The words you are searching are inside this book. To get more targeted content, please make full-text search by clicking here.
Discover the best professional documents and content resources in AnyFlip Document Base.
Search
Published by ryantuk98, 2022-06-05 17:29:10

Shuckle Campaign

Shuckle Campaign

Players: 1 – 6 Created by IceshadeComets
Playtime: 2 – 3 Hours Per Player

Sometime after the Distortion World crisis, part of Team Galactic had However, there was still some hope left, before being assimilated into
managed to rebuild their ranks and had started experimenting on Shuckle, Arceus had embodied some of its remaining power into the
multiple projects to idealize their plans. One of these experiments had plates it was holding and scattered them across Sinnoh. And Arceus had
succeeded, but it had come with unexpected consequences. also given it’s blessing to the remaining trainers across the region. Who
must now work together to defeat Shuckle and his relentless army.

Before our world is lost to Shuckle.

t

The experiment had succeeded in weakening the power of Arceus and The Shuckle Apocalypse Campaign adds a new
the Temporal Gods, just like how Team Galactic wanted. However, village where the remaining trainers have
another Pokémon had also happened to be there at the time due to gathered on the top of Mount Coronet. This

unforeseen events. And that Pokémon had begun fusing with Arceus village acts as the last line of defense against
against it’s will. And that Pokémon's name was… Shuckle, which is named Jubilife Village.
Shuckle.

Suddenly, Shuckle had gained an extraordinary amount of power, and had
envisioned a “Planet of Shuckles.” Shuckle immediately acted, having
taken over Team Galactic and had given a share of his power to the
Shuckles across Sinnoh. And in the process, Shuckle immediately sent
his forces to subdue all the villages, across the region.

Whilst being assimilated into Shuckle, Blessing of Arceus 3. In this Campaign, the Home Village cards have been changed into Gym
Arceus had blessed the remaining Leader cards. Where both Pokémon listed on the card are the trainer’s
trainers preventing Shuckle from directly Use to prevent Shuckle from starters. Also, the Gym Leader cards each have a blessing that can be
interfering with them. but it did not stop him starting the final encounter. thought to any Pokémon.

completely. Each time all trainers have 4. In this Campaign, all players start within 1 tile of Jubilife Village.
taken a turn, Shuckle himself will attempt to
start the Final Act. But this can be Afterwards, give all trainers 3 Red Apricorns.
prevented by using up a Blessing of Arceus. 5. In this Campaign, Blessing of Arceus servers a different purpose from

In this campaign, players will have to gather the Ultra Burst Campaign, and the players will start with an amount that
Arceus’s Plates whilst completing is reflected by the number of players in the game, which is listed below.
objectives to gather more Blessings of

Arceus in order to buy more time to prepare
for the final encounter.

You all have one objective, defeat Shuckle The Final Act 1 Player 2 Players 3 Players
before he overwhelms you, otherwise you all
lose. 12 Blessings of 9 Blessings of 7 Blessings of
Arceus Arceus Arceus
Immediately draw this card if
the Final Encounter begins.

Since this is a Custom Expansion, there are a few extra steps to set up this
Campaign, but it will be like the Ultra Beast Campaign Setup.

1. Use the Setup Button provided with the expansion to automatically 4 Players 5 Players 6 Players
setup the token locations. 5 Blessings of 4 Blessings of
6 Blessings of
2. After the Setup Button is pressed, start a game of the Ultra Burst Arceus Arceus Arceus
Expansion to randomize the Hidden Tokens. Then delete/move all the
Ultra Beasts out of the game.

Jubilife Village is the primary hub for all trainers in this campaign, as the Trainers can buy Ride Pokémon at anytime which can help Ride Pokémon
original villages have all been occupied by Elite Shuckles. And until those them travel extra spaces on the map. Once bought, their back
are liberated, Jubilife Village is the only village where trainers can respawn passive effect is applied on the trainer. You can only have
at or recover Pokémon on. However, this village does have a few extra 1 of each Ride Pokémon in your bag at a time, and their
functions in comparison to other villages.
effects don’t work in the Distortion World.

If there are empty player slots in the game, you can buy those slots to keep

extra Pokémon your team catches from the wild. These function like
Pokémon Centers, and you can only swap out Pokémon from pastures while
in Jubilife Village. Also, Pokémon from pastures will join in on the Final

Encounter. Each Pasture holds 6 Pokémon, the cost of Pastures depend on
the number of players in the game.

• 1-2 Players: 1 Blessing of Arceus per Pasture.
• 3 Players: 2 Blessings of Arceus per Pasture.
• 4 Players: 3 Blessings of Arceus per Pasture. Basculegion Wyrdeer Sneasler Braviary

• 5 Players: 6 Blessings of Arceus per Pasture .Add 2 Extra Movement .Add 1 Extra Movement .Add 1 Extra Movement .Add 1 Extra Movement
on Water Tiles on Non-Elevated on Elevated Terrain
Blessing of Arceus
Terrain Tiles. Tiles.

In this Campaign, Shuckle has multiple minions who all have each gained To initiate a battle with a Legendary Shuckle or a Shuckle Trainer, hop on
extraordinary powers themselves. There are 2 types of Shuckles, their token and follow the current act objective.
Legendary Shuckles and Shuckle Trainers.
For battles against Legendary Shuckles, you can follow the same
These Shuckles are treated as Legendary Pokémon, these are guidelines as the Ultra Burst Campaign for these kinds of battles. They
uncapturable and you can learn their moves after defeating them in will be randomized based on the type of Legendary Shuckle it is.
battle. They have the same rewards as other legendary Pokémon.
Trainer Shuckles have a set randomized team based on the act that the
Shuckle Scout (T1) Shuckle Hunter (T2) Shuckle Veteran (T3) players are on. For battles against Trainer Shuckles, you can either have
a player control it or follow these principles in order:
Shuckle has taken over the ranks of Team Galactic and has sent the 1. Prioritize trying to use a Pokémon that has a type advantage over the
assimilated Shuckle Trainers across the region to do their bidding. They
are the same as normal trainers, and have their rewards listed on the act target. If not, go for a neutral Pokémon who has a move that isn’t
cards. weak to the target.
2. Prioritize using the user’s signature move if it makes sense to. Only
Shuckle Gym Leader Shuckle Commander The Elite Six use Plan B if the user’s signature move is unreliable for the situation.
(T1) (T2) (T3) 3. Galactic Retribution should be used whenever possible.

Players cannot flee from battles against Shuckle once they have started.
Unless, if a player uses a Zesty Stew on the spot, which in this case, the
battle is considered a loss.

Players may use Alluring Stews to reroll encounters against Legendary
Shuckles or Shuckle Trainers before the battle begins.

If a trainer is defeated by a Legendary Shuckle or a Shuckle Trainer, send
them back into Jubilife Village and shuffle the Legendary Shuckle or
Shuckle Trainer Pokémon back into their respective decks.

Before Arceus was assimilated into Shuckle, he scattered plates infused While travel in out space with his friend, The One True Hero
with some of his power across the region. If these aren’t gathered, an all-powerful being couldn’t help but Shrine Card
Shuckle will harness their power in the Final Encounter. Each plate has a eavesdrop on the current situation.
powerful effect which can be used to enhance Pokémon on your team, so
use them wisely. There are 8 plates in total. Obtaining one for the first- He has left a friend behind in the Shrine
time grants one Blessing of Arceus to your team. Deck for players to gather and train.

The Distortion World exists in this expansion, players can freely travel Pokémon Trainer Rusty and his friend
there and use the apricorn trees that exist there if they wish. Ultra Perfect Bidoof have set up in the
Megalopolis is also not occupied by Shuckle Trainers, so you can heal and Distortion World to rest in Ultra
fly there as well. Megalopolis, and they can be challenged
to a battle.
The Lake Caverns function similarly to the Ultra Burst Campaign. After
defeating the Shuckle Trainers occupying their cavern, players may fight If beaten, flip over The One True Hero
Azelf, Mesprit, or Uxie in their trials to get the corresponding shard. Shrine Card, if it hasn’t been revealed yet.
Then gain 7 Journey Points, and the Heart
After a town has been liberated, players have the option of battling that of Sinnoh.
town’s Noble Pokémon for their move. They function similarly to the base
game, except that any player can start the battle against Nobles.

In this Campaign, players start with Sunyshore and Celestic At the start of Act I, you gain 3 Red Apricorns. Your
different starters from the usual ones Gym Leader Cards first objective is to defeat the Shuckle Scout residing
that are provided in the base game. outside of Jubilife Village.

Players will get both Pokémon, listed on Shuckle Scouts Token
the Gym Leader Card.
When ready, put your trainer token on the Shuckle Scouts token to start
Each Gym Leader card has a Blessing the battle.
that can be thought onto any Pokémon,
it is treated as a Passive Move, like ▪ Shuffle the ACT I Shuckle Scouts deck and randomly draw the
Galactic Retribution. top card of the deck face-up.

Although a town is listed on the Gym ▪ This Pokémon is treated as an uncatchable legendary wild
Leader cards, players do not start at Pokémon.
those towns due to The Elite Six
occupying those towns. ▪ If you defeat that Pokémon, you are victorious:
▪ Remove the Shuckle Scouts token from the board.
▪ Gain 3 Blessings of Arceus.
▪ Gain the same rewards, that you would obtain from
defeating a Legendary Pokémon.

▪ If you are defeated, you will need to make your way back to the
Scout to try the battle again.

When the Shuckle Scout is defeated, draw the ACT II card.

During Act II, your objective is to defeat the Shuckle During ACT III, your objective is to defeat the Shuckle
Gym Leaders residing in both Sinome and Commanders residing in the lakes around the Sinnoh
Snowpoint Village and liberate those villages. region.

You cannot fly to or heal on a village with a Shuckle Gym You cannot do the Lake Trials until the Shuckle Shuckle Commander
Leader or The Elite Six token on it. Commanders on each of their respective lakes are Token
defeated.
Shuckle Gym Leader
Token When ready, travel to one of the lakes to start the battle:
▪ Shuffle the ACT III, Shuckle Commanders deck and randomly
When ready, travel to one of the towns to start the battle: draw 3/4/5 of them face-up. (Increases for the number of
▪ Shuffle the ACT II, Shuckle Gym Leader deck and randomly Commanders defeated)
draw 3 of them face-up. ▪ If you defeat all their Pokémon (whilst still being able to
▪ If you defeat all their Pokémon (whilst still being able to battle), you are victorious.
battle), you are victorious. ▪ Remove the Shuckle Gym Leader token from the
▪ Remove the Shuckle Gym Leader token from the board.
board. ▪ Gain 3 Journey Points and 1 Blessing of Arceus
▪ Gain 3 Journey Points and 2 Blessings of Arceus for liberating a lake.
for liberating a village. ▪ If you are defeated, destroy a Blessing of Arceus. Then,
▪ If you are defeated, destroy a Blessing of Arceus. Then, you will need to make your way back to the Shuckle Gym
you will need to make your way back to the Shuckle Gym Leader to try the battle again.
Leader to try the battle again.
When all lakes are liberated, draw the ACT IV card.
When both villages are liberated, draw the ACT III card.

During ACT IV, your objective is to defeat the Shuckle During ACT V, your objective is to defeat the Shuckle
Hunters residing outside of Jubilife Village. Veterans residing on the Firelilly Ruins, Valley Ruins,
and Westbreeze Ruins.
Shuckle Hunter Token
Shuckle Veteran Token
When ready, put your trainer token on the Shuckle Hunter token to start
the battle. When ready, put your trainer token on the Shuckle Veteran token to
start the battle.
▪ Shuffle the ACT IV Shuckle Hunter deck and randomly draw
the top card of the deck face-up. ▪ Shuffle the ACT V Shuckle Veteran deck and randomly draw
the top card of the deck face-up.
▪ This Pokémon is treated as an uncatchable legendary wild
Pokémon. ▪ This Pokémon is treated as an uncatchable legendary wild
Pokémon.
▪ If you defeat that Pokémon, you are victorious:
▪ Remove the Shuckle Hunter token from the board. ▪ If you defeat that Pokémon, you are victorious:
▪ Gain the same rewards, that you would obtain from ▪ Remove the Shuckle Hunter token from the board.
defeating a Legendary Pokémon. ▪ Gain the same rewards, that you would obtain from
defeating a Legendary Pokémon.
▪ If you are defeated, destroy a Blessing of Arceus. You will
need to make your way back to the Shuckle Hunter to try the ▪ If you are defeated, destroy a Blessing of Arceus. You will
battle again. need to make your way back to the Shuckle Veteran to try the
battle again.
When all 3 Shuckle Hunters are defeated, gain 2 Blessings of Arceus
and draw the ACT V card. When all 3 Shuckle Veterans are defeated, gain 2 Blessings of Arceus
and draw the ACT VI card.

During Act VI, your objective is to defeat The Elite If Shuckle manages to initiate the Final
Six residing in the remaining villages and liberate Encounter. Every trainer will be forced to fight
those villages. Shuckle together. Which will have 3 phases that
can be selected by changing the “State” of the
You cannot fly to or heal on a village with a Shuckle Gym Pokémon card.
Leader or The Elite Six token on it.
This battle will include every Pokémon that each
The Elite Six trainer owns as one combined party up to 36.
Token Pokémon currently in pastures also are included
in this battle.
When ready, travel to one of the towns to start the battle:
▪ Shuffle the ACT III, Shuckle Commanders deck and randomly When a phase is successfully defeated, the battle ends and Shuckle
draw 5/4/3/2/1/0 of them face-up. (Decreases for the number proceeds to its next phase immediately.

of Elite Six defeated) The Base HP of Shuckle (Phase 3), is increased by 5 for each
▪ Shuffle the ACT VI, The Elite Six deck and randomly draw remaining Arceus Plate or Elite Six member left on the map.

1/2/3/4/5/6 of them face-up. (Increases for the number of If the group runs out of usable Pokémon, they lose the game.
Elite Six defeated)
▪ If you defeat all their Pokémon (whilst still being able to
battle), you are victorious.

▪ Remove The Elite Six token from the board.
▪ Gain 3 Journey Points and 1 Blessing of Arceus

for liberating a village.
▪ If you are defeated, destroy a Blessing of Arceus. Then,

you will need to make your way back to the Elite Six to try the
battle again.

When all six villages are liberated, reveal all Hidden Tokens on the map.

Phase 1 Phase 2 Phase 3

In this campaign, there are 2 decks provided which In this campaign, some moves serve as high power
serve as a companion to some moves. Which both moves that might change the state of the game, so
function in a similar way to Metronome. it’s fair that I clarify what they do here.

The Shuckle Evolution Deck, is a huge deck When a Pokémon “dies”, it refers to it being outright
consisting of almost every Shuckle featured in this deleted from the game. It does not get discarded.
Campaign, this deck is used for Shuckle’s Signature
Move, My Infinite Evolutions and is utilizable by the When a Pokémon is converted to Shuckle via this
players as well. move, replace it with Shuckle (Base Form). The
original Pokémon that got replaced gets discarded,
The All for One Deck is like the Shuckle Evolution Shuckle (Base Form) the replaced Shuckle learns all of the moves the
Deck, however it is only used for The Final replaced Pokémon had.
Encounter of the Campaign. Predominately used by
Shuckle (Phase 2), the All for One deck was designed When the target has a full party of six Pokémon, they
specifically to work with this move, and should be must replace one of those Pokémon with Shuckle by
kept to the side, until the Final Encounter. releasing one of them into the wild and discarding
them. The released Pokémon cannot be moved to a
Here is all sources of Blessing of Arceus in this Shuckle, My Favorite pasture. The user keeps the replaced Shuckle, even
Campaign. Child (Phase 2) after the battle is over.
1. 20 from ACT cards (ACT 1-6)
2. 8 from Arceus Plates This move permanently inflicts a status effect onto
3. 4-8 from Shrine Events a Pokémon, it cannot be removed from that
Pokémon, even if that Pokémon dies it still keeps
Not including starting blessings, there will be about the status effect.
32-36 obtainable blessings in the campaign.


Click to View FlipBook Version