 5): Bane, Cause Fear, Ineptitude
Skills Athletics +8, Acrobatics +9, Chakra Control +11, Deception +14, Insight +17, C-Ranks (Cost 9): Pythons Glare, Chakra Shatter, Enthrall
B-Ranks (Cost 14): Effortless Stun, Fear
Intimidation +14, Perception +10, Stealth +9 A-Ranks (Cost 20): Bringer of Darkness
Damage Resistance Non-Chakra enhanced bludgeoning, piercing and slashing Taijutsu. +12 to hit, (Taijutsu save DC 20)
Damage Immunity Poison C-Ranks (Cost 9): Dancing Blade Risk, Heaven Cutter
Condition Immunity Exhaustion, Frightened, Poisoned
Senses passive perception 20, Darkvision 60ft

Iconic Legacy. You have the blood of legends in your veins. You can learn any Multiattack. Orochimaru can make 3 attacks with Grass Cutter.
Hijutsu regardless of Clan limitations.

Iconic Focus. Orochimaru cannot lose concentration on Jutsu as a result of Grass Cutter. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 10(1d10 +
damage. 4) Slashing damage. This Katana scores a critical hit on a roll of 18, 19 or 20

Iconic Determination. Orochimaru gains 3 additional uses of Legendary

Resistance per day Orochimaru can make 3 Legendary actions, choosing from the options below. Only
Agile. Orochimaru Makes Dexterity Saving throws at advantage. one legendary action can be used at a time and only at the end of another creatures

Constrict. At the start of your turn, a creature grappled by Orochimaru takes 15 turn. Orochimaru regains spent legendary actions at the start of his turn.

bludgeoning Damage. Attack. Orochimaru makes one attack using a Ninjutsu, Genjutsu or Taijutsu of C-

Immortal. Orochimaru cannot be killed unless he is reduced to 0 hit points Rank or Lower or with Grass Cutter

by an attack, jutsu or art that uses Sage Chakra, Celestial Chakra, Cursed Defend. Orochimaru takes a defensive stance gaining a +3 AC until the start of the
Chakra, Light Chakra, or Dark Chakra.
next turn.

Unnatural Toughness. Orochimaru is immune to damage if it deals 15 or less. Mobility. Orochimaru turns into a snake, dashing up to 50 feet in any direction.

Unnatural Resistance. Orochimaru has Resistance to Jutsu with the Fire Release

Keyword.

Unnatural Power. Creatures who make Saving throws as a result of If Orochimaru fails a saving throw, He can choose to succeed instead.
Orochimaru’s Jutsu or Arts, are always made at disadvantage.
2

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