Tor t l e
Tor tles ar e a stoic and placid r ace, content to
live in their shor eline villages fishing. W ith
natur al heavy ar m or and nothing of r eal value,
m ost other r aces ar e content to leave them
alone. W hile they have few enem ies, Tor tles do
not go out of their w ay to m ake fr iends either.
Sl ow an d Pon der ou s
Tor tles have little in the w ay in var iety, they
have color ation r anging fr om br ow n to gr een
but ar e har d to tell apar t except for their shells.
Each tor tle shell is a unique patter n on the back,
and occasionally the Tor tles w ill paint them for
decor ation. The aver age tor tle stands 6' tall,
w eighing in at alm ost 700lbs or m or e.
Tor tles ar e r eptilian in natur e, w ith r ough scales
over m uch of their body. They have a thick shell
that is on par w ith heavy ar m or and gets
tougher as they age. Their faces have beaks for
m ouths, and also have lar ge over sized hands
and feet.
This is the life I tell you. No worries, no fretting. Bou n d by Tr adi t i on
Just fishing all day and lounging around in the
sun. This is how a tortle is meant to live, leave all Tor tles above all else value their peace and
the running around and worrying to the other quiet. M ost Tor tles live alone, fishing and
races. Here we live in peace and harmony with keeping their huts tidy. They ar e not know n for
all other things. Just fishing and sunning. That's being cr aftsm en or w ar r ior s. Tor tles far m
the life. Of course if you feel obliged to take up com m unally, com ing together as a gr oup in
arms and go live a short brutal life before some tim es of need. W hen w inter com es they often
orc pries open your shell and eats you, that's up load up on w agons and head to w ar m er clim es.
to you. I won't stop you, who knows maybe the
change of scenery might do you some good. They W hile tor tles ar e know n as kind and car ing
are looking up at that keep for somebody to clean cr eatur es, they ar e not the m ost fr iendly. Rar ely
out some caves of goblins. You grab a club and w ill you find a tor tle going to tr ade w ith other
r aces, and alm ost never w ill you find one living
go head over there and sign up. M aybe you inside a city. Tor tles ar e happy w atching the
should do that, because if I catch you with my w or ld go on w ithout them .
niece again, I'm gonna throw you in the ocean.
-Flash Yellowbeard, concerned uncle
51
Coast al Cr eat u r es incr eases by 2 and your W isdom scor e incr eases
by 1.
Tor tles ar e found exclusively on the shor es of
the m ainland and the islands in the Sea of Age. Tor tles r each m atur ity ar ound 5 year s old.
Dr ead. They build sm all fishing villages w her e They ar e a shor t lived r ace, only r eaching 50
they can also m aintain their far m s. They don't year s old on aver age.
build up for tifications but r ely on their natur al
ar m or and neighbor s to aid them in case they Al i gn m en t . Alm ost all tor tles ar e law ful in
ar e attacked. W hile m er chants m ay com e to alignm ent.
tr ade, tor tles ar e gener ally know n for their
m eager existences. Si ze. Tor tles ar e usually 6' tall, and w eigh on
aver age 700lbs. You ar e a m edium cr eatur e.
Tor tles do m aintain a for tified building for their
eggs. Her e the fem ale tor tles com e to lay their Speed. Your base speed is 20 feet.
eggs, guar ded by older tor tle m ales. Once the
eggs ar e laid the fem ales die shor tly ther e after , Lan gu ages. You can speak, r ead and w r ite
follow ed by the older m ale guar dians. The r est Com m on and Tor tle.
of the village then r aise the hatchlings w hen
they em er ge. Nat u r al Ar m or . You have a har dened shell that
gives you gr eat pr otection. Your ar m or class
Nat u r al Bor n Gu ar di an equals 10 + your Constitution m odifier + your
pr oficiency bonus. You can use a shield and still
For som e tor tles living solitar y bor ing lives until gain the benefit, but you cannot w ear any type
they die isn't enough. They have to go out and of ar m or.
m ake som ething of them selves, even if just
br iefly. Once in a long w hile a tor tle w ill put Per son al Sh el t er . As a bonus action you can
dow n his hoe and fishing pole, pick up a w ithdr aw into your shell. This gives you +2 AC
w eapon and go and tr y to m ake the w or ld a and advantage on all saving thr ow s, but you ar e
better place. W hile not the m ost agile cr eatur es, consider ed blind until you spend another bonus
they m ake excellent w ar r ior s because of their action to com e out of your shell.
natur al str ength and heavy ar m or.
I n cr eased Lu n g Capaci t y. You can hold your
Tor t l e Tr ai t s br eath for 2 hour s.
Abi l i t y Scor e I n cr ease. Your Str ength scor e Cl u m sy. You do not add your Dexter ity to your
Ar m or Class.
52
Classesof Mystara
Bar bar i an s Ther e is not a nation in the Know n Wor ld w her e
bar ds ar e not w elcom ed w ith open ar m s. Even
Skeggi Helfvir positioned himself carefully the m agic hating Ylar uam and Rockhom e
between the elven maiden he had just rescued appr eciate the tales and r ecitals of tr aveling
and the three trolls that had caught up with bar ds. Bar ds for m any ar eas ar e the only
them. He shouted at the elf to run as he pulled r eliable sour ce for new s or enter tainm ent,
his axes from his belt. He hoped she got far w hen a w ander ing m instr el ar r ives it becom es
enough away from the melee to be safe. His last alm ost like a holiday.
thought before his rage took hold was he wasn't
worried about the trolls hurting her, he was Bar dic colleges ar e r ar ely a physical location,
worried he would harm her on accident. often new techniques ar e lear ned by w or d of
m outh. How ever the nation of Ier endi fully
On the fur thest r eaches of the Know n Wor ld em br aces the w or ks of the bar ds and dedicates
w her e civilization ends is w her e you w ill find an actual college to teaching both the Colleges of
fier ce w ar r ior s in a str uggle for sur vival. Fr om Lor e and Valor.
the isolated Atr uaghin Plateau to the savage
Hinter lands at w ar w ith Thyatis to the M u si cal I n st r u m en t s
ber ser ker s that ar e ever pr esent in the Nor ther n
Reaches, bar bar ians can be found w aging w ar In addition to the com m on m usical instr um ents
w ith foul cr eatur es and the elem ents. The type listed in chapter 5 "Equipm ent," of the Player 's
of bar bar ians ar e heavily r egionally influenced. Handbook, bar ds in M ystar a play the follow ing
Ber ser ker s ar e alm ost never found outside the instr um ents:
Nor ther n Reaches, other lands like Atr uaghin
and Ethengar lean m or e tow ar ds Totem Ael et h r i a: A w oodw ind fr om Elven lands, the
War r ior s aelethr ia is a long stick w ith lar ge air holes on
either end. The elf plays the instr um ent by
How ever w ith the spr ead of civilization the r apidly spinning it ar ound w hile changing the
lifestyles of the bar bar ians ar e being pitch and tone by changing w her e the aelethr ia
challenged. As nations like Vestland and is gr ipped.
Ylar uam look to m oder nize their lands, the
law less tr ibes and savage w ar r ior s ar e being Dvoden t si vk a: A tw o bar r elled flute found
pushed fur ther and fur ther aw ay. com m only in Kar am eikos. Know n for its dual
high pitched tone and usually played uptem po.
Bar ds
Gr i ggor don : A dw ar ven w ar dr um consisting
Dwarves are notoriously tough crowds. They nine dr um skins str etched over a com plex
don't dance, care little for displays of magic and fr am e. The gr iggor don can cr eate anything
their songs are tend to be monotone and tuneless. fr om a m ar ching beat up to the sound of an
Fortunately Tim the Bard came prepared, a smart avalanche w hen played fast and loud enough.
bard knows his audience, and this audience was
about to be thrilled by a recital of the last fifteen K?au au : A shor t flute cr eated by the M akai and
generations of the Smithing Guildmaster's family fam ous for its haunting tune. Its m usic is
tr ee. consider ed extr em ely r om antic by M akai
53
w om en, and m any Toa ar e skilled in its use. Instead of cler ics w or shipping a single
Im m or tal, m any tim es cler ics instead w ill
M or i n Kh u u r : An Ethengar str inged r epr esent the philosophy of the Spher es of
instr um ent w ith tw o str ings that is played En er gy, En t r opy, M at t er , Th ou gh t or Ti m e.
w ith a bow. Tr aditionally topped w ith the Pantheon w or ship is extr em ely com m on in
im age of a hor se, it is consider ed good luck m ost nations of the Know n Wor ld.
and its dr oning sound can be hear d w her e
ever Ethengar set up cam p. Sever al Im m or tals how ever have
w or shipper s loyal to only them . Hi n M ast er s
Qan u n : A cour t instr um ent fr om Ylar uam , follow the High Her oes of the Five Shir es and
this tr apezoidal shaped str inged instr um ent ar e gr anted pr otective abilities in r etur n.
is played by plucking its tw enty six str ings Kagyar r ew ar ds his dw ar ven cler ics w ith
often four at a tim e, giving it a ver y full unpr ecedented r esistance to m agic. Rafiel's
sound, but m aking it extr em ely difficult to Sh adow El f Sh am an have gr eater contr ol
lear n. over life and death in r etur n for ser vice to
him . The Atr uaghin Sh am an i w or ship their
Ri ppl est i ck : A com m on per cussion pantheon and tr ibal anim al spir its and ar e
instr um ent found in the Five Shir es, it know n for their pow er ful r ituals.
consists of an w ooden boar d of var ying
thickness that r uns fr om the elbow to the Dr uids
w r ist. The per for m er then uses tw o sticks
held in the other hand to dr um out a fast Dr uids in the Know n Wor ld follow Im m or tals
paced r hythm . know n for their affiliation w ith natur e. They
ar e found in ever y nation, all tr ying to
Sal pi n x : A long Thyatian str aight hor n, the pr eser ve the natur al or der. They ar e m ost
Salpinx has a bulb shaped end that gives it a com m on in the elven nation of Alfheim , but
ver y loud and shar p sound. even the under gr ound nation of Rockhom e or
the atheistic Glantr i has pockets of Dr uids.
Sch ei t h ol t : A long and nar r ow str inged
instr um ent found am ong the Flaem en of The Cir cles ar e not or ganized gr oups but
Glantr i. Can be played w ith a bow or r ather natur e w or shipper s w ith a shar ed
p l u ck ed . philosophy. M any dr uids in the sam e ar ea
w ill be par t of differ ent cir cles but w ill w or k
Sn appyt aps: A gnom ish instr um ent of together to pr otect the w ilder ness. Even the
dubious r eputation, snappytaps ar e m ost desolate and r em ote ar eas have their
essentially m usical shoes designed to m ake as ow n pr otecter s. Der v i sh es can be found in
m uch noise as possible as they w alk . Each the Ylar aum deser ts, m anifesting the fur y of
pair is unique and so is the m usic they m ake. the deser t's sand, w ind and heat. The Spi r i t
Sh am an of Ethengar spend their lives in
Cl er i cs constant contact w ith the spir it w or ld,
gaining pow er over m any other w or ldly
In M ystar a ther e no actual gods, but r ather cr eatur es.
fr om m or tals that have tr anscended after a
gr eat quest to join the r anks of the Im m or tals. Fi gh t er s
Each Im m or tal can gr ant spells, but ar e
r estr icted fr om dir ectly inter acting w ith Halvoric set the butt of his halberd firmly in
m or tals by their fellow Im m or tals.
54
place as the wolf rider smashed into the pole lethality in a single w eapon.
arm. He quickly pulled the weapon free of
both the ground and dead goblin, and swung M on k s
the blade right into the chest of another
approaching goblin. As the mercenary glanced M or e com m only know n as M ystics in
around the battle field, he couldn't help but M ystar a, m onks ar e an extr em ely r ar e sight.
smile for two reasons. His side was winning M ystics ar e know n to just a few ar eas, m ost of
handedly, and that he was getting paid so well the cultur es ar ound the Know n Wor ld have
for this. no idea they even exist. M ost consider the
idea of an unar m ed w ar r ior suicidal, until
Fr om the gr ey hair ed veter ans of the they see one in action.
Nor ther n Reaches to the cold and tactical
centur ions of Thyatis, fighter s ar e a constant The m onastic tr aditions in M ystar a ar e
no m atter w her e you go. Som ew her e lar gely r egional. The mystics that espouse the
som ething needs stabbing, and ther e ar e Way of the Four Elem ents ar e found alm ost
alw ays people r eady to oblige. exclusively in Glantr i at their com pound in
the village of Lham sa. Ther e the m onks lear n
Wor k is never far for a fighting type, as to incor por ate elem ental m agic into their
violence is a constant in m any nations. In attacks. The Way of the Shadow has a sinister
nations like Thyatis and the Nor ther n Reaches r eputation as it is m ostly know n for being
the w ar r ior is held up as an ideal. In em ployed by the assassins of the M aster of
Kar am eikos the untam ed w ilder ness holds Hule. The Way of the Open Hand is the m ost
m onster s galor e. The tr ading nations of w ell know n, as its pr actioner s com e fr om the
Dar okin and M inr othad alw ays need guar ds, island of Ochalea. The Thyatian dom ain's
and all nations bor der ing the Br oken Lands habit of stifling nonconfor m ists causes
needs ever y sw or d ar m they can get. num er ous m onks to tr avel the w or ld.
Alfheim cr eated the Eldr itch Knight, even
today the ar chtype is extr em ely r ar e outside Pal adi n s
of elves.
Algo Rengate's eyes narrowed as he
In m any nations differ ent fighting ar chetypes approached the Thanatos cultists, his glaive
have em er ged because of r egional need or clutched firmly ready to strike. He had finally
cultur al tr aditions. The Br aves of Atr uaghin tracked down the people responsible for all the
ar e m aster s of guer illa w ar far e, str iking fr om deaths along Vestland's southern border. Now
am bush to fade into the w ilder ness. Ethengar they would learn that this area was protected.
Hor se War r i or s per sonify their nation's love That evil will not go unpunished. That good
of cavalr y w ith their m ounted exper tise. The was not always nice.
Gal l ow gl ass of Glantr i stifle under the
w izar ds' r ule. Pr i vat eer s found on M inr othad The Know n Wor ld is a danger ous place,
and Eir endi ships r eady at a m om ent's notice w her e bandits and m onster s w ait in the w ilds
for ship to ship action. The Toa M ak ai ar e and even in the cities cults and conspir acies
Ier endi's fear ed native w ar r ior s, their w ar lur k . It is no sur pr ise that m any ar e dr aw n to
songs str iking fear in the hear ts of their r ole of the paladin. All types of paladins can
enem ies. Weapon Speci al i st s ar e found in be found, fr om those that follow the Oath of
ever y nation, sacr ificing ver satility for the Ancients in Alfheim to hin paladins
follow ing the Oath of Devotion.
55
Tw o paladin or der s ar e r egionally exclusive Not all r ogues ar e com m on cr im inals though,
how ever. The Or der of t h e Gr i f f on the in the cour ts of Thyatis and Alphatia Rak es
m ilitant w ing of the Chur ch of Kar am eikos. ar e a com m on sight. Instead of gold or
Though of Thyatian or igin, they ar e beloved jew elr y, they use their social position to tr y
by the population as being fair m inded and and steal m inds or hear ts. Tr ou bl esh oot er s
devoted to the land and its people. The focus their effor ts on ancient r uins and lost
Hel dan n i c Kn i gh t s how ever ar e less tom bs, keeping an eye out for tr aps. Som e
altr uistic. Devoted w ar r ior s of the Im m or tal ar e sim ple gr aver obber s, w hile other s ar e
Vanya, the knights exist only for w ar. It is seasoned dungeon delver s.
their sw or n duty to w age w ar on Vanya's foes,
and she accepts nothing less than com plete Sor cer er s
victor y fr om her follow er s.
Subatai had many questions for the Glantri
Ran ger s mage. That the necromancer had made it so
far into Ethengar without notice was
W ith so m uch of the w or ld unm apped and disturbing. The Wokani wanted to know who
unchar ted r anger s ar e alw ays needed no helped the wizard, how many graves he had
m atter w her e they ar e. W hether explor ing defiled, and was he alone. Subatai also was
lost r uins in Kar am eikos, m apping tunnels for curious if the wizard was embarrassed by the
the shadow elves, or ser ving as Thyatian fact he was bested by an untrained sorcerer,
scouts in the Hinter lands, ther e is alw ays but that was something Subatai would never
som eone w illing to pay for a r anger 's ser vice. know, as smoking holes in the ground don't
talk back.
Thyatis per sonifies the need for r anger s
thr ough their For est er s. Com pr ised entir ely M ystar a sor cer y is not like that of other
of Vyalia elves and their hum an pr oteges, settings. Ther e ar e no dr aconic sor cer er s or
they ar e know n for their incr edible speed and w ild m agic to take advantage of. Sor cer y is
stealth inside the for ests of Thyatis. W her e extr em ely r ar e as those bor n w ith it ar e m or e
ther e ar e people w illing to pay for the captur e geogr aphically isolated. Sor cer er s ar e the
of other s, Bou n t y Hu n t er s w ill alw ays have a m ost com m on in the nation of Glantr i, though
job w aiting for them . the shadow elves have a substantial num ber
as w ell.
Rogu es
Ther e ar e only tw o know n for m s of sor cer y in
W her e ther e ar e people ther e is w ealth, and M ystar a. Di sci pl es of t h e Radi an ce ar e
w her e ther e is w ealth ther e ar e r ogues. found alm ost exclusively in Glantr i,
Found ever yw her e possible, ther e is not a m anifesting the pow er of the Radiance, a
single nation that does not a a legion of m agical sour ce of ener gy far beneath the
cutpur ses, spies and bur glar s in its bor der s. ear th. Wok an i can channel pur e pr im al
m agic. Alm ost alw ays found on the fr inges of
M ost thieves belong to a guild, but ver y few society, these m agic user s use no for m al
guilds cr oss city bor der s, m uch less national tr aining, just r aw instinct.
ones. Som e nations like Ethengar and Ier endi
pr ess thieves into ser vice w hen caught, w hile War l ock s
other s like Glantr i take alm ost a sadistic
pleasur e in punishing them in hor r ific w ays. Despite a plethor a of Im m or tals influencing
56
the Know n Wor ld, ther e ar e alw ays those that her fr eedom .
seek pow er outside the nor m al channels.
For tunately for them ther e ar e other w or ldly Lok i gr ants boons w henever it pleases him .
sour ces of ar cane pow er w aiting for them to Alw ays looking to cr eate chaos and str ife, he
m ake a deal. enjoys w atching people abuse their pow er
until it catches up w ith them .
War locks ar e extr em ely r ar e in M ystar a. The
Im m or tals do not shar e pow er w illingly, and Tal i t h a is inter ested only in self gr atification.
outside challenges ar e quickly dealt w ith. She gr ants boons only if the per son
Only the m ost pow er ful outsider s can offer a petitioning for it helps out her plans in som e
w ar lock pow er w ithout fear of r epr isal. w ay.
Pat r on s i n M yst ar a Th e Gr eat Ol d On e
The beings that can offer pacts ar e few and Ther e is a single sour ce of pow er fr om the
far betw een. In or der to get ar ound the w ill outer r ealm s that w ar locks appeal to, the
of the Im m or tals, the patr ons m ust be Dim ension of Nightm ar es. Ther e w her e the
Im m or tals them selves, or pow er ful enough to law s of r eality have no m eaning ar e all sor ts
defy them . of fell cr eatur es. Ther e the Diabolus hold
pow er in their ow n m ad w ay. Br ain
Ar ch f ey Collector s look for pr ey fr om r aces they don't
consider sentient. Only a tr uly desper ate
Ther e is but one ar chfey that gr ants pacts, the w ar lock w ould tr y and seek pow er fr om the
Ar d Ri. The Ar d Ri is the high king of the fey, nightm ar e r ealm .
cur r ently High King Ober on. Other fey
nobles can petition to gr ant a m or tal w ar lock Wi zar ds
pow er s, but it Ober on that m ust consent to
the m or tal's r equest. Ober on alr eady gr ants Those that pr actice m agic hold an enor m ous
the sidhe fantastic pow er s, to gr ant a m or tal am ount of pow er in m any par ts of the w or ld.
the sam e m agical boons as he does his ow n The Em pir e of Alphatia is r uled by w izar ds, as
people is asking m uch of him . But ar e the Pr incipalities of Glantr i. Ever y nation
occasionally he can be per suaded and the has som e sor t of w izar d's guild except the
w ar lock is gr anted pow er at a pr ice. w izar d hating Ylar aum and the m agic less
dw ar ves of Rockhom e. W hether they ser ve
Th e Fi en d as r uler s or adviser s, the influence of w izar ds
can be found ever yw her e.
The Im m or tals keep a constant vigil to keep
the influences of the low er planes out of Not all w izar ds ar e the studious types m ost
M ystar a. How ever the Im m or tals of the expect. In Alfheim the Tr eek eeper s m ix
Spher e of Entr opy ar e m or e than w illing to dr uidic lor e w ith ancient m agics to keep the
gr ant pow er to those that w ould m ake a pact Canolbair th for est healthy and w ell. The
w ith them . M er ch an t Pr i n ces of M inr othad and Dar okin
have sold their ser vices for coin. Enigm atic
Dem ogor gon is the tw in souled Patr on of Fi r e W i zar ds devote their lives to study of
Necr om ancy and W itchcr aft. Tr apped in a flam es. Glantr i's pr inces have lear ned new
hidden tem ple in the Br oken Lands, she is for m s of m agic in the Secr et Cr afts, secr ets
alw ays w illing to help in r etur n for obtaining they keep only for them selves.
57
NewMystaraClassOptions
Our sacred plateau is Gu er r i l l a War r i or
invaded. Outsiders
have come to kill our At 7th level if you ar e
children and take our in no ar m or or light
horses. But we will ar m or , w hen you
stop them. We will kill m ake Dash action, you
them. We are the gain a bonus action to
children of Atruaghin use the Hide action.
and we will let no one
wrong us. Sharpen Gh ost W h o Wal k s
your tomahawks and
ready your arrows, for At 10th level w hen you
today we hunt orc. attack w ith sur pr ise
you gain tw o of the
Richard Stormcrow, follow ing abilities at
Elk Brave the star t of your
r ound, at 15th level
Br ave you m ay pick a 3r d
opt i on :
Fighter Ar chetype
- One additional attack .
You w er e bor n in the - Additional die of
lands of the m ighty
Atr uaghin, to one of dam age on attacks.
the gr eat tr ibes. You - Cr itical on a 18, 19 or
follow the w ay of the
Bear , Elk, Hor se, 20.
Tur tle or Tiger. You - Advantage on all
str ike fr om the
shadow s, unleashing your attacks then fading at t ack s.
back into the dar kness. - Bonus action to dash.
Restr iction: M ust be Atr uaghin. Lon g St r i de
Cou n t i n g Cou p At 15th level if you ar e
w ear ing no ar m or or light ar m or your speed is
At 3r d level once per com bat w hen you r educe incr eased by 10.
an intelligent opponent to 0hp you m ake take a
bonus action to m ar k the enemy to show it w as Gh ost Dan ce
you that defeated it. If you do next r ound you
gain a bonus Action Sur ge usable only in this At 18th level w hile you ar e w ear ing no ar m or or
com bat. light ar m or all r anged attacks tar geting you
have disadvantage.
58
Rathor Irongut and company! Wasn't Not all r anger s hunt inhum an m onster s, som e
expecting you here, seriously I thought you seek out the m onster s of the sentient var iety.
would have skipped around the open trails Em ulating the Bounty Hunter m eans focusing
instead of walking right into my ambush. No your talents on hunting intelligent pr ey, and
matter, you're wanted on several counts of using your skills for hunting beasts for
brigandry, theft, assault, murder, and tax stalking those w ith a pr ice on their head.
evasion. There's two ways we can handle this,
the easy way and my favorite way. Please say M ost Dan ger ou s Gam e
the favorite way. Pretty please!
At 3r d level you have lear ned to apply the
Geegi Hammerlander, M inrothad Bounty tactics of hunting your favor ed enem ies to
H unter specific individuals. You can declar e a
num ber of intelligent cr eatur es as your
Bounty Hunter bounties equal to your Intelligence m odifier
plus your pr oficiency bonus. They have to be
w anted by an individual or gr oup that has put
a bounty on them . You don't need to know
their nam e, just their position (the goblin
king of the Caves of Chaos, the lich lor d of
Blackw ood, etc). You can tr eat your bounties
as a favor ed enemy for tr acking pur poses and
you can detect them w ith pr im eval
aw ar eness. You can r eplace all captur ed or
killed bounties w ith a new ones after a long
r est.
Get t i n g Cl ose
At 7th level if you ar e w ithin 1 m ile of a
bounty and you ar e aw ar e of them your m ove
incr eases by 5'. At level 14 the bonus
incr eases to 10'.
Ex pl oi t Weak n ess
W hen you r each 11th level you add your
pr oficiency bonus to all dam age you inflict
against your bounty.
Su ck er Pu n ch
At 15th level w hen you attack a bounty fr om
sur pr ise, your fir st attack autom atically
inflicts m axim um dam age.
Ranger Ar chetype
59
The Cir cle of the Der vish ar e the her m it
guar dians of the w ilds of Ylar uam . The or der
r ar ely gather s as a w hole, instead individuals
m eet to shar e insights. They em br ace the
har shness of the deser t, and view it as a test of
their faith. They lear n to conjur e the elem ents
of the deser t, the shifting sand, deadly heat and
sudden w hir lw inds.
The Der vish is found only in the deser t sands of
Ylar uam , though som e m aybe found to the West
in Sind. The Ylar i r ever e the Der vish as
possessor s of gr eat w isdom . The Der vish gives
up m any of his possessions for unpar alleled
m ovem ent and elem ental contr ol.
Restr iction: Native of Ylar uam only.
Yl ar u am Resi l i en ce. W hen you becom e a
Der vish at 2nd level you only need half as m uch
w ater a day to sur vive, and gain advantage
W isdom (Sur vival) tests involving extr em e heat.
You can go that way if you wish ajaniib, I will not Un ar m or ed Def en se. At 2nd level w hile you
be held responsible for your passing, but I will ar e w ear ing no ar m or , your AC equals 10+ your
offer a prayer in your memory. If you wish to Dexter ity m odifier + your W isdom m odifier.
pass through the great sands and live, I You can use a non-m etal shield and still gain
this benefit.
recommend you acquire the services of a Dervish.
Only the hardiest of Ylari can live in this blasted St ep Th r ou gh San d. At 6th level you m ay
telepor t up to 30ft a num ber of tim es up equal
desert, only the Dervish thrive in it. to your W isdom m odifier befor e needing a long
or shor t r est. W hen using Step Thr ough Sand
-Aljari Al-Kaz, Ylari porter you m ust be in deser t ter r ain. Any m etal ar m or
or m etal item lar ger than a dagger is not
Cir cle of the tr anspor ted w ith you and stays behind.
Der vish Bl ade of t h e Ci r cl e. At 10th level you m ay cast
Flam e Blade doing 3d6 fir e dam age a hit. The
Dr uid Cir cle dam age incr eases to 5d6 at level 14. You m ay
do this a num ber of tim es equal to your W isdom
m odifier. Blade of the Cir cle does not take up a
spell slot. You r egain this ability after a shor t
r est.
W h i r l i n g Der v i sh . You becom e a cyclone of
sand and w ind. At 14th level you m ay spend a
W ild Shape use to becom e an Air Elem ental.
60
tool. W hat is know n is that exposur e to it over
the year s has caused a new br eed of m age to
appear , one that can cr eate spells w ithout
m em or izing them and can alter m agic at w ill.
Restr ictions. Radiance Adept is r estr icted to
natives of Glantr i and shadow elves.
Pow er of Rad.
Power? You call that power? I am no mere At 1st level you gener ate a num ber of Rad dice
mage! You learn your spells through rote equal to your Char ism a bonus after a long r est.
memorization and study, they came naturally to If you ar e in the boundar ies of Glantr i you
me! I command magic like no other! You gener ate double the am ount and if w ithin
struggle with your words while with a wave of Glantr i City you gener ate tr iple the dice. You
my hand I command the air to burn or your lungs lose the bonus dice if you leave the ar ea. You
to become ash. Speak no more to me of gaining can spend one Rad die to incr ease the dam age
power old man. I am power. of a spell by one die. You can also expend five
Rad dice to gain one sor cer y point. Gaining
Seamus M cBannock, Disciple of the Radiance sor cer y points this w ay m or e than once a day
causes one level of exhaustion for each point
Disciple of the gener ated past the fir st. The Rad dice last for 24
hour s, until spent or w hen you take a long r est.
Rad i an ce You cannot gain Rad dice if you ar e on another
p l an e.
Con t r ol Fl ow.
At 6th level you autom atically lear n for fr ee all
r adiance spells as soon as you ar e able to cast
them . You can gain tw o sor cer y points befor e
gaining exhaustion.
Con t r ol Fl u x .
At 14th level you can push your self to contr ol
the flow of m agic, optim izing the dam age yield
as the spell is r eleased. As a bonus action you
can spend 10 Rad dice to autom atically do
m axim um dam age on your next spell this tur n.
Con t r ol Fat e.
Sor cer er Or igin At 18th level you can channel your m agical
In the m agic steeped land of Glantr i and in the ener gy into adjusting the ver y w inds of for tune.
subter r anean halls of the shadow elves lies a
str ange pow er called the Radiance. The elves As a r eaction w hen you fail a skill check or
believe it a gift fr om the Im m or tals, w hile the
atheist w izar ds of Glantr i view it as just another saving thr ow you m ay spend Rad dice to m ake
up the differ ence, You can only spend points
need to br ing the total up to the m inim um
needed to pass. 61
Fir e has alw ays had a lur e of its ow n. W izar ds
have sought its pow er for r easons var ying fr om
intellectual to r evenge. Fir e W izar ds can be
found acr oss the Know n Wor ld, fr om Glantr ian
nobility to evil w or shipper s of Alphaks to the
r eclusive Fir e W izar ds of Ier endi. All tr y and
use fir e for their ow n pur poses.
Pyr om an cer .
Beginning w hen you select this school at 2nd
level, the gold and tim e you m ust spend to copy
an spell that m anipulates fir e, cr eates fir e or
does fir e dam age is halved.
Bor n i n Fi r e.
W hen you r each 2nd level you gain im m unity to
fir e dam age fr om all non-m agical sour ces. At
6th level you becom e r esistant to fir e fr om
m agical sour ces, you becom e im m une to all
for m s of fir e at 14th level.
St i f l e t h e Bl aze.
At 6th level if you ar e caught in an ar ea effect
causing fir e dam age, you can choose to r educe
the dam age in the effect by a num ber of dice
equal to your w izar d level. The r educed
dam age applies to all cr eatur es in the ar ea of
affect. As a bonus action to can extinguish
nor m al fir es w ithin 30 feet.
Su m m on El em en t al .
Fire is the ultimate element. It scorches earth, W hen you r each 10th level you can conjur e a
devours air, and evaporates water. It can save a fir e elem ental exactly as the spell. The
life or destroy a city. It is neither good or bad, it elem ental is consider ed fr iendly, and if you lose
does nothing but feed. If you master the flame concentr ation the elem ental r etur ns to the
you have no equal except your brethren. Learn to Plane of Fir e r ather than becom ing hostile. You
r egain the use of this ability after a long r est.
shape the blaze and soon no one will stand in
your way. I nf er no.
Pytor Seager, Flaemish Noble At 14th level you can choose to do m axim um
dam age w ith any spell of 5th level or low er that
Fir e W izar d does fir e dam age. You r egain the use of this
ability after a long r est.
W izar d School
62
Orcs. A full raiding party at least four dozen Restr ictions. Vyalian elves or Thyatian hum ans
judging by the tracks. Look to be heading to only, m ust have for est as their Natur al Explor er
Karameikos from the way they are heading. Go ter r ain.
on ahead and warn the others, we will need
r einfor cements Ex per t i se.
for this. Tell
everyone the At 3r d level you gain
ambush is the pr oficiency in the stealth
Crooked Tree skill if you did not alr eady
Crossroads in have along w ith one other
two hours. You skill fr om your initial
know your star ting skill list. Your
place and you pr oficiency bonus is doubled
know your w hen m aking ability checks
position. Don't using the stealth skill.
start firing until
I do, and no El dr i t ch M agi cs.
flashy magic to
give away your At 7th level you m ay add
location. We W izar d spells fr om the
can't risk them school of Illusion to your
crossing the Ranger spell list. They ar e
border and this tr eated as Ranger spells and
become an do not r equir e a spellbook .
bigger problem. You other w ise m ust m eet the
r equir em ents of the spells
Septimus Altari, including all com ponents
Thyatian
For ester Tr eewal k er .
For ester At 11th level you gain a
clim b speed equal to your
Ranger Ar chetype base m ove. W hen attacking
w ith a r anged w eapon, if you
Pr otector s of the Vyalia For est, For ester s ar e a ar e 10 feet or m or e above
secr etive gr oup of pr otector s inside of Thyatis. your tar get you gain advantage.
Char ged w ith keeping the Em pir e's savage
enem ies at bay fr om acr oss the bor der s of Seven Leagu e St r i der s.
Kar am eikos, For ester s str ike fr om am bush fr om
the tr eetops. Nor m ally com pr ised of Vyalia At 15th level you can telepor t fr om your
elves, Thyatis paid the elves a pr incely sum to location to any par t in the for est pr ovided that
tr ain hum ans in the w ay of the For ester. the beginning and end points lie w ithin the
sam e living for est. This is tr eated as a Tree
Stride spell, except the r ange is incr eased to any
location inside the for est. You m ust take a long
r est befor e using this featur e again.
63
Gallow glass
Fighter Ar chetype
Bor n in a land that is r uled by w izar ds, the
gallow glass ar e the r ebels that seek to fr ee their
lands fr om M agocr acy. W ielding their gigantic
claym or e sw or ds, gallow glass char ge headlong
into danger. They ar e fear ed for their headlong
char ges, for they know they m ust quickly slay
their foes or die in a stor m of spellfir e. The
r ebel gr oup calling itsellf the Follow er s of the
Claym or e ar e w illing to take any w ar r ior that is
w illing to lear n its w ays, as such lupin, r akasta,
elves and even dw ar ves ar e not str anger s to
their num ber s.
Restr ictions. M ust be fr om the Klantyr e
pr incipality of Glantr i or a Follow er of the
Claym or e.
Cl aym or e.
At 3r d level w hen w ielding a gr eat sw or d the
w eapon loses the tw o handed pr oper ty.
I r on St om ach .
Fr om a com bination of diet and pur e
stubbor nness, you ar e less vulner able to toxins.
At 7th level you gain r esistance to poison.
Li nebr eak er .
At 10th level w hen you use an action sur ge your
m ove is incr eased by 10 feet for your tur n.
The wizards force us to live like slaves, using us Bl oodi ed.
as fodder in their petty conflicts. W ho here has
not had a loved one taken to Crownguard never The fir st tim e you take dam age in com bat after
to be seen again? We are Klantyre, it is not our finishing a long r est, you gain a bonus action
lot in life to live in fear from the foul magics the sur ge that m ust be used in the cur r ent com bat.
cruel wizards use to rule us. I say we fight! W ho
Br aveh ear t .
here stands with me? A true warrior of
Klantyre? W ho here will be a gallowglass? At 18th level if you ar e r educed to 0 hit points
you im m ediately use all your hit dice to heal
Duncan M cIntyre, Follower of the Claymore exactly as if you had taken a shor t r est. This
ability r esets after a long r est.
64
Save your bluster for someone who cares Victor y. Do not stop until you ar e victor ious or
burgomaster. Either oppose me or surrender, I dead.
am not here to entertain idle threats. You have
neither the will nor the strength to oppose me Loyalty. Never betr ay those that fight alongside
and deception will avail you not. Vanya requires you.
only victory, your survival is not her concern.
Pr ow ess. War is life, be pr epar ed at all tim es.
Gunter Wulfson, Heldannic Knight
Stoicism . Do not let other s know of your
Heldannic Knight tr oubles.
Paladin Oath Ch an n el Di v i n i t y
The sw or n r eligious or der of the Im m or tal W hen you take this oath at 3r d level, you gain
Vanya, the Heldannic Knights ar e know n for the follow ing to Channel Divinity options.
their pr ow ess at ar m s and their extr em e
m ilitancy. The Knights ar e at constant w ar , W i l l of Van ya. As an action you can invoke the
w hether w ith the hum anoids that plague the nam e of Vanya r em ove the stunned condition
nor th lands, the Ethengar nom ads or even their fr om an ally w ithin 30'
fellow nor th lander s, it is the w ill of Vanya her
knights seek out conflict. Aegi s of Vi ct or y. As a bonus action you can give
one ally w ithin 30' advantage on their next
Restr ictions: M ust be hum an of Heldannic attack r oll this com bat.
descent and w or ship Vanya.
Aur a of Vi ctor y
Ten et s of Van ya.
W hen you r each 7th level you and all your allies
Heldannic Knights cr ave battle in the nam e of w ithin 10' of you can't be fr ightened w hile you
their patr on Im m or tal. They never show fear or ar e conscious.
accept less than total sur r ender. They ar e a
str uctur ed or der , each Knight know s his place. At 18th level the r ange of this aur a incr eases to
30 feet.
Bl essed of Van ya
At 15th level Vanya char ges you w ith leading
her follow er s into battle and to gr eatness. You
ar e alw ays under the effect of a crusader's
mantle spell.
Et er n al Ch am pi on
At 20th level You can shr ug off dam age that
w ould easily fell lesser her oes. Using your
action you gain the follow ing benefits for five
m inutes:
- Resistance to all dam age types
- Advantage on all saving thr ow s.
Heldannic Knight Spells
Level Spells
3r d Command, Compelled Duel
5th Find Seed, M agic Weapon
9th Aura of Vitality, Elemental Weapon
13th Death Ward, Staggering Smite
17th Destructive Smite, Geas
65
Im m or tals Nob Nar , Cober ham Shadow glint and
Br indor hin bequeathed cer tain hin w ith the
pow er to defend the Shir es fr om all enem ies.
M uch of the M aster 's pow er com es fr om the
land itself, though M aster s char ged w ith
pr otecting hin acr oss bor der s can fr eely tr avel
to pr otect their folk .
Restr iction. Cler ic m ust be a hin fr om the Five
Shir es.
Level Hin M aster Dom ain Spell
1st Locate Animals or Plants, Cure Wounds
3r d Calm Emotions, Locate Object
5th Beacon of Hope, Sending
7th Guardian of Faith, Locate Creature
9th Hallow, Greater Restoration
Ex t r a Sk i l l Pr of i ci en ci es.
At 1st level you gain pr oficiency in Natur e and
M edicine skills.
It's good to see the raspberries are coming in Ch an n el Di v i n i t y: Sen se Dan ger
good this year! Bodes well for the Brandypot's
ales. So how is the missus? Got another one on Star ting at 2nd level you can spend use Channel
the way? That's fantastic, what's that, number Divinity to autom atically know the num ber and
eight now? M other was worried you that were dir ection of all hostile cr eatur es in 120 feet..
going to have a small family, just getting started
late that's all. Wait you smell that? Let me cast a En h an ced Den i al .
spell real quick. As I suspected, gnolls over in the
rolling hills. Sigh, fetch me my hand axe, the one At 6th you can spend a Channel Divinity use as a
that catches on fire by itself, yes that one. Keep r eaction to add your W isdom m odifier to
another ally's saving thr ow against m agic that
the food warm for me, I don't want to miss you can see.
supper.
Evasi on .
Rose Cobblecreek, Hin M aster
At 8th level w hen you ar e subjected to an effect
Hin M aster that allow s you to m ake a Dexter ity saving
thr ow to only take half dam age, you instead
take no dam age if you succeed on the saving
thr ow , and only half dam age if you fail.
Cler ic Dom ain Ti m el ess Body.
The keeper s of the Five Shir es, the M aster s At 17th level you only age one year for ever y ten
follow the hin pantheon of Im m or tals. The that pass.
66
Hor se War r ior
Fighter Ar chetype
The fear ed w ar r ior s of the Ethengar steppes,
Hor se War r ior s ar e unpar alleled in their
m aster y of m ounted com bat. Alm ost as one
w ith their hor se, they can fight at r ange or up
close fr om the saddle. W hile astr ide their hor se,
ther e ar e few that can m atch in the field of
com bat.
Restr ictions. Char acter m ust be Ethengar or
Atr uaghin and have pr oficiency w ith the Anim al
Handling skill.
Bor n i n t h e Saddl e.
At 3r d level you have advantage w hen attacking
w ith a shor tbow w hile m ounted.
No Hor se, No M an .
At 7th level your pr oficiency bonus is doubled
w hen using the Anim al Handling skill.
St eady M ou n t .
At 10th level your w eapon attacks w hile
m ounted against unm ounted cr eatur es m edium
size or sm aller scor e a cr itical hit on a 19 or 20.
Com bat Ri der .
Concentrate on your attack, for the Heldann, At 15th level you can spend a bonus action
Glantrian and orc will not hesitate to kill you. w hile you ar e m ounted you gain +2AC. W hile
You must strike quickly then fade. Do not present Com bat Rider is active you have disadvantage
your self as a target, pepper them with arrows on all attacks until you dism ount or spend
and only then, when they are exhausted beyond another bonus action to end the effect.
all measure, only then do you close in and kill.
Fl u r r y of Deat h .
Fight as if you and your horse are one.
At 18th level w hile on hor seback if you scor e a
Damotai, Ethengar Horse Warrior hit against an enemy, you m ay im m ediately
m ake an attack against another enemy w ithin 5
feet of the or iginal tar get. The bonus attack
does not gener ate additional attacks.
67
Level Kagyar Dom ain Spell
1st Thunderous Smite, Bless
3r d Aid, Find Traps
5th Counterspell, M eld into Stone
7th Stone Shape, Stoneskin
9th Hold M onster, Wall of Stone
Restr iction. Cler ic m ust be a dw ar f.
Ar m s of Kagyar
At 1st level you gain pr oficiency in heavy ar m or ,
battle axe and w ar ham m er.
Ch an n el Di v i n i t y: Gi f t of Kagyar
This r eplaces the tur n undead ability.
At 2nd level you can use a bonus action to spend
a channel divinity use as a r eaction to use one of
the follow ing abilities:
You wish to threaten me mage? I am no mere - You ar e pr oficient w ith all saving thr ow s
peasant cowed by your feeble parlor trick. I am a against m agic for a r ound.
servant of Kagyar the Stone Lord. The very - You can dispel all spells of 3r d level or less
creator of the dwarven race. He knew of your on your self or an ally in 5 feet.
trickery and your spells and prepared his sons
Aegi s of Kagyar
well. Cast your magics wizard.
At 6th level you m ay use your r eaction to add
Cast them and die. double your pr oficiency to saving thr ow s m ade
against m agic.
Ravena Hjellstjurm, Cleric of Kagyar
Kagyar Dom ain Bl essi n g of Kagyar
Cler ic Dom ain At 8th level you m ay use a channel divinity to
give another ally advantage on saving thr ow s
Dw ar ves ar e tr aditionally m onotheistic, they against m agic. This effect lasts for 1 m inute per
tend to follow the teachings of their fir st your W isdom m odifier. This r eplaces the
Im m or tal. In r etur n Kagyar gives them pow er s Destr oy Undead affect, each level that w ould
unknow n by the other r aces. His cler ics pr ovide incr ease that ability instead allow s you to give
aid and com for t to his char ges, and bolster s the the Blessing to one m or e additional per son.
dw ar ven ar m ies w hen needed. Cler ics of
Kagyar tr ade a cler ic's nor m al abilities against Ch am pi on of Kagyar
the undead for peer less r esistance to m agic.
At 17th level you have r esistance to spell
dam age.
68
You think you can take this village gnoll? I will W hen you take this oath at 3r d level, you gain
warn you that I alone stand vigil and while I the follow ing tw o Channel Divinity options.
draw breath not one of you will step foot inside. I Char destes' M er cy. At 3r d level the Paladin
possess the combined might of the Immortals. gains the ability to r em oves foul enchantm ents.
The paladin m ay spend a Divine Channel use to
All you have a paltry few dozen minions. Enough cast Lesser Restor ation like the spell.
banter, lay on.
Fur y of Tar astia. At 3r d level as an action you
Aliana Illescu, Or der of the Gr iffon can call on your or der 's
ancient enm ities. You m ay
Or der of spend a Divine Channel to
cause all evil hum anoids in
the 30' to m ake a Char ism a
saving thr ow or have
Gr iffon disadvantage on attacks for a
num ber of tur ns equal to
Paladin Oath your Char ism a m odifier.
The knightly or der of the Au r a of San ct i t y.
Chur ch of Kar am eikos,
the Or der of the Gr iffon Star ting at 7th level, you and
is sw or n to pr otect the your allies w ithin 10ft of you
people and land of cannot be attacked by beasts
Kar am eikos against all unless pr ovoked by som eone
enem ies. They ar e a self in the aur a or contr olled
sacr ificing or der , using m agically. At 18th level this
their pow er s gr anted by aur a extends to 30ft.
the Im m or tals to put them selves betw een
danger and their char ge. Their selfless acts Bl essi n g of t h e
have done m uch to br ing the divided people of I m m or t al s.
Kar am eikos together as one.
At 15th level you ar e im m une
Restr ictions. Char acter follow the Chur ch of to Enchantm ent spells.
Kar am eikos.
Par agon of Kar am ei k os.
Ten et s of t h e Gr i f f on .
At 20th level you invoke the pow er of the
The Or der of the Gr iffon ar e the sw or n patr ons Im m or tals of the chur ch. For one
pr otector s of the Gr and Duchy of Kar am eikos, m inute all enem ies that can see you m ust attack
pledging their lives to defend their countr y. only you, ignor ing other s. W hile under this
They ar e beloved in their hom eland, effect you gain one extr a attack, gain 5
em phasizing equality of all the people befor e tem por ar y hit points tim es your Char ism a
the eyes of the Im m or tals. m odifier and have advantage on all saving
thr ow s. Once you use this featur e, you can't use
Selflessness. Pr otect the w eak it again until you finish a long r est.
Justice. All ar e equal in the eyes of the law. Level Or der of the Gr iffon Spells
3r d Compelled Duel, Goodberry
Char ity. Help the less for tunate w ith deeds 5t h Aid, Remove Curse
9t h Glypph of Warding, Daylight
Succor. Heal the sick, and br eak foul m agics. 13t h Locate Creature, Death Ward
17t h Circle of Power, Greater Restoration
Ch an n el Di v i n i t y
69
There she is, 80 Pi r at e
degrees off port. Hal ves.
Lower the sails,
hoist the Roger and At 7th level if
more speed! She'll you ar e using
not escape us today, the dueling,
I want marines on tw o-w eapon
deck and prepare fighting or
boarders. A double m ar iner fighting
share to the first styles you gain a
sailor to set boots +1 bonus to your
upon her! M ages AC. This ability
and archers aloft, goes up by +1 at
make sure the wind 11th and 20th
is ours. Tonight we l ev el .
shall adorn St eady As
ourselves with the Sh e Goes.
trappings of the At 10th level if
Empress of Alphatia you ar e in
herself! M inroth, I com m and of a
ship, all attack
love this job! r olls using your
ship's ar tiller y
-Aleera Vass, have advantage.
M inrothad Privateer You need not be
the one fir ing
Pr ivateer the ar tiller y to gain this bonus.
Fighter Ar chetype Boar der s Away.
W hile M inr othad is w ell know n for it's At 15th level w hile you ar e on boar d a ship you
m er chants, they do issue Letter s of M ar que to gain an extr a use of your action sur ge and have
br ing in extr a r evenues. Com m anding these advantage on initiative r olls. You r egain the
r aider s ar e the fear ed Pr ivateer s. Excelling at bonus action sur ge after a long or shor t r est.
naval com bat m or e than m er e sailor s, you ar e
r om anticized for your dar ing feats. Dr ead Pi r at e.
Sea Legs. At 18th level once per com bat you m ay
announce your identity, all enem ies that can
At 3r d level you gain pr oficiency w ith hear and under stand you in 30 feet m ust m ake
Navigation tools, and pr oficiency w ith Vehicles a Char ism a saving thr ow DC 8 + your Char ism a
(w ater ). In addition you have advantage on all M odifier + Pr oficiency or becom e Fr ightened for
skill checks m ade to tr y and keep your balance. a num ber of m inutes equal to your Char ism a
m odifier. The affected cr eatur es can m ake a
Char ism a saving thr ow at the end of each r ound
to r em ove the effect.
70
M er chant Pr ince
W izar d School
Dar okin and M inr othad live by their econom ic
str ength. They have to pr otect their tr ade
r outes by any m eans. Both nations have
em ployed a gr oup of w izar ds, the M er chant
Pr inces, to ensur e econom ic super ior ity. W hile
the w izar ds ar en't as focused on a school of
m agic as their counter par ts, in exchange they
have gr eater access to spells and specialized
tr aining in m agic item s.
Gr eat Li br ar y.
At 2nd level the cost to scr ibe all spells is
r educed by half. You gain an additional spell
ever y tim e you level up.
Appr ai ser .
At 2nd level you gain the ability to cast identify
w ithout using a spell slot or com ponents.
M er cant i l e Tr ai n i n g.
W hen you r each 6th level you add double your
w izar d level w hen r olling on the "r unning a
business" and "selling a m agic item " dow ntim e
char ts. You also gain pr oficiency in the Insight
sk i l l .
Zone of Tr uth.
There are those that say I have sold out for the At 10th level any one attem pting to lie to you
lure of gold. People claim I have given up m ust pass a Char ism a saving thr ow against your
spellcasting ability or be for ced to tell the w hole
scholarly pursuits for a bag of coins dangled in truth.
front of my face. Let me tell you what those coins
get me. Unrestricted access to one of the largest Weal t h i s Pow er .
libraries in the world. Security I can trust to W hen you r each 14th level you can attune an
guard my laboratory when I am abroad. Every additional num ber of m agic item s equal to your
spell component I can possibly imagine available Intelligence bonus.
with just a word. I might have sold out, but you
don't see me out shopping for bat guano either.
-Josephine DuM ont, Darokin M erchant Prince
71
Rak e
Rogue Ar chetype
A com m on sight in the cour ts of Alphatia and
Thyatis, you r ely on your cunning and char m to
succeed. You tend to m ake your w ay thr ough
your w its and char m , though you quickly lear n
the finer ar ts of cour tly com bat.
Cou r t l y I n di scr et i on
Star ting at 3r d level, you halve the tim e needed
to don or doff light ar m or , w ith help you r educe
the tim e to a single r ound. W hen you r oll on the
car ousing char t dur ing your dow ntim e, r oll
tw ice and take the r esult of your choice.
Bon u s Pr of i ci en cy
At 3r d level you gain pr oficiency in the Histor y
and Religion skills
Soci al Bu t t er f l y
You like it? It's a Belcadiz vintage, quite rare. I You can char m cr ow d so people ar e happy to aid
picked it up on a trade mission there during my you escape or find som ething. W hen you ar e in
stint in Darokin. Darokin? No I'm actually from a gr oup of m or e than ten people you add your
Kerandas, the Emperor wanted me to negotiate Char ism a m odifier to Stealth, Per ception, or
trade pacts with those plutocrats. You would Investigation Skill Checks.
have been ashamed, their clothes were so last
Gl i b Speak er
season. I see you are enjoying your wine.
Darokin may have money but they have no taste At 13th level you ar e know n for your sm ooth
for fashion. I see your robe is now on the floor. dem eanor. You gain pr oficiency in Char ism a
saving thr ow s.
Well in the name of international relations I
accept your offer. On second thought that is your Ex t r a Pan ach e
husband coming home early, instead I shall take
At 17th level you can spend an action to inter act
my leave, through your window. w ith a cr eatur e you shar e a language w ith. The
cr eatur e has to m ake Char ism a save against DC
Agrippa Centauri, Thyatian Rake 8 + your Char ism a m odifier + Pr oficiency bonus.
If the cr eatur e fails it becom es your choice of
Char m ed, Stunned or Fr ightened for a num ber
of m inutes equal to your Char ism a m odifier or
until they take dam age. The cr eatur e can
attem pt a new save ever y m inute. You can use
Extr a Panache once per day per cr eatur e.
72
We offer praise to the wise Rafiel, for without him Im m or tal Rafiel
we would be lost. We wait for him to give us the
sign to return to the surface, to take what is ours Restr iction. Shadow elf only.
and so bask in the glow of the sun once again. Sou l St on e Ch an n el l i n g.
We offer ourselves as his vessel as he has chosen
us to be his faithful. Though the Soul Stones are At 1st level w hen you use a soulstone for your
race grows strong, and soon we shall return to spellcasting focus you can ignor e all other
com ponents of spells, including ones that have a
take our place among the nations above. m onetar y cost.
Taljaria, Life Shaman M ar k ed Sh am an .
Shadow Elf Sham an At 2nd level you can sense m agic up to 90' aw ay.
You cannot tell w hat kind it is
Cler ic Ar chetype unless it is a soulstone, only its
pr esence.
The chosen of Rafiel,
Sham an ar e keeper s of Deat h Sh am an .
the soul stones, the
sacr ed ar tifacts of the At 6th level you gain the duties to
Shadow Elves. W ith take the dead and the dying aw ay
them they can cast fr om the city. You gain
pow er ful m agic though advantage on Sur vival skill
they have to keep checks in an under gr ound ar ea.
questing for m or e
pow er ful soul stones to Li f e Sh am an .
cast the m or e pow er ful
spells. A m ajor ity of At 8th level you gain the duties to
sham an ar e fem ale but car e for the sick and injur ed.
not enough to m ake m ale W hen you cast a healing spell,
sham an r ar e. Each you m ay r er oll any dice once and
sham an is m ar ked w ith a take the higher of the tw o r olls.
sym m etr ical pur ple
bir thm ar k on their head, Col or l ess Sh am an .
a sign of favor of the
At 17th level you gain the duties
Level Sham an Dom ain Spells to r aise fr om the dead those
Rafiel still sees a need for. You
1st Guiding Bolt, Healing Word ar e able to keep fallen allies fr om
death's door and r etur n them to
3r d Augury, Gentle Repose the fight quickly. All allies
w ithin 30' of you have advantage on all death
5th Revivify, Speak with Dead saves, and if they becom e stable can spend Hit
Dice to r egain hit points as if they had finished a
7th Banishment, Death Ward shor t r est. Som e one r evived in this m anner
m ust take a long r est to benefit fr om the ability
agai n .
9th Commune, Raise Dead
73
Level Shamani Domain Spell
1st Animal Friendship, Speak W ith Animals
3r d Animal M essenger, Beast Sense
5th Conjure Animals, Spirit Guardian
7th Dominate Beast, Locate Creature
9th Commune with Nature, Geas
Restr iction. Atr uaghin only. Sham ani cannot
use Channel Divinity or dom ain abilities
w ear ing m etal ar m or. Sham ani cannot har m
anim als that ar e sacr ed to his tr ibe.
Sen se I l l n ess.
At 1st level the Sham ani can cast Detect Poison
and Disease w ithout using a spell slot.
Ch an n el Di v i n i t y: Nat u r e's Tou ch .
Wear this marking with pride young brave. For At 2nd level the Sham ani can spend a Divine
you are the chosen of our people. You will show Channel use w hen casting a healing spell to
autom atically heal the m axim um am ount of
courage! You will show ferocity! You will be dam age possible. Natur e's touch r eplaces the
victorious! The spirits of our tribe ride to war Tur n Undead ability.
with you, let them guide you to your destiny.
Trust the spirits, trust mighty Atruaghin, for he Nat ur e's Al l y.
has never led us astray. At 6th level beasts w ill not attack you unless
attacked fir st. This includes giant ver sions of
Tomas Fastclaw, Bear Shamani beasts. This pr otection does not extend to your
al l i es.
Sham ani
Spi r i t Ri t u al .
Cler ic Dom ain
At 8th level the Sham ani can spend a Channel
The holy m en of the Atr uaghin Clans, the Divinity to cast any spell available as a r itual.
Sham ani lead their people into r ituals, pr ovide The sham ani cannot per for m Spir it Ritual again
for the sick and tend to the anim als. Though until after a long r est. The sham ani does not
they shun ar m or and the ability to tur n undead, need to have the spell m em or ized. This takes
Sham ani m ake up for it w ith unr ivaled healing the sam e am ount of tim e it w ould take to cast
pow er s and r ituals. Sham ani ar e used by all the the r itual nor m ally.
tr ibes of the Atr uaghin Clans, w hen they have to
leave the plateau they br ing the pow er of their You lose the Destr oy Undead ability.
totem s w ith them . Spi r i t M ast er .
At 17th All r ituals take half the tim e needed.
74
by 1. This cannot r aise your attr ibute above 20.
The spir it sham an can talk to the anim als of his
spir it guide's type at w ill.
(equivalents in par enthesis)
St r en gt h . Hor se (Dr aft), Eagle, Yak (Rhinocer os)
I n t el l i gen ce. (Haw k, Wolf, Snake (Constr ictor )
W i sdom . Ow l, Dog (M astiff ), Ger bil (Rat), Falcon
(Haw k)
Dex t er i t y. Tiger , Cat, M onkey (Baboon)
Con st i t u t i on . Cam el, Goat, Bear (Black)
Ch ar i sm a. Lion, Sw an (Vultur e), Cham eleon
(Lizar d)
I n vok e Spi r i t .
No now is not the time for war. Horse has told At 2nd level you tap into the teachings of your
me of a harsh winter coming. He strong and he is spir it anim al. You lose the ability to shape
change but can spend a w ild shape to add your
fast, if he fears the coming snows then we must pr oficiency bonus to all tests using your Guide's
prepare for them and not waste energy on a war attr ibute for a num ber of hour s equal to your
we cannot finish. In the Spring when the snows W isdom m odifier.
are melted, then Horse says we go to war. But
Rebu k e t h e Spi r i t s.
first we must survive W inter.
At 6th level the you can for ce out unnatur al
Uktai the Swift, Spirit Shaman cr eatur es. The sham an can tur n spir its as if you
w er e a cler ic of the sam e level. You use a w ild
Spir it Sham an shape use to activate this ability. You can
autom atically detect a spir it, even if it is
m agically disguised as som ething else.
Dr uid Cir cle Becom e t h e Gu i de.
Consider ed ter r ifying exam ples of the for eign At 8th level the Spir it Sham an can use a w ild
natur e of the Ethengar , their sham an ser ve as shape to assum e the shape of his spir it anim al.
their holy m en. W hile their shape changing The sham an can r etain the shape for a full day
abilities ar e lim ited com par ed to other dr uids, befor e r ever ting back .
their m aster y over anim als and cr eatur es not of
the pr im e m ater ial plane ar e unr ivaled. Tr avel t h e Spi r i t Real m s.
Spi r i t Gu i de. At 14th the Spir it Sham an can cast Plane Shift,
but only to the Beastlands, Ar bor ia or the
At 2nd level the sham an picks a spir it guide, or Dr eam land. The Spir it Sham an can r etur n back
the m or e pr ecisely the spir it guide picks him . to the pr im e m ater ial plane using this ability
The Spir it Sham an chooses a guide fr om the list again. The Spir it Sham an r egains the use of this
below , then r aises the cor r esponding attr ibute ability after a long r est.
75
their w ar r ior savager y. These heavily tattooed
w ar r ior s, called Toa, em br ace the ancient
fighting styles of their ancestor s. The Toa ar e
not m indless ber ser ker s fuelled by r age, their
pr ow ess com es fr om r itual and tr aining. Found
m ost com m only am ong the m ar ines of Ier endi
ships, the Toa ar e ter r ifying foes in m elee.
Restr ictions: M ust be M akai.
H ak a.
At 3r d level the you lear n the sacr ed w ar songs
of your people. To gain the benefit of the Haka
you m ust not be w ear ing any ar m or heavier
than light ar m or and m ust be using sim ple
m elee w eapons. You spend your action to
per for m a M akai w ar dance com plete w ith
chanting, for the r em ainder of the com bat you
have advantage on all attacks.. You cannot be
r estr ained or silenced to per for m this action.
You m ust m aintain concentr ation to use the
haka. You m ust take a shor t r est to use this
ability again. Star ting at 17th level you can
per for m tw o hakas befor e needing a r est. The
haka ends if you becom e unconscious.
Kara-kara this close to Ierendi? Those inbred Tr i bal Savager y.
savages must be getting desperate to try and
attack our ship. Let's give those waterlogged At 7th level under the effects of the Haka you
orcs a reminder on why Ierendi rules the seas. now scor es a cr itical hit on a r oll of 18, 19 or 20.
M aster of the M arines, tell the Toa to start the
Haka. Show those swine men the true meaning Ta M ok o.
of savagery. At 10th level w hen you per for m the Haka you
gain tem por ar y hit points equal to 3 tim es your
-Thana Koori, Ierendi Captain Str ength m odifier.
Toa M akai War Son g.
Fighter Ar chetype The tur n after you per for m your Haka all allies
that could hear it gain advantage on attacks.
Sk u l l cr u sh er .
M ost M akai of the Ier endi island ar e content At 18th level w hile under the effects of the haka
leading pastor al lives w ithout w or r y or conflict you do m axim um dam age on cr itical hits.
on their native islands. A handful how ever long
of the old days w hen the M akai w er e know n for
76
Tr eekeeper
W izar d Ar chetype
Sacr ed w izar ds of the Canolbar th for est,
Tr eekeeper s ar e r esponsible for m aintaining the
m agic of the gr eat for est. Though their pow er s
ar e ar cane, not divine, the elves ar e often
m istaken for dr uids. Their har m ony w ith
natur e is so gr eat they can change the ver y
clim ate ar ound them .
Tr eewal k er .
At 2nd level you ignor e difficult ter r ain w hile in
a for est.
M agi c of t h e Can ol bar t h .
W hen you gain a new spell at 3r d level and
ever y other level after that you m ay lear n a
Dr uid spell instead. Only Tr eekeeper s can
scr ibe dr uid spells lear ned this w ay, and dr uid
spells can only be lear ned w hen you level up.
W i se i n t h e Ol d Ways:
Friend squirrel please tell M aple Bark if she could At 6th level the you gain advantage on all
move so we may plant a new Sentinel Tree? I Anim al Handling, Natur e and M edicine skill
checks. You gain the Sylvan language.
know she is stubborn but that is the best place for
the tree. Treants can move where they like, we Pr ot ect or of t h e Woods:
can only build our fortresses where needed. Of
course she will be cross, but tell her you are just At 10th level you can see thr ough tr ees as if they
my messenger. She can talk to me directly if she w er e not ther e, and can cast a spell w ithout
har m ing plants if they ar e caught in an ar ea of
would like. Now go, I have to memorize my spells affect spell. You can cast spells as if tr ees w er e
of the day. not in the w ay.
Brightleaf, Treekeeper of Alfheim On e w i t h Nat u r e:
At 14th level you can cast speak with animal or
plant w ithout using a spell slot. You can cast
treewalk w ithout spending a spell slot once per
day.
77
spend your shar e of the loot. You have also
lear ned how to set off tr aps w ith a sim ple toss
of a stone to catch your enem ies in their
ef f ect s.
Eye For Tr ou bl e
Star ting at 3r d level your pr oficiency bonus
w ith Per ception or Thieves Tools is doubled
w hen m aking an ability check to spot or
disar m a tr ap.
Rever se En gi n eer i n g
Once you have r eached 3r d level, w hen you
have disabled a tr ap in a par ticular building
or dungeon, you have advantage to spot or
disar m all tr aps of the sam e type in the sam e
building or dungeon. For exam ple if you spot
and disable a hidden pit in the Tom b of
Hor r or s, you have advantage to spot all
fur ther hidden pits in the sam e dungeon.
St eady Han ds
I've got a pressure activated deadfall rigged to W hen you r each 9th level and use your
at least two load bearing rafters, both keyed to Thieves Tool to disable a tr ap, if you r oll less
a triple redundant counter weight that anyone than 15 on the die r oll, tr eat it as if you had
of you could set off while you take out the orcs. r olled a 15.
So I can drop what I'm doing and stab an orc
for you or I can sit here and do what you are Booby Tr ap
paying me quite handsomely to do. So I will
tell you what, you take care of the orcs, and I At 13th level you can tr igger tr aps up 30 feet
will take care of the traps. w ay if you know they ar e ther e. This r equir es
you to spend an action and str ike the tr ap
Skexus Strangehat, Darokin Troubleshooter w ith an object to set it off. Anyone in the ar ea
affected by the tr ap m ust save nor m ally or be
Tr oubleshooter affected by the tr ap.
Rol l W i t h I t
Rogue Ar chetype At 17th level if a tr ap is set off w ithin 30 feet
of you, as a r eaction you can m ake a full
You have spent all your tr aining lear ning the m ove befor e the tr ap's effects ar e applied. If
inner w or kings of tr aps and hazar ds com m on you ar e now outside of the tr aps ar ea of
in dungeons and r uins. You can disar m the effect, you avoid any ill effects.
m ost com plex m echanism s w ith your eyes
closed w hile thinking of how you ar e going to
78
M ar t i al Sk i l l
W hen you select this ar chetype at 3r d level
select one a single w eapon like long sw or d,
spear or gr eat axe. W hen ar e ar m ed w ith that
w eapon, you gain a benefit based on the
categor y and pr oper ties of the w eapon. The DC
of all saving thr ow s is your Str ength m odifier +
your Pr oficiency +8.
- 1 Han ded or Ver sat i l e/Si m pl e: You gain +2
dam age w ith the w eapon
- 2 Han ded/Si m pl e: You gain +2 dam age w ith
the w eapon.
- Ran ged/Si m pl e: Can attack w ithin 5' w ithout
p en al t y
- 1 Han ded or Ver sat i l e/M ar t i al : You gain +2
dam age w ith the w eapon
- 2 Han ded/M ar t i al : Extr a die of dam age.
- Ran ged/M ar t i al : You gain +2 dam age w ith
the w eapon
- Net : Counts as shield if w ielded in off hand.
Ex per t Abi l i t y
At 7th level your tr aining incr eases, allow ing
you to add the Exper t ability to your chosen
w eapon.
A duel? You are challenging me to a duel? Over a - 1 Han ded or Ver sat i l e/Si m pl e: If enemy is
spilled drink? Sir, perhaps you do not know who I am sur pr ised or on a cr itical hit, ignor e all
but I seriously suggest you reconsider. I will buy you dam age r esistance.
another drink as an apology, I don't think you know
what you are getting into. No? You insist? Very well, - 2 Han ded/Si m pl e: Extr a die of dam age.
- Ran ged/Si m pl e: Attacking at long r ange
I just hope you didn't need that arm.
doesn't im pose disadvantage.
M organ Ironwolf, M aster at Arms - 1 Han ded or Ver sat i l e/M ar t i al : Extr a die of
Weapon Specialist dam age.
- 2 Han ded/M ar t i al : On a cr itical hit enemy
Fighter Ar chetype
m ust m ake a Str ength or be knocked pr one,
Tr ained in the use of a single w eapon , you enem ies tw o sizes lar ger than char acter ar e
devote your entir e life to m aster ing a par ticular im m une.
style of fighting. As you im pr ove your tr aining - Ran ged/M ar t i al : Attacking at long r ange
the lethality of your fighting style gr ow s beyond doesn't im pose disadvantage.
m easur e. - Net : DC to escape net incr eases to 15.
79
M ast er Abi l i t y Gr an d M ast er Abi l i t y
At 10th level your tr aining incr eases, allow ing At 18th level your tr aining incr eases, allow ing
you to add the M aster ability to your chosen you to add the Gr and M aster ability to your
w eapon. chosen w eapon.
- 1 Han ded or Ver sat i l e/Si m pl e: Extr a die of - 1 Han ded or Ver sat i l e/Si m pl e: On a cr itical
dam age. hit enemy m ust m ake a Str ength save or be
stunned for one r ound.
- 2 Han ded/Si m pl e: On a cr itical hit enemy
m ust m ake a Str ength save or be stunned for - 2 Han ded/Si m pl e: Extr a die of dam age.
one r ound. - Ran ged/Si m pl e: Extr a die of dam age.
- 1 Han ded/M ar t i al or Ver sat i l e: Extr a die of
- Ran ged/Si m pl e: You gain +2 dam age w ith
the w eapon dam age.
- 2 Han ded/M ar t i al : Cr itical hits deal
- 1 Han ded or Ver sat i l e/M ar t i al : On a cr itical
hit enemy m ust m ake a Str ength or be m axim um dam age and ignor e dam age
stunned for one r ound. r esistance.
- Ran ged/M ar t i al : On a cr itical hit apply
- 2 Han ded/M ar t i al : Extr a die of dam age. w eapon dam age to another enemy w ithin 5'
- Ran ged/M ar t i al : Extr a die of dam age. of or iginal tar get.
- Net : Anyone tr ying to escape has - Net : DC to escape net incr eases to 20.
d i sadvan t age.
80
Your m ethods r esem ble that m or e a tr ibal
sham an than an ar chm age, but no one confuses
the destr uction you can call for th.
Bon u s Pr of i cen ci es
W hen you chose this ar chetype at 1st level you
becom e pr oficient in the Natur e and Sur vival
sk i l l s.
Dar k Ton gu e of M agi c
Star ting at 1st level w hen you begin to cast a
spell you can ignor e the som atic and m ater ial
com ponents w ithout a cost. Ver bal com ponents
cannot be ignor ed, and any spell you cast gain a
Ver bal com ponent if it did not have one.
Un br i dl ed Pow er
Star ting at 6th level w hen you cast a spell using
the Em pow er ed Spell m etam agic option, you
can r er oll double the num ber of dice equal to
your Char ism a m odifier (m inim um of one).
Through the magic of my people I gain power. Raw Pow er
Through the power of my clan I become stronger.
At 14th level you gain a num ber of bonus
Through the strength of my ancestors I will sor cer y points equal to your Char ism a m odifier.
prevail. W ith my victory, my people will endure. You r egain any bonus sor cer y points spent after
a long r est.
Speaks-W ith-Fire, Atruaghin Wokani
Wok an i Un f et t er ed Sor cer y
Sor cer er Ar chetype At 18th level you can spend double a spell's level
in sor cer y points to do m axim um dam age w ith
Pr acticing an ancient m agic, your contr ol of that spell. You cannot add any m etam agic
m agic is fr om r itual and tr adition, not study and options to the spell.
r ote. You lear ned your m agic fr om the w okani
befor e you, as the tr adition w as passed fr om 81
teacher to student. This is not a subtle or a
civilized m agic, it is loud and and it is savage.
Back gr ou n ds oppor tunities dr y up if you stay too long, so you
never settle dow n at any one location.
Car avan Tr avel er D8 Per son al i t y Tr ai t
1 I have little patience for slow m over s
The life blood of the Know n Wor ld is tr ade. 2 I am alw ays scanning the hor izon
Acr oss the nations convoys of tr ader s set out to 3 I pr efer anim als to people
br ing tr ade and w ealth to distant lands. You
gr ew up as par t of the lar ge suppor t staff 4 I have a per sistent odor fr om the r oad
needed to m aintain the m ile long car avans, 5 I have no r espect for slacker s
w hether as a dr over , m er chant or guar d. 6 I cannot stand those w ho com plain constantly
Sk i l l Pr of i ci en ci es: Anim al Handling, 7 I don't tr ust people I don't know.
Per ception 8 I hum to myself constantly.
Tool Pr of i ci en cy: Land Vehicle (Wagon). d6 I deal s
Lan gu age: One language of your choice. 1 Gr eed: The only r eason I do this is m oney (Evil)
Equ i pm en t : Wor k clothes, w alking stick, block 2 Du t y: I w as hir ed to do my job and that's w hat I w ill do.
and tackle, 50' hem p r ope, shovel, sledge
ham m er. (Law ful)
Feat u r e: M er ch an t Con t act s 3 St abi l i t y: M y job is stable and that's the w ay I like it. (Law ful)
Fr om your m any tr ips to var ious m ar kets in far 4 Tr avel : I w ant to see the w or ld. (Any)
aw ay lands you know w her e to find alm ost 5 Fr eedom : I don't like being tied dow n to one place (Chaotic)
anything for tr ade. Though you ar e not a 6 Qu i et : I like to be left alone to my thoughts. (Any)
m em ber of them , you can instantly r ecognize d6 Bon d
the m ar kings of the var ious m er chant guilds 1 M y job is the r eason I keep going.
you've encounter ed. 2 Those that tr avel w ith m e ar e my fam ily.
3 I r espect the guildm aster for backing m e up.
Su ggest ed Ch ar act er i st i cs 4 I have a fam ily w aiting for m e w hen I get back .
5 Ther e's a bar m aid I alw ays m ake tim e to visit w hen I set out.
You have a bit of a nom adic str eak in you, but 6 I tr ust the guar ds to keep us all safe, and I have their back
not to the point of w ander lust. You know
w hen it com es tim e to get paid.
d8 Convoy Position d6 Fl aw
1 I am a bit of loner.
1 Drover 2 I have a short temper with people.
3 I tend to over analyze things for flaws.
2 Cook 4 I have little patience with people that make mistakes.
5 I relate more to animals than people.
3 Guard 6 I tend to lose small things from the caravan like good drink.
4 Master 82
5 Escort
6 Merchant
7 Scout
8 Tag Along
Kr ondar D8 Per son al i t y Tr ai t
1 I tim e my r ounds to be near the best food dur ing m eals.
You ar e a one of the pr otector s of the Five 2 I let the childr en play w ith my w histle as I patr ol.
Shir es. Though nor m ally r eser ved for hin, they 3 I m ake dr unks sleep it off at the jail.
do on occasion tr ust the position to tall folk they 4 I patr ol at night looking for action.
r espect and tr ust. 5 I m ake sur e to see if all the pr etty hin ar e doing okay ever y
You patr ol the shir es looking for tr oublem aker s day.
and thr eats to the peace. W hile the hin 6 I catch up on all the gossip ever y day.
definition of tr oublem aker is a little tam e
com par ed to other nations, it is your 7 I take tim e to alw ays sm oke my pipe w hen I'm patr olling.
r esponsibility to see hom e those that have 8 I am never found w ithout som e sor t of snack .
dr unk too m uch, and escor t r ow dy childr en
back to their par ents. d6 I deal s
1 Or der : Ever ybody has to obey the law. (Law ful)
The position is not all funny m om ents and 2 Pow er : Anybody w ho defies m e gets a cr ack on the head.
m or al lessons, m any hum anoids and m onster s
think the hin ar e easy pr ey because of their (Ev i l )
sm all size. It is your duty to tur n back all 3 M er cy: Ever ybody deser ves a second chance. (Good)
thr eats to your sw or n char ges.
4 Food: I never m iss a m eal. (Any)
Sk i l l Pr of i ci en ci es: Insight, Investigation
5 Fr i en dsh i p: I pr efer to be on good ter m s w ith ever ybody.
Lan gu age: You speak hin. (Good)
Equ i pm en t : Top hat, unifor m , club, hooded 6 Hu m or : I tr y to find w hat's funny in ever y situtation. (Good)
lanter n and flask of oil, tinder box and signal
w histle. d6 Bon d
1 M y tow n is under my pr otection.
Feat u r e: Gu ar di an of t h e Sh i r es
2 Ther e's a par ticular hin that has caught my eye.
The hin r espect the Kr ondar as keeper s of their 3 The taver n keeper goes out of her w ay to m ake sur e I get fed, I
m uch loved peace, even if the Kr ondar is one of
the tall folk . You can expect to eat for fr ee at keep an extr a eye out for her building.
m ost hin taver ns, and hin m er chants often offer 4 M y other Kr ondar ar e my fam ily.
you fr ee sam ples of their best fr uits w hile you 5 I m ake sur e all the childr en don't get into tr ouble.
ar e on patr ol. M any hin par ents w ill ow e you
favor s for letting their childr en off w ith a 6 I can't stand to see som eone dow n and out.
w ar ning. d6 Fl aw
1 I don't handle backtalk well.
Su ggest ed Ch ar act er i st i cs 2 Sometimes I'm too soft.
3 I'm always looking for trouble.
You ar e fir m but fr iendly. The Shir es is not a 4 I tend to enforce the law exactly as written.
danger ous land, but the hin love their 5 I let my friends slide when I shouldn't.
tr anquility m or e than anything else. You ar e 6 I let people bribe me with small gifts.
sw or n to uphold the law , but you also have a lot
of leew ay in how to pur sue it. Often tim es you
can let them off w ith a w ar ning, but if ther e is
actual physical danger you becom e dead
ser ious.
83
M i x ed Bl ood D8 Per son al i t y Tr ai t
1 I sw itch betw een my r acial languages on accident w hen
You w er e bor n of tw o r aces, a r ar ity in M ystar a.
Though you only have the featur es of one of talking to fr iends.
your par ents, you have a bond w ith both of your
cultur es. You ar e accepted as the her itage of 2 I am obsessed w ith tr ivia about my hidden her itage.
your appear ance, but you sur pr ise people w ith 3 I tr y not to m ention the fact I am m ixed r ace.
your know ledge of your other par entage.
4 I dr ess like the m em ber s of my other r ace.
Choose r aces for your her itage, hum an and elf
ar e the m ost com m on but other com binations 5 I go out of my w ay to m ake fr iends w ith people of my other
ar e not unhear d of, w ith the help of m agic even r ace.
hum an and hin have happened. You have all
the tr aits of one par ent, you ar e consider ed 6 I cannot stand pr ejudice of any sor t.
their r ace for all pur poses. You have som e of
the behavior tr aits of the other par ent, a hin's 7 I can't stand it w hen people assum e I know ever ything about
hunger , an elf ' patience or a dw ar f 's gr uffness. both my cultur es.
Sk i l l Pr of i ci en ci es: Histor y, Insight 8 I w ant to see the lands of my par ents.
Lan gu age: Your other par ent's language d6 I deal s
Equ i pm en t : A piece of jew elr y (a heir loom fr om 1 Cu r i osi t y: The w or ld is m eant to be explor ed. (Chaotic)
your par ents), 2 books about your r aces, set of 2 Har m on y: We m ust all live together as one people to thr ive.
com m on clothes, 5 sheets of paper , pen, ink .
(Good)
Feat u r e: Best of Bot h Wor l ds
3 Reven ge: I w as never given my due for my her itage, now I
As a half-br eed you ar e affor ded a bit m or e tr ust w ill take it. (Evil)
that people outside your r ace. W hile you m ight
not be tr usted com pletely by str anger s, your ar e 4 I sol at i on : I never fit in either cultur e, I just w ant to be left
given the benefit of the doubt by m em ber s of alone. (Any)
both your r aces. A dw ar ven taver n m ight m ake
your fr iends w ait outside w hile you ar e 5 Fr i en dsh i p: No r eason you can't be a cheer ful sor t, after all,
per m itted entr ance, or you can enter a gr ove that's how your par ents m et! (Good)
sacr ed to elves for a r itual because of your
her itage. 6 Bi t t er : You never knew one par ent, leaving you alone in a
w or ld that you didn't belong. (Evil)
Su ggest ed Ch ar act er i st i cs
d6 Bon d
Half br eeds ar e caught betw een tw o w or lds.
Though they com pletely pass as one r ace, they 1 M y fr iends ar e my fam ily now.
w ill fr equently car r y m em entos of their other
r ace. Their flaw s m ight be a pr efer ence of one 2 I w as accepted openly by my village, I w ill never for get that.
r ace over another , or a denial of their hidden
her itage all together. 3 I w as consider ed exotic, but ther e w as one that liked m e for
w ho I w as.
4 I never knew one par ent, the one that r aised m e is my life.
5 Though w e didn't shar e the sam e par ents, it didn't m atter to
my siblings.
6 I pr om ised by fam ily I w ould do them pr oud.
d6 Fl aw
1 I hate one of my races.
2 My openness gets me into trouble.
3 I tend to become obsessed with relics of my ancestors.
4 I don't want people to know about my mixed blood.
5 I trust members of my secret race too easily.
6 I tend to be quite indecisive.
84
Sl ave D8 Per son al i t y Tr ai t
1 I w ake up in the m iddle of the night fr om bad dr eam s.
You w er e ow ned by another sentient being.
Either in a land w her e slaver y is allow ed like 2 The sound of a w hip m akes m e flinch.
Thyatis or Alphatia, or kidnapped by a cr im inal 3 M y m aster w as kind, but I w ill never adm it that.
or ganization like the Ir on Ring, or taken by
hum anoids, you only r ecently r egained your 4 If I'm not told w hat to do I don't know how to act.
fr eedom .
5 I don't like taking or der s.
Choose w ho w as your m aster , either a noble
fr om a nation w her e slaver y is allow ed, a cr im e 6 I hoar d little things so they can't be taken fr om m e.
boss or a tr ibe of hum anoids that held you
pr isoner. They m ay have been kind, but m or e 7 If str uck I fight back w ith all my m ight.
than likely they w er e br utal. You know you w ill
never give up your fr eedom again how ever. 8 I don't like to be touched.
You ar e fr ee now , and that is never going to d6 I deal s
ch an ge.
1 Abol i t i on . I w ill fr ee all that I find being held unjustly.
Sk i l l Pr of i ci en ci es: Deception and Sur vival (Good)
Tool Pr of i ci en ci es: One type of Ar tisan's tools 2 Reven ge. Those that w r onged m e w ill pay in kind. (Evil)
Lan gu age: The language of your m aster. 3 Li ber t y. Now that I am fr ee, I w ill live my life as I see fit.
(Ch aot i c)
Equ i pm en t : One set of poor clothes, br oken
m anacles, a sm all per sonal heir loom blanket, 4 Con f or m i t y. I need som eone giving m e or der s to m otivate
sack, sm all pouch containing 10sp m e. (Law ful)
Feat u r e: Not a Nu m ber 5 For gi ven ess. You w ill not let those w ho w r onged you contr ol
you any fur ther. (Good)
As a slave you per for m ed w hat ever task your
m aster dem anded of you. Now that you ar e fr ee 6 Hedon i sm : You w er e denied your w ishes w hen you w er e in
you have let it be know n that you w ill not be bondage, now you w ill live it up. (Chaotic)
contr olled again. Because of your histor y ther e
ar e quite a few that give you a lot of leew ay. d6 Bon d
Thieves w ill not attem pt to cr oss an escaped pit 1 I ow e my life to the per son that liber ated m e.
fighter , and m any tem ples offer aid to those that
have suffer ed such as your self. You m ay not 2 M y br other s that toiled alongside m e get my undying loyalty.
w ant their aid, but it your s for the asking.
3 Ther e w as a slave that taught m e to r ead, I sw ear I w ill them
Su ggest ed Ch ar act er i st i cs and fr ee them .
Slaves tend to be either w ithdr aw n or r esentful 4 M y m aster one day fr ee m e w ithout explanation. I w ill never
of their past. Per haps your m aster still lives and for get that.
w ants you r etur ned. How you r espond is up to
you. Do you fight or do you flee? Does the sight 5 I sw or e my devotion to the noble that saw my m aster br ought
of other s in chains r aise your ir e? to justice.
6 The only thing of value is the heir loom my m other left m e, it
never leaves my side.
d6 Fl aw
1 Any attem pt to hold m e dow n w ill be m et w ith for ce.
2 I am par anoid my for m er m aster is still after m e.
3 I hate the people of my m aster 's r ace.
4 I r ar ely get a good night's sleep.
5 M y tem per gets the best of my w hen I'm for ced to do
som ething I don't w ant to do.
6 I left behind people I could have saved w hen I escaped
85
NewFeats
Den i al M aster Tr ader
Restr iction: Hin only You have the golden touch, all your endeavor s
seem to tur n a pr ofit. You never have a
Tapping into the m agic that is w oven into the pr oblem finding buyer s for your spoils and
ver y geogr aphy of the Five Shir es you can quickly lear n to spot a lie. You gain the
alter the flow of m agic thr ough sheer for ce of follow ing benefits:
will.
- Incr ease your Intelligence or Char ism a by
- As a r eaction you m ay attem pt to stop a 1, to a m aximum of 20.
m agic spell as it is being cast. This is
tr eated exactly as the spell Counter spell, - W hen r olling on the Running a Business or
w ith W isdom being used for deter m ining Selling a M agic Item char t in your dow n
the your equivalent spellcasting ability. tim e, r oll tw ice and take the higher r esult.
W hether the Denial succeeds or fails, the
you take 1d4 dam age fr om the feat. If you - You know the value of any non-m agic item
ar e disabled fr om this dam age, it has no w ithin 10% of its actual value.
effect on w hether the Denial succeeds or
fails. Denial only w or ks inside the - Deception checks against you have
boundar ies of the Five Shir es. Once you d i sadvan t age.
have used the Denial, you cannot m ake
another until you have com pleted a full Str ong M an
r est.
You have incr eased your physique thr ough a
Extr a Atunem ent str enuous r egim en of exer cise, allow ing you
per for m am azing feats of str ength.
Thr ough either ar cane tr aining or sheer for ce
of w ill you have lear ned to attune m or e m agic - Incr ease your Str ength by 1, to a
item s to your self. This feat can be taken m aximum of 20.
m ultiple tim es, and its effect is cum ulative.
- You can use your Str ength m odifier in
- You m ay attune an additional thr ee m agic place of the nor m al m odifier for
item s. Intim idate, Acr obatics or Per for m ance
ch eck s.
Str eet Fighter
- You can w ield a tw o handed w eapon w ith
You ar e deadly w ith sm aller w eapons. one hand, you suffer disadvantage on all
attacks w ith it how ever.
- W hen attacking w ith a club, dagger or
sickle, if you r oll m axim um dam age on the - You ar e tr eated as one size lar ger w hen
die you m ay double the w eapon dam age. calculating encum br ance. (If using the
alter nate encum br ance m ethod instead
- You r oll an extr a die of dam age w hen you incr ease the m ultiplier s to 10 and 15)
cr itically hit w ith a club, dagger or sickle.
- If you have sur pr ise, all attacks w ith a
club, dagger or sickle have advantage that
r ound.
86
ImmortalsandPriests
87
Im m or tals of M ystar a The path of the Dynast is one of tim e. The her o
m ust pr ove them selves w or thy by building a
M ystar a does not have actual gods like other dynasty w or thy of an Im m or tal. This task
settings, cler ics vener ate the Im m or tals instead. r equir es the her o to establish a long lasting r ule
Im m or tals w er e once gr eat adventur er s that by the her o and descendants. The her o m ust
have epic quests and petitioning to past populate the r ealm w ith sufficient people and
Im m or tals tr anscended their m or tal for m to build a capitol for the new r ealm .
take their place for ever in the Outer Planes.
The other challenge of the Dynast is they m ust
Each Im m or tal ser ves one of the five Spher es of tr avel in tim e to help their descendants r etain
Pow er , each Spher e r epr esents one of the the r ealm built by the her o. The her o m ust
distinct com ponents of the M ultiver se. Cler ics quest for an ar tifact to accom plish this, then
of M ystar a can vener ate a specific Im m or tal, they ar e w or thy of im m or tality.
and entir e pantheon or just a Spher e of Pow er.
The Epic Her o m ust under go a ser ies of quests,
The Im m or tals hold each other in balance, none fir st to find a pow er ful ar tifact of Thought.
m ay actively inter fer e w ith the w or ld w ithout Then to destr oy an ar tifact of Entr opy. Then the
r ebuke fr om other s. Instead the Im m or tals Epic Her o m ust cr eate a gr eat w eapon, tr ain a
secr etly take m or tal guise to w alk the w or ld w or thy successor and finally com plete an epic
unnoticed. W hile their pow er is gr eatly quest taking no less than five year s to
r educed w hen they do this, they ar e still accom plish.
cr eatur es of im m ense pow er in their guise.
The Par agon is a test of cr eation and conquest.
The pr im ar y r ole of the Im m or tals is to keep The her o m ust find an ar tifact of Thought, then
balance am ong the Spher es. Each Spher e m ust cr eate an entir ely unique m agical item that
be kept in har m ony w ith the other s for the r equir es at least one im possible com ponent.
M ultiver se to continue. An im balance betw een Once those ar e finished the Par agon m ust tr ain
the Spher es can have catastr ophic r esults. The no few er than half a dozen appr entices and see
Spher e of Entr opy stands apar t fr om the other s, them r ise in pow er. Finally the Par agon m ust
tr ying to cause the end of the M ultiver se so they challenge and defeat all w izar ds w ith 1,000
can r ecr eate the next w or ld in their im age. m iles befor e they ar e eligible.
The other pur pose for Im m or tals is to sponsor The Polym ath dem ands its candidate par take a
m or tals that w ish to join them . It is not a easy quest for an ar tifact that w ill for ce the her o to
task, for m or e per ish than ever succeed. One quest for it sever al tim es. Each tim e the her o
cannot becom e an Im m or tal w ithout the help of attains the ar tifact the ar tifact r esets the her o
a sponsor , and ther e is no guar antee a m or tal back to 1st level of a differ ent class w ith no
w ill ever gain a sponsor. Once a m or tal has m em or ies of the past lives. The her o m ust then
obtained a sponsor they m ust par take of a task find the ar tifact again w ith a par ty w ith at least
to pr ove the m or tal is indeed w or thy. four differ ent classes, until the four th tim e
w hen all m em or ies and levels ar e r etur ned.
Then the candidate m ust build an m onum ent of
their achievem ent.
88
Pr om inent Im m or tals
AHAM ANNI TURTLERI DER bear d, r iding on a per fect Alasiyan stallion
w ielding his scim itar.
Patroness of the Clan of the Turtle
Al-Kalim is at the sam e tim e a m er ciless w ar r ior
Ahm anni is a beautiful, tall and slim and a m er ciful sage, a possessed dr eam er and a
copper -skinned w om an, w ith long black hair
gather ed in a plait and r ealistic scholar. He is
colour ful paints on her face. toler ant tow ar ds diver sity
She usually car r ies a har poon and for eign custom s, but he
and is dr essed in sim ple can pr ove stiff and
clothes of doeskin. Often unfor giving w hen it com es to
appear ing near the sea, she is the safety of his pr otégés and
alw ays pr eceded by a bank of follow er s and w hen his
fog fr om w hich she em er ges teachings ar e scor ned. His
standing on her feet in a follow er s act m uch the sam e,
canoe that m oves at her w ith som e zealots r eaching
com m and. peaks of blind intoler ance. He
pr eaches unity am ong his
Ahm anni is as unpr edictable faithful, the sanctity of life,
as the sea, changing by the and the pr otection of natur e
m om ent fr om gentle to (in par ticular of w ater as
im petuous. She is extr em ely sour ce of life), all teachings
faithful to Atr uaghin and is that com e fr om an existence
also a r eliable ally of Hattani led in places w her e death and
and M ahm atti, w hile dr ought ar e hated life
pr ofoundly hating Danel and com panions. For this r eason
Atzanteotl, w ho thr ow all Alasiyans follow the
constant attacks against her Eter nal Tr uth. Al-Kalim is a
people (the only tr ibe to not loyal ally of Pr otius w ho
live on the plateau of Atr uaghin), and any other sponsor ed his ascension, and he feels in debt
Im m or tal patr ons of the hum anoids. tow ar ds the Old M an of the Sea, since he has not
yet kept his pr om ise to m ake the Alasiyan Deser t
AL-KALI M a lush gar den in his honour. He is in per petual
conflict w ith Zugzul and Ranivor us, w ho
The Peacemaker, Patron of Ylaruam, Holy br ought and still br ing chaos and destr uction
Prophet of the Eternal Truth, Patron of Tactics am ong the Ylar i w ith their m achinations and
and Warfare. the use of their follow er s (M agicians and
Gn ol l s).
Al-kalim ?s pr im ar y for m is of an elder ly hum an
patr iar ch w ear ing poor cler ical r obes, w ith a A L PH A K S
fir m outlook, w ise and intelligent eyes, and a
long w hite bear d. His second m anifestation Hui Da-Zhi, The Roaring Demon, Patron of
for m is that of a youthful dashing deser t w ar r ior Hatred, Lord of Oppression, Bane of Alphatia
w ith a haw k?s nose and a w ell tr im m ed black
89
Alphaks is a 10' tall hor ned dem on w ith huge She's a staunch ally of Razud, Kor yis, and
black bat w ings, holding a gr eatsw or d in his Palar tar kan (the other good-aligned
r ight hand and a bar bed w hip in his left. Alphatian im m or tals), and has befr iended
both Guidar ezzo and Lor nasen (w ho shar e
Alphaks is an intelligent and cultur ed her love for har m ony, ar ts and beauty) and
cr eatur e but he is extr em ely egocentr ic and the Shaper 's pacifism . Her only enem ies ar e
pr one to m aniacal fits of r age. He consider s Alphaks and Talitha, the banes of the
him self a disciple of Thanatos, but he lacks Al p h at i an s.
his patr on's patience and cor r uptive
char ism a, so he often tr ies to cor r upt m or tals ASTERI US
using br ute for ce, violence and thr eat. W hen
he becom es extr em ely fur ious, he expr esses Belnos, Hermod, Kudesha,The M erchant,
his fr ustr ation w ith open acts of m ass M urtijai, Zephyr, Patron of Trade and M oney,
destr uction and m assacr es. He is a m er ciless Patron of Communication, Protector of
enemy of all Alphatian Im m or tals (Alphatia, M erchants and Thieves
Razud, Kor yis and Palar tar kan) and a bitter
r ival of Or cus, w ith w hom he com petes for Aster ius appear s to be a stocky m iddle-aged
the cr ow n of Pr ince of Destr uction. He has no m an w ith jet-black hair w ear ing an ancient
stable alliances (even Thanatos alienated r obe, spor ting a keen eyesight and an ever
him ), even if he som etim es likes to cooper ate pr esent beguiling sm ile.
w ith Talitha to tor m ent and destr oy the
Al p h at i an s. Aster ius is extr em ely fr iendly and char m ing
at fir st sight, but he hides a danger ous side
ALPHATI A that he r ar ely show s. This helps him achieve
his goals by taking his enem ies by sur pr ise.
Yao-Lan Zi, Patroness of Alphatia, Patroness of He consider s him self the univer sal patr on of
Arts, Lady of Harmony thieves and m er chants because they ar e tw o
sides of the sam e coin, even though he
Alphatia is a beautiful copper -skinned despises the evil ones w ho act m er ely for self
Alphatian w om an clad in a sim ple w hite gr atification or for envy (for this r eason he
tunic, lacking jew eller y and shoes hates Talitha w ith passion). He is also
(em bodying sim ple Beauty). associated w ith tr aveller s and those w ho
br ing infor m ation, since know ledge is a
Alphatia is not inter ested in conquest or pr iceless good on M ystar a. His m ost loyal ally
pow er (unlike the m ajor ity of the Alphatian is his old patr on, Kor otiku, and Aster ius can
nobles), but she is fascinated by beauty and count also Ixion and Valer ias am ong his
ar ts, som ething she tr ies to pr eser ve w ith all fr iends, since they shar e his centur ies old
her effor ts. She's a convinced pacifist, but she cr usade against their com m on enemy
does not hesitate to use str ength to defend her Th an at os.
follow er s and the Alphatian Em pir e. She is in
favour of a defensive w ar but counter s any ATRUAGHI N
kind of im per ialism or w ar for conquest,
since she is convinced that an expansionistic Quetzalcoatl, Father of the Atruaghin Clans,
for eign policy distr acts the Alphatians fr om Patron of Good and W isdom, Saviour of the
their tr ue goal: the study of m agic and ar t in Azcans
all their for m s.
Atr uaghin usually appear s as a m iddle-aged
90
copper -skinned hum an w ith w ise dar k eyes r espect for law and justice. This is the r eason
and a haw k's nose, w ear ing a w ar bonnet he has gather ed so m any follow er s and allies
ador ned w ith colour ful plum es on his head. all ar ound the w or ld.
He alter natively takes on the for m of a 7 feet
tall w ell-m uscled w ar r ior sur r ounded by ATZ A N TEOTL
flam es.
Ivaldi, M enlil, Skorpios. Patron of Corruption
Despite all battles and w ar s he fought, and Treachery
Atr uaghin has alw ays been char acter ised by
his m eekness, m er cy and patience. In fact, Atzanteotl?s fir st for m is that of a char m ing
after decades spent w ander ing ar ound the elven adventur er w ith a shady outlook (pale
w or ld, he cam e to under stand that tr ue com plexion and sly sm ile) w ear ing black
str ength com es fr om know ledge and clothes. His second m anifestation for m is that
deter m ination. He pr efer s dialogue as a w ay of a jet-black feather ed viper w ith an elf 's
to solve any m atter , even though he face and tw o ar m s concealed under the
under stands that som etim es br ute for ce is the w ings.
only thing that som e people listen to. He
r efuses to use deceit or lies to r each his goals, Atzanteotl is fascinated by the pr ocess of
and has alw ays been a shining exam ple of cor r uption and he especially loves to see how
any kind-hear ted per son can fall into the
abyss of Evil and r egr et thanks to his
m achinations. Often, he loses inter est in one
pr oject and star ts looking for new w ays to
spr ead evil. His final goal is the com plete
annihilation of life on the outer w or ld, and
especially the destr uction of all elves.
BRI NDORHI N
Patron of Halflings, High Hero and Protector
of the Five Shires, Patron of Abundance
Br indor hin is an elder ly hin w ith a noble
appear ance and a still str ong physique, w ith
cur ly w hite hair and long gr eying sidebur ns,
clad in r ich gar m ents but bar efoot, alw ays
sm oking his favour ite pipe and flashing an
assur ing and w ar m sm ile.
Br indor hin/Gunzuth is a m er r y but pr agm atic
im m or tal, deeply fond of tr aditions and law s.
He loves life deeply and teaches his
w or shipper s to enjoy the fr uits of the ear th
and their job w ithout tr ying to find cheap or
unlaw ful w ays to gain m or e w ealth. The
gr eatest tr easur e for any halfling is in fact the
safety of his hom e and the love of his fam ily.
Cober ham and Nob Nar ar e his tw o
91
insepar able allies, together w ith his pr otégé, the Blackflam e and lear ning about its or igins
Finidel. He str ongly opposes the im m or tal and pow er s, inviting all his follow er s to
patr ons of goblins and or cs, r em em ber ing the handle these myster ies w ith car e and secr ecy.
suffer ing that the hin endur ed at the hands of He's a loyal fr iend of Br indor hin, w ho shar ed
these hum anoids befor e his r ise to pow er. w ith him the epic deeds of the Tim e of
Her oes, and finds Nob Nar and Raven the
CH A RDA STES per fect em bodim ent of the typical m er r y and
easygoing hin. He has a deep r espect for Ixion
Patron of Medicine and Healing and Noum ena, although he cannot r eally
count them am ong his allies. His only
Char dastes appear s to be a tall m an of a noble enem ies ar e the im m or tal patr ons of or cs and
postur e, high cheekbones, deep black eyes, a gob l i n s.
r eceding chin, and a snub nose. He is alw ays
clean shaven, w ear ing a long w hite linen r obe CRETI A
of Nithian taste and holding a sm all silver bell
in his left hand. Patron of Jokes, Lord of Trouble and Chaos,
Patron of War, The Troublestarter
Char dastes is pr incipled, patient, and
com pletely obsessed w ith pr otecting life, Cr etia is a hum an w ith sallow skin, alw ays
w hich he holds as the gr eatest myster y of intent to get about and to sm ile, w ith dar ting
univer se. For this r eason he hates death and black eyes and often exagger ated and far cical
destr uction w ith passion, m aking undeath the m ovem ent; he is m uch attached to his clothes
outm ost for m of aber r ation to his eyes (and m ade up fr om a patchw or k of m any styles,
those of his follow er s). He teaches his m ater ials and colour s, and a r apier at his
follow er s to pr otect life at all costs and to b el t .
r espect the natur al life-cycle. He encour ages
them to study the secr ets of the hum an body Now Cr etia is totally dedicated to the
and soul to better under stand their natur e philosophy of Chaos, w hich for him
and cur e them . r epr esents the only w ay for avoiding the
cor r uption and the stasis gener ated by Or der.
COBERHAM SHADOWGLI NT His attention is par ticular ly concentr ated on
the Ethengar ians. Ever y now and then, he
Patron of Hin, Protector of the Five Shires, w ill place pr oblem s and obstacles in their
First M aster r oad. This is to spur them on in such a w ay
that it incr eases their diver sity and allow s
Cober ham appear s as a m iddle sized hin clad them to r em ain active and pr osper ous. He is
all in black, w ith an aur a of blackflam es w or shipped by the Ethengar ians as the
constantly flicker ing ar ound him , w hich br inger of chaos and jokes, and is fur ther the
obscur es his featur es. His only unm istakable patr on of w ar intended as an instr um ent of
featur e of his visage is his silver -spar kling lasting change. Today he is tr ying to expand
eyes and his m agnetic gaze. his philosophy into the lands of the Nor th,
w her e he has clashed w ith the absolute or der
Cober ham is as w ise as he is silent. He loves im posed by Vanya and For setta.
to ponder the deep issues of the M ultiver se
and to study all unique and innovative for m s DANEL TI GERSTRI PES
of m agic. He has never stopped exam ining
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Patron of the Clan of the Tiger Im m or tal that thr eatens the cultur es she
pr otects.
Danel is a slim hum an w ith obvious
m usculatur e, quick speed, and gr aceful EI RYNDUL
m ovem ents like those of a panther. He has slit
eyes like those of a cat (ver tical pupils and Eyris, Shaibuth, the Adventurer, Patron of
gold-str eaked ir ises); his body is cover ed by Cleverness, Patron of Shiye-Lawr, Patron of
long healed scar s sim ilar to the str ipes of a Adventur e
tiger. He w ear s a sim ple, shor t, sleeveless
tunic and a shor t sw or d at his belt. Eir yndul is a tall elf w ith long silver hair and
a ver y sm ar t outlook, clad w ith r oyal r obes
The hate and r ancour that Atzanteotl has and w ear ing a golden cr ow n engr aved w ith
m ade gr ow w ithin him have er ased any fr olicking sylvan beings.
scr uples or sense of com passion that once
lived in Danel. He is now becom ing a cr uel Eir yndul likes to taunt the other Im m or tals
and sadistic Im m or tal, w ho doesn?t lose any w ith pr anks and tr icks car efully planned to
oppor tunity to induce suffer ing on m or tals em bar r ass them w ithout hur ting them . He
for r evenge over the fate he has endur ed. indulges in these jokes tar geting especially
M ealiden and Ilsundal. He is also fam ous for
DI UL A NNA his r om antic escapades both w ith m or tals
and im m or tals. For this sam e r eason he has a
Arduinna, Patroness of W ill and Courage, heated r ivalr y against Valer ias, guilty of
Patroness of Hunting r efusing m or e than one of his advances and
r idiculing him in fr ont of the other
Diulanna is a young w om an w ith a ser ious, im m or tals. To avenge him self he sponsor ed
alm ost sever e expr ession, w ith clear skin and Kythr ia, a young im m or tal so sim ilar to
long fier y r ed hair , dr essed in a shor t hide Valer ias in m any w ays and a for m er cler ic of
tunic, a loincloth, a pair of ankle boots of the goddess of love, w hom the goddess had
leather and a hair band m ade fr om a lion?s r epudiated out of jealousy. He is also in
pelt, w ielding a shor t stone-tipped spear (a com petition w ith Har r ow , a young im m or tal
typical Thyatian look) of the Nightm ar e Dim ension w ho hinder ed
his plans too m any tim es and is now
Diulanna is the patr oness of w ill, cour age, thr eatening his author ity on the Daendur
fr eedom of action and thought, especially elves. Har r ow is also an ally of Loki in Hule,
am ong m inor ities, in par ticular w or king and Eir yndul consider s this the w or st of his
against the oppr essive m achinations of sins, since Loki r epr esents the negative face
Rathanos. Diulanna is a w ild and fr ee spir it, of Eir yndul: an im m or tal that uses clever ness
and asks gr eat deter m ination and sacr ifice of and deceit to br ing destr uction.
her follow er s since she never subm itted to
the injustices and w ill of despots. Diulanna FORSETTA
also gr eatly loves the hunt, of w hich she is the
r itualistic patr oness for var ious cultur es. Her Porewit, Patron of Law and Justice, Patron of
m ost faithful allies ar e Tar astia and Patur a, as Loyalty, Patron of Vestland
they adm ir e her deter m ination and have a
com m on hatr ed for Rathanos, and his m entor For setta is a tall blonde Nor se m an w ith a
Kor otiku. She despises Rathanos and ever y noble and calm attitude, w ear ing a w hite
plate m ail and holding a polished r ound
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shield w ith his left ar m and a golden sceptr e Antalian blood. He also took the Kogolor
w ith four lar ge r ubies (sym bol of the Law ) in dw ar ves (w hom he had m et in his m or tal life)
his r ight hand. under his pr otection after Kagyar dum ped
them in the Hollow Wor ld, as w ell as the
For setta is an honest and peaceable im m or tal, Icevale Elves. He is cur r ently Odin's tr usted
w ho pur sues his goals of Or der and Justice advisor and has m any follow er s am ong the
w ith near obsessive str ength. He thinks that nor thm en as patr on of br aver y in battle,
Law s and Codes of
conduct ar e the only tactics, loyalty, and
w ay to give or der to the fr iendship. Given
w or ld and the only the legends of his
things that can br ing r om antic pr ow ess,
har m ony to m or tals, he is also know n as
w hich in tur n can lead god of vir ility and
them to social pr ogr ess. fer tility, and his cult
For setta does not is often associated
appr ove the chaotic w ith the cycle of
teachings of Cr etia, and seasons and
he ar gued a lot w ith agr icultur e in
him in the past, gener al. Fr ey is
although he does not par ticular ly liked by
consider him a tr ue the low er classes
enemy like Loki, Hel, because he
and Vanya. advocates avoiding
fighting w henever
FREY possible (contr ar y to
the com m on w ar like
Brian, Fredar, Jarilo, m entality of the
Patron of Friendship nor thm en), and if a
and Fertility, Odin's fight is unavoidable,
Tactician it is better to use w isdom , cunning, and
boldness than r aw for ce to pr evail.
Fr ey is a tall blond Antalian w ith a char m ing
outlook and a lithe figur e (he fights m or e FREYA
w ith clever ness than w ith r aw for ce). He's
dr essed in typical nor thm an's clothes (chain Brianna, Fredara, Lada, Patroness of Love and
m ail, longsw or d at his side, hor ned helm and Beauty, Patroness of Family and Fertility,
a pelt cloak). Fr ey is alw ays accom panied by M istress of Seidh, Keeper of Souls
his golden m agical boar , Gullinbur sti, w hich
he r ides w hen char ging into battle, and he Fr eya is a tall blonde Antalian w om an of
ow ns Skipbladnir , a m agical ship that can be unsur passed beauty, w ith a slender but
folded to becom e so tiny that it fits in his cur vaceous body, clad in typical Nor se clothes
p ock et s. (chain m ail, shor t sw or d and sickle at her
belt, lam bskin cloak on her shoulder s). Fr eya
After his ascension, Fr edar becam e know n is never seen w ithout her beloved m agical
am ong the nor thm en as Fr ey, pr otector of the necklace, Br isingam en, an ar tifact cr afted for
94
her by the finest dw ar ven ar tisans, and she Wayland and Ilm ar inen (tw o pioneer s in the
loves to com b her hair into tw o long br aids field of inventions like him ) and w ith Fr ey
decor ated w ith jew els. and Fr eya (to pr otect the Kogolor s).
After her ascension Fr edar a becam e know n H A L AV
am ong the nor thm en as Fr eya. She also took
the Icevale elves and the Kogolor dw ar ves Redhair, Svetovid, Vidar, Patron of Warfare,
(w hom she had helped dur ing her m or tal life) Patron of Weaponsmiths, Patron of Traladara,
under her pr otection. Fr eyja likes to be Patron of Kendach, Protector of M ilenia, Bane
sur r ounded by beautiful things and to show of the Humanoids
her ow n beauty w ithout hidden goals. She is
not a m anipulator , but r ather she enjoys her Halav is a w ell-m uscled r ed-hair ed hum an
sensuality and has a ver y open and w ar r ior w ith a golden cr ow n, w ear ing a
passionate char acter. Fr eya has deep feelings br onze cuir ass and w ielding a shor tsw or d.
for her br other Fr ey and her patr on Odin,
w hom she consider s as her father. She has a Halav is a fier ce enemy of all im m or tal
str ong follow ing am ong the nor thm en as patr ons of hum anoids, w ith the exception of
patr oness of w ar r ior w om en, fer tility, beauty, Kar aash, w hom he r espects gr eatly for his
love and sexuality, and Seidh (pr ophecy). tactical skills and honour on the battlefield.
He also despises Vanya for the hatr ed she
GARAL GLI TTERLODE show s tow ar ds his pr otégés (the M ilenians),
and tr ies to hinder her plans w henever they
Garl Glittergold, Patron of Gnomes, Patron of thr eaten the M ilenians or the Tr aldar s.
Invention and Crafts, Supreme Technician
HATTANI STONECLAW
Gar al appear s to be a sm all dw ar f-like being
w ith a long thin nose, hair y sidebur ns and Patron of the Clan of the Bear
eyebr ow s, unkem pt hair and keen eyes, w ith
a m er r y attitude, alw ays w ear ing colour ful Hattani is a tall and im posing, cooper -skinned
but a bit dir ty clothes and car r ying a toolkit. hum an w ith a w ell defined body in per fect
condition, w ith a w ise-looking face and
Gar al is an industr ious per son and is alw ays squar e featur es m ar ked by w ar paint and
doing som ething, usually per for m ing sever al long black hair gather ed into a ponytail. He
differ ent tasks at the sam e tim e to avoid w ear s at his neck a talism an w ith the claw s of
w asting tim e. He is extr em ely pr ecise as w ell a bear hanging fr om a str ip of leather and
as ingenious and has been blessed w ith a alw ays hefting a w ar ham m er w ith a stone
cr eative spir it not com m on even am ong head decor ated w ith eagle feather s, w hile his
im m or tals. He hates both Kur tulm ak only other clothes ar e his deer skin tr ouser s
(r esponsible for destr oying the gnom ish and boots.
r ealm of Falun in the Soder fjor d r egion) and
Ranivor us (w hich r epr esents the r esult of an Hattani is sim ilar to Atr uaghin, ver y r eflective
aber r ant cr ossbr eed betw een gnom es and and just, but ver y quick to act and m or e
tr olls). His only fr iend and ally is his for m er exper t in the tactics of w ar than his patr on,
patr on Kagyar , w hom he still r egar ds as a w ho he ser ves w ith unw aver ing devotion. He
m aster cr aftsm an to be pr aised and im itated. feels m or e pity than anger for Danel,
In the past he has also cooper ated w ith r ecalling that once he w as a just and capable
95
leader , and concentr ates all his r ancour visions about the com ing of the Ragnar ok, but
against Atzanteotl. she does not intend to play along w ith the
r ole that Odin's pr ophecy assigned her (she
H EL w ill be killed by one of Odin's sons). Instead,
she is tr ying to elim inate m ost of the Aesir
Erel, Kala, Nyt,Hiisi, M arzanna, Patroness of befor e the Ragnar ok com es, in or der to gain
Reincarnation, Keeper of the Netherworld, the upper hand.
Queen of Ice and Shadow
Hel appear s as an extr em ely pale w om an I LSUNDAL THE W I SE
w ith a split face. One half is totally
featur eless, w hile the other half is Ayodhya, Dain, Tiuz, the Guide, Laksman, Sita,
br eathtakingly beautiful. She is clad in Tapio,
jet-black sim ple clothes. Patron of Elves
Hel has plots going on all over the M ultiver se, Ilsundal is an elder ly elf w ith a w ise gaze,
and she's gr eatly fear ed by m or tals w ho know w hose hair colour and gar m ents change
her. Together w ith Thanatos, she's the m ost accor ding to the fashion of the elves he
pow er ful im m or tal of the Spher e of Entr opy, appear s to (he r epr esents them all after all).
and they com pete fier cely for dom ination.
She is fascinated by the cycle of life and Ilsundal is a patient and thoughtful im m or tal
death, by the juxtaposition of Good and Evil. blessed w ith gr eat sensitivity and w isdom . All
the centur ies spent as elf fir st and im m or tal
She does not believe that death shall pr evail after w ar ds only incr eased his quiet char acter
in the end, as Thanatos hopes, but r ather she and his slow and studied habits. Now he
believes in the cosm ic or der w hich gives Law show s the m ost ser aphic calm even in the
and Chaos their place and tim e in the cycle of m iddle of the m ost fur ious of battles. He
things. She know s that Law 's pr edom inance alw ays w atches over his follow er s and
over the univer se is near ing its end, and that assur es that the elves still hold to the ancient
it's just a m atter of tim e befor e she achieves sylvan w ays and don't abuse of the know ledge
her final goal and br ings Ragnar ok to the and ar cane ar ts they m aster. Ilsundal's m ost
M ultiver se. After that, Entr opy w ill r ule and tr usted fr iend and ally is M ealiden, the fir st
she'll be the sole Queen of the univer se. For king of Alfheim w ho alw ays guar ds his
this r eason it is of par am ount im por tance patr on. Ilsundal is also a good ally of Calitha
that she r eincar nates evil beings into and Or dana, w ho shar e his love for natur e
new bor n cr eatur es, incr easing the chaos and the elven r ace. He loathes Atzanteotl and
factor in the cosm os and acceler ate Ragnar ok . Idr is, tw o im m or tals bent on destr oying and
cor r upting the elven r ace, and m ust alw ays
Hel is par ticular ly obsessed w ith shadow s be on w atch against the evil schem es of these
and cold ener gies, w hich she feels closely Entr opic im m or tals.
r esem ble her ow n soul. For this r eason she
has m or e follow er s in ar eas w her e cold and I XI ON
dar kness abound. Hel's only ally is Loki, even
if their cooper ation is not constant. She is Ayazi/Himayeti/Aksyri, Dazbog, Horon, Idu,
Odin's sw or n enemy, and opposes the w hole Orisis, Otzitiotl, Pyrak, Pyro, Solarios, Father
pantheon of the Aesir. She agr ees w ith Odin's Sun, Tabak, Tubak the Lawgiver, Tyr,
Warruntam, Xi-Yang, Lord of Light and Energy
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Ixion appear s as a contem plative,
m ale w hose r ace thoughtful, w ise, and
changes depending lenient. His m ost
on those w ho obser ve tr usted allies ar e
him . No m atter w hich Valer ias (his eter nal
r ace he belongs to, soul-m ate, despite all
how ever , he has the quar r els that
alw ays a long m ane m ar k their
of shining golden r elationship),
hair , flam ing eyelids Aster ius (the m ost
and his skin tone has clever and m er ciless
a golden hue. He enemy of Entr opy),
w ear s a golden silk and Ka (w ho shar es
r obe and car r ies a Ixion's goal of
flam ing sw or d at his pr otecting univer sal
belt, and alw ays balance and the
m oves ar ound on a Hollow Wor ld). His
giant flying flam ing m ost hated enem ies
w heel. on the other hand ar e
the m ost pow er ful and r uthless am ong the
Ixion is the em bodim ent of the sun in all its Entr opics, w hich is to say Thanatos, Hel, and
glor y, and he has been w or shipped by At zan t eot l .
m or tals since the beginning of tim e as patr on
of light, life, and the natur al or der of the KAGYAR THE ARTI SAN
univer se opposed to chaos and death. As
Tubak the Law giver , he is r ever ed for his Belsamas, Ka? Gar, M odsognir, Nin? Agar,
ability to r ule w ith the w isdom of com m on Flasheyes, Pater, Ptahr, Patron of Dwarves,
sense r ather than thr ough ir on law s. Ixion Patron of Craftsmen, Protector of M iners
pr om otes know ledge as a m eans to r each
salvation: the w ise m en ar e those w ho leave Kagyar is a sinew y hum an of aver age statur e,
the dar kness of ignor ance to gaze upon the w ith a shor t, black, vainly w ell kept chin
light of know ledge (another aspect of his r ole bear d, gr eying black hair , sm all hollow eyes
as "light-bear er "). He str ives for the victor y of that bur n w ith the flam e of cr eativity, dr essed
the positive spher es (led by Ener gy) over the in a sim ple tunic of w hite linen, w ith a tur ban
negative influence of Entr opy. He does not on his head (or the dr aw n hood), a m edallion
like str ict codes or law s, so the only r ules he at his neck that holds his sym bol and w ith a
pr eaches to his faithful ar e to oppose Entr opy ham m er and a chisel at his belt.
and its follow er s, to m aintain peace thr ough
ever y m eans (even w ith w ar ), and to alw ays Kagyar is the patr on of cr aftsm en and the
pay him due w or ship. dw ar ven r ace, and has little inter est in
anything else. He can gr ant gr eat inspir ation
Ixion em bodies per fectly the spher e of to any individual w ho dem onstr ates an innate
Ener gy: full passion and vigour , ir onic, talent for ar ts and cr afts, but tends to becom e
hot-tem per ed and alw ays in m otion, but also distant and disinter ested in anything else,
even if he is infur iated w hen assisting in the
97
destr uction of gr eat natur al or ar tificial num er ous centur ies of slow and constant
w or ks. His only tr ue ally is Gar al, w ho he gr ow th. He becam e the faithful com panion of
consider s a br other for their sim ilar ities. He Djaea after her ascension, shar ing her
occasionally collabor ates w ith Ka, Wayland, inter ests and r eflective natur e. At the
and Polunius on am bitious pr ojects that affect m om ent he is par ticular ly car eful in
the Spher e of M atter or ar t in gener al, but m onitor ing the flow of tim e in or der to
hasn?t for m ed w ith them a bond that w ould pr event cr eation of destabilising par adoxes in
define them as fr iends or faithful allies. the Pr im e Plane. M or eover , he is the m ost
Kagyar has no par ticular enem ies, save for inter ested am ong the Im m or tals at
any Entr opics sw or n to destr uction and to the r esear ching the tr uth about the existence of
hum anoids (Or cus and Jam m udar u) that have the Old Ones, as w ell as discover ing the
often inter fer ed w ith his plans. hidden myster y that is behind the
disappear ance of the pr evious gener ation of
K H ORON US Im m or tals. He is pr eoccupied by the fact that
any catastr ophic event that had br ought
Fu Shi Liu, Naabu, Father Time, Keeper of the about their disappear ance could happen
Gates of Time, Patron of History and again in the futur e.
Philosophy
KOROTI KU
Khor onus is a tall hum an of a solem n
attitude, so old he appear s ageless yet w ithout Guan Zi? You, The Shapechanger, Saimpt
being elder ly or hunchbacked, w ith long Renard, The Supreme Spider, Yehm, The Cheat,
w hite hair and an equally long w hite bear d, Patron of the Pear Islands and the Tanagoro,
dr essed in a r egal though sim ple tunic. Patron of Spiders
In the cour se of m illennia Khor onus has A lar ge black spider com ically plum p w ith the
alw ays tr ied to spur on the m or tals, especially sm iling face of a hum an w ith negr o tr aits.
gover nm ent leader s, to car efully consider The second for m is that of a tall Tanagor o,
their ow n r esponsibility to use w isdom and stately and elegant, dr essed in the r oyal dr ess
far sightedness in their decisions. He favour s typical of the Tanagor o (the fur of a lion or
the bir th of differ ent philosophic academ ies tiger ) and the usual scor nful gr in that he
in w hich peacefully ar gue of politics and good never loses.
gover nm ent. He alw ays car efully ponder s any
pr oblem befor e taking a decision, a fact Kor otiku is patr on of the non-evil ar achnids
w hich often exasper ates his equals, those (in contr ast w ith Ar achne Pr im e), guile and
w ho instead w ant quicker and r esolute jokes that induce r eflection, and for this hates
decisions. M or eover , he exhor ts the faithful, Loki, w ho instead cr eates destr uctive and evil
and their allies, to patient dialogue befor e jokes sole to induce pain and chaos, and is a
acting, in the conviction that it is easier and heated r ival of M asauw u and Har r ow (once
m or e useful to r esolve the pr oblem s w ith his pupil and now ally of Loki), m aster s of
dialectics r ather than w ith the br each of those illusions that he seeks to sm ash.
tr ust.
His shr ew d and extr em ely bur lesque
He is univer sally r ecognised as the patr on of char acter m akes him a tr ue and pr oper
w isdom and the myster ies of Tim e, of w hich volcano of ideas and r esour ces. His objective
he becam e the supr em e hier ar ch after to dr ive other s to use their intellect to sur vive
98
and pr osper , to discr edit clichés and dem olish to a cr eed that says that it is possible to
the illusions, and to r econsider the values of r esolve all pr oblem s and disagr eem ent w ith
the society in w hich they live and to never do dialogue. For this he is not gr eatly follow ed
the pr edictable. They should accom plish by the ar dent and chaotic Alphatians, and is
these things by any m eans (the m or e am using not closely w atched even by the m or e
vehem ent and w ar like Im m or tals. His only
allies ar e Alphatia, Guidar ezzo, the Shaper ,
and Razud (the thir d m or e on and off ), w hile
all the Entr opic br inger s of chaos and
destr uction ar e his enem ies; in par ticular
Alphaks, w ho he?s know n since both w er e
m or tal and w ho he has never for given for the
devastation caused to Old Alphatia.
L OK I
Bozdogan, Farbautides, Lokar, Veles, Patron of
Hule, Prince of Lies and Deceit
Loki typically appear s as a pale skinned
Antalian w ith r ed hair , haw k?s nose and a
m aliciously clever gaze, w ear ing sim ple
Antalian gar m ents of anim al pelts.
and em bar r assing, the better ). Even if at fir st Loki is a m aster of deceit and tr eacher y. His
sight it seem s that his behaviour is ir r ational goal is to set his enem ies?against each other
and w ithout aim , in r eality Kor otiku alw ays to pr ovoke destr uction and suffer ing, and he
has a ver y pr ecise plan in m ind, and any of often succeeds in his attem pt thanks to his
his actions ar e dir ected to stim ulate thinking gr eat m anipulation skills.
in m or tals and in his Im m or tal equals (even if
m ost of them ar e not able to pr ofit fr om the He especially likes to pr etend to be r eady for
ingenuity of their str atagem s). His cult finds r edem ption, lur ing good-w illed im m or tals to
pr oselytes especially am ong shr ew d befr iend him and fight for his cause, and then
adventur er s, m or e astute thieves, and he betr ays their tr ust in the m ost cr itical
r eckless and independent cor sair s. m om ents. Loki does not actively seek new
follow er s as m any other Im m or tals do, since
KORYI S he is par ticular ly insensitive to the pr ayer s of
his w or shipper s, as he believes that all people
Patron of Peace and Prosperity, Patron of w ill follow his w ay eventually. In fact, he
Ochalea believes that all m or tals have a natur al
tendency tow ar ds evil and selfishness, and
Kor yis is a pur e Alphatian of gaunt physique, the m ost evident pr oof of this is that the
w ith a pallid com plexion and hollow cheeks, w or ld is so r ipe w ith tr eacher y and deceit
w ear ing a sim ple tunic and an air of that causes the m or tals?constant dow nfall. So
deter m ination and suffer ing. he sim ply teaches his follow er s to incr ease
entr opy in the w or ld and act for their ow n
Kor yis is the typical pacifist, faithful to the
or der that r ejects any cutting instr um ent and
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gain at the sam e tim e, and this can only be cause and occasionally cooper ates w ith
done by becom ing m aster m anipulator s in Zir chev, as both shar e a love for the w oods
or der to avoid being deceived fir st. and w oodland cr eatur es. He hates Atzanteotl,
the nem esis of all sur face elves, and fights all
Loki is constantly w eaving his plots and Ilsundal?s enem ies.
deceits against Im m or tals and m or tals alike,
par ticular ly as patr on of Hule. Over the M I NROTH
centur ies, he has becom e an enemy of Odin
(because of his alliance w ith Hel), Thor (w ho Patron of M inrothad, Patron of Hope and
he opposed dur ing his m or tal life and r ise to Pr osper ity
im m or tality), Fr ey and Fr eyja (w hose
goodness and loyalty he finds nauseous), M inr oth is a 30 year old athletic hum an w ith
Eir yndul and Kor otiku (w ho despise him for black bear d & m oustache, shor t jet-black hair
using cunning and deceit for destr uctive tied w ith a leather cir clet, a typical Nithian
pur poses). He also likes to tor m ent and nose, tanned skin, spar kling eyes full of hope,
r idicule Stodos, Lor d of Ice and another ally w ear ing sailor 's clothes and a br onze cuir ass
of Hel, but she does not consider this r ivalr y a w ith a silver ed m ace tied at his belt.
tr ue enm ity and leaves them to bicker like
sm all childr en. M inr oth is a w ise and good w illed Im m or tal,
w ho occasionally sends his follow er s om ens
M EALI DEN STARWATCHER to inspir e them to peaceful cooper ation. He
pr efer s to w atch over their lives w ithout
The Guardian, M ilan, The Red Arrow, Patron of inter fer ing and teach them that the best w ay
Alfheim, Caretaker of the Elves, Patron of to happiness is thr ough self-esteem ,
Explorers and Adventurers dedication to one?s w or k, and hope. Hope is
the centr al point of M inr othism : the faithful
M ealiden appear s as a young w ar r ior elf w ith m ust hope for a better futur e cr eated by the
a dar ing sm ile. He is clad in pr actical hunting chosen of M inr oth, a life w her e only those
clothes of sylvan hues. He alw ays car r ies a w ho w or k w ith honesty and passion can
longbow on his back and has m any spar ks becom e w ealthy and attain tr ue happiness.
hover ing ar ound his head, the speed of w hich
indicate his m ood ? they m ove slow ly w hen NOB NAR
he is calm and quickly w hen he?s agitated
Patron of Halflings, Protector of the Five
M ealiden is Ilsundal?s chief ally and Shires, Patron of Adventurers and Audacity
bodyguar d, the ever -w atchful car etaker of the
Alfheim er s and of all those elves w ho Nob Nar appear s as a young halfling in the
w or ship him . Since he took on the pr im e of his life. He is little m or e than a
r esponsibility of pr otecting and saving his m etr e tall but has a lean and stately physique
kinsm en little r em ains of the br isk and w ith sun-tanned skin. His long, black hair is
m ocking char acter he had dur ing his youth. gather ed at the nape of his neck . His astute,
He is a ser ious and str ong-w illed Im m or tal unintim idating eyes and a cynical and
now , but he has not lost his love for der isive sm ile on his face pr oclaim his
adventur e and epic challenges, and he show s tr oubadour spir it and his big m outh. He
a pr efer ence for bold and light-spir ited w ear s sim ple tr aveller s clothing, and at his
adventur er s. He is utter ly loyal to Ilsundal?s side w ear s his faithful Zanna (a m agic r apier
der ived fr om the tooth of a dr agon).
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