9 Interactive Product Evaluation Interaction Design Process Guide the user through the guidance system Designing navigation systems and access routes Assess the durability of the system to function Type of assessment Identify specific problems Designing controls for interactivity purposes EVALUATION Can be learned Evaluate the impact on the user interface User manual Feedback GOAL Consistency Ability to make observations Explains what happens on each screen The ability to anticipate Design a storyboard 342 RESCAN Computer Science Form 4 Machine Translated by Google
SUMMATIVE TRAINING B can be learned (learnability) 2 Human and computer interaction is between humans and 4 Which of the following is not ? A usability (predictability) D consistency The display style and layout of the ________ elements that will be used need to be determined. ________, C can be learned (learnability) A Reduce development costs Objective Questions Answer all questions. 1 Prototype is the implementation of the concept computer. 3 State the five principles of interaction design. The last A only 2 Complete the following statements with the correct answer. add brain experience C creation D Make the computer as good as the brain C initial and final 5 A system that does not comply with this design principle will create a diverse interface with diverse functions that confuses the user. A feedback (feedback) C the ability to anticipate Interaction design is about designing the entire system that interacts, ie interface, context, environment and ________. ____________ the need for human-computer interaction? B consistency 3 Users can make expectations Answer all questions. A media intermediary B Reduce after-sales costs D ability to expect (predictability) 4 Complete the following interaction design process flow. to what will happen in the process flow of an application first before they use it practically. This statement refers to the principle C Develop activities and B is just the beginning humans B relationship 1 List the fields related to human and computer interaction. D network The intended principle is D is not all of the above humans 3 343 Structured question CHAPTER 3 HUMAN AND COMPUTER INTERACTION Machine Translated by Google
v. 'back' button i. parents information Sketch an innovative design of the time display you want according to your needs. Your time display may be in the form of a watch, alarm clock, wall clock and so on. Give two alternative sketches for your product. iii. curricular information 3 Time management is very important for humans. To manage time, one of the products that humans need is a clock. The clock can not only tell you the time and date but the clock can remind you of something you need to do. Answer all questions. The time display can be shown through a 12-hour system or a 24-hour system, depending on your wishes as a user. 5 Complete the following interaction design process flow. i. student information vii. other buttons that can be added according to your creativity. 2 Every time after the exam, you will see your exam results through the exam analysis system (SAPS). Based on the display of the examination analysis system, list the principles found in the system and describe the principles that have been listed and suggest improvements for the system. 1 Your school needs a new student registration system for primary school students iv. 'next' button one. As a computer science student, you are asked by the school to develop an appropriate interaction design display based on the information listed below. i. 'home' button Problem solving Computer Science Form 4 Guide the user through the guidance system Explains what happens on each screen Design a storyboard Designing navigation systems and access routes 344 Machine Translated by Google
GLOSSARY A variable that only works in subroutines where it is declared Consistency or coherence of data The rules that a computer needs to execute instructions accurately Focusing only on important information and ignoring irrelevant evidence Assurance and maintenance of valid, accurate, stable and controlled data quality through the entire data lifecycle A chart consisting of nodes represented by symbols and arrows that indicate a process Occurs between two data attributes when the common attributes are specified by one of the key attributes in the relation Characteristics that describe an entity Errors that occur due to grammatical errors and the use of unfamiliar objects or characters A number that consists of all numbers that have a decimal point or a fractional part The result of computer processing issued from the system unit Occurs between two data attributes when the common attributes are fully specified by all key attributes Variables accessible from all modules Data entered into the computer for processing. How to write a program that makes reading easier A unit consisting of 8 bits Duplication of data resulting from a copy of data but in a different location Attributes Object oriented programming language Unique and identifiable objects in a specific environment such as people, places, things or events that are collected and stored as data A set of instructions to solve a problem Occurs between two data attributes when the common attribute depends on the common attribute The process of converting programming code into executable code The process of assembling computer code into modules A relationship between two or more entities A variable that allows a collection of several data values at a time to be stored in an indexed memory space. The process of collecting and gathering data, information and summaries Computer statements written in the form of human spoken language and having sequence numbers represent problem-solving algorithms GLOSSARY Entity Algorithm Java Scaling Real numbers Syntax error Transitive functional dependencies Pseudocode Documentation Temple Array Redundancy Indent Local variables Flowchart Partial functional dependencies Data integration Compilation Modularization Input Universal variable Full function dependencies Relationship schema Syntax Output Consistency 345 Machine Translated by Google
REFERENCE LIST England: Pearson Education Limited. 35441665 Deitel, PJ and Deitel, HM, 2014. Java How To Program (Early Objects). 10th Edition. England: Pearson Education Limited. Wu, CT, 2004. An Introduction to Object-Oriented Programming with Java. Edition 5. New York, United States: Dayang and Rosli, 2001. Chapter 2 – Problem Solving & Introduction to Programming. Kaneria, D., 2014. Introduction to Data Structures and Algorithms. Accessed February 2016 from Tutorials Point team, 2016. Learn Java Programming: Java – Tutorial. Accessed April 2016 from http://introcs.cs.princeton.edu/java/41analysis/. Programming Notes. Accessed April 2016 from England: Pearson Education Limited. InstanceOfJava team., 2015. Data Types in Java with Example Programs. Accessed June 2016 from Germain, HJ de St., 2016. Problem Solving, Jim's Computer Science Topics Area – Computer Science NetBean Community, 2016. NetBeans IDE. Accessed June 2016 from https://netbeans.org/ McGraw-Hill. http://www.cs.utah.edu/~germain/PPS/Topics/problem_solving.html Barnes, DJ and Kölling, M., 2016. Objects First with Java: A Practical Introduction using BlueJ. Edition 6. Accessed January 2016 from http://comp.utm.my/dayang/files/2014/03/Bab2.pdf http://www.slideshare.net/DhavalKaneria/introduction-to-data-structures-and-algorithms http://www.tutorialspoint.com/java/ https://www.ntu.edu.sg/home/ehchua/programming/java/J4c_AppletWebstart.html Chua, HC, 2016. Java Programming Tutorial: Applets & Web Start Applications – Java Rich Internet https://www3.ntu.edu.sg/home/ehchua/programming/java/J2a_BasicsExercises.html http://www.instanceofjava.com/2016/03/data-types-in-java-examples.html Tutorials Point team, 2016. Java – Basic Datatypes', Tutorials Point. Accessed February 2016 from http:// www.tutorialspoint.com/java/java_basic_datatypes.htm Chua, HC, 2016. Java Programming Tutorial: Exercises on Java Basics, Yet Another Insignificant Gibbs, I., 2014. The Five Principles of Interaction Design. Accessed April from http:// info.obsglobal.com/blog/2014/08/the-five-principles-of-interaction-design Sprankle, M. and Hubbard, J., 2012. Problem Solving and Programming Concepts, 9th Edition. Applications (RIA), Yet Another Insignificant Programming Notes,. Accessed May 2016 from Sedgewick, R. and Wayne, K., 2016. 4.1 Analysis of Algorithms, Introduction to Programming in Java General Topics. Accessed March 2016 from Yew, KH, 2013. Computer Science for Matriculation Semester 2. Shah Alam, Selangor: Oxford Fajar. 346 Computer Science Form 4 Machine Translated by Google
Accept The name of the recipient Date of receiving: Form Year Date Acquisition Number: THIS BOOK IS NOT FOR SALE Textbook Loan Scheme I hereby PROMISE to take good care of this book and be responsible for its loss and return it to the school on the specified date School Machine Translated by Google