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Published by darpan.shukla97, 2019-05-22 05:01:41

293094929-Baldur-s-Gate-Enhanced-Edition-Walkthrough-Original-Party

293094929-Baldur-s-Gate-Enhanced-Edition-Walkthrough-Original-Party

Baldur's Gate Enhanced Edition Walkthrough - Original Party

including Tales of the Sword Coast and Siege of Dragonspear (main quest)

Playing Cleric/Ranger

By: bg2mez © 2012-17, All Rights Reserved. Version 1.07 November 19th, 2017

Latest patch installed: vers. 1.3.20 (August 2014), SoD vers. 2.1.63 (April 2016) slideshare.net
A downloadable Baldur's Gate Enhanced Edition Walkthrough pdf for download at scribd.com and slideshare.net : scribd.com

With Good/Neutral Companions: Imoen, Jaheira & Khalid, Minsc and Coran/Dynaheir

Switching Coran for Dynaheir part-way for party continuity into Baldur's Gate: Siege of Dragonspear
With part-time Companions: Rasaad, Neera and Alora; playing as a Cleric/Ranger

© 2012-17 Overhaul Games, a division of Beamdog. © 2012-17 Hasbro, Inc. © 1998 BioWare Corp. BALDUR'S GATE: Developed by and © BioWare Corp. All Rights Reserved

Send feedback to (-bg2mez-) (- at -) (-gmail-) (- dot -) (-com-)

Contents

page
Why Cleric/Ranger and party remarks ………………………………………………………………………………2 ……………..

Main Character, game set-up and tweaking ………………………………………………………………………3……

Style of play remarks ………………………………………………………………………………………………. 3

Baldur's Gate beginner tips ……………………………………………………………………………………….. 4

Enhanced Edition new NPC Quests overview ……………………………………………………………………5 …………

Walkthrough for Baldur's Gate Enhanced Edition BGEE Walkthrough ……………………………………7……
Chapter 1 ………………………………………………………………………………………….8
Plan for phase 1 ……………………………………………………………………………. 8
Chapter 2 ………………………………………………………………………………………….13

Chapter 3 ………………………………………………………………………………………… 19
Plan for phase 2 ……………………………………………………………………………. 19
Melee Buffing tips (Baldur's Gate buffs) ……………………………………………………2…3

Chapter 4 (including Neera's quest page 28, 39, 50)………………………………………..27
Plan for phase 3 ……………………………………………………………………………. 27

Chapter 5 (including Rasaad's quest page 39, 49; Dorn's quest page 50)………………3…7……………
Plan for phase 4 ……………………………………………………………………………. 37
Plan for Baldur's Gate …………………………………………………………………………3…8 .
Poisoning Quest (Marek and Lothander's quest) ……………………………………………4…0 ……
TotSC (Tales of the Sword Coast) Ulgoth's Beard Walkthrough ……………………………51……………………………..…
Durlag's Tower Walkthrough …………………………………………………………..………5.4

Chapter 6 ………………………………………………………………………………………….62
Chapter 7 ………………………………………………………………………………………….64

Plan for phase 5 ……………………………………………………………………………. 64
Baldur's Gate endgame …………………………………………………………..……………65
Exporting to Siege of Dragonspear (SoD) ………………………………………………… 66
Exporting to BG2EE / Importing weapons to BG2EE ………………………………………67

Walkthrough for Siege of Dragonspear SoD Walkthrough ………………………...…………………………6…8 …………………….
Importing from BGEE / Exporting to BG2EE ……………………………………………………68
Chapter 7 continued ………………………………………………………………………………6…8
Final Battle and Preparation ………………………………………………………………………77

A few reasons to try Cleric/Ranger 2

*THAC0 and number of attacks per round as Fighter
*Can use Stealth: strike first; explore without being detected
*Racial Enemy: hit with a THAC0 bonus of +4 vs. your selected racial enemy!
*Can cast good buffing and healing spells, and can cast Animate Dead, while wearing armor!
*In BG2: can cast Righteous Magic (Level 5 spell): all hits are at max. damage, and other bonuses
*In BG2: optional/if enabled: can cast Iron Skins (Level 5 spell): immune to melee weapons!
*In BG2: optional/if enabled: can cast Creeping Doom (Level 7 spell): interrupts spell casters and affects several opponents
*Takes a lot of experience points (xp's) to level-up but is very rewarding

Party remarks

Good/Neutral-alignments only:
*Khalid: an excellent fighter; Jaheira's partner
*Minsc: an excellent fighter; has stealth to do sneak attacks; quite funny; continuity to BG2
*Jaheira: can cast buffing, healing and damage-dealing spells; a good fighter; Khalid's partner; continuity to BG2
*Imoen: can become a very good mage; can dual class to mage at thief level 3; de-trapper, buyer; continuity to BG2
*First half of the game: Coran: sniper extraordinaire; can hide in shadows; lock picker
*Final half of the game: Dynaheir: very good mage; probable story continuity for the new Siege of Dragonspear add-on

© bg2mez

*Part-time: Alora (Baldur's Gate west) for pick pocketing only, as an option
*Part-time: Neera, Rasaad and Dorn for their quests only
Note: Coran was dropped for Dynaheir part way through after news of the Siege of Dragonspear add-on being developed, although

keeping Coran probably would have been a more fun party. Coran had reached Level 6 when I switched him for Dynaheir.

Other party's played

My original Baldur's Gate Enhanced Edition party:
Cleric/Ranger, Khalid, Jaheira, Rasaad, Imoen and Neera
Notes: The party easily succeeded but I missed Minsc.

My current Baldur's Gate party for BG1 (original): available for download at scribd.com and slideshare.net
Cleric/Ranger, Khalid, Minsc, Jaheira, Imoen and Dynaheir
Notes : This is a very strong and classic party.

My original Baldur's Gate party for BG1:
Cleric/Ranger, Khalid, Minsc, Jaheira, Imoen and Coran
Notes : Very strong party and very fun!
Coran can be reached fairly quickly by following this walkthrough; he'll be Fighter 3/Thief 3, 8126 xp with the
protagonist having only 10-11k xp.

Fighter/Mage party for Baldur's Gate Enhanced Edition, previous play through:
Fighter/Mage, Khalid, Minsc, Jaheira, Imoen and Branwen -> Yeslick
Notes : The party easily succeeded! Fighter/Mage walkthrough is very similar as below (same as Cleric/Ranger).
Yeslick was reached early with the protagonist having only 21k xp; Yeslick had 27380 xp Fighter 4/Cleric 5.
For role playing purposes, I prefer Cleric/Ranger rather than Fighter/Mage.

Main Character & set-up

*Install Baldur's Gate Enhanced Edition; install BG2 Tweakpack via instructions here:
http://forum.baldursgate.com/discussion/6950/player-how-to-getting-mods-to-work-on-bgee/p1

*Two conveniences only were installed: "maximum hp for all creatures in the game" and "max hp on level-up"
*Play "middle" difficulty; however, move slider to "hard" after reaching Level 6 for protagonist

*Selected Half-Elf, Cleric/Ranger, rolled 96 points in total with 18/66 STR
*Have rolled: 93 points with 18/00 STR, 96 with 18/90 and with 18/00! However, currently playing with 18/66 and all is well!
*STR 18/66, DEX 18, CON 18, INT 18, WIS 18, CHA 6; War Hammer** Flail** (or Mace**) Two-Weapon Style**
*STR 18/00 is not necessary since the STR stat can be raised by 1 point in Chapter 6; game is not tough, anyway
*Select Flail** in anticipation of BG2; Cleric/Ranger gets Two-Weapon Style** for free!
*Select Mace** only if you are going to use the over-powered Stupefier mace, which I do not on current play through's
*This character becomes very strong; having two proficiency points (pips) only in a weapon skill is actually just fine!
*INT more than 5 is not necessary, but higher (10) is nice to have for surviving Mind Flayers in BG2 and for some Lore
*Starts with THAC0 17 if STR 18/91-99, 1½ attacks/round, +2 to hit/+5 damage, 13 hp, 0 xp
*Select spells to memorize: Remove Fear, Sanctuary and Cure Light Wounds
*Select Racial Enemy: Ogre
*Have started with 90-180 gold pieces (gp), 90 is enough

Style of play remarks

*Focus mostly on getting the best weapons and equipment, and doing the main plot quests - there are a huge amount of xp's in the game!
*Not completionist: not all maps explored, but all side quests in BG city are done
*Anti-cheese: *No stealing items from merchants

*Good or Neutral aligned companions only (no Happy Patch)
*Do not dual wield weapons (use a weapon and shield) as this is BG1
*Do not use the mage spell Improved Invisibility (way overpowered!)
*Current play through's:

*Do not use the Stupefier mace (way overpowered for BG1)
*Do not use the Cursed Girdle of Giant Hill Strength from Rasaad's quest (way overpowered for BG1)
*Do not use the Elven Chain, or Albruin sword from Dorn's quest (these belong to BG2)
*Do not use the mage spells added by EE: Protection from Fire, Protection from Cold
*Do not use the priest spells added by EE: Doom
*Do not sell the items added by BGEE or by mods

*Buff especially with Haste, or use an Oil of Speed, and Draw Upon Holy Might for tough fights

© bg2mez 3

*Remember to use special abilities like Stealth / Hide in Shadows
*[…] = could do this but don't

Thank-you / credits

To the BGEE game developers: WELL DONE! That should do it for another decade or so!
To: Dan Simpson! I have referred to your fantastic FAQ for years! (see gamefaqs.com)

A few Baldur's Gate beginner tips

Pause: Use the pause key (space bar) often to plan each battle; plan each party member's action and their target
Set Auto-pause for "enemy sighted" "trap found" "character injured" and "spell cast"
Hit pause as soon as a party member isn't doing what you want or is in trouble

Combat: Target enemy spell casters, especially their mages, first; arrows of fire or acid can disrupt their spell casting;
likewise can Magic Missiles and other spells and weapons that deal elemental damage

Use Stealth or cast Invisibility or drink a Potion of Invisibility to see what may lie ahead, and then pause to plan the battle
See page 23 for some Baldur's Gate buffing tips (Baldur's Gate buffs)
Buff with the special ability "Draw Upon Holy Might" before going into battle
Buff the party with Bless, Chant (Cleric spells) and Haste (Mage spell) or drink an Oil of Speed before going into battle
Drink a Potion of Fire Giant Strength or other potion of strength to deal more damage
Cast spells that summon creatures for tough battles, they will distract the enemy

Serious trouble: Gulp a Potion of Invisibility and the enemies will ignore you!
Cast Sanctuary (Cleric spell) which buys you time to heal and buff yourself

Weapon details:Ranged weapons are extremely effective in BG1 (try Coran)
Get the weapon called "War Hammer +2: Ashideena" very early in the game, from south of High Hedge (p. 23)
Get the "Long Sword +2: Varscona" if you want the best long sword, from Nashkel Mines (p. 17)

Buff vs mind Use Resist Fear/Remove Fear to avoid being panicked in fear
effects:

Basic spell Set Auto-pause for "spell cast"
casting: Magic Missiles: very good spell; interrupts enemy spell casters
Cast Fireball (mage spell) and at the same time protect a melee fighter or two against fire = simple and effective

Use Protection from Fire and Resist Fire/Cold (Cleric spells), or drink a Potion of Fire Resistance

Rest & save: Rest as often as you like to regain health and spells; there is no penalty at all
Save the game (and keep the save) before travelling to a new area or starting a new dungeon
Save the game before a battle and after a successful battle; same with talking to a new person/NPC

Buying items: Use the Mage spell Friends to raise Charisma early in the game
Buy from merchants with the party member with the highest Charisma as the leader of the party
Reputation 20 and Charisma 20 maximizes the discount for buying items

Healing: If your resistance to Fire (or Electricity) is higher than 100, you will heal when taking elemental damage
E.g. become buffed with Protection from Fire and Resist Fire/Cold, or wear a Ring of Fire Resistance = healing when
fire strikes! Can do the same with Electricity using a Potion of Absorption and the Boots of Insulation

Bugs encountered worth noting

Spirit Armor In EE 1.3: Cannot save the game while the spell is active on any party member, although the Autosave will save
(but without the usual message)

© bg2mez 4

Enhanced Edition New NPC Quests

Neera: Alignment: Chaotic Neutral
Where to find:
Beregost, outside, NW of Thunderhammer Smithy
If you dismiss her she can be found in Friendly Arm Inn

Remarkable - Gem Bag
treasure: - Scroll of Stoneskin (Adoy's Enclave)
- Boots of Avoidance (Meklin in BG North district)

When to do her Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there

quest: is no hurry

Quest overview: Banter #1: After travelling together continuously for 1 day Neera will
say "All this traveling, all this adventure…"

Banter #2: Seven days later you get her quest (she does not have to
be in the party continuously) she will ask a favor and speak of Adoy;
the world map is updated with Adoy's Enclave (accessible from the
map SE of Carnival)

Note: must do this quest with Neera in your party or she will leave
for good (EE 1.3)

Part 3: in Baldur's Gate north district with Neera in your party, meet
Meklin: can fight for an extra pair of Boots of Avoidance

That's all for Neera's quests!

Rasaad: Alignment: Lawful Good

Where to find: Nashkel, outside near the Inn
If you dismiss him, he returns here

Remarkable - Cursed Girdle of Giant Hill Strength (STR set to 19, INT to 6)
treasure: Note: this item is way overpowered for BG1 so we do not use

When to do his Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there

quest: is no hurry

Quest overview: Banter #1: One day after meeting Rasaad (he does not have to be in
the party continuously) he will ask "You appear troubled…"
Banter #2: Seven days later (he does not have to be in the party
continuously) he will ask "Do you seek enlightenment?..."

Part 3: BG South district: Two days later (he does not have to be in
the party continuously) encounter some Sun Soul Monks
immediately upon entering BG South district; fight them; the clock is
set to midnight.
Read the dropped scroll/note

Go to the Blade and Stars in BG SE district and talk to Sorrem
-> BG NW district building: fight; read the dropped scroll/note which
tells of Cloud Peaks and the world map is updated

Part 4: Cloud Peaks: finish Rasaad's final part of the quest

That's all for Rasaad's quests!

© bg2mez 5

Dorn: Alignment: Evil (will join at Reputation 18 or lower)

Where to find: Friendly Arm Inn
If you dismiss him, he returns here

Remarkable - Golden Girdle
treasure: - Amulet of Spell Warding
- Elven Chain Mail (added in 1.3)

Note: the amulet and Elven Chain are a bit overpowered for BG1
and belong to BG2 so we do not use

When to do his Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there

quest: is no hurry

Quest overview: 1. Must talk to Dorn in the Friendly Arm Inn to get the encounter on
your first visit to Nashkel Mines

2. Join with REP 18 or lower (can lose a REP point by attempting to
steal from a Merchant but getting caught; do not fight the guards)

3. SE of Nashkel Mines: fight some Skeletons; fight Kryll

4. Wyrm's Crossing: fight Simmeon

That's all for Dorn's quests!

© bg2mez 6

Baldur's Gate Enhanced Edition (BGEE) Walkthrough Gold /
Day:Hour Notes/Items/Level-ups
Prologue

Candlekeep: Inn: Talk to Winthrop: buy a weapon (flail or morningstar) D0:7 Reputation (REP) = 12
Loot (don't get caught stealing upstairs; can use Stealth if someone 100 gp
notices or cast Sanctuary or just run!) Have STR 18/66, THAC0
20/17 (1½ attacks per
Sell the items and then buy: round) 13hp, Lore 21
Splint mail 120 gp, Helmet 1 gp, 1x Bolts (for Fuller), and a large

shield 15 gp -> AC-1

Talk to Firebead Elvenhair: Quest ("Q": get scroll of Identify from
Tethtoril)

Central courtyard: Find and talk to Tethtoril in the inner walled area and return the
scroll of Identify to Firebead which finalizes the quest for 50 xp

North: Talk to Phlydia Q (book)

Priest's Quarters: Fight Shank, loot (War Hammer). Outside: Parda talks

NE: Talk to Dreppin Q -> Phlydia (give book), 50 xp -> Dreppin Q
(antidote from Hull)

East: Talk to Reevor Q (rats)

Storehouse: Fight, loot; finalize (will get a Dagger +1 if CHA is high enough) for
50 xp and 5 gp

SE: Talk to Hull Q (Hull's sword)

SE, Clinic: Talk to Priest of Oghma for a Potion of Healing; carefully sneak
another potion from the desk (if you get caught just run or use
Stealth)

Bunkhouse: Fight Carbos. Outside: Karan talks

SW: Loot chest and barrel

Barracks: Talk to Fuller Q (give bolts); finalize for 50 xp, 10 gp
Loot NE chest for quest items (antidote and long sword)
Can carefully sneak a Mace and Long Sword from SW chest

Outside: Finalize quests with Hull and Dreppin for 2x 50 xp

Inn: Do a final sell in Inn; finalize with Firebead if not done 220 gp

Central courtyard: ENCOUNTER: Imoen
Talk to Gorion to instigate Chapter 1!
You are instructed to go to the Friendly Arm Inn: "It is imperative that
you make your way to the Friendly Arm Inn. There you will meet
Jaheira and Khalid; you can trust them…"

Priest of Oghma heals protagonist
ENCOUNTER: Armored Figure and five lackeys

© bg2mez 7

Chapter 1 Imoen joins! Thief level 1, 9 xp, 8 hp, Short Sword*, Short Bow*, D1:7 *Oil of Speed
THAC0 20/18 (2 attacks per round), INT 17, DEX 18, CHA 16, *Wand of Magic Missiles
East of Candlekeep: Find Traps skill level 35, Open Locks 25, Pick Pockets 25 (EE version, or if
protagonist is single class;
Plan for Imoen: dual class to Mage at Thief level 3. Use Short Bow do not use!)
as Thief, Sling as Mage. Use her to de-trap; therefore focus on
getting to the Nashkel mines in order to de-trap before she reaches
level 3 (and becomes nerfed upon dual-classing
meaning that her Thieving skills won't be available until her Mage
level becomes one higher than her Thief level, i.e. Mage level 4 at
10,000 xp). Also, use Imoen to buy items as party leader and cast
the mage spell Friends to raise Charisma (CHA)

Set Imoen's script to "Ranged." Drop/do not use the Wand of Magic
Missiles, which was added in EE 1.2!

Mid/North: Walk directly north and pick-up loot from Gorion's battle, including *Belt of Antipode (EE
South-east: 176 gp, Belt of Antipode (100% cold resistance but +100% version only)
vulnerability to fire). Return directly south to the safety of the path!
*Studded Leather
Talk to Xzar, Xzar and Montaron join! 10 gp given, take their items -> Imoen AC3
and dismiss them as they are Evil [or keep in party for a short time to *Oil of Speed
assist in upcoming fight at Friendly Arm Inn]

Note: keep the Oil of Speed potions for a tough fight in Chapter 2

Mid-east: Get diamond (worth 500 gp) in tree near east end of path (at *Diamond
Overall plan is to: coordinates 4448, 1958 - press "x" to see Area and Coordinates)

Minimize quests and map exploration until acquiring full party and when better equipped
Instigate Chapters 2-4 quickly to get good items and so that Coran, and Yeslick if desired, can join early
Do a little bit of exploring maps to get your favorite items
Instigate Chapter 5 quickly to gain entry to Baldur's Gate and get more good items!

Plan for phase 1: Save the vast majority of quests and exploring until party is complete
Get party members Jaheira, Khalid and Minsc (optional: Branwen):

Friendly Arm Inn: get Jaheira and Khalid
South of Friendly: Girdle of Piercing
Beregost: Neera ; loot, buy
South of Beregost/North of Nashkel: just passing through
Nashkel: Minsc , Rasaad ; loot
Carnival: Branwen ; loot
Do a few quests to increase REP a few points:
North of Carnival: quest, Two Handed Sword +1
South of Beregost: Boots of Stealth
Beregost: quests and finalize
Sell stuff and buy Necklace of Missiles in Carnival
Clear Nashkel Mines, where Imoen will reach thief level 3 and be dual classed to mage
-> Chapter 3

Lion's Way: ENCOUNTER Old Man: talk *Ring of Protection +1
(South of Get Ring of Protection +1 in medium-sized rock above fork in the -> AC-2 (with a shield)
Friendly Arm road (at coordinates 1004, 1114). Return directly south to the path
Inn) and follow it east and then north

Memorize 1x Remove Fear (all other level one spell slots Cure Light
Wounds) for upcoming fight with Tarnesh [as a last resort use the
Wand of Magic Missiles added to Imoen in BGEE v1.2, which will
disrupt his spell casting]

© bg2mez 8

Between maps If you get waylaid by enemies at this early stage (it can happen)
between maps, run or re-load autosave!

Friendly Arm Outside Inn: Get Ring of Wizardry from near a pine tree just east of the gate *Ring of Wizardry
Inn: close to bottom of the map (2555, 3759), located at the base of the *Magic Missiles scroll
tree near two rocks
Houses:
Outside Inn: Activate the map to the east by walking to the edge of the map, click
Inn: on the travel icon to see the world map, and then cancel

Loot the two houses just inside the castle walls; talk to Joia to get a
quest (Q) to find her ring
Save game

ENCOUNTER Tarnesh at entrance to Inn: buff with Remove Fear to
assure success or Imoen use Wand of Magic Missiles immediately
(or drink Potion of Clarity): fight 120 xp, 58 gp

Dorn Il-Khan is here! MUST TALK to him to get his quest/first
encounter and the opportunity for him to join (happens when
travelling from Nashkel to Nashkel Mines).

Loot this floor

Talk to Jaheira, Jaheira and Khalid join! Jaheira Fighter level 1, D2:1
Druid level 1, 3572 xp, 12 hp, Club**, Sling*, Quarterstaff*, STR 15,
DEX 14, WIS 14, CHA 15

Plan for Jaheira: Sling and shield which is good if playing with
Minsc; she will be proficient in Club/Quarterstaff as well

Khalid Fighter level 1, 42 xp, 13 hp, Long Sword**, Longbow*, Axe*,
THAC0 20/19 (1½ attacks per round), STR 15, DEX 16, AC1

Plan for Khalid: Long Sword, front-line fighter; Longbow as alternate
weapon

2nd floor: Imoen talk to Unshey (east room) (has a minimum CHA
requirement), gives Q (Ogre and girdle)
Loot back containers and south rooms only

Note: picking locks, de-trapping and scribing spells are worth a few
xp's in BGEE vs 0 xp in BG1 (but in general we still bash the
containers/locked doors)

3rd floor: Loot; get Club from back containers at SE; loot the two south rooms *Club
and middle north room (43 gp) -> Jaheira alternate
weapon
Changed in EE 1.3: Landrin is here with a quest; Imoen talk to her
now for the quest and 6x Antidotes *Golden Pantaloons (can
[Prior to version 1.3: If you do not have someone with CHA 18 or import into BG2!)
higher it is better to talk to Landrin later.
You can still get the quest items (spider body, wine and boots) in
Beregost south house and then return to Friendly Arm when Imoen
can cast Friends before speaking to him, which nets 6x Antidotes;
finalize the quest thereafter.]
[Imoen can pick pocket Landrin but it is not necessary]

Talk to Nobleman for Golden Pantaloons (bring in inventory to end
game battle to import into BG2)

Main floor: With Imoen as party leader: buy Sling and bullets for Jaheira, and
some arrows. No need to buy anything else!

© bg2mez 9

Sell diamond (500 gp), gems, rings, necklaces; can store stuff in the 1050 gp
chest without losing it for the entire game; bring scrolls along to
accumulate and sell later
Keep all Oil of Speed/Potion of Haste for tough fights

Outside, NW: Walk to the NW tight around outside of the wall to fight three
House: Hobgoblins for Joia's ring

Activate the map to the north

Talk to Joia to finalize quest for 400 xp and REP+1 REP+1 -> 13

Note: keep a few extra weapons in case of breakage (non-magical
weapons can break due to poor iron quality)

Inn: Sell some junk, but bring scrolls and potions to eventually sell in
Temple: Carnival in one big lot later

[You could buy 1 point of Reputation for 900 gp but it is not
necessary]

[Did not do: walk to east side of map to activate Peldvale map; in
NW in Peldvale can rescue Viconia and obtain a Plate Mail armor
without her needing to join the party. This armor is not needed and
you'll soon find a better one!]

South of Mid-east: Use Stealth to locate the Ogre in the mid-east area near the east *Girdle of Piercing
Friendly Arm edge of the map; fight carefully, 270 xp, Fire opal ring, and drops
Inn: Girdle of Piercing! -> AC reduced by 3 vs piercing and missiles

Note: do not finalize this quest because Unshey will take the girdle
and you'd have to kill him to get it back

Walk straight down map along east edge to minimize fighting
Walk towards center bottom of map to loot caravan (7 gp)

Beregost: ENCOUNTER: Golin Vend D2:15
Walk directly south to the town square, walk past Garrick (avoid until
acquiring full party) and enter the Burning Wizard

Burning Wizard: [Imoen or Jaheira as leader: talk to Zurlong Q (boots) but it is not
necessary to find/get the boots]

Burning Wizard Bash 2nd chest (upstairs), or Imoen unlock, for Mace of Stunning: ***The Stupefier +1
upstairs: The Stupefier +1! 25% chance of stun, no save! (1d6 +2 = 3-8 (do not use!)
damage)
Note: do not use this over-powered weapon; am not dual wielding
this play through

Mid-east house: House across from Silke (avoid her for now) on the corner has a *Splint Mail
Splint Mail armor in locked chest (requires STR>18/66) -> Jaheira AC4

Note: simply leave the room (run!) as quickly as possible to avoid
the Flaming Fist Enforcers

Mid-NE: ENCOUNTER Neera: Ekandor, a Thayan Wizard and Bodyguards
show up: fight, kill Wizard first, 480 xp
*Gem bag
Neera joins! Wild Mage level 1, 36 xp, 4 hp, Quarter Staff*, THAC0
20/19 (1), INT 17, AC7, Lore 10. Select spells Magic Missile

© bg2mez 10

Plan for Neera: not using Neera this play through, but bring her to
Carnival only to get her first banter. Otherwise she could use Sling
and cast Fireball!
Can find her at Friendly Arm Inn, main floor, if you dismiss her from
party

Neera's first banter is after she has been in the party for 24 hours
(game-time) continuously (will do her quests later on this play
through)

Loot most of the buildings with the exception of Feldepost's Inn, Red
Sheaf, the south house with the spiders (wait for full party to share
xp's), and a central house (3515, 1860) with a locked chest (cannot
bash; contains a diamond)
Can bash nearly all chests with STR 18/00, but quite a few cannot
be bashed with STR 18/91-99 or lower (see map below)

Thunderhammer Sell gems and junk such as daggers and leather armor (can

Smithy: accumulate weapons and other armor to sell in Carnival for

maximum gold)

Imoen as party leader buy: 142 -> Jaheira TH 20/19 (1)
Sling +1 28
Large shield x2 5
Bullets
175
TOTAL

Smithy, 21:00 or If STR high enough: loot Bastard Sword +1 (can be bashed with

later: STR 18/00 or higher; worth 1250 gp) or wait until Coran or until you

can cast Draw Upon Holy Might; or cast Knock

General looting: While looting walk to east and west edges to activate maps

Map legend: U = loot upstairs only
' = need 18/00 to bash (Draw Upon Holy Might) Trap = use Imoen
L = loot main floor only B = loot barrel/container
2 = loot main floor and upstairs Circle = most worth-while

2' 2' B B
U' 2' L
U'
2' 2 empty Neera B Quest, U
L L
L' B
2 L'
L' diamond L

L2 L

2 2 L
Quest, 2 2 L
Trap, 2'
2' B
B
B

© bg2mez 11

Mid-east: Mirianne's house: gives quest (letter)

Jovial Juggler: Talk to Bjornin Q (Half Ogres); talk to Gurke Q (Cloak); loot

Mid-south House: Later with Minsc: do minor quest for Firebead Elvenhair

Kagain's shop: Loot (207 gp!); talk to Kagain, Kagain joins! Dismiss (evil
alignment), park him in his store

Red Sheaf: Could do now, or later: avoid Karlat (until acquiring full party) if cast
Sanctuary or use Stealth to loot upstairs

Feldepost's Inn: Could do now, or later: avoid Marl and Dunkin (until acquiring full
party) but still sell rings and necklaces to merchant if cast Sanctuary
or use Stealth; can loot upstairs east room

South of Walk to the east and activate new map
Beregost: Walk straight down map to avoid fighting
Walk along bottom edge to west to activate new map

North of Walk straight down the eastern side of the map to avoid fighting
Nashkel: Walking to Nashkel or Carnival instigates Chapter 2!

© bg2mez 12

Chapter 2

Resting in Chapter 2 gives a special ability (Cure Light Wounds) if
you dream

Nashkel: West side: Get Ankheg Plate armor (AC1, non-magical) in hole in garden (first D3:7 ***Ankheg Plate Mail
row, approximately 2/3rds of way down just below the small tree; -> AC-5 (with shield)
188, 2742); loot the two houses then return back to the top of map
and cross the bridge
Walk to the west edge of the map to activate the next map

Avoid the Nashkel Inn until later

Near Inn: Talk to Rasaad yn Basir, Rasaad joins! Monk level 1, 51 xp, 8 hp,
Katana*, Scimitar/Wakizashi/Ninjato*, THAC0 20/20 (1) STR 16,
DEX 16, AC5. Boots are worth 125 gp only

Plan for Rasaad: not using him this play through; otherwise use
Sling, Scimitar and eventually fists; use Stunning Blow special
ability for toughest fights.
Can find Rasaad here if you dismiss him

Rasaad's first banter is after 24 hours (game-time); he does not
have to be in the party continuously

Dismiss Rasaad for now

Outside: Rest if needed, then talk to Minsc
ENCOUNTER Berrun Ghastkill Q (Mines)

Near Garrison: Save game before talking to Minsc. Imoen or Jaheira talk to Minsc,
Minsc joins! Ranger level 1, 258 xp, 11 hp, Two Handed Sword**,
Two-Weapon Style**, Mace*, Longbow*, THAC0 20/17 (1½), STR
18/93, DEX 15

Plan for Minsc: Two Handed Swords, Longbow as alternate weapon

Must rescue Dynaheir within approximately 16 days or Minsc will
fight the party and leave for good. On the other hand, Dynaheir can
be recruited if you just go get her without talking to Minsc

Tested with BG1: Minsc leaves after 16 days and 5 hours ,
therefore must rescue Dynaheir by day 19:21 or so for this play
through (if playing with Minsc, that is)

Talk to Oublek: be nice for REP+1 REP+1 -> 14
Talk to Oublek again (talk 3) about bounties (captain of the guard; Q
Prism) *Short Sword +1
-> Imoen alternate
Garrison: Can carefully loot the first two chests weapon

South house: Talk to Commoner Q (Joseph's ring); do not loot

Mid south: [Talk to Edwin, he joins; dismiss - evil alignment but is an extremely
talented Mage]

Bridge: Later [or now]: ENCOUNTER Noober: talk 32x for 400 xp

West/south: Walk to west and south edges to activate new maps

Temple of Helm: Talk to Nalin Q (Brage, Captain of the Guard). Temple will ID wands
but the nearest place they can be sold is High Hedge or Friendly
Arm Inn (it is not necessary to sell them yet)

© bg2mez 13

If planning to play with Branwen (a Cleric found in Carnival):
Imoen buy a Scroll of Stone to Flesh from Temple of Helm for 213
gp. This party will be fine even without the extra Cleric

Store: Sell gems, necklaces, rings and junk
Manor House: Buy a sling and bullets for Rasaad, Neera, and Imoen for later when
she dual classes to a mage

Loot SE bookcase and container near door (don't get caught)
Upstairs: loot, but two containers need higher than STR 18/00 and
the contents are nothing special (50 gp and a tainted point)

Carnival: Store items in containers in a convenient place to eventually sell
when reaching 20 items each to avoid dilution of price
Take extra melee weapons if not using magical weapons (in case of
breakage)

Loot outside; loot small tents (numbered from left):
- number 3 (red & white) (magical items)
- number 4 (colorful) (melee weapons)
- number 5 (colorful) (ranged weapons)
- tent in lower part of map: can loot one chest if have STR 18/00

for 230 gp and Potion of Fire Giant Strength and Potion of Heroism;
the other needs 22 STR to bash (has a Potion of Fire Resistance)

Large tent 1: Do not loot the square tent (armor) and avoid the other tents until
later
Sell gems, necklaces, rings and junk (magic's tent) *Potion of Mastery
Thievery
To ensure Garrick can pick some pockets in Beregost:
ENCOUNTER Vitiare: kill quickly for Potion of Mastery Thievery,
gold and Potion of Agility,125 xp
Note: can also buy a Potion of Mastery Thievery from Erdane on the
Durlag's Tower map

Neera banter: Neera Banter #1: "All this traveling, all this adventure, how do you D3:17 NEXT BANTER: 7 DAYS
manage it?…" talked 8x 1 -> Accidents Happened entered into (Quest given)
Journal

Neera's next banter is in seven days; she does not have to be in
your party continuously. To get the banter you may have to talk/F1
to her

Dismiss Neera; she goes to the Friendly Arm Inn.

North of Carnival: Save; walk along south edge to the east to activate a new map
Mid south: Walk along south edge towards middle of map, save and then walk
north
REP+1 -> 15
ENCOUNTER Hulrik, Qvarts and his cow: fight eight Qvarts and the
Cow must survive Jaheira Fighter2 Druid2
Finalize Hulrik for an easy REP point: 350 xp, REP+1 +12hp->24hp
TH 19/18 (1½) w/ Club or
[Hulrik and Qvarts quest bug was possible in BG1: variable 19/18 (1) w/ Sling +1
XVARTSDEAD must equal 8 to finalize (might need to re-load game
or change the variable with the Sword Coast Keeper program)]

Select spells for upcoming tough fights: 1x Protection from Evil, 1x
Remove Fear; [Neera Magic Missiles;] Jaheira 1x Doom, 1x Bless

© bg2mez 14

Mid-NW: If Minsc is in the party, otherwise optional:
Walk to bottom of map, then west to the edge, and then half-way up
to rocky area. North of the first rock outcrop use Stealth to locate *Two Handed Sword +1
Arghain: -> Minsc TH 20/16 (1½)
Fight Arghain to get Two Handed Sword +1, 520 xp, possible
Friends scroll -> Neera *Potion of Fire Resistance
Get Water Opal in small rock on ground (1570, 1486)

Cave (mid-NW): Imoen solo and with Stealth enter cave first to de-trap
She can use Stealth to loot the container for a Potion of Fire
Resistance (keep) and then run to the west to leave the map!
Or: For a challenge clear the cave: full buff, Jaheira cast Doom, 650
xp

Do not drink the murky potion of speed!
Do not attempt to explore the map to avoid certain death! Leave due
west

South of Mid-south: Fight four Hobgoblins for Zurlong's Boots (of Stealth) in the mid- *Boots of Stealth (#1 of 2)
Beregost: Cave: south area of the map; keep the boots!

Mid-map is a cave (1825, 2210) with 5x Potions of Healing

Walk up road to fight two Ogrillons for Mirianne's letter, 350 xp

If not done: walk along north edge to west to activate new map

Beregost: Mirianne's house: Mid-east house: finalize Mirianne for Ring of Protection +1 [can pick D4:16 *Ring of Protection +1

pocket / PP in BG1] and 300 xp -> Khalid AC0

Feldepost's Inn: ENCOUNTER Marl and Dunkin: talk 1, 1, 3, 3, 1, 900 xp Imoen Thief2
Rest, if needed, for upcoming fight vs Silke (Remove Fear and +8hp->16hp
Magic Missiles) Find Traps 35->60

Note: can sell Books at Feldepost's Inn

Mid-south House: In house across from Feldepost's Inn talk to Firebead Elvenhair Q
(History of the Fateful Coin). Find and get the book in the house next
door to the south (CHA does not matter but the protagonist must
finalize the quest)

Now that Minsc is in party: Protagonist finalize for 300 xp, *Scroll Case
REP+1, and a Scroll Case REP+1 -> 16
*Quarter Staff +1
Red Sheaf: Tough fight for little experience; can skip now and do later:
Consider to drink a potion of strength; Jaheira cast Bless *Algernon's Cloak
ENCOUNTER Karlat: fight 270 xp
Imoen talk to Perdue 1, 2, 1, 1, Q (Perdue's sword) 15
Imoen can unlock most of the chests upstairs

Outside Burning Talk to Garrick -> Silke; position fighters, buff with Remove Fear

Wizard: then talk to Silke: fight, use Magic Missiles, 900 xp, 400 gp and a

Potion of Invulnerability

Talk to Garrick again, Garrick joins! Park Imoen. Use Garrick to
carefully PP (pick pocket skill level 40) potions from Tessilan and
Glayde (or PP fail to fight), then finalize with Faltis

Feldepost's Inn Garrick PP Algernon's Cloak (gives CHA +2 and can Charm Person
upstairs: for 12 hours!) from Feldepost's upstairs
Note: with patch 1.2 it seems as though Garrick must drink a Potion
of Master Thievery to PP the cloak, and PP fail is now not OK!

Algernon's Cloak will help lower prices (CHA 20 with REP 20 is
enough to obtain the lowest prices), or cast Friends

© bg2mez

Loot east room

Jovial Juggler: PP Bjornin for Medium Shield +1 *Medium Shield +1
Loot upstairs east room -> Khalid AC-1
Park Garrick

Select spells for upcoming tough fight with Greywolf and buy the
Necklace of Missiles: 1x Protection from Evil; Neera 1x
Friends, Magic Missiles, 1x Identify; Jaheira 1x Doom, 1x Bless

Carnival: Sell gems, rings and necklaces; make sure you have an Oil of D5:9
Speed or two for upcoming tough fight with Greywolf. Consider also 3700 gp
to bring a Potion of Heroism, of Agility and of Defence to ensure
success

Magic tent: Small tent 3: Imoen (with CHA 18 and REP 16) buy now, [or Neera
cast Friends and then buy; or fight Greywolf and finalize with Prism
for REP+1; either lowers these prices by 175 gp]:

Necklace of Missiles (very powerful! Has 10 charges) 2240 -> Imoen
Shield Amulet (has 10 charges) 560 -> Khalid

TOTAL 2800

Nashkel: Bring any scrolls of Identify or Magic Missiles you may have
Between maps: Buy/bring extra weapons in case of breakage; it is not necessary to
buy anything else such as a Large Shield +1
*Wakizashi +1
It takes only 4 hours to travel to Nashkel Mines from Nashkel [-> Rasaad alternate
weapon TH 20/19 (1)]
Note: Taris, near the Nashkel Inn, is looking for someone (probably
Dorn); we did not speak with her (no consequence) *Small Shield +1
-> Jaheira AC2
Travelling to Nashkel Mines there is a chance that Dorn's encounter *Plate Mail
will activate if you talked to him at the Friendly Arm Inn -> Khalid AC-1

ENCOUNTER Senjak and Dorotea -> Dorn Il-Khan appears!

Talk 1, 1, 1, 2, fight 830 xp, 2, 1, 1, 1, 1, 3 ("Perhaps another time,
Dorn") and he goes to the Friendly Arm Inn. Will lose 2 REP if Dorn
Il-Khan joins. His sword is worth only 450 gp and has only Splint
Mail armor

Note: Small Shield +1 adds a +2 penalty to missile attacks

Later, at the Friendly Arm Inn Dorn can join for no loss of reputation,
but your REP must be 18 or lower, and then you can do his quest
which nets about 3900 xp and a few magical items, but they are not
needed to prevail.
We don't use them because they belong to BG2:

Amulet of Spell Warding (+2 to saves vs spells) from Kryll in area
SE of Nashkel mines. Overpowered - do not use!

Albruin Bastard Sword +1 from Simmeon in area just outside BG,
near Quayle. Overpowered - do not use!

In patch 1.3: Elven Chain Mail added! Belongs to BG2 - do not
use!

Extra Golden Girdle and Extra Plate Mail +1 (Fallorain's Plate +1,
AC2)

[Later: to reduce REP by 2 to get Dorn to join later: Imoen get
caught stealing from two Merchants e.g. in Baldur's Gate]

© bg2mez 16

Nashkel Mines: NW corner of map: get Wand of Frost from tree and identify it (to be
Mid-SW: used to fight Greywolf, to be safe)

Near Prism: buff for tough fight: Khalid and protagonist drink Oil of ***Long Sword +2
Speed; Khalid (your main fighter at this stage) should drink a Potion -> Khalid
of Heroism to lower THAC0. Khalid and Jaheira drink a Potion of
Agility to be safe Minsc Ranger2
+11hp->22hp
Position NPC with highest xp's so that Greywolf fights them (for TH 19/15 (1½)
party survival), Jaheira, but if hit be tactical by making him chase her
so that she takes no further damage 17
Jaheira cast Bless; cast Protection from Evil if available

Talk to Prism, offer to fight Greywolf for him
ENCOUNTER Greywolf: keep protagonist out of line of fire

Protagonist can try to cast Doom
Jaheira will be the decoy (having the highest number of hp's)
Imoen will use Wand of Frost
Minsc consider to use Berserk skill
[Neera will cast Magic Missiles
Rasaad will activate Stunning Blow using Wakizashi +1]

Fight for 1400 xp, drops Long Sword +2: Varscona! (1d8+2, +1
cold = 4-11 damage)

Select spells now or later for upcoming tough fight in Mines: 1x
Remove Fear, 1x Protection from Evil; [Neera Magic Missiles;]
Jaheira 1x Doom, 1x Bless

House: Probably should clear the map later, after Imoen dual classes
Clear, loot

Mines (dungeon): Talk to Emerson; he gives one day to clear the mines
Talk to Guard to gain access to the mines

Clear the mines first using Imoen as a Thief to de-trap the eight
traps on level 3 (only) BEFORE she is Dual Classed to a Mage (at
Thief level 3; reached at the end of level 3 of
the Mines in this play through) whereby her Thieving skills become
inaccessible
Imoen has 2400 xp at this time (2500 xp = thief level 3)

Note: clearing the mines of Kobolds is not necessary and not worth
the chance of death by arrow!

Level 1: ENCOUNTER Miner Gord; mid-S: Miner Dink Q (Kylee's dagger)
Note: level 1 and 2 containers have no loot

Level 2: ENCOUNTER Miner Beldin: fight several Kobolds
Level 3: Mid-SW: finalize Miner Kylee 200 xp

SE: near entrance to level 3: do not use the two green potions (vials
of mysterious or murky liquid will lower CON)

Trap locations: slightly east of entrance on level 3, two on bridge mid-
map, two on 2nd bridge across lava (other two lava bridges have no
traps), and three traps near the exit in SE
Pick-up Joseph's ring on ground
Get Potion of Healing in 3rd ore car

© bg2mez

East: fight Kobolds and loot eastern containers Cleric2 Ranger1
+6 hp->19hp
SE: Imoen de-trap around exit, and then Dual Class
Or, to avoid the traps altogether: walk, hug the south wall

Imoen at Thief level 3 (2500 xp): DUAL CLASS to Mage! Select Imoen Thief3 +8hp->24
Sling proficiency (*) and spells: Magic Missile, Friends, Identify; or Find Traps 60->85
Protection from Evil or Petrification DUAL CLASS to Mage

Level 4: Rest and memorize 2x Remove Fear if not done (one for upcoming
Cave: fight in Mines and one for Nashkel), Magic Missiles, Doom and
Bless
Outside:
Mid/south: Stealthily clear the few Kobolds lurking about and then buff with
Mid-east: Shield Amulet, Remove Fear and Bless

Khalid, [Rasaad and] Protagonist (use Stealth) will fight Mulahey
Jaheira will cast Doom then protect mages
[Neera will cast Magic Missiles]

ENCOUNTER Mulahey: Imoen use Necklace of Missiles on the
summoned Skeletons and Kobolds, aim slightly above the top
Skeletons (they seem to be worth 0 xp)

Talk 1 (?) when he asks for mercy to fight 2nd wave of summons *Boots of Grounding
650 xp, Boots of Grounding, Ring of Holiness, chest has 790 gp and *Ring of Holiness
scrolls (Identify, Web, etc.). Moonblade is worth 0 gp *Potion of Absorption

-> Chapter 3 begins when Mulahey's letters are pick-up! D6:9

Clear around the outside of the cave: 2x Gray Oozes 550 xp

Return back through the Mines, go outside to Emerson to avoid Khalid Fighter2
tough fights; clear map if not done +13hp->26hp
TH 19/16 (1½)
Mid-map, mid-south or SE: Winter Wolf perhaps present, 975 xp
and can sell pelt in Nashkel Store for 500 gp

Walk to south and east edges to activate new maps, but there is no
need to clear the map now

ENCOUNTER Galtok: help him

© bg2mez 18

Chapter 3

Resting in Chapter 3 gives another special ability (Cure Light
Wounds II) if you dream

Plan for phase 2: Get Reputation to 20 to buy items for the cheapest price:
Nashkel: finalize quests
Cloud Peak Mountains: Bracers of Archery; two quests -> REP 20

Gnoll Stronghold: rescue Dynaheir
North of Gnoll Stronghold: Boots of the North
West of Nashkel: optional fighting
Optional: Two maps North of Gnoll Stronghold: REP +1, more gold
South of High Hedge: War Hammer +2
Beregost: buy Full Plate armor and other nice items
North of Friendly Arm Inn or Larswood -> Bandit Camp
-> Chapter 4

Carnival: Return to Carnival to store loot in the various containers
Optionally sell first load (16 items) of items in the square tent:
Magic tent:
- Short sword, Long sword, Short bow

At this time you don't really "need" gold so it is not necessary to sell
anything now. Wait until accumulating 16 items before selling to
avoid dilution (merchants pay lower prices after first purchase)
Bring along Potion of Fire Resistance, Potion of Invisibility

DYNAHEIR
If you want Dynaheir in you party, now would be a good time to get
her! Suggested path is: (see next couple of pages for details)

West of Nashkel: loot cave
North of Gnoll Stronghold: tough map; walk due south only to get
the Boots of the North
Gnoll Stronghold: rescue Dynaheir!
Cloud Peak West: Drienne (cat) and Dryad quests only -> REP 20
Cloud Peak East: Bracers of Archery only

We chose Coran as my 6th party member to make what I think is the
most fun and powerful good/neutral party; however, the Siege of
Dragonspear add-on (expansion) was announced as under
development while I was playing BGEE, so I decided to
swap-out Coran for Dynaheir in the interest of possible story
continuity to the new add-on, as she is mentioned in the beginning
of BG2. I developed Coran to level 6 before switching
to Dynaheir, so she was way behind on xp's; but, in a short time she
got her level 3 spells and could begin casting Fireballs!

Nashkel: South house: Finalize with Commoner (give Joseph's Greenstone Ring) 800 xp, D7:16
do not loot
Near Store: Recommended to sell Prism's 2 emeralds for 1500 gp rather than REP+1 -> 17
Inn: finalizing the quest with Oublek (for a mere 300 gp, 200 xp) REP+1 -> 18
Talk to Prism to finalize, 1k xp, 2 emeralds, REP+1 *Boots of Avoidance
-> party leader
Finalize with Berrun Ghastkill 1k xp, 900 gp, REP+1

ENCOUNTER Nimbul: buff with Remove Fear, fight 650 xp, Neera
cast Magic Missiles; drop includes Ring of Infravision (sell), short
sword +1, 58 gp, Boots of Avoidance (AC +5 vs missile attacks)

ENCOUNTER Neira: fight, mages use Wand of Frost and Wand of
Magic Missiles to interrupt spell casting, 650 xp, Helm of Infravision
(keep); loot inn

© bg2mez 19

Store: Buy Bullets if needed; sell Winter Wolf Pelts for 500 gp each, Ring 3000 gp
Temple Helm: of Infravision 350 gp and two Emeralds 1500 gp

Will Identify wands

Add Rasaad to the party for a minute to get his banter: D6:21 NEXT BANTER: 7 DAYS
Rasaad banter: Rasaad Banter #1: he says: "You appear troubled. Does a shadow

lie upon your soul?…" talked 5x 1

Rasaad's next banter is in seven days; he does not have to be in
your party continuously

Dismiss Rasaad; he stays in Nashkel.

South of Middle-SW: Walk to the south and slightly to the west; use Stealth to locate Vax ***Bracers of Archery
Nashkel and take position: -> Imoen
(Cloud Peak
Mountains ENCOUNTER Vax and Zal: fight 1k xp, drops Bracers of Archery! Khalid Fighter3
west): +13hp->39hp Long
Sword*** TH 18/13 (1½)

NW: [Optional (tough fight): ENCOUNTER Albert Q (Rufie); find Rufie
the NE and return him to Albert, 1k xp]
Mid-north:
NE: Get scrolls from ground/grass near trees (at 1792, 413)

[Optional (very tough fight): from the east side of the map find
Sendai, Delgod and Alexander: carefully fight, 1200 xp, Long Sword
+1, Longbow and Leather Armor +2 worth 2250 gp, although you'll
soon have enough gold without these items!]

Leave by west side of map

SW of Nashkel Mid-east: ENCOUNTER Dryad of the Couldpeaks: accept quest, talk to Caldo, D8:11 *Club +1
(Cloud Peak fight 350 xp, Krumm drops a Club +1 (it looks like an ordinary club -> Jaheira TH 19/17 (1½)
Mountains and is identified already) and Girdle of Bluntness *Girdle of Bluntness
east):
Finalize Dryad 500 xp, Antidote, REP+1 REP+1 -> 19
Mid-SE cave: Loot for 238 gp, Halberd +1 *Antidote
South-SW: Imoen return cat (in waterfall) to girl Drienne, 200 xp, REP+1
Mid-west/NW: Possible Winter Wolf REP+1 -> 20!

Mid-north: ENCOUNTER Ludrug and Gnolls: fight (use forced attack, e.g. Ranger2 Cleric2
press F2, on Ludrug) 140 xp, [535 xp in EE 1.2], 100 gp +7 hp->26hp
TH 19/16(1½)

Jaheira at Druid level 3: 2x level 2 spell slots (Slow Poison) Jaheira F3 Druid3 +12hp-
>36hp Sling** TH 18/16
(1½) Sling +1 or 18/16
(1½) w/ Club +1

Mid-NW: ENCOUNTER Ingot: talk about Gnoll Stronghold or talk 2 to fight for *The Chesley Crusher +2
a Halberd +2 The Chesley Crusher (1d10+6 damage)
Minsc Ranger3
Leave by west side of map +11hp->33hp Long
Bow** TH 18/14 (1½) or
18/14 (2½) w/ Long Bow

© bg2mez 20

Gnoll Stronghold: It takes 24 hours to travel to this map! D9:14 ***Gloves of Dexterity
Mid-SW cave: ENCOUNTER Gnarl and Hairtooth on bridge: fight for Gloves of -> Khalid AC-4
Dexterity (DEX set to 18), 350 xp
*Tome of Leadership and
Clear entire map or at least get the Tome of Leadership and Influence (CHA +1)
Influence (gives +1 CHA), 95 gp, from the mid-SW cave

Mid-north: Talk to Dynaheir (4, 2, 3), Dynaheir joins! 800k xp rewarded;
Invoker level 2, 2638 xp

Plan for Dynaheir: bring her to Carnival, use her to Identify items,
park her in one of the eastern-most small tent - unless she is to be a
permanent party member, of course. At this stage Dynaheir was
only 2500-3000 xp behind other party members.

As mentioned above, we wanted to play my original BG1 party (with
Coran, not Dynaheir) but later came back to get Dynaheir from the
tent in Carnival for possible story continuity with the new Siege of
Dragonspear add-on.

Leave by north side of map

North of Gnoll Tough map, do not attempt much
Stronghold:
Walk across bottom edge of map
SE: ENCOUNTER Jared Q (bear)
Fight Polar Bear near bridge 900 xp, Imoen (with high CHA) finalize
for 150 xp and Boots of the North! *Boots of the North

Cleric level 3 gets 4x level 2 spells if wearing Ring of Holiness. Imoen Mage2
Spells include Aid, Chant; Draw Upon Holy Might (can be used to
bash the tougher chests in Beregost and Nashkel) Cleric3 Ranger2
Cleric level 3 buffing spells: THAC0 is reduced by casting Draw +6 hp->32hp
Upon Holy Might, Aid and Bless Level 2 spell slots x3

NE: ENCOUNTER Neville: fight, 600 xp, drops Long Sword +1 and *Long Sword +1
Dispel Magic scroll *Dispel Magic

Leave by north side of map

Between maps: North of Gnoll Stronghold to West of Nashkel: Waylaid between
maps, Winter Wolf (AR5701 - 30% chance here)

West of Nashkel: ENCOUNTER: Borda: do not buy anything (cursed scroll) *Flail +1
Xvarts village: Easy map; can clear, or just use Stealth (or fight many Xvarts) to -> TH 19/15 (1½)
walk to the Cave in NW and find a Flail +1, Bracers AC8 (worth *Bracers AC8
1500 gp!), and a Potion of Fire Resistance (keep) (-> Imoen/Neera)

ENCOUNTER Nexlit the Xvart: fight him and Ursa 35 xp + 650 xp D10:22
Walk to the north edge of map to activate new map; could go north 6000 gp
or east at this time, but we needed the additional REP point

Between maps: [West of Nashkel to Nashkel: Waylaid between maps, Winter Wolf
(AR5701 - 30% chance here)]

Two maps For another REP point, and 1k gp plus loot go the north map (Brage D11:10
North of Gnoll quest)
Stronghold:

© bg2mez 21

Mid-SE: ENCOUNTER Laryssa (only): talk 2, fight her 600 xp, Small shield
+1
ENCOUNTER Brage: answer his riddle (4, death) then talk 1 REP+1
-> to the Temple in Nashkel (immediately!), finalize 1k xp,
REP+1, 1k gp and a cursed 2H sword

Nashkel: (Would have taken 20 hours to travel here from N. of Gnoll Stronghold)
Carnival:
Sell Winter Wolf pelts and gems 9000 gp

Manor House: Upstairs: talk to Samantha 2, 2, 2 -> Jamie appears (not in EE: fight
65 xp)

Small tent 2: ENCOUNTER Zordal: talk 1, 1, fight (buff with Remove Fear, *Potion of Mastery
SW: Rasaad use Stunning Blow) 900 xp. Talk to Bentha (talk 3) [or pick Thievery
Large tent 1: pocket 2x], loot includes Knave's Robe

Daytime only: talk to the Great Gazib 3x, kill the Amazing Oopah 270
xp

If not done: ENCOUNTER Vitiare: kill quickly for Potion of Mastery
Thievery

BIG SELL #1: do a major sell of nearly all loot (even though only 12k gp is actually needed at this time):

Note: to maximize gold: sell one load (16 items at one time) to the
merchants listed as "max."; subsequent loads will be at diluted
prices:

Scrolls: Sell 1st load at the Magic Tent. Later sell at Nashkel Store, Feldepost's, Friendly Arm Inn or Erdane (Durlag's Tower)
Wands: Identify at Temple of Helm in Nashkel; can sell at High Hedge, Friendly Arm Inn and Erdane
Scalps: sell to Vai for 50 gp, or Feldepost's 25 gp (no dilution)
Wyvern Heads: [pre 1.2EE: sell to Vai for 1000 gp], Feldepost's or High Hedge 500 gp, but prices become diluted

Armor tent Sell ranged and melee weapons, and potions, but keep some
(square): potions for upcoming fights:
Potions of Invulnerability, Invisibility, Speed, Fire Resistance, and
Absorption (useful for Chapter 6 in particular); keep 1x Potion of
Agility and Hill/Stone Giant Strength and a few Potions of Heal

Melee tent (small Sell armors
round 4):

Neera learn Web, Dispel Magic; Imoen learn Identify

Magic tent (small Sell second load of melee weapons

round 3): Sell scrolls but first scribe useful scrolls if you have them: Protection

from Evil, Friends, Protection from Petrification

Rest and identify items

Armor tent Sell magical items (later can sell more magical items to any other D11:14
(square): tent) 27000 gp

© bg2mez 22

Note: you only need about 12000 gp at this stage to buy the good
items in Beregost and if following this walkthrough

Note: no need to buy anything except perhaps ammo

Extra gold! If you do need more gold: the map crossing from Nashkel to west
of Nashkel has a high chance of encountering a Winter Wolf

Buffing tips when fighting melee at this early stage: THAC0
(attacks/
round) AC / hp
-6 39
Khalid: Fighter level 3 with Long Sword +2 and Shield +1: 18/13 (1½) -6 39
Remove Fear (raises moral, no panic; 1 hour unless negated) 18/13 (2½)
Shield Amulet (+2 AC vs missile attacks for 5 turns) -6 43
Oil of Speed (+1 attack & double movement speed for 5 turns) 17/12 (2½) -6 43
Potion of Agility will give DEX 18 to improve AC 16/11 (2½)
Protection from Evil (evil creatures get -2 attack penalty; saves
made are +2 bonus for 1 turn = 10 rounds)
Aid (+1 attack rolls and saves, +1d8 hp's for 1 round + 1
round/level)
Chant (+1 attack & damage rolls and saves; -1 to enemies' rolls for
10 rounds)
Bless (+1 attack rolls for 6 rounds)

Additionally:
Cleric/Ranger can cast Draw Upon Holy Might (STR, DEX and
CON improved for 1 turn = 10 rounds); therefore with above buff's
can achieve TH 17/11/16 (3½) AC-4 38 hp

Useful potions (were rarely used in this walkthrough):
Potions of Strength will improve THAC0 and damage
Potion of Heroism will improve THAC0 and hit points
Potion of Mind Focusing will give boost DEX to improve AC
Potion of Invulnerability will help AC and saving throws
Potion of Defense will help AC only, unlike Invulnerability

Eventually will be able to buff with:
Imoen/Neera cast Strength, e.g. Khalid's STR is set to 18 for 1
turn/level and his THAC0 improves by 1, e.g. to TH 15/10 (2½)
Cleric spell: Defensive Harmony (lowers AC by 2 for 6 rounds)
Jaheira cast Barkskin (+1 saves, except vs spells, for 4 rounds + 1
round/level)
Overpowered, do not use: Imoen/Neera cast Improved Invisibility
(lowers AC and helps THAC0 for melee fighting)

South of High Rest in preparation for fights; memorize Resist Fire & Cold, Bless, D12:14
Hedge: Remove Fear, Protection from Evil, Aid, Chant, and Magic Missile

Rest can be interrupted by Skeletons with Longbows!

Approach from south to fight Bassilus for War Hammer +2! Use
Stealth to scope area

Give all the best equipment to Khalid; Khalid drink a Potion of Fire
Resistance and Hill Giant Strength
Full buff (Khalid only) including Remove Fear/Protection from Fear,
Protection from Evil, Resist Fire & Cold, Aid, Chant and Bless

Khalid drink a Potion of Invisibility and take position beside Bassilus
Minsc and protagonist keep away for now
Jaheira will use Necklace of Missiles
Imoen [and Neera/Dynaheir] will cast Magic Missiles (optional)

© bg2mez 23

Mid-SE: Khalid talk 1, 3, 3 for decent xp's [or do easy way 1, 3, 1, 2 for fewer Imoen Mage3
Mid/NE: xp's], fight 975 xp + 625 xp
Drop includes War Hammer +2: Ashideena! (1d4+3, +1 electrical = ***War Hammer +2
5-8 damage) -> TH 19/14 (1½) w/ STR
18/66 [19/13 w/ STR
Can get Short Sword +2 (worth 2k gp): 18/00] @ Ranger2
ENCOUNTER Zargal: use Stealth to scope area then fight 1k xp,
drop includes Composite Longbow and Short Sword +2 *Composite Longbow
*Short Sword +2
Mid-map: ENCOUNTER Kissiq Q (hen) -> Imoen alternate
NE: ENCOUNTER Melicamp Q (High Hedge) weapon (or sell)
Walk to the west edge to activate the west map (Lighthouse)
Khalid Fighter4
Note: do not go to High Hedge yet (no need to risk death; get Coran +13hp->52hp
first) TH 17/12 (1½)

Temple: Inside Temple: Talk to Kelddath Ormlyr to finalize Bassilus quest 1k xp, 5k gp! 33000 gp

Beregost: Near Smithy: ENCOUNTER Chloe: go to Jovial Juggler, talk to Officer Vai D14:1
Smithy: ENCOUNTER: Elminster

Depending on timing (Smithy is open 5:00 - 21:00) Rest and learn
Friends or do below activities. Can loot the "18/00" chest in Smithy
safely when his store is closed

Imoen cast Friends and buy:

A few +2 arrows, +1 bullets (to fight Bandit Camp, Wyverns) 800 -> protagonist (Ankheg
Full Plate armor 4020 armor to Khalid AC-6)
Sling +1 (if not bought already) -> Imoen later
Short Bow +1 75
Feldepost's: Optional: +2 ammo 1005
Shadow Armor (Coran's armor of choice! 7035 gp) 1000
Composite Longbow +1 (Coran's longbow of choice pre EE 1.3 due 7035
to the new strength requirement! 1675 gp) 1675

TOTAL 15610

Mid-south house: Carefully fight Spiders (Landrin's quest), pick-up the spider body, get Ranger3 Cleric3
boots and wine from a chest, 4x 270 xp +7hp->39hp Two
Weapon Style***
TH 18/13 (1½)

Jovial Juggler: Talk to Officer Vai: she buys scalps for 50 gp each; if you speak to
her in Chapter four or five with no scalps in inventory she will leave
but grants REP +1

[BG only: later she will buy Wyvern's heads for 1k gp as long as you
have at least one scalp in your inventory. Do not talk to her without a
scalp in your inventory after Chapter 3 or she will leave for good]

Feldepost's Fight Tranzig 975 xp, drops Ring of Protection +1 and Wand of *Wand of Magic Missiles
upstairs: Magic Missiles (has 31 charges!), 91 gp, and world map is updated *Ring of Protection +1
to show the Bandit Camp -> Jaheira AC1

Lastly: can bash more chests now by using Draw Upon Holy Might

Sell gems, necklaces, rings; store loot in a container to sell later D14:6
Sell to Smithy: Two Handed Swords, Bastard +1, Flail +1, Short 24000 gp
Sword +2

© bg2mez 24

Travelling to the Bandit Camp:

An alternate and easy way into the Bandit Camp is:
Go to Larswood (east of Friendly Arm Inn/East of Temple)
Talk to Teven mid-map and slightly west: talk 2, 3, 400 xp
(might need STR 15 or higher)
-> Talk to Tazok (3, 2); the outdoors bandits are not hostile, even
after the big fight in the large tent!

Similarly can also go to Peldvale and talk to Raiken in NE.
The below method works, too

North of Ajantis is here: Paladin Level 4, 9026 xp, 48 hp, 17 STR
Friendly Arm
Inn: If playing with Coran consider to not fight the Ankhegs now and
return later with Coran so that he gets more xp's
[Otherwise, carefully cull some Ankhegs (could only find 5!)]

Bandit Camp: Minimize fighting if playing with Coran (return here later with him) D16:5

Walk up path to north of map and then walk east; sneak into camp *Medium Shield +1
from north east to minimize fighting -> Jaheira

Using Stealth can sneak Potion of Heroism from container (sack)
outside of the middle north tent, if needed

Do surveillance with Stealth
Note that Taugosz Khosann can be avoided for now, just enter the
Main tent/Tazok's tent without being seen by him!
Chest east of main tent has Medium Shield +1

Full buff with Shield Amulet, Resist Fear, Bless and Protection from
Evil; sneak into the main tent when ready to attack

Tazok's Focus on Mage first and then Hakt
Tent/Main tent: Protagonist and Khalid get to Mage quickly
Imoen [Dynaheir/Neera] use Magic Missiles on Mage
[Jaheira could use Necklace of Missiles aiming just above the table
if all else fails]

ENCOUNTER Raemon: fight 3750 xp, mage drops a Robe of Fire ***Longbow of
Resistance, War Hammer +1, Hakt drops Longbow of Marksmanship +2
Marksmanship: The Dead Shot +2 (TH +3, damage +2!) -> Minsc's alternate
weapon TH 17/12 (2)
*Potion of Magic Blocking

Talk to Ender Sai: says the bandits are part Black Talon and part
Chill; informs of the Cloakwood Forest

Heal Khalid and drink Potion of Absorption or wear boots from ***Gauntlets of Weapon
Mulahey or Imoen de-trap chest Expertise (EE only)
Open trapped chest in main tent (lightning bolt which could be fatal if -> TH 17/12 (1½) @
not careful) Ranger3, STR 18/66
-> Chapter 4 begins after looting letters!

Also in chest (EE only): Gauntlets of Weapon Expertise! +1
THAC0 and +2 damage!

Loot in this tent includes 2900 gp! Looting the entire Bandit Camp
nets around 4k gp plus loot worth around 4k gp as well!

© bg2mez 25

SE Tent: Get Coran now! Return her later to clear map and finish looting He ***Full Plate (#2)
NW tent: will be at Fighter 3 / Thief 3 only, 8126 xp -> Khalid AC-6; Ankheg
Cave: armor to Minsc AC-1
If not playing with Coran: *War Hammer +1
Rest in preparation for a tough fight
[If planning to play with Coran this is a good time to get him!] *Fireball

Return later with Coran to finish this map:
Clear entire Bandit Camp starting from north/NE
Carefully with full buff fight Taugosz Khosann, drops a Medium
Shield +1, War Hammer +1 and a Full Plate armor! 2k xp
Fight Ardenor Crush 900 xp

Web and Fireball scroll! (Requires 18/00 STR or Coran or use
Knock spell))

Do not use the Murky Oil of Speed or the cursed Ring (the Iron
Thorn)

Fight Garclax 120 xp, can drop a Blur scroll!
Locked chests that cannot be opened with 18/91-99 STR (worth it to
return here with Coran or use Knock spell):
- 3 outside around the main tent
- 1 inside SE tent
- 1 outside tent next to main tent
- 2 outside 2nd tent from main tent
- 1 outside 3rd tent from main tent
- 1 outside 4th tent from main tent
- 1 inside tent by cave

Most of the above chests can be opened with 18/00 STR, or Coran
with Open Locks at skill level 95

© bg2mez 26

Chapter 4

Resting in Chapter 4 gives another special ability (Slow Poison)
Imoen have two spell slots set to Friends for upcoming buys

Plan for phase 3: Cloakwood Forest I: get Coran !
Friendly Arm Inn: finalize quest
North of Friendly Arm Inn: fight Ankhegs
Bandit Camp: clear and loot
Friendly Arm Inn: buy Buckley's Buckler
East of Temple/North of Gullykin: Golden Girdle
Firewine: Gauntlets of Weapon Expertise
South of Durlag's: get the new magical Long Sword; Ring of Fire Protection
High Hedge: sell stuff and buy a Robe of the Archmagi
Cloakwood Forest I: Aldeth Sashenstar's quest
Cloakwood Forest II: Spider's Bane +2 and Scimitar +2
Cloakwood Forest III: Club +2
Cloakwood Forest IV: fight Wyverns and then sell their heads

Inventory filled! Return to Beregost to sell/store loot
Lighthouse (SW of High Hedge): Manual of Bodily Health
Finish Cloakwood Mines -> Chapter 5

Friendly Arm Inn: ENCOUNTER: Elminster
Cloakwood 1 (East): Sell gems, rings, necklaces

Cabin: Rest if needed; walk along north edge of map and find Coran on a D17:14
SE: bridge in the north-west

Imoen talk to Coran and accept his quest, Coran joins! Fighter 3 /
Thief 3, 8126 xp, 27 hp, Longbow***, Long Sword**, THAC0 18/8
(2½) with the Deadshot +3 and normal arrows. Skill levels changed
in EE to: Open Locks 70, Find Traps 20, PP 40

Plan for Coran: use as a Stealth Sniper and to open locks

Must do Coran's quest (kill the Wyvern) within approximately 16
days of him joining or he leaves for good. He gives a warning after 8
days have past
Note: finalization of his quest at Temple is NOT necessary - Coran
remains in party

Tested: Coran leaves after 16 days and 14 hours , therefore must
kill the Wyverns by day 35:4 or so on this play through if playing
with Coran

Note: it takes 52 hours (that's 2 days, 4 hours) to travel from
Cloakwood map 1 to where the Wyverns are on map 4

Mid map: Coran cannot open the chest yet (contains 395 gp and *Cloak of Non-Detection
Potion of Invulnerability)
Skip Aldeth for now (talk much later)

Get Cloak from Tasloi's in SE corner of map

Synopsis: Level Experience
C3/R3 11000
Protagonist ((THAC0 17/12 1½ AC-5) Fighter4 10500
Khalid (THAC0 17/12 1½ AC-6) Ranger4 10400
Minsc (THAC0 17/13 1½ AC1) F3/Thief3 8100
Coran (THAC0 18/8 2½ AC0) F3/Druid3 14000
Jaheira (THAC0 18/16 1½ AC2) Mage3/Th3 10400
Imoen (THAC0 20/18 1 AC4)
*THAC0's are without magical ammo = 64k total party xp's

© bg2mez 27

YESLICK
If wanting Yeslick, an excellent Fighter/Cleric, go get him now,
minimizing fighting along the way so that he gets more xp's

When playing with Yeslick on a previous play through, going directly
from Cloakwood I, he had 27400 xp, Fighter 4/Cleric 5, War
Hammer** Sling** Mace*, whereas the other party members were
only at around 21k xp.

Friendly Arm Inn: Imoen finalize Landrin quest, 800 xp and 295 gp in total Minsc Ranger4
+11hp->44hp
Neera's quest: Neera Banter #2 (more than seven days have past since banter #1; TH 17/13 (1½)
might need to press F1/talk to her): "So,…, after giving it some
thought, I want to ask you a favour." Talked 1, 1 or 3, 1, 1, 1 and *World map updated
world map is updated with Adoy's Enclave (Adoy's Enclave)

Note: Neera must be a party member while doing her quest at
Adoy's Enclave otherwise she leaves the game for good!

North of Fight (cull) some more Ankhegs (pre EE 1.2: fought ten): four only D18:9 Jaheira Druid4 Fighter3
Friendly Arm +5hp->41hp
Inn: Update: Ankhegs do not re-spawn as often if the latest patch is
installed ;-( Cleric4 Ranger3
NE: Talk to Gerde: gives quest, finalize for 75 gp only +6hp->45hp
[Do later or risk certain death: talk to Farmer Brun Q (Nathan)]

Bandit Camp: Clear map and loot with Coran D18:15 Coran Thief4 Fighter3 +3
hp->30hp
Open Locks 70->95

Jaheira Fighter4 Druid4
+7hp->48hp TH 17/15
(1½) with Sling +1

Imoen at Mage level 4: her thieving skills are back! Use Short Bow Imoen Mage4;
+1 and arrow +2 if have Thief skills back!
+6hp->30hp TH 19/16 (2)
(19/14 w/ +2 arrows)

Friendly Arm Inn: Now or later: Imoen buy Buckley's Buckler 536 gp *Buckley's Buckler (+1
This buckler increases CON by 1 point and can eventually give you CON)
a total of CON 20 (from Cave on Lighthouse map)
CON 20 = regenerate hit points very slowly but worth while if
crossing maps

Note: at this stage your gold will accelerate quickly so consider to
only pick-up items worth their while (e.g. magical items, scrolls,
potions, gems, rings, necklaces, wands, Wyvern heads, Bandit
Scalps, Long Bows and Plate armors)

Beregost: Store loot in a convenient container and identify later for a "big sell" D20:0
in Beregost and High Hedge; loot does not disappear from the
outdoor containers

© bg2mez 28

Smithy: Perhaps buy some +2 arrows

[Taerom Fuiruim can make you an Ankheg armor for 4k gp and he [*Ankheg Plate Mail (#2)]
will still buy many Ankheg shells for 500 gp each, but we did not. To
make armor talk 1 (I'm not interested…), 2 (pay 4k gp), and then talk
1 or 2. Return later for the armor]

Jovial Juggler: Talk to Officer Vai: she buys scalps for 50 gp each; if you speak to 32000 gp
her in Chapter four or five with no scalps in inventory she will leave
but grants REP +1

[BG only: later she will buy Wyvern's heads for 1k gp as long as you
have at least one scalp in your inventory. Do not talk to her without a
scalp in your inventory after Chapter 3 or she will leave for good]

Finalize Gurke 300 xp and can keep the cloak!

Temple: Clear map
NE: Vampiric Wolf 2x 2k xp, Dread Wolfs and Worgs
Mid-SE: ENCOUNTER Cattack: fight Hobgoblins

North of Do not attempt to clear map unless have or know Protection from D20:14
Gullykin (East Petrification (yes!)
of Temple): Ranger4 Cleric4
Or: get Korax to join (mid West/NW) whom is immune to +7hp->52hp
Petrification attacks; same xp's awarded to party if he joins TH 16/11/14 (2½)

NW/north edge: Fight four Lesser Basilisks 5600 xp Khalid Fighter5
+13hp->65hp
North-mid: Buff protagonist with Protection from Petrification and resist Fear, TH 16/11 (1½)
then...
ENCOUNTER Mutamin: fight 9600 xp, 120 gp ***Golden Girdle
*Bracers AC7 -> Imoen
Mid map: Use Stealth to locate Kirian then full buff *Potion of Absorption
ENCOUNTER Kirian and group: fight 3k xp, 385 gp *Morning Star +1
*Long Sword +1
Mid map, south: Fight four Basilisks 8200 xp
Minsc Ranger5
+11hp->55hp
TH 16/12 (1½) (or 16/11
2½ with normal arrows)

Coran Fighter4 Thief4
+5 hp->35hp
TH 17/7 (2½) with
normal arrows

Gullykin: Loot village in the north, worth about 500 gp plus loot D21:3 *Sling +1
Southern most house has Sling +1 [-> Neera]
Mid-north house has a locked chest with Wand of Magic Missiles
Outside: with 21 charges but needs higher than 18/00 to bash (can Knock)
SW house:
Talk to Gandolar Luckyfoot Q

Downstairs: ENCOUNTER Jenkal: fight 290 xp
Enter secret entrance: ENCOUNTER Ogre Mage: fight 650 xp, can
drop a pearl necklace, emerald or Laeral's tear necklace!
Fight Lendarn 1400 xp, 159 gp, Fireball Scroll, Cloudkill and
Lightning Bolt, and a Potion of Power

© bg2mez 29

Outside: Clearing the Firewine Ruins dungeon is not recommended at this stage *Chain Mail +2 (Mail of
South-SE: the Dead +2)
Finalize with Gandolar 250 gp, 0 xp *Potion of Absorption

Locate and then full buff: ENCOUNTER Molkar, Morvin, Drakar and
Halacan: kill mage Halacan first and then Drakar
Drop includes Morning Star +1, Long Sword +1, a Potion of
Absorption and Potion of Heroism, 3700 xp, 244 gp

Note: the Wine building in the Gullykin Village has a secret door in
the basement which takes you into the Firewine Ruins dungeon,
quite near to the east exit to Firewine Bridge

Firewine Bridge: Walk to NW corner, then cross bridge and walk to NE corner D21:7 ***Gauntlets of Weapon
ENCOUNTER Meilum: easy fight, 1200 xp, Gauntlets of Weapon Expertise (#2)
Expertise (THAC0 +1, damage +2) -> Khalid THAC0 15/10
(1½); Minsc AC-4;
Avoid anymore fighting by back-tracking across the bridge Coran TH 17/5 (2½)

South of Activate map to the north
Durlag's Tower:
ENCOUNTER Lamalha and group: full buff and use Stealth, 3300 D21:20
Mid-north: xp, 300 gp, Studded Leather +1, Potion of Power, Potion of Magic
Blocking, Harrower +1 Long Sword with THAC0 +3 vs Undead *Harrower +1
Mid-west: -> Khalid alternate
Tomb: weapon
SE:
Jaheira Druid5 Fighter4
SE Tomb: +5hp->53hp TH 17/15
(1½) Level 3 spell

ENCOUNTER Hentold: gives Dagger +2 (can keep) *Dagger +2

ENCOUNTER Revenant: fight 3k xp *Potion of Freedom

ENCOUNTER Narcillicus Harwilliger Neen: talk 2, 2 to fight 5400 xp Coran Thief5 Fighter4
+3hp->38hp
Open Locks 95->100
Hide in Shadows 33->53

Fight; loot a Wand of Monster Summoning (can be handy if in *Wand of Monster
trouble) with 8 charges, pearl necklace, Chain Mail +1 Summoning

Fight 2x Mustard Jelly with arrows of fire, 4k xp Imoen Mage5
If desired, could travel further south to get the Ring of Fire Protection +6hp->36hp Level 3 spell
slot (Fireball!)

SE of Nashkel Get the Ring of Fire Protection (40%) from cliff at mid-south D22:18 *Ring of Fire Protection
Mines: 34000 gp
[Skipped quest with Lena and Samuel which is finalized in Friendly
Mid map: Arm Inn for REP+1 and 500 xp]

NW: ENCOUNTER Hafiz: gives Protection from Magic scroll

Nashkel: Rasaad banter: Since more than seven days have passed since the last banter, talk
to and add Rasaad temporarily into the party -> Rasaad Banter #2:
"Do you seek enlightenment?" Talk 1, 1, 1, 2, 1, 1, 3 NEXT EVENT IN 2 DAYS

Next event can occur in 2 days in BG South district; Rasaad does
not have to be in the party continuously

© bg2mez 30

Beregost: House north of With Coran (or cast Knock): loot diamond from house north of the D24:0

Red Sheaf: Red Sheaf

BIG SELL #2: do a major sell of nearly all loot in Beregost and High Hedge

Feldepost's Inn: Sell gems (sapphire is worth 1k gp!), necklaces (Laeral's tear is
worth 3k gp!) and rings; sell potions (+4k gp) but keep Potions
of Invulnerability, Invisibility, Speed, Fire Resistance, and Absorption
(useful for Chapter 6 in particular); Hill/Stone Giant Strength, etc.

Consider to buy some good ammo for upcoming fights vs Wyverns:
(Acid arrows are very nice to disrupt mages as well)

Gather stored loot including Wands and magical items to take to
High Hedge to sell

High Hedge: Mage's Store: Fight removed in EE 1.3; otherwise: full buff, carefully fight two Flesh D24:8
Golems 2x 2k xp

Talk Thalantyr 2x: he will ID stuff and buy wands and ammo
Talk to Thalantyr for Quest (get Skull from Skeleton)

Save game (Thalantyr will often fail to restore Melicamp) and then REP+1
finalize with Thalantyr and Melicamp 2k xp, REP+1

Imoen cast Friends and sell/buy: 60000 gp

Sell: short bows, long bows, heavy cross-bows, composite
longbows, armors, magical items [could sell wands, too]

Robe of the Good Archmagi 13735 -> Imoen AC1
[Robe of the Neutral Archmagi 13735 gp -> Neera] 0
Optional: Scroll Case for 164 gp 0
Potion Case (EE only) for 134 gp
Resist Fear for 164 gp 134
Protection from Petrification for 82 gp 164
Strength for 164 gp (raises STR to 18 for person touched, e.g. 82
Khalid's THAC0 would be lowered by 1 for 1 turn/level) 164
Resist Fear
Invisibility 134
[2x Knock (not in EE 1.2) for 268] 134

0

TOTAL 14547
Optional: buy Bullets of Fire/Electricity, Bullets +1

Set spells to include: 1x Knock, 3x Protection from Petrification, 1x
Resist Fear, 1x Remove Fear, 1x Invisibility

SE: Fight Gnoll for Purdue's sword but be very careful not to sell it
Walk to the west edge to activate the west map

© bg2mez 31

Beregost: Red Sheaf: Finalize Purdue 50 gp, 500 xp 35000 gp

Finally time for the Cloakwood Forest! Could also do Neera's quest
(with her in the party) at this time, or wait

Cloakwood 1 (East): Coran gives warning about fighting the Wyverns (our deadline is D25:16
Day 35:4)

Partial map clear, Dread Wolves!

Cabin: Mid map: Coran open the chest (contains 395 gp and Potion of *Potion of Invulnerability
Invulnerability)

Outside cabin: Coran can pick pocket Aldeth Sashenstar 2x for a diamond [cannot
PP Bastard Sword +1 in EE]

Full buff then talk to Aldeth (talk 1, 2)
ENCOUNTER Seniyad: Seniyad will call lightning doing 60 damage
so let Khalid equipped with the Boots of Grounding talk to her, fight
4360 xp

Finalize, 2k xp, Potion of Heroism, and Aldeth goes to the
Merchant's League Estate in Baldur's Gate (SW section)

Note: in EE must talk to Aldeth Sashenstar in Chapter 4 to get the
quest; cannot talk to Aldeth and get this quest in Chapter 5
Aldeth and Druids quest bug was possible: variable
KILLEDDRUIDS must equal 4 to finalize

Cleric level 5: Animate Dead spell is useful for summoning Cleric5 Ranger4
skeletons to fight Sirines (e.g. on the Lighthouse map); Summon +6hp->58hp, Level 3 spell
Insects is also good x2 (Animate Dead!)

Synopsis: Level Experience
C5/R4 27000
Protagonist ((THAC0 16/11 1½ AC-6) 26500
Khalid (THAC0 15/10 1½ AC-4) F5 26500
Minsc (THAC0 16/12 1½ AC-4) Ranger5 24000
Coran (THAC0 17/5 2½ AC1) F4/Thief5 30000
Jaheira (THAC0 17/14 1½ AC1) F4/Druid5 26000
Imoen (THAC0 19/16 2) Mage5/Th3
= 161k total party xp's
*THAC0's are without magical ammo

To Cloakwood 2: Can get WAYLAID by Ettercaps, 4x 650 xp D26:9
Cloakwood 2 (South): 36000 gp
Use Imoen to detect many traps (nine or so in total) on ground
Talk to Tiber Q (brother Chelak)

© bg2mez 32

TRAP

TRAP

TRAP

TRAP

TRAP

TRAP

TRAP
TRAP

TRAP

Scimitar +2

SE: Walk to SE "cliff" area as a priority to get Rashad's Talon: Scimitar *Scimitar +2
+2 (1d8 +2) on the ground, at the "end" of the SE cliff, otherwise it
may disappear for good after leaving the map! ***Spider's Bane +2
-> Minsc
Note: the Scimitar +2 will not disappear in EE 1.2 *Wand of Frost
Jaheira Fighter5 Druid5
Cave (mid-NW): Rest. Can sneak Spider's Bane +2 using Stealth and an Invisibility +7hp->60hp TH 16/14
Potion or by casting Sanctuary; or full buff including Protection from (1½) with sling
Fire and Resist Fire/Cold, cast Fireball, 8k xp
***Club +2
Or Protagonist can use Necklace of Missiles and get the enemies to -> Jaheira TH 16/13 1½
follow out of the cave, basically one-by-one, to make the fight more with club or Sling w/ +1
reasonable for this level of party, 8k xp ammo
Finalize Tiber 800 xp
33
No need to clear the map and risk getting poisoned!
Walk to north edge of map

To Cloakwood 3: In BG1: could get WAYLAID by 2 Wyverns and 3 Giant Spiders,
4150 xp and Wyvern heads!
In BGEE: 2 Wyverns only; sell Wyvern heads in Feldepost's or High
Hedge later for 500 gp each

Cloakwood 3 (West):
Across bridge: ENCOUNTER Laskal: be nice, gives Potion of Invulnerability

NW: ENCOUNTER Izefia: fight, 120 xp

Cave: ENCOUNTER Peter of the North: fight, 1150 xp

NW: Fight Vampiric Wolves for 2k xp each! (Not in EE 1.3)

Tree: Loot; upstairs fight Amarande 120 xp, drops Mighty Oak Club +2
(1d6 +2 = 3-8 damage)

SW: ENCOUNTER Takiyah: fight, 120 xp

Walk to east edge of map

To Cloakwood 3: Can get WAYLAID by 2 Wyverns, 2800 xp and Wyvern heads!

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Cloakwood 4 (North): Save game. Avoid the SE corner (Hamadryad) D28:10
Walk SE to bridge; walk east to outside the cave; rest

Cave (mid-east): Save game, full buff and then clear the Wyvern's nest to complete Khalid Fighter6 +13hp-
Coran's Wyverns quest; EE 1.2: Plate armor in body on ground >78hp Longbow**
TH 14/9 (1½) or 14/11
Coran's quest completed! Finalization at the Temple is NOT (2½) w/ Longbow
necessary - Coran remains in the party

Keep Wyvern heads to sell for 2k gp from Kelddath Ormlyr at
Temple for the first head, and then 500 gp per head thereafter at
Feldepost's or High Hedge [BG1: 1k gp from Vai (if you have one or
more bandit scalps in inventory)]
High Hedge has higher dilution prices (500, 450 and then 400) than
Feldepost's (500, 300 and then 200)

Bonus xp's! In the cave: can rest a get rest interrupted by Wyverns (fought a Coran Fighter5 Thief5
dozen!) which is the best xp farming tactic so far. The best farming +5hp->43hp
tactic is in Durlag's Tower at the Level 2 exit stairs THAC0 16/6 (2½) (give
bracers to Imoen)
Inventory is nearly fully loaded, but we can do one more encounter
before having to store/sell loot Ranger5 Cleric5
+7hp->65hp
TH 15/10 (1½)

Cloakwood 5 (Mines): ENCOUNTER Drasus: fight, buff with Resist Fear; drops include ***Boots of Speed
Boots of Speed and Plate Mail +1 (Fallorain's Plate +1, AC2, which ***Plate Mail +1 (can
can be imported into BG2!) 5600 xp, Morning Star +1, Potion of IMPORT into BG2)
Frost Giant Strength -> Jaheira AC0

Minsc at Ranger level 6 (EE): select Two Handed Weapon Style* Minsc Ranger6
for +1 damage, critical hit on a roll of 19 or 20, and reduced weapon +11hp->66hp
speed! Two Handed Weapon
Style* TH 15/10 (1½)

Enter two (or three) fort areas to fight and loot. The 3rd fort area is at Jaheira Druid6 Fighter5
1830, 1560 (entrance to Area 1808) +5hp->65hp

North: ENCOUNTER Lakadaar: fight 600 xp

Inventory is now fully loaded! Head back to Temple/Beregost

To Cloakwood 2: Can get WAYLAID by 2 Wyverns, 2800 xp and Wyvern heads!

Cloakwood 2 (South): Carefully clear the map using ranged weapons

Friendly Arm If not done: Imoen buy Buckley's Buckler for 536 gp D31:14
Inn: Sell wands, gems, necklaces and rings 39000 gp

Temple: Give one Wyvern head to Kelddath Ormlyr for 2k gp!

Beregost: Jovial Juggler: Sell one load of Wyvern heads to Feldepost's for 500 gp each (price
can become diluted to 200 gp; can sell in High Hedge, too)

Mid house: If not done: use Knock to pick lock in house to acquire diamond (or
Coran with Open Locks at 100)

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Note: protagonist can cast Animate Dead (Cleric level 3 spell) to
fight Sirines at this time; therefore plan to get the Manual of Bodily
Health (+1 CON) from cave in Lighthouse area

High Hedge: Mage's Store: Imoen cast Friends and buy some ammo: Bullet of Fire 6.5 gp each,
Bullet of Electricity 6.5 gp each, and Acid Arrows to interrupt the
Sirines on the Lighthouse map

Lighthouse Note: there are several ways to avoid fighting to get the Manual of D34:2
(SW of High Bodily Health, i.e. use Sanctuary, Stealth, or cast Invisibility; use a
Hedge): Potion of Invisibility, and an Oil of Speed

Tips for fighting Sirines:
- Summon a Skeleton as fodder
- Disrupt their spell casting: use fire or acid arrows, or bullets that do
elemental damage, or cast Fireball or Magic Missiles, etc.

- Avoid them by casting Sanctuary, using Stealth, casting Invisible
or by drinking a Potion of Invisibility

Mid-map: On the beach fight three Sirines, 2k xp each! Full buff, use Stealth, Coran Thief6 Fighter5
use elemental damage such as Arrows of Fire to disrupt their spell +3hp->46 Hide in
NW, beach: casting. Consider to summon a Skeleton to use as a target for their Shadows 53->78
Cave, NW: spells.
***Manual of Bodily
ENCOUNTER Sil: carefully fight three more Sirines, 6k xp! Health (+1 CON)
*Wand of Paralyzation
Enter cave and then full buff *Potion of Absorption
Go left but there is an immediate trap to the left
Carefully fight 1x Flesh Golem 2k xp and then de-trap the next floor
trap
Fight another Flesh Golem (or run and grab, or use Sanctuary) and
then get the Manual of Bodily Health from central container: +1
CON, 18->19, gives +6hp -> 89hp
Also contains 312 gp, Wand of Paralyzation, and potions

Note: protagonist can slowly regenerate hit points with CON 19 and
Buckley's Buckler (gives CON +1) equipped

Mid-south: Talk to Arkushule, fight 600 xp
South: talk to Ardrouine Q (boy); kill 3x Worgs
Finalize 500 xp, REP+1, 60 gp REP+1

West of High Mid-north: Imoen talk to Shoal the Nereid, Imoen is killed! Fight her *Helm of Defence
Hedge:
ENCOUNTER Ogre-Droth (from west): fight 975 xp Imoen Mage6
Mid-NW: Finalize 750 xp [can also kill for 5k xp] +6hp->42hp *Quarterstaff
Helm of Defence gives saves +1, 20% resistance to fire, cold and TH 19/14 (2)
electrical damage

Talk to Mad Arcand Q (pirate ship); return ring 300 xp

SW: Fight 3x Sirine, use Stealth and avoid being Dire Charmed, 3x 2k xp
Mid-map: Talk to the Surgeon, heals all!

Beregost: Feldepost's: Sell gems, necklaces and rings; bring scrolls and potions to sell to D35:16
Friendly Arm Inn to sell after Cloakwood Mines is completed 45000 gp
Ready to return to Cloakwood!

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To Mines: WAYLAID by 2 Wyverns, 2800 xp and more Wyvern heads!

Cloakwood 5 Mines level 1: NE: talk to Miner near the large "plug" Q (Rill)
(Mines):
Take hallway to the east/southeast to avoid two traps in center
Mines level 2: hallway; all crates are empty; open the first hidden door
Continue all the way south through another hidden door to Rill and
Yeslick

SE: ENCOUNTER Rill (part of main quest): give him 100 gp

Yeslick is here (Fighter 4 / Cleric 5, 27380 xp, 61 hp), a good
Fighter/Cleric with Sling/War Hammer**, Mace*
(Yeslick can be reached much earlier than this. He was reached with
the protagonist having only 21k xp on a previous play through)

Middle/south: Hareishan and goons: big fight 3500 xp, 430 gp, can *Haste scroll
blast them with 2x Fireballs or use Necklace of Missiles

Mines level 3: Immediate fight!
Go east to bedrooms and loot including Dispel Magic scroll. Two
chests need high strength to bash; wait for now, Imoen Knock them *Potion of Fire Giant
later Strength
3rd bedroom locked chest has a Potion of Fire Giant Strength (STR
22) which will enable bashing of the other two tough chests on this *Mirror Image
level and four chests on Level 4. Might need to Knock after getting a *Katana +1
Knock scroll at the end of Level 4

Two chests in central area need STR22; have 500 gp, Spear +1

East: quickly fight Mage Natasha, 1200 xp, Mirror Image and Slow
scrolls

SE: ENCOUNTER Ogre Mage: fight 650 xp, Katana +1

West: altar room has Potion of Stone Giant Strength (STR 20),
Potion of Invulnerability

Mines level 4: Carefully de-trap the four traps down hallway after first room (Imoen *Bracers AC6
Mines level 1: cannot de-trap the 5th trap) *Key to River Plug
ENCOUNTER Davaeorn: consider to do solo; watch for Lighting Bolt *Robe of the Evil
and a Fireball, 6k xp, can use Magic Missiles Archmagi
Robe of the Evil Archmagi is worth 10k gp! *Potion of Master Thievery

Read scroll -> Chapter 5 begins! *Blur
Scroll talks about an agent among ranks of the Seven Suns Trading *Prot. from Petrification
coster (located in BG SW district) and a noble estate in north-
western BG as a base of operations.
Talk to Stephan: says main building for the Iron Throne is in BG SW
district

One chest needs >STR23 but only contains a Wand of Fear *Laeral's tear
Loot southern room, 1085 gp and a Laeral's tear (worth 3k gp!) *Diamond
Rest on Level 3 (can't seem to rest on Level 4) to memorize Knock *Knock scroll
and to Dream; loot *Protection from Undead

Return to Level 3 to rest; cast Knock on the 3rd bedroom locked
chest which has a Potion of Fire Giant Strength which will enable
bashing of the other two tough chests, as well as four chests on
Level 4

Take elevator to return to Level 1

NE: talk to Miner -> Outside, 2k xp, REP+2 D39:5 REP+2
49000 gp

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Chapter 5

Resting in Chapter 5 gives another special ability (Slow Poison II)

Plan for phase 4: Friendly Arm Inn: sell
North of Friendly Arm Inn: quest
Wyrm's Crossing: quest
Baldur's Gate: obtain a few of the very best items
Baldur's Gate: get Alora to pick pockets
Baldur's Gate: carefully do the Poisoning quest (Marek and Lothander's quest)
Ulgoth's Beard: buy a few of the best items
Baldur's Gate: do the main plot quests

-- This is when we swapped-out Coran for Dynaheir --

Baldur's Gate: do a few (or many) side quests
Rasaad's quest
Dorn's quest
Neera's quest
Baldur's Gate north: Neera's quest final tidbit
Ulgoth's Beard/ToSC
Durlag's Tower
Finalize the main plot quest with Grand Duke Eltan
-> Chapter 6

Friendly Arm BIG SELL #3: D42:17
Inn: Sell gems, necklaces and rings; scrolls, potions, and magical items 90000 gp
(that should do it for gold!)

North of Possibly no Ankhegs to fight unless get Rest Interrupted
Friendly Arm Found and fought six Ankhegs
Inn:
Talk to Farmer Brun Q (Nathan)

Ankheg den/hole: Enter hole to find Nathan's body; loot includes Dire Charm scroll, *Dire Charm
560 gp, Wand of Fire, Potion of Cloud Giant Strength (STR 23) *Potion of Cloud Giant
Strength
Outside: Finalize quest 500 xp
Can talk to Farmer Brun again, give 100 gp for 1k xp and REP+1 REP+1

NW: Imoen talk to Sonner Q (Tenya)
Talk to Jebadoh Q; loot houses

Wyrm's Crossing: North: loot house (one tough chest not worth it)
Talk to Tenya Q (bowl) and activate northern maps
Fight Ankheg north of Tenya: Nester's Dagger dropped (keep for BG
NW sector)

North of Friendly: Talk to Sonner, he gives bowl; optional: fight Sonner for Flail +1

Wyrm's Crossing: Finalize quest with Tenya 2500 xp

North of Skip this map… *Cloak of Protection +1
Wyrm's Crossing: [Can loot house for a Pearl necklace and Cloak of Protection +1 but
need Knock, Coran or Alora from Baldur's Gate to open]

Note: can get 3x Cloak of Protection +1 easily in Baldur's Gate

Did not do: [Talk to Wenric Q (20 Zombies)]
Wenric Zombies quest bug was possible in BG1: variable
ZOMBIESDEAD must equal 20 to finalize

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Spells for Baldur's Gate: Finalize 800 xp, 150 gp
Wyrm's Crossing:
In preparation for Baldur's Gate: set spells to include 1x Protection
from Petrification, 3x Friends, 2x Invisibility, Protection from Evil;
Cleric spells: learn 2x Remove Fear and Bless

Cross the bridge!
ENCOUNTER Flaming Fist Mercenary: pay 6 gp
ENCOUNTER Scar: gives Quest (Jhasso in the Seven Suns trading
coster in SW section of Baldur's Gate)

Quayle is here; can use to identify items after scribing Identify scroll

Overall plan in Baldur's Gate: - Focus on the Main Plot quests
- Focus on obtaining the best items
- Do the most rewarding side quests first
- This part of the walkthrough is intended to be completionist

Baldur's Gate Welcome to Baldur's Gate! D43:13
East:

ENCOUNTER Elminster: says you can trust Scar and Duke Eltan of
the Flaming First

Can loot some valuable items in BG:

- Amulet of Protection +1: NW district: SW house, main floor

- Cloak of Protection +1: SE district: north house, main floor
NE district: north house upstairs
N district SW house: PP Bheren
NW district: Entar Silvershield's Estate
upstairs south room drawers

- 6300 gp in gems: BG North, Three Old Kegs, top floor near Areana

Can attain Reputation points in BG:
- Main quest: +2 REP
- Side quests: +4 REP

Lucky Aello's Loot all containers except the bookshelf by entrance
Discount Store: Good place to sell gems, necklaces and rings

Mid-map: Avoid Nikos until Alora has joined

Shop of Silence: Has Sling +1 (THAC0 +1, damage +1)
Sells Bullets +2 for 10 gp each

Sorcerous Imoen cast Friends and buy:
Sundries:
+2 Bullets (50 gp for 5)
+2 Arrows (60 gp for 5) 1500
2400
TOTAL
3900
Can buy Fire Arrows (+2) for 20 gp each
Can buy Knock scroll for 134 gp
Can buy Flail +2 for 2010 gp
Can buy Spirit Armor for 268 gp (will get in Ulgoth's Beard)

Talk to Ordulinian Q (Arkion's bloodstone amulet and Nemphre's
onyx ring, BG SE)

© bg2mez 38

BG Central: Walk to south, west and north edges of map to activate the other
maps

Note: entering BG South will move time forward to midnight if
Rasaad is in the party

BG West: Walk directly to north edge of map (avoid Varci in the NW for now;
wait until getting Alora between 21:00 and 05:00)

BG NW: SW House: First house in SW: loot for an Amulet of Protection +1 *Amulet of Protection +1
***Helm of Balduran
Helm & Cloak: Do not loot the locked chest in the kitchen -> TH 14/9 (1½) AC-7
Up back stairs: Imoen de-trap picture, get Helm of Balduran! 75hp @ Ranger 5, CON
19
House NE of Loot upstairs for Longbow +1 and Potion of Magic Protection *Longbow +1
Helm & Cloak: Quinn is here, looking for Nester's Dagger; can finalize now for REP+1
950 xp, REP+1 *Boots of Avoidance (#2)

BG North: Neera's quest: Mid-NW: when Neera is in the party: ***Helm of Glory
ENCOUNTER Meklin: talks to Neera, [pay her debt -> Khalid AC-5
or] fight Meklin for another Boots of Avoidance, 200 xp Cleric6 Ranger5
+6hp->81hp (with CON
End of Neera's quests 19, Helm of Balduran)

Central house: Buff with Remove Fear and then enter Jardak's house (coordinates ***Gauntlets of Weapon
2450, 1220) near Temple of Helm Skill (#1 of 2)
ENCOUNTER Drelik: fight 1200 xp, Dire Charm scroll, Monster *Sling of Unerring
Summoning I Accuracy
Upstairs: ENCOUNTER Jardak: fight 3600 xp, Helm of Glory (AC+1,
CHA +1)

At Cleric level 6: Draw Upon Holy Might increases STR by 2 and
therefore THAC0 is reduced by 1 point; hit points are also
temporarily increased by 6 points; DEX is also increased by 2
and therefore AC is reduced by 1 point

ENCOUNTER Ramazith: accept his request but enter his home later
after getting a few more nice items (tough fights)
[BG1: walk to east edge of map avoiding Ramazith for now so Alora
can sneak up and pick pocket him later]

BG NNE: Blushing ENCOUNTER Larze: tough fight! Khalid drink a potion of strength,
Mermaid: full buff, 2k xp, Gauntlets of Weapon Skill (THAC0 +1), can drop
Knock scroll
Splurging
Sturgeon: This tavern is in the SW corner of the map
Upstairs: open first chest upstairs (do not get caught!) for a Sling of
Unerring Accuracy (THAC0 +2, no damage bonus and therefore is
not really better than Sling +1)

Depending on the time of day, might get Alora now (if after 20:00
but before 3:30 am)…

BG South: Rasaad's quest: [Later, at a time of your choosing with Rasaad in the party:
If/when you have Rasaad in party, the clock is moved forward to
midnight upon entering BG South:
ENCOUNTER Dark Moon Monks; read note about Sorrem in the
Blade and Stars Inn (BG SE)]

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SW: Loot container (chest) near Water Queen's House for another ***Gauntlets of Weapon
Low Lantern: Gauntlets of Weapon Skill (THAC0 +1) Skill (#2 of 2)
North:
2nd floor: full buff, ENCOUNTER Desreta and Vay-ya: talk 1, 2: fight ***Gauntlets of Ogre
3600 xp, 266 gp, scroll of Dispel Strength 18/00
Do not loot any containers unless can avoid being caught -> Jaheira
*Dispel
ENCOUNTER Entillis Fulsom of the Harpers: talks with Jaheira,
says you can trust Scar and Duke Eltan

BG West: Avoid Varci (NW area of this map) for now

Hall of Wonders Imoen (or Coran) get Alora from the Hall of Wonders by unlocking
after 20:00, the container she stands beside. Optional: loot to get the Telescope
before 03:30: from the container (keep for a quest later); do not get caught
stealing

Talk to Alora again, Alora joins! Temporarily park Imoen in the Hall D43:20
of Wonders (but remember where she is parked!)

Plan for Alora: use to pick pockets (skill is 110!) and open locks
(skill level 100)

Outside, NW: Can also loot a Rogue Stone (worth 2500 gp) and a Star Sapphire *Rogue Stone
House: from nearby containers; use Stealth to leave the building (e.g. *Star Sapphire
through north exit) undetected
***Large Shield +1, +5 vs
Near NW area of map, Alora PP (pick pocket) Varci Roaringhorn Missiles (#1 of 2)
-> Khalid
ENCOUNTER Tremain Belde'ar: Q (get body from Water Queen's
House in BG South) [Can PP Varci again here]
Do the quest a bit later for a 2nd shield!

Leave map to the north

BG NW: Walk to east side of map to get to BG NNE

BG NNE: Blushing Loot NW chest 313 gp; go through west door to Undercellar
Mermaid:
Undercellar: Pay admission charge of 10 gp
Alora drink 1x Potion of Master Thievery (to be safe) and PP Cloak
of Balduran from Quenash (she is located in a small room near mid- ***Cloak of Balduran
map); magic resistance +25%! Saves and AC +1! (do not use!)

Note: we do not use this over-powered item on current play
through's

BG East: Alora drink 1x Potion of Master Thievery (if not done already) to be *Potion of Master Thievery
safe doing the following pick pocketing *Nymph Cloak
Sorcerous Alora carefully PP (pick pocket) Nikos for a Potion of Master
Sundries: Thievery
Alora PP Halbazzer Drin for a Nymph Cloak

Save game and then walk to north edge of map

BG NE: Poisoning quest: Use Alora to PP (pick pocket) Marek 3x and Lothander 4x as they *Dagger +2
leave; by the way, you've been poisoned! [Cannot PP Eagle Bow *Potion of Master Thievery
as per BG1] *Potion of Freedom
PP fail for Marek is OK! *Potion of Fire

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2nd house: IMPORTANT! Do the poisoning quest carefully or you could die Resistance
from poisoning in ten days! Save game *Short Sword +1

Loot the shop (do not loot the first house, save for a quest from *Potion of Absorption
Ulgoth's Beard) *Potion of Invulnerability
*Potion of Hill Giant Str.
BG Central: Poisoning quest: Mid map: ENCOUNTER Lothander: can PP again! *Potion of Mind Focusing
*Ring of Infravision
Fortune Teller's tent: talk to Diviner (2, 3) pay 50 gp *Potion of Fire Resistance
*Short Sword +1
Outside tent: talk to Lothander again (this is mandatory to progress
the quest and to get him to go to the Blade and Star's Inn in BG SE) ***Large Shield +1, +4 vs
Missiles (#2)
BG South: Poisoning quest: Water Queen's House: ENCOUNTER Priestess of Umberlee: ask -> Jaheira
the High Priestess to see Jalantha Mystmyr; pay 50 gp
***Tome of
Talk to Jalantha Q (Book of Wisdom/Tome of Understanding from Understanding (WIS +1)
the Temple of Tymora in BG West) (#1 of 3)

Varci quest: Ask the blonde Priestess to see Priestess Tenya *Geas Removal Scroll
Talk to Tenya and ask for the body (talk 1) Khalid Fighter7
+13hp->91hp TH 13/8 (2!)
Park Alora temporarily [or Longbow+1: TH 13/7
(3!) w/ +2 arrows]
BG West: Varci quest: House: give body to Tremain Belde'ar and then wait and follow him
a few steps. Talk to him again and Casson Belde'ar is revived; talk *Boots of Speed (#2)
to Varci to finalize 5k xp, 2k gp, and another shield! Quest done! Jaheira Fighter6 Druid6
+7hp->72hp
Poisoning quest: The Lady's House: Imoen talk to Chanthalas Ulbright and ask for Quarterstaff**
Tome. He will give it but you might have to offer 500 gp if CHA is too TH 15/9 (1½)
low [or Alora PP the Tome]

Do not use/read the Tome yet!

BG South: Poisoning quest: Water Queen's House: save game and then enter
Talk to Jalantha Mystmyr (1, 2) but do not give-up the Tome!
Fight her (only) 6k xp, 200 gp, Sphene gem, [Body #2 in BG]

[or Alora PP Jalantha for the Geas scroll; no talking necessary to
complete the quest this way]

BG SE: Poisoning quest: Blade and Stars Inn: upstairs talk to Lothander; give him the scroll
and he will give you the Antidote to take to Marek, 1500 xp
If Lothander is not here, carefully check the above steps
Can PP again or quickly fight Lothander, 4k xp and another Boots of
Speed but do not use them as they are over-powered

Note: this play through the front-line fighters will not use the Boots
of Speed; give them to Imoen and Coran/Dynaheir

Sorrem is here (Rasaad's quest) but talk to him later (which moves
time forward to midnight)

© bg2mez 41

BG NNE: Poisoning quest: Blushing Mermaid: upstairs talk to Marek [10k xp]; fight 650 xp ***Eagle Bow
Everyone drink an Antidote (probably not necessary, but just to be -> Imoen
safe); poisoning quest done! ***Antidotes
*Dagger +2
Use the Tome of Understanding (can be identified in Sorcerous *Potion of Master Thievery
Sundries in BG East) WIS +1, 18->19
Get Alora for some more pick pocketing

BG SE: North house: AR0813: Alora PP Nemphre 2x for Onyx ring (keep for Ordulinian
quest item); loot house for Cloak of Protection +1
*Cloak of Protection +1
General Store (2nd South building):
Can sneak Potion of Speed, Potion of Absorption *Potion of Absorption
*Boots of Stealth (#2 of 2)
Warehouse (3rd Warehouse: Alora PP Nadarin for Boots of Stealth (nice to have)
South building): and get Quest (Basilisk) but do later [or do quest now and

protagonist finalize for Boots of Stealth, 500 gp, 1300 xp]

BG South: Walk to west edge of map

BG SW: Outside South-SE building: Alora PP Aldeth 2x outside Merchant League but
Merchant do not talk to him yet
League: *Ring of Wizardry (#2)
Do NOT talk to Aldeth yet! If you do, you must do his quest now
SW house: (see below) because only he can open the door to
NW fountain: the Merchant League and it only stays open for a very limited time
(I'm not sure how long, but it is less than 8 hours in BG1). Therefore
talk to him later and do the quest later. The quest must be
completed within a very limited time, too

2nd south house: Alora use Stealth and PP Sunin 1-3x for a 2nd
Ring of Wizardry. Can drink a Potion of Invisibility if caught

Get gem in NW fountain

BG North: SW house: [Alora can PP Bheren for a Cloak of Protection +1] *Cloak of Protection +1

Ulgoth's Beard: Not necessary, but can go to Ulgoth's Beard and buy and PP some
good items
*Ring of Free Action
Alora can PP: *Spirit Armor
Dushai (PP 2x): Ring of Free Action (worth 2750 gp) *Remove Curse
Shandalar (PP 8x): Spirit Armor, Greater Malison, Remove Curse

[Hurgan Stoneblade: War Hammer +1, +4 vs giant humanoids
(1d4 +2 damage, +5 vs giant humanoids, not really needed)]

Shandalar will give you a quest (retrieve an item) and so will Hurgan
Stoneblade (retrieve the Soultaker dagger from Durlag's Tower)

Imoen cast Friends and buy: 2345 -> protagonist
1340 -> Jaheira later
Cloak of Displacement 3685
Greenstone Amulet (never did actually use)
Optional: Aule's Staff +3 (1d6 +3 damage; one-handed Staff Mace 7370
probably better, though)

TOTAL

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Note: will get a scroll of Spirit Armor, Monster Summoning II, III, and
Greater Malison (and many others) in Durlag's Tower

That's pretty much it for pick pocketing the most worth-while targets!
Park Alora in a convenient place such as BG East

BG North: Outside Do Ramazith's quest for a Ring of Protection +2, an Amulet of ***Ring of Protection +2
Ramazith's Metaspell Influence (Alora can PP him, but only once unlike in BG1), -> AC-7
Tower: Bracers AC7, and loot for the Tome of Clear Thought. *Amulet of Metaspell
Bring a couple of Antidotes Influence

Carefully clear the Tower (e.g. Khalid and protagonist only) 8k xp; ***Tome of Clear
Tome of Clear Thought at top of tower in unlocked bookcase (ID Thought (INT +1)
and use for INT +1), Mirror Image, Blur; in locked table: 395 gp,
Wand of Paralyzation, scrolls of protection *Amulet of Protection +1
*Nymph Cloak
Three Old Kegs: Loot top floor for 6300 gp in gems! *Wand of Paralyzation
Talk to Areana Q (Cyrdemac at the Elfsong Tavern)

BG West: Ragefast's Ragefast and Abela the Nymph:
Home: ENCOUNTER Ragefast: fight, 2k xp; talk to Abela and free her, 2k
xp and a Nymph Cloak (has 40 charges!)

Finalize the quest with Ramazith: fight 4k xp, Ring of Protection +2

We've got the good stuff! Time to do the main plot quests, followed
by other side quests

BG SW: Seven Suns: Main Plot Quest 1 in BG 90000 gp
BG East: Flaming Fist: Seven Suns is located mid-east on the map D45:20
Seven Suns: Enter, ENCOUNTER Merchant

West "door": use Stealth and enter basement without fighting; talk to
Jhasso [OK to fight on main floor but do not go upstairs to the 2nd
floor yet]

Enter the Flaming Fist compound and finalize with Scar, 2k xp, 2k Imoen Mage7
gp; he gives a follow-up quest (clear the Seven Suns) +6hp->48hp Level 4 spell
TH 18/10 (2) with +2
Outside the Flaming Fist: can loot fountain! arrows

Talk several times to a Merchant, fight two Doppelgangers *Potion of Hill Giant Str.
Basement: fight one Doppelganger, loot 2 chests (return with Alora) *Wand of Magic Missiles
Upstairs: fight two more Doppelgangers *Protection from Undead

Flaming Fist: Seven Suns quest with Jhasso and Doppelgangers bug was REP+2
Seven Suns: possible in BG1: variable KILLEDDOPPELGANGER must equal 5

Finalize with Scar, 5k xp, REP +2, 6k gp!
He gives another quest (missing citizens/sewers in the NE)

Loot two chests with Alora for a Wand of Magic Missiles with 30
charges, 368 gp

Sewer: Main Plot Quest 2 in BG
AR0226: clear this one sewer map (only) to get a Ruby ring (keep)
from the Ogre Mage in mid-west Coran Fighter6 Thief6
ENCOUNTER Ogre Mage: fight 3600 xp +5hp->51hp X-bow*
THAC0 14/4 (2½) with +2
arrows

© bg2mez 43

West side: take one body from (for a different side quest) the first Jaheira Druid7 Fighter6
"container/body" which contains another Ruby ring (sell one of them +5hp->77hp, Level 4 spell
for 875 gp) x2 (Defensive Harmony!)

Note: Carrion Crawlers can re-spawn a couple of times mid-map,
mid-north and NE, or get Rest interrupted to fight a few more

Main Quest 2 objective is now met; can clear the rest of the Sewers

Next sewer map to north-west:
Mid-map: ENCOUNTER Ratchild and Kobolds 700 xp

Next sewer map to north-west:
East side: ENCOUNTER Schlumpsha the Sewer King 3800 xp
Mid-map: ENCOUNTER Shvertszche
SW: Fight Phase Spiders 5k xp

BG SW: Flaming Fist: Finalize with one Ruby ring ("signet") only, 3k xp, 4k gp
Go outside to meet Scar again
Outside:
Flaming Fist Talk to Scar Q -> Grand Duke Eltan
upstairs:
ENCOUNTER Grand Duke Eltan Q (infiltrate and find proof in the
Iron Throne) REP+1
Loot upstairs chests with Alora for loot worth 2500 gp! She can loot
basement, too (use Stealth to avoid being caught)

Talk to Fergus Q (Angel Skin ring); can give him an Angel Skin
ring, if you have or find one, for 800 xp and REP+1

BG South: Iron Throne: Main Plot Quest 3 in BG
Level 1: be peaceful
*Ring of Free Action
Level 2: peaceful or fight *Wand of the Heavens
*Fireball scroll
Level 3: no loot on this level *Dispel Magic
ENCOUNTER: Guard: be peaceful
ENCOUNTER: Emissary Tar: interesting Ranger6 Cleric6
+8hp->89hp Mace*
Level 4: ENCOUNTER Destus Gurn: talk 3 TH 13/8 (1½)
Loot two bookcases: the 4th and last on right side
Full buff then go up the right stairs

Level 5: ENCOUNTER Zhalimar Cloudwulfe: big fight, cast Fireball,
use Necklace of Missiles, 12400 xp, 450 gp
Talk to Thaldorn: says Rieltar is at Candlekeep!
Loot desk

Note for reaching Ranger level 6: change game difficulty to Hard

Level 6: enjoy the view!

Basement level: loot Potion of Insulation, Potion of Storm Giant
Strength (STR 24), can use Alora to unlock tough chests

BG main plot quests done! D46:6
Wait to finalize this quest with Grand Duke Eltan to avoid being sent 112k gp
to Candlekeep already, because when you eventually return to BG
hostile Flaming Fist Enforcers will be all over the place, so do some
side quests in BG now

If not done yet get Alora [or Coran] to unlock the tough chests:

© bg2mez 44

Ramazith Tower: top floor desk
Seven Suns: two chests
Flaming Fist: downstairs chest

THIS IS WHEN WE TRAVELLED TO RE-JOIN WITH DYNAHEIR
We had parked her in a small tent in Carnival.
We originally chose Coran as the 6th party member to make what I
think is the most fun and powerful good/neutral party; however, the
Siege of Dragonspear add-on (expansion) was announced as under
development while I was playing BGEE,
so I decided to swap-out Coran for Dynaheir in the interest of
possible story continuity to the new add-on, as she is mentioned in
the beginning of BG2.

She was at Level 2 with 4k xp only. We cleared some simple maps
between BG and Carnival and did Rasaad's quest (see below, after
the BG side quests are completed).
When we returned to BG East she had 14k xp only; however, by the
end of the game she easily max'ed out at 161k xp.

Parked Coran (permanently) to get Dynaheir as a new party D50:00 - Coran parked! Dynaheir
member, and then completed Rasaad's quest (see details below) D60:00 joined!

BG SW: Merchant Merchant League quest D60:5
BG East: League Estate: Save game and then talk to Aldeth Sashenstar (Q: find evidence
against his other two partners), Aldeth opens the door for you unless
you forgot to speak to him in Cloakwood in Chapter 4 (in which case
you miss this quest)

Note: must do quest now or the door could close and be locked for
good (e.g. cannot rest or the door is locked)

1st floor: talk to Merchant and Irlentree near the stairs Minsc Ranger7
2nd floor: talk to Aldeth (talk 3, 1) then Brandilar (talk 2, 1) +11hp->77hp TH 14/9 (2!)
Loot the locked desk and read the scrolls, 980 gp [or Longbow+2: TH 14/6
Talk to Brandilan (3, 2) and fight Zorl 420 xp (3!) w/ +2 arrows]

3rd floor: fight 10x Doppelgangers (in EE 1.2 and earlier: can drop
Laeral's tear, Emerald and Pearl necklace) 4200 xp
1st floor: fight 5x Doppelgangers
Finalize with Aldeth 5k xp, Bastard Sword +1, 100 gp

Merchant League with Doppelgangers quest bug was possible in
BG1: variable ALDETHDOPPLE must equal 10

2nd South Fight Sunin, Maka and Joular for 4500 xp
House:

Central building: ENCOUNTER Wiven of the Thieves Guild: fight four foes 1800 xp, *Potion of Master Thievery
237 gp

Outside: Talk to Niklos, who gives password "Fafhrd"

Thieves' Guild: Get Manual of Quickness of Action, DEX +1; identify and use for ***Manual of Quickness
DEX 18->19 of Action (DEX +1)

Imoen can buy a Sling of Unerring Accuracy for 450 gp and Bullet
+2 for 13.5 gp each

[Optional: for a thieving quest talk to Alatos Ravenscar Thuibuld Q
(sneak spellbook, artifact fragment and statuette from Oberon
Estate in BG Central); can do quest with Stealth]

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[Optional: talk to Narlen Darkwalk for another thieving quest (meet in
NNE by Splurging Sturgeon)]

Sorcerous Upstairs: buff with Remove Fear, fight Niemain and three others,
Sundries: 5400 xp, 2x Identify scrolls, 480 gp

Elfsong Inn: Give Telescope (from the Hall of Wonders) to Brevlik, 5500 xp, 500
gp

Upstairs: talk to and then fight Cyrdemac and two Ruffians 1200 xp

Arkion's house: [Optional: in house south of Elfsong Inn give 1x corpse to Arkion, *Potion of Insulation
1800 xp, 250 gp; loot house]
Alora PP Arkion for bloodstone amulet (Ordulinian quest item) *Battle Axe +2

BG North: Three Old Kegs: If not yet done: finalize Areana 500 gp *Wand of Polymorphing
Dynaheir Invoker5
Outside SW Talk to Petrine Q (Petrine's Cat Angel), get the ring from upstairs +6hp->30hp Level 3 spell
house: and finalize 500 xp slot x2 (Fireball!)
TH 19/15 (1)
2nd SW house: Talk to Rinnie Q (Book), get History of Unicorn Run book from the
top of Ramazith's Tower, west bookshelf *Sphene gem
Finalize 900 xp, 80 gp
REP+1
BG NW: Helm and Cloak: Buff for a big fight then talk to Gorpel Hind of the Band of Merry REP+1
Fools -> ENCOUNTER Gretek of the Maulers of the Under
Mountain; fight six foes for 5250 xp, Battle Axe +2

Building north of AR0157: if not yet done:
Helm & Cloak: Talk to Quinn Q (Nester's dagger); give him Nester's dagger
(acquired back in Wyrm's Crossing) 950 xp, REP+1
Loot upstairs for Longbow +1 and Potion of Protection from Magic

Building north of AR0162: around midnight or later talk to Laerta or Louise ->
Helm & Cloak, ENCOUNTER Gervisse: talk
midnight:
ENCOUNTER Voltine: talk [Alora can PP Wand of Polymorphing]
Force fight (e.g. press F2) Gervisse 900 xp, finalize with Voltine
(gives Wand of Polymorphing) [then Laerta 1k xp, does not seem to
work in BGEE]; loot house

Building west of AR0161: Optional tough fight: Helmed Horrors, Doom Guards and
Helm & Cloak: Invisible Stalkers, 17k xp

Talk to Degrodel Q (turn adventurers to flesh; gives 6x scrolls of
Stone to Flesh; wants the Helm of Balduran)

BG NNE: Near Splurging Daytime only: outside the Splurging Sturgeon Inn (south of map)

Sturgeon: [Coran] talk to Brielbara Q (get spellbook from Yago)

BG South: Warehouse (mid- AR1207: buff with Protection from Petrification, fight Greater Basilisk

east side): solo, 7k xp, Sphene gem (keep, for G'axir the Seer)

Low Lantern: 3rd level: talk to Yago (part of quest with Brielbara and Coran), fight
1400 xp, drop includes Book of Curses (quest item)
Carefully loot the entire Low Lantern if not done

SE house: Talk to Ghorak for a quest: eventually go to the Three Old Kegs to
get the Skull of Kereph, and then to Agnesia in Lady's Hall
She will award REP+1, 1k xp

SE Warehouse: Noralee would like a Gauntlets of Weapon Skill; BG1 has an
excess of gauntlets so finalize for REP+1, 1k xp

© bg2mez 46

Large building, Full buff, protagonist and Imoen enter only at first
mid-west: ENCOUNTER Ogre Mage: fight five Ogre Mages, buff with Resist
Fear, Imoen cast Fireball and Magic Missiles, rest of party enter
later and use ranged, 3250 xp
Up to four Laeral's Tear necklaces can be dropped and are worth 3k
gp each!

BG Central: House, east: AR0715: talk to Nadine Q (son Euric), she gives Amulet (keep for
quest)

Felonius Gist's Enter through north door (or south door and pay 300 gp or threaten), *Angel Skin ring
Manor: use scrolls of Stone to Flesh on all five statues Imoen Mage8
Talk to the top statue in the corner (Vail), 500 xp, and fight 5800 xp, +6hp->54hp
loot includes a letter with clues to where the Helm of Balduran can
be found (too late!) *Rogue Stone

NE, Oberon AR0143: [did not do Thieving quests: use Stealth to get spellbook, *Potion of Absorption
Estate: artifact fragment and statuette from top floor desk, along with 594 gp *Oil of Speed
Loot 2nd floor, south side; 1st floor north side]
*Necklace of Missiles
BG SE: Blade and Stars Give Sphene gem to G'axir the Seer, 1k xp REP+1
Inn: *Cloak of Non-Detection
(#2)
House, mid-west: (This is part of Narlen's quest part 2) Loot upstairs trapped container
for a Rogue Stone! REP+1

3rd Central ENCOUNTER Taxek and Michael: fight 1275 xp and loot worth 2k
house: gp including a Light X-bow +1

Warehouse: Coran or Imoen finalize quest with Nadarin, 1300 xp, 500 gp
[or protagonist finalize for Boots of Stealth, 500 gp, 1300 xp - but the
boots have been PP'ed already!]

Store, south: Sneak Potion of Absorption and Oil of Speed from bookcases

South Inn: Give Amulet of Protection +1 to Euric (amulet is from Nadine), 1100
xp

BG Central: House, east: Consider to save finalizing this quest to get REP back to 20 after
doing Dorn's quest:
Coran or Imoen finalize with Nadine for a Necklace of Missiles,
400 xp and REP +1

BG East: Sorcerous Finalize with Ordulinian (give ring and amulet) 3500 xp, Cloak of
Sundries: Non-Detection

Thieves' Guild: [Did not: finalize with Narlen [did not accept his next quest as we got
the Rogue Stone already]
Then finalize with Alatos Ravenscar Thuibuld (give three items) 4k
xp -> fight Resar (only) 4k xp; talk to Alatos again]

Note: if you did not do Narlen's quest and finalize with him, you will
not be in good standing with the Thieves and will have to fight them
all

BG NNE: Splurging Inside Splurging Sturgeon: consider to save finalizing this quest to
Sturgeon: get REP back to 20 after doing Dorn's quest:
Coran finalize with Brielbara (give Book of Curses) 1k xp, REP+1

Talk 3x to Lusselyn, pay 100 gp, Q (Mustard Jelly)
Upstairs: kill Mustard Jelly 2k xp; finalize 160 gp

© bg2mez 47

BG NW: Degrodel's Imoen stand behind Degrodel, other fighters stand near him
House (west of Imoen cast Dire Charm and just before she completes casting,
Helm & Cloak): someone talk to Degrodel with the Helm of Balduran to finalize the
quest for 5k gp!

Note: in BG1 and EE 1.2 Imoen must Charm or Dire Charm him or
the Helm of Balduran is gone (cannot PP)

Fight Helmed Horror, Doom Guards and an Invisible Stalker, 9k xp,
then kill Degrodel for the Helm of Balduran, 1800 xp, 98 gp

Locked cabinet has Splint Mail +1 worth 1k gp

Entar Alora, with a Potion of Invisibility in inventory, use stealth to sneak
Silvershield's upstairs to the SW room; unlock three containers for a lot of loot and
Estate: gold, immediately drink the Potion of Invisibility when the guards
appear to sneak away without conflict

First floor: two chests in the south (guarded) have a lot of gold if you
can sneak them without being caught (run!)
Total value of gold and items is 6k gp!

Outside: can loot the chests to the west of the estate

ID equipped items with Quayle (or pay at Sorcerous Sundries)

You could instigate Chapter 6 (to focus on building the protagonist)
at this time or do Rasaad and Dorn's quests now
Make sure to do a major sell of all unwanted items before instigating
Chapter 6 to avoid having to run from the numerous hostile Flaming
Fist Enforcers

BIG SELL before instigating Chapter 6: do a major sell of nearly all loot:
Keep useful potions for Durlag's Tower and the end game battle: Potions of Absorption, Fire Resistance,
Perception and Master Thievery, Invulnerability, Freedom, and Cloud Giant Strength, etc.

BG East: Lucky Aello's: - gems, rings and necklaces
- armor
- magical weapons
- robes
- cloaks

Sorcerous Sundries: - bracers
Thieves Black Lily: - wands

Maltz's: also buys darts, but take to BG SW for now
Shop of Silence: also buys Potions, but take to BG SW for now

BG SW: Mid store in SW: - arrows, bullets and darts
- potions (keep useful potions)
- scrolls

© bg2mez 48

BG SE: Blade and Stars Rasaad's Quest
Inn: With Rasaad present: upstairs talk to Sorrem -> midnight at Dark
Moon building and Sorrem "gives" a key
Enter building: ENCOUNTER Dark Moon Lieutenant and Sorrem:
fight this floor and upstairs, 1581 xp

Nashkel Mines: Read the letter -> Rasaad says "Let us journey to these Cloud World map updated
Peaks..."
Leave map from south edge ***Cursed Girdle of
Might be able to fight a couple Winter Wolf's mid-map Giant Hill Strength
[-> Rasaad]
Cloud Peaks: ENCOUNTER Dark Moon Monk: fight four attackers (collateral (do not use!)
SW: damage OK) 640 xp
***Glimmering Bands
Loot container for 3x Oil of Fiery, 20 Arrows of Fire to kill the Trolls [-> Rasaad TH 12/9 (2)]

South: Clear map of Trolls and Wolves 4400 xp
NE:
Fight several groups of Monks 1280 xp

Temple entrance ENCOUNTER Gamaz (cannot PP, no items): fight
Dark Moon Initiates 600 xp

Note: can get Rest Interrupted by Trolls on this map, can fight
several for 1400 xp each

Temple: Fight ten Dark Moon Monks 1400 xp
Cave:
Outside: Traps: - south rooms one trapped chest each
- floor around altar
- floor to the left of altar
- middle of floor of next room (circle)

Sneak into NE small room: trap on floor

ENCOUNTER Gamaz: fight Dark Moon Monks 780 xp
Floor trap at exit doorway

NW room: one trapped chest with Cursed Girdle of Giant Hill
Strength, overpowered, sets STR to 19 but INT to 6, Rasaad
becomes more useful with the girdle (the girdle gives him a 3 point
THAC0 improvement)

Fight the caged wildlife 1k xp

Cages puzzle, save game:
ENCOUNTER Jasper Banff (names of two Canadian cities in the
Rocky Mountains!) and Bassano
After the initial dialog talk to Bassano (on the right)
Ask question 3 "Which cage will the other prisoner tell me is safe to
open?"
If he replies "The other cage" then do the opposite of what he says
which means unlock the RIGHT-side cage

Fight Bassano to the south 250 xp

ENCOUNTER Gamaz: fight, 5k xp + 680 xp, 1k gp
Bracers of Glimmering Bands dropped by Gamaz (THAC0 +2; must
be Lawful Good Monk, Human or Half-Orc: only Rasaad can wear!)
which make Rasaad quite useful now!

End of Rasaad's quests, dismiss him to Nashkel

© bg2mez 49

Dorn's Quest
Dorn's quest could be done now if the magical items are desired. To
get him to join lower your REP by 2 by Imoen stealing but getting
caught by 2 Merchants, e.g. in BG SW

BG SW: Imoen steal but get caught by Merchants, twice, to lower REP 2 REP -2 -> 18
points; do not fight the Flaming Fist Mercenaries (they should
disappear after a day or so)

Friendly Arm Inn: Talk to Dorn, Dorn joins! Lowers REP temporarily by 2 points REP -2 -> 16

SE of Nashkel Mid-west: fight Skeletons 260 xp *Amulet of Spell Warding
Mines: North-mid: ENCOUNTER Necromancer Kryll talks to Dorn: fight (do not use!)
1650 xp (Kryll only needs to die)

NW: ENCOUNTER Hafiz: gives a Protection from Magic scroll
South-mid: if not yet done: get the Ring of Fire Resistance (40%)
and Star Sapphire

Wyrm's Crossing: Cross the bridge, save game just before getting to the NE corner: ***Golden Girdle (#2)
ENCOUNTER Simmeon: fight 4k xp, Fallorain's Plate (#2), Elven *Plate Mail +1
Chain Mail (added in EE 1.3) and other loot D65:15 *Albruin Bastard Sword +1
145k gp (do not use!)
End of Dorn's quests, dismiss him to Friendly Arm Inn *Elven Chain Mail (do not
use!)
REP +2 -> 18

Adoy's Enclave: Neera's Quest
ENCOUNTER Goblins speaking about King Rogdok: fight

Outside, NW: Talk to Magreb Q

SE Cave: Bury body (click on it; no ring is given); chest contains 600 gp,
Rugged Leathers +2 [Imoen can wear -> AC2]
ENCOUNTER Rogdok: fight

Full buff then talk to Adoy *Stoneskin
ENCOUNTER Ekandor: tough fight, 1900 xp, Stoneskin scroll *Adoy's Belt
ENCOUNTER Adoy: gives Adoy's Belt

Outside, mid-N: Moose and Squirrel: fight Ogre 270 xp

Outside, NW: Finalize Magreb, 0 xp

Neera's quest done! (Next part occurs in Baldur's Gate north)

© bg2mez 50


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