Low Organized Games
Kiyla Smith
KINE 1151-P03
Tuesday & Thursday 10:00am-10:50am
October 10, 2019
Table of Contents
● Snake Tag …………………………………………………………………………..Page 1
● Hula Hoop Tic-Tac-Toe…………….………………………………………. Page 2
● Musical Hula-Hoops ……..…………………………………………………..Page 3
● Stuck In the Mud………………………………………………………………..Page 4
● Silent Speedball …………………………………………………………………Page 5
● Cats Corner……………………………………………………………………….Page 6
● Trash War…………………………………………………………………….........Page 7
● Card Cardio………………………………………………………………………..Page 8
● Bean Bag Relay…………………………………………………………………..Page 9
● Sailors & Sharks ………………………………………………………………...Page 10
● Crab Attack………………………………………………………………………..Page 11
● Caterpillar Race………………………………………………………………...Page 12
Warm-Ups
● Jog 2 laps around the gym
● Leg Stretches (reach to the left, right, and middle)
● Quad Stretches (stretch the left & right)
● Arm Stretches (reach left over right & right over left)
*Hold stretches for at least 12 seconds*
Bean Bag Relay
Instructions: Students are divided into teams (6 players on each team) & line up at the
starting point with their beanbags, and the first runner from each team runs with one
beanbag to drop it at the first marker. Then the second runner grabs a second beanbag and
run it to the second marker, and finish up by repeating with the third beanbag and marker.
Then the process is reversed, each runner will go back and collect each bean bag from the
markers starting with the third marker until all bean bags back.
Objective: To get your bean bag to and from the three marks first
Equipment: Bean bags & cones
Key skills developed: Teamwork, endurance
Space requirement: Full court
Time required: 10 minutes
Snake Tag
Instructions: Divide students into groups of three or four. Have one person left over to be
“it”. Have the members of each group attach together by holding onto the waist of the
person in front of them to form a snake. The person in front is the head and the person in
back is the tail. To start, the person that is “it” must catch the tail of one of the snakes and
attached to it. If he is successful, the head must come off and he is now “it”. The newly “it”
person can not attach to the same snake it came off of for 10 seconds. You are to twist and
turn your snake to keep from losing your head.
Objective: To chase and catch the "tail" of a "snake"
Equipment: No equipment necessary
Key skills developed: Teamwork, endurance
Space requirement: Half court
Time required: 3-5 minutes
Hula Hoop Tic-Tac-Toe
Instructions: Lay out the nine hula hoops on the floor like a tic-tac-toe grid and then divide
students into two teams. Both teams must line up at a starting line some distance away from
the hula hoops. When the teacher says “Go,” one player from both team runs to the hula
hoops and drops a beanbag into the hoop of their choice, and then runs back as quickly as
possible.Then the next two players do the same thing, running to the hoops and dropping a
beanbag into another hoop, attempting to block the other team from winning, just like in
regular tic-tac-toe.
Objective: To get tic-tac-toe
Equipment: This game requires nine hula hoops and ten beanbags—five of one color and five
of another.
Key skills developed: Teamwork, endurance
Space requirement: Half court
Time required: 10 minutes
Stuck in the Mud
Instructions: There will be 2-3 students who will be the taggers. The others will try their
hardest to dodge the taggers. Once one person is tagged, they must freeze in their spot and
can only be unfrozen if someone crawls between their legs.
Objective: Try not to get tagged
Equipment: None
Key skills developed: Chasing and Fleeing, Movement
Space requirement: Half court
Time required: 10 minutes
Cats’ Corner
Instructions: A dodgeball-style game in which throwers (cats) try to hit runners (mice) with a
ball. Runners start in safe spots in each corner of the gym, and on a signal they must try to
make it to a different corner without getting hit.
Objective: Get to a corner without getting hit
Equipment: Dodgeballs
Key skills developed: Throwing and Running
Space requirement: Half court
Time required: 5-10 minutes
Sailors and Sharks
Instructions: Students begin standing on the ships (mats). Three students, a the shark. At the
signal from the teacher of "sailors swim", the sailors (students) scatter to a new ship. If
tagged by a shark, the sailor must become a shark in order to help capture the remaining
sailors.
Objective: Try not to get tagged by a shark
Equipment: Mats
Key skills developed: Running
Space requirement: Full court
Time required: 10 minutes
Silent Speed Ball
Instructions: Have the players form a group in a circle. They must not talk. The players are to
throw the ball across the circle to another player. If the other player fails to catch the ball,
they are out. If a camper talks, they are also out. The goal is to be the last one left at the end.
You are allowed to add more balls to make the game more challenging.
Objective: Do not drop the ball and do not talk in order to be the last one standing.
Equipment: 1 or more balls
Key skills developed: Hand-eye coordination, Movement
Space requirement: Half court
Time required: 5-10 minutes
Trash War
Instructions: Start with even teams on opposite baselines of the gym. Split up the total of
balls evenly and give them to each team. Tell the students that the team who gets all the balls
on the opposing team's side, even for a second, is the winner.
Objective: Be the team who gets all the balls on the opposing team’s side first.
Equipment: Balls
Key skills developed: Aiming, Movement, Throwing
Space requirement: Full court
Time required: 10 minutes
Musical Hula-Hoops
Instructions: This game is like musical chairs. Make a circle on the floor with 8 to 10 hula
hoops. Have students walk in single file around the outside of the hoops while the music
plays. When the music stops, they must put one foot inside the hoop. Take away one hoop
and start the music again.
Objective: Avoid getting eliminated by making sure you put a foot in a hula hoop everytime
the music stops.
Equipment: Hula hoops and music
Key skills developed: Listening skills, Concentration skills
Space requirement: Half court
Time required: 5-7 minutes
Card Cardio
Instructions: Divide the class into small groups. Post at the front of the class that each suit in
the deck of cards (hearts, spades, etc.) represents a different type of exercise (sit ups,
burpees, jumping jacks) and have a deck of cards on a desk. At the whistle, one
representative of each group runs to draw a card and returns to the team where everyone
has to do the type of exercise represented by the suit of the card and as many reps as the
number given on the card. Set a certain amount of time and the team who completes the
most cards at the end of the time is the winner.
Objective: Be the team to have completed the most cards
Equipment: Deck of cards
Key skills developed: Teamwork, endurance
Space requirement: Half court
Time required: 3-5 minutes
Crab Attack
Instructions: There will be a few (2-3) students playing as crabs who will be required to crab
walk and the rest will be playing as sheep on their feet. The students will try their hardest to
stay away from the crabs, but once they are tagged they must join the other students as
crabs. Play until there are only a few or maybe even one player left.
Objective: Try not to get tagged by the crabs
Equipment: None
Key skills developed: Chasing and Fleeing
Space requirement: Half court
Time required: 10 minutes
Caterpillar Race
Instructions: Divide the class into four teams (two teams will sit out and cheer on the other
teams as they take turns) and the two “racing” teams must sit down in a line with their knees
bent and keep a hold of the ankles of the person behind them. Mark a finish line and once the
whistle is blown, teams must scoot along, without letting go of the ankles of the person
behind them, scooting forward and inching along like a caterpillar until they reach the finish
line.
Objective: Be the caterpillar to reach the finish line first
Equipment: None
Key skills developed: Teamwork
Space requirement: Half court
Time required: 5-10 minutes