Pl ayer's
Han d b ook
Page
Nat i on s 5
Ci t i es 22
Center s of Lear ning 23
Locations of Ill Repute 24
Cr im e and Punishm ent 25
Calendar s and Holidays 26
Dr ead Cr eatur es 35
M oney of M ystar a 36
Factions of M ystar a 37
Races of M ystar a 41
Classes of M ystar a 53
New Ar chetypes 58
Backgr ounds 82
New Feats 86
Im m or tals 88
Dom ains of the Spher es 109
Secr et Cr afts of Glantr i 115
Nor dic Runes 125
New Spells 128
M agic Item Availability 139
M ajor Im por ts and Expor ts 140
M ar kets and Guilds 142
New Equipm ent 144
Castle Constr uction 145
Captain Quinn's Nautical Em por itum 146
Tar la's Epicur ian Delights 151
M aps of M ystar a 161
2
This star ted as a labor of love for catching up on the ear liest year s of my gam ing hobby, and it
just exploded into the m assive effor t you ar e now r eading. I had no idea it w as going to get
this big, but things just kept com ing up and I had to put them in to be inclusive. I didn't get it
r ight on the fir st tr y, this is at least the 40th ver sion. I even had to change the pr ogr am I w as
using because it r apidly outstr ipped the w or d pr ocessor I had been using. It w asn't cheap, I
w as told ear ly to use all or iginal ar t and to keep it fr ee to dow nload. W hile I handled the
w r iting fr ee of char ge, the ar t had to be contr acted out, thankfully sever al of you helped
alleviate the cost. I tur ned this over to Reddit for playtesting, and after that fiasco to 5th
Edition D&D facebook page along w ith the var ious M ystar a Fan Pages. Together w e
ham m er ed out all the ar chetypes, feats and m iscellaneous r ules. I hope you enjoy it and
m aybe M ystar a one day w ill m ake an official com e back .
This w or k is not a challenge to any copyr ight or tr adem ar ks held by any individual or
com pany. This is a conver sion fr om BECM I Dungeons and Dr agons to 5th Edition Dungeons
and Dr agons. This handbook is fr ee for any w ho w ish to dow nload it. M any thanks to Br uce
Hear d and the other author s of M ystar a for giving us the gr eatest setting for our adventur es.
All ar t is filler except w or ks by ar tists denoted below , I w ill r eplace the filler as new ar t is
com pleted. This is a fan w or k and is not for sale.
Wr iting and Layout: Glen Welch
Im m or tals Section: M ar co Delm onte
Revised M aps by: Thor finn Tait
Illustr ations: M ischa Jones, Heather Holcom b, Keith Byer s, Rick Her shey
M ischa's Ar t Page: http://m ischacelfr um os.deviantar t.com /
No par t of this book is intended as a copyr ight challenge.
Supr em e thanks to Br uce Hear d, Dave Ar neson and Gar y Gygax, w ithout w hich this w ould
have never happened.
Special Thanks To: Glen Butcher , W 'r aa Butler , Daniele Cuocci, David Finch, Giuliano
M ichelon, Giovanni Paniccia, Robin Sm ith, Pieter Spealm an, Sam Stockdale
If anybody can help out fund new ar t please go her e: http://w w w.gofundm e.com /M ystar a
V27
3
PlacesandTimes
4
Alfheim
Alfheim has only one tr ue city, Alfheim Tow n.
Bar ely m or e than a tr ading post com par ed to
other capitols, all nations that have diplom atic
ties to Alfheim have their em bassy ther e.
Alfheim is know n for its m any high m agic ar eas,
w her e m onster s m agically appear and the fey
ar e found in gr eater num er than anyw her e else
Alfheim is divided in clans, each w ith w ith its
ow n ter r itor ies and goals.
Cl an s
Cl an Ch ossu m is the m ost open of the clans,
w elcom ing contact w ith outsider s. Chossum is
the m ost m er cantile of the clans, and pr ofits
gr eatly fr om tr ade w ith other nations.
Cl an Er en dyl is consider ed the r oyal clan, as the
Dor iath, the cur r ent king, is has blood ties to it.
Er endyl has the lar gest num ber of elves
involved in the gover nm ent of Alfheim .
Cl an Feadi l is the new est clan, and one of the
m ost xenophobic. Feadil believes str ongly in
r estr icting access to Alfheim to hum ans, though
oddly enough they get along w ell w ith dw ar ves.
Gover nm ent: M onar chy Cl an Gr u n al f ar e the car etaker s of the
Canolbair th for est. They tend not just to the
Capitol: Alfheim Tow n gr eat tr ees, but also ser ve as gam e w ar dens to
keep the anim al populations under contr ol.
Language: Elven
Cl an Lon g Ru n n er is the m ost insular of all the
Size: 17,950 sq. m iles clans, w anting nothing to do w ith outsider s, and
little to do w ith the other clans. They pr efer to
Alfheim is hom eland of the sylvan elves, use their clan nam e over their r eal nam e.
encom passing the entir ety of the Canolbair th
For est. Sur r ounded entir ely by the tr ading Cl an M eal i di l m aintains the vast histor y of
nation of Dar okin, the elves m aintain cor dial Alfheim . They have gr ow n a Hom e Tr ee just to
r elations w ith m ost of their neighbor s. The hold all their scr olls. The m ost conser vative
Canolbair th For est is know n for its gigantic tr ees clan, even their dr ess style is ar chaic.
that the elves building their dw ellings in, as w ell
as being hom e to som e of the fier cest cr eatur es Cl an Red Ar r ow ser ves as the bulk of Alfheim 's
in the know n w or ld.
m ilitar y. They ar e tor n betw een closing the
bor der s for pr otection and lear ning new tactics
and str ategies fr om other nations.
5
Alphatia
Ki n gdom s
Al at i an s ar e a chain of islands unique in their
ow n w ay, those that ar en't far m land ar e a
univer sity, am usem ent par k or fr ee city.
Am bu r is know n for its actor s and
astr onom er s.
Aqu as is located at the bottom of the ocean
under a giant cr ystal dom e.
Ar ogan sa is the r ichest kingdom in Alphatia.
Bl ack h ear t , located in the hear t of Alphatia, is
w her e even the dar kest ar ts ar e toler ated.
Bl ack r ock is populated m ostly by slaves.
Fl oat i n g Ar flies tw o m iles over head, and can
be r eached only by m agic.
Gr een spu r is hom e to the lar gest naval base in
Al p h at i a.
Haven holds the lar gest por t, and is know n for
its toler ance of 'com m on' Alphatians.
Gover nm ent: M onar chy Li m n has the lar gest population of hum anoids
in the em pir e. Though savage, they ar e
Capitol: Sundsvall toler ated as long as they can cast m agic.
Language: Alphatian M er i an der is know n for its lar ge population of
alchem ists.
Size: 1,968,134 sq. m iles (continent)
Nor w or l d is the new est ter r itor y. It is looking
Alphatia is a m agical em pir e, located on the for settler s to tam e its fr igid w ilder ness.
continent of the sam e nam e. Com pr ised of
num er ous sem i-independent kingdom s, all Sh i ye-Law r is hom e to m ost of Alphatia's elves.
sw ear ing fealty to Em pr ess Er iadna. In Alphatia
only those w ith m agical pow er ar e allow ed to St on ew al l is the m ost populous kingdom ,
r ule, though dom ains far fr om the capitol w ave m ainly for its toler ance tow ar ds com m oner s.
this r ule. M agic is ever yw her e in Alphatia.
Ships, buildings and even an entir e kingdom can St ou t f el l ow is populated m ostly by dw ar ves.
be seen flying high acr oss the sky. Those
w ithout m agic ar e seen as second class citizens, Su r sh i el d by r oyal decr ee has no law s except
no m atter how w ell their pedigr ee m ay r ead. sur vival of the fittests.
Alphatia is com pr ised of num er ous kingdom s,
each w ith its ow n cultur e. Th ot h i a is an ancient kingdom , w ith myster ious
or igins pr edating Alphatia.
Ver t i l och is Ar iadne's per sonal kingdom , 6
r estr icted by law to fantastic m ansions.
Atruaghin
w ith other nations is thr ough the Wor ld
Elevator , a m assive w inch that allow s access to
the plateau w ithout clim bing the steep sides.
Tr i bes
Bear Tr i be is located on the nor theaster n r im of
the plateau. They build their hom es dir ectly
into the face of the plateau, and have the m ost
contact w ith outsider s.
El k Tr i be live on the souther n bor der of the
plateau. They ar e gener ally a peaceful people,
w ith little contact w ith outsider s. They ar e
fantastic far m er s, gr ow ing both food and
tobacco.
Hor se Tr i be r oam the nor ther n half of the
plateau, her ding the buffalo that ar e com m on in
the ar ea. A w ar like tr ibe, the Hor se Tr ibe
spends a lar ge am ount of tim e fighting
hum anoids and the Tiger Tr ibe.
Gover nm ent: Independent Tr ibes Ti ger Tr i be lives in the jungles southeast of the
plateau. An evil people, they ar e dom inated by
their pr iesthood in their eter nal quest for
sacr ifices to their dar k Im m or tals.
Capitol: None Tu r t l e Tr i be live on the shor es south of the
Language: Atr uaghin plateau. They ar e the m ost advanced of the
Size: 36,380 sq. m iles tr ibes, spending m ost of their lives at sea
hunting their sacr ed w hales.
Located high atop the Atr uaghin Plateau, the Var i an t : If you choose Atr aughin as your
tr ibes of of the Atr uaghin clanholds ar e som e of nationality the follow ing r eplaces the hum an's
the m ost isolated people in the know n w or ld. ability scor e incr ease:
Com pr osed entir ely of hum ans, the people of the
Atr uaghin clanholds ar e divided into five m ajor Abi l i t y Scor e I n cr ease: Raise your Str ength,
tr ibes. Lacking m etals in any gr eat num ber , the and Constitution by 1.
Atr uaghins have lear ned to shun ar m or and
tend to fight w ith the sim plest w eaons. Their Bon u s Pr of i ci en ci es: You have pr oficiency in
ability to live off the land and attack fr om out of Stealth and Sur vival.
now her e is legendar y.
Un ar m or ed Def en se. W hile you ar e not
Though they ar e isolated, som e have taken steps w ear ing any ar m or your ar m or class equals 10 +
to explor e the w or ld at lar ge. Their only contact your Constitution m odifier + Dexter ity m odifier.
You can use a shield and still gain the benefit.
7
BrokenLands
Gover nm ent: Dictator ship old gr udges w ith var ious lands, and tur n to
r aiding if left unchecked. Thar know s his one
Capitol: Udhgar chance at gr eatness is keeping his hor de
or ganized long enough to str ike as one, he has to
Language: M ost hum anoid tongues avoid distr actions and keep his for ce as cohesive
as possible.
Size: 11,600 sq. m iles
Ki n gdom s
A blasted w asteland filled w ith thousands of
hum anoids, the Br oken Lands ar e r uled w ith an Bu gbu r bi a is led by King Ohr 'r , and is gener ally
ir on fist by the or c king Thar. He has or ganized w ell m otivated. They hate the gnolls, but don't
an ar my of or cs, gnolls, ogr es, tr olls, hobgoblins, go out of their w ay to cause tr ouble.
bugear s and tr olls into a for ce pow er ful enough
to thr eaten the sur r ounding nations. The Hi gh Gobl i n y is one of the sm allest r egions in
Br oken Lands ar e not habitable above gr ound, the Br oken Lands. Queen Yazar despised Thar ,
so all ten nations of the Br oken Lands ar e but fear s him enough to not betr ay him .
situated w ell below the ear th.
Hobgobl an d is the m or tal enemy of Yellow
Thar has his hands full keeping his er stw hile Or kia. Ever y m onth Hutai-Khan attacks, and
allies in line. M any of the tr ibal leader s have both sides fight until their num ber s ar e spent.
Kol is a staunch ally of Thar , and follow him
w ithout question. Kol is the best or ganized
kingdom , m odeled after Thyatis.
Ogr em oor is lead by King Alebane, a w anted
fugitive in Glantr i. They enjoy being fear ed by
all other kingdom s save the tr olls.
Or cu s Rex is hom e to the m ost pow er ful of the
or c tr ibes. All other kingdom s fear the str ength
of Thar 's legions.
Red Or cl an d is extr em ely loyal to Thar after he
liber ated it fr om High Gobliny. The Supr em e
Hool w as appointed chief by Thar him self.
Sou t h Gn ol l i st an is r uled by Nazim Pasha, w ho
im itates Ylar i custom s. The gnolls ar e
constantly tr ying to star t tr ouble w ith bugbear s.
Tr ol l h at t an is consider ed to be the w or st place
in the Br oken Lands. Only the toughness of the
tr olls, or their stupidity keep them fr om m oving.
Yel l ow Or k i a is know n for their im itation of the
Ethengar tr ibesm en. They ar e also know n for
their constant attacks on their neighbor s,
8
Cityof Stars
Gover nm ent: Theocr acy sum s am ong the shadow elves. Though m any
ar e cur ious about life outside of the City, they
Capitol: N/A ar e for bidden fr om leaving by the sham an that
r eceive the teachings of Rafiel. Shadow elf
Language: Elvish adventur er s ar e extr em ely r ar e, but once they
have a taste of life on the sur face, they r ar ely go
Size: 2,000 sq. m iles back w illingly.
Located 600 m iles beneath Alfheim , her e the Bu i l di n gs of I n t er est
m ajor ity of the shadow elves live. The elves live
in r itualistic dom inated lives, their w or ship of Hou se of M yst i c is the shop of Risar diel, a
Rafiel dictates their entir e life fr om bir th to for tune teller. She is str ange for a shadow elf,
death. The elves live sim ple and plain lives, dr essing in br ight clothes and speaking loudly.
har vesting fungus for food and patr olling the Occasionally her pr edictions com e tr ue.
caver ns to fend of m onster attacks. The
pr esence of Rafiel can be found ever yw her e in M af l ar el 's Em por i u m is the m ain sour ce for
the city, as all shadow elves m em or ize his sur face goods. No one know s how the ow ner is
teachings fr om an ear ly age. able to get the goods, but people still buy them
despite his outr ageous pr ices.
The elves ar e fascinated by things sur face
dw eller s find com m on place. Things like Or c's W h i sk er s is a clandestine m eeting place
candles, boots or fr esh fr uit dem and inor dinate for young shadow elves. Her e they can hold
hands in pr ivate, dr ink alcoholic bever ages or
sm oke tobacco sm uggled in fr om the sur face.
Qu an af el 's Th au m at u r gy is a m agic shop
specializing in second hand m agic item s.
Though expensive, his shop is often the only
place you can find m agic item s in the city.
Tem pl e of Raf i el dom inates the city, both
liter ally and figur atively. No one but the
sham an ar e allow ing into the tem ple. Her e the
sham an give the dictates that guide the shadow
elves' lives.
Way of Tr ees is a gar den of sur face tr ees
m agically enchanted to sur vive under gr ound. It
is consider ed the m ost beautiful par k in the city,
and the par k is alw ays cr ow ded w ith visitor s.
W h i sper i n g Wat er s is a lar ge m eeting place for
shadow elves. Not used ver y often as the elves
have no r eal need for inns, it pr im ar ily
functions as a convenient m eeting place.
9
Darokin
thr ough char ity, the lazy ar e gener ally left to
star ve. The nation is dom inated by its guilds,
but the guilds ar e car eful not to inter fer e w ith
law ful tr ade and br ing the w r ath of the
gover nm ent dow n upon them . Dar okin
m aintains a lar ge cor ps of diplom atics to sm ooth
out tr ade issues w ith their fellow nations.
Ci t i es
Ak esol i is the w ester nm ost city in Dar okin, it is
the sm allest of the 'Six Cities' of Dar okin. It
dom inated the tr ade com ing in fr om the w est. It
does not pr oduce m uch, but acts as a stockpile of
item s enter ing and leaving the nation.
Ak or os is the sister city of Akesoli. It is located
on the easter n edge of Lake Am sor ak . It is one
of the m ajor cr ossr oads, w ith goods com ing in
fr om all dir ections and r outed to another por t.
At h en os is the lar gest por t, located at the cusp
of M alpheggi Bay. Her e goods fr om Dar okin
flow in and for eign goods com e fr om acr oss the
sea. It is definitely the m ost diver se city in the
n at i on .
Gover nm ent: Plutocr acy Cor u n gl ai n is the city closest to the Br oken
Lands. It is a w ell for tified city, as or c r aids
Capitol: Dar okin City fr om the nor thw est ar en't uncom m on.
Cor unglain is heavily m ilitar ized, w hich helps
Language: Dar okinian get the car avans to Ethengar and Glantr i
thr ough.
Size: 81,900 sq. m iles
Dar ok i n Ci t y is the hear t of the nation. The
The land of w ealth and tr ade, Dar okin is lar gest m er chant guilds oper ate her e, and it is
ar guably the r ichest nation in the Know n Wor ld. centr ally located for all the car avans. It is the
W ith lim ited access to the sea, Dar okin has built city of banks, no other city can claim the
an enor m ous econom ic em pir e m ainly thr ough econom ic pow er that lies w ithin its city w alls.
gr ound tr ade. They ar e one of the few nations
w ith diplom atic contacts in ever y other nation. Sel en i ca calls itself the easter n capitol. The
Though r uled by the r ichest citizens, they ar e lar gest city east of Alfheim , Selenica is the
sur pr isingly upw ar dly m obile. W ith their second lar gest city in Dar okin. Fier cely
economy as str ong as it is, only the infir m and independent, Selenica deals w ith the m ost
the lazy do not w or k . The infir m ar e helped for eign m ar ket of any city in Dar okin.
10
Ethengar
their spir it sham an to keep them safe. This is
not just super stition, the cur sed deser t they call
the Land of the Black Sands holds the Wor ld
M ountain, w her e the spir its m ay r oam the
w or ld fr eely.
Tr i bes
Bor t ak s spend their tim e tr ading and m aking
w ar. W hile they r estr ict them selves to sim ple
r aids, they know the tim e for all out w ar is near.
Kaer u t s ar e a once w ar like clan, but their
favor able position on the tr ade r outes
established by Golden Khan has tem per ed their
bloodlust w ith w ealth.
Ki yat s ar e the closest to Vestland, and as such
ar e entr usted to find out w hat can be know n
about their neighbor. Kiyat ar e know n for
pr efer r ing diplom acy to w ar.
M u r k i t s ar e the r uling tr ibe, lead by M oglai the
Golden Khan. They ar e the w ealthiest and
str ongest of the tr ibes, and ow e it all to M oglai's
leader ship.
Gover nm ent: Khanate Tai j i t s ar e tasked w ith keeping the tr ade r outes
open, w hich leads them into dir ect conflict w ith
Capitol: Cour t of the Gr eat Khan the hum anoids that r aid it, a task they r elish.
Language: Ethengar ian Ui gh u r s ar e the m ost m ilitant of all the tr ibes,
they long for w ar w ith the Heldans. They ar e
Size: 57,970 sq. m iles im patient at the build up of for ces and w ant
open w ar far e now.
The gr eat steppes of Ethengar ar e hom e to a
fier ce and nom adic people. Seven tr ibes united Yak k as ar e one of the w ealthiest tr ibes, their
under a single khan, the Ethengar ar e a w ar like position on the bor der w ith Rockhom e is
people looking for gr eater glor y. Ethengar is a advantageous and highly pr ofitable. Though
hostile place, w ith little natur al r esour ces and initially for ced to follow the Golden Khan, his
har sh w inds that pr ovide no shelter. The gener osity have w on them over to his side.
Ethengar ar e know n for their hor sem anship,
their entir e cultur e is center ed ar ound the Yu gat ai s ar e the poor est tr ibe, they ar e at
hor se.
constant w ar w ith goblin w olf r ider s that contest
A deeply r eligious people, they follow advice of
them for their gr azing land. They w er e the last
tr ibe to join M oglai, and ar e looked upon w ith
su sp i ci on .
11
FiveShires
Gover nm ent: Repr esentative r etur ning and settling dow n.
Capitol: Shir etone Another inter esting aspect of the Shir es is the
hin have developed an alm ost sym biotic
Language: Dar okinian, Thyatian, Hin r elationship w ith it. W hen thr eatened, som e
Hin can tap into the pow er of the land to
Size: 10,660 sq. m iles disr upted hostile m agic. This ability, called
Denial, is tied to the land. W hile not r eliable,
A peaceful far m ing nation, the Five Shir es ar e enough hin have lear ned to har ness it to m ake
the hom e of the tr anquil hin, or halflings. w izar ds w ar y about casting spells ther e.
Com pr ised of r olling hills, fer tile far m land and
abundant for ests, the Shir es pr oduce far m or e Sh i r es
food than even the hin could eat. Fought over
heavily in the past, the hin have liber ated their East sh i r e is the m ost w ell know n of the Shir es,
lands thr ee tim es fr om or cs, dw ar ves and sim ply because of the r oads leading to it. It
Thyatian invader s. The hin live w ithout the bor der s the Black Eagle Bar ony of Kar am eikos, a
thr eat of w ar or invasion, and because of this sour ce of contention betw een the tw o nations.
they have pr osper ed. Her e bor der tow ns ar e packed w ith foodstuffs
and w ar es r eady for sale.
W hile the Five Shir es is an ideal place to r aise a
fam ily w ithout fear , for m any young hin it is Hear t sh i r e has a m ajor ity of the Shir e's m ines,
extr em ely bor ing. These hin ar e called yallaren and is heavily defended in case of or c attacks
and often head out to explor e the w or ld befor e fr om the m ountains. It is consider ed r ustic,
even by hin standar ds. It's sm all population and
lack of tr ade cause the car avans to usually
ignor e it.
Hi gh sh i r e is the Shir e's fr ontier. A dir ty,
industr ious ar ea, it is located on the m ountains
to the nor th. Or c attack is a constant thr eat, and
the hin have incr eased the pr esence of both
their guar d and their m ilitar y her e. Highshir e is
not a place to be found unar m ed.
Seash i r e is the r ichest and m ost populous of the
Shir es. M ost of the nation's por ts ar e her e, and
ar e know n for their highly efficient docks. The
lar ge num ber of r etir ed adventur er s her e also
ser ve to keep the r egion safe.
Sou t h sh i r e is the oldest Shir e, and the m ost
pr oductive in ter m s of agr icultur e. Alm ost all of
the Shir e is given over to far m ing and r anching.
W ith the exception of Br am bler ose Wood,
Southshir e isn't know n for excitem ent.
12
Glantri
Gover nm ent: M agocr acy other little law m aking ever gets done.
Par liam ent is located in the hear t of Glantr i City,
Capitol: Glantr i City r enow ned for its canals and gondolas. W ith the
Gr eat School of M agic also located in the capitol,
Language: Thyatian, Alphatian, Elvish, it is one of the gr eatest sour ces of intr igue
Ethengar ian, Tr aladar ian know n.
Size: 89,713 sq. m iles Hou ses
A fr actious m agocr acy, Glantr i is extr em ely Al h am br a ar e the hot blooded elves of the
pow er ful, w ith m or e enem ies than any other south. They ar e extr em ely honor bound and
nation in the Know n Wor ld. Glantr i is at odds quick to take offense.
w ith the Five Shir es, Rockholm and Ethengar ,
and toler ated ever yw her e else. They ar e know n Cr ow n gu ar d cam e fr om another w or ld to
for exper im enting on hin and dw ar ves to lear n escape per secution. They ar e know n for their
about their anti-m agical capabilities, and they secr ecy, as w ell as their haunted m oor s.
have banned cler ics and dr uids upon pain of
d eat h . El l er ov yn ar e elves that em igr ated fr om
Alfheim . They have kept their love of natur e
Glantr i is r uled thr ough its Par liam ent, though and ar e know n for their sym pathy for Alfheim
its ten Pr incipalities ar e so at odds w ith each
I gor ov cam e fr om Tr aladar a to pur sue m agical
cr afts. It is know n for its appeasing natur e, but
is not w ell tr usted by the other houses.
Li n den is the oldest house in Glantr i. They have
no shor tage of enem ies as they hold gr udges
since the founding of Glantr i.
Ri t t er bu r g is com pr ised of a w edding of
Thyatian and Alphatian fam ilies. It is know n for
its m ilitar y com m ander s and its w ar like natur e.
Si l ver st on cam e fr om Alphatia, dur ing the
founding of Glantr i. Long r um or ed to have ties
to the em pir e, they do little to dispel the r um or s.
Si n gh abad descended fr om Ethengar ian stock,
and is heavily distr usted because of it. They ar e
oath sw or n to Glantr i, and have abided by it.
Si r ecch i a or iginally cam e to Glantr i fr om
Thyatis as settler s. Notor iously par anoid, their
love of poison is also extr em ely w ell know n.
Syl ai r e cam e fr om the sam e w or ld as
Cr ow nguar d. Know n for bouts of m adness and
lycanthr opy, they still ar e extr em ely pow er ful.
13
Ierendi
Gover nm ent: Constitutional M onar chy ships, cr eated by the fir e w izar ds of Honor
Capitol: Ier endi City Island, have gave Ier endi the edge in naval
w ar far e. The ships have pr oven im per vious to
Language: Thyatian, M akai all dam age, and their ability to set enemy ships
aflam e fr om gr eat distances m ean m ost
Size: 17,240 sq. m iles captains tur n tail on sight.
An island chain know n for its pleasant w eather , I sl an ds
tr anqual beaches and r ecr eations, it is har d to
im agine this nation of car efr ee islander s Al cove is spar sely populated, and know n for
possesses the m ost fear ed navy on the sea. being a base of pir ate oper ations. M any tour ists
Com pr ised of ten islands, Ier endi is populated com e her e to tr easur e hunt how ever.
by the native M akai and descendants of a
Thyatian pr ison cam p. United in the hatr ed of Al oysi u s is the nation's penal colony. The
the oppr essive Thyatians, the tw o gr oups united island is m iner al r ich, leading to a lar ge dw ar f
to cr eate m oder n Ier endi. The nation is unique population. Tr opical disease is a pr oblem .
in its gover nm ent as the m onar chs ar e just
figur eheads, deter m ined by contest each year. El egy is consider ed the sacr ed bur ial gr ound of
Real pow er is held by the Council of Lor ds, the M akai. Though it fell out of favor for year s
w hich is chosen by the islander s. Ier endi's fir e due to a cur se, the pr actice has r etur ned.
Fl et ch er is know n for its caves and agr icultur e.
M ost of the population live in the caves, and sell
cr ystals that spar k w hen str uck .
Hon or is hom e to the legendar y fir e w izar ds.
They ar e isolationists, though not hostile. They
help castaw ays in tr ouble w hen needed.
I er en di is hom e to the gover nm ent buildings.
The island also has the m ajor ity of the r esor ts
the idle r ich flock to dur ing the sum m er.
Roi st er is hom e to m ostly M akai. It is a sim ple
island devoted to fishing and far m ing, and
m ostly avoided by the tour ists.
Saf ar i is devoted entir ely to big gam e hunting
and m ock adventur es. Tw o lar ge par ks ser vice
the lar ge cr ow ds that com e for the spectacles.
Ut t er is hom e to a lar ge gr oup of albinos.
Devoted to their studies, also cr eate lar ge
beautiful str uctur es as par t of their faith.
W h i t e is a cur sed island populated by w hite
apes and m ad m onks. All that stay her e go m ad,
and no one know s the cause or the cur e.
14
Karameikos
Gover nm ent: Gr and Duchy done m uch to satisfy both the native
Tr aladar ans and the new ly settled Thyatians.
Capitol: Specular um The Duchy is still w ild and untam ed, and w ill
take year s befor e the entir e nation is fully
Language: Thyatian, Tr aladar an set t l ed .
Size: 46,750 sq. m iles Ci t i es
For m er ly the Thyatian pr ovince of Tr aladar a, Cast el l an Keep is located on the bor der lands
Kar am eikos w as acquir ed by Gr and Duke Stefan betw een Kar am eikos and Rockhom e. It is near
Kar am eikos by tr ading aw ay his ancestr al lands a com plex of hum anoid filled caves, and looking
to be allow ed to r ule w ith autonomy. Duke for her oic types to clear them out.
Stefan br ought m any of his kinfolk w ith him to
help r ule, cr eating som e str ife w ith the native For t Doom is r un by Stefan's distant cousin
Tr aladar an fam ilies alr eady pr esent. Bar on Ludw ig von Hendr icks. Hendr icks, w ith
the help of his w izar d Bar gle, r ule over the Black
Kar am eikos is a land divided by cultur es, the Eagle Bar ony w ith a r eign of ter r or.
Thyatians r ule over the num er ically super ior
Tr aladar ians. For tunately Duke Stefan is a Hi gh f or ge is the lar gest gnom ish settlem ent in
highly com petent r uler , and his just natur e have the nation. The gnom es keep to them selves,
except w hen their car avans leave to br ing goods
to all par ts of Kar am eikos and beyond.
Kel v i n is one of the m ost im por tant tr ade cities
in Kar am eikos. Run by the highly com petent
Bar on Kelvin II, the city pr osper s fr om the tr ade
flow ing in and out of the nation.
Lu l n is on the edge of the Black Eagle Bar ony
and lives in constant fear of it. It is a peaceful
tow n, but exper iences fr equent r aids fr om the
Bar on's thugs and guar ds.
Specu l ar u m is the capitol, nam ed for its m ir r or
like bay. The city has its shar e of cultur al str ife,
but outr ight violence is r ar e. Under Stefan's
r ule it is actually becom ing quite w ealthy.
Su l escu is a peaceful tow n, though it has a
voluntar y cur few at dusk . M any villager s live in
fear of Lor d Sulescu, fear ing him to be in league
w ith dar k for ces, but ther e is no pr oof of it.
Th r esh ol d is a lar ge city for its size, as houses
ar e r equir ed to be spr ead out. It is a busy
logging com m unity, but alw ays in need of help
fr om adventur er s due m onster s in the w oods.
15
MinrothadGuilds
am ount of w izar ds, the M er chant Pr inces, to
give them an edge on sea and at the bazaar s.
I sl an ds
Al f ei sl e is a long and heavily w ooded isle, hom e
to the sea elves and som e w ood elves. The
str uctur es of ther e ar e all w or ks of ar t, and the
elves tr y and show off their skills by cr eating
m or e and m or e intr icate str uctur es fr om w ood.
Bl ack r ock I sl an d is hom e to the ver y active
volcano Halfpeak . It has little of inter est except
a sm all com m unity of mystics and a sm all
fishing village that har vests exotic sea cr eatur es
dr aw n to the heat.
Fi r e I sl an d is another island hom e to a live
volcano, only M ount Thym as is m uch m or e
active. Betw een the constant fog and m ist, few
ventur e close to the island. Ther e is r um or of a
pir ate base, but no one w ill get close to find out.
Gover nm ent: Plutocr acy For t r ess I sl an d is hom e to an active volcano
and a lar ge population of dw ar ves. The dw ar ves
Capitol: M inr othad City use the volcano to cr eate high quality m etal
item s. Due to the hazar d of the volcano, the
Language: M inr othad, Elvish dw ar ves ar e left to w or k in peace.
Size: 8,120 sq. m iles Open I sl e is hom e of the lar gest population of
hin outside the Shir es. The m ost exposed of the
The m ost pow er ful naval tr ading nation, islands to stor m s, the hin's subm er ged houses
M inr othad is also the m ost r acial diver se allow them to w eather the w or st of it. The cities
countr ies. Elves, hum ans, hin and dw ar ves ther e ar e neat and or der ly, as the hin pr efer.
w or k together to incr ease the w ealth of the
nation, each tasked w ith a differ ent aspect of the Nor t h I sl an d is hom e to a single settlem ent due
economy. M inr othad is r uled by its guilds, each to its lack of a natur al har bor. The island is
guild dom inated by a differ ent r ace. It is hom e pr im ar ily used in em er gencies, and keeps a w ell
to tw o clans of elves, and is consider ed by som e stocked for tr ess to help in disaster s. The tow n
to be the second elven nation. also has a lar ge population of cler ics of all faiths.
M inr othad is not a m ilitar y pow er , it does have a Tr ader 's I sl e is the lar gest island in the chain,
sizable navy and a sm all land for ce, but its sur r ounded by the Nithian Reefs and shr ouded
ability to field num ber s of m er cenar ies has kept in fog, just getting to the island is a hazar d.
hostiles at bay. M inr othad also uses a lar ge Her e you w ill find the m etr opolis of M inr othad
and the shanty of Har bor tow n.
16
NorthernReaches
fighting w ith each other , and occasionally
r aiding up and dow n the coast w hen they think
they can escape w ithout r eper cussions.
Nor thm en shar e their lands w ith a lar ge
num ber of dw ar ves, and ar e hom e to the
M odr igsw er g, a clan of m ad dw ar ves that cr eate
pow er ful yet cur sed m agical ar tifacts.
Nor thm en ar e fr equently found outside their
hom elands in sear ch of glor y, but just as often
the nobles of the nor ther n r eaches ar e looking
for adventur er s to handle the num er ous
m onster s that live in the m ountains.
Nat i on s
Gover nm ent: M onar chy Ost l an d is r uled by King Hor d, a old and
tr adition bound king. His influence is split
Capitol: Zeabur g (Ostland), Soder fjor d betw een his chief advisor , the honor bound
(Soder fjor d), Nor r vik (Vestland) pr iest of Odin Asgr im the Bow ed, and his new
Language: Heldannic w ife Yr sa. Yr sa r epr esents change in the w ay
Ostland is r un, and her and Asgr im butt heads
Size: 8,920 (Ostland), 31,060 constantly. Ostland is r un like it alw ays w ays,
(Soder fjor d), 21,060 (Vestland) sq. the old tr aditions r un deep her e. It is m ilitar ily
m iles str ong, but socially stagnant.
Soder f j or d is less a nation and m or e a gr oup of
allied nobles. It is the poor est and w eakest of
the Nor ther n Reaches, splinter ed and divisive.
Ragnar the Stout, the cur r ent w ar leader of
Soder fjor d is tr ying to unite the var ious jar ls
into a cohesive gover nm ent, but it is pr oving to
be extr em ely difficult. W ith no centr al
gover nm ent Soder fjor d collects no taxes and
r aises no tr oops, keeping it poor and w eak .
The Nor ther n Reaches ar e actually thr ee nations Vest l an d is the m ost m oder n of the Nor ther n
shar ing a com m on cultur e. Each beholden to its Reaches. The nation has begun to m ove aw ay
w ar r ior r oots, the Nor ther n Reaches is a land of fr om just r aiding and m or e into tr ade and
har sh clim ates and m ountainous ter r ain. The com m er ce. It is ham per ed by the lar ge tr oll
lands ar e know n to har bor hum anoids of all population in its bor der s, som ething that has to
shapes and sizes, fr om kobolds to giants. The be addr essed befor e Vestland takes its place
people ar e deeply r eligious, follow ing the w ith the m oder n nations. It holds the place as
Aesthir pantheon. The nations ar e constantly the only nor ther n kingdom to suppor t w izar ds,
and it is the only one to have banned slaver y.
17
Rockhome
w izar ds their actions w ill not be toler ated.
Rockhom e cities ar e things of ar chitectur al
w onder , as the dw ar ves' natur al cr eative
abilities allow them to build in any dir ection
and often have gigantic m echanical contr aptions
allow ing gr eater access to their caver ns spr ead
thr oughout the city. The dw ar ves ar e or ganized
by clan, and the clan elder s advice the king
dir ectly. Rockhom e keeps diplom atic ties w ith
all the sur r ounding nations, even going as far as
Thyatis and even Alfheim , though that
r elationship is str ained because of m utual
distr ust. Cur r ently they ar e allied w ith Ethengar
tr aining its w ar r ior s in the w ay of seige
w eaponr y for use on Glantr i.
Cl an s
Bu h r odar ar e the r eligious caste of Rockhom e.
They ar e num er ically a sm all clan, but w ield
gr eat influence over the other clans.
Ever ast is the r uling clan. They ser ve the king
as diplom ats and bur eaucr ats, believing the king
is only as str ong as his w eakest ser vant.
Gover nm ent: M onar chy Hu r w ar f ar e zealous isolationists. They oppose
tr ade outside of Rockhom e, and seek to shut
Capitol: Dengar dow n the bor der s to other nations.
Language: Dw ar vish Sk ar r ad do m ost of the constr uction in
Rockhom e. They ar e consider ed untir ing
Size: 41,140 sq. m iles w or ker s, even am ong other dw ar ves.
The kingdom of the dw ar ves, unchanging and Syr k l i st ar e devoted to m ining. They ar e
static for centur ies. Rockhom e is split evenly politically neutr al to all other clans, pr efer r ing
betw een those that live above gr ound and those to ignor e ever ything but their w or k .
that live below. The dw ar ves ar e neutr al to
m ost other nations, as long as their car avans Tor k r est is heavily involved in the m ilitar y.
m ove unm olested they don't car e about exter nal They keep Rockhom e fr ee of hostiles, and
politics. Their one exception is their hatr ed of pr ovide m ilitar y aid to nations against Glantr i.
Glantr i, the w izar ds ar e know n for dissecting
dw ar ves to find the sour ce of their m agical Wyr w ar f ar e the low est r egar ded clan, the
r esistance. In r etur n the dw ar ves often ally
w ith nations hostile to Glantr i to show the far m er s. Held in low r egar d by other clans, the
Wyr w ar f don't car e as long as they ar e left
al on e.
18
Serraine
Ser r aine's gover nm ent is technically a
dem ocr acy, but the city's bylaw s ar e so com plex
no one is r eally sur e how the gover nm ent
w or ks. Often they don't know w ho is r unning
for w hat, they just cast their vote and hope for
the best. Som ehow it w or ks.
Locat i on s of I n t er est
Lak e Gl i t t er l ode w as cr eated to keep the w ater
supply fr esh. It is a popular r ecr eation spot, and
is know n for its excellent fishing.
M u seu m of Cu l t u r e is an extr em ely biased
m useum of the histor y of Ser r aine. The
gnom ish clans fr equently change the displays to
show their side of the city's or igins.
M u seu m of Gn om i sh Cr af t s show cases the
m any contr aptions and inventions the city is
know n for. Gnom es sell sm all w onder s to
tour ists and childr en her e.
Gover nm ent: Dem ocr acy On yx Tow er is the hom e to Ser r aine's w izar ds.
Her e the m agic user s w or k to for tify the city's
Capitol: N/A enchantm ents, and defend it if need be.
Language: Gnom ish Pl aza of Tr i u m ph is an open air par k that also
ser ves as the par ade gr ound for the pegataur s to
Size: .6 sq. m iles per for m their aer ial for m ations.
A m aster piece of science and m agic, Ser r aine is Sci en ce Par k is another ar ea devoted to
a flying city built by gnom es fr om lost show ing off gnom ish inventions. Her e the
Blackm oor technology. The city flies ar ound the lar ger contr aptions ar e displayed to the public.
Know n Wor ld in set patter ns, tr ading
m achiner y, ar t and finely cut gem s in exchange Sk ypi l ot Taver n is the favor ite taver n for
for needed food and supplies. The city bustles Ser r aine's fighter pilots. Know n for its unusual
w ith all sor ts of flying cr eatur es, nagpa, har pies, sm ell, you can find pilots br agging about their
pegataur , sphinxes and faenor e all have exploits her e constantly.
substantial populations her e. The city has
m ultiple par ks and attr actions that show off the Top Bal l i st a Fl yi n g Sch ool is w her e Ser r aine
gnom ish inventions, tour ism is a m ajor sour ce tr ains its air cr aft pilots to defend it fr om dr agon
of incom e of Ser r aine. and hostile nations.
Tu m bl i n g Fi el ds is another par k, only w ith a
per m anent reverse gravity effect so the visitor s
float ar ound like dandelions.
19
Thyatis
show s their expansionist policies have not
changed. Thyatis is still one of the last nations
to em br ace slaver y, and their r eputation for
tr eacher y and intr igue is w ell deser ved.
Pr ov i n ces
Hat t i as is an island south of the m ainland.
Hattians ar e know n for their r acial pur ity, they
despise other r aces. Because of a past r ebellion
they ar e for bidden fr om building defenses.
Hi n t er l an ds ar e cur r ently being invaded by the
Thyatian legions. They ar e a pr oud w ar r ior
r ace, but their tactics fail against the highly
or ganized Thyatian legions.
Ker en das is know n for their hor ses, they
pr ovide m ost of the cavalr y suppor t for Thyatis.
Such is their love of equestr ian activities all
cities have to m ake space for hor ses.
Och al ea is an island being occupied by Thyatis.
They ar e fam ous for their unar m ed fighting
style and exotic foods. Their str ict sexual m or es
cause m any w om en to becom e adventur er s.
Gover nm ent: M onar chy Pear l I sl an ds ar e another island under
occupation. Populated by ebony skinned
Capitol: Thyatis City natives, they ar e r egar ded for the devotion to
both physical and m ental per fection.
Language: Thyatian
Tel Ak bi r is the last of the nor ther n ter r itor ies.
Size: 42,300 sq. m iles (m ainland) Taken fr om Ylar uam , the Akbir have assim ilated
long ago. They ar e a laid back people, and have
Thyatis is the m ost pow er ful nation on the little use for Thyatis' constant w ar r ing.
m ainland. At one point in its histor y it held half
the know n w or ld in its em pir e befor e being Thyat i s itself is r epr esented by r olling hills and
pushed back . W hile it is an em pir e in decline, it ver dant far m land. It consider s itself an
is still ver y m uch a for ce to be r eckoned w ith. extention of its capitol, and is easily the lar gest
city on the continent.
Thyatis is lead by Em per or Thincol I, w ho
per sonally tur ned the tide against Alphatia Vyal i a elves ar e content to be left alone, but is
w hen they invaded sever al decades back . He loyal to Thyatis in exchange for special
has tr ied to tur n the decline ar ound, w ith m ixed concessions in tr aining its soldier s. The elves
r esults. Thyatis still m aintains a str ong m ilitar y, gladly teach ar cane lor e for Thyatian gold.
and their cam paign against the Hinter lands
20
Ylaruam
Gover nm ent: M onar chy r em oved fr om the nation.
Capitol: Ylar uam City Ylar uam r ight now is in the pr ocess of
m oder nizing its cultur e, sw itching fr om a
Language: Ylar i nom adic lifestyle to that of a ur ban cultur e is
still a bit of a shock to m ost Ylar i. M any of the
Size: 54,180 sq. m iles people r efuse to settle dow n, and keep to their
tr aditional lifestyles.
A deeply r eligious people, the Ylar i honor the
Im m or tal Al-Kalim m or e than all other s. Their Em i r at es
cultur e and histor y ar e inescapably w r apped
ar ound his teachings. Ylar uam is also a land Al asi ya is the hom e of the capitol city of
divided, as his teachings have split the nation in Ylar uam City. Alasiya is the m ost ur ban of all of
a theological debate on how to inter pr et his the pr ovinces, thought it does have a lar ge shar e
teachings. The Pr eceptor s favor a m or e m oder n of nom ads as w ell. The natives her e pr ide
inter pr etation, and str ive to br ing Ylar uam in them selves on thier haggling skills.
line w ith its neighbor s. The Kin believe in a
m or e conser vative inter pr etation, and believe Abbash an is gener ally hostile tow ar ds
outsider s need to be tr eated w ith hostility and for eigner s. The em ir is tr ying desper ately to
change that, as Abbashan is being left behind
econom ically by the other pr ovinces. Until
som ething changes, Abbashan w ill r em ain poor.
Ni t h i a is by far the poor est em ir ate in Ylar uam .
Her e the land seem s infer tile, the people r eject
the w or ds of Al-Kalim and the leader s ar e little
m or e than bandit lor ds. Ther e is a str ong and
illegal tr ade sm uggling out ar tifacts.
M ak i st an is the br eadbasket of Ylar uam . The
soil is r ich and the cr ops ar e plentiful her e. The
M akistani ar e m uch m or e laid back than their
countr ym en, they r efr ain fr om the aggr essive
haggling their nation is fam ous for.
Ni cost en i a is w her e m ost of Ylar uam 's goods
leave for other lands. The em ir ate is dotted w ith
tr ading tow ns up and dow n its coast. It also has
the lar gest for ests in Ylar uam , but even then
their quality is poor com par ed to other nations.
Dyt h est en i a is lar gely unpopulated except for
its capitol of Cr esiphon. The em ir ate is
populated m ainly by nom ads, and the entir e
r egion is infested w ith m onster s. The em ir ate
has r esor ted to sellsw or ds to solve its pr oblem s.
21
Citiesof Mystara
Al f h ei m Tow n set up in the in the m iddle of the Ser r ai n e is r ar ely seen but often talked about.
Canolbair th for est as a tr ading outpost, this A m agical flying city built by the Sky Gnom es, it
unofficial capitol of Alfheim is w hat m ost people tr avels the continent engaging in m ad
see w hen they visit the elven kingdom . W hile exper im ents and tr ading exotic m ater ials w ith
little gover ning is done her e, this is w her e other the nations below them .
nations set up their em bassies.
Sh i r et on is the hear t of hin cultur e. Her e you
Ci t y of St ar s is the lar gest city of the Shadow you find a city w ith little bustle, no gr eat
Elves. Unknow n to outsider s, the entir e city is intr igues and a people w ho ar e content w ith
built in a pocket of r ever se gr avity on the r oof of life. M ost find the spr ead out city bor ing, but
a caver n. Sur r ounded by hostile envir onm ents the hin w ould not have it any other w ay.
and cr eatur es, it is a testam ent to the Shadow
Elves w ill to sur vive. Soder f j or d is a poor tow n, r eflecting it's nations
for tunes. It is a spr aw ling m ess of poor ly
Dar ok i n Ci t y is the lar gest tr ade city on the constr ucted buildings w ith little or ganization.
m ainland. Hom e to the M er chant's Guild Hall, Its r eputation for being a danger ous place after
ther e is nothing you cannot buy in Dar okin City. dar k is ver y w ell deser ved.
The lar gest financier s also r eside her e, m aking
this city an unr ivaled econom ic pow er house. Specu l ar u m is the capitol of Kar am eikos. It is a
blending of tw o cities and peoples. The older
Den gar is tw o cities in one. On the sur face is Tr aladar an cultur e is slow ly being r eplaced by
w her e the dw ar ves m eet w ith other r aces. But the new er Thyatian settler s. It is a fascinating
below gr ound is w her e ever ything happens. place to w atch the cultur es clash and m er ge.
Built by dw ar ves for dw ar ves just the size of it
m akes it intim idating for other r aces. Thyat i s Ci t y is the lar gest city on the m ainland
and is the busiest as w ell. Ever ything in Thyatis
Gl an t r i Ci t y is the hear t of fr actious Glantr i, is bigger , fr om the slum s to the m ansions.
com pr ised of canals for str eets and bicker ing Constantly in m otion, ther e is nothing and no
w izar ds for citizens. M agic is the nor m her e, one you cannot find her e.
w her e even the m ost m undane tasks ar e
accom plished thr ough sor cer y. Su n dsval l is the m agical capitol of Alphatia.
Her e the m ar velous is m undane, as skyships fill
I er en di is the scenic capitol of the island nation the air. Buildings float above the gr ound,
of the sam e nam e. Like the nation ar ound it, it r eachable only w ith m agic. It is a city built by
is a scenic m ar vel filled w ith r esor ts and w izar ds for w izar ds.
enter tainm ents. Ever ything happens at a
leisur ely pace, exactly as its people like it. Yl ar u am is a r elatively new city com par ed to
the w or ld. Built by Al-Kalim , Ylar uam is an
M i n r ot h ad is the nautical tr ading pow er house. oddity of a nom adic cultur e in a long ter m
Set in a calder a, its pr otected position allow ed it settlem ent. Fam ed for its m ar kets and tem ples,
to flour ish as a tr ading por t. The city is filled it is not often fr iendly to outsider s.
w ith shops of all types, and it is one of the
lar gest shipbuilder s in the Know n Wor ld. Zeabu r g, the capitol of Ostland is com pr ised of
ver y r ich nobles and ver y poor peasants. The
Nor v i k k is the pr ide of Vestland. It r epr esents city is m or e of a place for the ar my to cam p than
the nation's attem pt to becom e a m oder n state. for people to live. Only the pr esence of the King
Now m er chants have r eplaced w ar r ior s as the and his cour t keeps the city fr om being
m ost com m on sight, and new buildings ar e im pover ished.
being er ected on a r egular basis.
22
Centersof Learning
Col l ege of W i zar dr y is not as im pr essive as it I er en di Pu bl i c Sch ool is w her e the islander s go
sounds. Shadow elf sham an do not allow for a basic education. It is the only public school
w izar ds any for m al education, this sm all school for the entir e nation, but m or e than adequate for
in the City of Star s is in the back of a m agic the nation's population.
supply shop.
M eal i dor Li br ar y Tr ee is an actual tr ee, filled
Col l egi u m Ar can u m is the official school of w ith scr olls and books dating back thousands of
m agic in Thyatis. W hile not as im pr essive as year s. Exclusive to Clan M ealidor , few outside
other s of its type, it is still one of the lar gest. elves and even few er hum ans ar e allow ed entr y.
Dar ok i n Di pl om at i c Cor ps r uns a ser ies of Sch ool of Ar t in Ier endi is the lar gest bar dic
colleges to teach its new officer s how to negotiate school in the Know n Wor ld. W hile it teaches
w ith outsider s. It focuses heavily on languages, other ar ts, it is the m ain sour ce for classically
business, and for eign cultur e. It also teaches tr ained bar ds. Painter s, w r iter s and sculptor s
M er chant Pr inces spells r elated to finance. also flock to the school as w ell.
Edr ecor t 's Academ y of Th au m at u r gi cal Thyat i s Gr eat Li br ar y is the lar gest collection of
Sci en ce is an Alphatian r un school in Alfheim books and scr olls know n. W hile not a m agical
City. It is r un as a ser vice by its m aster w ho splitsschool, all things m undane and histor ical can be
his tim e betw een his appr entices and diplom acy. lear ned her e. It is open to the nobles of Thyatis
Gr eat Li br ar y of Ser r ai n e is the gr eatest and those w ith enough coin to gain entr y.
r epositor y of know ledge in the w or ld. Not just Tu t or i al Gu i l d is the lar gest school in M inr othad.
tom es, but m agical fonts of m em or ies, and W hile it teaches m any nautical tr ades, it is m ost
illusions of histor ical events. W hile expansive, fam ous for being the sour ce of m any M er chant
their undead libr ar ian is a bit w ar y of visitor s. Pr ince spells r elated to nautical tr ade.
Gr eat Sch ool of M agi c in Glantr i City is possibly Un i ver si t y of Su n dsval l at tw enty city blocks is
the m ost fam ous school in the Know n Wor ld. the unquestionably the lar gest univer sity know n.
Filled w ith w izar ds of all sor ts, fr om appr entices Ever y w izar d in Alphatia r eceives their tr aining
to ar chm ages, w ith r um or s of hidden lor e her e, w ith entir e w ings devoted to m agical
ever yw her e. r esear ch.
23
Locationsof Ill Repute
Bl ack Eagl e Bar on y at the w ester n edge of I t h el dow n Cast l e in the m iddle of Lake
Kar am eikos is hom e of For t Doom . Ther e Bar on Am sor ak, is a cur sed place. None in Dar okin
von Hendr icks ter r or izes all that live in his know w hat caused the keep to tw ist and bend,
dom ain w ith the help of the evil w izar d Bar gle. but all ther e hear d the scr eam s fr om w ithin.
Bl ack h ear t in the m iddle of Alphatia is a place Th e Lan d of Bl ack San d in Ethengar is a cur sed
w her e w izar ds gather to per for m dar k place. Nothing gr ow s ther e, no anim als cr oss
exper im ents. Nothing is for bidden her e, and the blackened deser t. W hen the w ind blow s
m agics of the w or st sor t ar e com m onplace. str ong fr om ther e, m adness follow s in its w ake.
Th e Br ok en Lan ds ar e an ar ea of badlands M al ph eggi Sw am p betw een Dar okin and the
bor der ing Dar okin and Glantr i. Her e the or c Shir es is a fetid m ar sh hom e to countless
king Thar plots w hat to do w ith his vast legions m onster s and unspeakable hor r or s. Rum or ed to
of evil hum anoids. be the sour ce of a gr eat cur se fr om long ago.
Hat t i as in the Em pir e of Thyatis is know n for Th or n br u sh in Alfheim is Bad M agic Spot
their fanatical hatr ed of outsider s. Believing w her e the plants gr ow gnar led and blackened.
them selves to be super ior to all other s, Hattians M onster s spontaneously appear her e and a
plot to br ing the lesser r aces under their r ule. constant vigil m ust alw ays be kept.
Hon or I sl an d is one of the tw o for bidden W h i t e I sl an d is the other for bidden island of
islands in Ier endi. Hom e to the enigm atic fir e Ier endi. Hom e to insane m onks and w hite apes,
w izar ds, they tur n aw ay all visitor s and enfor ce the island causes m adness to all that land ther e.
their isolation w ith their unsinkable fir e ships. No one know s the cause, or how to stop it.
24
CrimesandPunishment
Nat i on Assault Inciting Fr aud M ur der Slander Tax Th ef t Rape Tr eason
Al f h ei m
Riot Evasion
Fine Fine Fine Exile Fine Exile Fine Exi l e Exi l e
Al p h at i a Fine Sl aver y Fine Fine or Fine Fine or Fine or Fine or Death or
Deat h Deat h Cursed
Sl aver y Sl aver y
Atr uaghin Censure Not a Crime Censure Exile or Censure Not a Crime Not a Exi l e Exile or
Deat h Crime Deat h
Dar okin Fine Fine Fine Death Fine Fine Fine Deat h Deat h
Et h en gar Caning Deat h Caning Death Caning Deat h Caning Deat h Deat h
Five Shi r es Quest Quest Quest Quest or Quest Quest Quest Quest or Quest or
deat h
Deat h Deat h
Glantr i Maiming Maiming Maiming Death Publ i c Up to ten Maiming Sex Deat h
Fl oggi ng years Change
Ier endi Up to 3 Up to 3 Up to 4 Up to 30 Up to 4 Up to 4 Up to 4 Up to 30 Up to 30
years years years years years
years years years years
Kar am ei kos Up to 1 Up to 1 year Up to 6 1 year up to Up to 6 Up to 6 Up to 6 1 year up Death
year years years to death
years deat h months
M i nr othad Loss of Loss of Up to 20 Death Pilloried Flogging Loss of Deat h Deat h
hand t ongue years Hand
Ost l an d Slavery Slavery Slavery Slavery or Beat i ng Slavery or Slavery or Slavery Death
Deat h Beat i ng
Beat i ng or death
Rockhom e Exile Exi l e Exi l e Life, Exile or Inactivity Inact i vi t y Inact i vi t y Life, Exile Life, Exile
Deat h or Death or Death
Soder fjor d Beating Beating or Beating Beating or Beat i ng Beating or Beat i ng Beating Death
Conscript Deat h deat h or Death
Th yat i s Publ i c 1 month up Public 1 month up Publ i c 1 month up Public Publ i c Deat h
Fl oggi ng to death Flogging to death Fl oggi ng
to death Fl oggi ng Fl oggi ng
Vest l an d Fine or Fine or Fine Death or Publ i c Publ i c Fine or Death or Death
Conscript Fl oggi ng Fl oggi ng
Conscript Conscript Conscript Flogging
Ylar uam Publ i c Censure or Censure Death Censure Death Publ i c Deat h Deat h
Fl oggi ng deat h Fl oggi ng 25
MystaraCalendar
Nuwmont (Nyxmir)
Lunadain Gromdain Tserdain Moldain Nytdain Loshdain Soladain
1 See Below 2 Spring Equinox 3 4 5 6 7
8 9 10 Ylaruam 11 12 13 14 Glantri Spring
Ashura' Shi'a Break
15 16 17 18 19 20 21
22 23 24 25 26 27 28
1 Nuw m ont- Var ious New Year s, Glantr i Good Spr ite Day
Vatermont (Amphimir)
1 See Below 2 3 4 5 6 7 See Below
8 9 10 M inr othad 11 12 13 14
Feast of the
Silver Pur ge
15 Alphatia 16 17 18 Glantr i 19 20 21 Pear l Islands
Closing Day M onster s Fair The Dr ow ning
22 23 Dar okin 24 25 26 27 28 Alphatia
Extr a Day
Chancellor 's
Day
1 Vater m ont- Alphatia New Year , Ethengar W inter Festival
7 Vater m ont- Alphatia Land Fall Day, Ethengar Day of the Golden Khan
Thaumont (Alphamir)
1 See Below 2 3 4 5 6 7Al p h at i a
Landfall Day
8 9 10 Glantr i 11 12 13 14
Spr ing Br eak
15 See Below 16 17 Rockhom e 18 19 20 21
Car avan Day
22 23 24 25 Glantr i 26 27 28 Kar am eikos
Ar canum Day of the Dead
1 Thaum ont- Fir st Day of Spr ing, Ylar uam Independence Day, Shadow Elves Discover y Day, Ier endi
Rebir th
15 Thaum ont- Alphatia Opening Day, Ethengar W hite Hor se Cer em ony
26
Flaurmont (Sulamir)
Lunadain Gromdain Tserdain Moldain Nytdain Loshdain Soladain
1 Var ious Day of 2 3 Glantr i 4 5 6 7 Rockhom e
Ad u l t h ood
Par liam ent Day Ar r angem ent
89
Day
10 M inr othad 11 12 13 Alphatia 14
M er chant Pr ince Er iadna's
Day Bir thday
15 Ethengar Day 16 Shir es Fir st 17 18 19 20 Glantr i 21 Dar okin
of Blessings Flow er ing Par ade Day M asked Ball
22 Thyatis 23 24 25 26 27 28
6 7
Em per or 's
Bir thday
16 Flaur m ont- Shir es Fir st Flow er ing, Ethengar Day of Par tings
Yarthmont (Sudmir)
1 Alphatia Day 2 3 4 5
of M agic
8 9 10 11 12 Ylar uam 13 14 Glantr i
M aw lid an Nabi Gondola Gam es
15 See Below 16 17 18 19 20 21 Rockhom e
Cler ic's For um
22 23 24 25 26 27 M inr othad 28
M inr othad Day
15 Yar thm ont- Alphatia How ling Day, Ethengar Day of Bir th Blessings
Klarmont (Vertmir)
1 See Below 2 3 4 5 6 7 Rockhom e
Weddings Day
8 9 10 11 12 Shadow Elves 13 14
The Rejection
15 See below 16 17 18 19 20 21
22 Shir es 23 24 25 26 27 See Below 28 See below
Un sh eat h i n g
1 Klar m ont- Fir st Day of Sum m er , Ier endi Fr eedom day and Cr ow n Tour ney, Kar am eikos Day of the
Str aw M en, Alfheim Ilsundal Day, Soder fjor d Thing
15 Klar m ont- Thyatis Days of the Hoof, Glantr i Night of the Red M oon, Ylar uam Laylat Al-Bar aa
27 Klar m ont- Ylar uam Lailat al M ir aj, M inr othad M inr oth Day
28 Klar m ont- Glantr i, Kar am eikos Night of Fir e
27
Felmont (Islamir)
Lunadain Gromdain Tserdain Moldain Nytdain Loshdain Soladain
1 Karameikos 2 3 4 5 6 Hattias Vanya's 7
Beast's Day 9 Dance
8 10 11 12 13 14 See Below
15 See Below 16 Rockhome 17 18 19 20 21
Battle of Sardal
Pass
22 23 24 25 Glantri 26 27 See Below 28 Minrothad
Beggar's Hope Day of Silence
1 Felm ont- Kar am eikos Beast Day, Ier endi The Rebir th
14 Felm ont- Glantr i Fer ia de Tor os, Shadow Elves Cor ner stone Day
15 Felm ont- Thyatis Days of Valer ias, Alphatia Dogger el Days, Shir es High Sum m er , Ethengar
Gather ing
27 Felm ont- Ylar uam Lailat al Qadr , M inr othad All's Reckless Day
Fyrmont (Andrumir)
1 See Below 2 3 4 5 6
8 9 10 11 12 13 Dar okin Day 14
15 Glantr i 16 17 18 19 20 21
28
Vy on n ese
Car nival
22 Ethengar 23 24 25 26 27
Gr eat Hor se Fair
1 Fyr m ont- Shir es Day of Her oes, Ylar uam 'Id al Fitr
Ambyrmont (Cyrpimir)
1 See Below 2 Ier endi 3 Rockhom e 4 5 6 7
Celebr ation of Show ing day
the Sea
8 9 10 11 12 13 14
15 16 17 Shadow 18 19 20 21
28
Elves M uster ing
Day
22 23 24 25 26 27 M inr othad
Bask Day
1 Am byr m ont- Fir st Day of Fall, Shir es Fast and Feast, Ethengar Fir st Day of Riding
28
Sviftmont (Hastmir)
Lunadain Gromdain Tserdain Moldain Nytdain Loshdain Soladain
1 2 345 6 See Below 7
8 See Below 9 10 11 12
13 Shadow Elves 14 Glantri
Tarasfir Birthday Raising of the
Wal l s
15 Darokin Great 16 17 18 19 20 21
Reckoning 26
22 23 Ethengar Day 24 Ethengar Day 25 27 28 Karameikos
Stefan's Birthday
of Counting of Naming
6 Sviftm ont- Glantr i Best W ishes of Kr ondahar , Ethengar New Year
8 Sviftm ont- Thyatis Vanya's Day, Alphatia Star t of W ine Festival
Eirmont (Eimir)
1 Ethengar 2 3 4 5 Glantr i 6 Dar okin
Cr etia's Day 9
Necr om antia Har vest Day
8
10 11 12 13 14
15 Ethengar 16 17 18 19 20 21
27 28
Night of Spir its
6 7
22 23 24 25 26 13 14 Glantr i Ice
20 Gam es
22 Eir m ont- Five Shir es The Reaping, Thyatis Pr otius' Day 21
Kaldmont (Burymir)
1 Fir st Day of 2 3 Ier endi, Days 4 5
W inter 9 of Right 12
19
8 10 Ylar uam 'Id al 11
Adha
15 See Below 16
17 18
22 23 M inr othad 24 25 26 27 See Below 28 Glantr i Bells
M idw inter of Fate
Fest i v al
15 Kaldm ont- Thyatis Footm an's Gam es, Glantr i Boldavian Pr ocession, Ethengar Blessing of Golden
Kh an
27 Kaldm ont- Glantr i Alexander Day, Ethengar Day of Law
28 Kaldm ont- End of Year , Glantr i Bells of Fate, Nor ther n Reaches Loki Day, M inr othad M idw inter
Fest i v al
29
Cal en dar s of Ot h er Nat i on s
Et h en gar Five Shir es Rockhom e Ylar uam
Am ai Cl ab b as* Whar lin Muhar r am
Hiskm ai Vu u l d i r Mor lin Saf ar
Yalm ai M aehin Hr alin* Rabi al Aw w al
Haim ai Od el i n Hw yr lin Rabi al Thani*
Kevam ai Gondulr im Styr lin Jum ada'l Aw w al
Seim ai Mithintle Bahr lin Jum ada'l Thani
Lingm ai Gol d au n Buhr lin Raj ab
Tr ingm ai Fyr tal Klintlin Sh ab an
Dem ai Au m by r Bir r lin Ram adan
Ch agai * Ssan t i i r Bi f l i n Shaw w al
Ri n p och Tem biir Jhyr lin Dh u 'l -Qad ah
Kom ai Dau n t i l Ku d l i n Dh u 'l -H i j j ah
* Indicates star t of year.
Days of t he Week
Th yat i s Al p h at i a Et h en gar Five Shir es Rockhom e Ylar uam
L u n ad ai n M aj h u r Syhar dan Yaum al-ahad
Gr om dain Ti j h u r Xingqir i L u n ad ai n Thr adan Yau m
Tser dain Wojur Evedan Yaum at-talit
M ol d ai n Th aj h u r Xi n gq i y i Gr om dain Dor fdan Yaum al-ar ba
Ny t d ai n Fl aj h u r Du l d an Yaum al-ham is
L osh d ai n Sej h u r Xi n gq i er Tser dain Sy t h d an Yau m
Sol ad ai n L ah j u r Fi l d an Yaum as-sabt
Xi n gq i si M ol d ai n
Xi n gq i si Ny t d ai n
Xingqiw u L osh d ai n
Xi n gq i l i u Sol ad ai n
30
M inr othad Calendar Shadow Elves Calendar
The M inr othad Guilds use the Thyatian calendar The shadow elves divide their year into 14
for tr ade pur poses, but that their ow n calendar m onths of 24 days each. Each m onth takes its
for national date r eckoning. They divide their nam e fr om a ver se of the Refuge of Stone, an
year into 11 m onths of 30 days, each w ith five im por tant histor ical text. Ther e ar e no w eeks,
six-day w eeks. To balance the year , they add a and days ar e not nam ed. The shadow elves'
special six day w eek to the end. The cur r ent cur r ent year is 2116.
year is 311 by M inr othad Dating. Gather ing (Nuw m ont 1-24)
Onm un (Nuw m ont 1-Vater m ont 2) Nam e (Nuw m ont 25-Vater m ont 20)
Tom un (Vater m ont 3-Thaum ont 4) Refuge (Vater m ont 21-Thaum ont 16)
Dr eim un (Thaum ont 5-Flaur m ont 6) Sham an (Thaum ont 17-Flaur m ont 12)
Fir m un (Flaur m ont 7-Yar thm ont 8) Cr ystal (Flaur m ont 13-Yar thm ont 8)
Bir m un (Yar thm ont 9-Klar m ont 10) Bir th (Yar thm ont 9-Klar m ont 4)
Sagm un (Klar m ont 11-Felm ont 12) Wander er s (Klar m ont 4-28)
Sebm un (Felm ont 13-Fyr m ont 14) Tem ple (Felm ont 1-24)
Oxm un (Fyr m ont 15-Am byr m ont 16) Food (Felm ont 25-Fyr m ont 20)
Nom un (Am byr m ont 17-Sviftm ont 18) Days (Fyr m ont 21-Am byr m ont 16)
Decm un (Sviftm ont 19-Eir m ont 20) Ar my (Am byr m ont 17-Sviftm ont 12)
Elfm un (Eir m ont 21-Kaldm ont 22) King (Sviftm ont 13-Eir m ont 8)
M itw ok (Kaldm ont 23-28) Other s (Eir m ont 9-Kaldm ont 4)
Bounty (Kaldm ont 5-28)
31
Holidaysof theKnownWorld
Al ex an der Day. Glantr ians hold an hour of Best W i sh es of Kr on dah ar . Native Ethengar in
silence then gather looking for a good om en. Glantr i celebr ate the new year.
Al l 's Reck l ess Day. M inr othad celebr ates the Bi r t h day of Tar asf i r . Shadow elves celebr ate
end of tax day w ith a no holds bar r ed par ty. thier fir st king w ith feasts and r evels.
An cest or 's Day. Alphatians set aside a table Bi r t h day of Th i n col I . Im per ial fam ily hosts
setting for dead ancestor s and visit gr aves. gam es and par ades and thr ow coins to the poor.
Ar can i u m . Four day fair in Glantr i to lear n new Bl essi n g of t h e Gol den Kh an . The Ethengar
spells, buy new m agic item s and m ingle. host gam es at the w inter cam p of their khan.
Ar r an gem en t s Day. Dw ar ves pr opose m ar r iage Bol dav i an Pr ocessi on . Peasants m ar ch the
tr aditionally on this day. str eets till daw n holding tor ches and gar lic.
Ash u r a' Sh i 'a. The Ylar i lose their r estr ained Car avan Day. Car avans leave Rockhom e, those
natur e and cut loose, alcohol is even toler ated. left behind feast and toast the m er chants.
Bask Day. A day of laziness, no one in Cel ebr at i on of t h e Sea. Ier endi tie their boats
M inr othad w or ks. together into a flotilla to host a m assive par ty.
Bat t l e of Sar dal Pass. Dw ar ves r elive their Ch an cel l or 's Day. Wor king holiday in
m ost fam ous battle w ith m ilitar y celebr ations. celebr ation of Dar okin's fir st Chancellor.
Beast s Day. Tr aladar ans dr ess up in costum e to Cl er i cs For u m . Pr iests of Kagyar m eet to
r em em ber defeating the beast m en of old. discuss pr oblem s and changes to their or der.
Beggar 's Hope. For one day beggar s in Glantr i Cl osi n g Day. Alphatians schools close, and the
ar e allow ed on the city str eets legally. childr en r etur n hom e.
Bel l s of Fat e. Glantr ians r ing bells all night to Cr et i a's Day. Ethengar play har m less pr anks on
w ar d aw ay even spir its. each other all day.
32
Dar ok i n Day. Dar okin closes all shops and Feast of t h e Si l ver Pu r ge. M inr othaddanss tell
celebr ates the bir thday of its founder. scar y stor ies and ar e gr ateful for good luck .
Dar ok i n M ask ed Bal l . Annual ball is held in the Fer i a de Tor os. Belcadiz elves r elease bulls in
capitol, w ith pr oceeds going to char ity. their str eets and r un alongside them .
Day of Adu l t h ood. Childr en r eaching the age of Fi r st Day of Ri di n g. Ethengar childr en r eceive
m ajor ity ar e pr esented as adults. their fir st hor se.
Day of Bi r t h Bl essi n gs. The sham an pr ay to the Fi r st Fl ow er i n g. Hin gather up seeds to be
W hite Hor se to w atch over the bir th of the foals. planted in the fall.
Day of Bl essi n gs. Tr ibal khans divide up their Foot m an 's Gam es. Week long celebr ation of
w ealth am ong their follow er s. w eaponsm ithing and w ar gam es.
Day of Cou n t i n g. Ethengar count their her ds to Fr eedom Day/Cr ow n Tou r n ey. Ier endi elects a
gain favor w ith the khan. new King and Queen w ith m uch fanfar e.
Day of Her oes. Hin spend the entir e day Gon dol a Gam es. Gondolier s host m ock jousts
cleaning up w ar m em or ials and battlefields. all day, no business is done.
Day of Law. Ethengar r ecite their law s given by Good Spr i t e Day. Glantr ians play har m less
Tubok, all cr im e is punishable by death. pr anks on each other all day.
Day of M agi c. Alphatia celebr ates w ith m agical Gr eat Hor se Fai r . For a w eek Ethengar
displays for the cr ow ds, m ost businesses close. w ar r ior s tr ade hor ses and sham an convene.
Day of Nam i n g an d Wel com i n g. Ethengar Har vest Day. Dar okinians dr ess up like
pr esent pr esent childr en and get engaged. far m er s and celebr ate the har vest.
Day of Par t i n gs. Ethengar tr ibes split up and go Hi gh Su m m er . For tw o w eeks the Hin feast and
their ow n w ays. per for m dr am as, bur ning a dead or c for luck .
Day of Si l en ce. Silence is m andated in How l i n g Day. Alphatians r un w ild, having just
M inr othad for one full day under legal penalty. one huge par ty.
Day of t h e Dead. Tr aladar ans clean their I ce Gam es. Glantr i City shuts dow n for thr ee
houses, then feast m er r ily at night. days of w inter gam es and balls.
Day of t h e Hoof . Ker endas host a w eek of 'I d al Adh a. Som ber day of r em em br ance and
equestr ian events. sacr ifice to the Im m or tals.
Day of t h e St r aw M an . Tr aladar ans bur n little 'I d al Fi t r . A childr en's holiday of gift giving and
str aw m en in effigy to absolve their sins. gener al m er r y m aking.
Day of Val er i as. Follow er s of Valer ias get I l su n dal Day. Celebr ating Ilsundal's ascension,
engaged, m ar r y or other w ise engage in tr ysts. each elf tr ibe holds a differ ent celebr ation.
Days of Ri gh t . Tr adition Ier endi day of I n depen den ce Day. A day of r em em br ance of
engagem ents and m ar r iage. those m ar tyr ed dr iving out for eign invader s.
Dogger el Days. Alphatian schools celebr ate Ki n g St ef an 's Bi r t h day. A day of par ades and
dr am a, m usic and other ar ts in a sponsor ed fair. m ilitar y gam es, w ith petty cr im es par doned.
Em pr ess Er i adn a's Bi r t h day. Nobles give gifts Lai l at al M i r aj . Holy day at the tem ple
to the Em pr ess or a coin to beggar s in her nam e. celebr ating Al-Kalim 's im m or tality.
33
Lai l at al Qadr . Ylar i pr ay at their hom es hoping Sh ow i n g Day. Dw ar ves get together to show off
to be blessed w ith good for tune. new w ar es and discuss new techniques.
Lan df al l Day. Solem n celebr ation of Alphatian Spr i n g Br eak . Glantr i students cut loose and
ar r ival in new w or ld. use spells to blow up ice in the canals.
Layl at Al -Bar aa. Dinner s ar e held w her e past Th e Cor n er st on e. Shadow elves celebr ate
slights ar e for given. cr eation of their tem ple by star ting new r epair s.
M aw l i d an Nabi . Cler ics spend the day telling Th e Di scover y. Shadow elves celebr ate
cr ow ds about Al-Kalim 's teaching. discover y of their hom e w ith songs and food.
M er ch an t Pr i n ce Day. W izar ds cr eate m agical Th e Dr ow n i n g. Pear l Islander s launch toy
fir ew or ks w hile par ents thr ow out old clothes. canoes w ith candles to appease the sea.
M i dw i n t er Fest i val . M inr othaddanss celebr ate Th e Fast an d t h e Feast . For tw elve days hin
w ith gift giving and m er r y m aking. fir st fast for six days then feast for six days.
M i n r ot h ad Day. Election day, celebr ated w ith Th e Gat h er i n g. Ethengar celebr ate sum m er by
r egattas and picnics. decor ating cam p w ith gar lands.
M on st er s' Fai r . M onster s ar e par aded thr ough Th e Reapi n g. Last hin holiday of the year w ith
Glantr i City on the w ay to the auction block . feasting, r om ance and r est.
M u st er i n g Day. Shadow Elves take a census and Th e Rebi r t h . Week long holiday in Ier endi
per for m m ilitar y dem onstr ations. alongside planting of new cr ops.
Necr om an t i a. Klantyr e celebr ates its fallen Th e Rej ect i on . Shadow elves fast to r eflect on
her oes, cleaning up gr aves and battlefields. their betr ayal by Alfheim .
New Year s. Typically celebr ates ar ound the Th e Th i n g. Soder fjor d jar ls m eet to enact new
continent w ith gift giving, par ades and festivals. law s and settle old scor es.
Ni gh t of Fi r e. Tr aladar ans ever yw her e go Th e Un sh eat h i n g. The Shir es r em em ber the
looking for lost tr easur e. Thyatian invasion by ar m ing them selves.
Ni gh t of Spi r i t s. Ethengar fast as the boundar y Van ya's Dan ce. Hattians and Heldannic Knights
betw een the spir it w or ld w eakens for a day. per for m r itual dances in full ar m or.
Ni gh t of t h e Red M oon . Glantr i w izar ds Van ya's Day. Thyatis celebr ates victor y by
celebr ate a r ed full m oon. Vanya w ith good natur ed duels and feasts.
Open i n g Day. Alphatian univer sities have their Vyon n ese Car n i val . New Aver oigne celebr ates
fir st day of class. w ith br ight costum es and loud noises.
Par ade Day. Glantr i ar my m ar ches in par ades Weddi n gs Day. The m ost popular day for
and hosts m ock gam es. dw ar ves to m ar r y.
Par l i am en t Day. Glantr i politicians take a day W h i t e Hor se Cer em on y. Sham ans sacr ifice a
off w or k. w hite hor se to pr otect her ds in the new year.
Pr ot i u s' Day. Celebr ated w ith cler ical r ituals W i n e Fest i val s. A w eek long w ine festival w ith
and quiet feasts. conskill checks and tastings.
Rai si n g t h e Wal l s. Glantr ian w izar ds tr y to one W i n t er Fest i val . For a w eek the Ethengar
up each other cr eating defenses for their city. com pete and feast.
34
DreadedCreaturesof Mystara
Bl ack Bal l or Deadly Spher e is quite possibly the deadliest cr eatur e in the m ultiver se. A
featur eless black or b appr oxim ately 5' in diam eter , the Black Ball destr oys w hatever it
touches. Seem ingly ber eft of intelligence the cr eatur e m oves r andom ly disintegr ating
ever ything in its path. It's or igins and m otives ar e a com plete myster y.
The Br ai n Col l ect or , or Neh-thalggu in their ow n tongue, is an abom ination fr om the
Dem iplane of Nightm ar es. An am or phous body w ith four yellow or bs for eyes, six cr ab legs
and a r ow of shar p teeth, the Br ain Collector is beyond com pr ehension It exists to kill sentient
cr eatur es and take their br ains. The cr eatur e does not seem to even view its victim s as alive.
The Decapu s is an ar bor eal cr eatur e know n its its ten lim bs. Not m uch m or e than a tor so and
tentacles ending in shar p hooks, the Decapus lies in am bush above their pr ey. The cr eatur e
also m akes itself at hom e in abandoned buildings, hanging fr om the r after s. An aquatic
ver sion exists, floating w ith the tide and m enacing all it com es acr oss.
Dr agon n e ar e m agical cr eatur es w ith the head of a lion and the body of a gold dr agon. Found
alm ost anyw her e except ar ctic r egions, these solitar y hunter s ar e som e of the m ost dom inant
hunter s ar ound. Know n for their fear som e r oar and deadly attack, Dr agonne ar e often sought
by som e knights as m ounts. W hile difficult to tam e, they ar e loyal steeds if captur ed young.
Dr ol em s ar e a cr oss betw een a dr agon and a flesh golem . Cr eated by only the m ost pow er ful
w izar ds, Dr olem s ar e the height of golem cr afting. Extr em ely pow er ful, Dr olem s ar e im m une
to m ost m agic and m agic item s. Their one w eakness is their lack of intellegence. Living
dr agons hate them w ith a bur ning passion, attacking the Dr olem w ithout pause.
Hi vebr ood r epr esent one of the gr eatest thr eats in the Know n Wor ld. An insectoid r ace of
par asites, they infect captur ed sentient beings and tr ansfor m them into Hivebr ood. If left
unchecked Hivebr ood w ill com petely str ip an r egion of all its population and m ove on to the
next ar ea. Hivebr ood infestations ar e often m et w ith a m ilitar y r esponse.
M u j i n a ar e extr em ely str ong cr eatur es know n for their ability to change their face to m atch
their victim 's appear ance. M ujina's ow n face is sm ooth and featur eless. They often hir e out
as assassins, som ething they excel at. W hen the M ujina attacks, it typically show s its tr ue
for m to fr ighten its tar get. The M ujina's gr eat str ength allow s them to w ield gr eat sw or ds one
h an d ed .
Nu ck al avee ar e disgusting centaur -like cr eatur es. W ith over sized heads and tr anspar ent
skin, they ar e dedicated to cr eating m iser y w her e they can. Com m only allied w ith fr ee w illed
undead, the Nuckalavee ar e a thr eat to the ver y envir onm ent they live in. Their m er e
pr esence kills off native fauna, tur ning their sw am ps into a lifeless bog.
Th ou l s w er e a m agical com bination of a ghoul, hobgoblin and tr oll. Despite their ghoulish
or igins Thouls ar e ver y m uch alive. W hile not a num er ous r ace, Thouls ar e know n for being
har d to kill and ar e often found hir ed as bodyguar ds to hobgoblins and other evil r aces.
Thouls m ake for vicious com batants, due to their ability to par alyze like a ghoul.
35
Coinsof theKnownWorld
Nat i on 1/100 CP 1/10 SP 1/2 EP 1 GP 5 PP
Al f h ei m Passi m Tentr id Half Dar o Dar o Leaf (r ar e)
Al p h at i a Ju d ge Mir r or N/A Cr ow n N/A
Atr uaghin L an d Cl ou d N/A N/A N/A
Dar okin Passem Tentr id Half Dar o Dar o N/A
Et h en gar Tan g Tan g Tan g Tan g Tan g
Five Shir es Su n set St ar N/A Yel l ow N/A
Glantr i Penny (5) Sover eign N/A Du cat Cr ow n (50)
Ier endi Cok i p San a N/A Gel ev a Pali (10)
Kar am eikos Kopec Cr ona N/A Royal N/A
Minr othad Pl en Quer t Byd Cr ona N/A
Ost l an d Or en Eyr ir N/A Kr ona N/A
Rockhom e St on e St ar N/A Tr ader /M oon Sun (10)
Soder fjor d Or en Gu n d ar Pen n e Mar kka N/A
Th yat i s Denar ius Aster ius N/A L u ci n Em per or
Vest l an d Or en Flor en H el l ar Gu l d an Sch i l d er
Ylar uam Fal Dir ham N/A Di n ar N/A
Special Cur r encies
Glantr i's Penny is w or th 5cp, the Cr ow n is enchanted platinum w or th 10pp. If the enchantm ent is
dispelled the coin is only w or th 1pp
Rockhom e's Sun is w or th 2pp, They have a silver tr ade coin they use w or th 1gp w ith other nations.
Ethengar 's Tang is m ultiple stam ped coins, each w or th 1, 5 or 10 of its r espective type.
Alfheim 's Leaf is a gold piece, but is consider ed collectible and w or th m or e than it's m etal content.
36
Factions Adven t u r er 's Soci et y
The nations of the Know n Wor ld ar e often at The Adventur er 's Society w as cr eated to help
each other s thr oats. It can be fr om an select the r uling m onar chs of Ier endi by
econom ic r ivalr y like Dar okin and M inr othad, r ecr uited the best adventur er s in the r ealm s.
cultur al differ ences such as Rockhom e or In or der to qualify to par ticipate, the Society
Alfheim , or even outr ight hatr ed like r equir es its m em ber s to help the less
Ethengar and Glantr i. Because of the delicate for tunate and keep the for ces of evil at bay.
econom ic and tr ade str uctur e of the
continent, open w ar far e is heavily fr ow ned W hile headquar ter ed in Ier endi City,
upon by the neutr al nations. M uch of the m em ber s of the Society can be found w her e
conflict instead is done by pr oxy ever they ar e needed m ost. Society Halls ar e
or ganizations, leaving their sponsor s w ith a found anyw her e Ier endi has a pr esence, and
degr ee of deniability. in m ost lar ge tow ns as w ell.
This is just a par tial list of som e of the sm aller The Society is open about its goals, they
factions active in M ystar a r ew ar d their m em ber s w ith incr eased
benefits and fr ee passage on ships, in r etur n
- Br ot h er h ood of t h e Radi an ce. Pr o m agic the Society m em ber s have to per for m quests
secr et society in Glantr i pr om oting the to m ake the w or ld safer. Each m em ber is
study of unknow n m agics. r equir ed to under take tw o adventur es a
year w ithout r ew ar d to m aintain their
- El ven Li ber at i on Fr on t . Separ atist gr oup m em ber ship.
of Elves looking to br ing par t of Glantr i
under Alfheim contr ol. M ot t o. Til All Ar e Safe
- Fi r e I sl an d W i zar ds. Reclusive gr oup of Bel i ef s. The Adventur er 's Society's beliefs
pyr om ancer s in Ier endi devoted can be sum m ar ized as follow s:
them selves to the study of the Elem ental
Plane of Fir e. - The str ong m ust pr otect the w eak .
- Ther e is no one unw or thy of pr otection.
- Kr on dar . The duly appointed - Thr ough sacr ifice w e becom e gr eater.
peacekeeper s of the Five Shir es, their sole
pur pose to keep the nation tr anquil. Goal s. Br ing stability thr oughout the lands.
Pr otect Ier endi fr om all enem ies.
- St or m Sol di er s. The fanatical loyalists to
the Thyatian r egion of Hattias. Their one Typi cal Qu est s. Dr ive m ar auding
desir e is to keep their land r acially pur e. hum anoids or br igands fr om an ar ea. Put
dow n undead thr eats.
- Th e Th or n s. Radical Dw ar ven social
gr oup that tr ies to stir up tr ouble inside of Renow n Rank
Alfheim .
1 K'iai (Sir )
- Vei l ed Soci et y. Highly or ganized gr oup of
extor tionists and thugs oper ating out of 3 Naiku (Knight)
Kar am eikos.
10 Haku (Lor d)
25 Keiki (Pr ince)
50 M ???(King)
37
Dar ok i n Di pl om at i c Cor ps Hel dan n i c Or der
One of the m ost r ecognizable institutions in The Heldannic Or der is the m ilitant w ing of
the Know n Wor ld, the Diplom atic Cor ps is the Chur ch of Vanya. They ar e devoted to
found in ever y countr y know n. Dedicated stam ping out chaos in all its for m s. The
to finding peaceful solutions to delicate Or der is less concer ned w ith good or evil
situations, the DDC helps m aintain a safe than it is about m aintaining or der. The
envir onm ent for Dar okin's tr ade goods. Or der despises anar chy, and r ather see a
countr y be lead by a despot than fall into
The DDC is view ed by m any to be a disor der.
par tially neutr al ar biter for m any disputes,
offer ing m ediator s for local disputes for a The Heldannic Or der is looked on by
pr ice. If diplom acy fails, the DDC is nations w ith appr ehension. W hile they
author ized to use for ce to stabilize a fight against hum anoids w ith fer vor , they
si t u at i on . also w ill attem pt to depose w eak r uler s and
r eplace them w ith str ong w illed allies.
DDC m em ber s ar e technically em ployees
of the nation of Dar okin, though they w ill The Or der r ecr uits those it feels r epr esent
take anyone w ith talent. The Cor ps pays the law ful natur e of the or der. Anyone is
w ell, and is quick to defend its m em ber s w elcom e, but follow er s of Vanya ar e
fr om undo har m . favor ed.
M ot t o. We W ill Find a Way M ot t o. By Vanya's W ill
Bel i ef s. The Dar okin Diplom atic Cor ps Bel i ef s. The Heldannic Or der 's beliefs can
beliefs can be sum m ar ized as follow s: be sum m ar ized as follow s:
- Peace is m or e pr ofitable than conflict. - Only the law m atter s.
- If all else fails, m oney talks louder than - Chaos m ust be r eplaced w ith or der.
- Those that cannot lead m ust be r eplaced
w or ds.
- Som etim es you have to r em ove the by those that can.
obstacle to obtain peace. Goal s. M aintain law and or der. Spr ead the
w or ship of Vanya.
Goal s. Lessen inter national tensions. Keep
the tr ade r outes open. Typi cal Qu est s. Put dow n an upr ising,
over thr ow a w eak r uler. Dr ive out a
Typi cal Qu est s. Settle ter r itor ial disputes. hum anoid w ar par ty.
Rem ove highw aym en fr om a tr ade r oute.
Renown Rank Renown Rank
1 Copper 1 Soldat
3 Si l ver 3 Doppelsoldat
10 El ect rum 10 Fähnr ich
25 Gol d 25 Hauptm ann
50 Pl at i num 50 Oberste
38
I r on Ri n g Ten Th ou san d Fi st s of t h e Kh an
The Ir on Ring is one of the m ost fear ed The Fists of the Khan is an or ganization
or ganizations in the Know n Wor ld. A for m ed in Ethengar to pr om ote the w or ship
secr etive and deadly gr oup of slaver s, they of the Im m or tals. Though their pr im ar y
w ill str ike anyw her e they can. Though tar get is the atheistic Glantr i, the Fists w ill
outlaw ed in ever y nation for their br utal tar get anyone w ho stands against the w ill of
tactics, they alw ays have a m ar ket for their the Im m or tals.
pr oduct.
The Fists of the Khan is or ganized in a cell
The Ir on Ring is m or e than a sim ple str uctur e, w ith each gr oup independent of
thieves guild, their or ganization cr osses the other s and lead by a single Fist. The
bor der s and involves levels of coor dination Fists m aintain a vast spy netw or k to keep
unseen in other sim ilar gr oups. Often they other s fr om under m ining the w ill of the
w ill oper ate acr oss m ultiple bor der s for a Im m or tals.
single oper ation.
A typical Fist m em ber can com e fr om any
M em ber s of the Ir on Ring ar e m em ber s w alk of life, all that is r equir ed is they m ust
for life. They ar e not allow ed outside w or k be deeply r eligious. W hile m ost Fist
w ithout per m ission, though they w ill keep m em ber s w or ship of of the thr ee patr on
up appear ances to m aintain their cover. Im m or tals of Ethengar , w or shipper s of
The Ir on does how ever pay extr em ely w ell. other Im m or tals ar e not uncom m on.
M ot t o. We Ow n You, Body and Soul M ot t o. The Im m or tals W ill It
Bel i ef s. The Ir on Ring beliefs can be Bel i ef s. The Ten Thousand Fists of the
sum m ar ized as follow s: Khan's beliefs can be sum m ar ized as
follow s:
- Any one w ho is not us is m eat.
- If violence doesn't w or k, you ar en't using - Tr ust the Im m or tals in All Things.
- Disbeliever s m ust be m ade to believe.
enough of it. - The m or e br ought to see the tr uth the
- Pr ofit is the only m easur e of success.
b et t er .
Goal s. Keep the slave tr ade going. Rem ove
and obstacle to the tr ade. Goal s. Spr ead the Wor ship of the
Im m or tals. Wor k to counter Glantr i.
Typi cal Qu est s. Scout a settlem ent for
str aggler s and w eaknesses. Rem ove r ivals Typi cal Qu est s. Set up a chur ch in a new
fr om your w ay. ar ea. Conver t the m asses to be devout.
Renown Rank Renown Rank
1 Brute 1 Khoobarak
3 Breaker 3 Gelung
10 Underboss 10 Getsul
25 Factor 25 Bandee
50 Overboss 50 Lama
39
RacesandHeroes
40
Racesof Mystara
Dw ar ven Su br ace elves have differ ent nam es in M ystar a.
Dw ar ves in the Know n Wor ld ar e separ ated Al l El ves i n M yst ar a l ose t h e Tr an ce abi l i t y.
betw een the dw ar ves that live deep
under gr ound in Rockhom e and those that live Syl van El ves
above gr ound in var ious hum an cities. M ystar a
dw ar ves ar e highly r esistant to m agic, an ability Located in Alfheim , Glantr i and Kar am eikos
given to them by the im m or tal Kagyar. This gift m ainly, Sylvan elves ar e by far the m ost
how ever leaves them w ithout the ability to use num er ous. Sylvan elf m ales tend to gr ow long
ar cane m agic. The M ystar a subr ace r eplaces w hite bear ds late in life. They use the default
both the hill and m ountain dw ar f subr aces. Wood Elf Subr ace.
M yst ar a Dw ar f Bel cadi z El ves
Abi l i t y Scor e I n cr ease. Your Str ength scor e is Located exclusively in Glantr i, Belcadiz ar e
incr eased by 1. know n for their fier y passions and extr avagant
clothing. Their m en ar e noted for spor ting
Dw ar ven Resi st an ce. You have advantage on shor t thin bear ds. Belcadiz elves ar e shor ter
all saving thr ow s ver sus m agic. than nor m al elves, and possess dar ker skin and
alm ost alw ays black hair , though br ow n and
Rest r i ct ed Cl asses. You cannot take the bar d, r ar ely r ed hair can be found. Belcadiz Elves
w izar d, or sor cer er classes. use the High Elf Subr ace w ith one var iance.
El ven Su br aces Bel cadi z Weapon Tr ai n i n g. You have
pr oficiency w ith the r apier , shor t sw or d, shor t
Elves in M ystar a ar e gr eatly var ied, being fr om bow and longbow.
tw o differ ent or igins. The Souther n elves
em igr ated fr om Ever gr un befor e the Gr eat Rain Sh adow El ves
of Fir e. The shadow elves tr aveled
under gr ound to escape the disaster and settled As a shadow elf you have lived your life
in lar ge caver ns under neath the continent. under gr ound w aiting for the r etur n of your
Another gr oup of elves, the Belcadiz cam e fr om people to the sur face. Your people w as split off
another land far over the ocean. They ar e fr om the r est of your r ace in the Gr eat Rain of
fur ther br oken dow n by w her e they settled. Fir e and have spent thousands of year s
Ther e ar e no Dr ow in M ystar a, sylvan and high under gr ound not know ing w hat w as left of the
41
sur face w or ld. You com e fr om a deeply Abi l i t y Scor e I n cr ease: Your Intelligence scor e
r eligious people w ho ar e just now discover ing r aises by 1.
ther e ar e entir e civilizations above you.
Bon u s Pr of i ci en cy. You have pr oficiency w ith
Shadow elves ar e know n for their pale skin and the Natur e skill.
light hair. Their ear s ar e lar ger than other
elves, it is a giveaw ay in the com pany of other s Hi dden Tr ai l s: You can cast pass without trace
of their type. once using this tr ait. You r egain the ability to do
so after a shor t r est.
Abi l i t y Scor e I n cr ease: Your W isdom scor e is
incr eased by 1. Hal f l i n g Su br ace
Bon u s Pr of i ci en cy: You ar e pr oficient in the The hin of M ystar a ar e a stout and pr oud r ace.
Religion skill. They value fr eedom and fam ily m or e than
anything else. Fr equently attacked in the past,
El f Weapon Tr ai n i n g: You have pr oficiency the hin have becom e know n for their stealth.
w ith the long sw or d, shor t sw or d, cr ossbow and Located pr im ar ily in the Five Shir es, w ith a
sp ear . lar ge pr esence in M inr othad, the hin ar e on
fr iendly ter m s m ost nations and r aces save
Su per i or Dar k Vi si on : You can see in dar k or Glantr i. They do possess on occasion the ability
tw ilight conditions up to ninety feet as if they to counter m agic, based entir ely on their
w er e br ight daylight. r elationship w ith the land of the Shir es. The
Hin subr ace r eplaces both the Stout and
Sea El ves Lightfoot subr aces.
The sea elves ar e a tr ibe of elves native to the Hin
M inr othad Guilds. They ar e know n for their
uncanny sense of dir ection, ingr ained fr om Abi l i t y Scor e I n cr ease. Your Constitution scor e
year s at sea. They ar e an adventur ous people, is incr eased by 1.
spending m or e of their tim e at sea than on land.
Ther e is som e m inor distr ust am ong sylvan Un obt r u si ve. You have pr oficiency in the
elves for a r esem blance to shadow elves, but the Stealth Skill.
sim ilar ity is pur ely coincidental.
Gn om es
Abi l i t y Scor e I n cr ease: Your Intelligence scor e
r aises by 1. Gnom es ar e the only m ajor dem ihum an r ace
w ithout a hom eland in the Know n Wor ld. They
El f Weapon Tr ai n i n g: You have pr oficiency do possess a giant flying city know n as Ser r aine,
w ith the long sw or d, r apier , long bow and but the m ajor ity of them live in settlem ents in
tr ident. the hum an and dw ar ven kingdom s. W hile not
know n for being the adventur ing type, som e
Bon u s Tool Pr of i ci en cy: You ar e pr oficient w ith gnom es do set off to see the w or ld.
vehicles (w ater ).
Hill gnom es: Use for est gnom e subr ace
Sen se of Di r ect i on : You gain advantage on all
W isdom (Sur vival) tests you m ake for Sky gnom es: Use r ock gnom e subr ace
n av i gat i on .
Hal f Races
Vyal i a El ves
In M ystar a ther e ar e no half r aces. In the case
Located in Thyatis and Kar am eikos, the of a m ixed couple, the r ace of the child is the
r eclusive Vyalia ar e exper t for ester s, know n for r ace of the sam e sex par ent. Hum ans and
their ability to disappear into the for est w ithout dem ihum ans can inter br eed, as can hum ans
a tr ace. W hile they keep to them selves m ostly, and or cs. Som e r aces need m agical assistance to
the Em pir e of Thyatis has contr acted them on have childr en though, like hum ans and hin.
m ultiple occasions to teach the w ay of the
eldr itch knight to hum an soldier s. The Vyalia M yst ar a does n ot h ave t i ef l i n gs, aasi m ar or
other w ise stay by them selves, and ar e r em ote dr agon k i n . Hal f el ves an d h al f or cs t ak e on
enough that the countr ies they live in leave t h e r ace of a par en t , bu t can st i l l h ave
them alone. chi l dr en of t he ot her r ace.
42
HumanEthnicities
Al asi yan s ar e the sm aller of the m ajor
ethnicities of Ylar uam , and ar e also pr esent in
ter r itor ies held by Thyatis. They ar e consider ed
a good natur ed people, m er ging the cultur es of
Thyatis and Ylar uam . They pr efer dialogue to
violence, and have adjusted their tr aditional
gar b for fashion and pr acticality over r eligious
r easons. They possess dusky skin and dar k hair.
Their native language is Thyatian.
Al ph at i an s ar e found in the Em pir e of Alphatia.
Extr em ely m agical, their land is r uled by
w izar ds. They have tw o distinct ethnic m ake
ups, the com m oner s have copper y color ed skin
and hair r anging fr om r ed to black . Noble
Alphatians have black hair and blue toned skin.
Native language is Alphatian
At r u agh i n ar e native to the plateau of the sam e
nam e. They ar e an isolated people and behind
other nations in ter m s of technology. They have
r eddish skin and black hair. Native language is
Atr uaghin
Aver oi gn e ar e found in Glantr i. They ar e fr om Fl aem i sh w er e the or iginal settler s of Glantr i,
another w or ld r esem bling that of Fr ance. They or iginally fr om Alphatia. They ar e a volatile
have been plagued by lycanthr opy in the past, people, descendants of the fir e w or shiper s of
and their nobles ar e know n for being ver y old. M any feel they ar e the r ightful r uler s of
eccentr ic. They tend to have fair skin and Glantr i. Flaem ish have copper toned skin and
blonde to br ow n hair. Native language is br ight r ed hair. Native language is Alphatian.
Th yat i an .
Hat t i an s ar e fr om an island off the coast of
Dar ok i n is a m ixed r ace fr om all the var ious Thyatis. They w er e once an equal par t of the
peoples that have com e to live in the countr y of em pir e until an ill fated r evolt caused them to
the sam e nam e. They ar e a w ealthy and be conquer ed again. They ar e know n for their
industr ious people, built on tr ade. They tend to r acism and super ior ity com plex. They tend to
have tan skin and dar k hair. Native language is have olive skin and hair r anging fr om light to
Dar okinian. dar k . The native language is Thyatian.
Et h en gar ar e pr oud w ar r ior s of the steppes on Hel dan n i c Fr eeholder s com e fr om the lands to
the Sea of Gr ass. They ar e nom adic and fam ily the far nor th. They ar e fier cely independent to
or iented. It it said they lear ned to r ide befor e the point of being disor ganized. They have
they lear ned to w alk . Ethengar have dar k r esisted attem pts at conquest by Ethengar and
copper toned skin and black hair and tend to be Ostland, and r efused to be assim iliated by the
of a slight build. Native Language is Ethengar.
43
other Nor ther n nations. Fr eeholder s have fair other people native to the island, Thothians
hair and pale skin. Their native language is have dar k skin and hair. Though they shar e the
H el d an . sam e language as the r eclusive Nithians of
Ylar uam , their cultur e is vastly differ ent. Native
Hi n t er l an der s r elish life, w hether they ar e language is Nithian.
fighting or car ousing. Their lands ar e at w ar
w ith the Thyatian Em pir e, though som e of them Nor t h m en com pr ise the population of Ostland,
have changed sides. Hinter lander s value Vestland and Soder fjor d. They ar e a r ugged
individual achievem ent over all else. people, living in a har sh land. They ar e of a
Hinter lander s tend to be lar ger than other s, lar ge build, w ith fair hair and heavy bear ds.
w ith fair skin and hair that r anges fr om light to Native language is Heldan.
r ed. Native language is Thyatian.
Nu ar i ar e dar k skinned peoples fr om the Pear l
Jen n i t es fr om Ester hold ar e a conquer ed Islands. Conquer ed by Thyatis at the star t of the
people. Over r un by Alphatia and used for slave Em pir e, they have acclim ated w ith the Em pir e
labor the Jennites look to escape their w izar d w hile keeping their ow n cultur e. Nuar i str ive
over lor ds. Jennite ar e of aver age height but for per fection no m atter their task, they str ive to
lar ge build. They have dar k br ow n skin, w ith be gr eat w ar r ior s and scholar s. Nuar i have
dar k eyes. Native language is Alphatian. alm ost coal black eyes and black hair. Native
language is Thyatian.
Kl an t yr e ar e found in Glantr i. They w er e
br ought over by the people that br ought over Och al ean s ar e a conquer ed people in the
the Aver oigne, fr om a land r esem bling Scotland. Em pir e of Thyatis. They ar e exotic com par ed to
They tend to be a haunted people w ith a lar ge the r est of the Em pir e, w ith yellow skin and
num ber of ghosts in their r egion. Klantyr e tend dar k hair. Ochaleans ar e know n for their
to be lar ger that nor m al hum ans, w ith pale skin ar tistr y, food and their unar m ed fighting styles.
and br ow n to r ed hair. Native language is Native language is Thyatian.
Th yat i an
Thyat i an s ar e the m ajor ity in the Thyatian
M ak ai ar e the native islander s to Ier endi. em pir e, and have spr ead thr oughout the know n
Playful in tim es of peace, fear som e in tim es of w or ld. They ar e found in neighbor ing countr ies
w ar , the M akai never do som ething halfw ay. and as far aw ay as Ostland and Glantr i. They
They ar e a sim ple people, living off the vast ar e know n for their tr eacher ous politics.
bounty the isles have to offer. Their skin tone is Thyatians have a light olive skin tone and light
typically br onze, w ith str aight or extr em ely to dar k br ow n hair. They ar e know n for their
cur ly black hair. Native language is M akai. lar ge noses. Native language is Thyatian, w hich
is consider ed Com m on for m ost of the Know n
M ak i st an i ar e the lar gest ethnic gr oup in Wor ld.
Ylar uam . A deeply r eligious people, they ar e
consider ed ster n and unfor giving by other Tr al adar an s ar e native to w hat is now the
cultur es. They w er e lar gely nom adic until
r ecently, w hen they began to for m cities. They Gr and Duchy of Kar am eikos. They ar e a
hold honor above all, and have str ict sex r oles.
M akistani have br ow n skin and black hair and super stitious people, living in a land plagued by
tend to have a lot of body hair. Their native
language is Ylar i. undead, invasions, and m onster s. They tend to
Th ot h i an s com e fr om the Isle of Daw n, unlike dr ess br ightly w hen they can affor d it. Their
tastes r un sim ple, valuing function over for m .
Their hair tends to be dar k and their skin pale.
They ar e shor ter than other nationalities. Their
native tongue is Tr aladar an.
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Lupin
A fier ce and nom adic people, the noble lupin
tr avel the w ilder ness in fam ily packs follow ing
the her ds they hunt. A fr iendly people, lupin
get along w ith hum ans and dem ihum ans,
though the canine r ace pr efer open spaces to
cr ow ded cities. Lupin ar e the natur al foe of
w er ew olves, hunting them w ithout m er cy w hen
found.
St ou t an d Ru gged
Lupin ar e cover ed head to toe in fur , though the
fur can be shor t to the point of bar ely cover ing
the skin, to thick and shaggy for the nor ther n
tr ibes. The heavier coated lupin for obvious
r easons avoid heavy ar m or. They tend to tr avel
light, and don't car r y a lot of possessions.
Excess equipm ent is given to the pack to be used
as needed.
There is no glory to be had alone cub, true glory Lupin value loyalty m or e than other r aces.
comes from the pack. Together we hunt, together They ar e pack cr eatur es, to them the fam ily is
we prosper. All lupin know their roles, from the all im por tant. A lone lupin that is an outcast or
our swiftest scouts to our strongest warriors to a sole sur vivor of his pack can go m ad fr om
our wiliest trackers. You cannot fault another for loneliness. Lupin such as these tend to becom e
being bigger, nor can he fault you for being small adventur er s to for m a new pack, and ar e
of frame. Remember you can rely on his strength fier cely loyal to their new found fam ily.
to aid you as much as he must rely on your speed
Loyal t o a Fau l t
to aid him. Differences are only weaknesses if
you do not work towards the same goal. Lupin packs ar e w ell know n and w elcom ed in
m ost nations of the Know n Wor ld. They live off
Together we are stronger than alone. That is the of the land, tr ading for w hat they need w ith the
way of the lupin. fur s and food they gather in their tr avels. W hile
they ar e not allied w ith any nation, lupin w ill
-Horr the Scarred, lupin elder not think tw ice about pr otecting innocents
under attack . The lupin packs ar e not
associated w ith each other , but w hen they m eet
it is a tim e of celebr ation. M any betr othals ar e
cr eated this w ay to keep the pack's blood fr esh.
45
Lupin can be appr oached by var ious Bu l l Lu pi n
com m unities for tr ade, assistance or to hir e out
as m er cenar ies as needed. Often if a tow n is The har diest of the lupin, the bull var ieties ar e
beset by w er ew olves lupin w ill descend to r oot know n for their str ength and cour age.
out their hated enemy. W hile they ar e w elcom e Consider ed the best w ar r ior s of the br eed, the
in m ost par ts, lupin ar e nom ads and seldom bull lupin ar e often found looking for tr ouble
stay for long. W hen they com e to any ar ea w ith w hen the pack ar r ives at a new hunting gr ound.
am ple gam e, they w ill set up a tem por ar y W hen the hound lupin find w er ew olves, the
village to allow them to hunt for longer per iods bull lupin ar e the fir st to go in.
of tim e.
Abi l i t y Scor e I n cr ease. Your Str ength
Lone Wol ves incr eases by 1.
Lupin often becom e adventur er s w hen they Bu i l t f or Fi gh t i n g. You gain pr oficiency in the
have left a pack for w hat ever r eason. Som e Intim idation skill.
cubs gr ow enam or ed of the w or ld and w ish to
see m or e than w hat follow ing their pack can Hound Lupin
offer. Other s ar e exiled for som e unspoken
cr im e, and other s ar e the only sur vivor s of som e The scouts of the lupin, hound lupin ar e
gr eat catastr ophe. Regar dless of the r eason, the r esponsible for hunting dow n gam e and finding
lupin bond w ith their fellow adventur er s like new places to hunt. Their sense of sm ell is
fam ily. legendar y, and they ar e fear ed for the their
tenacity w hen they detect a foe.
Lupin Trait s
Abi l i t y Scor e I n cr ease. Your W isdom
Abi l i t y Scor e I n cr ease. Your Constitution scor e incr eases by 1.
incr eases by 2.
Hei gh t en ed Sen se of Sm el l : You have
Age: Lupin r each m atur ity quickly, ar ound 10 advantage on all Per ception skill checks using
year s old. They live on aver age about 90 year s. sm ell.
Al i gn m en t: M ost lupin ar e law ful in natur e, and Hunt er Lupi n
m ost ar e good as w ell.
One of the m ost num er ous types of lupin, the
Si ze: Lupin aver age 5'5. They aver age 180lbs hunter lupin ar e sm aller than other lupin, but
fully gr ow n. Your size is m edium . m ake up for it by being m uch m or e agile.
Skilled w olf r ider s and know n for their ar cher y
Speed: Your base speed is 30 feet. skills, they for m m ost of the lupin outr ider s on
the hunt.
Lan gu ages: You can speak, r ead and w r ite Abi l i t y Scor e I n cr ease. Your Dexter ity
Com m on and Lupin. incr eases by 1.
Dar k v i si on : You can see in the dar k 60'. Wol f Ri der . You ar e alw ays tr eated as having a
saddle w hen r iding a w olf or other canine.
Keen Sen ses: You gain pr oficiency in the
Per ception skill.
Wer ew ol f An i m osi t y: You autom atically know
if som eone is a w er ew olf w hen looking at them ,
even if they ar e in hum an for m . Lupins ar e
im m une to the Cur se of Lycanthr opy.
46
Li t h e an d Agi l e
Rakasta ar e as var ied as lupin, but all r akasta
shar e an alm ost unnatur al gr ace. They ar e
extr em ely var ied in size, fr om ar ound 5' for the
dom estic r akasta to alm ost 7' tall for the gr eater
r akasta. Likew ise their w eight can be anyw her e
fr om 90lbs for the lither ver sions, to alm ost
500lbs for the lar gest gr eater r akasta.
Rakasta appear as fur r y hum anoids w ith feline
heads. The sm aller r akasta appear to have
heads of com m on house cats, w her e the lar gest
of r akasta have heads r esem bling lions or tiger s.
Their coats can be any var iety of color s, though
the gr eater r akasta often have coats sim ilar to
tiger s or leopar ds.
Fi ck l e Cr eat u r es
Despite what you think I'm not a normally a Rakasta tr avel in fam ily gr oups usually. They
burglar. But if you want me in on your little ar e not tied dow n to the fam ily gr oup, but ow e
heist, I want double. Plus I get first pick of the allegiance to their chief. M any of the r akasta
loot and top billing on the wanted poster if the seek glor y on the battlefield, w hen their chief
does not pr ovide them w ith enough glor y they
guard starts looking for us. w ill challenge the chief or seek it for
them selves.
Neulla M arta- Acquisitions Specialist
Rakasta ar e know n for their fine cr aftsm anship,
Rak ast a w hen they ar e not at w ar they tur n to m aking
high quality w or ks of ar t. M any m er chants seek
Rakasta ar e a r ace of nom adic feline hum anoids them out for tr ade, br inging w eapons in
that ar e found on the Isle of Dr ead and in par ts exchange for valuable fur s, jew elr y and
of Thyatis. They ar e a w ar like r ace, pr iding tapestr ies. Rakasta pr efer to tr ade r ather than
them selves on their m ar tial skills. They ar e also steal, ther e is no honor for them in r obber y.
know n for their ar tistic natur e, w ith their
potter y and ar t being quite collectible am ong Hi gh l y Adapt abl e
the nobles of var ious hum an kingdom s. Rakasta
tr avel in fam ily gr oups, alw ays looking for new Rakasta ar e found alm ost ever yw her e in the
pr ey. They ar e valued as tr ading par tner s Know n Wor ld. Though not the m ost num er ous
am ong the Dar okin and M inr othad m er chant of r aces, ther e ar e few places on the continent
pr inces. they have not tr aveled. Rakasta pr efer w ide
open spaces like the Isle of Dr ead, but they ar e
not a r ar e site in m ajor cities either. The
r akasta on the m ainland tend to stay in the
w ilder ness follow ing the gam e anim als.
47
M any r akasta have adapted to the var ious claw s. See w eapons on page 86.
envir onm ents. The solitar y gr eater r akasta tend
to be loner s, and can be found in higher Gr eat er Rak ast a
m ountains or deep for ests instead of w ith packs.
Som e r akasta fall in love w ith the bustle of the The lar gest of the r akasta, gr eater r akasta ar e
city and the fact m any find them exotic and solitar y hulking br utes. Unlike other r akasta
instead r eside in the gr eat m etr opolises in the gr eater r akasta live alone, hunting pr ey for
Glantr i or Thyatis. them selves. They tend to be sur ly and
suspicious of outsider s. They can be found in
Hi gh l y Cu r i ou s alm ost any type of w ilder ness, often as hunter s
or r anger s.
Rakasta ar e w ell know n for their cur iosity, and
its ability to lead them into tr ouble. M any Abi l i t y Scor e I n cr ease. Your Str ength incr eases
r akasta gr ow tir ed of the pack life and seek out by 1.
new fr iends to take them to m or e inter esting
places. W hile m any r akasta r etur n, som e Roar . You can spend your action to r oar. All
becom e devoted to the adventur ing life and enem ies w ithin 10' m ust m ake a W isdom save
never settle dow n at all. DC 8 + pr oficiency bonus + your Char ism a
m odifier or becom e fr ightened for 1d6+1
Rak ast a Abi l i t i es r ounds. You cannot use this ability again until
you take a shor t r est.
Abi l i t y Scor e I n cr ease. Your Dexter ity scor e
incr eases by 2. W i l d Rak ast a
Age. Rakasta r each m atur ity ar ound 12 year s The m ost com m on r akasta, w ild r akasta ar e
old. They live on aver age 90 year s. found in packs in secluded ar eas or w ide open
spaces. Know n for their ability to leap gr eat
Al i gn m en t : M ost r akasta ar e neutr al in distances, they sur pr ise their foes by closing
alignm ent. faster than thought possible.
Si ze. Rakasta ar e fr om 6-7' tall, and w eigh fr om Abi l i t y Scor e I n cr ease. Your Constitution
90 to 500 lbs. You ar e a m edium cr eatur es. incr eases by 1.
Speed. Your base speed is 35 feet. Pou n ce. W hen jum ping you double the distance
jum ped. You have advantage on all skill checks
Lan gu ages. You can speak, r ead and w r ite w hen jum ping over obstacles or seeing if you
Com m on and Rakasta. land on your feet.
Dar k v i si on . You can see in the dar k 90'. Dom est i c Rak ast a
Fear of Wat er . W hen on a boat or w hen Giving up living in the w ilds for the com for ts of
com pletely dr enched, you have disadvantage on ur ban living, dom estic r akasta ar e an
attacks and skill checks until you get on land or uncom m on sight in the lar ger cities. W hile they
dr y off. have lost som e of the savager y of their kin, they
ar e also know n for their alm ost super natur al
Cat f al l . You have r esistance to falling dam age. luck .
Nat u r al Weapon s. Your claw s deal 1d4 points of Abi l i t y Scor e I n cr ease. Your Char ism a
slashing dam age, and ar e consider ed light incr eases by 1.
w eapons.
Ni n e Li ves. You have advantage on death saving
Weapon Pr of i ci en cy. You have pr oficiency in thr ow s.
the kasas, a for m of shor t sw or d they w ear as
48
Et h er eal an d Ti m el ess
The appear ance of the sidhe is as var ied as the
hum ans. Sidhe appear to be a hybr id of m an
and elf, though they ar e r elated to neither r ace.
They can usually pass as hum an easily. Sidhe
r ange fr om 5'8 to w ell over 6' on aver age,
though they tend to be of light build, w eighing
less than a hum an of sim ilar size. Hair color for
the sidhe can r ange fr om nor m al hum an color s
to unusual like dar k gr een or br ight pink . Their
eyes ar e the sam e w ay and can be any color and
need not even m atch. Sidhe ar e effectively
im m or tal, they do not age and if slain instead
r eincar nate back in the Good Kingdom .
Look at it! The light reflects off it so perfectly! Sidhe skin color tends to be the sam e shade of
Have you ever seen something so shiny? To think hum ans, though they can go to extr em es, w ith
this was made by nature, no craftsman shaped it, skin w hite as snow or black as onyx. Facial hair
is r ar e on sidhe m en, but not unhear d of. Both
no one designed it, it happened naturally. Just sexes tend to ador n them selves w ith jew elr y, the
left alone in this cave undisturbed until the m or e extr avagant the better. Their clothing
r anges fr om sim ple fur s to gow ns finer than
dragon made its layer right beside it. I call this w hat em per or s could even dr eam of.
for my first share of the treasure, this pebble.
Sidhe tr easur e things of beauty m or e than
-Aurora Stargrove, sidhe Bard physical value. A w ell m ade etched glass w ould
be w or th m or e to them than a chest of gold
bullion. They ar e cr eatur es of passion and
em otion, and love ar t of all types, fr om dw ar ven
histor y r ecitals to r ustic hin dances. They abhor
ugliness, str ive for per fection in anything they
m ake.
Si d h e St r an ger i n a St r an ge Lan d
In ages past tw o gr oups of im m or tals existed. Despite their hum an appear ance, sidhe ar e
One becam e the Im m or tals vener ated by the for eign to the Know n Wor ld. For them
cler ics. The other becam e the fey, w ith their ever ything is extr em ely unusual. The lack of
ow n m agics ow ing no allegiance to the other m agic, the static natur e ar ound them and the
Im m or tals. Sidhe ar e the m ost hum an of the fey shor t lived cr eatur es they encounter intr igue
cr eatur es, a separ ate r ace of Im m or tals of them . Sidhe ar e dr iven to exper ience all they
M ystar a. The sidhe ar e highly m agical can in the nor m al w or ld. They ar e not attr acted
cr eatur es that ar e know n for their cur iosity of by gold or pow er , but by new exper iences. A
m or tal r aces. sidhe w ill agr ee to go on an adventur e that pays
nothing if it sounds exciting to her.
49
To outsider s the sidhe seem over ly gener ous but native land after death. The aver age sidhe
foolish. M or tals don't under stand the inhum an appear s fully gr ow n after 20 year s.
m otivations of the sidhe. They ar e im m or tal,
they have no need for r iches or pow er. W hen Al i gn m en t . M ost sidhe ar e chaotic by natur e,
they r etur n to the Good Kingdom their stor ies though their r uler s ar e law ful.
ar e their cur r ency. To the fey m em or ies ar e
coin and excitem ent it's ow n r ew ar d. Si ze. Sidhe aver age 5'6 to over 6' tall and have a
lithe build. You ar e a m edium cr eatur e.
El dr i t ch Or i gi n s
Speed. Your base speed is 30 feet.
All sidhe com e fr om another r ealm they call the
Good Kingdom . The m ost w ell know n por tal is Lan gu ages. You can speak, r ead and w r ite
in Alfheim , but other s exist. The Good Kingdom Com m on, Elven and Fey.
is a place w ithout tim e or death, w her e
ever ything seem s to change but nothing tr uly Et er n al Cr eat u r es. You ar e not a cr eatur es of
does. Ober on has been king for longer than this w or ld, your m agic is your ow n, you have no
m an has w alked the face of the planet. The use for the m agic of Im m or tals. You cannot gain
sidhe have w atched m ountains r ise and fall, and take any class that gr ants Im m or tal m agic such
it is no sur pr ise that m any of them get bor ed as cler ic, dr uid, r anger or paladin. You gener ate
w ith their im m or tal existence. your ow n m agic fr om your ties to the Good
Kingdom , offer s of pow er fr om outside
Sidhe have existed since befor e the Im m or tals, influences ar e m eaningless to you, so you
and as such need nothing fr om them Their cannot take levels in the w ar lock class.
pow er com es fr om another r ealm , Im m or tal
m agics offer them nothing. Sidhe often blend in Fey M agi c. At 2nd level, you gain the ability to
w ith hum an societies, their neighbor s none the cast Illusion and Enchantm ent spells fr om the
w iser. Sidhe even get m ar r ied to tr y and lear n w izar d's spell list. Beginning 2nd level, and
about love, but they ar e doom ed to w atch their ever y tw o levels ther eafter , you can gain a one
spouse w ither and die fr om age. spell w ith a level equal to half your cur r ent
level; you m ay cast each spell fr om this list once
Ex pl or i n g t h e n ew w or l d per long r est (use Char ism a as your spellcasting
ability). You lose this ability w hile w ear ing or
Sidhe w hen enter ing the new w or ld tend to seek car r ying ir on.
out the lar gest population center they can find.
M any becom e adventur er s because of the Wat er Br eat h i n g. You can br eathe w ater as
excitem ent it br ings. Their lack of desir e for w ell as you can br eathe air.
w ealth cause m any to think them naive, but few
under stand the myster ious cr eatur es w ell. Once I r on Al l er gy. You cannot stand the touch of
the sidhe has cir cled the globe a few tim es, they ir on. You cannot cast spells w hile w ear ing or
r etur n to the Good Kingdom to shar e their tales. touching ir on w eapons or ar m or. Item s w ith a
+2 enchantm ent or better ar e not consider ed to
Si dh e Tr ai t s be m ade of ir on. You have dam age
vulner ability against ir on w eapons.
Abi l i t y Scor e I n cr ease. Your Char ism a
incr eases by 2 and your Dexter ity incr eases by Tr u e Fey. You ar e im m une to nonm agical
1. diseases, can see other fey that ar e invisible and
take dam age fr om holy w ater as if you w er e
Age. Sidhe have no concept of age as they ar e an undead. As you r eincar nate into a new for m ,
im m or tal r ace, r eincar nating back in their spells that r aise you fr om the dead do not w or k
unless cast w ithin ten m inutes of your death.
50