thisspell.Apmtedionfnwnevildfect pmtents
tchreeactausrtee,rbfuimt intedxoaccsinsiontgparecvtievnetccoonntrtorollofverrsam
rriiigence lst/less than 2 Between
being established I or less 2ndup to 3+2 Checks
The wizard forges a atrong telepathic link 4 to 6 3rd/up to 4+4 3 months
7 to 9 2 months
with the subject. L a n m e and hteNigence rte 10 to 12 4tWup to 6 1 month
no barrier: As long as the subject is not mind- 13 to 14 5tWup to 7+2 3 weeks
less, the caster can force the cteature to do a8 I5 to 16 6thhp to 8+4 2 weeks
he wishes.Whilethe spell must be dast initially 7wup to 10 1 week
on a creature within range, the wizard can 17 8tWup to 12 3 days
command the creature from any distance, as 18 9tWmore than 12 2 days
long as both am on the sameplane. 1 or more
If a creature strongly resists, the wizard may 1 dav
have to concentrate (doing nothing else that Major Paradox
round) to &rce his control. Extreme acts and
those of self-destruction allow an immediate (Chroaomancy)
gains a new saving throw with no pmoltv end a
possible + I to +4 bonus,dependingon the cir- Level: 9
cumstances. In any event, the creature also Range: 0
receives periodic saving throws in order to Components: t:S
break free of the spell. These vary with the
Intelligence score, level, or Hit Dice of the CastingTime: ld4 hra.
individucrf, whichever is most favorable. DAurreaati0ofnE:fIfuecstta: Tnthaencaaustser
N O MUncommon for mantslists; otherwise SavinpmNone
vny rare. (UpdateflfromPom%miu~Nawmine.) This spell changesan important event in the
cwter’spast. This isjut likepu&x, butthe
Major Encbntment, Serrel’s cvmt CBB be up to one year past. such an evsnt
could be changing from a Historiatxtoa Seer,
See Serrel’smajor enchantment. acquiringa pmfsiency in propbcy rathtrtban
al&my,ordecidingtomxmhancwtpellrs(ba
Major Mlrsile, SaiIlecC thanacaeancwnmgioditcm.Thc~rmwbs
See Snilloc’s major missile.
one the chronomaecer had control of at tbetimc,
~~lbouldalwaysbegiwnup.
Thc obange sbouldahwysbe &&at but not
neccssarily umk the w y the caster hopa br.
Tlre DM should also feel free to romwe any
items or relationshipshe feela would not b e
bcen foundas a result of the casterg rncdcUhg.
Aher all, the things that ats changed likely
, were important to the chroaomancer at one
time.Also, thetarbulcncebee a 500%-chanmof
attracting a time dimensional or a Guardian
from the Demiplaaeof Time.
NotEI: Restrictedto ch-; common.
Nklrdweomer
(Alteration)
Revenible
Level: 3
Range: 10 yds.
CastingTime: 3
components: t:S,M
Duration: 1 rd.ilevel
Area of Effect: 1creatun
Saving T h m N~eg.
J 540 L
An opponent touched by the wizard (an
attack roll is required) must at- a saving
throwvs. spell. If successful,the touched ma-
ture suffers ld4+2 points of fire damage and
the flame remains on the caster’s hand (he can
mat is,any dmrelpcdbyo&nsivenagise make further attacks with it until ths spell
will be the mini&Um possible, sa vi^@&^^^ duration expires). If the saving&row is failsd,
the flame leaves the caster’s hand ta surround
cs amcnkanced by a +d
the creatore’s body in an aura of d o g fire.
ThC superhewdaura burnsfor 1 md,nflict-
ing ld4 points of damage per level of the
Oaster.
Instead of attacking a creature, the c a t e r
with the +4 boaa. may choose to touch any single objret,which
is automaticallysurroundedby the souing IWP
small, clear glass or crystd pdsm,which is for 1 round and must make a successful item
a n s h e d (with a weapon-blow, or pgainst a Saving thraw VS. f h M be destmycd.
walk rocL.or floor) inw The aura can surround an object up to 5 cubic
W e rev+tk, dweom called feet in volume per level of the caster.
empmdweomer) permits all magic cast or Notes: Uncommon spell (TOM).
wielded by the recipient mentumto be of maxi-
mum effiacy (maximum dunam eind effecq Mllcfkc MaM, Stmhst’s
for one round. If the carter &e5 staving
thmw VB. apell at tbe end of the fbtrolmd, the See Strahd’smalefic meld.
mclpanerboart~asecondzound. Malraz’s Dramatic Death
WLib the material compwmcq! is same*13
for drrlodweomer, the cryatal need not be (IhSiOn/Pb8nhSm)
smashed; rather, it vanishes when spellcasting Level: 7
is complete. Range: 0
Both forms of the spell can be cad upon the
wizard, so that mafadwomer would enable an Components:y S
wizard to lessen his powers when compelled to
work magic against his wishes. CastingTime: 1
Netex Very rare in the FORQUITENREALMS Lhmtion: 3 &./level
sotting (mostly by a apecial wizard type, the Area of Effect: Special
Saving Thmw:None
incantatrix); otherwise virtually unknown. This spell creates a progwnmed illusioc of
(Updatedfrom D R A G O N M Q ~ ~ Z ~ C . ) the cssterdying ahonible death, d e the true
c a s h is cloakedby inrprmed iwisibil& 8s the
Mala-Keth’s Flame Fist 4th-level wizard spdl.The intent is to get the
wizard’s enemy off his traiz giving him timeto
(Evocation)
either eseape or launch a counterattack. A
@W
series of different demises are available to the
Level: 7 caster, depending on the command word whis-
Range: 0 peredJhe words are:
componnents: y s Air: The w h d appears to gasp far breath,
dying of suffocaton.
CastingTime: 1
Duration: 1 rdnevel Earth: Ths wipprdqpem to turnto stone.
Area of Effect: 1 creahve or object Fire: The wizard a p p e u s to burst into
SavingThrOw:special flames,saeamingand dyinghombly.
mter: The wizard ILGC~Sto flail about in a
When this spell is completed, one of the pool of liquid and drown.
caster’shands (hischoice) bUrerrr into light end Blade: Wounds appear on the wizard, 8s if
frore a melee weapon.
is surrounded by an aura of flame. The caster
suffers no damage from this effect, and the
illuminationis equal to that of a torch.
J 541 L
Bow: The wizard appears tobe killed from a
missile wurpon. such as an arrow through the
hecnt.
Seizure: A shocked expression appears on
the wizard'sface, thenhe keels over.
Shack: Sparks fly about as the wizard ~ocrrm
to be electrocuted.
After the death scene ends, a convincing
looking illusionary corpse is left bshind for the
duration of the spell. Viewers attempting to
disbelievemum spcnd one round ewnhhg the
scene to have a chance at success. The spell
also can be cast upon a projected image (see
the 6th Iml spellpmject image)to truly myn-
ti@opponents.
The somatic component of the spell requires
the caster to clutch at his chest while whisper-
ing the command word.
Notes: Rare or very rare spell. (Updated
from POLYHEDRON Newszinc.)
Manor's MindMslon
(Divin.tion)
rnencouSm)
Level 7 The basic parameters of the spell follow:
Range: 0 Everything in the area of effect is perceived
simultaaeously; the wizardneed not look up
Components:V,S, M or downto scc objectsout of his n o d field
of vision while concentrating.
CastingTime: 1 rd.
Duration: 2 rd./level
Area of Effect: 90fi. radius
SavingThrow:None
Manor's mind vision is essentially a more Using the ability grantedby the spell in order
powerful version of Manor 's mindsight. It is to see outside the caster's normal field of
subject to the same restrictionsand bonuses in
terms of movement, combat, and concentra- vision requires concentration. A caster con-
centrating on "seeing" cannot move, cast
tion,as the mindsight spell, and has the same spells, or engage tihneacnaystsert'rsecnoulolcubsnabcltllitviointieiss
ares. It has thrwmain differences: while doing so.If
The mind vision spell allows the wizard to broken,the spell is not ruined and the caster
view any area as if it was brightly lit. can resume viewing after the interruption is
Divinationsof 4th level or lese can be cast to resolved.
combine with mind vision at any time. No actual sensory organs are needed for the
*Anyillusions created by 4th level spells or mind vision spell-the caster being blinded or
less will be apparent as such, and the true blindfolded does not hinder its use The mind
form of any item or object polymorphed or vision spell can be used in conjunction with
altered by a 4th level spell or less (or an
equivalent, such as a potion boefepaostiylymdoerteprh- darksense. inficlvision. ultmvision,and other
sight-enhancingspellsof& levcl or less; the
self;or a wandof illusion)can enhanced perceptions have the m a of effect
mined. Invisible object$and creatures can be of the mind vision spell.
seen. The m i d vision spell can be combined with
The caster's enhanced perceptions operate in
his n o d field of vision without concentra- other divinations of 4th level or less: derect
tion to a distsnce of 90feet. invisible, detect evil, detect magic, etc. The
area of effect of the enhanced perceptions is
the area of the mind vision spell.
J
542
Ths materid compmmt ofthe spell is two &le, detect mil, de&? mcrgic. ate. The area of
eyes fimn abeing originatingon aplrne other effectl of& enhanced pcmpthw *&e area
than the Prime Material plane, immersed in a of the mindsight spell.
mixture of a potion of ESP and a potion of
Manor’s Miadaight The spell requires the presuved eye ofa
blink dog,which is reusable.
-(Mtb.1
gasemform.These am dcstmycd as the spell Notes: Uncommon for diviners; othcrmiCe
in’ cast+ ran o r w y rare. KmMpto be inManerr$Mam-
Uncommon for diviners, otherwire ualof Sight. (UpdatedhD m-)
Notes:
ran or vepy nrs. Knmm tobe inlionorb Mm- *!
ualqf8ight. (updnt0dfranD-w.)
ManshoodsXorn Tal-
(6-wC 0 4 ~ ~ u m m o ~
Level: 5 Components:Y S, M
RMge: 0
Compaesnts:Y 6, M CmtingTime 5
CastingTime: 6 Duration: 1 turn+ 1 rd/level
hnatim5 rdsflerel ArcaofEf%ct spec*l
S.vingThmw:NOXK.
Area of Effect 20 8.+ 5 A./level
ssvingThmw:Nom
This SpC& As0 hIOWU M SiDlry hU&,
By means of this spell, a wizard gains the atcs an invisible half-moon arc in froat of the
ability to concantmteend ywoveverything in caster, set from 10 feet to 70 feet distant. Ttm
the soell’s area of effect. This haDwMreaard- h-arc is 12 feet M a t its center, andthe tiDs of
less bf intervening objects, b u i h subjGt to its curviag“horn”am 20 fect.apart. To
tion at all, the spell must be cast on a solid,
existin-g lig-hting. EvarJrthingin the area of
effect is pcrceivsd simuiaueoisly; w i z ~ level surface, such 88 a tloor, clearing, or
need not look up or down to see objects out of flat roof (the surface can be covered by water
his normal field of vision while conCentratiag. no more than a foot dsep). If solid, nonliving,
Using the ability granted by the spell objects (such as walls, furniture, or stalag-
requins concentration.A casta conccntmtm’ B mites) am in theareaofcastin& or ifthe spacc
on “saing” cannotmove. castsplls, or engage is too small to permit the Wf-moon to fully
in any strenuous activities wbile doing BO. If form, the spell does not t a b effect and is
the caster’s concentrationia broken,&e spell is wasted.
not ruined and the caster can F C B U ~ Oviewing Any living being exoept the caster who
afterthe intermptionis reeolvcd. entcrs any part of the crescent-ahaped arca Of
Noacteat wnsoryorgrns am nesdrdforthe effect is instantly attackedby 2d4stonytal&
mimbight epell-the castst being blinded or arms. These nonliving, unintelligent magical
blindfolded Qta not hin&z its use.The ntind- constructs resemble the upper limbs of living
sight spell can be used in conjunction with xorn. They erupt from the ground and grasp Y
darkssnsc, infmvision, uhmv&h, and Otaer any targets for Id2 points of crushing damap
each (THACO 6); a successful hit means tho
tashgnehbmtu-reimendhhpains&crticnHegprb.Ipo.enlrhhaovfe4tthhslcsrwrelroofre~ffCeMctt; ohcf clawed arm holds its victim fast, inflicting ad
further damage on it. (The talons rise only
Thc spa1lua limit.tioes.It allows no spe- where Mintruder steps, not all acmm tkW-
chl benefit with xwpccttoilluaiona, nor distin- moon, so the a r of~effect can be. determined
guishes between magical and nonmagical ollly by trial and error.)
items, noralluwsdiscwayof alignmentThe ~tbey’vegrabbsdvidimB,the~*
caster cannot see traps, trickm, pito, mabical ply hold on until the spell expires. Trapped
symbols, or other invisible or ma&al$ con- individualscannot move beyond the strctch of
cealed item or objects unlellr rble to detect their limbs. They suffer -2 penalties to d l
such items normally. attack, damage, and saving throw rolls, and
However, the mlndrfght rpoll can be com- lose all hxt&y-mlatdArmor C l w bonuoes.
bined with other divinations of 4th level or The talonsdo no more damage, but a trapped
less, provided these arc cwt f i i detect invis- individual can try to tear free of all of them
s43
once per round. A single successll open doors bg stationary or, itfhaefrceaaadeyranttsaucmkinssgaaoncrterao-l
roll is required; each failed attempt inflicts 1 ture, continue until
point of damage upon the victim. Once free of wcrthem.
The jaws are constructs of force and can
the talons, the individual can leave the area penetrate any nonmagical armor. Thejaws
unhindered.
The talonsare AC 0, and each must be dealt automatically hit their target each round. Each
jaw bites for ld4 points of damage per mind.
55 points damage to shatterit. Spcllsthat a f k t Magical armor of any sort (not bracers or
stone can be used against the talons (stone to
flesh and rock to mud both affect the talons for rings) provides some p o t d o n from tbjaws.
ld4+2 rounds, lowering their effcCtinraAC to 7, Their damage is reduced by 1 point perjaw for
and making them suffer doubledamage from each magical plas of the amor worn (leather
all attacks), and apasswall spell destroys dl armor +2 reduces the damage by 2 poi& per
talons in a pathway equal in extent to its usual jaw). A target creature that makes auuceedd
area of effect (even talons that have not mani- saving throw vs. spell takes half damage from
fested). Spellssuch as move earth, which phys- each jaw, with a minimum of 1 point of dam-
ically affect terrain, do not work against the age being inflicted perjaw.
talons. Dispel mu@ spells shortenthe duration The material componentof this spcll is at
of talons by one round per spell, but have no least two teeth. The teeth can be of any size,
apparent immediate effect-they do not caw can be from any sort of cmahus%,and are COIL-
talons to open, pause, or fade away. A dispel sumedby the spell.
magic cast in an area does not prevent this spell N O WVery rare in the F o ~ ~ a r RrEAe L~MS
from functioning if no talonshave yet rdani- setting; virtually unknownelsewhere.
fested, but does shorten the spell duration as
noted. Mip, Mdrarn’s
The material component of this spell is a
piece of xorn flesh, bone,talon, or See Muima’smep.
N o t a : Known to Manshoon,
wizard in the FOR- hide. MUCh
a powerful
REALMSsetting.
M a d e , Alustriel’s Levsl: 1
Range:Touch
See Alustriei’s mantle. CastiqTime: 1
Mantle, Ilyyknr’s Coapnents: y S,M
See Ilyykur’sasntle.
Duration: 1h r . h k
Qmtcrtlon) Manyjaws Area of Effect: Special
Pome) SavingThrow: None
Level 3 Castiugthis s p e l l a l l o w s a n ~ p e r -
Range: 10f&./level son towalltat his normalunencumberedmovo-
ment rate. Because the movement is powered
Components:y S,M
bytbt spell, the person d e m no mom phyai-
CostingTime: 3 cal fatigue than he would sitting in a chair ku
Duration: 6 rds. the same length of time. This [email protected]
Area of Effect: Special on a subject able to walk;a subject must be
SavingThrow: 4!
able to lift his burden in the first place. The
This spell brings into being one pair of spell is dieaipted w b n thcsubjsa stops walk-
clashing jaws per level of the caster, up to a ing fotmore than one round or picks up more
total of IO jaws, floating in midair. These arc than his maximum encumbrance.More than
actually strings of disembodied teeth, without one person can be affected; the duration is
gums, lips, or gullets. Thesejaws attack one divided ewnly among thore touchsd when the
creature per round, and fly about at a move- spell is cast.
ment rate of15 (MCA) in awordimccwith the The material component of this spell is a
caster’s silent aci of will. If other spollcpsting pinch of pcpper.
is undertaken by the caster, the jaws either
Nota: Connuon for apportation specialists,
uncommon for transmaters; otherwise rare.
(Updated fromDRAWNMagazine).
LJ
544
Maaioms SMdd, Drawmij’s t&mv MCspell cvon if he wmts the e l i . c S
See Drawmij’s mervelous shi+i!: r3q:k.*rwie work Tbs bloodliwb rcangthadda~m W w
Mask tv the roll . ~folllows: tainted, -2; minor, -B:
Reversedform, see aura. rd asl aujor,+2; Iport,+4.
Mask of Death If the subject fails the saving throw,i&e
bloodlins is romplasty mpsked, nothing short
(Necromancy) of a k i t e d wish wiil m a l its dsrivarioa or
8acl@faRtbe dllr4tionofr& spcu Ifthe sub-
Level: 4 ject’s saving tiaaraiucw&, obvi- charac-
Range: Touch teristics of the bImdlrn&(nmhMa bloodmsrL
or o h ?lcoondlly cherrrcteristic)arc rmsked,
Components:V, S, M but a Anow bloodlinedaivclrionaknowblood-
lWSneagth@lWilIsuccwdnormouy. ’XU
CastingTime: 1 rd.
Duration: 1 hr.ileve1 T h q 8 C t of the rpellcancda the e a b E w
Arca of Effect:1 crdature
Saving Throw:None he uses any blood ability during the spdh
dutation.This meanrttLat.TomcchurctQI*rill
By casting this mpll, a wiwd can change a
corpoc’s foatumto make it nppar*be m- at below their normal abil-
om?else. The e m must posscaa an accufete
portrait of the individual to be dnplioatcd, or The DM may wish to hasasc the
must have a dear mental image of the person their saving throws or disallow the
basdonpenonalexpcricsce.
If rmiwmtehdis cast anthe body, it canbe pel1 altogether unless it is c u t i n
animated to become a zombie that looks n with another powerffJ illuri(l&or
sxsctty like the copied parson. The double isa Polymorplr spell.
mindkss automaton,hawever, having all the
chsrsctcriaticrBfa normalzombie. Notes: Common on CeriliP, the
Thiaspellcan be carit on .mature. that IIOB
already become a zombie. A wizard who doca setting;ulllmowneterrheae.
Wt control the d e must s l a a d d y tolldl
the zombie in combat(a -hl attoclrdl . b-Mp~k-
is rquircd).
The material componsnt o f t @nslon/Phmta:m)
dropofdopplcgangcr’sblood
I: Unwmmon apcU .(Z
hrrahcm:2 or 3 nts
ArwofB&ot:ThC
Level: 2
Range: Touch
Components:V,S *
Duration:2 turnsflnnl d wu..-L-rtau*
wcasting
Area of
TEiffmeec:t:41 creature
SavingThrow: Neg.
This spell is cast on blooded &amctCE, to eye; and one with more thantwo eyes will
hidehe derivation and strmgth of tkeii Mood-
lines from others. Bloodlines, k m s c oftwr
divine nature,arc sommhat rtsiatant to bemg
hidden; the subject therefore must roll a saving
545
show themall, cvcn if trying to collcealthe fact the feather of a hummingbird rud a bit of the
with eyepatches or shutting eyesduring this
spell). ThisMeet cannot foil m ~ meeing or any toenail of an elephmt.
magic that penetrates illusions, and in any w e Notes: Common in oriental settings; other-
-lasts only for 2 or 3 rounds (even roll 2 wise very rare.
rounds, odd = 3 rounds; the oaster ham no con-
trol over duration). The spell docs not conceal Mass Blindness
hair hue or cut, general akin coloration, ear
shapes,andso on,and is therefore seldom able @IlufodPhamta#m>
to conoealthe race ofthe oaster.
The apell’s neme comes from its use at rev- Wadow)
els, to conceal the caster’s identity when
unmasked-but it is more often used when Level: 9
flcemg a crime BCCIW, or whileg-p a Range: 5 yds.ileve1
crime.
Notes: Restrictedto dmw,uncom!non. Componcntx V, S
CastingT i e : 9
Duration: 3 turna
Ana of Effect: 20 x 40xlO-R
SavingThrOw:special
aM8qUemde This spell strikw blind or deaf, or both, all
CImtUfw up to4 Hit Dice with wssviug thmw.
Athasian Dnagon-King nugic; Thom of praterlevel OK Hit Dice, but bss tb
pstonic component renders the cthneacta&mwceswahvoesves.l spell a t 4 to avoid theeftkt.
spell tlncaa& by wizards. m L o r Hit Dicc am equal to
MRS8 or gnaterthanthe cmtcrb rrerereive anamal
Wn savingthmw..The~candwigMtcoaespe-
(Alterstion) cific grwp to be excluded from the ciffilo’a
Level: 5
powsr;forexample,the spell d d blind all but
Range: 60y&: humms, all but Wizards, all but royal @-
Co&mcnk V,S,M men, and so. The cirrlc itself mmaias in piam
CPetingTime. 1 rd. for3Wanna,aodacatraesWh,entarhkarea
Duration: 5 rds. + 1rdJteVe1 of dxt durin$this tims an also stmek by the
Area of Effect: One item, 1 cubic ft.Aeve1 epsllb c f k t a Magicat items tht enhance light
OrheaIingarerendsledinert.
within a I8 R cubic rrea
SavingThrow: Neg. Af€cctcd creatures and magical item rcatain
affeotnlu d the spell ends or they blunder out
By means of this spell, the wujen is able to of the area of effect. The effect canmat be
control the wight of an item if it is witbin the ended by a dispel magic spell. but diapel
size rangeof tbe area of effect. He canrendnthe enchantment,limited wish, or wish can end the
object soheavyastote immovableoras light as spell, and an rntindgic s h d l suppresses its
a feather.Throughoutthe duntion ofthespcUhc effects (remember that spells cast while deaf-
canalter the wightof thitematwill, iaawdng ened are 200/0 l i l y to fail). The caster can end
it one round anddcawingitthsnartThemass the effect at will.
of the item can be increased or decreasedup to Notes: Uncommon for illusionists, nscro-
5%per level. At loth level, the wujcn could mancka, a& d@&w mages; very rare for
ckingcthemsrur ofan h b y 50%. Thc changfi Others.
inmasclhaenoodvnwdfectonthe pIopsrtiesof
the item rffeasd by& the c h q e in weight, Mass Charm
pllithamora,multiple itema anbe aflkckdifall (Enchmtment/Chum)
are within the mne lo-foot square lvea Missiles (son&
~bciarrca&duptodarMtthtit~(crsring
double the normal damage) and still fired L m l : 8
althoughtbsir~pc~vatHesvyi~ c a uRCaonmgpeo: n5eyadtss.:Aveve1
Tbiteheumcsa,mrariaheydupgwmeibtehonetumiktlef.rmarclntehbdoeauinsgdghetdhxetreebmudlekldyolfi&ythte. Casting Time: 8
hntion:special
WOVM stillbedifficvlttocanyba.ausn of its8izc. A m ofEffect: 30-R cube
The material components for this spell are SavingThrow Neg.
I 546 L
LPS f
‘mAonmstasassjchwatams ascpheallmepetmsoenitohrehzpcnvwmsnor- Mass Dombatb
ster spell. The mass charm spell, however,
af€e@p numbex of creatures whose combined @achaatmmt&harin)
lev& o f experience or Hit Dice does not
exceed twice the level of experience of the fMemtaI&#
spellcaster. All affected creatures must be Level: 9
within the spell range and within a 30-foot
cube. Note that the creatnm’ Bavingthrows arc Range: 60yds.
llaaffeabdbyttbewpbcrsffec (see the Components:l! S
charm p s o n and charm mons lis), but &t& Time: 9
all targetcreatures on naject Durstiw:Special
L-cb2oiennouncsytahagenaiidrnsspatovcwhineagrntonhfsrp;thoawilssshse&+ .aTppholeyf.Wtheisdefofmi- Area of Effect: 30-8. cube
N W Common spell (PHB). Saving Thtow.Special
Mam Contagion This powerful dominat+spell a
ao&gdless creature. The spell controlg up to
Plecmm-9
of cre&hqpe€casterkv6#.
an ellolRed isavins throw v8.
spell, bd et a -4 penal&, ’Languageor species
Level: 5
Rauge: 30 yds.
s
v.thmponent~
CastingTime: 5
Ehuation: spaaal
Hhibcs&wi&goneofthesceffects.
A m of Effect: 10-8. radius t -king an empath& link or
t -lev61domcoimnbaatitq,na,nthdescpaesiltcearebting csrhpias
saVlllgThr0w:iiFeg.
This spe11wracks the subjects with disease s with the major domindion spell,
and weakness. Upato one creature per cas* %a m e s gain ptn&ic savipg
level om be affected, but all must be witbin a throws based BP most favorabiiof h-1-
10-foot radiw. creatures afnictcd with mass genec, Hit Dice,or le+dto shake offthe spcllb
confagionmUa makea succes& saving tluow effects. In addition, en-mely dirtastefthnr
vn. spell or be immediately stricken w;th sctf-dwtructive wdm immediaely grant a
painful symptoms, iacluding boils, blotches, mw mving thmwat t % bonus to break
lesions, and shaking fits. Strength, Dexterity, the water’s c o n i d .
and Charisma pyt reduced by 2 points, and all Onccestablisba$ anainain pkce
attack rolls have a-2 penalty. no matter how far npgt the caster and sqbjcct
recTehievcifsfLscctuperre&&diseuansteilstpheelml oirc ted creature
spends Id3 are, but o&rs canuekbe tMlsmithd tb sub-
jects on & d i f f e r a t plane. The carter can
wetks 3aatlplae bed restlorecover fromthe release W d u a l creatpes from mass &miM-
cnmooffnnlistcattgihoiaonnnsa(.aTdnahdyopsooerstsigiwbnoloylsrWritnygtIhrte)hmnttobe&jneedeDitttMiocaw&cdmfiosc-r tion w&h command
c Doraicrtiipe many creatures at once c m be
cretion.
Nates: Uncommon hthe RAVENLOFT
ting; otherwisemy me.
*~rc&lctionto
his C d t u t i m score (75 Q = 4.16; r o w
up to 5). The spell ends wben the castsr is
very rare. (Updited from POLJH~@RON
Newszinc.) f
LJ
548
Time Betrpeen or 10 f m backward. Horizontal leaps forward
InteWgence LeveMID Chedrr or backward have only a slight arc about two
3orless ldleasthan2 3months feet per 10 feet of distance traveled. The mass
4 t o 6 Znd/upto3+2 Z m o n b jump spell d w not ensure safety in Ian- or
7 t o 9 3dupto4+4 lmonth
loto 12 4Wupt06 3 w ~ e k s grasping at the end of tba leap.
13to14 5th/upto7+2 2 w k s
lSto16 6Wupto8+4 lweek The massjump spell is used a6 part of a
17 7Wup to 10 3 days boarding action. For example, it allows SeVarI
18 8Wupto 12 2 days pirates to arrive on the deck of an attaakdahip
19ormore 9th/morethau 12 1 day
before the two ships are fully grappled, th-
Mass Fanaticism k
offering some chance of surprise. on the h e r
Athasian Dmgon-Kingmagic:
psionic component wnders the Sea on Toril, this tactic is common enough to
not be totally surprising toexperienced sailors.
dspell mastable by wizards.
The material component of this spell is a
Mass InvidbUftv
grasshopper’s hind leg, to be broken by the
(Ill118ion/Ph8nts8m) caster when the spell is cast.
Level: 7 Notes: Uncommon for the pirates of the
Ranee: 10vds./level Inner Sea in the FORGOTTENREALMS settiag;
Co&onenk V, S, M otherwise very rare.
CastingTime: 7
Duration: Special Mass Mounts
Area of Effect: 60x 60yds.
(Conjuration)
SavingThrow:None Level: 5
Range: 10 yds./level
This is a more extensive adaptation of the
invisibility spell for battlefield use.It can hide Components:V, S,M
creatures in a 6@yardx 6O-yarderea:up to 400
man-sized creatures, 30 to 40 giants, or six to Duration: 1 hr.Aeve1
eight large dragons. The effect is mobilewith the CastingTime: 1 turn
unit and is broken when theunit Ittacks.Individ- Area of ERwt Creates 1 mount/level
SavingThrow: None
uslsleavingthe unit become vieiie. The wizard
e-This enshtment, similar to the ls+leve~
canendthisspelluposconrmand.
The material c y t s of the mass fnvisi- wizard spell mount. allows the caster to
jure a number of mounts. The mounts obey the
bility ope11are an e p k h and e bit of gum a m Wizard (or riders designated by him) willingly
bic, the former encased in the Mer. and to the best bf thcir abilities. wbm the spell
w i r e s , h-m, the mounts dissppcar, poui-
Not-: colmnon spdl (PHB). bIy pitching any riders and equipment to the
ground.
h e mount Is eonjured for each
castsr’s-expo+ce; for exampk. a
wizaz4cmall13horsestosa~edor13
(mr8thet)
Lev&. 2 ’ will be of varying hatural colors unless thr
Range: 0 WizSrdBtheiwise
Componente: V, S, M
CastingTime: 2 black riding horses for ni
Duratim ld3 rds. + 1 rd./level
Area of E k t : 10-ft. radius juredmounttt4onot
SavingThrow: None The w i w d can I
This spell confersthe abilityki leap once per gained by this spell (subject to wional avail-
round for the duration of the cpell on all cree
tures that are within the area OP effect. Leopr aCbeirliilitSya),mchouonotssintgafrtoicmmtkslnlitshtebMeloOwM. N~aOn-W S
can be up to 30 feet forwerd ofshai&upwekg
Mmu,u tome.
The material componspt$ regadlesrof what
typc of mount the w b & w to coejurs, lire
ahorseaha and a tuff of fur.
J 549 L
Notes: Common on Cerilia, the BIRTHRIGHT ture~up to 4 large individuals, 12 man-sized
setting; unknown elsewhere. individuals, or 24 small creatures can be
affected if they are in the area of effect. Huge
COJ~ FUJISpeed and gargantuancreatures canaot be affcctcd.A
Mount mixed group can be affected, for example, a
worg (wolf) 100 Ibs.
pany caster could affect one ogre (counts as three
160 lbs. men), fonr hobgoMins (one man each), and six
Light War Horse 170 lbs. kobolds (two counting as one man) with a sin-
Riding Horse 180 Ibs. gle casting of the spell.
HippOcamPUS ‘ 200 Ibs. Creatures that fail their saving throws are
220 lbs. affectedjust as if struck by apolymoqzh 0 t h
Medium War Horse
Varsk (CerilianLizard) 240 lbs. spell.The creatures receive a system shock roll
Mule 250 Ibs. in order to survive the transformation (80%
Draft Horse 260 Ibs. plus 1% per HD if no Constitution score is
avaiibk). “he polymorphed creotunsgain the
(Altcntion) Mnss Polymorph form and physical abilities (physical attacks,
Armor Class, and movement but not special
attacks or magicalabilities) of their new shape.
Level: 8 The subjects must make a special Intelligence
Range: 120yds. check to see if they retain their own minds and
personas;seepolymorph other for details.
Components:Y S,M
CastingTime: 8 The caster can transform the creatures into
Duration: Permanent
Ana of Effect: 60-ft.cube one of no more thanthreedifferent formswhen
the spell is cast. In other words, while the
SavingThrow: Neg. caster might affect creatures of a dam differ-
ent types, all the creahues must be transformed
This mighty spell allows the.caster to simul- into individuals of one, two, or three species.
taneously polymorph a large number of crea- In the example given above, the caster could
550
turn the ogre into a fat piglet, most of the hob- Mass Teleport
goblins into rats, and one hobgoblin and the
kobolds into chickens with a single casting of (Alteration)
the spell.
(Dimension)
The material component is the caterpillar
cocoon of a rare butterflyor moth. Level: 7
Range: Touch
Notes: Uncommon for witches and trans-
muters; otherwise rare. Components:Y S
Mass Suggestion Casting Time: 1rd.
Duration: Instantaneous
(Enchantment/Charm) Area of Effect: Up to 12people
(Mentalism, Song)
SavingThrow:None
Level: 6
Range: 30 yds. By casting this spell, the caster instantly
Components:V, M transports himself and up to 11 companionsto
Casting Time: 6 another location. Distance is not a factor, but
interplanar transport is not possible.Accuracy
Duration: 4 turns + 4 turndlevel depends on the caster’s familiaritywith the tar-
get location (see table). Only one roll is made
Area of Effect: 1 creature/level for the entire group being teleported, with
“familiarity”being that of the caster.
SavingThrow:Neg.
While casting this spell, the caster stands in
The mass suggestion spell enables the wiz- the center of a circle formed by his compan-
ard to influencethe actionsof one or more cho- ions, who must hold hands for the entire. round.
sen creaturesin the same way as the suggestion Breaking this circle beforethe end of the round
spell. Up to one creature per experience level disruptsthe spell.
of the caster can be influenced, provided that
all subject creatures are within the 30-yard Notes: Uncommon for apportation special-
range. Undead are not subject to this spell. The ists; otherwise very rare.
suggestion must be reasonably worded and
understood by the creatures, and must be the Probability of Teleportlng: On
same for all hearing it. Creatures successfully
saving vs. spell are unaffected. Saving throws Deatiaationis: €Ugh Target Low
against the spell suffer a penalty of -1, and if a Veryfamiliar 01-02 03-99 00
single creature is to be affected, its saving Studiedcarefully 01-04 05-98 99-00
throw suffersa -4 penalty. Note thata very rea- Seencasually 01-08 09-96 97-00
sonable mass suggestion can cause the saving Viewed once 01-16 17-92 93-00
throw to be made with an additional penalty Never seen 01-32 33-84 85-00
(such as -1, -2, etc.), at the discretion of your
DM. A mass suggestion can continue in effect Mass TeleportWithout Error
for a considerable duration, at the DM’s discre-
tion. Conditions that will trigger a special (Alteration)
action can also be specified; if the conditionis (Dimension)
not met beforethe spell expires, the actionwill
not be performed. Level: 8
Range: Touch
The material components of this spell are a
snake’s tongue and either a bit of honeycomb Components:Y S
or a drop of sweet oil.
CastingTime: 1turn
Notes: Common spell (PHB). Duration: Instantaneous
Area of Effect: Up to 12people
SavingThrow: None
This spell is similar to the mass teleport
spell. The caster transports himself and up to
11 companions to any known location in his
home plane with no chance of error.
Like teleport without error. travel to other
planes is possible, but only to locationsthat the
casterhas previously studiedcarefully.No m t -
J 551 \
ter how careful this perusal was, there is a Master of Arms, Tenser’s
chance for mishap when traveling to another
plane. Accordingly, the caster must roll for SeeTenser%masterof arms.
accuracy.Again, breaking the circle before the Master Undead
end of the turndisruptsthe spell.
(Nemm-cy)
Notes: Uncommon for apportation special-
ists; otherwise very rare. Levcl:9
Probability of Teleportlng: On Range: 10 yds.fleve1
Destinationis: mgh Target LOW Components:y S,M
Veryfamiliar 01-02 03-99
Studiedcarefully 01-04 05-98 se0o0o CastingTime: 9
Seencasually 01-08 09-96 Duration: 5 rds.Aeve1
Viewed once 01-16 17-92 97-00
Never seen 01-32 33-84 9200 Ana of Effect: 50-B.o ~ b e
85-00
SavingThrow: Neg.
Massmorph
This powetful spell allows the caster to con-
(Alteration) trol the actions of any type of undead cmatures
as if they were intelligent creatures under the
Level: 4 effect of a charm person spell. Undead socon-
Range: 10yds./level trolled can perform precise tasksfor thecaster.
Components: V,S, M The caster can affect one undead within the
area of effect per level. In cases of mixed
CastingTime: 4 undead, the weakest are affected first, then
Duration: Special
Ana of Effect: 10 ft. cube/level those with more Hit Dice. All undead affected
Saving Throw: None must be within a cubic area 50 feet on a side.
Undead with more than 3 Hit Dice are pennit-
When this spell is cast upon willing crea- ted a saving throw vs. spell to avoid the spell.
tures of man-size or smaller, up to 10 such Licher and undead with 10 or more Hit Dice
creatures per level of the caster can be magi- have a bonus of +4 to this savingthrow.
cally altered to appear as trees of any sort.
Undead creatures controlled by this 5 p l I
Thus,a company of creatures can be made to are mastered for the spell duration, then are
restored to their own (oftennominal)control.
appear as a copse, grove, or orchard. Further- The mter does not need to know any common
more, these massmorphed creatures can be language with the undead to effect the controL
passed through and even touched by other ma- The undead beings can be ordered to perfonn
tures without revealing their true nature.Note, self-destructive actions-and the caster can
however, that blows to the creature-trees cause even attack them-without the spell being
damage, and blood can be seen. broken.
Creaturesto be massmorphed must be within The material component of this spell is a
crushed diamond worth at least 500 gp,which
the spell’s area of effect; unwilling creatures is consumed in casting.
are not affected. Affected creatures remain
unmoving but aware, subject to normal sleep Notcr: Very rare spell, originating in the
requirements,and able to see, hear, and feel for FORGOTTENREALMSsetting. Known to be in
as long as the spell is in effect. The spell per-
theBook of Daimos.
sists until the caster commands it to cease or
until a dispel magic spell is cast up011the ma-
tures. Creatures left in this state for extended
periods an subject to insects, weather, disease,
fire, and other MWhszards.
The material component of this spell is a
handful of bark chips from the type of tree the
creatures arc to become.
Notes: Common spell (PHB).
LJ
552