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Published by 323070, 2018-03-24 20:17:18

Storm King's Thunder

Storm King's Thunder

I SHALVUS MARTHOLIO LIFFERLAS CHA
7 (-2)
Medium humanoid (Turami human), neutral Huge plant, unaligned

Armor Class 13 (leather) Armor Class 13 (natural armor)
Hit Points 27 (6d8) Hit Points 59 (7d12 + 14)
Speed 30 ft. Speed 20 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS
10 (+O) 15 (+2) 10 (+O) 12 (+l) 14 (+2) 14 (+2) 19 (+4) 6 (-2) 15 (+2) 10 (+O) 10 (+O)

Skills Deception +4, Insight +4, Investigation +3, Perception Damage Vulnerabilities fire
+4, Sleight of Hand +4, Stealth +4 Damage Resistances bludgeoning, piercing
Senses passive Perception 10
• Senses passive Perception 12 Languages Common
Languages Common, Elvish
False Appearance. While Lifferlas remains motionless, it is
Sneak Attack (1fTurn). Shalvus deals an extra 7 (2d6) damage indistinguishable from a normal tree.
when he hits a target with a weapon attack and has advantage
on the attack roll, or when the target is within 5 feet of an ally ACTIONS
of Shalvus that isn't incapacitated and Shalvus doesn't have Multiattack. Lifferlas makes two slam attacks.
disadvantage on the attack roll. Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
ACTIONS Hit: 14 (3d6 + 4) bludgeoning damage.
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one
target. Hit: 3 (ld6) bludgeoning damage, or 4 (ld8) bludgeon­ ROLEPLAYING INFORMATION
ing damage if used with two hands. A druid of the Emerald Enclave awakened the tree Lifferlas
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 with a spell. Goldenfields is his home, its people his friends.
ft., one target. Hit: 5 (ld6 + 2) piercing damage. Shalvus car­ Children like to carve their names and initials into his body and
ries ten crossbow bolts. hang from his boughs, and he's happy with that.
ROLEPLAYING INFORMATION Ideal: "I exist to protect the people and plants of Goldenfields."
Nalaskur Thaelond of Bargewright Inn has entrusted the shep­ Bond: "Children are wonderful. I would do anything to make
herd Shalvus with an important assignment: to figure out the
best way by which Goldenfields can be brought under the Black them feel happy and safe."
Network's control. Shalvus believes that success will ensure his Flaw: "I can't remember people's names and often get them
swift rise through the Zhentarim ranks.
Ideal: "I'll do what it takes to prove myself to the Zhentarim." mixed up."
Bond: "I love animals, and I'm very protective of them."
Flaw: "I can't resist taking risks to feed my ambitions."

D D SPEC!AL PCS

ZI LIANG MIROS XELBRIN

Medium humanoid (Shou human), chaotic good Medium humanoid (Damaran human), neutral good

Armor Class 15 Armor Class 10
Hit Points 22 (5d8) Hit Points 22 (4d8 + 4)
Speed 40 ft. Speed 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+l) 15 (+2) 11 (+O) 14 (+2) 16 (+3) 11 (+O) 16 (+3) 10 (+O) 15 (+2) 11 (+O) 12 (+l) 14 (+2)

Skills Acrobatics +4, Athletics +3, Perception +5, Stealth +4 Skills Intimidation +4, Perception +3
Senses passive Perception 15 Senses passive Perception 13
Languages Common, Elvish, Goblin Languages Common

Unarmored Defense. While Zi is wearing no armor and wielding ACTIONS
no shield, her AC includes her Wisdom modifier. Bearhug. Melee Weapon Attack: +5 to hit, reach 5 ft., one crea­

ACTIONS ture. Hit: 5 (ld4 + 3) bludgeoning damage, and the target is
grappled (escape DC 13) and takes 5 (ld4 + 3) bludgeoning
Multiattack. Zi makes two melee attacks. damage at the start of each of Miros's turns until the grapple

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one ends. Mires cannot make attacks while grappling a creature.
target. Hit: 4 (ld6 + 1) bludgeoning damage, or 5 (ld8 + 1)
Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
"' bludgeoning damage ifused with two hands. Hit: 5 (ld4 + 3) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range
0. Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one 100/400 ft., one target. Hit: 5 (ldlO) piercing damage. Mires
target. Hit: 4 (ld4 + 2) bludgeoning damage. Zi carries twenty carries ten crossbow bolts.
sling stones.

ROLEPLAYING INFORMATION ROLEPLAYING INFORMATION
Zi Liang is a devout worshiper ofChauntea, the Earth Mother. Innkeeper Mires is a retired carnival attraction, dubbed "the
She has considerably less faith in Goldenfields' defenders, so Yeti" because of his barrel-shaped body and the thick, white
she patrols the temple-farm during her off-duty hours. hair covering his arms, chest, back, and head. When Golden­
fields suffers, so does his business, so he takes strides to pro­
Ideal: "If we faithfully tend to our gardens and our fields, tect the compound.
Chauntea will smile upon us."
Ideal: "As does the Emerald Enclave, I believe that civilization
Bond: "Goldenfields is the breadbasket of the North. People and the wilderness need to learn to coexist."
depend on its safety and prosperity, and I'll do what must be
done to protect it." Bond: "Make fun of me all you like, but don't speak ill of my inn
or my employees!"
Flaw: "I don't trust authority. I do what my heart says is right."
Flaw: "When something upsets me, I have a tendency to fly
into a rage."

APPENDIX DI SPECIAL NPCS 251

: NAXENE DRATHKALA OREN YOGILVY

: Medium humanoid (Turami human), neutral good Small humanoid (strongheart ha/fling), chaotic good

Armor Class 10 (13 with mage armor) Armor Class 11
Hit Points 27 {6d8) Hit Points 9 (2d6 + 2)
Speed 30 ft. Speed 25 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 {-1) 11 {+O) 11 {+O) 17 {+3) 12 {+l) 11 {+O) 8 {-1) 13 {+l) 12 {+l) 11 (+O) 10 {+0) 16 {+3)

Skills Arcana +5, History +5 Skills Perception +2, Performance +7, Persuasion +5
Senses passive Perception 11 Damage Resistances poison
Languages Common, Draconic, Dwarvish, Elvish Senses passive Perception 12
Languages Common, Halfling
Spellcasting. Naxene is a 6th-level spellcaster. Her spellcasting
ability is Intelligence {spell save DC 13; +5 to hit with spell at­ Ha/fling Nimbleness. Oren can move through the space of any
tacks). She has the following wizard spells prepared: creature that is of a size larger than his.
Cantrips {at will): fire bolt, light, mage hand, prestidigitation Lucky. When Oren rolls a l on an attack roll, ability check, or
1st level (4 slots): mage armor, magic missile, shield saving throw, he can reroll the die and must use the new roll.
2nd level (3 slots): misty step, suggestion Stout Resilience. Oren has advantage on saving throws
3rd level (3 slots):fly, lightning bolt against poison.
ACTIONS
ACTIONS Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft.
Staff. Melee Weapon Attack: +l to hit, reach 5 ft., one target. or range 20/60 ft., one target. Hit: 3 { ld4 + 1) piercing damage.
Hit: 2 (ld6 - 1) bludgeoning damage, or 3 { ld8 - 1) bludgeon­ Oren carries four daggers.
ing damage if used with two hands. ROLEPLAYING INFORMATION
Oren came to Northfurrow's End looking for easy work and
ROLEPLAYING INFORMATION found it. He sings for his supper, drinks like a fish, and wan­
Goldenfields' crops are vital toWaterdeep's survival, which is ders the fields at night dreaming up new lyrics to entertain the
why theWatchful Order of Magists and Protectors sent Naxene inn's other guests. Oren likes to stir up trouble from time to
to make sure the temple-farm is adequately defended. At first time, but he doesn't have a mean bone in his body.
she regarded the task as a punishment, but now she appreci­ Ideal: "Music is food for the soul."
ates the peace and quiet. Bond: "You had me at 'Can I buy you a drink?'"
Ideal: "There's no problem that can't be solved with magic." Flaw: "I have a knack for putting myself in harm's way. Good
Bond: "I have great respect for Lady Laeral Silverhand ofWa-
thing I'm lucky!"
terdeep. She and the Lords' Alliance are going to bring some
much-needed order to this lawless land."
Flaw: "I'm too smart to be wrong about anything."

DIX D SP. IAL NPCS

DARATHRA SHENDREL DARZ HELGAR

Medium humanoid (Chondathan human), lawful good Medium humanoid (llluskan human), neutral

Armor Class 14 (breastplate) Armor Class 12
Hit Points 52 (8d8 + 16) Hit Points 27 (5d8 + 5)
Speed 30 ft. Speed 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
11 (+O) 11 (+O) 15 (+2) 15 (+2) 15 (+2) 12 (+1) 10 (+O) 11 (+O) 11 (+O)
16 (+3) 11 (+O) 14 (+2)

Skills History +2, Intimidation +4, Investigation +2, Perception Skills Intimidation +2, Sleight of Hand +4, Stealth +4
+2, Persuasion +4 Senses passive Perception 10
Languages Common
Senses passive Perception 12
Languages Common

'Brave. Darathra has advantage on saving throws against being Sneak Attack (1/Turn). Darz deals an extra 7 (2d6) damage
frightened. when he hits a target with a weapon attack and has advantage
on the attack roll, or when the target is within 5 feet of an
ACTIONS ally of Darz that isn't incapacitated and Darz doesn't have
disadvantage on the attack roll.
Mu/tiattack. Darathra makes two melee attacks.
ACTIONS
Greatsward. Melee Weapon Attack: +5 to hit, reach 5 ft., one Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 10 (2d6 + 3) slashing damage. target. Hit: 5 (ld6 + 2) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one
100/400 ft., one target. Hit: 5 (ldlO) piercing damage. Da­ target. Hit: 4 (ld4 + 2) bludgeoning damage. Darz carries
rathra carries twenty crossbow bolts. twenty sling stones.

ROLEPLAYING INFORMATION ROLEPLAYING INFORMATION

As the Lord Protector ofTriboar and a secret agent of the Harp­ In his youth, Darz was a member of the XanatharThieves'
ers, Darathra has sworn an oath to defend the town. She takes Guild in Waterdeep. After serving ten years in prison for his
her duty very seriously. In addition to her gear, Darathra has an crimes, he cut all ties to the city and moved north to be a
unarmored warhorse named Buster. campground caretaker.

Ideal: "Good people should be given every chance to prosper, Ideal: "You can run from your past, but you can't hide from it."
free of tyranny." Bond: "I've made a new life inTriboar. I'm not gonna run away

Bond: "I'll lay down my life to protectTriboar and its citizens." this time."
Flaw: "I refuse to back down. Push me, and I'll push back." Flaw: "I have no regrets. I do whatever it takes to survive."

API DIX DI

NARTH ThZRIN URGALA MELTIMER

Medium humanoid (Tethyrian human), chaotic good Medium humanoid (Turami human), lawful good

Armor Class 12 CON INT WIS CHA Armor Class 12 (leather) INT WIS CHA
Hit Points 18 (4d8) 10 (+O) 12 (+l) 14 (+2) 16 (+3) Hit Points 58 (9d8 + 18) 12 (+l) 14 (+2) 13 (+l)
Speed 30 ft. Speed 30 ft.

STR DEX STR DEX CON

10 (+O) 15 (+2) 16 (+3) 13 (+l) 14 (+2)

Skills Insight +4, Investigation +3, Perception +6, Persuasion +5 Skills Athletics +5, Intimidation +3
Senses passive Perception 16 Senses passive Perception 12
Languages Common, Dwarvish Languages Common, Giant

CunningAction. On each of his turns, Narth can use a bonus Ciant Slayer. Any weapon attack that Urgala makes against a
action to take the Dash, Disengage, or Hide action. giant deals an extra 7 (2d6) damage on a hit.

ACTIONS ACTIONS
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one Multiattack. Urgala makes two attacks with her morningstar or

target. Hit: 5 (ld6 + 2) piercing damage. her shortbow.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 Morningstar. Melee Weapon Attack: +5 to hit, reach S ft., one
ft., one target. Hit: 5 (ld6 + 2) piercing damage. Narth carries target. Hit: 7 (ld8 + 3) piercing damage.
twenty crossbow bolts.
Shartbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft.,
ROLEPLAYING INFORMATION one target. Hit: 5 (ld6 + 1) piercing damage. Urgala carries a
quiver of twenty arrows.
Narth sells gear to adventurers, and he also has an adventur­
ous spirit. The Lionshield Coster pays him well, but he longs to ROLEPLAYING INFORMATION
make a name for himself. At the same time, he runs a business
with his partner Alaestra and knows she wouldn't forgive him if A retired adventurer, Urgala owns a respectable inn, the North­
he ran offand never returned. shield House, and she doesn't want to see it or her neighbors'
homes destroyed. She has no tolerance for monsters or bullies.
Ideal: "The bigger the risk, the greater the reward."
Bond: "I adore my colleague Alaestra, and I'd like to do some­ Ideal: "We live in a violent world, and sometimes violence is
necessary for survival."
thing to impress her."
Flaw: "I'll risk life and limb to become a legend." Bond: "My home is my life. Threaten it, and I'll hurt you."
Flaw: "I know how treacherous and greedy adventurers can be.

I don't trust them-any of them."

PP NDIX D I SPECIAL NPCS

:0THOVIR ----------------------------------------------,

:----------------------: Medium humanoid (11/uskan human), lawful neutral GHELRYN FOEHAMMER

: Armor Class 10 (13 with mage armor) Medium humanoid (shield dwarf), lawful good

l Hit Points 16 (3d8 + 3) Armor Class 14 (breastplate, shield) WIS CHA
Hit Points 30 (4d8 + 12) 11 (+O) 11 (+O)
Speed 30 ft. 1 Speed 25 ft.
STR DEX CON INT WIS CHA
STR DEX CON INT
11 (+O) 10 (+O) 13 (+l) 12 (+l) 14 (+2) 16 (+3) 18 (+4) 7 (-2) 17 (+3) 10 (+O)

Skills Deception +5, Insight +4, Persuasion +5 Skills Athletics +6, Intimidation +2, Perception +2
Senses passive Perception 12 Damage Resistances poison
Languages Common, Elvish Senses darkvision 60 ft., passive Perception 12
Languages Common, Dwarvish

Spellcasting. Othovir is a 2nd-level spellcaster. His spellcasting Dwarven Resilience. Ghelryn has advantage on saving throws
ability is Charisma (spell save DC 13; +5 to hit with spell at­ against poison.
"' tacks). He has the following sorcerer spells prepared:

::,

(b\1O Cantrips (at will): blade ward.fire bolt, mending, prestidigitation Giant Slayer. Any weapon attack that Ghelryn makes against a
1st level (3 slots): mage armor, thunderwave, witch bolt giant deals an extra 7 (2d6) damage on a hit.
...,..E0c ACTIONS ACTIONS

""b0''.O Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Multiattack. Ghelryn makes two battleaxe attacks.
Hit: 4 (ld8) piercing damage. Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one tar­
get. Hit: 8 (ld8 + 4) slashing damage, or 9 (ldlO + 4) slashing
£0>.. REACTIONS damage if used with two hands.
Parry. Othovir adds 2 to his AC against one melee attack that
would hit him. To do so, Othovir must see the attacker and be
.0c. wielding a melee weapon. ROLEPLAYING INFORMATION
The blacksmith Ghelryn has a good heart, but he hates ores
and giants-hates them with a fiery passion. He considers it
ROLEPLAYING INFORMATION the solemn duty of all dwarves to cave in their skulls!
Othovir is a gifted harness-maker who doesn't talk about his
family or where he came from. He cares about his business, his Ideal: "It is incumbent upon every dwarf to forge a legacy."
0�Cii:i clients, and his good name. Bond: "I stand for Clan Foehammer and all dwarvenkind."
E Ideal: "Find what you do well, and do it to the best of Flaw: "I never run from a fight, especially if it involves killing

your ability." ores or giants."

Bond: "I won't allow my name to be tarnished."
Flaw: "I get angry when others pry into my private life."

APPENDIX D P

INSTRUCTIONS FOR THE DM Each player who receives a stat block should also
receive a copy of one of the four smaller cards on this
If you want your players to run the storm giant NPCs page. Each card provides skill proficiencies and role­
in chapter 12, make four copies of the storm giant playing information for a specific storm giant. There is
stat block on this page and distribute these stat blocks one card each for Nimir, Orlekto, Shaldoor, and Vaasha.
among your players. If you have more than four players, Make sure that the player who receives Orlekto's card is
not every player will get a storm giant NPC to play. comfortable running an evil, treacherous NPC.

STORM GIANT 0RLEKTO .2..

Huge giant Chaotic evil storm giant (male) rn::,,

Armor Class 16 (scale mail) Skills Athletics +14, Deception +14, Perception +9 0
Hit Points 230 (20d12 + 100)
Speed 50 ft., swim 50 ft. ROLEPLAYING INFORMATION r
Orlekto is in love with Princess Mirran and wants to see her
STR DEX CON INT WIS CHA become Queen of the l/yrmskull Throne. (If Mirran is dead, J
29 (+9) 14 (+2) 20 (+5) 16 (+3) 18 (+4) 18 (+4) Orlekto aims to avenge her.) If the opportunity to eliminate 3
Hekaton or Serissa presents itself, Orlekto seizes it. Until then,
Saving Throws Str+l4, Con +10, Wis+9, Cha +9 he conceals his treacherous nature.
Damage Resistances cold Ideal: "Storm giants should rule the world. Weak leaders have
Damage Immunities lightning, thunder
Senses passive Perception 19 let dragons and others steal what the gods gave to us!"
Languages Common, Giant Bond: "I serve Princess Mirran and her alone."
Flaw: "For Mirran's love or my revenge, I'd betray my king and
Amphibious. The giant can breathe air and water.
Innate Spel/casting. The giant's innate spellcasting ability is --m--y-h-o-n-o-r."-------------------------------------·
Charisma (spell save DC 17). The giant can innately cast the
following spells, requiring no material components: SHALDOOR 8
At will: detect magic.featherfall, levitate, light
3/day each: control weather, water breathing Chaotic good storm giant (female) -:0:,

ACTIONS Skills Animal Handling +9, Athletics+14, Perception +9 8
Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack:+14 to hit, reach 10 ft., one ROLEPLAYING INFORMATION n0
target. Hit: 30 (6d6 + 9) slashing damage. A skilled rider of roes and whales, Shaldoor believes that
Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one Annam the All-Father shattered the ordning to push giants into ...
target. Hit: 35 (4d12 + 9) bludgeoning damage. war against the dragons. She is thrilled to be on the front lines
Lightning Strike (Recharges after a Short or Long Rest). The in this great conflict! ::,
giant hurls a magical lightning bolt at a point it can see within Ideal: "Giants are made for war-storm giants most of all!"
500 feet of it. Each creature within 10 feet of that point must Bond: "Ostoria is gone, yet I long for the return of a mighty g
make a DC 17 Dexterity saving throw, taking 54 (12d8) light­
ning damage on a failed save, or half as much damage on a giant empire." 0::,
successful one. Flaw: "I like to rain destruction down upon my enemies, and I 3

NIMIR �--n-e-v-e-r -sh-o-w--th-e-m--m-e-r-c-y.-"--------------------------·

Lawful good storm giant (male) :VAASHA

Skills Athletics +14, Insight +8, Perception +9 Neutral good storm giant (female)
ROLEPLAYING INFORMATION
Nimir is an insightful, even-keeled storm giant who believes Skills Athletics +14, Perception+9, Survival +14
that a lasting alliance between giants and small folk can make
the world a safer, more enlightened place. He believes King ROLEPLAYING INFORMATION
Hekaton was wise to choose Princess Serissa as his heir appar­ Vaasha is a skilled hunter and tracker who doesn't charge into
ent, and it would never occur to him to question their orders. danger without first assessing the risks. She's not afraid to
Ideal: "It's the duty of the big to protect the small." speak her mind, even to her king. To her, a worthy leader values
Bond: "I'd give my life to defend my king and his royal line." the truth, no matter how painful it is.
Flaw: "I never question orders." Ideal: "I want this conflict over with so that I can return to the

quiet stillness of the ocean depths."
Bond: "I'll protect this beautiful world from the ravages of evil

with my dying breath."
Flaw: "I don't care if my words hurt others' feelings."

IJ


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