t
Q piece of jewelry worth m a n than 25,OOO ~p
enchantedby (hsJku.lpdk~
Tbs s p l l madeveloped bya Rbiu* w k d .
machant of Cerilia (of thc Bnma~arrWtiug).
-The material componsnt is ajswslsr’opoli-
ing cloth, which must be rubbod tlm gan
orjmlry to be enchanted.
Notes: Common in the BUiTfllllaHTMtthg;
-~ v i r m a l l y u n l m o w n .
Faerie Sword EU
(ImatbniEvacatIon)
Magazine.) The dunaging effects ofthis wall
haw bcmrcdwutfmm culimvcnions.
Faithful P h d a m Shtdd-Mddeni, mm-)d Fduam’l Fabulour Fln?bdl
Mordenlulnen’i
See Mordenkainen’s faithful phantom shield-
maidens. w:5 + lOyd¶./lCMI
W n g WI Rmyc: loo*.
Compoacntl:V,S,M
(Evofatlon)
hmtim:I n a h h w u
Level: 2 Arca of E f k t 5-fl.0 ?Oft.dh~h
RMgc: 0
fidIlgTbrow:H
componarts:y S,M
ththgTimc:2 ’llmwinrd Falliondsvirsdthishirwi.timofftbc
Duration:2 rds. 3rd-lsvel wiznrd spsllpn&llfor uw in c l w
Area of Effoa: 20 x 20 fl. by 4 im. t k k quartsa OT in twistingd- p u ~ e e sI.tdif-
fcm fmmthe aiginalfiiwinmrapea:
~nlll”0m Pint, the area of effect is vsriablo, ranging
’hinlpcll d m thc urtcr to create a- fcarsotmer5totow2e0iftti.nracdnimuspsapdhMcmIU. Twhiist dlows the
my wall of m o r p k , whid! “fallr” into p k e b d W of
fmm Ibovc.The watl is rtrtiowy Q~EOit ntrikm t c i i engulfed in his own spell.Thc exact UCIof
an immobile surface (floor or ground) and e&ct is dasmu’aedattheir*ntofcpctine.
+Sacond, Failton5filo
ranrinr unmoving, regadlaao f f m dirsotsd . The
agrint it, until the apt1 eapims (whereupon it w muridc m m
I- wj?nball c11 mancu-
mltr away).It CUI withatand anytbhg shoa of a f i b d l can
rmcpal mugk or dtJbltqlnrlaspell, or oontlctuith turn 4 5 O fa
primmtic magicof any lat(includingthe co&r the p ~ u s t cIrUS e.- ~hc
spmy spell).FYmballa that strike it will mbound, ardrproifics the path at the instant of casting.
flumingspharw nnd the kMhalted,mdsoam. The wizard might state that the firebalt ia to
travel 50 fwt, turn 90 &glues to the right#trml
Magic mirdfes dodge m u n d it unless it com- 20 fwt, turn 45 &glues to tbe l&,ausl a0 fsa
pletely seals an opening, such as a doorway mom,thendctoastc.
(whichistho ma( eommenuw ofthe @I). If thef&hpmball Mn(ldlan objectbetin
completing its path, it detonates there. Living
Af d t n g uull is li#thg-fast. l b u g h it is vesy ~~s~p~~M
rare for one to hit a citmrikachsmfonr moving object, if @to d d t h a Ipatkdotautica. w v i a g a k
this occun the d 2d4+12 points of ond time #&awl in sffsogift he furt uvinpuxow
l is instantmmnu110
damage.Monottcn,thewatld.rmdcnvainthe is failed. IbsSpou damtion
face of an onrushing missile or charging being; matm how omplea r)rc path in. Tbc mairman
creaturesthatstrike a falling wall will brtappad -is 100y.nLphu 1Oyardap.oulalSvd
byit,typicdytakiq l d 6 t o 4 d 6 ~ 0 f ~ In .u0 t h - inoludingdauee, mater-
damagc, dapendiag on how fast they benmving
and how large they arc (faster inaousldamage, idcemponenb, and tbronr,thb lpsll is
idollciaktotbe 3n%lcvelpwW spell.
pIIllartgeermbaoidlyussiuzrcldlysalslelsfDfaait)2. d6Apdintrmofwdr.mmtlaema. Nob:b y nrs. Kaowntob in tbs mdy.2
Only 25% of stunningdamage is pamuncnt,the Scmlla. (Updated fmmDRAWNM&IW,)
mistempamy,n L u l w s l m .
Cnca aPUhtgnul1ia umtcd, the -is h e
to CMt another spell, flee,mad a scroll, or p m
form any other activity. A Ma cannot will his
own wrll tovmilh; it mwtb dcsh.oysd Mmtcd
aboworexpirc.
The mrrcrial Mmpoaaatofthis Spcn is a piece
of marlthat ia, orw once, psrtofwnorwom
into bsale.
Notw Vay rare spell. (UpdatedfrnnDRMON
J 339 L
f
This spell enables a necromancer to copy tbs of that anirmlfor theqtvrryPD folbwI2(.*I
face of another huam,dsmihumpn.or human- Notes: Restrictolto -a spsllcasters and
oid, either living or dead. It has no effect on thaeoninadbytlKmconnroa
undcad. The wizsrd gain#tbc faeial festurss of
the c h o m individual of 4th .sex, prmridhrlths Fahtvbk.
subject lies within range and the caster can @Muaon)
clearly ace the face he is to emulate.
Thc canter Qca not gain any scM0ry abilitim(m hl:5
pdli*sipfbthiolictaissms)ra4smsoacbilisnhddawnirmntbhhonswCh~e.Wpai amrdp Ran&: 0
d l mtain8his almrlicimal sight.ThccJskrra(rhu
components:y s,M
hisalmr~voicqtcu,udmbi@ht,boatily CdngTin~S
Duntion: ld4 rds. + 1 rd./level
qpramnm lrpculrdlpoll-lilrs abilitia. AM of E t k t 30-A.mdiua
The false face 8 c m s 89 an effective disguk, SavingThrow: None
though it radiates a magid aura of necromancy.
Spells that detect or banish illusions have no When this spell is cast, the wizard is abb to
effoct on this disguh; the false faos is not illu- confound aanmy ra&ttedmpdtetvoiscfer)ya(ubyypchn ofd&r
Iicmary. It can be rcvaodwith &pl ml7gic. a spell or wi&intbc
The tnatcrial componsdta am a small ball of area of effect of the spell. To use tbc spoll, he
Il.tunlNbkand L dmirror, bothof which must be BWM of the scrying attempt, although
areconstrrnodinthc~. lcnavledgeofthe uxyerorthsuxyerb locrrbn is
Naba.Rgtrictcdto- 'uemmnmn Maaecscsary. UponcMtingths apolz tbc OIltCT
and all he desires within the ndiw of the ~ 8 1 1
bceoec undetcctabk to the scryinp. Furtker-
Q mm,the clutaa a b l e W # n d w h t c V o r ~
he dssirsl, including vidm mdSamg looadinp
:1 to chc &ofthe myhg mctbxlTo& thia,
t=hdsiwcu.--terrnut oonmdmc 011 tho -ha k
CRmolmgep:on0ants: S m~n o f i u Q o
Cantkg Time: 1 rd. '00
imagesern be sent, althoughtbe caster nannin,
r)rustion. 1tulwlwel unde&t&k for ths duutim of tblprl4.
A M of Effect: Thc caster The nuteMl component for this ipell is the
Saving Thmw.Nom #rounddua of IDWnerdd worth at l a 500 op.
whichi8~iraothosiradroDtho~llisCUt.
For the duntion of tkir spell,tbc ninja lwes Nota: Common#poll(PHB).
tracks appropriateto a common normal a n i d
fbord kut.daw,fox, ow.).Th.n i r ~ c b o o mthe
llpcdsswhcnthaspsUkCJU.HbMWiUbe
tholeofIDpnimal,movingatyhatwKlrpclccthe
e,ainj.maintah.(If thoninja is
he lorvca h k special
behind tho rlmoingfkdphtaOfbnimal.)Ifbits Rmlge: loft.
ofthe ninjab c- beoomesnaggsd on under- Casparamts:VS,M
brush, they will rpporrtobe bita of rninvl hido. c.asinpTiw:72 hrs.
Howsvq if& ninja@ mitanofspuipnnt or IXmrr0n:-
agmont,thbirspeUwillmtdib~. Arm of E&a: The clutcrb familia
No saving thmwis allowod. Howem; the spell SdllglbttWNoaC
can be moved by cuting a dbpel ntcrgic spell.If This series of related enchantmanti are not
cast on any p u t of the trail the true ~ p e l bI.nstelQ they am specbl procams
such a spell is
ninja had left behind, the entire spell is canceled dewloped by the wizard and koyed to a typc of
and all tracks mrt to normal. hmililrr(oak wca#cl,&.).
The effectsof this spellam ~ i l l u m y .
The wizard must rewaroh the procesi to
when the spell durationemda,all rtFected fwt- enhancehis type of familiar; each rphimcanonrt,
prints mvmt to normal. h l l I to kmapmhsdM !3Qd Ofthc mCt
Ninja use this spell to elude punucm. Wmsn hkhOIhd~ ~ k l ' e n h c e r ~ i B M
someone a ninja wishes to ambush is hunting a a 2nd-level spell, ctc.) according to the DAfG
specifictypc of animal,the ~8 will b e trsclrs rulca f a apcll mew&. No cnhaacnlwd can be
340 \
a
able I A 0 Blending as robe, 90% succes
dlOO Special Power chance, but can't mimic anotb
Dancing light sphere (1 only), creature. Once per day for 2
twice per day; 2 rounds per level rounds per level
of thewizard
15-20 Deteci magic twice per day "be ble 111
familiar canjudge intensity, but 100 Special Power
cannot identify a school.
Featherfall, twice per day. Alter self:once per day, to form of
Jump ( I jump), tbree times per uay. another animal familiar.
Pass wiihout fmce,once per day, 5 Charm animal, 1 HD per 2 levels,
rounds per level once per week. Must he of same
Praieciionfrom evil, once per day, family (black catlfeline). Charm
2 rounds per level @mtection wFla&is,ntgsosn1. cFtuearpmnlailliedavarseyla.Flraemadiyliaarbsleprtoouftlsy
from gaod iafntihmeawl (izoawrdngiseneevrial)l
il-75 Speak with gain 50% speed (e+, I2 to 18,ac.).
family; for example,a black cat
cdoayu.lTdhtailskgtioveasnynofeslpiencei)a,ltwinifcleuepnerce. Invisibility once per day, or knock
Spider climb, once per day. once per day (50% chance of
Unseen servant, once per da; either).
3 turns + 1 turn per level. -50 Mirror Image, once per day,
Familiar can detect one type of -65 Speak with animals (any nonmag-
metal, mineral, vegetable or other ical type), tbree times per day.
substancewithin 30 feet, three This gives no special influence.
times per day, for I turn per use. Water brzathing, once per week.
At DM's option, familiar may dis- -80 Enemy detection (as wand) 30-foot
play an obsessive interest in the radius, once per day for 1 turn.
substance, and may seek and col- Defecttmps (as wand) twice per
lect it at inopportunetimes. day for 1 turn;unlike wand can't
find secret doors
Special Power Intelligence raised to High
Blur, twice per day. ( 12+ldZ).
1-20 bCehoanwgneessesrefnotinacleanpiemr adlayfo.rMmu,sbtusttill Familiar gains a normal voice and
can change color/pattern,subtle can speafany language it knows.
body f a m e s(blackcat to Siamese
ormanx), and size (+25%). ile IV
1-25 Comprehend language, once per LOO Special Power
day. Reading a written message -10 Blink, once per day, as spell.
requires Intelligence of 10. -20 Charm animal, 1 HD per 2 levels,
6-35 Detect evil, once per day (de, once per week. Must he of same
good if wizard is evil), biological class (black catlmam-
Deteci invisible, once per daj mal). Charm lasts 2 turnsflevel.
rounds per level of the famili Delude. once per day. Note that a
Grease, 5 x 5 A,,once per day. familiartaking the alignment of
Protectionfrom cantrips,once per another animal could conceal its
Sdapya;kduwriathtioanni2m4ahlro(uorsw.nbiological status as a familiar.
tcallakssto; faonryexmaammpmle,aal),btlwacikcecpaetrcoduayld Hold animal (of same family),
This givesno special influence. once per day.
1-85 Sense qfdireciion: 90% accurate hem, once per week. Affects an
to sense true north, use at will. If object not in the possession of
wrong, roll for direction identified another: the dweomer is dispelled
as north: 1.2 east, 3,4 south, 5,6 if any creature other than the
west. Once the familiar is wrong familiar touches it.
it will call the wrong directio Protectionfrom normal missiles.
"north"' for the rest of the da) once per week.
Summon animals (of familiar's
species), once per week. One ani-
mal per 2 levels will appear,
Tongues,once per day. Ifanimal
doasnot ha?
342
3 Fm~gFi*-A!kan
80 Wmithfom,once per ween.
.85 Glibness(aspotion), onceper
week, for I round per level. If an
mal does not have speech,reroll.
.95 Intelligence raised to Excep-
tional (14 + ld2).
00 Polymorph to a specific human
or demihuman form, once per
day for up to 2 tums/level. DM
decides exact details of appear.
ance. Hit points and Intelligenc
are retained but outer form is
typical of race; enhancedanim
senses are lost in this form (as
will be wizard’ssurprise bonus
Table V
dlOO Special Power
01-10 Charm animal, 1HD per 2 lev-
els, once per week. Can be anv
nonmagical animal of an
Charm lasts 2 hlrnsilevel
- - .20 Dimension dool: once per wee1
Up to 200 Ibs. in the familiar’s
grasp orjaws can be taken. Fang Fist -.-A.ulooa
21-35 Hold animal (of same biologic,
class), once per day.
36-45 Impmved invi,sibilify,onceper di
46-55 Sfoneskin.once per month. Lsvsl: 2
5&70 Summon animals (of same fam.
ily), once per week; limited to 1 Rcoanmgpeo:n0cnta:v, s
animals of 3 HD or less each (a
cat could summon cheetahs, bu CsstingTimS: 2
not tigers). huation:1 rd.Aml
115 2T5ellbehs.eIsOisf.eoentmce&per day;can mi Area of Effect: Thc castcrb arm
SavingThmwNonc
also can
manipulate levers,keys,etc. Can This spell temporarily tnnsfom one of the
expnd all power in one round.
-80 Persuasion (as potion), once p< caster’s arms,from slbow to fingertipi, into a
snsleliks, flexible body ending in a fanged, bit-
day for I round per level. Give
+5 reaction roll (base Charism ing mouth. n is rstnotlbla,from andnimwnof 1
foot in length to a mubumof I5 fee4 and uI1
1I) and one suggestion. If anin lash out with IiphBinp speed, to i u r p r i ~fosi
does not have speech, reroll.
-90 Intelligence raised to Genius (1 whathi&thsy’nout ofrerh.
+ 1dZ); also gains a +2 bonus i This “rmlobann” stiksawith rbonur of +I to
mind attacks. dl atrSarOb, dmdbitafor Id&H &b of drp
-00 Polymorph to specificanimal01 age. It m’tbe 0 0 m W withpoimn effsot* d
family (e.g., cat to leopard), onc tbe csltdsDM w only v s r b a l ~ n o nlpt dli
per week for up to 1 turnper le\
Receivesnew AC, move, and while itb in tehaeicratswtoocrb.Tmhacl marm iifs&AC&4m, acnmdtwhmill
attack routine. Retains bit pointl turnback to
12 pointa of damage in am@ rolmd(the rater
attack rolls, saves,and mental takeaalldrlmage~bythcarminthcnormal
abilities. Form cannotexceed I(
times basic animalweight. wy).~~cmrlrolatmn.tbssrmtonormpl
at will; hoWever, this cnds the 8psll.
The analc-arm’a jaws can grip and hold i t a
such ss wands and mpes. By curling ita lip#ovos
the teeth,it can grasp quite finnly without oink-
ing ita teeth into fragile objects. The &-urn
has the same stmgthaa the cartcrbnal m.
N o w RestrictedtoAlhoon;~ommoa
I 343 i,
lels than 50 gp.The device is not oonNmod in
h-tine. canmonfor di;OtlIemhvEry
IwW
rara(upd*cdfromP~cwN~.)
Furperkcr
)-(
(*
Lml: 3
Rtmge:Toueh
C- . Y S , M
CnmillgTLac:3kax
Lhlratiml: 1 hr.nm1
hofEtFsct:lbox/leval,tolZ
SdllgTlrr0u:NOnS
Ib*lrpell mbentu two or mom special&con-
rmdsdbcaedmthrwonis~~~dbe
hcad hprnall tho othon.The boxcl nrmtirrrpin
wilhin o n c M f mile per h l of theontor,to a
llldnMnof5mibrBo*sr*ol*d~will
becnnefunaianalwhwbmught~into~
The boxes moIt be constmcted of a sturdy
d c matorialand filledwitha fmdksrwirc;
the cost is about 100gp each. They BIO roughly 8
inches square and wigh about two pouDds each.
The boxes arc reusable. The wizard must touch
eachboxin theoOu180 ofcastingtblpolL
The mntdal component is heart’sblood trOm
abydnt with 1WtMmUryhads 88 tho muabsr
of boxes to bo aotivatcd.
Not-: Common for artificers;otherwise very
I”.(Updated from POLWBDRONNsanziaS.)
(-00) )-
(A*.$ LeMI: 2
Level:1
CRaoamgsp:o3n0enytcsty. S
CRaonmgpeo: nSmpetc8i:ayl S,M
c*Timo:2
CastingTime: 1 h t i o l l : special
Duration:4 rdn. + 1rdllcvcl
Ana of E&t: 1creature
h a of Effect:Fiold of visiqn SavingThrow: Neg.
SaviugThrow:None
By ~ O B Mofthk spell the iUudd# attmqta to
This spauenablssthe wizardto see anythingin captivate the subject creature’sattention8i.d gain
plain v i w as if it ware clossr. The range of thh its love, friendship, andor obedience.The spell
spa11is limitedonlyby the oslta’sline ofai& nd crogtcsan illusionaround the spellcastrrsoththc
the subject is 1l0onas if mu& 10timolclorr. ~,inthccycsofthcsubjcota~aqrU~
deaindcompanion.Ualcss a Mvingth~v~u.~lqnll
The spell requires is a miniature Iubc of iron is s u c c d , the subject will follwthe illusionim
sct with two quartz crystals, tbc whole worth not whrcvahc go4 ifgos*blc without uadusrkk to
life ud snfdy. cmahuqaofmilnal intelligencecrm
be affected but non-intelligent creaturesarc not
subject to afaciincrrc spell.
LdJ 345
J
the illusionist.I f t h G sub-ability scoresMnot
~hQlarianamrscrnbclucdinstad
Requests that Mobviously againstUta bsmr
intEmtE oftho orssturo add+l to the diccm&ad
the more hazardous and unreasonableof those
rsqussts will addfrom+2to +6. Tbc spell isilht
t m e d w l l c m w r t h e c~hsokhhila&d
the subjectwill likely bc f a * lugemdw.
Creatures of normal sort with lnirml WUi-
gcnce will nmsin fascinated foronly a shortthrs
(1-4 days), but i f h illusion& hastea ursfblID
treat the 8ubjcctwcll,attendto iblle& mdw
it, them is a 2% chance per point of Appearance
(or COmehWSS) that the subject Will Wilhgly
kfiiend and follow him or her. Oth-,
the
c m h w will attack (If it w u not ousd for) or
leave(ifit v m oarsd for) w k i t h c qmll wan off.
Na4m RoltriaDd to iW&, ~ c o r r r m o ~ .
-m e Elf
(EachaatmeaUCLR)
Lsvcl:4
Range:0
Components: y S,M
C~tingTimO:5
Duration: Inaranrpncoua
~ r sonf met:60-8.,-c 30-8.
base, 5-A at oluterbend
Saving "lmm Neg.
This spell caws dl creatures within ita cone
to feel weary and tired. Por 1round per level of
the CMm,those a&ctcd mavc rtwnta.fight
at -2 to hit and damage, and suffer -2 to their
morale. Elves and other creatures resistant to
sleep Mwrcwice ludntantto rhisrpell.
The material component is a d l stme.
Notes: Uncommon for elves, wzlo jealously
guard it; othsrwice very me.
Fear
(II1.donlpL.tru)
)-
Lsvsl: 4
Range: 0
Components: y S,M
cMting'Izmt:4
Durariom: Instantawous
Ana of E& 60-8.cow,3tM.dirrmassat
SnQ 5-8.at b.ss
Saving Thmw:Nag.
346
> Feather Float
Area of Effect: 5-ft.radius (Alteration) Feather Fall
SavingThrow: None (Air)
Fear ward creates a mobile aura around the Level: 1
caster. making him and allies in the area of effect Range: 10yds.ilevel
immune to all forms of fear. It also blocks special Components:V
area attacks of the undead aging, stench, wails, Casting Time: 1
spoilage, etc. It has no effect on other attacks, Duration: 1rd.ilevel
including special undead attacks delivered by Area of Effeot: Special
touch. The spell ends if the w t e r is slain. SavingThrow:None
The material components for this spell are spi- When this spell is cast, the creature(s) or
der fangs and a hair from the head of a ghoul. object(@affected immediately assumes the mass
of a piece of down.The rate of falling is instantly
Notes: Restricted to necromancers and abjur- changedto a mere 2 feet per second (120 feel pcr
ers; uncommon. (This version replaces the one in round), and no damage is incurrcd upon landing
the Complete WizanibHandbook). while the spell is in effect. However, when the
spell duration ceases, a normal rate of fall occurs.
Fearfire The spell can be cast upon the wizard or some
other creature or object up to the maximum range
(EnchantmenUCharm, Illusion) and lasts for one round for each level of the wiz-
ard. Thefeotherfall affects one or more objects
Level: 3 or creaturesin a IO-foot cube, as long as the max-
Range: 0 imum weight of the creatures or objects does not
exceed a combined total of 200 pounds plus 200
Components:Y S. M pounds per level of the spellcaster,
Casting Time: 4 For example, a 2nd-level wizard has a range of
Duration: 4 rds. + 1 rd./level 20 yards, a duration of two rounds, and a weight
Area of Effect: 30-ft. radius limit of 600 pounds when casting this spell. The
SavingThrow: Neg. spell works only upon free-falling, flying, or pro-
pelled objects (such as missiles). It does not
This spell allows a wizard to temporarily charm affect a sword blow or a charging creature. Note
a group of CIW~IJICB. To cast the spell, the wizard that the spell can be effectively combined with
must break a piece of wood of any size; once bro- gupt of wind and similar spells.
ken,a 30-foot radius area amund the wizard erupts
in magical flamesand energy that simulatestheret- Notes: Common spell (PHB).
ributivestrilrc of a staffof the magl. Feather Float
Up to one creature per two levels of the caster (Alteration)
within the area of effect (rounded up, with a maxi- Water)
mum of 5 creatures at 10th level) must make suc-
cessful saving throws vs. spell to resist the effects; Level: 1
Range: 10yds.ilevel
those who fail are in awe of the casterand will obey
Components:V. S, M
the caster’ssuggestionsout of sheer terror of the
wizards p a w . Affected creams heat the wizard Casting Time: 1
as their all-powerful master, but effects other than
duntion duplicatetho@of a charm spell. Duration: 3 rds. + 1rd./level
This charm e&ct can &t elvesand matures Area of Effect: 10-8. cube
normally immune to charm spells; subtract 20% Saving Throw: Special
From such creatures’n o d resistances to chann
when gaugingthe effectaof this spell. Blind crea- This spell prevents objects or creatures within
m s em immuneto thisparticularspell. the area of effect from sinking into water or other
liquids. The caster can affect a total weight of up
This spell is one of the flashiest illusions mated to 200 pounds, plus 100pounds per level, divided
withinthe historyof the WathW order of Magists between as many objects or creatures as he
and Protectorsof Watcadap. It w granted to them chooses to include in the spell. Affected objects
by Alcedor Kolat the Enchanter in exchange for and creatures bob to the surface and remain
8Mne rsrcm a w Oomponentsand minor spells.
Notes: Common for the Watchful Order and
Alcedor Kolat in the FORGUTTENREALMS Setting;
otherwise very m.
afloat for the durationof the spell, regardless of h t i o n : Special
subsequentdriffing. h a of Effect: Spsoial
SavingThmw:None
Anything affected by this spell resists being
pulled under with a buoyant force equal to its
normal might. If cast on an unwilling CWI - Tbcjkuhmwdng lpsuu a bummb' nmue r -
cisq s m 8 l y M.aioan in cbmwtm4Tho outer
for example, a mcrman trying to erosps the niz- must sit quietly, in paceful swmmdin8s. He
worirr bib ofdann into a h e me& ofooaOnor
ard by diving-a successful saving throw VI. mallosy fibm, d slmvly w a t q a r r y ofbil-
Spell negates the effect, though the cmature liant~.Tbcweavinpcmb~hsto
counta toward the spcll limit.
The mataial component h1 dwkh feather.
Note#: Common for Sea mges; uncommon anabrtnotdmig~a, rymboliesdimags(aMrpn
for Water mages; otherwise me. (Updated from eor Inan- ia oonrmoll),ardi#ioirgs.
POLYKSDWNCWSZ~IIC.) The is a mluing,mantllly hsdchhrl
activhy. PasvayhcurchrtthsoEpaliBwm
-Featherfoot Ninja centrating on theapell, hc clll rwwm I point of
(m-M) Q damagc. He also wsav~sappmximatslyone aquare
inch ofhis ultimatea'eaicm &ring a n h m
Rersrdble The weavins mwt be colspleMdb.fbre the
oastoradvanccstotheMLI1~lofability.AAffnt-
Lsvel: 2 level caster must weave a piece 1 sqmfoot in
Range: Touch
slimzs,l patasaeacnonwdalveevrelc,a2nsCq.MAtC, awnditseomon5.tAsOftibftyh5-
scomponsnts:
feet orlarga;aauly large wwind ceabeeomc a
CastingTim: 5 rdn.Aml JwtM$er (sce m a t e tdhan of-).
W o n : 1 hrm The material componentsof th@ spell am the
AMofEffoot: lpnon
W i Throw:None featherspndmshneabtlm rmlothcpboe.
IhepersonaffcotodbytkliSspsll~thCmsgi. Notes: Restricted to practitioners ofplunra
cal ability to movo quietly and weightlessly at a magic (the M& Setting); carnunon.
nmndwalkingplosa slowar. lfhc hicstogoam/
faster, the spell is broken and loot. The person
afe~bylldsrpslldocsMtbnnf~nor
docWshheilaectthoeffswpeigllhits-ionrepfrfeescat,nt-hbeaswedohsnpsp. in#
ReWmid
+ 3 P ?to his move silently roll. (If without this (EnchantmsnUCLum)
skill, the person has a 30% chance to move @-f
silently, an a thief, for the durationof the spell.)
The merne of this spell. lea4fOot. affects one w5
R q a : 10ydsJlCve1
cream. The vi& is allawd a wing throw to
avoid being &eacd by the spell. TheviOtimof a Componrmy:Y S, M
leadfoot spell moves loudly and heavily. Silent
movement and hiding in shadausis impossible; CUtiug~:5
the creaturr also automatically sets off any pfls-
sure-bascd traps it steps on (noroll is nscssslly). hn)tion:prrmanay
Area of E m .1oraaturs
A feadfooted creature inside the i t o n of a Saviw Throw:Nag.
silence spell moves normally; he om be h e d if
Tllis spdl hused mlolyagailmtpeople or m a -
tures who use magic spews. Thfeeblenlnd
he fails to make a move sihtly roll. ouuoll the Lmbjsctr intellect to dagmmeutothat
Notes: Restricted to ninja spellcaatas and of a momnic clrild. The~ubjwcrsm*ar in thin
those trained by them. state until a kd or &b lpsll hu a d to oancel
A-Fe.tbenw.vhg Piuma thecffootl.Magic-wiIig beinpars Mylrulncaa-
ble to this spell; thus, their Mviag throws ue
mdswith t h a f o l .d~junnsaa:
sPn-OfT=Wt -8-
Riwc -nt
W&(humrm)
+1
-4
Combinationor nonhumsn -2
348 L
\ Feign Lkstruetioa
Wisdom adjustmentsapply to the saving throw. dI
The material componentof this spell is a hand-
ful of clay, crystal, glass, or mineral spheres,
which disappara when the spell is cast.
Note,: Common spell (PHB).
Feeling Fingers, Bigby's
See Bigby's feelingfingers.
Feign Death
(Necromancy)
Level: 3
Range: Touch
Components: Y S
CDausrtaitniognT:im1her:.1+ 1 hunflevel
Area of Effect:Creature touched
Saving Throw:None
By means of this spell, the caster (or any other
creature whose levels of experience or Hit Dice
do not exceed the wizard's own level) can be put
into a catalepticstate that is impossible to distin-
guish from death. Although the person or crea-
ture affected by thefeign death spell can smell,
hear, and know what is going on, no feeling or
sight of any sort is possible.Thus, any wounding
or mistreatment of the body is not felt and no
reaction occurs; damage is only half normal. In
addition, paralysis, poison, and energy-level
drain cannot affect an individual under the influ-
ence of this spell. Poison injected or otherwise
introduced into the body takes effect when the
spell recipient is no longer under the influenceof
this spell, although a saving throw is permitted.
Note that only a willing individual can be
affected by afeign death spell. The spellcaster
can end the spell effects at any time desired, as
will a successful dispel, but a full round is
required for bodily ficnctio~to begin again.
Notes: Common spell (PHB).
Feign Destruction
(Alteration, IUusionlPbantarm)
Level: 4
Range: 0
Components:V, S, M
CastingTime: 1
Duration: Instantaneous
Area of Effect:The caster
SavingThrow:None
This unusual spell allows the casterto feign his
own death or destruction while actually making
J
349
good his escape. In order to prepan the spell,the The pcnon’s body l o o k just like an animated
wizard must create n replica of his own body. A corpsb--thcskincolor changes, and flesh shrinks
lich can use a pile of dust and bones, but a living
wizard may find that a preserved corpse or dead to show the bones. Hisjoints baxnne stiffandhis
clone is necessmy to supply a believable body. The
caster can also choose to add duplicatesof his own movements jerky, When he attacks, it is as a nor-
clothii and gear in order to dre~lthe body pmp- mal zombie, striking last in the melee round. The
erly, but the only meal that can b e d inprcpsr- person’s attire does not change; the individual
ing the body is unenchanted iron-if the caster must attend to the state of his clothes himself.
wants a copy of his golden amulet with the body, Spells that normally affect undead have no influ-
ence over him,which might revealhis true nature.
he‘ll have to settlefor areplicamade from imn.
Most creatures seeing the penon will assume
After the fake body has been prepared, the the individual is a zombie. Actual undead won’t
wizard can castfeigndestruction to switchplaces anack the person unless ordered to do so. If the
with the body. The caster must be within 1.000 individual does something out of character for a
yards per level of the prepared body at the time zombie, then the chances that an intelligentCICB-
the spell is cast, and the body must be in the exact ture deduces that he is not what he seems
place and position it was left by the wizard. If the increases. On the Demiplane of Dread, casting
duplicate has beenundisturbed,thefeign destruc- thisspell requires a RAVENLOFTpowers check.
tfon spell instantly teleports the wizard to the
body’s location while bringing the body to the The material component for this spell is a bit
spot of the casting. A brief illusion of the wiz- of bone and dirt from a grave.
ard’s“dcath”covers the moment of the exchange.
Notes: Uncommon in the RAVBNWFTsetting;
A lich using thisspcU also gainn a p i a lmisdi- oth~severym.
d o n effectthat causa dstsctionmagics to indi-
catcthatthelichb spirithasrehmedtoitsphylmq Fellblade
This effcotlingmfor 1harrpcrcapterlml. (AbJmtion, Evocation, Necromancy)
While thehefogndestruction spcll creama very Levcl: 6
Range: 0
plausibledeath 80011~..spociaUy if the wizard WBI
badly wounded at the time, it is not infallible. Componcntc Y S, M
Csrdul opponentsmay be able to discanthe truth
with a thorough examination of the “remains:’ CastingTime: 1 rd.
Duration: 1 hunilcvcl
The material component is dirt from a vam- Area of Effect: Creates 1blade
pire’s grave, sprinkled over the duplicatebody.
SavingThmw:None
Notel: Uncommon for liches; very rare for
living chsraotas. The casting of this spell brings into being a
smoky gray,bladbshapcd barofforoe (upto 4 f a t
Feim Undesd in length) in the caster’s grip. Afe//b/adepasses
into nothingness in an instant if it leaves the
(Necmmanq) casterbhand (It m o t be given away or shcathcd
to be wielded later.) Its use prccludts spellcasting
Lcvcl: 5 of any type. It vanish- instantly if the caster dies,
Range: Touch becomes unconscious, Misfeebkminded. Other-
wise the blade can be wielded for one strike per
Components:Y S, M round (normal attackroll required).
cDausrtaintigonT:i1meh:u5n+ 1 rd.Aew.1
The$dbladeS strike can have one of three fell
Area of Effect h o n touched effects,selected by the caster prior to each attack.
Savingllucnv None
Damage. The blade can inflict 2d4 points of
Thisspell cm makc the caster or any willingpar- damage, functioningas a weapon able to hit all
son appcar to be a zombie. The met looks lilre a creaturesat normal chances.
zombie, ceases to breathe, and feels no pain or Drain. The blade can drain from any creature it
emotion He becomes h u mortocpnacraglyysliesv,eplso.isPooni-,
or attacksthat drain Stre@ hits the exact hit points necessary to healall cur-
son attacksrequire a saving throw vs. poison only
when the spell cxpim. Tbo irmmmitytopaindoes marent damageto the mrd-wieldq up to the maxi-
not proteathepereonh d a m a g e , but dow block
@ti= due to excessivepain mumpossessedby the Each timehit points
are actually drained, the duration of the spell
shortcnsthree 1 1 1hnns.
Curse. The blade can inflict I point of physical
damage and bestow curse (the mersed form of
J 350 L
The cuter allo gaina the wlnenbilities of the
bythstypeoffiimlhd.
’
cD.pirc,cha caster remuto hi#
Afkr the
o r k & & d fam.Any dlmlaga suukedWML0
inflmdfonn rsnuiniwhen the caster mkeshis
original form. A caster slain in fiend form muat
save vs. death magic 01be slain in n o d form
as well. In that went, the caster reformi as a
manes in theAbyss and is not mstonbls by may
n mmilv ai f tthcelsyra-rvcrtstthomnwois amxdul, tbs
d form with 0
~ ariaac di a
hit pinta and lies in a coma for 3d10 hours.
The matepialcomponent of thejfen%m lpsll
is a q d rtatucncof a fiend (of enytyP0)wath
at leut 3,000 gp.Thc ntUuctWahsttm%vimtho
spell en&, it is IefiMi~~Iwhcnthspedl ii cut
Level:5 tmoaftoucrleMlyelhnast%teyscredqtnhiemsdpckllcchndsrrp~S11. If it is ~pm-
Rulge: 0 Notm Ran,usually found in the hands of evil &
Componcnw y S, M Npc-
CSstingTime: 1 Id. wry B.flduh,Gamelom’#
Duntion:ld4+ 1hvnrR lsvels sgoMo1o11bf~kcL1ub.
Area of Effeot:The cutcr
SpvinB Throw:None
Only wizeab of evil alignment CUI 1- thin Fiery Comtrictor, Fora&
spepsM,which grants i&caster ths form d abili- SSC Forestb fiery constrictor.
ties of a randomly islooted creatlw from the
Lower Planes. When cast, roll dlO0 on the seeaursmFibefrywCcuubbse., Duuon’s
following table to determine the form that the
wizard takcs. (Ifthe DM doslnothvarowssto
the PLANKSCAMPOBNSTROCUOSMP KNDIU ~ P , mryE m
AppendkI, roll randomly fora f d l iin the (ALtentlon) Q
M o m m m M ~ T~omuc.~)
(Mh)
Me Roll hl:1
01-15 Range: 0
16-30 componmtl:y !
3140 cathgTimr:5
41-45 Duration: 3 rds./lsvsl
46-50 Area of E M Thc casta
51-55 S~Thmw:Nonc
56-60
61-65 This spell causes the wu jen’s eyes to glow
66-15 with an unnatural fm.So lit, they project beams
76-85 of bright light to a range of 3 feet, clearly illumi-
864 natiq the area as if lit by a lantern. P u r t l ~b~y,
91-95 fixing his sight on one spot for 3 rounds, thewu
96-00 jen OM caw combustiblc mWsto bunt into
small, flickering flpmen if dsrirod
graUnnalikitespcoaliytmeromvbanoyr limilrr rpSlls,jlen&m A n y c m l m bol;hyatthowujsnmustrmLss
abilitiss of tbc meahue twhei acrgrrtthumrowhVeIs.itsapteelsl.fIofrthaen mdngthrlnv M
rolled, including Ipcci.lattach end dofensea, instant, fascinated
immmities, h r CLU,and hit points,Fiend- by
form docs not grant a b i l i t h bated on tntclli- me~~cracmalo,p%odod.tdDmmj.
o;lllylastImimths~ccdmtd
gsacc,~ n u g i c r l llb giC c
in
MM&01the ability to gate cnp
ili~tM r orirtlac , If@ CO l I j d with 1kypnac*.
panern, or augguffcm QOU, the victim8 ruf-
other ex l w entities. mars
J
Fiery Fiat# V
(Altentl..)
(Pmvina:Fhme)
Level: 3
RIul#e: 0
DcC.uOsrtamitnipoelnTW: 2mUr.d:Vs2,,+rSd,s1M.IdAsVsl
A m of Effect:Thscastor
SavingThmv.Nom
whsn this spcll is caatthe cast& lla&booans
enshroudedwith blazingblue fire, making them
deadly~iftbc~~andppoMnt
(a hit onAC 10,adjuctsdfatha victim’r
and magicalprotection),the magicalfire leaps up
in a smokyaplobion.~ I l u f b o o l l u2a-7 pointsof
flame damagc(ld6+l).;mdthcnoxiousuaoke
forces the creature muck to makc a saving thmw
vs. p o i m or d bdpludy 00- and chok-
ing for ld4+1 rounds tbcmtbr (tbe amlrsaftkt8
only the matun struck).Although the cpsterhas
twu fiery fists,thc @aIl k only one effective
~prround,sorollonlyamcetohit
%e matend oomponcnt is a lump of coal Md
ir nu(srbhand.
lWm Uncommon in arabian settings; other-
wise very m.
Fiery Protector,DaNlm’~
See Daltim’sfiery protsotor.
(AbJuntion) Filter
(AkAkhew)
hl:2
Range:Twch
CanponaHs:V, M
CaasingTime.2
huation: 1 tum/lcva
AraofEtTscc: 10.fi.ndiue.pbm
SavingThS0w:Nwc
352
3J
‘Ihc~clLsroauidsssbktims.~dryaa
murtbmaoolnqmlsdsm,wUawyhmmy
dkmbc,mdmwt~~amoaot-
malm,hyplloticdmtlmtil Brmil*rqpmmItb
impos*bls forthedrd#ciJto nninhin the chrma f a
longcrrhn u)haa,10ifDt the d ofthispdod Exocrpt fm the type4 of fmilirn,thebliagof
UOBrmil*rhsrriveQmsllpsLlfiikAdnemom the (must be undsra fwI moon), md the
c u t this spell no momt h o onceper yeu; it can cost for the ingndisnts (which ia doubled to
bavcnomacthanollefatowtilm 2,00@@), this is muohths lpmc I* ths arizudb
When the &milia .rrivoh it is Wly loyd to f i n d f i i l f a r npd. T b mommmxri l l ~Ilspe-
its master, Tho rpsll u .cturtlya form of chum, cial table to determine what, ifmny, familiar
h,- it rprmtlitsvictim iaimil.ropporAmity K r h .
to throw off its effsotr.On a ngdu basin, the thaInm4pthmwd q.ulufoitascwailrlIinvoet3watctvbcea-allo f ofku
funiliu can roll a saving ttuw VI. spell,thisroll
aRIffosinpa pcd t y odf-rl1gofno.rTehaochtrtchrpeuecmaogyeoof b awclw
the mancer of 1st to 3rd level, the creature will
@e8 of ths
~ofmsvingrlpooto~
nvblgtbrow&pndI onthcnoo o f h e f d i u . mrncer is mom powerful. In the menathe, the
A ~ ~ ~ ~ ~ t h e B r mncciromlace*r mrust find another familiar, for
hu thmrm &tb aFaa ofthe #pcu mdis tcay wbsnthe imp or quaait rsturns, it will kill andoat
&swilled again.(Its fmt rrrtionwillplobebhlbc its pmdeccslor to sail the bargain. The wcm-
to ebxpc.)Ifthe dm@l L withinfiva milo ofmc n l a u w . l u t r c m t h a w u l p f o r t h c * o f
fsmiliandsw*swhcnitshkca~~in8prre, the f i familiar: a clyl3cm shock Rwivll mll L
it will mucthe tcrmhtionofthe tslcpethicbond, requiredand a point ofconsrihttionlolt.
and thuqlmow thrtits hmilisr is ke.The dmpnb
rapollacdcpssdsonitsslignmemtmdmood. ld24 F t d u u Bruo.yporm
1-3 black cat Excellent nightvirim
The DM can select an appropriatehumanoid 4-5 &lupnior~
candidatedapandine on where the dmgm Lout- 6 giantmt Supiaolfactaypowsr
ingthe p l l , or he can w the tablepmvidcd 7
8 froe Wide& VidQ
dZ0 ptepm=w 9
Roll h*r ofsm 10 g.oontipcdc Very scmitiwtouoh
11 luge spider Wideangle vision
1-6 Kobold EvayZysus 12 bat vepy superiorheping
7-11 13-20 raven Excellent viaion
12-14 Ooomblin EvaYvoU imp MmmwMANUAL
Evsry9molltb
15-16 H o W m Evay6monull qus*t M o N s r a o v a w
17-20 NOM d nnilrble; spell fails. No famili, cannot try again4next
month.
Killing a f u n i l k while it is ntillbouud by the
spell is not lcocptrMe behavior,mdwill pro&
bly bring darm upon the drqonmkilmtion 5om
vuiou9Oelclt*lpowm Wingthe thing once it
bu lhsLrmthe rpsu ujurt file,bowavsr)
Knowledge of the draconic spell is uielers
toward developilyl a human, demihuman, or
humanoidversion. Thcp l l istooclaely aligned
to the mental architecture and inn& magical
abilitim ofbpxmto b mnrW intopnl fam
uarblebyaondnrcofnr.
N~RSltriaedtodmgo~y~.
-Flnd F.mlli.r Neemmmcer
(S.mmO0f.c)
Lml:2 355
Rango: 1 miAwel
YCompoacmtl: S, M
J
f
This spell d s a pcrson'l location Ma corn-
pass dimtion(=wsll M"up" 4%wn") sod
most basic life readings: dim or dsd.R irnak
less informationin two 0-
Ifthe pwon is on awthcrplanc of eaisteace,the
lpeucdy~~thcpcclollis~~"
*Ifthe p e r m ir h p r i w n a d the spell reveals
OnlythaUIkpaonia~~"
Inboth of Uwutwa lpo0Llwmno dircaian
or lifs mdhgiapordblo.Ths lpsui s m m o r c
loounrethantbi.8.
The caster must know the name of the psnon
nought arhvs ParOnsMy nomths individualat
leut~inordaforthcipelltooAmccion.
Typiul~irrkds:
1. Smhouthwmat,dead. 4. cNoonrfthm,cddirva
5.
2. olttdde. 6. Up, a l k
3. Eut,h,dard.
The oompowtlof the spell w a rod or s t d
with a conriwol tight spell cast upon it, ud a
gumcnt oftha person lruchod for or apononal
article of lantimsntd vllw,
Notes: Uncommon for diviners; otherwise
very rare. Knows (0 be in Prtmul's Pmket
Libram b l . II!
Find the Path
@Mnutk.)
Revenlbk
Lcvcl:7
Range: 0
1srd,.M
canponentr:
CMt@TiUW:
Duntion: 1 tlmvIWd
A m of Effect: The caster
Swing Throw: Nonc
The cutcr aan find thc lortoit, molt direct
p h y d ~ m t ncought, be it tbe wy into or out of
a locale. The locnlc can be outdaws or under-
gprouunwd,aaktsrawp,itohracpvsmaa muze spaU. Note thttha
not obje& or
to -1
cnatums within a locale. Thus,th spsll aould
not find the way to "a forest where a green
dragon lives" or to the looation of "a hoard of
platinum pieces." The location must ba in the
Mmcplanc Mthe caster.
mThdeircspoetliolncathaabtlswsitllhee subject to sense ths UI.
v~tllallyIMd him to hh
destination, indicating at the apprqsiate times
the exact path to follow (or phyricd aotim to
&for example, with-c ' chsipell
enables the subject to aonse trip wires or the
proper word to bypass a g l p h ) . The spell en&
J
356
3
wwuindgrr(psosscitfhcegglymphsoazw@Isardwto identify m ghl canter can scan o w 1 o . r O o t ~ p d hto the limit
@l), this lpall of hi8 affsctive range aroblasnQ w by a t m k g
ihcrwi the form of the glyph or mark.Tha spell
docsuet dsteDt mpsthrt hm iura di-d or ning in a slow circle over ioveral
areothsnv*oinactiw. an discover if there is any h e ~ u m
The spell's material component is a small
string noose that must be broken. llb mge.
Notem: Restrioted to divinrrr;uncommon. In
the P O R O O T ~R~BNALMSsetting this spell is also The spell ignores all obstacles hetween the
available to the Rod Wards Sfrhay. caster and htanm,wen solid stolM or iron, lut
tk divination can be blocked by a% cooUngef
Find Treasure lead or by pny magid !wrdsfactivrqpiMkdiv-
ination spells.
@JMMon)
The material component is three hain from a
hunNt~i:aRehcoduraidc.tsdtodiviwn;uacermnon~
kl:4 + 10 yds.ilwe1 VFtndWater
Range:60 yds.
Compononta: V,S,M
cMtiIlgTimc:4 h l : 3.
Duration:2 rds.Aevel
h a of Effect: 10-A.wide path
S8VillgllKCWNOM
Thin spsll dctmuiMl th4 dimtionof thews-
est largerrrm of tma"(8t lcart 5,0oo cohr or
50 gems) within m#e,but not its distsnw 01ita
Q(B*compc4ition. Only valuable metals, prim.
m d jewelry Mlocated: WOrthldOi metal8 m d
thoas magicai itm with no prsciouim d s or
qem in theircon&mction M not detected.The
357 i
iMwltiy, exploding into ficrymiuilst.Thespell
creates ow fire amow per level of the Easter
(@la of ttw 6424 of the d g i d fire Kumh W
T h p r e d r s G I i M d w l m o n o f ~ l M p ~ ~k k 5
fm llourco in a d i d i o n dobnnm’ cdbytheeuda. Range: 0
I f t h c o n m d o s l n o t o h a o l s a c ~ , t h c m s Comwnents:c! S.M
ily CamKdinrsndrmIiirCdirrA fim Urow tnv- c&Tirm: 1Id.
&up to 30bstfmm ib scnuw,and can at fieto Duration: Instantaneous
any combustibles it touches (a saving throw v& Area of Effsct: Cone,30 fie, 15R k#
magicalfmis nsldrea).
# SWiIlgThrow:H
A b s q cadangolsd by aJ?n u r n must maL0 This spell allows the wu jcn to braathe a cone
two saving throws n.prdy**. If both m suc-
cessful, the being avoids all ham). If om check omwfiatmhyailgnsituohoallcooffnltaebmemewlfimnjtmoldtd6ebpoe&ia@nttahro<yfomsffdafkMecIaat.gAeEelll.
succeeds, the victim suffers ld4 points of fiery
damage. IfboChchcdu fail, tho beingtskss zd4 cgsful nnvingtbmnvr.bFSntbwcspon (wbiob
PO& of flame damago. Multiple mows facc roduoss tlmdrrmgeto~df)T. b IIdmunLpol-
multiple checks.
h@jtionto a Fm M)\LIM,this apt11requiresa sible dmmp is lsdb. combplrbia (otb
than thoclothing aad gear ofcreahues in the
W b f sand,into which a drop ofthe osrtsr’i cone) mignited automatically.Thiimay erruc
additional damage to tboM witbia tho mea.The
*.spittle or tom has beenplrccd. meoutsrblarn DM must rule on these situations.
The material omponan6 dor this spell is a
the mixm offhis --piece of red hot chareorl clmwbd m t h a w of
Nota: Common in arabian Icninss; otbrwim
the caster.This charcoal d w s no daxm#c to the
vcry m.
Caster.
FlreAura
Notn: Common in orientalssttings; wry
(MJ-tW
elsewhere.
By mcaas of this npell, tlm nmoutsr stlnuu& Ilia
with an ursdlna&6i
baay Lpsrofi. fue
sloa~1foot~tbs~’i~and~
VidOsilhrmiDlliaion 1 8 f dndiua Ths&a aura
provides complete immunity to all f m of fae
bothaaturalandmagical; the flamsscanbc Utin-
&$eguishcd onlyby
&a similar epsll.
A creature touched by the wizardauffaa 2d4
points of damage; also a victimwho fails to mrLc
a M V ~ I It~hrow vs. death magic is act afire with
green flames.
The flames persist for 2d4 murids and cao bc
extinguishedby dispel magic or a similar apeIl.
Each round, the victim burns for an8 d d i t i d
ld6pointsof dmnagc; the victim%ursolr robare
made with a -2 penalty during thistium.
The material components for thin spell m e
scrap ofsingsdpapm and a piece of flint.
N O WRsstriacd to a b j m and Fire mages;
m
J 359
Fire Burit although bonuses may also be allowed to the sav-
ing throws. Note that the veil of flame is not a
(Alteration, Evocation) magical fire, and passing through it incurs the
(Alchemy,Fire) same damageas would be sustained from passing
through its original fire source.
Level: I
Range: 5 ydsJlevel The material component for this spell is a
Components:V, S small piece of multicolored silk of exceptional
CastingTime: 1 thinness that the spellcaster must throw into the
Duration: Instantaneous fire source.
Area of Effect: 10-A.radius
SavingThrow: Neg. Notes: Common spell (F‘HE).
When this spell is cast upon a nonmagical Fire Elemental Guide
fire (such as a campfire, lantern, or candle), it
causes the fire to flash and shoot arrows of See elemental guide.
flame. All creatures within 10 feet of the fire
source suffer ld3 + 1 point of damage per level Fire Enchantment
of the caster (maximum of 10 points). Those
who roll a successful saving throw vs. spell suf- Level: 4
fer no damage. Range: 240 yds.
Notes: Uncommon spell (TOM). Components:V, S,M
Fire Charm CastingTime: 1rd.
Duration: Instantaneous
(Enchantment/Charm) Area of Effect: 10-ft. radius
(Alchemy) Saving Throw: Neg.
Level: 4
Range: 10 yds. By means of this spell, the wu jen is able to
Components:V, S, M enchant a fire within range of the spell. Through
CastingTime: 4 this enchantment, the wu jen can deliver a sug-
Duration: 2 rds.ilevel gestion spell coming from the dancing flames of
Area of Effect:154. radius the fire. All within the area of effect must make a
SavingThrow: Neg. successful saving throw vs. spell to avoid the
effect of the suggestion.Those who fail to make
By means of this speu m e wizaru F ~ U S C Sa the saving throw have looked at the fire and
normal fire source, such as a brazier, flambeau, fallen under the spell’s effect. All the normal
or bonfire, to serve as a magical agent. for from rules concerningthe duration and type of sugges-
this source he causes a gossamer veil of multi- tion apply tofire enchantment.
hued flame to encircle the fire at a distance of 5
The material components for this spell are a
feet. Any creatures observing the fire or the mirror and a lighted candle.
dancing circle of flame m u d it must success- Notel: Common in oriental settings; very m e
fully roll a saving throw vs. spell or be charmed elsnvhcre.
into remaining motionless and gazing, trans-
fixed, at the flames. While so charmed, crea- m)(Alteration) Fire Eyes
tures are subject to suggestfons of 12 or fewer
words, saving vs. spell with a -3 penalty. Level: 6
adjusted for Wisdom. The caster can give one Range: 1 footilevel
such suggestion to each creature, and the sug- Components:V,S
gestions need not be the same. The maximum CastingTme: 6
duration for such a suggestion is one hour, Duration: 1 rd.ilevel
regardless of the caster’s level. Area of Effect: Special
Saving Throw: X
Thefire cham is broken if the charmed crea-
ture is physically attacked, if a solid object comes This spell causcs the caster’s eyes to emit twin
between the mature and the veil of tlames so as rays of fire. These are concentrated beams that
to obstruct vision, or when the duration of the
spell expires. Those exposed to theflre charm
again may be affected at the DM’s option,
are hot enough to burn holes in plate armor in
one round and in most stone walls in two munda
ThoSye-bcunn OUMC 4d8 points of d.maeL per
maultoanyaaavstbsybmchmccpttbCca6tor
(~isrnswannMurrid).
In n o d conditiolu, the cantor can train bin
sys beams on II muimwn of twacatum pca
r o d , Sometimes, audr nw h hc it lookw
along a corridor at an approaching filo of om.
h ~ e 0s1 when multiiplobeings look in a win-
dow or doorway and meet his gaze, one after
rootbsr,the d & t be able to affect more
rreaArcS.
while thc c&m’l oyer a r s d t t i n g fus,he coll Levd:3
see normally but atmot cant or wield any other Range: looyds.
Imgic. Ths CMtm Dlll end the Ips11at wiu before ccm~YS,M
it would expirenormally. Emitting tho bsams WII CaatingTb3
be inmmpedtempom+&,also, 10thpt the astor h t i o n : Ins-
can look at creahuos and thinga without burning Area of E& 1 creature
them. saviagThrw:H
Contact with IUI cy0 beam instantly ignites
f l a a a v b l C S Such 88 w a n d Cloth M d h d lhii*~I*laKaoffllllgt<
maLC a saving throw vs. magical
employing this spell can o d y - lupl*j(iCUIIP%whiniaO-
aed inflicting Id6 pcinbof -0- bua of
etimes inadvertently-cau8e fires. A -the caster, to a maximum of 10d6.Unlike m a y
wizard under a f l n eyes spcU in pmteaadagainnt
all direct flame and heat effects, h m any fire other fire spells, fire lance does not damage
(including dragon bmath) and m y hot subrt.nee clothing M e q u i p m a w -
Tho material component is a lit toroh in thc
(such as hot lava). He is not protected against c a r t o r r h l d or on0 firs m e of.tAOasi toroh
fire-related damage, such as falling t i m h in a size within 30 feet of the canter. Casting thin spell
burning building. ~.extinguishes a t o m W i firC source but only
Nata&Ramin tho F m - 8
vkaullyunlmawnolsewhola. Mning; slightlyd i m i i s a largsr
Notes: Common for Red Wi~archof T h y ;
unoommon for Fire magea;otherwisev q ran.
Mre Gate -Red W h r d
Fire Phantom
)-(
m)(Coqjuntlon/Snmmoulng)
Lcvsl:4
Level: 3
Rcramngpso:w0nts:y M Range: 30 yds.
Componcnk V,S, M
CCmtingTime:4 CUtimgTae: 1 rd
Dunuion.lMhll~ Dlntion: 3 rQlflovol
Arsa0fEttect:ThccMta hofEBbd:spooi.l
SWi0gThmw:NOaO ~Thrw:Nanc
a upon cming thin spell (bs 081301 step ianntdo
Iaqe fire (with at leait a 2-foot
radius)
immediately reappear in another, u m i k - a i d Thia i8,arpsll wed to m m m a
ofmxkutpwtitohSinOtyhardrnposgreM,tahowsapeyl.l If m a t c h h s fire
does aot fun+ ehrmsntd.
Thep h y h l sppcaranos of a fir0 phantom is
tion and the caster rsmains in the i n i w firs. If a fiery outline of a vaguely humanoid horn, I
multiplo-1 pLn.saavailsblc, the c~gtocran f e a tall. The pbmtommuat remain within 30
choose from them. feet of b o hms.iNf oitrmmorvl efsirbeesysoontdbtyhitnherafnigree
If there is a large, solid object blockingthefirr p
gale, then the caster is mired in the Elemental the spell ox
p h 4 o m continue to burn after the phantom is
Plane of Fire and will remain so until he either gone.
J 361 L
The fire pha&m @sing of low htelligomx)
follows dl c o d given by ita sumnow as
low u t h e wdor MIIcQlhdc.mmtmlliagit.
f f t b ~'on bbbrokm~, Umapbm-
tom immediatelyat.olu its LIIIII~BOIWC.OUm-
wise, the fire phantom remahs until it is
destroyed or until the spoUb dur.tiw expires,
whmuponitvdchea
AnymonpcmafulCreaturefromtheBlsmsa-
tal Plana of Fils mu d i s m i ~the fire phantomat
will, or even hlm it upon its summo1lo1,Iqml-
lcu of other CiroumsWIoCS.
The materidcomponent of this spell is a pint
of oil, which must be pound out and igniteddu-
ingthe OM* of the rpcll.
Notes: Rare for Fire nmges; athsnrsSvat,
rare. Known to be in the Nre-Byr solollr8
,(updatedfromDRlMlN Nyllaoa) "
D u n t i m ~ i : ,I.
AmofEfkt3orlt,& 8
savingThro*:Y~ '8
I
Thh spell QWB tbad8 Of QIlmeto
stream fromthe sky over the tuga MS. The
spell is only effective outdoom and m t ~int ~
LeMk 1 a buildiag or under solid cowr M protected.
Ranpc: 0 The building or protection may be m l w ~fin)
Components: y S,M hawdvor.
casting Time: 4 All exposed creature8 in the area of effect
Duration: 1turn/lsvcl (except tho^ immune to fire) mwt maLs a nvt
Area of Effect: Special ingthrow VI. spell.msa who fail N f f s s h fwI
SNingThmW:Spwial damage of the spell, while thow who maLs tho
save suffer half damage.The spa11 o a w I~d8
This rpdll lmMfonIM a fsatlaro f a y dramd points of damage for every two levalo of the
type into a quill pcnthat mi- lerrsn ofiltuPrg ca&x (fractionsrounded down), to a mximu~)
flame. The pen can be used for up to one turn of 5d8. In addition, there is a 50% chance that
mmafter,loptrhpeseysvmpbteoolllbisespcmearsd1t rtmoowlfolrmfittaphck*Call8masttms*,.nT,hsaMlbcdm1aosn-t cigonmitebdw, tIitb.rlteinagutaodrinblinfirtehe(aaltsbroue Jf1sftfheisetmarrye
suidrly Ipad).
bright enough to mad by anyone within 7 feet. The mataria1componenta for this r p l l M 1
8
They OplbminQIin&&, Q1alronetP.u, or d l blowpipe through which ths GMWmuat
avsamapanon blow amadhful of lamp oil
C m h w r unwillingto be wrincn on d v e Nobl: CanmDninOrid Isainsl; olhmvim
a w i n g thmv VI. spall; ifthe rrvinpIbro* ii
SWCSMful, the bttCI8 frds M thDy M Wtt&i vsry lam.
The pcn comwto lidp only u the canter wi&
The flames am not real, and cannot ignite my-
J 362 L
RLeavnsgle::40 ,I Lsvcl:? c
Range:60y&.
ComponmkY S.M cCoamsDtiobnpcTn(isp: Xs:SY.!M.
Dumb.--
cMtingTimc:4 Area of Effect One or mom crsatuns
h t i m :2 rds. t 1 rd/lsvcl SavingThr0W:Nons
Area of Effect Thscadar
Saving Thmw:None
This spell WL bs cad h one ofmfonni: a This spell allows the wujen to c m ramr-
sharp pinwheels of fi.When c u t , tbowjen
warm shleld that protects against o d d - b a d
can cast onefire shuriken at lstdth level, two at Each ball bursts upon strikingany hard surface,
7th-12th level, and threeat 13thlevel or higher. causing Zd8 points of damage and igniting any
combustiblematerials withim a 5-foot radius of
The material component for this spell is a tiny
shurikencoated with pine sap and sulphur. the point of impact.If a sucffissful saving throw
vs. spell is made, a creature within the burst
Notu: Common in oriental settings; very rare area receives only half damage, but a creature
elsewhere.
estruck)direct.ly suffers full damage (nosaving
Fire Stones -Red Wizard
Fire Stone Incendiaries: This castingturns up to
(Conjunnon) four small amber stones into special incendi-
(Fin) aries. The stones are most oilem placed, but can
be thrown like any stone. They burst into flame
Level: 5 ifthe coster is within 40 fectand speaks aword
Range: 40 yds. of command. The stones instantly ignite, CBUS-
Components: V, S, M ing Id8 points of damage to any creature and
CastingTime: 1 rd./stone (4 maximum) igniting any ccmbustiblewithin a 5-foot diame-
Duration: Special ter burst area. Creatures within the area that
Area of Effect: Special successfully save vs. spell sufferhalf h g e .
saving Throw:H Allfire stones lose their power after a duration
equal to one turn per experience level of the
Thefire stones spell creates special missiles or caster-for example, the stones of a 12th-level
timed incendiariesthat burn with great heat. The caster remain potent for a maximum of 12 turns
spell can be cast to create eitherfire stone mis- aftertheir creation.
siles orfire stone incendiaries, as chosen when The material components are small amber
the spell is cast. stones, of about half gem-value quality (50 gp
*FireStone Missiles: This casting turns up to each).
Notes: Common for the Red Wizards of Thay;
four small amber stones into special grenade- uncommon for Fire mages; otherwise very rare.
like missiles that can be hurled up to 40 yards.
An attack roll is required to strike the intended Fire Storm -Red Wizard
target, and proficiency penaltiesa~ considered.
(Eweanon)
Reversible
Level: 8 yds. + 5 yds./level
Rnnge: 60
Components:V, S, M
Casting Time: 8
Duration: 1 rd.
Arca of Effect: One 1043cube/level
Saving Throw:4!
When afire storm spell is cast, the whole area
of effect is shot through with sheets of roaring
flame. Creatures within the area of fire and IO
feet or less from the edge of the affected area
receive 2d6 points of damage plus 1 additional
point per level of the caster. Creatures that roll
sucffissfulsavinge s vs. spell suffer only half
damage. The damage is inflicted each round the
creature stays in the area of effect. The area of
effect is a volume equal to one 10-foot cube per
level of the caster; for example, a 16th-level
caster can cast afire storm measuring 40 x 40 x
IO feet. The height of the storm must be IO or 20
feet; the balance of its effect is in length and
width.
Tho maw cpaU,fin q d, wpaitohthneanpehcut bto4 motion by atrong broozas. bbswine wid, an4
the m a of d e c t of a f l storm hWy&.Wthe~~*tothe
n air ortclcpons, thejlnmreteimia iapleceupti1
normal fires, and the wnmal lnaofeffcct with its time expires, Mere climbing, l a p & or
respect to magical fires. Fire-based creatures
Rleh ase l c m c n ~a,ahmdc& sto., of kr than jumping (even across a chasm) cannot foil the
fire track, h o w w ~ m d i t u b m y spursues in the
dcmigd statw have a 5% chance pa expfnknw correct
level of the caster (up to 95% total) of being
extinguished. ha.mp components ofthir apcll are a
The material component Eor this form of th f blood from a Sauqui (a &sort
spell is charcoal from the cremation of a dead greyhound), mpped in wax. The wax is melt.d
wizard. to CBSt the apcll.
Notefi: Common for the Red Wizards of Thry; Notm Common in arabian 8dtiags; otbrwiso
uncommon for Fire mags; othemiac vny m.
VQY ram. Fire T n p
F hPack V (AbJuntlon, Evoertlon)
(AlcFmuy,Fire, Gum-)
(E:voertlon)
pmvhce: Flame) hl:4
Range:Touch
Level:5 C-PO=t¶:YS,M
Range: 0 CptineTimc:ttum
Duratioll:Until dhchqwl
Canponaus:YS,M Aroa ofE& Objsot tovchcd
caBtingTime:5 SavingThmw:%
h y a t i o a : 1 rd.Am1
Any c l o ~ b l ictam (book, box,bonb,cheu,
Aroa of Effect: Rdius of 10y&.Acvsl coffer,W f f i doob drpua,and a0 Wh) C a n be
aarded by afln brrp spslLThwpdl irccatasd
SpvSeTbmw:Nons
A f i n tmck rpsll crsatcsa fhy lpukthat fol-
1CWIthe,p.th Ofagim individld W
M
a demtbound folbnvs a SOLmt. Thd ce.nter idslri. Tbe b U l 80
fics the tfugawhen castingtha apcil, eiiher by On 8 POht M w b y ths
rnppodoMncthaveasoeaudckuumocwdiq
name or by physical description (e,g., "the man @l placed upon it (if sucb ia sttampted, the
who SWlO the rpnir'spuns today:' or "thc woman chance is 25% that the f i i t spell fails, 25% that
I saw wantingthe g n y eye patch"). A a w k of the second rpoll fails, or 50% thnt both spells
flame appears harmlessly at the caster's finger- fail). A b o c k spstl doar not a@ct aflre mrp m
tip-thc faiUhl "kound" -for Plc hunt.
If the target has not been within the wen of 'any wuy--ra mon PIthe ofhdiag prcy onmu
eff t dwing the last 24 hours, then the f l a
ortoudts0thcircm,thamp~~.~~
snd athadhaw only half t l m i n~ d chanceto
I& off the caster's fwer. lands on the ground detect nflre tmp (by notieing the
cfuncter*tic
nearbyland extinguishes itself. If the targot ha# markin@ n q w tocut the +I).They have
boen within mge, the flame leaps offthecwterb only half their normal chance to remove the bnp
fingertip and flies toward thetarget's trail, st&- (fsilurm detonates the trap immediately). An
ingthe ground as soon as it "picks up the went:' unsuccewfhld@/ does not daonrts tha rpsll.
The fire track is l i a brilliant f*metraveling' ThccpItsrcsnwpupthotrappedobjsctwithartdir-
along a fuw.In its wake ia pfaetihntolifnietsomf lyco.ro(Thheod charging it, .I)o ~ l lany individual to whom tha
spell was specifically attuned when o w ( t b e
earthand dust, marking the eouot mabodusuallyinvolw a Ls]r*otd).Wben
scorch &a are easily wept clean.) Thc flame
moves at a rate of 0 to 8 for the spsll's durption, the trsp m diw- thsrs is an&oaion of 5.
an chogll by the cutsr.Theflnfmckbums with foot ndiw fromthe pdl'r center; all muturor
the stmngtb and bri#hhmraof a t d . It inilkto within tbie nreemuat roll- chmwl vs. @I.
ld6 points of darmge upon h m who get in its ld4 poinbpha 1 p o i
Damage is ntporldofthe
way, wanidwsdotsdoceornrkartswtibktunnarstpsraintbo atlame. (A cuter, or half this (round up)for cIclltuIos em-
whc imroalig.tc c4ssfuuy M*. ( u r & ~ , t h i s w € u d ~
burplariss in a cottonwarottoure.) half damage and Cmatcaa -cloud of Itam.)
Thefrrr tmck can be foiled in a numbw of Theitratnpp#rlnothanwdbytbh@o#ion.
ways. It cannot cross wata,and is exiinguilhcd To place ulis spell, the caster mu& trace the
in the attempt. It can be snuffed out while in outline of the closure with a bit of sulphur or -It-
J 365 L
J
tbiruviugtimnv8caoh&fulldamgo fmm
the blast. T b r o who roll wourful u v i n ~
throarr manageto dod#e,fill flrt, or Poll addo,
oach rewiving h l f damgo (tho DM roll. the
~rdslesllffaacdcrortmerufiQI*
full damago or half damage [round fraction8
h],&.pldbgonwkthorchs~d
&
normal torch or lamp.This torch is able to readily I..
burn hair, paper, cobwebs, cloth, and other flam-
mables and to deal to others not protected ld6+1
points of damage per extended contact (ld4+1
for a blow, ld4+3 for a firm grip upon an unar-
mored area).
Note that although this latter application of the
spell can be visually impressive, care must be
taken or damage results due to theflamehand
touching its owner's own hair, clothing, or flam-
mable oil. Items on the caster's person ignited by
the flamehand cause him or her normal burn
&ge.
More than one hand or foot can be affected by
a single firebrand well if the caster is of high
enough ievel. When &e spell is cast upon them,a
surface area of 6 square inches per level can be
affected if the appendages are placed together
(for example,clasped hands).
Nonlivingmatter used as a spell focus and then
separated into smaller pieces (for instance, a
flaming stick broken or a flaming blade shat-
tered) does not become many smaller fires; only
one fragment retains the magical effect, and the
others do not. Note also that the bearer of such
everlastingflame is in no way immune to the
effects (heat, flame, smoke) of other fires.
The reverse, quenchfouch. requires a drop of
water as an additional material component and is
cast upon a limb or object in an identical manner
tofirebmnd, having identical duration and area
of effect. The effect created is a painless, shim-
mering black flamethat gives off no heat nor cold
and does no damage. Whenever it comes into
contact with flame of any sort, however, that
flame is instantly and utterly quenched. Any heat
in excess of the surrounding ambienttemperature
is drained as well.
Normal fires can be extinguished in this way.
Permanent or longlasting magical (Jametongue
swod,firemap, wall offlre) or natural (campfire,
flaming oil) sources of fire are instantlyquenched
and prevented from reigniting or being set off for
Id4 rounds, determined randomly for each
instance. Fires of great extent are quenched in a
40-foot-radius globe per touch of black flame and
real flame. Fiery explosions within 40 feet of
quenchfouch dark flames neutralize and destroy
the dark flames, but themselves dwindle into
nothingness in a scattering of sparks, inflicting
only ld4 points of damage on creatures within 40
feet ofthem (successful savingthrows against the
explosions, such asfireball, halve damage).
Notes: Very rare spell from the FORGOTTEN
REALMSsetting. Known to be in Shandaril's
Workbook.
J 368
(Altentlon) Fireflow* onetypc of oljcdMnbepmts*a/ lndthat typc
nvud) must be namcd when the qoll L ert:mytl,for
Level: 3 instance, ox sails. If the aptllcsstn seeks to pro-
Range: 30 yds. tect twotypes of object8 at the same time, two
scparateflqmwfspcls must be cant.
Components:Y S, M
The spell prevents ignition by normal f i n .
CantingTime: 3 Against magical fires it bestows citbr the itan
k t i m : I rd.nWei saving throwvs. mEid fir0 at a + l bomuor*
the obj& is not set afire.-The DM may dccidd
Area of Effect:1 fm 8ou100 the degree of damage based on the circum-
Swing Throw: None RUICCI; for a m p l e , bucninguiL m y need to
be cut aww. while a mait mbe laved fairly
This spell allows a wizard to contml natural intruifkrdDsdirts~~nr~lj.
fiis by manipulating nndomncss and adjusting qwndlthcflallecl.
probabilitiu to cause them to spread and rrks
shape inmydirsotiwhedmim. O n o e tb~c The mptaidconpmnt ir pcrwdcrsdsi.
wimapoina at any firswithinnngs.Hewthen Notes: Common for Sea myles; otherwise
c a w that fire to mow in uqr direction desired wry me.(updltsd~ Q D U O O N ~ ~ & I I O . )
within spcll range, 81 -1 m the tlmw contacts
mlTidhaeucrfuact~(tmrheusftmuuuinmmci(nbceornsmiaucdaitniothncolrir)t.hs
ido S qfaUilMs.fTwhtcpfelaemmesc.lTnhbues,dif a oar&tsttrhaeffnctcetroaf
wnpfirc, he could create a flaming line 1foot
wide and 50 feet long or fill a 5-footby I&foot
SqWm in a singlernmd
The tlunes arc not limited by a lack of burn-
rble materialand can be directalto opmd over Lwel: 2
water, snow,ice, and other nonflammables u p
fsocs. The d a c e is not heme4 but objects and cmanpgoel:l0cnts:K 5, M
crcpturrscaught mthe hmssWTar darmpa as if
they had stepped into the original fire &urce. castingTime: 2
Thus,a creature caught in flames created from a mtion:1 rd.(lnal
candle will sufferonly miaolldamage, while one
caught in a blazethat originated from a huge boa- A m of EtFeot: 1ataff
fur will bd sevmly b e d .
~Thmw:NonC
The material components arc a small paint-
This spall a ball of b b n*pmS,ltaog, dub,
brushand a pot of pitch. oatretrledel 0fammWk.d
Notes: Restricted to wild magcs; uncommon limb. The object must be of wood and
have two disoaaible ends. The wizard omnot
(TOM). FIreTorm, Zlk.1.n Thefkaatqgcs a melee weapon that inflicts
Id6 point# of damage plus 2d4 pointn of fhmo
See Zikdan firsform.
Fireproof damage PQ'~ U O C S Watt~ac~k. The ltrff in not a
tlu&darupoafor~what~it
(Abl".tlOn) om hi.The stnfTcan be wielded by (~omeono
d e r than the .adcan ignite flammrMc
materials as well as bcingusedia v a p o a
1The nutorial oomuonentn of this i ~ ~Ml al
pkca o f p b a p h m b r a fllmc O f r I n y a~d~
pinch of iron filings. The wooden objset used ia
not consumed or altered by the spell or ita flames.
Notes: Rere for Fire mages; otherwise very
m.Knavnto k in Galtdasurh Oriron.
This spdl is cast on objects within the spell
radius to protect them from ordhsy f i n . Only
Firetrail -Dragon (Alteration) Firewater
(InvocatiowEvoeation)
(Alchemy)
bel:4
Range: Any Level: 1
Components:V Range: Touch
CastingTime: 3
Components:Y S, M
Duration: Special Casting Time: 1
Ana of Effect: Special Duration: 1 rd.
Saving Throw:None Ana of Effect: Special
SavingThrow.None
Thefiremil spellw deveiopea oy an ancient,
and long-dead,red dragon named Thermal for a By means of this spell, the wizard changes a
specific purpose: setting fire to towns and other volume of water to a volatile, flammable sub-
settlements that the creature wanted to attack. stance similarto alcohol and likewiselighterthan
This is a very rare spell, and only a few evil water. If this substance is exposed to flame,fii,
dragons arc aware of it. or even a spark,it will burst into flamw and bum
The spell must be cast by a dragon while in with a hot fin.Each creature subject tofirmuter
flamc suffers 2d6 points of damage.
flight. As its name implies, it creates a trail of The caster can turn 1 pint of water per level
tiny, fiery droplets in the air behind the dragon.
These droplets fall to the ground at a rate of 30 intofirewafer, to a maximum of 10 pints. If
feet per round. When they touch the ground or poured on a non-porous surface, such as a stone
any solid object, they burst into flame, each floor, a line 1 foot across and 1 foot wide per
burning for only a few seconds but with the caster Iml can be created. If ignited, it burns for
same amount of heat as a burning torch. This an entire round.
fire has an 80% chance of igniting anything Thefirewater created will evaporate and be
flammable (usual modifiers apply for wet mate- useless within 1 round, even if it is securely con-
rial, etc.). The length of the trail is 40 feet per tained and seal& so it must be utilizcd (ignited)
effectivelevel of the casting dragon. Thus a red the round after its creation.
wyrm (effective level 20) could create afire- The material components of this spell are a
trail 800 feet long. few ,gains of sugar and a raisin.
While the trail is still falling, it can be dis- Notes: Uncommon spell.
rupted by spells like gust of wind or by natural
winds.These effectswon’t prevent the dropletsof First Strike
the trail from reaching the ground,however; they (AltenUon)
just spread it out, possibly enhancing its effects.
(The DM must carefully adjudicate this depend- Level: 2
ing on circumstances.) Range: 0
Although the spell’s main purpose is to f i n a Components:Y S, M
town,firetrail can also cause serious personal CastingTime: 4
damage. Anyone under the firetroil when it Duration: ld4 rds. + 1 rd.ilevel
reaches the ground is struck by ld2O droplets, Area of Effect: 304.radius, 1 crealure/level
each of which inflicts Id2 points of damage (a SavingThrow: None
savingthrowvs. spellfor half damageis allowed).
Any creature foolish enough to fly through a This spell causes a number of creatws within
descendingfiretmil is struck by 3d10 droplets, 30 feet of the caster to automaticallygain initia-
each inflicting Id2 points of damage (save for tive in the ensuing combat rounds. The dweomer
half damage). docs not hasten the castingtime of spells.
Notex Restricted to dragons; known only to Individualsunder the influence of afirsr shike
a few evil dragons. (Updated from DRAGON spell must mnain within 30 feet of the caster; if
they venture outside this area, they lose the
effect. Re-entering the spell area does not rein-
state the effect on those individuals.
If both sides in a battle are affected byfirst
strike spells or an individual is using a weapon
such as a short sword of quicknt~si,nitiative is
J 370 L
The material components are bits of-fish WhilethcspeUisin&W,thcwizardcannotcam
aoalcs. ape118 requiringaormtic cxmpmm&
maNgiocte(tsh:eRMesdtrcicate&dtti@o p;raoctoitmiomnoenr.s ofpluma Nabrr:Uncommm 8 p U (i%M).
f i t , Ongeldyn’s (-w Fbt of the Adder
See Ongcldynbfist. Level:? V
Range: 0
Fiat of Sand Cmmnmt8: S.M
ssc desert fut. Aru.of E* The outerb ltllll
Flit of Stone SavingThr0W:Noae
(Alterrtlon)
@ad)
Lcvel: 1 Thefit ofthe d e r in a drcldcd attack spell
huge:0 Praaicedmostohby memkrsofthcRed Eycl
w€carauac&Iy. The Flat cpvlslthr Caterbm
Componcats: y S to clonptc into swrpentinc tentacle. tipped by
an*bhsad
CkhgTime:l ThcammMLsou~ilpto5fat~affsr
Duration: 1rd./levcl level, whippiql about wildly md itrikiag with
dsdlywclmcy.The cartorut&akswiththe ann
Area of Efhct The M s s bhand an a fighter of ths llllllcIsvsl;md thefrsrofthe
SavingThr0W:None adder an a t~dT.mhenaatthacvknincf¶lliyct0rflFdw4tdcdrmbyrwnupgeir-
cd w a p o
Upon completion of this spell, one of the lcvcl of the casta, toa meximumofi2odrl.
caiterk hands (hi8 choice) turnu to s-0. It is Iftha castar ie 5th Iml or mom, a uumaefu~
flexible and can be used to punch, smash, or strike dem iqootl Ppoilon ( m e or die).
crush objecb and opponent8u iftbc wizard hd
a Strengthof 18/00. combrt bonuws forStrength
apply only ifthc Cater UME his fistu a worm.
J 371 L
b Fimquonoh 1
At loth level, thisbecomes a m E poison (save
for 20 points of damage or die). A saving thmw
vs. poison is allowed against the poison.
The material component of this spell is a shed
skin of a poisonous d e , washed in tears.
Notes: Common for mcmbsrs of the Red Eye
sonmund e @ ; othmMc very me. Virtually
unlmown outaide umbie~mttinga.
hmtion:4 Ida.
Area ofE* 4o.A.rsdiusspdwfc
S*Tbrw:spccid
~ , l le&@alw fm and prarsatrcom-
bu-le -a from igniting. Normal fues
Rich u b w -8, cunpfms, wen burning
tncs or Fhdched roofa simply out whcn the
J%v-hmLcut. Ipetls receive a saving throw to
Fire-hsed
resist being cx!hguidd; this is a Id20 roll equal
ofmto or less than thc spell l m l (a wall spell
survives on a roll of 1tbrougb 4).
Magical items that c a w fire-based effects
save as 12th-level wizards, unless the item FlameArrow
description specifically state6 otherwise (for (Coajluatioa/Summodag)
example, a wandoffin saves 85 a 6th-lsvcl wiz-
(Alchemy,A*, Fin)
ard). pdlurs means thc fm-causing functions BIT
neg&+for thc spellb duration. Fire-bad cma- CLRoeavnmegple:o:3n3e0nytsd:sY. +S,10My&./lml
tures. such as those from the Elemental Plan0 of
Pi,rcceive a normal wiqthroww. spell; fail- Casting Time:3
ure mans the mature loses the ability to cause huation: 1 Id.
fires for the duration of the spell. (Note that WE-
ondary fires caused by the ignition of com- Arca of Effect: Special
SavingThrow:None
bustible materials by fire-based attacks are
normal, not magical f i s . )
Thin SpSU caulbe cant on an -to prnant f i This spell has two effccts.First, the wizprd can
attacks from taking effect. Normal fires are c a w nonnal m s or crossbowbolts to bsamrs
blocked; magical spells Mnegated unless they mngicaljkrrning m i s s i h for one round.Thc mi+
rmLethsspcoidavingrtuow(apolllsvclorlc silca must be nocltcd and drawn (or cocked) at
ld20).The am of dfcctis immobilemosthc spell the completion of the spell. If they M not I d
is opst,it can’tbe moved or travel with thc caster. within one round, t h y are consumed by the
This ca~tingis the only way this spell opll &fend magic. For every five levels the canter has
againn fmwed lpells of inatan- mmriQ achieved, up to 10arrows or bolts canbe affected.
The material component of Fistandanttlw’J Theamrwsinflictnomraldsmags,phu,1pointof
finquench can be a pieceof ica, a cuppedhand- fire damage to any metstruok.They may also
ful of water, a pinch of sand, or a drop of the c m w incendiary damage. This version of the
castah QittlC. 6 1is lllcdmost o h in large W S .
Not-: Restricted to Fistandantilus and those The scoond version of this spa11enables the
h k dby him. (updateds o m D R u ; o h r ~ , ) caster to hurlflety bolts at opponents within
range. Each bolt inflicts ld6 points of piercing or is dispelled, or until the creature croam a
damage, plus 4d6 points of fire damage. Only nufaor w h the~p t h C l l l w I f o l l o ~N. OII-~U-
half the fire damage ir infiictod if the creature. geted crcatureb caa@t in the fluneb wny M
struck successfully saves vs. spell. The c a t e r burnad for 166 point# of damage (save for hrlf
rrosives On0 bolt for every fiveClrpaiDnOe lsvclr daFmbangew).colunvt:M e n.path catch ita target,
(two bolts at 10th level, thee at 15th level, etc.).
Boltsmustbeuacdoncma~~within20yards the cmahln is engulfed in aflame cdumn m d
of cach c4hermd in front of the wizard t&es M6 points of fire damage immediately,
The material componwta for this spell aM a plus bd6 pointa of damage per round for the
drop of oil and a small p i a of flint. remaining duntien of the spell. Tboflame col-
Notes connnon spell (PHB). umn st.ylwiththoasrturs until i t h o u t o r k
dispelled. Items engulfed in the column mnat
Flame Chaw saw vs, mgical fua orbs dMtKlyd.
(E-tlon, F b ) Flame Blast: Thosb outdi&aoing the p m -
ing flamos 01who wade theflame cofuarrby
(F*.) crossing a wet surfaces face one mom danger. If
Level: 7 a target creature is within 10 feet of the end-
Range: 30 yda. + 10 yda.flevel point of t h c f l m e p a t h after the flames have
Componsnts:YS,M moved for the round, and if the h c r are
DCausatitniognT:i2mdee: .3 + 1 rd.ilsval uwb% toclose the distance due to the wen-
A m of Effsa: xSpecial tureb rpsod or an obstruction, then the flames
SaVingThmw: leap to the creature instead. Thisflame b k t
causes double the normalflame column damage
(6d6 points) in a burst, expending tho path’r
Upon castingthis spell, tho wizard causeswy- remaining power immediately. Crcatures and
cralflamepaths to form on the ground, which items caught by theflame blast IOMvs. spell at
then pursue target creatures chosen by the wiz- a -2 penalty.
ard. Those caught will be engulfed either in a Optionally, separate initiative roll#can be
flame column or aflame bunt, ne descritcd lator. made for each flame path to determine when it
This spell is likely to c a w many small incidental moves during the round. Aflame Most always
fires. Theffi arc normal, n ~ & d fua that can oooull at the d o f L roUnd$aftmall utoGk#and
bbuemexotiuntg.uCisrhoepdlabnydsn,odnrynaflomreesta,npsnosrslaalnlodwae, dantdo
similu arena might burn uncon~ll.bly. movntlsllrr~~mds.
The materialcomponentsfor this spell are a
small pouch filled equallywith lulplmr d cod
Flame Path: The spell creates oneflamepath dust, a live calrrpillar, and a live firsfly. AU am
for every two lcvols of the caster, to a maximum
cxpmdcdintheoutillg.
of six paths at 12th Iml. Tkc 3-foot-wide paths N O WUncommollfor Fire mag-, otherwise
begin 3 feet from the caster and oach travels -very rem (updrtcd fmnDRKKW MgaZiM.)
straight toward one target creature. To target a Flame Dagpr Red Wlavd
orenlure, the w i w d must be aware of it, it must
be in range, and it mnst be in contact with the (EWatb.)
ground when the spell is cwt.Aflanepeth can-
not be sent n g h t an object. Lsrrsl: 2
l?ach/lameprth wvclr at a rate of 24.The firs Range: Touch
docs not require combustible materi.1 such M Component%c! 9, M
wood, p a , orwesds, it can tmrcl ovcr bare out- cIstiDgThw:3
door or indoor surfffiesI.t can m e 1 across any hurtion: 1r d . A d
surface except water, snow, ice, and other wot A m O f ~ C r c l t s l l f l u n s *
s u r f f f i ~A.flamepath is able to climb a d c a l Savingl l m x NOM
surface of less than 45O, u long aa the mufffie is
wide enough (3feet; a rope, for example, is not b1l-afTodMhelisibkseapgrea$lyltwoisswpwrwiienlgdasMfdr.maznLtiIhfBoirt-ba%yomfmeadhb-mhdo.tfTihr.isIs,f
wide enough).
Combustible items in the flame’s path must
save vs. magical fire or he set ablaze. The the wtcr mnawnfully bits with theflameabgger
flame p o d continues to follow the target crea- inmslse,the asrturc ltruoksnffcn 1 w 1poina
hue until the creature is caught, the spell ends of damage, with a damage bonus of +I if the
creature is undead or is especially vulnerable to believe everything said only for the purpose of
fire. If tho creature is protected from fire, the inflictingdamage.
damage inflictedis reduced to ld4. Fire dwellers
and those using fire as an innate attack form suf- The spell is limited to 10 questions or IO
fer no damage from the spell. rounds, whichever comes first. An attack on the
caster breaks the spell, provided the attack
The flame blade can ignite combustible mate- inflicts damage. Theflame ofjustice may aid a
rials such as parchment, straw, dry sticks, cloth, local ruler in hying someoneaccused of a scrious
etc. However, it is not a magical weapon in the crime, although in gentle, civilized lands,fire
normal sense of the term, so c r e a m s (other than mrth is prefmd. Mages of the Truc Flame (wiz-
undead) struck only by magical weapons are not arda who follow only the province of flame and
harmed by it. This spell docs not function under- persecute wizards of all others) often use the
water. flame ofjustice to extract confessions.
The material component is a pinch of iron The material component of this spell is the
mixed with a pinch of sulphur. same as that for fire truth-a candle made of a
rare form of desert bee’s wax. It costs 300 gp
Notea: Restricted to the Red Wizards of Thay ready-made. and is available only through holy
and those trained by them. men (usually of the moralist faction).The wizard
can make the candle himself in a week, after
Flame of Justlee investing 100gp in the raw materials, if these are
available.
(Necromancy)
Notes: Common for the Mages of the True
V(Province: Flame) Flame; rare for others.V i l l y unknownoutside
an arabian setting.
Level: 6
Range: 10 yds. (Altentlon) Flame Ray
Components: Y S, M @*e)
CastingTime: 1 hun Level: 2
Range: 0
Duration: IO rds. Components: V,S
CastingTime: 6
Ana of Effect: 1 target h a t i o n : 2 rds.
Saving Throw:Special Area of Effect:20-fl.long x a-n. a m . cone
Theflame ofjusfice is a more powerful (and in SavingThrow:X
some minds, more twisted) version of the Ist-
levelfire frufhspell. It is cast in much the same This spell is a stronger variation of the burn-
way, using a lit candle to determine truth or false- lng hands spell. The cone of searing flame is
hood. However, the spell has two important projected from the caster’s forefinger. It inflicts
changes. ld3 points of damage, plus 2 points of damage
per caster level in the first round, to a maximum
First, this spell causes part of the target’s body of ld3 plus 20 points of fire damage. In the sec-
to burst into flame for each untruth spoken. The ond round the ray inflicts half damage (rounded
first untruth inflicts Id4 points of damage, and up). A successful saving throw vs. spell halves
each additional untruth inflicts ld6. There is no the damage in either round. Theflame my cone
saving throw against the casting of the spell, but extends 20 feet, to a 5-foot diameter at its
for each untruth told the recipient is allowed a widest end. Its relatively long casting time is
saving throwvs. spell to halve the damage. Dam- unusual.
age still increaseswith each untruth the result is
Zvided by two. Notea: Very rare spell. Known to be in the
Book of the Silver Talon.
Second the ideal of “truth”is subiective to the
caster, noi the target. If the caster b&ves some- Flame Shroud
thing to be true, even if it is incorrect, the target
suffers the effects of telling the (unappealing) Aka shroud of flame.
truth. Telling the questioner what he wants to
hear is an excellent method of surviving the spell.
Ignorance or silence is not a defense if the caster
believes the target is hiding something. Half-
truths and outright lies can span the target, pro-
vided that the caster believes in them. The DM
must adjudicate in such situations, but only the
evil and black-hearted rogue would choose to dis-
374
thmvseach round. Flamsterd’s Flamestrike
Ths mataial componentof this spell is a bit of
@vocation)
p h o s p h m or saltpeter.
Notor: Rare in the FOROOITBRNEALMS setting; (Flro)
virtuallyunknown elsewhm. Level: 4
Flamestrike, Fhmaterd’s Range: IO yds./level
&e Flamsterd’s flamestrike. Components:V, S, M
CastingTime: 1rd.
Flaming Blade,lenser’a Duration: Special
Area of Effect I creature
SeeTenser’s flamingblade. Saving Throw:H
k2 This specializedfii spell can be used both as
an attack and as a guardian trap. In either case, it
e: IO yds. affects one creature only, its flames appearing in
a roaring spiral around the victim for one round.
ponents: Y S, M Theflamestrike inflicts Id12 points ofdamage,
plus 1 point per level of the caster,and is a men-
ummgTime: 2 ace to clothing, carried items, and other exposed
Duration: 1 rd.ilevel flammablematerialsnear to the victim (item sav-
Area of Effect: Sphere, 3-A. radius ing throws vs. magical fii required).
SavingThrow:Neg.
When used as a trap, Flamsterdbf7amestrike
Afkrmingsphere spell creates a burning globe must be cast on a small piece ofmetal (typicallya
of fire within IO yards of the caster. This sphere coin), and a series of specific triggering condi-
rolls in whichever direction the wizard points, at tions (quivalmt to those of a magic mouth spell)
a rate of 30 feet per round. It rolls over barriers uttered.The trap is then “set” to activate when the
less than 4 feet tall, such as furniture, low walls, conditions are met. It can be magically detected
etc. Flammable substances an set afire by con- as a trap only if the detector is specifically con-
tact with the sphere.Creaturesin contactwith the sideringan action that would trigger it.
globe must successfully save vs. spell or suffer
2d4 points of fii damage. Those within 5 feet of The conditions involve disturbing the coin or
the sphere’s surface must also save or suffer Id4 piece of metal, and the dwwmer can wait indcfi-
points ofheat damage.A successful saving throw nitely until the conditions are fulfilled. Condi-
means no damage is suffered. The DM may tions that do not involve disturbing the coin are
adjust the saving throws if there is little or no not valid and c a w the spell to fail.
loom to dodge the sphere.
If a dispel magic is caston the coin before the
The sphere moves as long as the spellcaster trap is triggered, the spell is immediately dis-
actively directs it; otherwise, it merely stays at persed without taking effect. If several creatures
rest and burns. It can be extinguishedby the same fulfill the trap conditions, only the first to do so
means as any n o d fire of its size.The surface is affected; if sevcral do so at once, determine the
of the sphere has a spongy, yielding consistency affected creaturerandomly.
and so does not cause damage except by its
flame. It cannotpush unwilling creaturesaside or The material components are a pinch of salt-
batter down large obstacles. peter, filings or a small piece of any metal, a
piece of phosphorous, and a pinch of ashes.
The material componentsan a bit of tallow, a
pinch of sulphur, and a dusting of powdered iron. Notes: Rare or very rare spell; originally from
the F O R O ~RENALMSsetting.
Notel: Common spell (PHB).
Flaming Weapon,Avissar’s Flann’s Finery
SeeAvissar’s flamingweapon. (Abjuration)
Level: 2
Range: Touch
Components:V, S
C a s t i n g T h 1 rd.
Duration: 1dqAevel
SavingThmv None
Area of Effect Creature touched
Using Flam k f l n ~ a, w i d (orother spell (Altentlon) Flash
recipient) can resist dirt, blood, meat, a d other
undesirable substances that otherwise would soil Lowk 2
their pereons or clothing. Although this spell in Range:0
no way protects an individual from damage d w CWTiaS: 1
to acid, disease, etc., it bops him looking good.
It preserves maalitans fromrust andtun*h and Components: V$ S
keeps clothing from tearing or d n g thin.The kI)raurtoiofnE:fsfpecctc:iTehl,imnrIxnnimmusm, 920rfedesl./llocvnegl
somewhat fussy wizard Fknn dcvelopsd Flann 5
finery to keep an appearmce of nobility wen sablgm*irl
while f w n g or tnvchg. F l m h a y 8 inoludcd
this IU a mmd.topy part of a studenr’l npellbook By -of tbia rpell, the canter can reluss a
toInaiatnin~~Ofdeoorum. s&s qf flubjlo,mwlti-colored b w n s of light
from& r e i n n d d h g d i e .
Notu: Uncommon or rare spell; originally Ihac ~ ~ ~ & ~ g a wtwaotlwight beams for each
fiom the MYSTARAw i n g . level of exporicnco.These can be released as
@wcatlon) man? *sr Ukce pa round 01as slowly u one per
nnpd. The bsans can be of any d o t ; they M
OP feet Ian& They are stopped by physical
Level:1 objects, vkurlillwions, m d my magid force
Range: Special lpctl of 4th l m l or l a t e a , such u nfnor globe
Components:V$ S
CaStingTims: 1 ualess the o r ~ t u t emakos+*r u c c a m t i saving
Duration: Instantaneous throw ve. pardya* m.D.ztkdacatumsroocivo
A n a of Effect Spcoial
SavingThrow: Nom
This spell is typically wed for long-range sig-
naling outdoors. It produces a streak of intcnne
light, of a color chosen by the caetnr, that shoots
strai&llt up into tho air ssveaal hundred feet 5vm
the casp’n index finger and remains visible for
about six seconds.It is equally visible in daylight
Or darlmosl, and Oan be from 86 far aWay 111 z l d Multiple 0rP.turr am k,Badpd p d & d
they Mwithin 10 i t a a f s a c h 0th.
12 miles.
Aflan can be used to indicate the position of The cuter oan Ureactions other than qdl-
the wizard and his party, or it can be used to casting during tiwound in addition to tho d.z.
(nasmit simple msupes.S i m theflareb color dinNgoemm: R,aarendspoadtsKendo&wisn@npbcell
is conrr~llcdby the canter, a simple code c m be at will,
devised for signaling between an army and its inb4plSZ&t.
scouting parties. For inrtanco, a red flm might Fhh-RdM
indicate that an enemy is near, a yellow one
might mean that the enemy is retreating, a green Red R?zadspsU. ace flarbbrmt.
one “all char,” and M)on. Flasb, Nyltul’~
Theflare is otherwise harmless and has no
effect on crcaturos or objects. Its vertical ascent See Nyalul’l thh.
is sNtoaptcprc:dVbeyryanraymp.hKydmoawlnbtaorrbiea.inthcFin-Eyrs
S C d l J . (UpCLtsd fmm&4QQN~#SZiMs.)
Jk
371
-F 1 . r h b ~ t Red Wizrrd
&voatloa)
hl:3
RaUgo: 10ydI.llsVs1
compnenWyS,M
cMtingTims:3
Duntion: Ins-
Area ofEffect: 20-A. radiw 8phcm
s.vingThmw:Special
This lpsll creamabliDding fl.sbof light.All
sighted orsatural caught in ia LL'C.a looking at
tbce m when it goes off are Mhded h tbhslwr
round. Further, theymust aylrs a swhg throw
vs. spell; failure blinds a creature for ZdlO
rounds. Blinded creatures have a -4 penalty to
attack rolls. Thief sLilla requiring sight are at
-20%; nonwaponproficicncica may be .ffcded
at the DMb option.
Forewarned creatures can avoid the effects
merely by closing their eyes if in the area or
avsrtiag their cyes ifnot intha OM.
Nates: Common for Red Wizards of Thay;
othrrwiwvsryraro.
FI.lhligM
(rutcntlon)
LaVcl:l
Rrmes:O
m : y s, M
chnpm
CMtingfimC: 1
Dunuioa:3tumdlcvcl
Area ofE-. Beam, 30 A + IU W I ~ I
Saving Throw:None
This ape11 generates a beam of light a few
inches in diameter.An opaque object can Mock
the bcpm. The wizard CUI turn thebsunofFand
on,hutrdy, at will.
The beam is not equal tosunlipht, but it CUI
dinorient a light-ssnsitive creamre (~Kw&, nv,
duegar, svirfneblin, mind ilayer, etc.) if played
840811 tha m m r e b face. ~OrSahlrepormUnd
CUI be so afkted andmum (IPM vs. Spsu. Fdm
nmmmthe~~s~its~~
light for ld6 roundn. A thiefhidw in WOWI
who might be cpught bytb baamrmut d for
h i d q andin dasasdiftho roll hilr.
Any magical darkness cast again&the w i d
for tbe purpose of extinguishing theflaxhllght
will do M)andis expended.
The material component for the spell is a
dozen dried fmflies.
Notes: Very rare spell. (Updated from
P0~rnZDRO"ewszine.)
378 L
.The material component for this spell is a M 3 r dRound: Tho victim mbuostf cubvreivmsu.
brsr)l weaponOC low 2d4 p o
foathu from a flightha bird, suohas an adlu me.
379
V
Rsnpc:Touch
Cnnponcnta: V, S, M
castingTm:1turn
Duration: 1rd.llwel
ArcaofEffsor:The caatsr and 1oreeims
SavingThmw:Neg.
This spell enables a wizardto W t o h fsces"
with another cmature. living .Idead. It hs no
dfsaontbsiwhad.Tha~~thtwchsd
iadividPllbfrdrlfMhuCI,Wmc~gina
tfheeuwcaed1obsrbm.Tt&Rdclatohcarcumlmusat be able tome the
Thscrsrcsh~gainanymy~w~
(ordiubjlitiss) uuoci.tedwithhbmw h.For
wsexample, if he copia a medwb f i e h h e
none of the creame's g w .tt.oLs. Likewise, if
be copies a bliid mm'l face, he d l rcUinr his
normal sight.Tlw mis &oLsotrubuut b,the
blind m n remains lightlcsc despite hi8 "new
eyes." Both individuals retain their notma1
voffiw, a* well as height, bodily appanMCC,
Imowlsdgs, SpoUI, a r d w .Hlitica
Flesh mirage compmsntn for any u n u u d
restriction that b new visage might otherwise
c a w . For instance,wen if the ortsrb new face
Magic8that dotact
-si& schooi-nuch
h u no apparent breathing holes\ he UIL still
brsrthcnormalty.Andewnifhiaacarhcsharno
lppTuhcpe lftlOuyChS,mhisraCgBellsdelrvWe#MMahmcedifdf-.wtivodish
guise. It docs radiata magic, howwar, wid& ir
idmtifiDbls M part of the Neoromrncyw h l .
or remove rpslh oftbe i h -
banlah dude, &&pali l k -
as
ston, o r w l m i w e ¬ afftct this
j7eah mlmge is not illusionary. DLrp.I prBi0or
damqy~osr,rasnStbssfIbctlOf~lrpsl~
~&facotoib~
An unwillii mtlm touohcdby the a d a i s
allowed a raving h o w va. spoll lo avoid the
tnnslasnoc.As unul,LI WilliOg tprra OYI sia-
ply fmgo tha lavingthrow.
J 380
wlth thir @,a W h d m & 8ah
of aqr one liviq mentum, kavins it a aps0l.l
animated skeletonunless a succeiuful savin8
throw vu. ape11in mda.T k e living slsloteau
mmrOicsllywcdfrributomnot~aout
spells. The creature can be oontrollod 18 if
UadrrQ but sinm it inpottrnlyrmdsdit enmot
khvasdablrstod out Ofeximnw by a priedth
turning ability. Tbc sffootsof tbii spell C ~ E Lbo
negated by ita reverse, or by csrting first P
rumow curse spdl rad then ad4pslurglc spcll.
No ly8tEIU shock roll M required. Restastion
tapuira5ro\mbpor~HitDieOfthOCIC+
bncmaoxed.
Thim spell ha8 rlignme~rope~eusrioMas
dcoidedbylheDM.
termThienwcluedninog,matwrctbonjl,exinhn.ercl-o,ther in llerh (a
h i o til-
sue, etc.) any oae baing turned into a “living
&doton” by the$exh toatr ~peU.mtoring tho
M y to its orighal appearance l a d abilitiea
(slain special skeleton8 simply turn into dead
badis).
Ne€mRcscrickdto~;nrr.,
RonradJbrs.se8stonc to flesh. 381
h k5
c-0o:mponInOaas.:nvw,es,1IIA
cll8tingTime:z
J
would; the spell docs not iotsrfnslaith nemal
a w i m m i or mownunt, ewn if the recipient i i
diving or swimming downward. However, an
individual who stops swimming floats toward
the mnfaw. Tlwrearcnoill arcCrr of this rapid
rim(.mgmt*sleftkc original dep(h. Theflocrt
~U~hlbWtb~wichchs~-
mine proficienoy, but it keeps m ~ i t - W t 4 i ~ ~
otOll(lll.0nth Wfica,*- upon-
sible, at Lou3&tBs lpell woln off.
Aouta~UIObjecthutcdoE~aSr-
two call rrccsrlw&float a wightofup Do 10
poundspmclrpsricacsbvel. (Tbisiahakthau
LiftinBaomtue,utlohtbeaybdmdyroma
d l d t buoy&) PotoxaI&, an c x p a h c d w i p
a d mi& wsj7mtoui8e a-clcrt Born
tbeleafloa.
T b material component offlour u a bit of
~TbswimdbiCwdaRohOuit~~
illgche @I.
Notw Commoninarab*nnUiug& m y me
clmwhm.
s..lknYrFbbtl.M(LtinItggdDi8bce. ,Tcn8er%
(-tW m
Lcvsl:3
Range: Touch
(2mpoma:YS.M
CIUtiugTim:3
Duntion: 1aunnevel+ ld6 turns
A m of Effsa: Cmnm Whed
NOIE
11enablea the wizard to bestow the
powcr of magical flight.The creaturerffcotsd kl
able to mwe vertically mdk&mtaUyat arue
of 18(halfthatifascendiq,twiccth*ifdcwad.
ing in a dive). The msnsuvcmbility das dtb
mentum is B (le0degrwa or lesr of in a
m d ) . U6ing thefi spell rcqui?esan muckan-
Oenhrtion a8 wallring, M)most spells can be cart
d l c bvering m movingslowly (rnommnt of
3).~Poporsiblecombat penaltim w"AhoilreidtlcyoinmgbMt"
kmmtothe DM (foundimth
dlcucntitoioaaaoffC* hapstpaerll9iosfahtwheymDMluGh)K.rTmhretco-%Uamot
Ipdlouta,utbevari.bbadditionu~
ebytbm. spell is a
"hemrter*l componmt of the&
m.winghthaof8nybird
%ntaca @l (FHB).
J
382
Thc fist C a n p d h a J OIU of tlma tssla:
It cangrab small falling or floath#ubjedt6
no more than 1 Ib. radc#ry such
up to tu0 rounds. Thc fist docs not
have the inength or the dexterity to remove
itma that are tcthsrod,secured,or s b & t l 1 4or
totake items fromarroatursbgmp.
The fut Can pluhorllsp anoppooat.CaIlIkg a
-1 pmel@totllecrsrtprsbaaxtschoL.
eThc fut OanphysicaUyamclian oppcmt, with
the cutcrbTHACOand a+2 bonus, 1-2
poinu of damage. (It is not considend a mis-
s*, nmgicalor otharrvise).
The fat cmnotpemtmtemud objects or*
throughwalk offitw m mtim8gic burion. It
un be datmysd physically 5 poincrof dam-
age. Ita AC is 3 if invisible, 5 if the attucker un
see it, Destroying the fist does not &sot ?he
w8ter.
othrosto me it). The flying fist is rocordcd in mom ancient
The hand ha8 a movement rate of 12, but it tomoc as Alclmer 'sflylngflrl. Alcimer was
muit r e w i n within 10 yards per level of the cxtmmdy pmudof the wll nnd I' CSdh
cuter. It canh e x , rwoop. ud dive u the mead wcrst widely. Soaq 80 mny-uon
Wps it
command of the caster. No concentration ia tbuthey droppod A l c i i b nfmmmm tBlmm mPoth?e.wcirtmb. ~
rsquirsdto nuinminthe fia;it mfollow a wiz- N e t w Uncommon spdl
u d u he moves and fighu. If the w i d c a m REALM -; knmvntobe inLMho5Ldbrpm.
another *I1 m L kmckd\1DooDmiouI. the fuc
diu~~.
FMnn Jnmblur f
Ran@: 10*A& tbb.M
Compowntr:V,8, M tbnl%tp.a
C- Tims. 2
Duradon:3 & + 1rd.Aml
Arsl of Effoct 1item
SavhgThmW: None
This spccializndmagic CPllMds a wipvd to d
abkubDfta+tagatLiksakawklftaradascatrat.
~dwapollcwithisct.LbLdeawal,Nch
an thcjambiya, W e , dirk,&ggm,oad thc hldo
omwd by a sandjamblycr &pcllO. thOmMa,the
fwaemaiploianrcoarnpbroafoicfiaennyt wtyipthe.itI,fatthtaeccka&s arc in not
lnrds
with thc usuJnucopanalty (-5 fnrrizanh).
To caatbuspell, a WiWd- aa innnu+
tion,b o l d s t h a C b o s c n w ~inbrad, b on
tith,ethcencnht9hnrteodwnwowr proeal6.nec*anritt.aTspbmc?.irft%er iuddirivecidt-s
ual. Ths weapon flis about to amok that oppo-
nent at a diotmcc. The cuter can c i u q e the
target as long as the spell is maintained. In any
caw, he must he ableto sce his ta%a;thewcapon
cannot fly without benefit of his sight.
The caster can move the weapon 60 feet per
round.T k weapon strites once per round with
ptheencalutym, ikfanpapmlicralbWleC).OR b(oaanadt8nam+p2rbtWosouqsctoy
attaqk rollrlnd in conridered 8 +Z m8@d
wcspoll € u r ~ o f w h aitem .*s Rf \bs
blsdew M m & d &he this p l l Iwcrat, add
tbJ0 bsluplcl(c ita d bonuws.)
~ i m w uMa,t-I, to amjnimulnof 1.
wbitcmlrmt#LphswsrpdahksSnAnnorClrss
of0md is ooasidasdbhrva i2 Bit points. If itk
WPn.
rcduoodtoOoritwerhitpiat&tbggwlkends, mcBhofthinveecrsoinotnr6olooffMthei
butthe-UWhlWdh,&&UU&&
dwcuna~.
Both vcnions of this spell Mf W y common
IlmoQgQIowsopsbbof 0- a prll O E t M
lml.
Note#: Restricted (0dragons; naoommon.
(updatalfmnD”hhgdlIV.)
u*)
Levol: 2
cRsngsm: 10yd:sv.,s
DC4uMrnttiimtU:4Timrdos:.2+ I rdj4ovsl
hofEmBpcciPI
~Thmw:Nm
,
%fb# clardrpdl can be c u t in ale of (wo
way* .tiha cutat option: ~ ~ w . r t . r i o l l l l y
bank of normal fog, or as a harmlem bo# llut
relanblcs the 5th-bwlwizud @dad#II.
As a fog bank, this spell orontea a fog of any
size and Shape up to amaximum20-footoubo pcr
caster level. The fog obscures all sight, normal
and infraision, beyond 2 feat.
As a cloudkill-like fog,this is a billowingmaas
385 t
Lewl: 3
Range:Touch
cmnponmta:v, s,M
CM-fims: 1tlllll
Duntion: 1 h r Ad
Area of Effect: + 1 creaturebe1
Clstcr
SaviugThrcwcNonc
With this spell, tbc wizard eanpowen hirmslf me1q-uinaclohtfoxe.fb1fso-oiuntctish15x100lgcooul-bdiicOl lionwionll. oAhlnpyero*rvesqIuii .wVcb.inm,ra,-
and others of his choosing with the ability to ing the "gold" is entitled to a aaving throw vs.
wtsupr*eedllmo, mwusht;iftcuohrbtcsraavncatyb1elefdvrenflnoihfiestbddsibmwyi1at0h1n1.udcTrthebautcurur,eiw'tsils-
apcak a secret language incomprehensibleto unlikely thatfools'gdd wlll be dctectod if on-
stdd by a high-level cplter.If the "gold" b drudr
others. Creatures designatedto 8poak the Ian- hard by Bllobjcot of wld.wmugbt iron,thao iI
guqe must bs touchingeachocbcawhcntheq#ll slight chance it will revert to it8 natural StltC,
dependingon the meterial component wad to
is cart. oreate the "gold:' Ifa 25-gp citrine is powdared
Once cart,the c h a o t e n cm choose to rpaak and sprinkled overthe metal M thin epdl L cut,
the chanoc that cifolad5ir0o-ngpwailml rbeeturrUnoitateoii@bptcmw-o
normally or in their secret tongue.They can nature is 3036,
dead and used, the chance drops to 25%; if a
.-lpeakandundsntandthkmytlcriow language 250-gp topaz is powdered and used, the chance
h l b ape?& is notIeCcglhble0 ray know drops to 10%; and if a 500-gp oriental (corun-
langmgo, aor dws it remotely sound like my dum) topa ispowdcnedrrdurcd them is oaly a
lanpur%s.A comprahend hmguogrsor mgws 1% churethat thocold iron will d lhst it M
* l l W WttnnSEatc It.It GpIl k unasnroodby fooNl#o'tgao:ldc.armtonrpall (PHB).
(I(L individual wearing a helm of wmpmhauftmg
d - d w .Iray~ucga.nd d i n g naxfc, althoughthe nor-
The material component is a #mallwhistle
msNdosto-:fboRacs.lainedto wild rmges; uncomfioll
(M.
Faoll' Gold
(AltmUon,Ilbrion)
(Akhann &rrak)
Level:2
Range: lo*.
fhrqwm@:YS,M
Cut&TlmO:lrd.
hmtiaa: 1h../bvsl
AsrvminogfTEBfmfsaw::1sp0eccui.dia.llsVc1
Copper coins can temporarily be changed to
gold pirepcaelsl,domr htionrbiytsmmsrutuumoofdudtosrsmolgidiog.Tolhdc,
&thC
J 386 L
-Foothold Old Emplre knows or believes to be shapechangers. The
spell affects one creature per level in the m a of
(Alteration) effect. If the creatures are indeed shapechang-
@aW CIS, they must make a sucoessful saving throw
Level:3 vs. spell or immediatelyrevert to their truc form
Range: IO yds.Aevcl and suffer 3d10 points of damage from the
Components:V, S, M wrackingpain caused by the forced change.The
castingTime: 3 change takes a full round, during which time a
Duration: 1 tumnevel victim can take no other actions. If the saving
Area of Effect:900 sq.ft. throw was successful, the victim does not
change form, but still suffers half damage.
SavingThrmr.Neg.
The material components for this spell arc a
Afoothold spell c a w s stony hands to appear hair from the hide of any lycanthropeand a live
from the ground. These try to grab the legs of all butterfly, released when the verbal componentis
creams in a 30-foot by 30-foot arca or a 90-foot uttmd.
by IO-foot area (dependingon the desire of the
caster). Creatures successfullyheld by this spell Notes: Very rare spell.
cannot move, but they can attack normally and
cast spells. Those trapped by this spell arc con- Force Umbrella, Otilnke’s
sideredto have an effectiveDexterityof 1.
See Otiluke’s fonx umbrella.
Thefoothold spell cannot affect airborne or
invisible creatures. A successful saving throw Forcebuckler,Zaln’s
negatesthe effect of this spell on a target,.but a
new savingthrow must be rolled every round tbc See Zala’s forcebuckler.
target is in the area of effect.
(Emation) Forcecage
The material component for this spell is a vul-
m b claw. FOE4
Notes: Ran spell.As a FORGOITERNEALMSOld Level: I
Range: 10 yds./2 levels
Empire spell, initial exposure requires a mentor
01 a read Southern magic spell. Components: y S, special
Footprints,Ruornil’cl casting Timc: 3 4
Duration: 6 turns+ l/level
Reversedform, see Ruornilb kacks. Area of EfTect: 20-A. cube
Saving Thmw: None
Force Missllea, Mordenkainen’s
This powerful spell enablesthe caster to bring
See Mordcnkaincnk force missiles. into being a cube of force, but it is unlike the
magical item of that name in one important
Force Sculpture,Bigby‘s respect: Instead of solid walls of force the
forceccrgo has alternating bands of force with H-
See Bigbybforce sculphlro. inch gaps between.Thus, it is truly a cage, rather
than an enclosed space with solid walls. Crea-
Force Shapechange ture@within the area of effect of the spell are
caught and contained unless they luc able to pass
(Necromancy) through the opening-d, of course, all spells
and breath weapons can pass through the gaps in
Level:5 the bars of force of the forcecage.
Range: 10 yds.flevel A creature with magic resistance han a single
Components:V, S, M attempt to pass through the walls of the cage. If
CastingT i e : 1 the resistance check is successful, the creature
Duration: Instantaneous escapes.If it fails, thc crcahlrois caged.Note that
Area of Effect: 30-A. radius a successful check does not destroy the cage, nor
SavingThrow:Special does it enable other matures (save familiars)to
flee with the escaping creature.Theforcecgge is
With this spell, the caster can force any also unlike the solid-walled protective device,
shapechangeror magic-wielderusing any form cube offorce, in that it can be gotten rid of only
of a shapechanging spell to instantly revert to by means of a dispel magic spell or by the expira-
his true form (or his most common form). To
use the spell, the caster points at creatures he
J 387 L