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Published by kiyla smith, 2019-12-03 14:45:45

Low Organized Games pdf

Low Organized Games pdf

Low Organized Games

Kiyla Smith
KINE 1151-P03
Tuesday & Thursday 10:00am-10:50am
October 10, 2019

Table of Contents

● Snake Tag …………………………………………………………………………..Page 1
● Hula Hoop Tic-Tac-Toe…………….………………………………………. Page 2
● Musical Hula-Hoops ……..…………………………………………………..Page 3
● Stuck In the Mud………………………………………………………………..Page 4
● Silent Speedball …………………………………………………………………Page 5
● Cats Corner……………………………………………………………………….Page 6
● Trash War…………………………………………………………………….........Page 7
● Card Cardio………………………………………………………………………..Page 8
● Bean Bag Relay…………………………………………………………………..Page 9
● Sailors & Sharks ………………………………………………………………...Page 10
● Crab Attack………………………………………………………………………..Page 11
● Caterpillar Race………………………………………………………………...Page 12

Warm-Ups

● Jog 2 laps around the gym
● Leg Stretches (reach to the left, right, and middle)
● Quad Stretches (stretch the left & right)
● Arm Stretches (reach left over right & right over left)

*Hold stretches for at least 12 seconds*

Bean Bag Relay

Instructions: Students are divided into teams (6 players on each team) & line up at the

starting point with their beanbags, and the first runner from each team runs with one
beanbag to drop it at the first marker. Then the second runner grabs a second beanbag and
run it to the second marker, and finish up by repeating with the third beanbag and marker.
Then the process is reversed, each runner will go back and collect each bean bag from the
markers starting with the third marker until all bean bags back.

Objective: To get your bean bag to and from the three marks first

Equipment: Bean bags & cones

Key skills developed: Teamwork, endurance

Space requirement: Full court

Time required: 10 minutes

Snake Tag

Instructions: Divide students into groups of three or four. Have one person left over to be

“it”. Have the members of each group attach together by holding onto the waist of the
person in front of them to form a snake. The person in front is the head and the person in
back is the tail. To start, the person that is “it” must catch the tail of one of the snakes and
attached to it. If he is successful, the head must come off and he is now “it”. The newly “it”
person can not attach to the same snake it came off of for 10 seconds. You are to twist and
turn your snake to keep from losing your head.

Objective: To chase and catch the "tail" of a "snake"

Equipment: No equipment necessary

Key skills developed: Teamwork, endurance

Space requirement: Half court

Time required: 3-5 minutes

Hula Hoop Tic-Tac-Toe

Instructions: Lay out the nine hula hoops on the floor like a tic-tac-toe grid and then divide

students into two teams. Both teams must line up at a starting line some distance away from
the hula hoops. When the teacher says “Go,” one player from both team runs to the hula
hoops and drops a beanbag into the hoop of their choice, and then runs back as quickly as
possible.Then the next two players do the same thing, running to the hoops and dropping a
beanbag into another hoop, attempting to block the other team from winning, just like in
regular tic-tac-toe.

Objective: To get tic-tac-toe

Equipment: This game requires nine hula hoops and ten beanbags—five of one color and five

of another.

Key skills developed: Teamwork, endurance

Space requirement: Half court

Time required: 10 minutes

Stuck in the Mud

Instructions: There will be 2-3 students who will be the taggers. The others will try their

hardest to dodge the taggers. Once one person is tagged, they must freeze in their spot and
can only be unfrozen if someone crawls between their legs.

Objective: Try not to get tagged

Equipment: None

Key skills developed: Chasing and Fleeing, Movement

Space requirement: Half court

Time required: 10 minutes

Cats’ Corner

Instructions: A dodgeball-style game in which throwers (cats) try to hit runners (mice) with a

ball. Runners start in safe spots in each corner of the gym, and on a signal they must try to
make it to a different corner without getting hit.

Objective: Get to a corner without getting hit

Equipment: Dodgeballs

Key skills developed: Throwing and Running

Space requirement: Half court

Time required: 5-10 minutes

Sailors and Sharks

Instructions: Students begin standing on the ships (mats). Three students, a the shark. At the

signal from the teacher of "sailors swim", the sailors (students) scatter to a new ship. If
tagged by a shark, the sailor must become a shark in order to help capture the remaining
sailors.

Objective: Try not to get tagged by a shark

Equipment: Mats

Key skills developed: Running

Space requirement: Full court

Time required: 10 minutes

Silent Speed Ball

Instructions: Have the players form a group in a circle. They must not talk. The players are to

throw the ball across the circle to another player. If the other player fails to catch the ball,
they are out. If a camper talks, they are also out. The goal is to be the last one left at the end.
You are allowed to add more balls to make the game more challenging.

Objective: Do not drop the ball and do not talk in order to be the last one standing.

Equipment: 1 or more balls

Key skills developed: Hand-eye coordination, Movement

Space requirement: Half court

Time required: 5-10 minutes

Trash War

Instructions: Start with even teams on opposite baselines of the gym. Split up the total of

balls evenly and give them to each team. Tell the students that the team who gets all the balls
on the opposing team's side, even for a second, is the winner.

Objective: Be the team who gets all the balls on the opposing team’s side first.

Equipment: Balls

Key skills developed: Aiming, Movement, Throwing

Space requirement: Full court

Time required: 10 minutes

Musical Hula-Hoops

Instructions: This game is like musical chairs. Make a circle on the floor with 8 to 10 hula

hoops. Have students walk in single file around the outside of the hoops while the music
plays. When the music stops, they must put one foot inside the hoop. Take away one hoop
and start the music again.

Objective: Avoid getting eliminated by making sure you put a foot in a hula hoop everytime

the music stops.

Equipment: Hula hoops and music

Key skills developed: Listening skills, Concentration skills

Space requirement: Half court

Time required: 5-7 minutes

Card Cardio

Instructions: Divide the class into small groups. Post at the front of the class that each suit in

the deck of cards (hearts, spades, etc.) represents a different type of exercise (sit ups,
burpees, jumping jacks) and have a deck of cards on a desk. At the whistle, one
representative of each group runs to draw a card and returns to the team where everyone
has to do the type of exercise represented by the suit of the card and as many reps as the
number given on the card. Set a certain amount of time and the team who completes the
most cards at the end of the time is the winner.

Objective: Be the team to have completed the most cards

Equipment: Deck of cards

Key skills developed: Teamwork, endurance

Space requirement: Half court

Time required: 3-5 minutes

Crab Attack

Instructions: There will be a few (2-3) students playing as crabs who will be required to crab

walk and the rest will be playing as sheep on their feet. The students will try their hardest to
stay away from the crabs, but once they are tagged they must join the other students as
crabs. Play until there are only a few or maybe even one player left.

Objective: Try not to get tagged by the crabs

Equipment: None

Key skills developed: Chasing and Fleeing

Space requirement: Half court

Time required: 10 minutes

Caterpillar Race

Instructions: Divide the class into four teams (two teams will sit out and cheer on the other

teams as they take turns) and the two “racing” teams must sit down in a line with their knees
bent and keep a hold of the ankles of the person behind them. Mark a finish line and once the
whistle is blown, teams must scoot along, without letting go of the ankles of the person
behind them, scooting forward and inching along like a caterpillar until they reach the finish
line.

Objective: Be the caterpillar to reach the finish line first

Equipment: None

Key skills developed: Teamwork

Space requirement: Half court

Time required: 5-10 minutes


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