Baldur's Gate Enhanced Edition Walkthrough - Original Party
     including Tales of the Sword Coast and Siege of Dragonspear (main quest)
Playing Cleric/Ranger
By: bg2mez © 2012-17, All Rights Reserved. Version 1.07 November 19th, 2017
                                 Latest patch installed: vers. 1.3.20 (August 2014), SoD vers. 2.1.63 (April 2016)        slideshare.net
A downloadable Baldur's Gate Enhanced Edition Walkthrough pdf for download at scribd.com and slideshare.net : scribd.com
With Good/Neutral Companions: Imoen, Jaheira & Khalid, Minsc and Coran/Dynaheir
Switching Coran for Dynaheir part-way for party continuity into Baldur's Gate: Siege of Dragonspear
            With part-time Companions: Rasaad, Neera and Alora; playing as a Cleric/Ranger
© 2012-17 Overhaul Games, a division of Beamdog. © 2012-17 Hasbro, Inc. © 1998 BioWare Corp. BALDUR'S GATE: Developed by and © BioWare Corp. All Rights Reserved
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Contents
                                                                                                                                            page
Why Cleric/Ranger and party remarks ………………………………………………………………………………2 ……………..
Main Character, game set-up and tweaking ………………………………………………………………………3……
Style of play remarks ………………………………………………………………………………………………. 3
Baldur's Gate beginner tips ……………………………………………………………………………………….. 4
Enhanced Edition new NPC Quests overview ……………………………………………………………………5 …………
Walkthrough for Baldur's Gate Enhanced Edition BGEE Walkthrough ……………………………………7……
                      Chapter 1 ………………………………………………………………………………………….8
                        Plan for phase 1 ……………………………………………………………………………. 8
                      Chapter 2 ………………………………………………………………………………………….13
                      Chapter 3 ………………………………………………………………………………………… 19
                        Plan for phase 2 ……………………………………………………………………………. 19
                        Melee Buffing tips (Baldur's Gate buffs) ……………………………………………………2…3
                      Chapter 4 (including Neera's quest page 28, 39, 50)………………………………………..27
                        Plan for phase 3 ……………………………………………………………………………. 27
                      Chapter 5 (including Rasaad's quest page 39, 49; Dorn's quest page 50)………………3…7……………
                        Plan for phase 4 ……………………………………………………………………………. 37
                        Plan for Baldur's Gate …………………………………………………………………………3…8 .
                        Poisoning Quest (Marek and Lothander's quest) ……………………………………………4…0 ……
                        TotSC (Tales of the Sword Coast) Ulgoth's Beard Walkthrough ……………………………51……………………………..…
                        Durlag's Tower Walkthrough …………………………………………………………..………5.4
                      Chapter 6 ………………………………………………………………………………………….62
                      Chapter 7 ………………………………………………………………………………………….64
                        Plan for phase 5 ……………………………………………………………………………. 64
                        Baldur's Gate endgame …………………………………………………………..……………65
                        Exporting to Siege of Dragonspear (SoD) ………………………………………………… 66
                        Exporting to BG2EE / Importing weapons to BG2EE ………………………………………67
Walkthrough for Siege of Dragonspear SoD Walkthrough ………………………...…………………………6…8 …………………….
                      Importing from BGEE / Exporting to BG2EE ……………………………………………………68
                      Chapter 7 continued ………………………………………………………………………………6…8
                      Final Battle and Preparation ………………………………………………………………………77
A few reasons to try Cleric/Ranger                                                                                                                2
*THAC0 and number of attacks per round as Fighter
*Can use Stealth: strike first; explore without being detected
*Racial Enemy: hit with a THAC0 bonus of +4 vs. your selected racial enemy!
*Can cast good buffing and healing spells, and can cast Animate Dead, while wearing armor!
*In BG2: can cast Righteous Magic (Level 5 spell): all hits are at max. damage, and other bonuses
*In BG2: optional/if enabled: can cast Iron Skins (Level 5 spell): immune to melee weapons!
*In BG2: optional/if enabled: can cast Creeping Doom (Level 7 spell): interrupts spell casters and affects several opponents
*Takes a lot of experience points (xp's) to level-up but is very rewarding
Party remarks
Good/Neutral-alignments only:
*Khalid: an excellent fighter; Jaheira's partner
*Minsc: an excellent fighter; has stealth to do sneak attacks; quite funny; continuity to BG2
*Jaheira: can cast buffing, healing and damage-dealing spells; a good fighter; Khalid's partner; continuity to BG2
*Imoen: can become a very good mage; can dual class to mage at thief level 3; de-trapper, buyer; continuity to BG2
*First half of the game: Coran: sniper extraordinaire; can hide in shadows; lock picker
*Final half of the game: Dynaheir: very good mage; probable story continuity for the new Siege of Dragonspear add-on
                                                                                                                © bg2mez
*Part-time: Alora (Baldur's Gate west) for pick pocketing only, as an option
*Part-time: Neera, Rasaad and Dorn for their quests only
Note: Coran was dropped for Dynaheir part way through after news of the Siege of Dragonspear add-on being developed, although
                      keeping Coran probably would have been a more fun party. Coran had reached Level 6 when I switched him for Dynaheir.
Other party's played
My original Baldur's Gate Enhanced Edition party:
                      Cleric/Ranger, Khalid, Jaheira, Rasaad, Imoen and Neera
                      Notes: The party easily succeeded but I missed Minsc.
My current Baldur's Gate party for BG1 (original): available for download at scribd.com and slideshare.net
                      Cleric/Ranger, Khalid, Minsc, Jaheira, Imoen and Dynaheir
                      Notes : This is a very strong and classic party.
My original Baldur's Gate party for BG1:
                      Cleric/Ranger, Khalid, Minsc, Jaheira, Imoen and Coran
                      Notes : Very strong party and very fun!
                        Coran can be reached fairly quickly by following this walkthrough; he'll be Fighter 3/Thief 3, 8126 xp with the
                        protagonist having only 10-11k xp.
Fighter/Mage party for Baldur's Gate Enhanced Edition, previous play through:
                      Fighter/Mage, Khalid, Minsc, Jaheira, Imoen and Branwen -> Yeslick
                      Notes : The party easily succeeded! Fighter/Mage walkthrough is very similar as below (same as Cleric/Ranger).
                        Yeslick was reached early with the protagonist having only 21k xp; Yeslick had 27380 xp Fighter 4/Cleric 5.
                        For role playing purposes, I prefer Cleric/Ranger rather than Fighter/Mage.
Main Character & set-up
*Install Baldur's Gate Enhanced Edition; install BG2 Tweakpack via instructions here:
  http://forum.baldursgate.com/discussion/6950/player-how-to-getting-mods-to-work-on-bgee/p1
*Two conveniences only were installed: "maximum hp for all creatures in the game" and "max hp on level-up"
*Play "middle" difficulty; however, move slider to "hard" after reaching Level 6 for protagonist
*Selected Half-Elf, Cleric/Ranger, rolled 96 points in total with 18/66 STR
                      *Have rolled: 93 points with 18/00 STR, 96 with 18/90 and with 18/00! However, currently playing with 18/66 and all is well!
                      *STR 18/66, DEX 18, CON 18, INT 18, WIS 18, CHA 6; War Hammer** Flail** (or Mace**) Two-Weapon Style**
                      *STR 18/00 is not necessary since the STR stat can be raised by 1 point in Chapter 6; game is not tough, anyway
                      *Select Flail** in anticipation of BG2; Cleric/Ranger gets Two-Weapon Style** for free!
                      *Select Mace** only if you are going to use the over-powered Stupefier mace, which I do not on current play through's
                      *This character becomes very strong; having two proficiency points (pips) only in a weapon skill is actually just fine!
                      *INT more than 5 is not necessary, but higher (10) is nice to have for surviving Mind Flayers in BG2 and for some Lore
                      *Starts with THAC0 17 if STR 18/91-99, 1½ attacks/round, +2 to hit/+5 damage, 13 hp, 0 xp
                      *Select spells to memorize: Remove Fear, Sanctuary and Cure Light Wounds
                      *Select Racial Enemy: Ogre
                      *Have started with 90-180 gold pieces (gp), 90 is enough
Style of play remarks
*Focus mostly on getting the best weapons and equipment, and doing the main plot quests - there are a huge amount of xp's in the game!
*Not completionist: not all maps explored, but all side quests in BG city are done
*Anti-cheese: *No stealing items from merchants
                      *Good or Neutral aligned companions only (no Happy Patch)
                      *Do not dual wield weapons (use a weapon and shield) as this is BG1
                      *Do not use the mage spell Improved Invisibility (way overpowered!)
                      *Current play through's:
                                               *Do not use the Stupefier mace (way overpowered for BG1)
                                               *Do not use the Cursed Girdle of Giant Hill Strength from Rasaad's quest (way overpowered for BG1)
                                               *Do not use the Elven Chain, or Albruin sword from Dorn's quest (these belong to BG2)
                                               *Do not use the mage spells added by EE: Protection from Fire, Protection from Cold
                                               *Do not use the priest spells added by EE: Doom
                                               *Do not sell the items added by BGEE or by mods
*Buff especially with Haste, or use an Oil of Speed, and Draw Upon Holy Might for tough fights
© bg2mez                                                                                                                                            3
*Remember to use special abilities like Stealth / Hide in Shadows
*[…] = could do this but don't
Thank-you / credits
To the BGEE game developers: WELL DONE! That should do it for another decade or so!
To: Dan Simpson! I have referred to your fantastic FAQ for years! (see gamefaqs.com)
A few Baldur's Gate beginner tips
Pause:         Use the pause key (space bar) often to plan each battle; plan each party member's action and their target
               Set Auto-pause for "enemy sighted" "trap found" "character injured" and "spell cast"
               Hit pause as soon as a party member isn't doing what you want or is in trouble
Combat:        Target enemy spell casters, especially their mages, first; arrows of fire or acid can disrupt their spell casting;
                 likewise can Magic Missiles and other spells and weapons that deal elemental damage
               Use Stealth or cast Invisibility or drink a Potion of Invisibility to see what may lie ahead, and then pause to plan the battle
               See page 23 for some Baldur's Gate buffing tips (Baldur's Gate buffs)
               Buff with the special ability "Draw Upon Holy Might" before going into battle
               Buff the party with Bless, Chant (Cleric spells) and Haste (Mage spell) or drink an Oil of Speed before going into battle
               Drink a Potion of Fire Giant Strength or other potion of strength to deal more damage
               Cast spells that summon creatures for tough battles, they will distract the enemy
Serious trouble: Gulp a Potion of Invisibility and the enemies will ignore you!
                      Cast Sanctuary (Cleric spell) which buys you time to heal and buff yourself
Weapon details:Ranged weapons are extremely effective in BG1 (try Coran)
                      Get the weapon called "War Hammer +2: Ashideena" very early in the game, from south of High Hedge (p. 23)
                      Get the "Long Sword +2: Varscona" if you want the best long sword, from Nashkel Mines (p. 17)
Buff vs mind Use Resist Fear/Remove Fear to avoid being panicked in fear
effects:
Basic spell    Set Auto-pause for "spell cast"
casting:       Magic Missiles: very good spell; interrupts enemy spell casters
               Cast Fireball (mage spell) and at the same time protect a melee fighter or two against fire = simple and effective
                Use Protection from Fire and Resist Fire/Cold (Cleric spells), or drink a Potion of Fire Resistance
Rest & save:   Rest as often as you like to regain health and spells; there is no penalty at all
               Save the game (and keep the save) before travelling to a new area or starting a new dungeon
               Save the game before a battle and after a successful battle; same with talking to a new person/NPC
Buying items:  Use the Mage spell Friends to raise Charisma early in the game
               Buy from merchants with the party member with the highest Charisma as the leader of the party
               Reputation 20 and Charisma 20 maximizes the discount for buying items
Healing:       If your resistance to Fire (or Electricity) is higher than 100, you will heal when taking elemental damage
                 E.g. become buffed with Protection from Fire and Resist Fire/Cold, or wear a Ring of Fire Resistance = healing when
                 fire strikes! Can do the same with Electricity using a Potion of Absorption and the Boots of Insulation
Bugs encountered worth noting
Spirit Armor   In EE 1.3: Cannot save the game while the spell is active on any party member, although the Autosave will save
                 (but without the usual message)
                                                                   © bg2mez                                                                     4
Enhanced Edition New NPC Quests
Neera:   Alignment:       Chaotic Neutral
         Where to find:
                          Beregost, outside, NW of Thunderhammer Smithy
                          If you dismiss her she can be found in Friendly Arm Inn
         Remarkable       - Gem Bag
         treasure:        - Scroll of Stoneskin (Adoy's Enclave)
                          - Boots of Avoidance (Meklin in BG North district)
         When to do her Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there
         quest:           is no hurry
         Quest overview: Banter #1: After travelling together continuously for 1 day Neera will
                                 say "All this traveling, all this adventure…"
                                 Banter #2: Seven days later you get her quest (she does not have to
                                 be in the party continuously) she will ask a favor and speak of Adoy;
                                 the world map is updated with Adoy's Enclave (accessible from the
                                 map SE of Carnival)
                          Note: must do this quest with Neera in your party or she will leave
                          for good (EE 1.3)
                          Part 3: in Baldur's Gate north district with Neera in your party, meet
                          Meklin: can fight for an extra pair of Boots of Avoidance
                          That's all for Neera's quests!
Rasaad:  Alignment:       Lawful Good
         Where to find: Nashkel, outside near the Inn
                                 If you dismiss him, he returns here
         Remarkable       - Cursed Girdle of Giant Hill Strength (STR set to 19, INT to 6)
         treasure:        Note: this item is way overpowered for BG1 so we do not use
         When to do his Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there
         quest:           is no hurry
         Quest overview:  Banter #1: One day after meeting Rasaad (he does not have to be in
                          the party continuously) he will ask "You appear troubled…"
                          Banter #2: Seven days later (he does not have to be in the party
                          continuously) he will ask "Do you seek enlightenment?..."
                          Part 3: BG South district: Two days later (he does not have to be in
                          the party continuously) encounter some Sun Soul Monks
                          immediately upon entering BG South district; fight them; the clock is
                          set to midnight.
                          Read the dropped scroll/note
                          Go to the Blade and Stars in BG SE district and talk to Sorrem
                          -> BG NW district building: fight; read the dropped scroll/note which
                          tells of Cloud Peaks and the world map is updated
                          Part 4: Cloud Peaks: finish Rasaad's final part of the quest
                          That's all for Rasaad's quests!
                                                           © bg2mez                                     5
Dorn:  Alignment:  Evil (will join at Reputation 18 or lower)
       Where to find: Friendly Arm Inn
                               If you dismiss him, he returns here
       Remarkable  - Golden Girdle
       treasure:   - Amulet of Spell Warding
                   - Elven Chain Mail (added in 1.3)
                   Note: the amulet and Elven Chain are a bit overpowered for BG1
                   and belong to BG2 so we do not use
       When to do his Protagonist at Level 4 or higher; I'd wait until Chapter 4 or 5 as there
       quest:      is no hurry
       Quest overview: 1. Must talk to Dorn in the Friendly Arm Inn to get the encounter on
                               your first visit to Nashkel Mines
                   2. Join with REP 18 or lower (can lose a REP point by attempting to
                   steal from a Merchant but getting caught; do not fight the guards)
                   3. SE of Nashkel Mines: fight some Skeletons; fight Kryll
                   4. Wyrm's Crossing: fight Simmeon
                   That's all for Dorn's quests!
                                                  © bg2mez                                      6
Baldur's Gate Enhanced Edition (BGEE) Walkthrough                                                   Gold /
                                                                                                  Day:Hour Notes/Items/Level-ups
Prologue
Candlekeep: Inn:  Talk to Winthrop: buy a weapon (flail or morningstar)                            D0:7   Reputation (REP) = 12
                  Loot (don't get caught stealing upstairs; can use Stealth if someone            100 gp
                  notices or cast Sanctuary or just run!)                                                 Have STR 18/66, THAC0
                                                                                                          20/17 (1½ attacks per
                  Sell the items and then buy:                                                            round) 13hp, Lore 21
                   Splint mail 120 gp, Helmet 1 gp, 1x Bolts (for Fuller), and a large
                  shield 15 gp -> AC-1
                  Talk to Firebead Elvenhair: Quest ("Q": get scroll of Identify from
                  Tethtoril)
Central courtyard: Find and talk to Tethtoril in the inner walled area and return the
                        scroll of Identify to Firebead which finalizes the quest for 50 xp
North:            Talk to Phlydia Q (book)
Priest's Quarters: Fight Shank, loot (War Hammer). Outside: Parda talks
NE: Talk to Dreppin Q -> Phlydia (give book), 50 xp -> Dreppin Q
                        (antidote from Hull)
East:             Talk to Reevor Q (rats)
Storehouse:       Fight, loot; finalize (will get a Dagger +1 if CHA is high enough) for
                  50 xp and 5 gp
SE: Talk to Hull Q (Hull's sword)
SE, Clinic:       Talk to Priest of Oghma for a Potion of Healing; carefully sneak
                  another potion from the desk (if you get caught just run or use
                  Stealth)
Bunkhouse:        Fight Carbos. Outside: Karan talks
SW:               Loot chest and barrel
Barracks:         Talk to Fuller Q (give bolts); finalize for 50 xp, 10 gp
                  Loot NE chest for quest items (antidote and long sword)
                  Can carefully sneak a Mace and Long Sword from SW chest
Outside:          Finalize quests with Hull and Dreppin for 2x 50 xp
Inn: Do a final sell in Inn; finalize with Firebead if not done                                   220 gp
Central courtyard: ENCOUNTER: Imoen
                        Talk to Gorion to instigate Chapter 1!
                        You are instructed to go to the Friendly Arm Inn: "It is imperative that
                        you make your way to the Friendly Arm Inn. There you will meet
                        Jaheira and Khalid; you can trust them…"
                  Priest of Oghma heals protagonist
                  ENCOUNTER: Armored Figure and five lackeys
                                            © bg2mez                                                                              7
Chapter 1                     Imoen joins! Thief level 1, 9 xp, 8 hp, Short Sword*, Short Bow*,         D1:7  *Oil of Speed
                              THAC0 20/18 (2 attacks per round), INT 17, DEX 18, CHA 16,                      *Wand of Magic Missiles
East of Candlekeep:           Find Traps skill level 35, Open Locks 25, Pick Pockets 25                       (EE version, or if
                                                                                                              protagonist is single class;
                              Plan for Imoen: dual class to Mage at Thief level 3. Use Short Bow              do not use!)
                              as Thief, Sling as Mage. Use her to de-trap; therefore focus on
                              getting to the Nashkel mines in order to de-trap before she reaches
                              level 3 (and becomes nerfed upon dual-classing
                              meaning that her Thieving skills won't be available until her Mage
                              level becomes one higher than her Thief level, i.e. Mage level 4 at
                              10,000 xp). Also, use Imoen to buy items as party leader and cast
                              the mage spell Friends to raise Charisma (CHA)
                              Set Imoen's script to "Ranged." Drop/do not use the Wand of Magic
                              Missiles, which was added in EE 1.2!
              Mid/North:      Walk directly north and pick-up loot from Gorion's battle, including            *Belt of Antipode (EE
              South-east:     176 gp, Belt of Antipode (100% cold resistance but +100%                        version only)
                              vulnerability to fire). Return directly south to the safety of the path!
                                                                                                              *Studded Leather
                              Talk to Xzar, Xzar and Montaron join! 10 gp given, take their items             -> Imoen AC3
                              and dismiss them as they are Evil [or keep in party for a short time to         *Oil of Speed
                              assist in upcoming fight at Friendly Arm Inn]
                              Note: keep the Oil of Speed potions for a tough fight in Chapter 2
                   Mid-east:  Get diamond (worth 500 gp) in tree near east end of path (at                    *Diamond
Overall plan is to:           coordinates 4448, 1958 - press "x" to see Area and Coordinates)
                              Minimize quests and map exploration until acquiring full party and when better equipped
                              Instigate Chapters 2-4 quickly to get good items and so that Coran, and Yeslick if desired, can join early
                              Do a little bit of exploring maps to get your favorite items
                              Instigate Chapter 5 quickly to gain entry to Baldur's Gate and get more good items!
Plan for phase 1:             Save the vast majority of quests and exploring until party is complete
                              Get party members Jaheira, Khalid and Minsc (optional: Branwen):
                                Friendly Arm Inn: get Jaheira and Khalid
                                South of Friendly: Girdle of Piercing
                                Beregost: Neera ; loot, buy
                                South of Beregost/North of Nashkel: just passing through
                                Nashkel: Minsc , Rasaad ; loot
                                Carnival: Branwen ; loot
                              Do a few quests to increase REP a few points:
                                North of Carnival: quest, Two Handed Sword +1
                                South of Beregost: Boots of Stealth
                                Beregost: quests and finalize
                              Sell stuff and buy Necklace of Missiles in Carnival
                              Clear Nashkel Mines, where Imoen will reach thief level 3 and be dual classed to mage
                              -> Chapter 3
Lion's Way:                   ENCOUNTER Old Man: talk                                                         *Ring of Protection +1
(South of                     Get Ring of Protection +1 in medium-sized rock above fork in the                -> AC-2 (with a shield)
Friendly Arm                  road (at coordinates 1004, 1114). Return directly south to the path
Inn)                          and follow it east and then north
                              Memorize 1x Remove Fear (all other level one spell slots Cure Light
                              Wounds) for upcoming fight with Tarnesh [as a last resort use the
                              Wand of Magic Missiles added to Imoen in BGEE v1.2, which will
                              disrupt his spell casting]
                              © bg2mez                                                                                                    8
Between maps                        If you get waylaid by enemies at this early stage (it can happen)
                                    between maps, run or re-load autosave!
Friendly Arm Outside Inn:           Get Ring of Wizardry from near a pine tree just east of the gate               *Ring of Wizardry
Inn:                                close to bottom of the map (2555, 3759), located at the base of the            *Magic Missiles scroll
                                    tree near two rocks
                      Houses:
                      Outside Inn:  Activate the map to the east by walking to the edge of the map, click
                      Inn:          on the travel icon to see the world map, and then cancel
                                    Loot the two houses just inside the castle walls; talk to Joia to get a
                                    quest (Q) to find her ring
                                    Save game
                                    ENCOUNTER Tarnesh at entrance to Inn: buff with Remove Fear to
                                    assure success or Imoen use Wand of Magic Missiles immediately
                                    (or drink Potion of Clarity): fight 120 xp, 58 gp
                                    Dorn Il-Khan is here! MUST TALK to him to get his quest/first
                                    encounter and the opportunity for him to join (happens when
                                    travelling from Nashkel to Nashkel Mines).
                                    Loot this floor
                                    Talk to Jaheira, Jaheira and Khalid join! Jaheira Fighter level 1,       D2:1
                                    Druid level 1, 3572 xp, 12 hp, Club**, Sling*, Quarterstaff*, STR 15,
                                    DEX 14, WIS 14, CHA 15
                                    Plan for Jaheira: Sling and shield which is good if playing with
                                    Minsc; she will be proficient in Club/Quarterstaff as well
                                    Khalid Fighter level 1, 42 xp, 13 hp, Long Sword**, Longbow*, Axe*,
                                    THAC0 20/19 (1½ attacks per round), STR 15, DEX 16, AC1
                                    Plan for Khalid: Long Sword, front-line fighter; Longbow as alternate
                                    weapon
              2nd floor:            Imoen talk to Unshey (east room) (has a minimum CHA
                                    requirement), gives Q (Ogre and girdle)
                                    Loot back containers and south rooms only
                                    Note: picking locks, de-trapping and scribing spells are worth a few
                                    xp's in BGEE vs 0 xp in BG1 (but in general we still bash the
                                    containers/locked doors)
              3rd floor:            Loot; get Club from back containers at SE; loot the two south rooms            *Club
                                    and middle north room (43 gp)                                                  -> Jaheira alternate
                                                                                                                   weapon
                                    Changed in EE 1.3: Landrin is here with a quest; Imoen talk to her
                                    now for the quest and 6x Antidotes                                             *Golden Pantaloons (can
                                    [Prior to version 1.3: If you do not have someone with CHA 18 or               import into BG2!)
                                    higher it is better to talk to Landrin later.
                                    You can still get the quest items (spider body, wine and boots) in
                                    Beregost south house and then return to Friendly Arm when Imoen
                                    can cast Friends before speaking to him, which nets 6x Antidotes;
                                    finalize the quest thereafter.]
                                    [Imoen can pick pocket Landrin but it is not necessary]
                                    Talk to Nobleman for Golden Pantaloons (bring in inventory to end
                                    game battle to import into BG2)
              Main floor:           With Imoen as party leader: buy Sling and bullets for Jaheira, and
                                    some arrows. No need to buy anything else!
                                    © bg2mez                                                                                               9
Sell diamond (500 gp), gems, rings, necklaces; can store stuff in the   1050 gp
                              chest without losing it for the entire game; bring scrolls along to
                              accumulate and sell later
                              Keep all Oil of Speed/Potion of Haste for tough fights
              Outside, NW:    Walk to the NW tight around outside of the wall to fight three
              House:          Hobgoblins for Joia's ring
                              Activate the map to the north
                              Talk to Joia to finalize quest for 400 xp and REP+1                              REP+1 -> 13
                              Note: keep a few extra weapons in case of breakage (non-magical
                              weapons can break due to poor iron quality)
              Inn:            Sell some junk, but bring scrolls and potions to eventually sell in
              Temple:         Carnival in one big lot later
                              [You could buy 1 point of Reputation for 900 gp but it is not
                              necessary]
                              [Did not do: walk to east side of map to activate Peldvale map; in
                              NW in Peldvale can rescue Viconia and obtain a Plate Mail armor
                              without her needing to join the party. This armor is not needed and
                              you'll soon find a better one!]
South of      Mid-east:       Use Stealth to locate the Ogre in the mid-east area near the east                *Girdle of Piercing
Friendly Arm                  edge of the map; fight carefully, 270 xp, Fire opal ring, and drops
Inn:                          Girdle of Piercing! -> AC reduced by 3 vs piercing and missiles
                              Note: do not finalize this quest because Unshey will take the girdle
                              and you'd have to kill him to get it back
                              Walk straight down map along east edge to minimize fighting
                              Walk towards center bottom of map to loot caravan (7 gp)
Beregost:                     ENCOUNTER: Golin Vend                                                   D2:15
                              Walk directly south to the town square, walk past Garrick (avoid until
                              acquiring full party) and enter the Burning Wizard
              Burning Wizard: [Imoen or Jaheira as leader: talk to Zurlong Q (boots) but it is not
                                      necessary to find/get the boots]
              Burning Wizard  Bash 2nd chest (upstairs), or Imoen unlock, for Mace of Stunning:                ***The Stupefier +1
              upstairs:       The Stupefier +1! 25% chance of stun, no save! (1d6 +2 = 3-8                     (do not use!)
                              damage)
                              Note: do not use this over-powered weapon; am not dual wielding
                              this play through
              Mid-east house: House across from Silke (avoid her for now) on the corner has a                  *Splint Mail
                                      Splint Mail armor in locked chest (requires STR>18/66)                   -> Jaheira AC4
                              Note: simply leave the room (run!) as quickly as possible to avoid
                              the Flaming Fist Enforcers
              Mid-NE:         ENCOUNTER Neera: Ekandor, a Thayan Wizard and Bodyguards
                              show up: fight, kill Wizard first, 480 xp
                                                                                                               *Gem bag
                              Neera joins! Wild Mage level 1, 36 xp, 4 hp, Quarter Staff*, THAC0
                              20/19 (1), INT 17, AC7, Lore 10. Select spells Magic Missile
                                                             © bg2mez                                                               10
Plan for Neera: not using Neera this play through, but bring her to
         Carnival only to get her first banter. Otherwise she could use Sling
         and cast Fireball!
         Can find her at Friendly Arm Inn, main floor, if you dismiss her from
         party
         Neera's first banter is after she has been in the party for 24 hours
         (game-time) continuously (will do her quests later on this play
         through)
         Loot most of the buildings with the exception of Feldepost's Inn, Red
         Sheaf, the south house with the spiders (wait for full party to share
         xp's), and a central house (3515, 1860) with a locked chest (cannot
         bash; contains a diamond)
         Can bash nearly all chests with STR 18/00, but quite a few cannot
         be bashed with STR 18/91-99 or lower (see map below)
Thunderhammer Sell gems and junk such as daggers and leather armor (can
Smithy:  accumulate weapons and other armor to sell in Carnival for
         maximum gold)
         Imoen as party leader buy:                                             142 -> Jaheira TH 20/19 (1)
         Sling +1                                                               28
         Large shield x2                                                         5
         Bullets
                                                                                175
         TOTAL
Smithy, 21:00 or If STR high enough: loot Bastard Sword +1 (can be bashed with
later:   STR 18/00 or higher; worth 1250 gp) or wait until Coran or until you
         can cast Draw Upon Holy Might; or cast Knock
General looting: While looting walk to east and west edges to activate maps
         Map legend:                                                            U = loot upstairs only
           ' = need 18/00 to bash (Draw Upon Holy Might)                        Trap = use Imoen
           L = loot main floor only                                             B = loot barrel/container
           2 = loot main floor and upstairs                                     Circle = most worth-while
                  2'                           2'                                                  B     B
                             U'                2'                                                         L
                                                                                           U'
                2'                                     2 empty                  Neera                       B Quest, U
                               L                                                                                       L
                                     L' B
                          2                                                                                      L'
                       L'                                                       diamond               L
                                          L2                                             L
                                                    2     2                              L
                                     Quest, 2                      2                             L
                                     Trap, 2'
                                                                                2' B
                                                    B
                                                          B
                                     © bg2mez                                                                11
Mid-east:   Mirianne's house: gives quest (letter)
           Jovial Juggler: Talk to Bjornin Q (Half Ogres); talk to Gurke Q (Cloak); loot
           Mid-south House: Later with Minsc: do minor quest for Firebead Elvenhair
           Kagain's shop: Loot (207 gp!); talk to Kagain, Kagain joins! Dismiss (evil
                                   alignment), park him in his store
           Red Sheaf:  Could do now, or later: avoid Karlat (until acquiring full party) if cast
                       Sanctuary or use Stealth to loot upstairs
           Feldepost's Inn: Could do now, or later: avoid Marl and Dunkin (until acquiring full
                                   party) but still sell rings and necklaces to merchant if cast Sanctuary
                                   or use Stealth; can loot upstairs east room
South of               Walk to the east and activate new map
Beregost:              Walk straight down map to avoid fighting
                       Walk along bottom edge to west to activate new map
North of               Walk straight down the eastern side of the map to avoid fighting
Nashkel:               Walking to Nashkel or Carnival instigates Chapter 2!
                       © bg2mez                                                                             12
Chapter 2
                           Resting in Chapter 2 gives a special ability (Cure Light Wounds) if
                           you dream
Nashkel:   West side:      Get Ankheg Plate armor (AC1, non-magical) in hole in garden (first        D3:7 ***Ankheg Plate Mail
                           row, approximately 2/3rds of way down just below the small tree;                     -> AC-5 (with shield)
                           188, 2742); loot the two houses then return back to the top of map
                           and cross the bridge
                           Walk to the west edge of the map to activate the next map
                           Avoid the Nashkel Inn until later
           Near Inn:       Talk to Rasaad yn Basir, Rasaad joins! Monk level 1, 51 xp, 8 hp,
                           Katana*, Scimitar/Wakizashi/Ninjato*, THAC0 20/20 (1) STR 16,
                           DEX 16, AC5. Boots are worth 125 gp only
                           Plan for Rasaad: not using him this play through; otherwise use
                           Sling, Scimitar and eventually fists; use Stunning Blow special
                           ability for toughest fights.
                           Can find Rasaad here if you dismiss him
                           Rasaad's first banter is after 24 hours (game-time); he does not
                           have to be in the party continuously
                           Dismiss Rasaad for now
           Outside:        Rest if needed, then talk to Minsc
                           ENCOUNTER Berrun Ghastkill Q (Mines)
           Near Garrison:  Save game before talking to Minsc. Imoen or Jaheira talk to Minsc,
                           Minsc joins! Ranger level 1, 258 xp, 11 hp, Two Handed Sword**,
                           Two-Weapon Style**, Mace*, Longbow*, THAC0 20/17 (1½), STR
                           18/93, DEX 15
                           Plan for Minsc: Two Handed Swords, Longbow as alternate weapon
                           Must rescue Dynaheir within approximately 16 days or Minsc will
                           fight the party and leave for good. On the other hand, Dynaheir can
                           be recruited if you just go get her without talking to Minsc
                           Tested with BG1: Minsc leaves after 16 days and 5 hours ,
                           therefore must rescue Dynaheir by day 19:21 or so for this play
                           through (if playing with Minsc, that is)
                           Talk to Oublek: be nice for REP+1                                         REP+1 -> 14
                           Talk to Oublek again (talk 3) about bounties (captain of the guard; Q
                           Prism)                                                                    *Short Sword +1
                                                                                                     -> Imoen alternate
           Garrison:       Can carefully loot the first two chests                                   weapon
           South house: Talk to Commoner Q (Joseph's ring); do not loot
           Mid south:      [Talk to Edwin, he joins; dismiss - evil alignment but is an extremely
                           talented Mage]
           Bridge:         Later [or now]: ENCOUNTER Noober: talk 32x for 400 xp
           West/south:     Walk to west and south edges to activate new maps
           Temple of Helm: Talk to Nalin Q (Brage, Captain of the Guard). Temple will ID wands
                                   but the nearest place they can be sold is High Hedge or Friendly
                                   Arm Inn (it is not necessary to sell them yet)
                           © bg2mez                                                                                                    13
If planning to play with Branwen (a Cleric found in Carnival):
                                  Imoen buy a Scroll of Stone to Flesh from Temple of Helm for 213
                                  gp. This party will be fine even without the extra Cleric
           Store:                 Sell gems, necklaces, rings and junk
           Manor House:           Buy a sling and bullets for Rasaad, Neera, and Imoen for later when
                                  she dual classes to a mage
                                  Loot SE bookcase and container near door (don't get caught)
                                  Upstairs: loot, but two containers need higher than STR 18/00 and
                                  the contents are nothing special (50 gp and a tainted point)
Carnival:                         Store items in containers in a convenient place to eventually sell
                                  when reaching 20 items each to avoid dilution of price
                                  Take extra melee weapons if not using magical weapons (in case of
                                  breakage)
                                  Loot outside; loot small tents (numbered from left):
                                    - number 3 (red & white) (magical items)
                                    - number 4 (colorful) (melee weapons)
                                    - number 5 (colorful) (ranged weapons)
                                    - tent in lower part of map: can loot one chest if have STR 18/00
                                  for 230 gp and Potion of Fire Giant Strength and Potion of Heroism;
                                  the other needs 22 STR to bash (has a Potion of Fire Resistance)
           Large tent 1:          Do not loot the square tent (armor) and avoid the other tents until
                                  later
                                  Sell gems, necklaces, rings and junk (magic's tent)                   *Potion of Mastery
                                                                                                        Thievery
                                  To ensure Garrick can pick some pockets in Beregost:
                                  ENCOUNTER Vitiare: kill quickly for Potion of Mastery Thievery,
                                  gold and Potion of Agility,125 xp
                                  Note: can also buy a Potion of Mastery Thievery from Erdane on the
                                  Durlag's Tower map
           Neera banter:          Neera Banter #1: "All this traveling, all this adventure, how do you  D3:17 NEXT BANTER: 7 DAYS
                                  manage it?…" talked 8x 1 -> Accidents Happened entered into                       (Quest given)
                                  Journal
                                  Neera's next banter is in seven days; she does not have to be in
                                  your party continuously. To get the banter you may have to talk/F1
                                  to her
                                  Dismiss Neera; she goes to the Friendly Arm Inn.
North of Carnival:                Save; walk along south edge to the east to activate a new map
                      Mid south:  Walk along south edge towards middle of map, save and then walk
                                  north
                                                                                                        REP+1 -> 15
                                  ENCOUNTER Hulrik, Qvarts and his cow: fight eight Qvarts and the
                                  Cow must survive                                                      Jaheira Fighter2 Druid2
                                  Finalize Hulrik for an easy REP point: 350 xp, REP+1                  +12hp->24hp
                                                                                                        TH 19/18 (1½) w/ Club or
                                  [Hulrik and Qvarts quest bug was possible in BG1: variable            19/18 (1) w/ Sling +1
                                  XVARTSDEAD must equal 8 to finalize (might need to re-load game
                                  or change the variable with the Sword Coast Keeper program)]
                                  Select spells for upcoming tough fights: 1x Protection from Evil, 1x
                                  Remove Fear; [Neera Magic Missiles;] Jaheira 1x Doom, 1x Bless
                                  © bg2mez                                                                                  14
Mid-NW:          If Minsc is in the party, otherwise optional:
                            Walk to bottom of map, then west to the edge, and then half-way up
                            to rocky area. North of the first rock outcrop use Stealth to locate           *Two Handed Sword +1
                            Arghain:                                                                       -> Minsc TH 20/16 (1½)
                            Fight Arghain to get Two Handed Sword +1, 520 xp, possible
                            Friends scroll -> Neera                                                        *Potion of Fire Resistance
                            Get Water Opal in small rock on ground (1570, 1486)
           Cave (mid-NW):   Imoen solo and with Stealth enter cave first to de-trap
                            She can use Stealth to loot the container for a Potion of Fire
                            Resistance (keep) and then run to the west to leave the map!
                            Or: For a challenge clear the cave: full buff, Jaheira cast Doom, 650
                            xp
                            Do not drink the murky potion of speed!
                            Do not attempt to explore the map to avoid certain death! Leave due
                            west
South of   Mid-south:       Fight four Hobgoblins for Zurlong's Boots (of Stealth) in the mid-             *Boots of Stealth (#1 of 2)
Beregost:  Cave:            south area of the map; keep the boots!
                            Mid-map is a cave (1825, 2210) with 5x Potions of Healing
                            Walk up road to fight two Ogrillons for Mirianne's letter, 350 xp
                            If not done: walk along north edge to west to activate new map
Beregost:  Mirianne's house: Mid-east house: finalize Mirianne for Ring of Protection +1 [can pick D4:16 *Ring of Protection +1
                            pocket / PP in BG1] and 300 xp                                                 -> Khalid AC0
           Feldepost's Inn: ENCOUNTER Marl and Dunkin: talk 1, 1, 3, 3, 1, 900 xp                          Imoen Thief2
                                   Rest, if needed, for upcoming fight vs Silke (Remove Fear and           +8hp->16hp
                                   Magic Missiles)                                                         Find Traps 35->60
                            Note: can sell Books at Feldepost's Inn
           Mid-south House: In house across from Feldepost's Inn talk to Firebead Elvenhair Q
                                   (History of the Fateful Coin). Find and get the book in the house next
                                   door to the south (CHA does not matter but the protagonist must
                                   finalize the quest)
                            Now that Minsc is in party: Protagonist finalize for 300 xp,                   *Scroll Case
                            REP+1, and a Scroll Case                                                       REP+1 -> 16
                                                                                                           *Quarter Staff +1
           Red Sheaf:       Tough fight for little experience; can skip now and do later:
                            Consider to drink a potion of strength; Jaheira cast Bless                     *Algernon's Cloak
                            ENCOUNTER Karlat: fight 270 xp
                            Imoen talk to Perdue 1, 2, 1, 1, Q (Perdue's sword)                                                                    15
                            Imoen can unlock most of the chests upstairs
           Outside Burning Talk to Garrick -> Silke; position fighters, buff with Remove Fear
           Wizard:          then talk to Silke: fight, use Magic Missiles, 900 xp, 400 gp and a
                            Potion of Invulnerability
                            Talk to Garrick again, Garrick joins! Park Imoen. Use Garrick to
                            carefully PP (pick pocket skill level 40) potions from Tessilan and
                            Glayde (or PP fail to fight), then finalize with Faltis
           Feldepost's Inn  Garrick PP Algernon's Cloak (gives CHA +2 and can Charm Person
           upstairs:        for 12 hours!) from Feldepost's upstairs
                            Note: with patch 1.2 it seems as though Garrick must drink a Potion
                            of Master Thievery to PP the cloak, and PP fail is now not OK!
                            Algernon's Cloak will help lower prices (CHA 20 with REP 20 is
                            enough to obtain the lowest prices), or cast Friends
                                                            © bg2mez
Loot east room
               Jovial Juggler:  PP Bjornin for Medium Shield +1                                                   *Medium Shield +1
                                Loot upstairs east room                                                           -> Khalid AC-1
                                Park Garrick
                                Select spells for upcoming tough fight with Greywolf and buy the
                                Necklace of Missiles: 1x Protection from Evil; Neera 1x
                                Friends, Magic Missiles, 1x Identify; Jaheira 1x Doom, 1x Bless
Carnival:                       Sell gems, rings and necklaces; make sure you have an Oil of               D5:9
                                Speed or two for upcoming tough fight with Greywolf. Consider also       3700 gp
                                to bring a Potion of Heroism, of Agility and of Defence to ensure
                                success
               Magic tent:      Small tent 3: Imoen (with CHA 18 and REP 16) buy now, [or Neera
                                cast Friends and then buy; or fight Greywolf and finalize with Prism
                                for REP+1; either lowers these prices by 175 gp]:
                                Necklace of Missiles (very powerful! Has 10 charges)                     2240 -> Imoen
                                Shield Amulet (has 10 charges)                                           560 -> Khalid
                                TOTAL                                                                    2800
Nashkel:                        Bring any scrolls of Identify or Magic Missiles you may have
Between maps:                   Buy/bring extra weapons in case of breakage; it is not necessary to
                                buy anything else such as a Large Shield +1
                                                                                                                  *Wakizashi +1
                                It takes only 4 hours to travel to Nashkel Mines from Nashkel                     [-> Rasaad alternate
                                                                                                                  weapon TH 20/19 (1)]
                                Note: Taris, near the Nashkel Inn, is looking for someone (probably
                                Dorn); we did not speak with her (no consequence)                                 *Small Shield +1
                                                                                                                  -> Jaheira AC2
                                Travelling to Nashkel Mines there is a chance that Dorn's encounter               *Plate Mail
                                will activate if you talked to him at the Friendly Arm Inn                        -> Khalid AC-1
                                ENCOUNTER Senjak and Dorotea -> Dorn Il-Khan appears!
                                Talk 1, 1, 1, 2, fight 830 xp, 2, 1, 1, 1, 1, 3 ("Perhaps another time,
                                Dorn") and he goes to the Friendly Arm Inn. Will lose 2 REP if Dorn
                                Il-Khan joins. His sword is worth only 450 gp and has only Splint
                                Mail armor
                                Note: Small Shield +1 adds a +2 penalty to missile attacks
                                Later, at the Friendly Arm Inn Dorn can join for no loss of reputation,
                                but your REP must be 18 or lower, and then you can do his quest
                                which nets about 3900 xp and a few magical items, but they are not
                                needed to prevail.
                                We don't use them because they belong to BG2:
                                  Amulet of Spell Warding (+2 to saves vs spells) from Kryll in area
                                SE of Nashkel mines. Overpowered - do not use!
                                  Albruin Bastard Sword +1 from Simmeon in area just outside BG,
                                near Quayle. Overpowered - do not use!
                                  In patch 1.3: Elven Chain Mail added! Belongs to BG2 - do not
                                use!
                                  Extra Golden Girdle and Extra Plate Mail +1 (Fallorain's Plate +1,
                                AC2)
                                [Later: to reduce REP by 2 to get Dorn to join later: Imoen get
                                caught stealing from two Merchants e.g. in Baldur's Gate]
                                                © bg2mez                                                                                16
Nashkel Mines:                 NW corner of map: get Wand of Frost from tree and identify it (to be
                      Mid-SW:  used to fight Greywolf, to be safe)
                               Near Prism: buff for tough fight: Khalid and protagonist drink Oil of     ***Long Sword +2
                               Speed; Khalid (your main fighter at this stage) should drink a Potion     -> Khalid
                               of Heroism to lower THAC0. Khalid and Jaheira drink a Potion of
                               Agility to be safe                                                        Minsc Ranger2
                                                                                                         +11hp->22hp
                               Position NPC with highest xp's so that Greywolf fights them (for          TH 19/15 (1½)
                               party survival), Jaheira, but if hit be tactical by making him chase her
                               so that she takes no further damage                                                                               17
                               Jaheira cast Bless; cast Protection from Evil if available
                               Talk to Prism, offer to fight Greywolf for him
                               ENCOUNTER Greywolf: keep protagonist out of line of fire
                               Protagonist can try to cast Doom
                               Jaheira will be the decoy (having the highest number of hp's)
                               Imoen will use Wand of Frost
                               Minsc consider to use Berserk skill
                               [Neera will cast Magic Missiles
                               Rasaad will activate Stunning Blow using Wakizashi +1]
                               Fight for 1400 xp, drops Long Sword +2: Varscona! (1d8+2, +1
                               cold = 4-11 damage)
                               Select spells now or later for upcoming tough fight in Mines: 1x
                               Remove Fear, 1x Protection from Evil; [Neera Magic Missiles;]
                               Jaheira 1x Doom, 1x Bless
House:                         Probably should clear the map later, after Imoen dual classes
                               Clear, loot
Mines (dungeon): Talk to Emerson; he gives one day to clear the mines
                        Talk to Guard to gain access to the mines
                               Clear the mines first using Imoen as a Thief to de-trap the eight
                               traps on level 3 (only) BEFORE she is Dual Classed to a Mage (at
                               Thief level 3; reached at the end of level 3 of
                               the Mines in this play through) whereby her Thieving skills become
                               inaccessible
                               Imoen has 2400 xp at this time (2500 xp = thief level 3)
                               Note: clearing the mines of Kobolds is not necessary and not worth
                               the chance of death by arrow!
Level 1:                       ENCOUNTER Miner Gord; mid-S: Miner Dink Q (Kylee's dagger)
                               Note: level 1 and 2 containers have no loot
Level 2:                       ENCOUNTER Miner Beldin: fight several Kobolds
Level 3:                       Mid-SW: finalize Miner Kylee 200 xp
                               SE: near entrance to level 3: do not use the two green potions (vials
                               of mysterious or murky liquid will lower CON)
                               Trap locations: slightly east of entrance on level 3, two on bridge mid-
                               map, two on 2nd bridge across lava (other two lava bridges have no
                               traps), and three traps near the exit in SE
                               Pick-up Joseph's ring on ground
                               Get Potion of Healing in 3rd ore car
                               © bg2mez
East: fight Kobolds and loot eastern containers                               Cleric2 Ranger1
                                                                                          +6 hp->19hp
            SE: Imoen de-trap around exit, and then Dual Class
            Or, to avoid the traps altogether: walk, hug the south wall
            Imoen at Thief level 3 (2500 xp): DUAL CLASS to Mage! Select                  Imoen Thief3 +8hp->24
            Sling proficiency (*) and spells: Magic Missile, Friends, Identify; or        Find Traps 60->85
            Protection from Evil or Petrification                                         DUAL CLASS to Mage
Level 4:    Rest and memorize 2x Remove Fear if not done (one for upcoming
Cave:       fight in Mines and one for Nashkel), Magic Missiles, Doom and
            Bless
Outside:
Mid/south:  Stealthily clear the few Kobolds lurking about and then buff with
Mid-east:   Shield Amulet, Remove Fear and Bless
            Khalid, [Rasaad and] Protagonist (use Stealth) will fight Mulahey
            Jaheira will cast Doom then protect mages
            [Neera will cast Magic Missiles]
            ENCOUNTER Mulahey: Imoen use Necklace of Missiles on the
            summoned Skeletons and Kobolds, aim slightly above the top
            Skeletons (they seem to be worth 0 xp)
            Talk 1 (?) when he asks for mercy to fight 2nd wave of summons                *Boots of Grounding
            650 xp, Boots of Grounding, Ring of Holiness, chest has 790 gp and            *Ring of Holiness
            scrolls (Identify, Web, etc.). Moonblade is worth 0 gp                        *Potion of Absorption
            -> Chapter 3 begins when Mulahey's letters are pick-up!                 D6:9
            Clear around the outside of the cave: 2x Gray Oozes 550 xp
            Return back through the Mines, go outside to Emerson to avoid                 Khalid Fighter2
            tough fights; clear map if not done                                           +13hp->26hp
                                                                                          TH 19/16 (1½)
            Mid-map, mid-south or SE: Winter Wolf perhaps present, 975 xp
            and can sell pelt in Nashkel Store for 500 gp
            Walk to south and east edges to activate new maps, but there is no
            need to clear the map now
            ENCOUNTER Galtok: help him
            © bg2mez                                                                                             18
Chapter 3
                         Resting in Chapter 3 gives another special ability (Cure Light
                         Wounds II) if you dream
Plan for phase 2:        Get Reputation to 20 to buy items for the cheapest price:
                           Nashkel: finalize quests
                           Cloud Peak Mountains: Bracers of Archery; two quests -> REP 20
                         Gnoll Stronghold: rescue Dynaheir
                         North of Gnoll Stronghold: Boots of the North
                         West of Nashkel: optional fighting
                         Optional: Two maps North of Gnoll Stronghold: REP +1, more gold
                         South of High Hedge: War Hammer +2
                         Beregost: buy Full Plate armor and other nice items
                         North of Friendly Arm Inn or Larswood -> Bandit Camp
                         -> Chapter 4
Carnival:                Return to Carnival to store loot in the various containers
                         Optionally sell first load (16 items) of items in the square tent:
           Magic tent:
                           - Short sword, Long sword, Short bow
                         At this time you don't really "need" gold so it is not necessary to sell
                         anything now. Wait until accumulating 16 items before selling to
                         avoid dilution (merchants pay lower prices after first purchase)
                         Bring along Potion of Fire Resistance, Potion of Invisibility
                         DYNAHEIR
                         If you want Dynaheir in you party, now would be a good time to get
                         her! Suggested path is: (see next couple of pages for details)
                           West of Nashkel: loot cave
                           North of Gnoll Stronghold: tough map; walk due south only to get
                         the Boots of the North
                           Gnoll Stronghold: rescue Dynaheir!
                           Cloud Peak West: Drienne (cat) and Dryad quests only -> REP 20
                           Cloud Peak East: Bracers of Archery only
                         We chose Coran as my 6th party member to make what I think is the
                         most fun and powerful good/neutral party; however, the Siege of
                         Dragonspear add-on (expansion) was announced as under
                         development while I was playing BGEE, so I decided to
                         swap-out Coran for Dynaheir in the interest of possible story
                         continuity to the new add-on, as she is mentioned in the beginning
                         of BG2. I developed Coran to level 6 before switching
                         to Dynaheir, so she was way behind on xp's; but, in a short time she
                         got her level 3 spells and could begin casting Fireballs!
Nashkel:   South house:  Finalize with Commoner (give Joseph's Greenstone Ring) 800 xp,            D7:16
                         do not loot
           Near Store:   Recommended to sell Prism's 2 emeralds for 1500 gp rather than                        REP+1 -> 17
           Inn:          finalizing the quest with Oublek (for a mere 300 gp, 200 xp)                          REP+1 -> 18
                         Talk to Prism to finalize, 1k xp, 2 emeralds, REP+1                                   *Boots of Avoidance
                                                                                                               -> party leader
                         Finalize with Berrun Ghastkill 1k xp, 900 gp, REP+1
                         ENCOUNTER Nimbul: buff with Remove Fear, fight 650 xp, Neera
                         cast Magic Missiles; drop includes Ring of Infravision (sell), short
                         sword +1, 58 gp, Boots of Avoidance (AC +5 vs missile attacks)
                         ENCOUNTER Neira: fight, mages use Wand of Frost and Wand of
                         Magic Missiles to interrupt spell casting, 650 xp, Helm of Infravision
                         (keep); loot inn
                         © bg2mez                                                                                                   19
Store:                 Buy Bullets if needed; sell Winter Wolf Pelts for 500 gp each, Ring    3000 gp
             Temple Helm:           of Infravision 350 gp and two Emeralds 1500 gp
                                    Will Identify wands
                                     Add Rasaad to the party for a minute to get his banter:               D6:21 NEXT BANTER: 7 DAYS
             Rasaad banter: Rasaad Banter #1: he says: "You appear troubled. Does a shadow
                                     lie upon your soul?…" talked 5x 1
                                     Rasaad's next banter is in seven days; he does not have to be in
                                     your party continuously
                                    Dismiss Rasaad; he stays in Nashkel.
South of     Middle-SW:             Walk to the south and slightly to the west; use Stealth to locate Vax           ***Bracers of Archery
Nashkel                             and take position:                                                              -> Imoen
(Cloud Peak
Mountains                           ENCOUNTER Vax and Zal: fight 1k xp, drops Bracers of Archery!                   Khalid Fighter3
west):                                                                                                              +13hp->39hp Long
                                                                                                                    Sword*** TH 18/13 (1½)
             NW:                    [Optional (tough fight): ENCOUNTER Albert Q (Rufie); find Rufie
                                    the NE and return him to Albert, 1k xp]
             Mid-north:
             NE:                    Get scrolls from ground/grass near trees (at 1792, 413)
                                    [Optional (very tough fight): from the east side of the map find
                                    Sendai, Delgod and Alexander: carefully fight, 1200 xp, Long Sword
                                    +1, Longbow and Leather Armor +2 worth 2250 gp, although you'll
                                    soon have enough gold without these items!]
                                    Leave by west side of map
SW of Nashkel Mid-east:             ENCOUNTER Dryad of the Couldpeaks: accept quest, talk to Caldo,        D8:11    *Club +1
(Cloud Peak                         fight 350 xp, Krumm drops a Club +1 (it looks like an ordinary club             -> Jaheira TH 19/17 (1½)
Mountains                           and is identified already) and Girdle of Bluntness                              *Girdle of Bluntness
east):
                                    Finalize Dryad 500 xp, Antidote, REP+1                                          REP+1 -> 19
                      Mid-SE cave:  Loot for 238 gp, Halberd +1                                                     *Antidote
                      South-SW:     Imoen return cat (in waterfall) to girl Drienne, 200 xp, REP+1
                      Mid-west/NW:  Possible Winter Wolf                                                            REP+1 -> 20!
                      Mid-north:    ENCOUNTER Ludrug and Gnolls: fight (use forced attack, e.g.                     Ranger2 Cleric2
                                    press F2, on Ludrug) 140 xp, [535 xp in EE 1.2], 100 gp                         +7 hp->26hp
                                                                                                                    TH 19/16(1½)
                                    Jaheira at Druid level 3: 2x level 2 spell slots (Slow Poison)                  Jaheira F3 Druid3 +12hp-
                                                                                                                    >36hp Sling** TH 18/16
                                                                                                                    (1½) Sling +1 or 18/16
                                                                                                                    (1½) w/ Club +1
             Mid-NW:                ENCOUNTER Ingot: talk about Gnoll Stronghold or talk 2 to fight for             *The Chesley Crusher +2
                                    a Halberd +2 The Chesley Crusher (1d10+6 damage)
                                                                                                                    Minsc Ranger3
                                    Leave by west side of map                                                       +11hp->33hp Long
                                                                                                                    Bow** TH 18/14 (1½) or
                                                                                                                    18/14 (2½) w/ Long Bow
                                    © bg2mez                                                                                         20
Gnoll Stronghold:                      It takes 24 hours to travel to this map!                                D9:14 ***Gloves of Dexterity
                      Mid-SW cave:     ENCOUNTER Gnarl and Hairtooth on bridge: fight for Gloves of                        -> Khalid AC-4
                                       Dexterity (DEX set to 18), 350 xp
                                                                                                                           *Tome of Leadership and
                                       Clear entire map or at least get the Tome of Leadership and                         Influence (CHA +1)
                                       Influence (gives +1 CHA), 95 gp, from the mid-SW cave
                Mid-north:             Talk to Dynaheir (4, 2, 3), Dynaheir joins! 800k xp rewarded;
                                       Invoker level 2, 2638 xp
                                       Plan for Dynaheir: bring her to Carnival, use her to Identify items,
                                       park her in one of the eastern-most small tent - unless she is to be a
                                       permanent party member, of course. At this stage Dynaheir was
                                       only 2500-3000 xp behind other party members.
                                       As mentioned above, we wanted to play my original BG1 party (with
                                       Coran, not Dynaheir) but later came back to get Dynaheir from the
                                       tent in Carnival for possible story continuity with the new Siege of
                                       Dragonspear add-on.
                                       Leave by north side of map
North of Gnoll                         Tough map, do not attempt much
Stronghold:
                                       Walk across bottom edge of map
                      SE:              ENCOUNTER Jared Q (bear)
                                       Fight Polar Bear near bridge 900 xp, Imoen (with high CHA) finalize
                                       for 150 xp and Boots of the North!                                               *Boots of the North
                                       Cleric level 3 gets 4x level 2 spells if wearing Ring of Holiness.               Imoen Mage2
                                       Spells include Aid, Chant; Draw Upon Holy Might (can be used to
                                       bash the tougher chests in Beregost and Nashkel)                                 Cleric3 Ranger2
                                       Cleric level 3 buffing spells: THAC0 is reduced by casting Draw                  +6 hp->32hp
                                       Upon Holy Might, Aid and Bless                                                   Level 2 spell slots x3
                NE: ENCOUNTER Neville: fight, 600 xp, drops Long Sword +1 and                                           *Long Sword +1
                                        Dispel Magic scroll                                                             *Dispel Magic
                                        Leave by north side of map
Between maps:                          North of Gnoll Stronghold to West of Nashkel: Waylaid between
                                       maps, Winter Wolf (AR5701 - 30% chance here)
West of Nashkel:                       ENCOUNTER: Borda: do not buy anything (cursed scroll)                            *Flail +1
                      Xvarts village:  Easy map; can clear, or just use Stealth (or fight many Xvarts) to               -> TH 19/15 (1½)
                                       walk to the Cave in NW and find a Flail +1, Bracers AC8 (worth                   *Bracers AC8
                                       1500 gp!), and a Potion of Fire Resistance (keep)                                (-> Imoen/Neera)
                                       ENCOUNTER Nexlit the Xvart: fight him and Ursa 35 xp + 650 xp           D10:22
                                       Walk to the north edge of map to activate new map; could go north       6000 gp
                                       or east at this time, but we needed the additional REP point
Between maps:                          [West of Nashkel to Nashkel: Waylaid between maps, Winter Wolf
                                       (AR5701 - 30% chance here)]
Two maps                               For another REP point, and 1k gp plus loot go the north map (Brage D11:10
North of Gnoll                         quest)
Stronghold:
                                                                   © bg2mez                                                                     21
Mid-SE:        ENCOUNTER Laryssa (only): talk 2, fight her 600 xp, Small shield
                          +1
                          ENCOUNTER Brage: answer his riddle (4, death) then talk 1                                        REP+1
                          -> to the Temple in Nashkel (immediately!), finalize 1k xp,
                          REP+1, 1k gp and a cursed 2H sword
Nashkel:                  (Would have taken 20 hours to travel here from N. of Gnoll Stronghold)
Carnival:
                          Sell Winter Wolf pelts and gems                                                        9000 gp
           Manor House: Upstairs: talk to Samantha 2, 2, 2 -> Jamie appears (not in EE: fight
                                   65 xp)
           Small tent 2:  ENCOUNTER Zordal: talk 1, 1, fight (buff with Remove Fear,                                       *Potion of Mastery
           SW:            Rasaad use Stunning Blow) 900 xp. Talk to Bentha (talk 3) [or pick                               Thievery
           Large tent 1:  pocket 2x], loot includes Knave's Robe
                          Daytime only: talk to the Great Gazib 3x, kill the Amazing Oopah 270
                          xp
                          If not done: ENCOUNTER Vitiare: kill quickly for Potion of Mastery
                          Thievery
BIG SELL #1: do a major sell of nearly all loot (even though only 12k gp is actually needed at this time):
                                            Note: to maximize gold: sell one load (16 items at one time) to the
                                            merchants listed as "max."; subsequent loads will be at diluted
                                            prices:
           Scrolls: Sell 1st load at the Magic Tent. Later sell at Nashkel Store, Feldepost's, Friendly Arm Inn or Erdane (Durlag's Tower)
           Wands: Identify at Temple of Helm in Nashkel; can sell at High Hedge, Friendly Arm Inn and Erdane
           Scalps: sell to Vai for 50 gp, or Feldepost's 25 gp (no dilution)
           Wyvern Heads: [pre 1.2EE: sell to Vai for 1000 gp], Feldepost's or High Hedge 500 gp, but prices become diluted
           Armor tent     Sell ranged and melee weapons, and potions, but keep some
           (square):      potions for upcoming fights:
                          Potions of Invulnerability, Invisibility, Speed, Fire Resistance, and
                          Absorption (useful for Chapter 6 in particular); keep 1x Potion of
                          Agility and Hill/Stone Giant Strength and a few Potions of Heal
           Melee tent (small Sell armors
           round 4):
                          Neera learn Web, Dispel Magic; Imoen learn Identify
           Magic tent (small Sell second load of melee weapons
           round 3):      Sell scrolls but first scribe useful scrolls if you have them: Protection
                          from Evil, Friends, Protection from Petrification
                          Rest and identify items
           Armor tent     Sell magical items (later can sell more magical items to any other                      D11:14
           (square):      tent)                                                                                  27000 gp
                                                   © bg2mez                                                                                    22
Note: you only need about 12000 gp at this stage to buy the good
                            items in Beregost and if following this walkthrough
                            Note: no need to buy anything except perhaps ammo
               Extra gold!  If you do need more gold: the map crossing from Nashkel to west
                            of Nashkel has a high chance of encountering a Winter Wolf
Buffing tips when fighting melee at this early stage:                                                THAC0
                                                                                                     (attacks/
                                                                                                      round)     AC / hp
                                                                                                                 -6 39
                            Khalid: Fighter level 3 with Long Sword +2 and Shield +1:                18/13 (1½)  -6 39
                            Remove Fear (raises moral, no panic; 1 hour unless negated)              18/13 (2½)
                            Shield Amulet (+2 AC vs missile attacks for 5 turns)                                 -6 43
                            Oil of Speed (+1 attack & double movement speed for 5 turns)             17/12 (2½)  -6 43
                            Potion of Agility will give DEX 18 to improve AC                         16/11 (2½)
                            Protection from Evil (evil creatures get -2 attack penalty; saves
                            made are +2 bonus for 1 turn = 10 rounds)
                            Aid (+1 attack rolls and saves, +1d8 hp's for 1 round + 1
                            round/level)
                            Chant (+1 attack & damage rolls and saves; -1 to enemies' rolls for
                            10 rounds)
                            Bless (+1 attack rolls for 6 rounds)
                            Additionally:
                            Cleric/Ranger can cast Draw Upon Holy Might (STR, DEX and
                            CON improved for 1 turn = 10 rounds); therefore with above buff's
                            can achieve TH 17/11/16 (3½) AC-4 38 hp
                            Useful potions (were rarely used in this walkthrough):
                              Potions of Strength will improve THAC0 and damage
                              Potion of Heroism will improve THAC0 and hit points
                              Potion of Mind Focusing will give boost DEX to improve AC
                              Potion of Invulnerability will help AC and saving throws
                              Potion of Defense will help AC only, unlike Invulnerability
                            Eventually will be able to buff with:
                            Imoen/Neera cast Strength, e.g. Khalid's STR is set to 18 for 1
                            turn/level and his THAC0 improves by 1, e.g. to TH 15/10 (2½)
                            Cleric spell: Defensive Harmony (lowers AC by 2 for 6 rounds)
                            Jaheira cast Barkskin (+1 saves, except vs spells, for 4 rounds + 1
                            round/level)
                            Overpowered, do not use: Imoen/Neera cast Improved Invisibility
                            (lowers AC and helps THAC0 for melee fighting)
South of High               Rest in preparation for fights; memorize Resist Fire & Cold, Bless,      D12:14
Hedge:                      Remove Fear, Protection from Evil, Aid, Chant, and Magic Missile
                            Rest can be interrupted by Skeletons with Longbows!
                            Approach from south to fight Bassilus for War Hammer +2! Use
                            Stealth to scope area
                            Give all the best equipment to Khalid; Khalid drink a Potion of Fire
                            Resistance and Hill Giant Strength
                            Full buff (Khalid only) including Remove Fear/Protection from Fear,
                            Protection from Evil, Resist Fire & Cold, Aid, Chant and Bless
                            Khalid drink a Potion of Invisibility and take position beside Bassilus
                            Minsc and protagonist keep away for now
                            Jaheira will use Necklace of Missiles
                            Imoen [and Neera/Dynaheir] will cast Magic Missiles (optional)
                                                       © bg2mez                                                           23
Mid-SE:          Khalid talk 1, 3, 3 for decent xp's [or do easy way 1, 3, 1, 2 for fewer            Imoen Mage3
           Mid/NE:          xp's], fight 975 xp + 625 xp
                            Drop includes War Hammer +2: Ashideena! (1d4+3, +1 electrical =                     ***War Hammer +2
                            5-8 damage)                                                                         -> TH 19/14 (1½) w/ STR
                                                                                                                18/66 [19/13 w/ STR
                            Can get Short Sword +2 (worth 2k gp):                                               18/00] @ Ranger2
                            ENCOUNTER Zargal: use Stealth to scope area then fight 1k xp,
                            drop includes Composite Longbow and Short Sword +2                                  *Composite Longbow
                                                                                                                *Short Sword +2
                            Mid-map: ENCOUNTER Kissiq Q (hen)                                                   -> Imoen alternate
                            NE: ENCOUNTER Melicamp Q (High Hedge)                                               weapon (or sell)
                            Walk to the west edge to activate the west map (Lighthouse)
                                                                                                                Khalid Fighter4
                            Note: do not go to High Hedge yet (no need to risk death; get Coran                 +13hp->52hp
                            first)                                                                              TH 17/12 (1½)
Temple:    Inside Temple: Talk to Kelddath Ormlyr to finalize Bassilus quest 1k xp, 5k gp!            33000 gp
Beregost:  Near Smithy:     ENCOUNTER Chloe: go to Jovial Juggler, talk to Officer Vai                D14:1
           Smithy:          ENCOUNTER: Elminster
                            Depending on timing (Smithy is open 5:00 - 21:00) Rest and learn
                            Friends or do below activities. Can loot the "18/00" chest in Smithy
                            safely when his store is closed
                            Imoen cast Friends and buy:
                            A few +2 arrows, +1 bullets (to fight Bandit Camp, Wyverns)               800       -> protagonist (Ankheg
                            Full Plate armor                                                          4020      armor to Khalid AC-6)
                            Sling +1 (if not bought already)                                                    -> Imoen later
                            Short Bow +1                                                               75
           Feldepost's:     Optional: +2 ammo                                                         1005
                            Shadow Armor (Coran's armor of choice! 7035 gp)                           1000
                            Composite Longbow +1 (Coran's longbow of choice pre EE 1.3 due            7035
                            to the new strength requirement! 1675 gp)                                 1675
                            TOTAL                                                                     15610
           Mid-south house: Carefully fight Spiders (Landrin's quest), pick-up the spider body, get             Ranger3 Cleric3
                                   boots and wine from a chest, 4x 270 xp                                       +7hp->39hp Two
                                                                                                                Weapon Style***
                                                                                                                TH 18/13 (1½)
           Jovial Juggler:  Talk to Officer Vai: she buys scalps for 50 gp each; if you speak to
                            her in Chapter four or five with no scalps in inventory she will leave
                            but grants REP +1
                            [BG only: later she will buy Wyvern's heads for 1k gp as long as you
                            have at least one scalp in your inventory. Do not talk to her without a
                            scalp in your inventory after Chapter 3 or she will leave for good]
           Feldepost's      Fight Tranzig 975 xp, drops Ring of Protection +1 and Wand of                       *Wand of Magic Missiles
           upstairs:        Magic Missiles (has 31 charges!), 91 gp, and world map is updated                   *Ring of Protection +1
                            to show the Bandit Camp                                                             -> Jaheira AC1
                            Lastly: can bash more chests now by using Draw Upon Holy Might
                            Sell gems, necklaces, rings; store loot in a container to sell later        D14:6
                            Sell to Smithy: Two Handed Swords, Bastard +1, Flail +1, Short            24000 gp
                            Sword +2
                                                         © bg2mez                                                                       24
Travelling to the Bandit Camp:
                               An alternate and easy way into the Bandit Camp is:
                               Go to Larswood (east of Friendly Arm Inn/East of Temple)
                               Talk to Teven mid-map and slightly west: talk 2, 3, 400 xp
                               (might need STR 15 or higher)
                               -> Talk to Tazok (3, 2); the outdoors bandits are not hostile, even
                               after the big fight in the large tent!
                               Similarly can also go to Peldvale and talk to Raiken in NE.
                               The below method works, too
North of                       Ajantis is here: Paladin Level 4, 9026 xp, 48 hp, 17 STR
Friendly Arm
Inn:                           If playing with Coran consider to not fight the Ankhegs now and
                               return later with Coran so that he gets more xp's
                               [Otherwise, carefully cull some Ankhegs (could only find 5!)]
Bandit Camp:                   Minimize fighting if playing with Coran (return here later with him)     D16:5
                               Walk up path to north of map and then walk east; sneak into camp                     *Medium Shield +1
                               from north east to minimize fighting                                                 -> Jaheira
                               Using Stealth can sneak Potion of Heroism from container (sack)
                               outside of the middle north tent, if needed
                               Do surveillance with Stealth
                               Note that Taugosz Khosann can be avoided for now, just enter the
                               Main tent/Tazok's tent without being seen by him!
                               Chest east of main tent has Medium Shield +1
                               Full buff with Shield Amulet, Resist Fear, Bless and Protection from
                               Evil; sneak into the main tent when ready to attack
              Tazok's          Focus on Mage first and then Hakt
              Tent/Main tent:  Protagonist and Khalid get to Mage quickly
                               Imoen [Dynaheir/Neera] use Magic Missiles on Mage
                               [Jaheira could use Necklace of Missiles aiming just above the table
                               if all else fails]
                               ENCOUNTER Raemon: fight 3750 xp, mage drops a Robe of Fire               ***Longbow of
                               Resistance, War Hammer +1, Hakt drops Longbow of                         Marksmanship +2
                               Marksmanship: The Dead Shot +2 (TH +3, damage +2!)                       -> Minsc's alternate
                                                                                                        weapon TH 17/12 (2)
                                                                                                        *Potion of Magic Blocking
                               Talk to Ender Sai: says the bandits are part Black Talon and part
                               Chill; informs of the Cloakwood Forest
                               Heal Khalid and drink Potion of Absorption or wear boots from            ***Gauntlets of Weapon
                               Mulahey or Imoen de-trap chest                                           Expertise (EE only)
                               Open trapped chest in main tent (lightning bolt which could be fatal if  -> TH 17/12 (1½) @
                               not careful)                                                             Ranger3, STR 18/66
                               -> Chapter 4 begins after looting letters!
                               Also in chest (EE only): Gauntlets of Weapon Expertise! +1
                               THAC0 and +2 damage!
                               Loot in this tent includes 2900 gp! Looting the entire Bandit Camp
                               nets around 4k gp plus loot worth around 4k gp as well!
                               © bg2mez                                                                                                25
SE Tent:  Get Coran now! Return her later to clear map and finish looting He  ***Full Plate (#2)
NW tent:  will be at Fighter 3 / Thief 3 only, 8126 xp                        -> Khalid AC-6; Ankheg
Cave:                                                                         armor to Minsc AC-1
          If not playing with Coran:                                          *War Hammer +1
          Rest in preparation for a tough fight
          [If planning to play with Coran this is a good time to get him!]    *Fireball
          Return later with Coran to finish this map:
          Clear entire Bandit Camp starting from north/NE
          Carefully with full buff fight Taugosz Khosann, drops a Medium
          Shield +1, War Hammer +1 and a Full Plate armor! 2k xp
          Fight Ardenor Crush 900 xp
          Web and Fireball scroll! (Requires 18/00 STR or Coran or use
          Knock spell))
          Do not use the Murky Oil of Speed or the cursed Ring (the Iron
          Thorn)
          Fight Garclax 120 xp, can drop a Blur scroll!
          Locked chests that cannot be opened with 18/91-99 STR (worth it to
          return here with Coran or use Knock spell):
          - 3 outside around the main tent
          - 1 inside SE tent
          - 1 outside tent next to main tent
          - 2 outside 2nd tent from main tent
          - 1 outside 3rd tent from main tent
          - 1 outside 4th tent from main tent
          - 1 inside tent by cave
          Most of the above chests can be opened with 18/00 STR, or Coran
          with Open Locks at skill level 95
          © bg2mez                                                                                    26
Chapter 4
                              Resting in Chapter 4 gives another special ability (Slow Poison)
                              Imoen have two spell slots set to Friends for upcoming buys
Plan for phase 3:             Cloakwood Forest I: get Coran !
                              Friendly Arm Inn: finalize quest
                              North of Friendly Arm Inn: fight Ankhegs
                              Bandit Camp: clear and loot
                              Friendly Arm Inn: buy Buckley's Buckler
                              East of Temple/North of Gullykin: Golden Girdle
                              Firewine: Gauntlets of Weapon Expertise
                              South of Durlag's: get the new magical Long Sword; Ring of Fire Protection
                              High Hedge: sell stuff and buy a Robe of the Archmagi
                              Cloakwood Forest I: Aldeth Sashenstar's quest
                              Cloakwood Forest II: Spider's Bane +2 and Scimitar +2
                              Cloakwood Forest III: Club +2
                              Cloakwood Forest IV: fight Wyverns and then sell their heads
                                Inventory filled! Return to Beregost to sell/store loot
                                Lighthouse (SW of High Hedge): Manual of Bodily Health
                              Finish Cloakwood Mines -> Chapter 5
Friendly Arm Inn:             ENCOUNTER: Elminster
Cloakwood 1 (East):           Sell gems, rings, necklaces
                      Cabin:  Rest if needed; walk along north edge of map and find Coran on a       D17:14
                      SE:     bridge in the north-west
                              Imoen talk to Coran and accept his quest, Coran joins! Fighter 3 /
                              Thief 3, 8126 xp, 27 hp, Longbow***, Long Sword**, THAC0 18/8
                              (2½) with the Deadshot +3 and normal arrows. Skill levels changed
                              in EE to: Open Locks 70, Find Traps 20, PP 40
                              Plan for Coran: use as a Stealth Sniper and to open locks
                              Must do Coran's quest (kill the Wyvern) within approximately 16
                              days of him joining or he leaves for good. He gives a warning after 8
                              days have past
                              Note: finalization of his quest at Temple is NOT necessary - Coran
                              remains in party
                              Tested: Coran leaves after 16 days and 14 hours , therefore must
                              kill the Wyverns by day 35:4 or so on this play through if playing
                              with Coran
                              Note: it takes 52 hours (that's 2 days, 4 hours) to travel from
                              Cloakwood map 1 to where the Wyverns are on map 4
                              Mid map: Coran cannot open the chest yet (contains 395 gp and                      *Cloak of Non-Detection
                              Potion of Invulnerability)
                              Skip Aldeth for now (talk much later)
                              Get Cloak from Tasloi's in SE corner of map
           Synopsis:                                                                                    Level          Experience
                                                                                                        C3/R3             11000
                              Protagonist ((THAC0 17/12 1½ AC-5)                                       Fighter4           10500
                              Khalid (THAC0 17/12 1½ AC-6)                                            Ranger4             10400
                              Minsc (THAC0 17/13 1½ AC1)                                              F3/Thief3            8100
                              Coran (THAC0 18/8 2½ AC0)                                              F3/Druid3            14000
                              Jaheira (THAC0 18/16 1½ AC2)                                           Mage3/Th3            10400
                              Imoen (THAC0 20/18 1 AC4)
                              *THAC0's are without magical ammo                                                  = 64k total party xp's
                                                                                   © bg2mez                                               27
YESLICK
                              If wanting Yeslick, an excellent Fighter/Cleric, go get him now,
                              minimizing fighting along the way so that he gets more xp's
                              When playing with Yeslick on a previous play through, going directly
                              from Cloakwood I, he had 27400 xp, Fighter 4/Cleric 5, War
                              Hammer** Sling** Mace*, whereas the other party members were
                              only at around 21k xp.
Friendly Arm Inn:             Imoen finalize Landrin quest, 800 xp and 295 gp in total                         Minsc Ranger4
                                                                                                               +11hp->44hp
              Neera's quest:  Neera Banter #2 (more than seven days have past since banter #1;                 TH 17/13 (1½)
                              might need to press F1/talk to her): "So,…, after giving it some
                              thought, I want to ask you a favour." Talked 1, 1 or 3, 1, 1, 1 and              *World map updated
                              world map is updated with Adoy's Enclave                                         (Adoy's Enclave)
                              Note: Neera must be a party member while doing her quest at
                              Adoy's Enclave otherwise she leaves the game for good!
North of                      Fight (cull) some more Ankhegs (pre EE 1.2: fought ten): four only        D18:9 Jaheira Druid4 Fighter3
Friendly Arm                                                                                                        +5hp->41hp
Inn:                          Update: Ankhegs do not re-spawn as often if the latest patch is
                              installed ;-(                                                                         Cleric4 Ranger3
                      NE:     Talk to Gerde: gives quest, finalize for 75 gp only                                   +6hp->45hp
                              [Do later or risk certain death: talk to Farmer Brun Q (Nathan)]
Bandit Camp:                  Clear map and loot with Coran                                             D18:15 Coran Thief4 Fighter3 +3
                                                                                                                     hp->30hp
                                                                                                                     Open Locks 70->95
                                                                                                                     Jaheira Fighter4 Druid4
                                                                                                                     +7hp->48hp TH 17/15
                                                                                                                     (1½) with Sling +1
                              Imoen at Mage level 4: her thieving skills are back! Use Short Bow               Imoen Mage4;
                              +1 and arrow +2 if have                                                          Thief skills back!
                                                                                                               +6hp->30hp TH 19/16 (2)
                                                                                                               (19/14 w/ +2 arrows)
Friendly Arm Inn:             Now or later: Imoen buy Buckley's Buckler 536 gp                                 *Buckley's Buckler (+1
                              This buckler increases CON by 1 point and can eventually give you                CON)
                              a total of CON 20 (from Cave on Lighthouse map)
                              CON 20 = regenerate hit points very slowly but worth while if
                              crossing maps
                              Note: at this stage your gold will accelerate quickly so consider to
                              only pick-up items worth their while (e.g. magical items, scrolls,
                              potions, gems, rings, necklaces, wands, Wyvern heads, Bandit
                              Scalps, Long Bows and Plate armors)
Beregost:                     Store loot in a convenient container and identify later for a "big sell"  D20:0
                              in Beregost and High Hedge; loot does not disappear from the
                              outdoor containers
                                                             © bg2mez                                                                  28
Smithy:          Perhaps buy some +2 arrows
                                 [Taerom Fuiruim can make you an Ankheg armor for 4k gp and he                      [*Ankheg Plate Mail (#2)]
                                 will still buy many Ankheg shells for 500 gp each, but we did not. To
                                 make armor talk 1 (I'm not interested…), 2 (pay 4k gp), and then talk
                                 1 or 2. Return later for the armor]
                Jovial Juggler:  Talk to Officer Vai: she buys scalps for 50 gp each; if you speak to     32000 gp
                                 her in Chapter four or five with no scalps in inventory she will leave
                                 but grants REP +1
                                 [BG only: later she will buy Wyvern's heads for 1k gp as long as you
                                 have at least one scalp in your inventory. Do not talk to her without a
                                 scalp in your inventory after Chapter 3 or she will leave for good]
                                 Finalize Gurke 300 xp and can keep the cloak!
Temple:                          Clear map
                                 NE: Vampiric Wolf 2x 2k xp, Dread Wolfs and Worgs
                                 Mid-SE: ENCOUNTER Cattack: fight Hobgoblins
North of                         Do not attempt to clear map unless have or know Protection from          D20:14
Gullykin (East                   Petrification (yes!)
of Temple):                                                                                                            Ranger4 Cleric4
                                 Or: get Korax to join (mid West/NW) whom is immune to                                 +7hp->52hp
                                 Petrification attacks; same xp's awarded to party if he joins                         TH 16/11/14 (2½)
                NW/north edge: Fight four Lesser Basilisks 5600 xp                                                     Khalid Fighter5
                                                                                                                       +13hp->65hp
                North-mid:       Buff protagonist with Protection from Petrification and resist Fear,                  TH 16/11 (1½)
                                 then...
                                 ENCOUNTER Mutamin: fight 9600 xp, 120 gp                                              ***Golden Girdle
                                                                                                                       *Bracers AC7 -> Imoen
                Mid map:         Use Stealth to locate Kirian then full buff                                           *Potion of Absorption
                                 ENCOUNTER Kirian and group: fight 3k xp, 385 gp                                       *Morning Star +1
                                                                                                                       *Long Sword +1
                Mid map, south: Fight four Basilisks 8200 xp
                                                                                                                       Minsc Ranger5
                                                                                                                       +11hp->55hp
                                                                                                                       TH 16/12 (1½) (or 16/11
                                                                                                                       2½ with normal arrows)
                                                                                                                       Coran Fighter4 Thief4
                                                                                                                       +5 hp->35hp
                                                                                                                       TH 17/7 (2½) with
                                                                                                                       normal arrows
Gullykin:                        Loot village in the north, worth about 500 gp plus loot                  D21:3 *Sling +1
                                 Southern most house has Sling +1                                                     [-> Neera]
                                 Mid-north house has a locked chest with Wand of Magic Missiles
                Outside:         with 21 charges but needs higher than 18/00 to bash (can Knock)
                SW house:
                                 Talk to Gandolar Luckyfoot Q
                                 Downstairs: ENCOUNTER Jenkal: fight 290 xp
                                 Enter secret entrance: ENCOUNTER Ogre Mage: fight 650 xp, can
                                 drop a pearl necklace, emerald or Laeral's tear necklace!
                                 Fight Lendarn 1400 xp, 159 gp, Fireball Scroll, Cloudkill and
                                 Lightning Bolt, and a Potion of Power
                                                              © bg2mez                                                                          29
Outside:        Clearing the Firewine Ruins dungeon is not recommended at this stage               *Chain Mail +2 (Mail of
                  South-SE:                                                                                          the Dead +2)
                                  Finalize with Gandolar 250 gp, 0 xp                                                *Potion of Absorption
                                  Locate and then full buff: ENCOUNTER Molkar, Morvin, Drakar and
                                  Halacan: kill mage Halacan first and then Drakar
                                  Drop includes Morning Star +1, Long Sword +1, a Potion of
                                  Absorption and Potion of Heroism, 3700 xp, 244 gp
                                  Note: the Wine building in the Gullykin Village has a secret door in
                                  the basement which takes you into the Firewine Ruins dungeon,
                                  quite near to the east exit to Firewine Bridge
Firewine Bridge:                  Walk to NW corner, then cross bridge and walk to NE corner                 D21:7   ***Gauntlets of Weapon
                                  ENCOUNTER Meilum: easy fight, 1200 xp, Gauntlets of Weapon                         Expertise (#2)
                                  Expertise (THAC0 +1, damage +2)                                                    -> Khalid THAC0 15/10
                                                                                                                     (1½); Minsc AC-4;
                                  Avoid anymore fighting by back-tracking across the bridge                          Coran TH 17/5 (2½)
South of                          Activate map to the north
Durlag's Tower:
                                  ENCOUNTER Lamalha and group: full buff and use Stealth, 3300               D21:20
                      Mid-north:  xp, 300 gp, Studded Leather +1, Potion of Power, Potion of Magic
                                  Blocking, Harrower +1 Long Sword with THAC0 +3 vs Undead                           *Harrower +1
                      Mid-west:                                                                                      -> Khalid alternate
                      Tomb:                                                                                          weapon
                      SE:
                                                                                                                     Jaheira Druid5 Fighter4
                      SE Tomb:                                                                                       +5hp->53hp TH 17/15
                                                                                                                     (1½) Level 3 spell
                                  ENCOUNTER Hentold: gives Dagger +2 (can keep)                                      *Dagger +2
                                  ENCOUNTER Revenant: fight 3k xp                                                    *Potion of Freedom
                                  ENCOUNTER Narcillicus Harwilliger Neen: talk 2, 2 to fight 5400 xp                 Coran Thief5 Fighter4
                                                                                                                     +3hp->38hp
                                                                                                                     Open Locks 95->100
                                                                                                                     Hide in Shadows 33->53
                                  Fight; loot a Wand of Monster Summoning (can be handy if in                        *Wand of Monster
                                  trouble) with 8 charges, pearl necklace, Chain Mail +1                             Summoning
                                  Fight 2x Mustard Jelly with arrows of fire, 4k xp                                  Imoen Mage5
                                  If desired, could travel further south to get the Ring of Fire Protection          +6hp->36hp Level 3 spell
                                                                                                                     slot (Fireball!)
SE of Nashkel                     Get the Ring of Fire Protection (40%) from cliff at mid-south               D22:18 *Ring of Fire Protection
Mines:                                                                                                       34000 gp
                                  [Skipped quest with Lena and Samuel which is finalized in Friendly
                      Mid map:    Arm Inn for REP+1 and 500 xp]
                      NW:         ENCOUNTER Hafiz: gives Protection from Magic scroll
Nashkel:          Rasaad banter: Since more than seven days have passed since the last banter, talk
                                          to and add Rasaad temporarily into the party -> Rasaad Banter #2:
                                          "Do you seek enlightenment?" Talk 1, 1, 1, 2, 1, 1, 3                      NEXT EVENT IN 2 DAYS
                                          Next event can occur in 2 days in BG South district; Rasaad does
                                          not have to be in the party continuously
                                                             © bg2mez                                                                          30
Beregost:  House north of With Coran (or cast Knock): loot diamond from house north of the             D24:0
           Red Sheaf:        Red Sheaf
BIG SELL #2: do a major sell of nearly all loot in Beregost and High Hedge
           Feldepost's Inn:  Sell gems (sapphire is worth 1k gp!), necklaces (Laeral's tear is
                             worth 3k gp!) and rings; sell potions (+4k gp) but keep Potions
                             of Invulnerability, Invisibility, Speed, Fire Resistance, and Absorption
                             (useful for Chapter 6 in particular); Hill/Stone Giant Strength, etc.
                             Consider to buy some good ammo for upcoming fights vs Wyverns:
                             (Acid arrows are very nice to disrupt mages as well)
                             Gather stored loot including Wands and magical items to take to
                             High Hedge to sell
High Hedge: Mage's Store:    Fight removed in EE 1.3; otherwise: full buff, carefully fight two Flesh D24:8
                             Golems 2x 2k xp
                             Talk Thalantyr 2x: he will ID stuff and buy wands and ammo
                             Talk to Thalantyr for Quest (get Skull from Skeleton)
                             Save game (Thalantyr will often fail to restore Melicamp) and then                  REP+1
                             finalize with Thalantyr and Melicamp 2k xp, REP+1
                             Imoen cast Friends and sell/buy:                                          60000 gp
                             Sell: short bows, long bows, heavy cross-bows, composite
                             longbows, armors, magical items [could sell wands, too]
                             Robe of the Good Archmagi                                                 13735     -> Imoen AC1
                             [Robe of the Neutral Archmagi 13735 gp -> Neera]                             0
                             Optional: Scroll Case for 164 gp                                             0
                             Potion Case (EE only) for 134 gp
                             Resist Fear for 164 gp                                                     134
                             Protection from Petrification for 82 gp                                    164
                             Strength for 164 gp (raises STR to 18 for person touched, e.g.              82
                             Khalid's THAC0 would be lowered by 1 for 1 turn/level)                     164
                             Resist Fear
                             Invisibility                                                              134
                             [2x Knock (not in EE 1.2) for 268]                                        134
                                                                                                        0
                             TOTAL                                                                     14547
                             Optional: buy Bullets of Fire/Electricity, Bullets +1
                             Set spells to include: 1x Knock, 3x Protection from Petrification, 1x
                             Resist Fear, 1x Remove Fear, 1x Invisibility
           SE: Fight Gnoll for Purdue's sword but be very careful not to sell it
                                   Walk to the west edge to activate the west map
                                        © bg2mez                                                                               31
Beregost:  Red Sheaf:  Finalize Purdue 50 gp, 500 xp                                          35000 gp
                       Finally time for the Cloakwood Forest! Could also do Neera's quest
                       (with her in the party) at this time, or wait
Cloakwood 1 (East):    Coran gives warning about fighting the Wyverns (our deadline is        D25:16
                       Day 35:4)
                       Partial map clear, Dread Wolves!
           Cabin:      Mid map: Coran open the chest (contains 395 gp and Potion of                       *Potion of Invulnerability
                       Invulnerability)
           Outside cabin: Coran can pick pocket Aldeth Sashenstar 2x for a diamond [cannot
                                   PP Bastard Sword +1 in EE]
                       Full buff then talk to Aldeth (talk 1, 2)
                       ENCOUNTER Seniyad: Seniyad will call lightning doing 60 damage
                       so let Khalid equipped with the Boots of Grounding talk to her, fight
                       4360 xp
                       Finalize, 2k xp, Potion of Heroism, and Aldeth goes to the
                       Merchant's League Estate in Baldur's Gate (SW section)
                       Note: in EE must talk to Aldeth Sashenstar in Chapter 4 to get the
                       quest; cannot talk to Aldeth and get this quest in Chapter 5
                       Aldeth and Druids quest bug was possible: variable
                       KILLEDDRUIDS must equal 4 to finalize
                       Cleric level 5: Animate Dead spell is useful for summoning                         Cleric5 Ranger4
                       skeletons to fight Sirines (e.g. on the Lighthouse map); Summon                    +6hp->58hp, Level 3 spell
                       Insects is also good                                                               x2 (Animate Dead!)
           Synopsis:                                                                             Level           Experience
                                                                                                 C5/R4              27000
                       Protagonist ((THAC0 16/11 1½ AC-6)                                                           26500
                       Khalid (THAC0 15/10 1½ AC-4)                                                F5               26500
                       Minsc (THAC0 16/12 1½ AC-4)                                             Ranger5              24000
                       Coran (THAC0 17/5 2½ AC1)                                               F4/Thief5            30000
                       Jaheira (THAC0 17/14 1½ AC1)                                           F4/Druid5             26000
                       Imoen (THAC0 19/16 2)                                                  Mage5/Th3
                                                                                                          = 161k total party xp's
                       *THAC0's are without magical ammo
  To Cloakwood 2:      Can get WAYLAID by Ettercaps, 4x 650 xp                                  D26:9
Cloakwood 2 (South):                                                                          36000 gp
                       Use Imoen to detect many traps (nine or so in total) on ground
                       Talk to Tiber Q (brother Chelak)
                                                      © bg2mez                                                                        32
TRAP
                                                                                                 TRAP
                                                               TRAP
                                                                        TRAP
                                                                                                 TRAP
                                                  TRAP
                 TRAP
                            TRAP
                       TRAP
                                                        Scimitar +2
SE: Walk to SE "cliff" area as a priority to get Rashad's Talon: Scimitar                              *Scimitar +2
                        +2 (1d8 +2) on the ground, at the "end" of the SE cliff, otherwise it
                        may disappear for good after leaving the map!                                  ***Spider's Bane +2
                                                                                                       -> Minsc
                        Note: the Scimitar +2 will not disappear in EE 1.2                             *Wand of Frost
                                                                                                       Jaheira Fighter5 Druid5
Cave (mid-NW): Rest. Can sneak Spider's Bane +2 using Stealth and an Invisibility                      +7hp->60hp TH 16/14
                        Potion or by casting Sanctuary; or full buff including Protection from         (1½) with sling
                        Fire and Resist Fire/Cold, cast Fireball, 8k xp
                                                                                                       ***Club +2
                        Or Protagonist can use Necklace of Missiles and get the enemies to             -> Jaheira TH 16/13 1½
                        follow out of the cave, basically one-by-one, to make the fight more           with club or Sling w/ +1
                        reasonable for this level of party, 8k xp                                      ammo
                        Finalize Tiber 800 xp
                                                                                                                                               33
                        No need to clear the map and risk getting poisoned!
                        Walk to north edge of map
To Cloakwood 3:  In BG1: could get WAYLAID by 2 Wyverns and 3 Giant Spiders,
                 4150 xp and Wyvern heads!
                 In BGEE: 2 Wyverns only; sell Wyvern heads in Feldepost's or High
                 Hedge later for 500 gp each
Cloakwood 3 (West):
                      Across bridge: ENCOUNTER Laskal: be nice, gives Potion of Invulnerability
NW:              ENCOUNTER Izefia: fight, 120 xp
Cave:            ENCOUNTER Peter of the North: fight, 1150 xp
NW:              Fight Vampiric Wolves for 2k xp each! (Not in EE 1.3)
Tree:            Loot; upstairs fight Amarande 120 xp, drops Mighty Oak Club +2
                 (1d6 +2 = 3-8 damage)
SW:              ENCOUNTER Takiyah: fight, 120 xp
                 Walk to east edge of map
To Cloakwood 3:  Can get WAYLAID by 2 Wyverns, 2800 xp and Wyvern heads!
                                           © bg2mez
Cloakwood 4 (North):       Save game. Avoid the SE corner (Hamadryad)                                  D28:10
                           Walk SE to bridge; walk east to outside the cave; rest
              Cave (mid-east): Save game, full buff and then clear the Wyvern's nest to complete                 Khalid Fighter6 +13hp-
                                      Coran's Wyverns quest; EE 1.2: Plate armor in body on ground               >78hp Longbow**
                                                                                                                 TH 14/9 (1½) or 14/11
                                      Coran's quest completed! Finalization at the Temple is NOT                 (2½) w/ Longbow
                                      necessary - Coran remains in the party
                           Keep Wyvern heads to sell for 2k gp from Kelddath Ormlyr at
                           Temple for the first head, and then 500 gp per head thereafter at
                           Feldepost's or High Hedge [BG1: 1k gp from Vai (if you have one or
                           more bandit scalps in inventory)]
                           High Hedge has higher dilution prices (500, 450 and then 400) than
                           Feldepost's (500, 300 and then 200)
              Bonus xp's!  In the cave: can rest a get rest interrupted by Wyverns (fought a                     Coran Fighter5 Thief5
                           dozen!) which is the best xp farming tactic so far. The best farming                  +5hp->43hp
                           tactic is in Durlag's Tower at the Level 2 exit stairs                                THAC0 16/6 (2½) (give
                                                                                                                 bracers to Imoen)
                           Inventory is nearly fully loaded, but we can do one more encounter
                           before having to store/sell loot                                                      Ranger5 Cleric5
                                                                                                                 +7hp->65hp
                                                                                                                 TH 15/10 (1½)
Cloakwood 5 (Mines):       ENCOUNTER Drasus: fight, buff with Resist Fear; drops include                         ***Boots of Speed
                           Boots of Speed and Plate Mail +1 (Fallorain's Plate +1, AC2, which                    ***Plate Mail +1 (can
                           can be imported into BG2!) 5600 xp, Morning Star +1, Potion of                        IMPORT into BG2)
                           Frost Giant Strength                                                                  -> Jaheira AC0
                           Minsc at Ranger level 6 (EE): select Two Handed Weapon Style*                         Minsc Ranger6
                           for +1 damage, critical hit on a roll of 19 or 20, and reduced weapon                 +11hp->66hp
                           speed!                                                                                Two Handed Weapon
                                                                                                                 Style* TH 15/10 (1½)
                           Enter two (or three) fort areas to fight and loot. The 3rd fort area is at            Jaheira Druid6 Fighter5
                           1830, 1560 (entrance to Area 1808)                                                    +5hp->65hp
              North:       ENCOUNTER Lakadaar: fight 600 xp
                           Inventory is now fully loaded! Head back to Temple/Beregost
To Cloakwood 2:            Can get WAYLAID by 2 Wyverns, 2800 xp and Wyvern heads!
Cloakwood 2 (South):       Carefully clear the map using ranged weapons
Friendly Arm               If not done: Imoen buy Buckley's Buckler for 536 gp                          D31:14
Inn:                       Sell wands, gems, necklaces and rings                                       39000 gp
Temple:                    Give one Wyvern head to Kelddath Ormlyr for 2k gp!
Beregost:     Jovial Juggler: Sell one load of Wyvern heads to Feldepost's for 500 gp each (price
                                      can become diluted to 200 gp; can sell in High Hedge, too)
              Mid house:   If not done: use Knock to pick lock in house to acquire diamond (or
                           Coran with Open Locks at 100)
                           © bg2mez                                                                                                      34
Note: protagonist can cast Animate Dead (Cleric level 3 spell) to
                               fight Sirines at this time; therefore plan to get the Manual of Bodily
                               Health (+1 CON) from cave in Lighthouse area
High Hedge: Mage's Store:      Imoen cast Friends and buy some ammo: Bullet of Fire 6.5 gp each,
                               Bullet of Electricity 6.5 gp each, and Acid Arrows to interrupt the
                               Sirines on the Lighthouse map
Lighthouse                     Note: there are several ways to avoid fighting to get the Manual of         D34:2
(SW of High                    Bodily Health, i.e. use Sanctuary, Stealth, or cast Invisibility; use a
Hedge):                        Potion of Invisibility, and an Oil of Speed
                               Tips for fighting Sirines:
                               - Summon a Skeleton as fodder
                               - Disrupt their spell casting: use fire or acid arrows, or bullets that do
                               elemental damage, or cast Fireball or Magic Missiles, etc.
                               - Avoid them by casting Sanctuary, using Stealth, casting Invisible
                               or by drinking a Potion of Invisibility
             Mid-map:          On the beach fight three Sirines, 2k xp each! Full buff, use Stealth,                 Coran Thief6 Fighter5
                               use elemental damage such as Arrows of Fire to disrupt their spell                    +3hp->46 Hide in
             NW, beach:        casting. Consider to summon a Skeleton to use as a target for their                   Shadows 53->78
             Cave, NW:         spells.
                                                                                                                     ***Manual of Bodily
                               ENCOUNTER Sil: carefully fight three more Sirines, 6k xp!                             Health (+1 CON)
                                                                                                                     *Wand of Paralyzation
                               Enter cave and then full buff                                                         *Potion of Absorption
                               Go left but there is an immediate trap to the left
                               Carefully fight 1x Flesh Golem 2k xp and then de-trap the next floor
                               trap
                               Fight another Flesh Golem (or run and grab, or use Sanctuary) and
                               then get the Manual of Bodily Health from central container: +1
                               CON, 18->19, gives +6hp -> 89hp
                               Also contains 312 gp, Wand of Paralyzation, and potions
                               Note: protagonist can slowly regenerate hit points with CON 19 and
                               Buckley's Buckler (gives CON +1) equipped
             Mid-south:        Talk to Arkushule, fight 600 xp
                               South: talk to Ardrouine Q (boy); kill 3x Worgs
                               Finalize 500 xp, REP+1, 60 gp                                                         REP+1
West of High                   Mid-north: Imoen talk to Shoal the Nereid, Imoen is killed! Fight her                 *Helm of Defence
Hedge:
                               ENCOUNTER Ogre-Droth (from west): fight 975 xp                                        Imoen Mage6
                      Mid-NW:  Finalize 750 xp [can also kill for 5k xp]                                             +6hp->42hp *Quarterstaff
                               Helm of Defence gives saves +1, 20% resistance to fire, cold and                      TH 19/14 (2)
                               electrical damage
                               Talk to Mad Arcand Q (pirate ship); return ring 300 xp
             SW:               Fight 3x Sirine, use Stealth and avoid being Dire Charmed, 3x 2k xp
             Mid-map:          Talk to the Surgeon, heals all!
Beregost:    Feldepost's:      Sell gems, necklaces and rings; bring scrolls and potions to sell to         D35:16
                               Friendly Arm Inn to sell after Cloakwood Mines is completed                 45000 gp
                               Ready to return to Cloakwood!
                               © bg2mez                                                                                                     35
To Mines:                             WAYLAID by 2 Wyverns, 2800 xp and more Wyvern heads!
Cloakwood 5 Mines level 1:            NE: talk to Miner near the large "plug" Q (Rill)
(Mines):
                                      Take hallway to the east/southeast to avoid two traps in center
                      Mines level 2:  hallway; all crates are empty; open the first hidden door
                                      Continue all the way south through another hidden door to Rill and
                                      Yeslick
                                      SE: ENCOUNTER Rill (part of main quest): give him 100 gp
                                      Yeslick is here (Fighter 4 / Cleric 5, 27380 xp, 61 hp), a good
                                      Fighter/Cleric with Sling/War Hammer**, Mace*
                                      (Yeslick can be reached much earlier than this. He was reached with
                                      the protagonist having only 21k xp on a previous play through)
                                      Middle/south: Hareishan and goons: big fight 3500 xp, 430 gp, can      *Haste scroll
                                      blast them with 2x Fireballs or use Necklace of Missiles
           Mines level 3:             Immediate fight!
                                      Go east to bedrooms and loot including Dispel Magic scroll. Two
                                      chests need high strength to bash; wait for now, Imoen Knock them      *Potion of Fire Giant
                                      later                                                                  Strength
                                      3rd bedroom locked chest has a Potion of Fire Giant Strength (STR
                                      22) which will enable bashing of the other two tough chests on this    *Mirror Image
                                      level and four chests on Level 4. Might need to Knock after getting a  *Katana +1
                                      Knock scroll at the end of Level 4
                                      Two chests in central area need STR22; have 500 gp, Spear +1
                                      East: quickly fight Mage Natasha, 1200 xp, Mirror Image and Slow
                                      scrolls
                                      SE: ENCOUNTER Ogre Mage: fight 650 xp, Katana +1
                                      West: altar room has Potion of Stone Giant Strength (STR 20),
                                      Potion of Invulnerability
           Mines level 4:             Carefully de-trap the four traps down hallway after first room (Imoen  *Bracers AC6
           Mines level 1:             cannot de-trap the 5th trap)                                           *Key to River Plug
                                      ENCOUNTER Davaeorn: consider to do solo; watch for Lighting Bolt       *Robe of the Evil
                                      and a Fireball, 6k xp, can use Magic Missiles                          Archmagi
                                      Robe of the Evil Archmagi is worth 10k gp!                             *Potion of Master Thievery
                                      Read scroll -> Chapter 5 begins!                                       *Blur
                                      Scroll talks about an agent among ranks of the Seven Suns Trading      *Prot. from Petrification
                                      coster (located in BG SW district) and a noble estate in north-
                                      western BG as a base of operations.
                                      Talk to Stephan: says main building for the Iron Throne is in BG SW
                                      district
                                      One chest needs >STR23 but only contains a Wand of Fear                *Laeral's tear
                                      Loot southern room, 1085 gp and a Laeral's tear (worth 3k gp!)         *Diamond
                                      Rest on Level 3 (can't seem to rest on Level 4) to memorize Knock      *Knock scroll
                                      and to Dream; loot                                                     *Protection from Undead
                                      Return to Level 3 to rest; cast Knock on the 3rd bedroom locked
                                      chest which has a Potion of Fire Giant Strength which will enable
                                      bashing of the other two tough chests, as well as four chests on
                                      Level 4
                                      Take elevator to return to Level 1
                                      NE: talk to Miner -> Outside, 2k xp, REP+2                               D39:5 REP+2
                                                                                                             49000 gp
                                      © bg2mez                                                                                          36
Chapter 5
                        Resting in Chapter 5 gives another special ability (Slow Poison II)
Plan for phase 4:       Friendly Arm Inn: sell
                        North of Friendly Arm Inn: quest
                        Wyrm's Crossing: quest
                        Baldur's Gate: obtain a few of the very best items
                        Baldur's Gate: get Alora to pick pockets
                        Baldur's Gate: carefully do the Poisoning quest (Marek and Lothander's quest)
                        Ulgoth's Beard: buy a few of the best items
                        Baldur's Gate: do the main plot quests
                        -- This is when we swapped-out Coran for Dynaheir --
                        Baldur's Gate: do a few (or many) side quests
                        Rasaad's quest
                        Dorn's quest
                        Neera's quest
                        Baldur's Gate north: Neera's quest final tidbit
                        Ulgoth's Beard/ToSC
                        Durlag's Tower
                        Finalize the main plot quest with Grand Duke Eltan
                        -> Chapter 6
Friendly Arm            BIG SELL #3:                                                                  D42:17
Inn:                    Sell gems, necklaces and rings; scrolls, potions, and magical items          90000 gp
                        (that should do it for gold!)
North of                Possibly no Ankhegs to fight unless get Rest Interrupted
Friendly Arm            Found and fought six Ankhegs
Inn:
                        Talk to Farmer Brun Q (Nathan)
              Ankheg den/hole: Enter hole to find Nathan's body; loot includes Dire Charm scroll,              *Dire Charm
                                      560 gp, Wand of Fire, Potion of Cloud Giant Strength (STR 23)            *Potion of Cloud Giant
                                                                                                               Strength
              Outside:  Finalize quest 500 xp
                        Can talk to Farmer Brun again, give 100 gp for 1k xp and REP+1                         REP+1
              NW:       Imoen talk to Sonner Q (Tenya)
                        Talk to Jebadoh Q; loot houses
Wyrm's Crossing:        North: loot house (one tough chest not worth it)
                        Talk to Tenya Q (bowl) and activate northern maps
                        Fight Ankheg north of Tenya: Nester's Dagger dropped (keep for BG
                        NW sector)
North of Friendly:      Talk to Sonner, he gives bowl; optional: fight Sonner for Flail +1
Wyrm's Crossing:        Finalize quest with Tenya 2500 xp
North of                Skip this map…                                                                         *Cloak of Protection +1
Wyrm's Crossing:        [Can loot house for a Pearl necklace and Cloak of Protection +1 but
                        need Knock, Coran or Alora from Baldur's Gate to open]
                        Note: can get 3x Cloak of Protection +1 easily in Baldur's Gate
                        Did not do: [Talk to Wenric Q (20 Zombies)]
                        Wenric Zombies quest bug was possible in BG1: variable
                        ZOMBIESDEAD must equal 20 to finalize
                                                        © bg2mez                                                                        37
Spells for Baldur's Gate:     Finalize 800 xp, 150 gp
Wyrm's Crossing:
                                In preparation for Baldur's Gate: set spells to include 1x Protection
                                from Petrification, 3x Friends, 2x Invisibility, Protection from Evil;
                                Cleric spells: learn 2x Remove Fear and Bless
                                Cross the bridge!
                                ENCOUNTER Flaming Fist Mercenary: pay 6 gp
                                ENCOUNTER Scar: gives Quest (Jhasso in the Seven Suns trading
                                coster in SW section of Baldur's Gate)
                                Quayle is here; can use to identify items after scribing Identify scroll
Overall plan in Baldur's Gate:  - Focus on the Main Plot quests
                                - Focus on obtaining the best items
                                - Do the most rewarding side quests first
                                - This part of the walkthrough is intended to be completionist
Baldur's Gate                   Welcome to Baldur's Gate!                                                 D43:13
East:
                                ENCOUNTER Elminster: says you can trust Scar and Duke Eltan of
                                the Flaming First
                                Can loot some valuable items in BG:
                                - Amulet of Protection +1: NW district: SW house, main floor
                                - Cloak of Protection +1: SE district: north house, main floor
                                                               NE district: north house upstairs
                                                               N district SW house: PP Bheren
                                                               NW district: Entar Silvershield's Estate
                                                               upstairs south room drawers
                                - 6300 gp in gems: BG North, Three Old Kegs, top floor near Areana
                                Can attain Reputation points in BG:
                                - Main quest: +2 REP
                                - Side quests: +4 REP
               Lucky Aello's Loot all containers except the bookshelf by entrance
               Discount Store: Good place to sell gems, necklaces and rings
               Mid-map:         Avoid Nikos until Alora has joined
               Shop of Silence: Has Sling +1 (THAC0 +1, damage +1)
                                       Sells Bullets +2 for 10 gp each
               Sorcerous        Imoen cast Friends and buy:
               Sundries:
                                +2 Bullets (50 gp for 5)
                                +2 Arrows (60 gp for 5)                                                   1500
                                                                                                          2400
                                TOTAL
                                                                                                          3900
                                Can buy Fire Arrows (+2) for 20 gp each
                                Can buy Knock scroll for 134 gp
                                Can buy Flail +2 for 2010 gp
                                Can buy Spirit Armor for 268 gp (will get in Ulgoth's Beard)
                                Talk to Ordulinian Q (Arkion's bloodstone amulet and Nemphre's
                                onyx ring, BG SE)
                                                           © bg2mez                                               38
BG Central:                  Walk to south, west and north edges of map to activate the other
                             maps
                             Note: entering BG South will move time forward to midnight if
                             Rasaad is in the party
BG West:                     Walk directly to north edge of map (avoid Varci in the NW for now;
                             wait until getting Alora between 21:00 and 05:00)
BG NW:       SW House:       First house in SW: loot for an Amulet of Protection +1                   *Amulet of Protection +1
                                                                                                      ***Helm of Balduran
             Helm & Cloak: Do not loot the locked chest in the kitchen                                -> TH 14/9 (1½) AC-7
                                     Up back stairs: Imoen de-trap picture, get Helm of Balduran!     75hp @ Ranger 5, CON
                                                                                                      19
             House NE of     Loot upstairs for Longbow +1 and Potion of Magic Protection              *Longbow +1
             Helm & Cloak:   Quinn is here, looking for Nester's Dagger; can finalize now for         REP+1
                             950 xp, REP+1                                                            *Boots of Avoidance (#2)
BG North:    Neera's quest:  Mid-NW: when Neera is in the party:                                      ***Helm of Glory
                             ENCOUNTER Meklin: talks to Neera, [pay her debt                          -> Khalid AC-5
                             or] fight Meklin for another Boots of Avoidance, 200 xp                  Cleric6 Ranger5
                                                                                                      +6hp->81hp (with CON
                             End of Neera's quests                                                    19, Helm of Balduran)
             Central house:  Buff with Remove Fear and then enter Jardak's house (coordinates         ***Gauntlets of Weapon
                             2450, 1220) near Temple of Helm                                          Skill (#1 of 2)
                             ENCOUNTER Drelik: fight 1200 xp, Dire Charm scroll, Monster              *Sling of Unerring
                             Summoning I                                                              Accuracy
                             Upstairs: ENCOUNTER Jardak: fight 3600 xp, Helm of Glory (AC+1,
                             CHA +1)
                             At Cleric level 6: Draw Upon Holy Might increases STR by 2 and
                             therefore THAC0 is reduced by 1 point; hit points are also
                             temporarily increased by 6 points; DEX is also increased by 2
                             and therefore AC is reduced by 1 point
                             ENCOUNTER Ramazith: accept his request but enter his home later
                             after getting a few more nice items (tough fights)
                             [BG1: walk to east edge of map avoiding Ramazith for now so Alora
                             can sneak up and pick pocket him later]
BG NNE:      Blushing        ENCOUNTER Larze: tough fight! Khalid drink a potion of strength,
             Mermaid:        full buff, 2k xp, Gauntlets of Weapon Skill (THAC0 +1), can drop
                             Knock scroll
             Splurging
             Sturgeon:       This tavern is in the SW corner of the map
                             Upstairs: open first chest upstairs (do not get caught!) for a Sling of
                             Unerring Accuracy (THAC0 +2, no damage bonus and therefore is
                             not really better than Sling +1)
                             Depending on the time of day, might get Alora now (if after 20:00
                             but before 3:30 am)…
BG South:    Rasaad's quest: [Later, at a time of your choosing with Rasaad in the party:
                                     If/when you have Rasaad in party, the clock is moved forward to
                                     midnight upon entering BG South:
                                     ENCOUNTER Dark Moon Monks; read note about Sorrem in the
                                     Blade and Stars Inn (BG SE)]
                                                    © bg2mez                                          39
SW:                    Loot container (chest) near Water Queen's House for another                  ***Gauntlets of Weapon
          Low Lantern:           Gauntlets of Weapon Skill (THAC0 +1)                                         Skill (#2 of 2)
          North:
                                 2nd floor: full buff, ENCOUNTER Desreta and Vay-ya: talk 1, 2: fight         ***Gauntlets of Ogre
                                 3600 xp, 266 gp, scroll of Dispel                                            Strength 18/00
                                 Do not loot any containers unless can avoid being caught                     -> Jaheira
                                                                                                              *Dispel
                                 ENCOUNTER Entillis Fulsom of the Harpers: talks with Jaheira,
                                 says you can trust Scar and Duke Eltan
BG West:                         Avoid Varci (NW area of this map) for now
          Hall of Wonders        Imoen (or Coran) get Alora from the Hall of Wonders by unlocking
          after 20:00,           the container she stands beside. Optional: loot to get the Telescope
          before 03:30:          from the container (keep for a quest later); do not get caught
                                 stealing
                                 Talk to Alora again, Alora joins! Temporarily park Imoen in the Hall D43:20
                                 of Wonders (but remember where she is parked!)
                                 Plan for Alora: use to pick pockets (skill is 110!) and open locks
                                 (skill level 100)
          Outside, NW:           Can also loot a Rogue Stone (worth 2500 gp) and a Star Sapphire              *Rogue Stone
          House:                 from nearby containers; use Stealth to leave the building (e.g.              *Star Sapphire
                                 through north exit) undetected
                                                                                                              ***Large Shield +1, +5 vs
                                 Near NW area of map, Alora PP (pick pocket) Varci Roaringhorn                Missiles (#1 of 2)
                                                                                                              -> Khalid
                                 ENCOUNTER Tremain Belde'ar: Q (get body from Water Queen's
                                 House in BG South) [Can PP Varci again here]
                                 Do the quest a bit later for a 2nd shield!
                                 Leave map to the north
BG NW:                           Walk to east side of map to get to BG NNE
BG NNE:   Blushing               Loot NW chest 313 gp; go through west door to Undercellar
          Mermaid:
          Undercellar:           Pay admission charge of 10 gp
                                 Alora drink 1x Potion of Master Thievery (to be safe) and PP Cloak
                                 of Balduran from Quenash (she is located in a small room near mid-           ***Cloak of Balduran
                                 map); magic resistance +25%! Saves and AC +1!                                (do not use!)
                                 Note: we do not use this over-powered item on current play
                                 through's
BG East:                         Alora drink 1x Potion of Master Thievery (if not done already) to be         *Potion of Master Thievery
                                 safe doing the following pick pocketing                                      *Nymph Cloak
                      Sorcerous  Alora carefully PP (pick pocket) Nikos for a Potion of Master
                      Sundries:  Thievery
                                 Alora PP Halbazzer Drin for a Nymph Cloak
                                 Save game and then walk to north edge of map
BG NE:    Poisoning quest: Use Alora to PP (pick pocket) Marek 3x and Lothander 4x as they                    *Dagger +2
                                  leave; by the way, you've been poisoned! [Cannot PP Eagle Bow               *Potion of Master Thievery
                                  as per BG1]                                                                 *Potion of Freedom
                                  PP fail for Marek is OK!                                                    *Potion of Fire
                                 © bg2mez                                                                                             40
2nd house:    IMPORTANT! Do the poisoning quest carefully or you could die                      Resistance
                           from poisoning in ten days! Save game                                             *Short Sword +1
                           Loot the shop (do not loot the first house, save for a quest from                 *Potion of Absorption
                           Ulgoth's Beard)                                                                   *Potion of Invulnerability
                                                                                                             *Potion of Hill Giant Str.
BG Central:  Poisoning quest: Mid map: ENCOUNTER Lothander: can PP again!                                    *Potion of Mind Focusing
                                                                                                             *Ring of Infravision
                                     Fortune Teller's tent: talk to Diviner (2, 3) pay 50 gp                 *Potion of Fire Resistance
                                                                                                             *Short Sword +1
                                     Outside tent: talk to Lothander again (this is mandatory to progress
                                     the quest and to get him to go to the Blade and Star's Inn in BG SE)    ***Large Shield +1, +4 vs
                                                                                                             Missiles (#2)
BG South:    Poisoning quest: Water Queen's House: ENCOUNTER Priestess of Umberlee: ask                      -> Jaheira
                                     the High Priestess to see Jalantha Mystmyr; pay 50 gp
                                                                                                             ***Tome of
                           Talk to Jalantha Q (Book of Wisdom/Tome of Understanding from                     Understanding (WIS +1)
                           the Temple of Tymora in BG West)                                                  (#1 of 3)
             Varci quest:  Ask the blonde Priestess to see Priestess Tenya                                   *Geas Removal Scroll
                           Talk to Tenya and ask for the body (talk 1)                                       Khalid Fighter7
                                                                                                             +13hp->91hp TH 13/8 (2!)
                           Park Alora temporarily                                                            [or Longbow+1: TH 13/7
                                                                                                             (3!) w/ +2 arrows]
BG West:     Varci quest:  House: give body to Tremain Belde'ar and then wait and follow him
                           a few steps. Talk to him again and Casson Belde'ar is revived; talk               *Boots of Speed (#2)
                           to Varci to finalize 5k xp, 2k gp, and another shield! Quest done!                Jaheira Fighter6 Druid6
                                                                                                             +7hp->72hp
             Poisoning quest: The Lady's House: Imoen talk to Chanthalas Ulbright and ask for                Quarterstaff**
                                     Tome. He will give it but you might have to offer 500 gp if CHA is too  TH 15/9 (1½)
                                     low [or Alora PP the Tome]
                                     Do not use/read the Tome yet!
BG South:    Poisoning quest: Water Queen's House: save game and then enter
                                     Talk to Jalantha Mystmyr (1, 2) but do not give-up the Tome!
                                     Fight her (only) 6k xp, 200 gp, Sphene gem, [Body #2 in BG]
                                     [or Alora PP Jalantha for the Geas scroll; no talking necessary to
                                     complete the quest this way]
BG SE:       Poisoning quest: Blade and Stars Inn: upstairs talk to Lothander; give him the scroll
                                     and he will give you the Antidote to take to Marek, 1500 xp
                                     If Lothander is not here, carefully check the above steps
                                     Can PP again or quickly fight Lothander, 4k xp and another Boots of
                                     Speed but do not use them as they are over-powered
                           Note: this play through the front-line fighters will not use the Boots
                           of Speed; give them to Imoen and Coran/Dynaheir
                           Sorrem is here (Rasaad's quest) but talk to him later (which moves
                           time forward to midnight)
                                                   © bg2mez                                                  41
BG NNE:          Poisoning quest: Blushing Mermaid: upstairs talk to Marek [10k xp]; fight 650 xp                  ***Eagle Bow
                                         Everyone drink an Antidote (probably not necessary, but just to be        -> Imoen
                                         safe); poisoning quest done!                                              ***Antidotes
                                                                                                                   *Dagger +2
                                         Use the Tome of Understanding (can be identified in Sorcerous             *Potion of Master Thievery
                                         Sundries in BG East) WIS +1, 18->19
                                         Get Alora for some more pick pocketing
BG SE:           North house:  AR0813: Alora PP Nemphre 2x for Onyx ring (keep for Ordulinian
                               quest item); loot house for Cloak of Protection +1
                                                                                                                   *Cloak of Protection +1
                 General Store (2nd South building):
                                         Can sneak Potion of Speed, Potion of Absorption                           *Potion of Absorption
                                                                                                                   *Boots of Stealth (#2 of 2)
                 Warehouse (3rd Warehouse: Alora PP Nadarin for Boots of Stealth (nice to have)
                 South building): and get Quest (Basilisk) but do later [or do quest now and
                                         protagonist finalize for Boots of Stealth, 500 gp, 1300 xp]
BG South:                      Walk to west edge of map
BG SW:           Outside       South-SE building: Alora PP Aldeth 2x outside Merchant League but
                 Merchant      do not talk to him yet
                 League:                                                                                           *Ring of Wizardry (#2)
                               Do NOT talk to Aldeth yet! If you do, you must do his quest now
                 SW house:     (see below) because only he can open the door to
                 NW fountain:  the Merchant League and it only stays open for a very limited time
                               (I'm not sure how long, but it is less than 8 hours in BG1). Therefore
                               talk to him later and do the quest later. The quest must be
                               completed within a very limited time, too
                               2nd south house: Alora use Stealth and PP Sunin 1-3x for a 2nd
                               Ring of Wizardry. Can drink a Potion of Invisibility if caught
                               Get gem in NW fountain
BG North:        SW house:     [Alora can PP Bheren for a Cloak of Protection +1]                                  *Cloak of Protection +1
Ulgoth's Beard:                Not necessary, but can go to Ulgoth's Beard and buy and PP some
                               good items
                                                                                                                   *Ring of Free Action
                               Alora can PP:                                                                       *Spirit Armor
                                Dushai (PP 2x): Ring of Free Action (worth 2750 gp)                                *Remove Curse
                                Shandalar (PP 8x): Spirit Armor, Greater Malison, Remove Curse
                                  [Hurgan Stoneblade: War Hammer +1, +4 vs giant humanoids
                               (1d4 +2 damage, +5 vs giant humanoids, not really needed)]
                               Shandalar will give you a quest (retrieve an item) and so will Hurgan
                               Stoneblade (retrieve the Soultaker dagger from Durlag's Tower)
                               Imoen cast Friends and buy:                                                   2345  -> protagonist
                                                                                                             1340  -> Jaheira later
                               Cloak of Displacement                                                         3685
                               Greenstone Amulet (never did actually use)
                               Optional: Aule's Staff +3 (1d6 +3 damage; one-handed Staff Mace               7370
                               probably better, though)
                               TOTAL
                                                         © bg2mez                                                                           42
Note: will get a scroll of Spirit Armor, Monster Summoning II, III, and
                          Greater Malison (and many others) in Durlag's Tower
                          That's pretty much it for pick pocketing the most worth-while targets!
                          Park Alora in a convenient place such as BG East
BG North:  Outside        Do Ramazith's quest for a Ring of Protection +2, an Amulet of                           ***Ring of Protection +2
           Ramazith's     Metaspell Influence (Alora can PP him, but only once unlike in BG1),                    -> AC-7
           Tower:         Bracers AC7, and loot for the Tome of Clear Thought.                                    *Amulet of Metaspell
                          Bring a couple of Antidotes                                                             Influence
                                   Carefully clear the Tower (e.g. Khalid and protagonist only) 8k xp;            ***Tome of Clear
                                   Tome of Clear Thought at top of tower in unlocked bookcase (ID                 Thought (INT +1)
                                   and use for INT +1), Mirror Image, Blur; in locked table: 395 gp,
                                   Wand of Paralyzation, scrolls of protection                                    *Amulet of Protection +1
                                                                                                                  *Nymph Cloak
           Three Old Kegs: Loot top floor for 6300 gp in gems!                                                    *Wand of Paralyzation
                                   Talk to Areana Q (Cyrdemac at the Elfsong Tavern)
BG West:   Ragefast's     Ragefast and Abela the Nymph:
           Home:          ENCOUNTER Ragefast: fight, 2k xp; talk to Abela and free her, 2k
                          xp and a Nymph Cloak (has 40 charges!)
                          Finalize the quest with Ramazith: fight 4k xp, Ring of Protection +2
                          We've got the good stuff! Time to do the main plot quests, followed
                          by other side quests
BG SW:     Seven Suns:    Main Plot Quest 1 in BG                                                       90000 gp
BG East:   Flaming Fist:  Seven Suns is located mid-east on the map                                      D45:20
           Seven Suns:    Enter, ENCOUNTER Merchant
                          West "door": use Stealth and enter basement without fighting; talk to
                          Jhasso [OK to fight on main floor but do not go upstairs to the 2nd
                          floor yet]
                          Enter the Flaming Fist compound and finalize with Scar, 2k xp, 2k                       Imoen Mage7
                          gp; he gives a follow-up quest (clear the Seven Suns)                                   +6hp->48hp Level 4 spell
                                                                                                                  TH 18/10 (2) with +2
                          Outside the Flaming Fist: can loot fountain!                                            arrows
                          Talk several times to a Merchant, fight two Doppelgangers                               *Potion of Hill Giant Str.
                          Basement: fight one Doppelganger, loot 2 chests (return with Alora)                     *Wand of Magic Missiles
                          Upstairs: fight two more Doppelgangers                                                  *Protection from Undead
           Flaming Fist:  Seven Suns quest with Jhasso and Doppelgangers bug was                                  REP+2
           Seven Suns:    possible in BG1: variable KILLEDDOPPELGANGER must equal 5
                          Finalize with Scar, 5k xp, REP +2, 6k gp!
                          He gives another quest (missing citizens/sewers in the NE)
                          Loot two chests with Alora for a Wand of Magic Missiles with 30
                          charges, 368 gp
           Sewer:         Main Plot Quest 2 in BG
                          AR0226: clear this one sewer map (only) to get a Ruby ring (keep)
                          from the Ogre Mage in mid-west                                                          Coran Fighter6 Thief6
                          ENCOUNTER Ogre Mage: fight 3600 xp                                                      +5hp->51hp X-bow*
                                                                                                                  THAC0 14/4 (2½) with +2
                                                                                                                  arrows
                          © bg2mez                                                                                       43
West side: take one body from (for a different side quest) the first            Jaheira Druid7 Fighter6
                          "container/body" which contains another Ruby ring (sell one of them             +5hp->77hp, Level 4 spell
                          for 875 gp)                                                                     x2 (Defensive Harmony!)
                          Note: Carrion Crawlers can re-spawn a couple of times mid-map,
                          mid-north and NE, or get Rest interrupted to fight a few more
                          Main Quest 2 objective is now met; can clear the rest of the Sewers
                          Next sewer map to north-west:
                          Mid-map: ENCOUNTER Ratchild and Kobolds 700 xp
                          Next sewer map to north-west:
                          East side: ENCOUNTER Schlumpsha the Sewer King 3800 xp
                          Mid-map: ENCOUNTER Shvertszche
                          SW: Fight Phase Spiders 5k xp
BG SW:     Flaming Fist:  Finalize with one Ruby ring ("signet") only, 3k xp, 4k gp
                          Go outside to meet Scar again
           Outside:
           Flaming Fist   Talk to Scar Q -> Grand Duke Eltan
           upstairs:
                          ENCOUNTER Grand Duke Eltan Q (infiltrate and find proof in the
                          Iron Throne)                                                                    REP+1
                          Loot upstairs chests with Alora for loot worth 2500 gp! She can loot
                          basement, too (use Stealth to avoid being caught)
                          Talk to Fergus Q (Angel Skin ring); can give him an Angel Skin
                          ring, if you have or find one, for 800 xp and REP+1
BG South:  Iron Throne:   Main Plot Quest 3 in BG
                          Level 1: be peaceful
                                                                                                          *Ring of Free Action
                          Level 2: peaceful or fight                                                      *Wand of the Heavens
                                                                                                          *Fireball scroll
                          Level 3: no loot on this level                                                  *Dispel Magic
                          ENCOUNTER: Guard: be peaceful
                          ENCOUNTER: Emissary Tar: interesting                                            Ranger6 Cleric6
                                                                                                          +8hp->89hp Mace*
                          Level 4: ENCOUNTER Destus Gurn: talk 3                                          TH 13/8 (1½)
                          Loot two bookcases: the 4th and last on right side
                          Full buff then go up the right stairs
                          Level 5: ENCOUNTER Zhalimar Cloudwulfe: big fight, cast Fireball,
                          use Necklace of Missiles, 12400 xp, 450 gp
                          Talk to Thaldorn: says Rieltar is at Candlekeep!
                          Loot desk
                          Note for reaching Ranger level 6: change game difficulty to Hard
                          Level 6: enjoy the view!
                          Basement level: loot Potion of Insulation, Potion of Storm Giant
                          Strength (STR 24), can use Alora to unlock tough chests
                          BG main plot quests done!                                               D46:6
                          Wait to finalize this quest with Grand Duke Eltan to avoid being sent  112k gp
                          to Candlekeep already, because when you eventually return to BG
                          hostile Flaming Fist Enforcers will be all over the place, so do some
                          side quests in BG now
                          If not done yet get Alora [or Coran] to unlock the tough chests:
                          © bg2mez                                                                                              44
Ramazith Tower: top floor desk
                          Seven Suns: two chests
                          Flaming Fist: downstairs chest
                          THIS IS WHEN WE TRAVELLED TO RE-JOIN WITH DYNAHEIR
                          We had parked her in a small tent in Carnival.
                          We originally chose Coran as the 6th party member to make what I
                          think is the most fun and powerful good/neutral party; however, the
                          Siege of Dragonspear add-on (expansion) was announced as under
                          development while I was playing BGEE,
                          so I decided to swap-out Coran for Dynaheir in the interest of
                          possible story continuity to the new add-on, as she is mentioned in
                          the beginning of BG2.
                          She was at Level 2 with 4k xp only. We cleared some simple maps
                          between BG and Carnival and did Rasaad's quest (see below, after
                          the BG side quests are completed).
                          When we returned to BG East she had 14k xp only; however, by the
                          end of the game she easily max'ed out at 161k xp.
                          Parked Coran (permanently) to get Dynaheir as a new party              D50:00 - Coran parked! Dynaheir
                          member, and then completed Rasaad's quest (see details below)          D60:00 joined!
BG SW:    Merchant        Merchant League quest                                                  D60:5
BG East:  League Estate:  Save game and then talk to Aldeth Sashenstar (Q: find evidence
                          against his other two partners), Aldeth opens the door for you unless
                          you forgot to speak to him in Cloakwood in Chapter 4 (in which case
                          you miss this quest)
                          Note: must do quest now or the door could close and be locked for
                          good (e.g. cannot rest or the door is locked)
                          1st floor: talk to Merchant and Irlentree near the stairs                     Minsc Ranger7
                          2nd floor: talk to Aldeth (talk 3, 1) then Brandilar (talk 2, 1)              +11hp->77hp TH 14/9 (2!)
                          Loot the locked desk and read the scrolls, 980 gp                             [or Longbow+2: TH 14/6
                          Talk to Brandilan (3, 2) and fight Zorl 420 xp                                (3!) w/ +2 arrows]
                          3rd floor: fight 10x Doppelgangers (in EE 1.2 and earlier: can drop
                          Laeral's tear, Emerald and Pearl necklace) 4200 xp
                          1st floor: fight 5x Doppelgangers
                          Finalize with Aldeth 5k xp, Bastard Sword +1, 100 gp
                          Merchant League with Doppelgangers quest bug was possible in
                          BG1: variable ALDETHDOPPLE must equal 10
          2nd South       Fight Sunin, Maka and Joular for 4500 xp
          House:
          Central building: ENCOUNTER Wiven of the Thieves Guild: fight four foes 1800 xp,              *Potion of Master Thievery
                                  237 gp
          Outside:        Talk to Niklos, who gives password "Fafhrd"
          Thieves' Guild: Get Manual of Quickness of Action, DEX +1; identify and use for               ***Manual of Quickness
                                  DEX 18->19                                                            of Action (DEX +1)
                          Imoen can buy a Sling of Unerring Accuracy for 450 gp and Bullet
                          +2 for 13.5 gp each
                          [Optional: for a thieving quest talk to Alatos Ravenscar Thuibuld Q
                          (sneak spellbook, artifact fragment and statuette from Oberon
                          Estate in BG Central); can do quest with Stealth]
                          © bg2mez                                                                                                45
[Optional: talk to Narlen Darkwalk for another thieving quest (meet in
                              NNE by Splurging Sturgeon)]
           Sorcerous          Upstairs: buff with Remove Fear, fight Niemain and three others,
           Sundries:          5400 xp, 2x Identify scrolls, 480 gp
           Elfsong Inn:       Give Telescope (from the Hall of Wonders) to Brevlik, 5500 xp, 500
                              gp
                              Upstairs: talk to and then fight Cyrdemac and two Ruffians 1200 xp
           Arkion's house:    [Optional: in house south of Elfsong Inn give 1x corpse to Arkion,       *Potion of Insulation
                              1800 xp, 250 gp; loot house]
                              Alora PP Arkion for bloodstone amulet (Ordulinian quest item)            *Battle Axe +2
BG North:  Three Old Kegs: If not yet done: finalize Areana 500 gp                                     *Wand of Polymorphing
                                                                                                       Dynaheir Invoker5
           Outside SW         Talk to Petrine Q (Petrine's Cat Angel), get the ring from upstairs      +6hp->30hp Level 3 spell
           house:             and finalize 500 xp                                                      slot x2 (Fireball!)
                                                                                                       TH 19/15 (1)
           2nd SW house: Talk to Rinnie Q (Book), get History of Unicorn Run book from the
                                   top of Ramazith's Tower, west bookshelf                             *Sphene gem
                                   Finalize 900 xp, 80 gp
                                                                                                       REP+1
BG NW:     Helm and Cloak: Buff for a big fight then talk to Gorpel Hind of the Band of Merry          REP+1
                                   Fools -> ENCOUNTER Gretek of the Maulers of the Under
                                   Mountain; fight six foes for 5250 xp, Battle Axe +2
           Building north of  AR0157: if not yet done:
           Helm & Cloak:      Talk to Quinn Q (Nester's dagger); give him Nester's dagger
                              (acquired back in Wyrm's Crossing) 950 xp, REP+1
                              Loot upstairs for Longbow +1 and Potion of Protection from Magic
           Building north of  AR0162: around midnight or later talk to Laerta or Louise ->
           Helm & Cloak,      ENCOUNTER Gervisse: talk
           midnight:
                              ENCOUNTER Voltine: talk [Alora can PP Wand of Polymorphing]
                              Force fight (e.g. press F2) Gervisse 900 xp, finalize with Voltine
                              (gives Wand of Polymorphing) [then Laerta 1k xp, does not seem to
                              work in BGEE]; loot house
           Building west of AR0161: Optional tough fight: Helmed Horrors, Doom Guards and
           Helm & Cloak: Invisible Stalkers, 17k xp
                              Talk to Degrodel Q (turn adventurers to flesh; gives 6x scrolls of
                              Stone to Flesh; wants the Helm of Balduran)
BG NNE:    Near Splurging Daytime only: outside the Splurging Sturgeon Inn (south of map)
           Sturgeon:          [Coran] talk to Brielbara Q (get spellbook from Yago)
BG South:  Warehouse (mid- AR1207: buff with Protection from Petrification, fight Greater Basilisk
           east side):        solo, 7k xp, Sphene gem (keep, for G'axir the Seer)
           Low Lantern:       3rd level: talk to Yago (part of quest with Brielbara and Coran), fight
                              1400 xp, drop includes Book of Curses (quest item)
                              Carefully loot the entire Low Lantern if not done
           SE house:          Talk to Ghorak for a quest: eventually go to the Three Old Kegs to
                              get the Skull of Kereph, and then to Agnesia in Lady's Hall
                              She will award REP+1, 1k xp
           SE Warehouse: Noralee would like a Gauntlets of Weapon Skill; BG1 has an
                                   excess of gauntlets so finalize for REP+1, 1k xp
                              © bg2mez                                                                 46
Large building,  Full buff, protagonist and Imoen enter only at first
             mid-west:        ENCOUNTER Ogre Mage: fight five Ogre Mages, buff with Resist
                              Fear, Imoen cast Fireball and Magic Missiles, rest of party enter
                              later and use ranged, 3250 xp
                              Up to four Laeral's Tear necklaces can be dropped and are worth 3k
                              gp each!
BG Central:  House, east:     AR0715: talk to Nadine Q (son Euric), she gives Amulet (keep for
                              quest)
             Felonius Gist's  Enter through north door (or south door and pay 300 gp or threaten),      *Angel Skin ring
             Manor:           use scrolls of Stone to Flesh on all five statues                         Imoen Mage8
                              Talk to the top statue in the corner (Vail), 500 xp, and fight 5800 xp,   +6hp->54hp
                              loot includes a letter with clues to where the Helm of Balduran can
                              be found (too late!)                                                      *Rogue Stone
             NE, Oberon       AR0143: [did not do Thieving quests: use Stealth to get spellbook,        *Potion of Absorption
             Estate:          artifact fragment and statuette from top floor desk, along with 594 gp    *Oil of Speed
                              Loot 2nd floor, south side; 1st floor north side]
                                                                                                        *Necklace of Missiles
BG SE:       Blade and Stars Give Sphene gem to G'axir the Seer, 1k xp                                  REP+1
             Inn:                                                                                       *Cloak of Non-Detection
                                                                                                        (#2)
             House, mid-west: (This is part of Narlen's quest part 2) Loot upstairs trapped container
                                     for a Rogue Stone!                                                 REP+1
             3rd Central      ENCOUNTER Taxek and Michael: fight 1275 xp and loot worth 2k
             house:           gp including a Light X-bow +1
             Warehouse:       Coran or Imoen finalize quest with Nadarin, 1300 xp, 500 gp
                              [or protagonist finalize for Boots of Stealth, 500 gp, 1300 xp - but the
                              boots have been PP'ed already!]
             Store, south: Sneak Potion of Absorption and Oil of Speed from bookcases
             South Inn:       Give Amulet of Protection +1 to Euric (amulet is from Nadine), 1100
                              xp
BG Central: House, east:      Consider to save finalizing this quest to get REP back to 20 after
                              doing Dorn's quest:
                              Coran or Imoen finalize with Nadine for a Necklace of Missiles,
                              400 xp and REP +1
BG East:     Sorcerous        Finalize with Ordulinian (give ring and amulet) 3500 xp, Cloak of
             Sundries:        Non-Detection
             Thieves' Guild:  [Did not: finalize with Narlen [did not accept his next quest as we got
                              the Rogue Stone already]
                              Then finalize with Alatos Ravenscar Thuibuld (give three items) 4k
                              xp -> fight Resar (only) 4k xp; talk to Alatos again]
                              Note: if you did not do Narlen's quest and finalize with him, you will
                              not be in good standing with the Thieves and will have to fight them
                              all
BG NNE:      Splurging        Inside Splurging Sturgeon: consider to save finalizing this quest to
             Sturgeon:        get REP back to 20 after doing Dorn's quest:
                              Coran finalize with Brielbara (give Book of Curses) 1k xp, REP+1
                              Talk 3x to Lusselyn, pay 100 gp, Q (Mustard Jelly)
                              Upstairs: kill Mustard Jelly 2k xp; finalize 160 gp
                              © bg2mez                                                                                           47
BG NW:  Degrodel's      Imoen stand behind Degrodel, other fighters stand near him
        House (west of  Imoen cast Dire Charm and just before she completes casting,
        Helm & Cloak):  someone talk to Degrodel with the Helm of Balduran to finalize the
                        quest for 5k gp!
                        Note: in BG1 and EE 1.2 Imoen must Charm or Dire Charm him or
                        the Helm of Balduran is gone (cannot PP)
                        Fight Helmed Horror, Doom Guards and an Invisible Stalker, 9k xp,
                        then kill Degrodel for the Helm of Balduran, 1800 xp, 98 gp
                        Locked cabinet has Splint Mail +1 worth 1k gp
        Entar           Alora, with a Potion of Invisibility in inventory, use stealth to sneak
        Silvershield's  upstairs to the SW room; unlock three containers for a lot of loot and
        Estate:         gold, immediately drink the Potion of Invisibility when the guards
                        appear to sneak away without conflict
                        First floor: two chests in the south (guarded) have a lot of gold if you
                        can sneak them without being caught (run!)
                        Total value of gold and items is 6k gp!
                        Outside: can loot the chests to the west of the estate
                        ID equipped items with Quayle (or pay at Sorcerous Sundries)
                        You could instigate Chapter 6 (to focus on building the protagonist)
                        at this time or do Rasaad and Dorn's quests now
                        Make sure to do a major sell of all unwanted items before instigating
                        Chapter 6 to avoid having to run from the numerous hostile Flaming
                        Fist Enforcers
  BIG SELL before instigating Chapter 6: do a major sell of nearly all loot:
  Keep useful potions for Durlag's Tower and the end game battle: Potions of Absorption, Fire Resistance,
Perception and Master Thievery, Invulnerability, Freedom, and Cloud Giant Strength, etc.
        BG East:        Lucky Aello's: - gems, rings and necklaces
                                         - armor
                                         - magical weapons
                                         - robes
                                         - cloaks
                        Sorcerous Sundries: - bracers
                        Thieves Black Lily: - wands
                        Maltz's: also buys darts, but take to BG SW for now
                        Shop of Silence: also buys Potions, but take to BG SW for now
        BG SW:          Mid store in SW: - arrows, bullets and darts
                                            - potions (keep useful potions)
                                            - scrolls
                        © bg2mez                                                                           48
BG SE:          Blade and Stars  Rasaad's Quest
                Inn:             With Rasaad present: upstairs talk to Sorrem -> midnight at Dark
                                 Moon building and Sorrem "gives" a key
                                 Enter building: ENCOUNTER Dark Moon Lieutenant and Sorrem:
                                 fight this floor and upstairs, 1581 xp
Nashkel Mines:                   Read the letter -> Rasaad says "Let us journey to these Cloud             World map updated
                                 Peaks..."
                                 Leave map from south edge                                                 ***Cursed Girdle of
                                 Might be able to fight a couple Winter Wolf's mid-map                     Giant Hill Strength
                                                                                                           [-> Rasaad]
Cloud Peaks:                     ENCOUNTER Dark Moon Monk: fight four attackers (collateral                (do not use!)
                      SW:        damage OK) 640 xp
                                                                                                           ***Glimmering Bands
                                 Loot container for 3x Oil of Fiery, 20 Arrows of Fire to kill the Trolls  [-> Rasaad TH 12/9 (2)]
                South:           Clear map of Trolls and Wolves 4400 xp
                NE:
                                 Fight several groups of Monks 1280 xp
                                 Temple entrance ENCOUNTER Gamaz (cannot PP, no items): fight
                                 Dark Moon Initiates 600 xp
                                 Note: can get Rest Interrupted by Trolls on this map, can fight
                                 several for 1400 xp each
                Temple:          Fight ten Dark Moon Monks 1400 xp
                Cave:
                Outside:         Traps: - south rooms one trapped chest each
                                         - floor around altar
                                         - floor to the left of altar
                                         - middle of floor of next room (circle)
                                 Sneak into NE small room: trap on floor
                                 ENCOUNTER Gamaz: fight Dark Moon Monks 780 xp
                                 Floor trap at exit doorway
                                 NW room: one trapped chest with Cursed Girdle of Giant Hill
                                 Strength, overpowered, sets STR to 19 but INT to 6, Rasaad
                                 becomes more useful with the girdle (the girdle gives him a 3 point
                                 THAC0 improvement)
                                 Fight the caged wildlife 1k xp
                                 Cages puzzle, save game:
                                 ENCOUNTER Jasper Banff (names of two Canadian cities in the
                                 Rocky Mountains!) and Bassano
                                 After the initial dialog talk to Bassano (on the right)
                                 Ask question 3 "Which cage will the other prisoner tell me is safe to
                                 open?"
                                 If he replies "The other cage" then do the opposite of what he says
                                 which means unlock the RIGHT-side cage
                                 Fight Bassano to the south 250 xp
                                 ENCOUNTER Gamaz: fight, 5k xp + 680 xp, 1k gp
                                 Bracers of Glimmering Bands dropped by Gamaz (THAC0 +2; must
                                 be Lawful Good Monk, Human or Half-Orc: only Rasaad can wear!)
                                 which make Rasaad quite useful now!
                                 End of Rasaad's quests, dismiss him to Nashkel
                                 © bg2mez                                                                                           49
Dorn's Quest
                           Dorn's quest could be done now if the magical items are desired. To
                           get him to join lower your REP by 2 by Imoen stealing but getting
                           caught by 2 Merchants, e.g. in BG SW
BG SW:                     Imoen steal but get caught by Merchants, twice, to lower REP 2                REP -2 -> 18
                           points; do not fight the Flaming Fist Mercenaries (they should
                           disappear after a day or so)
Friendly Arm Inn:          Talk to Dorn, Dorn joins! Lowers REP temporarily by 2 points                  REP -2 -> 16
SE of Nashkel              Mid-west: fight Skeletons 260 xp                                              *Amulet of Spell Warding
Mines:                     North-mid: ENCOUNTER Necromancer Kryll talks to Dorn: fight                   (do not use!)
                           1650 xp (Kryll only needs to die)
                           NW: ENCOUNTER Hafiz: gives a Protection from Magic scroll
                           South-mid: if not yet done: get the Ring of Fire Resistance (40%)
                           and Star Sapphire
Wyrm's Crossing:           Cross the bridge, save game just before getting to the NE corner:             ***Golden Girdle (#2)
                           ENCOUNTER Simmeon: fight 4k xp, Fallorain's Plate (#2), Elven                 *Plate Mail +1
                           Chain Mail (added in EE 1.3) and other loot                          D65:15   *Albruin Bastard Sword +1
                                                                                                145k gp  (do not use!)
                           End of Dorn's quests, dismiss him to Friendly Arm Inn                         *Elven Chain Mail (do not
                                                                                                         use!)
                                                                                                         REP +2 -> 18
Adoy's Enclave:            Neera's Quest
                           ENCOUNTER Goblins speaking about King Rogdok: fight
                 Outside, NW: Talk to Magreb Q
                 SE Cave:  Bury body (click on it; no ring is given); chest contains 600 gp,
                           Rugged Leathers +2 [Imoen can wear -> AC2]
                           ENCOUNTER Rogdok: fight
                           Full buff then talk to Adoy                                                   *Stoneskin
                           ENCOUNTER Ekandor: tough fight, 1900 xp, Stoneskin scroll                     *Adoy's Belt
                           ENCOUNTER Adoy: gives Adoy's Belt
                 Outside, mid-N: Moose and Squirrel: fight Ogre 270 xp
                 Outside, NW: Finalize Magreb, 0 xp
                           Neera's quest done! (Next part occurs in Baldur's Gate north)
                                                     © bg2mez                                                          50
