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Published by William OConnor, 2022-03-20 01:33:31

20th_Anniversary_Ready_Made Characters_Vampire the Masquerade

20th_Anniversary_Ready_Made Characters_Vampire the Masquerade

A Sourcebook for
Vampire: the Masquerade
Twentieth Anniversary Edition

Matthew Dawkins

Credits Special Thanks

Written by: Matthew Dawkins Everyone who participated in the Lore of the Clans
Developer and V20 Line Developer: Eddy Webb Kickstarter for your generous contributions that led to
Editor: Dixie Cochran the creation of this book. It literally would not have
Creative Director: Richard Thomas happened if it weren’t for you.
Art Direction and Design: Mike Chaney
Interior Art: Ken Meyer Jr.

© 2016 White Wolf Publishing. All rights reserved. Reproduction without the written permission of the pub-
lisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be
reproduced for personal use only. White Wolf, Vampire, World of Darkness, Vampire the Masquerade, and Mage
the Ascension are registered trademarks of White Wolf Publishing AB. All rights reserved. Vampire the Requiem,
Werewolf the Apocalypse, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the
Lost, Hunter the Vigil, Geist the Sin-Eaters, V20, Anarchs Unbound, Storyteller System, and Storytelling System
are trademarks of White Wolf Publishing AB

All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing AB.

This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are
fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion is
advised.

Check out White Wolf online at http://www.white-wolf.com/

Keep up to date with Onyx Path Publishing at http://theonyxpath.com/

2 CREDITS

Levi “Macca” MacDonald 4 Tower Climbers 56
Revolutionary Whispers 56
Mama Polari 8 Philosophical Crusaders 59
Liberty’s Guns 59
Ezequiel Coyotl 12 Extortion Victims 62
Club Deep 62
Mu’tazz Bechara 16 Plot Seeds 65
A City’s Welcome 65
“Mad Dog” Diarmid Dunsirn 20 Media Blackout 65
Unwelcome Visitor 66
Alfie Rossellini 24 Underground Reclamation 66
Mortality Matters 67
Big Keith 28 Shifting History 67
Contaminated Supply 67
Rusty Shafiqah 32

Tilottama 36

Mascha Blumenfeld 40

Angel Dietrich 44

D.Z. Schillinger 48

Go Yu-ri 52

Coteries 56

V20 READY MADE CHARACTERS 3

Levi “Macca” MacDonald

“I believe in a fair go for all to reach Golconda, regardless One wetworks objective had him shooting a target as
of race, ethnicity, or religion. Excepting Poms, Seppos, and she engaged in a nighttime meeting with her friends.
Kiwis, of course.” The squad were to use hot rounds to send a message to
the target’s group. Macca attempted to inform the target
“All the evil in nature’s been developed and nourished by ahead of time, but his fellow mercenaries murdered her
harsh and cruel kindling.” before he could send a warning. The victim’s allies easily
tracked and attacked the hired guns, killing the shooter
“Listen mate, I’m helping you out by knocking these fellas
off. You can whine about the blood in your hair, or before seizing Macca. The target was a prophet, they
you can pick up a gun and help.” said. Only she knew the route to Golconda, and her
death set the group back centuries.
Background: Macca’s never been to Alamut,
but he’s seen it through a rifle scope. That’s An incredulous Macca didn’t believe a word, until
close enough as far as he’s concerned. he witnessed these vampires’ powers. He desperately
Macca has his own agenda, and it
doesn’t involve kneeling before pledged to avenge the victim’s death, but this
the Old Man in the Mountain. wasn’t enough. Once Embraced and shown the
capacity of his strengths and limitations as a
In life, Macca was a decorat- vampire, the disciples made it clear: Macca
ed soldier of the Australian must continue what his victim started.
Army. He signed up for the
love of his country and the Macca’s time with the coterie resulted
desire to fire big guns, but in his gaining a glimpse of Golconda.
after two decades of service He now seeks clues to its path, and
an offer of retirement arose,
with a well-paid contract focuses his ire and rifle on eliminating
for a so-called “First Team” those who would use Golconda as a
of mercenaries. He didn’t means of manipulation. He’s got no
hesitate in applying for time to listen to false prophets, so
discharge.
he punishes liars and charlatans in
Macca’s time with the an effort to discover the pure road
First Team changed from among the weeds.
him, as he repeatedly
witnessed terrible Macca’s spent more time
atrocities, often per- consorting with Camarilla
petrated by the
companies he loremasters than any other,
was protecting. and in turn has become a
Several missions useful asset to the Sect.
were civilian assas- He’ll turn his guns on
sinations and, though whoever he’s paid to
he voiced objections, they kill, providing the target
went ahead and he played his doesn’t conflict with
part. Macca feared the First his interests. He’s
Team would execute his family still hunted by the
back home if he showed a desire corporation that hired
to back out.
the First Team. Somehow,
they know he’s not fully dead. The Australian
Camarilla protect his family, and to date haven’t
used them as blackmail against him. They know
Macca’s more useful when happy and willing.

4 LEVI "MACCA" MACDONALD

Description: Macca’s receding hairline, paunch, and when he’s dismissive of a victim. He thinks death-related
shadowed eyes mean he’s not a looker. He’s stocky, and lopes puns are the purview of soft sods who’ve not experienced
lazily with his shoulders hunched. There’s something darkly war or fired a gun for a living.
appealing to him though, in the sinister smile between his
moustache and chin strip, and the way his gaze never wavers. When on the subject of Golconda, Macca is sober. He’s
not a true believer, but knows he must atone by allowing
In his role as a killer for hire, Macca knows not to dress others to attempt to discover the path. He feels it’s his
ostentatiously — unless the job requires it. He wears heavy duty to protect those who seek the nigh-mythical state.
jackets in which he can hold weapons, often carries a
case, and has been known to wear rolled-neck sweaters Macca’s broad Australian accent is uncultivated. He’s
just because they provide another place in which to hold proud of his heritage and speaks fondly of his time in the
a small explosive or blade. army and back home, despite feeling he can never return.
He’s decidedly irreverent and tells vulgar anecdotes freely,
Roleplaying Hints: Macca’s all business when talking when not caught on a somber topic.
about a hit. He doesn’t believe in joking about killing, even

V20 READY MADE CHARACTERS 5

Name: Levi “Macca” MacDonald Nature: Celebrant Clan/Bloodline: Assamite
Player: Generation:
Chronicle: Demeanor: Director Sect: Independent

Physical Concept: Gun-Toting Enigma Seeker Mental
SDStteraxemnteignrtiahty____(_P__r_e__c_i_s__io___n___A_i__m___) ______●●●OOO●●●OOO●●●OOO●OOOOOO PWInetiretcsle_lip_gte_ino_nc_e___________________________●●●OOO●●●OOOOOOOOOOOO
Attributes
Talents Knowledges
_EEBLSSIAAAnut_exmrlwtrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o__________n__________________________________________________________________________________________●●●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Social _LIMFAPCSTOnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i_o_ee__tc__r_gi__s__o_y________n__________________________________________________________________________________________●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CAMhpapanreiipasrmualnaa_tcie_o__n______________________●●●OOO●●●OOO●●OOOOOOOOO
Disciplines Virtues
______QOC______eubl______fieue______rtsiu______tcyas______t______e ____________________________________________________________●●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●OOOO
Self-Control/Instinct___●O●O●O●OO
Skills Courage___________●O●O●O●OO
_CDAMLFESPStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_a(mtylW_____lt_s_Ke___ea___a___n___pe____o__cn______ne__________M___________a__i_______n____t_________e_n___________an___________c______e_____)___________●●●●●●●OOOOOOOOOOO●●●●●●OOOOOOOOOOO●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______RAMGC______oleeetsnnen______orettu______anrocraar______ctttsiee______osnI______d______en______t______ity__________________________________________●●●●●OOOOOO●●●OOOOOO●●OOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_c●Oy__O__O__O( +0O) Bruised 
_Se_c_ta_r_ia_n_A_l_ly__________ _1__ Hurt -1 
_(L_o_tC_,_p_._2_6_) __________ ___ Injured -1 
___________________ ___ Wounded
___________________ ___ Mauled -2 
___________________ ___ Willpower Crippled -2 
O● ●O O● ●O O● ●O O● O O O -5 

Flaw Cost Incapacitated 

_H_u_n_te_d_L_i_ke__a _D_o_g______ _3__ Notes

_R_e_cr_u_it_m_e_n_t T_a_r_ge_t______ _1__ Blood Pool Combo Discipline:
___________________ ___ Shadow Feint (LotC, p. 30)

___________________ ___   PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

6 LEVI "MACCA" MACDONALD

Name: Levi “Macca” MacDonald Nature: Celebrant Clan/Bloodline: Assamite
Player: Generation:
Chronicle: Demeanor: Director Sect: Camarilla

Physical Concept: Armed Golconda Enthusiast Mental
DSSttearxemnteignrtiahty____(_P__r_e__c_i_s__io___n___A_i__m___) ______●●●OOO●●●OOO●●●OOO●OOOOOO WPInetiretcsle_lip_gte_ino_nc_e___________________________●●●OOO●●●OOOOOOOOOOOO
Attributes
Talents Knowledges
IESEBLSAAA_nut_exmrlwtrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__n(isp_e__H_o________i__n__d_____i______n_____g_________P________l____a_______c___e________s)_________________________________●●●●●●●OOOOOOOOOOO●●●●●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO Social _IMLAOFCSPTnci_aoeoccneivwcal_emcdeaihdun_t_sniipnetclc__cctimiueosg__en_(__Gtla__i_o_ee__otc__r_gi_l_so__o_y___c__(___Pon______n__h_____di_____l___a__o_)___s________o___p________h___________y)_________________________________●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO
CMAhpapanreiipasrmualnaa_tcie_o__n______________________●●●OOO●●●OOO●●OOOOOOOOO
Disciplines Virtues
______OQC______eubl______fieue______rtsiu______tcyas______t______e ____________________________________________________________●●●OOOOOO●●●OOOOOOOOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●OOOO
Self-Control/Instinct___●O●O●O●OO
Skills Courage___________●O●O●O●OO
DAC_SFELPSMtui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_a(mtylW_____lt_s_Ke___ea___a_(__n_R__pe____o_i_cn___f___nle__e________Ms_)__________a__i_______n____t_________e_n___________an___________c______e_____)___________●●●●●●●OOOOOOOOOOO●●●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______GACMR______oleeetsnnen______orettu______anrocraar______ctttsiee______osnI______d______en______t______ity__________________________________________●●●●●OOOOOO●●●OOOOOO●●OOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_c●Oy__O__O__O( +0O) Bruised 
_Se_c_ta_r_ia_n_A_l_ly__________ _1__ Hurt - 1 
_(L_o_tC_,_p_._2_6_) __________ ___ -1 
___________________ ___ Injured 
-2 
___________________ ___ Wounded 
-2 
___________________ ___ Willpower Mauled
O● ●O O● ●O O● ●O O● O O O -5
 Crippled

Flaw Cost Incapacitated

_H_u_n_te_d_L_i_ke__a _D_o_g______ _3__ Notes

_R_e_cr_u_it_m_e_n_t T_a_r_ge_t______ _1__ Blood Pool Combo Discipline:
___________________ ___ Shadow Feint (LotC, p. 30)
___________________ ___ 
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

V20 READY MADE CHARACTERS 7

MAMA POLARI

“Harpy or not — you’re shady as hell, and your look is those who watch her float effortlessly around the club
busted. Bye, Felicia.” and the cabaret. She adores playing fast and loose with
hearts, bewitching all with her elegance and poise.
“It’s okay to be new, girl. You come under Mama’s wing,
an’ I’ll look out for you.” One frequent devotee of Mama Polari was a Brujah,
who recognized not only a goddess of sass, but also a
“Bitch, you ‘bout to get the hook. Somebody hold my moth- potential speaker for the Camarilla. The vampire allowed
erfuckin’ wig and earrings; I will feed you those ratchet-ass Mama to think she was seducing him, when he was
Louboutin knockoffs and make you thank me for it.” turning his unnatural charms on her. The Embrace was
one of apparent love and tenderness, but this lie soon
Background: Mama Polari was a queen in life, and wore thin. Mama kicked him to the curb openly when
sees no need to abandon her role as a monarch in death. she discovered her sire’s true intentions, humiliating him
Her friends tell her any partner she wants is hers with her before other Kindred. Pettily, he turned his Brujah peers
stunning looks, confidence, and passion, but Mama never on Mama, and called his childe a failure.
settles for a single lover. Mama needs to slip into a dazzling
dress, adorn a spectacular wig, apply makeup, and convince Mama continues to perform on the circuit, growing in
an entire beloved audience to love her, over and over. fame among the kine and infamy among her Clan for her
flagrant onstage references to “vamps” and “bloodsuckers.”
As a mistress of song, seduction, and acerbic quips, When approached by Camarilla representatives with orders
Mama Polari is a hotly-attended act. She wins the hearts of to be silent, she always responds with her typical attitude
and charm. Rather than punish her outright, a Prince
once offered her the role of Harpy. She told him where to
stick his proposal, and joined the Anarchs out of defiance.

Mama Polari’s a frequent mentor for fledglings. She
plays the role of a cynical bitch, but looks out for those
prone to be taken advantage of, as she was. She operates
under various names when performing, including Lady
Polari, Mama Eleganza, and Gigi Travolta. Skilled in
the patois of underground clubs and cultures, she’s

contemplating setting up a sub-Sect with its own lan-
guage within the Anarchs. She finds appeal in the
idea of communicating in a vernacular outsiders
won’t understand.

Description: Mama is stunningly beautiful in
or out of a dress. She has a large, curvaceous

figure, and carries it confidently. The pad-
ding she wears while in drag increases her
buxom stature, while her long legs and
round bottom are always

8 Mama Polari

accentuated in her dresses. Mama tends to favor outfits better to make jibes both the joker and the mark can
designed to dazzle, but never looks tasteless. A sequined smile about, if the sole aim is humor.
dress with an open back, a slit up the side to show off
some leg, and, of course, a perfect wig to complement She loves getting a rise from those she disrespects,
the clothing are necessary. typically in public places so others can benefit from the
ribbing. The key to a good rib is researching the target,
When not performing, Mama looks to be a heavyset whether through direct questions or perceiving something
man with a soft, kind appearance. Her smile is ever of their personality through clothing, mannerisms, and
present, occasionally changing to a sly pout, accompa- reputation.
nied by a raised eyebrow or a wink. She keeps her head
shaved to better fit the hairpieces she dons, often taking Mama speaks as an Anarch, but isn’t an idealist. When
other Kindred off guard when they’re used to seeing the talking about her own Sect, she’s quick to denigrate its
voluptuous, made-up, extravagant-haired Polari. failings. She’s more comfortable among fledglings and
neonates, where she can act as mother hen. Mama’s
Roleplaying Hints: Mama is always ready with a laugh rarely violent, but physically stands up for anyone being
or a swift put down, most being made in good fun. It’s unduly persecuted.

V20 READY MADE CHARACTERS 9

Name: Mama Polari Nature: Caregiver Clan/Bloodline: Brujah
Player: Generation:
Chronicle: Demeanor: Gallant Sect: Anarch

Physical Concept: Vivacious Queen Mental
SDSttearxemnteignrtiahty________________________________●●●OOO●●●OOO●●OOOOOOOOO WPInetiretcsle_lip_gte_ino_nc_e___________________________●●●OOO●●●OOOOOOOOOOOO
Attributes
Talents Knowledges
_BEEISSLAAAntu_emxrwtlrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o__________n__________________________________________________________________________________________●●●●●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Social _LMIFSOAPTCnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i_o_ee__tc__r_gi__s__o_y_____(___Dn________r_____a______m___________a_____)_______________________________________________________●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CAMhpapanreiipasrmualnaa_tcie_o__n(U___n_f__o_r___ge___tt__a_b___le___) ●●●OOO●●●OOO●●OOO●OOO●OOO
Disciplines Virtues
______PCP______roeelt______ese______ernin______ctcye______e__________________________________________________________________●●●OOOOOO●OOOOOOOOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●OOO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●O●OO
_DCALFMESPStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt_s_Ke___a______n___e______cn______e___________(_______S____i___n________g_______i____n__________g_)_________________________________●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______GHRCAFa______oleeetmsnnre______odreteu______anrcraa______ctttsiee______osnI______d______en______t______ity__________________________________________●●●●●●OOOOOO●●●●OOOOOO●OOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_c●Oy__O__O__O( +0O) Bruised 
_D_y_n_a_m_ic_P_e_r_so_n_a_li_ty_____ _5__ Hurt -1 
_(_Lo_t_C_, _p_. 4_8_)__________ ___ Injured -1 
_L_an_g_u_ag_e_____________ _1__ Wounded -2 
___________________ ___ Mauled -2 
___________________ ___ Willpower Crippled -5 
O● ●O O● ●O O● ●O O O O O 
Flaw Cost  Incapacitated

_D_is_g_ra_c_e _to_t_h_e_B_lo_o_d_____ _3__ Notes

_O_ld__F_la_m_e____________ _2__ Blood Pool
_U_n_c_on_v_in_c_e_d__________ _1__
___________________ ___ 
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

10 Mama Polari

Name: Mama Polari Nature: Caregiver Clan/Bloodline: Brujah
Player: Generation:
Chronicle: Demeanor: Gallant Sect: Anarch

Physical Concept: Killer Queen Mental
SSDtteraxemnteignrtiahty________________________________●●●OOO●●●OOO●●OOOOOOOOO WIPnetiretcsle_lip_gte_ino_nc_e___________________________●●●OOO●●●OOOOOOOOOOOO
Attributes
Talents Knowledges
_EEBLISSAAAnut_exmrwtlrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o__________n__________________________________________________________________________________________●●●●●●●●OOOOOOOOOOO●●●●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Social _MLITCSOAFPnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i_o_ee__tc__r_gi__s__o_y_____(___Dn________r_____a______m___________a_____)_______________________________________________________●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CAMhpapanreiipasrmualnaa_tcie_o__n(U___n_f__o_r___ge___tt__a_b___le___) ●●●OOO●●●OOO●●OOO●OOO●OOO
Disciplines Virtues
______PPC______roeelt______ese______ernin______ctcye______e__________________________________________________________________●●●OOOOOO●●●OOOOOO●OOOOOO●OOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●OOO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●O●OO
_ACDMSLPFEStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt_s_Ke___a______n___e______cn______e___________(_______S____i___n________g_______i____n__________g_)_________________________________●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______AFCHRGa______oleeetmsnnre______odreteu______anrcraa______ctttsiee______osnI______d______en______t______ity__________________________________________●●●●●●OOOOOO●●●●●OOOOOO●●●●OOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_c●Oy__O__O__O( +0O) Bruised 
_D_y_n_a_m_ic_P_e_r_so_n_a_li_ty_____ _5__ Hurt - 1 
_(_Lo_t_C_, _p_. 4_8_)__________ ___ -1 
_L_an_g_u_ag_e_____________ _1__ Injured 
-2 
___________________ ___ Wounded 
-2 
___________________ ___ Willpower Mauled
O● ●O O● ●O O● ●O O O O O -5
 Crippled

Flaw Cost Incapacitated

_D_is_g_ra_c_e _to_t_h_e_B_lo_o_d_____ _3__ Notes

_O_ld__F_la_m_e____________ _2__ Blood Pool Combo Discipline:
_U_n_c_on_v_in_c_e_d__________ _1__ Scourge of Alecto
___________________ ___ 
  PerTurn:_____  (LotC, p. 51)

___________________ ___ Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

V20 READY MADE CHARACTERS 11

Ezequiel Coyotl

“I do not believe in Caine or your Antediluvians. I know After several years as a ghoul, Ezequiel was Embraced
of ancient gods stirring beneath the earth, far older than and sent into the tunnels beneath the flood plain, where
anything in some Book of Nod.” his sire introduced him to other sleeping members of
his bloodline.
“My respect for your domain matches your Sect’s apprecia-
tion for mine.” Ezequiel’s sire explained a score of lineages entered
torpor before the Conquistadors arrived, as they
“Heed my warnings or don’t; I will be by
your side when the mirror breaks, either predicted a Gehenna for their kind. With a new
way.” cycle begun, those lineages will rise hungry and
monstrous. The vampires of Europe can be allies
Background: Ezequiel claims a new to the Tlacique or sacrifices to the ancients.
cycle has begun, and the lineages of the Neonates will be the ones who reshape the
ancients are rising. The gods once world, once the Methuselahs rise and fall. It
again manifest in the water, the will be up to the Smoking Mirror’s childer
stars, and the dark. to discover which are of benefit and which
will be food.
Ezequiel was once a missionary
and hobby archaeologist of mixed Ezequiel has the charm to make
Argentinian-Nahua heritage. He people listen, and the youth to not
and a group of friends hired a be seen as a threat. He’s tasked with
guide to take them to a remote learning about the Sects, integrat-
Acolhua ruin, where they per-
formed minor excavations. ing into them, and assessing the
When the group of youngsters Clans. As he becomes familiar
emerged from the ruins to ask with the histories espoused by
the guide to set up camp, they other vampires, a small part of
discovered he’d disappeared him wonders whether his sire
with their vehicle. The speaks truth. It’s a minor doubt;
sky darkened, and Ezequiel believes, and convinces
within minutes the others of the coming ancients’
screams started.
threat as if lives depend on it.
Ezequiel remembers
the events as something Description: Ezequiel is a tall,
from a horror movie, his thin male with a sallow complexion
companions picked off one at a time and deeply indented cheeks. It looks as
by vampires from the temple. When it though he’s not eaten a decent meal in
came down to him and his best friend, months. His black hair is long and flows to his
he threw her into the jaws of the de- waist when not tied in an elaborate topknot.
formed wretch bursting from the earth, His mixed heritage is apparent in his facial
and fell to his knees to beg for mercy. features, which during Elysium and other
grand events he sometimes adorns with
The vampire spared Ezequiel. During paints, to appease others.
the day his ghoul — the guide — returned,
and Ezequiel’s education began. As the Ezequiel predominantly wears linen
last survivor of his party, he showed shirts and trousers, and is rarely seen
wherewithal and cunning. His without his snakeskin belt and boots.
intelligence allowed him to learn
the language of the Tlacique and be He has a tattoo of Christ’s face over his
one of dozens to serve the Smoking Mirror. heart and a crucifix on each forearm,
linked with a briar of thorns. Much
as a preacher may carry a small bible,
Ezequiel is rarely without his own small

12 Ezequiel Coyotl

black book, in which he compiles the vampires he’s met, He’s spellbound by the scheming of the Sects, and is
his impressions of them, their origins, and their Sects. tantalized by rumors he’s heard of the True Black Hand.
His treatment of vampires belonging to each Sect is one
Roleplaying Hints: Ezequiel truly believes the danger of of curious wonder as he scribbles notes and refers to his
hundreds of waking vampires scattered across the Americas. book, like a tourist in a foreign land. Ezequiel is interested
Much of his conversation is impassioned, with frequent in discovering the veracity of his bloodline’s connection to
gesticulation used to emphasize his points. He doesn’t the Followers of Set. His sire never mentioned the Serpents,
believe in forcing people to come around to his beliefs, but so Ezequiel leaps upon any opportunity to study them.
wants those he speaks with to come of their own volition.

V20 READY MADE CHARACTERS 13

Name: Ezequiel Coyotl Nature: Fanatic Clan/Bloodline: Tlacique
Player: Generation:
Chronicle: Demeanor: Idealist Sect: Independent

Physical Concept: Rhetorician of Omens Mental
SDSttearxemnteignrtiahty________________________________●●●OOO●●●OOOOOOOOOOOO WIPnetiretcsle_lip_gte_ino_nc_e___________________________●●●OOO●●●OOO●●OOOOOOOOO
Attributes
Talents Knowledges
_BEEISSLAAAntu_emxrlwtrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o__________n__________________________________________________________________________________________●●●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Social _LMIOFPSTCAnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i_o_ee__tc__r_gi__s__o_y_____(___An________r_____c______h_____a________e___o___________lo___________gy___________) ______________________●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
MCAhpapanreiipasrmualnaa_tc(Sie_oil_v_ne_r__(_TS__oo_fn__t_gS__u_eel___dl))______●●●OOO●●OOO●●OOO●●OOO●OOO
Disciplines Virtues
______OPP______rrboe______fstu______eesna______cnca______et______e ____________________________________________________________●●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●OOO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●O●OO
_ACDMEFPLSStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt_s_Ke___a______n___e______cn______e________________________________________________________________________________________●●●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______RCMGR______oeeeetsnnn______aoetitu______anrocrare______cttrsie______sosn__________________________________________________________________●●●●●OOOOOO●●●●OOOOOO●●OOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_c●Oy__O__O__O( +0O) Bruised 
_F_or_m_e_r_G_h_o_u_l _________ _1__ Hurt -1 
_L_an_g_u_ag_e_____________ _2__ Injured -1 
___________________ ___ Wounded -2 
___________________ ___ Mauled -2 
___________________ ___ Willpower Crippled -5 
O● ●O O● ●O O● O O O O O 
Flaw Cost  Incapacitated

_B_o_un_d_______________ _2__ Notes

_F_or_k_e_d_T_o_n_gu_e_________ _2__ Blood Pool
_(L_o_tC_,_p_._6_7_) __________ ___
___________________ ___ 
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

14 Ezequiel Coyotl

Name: Ezequiel Coyotl Nature: Fanatic Clan/Bloodline: Tlacique
Player: Generation:
Chronicle: Demeanor: Idealist Sect: Independent

Physical Concept: Walking Portent Mental
SSDtteraxemnteignrtiahty________________________________●●●OOO●●●OOO●OOOOOOOOO PIWnetiretcsle_lip_gte_ino_nc_e___(_H__e_r__ed__i_ta_r__y _K__n___ow___leg___e) ●●●OOO●●●OOO●●OOO●OOOOOO
Attributes
Talents Knowledges
_BEESLSIAAAnut_emxrtlwrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o__________n(__C___________o_____m___________p______l____e_______x___________T_______a____le___________s)___________●●●●●●●OOOOOOOOOOO●●●●●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO Social _LMIAPCSFOTnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i_o_ee__tc__r_gi__s__o_y_____(___An________r_____c(_____A_h_____au________e___toh___________leo____n_______gty_____i______)ci___________ty______)_____●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO
CMAhpapanreiipasrmualnaa_tc(Sie_oil_v_ne_r__(_TS__oo_fn__t_gS__u_eel___dl))______●●●OOO●●OOO●●OOO●●OOO●OOO
Disciplines Virtues
______DOPP______rrobeo______mfstu______eeisna______ncncaa______ett______ee ____________________________________________________________●●●●OOOOOO●●●OOOOOOOOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●OOO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●O●OO
_DACFSEPMLStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt_s_Ke___a______n___e______cn______e________________________________________________________________________________________●●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______RRCGM______oeeeestnnn______aoetitu______anrocrare______cttrsie______sosn__________________________________________________________________●●●●●OOOOOO●●●●OOOOOO●●OOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_c●Oy__O__O__O( +0O) Bruised 
_F_or_m_e_r_G_h_o_u_l _________ _1__ Hurt -1 
_L_an_g_u_ag_e_____________ _2__ Injured -1 
___________________ ___ Wounded -2 
___________________ ___ Mauled -2 
___________________ ___ Willpower Crippled -5 
O● ●O O● ●O O● O O O O O 
Flaw Cost  Incapacitated

_B_o_un_d_______________ _2__ Notes

_F_or_k_e_d_T_o_n_gu_e_________ _2__ Blood Pool
_(L_o_tC_,_p_._6_7_) __________ ___
___________________ ___ 
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

V20 READY MADE CHARACTERS 15

Mu’tazz Bechara

“Ever felt your atlantoaxial joint pop out and the pains go up to your cervical joint? How about now?”

“I cannot trust myself to fight one of the kine. No matter how big and fast they come, it is no honor to snap a twig.”

“To be the best, you’ve got to beat the best.”

Background: As the fourth son in a litter of seven children, Mu’tazz has always pushed himself to stand above the rest.
His father was an acclaimed wrestler for an international promotion, and each of his brothers and sisters was in some way
involved in the business. Rather than taking the route of donning a costume and stage name to leave Beirut and wrestle for
family entertainment, Mu’tazz embarked upon a different trajectory. He embraced shootfighting, legitimately pummeling
and stretching his opponents until they were knocked out or screaming for mercy. He always went by his real name, proud to
declare himself the authentic hard man of the Bechara family.

Throughout his 20s and 30s, Mu’tazz scored victories
the world over. He even set up his own promotion — The
Shoot Dojo — in which he schooled aspirants and
began a paid online broadcast for viewers of the sport.
A pack of Sabbat became avid fans of the show. They
traveled to watch Mu’tazz fight live, and one of them — a
Country Gangrel — answered his open call to fight live in
an unprepared matchup.

In the contest of man versus vampire, man did sur-
prisingly well. Despite possessing resistance to any
severe harm Mu’tazz inflicted, the pain was impos-
sible to avoid. The fighter held the Gangrel in locks
and struck his nerves with devastating precision.
In a result the rest of the pack considered un-
sporting, the Gangrel grew frustrated and broke
the mortal’s neck without warning.
The online broadcast was termi-
nated, the pack expelled
everyone in the live audi-
ence, and Mu’tazz was
Embraced as reward
for his fine perfor-
mance.

While
grateful
for a sec-
ond
at-
tempt
at life,
Mu’tazz is not happy in his current state. He accepts he’s
more than human, and partakes in the Sabbat ritae, but as
in life he only wants to pit his skills against those who prove
worthy competition. Humans rarely cut it, so he’s inclined to
challenge other Cainites in battles of Monomacy. He calls his
gymnasium and the surrounding block his territory, to give

16 Mu’tazz Bechara

him an excuse to fight any vampire who mistakenly steps still, unless he’s about to strike, at which point his eyes
onto it, but he also seeks a greater challenge. darken and he rapidly springs into motion.

His sire and pack loudly admonish Mu’tazz’s apparent When fighting, Mu’tazz wears shorts, boots, and gloves. In
humanity. His unwillingness to harm mortals and damn the world outside the gym, he wears loose training gear good
well enjoy it has made him distant from his sire. Hearing for concealing how muscular he is. He attempts to not look
of the neonate’s views, a vampire on the Path of Honorable intimidating, but as his head is at a perpetual forward angle due
Accord has since begun to teach Mu’tazz her philosophy to his broken spine, it looks as though he’s constantly glowering.
about rewarding civility and integrity with inner strength.
Roleplaying Hints: Mu’tazz is an unexpectedly pleasant
Mu’tazz would love nothing more than to eventually Cainite. He’s physically affectionate, clapping people on the
fight the best the Camarilla has to offer. He’s eager to take back, giving them laughing taps to the face, and often rough-
on the roughest Sheriff or meanest Archon; he doesn’t housing.Infact,heneverceasestoassesspotentialopponents.
discriminate based on Clan or bloodline. Engaging them in mock fights and busting chops to see what
kind of reaction he gets are trials he sets for others.
Description: Mu’tazz is a tightly muscled man of
Lebanese extraction. His bald head and thick, dark beard Mu’tazz is always attempting to test his mettle and assert
are his trademarks. Mu’tazz’s hands are like sledgeham- his dominance. He frowns on those who use undue force
mers, and he’s prone to flexing his arms and bringing or cruelty in a fight, seeing it as a breach of his personal
his fists up in a guard unconsciously. Mu’tazz is rarely code if a challenger is killed.

V20 READY MADE CHARACTERS 17

Name: Mu’tazz Bechara Nature: Visionary Clan/Bloodline: Country Gangrel
Player: Generation:
Chronicle: Demeanor: Thrill-Seeker Sect: Sabbat

Physical Concept: MMA Retiree Mental
SDSttearxemnteignrtiahty_____(R___e_l__en___tl___es__s_S___tr___ik___es)___●●●OOO●●●OOO●●●OOO●OOOOOO WIPnetiretcsle_l(ipR_gete_aicno_tinco_ne__s_)________________________●●●OOO●●●OOO●OOO●OOOOOO
Attributes
Talents Knowledges
_BEEISSLAAAnut_emxrlwtrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_in(defhssC_c_uiishaeaysso_sg_gts_ei__en(isp_e__S_o_F___h___i___n_go_____h_o______tt___(__i___I__Wn_m____g_______r)p___e________osts___________liinn___________gg)_______)_______________●●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●●●OOOOOOOOOOOOOOOOOOOOOO Social _ILMOFTASPCnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i_o_ee__tc__r_gi__s__o_y________n__________________________________________________________________________________________●●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ACMhpapanreiipasrmualnaa_tcie_o__n______________________●●●OOO●●●OOOOOOOOOOOO
Disciplines Virtues
______FP______oror______tt______ietau______nd______e__________________________________________________________________●●OOOOOO●●OOOOOOOOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●OOO
Self-Control/Instinct___●O●OOOO
Skills Courage___________●O●O●O●O●O
_DACEPFLMSStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt_s_Ke___a______n___e______cn______e________________(_____S____h________o__________w___m__________a__________n___________) ___________●●●●●●OOOOOOOOOOO●●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______GRDFMCa______oeeoemsnnmn______oetetu______aarocriar______ncttsie______osn__________________________________________________________________●●●●●●OOOOOO●●●OOOOOOOOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
_Pa_th__O_f _H_on_o_ra_b_le_A_c_co_rd___
Merit Cost ●BOea●Orin●Og:_D●O_ev_o●O_tio_n●O__O__O__O( +0O) Bruised 
_L_an_g_u_ag_e_____________ _1__ Hurt -1 
___________________ ___ Injured -1 
___________________ ___ Wounded -2 
___________________ ___ Mauled -2 
___________________ ___ Willpower Crippled -5 
O● ●O O● ●O O● O O O O O 
Flaw Cost  Incapacitated

_T_er_r_it_or_ia_l____________ _2__ Notes

___________________ ___ Blood Pool
___________________ ___
___________________ ___ 
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

18 Mu’tazz Bechara

Name: Mu’tazz Bechara Nature: Visionary Clan/Bloodline: Country Gangrel
Player: Generation:
Chronicle: Demeanor: Thrill-Seeker Sect: Sabbat

Physical Concept: MMA Legend Mental
SDStteraxemnteignrtiahty__(_W__(R__o_en_l__e'tn__L_tel___ets__Gs_So___t)r___ik___es)___●●●OOO●●●OOO●●●OOO●●OOOOOO IPWnetiretcsle_l(ipR_gete_aicno_tinco_ne__s_)________________________●●●OOO●●●OOO●OOO●OOOOOO
Attributes
Talents Knowledges
_EBEILSSAAAntu_emxrwtlrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_in(defhssC_c_uiishaeaysso_sg_gts_ei__en(isp_e__S_o_F___h___i___n_go_____h_o______tt___(__i___I__Wn_m____g_______r)p___e________osts___________liinn___________gg)_______)_______________●●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●●●OOOOOOOOOOOOOOOOOOOOOO Social _IMLOPSFCTAnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i_o_ee__tc__r_gi__s__o_y________n__________________________________________________________________________________________●●●●OOOOOOOOOOO●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
MCAhpapanreiipasrmualnaa_tcie_o__n______________________●●●OOO●●●OOOOOOOOOOOO
Disciplines Virtues
______PF______oror______tt______ietau______nd______e__________________________________________________________________●●OOOOOO●●OOOOOO●●OOOOOO●OOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●OOO
Self-Control/Instinct___●O●OOOO
Skills Courage___________●O●O●O●O●O
_ACDPFLSEMStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt_s_Ke___a______n___e______cn______e________________(_____S____h________o__________w___m__________a__________n___________) ___________●●●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______CDMRFGa______oeeoemsnnmn______oetetu______aarocriar______ncttsie______osn__________________________________________________________________●●●●●●OOOOOO●●●OOOOOOOOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
_Pa_th__O_f _H_on_o_ra_b_le_A_c_co_rd___
Merit Cost ●BOea●Orin●Og:_D●O_ev_o●Ot_io_n●O__O__O__O( +0O) Bruised 
_L_an_g_u_ag_e_____________ _1__ Hurt - 1 
___________________ ___ -1 
___________________ ___ Injured 
-2 
___________________ ___ Wounded 
-2 
___________________ ___ Willpower Mauled
O● ●O O● ●O O● O O O O O -5
 Crippled

Flaw Cost Incapacitated

_T_er_r_it_or_ia_l____________ _2__ Notes

___________________ ___ Blood Pool Combination Disciplines:
___________________ ___ Shatterproof
___________________ ___  (LotC, p. 90)
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

V20 READY MADE CHARACTERS 19

“Mad Dog” Diarmid Dunsirn

“Ah broke an Anarch Baron’s heid once; a so-called hard His reputation as a merciless taskmaster was well found-
cunt. He square goes me; says ah’m on his turf. Ah tell him ed, as he once beat a referee blind; the boy needed his
he’s on ma midden. Clever cunt corrects me; face rebuilt afterwards. Charges were never filed, and
it’s a soccer stadium, he says. Ah beat seven Diarmid was sent to pastures new. After his Embrace
colors of vitae oot ah that cunt’s face.
Soccer? Cunt.” he continued his coaching career, setting himself
up as a volunteer assisting St. Henrik’s foster home
“Kick him harder yeh shower of in developing the youth of tomorrow. He’s formed
useless cunts! This is the world fucking a new team of players — St. Henrik’s Christian
cup and yeh’s worried about getting your F.C. — who follow him with slavish devotion. He
fucking boots dirty!” puts the kids to work shaking down those he calls
“weak cunts,” and keeps them clean of drugs and
“Henrik’s is a good Catholic
club with good Catholic values. other malign, outside influences. Those
Now get tae fuck.” who impress him are directed to Milliner
businesses to find jobs, with a strong
Background: Few would reference from Diarmid.
approach Diarmid regarding
political or philosophical Diarmid hoots at the idea of the “near-
matters, or even for direc- death experience” felt by Kindred during
tions to the nearest Rack. their Embrace. He feels he experienced
He remains aloof of the a genuine death and resurrection, and
Jyhad, taking his time knows this grants him an intuitive ease
to build a loyal herd of in practicing his Clan’s Necromancy.
teenagers while honing He enlists the ghosts of children who die
his black arts and practic- under the St. Henrik foundation’s watch,
ing excessive violence for and is contemplating using these spirits as
pay. A mercenary for those hired eyes. Diarmid’s a bruiser, but perceptive
who know how to find him; enough to know information can occasionally
hiring Diarmid is like making be better obtained from covertness instead
a deal with Satan. He’s highly of a beating.
effective, but leaves a wide trail
of carnage. Kindred call him “Mad Dog” Dunsirn
for his quick temper and callous aggres-
Diarmid is not what Kindred sion. Diarmid likes the name so much
expect from a gun-for-hire. The
Scotsman was Embraced in his late that he’s given it to his youth team as
70s. He was brought back from the an epithet. Everyone dreads the fixture
dead after losing a fight against a when they’re up against the Mad Dogs
sudden cerebral hemorrhage. Family and their madder coach. When the
members from the Clan interrupted team loses, they tear up the opposition’s
his autopsy and brought the old war-
rior back, his resurrection accompanied ground and, if Diarmid was awake to
by an even crueler outlook. see the match played, visit worse upon
the other team.
Diarmid’s Embrace didn’t rob him
of his passions. He’s an enthusi- Description: Diarmid is a stout,
astic fan of Celtic F.C. and once crabby man possessing deep lines
coached a youth team in Glasgow. in a pudgy face. He wears thick, broad-
lensed spectacles and is rarely seen without
a tartan bunnet upon his head and a long,
Celtic-branded overcoat. Other members of

20 “Mad Dog” Diarmid Dunsirn

the Dunsirn household commonly refer to Diarmid as profusely. He tends towards a saccharine form of polite-
“Mr. Magoo,” much to his chagrin. ness when with clergy, and especially nuns.

If anyone were unfortunate enough to see Diarmid When among others, Diarmid’s a violent, bullish tyrant.
without clothing, a long scar cuts through his thin white He’s quick to claim that sparing the rod spoils the child,
hair. An autopsy Y jaggedly marks his experience on the but a smile cuts across his face as he administers beatings.
pathologist’s table. For those few he considers his peers, Diarmid has the
vulgar jocularity of an old cove in a bar, talking about
Roleplaying Hints: Contrary to appearances and rep- the big game or a filthy anecdote. He’s wary of those who
utation, Diarmid affects deferential airs around those of might laugh at him rather than with him though, and
title, though he’s known for malapropisms and stumbling hastily resorts to threats if he feels he’s being mocked.
through etiquette before getting frustrated and swearing

V20 READY MADE CHARACTERS 21

Name: “Mad Dog” Diarmid Dunsirn Nature: Perfectionist Clan/Bloodline: Giovannni
Player: Generation:
Chronicle: Demeanor: Bravo Sect: Independent

Physical Concept: Purist Coach Mental
SDSttearxemnteignrtiahty___(_V__i__ci__o_u___s)__________________●●●OOO●●●OOO●OOO●OOOOOO WPInetiretcsle_li(pU_gten_ipno_rnce_de_i__ct__a_b___le___M___o__v_e___s) ______●●●OOO●●●OOO●●●OOO●OOOOOO
Attributes
Talents Knowledges
_BEEISLSAAAntu_exmrltwrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_in(defhssD_c_uiishaeysiso_sr_gts_ei_t_nisyp_e___o___F_______ni___g______h______t______i___n_________g__)_______________________________________________________●●●●●●●OOOOOOOOOOO●●●●●OOOOOOOOOOO●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO Social _MLIAPSTOCFnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i_o_ee__tc__r_gi__s__o_y________n__________________________________________________________________________________________●●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CAMhpapanreiipasrmualnaa_tcie_o__n______________________●●●OOO●●OOO●OOOOOOOOO
Disciplines Virtues
______N(DPT______ooeht______cmeer______noiS______ncmeea______pat______uenl______ccy______hr______e______P______a______th______)__________________●●●OOOOOO●OOOOOOOOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●OOOO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●O●O●O
_ADCSLEFPMStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt_s_Ke___a______n___e______cn______e________________________________________________________________________________________●●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______SHRDIRnp______eeoefistrlmr______aoudiiut______eannriSe______nclcrae______esvs______es______(L______o______tC______,______p______. ______10______8______) ______●●●●●●OOOOOO●●●●OOOOOO●OOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_cOy__O__O__O( +0O) Bruised 
_M_o_r_tu_a_ri_o____________ _2__ Hurt -1 
_(L_o_tC_,_p_._1_0_6)__________ ___ Injured -1 
___________________ ___ Wounded -2 
___________________ ___ Mauled -2 
___________________ ___ Willpower Crippled -5 
O● ●O O● ●O O● O O O O O 
Flaw Cost  Incapacitated

_Sh_o_r_t_F_us_e____________ _2__ Notes

___________________ ___ Blood Pool Rituals:
___________________ ___ Death’s Communion
___________________ ___  (LotC, pp. 108-109)
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

22 “Mad Dog” Diarmid Dunsirn

Name: “Mad Dog” Diarmid Dunsirn Nature: Sadist Clan/Bloodline: Giovannni
Player: Generation:
Chronicle: Demeanor: Bravo Sect: Independent

Physical Concept: Purist Club Owner Mental
SSDtteraxemnteignrtiahty___(_V__i__ci__o_u___s)__________________●●●OOO●●●OOO●OOO●OOOOOO PWInetiretcsle_li(pU_gten_ipno_rnce_de_i__c(Tt__a_ab_c__lte_i__cMa___lo) __v_e___s) ______●●●OOO●●●OOO●●●OOO●●OOOOOO
Attributes
Talents Knowledges
_EEBILSSAAAntu_emxrtlwrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_in(defhssD_c_uiishaeysiso_sr_gts_ei_t_nisyp_e___o___F_______ni__g_______h____(__Pt______i___hn___y______g__si)_c__________al_______C____o___________erc___________io_n__________) ●●●●●●●OOOOOOOOOOO●●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●●OOOOOOOOOOOOOOOOOOOOOO Social _MLIPAFCOSTnci_aoeoccneivwcal_emcdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i_o_ee__tc__r_gi__s__o_y________n__________________________________________________________________________________________●●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
MCAhpapanreiipasrmualnaa_tcie_o__n______________________●●●OOO●●OOO●OOOOOOOOO
Disciplines Virtues
______DN(PT______oeoht______cmeer______noiS______ncmeea______pat______uenl______ccy______hr______e______P______a______th______)__________________●●●OOOOOO●●OOOOOO●●OOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●OOOO
Self-Control/Instinct___●O●O●O●OO
Skills Courage___________●O●O●O●O●O
_DCAPELFMSStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt_s_Ke___a______n___e______cn______e________________________________________________________________________________________●●●●OOOOOOOOOOO●●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______RDRHSInp______eeoefitsrlmr______aoudiiut______eannriSe______nclcrae______esvs______es______(L______o______tC______,______p______. ______10______8______) ______●●●●●●OOOOOO●●●●OOOOOO●OOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_cOy__O__O__O( +0O) Bruised 
_M_o_r_tu_a_ri_o____________ _2__ Hurt - 1 
_(L_o_tC_,_p_._1_0_6)__________ ___ -1 
___________________ ___ Injured 
-2 
___________________ ___ Wounded 
-2 
___________________ ___ Willpower Mauled
O● ●O O● ●O O● O O O O O -5
 Crippled

Flaw Cost Incapacitated

_Sh_o_r_t_F_us_e____________ _2__ Notes

___________________ ___ Blood Pool Rituals:
___________________ ___ Death’s Communion
___________________ ___  (LotC, pp. 108-109),
  PerTurn:_____ 
___________________ ___ Eldritch Beacon,
Blood The Hand of Glory

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

V20 READY MADE CHARACTERS 23

ALFIE ROSSELLINI the Camarilla fledgling, and healed. While he didn’t
commit diablerie, he developed a taste for vitae.
“It’s my burden to be this handsome.”
After the conflict came to an end, other Lasombra
“Baby, I’ve been digging holes for years.” branded Alfie a coward. In the nights leading up to his trial
by the Courts of Blood, he was approached by members
“Don’t give me that look! I was hungry and
it was a fucking Camarilla lick! What are of his estranged mortal family. A favor owed to a Clan
you, a vegetarian all of a sudden?” named Giovanni would get him off the hook on this
occasion, as long as in future he acted as go-between,
Background: In life, Alfie was serving both Keepers and Necromancers. He agreed,
robbing people in alleys, before up-
grading to armed heists and ultimately and his trial was cancelled.
extorting entire neighborhoods. He
was a top earner for the family, but Alfie exists in a conflicted state. His com-
never got his due while alive. petitive side makes him want to jeopardize
Something about him rubbed
others the wrong way; his it all for status in the Sabbat, pushing
painful vanity and dangerous him to take risks so the Sect can see him
overconfidence all contribut- shine. He’s not been a vampire long, and
ing to his not rising above the
rank of soldier. misses the benefits of being a mortal,
such as drugs, sex, and strangely, the
For a power-hungry individ- comfort of family he never felt when
ual like Alfie, the Embrace alive. The approach by mortal
was a gift. He was treated in Rossellinis who offer him aid in
the same style as any shovel- his time of need has touched him,
head, forced to dig his way despite the conditions applied.
out of a burial pit he came to
share with two fellow hoods. Talk of diablerie stirs a hunger in
His sire was a Lasombra with Alfie to again taste a vampire’s blood
little patience, but she recognized outside the vaulderie. He wonders
the darkness in Alfie’s eyes and
had high hopes for his surviving at how accepting his mortal family
the ritae. He skillfully overcame would be if he were to act as a double
each ordeal and experienced a rare
period of vogue, his star finally agent against the Sabbat, with his
ascendant. It was not to last. reward being the consumption
of his sire.
Acting as part of a Sabbat war
pack, he found his companions Description: Alfie wants
unexpectedly demolished by vam- everyone believing he pays a
pires infiltrating their communal personal tailor, but he’s just
haven. After being riddled with highly adept at robbing stores that
shotgun blasts, Alfie hid beneath stock high-quality clothing, and he has a
the bed as one of his packmates keen sense for fashion. Alfie favors flam-
took on their attacker. The two boyant — but never garish — combinations
vampires sent each other to torpor of textures and colors. He always wears a
after a protracted combat. Afraid Swiss watch and a signet ring, the latter
to move but aware of his lack bearing the Rossellini seal.
of vitae, Alfie drained his
packmate first, and then Alfie spent the time before his Embrace
on vacation in Acapulco, resulting in a
permanent and even tan, and leaving
his wavy blond hair golden against his
skin. His eyes are remarkable for what
appear to be large pupils, but are actually

24 Alfie Rossellini

grey sclera instead of normal white. These darken to black prefers. When he does utilize his charm, Alfie’s everyone’s
as he gets more aggressive. favorite gentleman.

Roleplaying Hints: Alfie thinks he’s funnier than he is, At Alfie’s heart is a deep insecurity. He feels he has to
and has insulted more people than he cares to remember be the center of attention, or otherwise be overlooked.
through misjudged humor. He’s aware people dislike He’s disposed to using force, not realizing he has the
him, but waves this off as envy rather than his having talents to make this unnecessary. The feelings of calm
earned their revulsion. When provoked he has a furious and acceptance he experiences when among members
temper but, strangely, it’s controlled. Alfie chooses to be of his mortal family is a sign he’s capable of being much
a monster, and can switch it off and act charming if he more than a vulgar bully.

V20 READY MADE CHARACTERS 25

Name: Alfie Rossellini Nature: Competitor Clan/Bloodline: Lasombra
Player: Generation:
Chronicle: Demeanor: Monster Sect: Sabbat

Physical Concept: Arrogant Mafia Soldier Mental
SDStteraxemnteignrtiahty________________________________●●●OOO●●●OOOOOOOOOOOO WPInetiretcsle_lip_gte_ino_nc_e___________________________●●●OOO●●●OOO●●OOOOOOOOO
Attributes
Talents Knowledges
_BEEISSLAAAntu_emxrtwlrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o__________n________________(_____T_______h_______r_____e______a_______t____s)_________________________________●●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO Social _MILAFTPOCSnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i_o_ee__tc__r_gi__s__o_y________n__________________________________________________________________________________________●●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
MAChpapanreiipasrmualnaa_tcie_o__n(F__a__sh___io___n___S_e__n___se___) ●●●OOO●●●OOO●●●OOO●OOOOOO
Disciplines Virtues
______DPO______oobt______mtee______nni______nceea______btr______ea______ti______o______n__________________________________________●●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●OOOOO
Self-Control/Instinct___●O●O●O●O●O
Skills Courage___________●O●O●O●OO
_ACDSPMELFStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt_s_Ke___a______n___e______cn______e________________________________________________________________________________________●●●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______RCIARGn______oleiefltsnnilu______oueetasu______earlncrsa______cttcsie______eosn__________________________________________________________________●●●●●●OOOOOO●●●●●●OOOOOOOOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_cOy__O__O__O( +0O) Bruised 
_C_la_n_F_r_ie_n_d_sh_ip_________ _4__ Hurt -1 
_(G_i_o_va_n_n_i)____________ ___ Injured -1 
_E_ye_s_o_f _Sh_a_d_o_w_________ _2__ Wounded -2 
_(L_o_tC_,_p_._1_2_1)__________ ___ Mauled -2 
___________________ ___ Willpower Crippled -5 
O● ●O O● ●O O O O O O O 
Flaw Cost  Incapacitated

_In_s_u_bo_r_d_in_a_te__________ _3__ Notes

_(L_o_tC_,_p_._1_2_3)__________ ___ Blood Pool
_Sl_e_ep_i_n_g _W_i_th_t_h_e_E_n_em__y__ _3__
___________________ ___ 
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

26 Alfie Rossellini

Name: Alfie Rossellini Nature: Competitor Clan/Bloodline: Lasombra
Player: Generation:
Chronicle: Demeanor: Monster Sect: Indespendent

Physical Concept: Arrogant Mafia Capo Mental
SDSttearxemnteignrtiahty________________________________●●●OOO●●●OOOOOOOOOOOO PIWnetiretcsle_lip_gte_ino_nc_e___________________________●●●OOO●●●OOO●●OOOOOOOOO
Attributes
Talents Knowledges
_BEELISSAAAntu_emxrtlwrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o_______(___nF_____e_______i_g___(__n___T___e____h___d____r____I_e______na___n____t____so)________c___e_n__________c__e_________) ●●●●●●OOOOOOOOOOO●●●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●●OOOOOOOOOOOOOOOOOOOOOO Social _MLITSAOPCFnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i_o_ee__tc__r_gi__s__o_y________n__________________________________________________________________________________________●●●●OOOOOOOOOOO●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CAMhpapanreiipasrmualnaa_tcie_o__n(F__a__sh___io___n___S_e__n___se___) ●●●OOO●●●OOO●●●OOO●OOOOOO
Disciplines Virtues
______DPON(T______ooebht______cmteere______noniS______ncmeeea______bpatr______uenal______ctciy______hor______ne______P______a______th______)__________________●●●●OOOOOO●●●OOOOOO●OOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●OOOOO
Self-Control/Instinct___●O●O●O●O●O
Skills Courage___________●O●O●O●OO
_DCAMSELPFStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt_s_Ke___a__(_M___n___e___i___cn__s____de_______i___r__e_________c__t________i__o_______n____)____________________________________________●●●●●●●OOOOOOOOOOO●●●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______GRRCAIn______oleiefltsnnilu______oueetasu______earlncrsa______cttcsie______eosn__________________________________________________________________●●●●●●OOOOOO●●●●●●OOOOOOOOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_c●Oy__O__O__O( +0O) Bruised 
_C_la_n_F_r_ie_n_d_sh_ip_________ _4__ Hurt - 1 
_(G_i_o_va_n_n_i)____________ ___ -1 
_E_ye_s_o_f _Sh_a_d_o_w_________ _2__ Injured 
-2 
_(L_o_tC_,_p_._1_2_1)__________ ___ Wounded 
-2 
___________________ ___ Willpower Mauled
O● ●O O● ●O O● O O O O O -5
 Crippled

Flaw Cost Incapacitated

_In_s_u_bo_r_d_in_a_te__________ _3__ Notes

_(L_o_tC_,_p_._1_2_3)__________ ___ Blood Pool Combination Discipline:
_Sl_e_ep_i_n_g _W_i_th_t_h_e_E_n_em__y__ _3__ Mind Strike (LotC, p. 125)
___________________ ___ 
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

V20 READY MADE CHARACTERS 27

Big Keith effects of drugs changed all that, when she
broke into Keith’s laboratory, unintentionally
“This shit drives most people crazy. disturbing the scientist as he was seducing an
You though? You’re gonna enjoy intern. The vampire forced Keith to take the
it. I guarantee it.”
most potent hallucinogens in the lab,
“It’s show time.” and then fed from him. Hit by the
drugs’ effects, the Malkavian
“Somewhere out there’s the lost track of both time and
Beast, and he’s hungry tonight. the volume of blood she im-
Let’s see if we can’t track bibed. Realizing she’d killed
him down.” him, she Embraced Keith
who, in a hallucinogenic
Background: frenzy, killed the intern. The
From holding a two vampires panicked for the
position at a scien- next few hours before realizing
tific research firm, they needed to hide the body,
to taking his knowl- which remains undiscovered.
edge of chemistry to
the streets and synthesizing Keith hired his criminal friends
compounds for Kindred and kine to steal chemicals, compounds, and
alike, Keith’s path has been meander- equipment, before torching the build-
ing. These nights, he’s a guru to those ing. Setting himself up inconspicuously
seeking spiritual ascension, assisting them in a laboratory built in an abandoned
through drug-induced vision quests. To row-house, Keith continued the work his
some, he’s even a step on the road to sire started by sampling pharmaceuticals
Golconda. synthesized in mortal blood, while forming
an income by selling more mundane drugs
Big Keith grew up in Harlem, his to street dealers.
father a science teacher and his moth-
er the head of the church choir. His Keith recently experienced a chemical-
upbringing was disjointed, leading ly-induced epiphany. His LSD’s always
to his spending more time on the been top grade, but the latest batch
streets and at gymnasiums than induced hallucinations of oracular
school. His father was murdered ability. These visions allowed him to
when Big Keith was about to
become a dealer, the emo- save a Sabbat vampire from a burning
tional impact moving Keith building, indebting the Cainite to
to throw himself into study. him. Keith’s been told he’s somehow
Determinedly, he earned his tapped a mainline into the Cobweb.
degree in chemistry. Finding
a career in pharmaceutical Feeling spiritually uplifted by this
research with a company experience, he’s begun to market his
called Magadon, Big Keith drug to other Kindred. Those who
took care of his mother and don’t exhibit such dramatic symp-
earned a legitimate income. toms from drugged blood alone are
He stayed in touch with the
corner boys from his youth, pushed over the edge through use
and still worked out with of his Malkavian powers.
them, but he grew soft
from his humdrum life. Description: Big Keith lives
up to his name in all respects.
A vampire intrigued
by the psychedelic He stands a head above
other people, is broad
28
Big Keith

shouldered, thick armed, and has legs like tree trunks. Keith’s Roleplaying Hints: Big Keith is incredibly affable, ever
gut also pushes its way through whichever slim-fit tonic suit grinning and joking. This warm personality is largely
he’s wearing on any given night. His proportions are, in a way, sincere. He’s friendly because he genuinely believes he
indicative of his bipolar existence: committed to an aspira- can help Kindred. He’s always smiling because he knows
tional ideal, but falling to slothful pleasures and wanderlust. the answers to the world’s mysteries, within and without.
Keith is therefore patronizing without intending to be.
Big Keith’s hair is in cornrows, and his small beard He’s smooth when it comes to lovers and feeding. He
gets shaved off if he feels like looking a little different looks down on those who use Disciplines to assist feeding,
one night. He has a disarming smile constantly on show, but feels no guilt for plying vessels with drugs.
a single gold incisor apparent to anyone looking. Keith
wears two pendants on the outside of his shirt, one being It takes a lot to make Big Keith lose his genial com-
a jade ankh, the other being a long rectangle necklace posure. If his mother — whom he still looks after — is
reading downwards as C20H25N30. mentioned, he becomes defensive. He gets cagey about his
time working for Magadon, as the intern he slaughtered
Big Keith has Bipolar Disorder as a Derangement (V20, is still being looked for by her family and the police.
p. 290), due to being a Malkavian.

V20 READY MADE CHARACTERS 29

Name: Big Keith Nature: Guru Clan/Bloodline: Malkavian
Player: Generation:
Chronicle: Demeanor: Bon Vivant Sect: Camarilla

Physical Concept: Street Authority Mental
SDStteraxemnteignrtiahty________________________________●●●OOO●●●OOO●●OOOOOOOOO IWPnetiretcsle_lip_gte_ino_nc_e___________________________●●●OOO●●●OOOOOOOOOOOO
Attributes
Talents Knowledges
_BEEISSLAAAnut_emxrwltrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o(___I______l_n__l__e_______g____a_________l____D________r__________u___g________s)_________________________________●●●●●●●●●OOOOOOOOOOO●●●●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO Social _MLIAFPOSTCnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla(__iS_o_ee__tcc__r_gi_i_s__eo_y___n_____n__c_____e______)_____________________________________________________________________________●●●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO
CMAhpapanreiipasrmualnaa_tcie_o__n___(_S__e_d___u_c__ti___ve___) ___●●●OOO●●●OOO●●●OOO●OOOOOO
Disciplines Virtues
______AD______ue______msp______ee______nx______ta______ti______o______n________________________________________________●●OOOOOO●OOOOOOOOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●OOO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●O●OO
_ADCLMFESPStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt_s_Ke___a______n___e______cn______e________________________________________________________________________________________●●●OOOOOOOOOOO●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______ADRSCt______oleoalsnitm______oeutsu______aascri______nctse______s__________________________________________________________________●●●●●OOOOOO●●OOOOOO●OOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_c●Oy__O__O__O( +0O) Bruised 
_B_o_on________________ _1__ Hurt -1 
_P_ro_p_h_e_tic__D_re_a_m_s_______ ___ Injured -1 
_(L_o_tC_,_p_._1_4_2)__________ ___ Wounded -2 
___________________ ___ Mauled -2 
___________________ ___ Willpower Crippled -5 
O● ●O O● ●O O O O O O O 
Flaw Cost  Incapacitated

_In_f_ec_t_io_u_s ____________ _3__ Notes

_(L_o_tC_,_p_._1_4_2)__________ _1__ Blood Pool
_Sy_m__pa_t_hi_ze_r___________ ___
___________________ ___ 
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

30 Big Keith

Name: Big Keith Nature: Guru Clan/Bloodline: Malkavian
Player: Generation:
Chronicle: Demeanor: Bon Vivant Sect: Camarilla

Physical Concept: Soul Authority Mental
DSSttearxemnteignrtiahty__(_T__o___u_g__h___a_s__N___a_i__ls_)________●●●OOO●●●OOO●●OOO●OOOOOO PIWnetiretcsle_lip_gte_ino_nc_e___________________________●●●OOO●●●OOO●OOOOOOOOO
Attributes
Talents Knowledges
_BEELISSAAAntu_emxrltwrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o(___I______l_n__l__e_______g____a_________l____D________r__________u___g________s)_________________________________●●●●●●●●●OOOOOOOOOOO●●●●●●●●OOOOOOOOOOO●●●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO Social _MILOCSAFPTnci_aoeoccneivwcal_emcdeaihdun_t_sniipnetclc__cctimiueosg__en___tla(__iS_o_ee__tcc__r_gi_i_s__eo_y___n_____n__c_____e______)_____________________________________________________________________________●●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO
MAChpapanreiipasrmualnaa_tcie_o__n___(_S__e_d___u_c__ti___ve___) ___●●●OOO●●●OOO●●●OOO●OOOOOO
Disciplines Virtues
______DA______ue______msp______ee______nx______ta______ti______o______n________________________________________________●●OOOOOO●●OOOOOO●OOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●OOO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●O●OO
_CADSFMPELStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt_s_Ke___a______n___e______cn______e________________________________________________________________________________________●●●OOOOOOOOOOO●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______DSCRAt______oleoalsnitm______oeutsu______aascri______nctse______s__________________________________________________________________●●●●●OOOOOO●●OOOOOO●OOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_c●Oy__O__O__O( +0O) Bruised 
_B_o_on________________ _1__ Hurt - 1 
_P_ro_p_h_e_tic__D_re_a_m_s_______ ___ -1 
_(L_o_tC_,_p_._1_4_2)__________ ___ Injured 
-2 
___________________ ___ Wounded 
-2 
___________________ ___ Willpower Mauled
O● ●O O● ●O O● O O O O O -5
 Crippled

Flaw Cost Incapacitated

_In_f_ec_t_io_u_s ____________ _3__ Notes

_(L_o_tC_,_p_._1_4_2)__________ _1__ Blood Pool Combination Disciplines:
_Sy_m__pa_t_hi_ze_r___________ ___ Days of Passions Past
___________________ ___  (LotC p. 144)
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

V20 READY MADE CHARACTERS 31

Rusty Shafiqah

“For every second you stare, I mentally remove a square foot of your territory.”

“The Camarilla hasn’t lasted this long because it was a bad idea.”

“It’s the best deal possible for all aggrieved parties. Just ask the Prince; she always agrees with me.”

Background: Shafiqah clings to the ideal anyone can become some-
thing, no matter their low start in life or their physical infirmities. Rusty
Shafiqah is no stranger to either.

Shafiqah’s parents resented having to spend their money on
supporting a baby with a spinal defect, knowing she would take
three times more attention than a healthy child. Neglected by her
mother and father, Shafiqah’s back never received treatment.
From the moment she stood, she needed crutches to move.
Even while growing up, Shafiqah pushed herself to move as
fast as someone who walks unaided, impressing everyone
at school with her speed.

Shafiqah went from school to becoming a motivational
speaker and counselor for those raised in similarly-ad-
verse circumstances. She firmly believed success
awaited anyone who pushed for it, her speeches
drawing thunderous applause as she explained
her triumphs over adversity.

After one evening working at a youth center,
Shafiqah was approached by a man, apparently
hunched over by disability or age. He slurred
how her speech moved him, and asked whether
he could aspire to better things. She reached
out to the man, only to be greeted by the
leering face of a Nosferatu, who drank from
her wrist as he cried that there was no hope
for their kind.

When she awoke, she was a vampire.
Her change into the hideous form of a
Nosferatu wasn’t instant, lasting several
pained nights before she became a
haven for multiple parasites, and her
skin ceaselessly shed. Shafiqah wept
for only one night before accepting
she would again need to overcome
a physical trial.

Shafiqah was approached in her
haven by one of her sire’s childer,
who offered to introduce her to
Elysium and show her how to
feed. She made a bold showing in court

32 Rusty Shafiqah

by propping herself proudly on her crutches, denouncing Shafiqah struggles to stand unaided for longer than a
her sire before the Prince. She even gave advice on a minute, but is comfortable with crutches, years of practice
matter concerning Followers of Set arriving in the city, enabling her to rush with them at alarming pace. The
when no other vampire would speak up, and she knew “clack clack” of her approach is well known among fellow
little of the Clan. Kindred, and its increasing speed generally means she’s
in an agitated state.
The Prince was impressed with the neonate’s audacity,
and invited her to a private audience, where the two shared Shafiqah tends to wear a black or orange chador, looped
similar tales of hardship. Shafiqah has since been a stu- around her with ends tied to either thumb. In Elysium
dent of politics, sitting in on Primogen council meetings she prefers to wear a hijab, revealing her face fully for
and offering counsel when required. She respects the her Prince and the rest of the court to see.
Prince, but also recognizes a weak reign. Shafiqah isn’t
a mercenary power grabber, but is conscious she doesn’t Roleplaying Hints: Courageous in the face of all adversity,
wish to lose an opportunity to seize Praxis if it arises. Shafiqah is an inspiration to other neonates who feel the
curse of Caine has ruined their lives. Shafiqah is proudly a
Having quickly ascended in the Camarilla, Shafiqah proponent of the Camarilla. She believes the Traditions are
knows she’s drawn enemies and jealous looks from other vital to Kindred existence, citing how difficult it would be
Kindred. To them, she explains it was a choice of either for her Clan without Camarilla allies. She knows this view
languishing at the bottom or rising to the top. Shafiqah upsets some Nosferatu, but others approach her secretly and
always attempts to rise. thank her for saying what they’re afraid to voice.

Description: Rusty Shafiqah’s skin is tinged and mottled Shafiqah is always happy to counsel companions emo-
a burnt ginger, regularly flaking off like rust on an old car. tionally and politically. She hopes to one night deserve
The wisps of dead skin coat her like a fuzz that blossoms the position of Prince, and carry out the role fairly. She
and fills the air whenever she brushes against something. knows power corrupts, but intends to take and review
Beneath it, a subtle writhing pulse shifts around her body all the advice she can get to avoid being led down the
as parasitical worms and bugs burrow within her flesh. path of dishonesty.

V20 READY MADE CHARACTERS 33

Name: Rusty Shafiqah Nature: Survivor Clan/Bloodline: Nosferatu
Player: Generation:
Chronicle: Demeanor: Traditionalist Sect: Camarilla

Physical Concept: Aspiring Power Player Mental
SDStteraxemnteignrtiahty_____(B___u__r_s_t__s)__________________●●●OOO●●●OOO●OOO●OOOOOO PWInetiretcsle_lip_gte_ino_nc_e___(C___a_r__e_f__u_l__) ____________●●●OOO●●●OOO●●●OOO●OOOOOO
Attributes
Talents Knowledges
_BEEISSLAAAntu_exmrlwtrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o__________n_(__I______n______s______p_____i______r___i____n_______g___________) _________________________________●●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO Social _MLIOFTPCSAnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i_o_ee__tc__r_gi__s__o_y________(n__S______o______c_______i___o________l___o______g_____y________)____________________________________●●●●OOOOOOOOOOO●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
MCAhpapanreiipasrmualnaa_tcie_o__n______________________●●OOO●●OOO●OOOOOOOOO
Disciplines Virtues
______OA______nb______ifmu______s______acla______its______em____________________________________________________________●●OOOOOO●OOOOOOOOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●OOO
Self-Control/Instinct___●O●O●O●OO
Skills Courage___________●O●O●OOO
_DACSLPEMFStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt(_s_CKe___a___a___n___me______cn___o___eu__________f_l_______a____g_______e____)_______________________________________________________●●●●●OOOOOOOOOOO●●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______SGMRDRt______eeeoaetsntmn______aoueitu______asnroriare______nctrie______sosn__________________________________________________________________●●●●●●OOOOOO●●●●●●OOOOOO●OOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_c●Oy__●O__O__O( +0O) Bruised 
___________________ ___ Hurt -1 
___________________ ___ Injured -1 
___________________ ___ Wounded -2 
___________________ ___ Mauled -2 
___________________ ___ Willpower Crippled -5 
O● ●O O● ●O O● O O O O O 
Flaw Cost  Incapacitated

_D_e_fo_r_m_it_y____________ _3__ Notes

_P_ar_a_si_ti_c _In_f_ec_t_io_n_______ _3__ Blood Pool
_(L_o_tC_,_p_p_._1_62_-_16_3_)______ ___
___________________ ___ 
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

34 Rusty Shafiqah

Name: Rusty Shafiqah Nature: Survivor Clan/Bloodline: Nosferatu
Player: Generation:
Chronicle: Demeanor: Traditionalist Sect: Camarilla

Physical Concept: Actual Power Player Mental
SDSttearxemnteignrtiahty_____(B___u__r_s_t__s)__________________●●●OOO●●●OOO●OOO●OOOOOO WIPnetiretcsle_lip_gte_ino_nc_e___(C___a_r__e_f__u_l__) ____________●●●OOO●●●OOO●●●OOO●OOOOOO
Attributes
Talents Knowledges
_EBELISSAAAnut_emxrtwlrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o__________n_(__I______n______s______p_____i______r___i____n_______g___________) _________________________________●●●●●●OOOOOOOOOOO●●●●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO Social _LMICOPFTSAnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i_(o_eeC__tc__r_gi__as__o_my________(n__aS______ro_____i_cl_____l__i___ao_____)___l___o______g_____y________)____________________________________●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO
ACMhpapanreiipasrmualnaa_tcie_o__n______________________●●OOO●●OOO●OOOOOOOOO
Disciplines Virtues
______OA______nb______ifmu______s______acla______its______em____________________________________________________________●●OOOOOO●●OOOOOO●●OOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●OOO
Self-Control/Instinct___●O●O●O●OO
Skills Courage___________●O●O●OOO
_CADPEFSLMStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt(_s_CKe___a___a___n___me______cn___o___eu__________f_l_______a____g_______e____)_______________________________________________________●●●●●OOOOOOOOOOO●●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______RMSDRGt______eeeoaestntmn______aoueitu______asnroriare______nctrie______sosn__________________________________________________________________●●●●●●OOOOOO●●●●●●OOOOOO●OOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_c●Oy__●O__O__O( +0O) Bruised 
___________________ ___ Hurt - 1 
___________________ ___ -1 
___________________ ___ Injured 
-2 
___________________ ___ Wounded 
-2 
___________________ ___ Willpower Mauled
O● ●O O● ●O O● ●O O O O O -5
 Crippled

Flaw Cost Incapacitated

_D_e_fo_r_m_it_y____________ _3__ Notes

_P_ar_a_si_ti_c _In_f_ec_t_io_n_______ _3__ Blood Pool Combination Disciplines:
_(L_o_tC_,_p_p_._1_62_-_16_3_)______ ___ Bestial Presence
___________________ ___  (LotC, p. 164)
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

V20 READY MADE CHARACTERS 35

Tilottama no idea how the rogue cash passed by their checkers, but
was forced to close her account while a fraud investiga-
“I’d tell you to live with my decision, but it’d be a redun- tion ensued. Panicking and angry, Tilottama returned
dant statement.” to the Antilia and confronted the now haggard-looking
woman. She explained the “vampire” was her servant, an
“Corrupt meat spoils the carcass. Divest your- untouchable, but a useful one. She then struck Tilottama,
self of corruption, or be cut from the body.” and brought her into the fold as a Ravnos.

“My past is irrelevant, much like your Tilottama adapted to her new state quickly. She
own. You’d do well to move on.” coldly cut off relationships with mortal family and

Background: Tilottama is an abject friends, accepting her condition would only do
lesson in how the Embrace can corrupt them harm. Swiftly, her skills as a scholar and
the best of mortality, or a stirring tale practitioner of law got her named as one of
of a vampire who shrugged off the the Clan’s Brahmin.
chattels of life and claimed her
due rewards. As a practitioner Tilottama gained status, and is sent around
of law, she’s terrifying. As an the world to defend Ravnos in Camarilla
individual with interests, loves, courts, as well as to judge Deceivers who
and hopes, she’s a mystery. betray the ideals of the Clan. As one of the
judges at a Clan kris, she’s been responsible
Tilottama’s last case as a for deciding an errant vampire’s punishment.
mortal defense lawyer was Since that time, she’s been a regular kris judge,
for the so-called “Vampire of using her acumen to masterfully defend or pros-
Mumbai.” She was prepared ecute rogue Clanmates as the need demands.
to reject the serial killing
case, but for the vast sum of Tilottama’s rapid degradation in morality
money offered by a hidden patron. has led to her fellow judges enlightening her
Times were hard for her since her about the Path of Paradox. The philosophy
husband disappeared, emptying appeals to Tilottama, and she now acts as
the bank account she worked to judge for those outside the Clan on matters
fill. Invited to the infamous Antilia of the spirit as well as the law. She’s acted
building, she was met by a young in a Solomonic role in both Camarilla and
woman bedecked in jewelry, and hand- Sabbat domains, judging the unworthy and
ed a case containing bundles of cash having her verdicts upheld through the
to defend this “vampire.” Thinking of respect she exudes.
her children and their needs to justify
her deep-seated greed, she accepted the Tilottama’s a proud woman, with her
offer. The case proceeded, and within greatest secrets also being her largest failings.
days Tilottama’s research got Despite attempts to distance herself from
the killer released on a mortality, she’s made her daughter a ghoul,
technicality, with apolo- and steward of her herd. She’s intrigued by
gies from the police. the concept of Golconda, and how it may take
a vampire from the karmic wheel. She’s yet
Within hours of to decide whether Golconda’s a dangerous
the case’s conclusion, illusion or an appealing reality.
Tilottama received a call
from her bank. They Description: Tilottama has the unassuming
explained how the notes appearance of a weather-beaten, middle-aged
she’d been paid were all woman; fine lines cover her face, and her eyes
forgeries. The bank had

36 Tilottama

look tired. Tilottama’s underestimated, as she rarely conveys She wants others to defer to her knowledge, and uses all
emotionoutsideimpassionedspeech,deliveredduringatrial. manner of foreboding phraseology, including complex
legal terms, if she believes it gives her the upper hand
Tilottama dresses in well-cut suits of conservative in an encounter.
shades, such as gray or navy. Her hair is long and tied in
a ponytail or plaited, when not covered with a colorful Tilottama fights viciously for causes she believes in, or
cloth tucked in around her waist. She carries a case, to defend someone she feels is innocent of wrongdoing.
containing notes on judgments she’s still considering. Her definitions of right and wrong are skewed by her
nature and her adherence to the Path of Paradox, but
Roleplaying Hints: Authority and experience are the she won’t betray someone who is genuinely innocent.
two features Tilottama aims for when speaking and acting.

V20 READY MADE CHARACTERS 37

Name: Tilottama Nature: Enigma Clan/Bloodline: Ravnos
Player: Generation:
Chronicle: Demeanor: Judge Sect: Independent

Physical Concept: Kris Judge Mental
SDStteraxemnteignrtiahty________________________________●●●OOO●●●OOO●●OOOOOOOOO WIPnetiretcsle_lip_gte_ino_nc_e___(_C__r_e__a_t__iv__e_T___h___in__k_e___r) ●●●OOO●●●OOO●●●OOO●OOOOOO
Attributes
Talents Knowledges
_BEEISSLAAAnut_exmrlwtrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o__________n__________________________________________________________________________________________●●●●●●OOOOOOOOOOO●●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Social _LIMTOASFCPnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i_o_ee__tc__r_gi__s__o_y________(n__P________s___y________c___h___________o_____l______o_g__________y)_________________________________●●●●●OOOOOOOOOOO●●●●●OOOOOOOOOOO●●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
MCAhpapanreiipasrmualnaa_tcie_o__n______________________●●●OOO●●●OOOOOOOOOOOO
Disciplines Virtues
______FC______ohr______itm______iteu______rd______set______ry____________________________________________________________●●OOOOOO●OOOOOO●OOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●OOOO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●O●O●O
_DACSLFMEPStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt_s_Ke___a______n___e______cn______e________________________________________________________________________________________●●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______GSHCRt______oeeeatnnrt______audeti______asnrcae______ttrsi______son__________________________________________________________________●●●●●OOOOOO●●●OOOOOO●OOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
_Pa_th__O_f _Pa_r_ad_o_x ________
Merit Cost ●BOea●Orin●Og:_C●O_on_f●Oi_de_nO_ce_O__O__O( +0O) Bruised 
_B_ra_h_m_i_n_____________ _1__ Hurt -1 
_(L_o_tC_,_p_._1_8_2)__________ ___ Injured -1 
_L_an_g_u_ag_e_____________ _1__ Wounded -2 
___________________ ___ Mauled -2 
___________________ ___ Willpower Crippled -5 
O● ●O O● ●O O● ●O O● ●O O O 
Flaw Cost  Incapacitated

_U_p_p_it_y______________ _2__ Notes

___________________ ___ Blood Pool
___________________ ___
___________________ ___ 
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

38 Tilottama

Name: Tilottama Nature: Enigma Clan/Bloodline: Ravnos Antitribu
Player: Generation:
Chronicle: Demeanor: Judge Sect: Sabbat

Physical Concept: Kris Judge Mental
SDSttearxemnteignrtiahty__(_I__m___m___o_v__a_b__le___) ____________●●●OOO●●●OOO●●OOO●OOOOOO PIWnetiretcsle_lip_gte_ino_nc_e___(_C__r_e__a_t__iv__e_T___h___in__k_e___r) ●●●OOO●●●OOO●●●OOO●OOOOOO
Attributes
Talents Knowledges
_EEBLISSAAAntu_emxrwltrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o__________n__________________________________________________________________________________________●●●●●●●●OOOOOOOOOOO●●●●●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Social _MILSOPCATFnci_aoeoccneivwcal_mecdeaihdun_t_sni(ipnetcRlc__cctimiueaosg__en_v__tlan__i_o_eeo__tc__rs_gi__s__o_Ty________(rn__P_a_______ds___y___i_____tc___ih___o________on_____l___)___o_g__________y)_________________________________●●●●●OOOOOOOOOOO●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO
ACMhpapanreiipasrmualnaa_tcie_o__n______________________●●●OOO●●●OOO●OOOOOOOOO
Disciplines Virtues
______FC______ohr______itm______iteu______rd______set______ry____________________________________________________________●●OOOOOO●OOOOOO●OOOOOO●OOOOOOOOOOOO Abilities Conscience/Conviction__●O●OOOO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●O●O●O
_ADCSFELMPStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt_s_Ke___a______n___e______cn______e________________________________________________________________________________________●●●●OOOOOOOOOOO●●●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______GRHCSt______oeeeatnnrt______audeti______asnrcae______ttrsi______son__________________________________________________________________●●●●●OOOOOO●●●OOOOOO●OOOOOOOOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
_Pa_th__O_f _Pa_r_ad_o_x ________
Merit Cost ●BOea●Orin●Og:_C●O_on_f●Oi_de_nO_ce_O__O__O( +0O) Bruised 
_B_ra_h_m_i_n_____________ _1__ Hurt - 1 
_(L_o_tC_,_p_._1_8_2)__________ ___ -1 
_L_an_g_u_ag_e_____________ _1__ Injured 
-2 
___________________ ___ Wounded 
-2 
___________________ ___ Willpower Mauled
O● ●O O● ●O O● ●O O● ●O O O -5
 Crippled

Flaw Cost Incapacitated

_U_p_p_it_y______________ _2__ Notes

___________________ ___ Blood Pool Combination Disciplines:
___________________ ___ Eventide Strength
___________________ ___  (LotC, p. 183)
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

V20 READY MADE CHARACTERS 39

Mascha Blumenfeld

“Even poetry loses its luster.” and acted as Primogen and Keeper of Elysium while she
slept. Why he never woke her, she doesn’t know, as he’s
“I never asked for this damned position, but for as long as since departed the city and left the deeds to Elysium in
I have it, be silent and respectful when talent is on display.” her name. Mascha’s appeared in Elysium on a handful
of occasions and presented some of her poetry — which
“This performance is as paralyzing as a stake to the heart. finds a rapt audience — but she fears being out of touch
No, that’s not a compliment.” with current culture. She’s torn between returning home
and picking through the wreckage of the past, and doing
Background: Mascha spent her youth as a Dadaist. A right by her sire, who saved her from the fate suffered by
flighty poet and actress, she practiced her skills under an the rest of her family.
increasingly oppressive regime. Mascha worked tirelessly
to make the plight of the Jewish people apparent, and These nights see Mascha depressed and tormented.
never ceased to orchestrate inflammatory works targeting She feels talentless. She is far from being so, as the
the Nazis. She would have become a fast target for the Toreador of the city are swift to assure her. She’s
Gestapo and a prominent figure in the Resistance, had alarmed to hear several among her Clan are promoting
she not been Embraced. her as a potential Primogen council representative. She
desires no titles, but has already found herself foisted
Her eventual sire repeatedly requested Mascha’s permis- into the role of Keeper of Elysium. The Toreador cluck
sion before gifting the Embrace. She firmly rebuked every around Mascha as if she’s the new flavor, and mother
offer, unwilling to be chained to the Kindred curse. As her relentlessly. She cynically and accurately suspects
war commenced and persecution became genocide, her that once enough time has passed she’ll join the rest
sire stopped asking and forced the issue.
Mascha refused to leave Europe and of the jaundiced Degenerates.
her family, desperately seeking to
protect her people in their time of Mascha reluctantly hosts galas and events,
peril. Her abilities were of great always with an unceremonious air. Where she
assistance to those she aided, her
skill with words as dangerous struggles to invest in the pomp and pageantry
as that with a blade, but she other Elysiums display, her peers see her
was only to assist for a short as avant-garde. The more she attempts to
time. Somehow — she believes a hide from the gaze of the city’s Kindred,
bomb the likely cause — she rested the more others find themselves interested
one dawn and did not wake again in this naturally-gifted artist.
until several decades had passed.
She was in another country, and Description: Pale, with tangled hair and
everything was different. waif-like features, Mascha is unpretentious
and makes no attempt to look otherwise.
Mascha’s immediate reac- She rarely wears impressive clothes, pre-
tion upon waking has been ferring simple smocks and dresses. Her
to research the fates
of her relatives and lips are a striking natural ruby color,
friends, but the and seldom form a smile.
devastating
truth makes
her stop
whenever she
starts. Her sire
brought her to
this new place,

40 Mascha Blumenfeld

Mascha speaks with a heavy accent, as she’s still becom- regarding her deficiencies means she’d rather be prickly
ing fluent in the English language. Much of the attention than anyone’s student.
she draws makes her recoil, partly in embarrassment,
partly with distaste for the audience. When engaged about Dadaism, her family, or what
she calls her “first life,” Mascha becomes effusive
Roleplaying Hints: Mascha is diffident and quick to and friendly. Once someone earns her trust, she be-
self-deprecate. She’s also critical of others, playing the comes the witty critic she resembled in the early 20th
role of gadfly when among trusted associates or when century. On stage she’s the consummate performer,
performing poetry. Deeply frustrated by her lack of filling her acting and poetry with emotion she then
cultural awareness, she tends to sting others with harsh criticizes as too hamfisted. She only believes reviews
words and ripostes rather than being drawn on a sub- by others when they’re condemnatory, or by someone
ject about which she knows little. Mascha’s sensitivity she respects as a peer.

V20 READY MADE CHARACTERS 41

Name: Mascha Blumenfeld Nature: Masochist Clan/Bloodline: Toreador
Player: Generation:
Chronicle: Demeanor: Martyr Sect: Camarilla

Physical Concept: Reluctant Hostess Mental
SDStteraxemnteignrtiahty________________________________●●●OOO●●OOO●OOOOOOOOO WPInetiretcsle_lip_gte_ino_nc_e___(C___a_r__e_f__u_l__) ____________●●●OOO●●●OOO●●OOO●OOO●OOO
Attributes
Talents Knowledges
_BEEISSLAAAnut_emxrwtlrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o_______(___n__P_______o_____e________t__r_______y____)_______________________________________________________●●●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO Social _ILMFTAOSPCnci_aoeoccneivwcal_mecdeaihdun_t_sni(ipnetcTlc__cctimiuheosg__en_e__tla__i_To_ee__tcr__r_gi__sa__o_yd________(in__Lt______i__io___t____n_e______rs___a__)______tu___________r_e__________) _________________________________●●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
MAChpapanreiipasrmualnaa_tc(ieE_ol_o_nq___u_e__n_t__)_____________●●●OOO●●●OOO●●●OOO●OOOOOO
Disciplines Virtues
______PAC______reuel______sesp______erein______txcy______e__________________________________________________________________●●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●OOO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●O●OO
_CADMSPEFLStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt_s_Ke___a______n___e______cn______e________________________________________________________________________________________●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______DRGACSt______oleeoalsnnitm______oeuetsu______aasrcria______ncttsie______osn__________________________________________________________________●●●●●●OOOOOO●●●●●●OOOOOO●●OOOOOO●OOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_c●Oy__O__O__O( +0O) Bruised 
_L_an_g_u_ag_e_____________ _1__ Hurt -1 
___________________ ___ Injured -1 
___________________ ___ Wounded -2 
___________________ ___ Mauled -2 
___________________ ___ Willpower Crippled -5 
O● ●O O● ●O O● O O O O O 
Flaw Cost  Incapacitated

_T_o_rt_u_re_d_A_r_ti_st_________ _1__ Notes

_(L_o_tC_,_p_._20_0_)__________ ___ Blood Pool
___________________ ___
___________________ ___ 
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

42 Mascha Blumenfeld

Name: Mascha Blumenfeld Nature: Masochist Clan/Bloodline: Toreador
Player: Generation:
Chronicle: Demeanor: Martyr Sect: Camarilla

Physical Concept: Incredibly Reluctant Primogen Mental
DSStteraxemnteignrtiahty________________________________●●●OOO●●●OOO●OOOOOOOOO IWPnetiretcsle_lip_gte_ino_nc_e___(C___a_r__e_f__u_l__) ____________●●●OOO●●●OOO●●●OOO●OOO●OOO
Attributes
Talents Knowledges
_BEELISSAAAntu_exmrwtlrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o_______(___n__P_______o_____e________t__r_______y____)_______________________________________________________●●●●●●●OOOOOOOOOOO●●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO Social _ILMATCOPFSnci_aoeoccneivwcal_emcdeaihdun_t_sni(ipnetcTlc__cctimiuheosg__en_e__tla__i_To_ee__tcr__r_gi__sa__o_yd________(in__Lt______i__io___t____n_e______rs___a__)______tu___________r_e__________) _________________________________●●●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ACMhpapanreiipasrmualnaa_tc(ieE_ol_o_nq___u_e__n_t__)_____________●●●OOO●●●OOO●●●OOO●OOOOOO
Disciplines Virtues
______PAOC______reubel______sfespu______eresin______tcxcya______et______e ____________________________________________________________●●●●OOOOOO●●OOOOOO●OOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●OOO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●O●OO
_DCAEPFMLSStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amtyl_____lt_s_Ke___a______n___e______cn______e________________________________________________________________________________________●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______ACRGSDt______oleeoalsnnitm______oeuetsu______aasrcria______ncttsie______osn__________________________________________________________________●●●●●●OOOOOO●●●●●●OOOOOO●●OOOOOO●OOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_c●Oy__O__O__O( +0O) Bruised 
_L_an_g_u_ag_e_____________ _1__ Hurt - 1 
___________________ ___ -1 
___________________ ___ Injured 
-2 
___________________ ___ Wounded 
-2 
___________________ ___ Willpower Mauled
O● ●O O● ●O O● O O O O O -5
 Crippled

Flaw Cost Incapacitated

_T_o_rt_u_re_d_A_r_ti_st_________ _1__ Notes

_(L_o_tC_,_p_._20_0_)__________ ___ Blood Pool Combination Disciplines:
___________________ ___ Doubletalk (LotC, p. 203),
___________________ ___  Scalpel Tongue (LotC, p. 204)
  PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

V20 READY MADE CHARACTERS 43

Angel Dietrich

“Can you see the ‘fuck off’ in my smile?”

“I hate most people, but I have a special corner of loathing for you.”

“The box. You opened it. We…. I’m sorry. You really don’t get the
reference?”

Background: Raised in a commune, Angel considers her child-
hood an excruciatingly dull time spent living off the land and
interacting with nature. The only things to distract her were her
music and the supply of books on spiritual matters. She drifted
away from the real world when her head was buried in a text
or she was playing her clarinet in the woods.

Social services deemed the commune’s environment unfit
for a teenager’s growth and took her away, thrusting her
into the high school system. She met diverse youths, used
her first computer, excelled in academia, and was jaded by
it all. Angel embraced counter culture — rebelling against
the school system. She dyed her hair, got a tattoo, and got
piercings all over her body. Her gang frequently broke in
to the principal’s office to watch horror movies on his tele-
vision, and left it paused on scenes of violence or nudity as
they escaped. She regularly got reprimanded by the faculty, but
few lectures took hold.

On the evening of her 14th birthday, Angel and her comrades
stole a teacher’s car. Due to her vodka-induced intoxication, Angel’s
ran down the school janitor, or would have; her eyes widened in the
moment to see everything slowing down, or the janitor speeding up.
Angel knows that’s when she first practiced magic.

A Tremere long made the school basement his haven, and wards,
put in place to detect use of magic, were soon ringing. He observed
the pupils being admonished, and saw an aura of real magical power
surrounding Angel. After getting approval from the Chantry and
Prince, the Warlock Embraced her.

Angel is easily a savant of thaumaturgical principles, but the more
she’s told to conform, the more she resents the Pyramid’s stern au-
thority. Being kept by her sire has given Angel a solid father figure
for the first time, but she neither wants nor needs a patriarch to
function. Yes, he teaches her new rites, but his overbearing nature
makes Angel want to set fire to his library.

Angel spends much of her time indulging in movies and games,
now that she’s got forever to learn. She’ll either steal them from
the school, or convince her sire that if she can watch some more
horror movies, she’ll sit down with him and practice her blood
magic. She hates being forced into doing anything, and uses
much of her time researching defiant groups within the Clan
structure. Eventually, she hopes to join one of these secret orders
just to subvert the hierarchy.

44 Angel Dietrich

Description: Angel resembles a gaunt teenager in so others take notice. After bearing a childhood with no
appearance, but she has the stubborn jaw and glare of a direct support or acknowledgement, she struggles to belong,
hardened curmudgeon. When Embraced she was in need and resents being ignored.
of a new dye job in her hair, resulting in a two-tone effect
she doesn’t care enough about to correct. Angel proudly Angel knows she’s highly intelligent, and is giving
bears piercings all over her face, as well as through her with her intellect. She’ll cautiously but happily teach
gums, tongue, and elsewhere not on show. others when she’s given due credit and not treated like
a child. When ordered or patronized, Angel responds
The tattoo on her nape is one she saw in her childhood with sarcasm and deliberate errors.
commune’s library. She didn’t know it was the sigil for a
magical tradition, and is still unaware to this night. Angel Angel is fascinated by counter culture and those
prefers to dress in blacks, purples, and reds, and when she who would buck the system. She hangs on the words
can get away with it bears accoutrements of the BDSM scene. of anyone who moves against the establishment. Talk
is cheap, so she’s a devotee of those who back up their
Roleplaying Hints: Angel makes a bold claim of not rhetoric with actions. The Anarchs would interest her,
caring what others think, but in part stands out physically if she knew of them.

V20 READY MADE CHARACTERS 45

Name: Angel Dietrich Nature: Rebel Clan/Bloodline: Tremere
Player: Generation:
Chronicle: Demeanor: Curmudgeon Sect: Camarilla

Physical Concept: Perpetual Goth Mental
SDStteraxemnteignrtiahty________________________________●●●OOO●●OOO●OOOOOOOOO WIPnetiretcsle_lip_gte_ino_nc_e____(_B__o__o__k__K__n___ow___le___ge___) ●●●OOO●●●OOO●●OOO●OOO●OOO
Attributes
Talents Knowledges
_EEBSLSIAAAnut_emxrtwlrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o_______(___n_D__________i__s_____c______i_p__________li_______n____e___________U___________s_e__________) ___________●●●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO Social _IMLFPOSTACnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___(tla_R_i_o_ee__tci__r_gti__s__uo_y_____a___(nl__M_s_____)_____e______d_____i______a______S__________tu___________d___________ie__s_________) ___________●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●●OOOOOOOOOOO●●OOOOOOOOOOOOOOOOOOOOOO
CAMhpapanreiipasrmualnaa_tcie_o__n____(R___e__a_s__o_n___a_b__le___) ●●●OOO●●●OOO●OOO●OOOOOO
Disciplines Virtues
______T(P______ha______atuh______m______of______atB______ul______rog______oy______d)__________________________________________●OOOOOO●OOOOOO●OOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●O●OO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●OOO
_CDALEMFPSStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amt(yl___W__lt_s_Ke___a___i__n_n___e___d___cn______Ie_n__________s_t____(__r___C_u_______l___m_a___r________einn___________ets_t__________)) ______________________●●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______AHSMDGt______leoeaelnritmn______eudets______asroiar______nti______on__________________________________________________________________●●●●●●OOOOOO●●●OOOOOO●●OOOOOO●OOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_or_m●O_al_cy●O__●O__O__O( +0O) Bruised 
_K_e_ys_t_o_th_e_L_i_b_ra_ry_______ _3__ Hurt -1 
_(L_o_tC_,_p_p_._2_18_-_21_9_)______ ___ Injured -1 
___________________ ___ Wounded
___________________ ___ Mauled -2 
___________________ ___ Willpower Crippled -2 
O● ●O O● ●O O● ●O O● ●O O O -5 

Flaw Cost Incapacitated 

_M_a_g_e _B_lo_o_d___________ _5__ Notes

_(L_o_tC_,_p_._2_1_9)__________ ___ Blood Pool Rituals:
___________________ ___ Communicate with Kindred Sire

___________________ ___   PerTurn:_____ 
___________________ ___
Blood

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

46 Angel Dietrich

Name: Angel Dietrich Nature: Rebel Clan/Bloodline: Tremere
Player: Generation:
Chronicle: Demeanor: Curmudgeon Sect: Camarilla

Physical Concept: Eternal Goth Mental
DSStteraxemnteignrtiahty________________________________●●●OOO●●●OOO●OOOOOOOOO WIPnetiretcsle_li(pP_gtie_tihno_yncC_e_o__m_(_B_e_bo__oa__ck_k_K__s)n___ow___le___ge___) ●●●OOO●●●OOO●●OOO●●OOO●OOO
Attributes
Talents Knowledges
_EEBILSSAAAnut_emxrwltrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o_______(___n_D__________i__s_____c______i_p__________li_______n____e___________U___________s_e__________) ___________●●●●●●●OOOOOOOOOOO●●●●●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO Social _IMLATCFOPSnci_aoeoccneivwcal_emcdeaihdun_t_sniipnetclc__cctimiueosg__en___(tla_R_i_o_ee__tci__r_gti__s__uo_y_____a___(nl__M_s_____)_____e______d_____i______a______S__________tu___________d___________ie__s_________) ___________●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●●OOOOOOOOOOOOOOOOOOOOOO
CAMhpapanreiipasrmualnaa_tcie_o__n____(R___e__a_s__o_n___a_b__le___) ●●●OOO●●●OOO●OOO●OOOOOO
Disciplines Virtues
______(T((TTTTP______hhhhah______aaaatueuuuh______mLmmm______oautf______aaaurtttBr______euuugil______rrrocoggga______folyyyF______Cdlo)______aum______nt______eer______sm)______ag______ic______) ●●●OOOOOO●●OOOOOO●OOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●O●OO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●OOO
_CDAMPFSELStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amt(yl___W__lt_s_Ke___a___i__n_n___e___d___cn______Ie_n__________s_t____(__r___C_u_______l___m_a___r________einn___________ets_t__________)) ______________________●●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Advantages

Backgrounds
______MHDSAGt______leoeaelnritmn______eudets______asroiar______nti______on__________________________________________________________________●●●●●●OOOOOO●●●OOOOOO●●OOOOOO●OOOOOOOOOOOO

Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_c●Oy__●O__O__O( +0O) Bruised 
_K_e_ys_t_o_th_e_L_i_b_ra_ry_______ _3__ Hurt - 1 
_(L_o_tC_,_p_p_._2_18_-_21_9_)______ ___ -1 
___________________ ___ Injured 
-2 
___________________ ___ Wounded 
-2 
___________________ ___ Willpower Mauled
O● ●O O● ●O O● ●O O● ●O O O -5
 Crippled

Flaw Cost Incapacitated

_M_a_g_e _B_lo_o_d___________ _5__ Notes

_(L_o_tC_,_p_._2_1_9)__________ ___ Blood Pool Rituals:
___________________ ___ Communicate with Kindred Sire
___________________ ___  Engaging the Vessel of Transference
  PerTurn:_____ 
___________________ ___ Ascension of the Blood
Blood (LotC, p. 221)

Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)

V20 READY MADE CHARACTERS 47

D.Z. Schillinger The Cainite believed D. Z. was a spy and tortured
him at length, questioning his knowledge of
“Would you like to see friendly puppy?” Camarilla activities and the name of the
Kindred to whom he was retainer. D. Z.
“Don’t call me an artist. Makes it sound like I do knew nothing, as became readily apparent
this for fun.” to the Sabbat vampire. The Tzimisce initially
intended to kill D. Z., but upon returning to
“She was poor, innocent rat. You fed from her. I’ll his haven one night to discover D. Z. escaped
feed you to not-so-innocent rats.” from his bonds — but treating the dogs instead
of fleeing — he Embraced the peculiar mortal.
Background: As a mortal, D. Z. kept to himself,
spending more time with his rescue animals D. Z. knows a little about Sect politics,
than other humans. During veterinary college but his investment in the Sabbat agenda
he wasn’t known to form long-term rela- is minimal. His sire never forced him to
tionships with his fellow students, the
few people he dated describing him join a pack, preferring the childe practice
as “freakish” for reasons he can’t his intriguing surgeries unbridled by
really help. Conversations with D. the vaulderie and other distractions.
Z. tended to be brief and terse at D. Z. doesn’t find his views changed
best, and monosyllabic or nonexis- much, beyond the necessity to drink
tent at worst. Certain behaviors he
exhibited left others cold. blood. He balks at the idea of drinking
from any quadruped, and attempts
D. Z. was never concerned by his to target abusers of animals — a wide
status as a social pariah. He wanted bracket ranging from actual sadists to
affection, but knew it came best from blasé competition dog trainers.
animals he’d rescue and repair. Late at
night he’d crawl along the road in his car His sire attempts to school D. Z. on the
to acquire injured creatures, in order to subject of war ghouls, and constructs made
practice his surgical treatment skills on from pieces of animals. D. Z. dislikes the
them. When they lived, he treated them
like loved ones. When they died, he idea of causing any pain to his
hollowed them out and made them into beloved pets, but his sire hopes for
stuffed effigies. the childe to eventually become an
innovator in revolutionary chimera.
His affection for animals was such
that D. Z. would frequently break into Description: D. Z. appears to be a
pet shops, backyards, or homes where striking young man in his early 20s,
he suspected animals were being possessed of contrasts. His slender
mistreated. Kidnapping these pets, features and prominent cheekbones are
he’d give them the love he felt they offset by round, wet eyes, and plump lips. His
deserved. He passed one such house sharp haircut — near-transparent gray sculpted
every morning of college. Dogs would obsessively atop his head with shaved sides — does
constantly be baying, sounding pained not match his scarred skin and unkempt stubble.
and hungry. He began canvassing the
building, observing the elaborate se- D. Z. wears utilitarian clothing, eschewing
curity systems the owner erected, and fashion for function. When performing surgery,
ultimately devised a way to pass them. he wears scrubs sans mask, though recently
His breaking and entering awoke more
than a pack of dogs, as their Tzimisce he’s been wearing plastics and vinyl for the
owner descended upon D. Z. purposes of easy wiping. When in a rare
social scenario, he looks uncomfortable
in anything other than an unassuming
heavy coat and everyday slacks.

48 D.Z. Schillinger

Roleplaying Hints: D. Z. is strange, and makes no ef- and instead sounds callous. If he’s bothered by the lack
fort to hide it. He’s prone to dropping unnecessary verbs of appreciation, D. Z. doesn’t show it.
from conversation, ignoring statements and questions
he considers redundant, and being more distracted by a D. Z. is fascinated by the animal features of Gangrel
passing cat than an Archbishop’s proclamations. and the occasional Nosferatu, and those who can ma-
nipulate the minds and bodies of beasts. Getting close
He possesses a sense of humor that translates well only to D. Z. is a trial, so it’s surprising when he becomes
within his own mind. He makes remarks about mortality as animated around these vampires as a spaniel out
bordering on black humor, but tends to miss the mark for a run.

V20 READY MADE CHARACTERS 49


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