Name: D.Z. Schillinger Nature: Scientist Clan/Bloodline: Tzimisce
Player: Generation:
Chronicle: Demeanor: Loner Sect: Sabbat
Physical Concept: Chop-shop Veterinarian Mental
SDSttearxemnteignrtiahty________________________________●●●OOO●●●OOO●●OOOOOOOOO IWPnetiretcsle_lip_gte_ino_nc_e____(_A__n__a___ly__t_ic___al___) ______●●●OOO●●●OOO●●●OOO●OOOOOO
Attributes
Talents Knowledges
_BEEISSLAAAnut_exmrwtlrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o__________n__________________________________________________________________________________________●●●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Social _IMLCPSOTAFnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i(_o_eeB__tc__r_gi__is__oo_y____l___o_n_____g__(___S_y_____)e________c__u_________r_____i______ty___________) _________________________________●●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●●●OOOOOOOOOOO●●OOOOOOOOOOOOOOOOOOOOOO
CAMhpapanreiipasrmualnaa_tcie_o__n______________________●●●OOO●●OOO●OOOOOOOOO
Disciplines Virtues
______AV______nic______iims______si______atlu______isd______me____________________________________________________________●●OOOOOO●OOOOOOOOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●O●OO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●OOO
_DCAPSLEFMStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amt(yl___S__lt_s_eKe___a__w____n___ie___n___cn___g___)e________________________________________________________________________________________●●●●●●OOOOOOOOOOO●●●●●OOOOOOOOOOO●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Advantages
Backgrounds
______RRDGRA______lieeeolttsnimu______aoeeaisu______anrlrisae______nctrie______sosn__________________________________________________________________●●●●●●OOOOOO●●OOOOOOOOOOOOOOOOOOOOOOOO
Merits & Flaws Humanity/Path Health
_Pa_th__O_f _Th_e_F_e_ra_l H__ea_rt____
Merit Cost ●BOea●Orin●Og:_M●O_e_n●Oa_ce_●O__●O__O__O( +0O) Bruised
___________________ ___ Hurt -1
___________________ ___ Injured -1
___________________ ___ Wounded -2
___________________ ___ Mauled -2
___________________ ___ Willpower Crippled -5
O● ●O O● ●O O● O O O O O
Flaw Cost Incapacitated
_U_n_b_li_n_ki_n_g___________ _1__ Notes
_(L_o_tC_,_p_._2_3_9)__________ ___ Blood Pool
___________________ ___
___________________ ___
PerTurn:_____
___________________ ___
Blood
Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)
50 D.Z. Schillinger
Name: D.Z. Schillinger Nature: Scientist Clan/Bloodline: Tzimisce
Player: Generation:
Chronicle: Demeanor: Loner Sect: Sabbat
Physical Concept: Innovative Fleshcrafter Mental
SSDttearxemnteignrtiahty________________________________●●●OOO●●●OOO●●OOOOOOOOO PWInetiretcsle_lip_gte_ino_nc_e____(_A__n__a___ly__t_ic___al___) ______●●●OOO●●●OOO●●●OOO●OOOOOO
Attributes
Talents Knowledges
_BEELISSAAAntu_emxrwtlrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o__________n________________(_____D__________i____s_t__________u_r__________b_i__________n_g__________) ___________●●●●●●OOOOOOOOOOO●●●●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO Social _LIMOFCATPSnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i(_o_eeB__tc__r_gi__is__(oo_Vy____l___o_(ne__N___g_t_(___eS_y__a_r__)e__t___i___ucn__u____r__a___err_____i____y__Sty)t___________)ud___________ie___________s)___________●●●●●●OOOOOOOOOOO●●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●●●OOOOOOOOOOOOOOOOOOOOOO
CMAhpapanreiipasrmualnaa_tcie_o__n______________________●●●OOO●●●OOO●OOOOOOOOO
Disciplines Virtues
______AFV______oincr______iitms______istiu______atldu______ised______me____________________________________________________________●●●OOOOOO●●OOOOOO●OOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●O●OO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●OOO
_DCALPFESMStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amt(yl___S__lt_s_eKe___a__w____n___ie___n___cn___g___)e________________________________________________________________________________________●●●●●●OOOOOOOOOOO●●●●●●OOOOOOOOOOO●●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Advantages
Backgrounds
______ARRGDR______lieeeolttsnimu______aoeeaisu______anrlrisae______nctrie______sosn__________________________________________________________________●●●●●●OOOOOO●●OOOOOOOOOOOOOOOOOOOOOOOO
Merits & Flaws Humanity/Path Health
_Pa_th__O_f _Th_e_F_e_ra_l H__ea_rt____
Merit Cost ●BOea●Orin●Og:_M●O_e_n●Oa_ce_●O__●O__O__O( +0O) Bruised
___________________ ___ Hurt -1
___________________ ___ Injured -1
___________________ ___ Wounded -2
___________________ ___ Mauled -2
___________________ ___ Willpower Crippled -5
O● ●O O● ●O O● O O O O O
Flaw Cost Incapacitated
_U_n_b_li_n_ki_n_g___________ _1__ Notes
_(L_o_tC_,_p_._2_3_9)__________ ___ Blood Pool
___________________ ___
___________________ ___
PerTurn:_____
___________________ ___
Blood
Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)
V20 READY MADE CHARACTERS 51
Go Yu-ri as a fence for the procurement of “artwork,” her
knowledge of the field appeals to all the vapid
“You name the piece; I’ll name the price. Nothing is out of Kindred who desire gaudily-decorated havens.
reach; no cost is off the table.” Through Kindred relationships she’s made
nice with thieves, sellers, and traffickers all over
“The Prince requests only the best. He can’t afford the the world. Yu-ri is quickly becoming a rich
best, so we’ll convince him this trash is art.” vampire. She obtains originals and classics,
but easily convinces buyers amateur pieces
“If I trust you with this letter, and you betray that are masterworks, and makes her clients pay
trust, I will pay some friends to pull out your heart.” over the odds for what she brings into the city.
Background: If a vampire wants a show- Yu-ri finds herself in the Camarilla, but
piece for Elysium, Go Yu-ri is always the identifies as an Anarch due to the re-
first Kindred approached. Known for sentment she harbors for her Clan. She
her range of contacts in the artistic writes letters by hand to her estranged
world, she furnishes a party with a fiancée, but never reveals her location
bespoke creation as readily as she
obtains a classic from a gallery or nature as Kindred. She’s aware
halfway across the world — or at the hardline Camarilla punish such
least a work resembling it. Her infractions. Seeing herself as beyond
connections run from legitimate the petty politicking of the Ventrue,
to highly criminal, but few of her Yu-ri prefers servicing other Clans.
patrons place importance on the When she does provide Blue Bloods
source of the art she procures. with artwork, she ensures it’s flawed
and her Clanmates are overcharged.
Yu-ri was the owner of a suc- She laughs with true authorities on
cessful art auction house in the city of such matters, Anarchs among them,
Incheon, in South Korea. She was a sober as the Ventrue unknowingly humiliate
and private businesswoman, disinclined themselves before their peers.
towards displays of open tenderness,
until one of her girlfriends proposed Due to her successes in smuggling,
migrating to a country where they could Yu-ri’s been approached regarding the
marry. Yu-ri accepted the informal propos- trafficking of kine across borders. Some
al and kissed her partner in the middle traffickers appear in her rolodex, but
of a busy street — an act witnessed by a she’s yet to make the plunge into moving
vampire moved by the unrefined display living bodies for payment.
of intimacy. The vampire Embraced Yu-ri,
and smuggled her to another domain, far Description: Svelte and angular, Go
from her fiancée. Such a love was not to be Yu-ri cuts a serious image in one of her
recreated between vampires, and Yu-ri was array of three-piece pinstriped or check-
swiftly abandoned by her sire, who spurned ered business suits; none of which are
the Ventrue tradition of the agoge. Her worn casually, but with specific company
feeding preference rapidly evolved into in mind. Yu-ri complements the severity
one where her prey must resemble her of her working attire with shoulder-length
wayward sire, both physically and in black hair bearing a streak of color chosen
personality. to match the tie she’s chosen for the night.
Using associates from her former Roleplaying Hints: When Yu-ri’s with
business to help run her new one, Yu- prospective clients she exudes confi-
ri uses the auction house in Incheon
as a discreet location for the transfer dence; it’s all about the sale and
of goods and payment. Offering herself making her business stronger. She’s
52 Go Yu-ri
comfortable playing beggar, confidante, or bully, depending Rather, she finds herself spiritless and pining for missed
on the clientele and which persona engenders trust. Among opportunities among the living, specifically her lover back
Anarchs, she affects a subversive demeanor, focusing on home.
belittling those she’s swindled.
Those who penetrate the frostiness with empathy are met
During the rare moments where she’s not performing, with a surprising level of raw emotion, as Yu-ri squirrels
Yu-ri’s personality becomes distant and impersonal. She’s away her anxieties. This side of Yu-ri appears when she finds
yet to come to terms with her new existence as Kindred, herself talking to others who actually know something of
and hasn’t settled into the power plays of the Camarilla. art or South Korea.
V20 READY MADE CHARACTERS 53
Name: Go Yu-ri Nature: Chameleon Clan/Bloodline: Ventrue
Player: Generation:
Chronicle: Demeanor: Capitalist Sect: Camarilla
Physical Concept: Crooked Art Dealer Mental
SDStteraxemnteignrtiahty________________________________●●●OOO●●●OOOOOOOOOOOO WPInetiretcsle_lip_gte_ino_nc_e___________________________●●●OOO●●●OOO●●OOOOOOOOO
Attributes
Talents Knowledges
_BEEISSLAAAnut_exmrwltrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o__________n(__I_____m___________p______e________c___c________a___b___________le___________L____i_______es___________) ●●●●●●●OOOOOOOOOOO●●●●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO Social _LMIFSTOACPnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i_o_ee__tc__r_gi__s__o_y_____(___Rn________o_____m___________a_____n______t_____i______c_____E______r___________a A___________r___________t) ●●●●●OOOOOOOOOOO●●OOOOOOOOOOO●●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
MCAhpapanreiipasrmualnaa_tc(ieH_o_u_ns_t__l_e(P__r_)e__r_s__u_a___siv___e)___●●●OOO●●●OOO●●OOO●●OOOOOO
Disciplines Virtues
______PD______roe______ms______ein______nca______et______e ____________________________________________________________●●OOOOOO●OOOOOOOOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●O●OO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●OOO
_CDAMSEPFLStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amt(yl___P__lt_s_Kea___a___i__n_n___e___t___icn___n___e__g________)______________________________________________________________________________●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Advantages
Backgrounds
______RSCt______oeasnt______outu______ascr______ctse______s__________________________________________________________________●●●OOOOOO●●●OOOOOO●●OOOOOO●OOOOOOOOOOOO
Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_c●Oy__●O__O__O( +0O) Bruised
_E_ly_si_u_m_R_e_g_u_la_r________ _1__ Hurt -1
_L_an_g_u_ag_e_____________ _1__ Injured -1
___________________ ___ Wounded -2
___________________ ___ Mauled -2
___________________ ___ Willpower Crippled -5
O● ●O O● ●O O● ●O O O O O
Flaw Cost Incapacitated
_U_n_co_m_m_o_n_V_i_ta_e_P_re_fe_r_en_c_e _ _2__ Notes
_(L_o_tC_,_p_._2_6_1)__________ ___ Blood Pool
___________________ ___
___________________ ___
PerTurn:_____
___________________ ___
Blood
Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)
54 Go Yu-ri
Name: Go Yu-ri Nature: Rebel Clan/Bloodline: Ventrue
Player: Generation:
Chronicle: Demeanor: Capitalist Sect: Anarch
Physical Concept: Crooked Art Dealer Mental
SSDttearxemnteignrtiahty________________________________●●●OOO●●●OOO●OOOOOOOOO WIPnetiretcsle_lip_gte_ino_nc_e___(_S__u_b__je___ct___A_u__th___or___ity___) ●●●OOO●●●OOO●●OOO●OOOOOO
Attributes
Talents Knowledges
_BEELISSAAAnut_emxrtwlrteahpba_eiarpdwmtlre_treeaeetnle_triwtrs_indefhss_c_uiishaeysso_s_gts_ei__nisp_e___o__________n(__I_____m___________p______e________c___c________a___b___________le___________L____i_______es___________) ●●●●●●●●OOOOOOOOOOO●●●●●●●OOOOOOOOOOO●●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO Social _IMLFOTCASPnci_aoeoccneivwcal_mecdeaihdun_t_sniipnetclc__cctimiueosg__en___tla__i_o_ee__tc__r_gi__s__o_y_____(___Rn________o_____m___________a_____n______t_____i______c_____E______r___________a A___________r___________t) ●●●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOO
MAChpapanreiipasrmualnaa_tc(ieH_o_u_ns_t__l_e(P__r_)e__r_s__u_a___siv___e)___●●●OOO●●●OOO●●OOO●●OOOOOO
Disciplines Virtues
______DFP______oroer______mst______ietinu______ncda______ete______e ____________________________________________________________●●●OOOOOO●●OOOOOO●OOOOOOOOOOOOOOOOOO Abilities Conscience/Conviction__●O●O●O●OO
Self-Control/Instinct___●O●O●OOO
Skills Courage___________●O●O●OOO
_CDAFMSELPStui_aternrereirrra_iqeailcvfvfmeal_uoeteitersvnr_eh_a_m_amt(yl___P__lt_s_Kea___a___i__n_n___e___t___icn___n___e__g________)______________________________________________________________________________●●●●OOOOOOOOOOO●●●OOOOOOOOOOO●OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Advantages
Backgrounds
______CRSt______oeasnt______outu______ascr______ctse______s__________________________________________________________________●●●OOOOOO●●●OOOOOO●●OOOOOO●OOOOOOOOOOOO
Merits & Flaws Humanity/Path Health
__________________
Merit Cost ●BOea●Orin●Og:_N●O_o_rm●O_al_c●Oy__●O__O__O( +0O) Bruised
_E_ly_si_u_m_R_e_g_u_la_r________ _1__ Hurt -1
_L_an_g_u_ag_e_____________ _1__ Injured -1
___________________ ___ Wounded -2
___________________ ___ Mauled -2
___________________ ___ Willpower Crippled -5
O● ●O O● ●O O● ●O O O O O Incapacitated
Flaw Cost
_U_n_co_m_m_o_n_V_i_ta_e_P_re_fe_r_en_c_e _ _2__ Notes
_(L_o_tC_,_p_._2_6_1)__________ ___ Blood Pool Combination Disciplines:
___________________ ___ Retaliatory Terror
___________________ ___ (LotC, p. 263)
PerTurn:_____
___________________ ___
Blood
Attributes: 7/5/3 • Abilities:13/9/5 • Disciplines:3 • Backgrounds:5 • Virtues:7 • Freebie Points:15 (7/5/2/1)
V20 READY MADE CHARACTERS 55
Coteries and her blood magic could aid in his experimentation
with drugs and vitae.
Below you will find a variety of potential coteries,
using the characters presented in V20 Ready-Made Macca is commonly employed by the Camarilla, and
Characters in different permutations. Select whichever receives backing from this coterie regularly. He’s developed
coterie makes the most sense for your chronicle, or use a genuine fondness for the group, especially Mascha. He
them as inspiration to create your own. would never tell Angel, but she reminds him a great deal
of his own estranged children. Macca believes Big Keith
Tower Climbers to be a pioneer on the route to Golconda, and therefore
protects Keith’s interests, using lethal force when necessary.
Members: Levi “Macca” MacDonald, Big Keith, Rusty
Shafiqah, Angel Dietrich, Mascha Blumenfeld Revolutionary Whispers
Camarilla neonates often band together to better resist Members: Mama Polari, Ezequiel Coyotl, Big Keith,
the manipulations of elders, even when they’ve little else Angel Dietrich, Go Yu-ri
in common. This coterie isn’t simply a reactionary, defen-
sive group. The members trust each other, attempting to The Anarch Movement draws the desperate and the
support one another in climbing the ladder of Kindred proud to its banner. They wish to tear down and rebuild
status. Their greatest obstacle is in the Camarilla’s in- the Kindred establishment. Like a resistance movement in
herent dynamics of treachery and brinkmanship. Each a warzone, this coterie assembles to delicately undermine
member would rise faster if one were to betray the other the institution. Some believe they know a better way;
to Clan elders or the Prince. They know a lot about each others just hate being told how they’re supposed to live
other but, for as long as the trust holds out, their coterie out their immortalities. This coterie wants to destabilize
is a cohesive unit. the stagnant vampires in power.
Shafiqah is the ostensible leader of the coterie, as her Mama and Yu-ri collaborate at Elysium regarding ways
political aspirations are the clearest, and her knowledge to humiliate the calcified older Kindred in a way only
of Camarilla workings handsomely serves the group. Anarchs and neonates would recognize. Mama sings
She’s supported and offered advice by Mascha, who isn’t cutting songs and recites lewd anecdotes involving subtly
desirous of a political position herself, but is keen to renamed dusty vampires, while Yu-ri convinces those same
see a fair Prince who operates without tyranny. Mascha Kindred to part with cash for fake antiques — encouraging
would see the rest of her coterie reach powerful roles so their “expertise” as she sets up future embarrassments
she can rest more easily in the knowledge she has friends for these vampires. These social attacks erode respect,
in high places. She also enjoys an intimate relationship and the two find them fun to orchestrate.
with Macca, though the two are coy about revealing this
to the rest of the group. Shafiqah suspects the Toreador Mama and Angel share non-conformist attitudes to-
and Assamite have a relationship, and believes it’ll end wards gender and sexuality, finding acceptance in each
in tragedy, but feels it strengthens the group to be in other’s company that’s atypical of Kindred. Angel’s got
touch with human feelings such as affection. huge respect for Mama. For her part, Mama sees a lot of
herself in Angel. The feeling of loathing they share for
Angel is the group’s mistress of occult matters, and their sires pushes them together. Mama does her best to
appreciates the backing of Kindred who recognize her draw Angel out from her sire’s clutches, and Ezequiel’s
intellect and accept her without judgment. She hopes to talk of blood sorcerers beyond the Tremere holds appeal
rise in prominence within the Pyramid and move outside for the young Warlock. Ezequiel himself believes Angel
her sire’s control, through feats performed in service of may be one of the neonates his sire claims will inherit
the Camarilla. Her discussions with Big Keith on spiritual the Earth, and watches her attentively.
matters result in her seeing the Malkavian as a mentor.
Big Keith recognizes in Angel a jaded soul, and wishes to Ezequiel finds little joy convincing the big Sects of the
reintroduce wonder to the dour Tremere. His intention dangers rising from the earth, but in the Anarchs he’s
is to become a unique fixture in Elysium, and make his pleased to discover an attentive audience. His words of
Clan recognized as innovators rather than misrepresented terrible monsters waiting to devour their childer resonate
lunatics. He sees a strong relationship with Angel as a with Yu-ri, Angel, and Mama. They use the Tlacique’s
way to make that happen, as her potential is limitless, words to further grind down Camarilla hegemony, being
careful to ensure Ezequiel’s evangelism never reaches
Sabbat levels.
56 Coteries
GET’S IT
I CAN RELATE
TRAGIC MASCHA ANGEL TEACHER
MUSE
TRUE HONESTLY UNTAPPED
BEAUTY INSPIRING POTENTIAL
PRETTY COOL
MACCA GOT MY BACK BIG KEITH
VISIONARY
RIGHT AMAZING
HAND
EL CAPITAN SHAFIQAH ALL HEART
SADLY QUESTIONANABLE
NECESSARY
TORTURED BY
SOMETHING
OVER TALKATIVE
DELIGHTFULLY
VENOMOUS
PROPS
BIG KEITH YU-RI
USEFUL BACKBONE
LISTENS STUFFY
TROUBLE
FRIGHTENINGLY MAMA
HONEST
FIRESTAR TER KINDRED
SPIRIT
THE VOICE WE WHAT
NEED A
WOMAN
STARES TOO
MUCH
EZEQUIEL THE NEXT ANGEL
GENERATION
Big Keith is intrigued by Ezequiel’s talk of ancient the cessation of growth. She pushes Mu’tazz towards the
lineages, and of his line’s practice with hallucinogens for Path of Honorable Accord, and would see D. Z. make
inducing visions. Mama invites Big Keith to distribute himself more than a creature of hunger. Her goal is to
his drugs at her shows, and he, in turn, passes her covert spiritually guide each member of the pack to discovering
messages through his contacts on the street. Big Keith their ideal Paths. Without intent, she gradually becomes
favors the freedom offered in the Anarch Free States to both Priscus and Priest, and is convinced she can best
the iron grip of the Camarilla, but isn’t yet prepared to direct by joining the Sabbat.
commit. His friendship with a Sabbat vampire can aid
the Anarchs, and he intends to cash in the boon when Liberty’s Guns
the Movement needs it.
Members: Levi “Macca” MacDonald, Ezequiel Coyotl,
Philosophical Crusaders “Mad Dog” Diarmid Dunsirn, Rusty Shafiqah, Tilottama
Members: Mu’tazz Bechara, “Mad Dog” Diarmid Vampire mercenaries who hire themselves out to the
Dunsirn, Alfie Rossellini, Tilottama, D. Z. Schillinger highest bidder; Liberty’s Guns are a cadre of international
Independent bounty hunters and assassins holding a
The Sabbat contains a diverse, chaotic membership. steadily-growing reputation. The coterie offers its services
Many Cainites are unrepentant monsters. Others are in returning errant childer to their sires, carrying out hits
reserved in their humanity’s degradation, choosing to on suspected infernalists, delivering judgment in cities
focus on study of the Cainite condition or adapting to where no one Sect holds prominence, and tracing lost
new philosophical paths. The vaulderie strengthens these pieces of history and lore from vampire legend. While
disparate vampires in times of trial, enabling them to pull their rate of success is high, their number of enemies
in the same direction. With the bond of blood, loyalty steadily grows.
to the Sabbat, and knowledge of its righteousness, this
pack agrees to move as one to find spiritual meaning and Tilottama and Macca are founding members of the
make an impact for the Sword of Caine. group. The two weighed their independence from the
Jyhad and with which faction their loyalties lie, before
The Crusaders lack defined leadership. Its core of deciding political aloofness would be beneficial. The two
Mu’tazz, Alfie, and D. Z. make the majority of decisions have known each other for years, and their trust runs
as a council, swapping in mercenaries from other lines for deep after Tilottama saved Macca from being lynched
guidance on matters of philosophy, politics, and tactics. by her Clanmates. Macca slew a Ravnos bent on de-
The council of three sees little jockeying for position, as stroying relics associated with Golconda. The murder
Alfie respects Mu’tazz’s might, Mu’tazz has a lot of time angered other Deceivers, but Tilottama’s wise judgment
for D. Z.’s insight, and D. Z. relies on Alfie for social preserved his existence, and led to his entering her debt.
situations. Alfie nominally takes the role of Priscus for The two often ask for payment from clients in the form
Sabbat ceremonies, while the role of Priest commonly of information pointing towards Golconda, as well as
falls to D. Z., though Mu’tazz’s recent conversion to the other esoteric paths.
Path of Honorable Accord may change this in future.
Tilottama brought Diarmid in, knowing his proclivity
Alfie brings Diarmid in as a contact and friend from the for violence would serve the group well. The two bear
Giovanni Clan. Diarmid thinks of Alfie as a precocious no love for one another, but each recognizes the skills
little shit, but the Lasombra always pays well, slipping of the other and they formed the Guns’ code; they will
him useful Sect intelligence in exchange for service. never accept a task that crosses the Sabbat or Camarilla
Diarmid often finds himself comparing violent stories as entities.
with Mu’tazz. The Country Gangrel has reservations
surrounding Diarmid’s sadism, with Alfie often having The two carefully select jobs targeting individuals or
to talk Mu’tazz out of deciding to rip the old bastard’s subgroups. As a result, it’s rare for the Guns to murder
throat to pieces. a Prince or Archbishop due to their prominent ties to
the Sects, unless they find evidence the vampire was an
Tilottama is the pack’s teacher. She offers judgment and infernalist. Diarmid’s been known to traffic in dark ma-
philosophical guidance, even when despairing over the terials as payment for his service, harvesting the remains
Sabbat’s apparent necessity to solve every problem with of lairs for infernalist and necromantic knowledge.
fire and death. She believes the pack members perfectly
demonstrate the journey every vampire must take, ad- Shafiqah’s relationship with Ezequiel is a curious
monishing Diarmid’s cynical belief that with death comes one. The two met as mortals, when Ezequiel went by a
V20 READY MADE CHARACTERS 59
NEEDS A
WALLOP
FULL AH
SHITE
EXTENDED FAMILY
GROUNDING
ALFIE DIARMID
NEEDS CANCER
GUIDANCE
BLUNT HARD
OBJECT CUNT
ALPHA
WHAT’S HE BROOD TILOTTAMA
THINKING? MARE
DESERVES
RESPECT
NOT BEYOND
HOPE
WE NEED HER
D.Z. LITTLE BROTHER MU’TAZZ
TAMED
FIGHTER
UNWAVERING
PRAGMATIC
WEAPON OF
JUDGEMENT
SHAFIQAH TILOTTAMA
TRUST MY CHALLENGING
SAVIOR
UNSETTLING FASCINATING
NO WEE WAIF
BLOW
MACCA IN
RESPECTABLE ENVIOUSLY
FREE
DIARMID NASTY BOUNCE EZEQUIEL
HURRICANE
FUCKING WIERD
name other than Coyotl, and preached as a missionary by immoral companies before and immediately resists the
at community centers. Shafiqah recognizes Ezequiel, but threats, but Yu-ri finds herself terrified by the prospect of
hasn’t been identified in turn. For the Guns, she acts as violence against her fiancée. Tilottama begins an abrupt
contact with the Camarilla. She’s been known to use the investigation into the blackmailer’s identity, and is con-
group to target political opponents in the Ivory Tower, vinced it’s a group, rather than an individual at work.
and push the group towards wholesale opposition of
the Sabbat. The Guns are reticent to do this as it would D. Z. isn’t the type to react to intimidation. He considers
cut into their bottom line, but with Shafiqah an up-and- his status in the Sabbat largely immaterial. The blackmailer
comer, Macca’s aware the Nosferatu could eventually put takes a different tact with the Tzimisce, making distressing
them in the good graces of Justicars. Shafiqah’s reward recordings of animals in pain, culminating with snuff foot-
for working with the Guns is primarily companionship. age. In D. Z.’s case, the mysterious extortionist promises
She spends time with these independent thinkers because the torture will continue for hundreds of helpless animals
she values their diverse opinions and insights. if he doesn’t serve. D. Z. lacks what would normally be
called a conscience, yet finds himself driven to frenzy by
What Ezequiel brings is a hunger for freedom from the thought of blameless animals being harmed.
the elders, so he fixes deals with Independent, Anarch,
Autarkis, Laibon, and other minor groups of like mind. The coterie would have never banded together, or
He proudly announces the Guns’ services in any domain, known they shared the same secret manipulator, but for
knowing his persuasive talents are enough to make cli- instructions stating they must work together on a number
ents creep from the woodwork. As he’s without Clan or of jobs. These range from the mundane — stealing cars,
Sect connections, his exotic status makes clients more drugs, and guns — to the outright macabre. The coterie
comfortable. All the while, he learns about those hiring attempts to piece together who might be pulling their
him and designated targets, noting everything down in strings, and how to turn the tables. They each know the
his little black book. The Followers of Set make over- secrets of the other through their blackmailer’s commu-
tures towards hiring the Guns, but the coterie awaits nications, enforcing a pact of silence for all.
Ezequiel’s agreement before accepting any contract from
the Serpents. Club Deep
Extortion Victims Members: Mama Polari, Mu’tazz Bechara, Alfie
Rossellini, Mascha Blumenfeld, Go Yu-ri
Members: Levi “Macca” MacDonald, Big Keith,
Tilottama, D. Z. Schillinger, Go Yu-ri Elysium brings all manner of vampires together. Neutral
ground is a luxury, particularly during times of Sectarian
Coteries sometimes consist of the strangest bedfellows. war. At Club Deep, vampires of all stripes are allowed
In any normal state of affairs, these Kindred would ignore to attend. It’d be a push to say any Kindred are invited;
or outwardly shun each other. In this case, each member as proprietor, Mascha doesn’t care enough about the
of the coterie is being blackmailed, and the coercion running of the club to issue formal invitations. Vampires
forced the vampires to band together. of obscure bloodlines, dangerous Sects, and weird per-
suasions just roll up based on the joint’s reputation.
Big Keith was the first to receive the telephone calls. The club’s upper floors house an expansive art gallery.
When he was Embraced, his frenzy caused him to kill The main bar, dance floor, and lounges host a range of
a colleague. The disguised voice on the line describes music, poetry, and storytelling. The special attraction is
in explicit detail the killing, the disposal of the victim’s underground, where in the basement level cage fights
body, and how if Big Keith doesn’t do what the caller between Kindred, ghouls, and mortals take place.
says, all this information will be revealed to the police.
Even if Big Keith flees the city, his elderly mother’s heart Mascha reluctantly inherited the club from her sire.
wouldn’t stand the strain of discovering her son’s crime. She despises the responsibility and attention Club Deep
brings, but appreciates its important purpose as a demili-
Tilottama, Macca, and Yu-ri’s secrets are of a more in- tarized zone. Mama Polari was one of the first to approach
timate nature. Photos of their mortal families and loved her, asking for a regular stage on which to perform for
ones are regularly delivered to their havens, often with the clientele. Mascha appreciates the rebellious fire in
crude targets marked over their heads, and promises of Mama, and permits the Brujah’s performances without
violence jaggedly written on the reverse. The extortionist conditions attached. Mama and Mascha both perform
starts with demands for money, but the ante’s upped with to sold-out crowds, though Mascha believes everyone
demands for more dangerous services. Macca’s been used secretly laughs at her attempts at poetry.
62 Coteries
CRUMBLING
FACADE
SOFT
MACCA CARRIES THE TILOTTAMA
WEIGHT
TO ERR IS HYPOCRITE
HUMAN
REALLY? HOW DOES
SPAYED FAMILY? SHE DO IT?
ODDBALL BIG KEITH ALL
CLASS
MOMMY’S BOY
MADE THE
RIGHT
CHOICE
IMPULSIVE
STRANGELY
RELIABLE
D.Z. PUPPY YU-RI
CURIOUS
CRAP SENSE
OF HUMOR
BIG BRASS
BALLS
MAMA ALFIE
HASN’T FOUGHT A HALF-MEASURE GOT SMARTS
REAL WOMAN
A CHALLENGER
APPEARS AN HONEST CON
INSIPID
OUTSTANDING
MONSTER IN
SHINING ARMOR
MU’TAZZ UNREADABLE YU-RI
NEEDS TO
UNWIND
MONEYMAKER AFICIANDA
MY QUEEN LOCKED IN
MASCHA
Mu’tazz is the cage fighting champion and, despite entertain the expected visitors. A feeling of pageantry
his Sabbat leanings, is a frequent attendee of the osten- starts replacing the typical aura of anxiety present in the
sibly-Camarilla domain. He never kills on the premises, recovering domain, as vampires from across all Clans
and relies on his ability to withstand pain and harm wonder what it means for them to be at the forefront of
to best all comers. Mascha’s made a lot of money from a new bastion for the Ivory Tower.
vampires who pay to see the Gangrel perform, and
Alfie’s made even more through acting as his manager. While some vampires work to increase their profile,
The Lasombra regularly sets up criminal activities in the exert control over the location of the gala, and probe
Elysium, and uses the locale for parlays between his Sect into the identities of the visiting Archons, others are
and the Giovanni. less enthused by their impending arrival. Word is out
that there are vampires — not necessarily Sabbat — who
Yu-ri is responsible for the artwork and aesthetic of want to see the Archons killed. Their murder would
Club Deep, making it a rare commission where she takes be a blow to the Camarilla, but an even larger one to
her role as an art dealer and connoisseur seriously. The the reputation of the Prince, his city, and its status as a
club is legitimately a place for those with an eye for class Camarilla safe zone.
and style, one of the few places where she lets her hair
down and speaks to fellow experts in her field. She’s For aspiring Camarilla vampires, the upcoming events
been approached by Alfie with the proposition of using offer a chance to shine and climb the ladder. Impressing
the club to launder money and stolen artifacts, but is an Archon, safeguarding her existence, and defining a
reluctant to deal with the Keeper. city as Camarilla would lead to potential boons in the
future. Whether to tackle the assassinations directly by
While vampires outside the coterie attend the Elysium, discreetly tracing the would-be killers and eliminating
the five resident members of Club Deep share an un- them, or openly and grandiosely luring them into a trap
derstanding. They keep the Elysium running, no matter for the city to see, is a question such a coterie would need
the cost or threat. Club Deep allows vampires to extract to contemplate.
themselves from the Jyhad, unwind, and pursue activi-
ties beyond Sectarian violence and struggle. When any For Sabbat vampires, and to a lesser extent, those
group threatens the Elysium, each member of the coterie of Independent or Anarch leanings, dealing with the
stands to defend it. Archons would be a tremendous blow to the Ivory Tower’s
pride. If played right, it could trigger a full-scale rebellion
Plot Seeds of mistreated vampires tiring of Camarilla rule. Vampires
antagonistic to the Archons, Prince, and Camarilla may
A City’s Welcome even endeavor to kidnap the dignitaries from under the
nose of the actual assassins, to deliver to their own Sect
War only left the city in the last few years. The political or separate interested parties.
situation’s stabilized, but still each vampire feels the risk
of conflict stirring in the shadows. The Prince is newly Media Blackout
appointed, and not every Clan supports the fresh-faced
leader. The Inner Circle are sending important dignitar- Fledgling Brujah and Gangrel Anarchs cause the worst
ies — the Harpies talk about Archons — to investigate the Masquerade breach in years through footage uploaded to
stability of the new regime and declare the city official online storage, which is subsequently hacked and released
Camarilla domain. The Prince has invited the dignitaries by an anonymous group. The vampires use their powers,
to attend a gala ball at the largest hotel in the city, as a drink blood from bewitched kine, and demonstrate their
form of welcome party. It’s not an Elysium, but it is the ability to withstand tremendous damage from blades and
superlative location in the domain, and befits vampires bullets, with all the recordings apparently being made for
of their stature. the tutelage of new vampires without sires to guide them.
The opportunity for grandstanding leaves vampires The videos are spreading fast. Initially, mortals believe
spilling over with excitement for the Archons’ arrival, it to be viral marketing for an upcoming movie or video
and the favors they may grant vampires who impress game, but those poring over the footage with a keen eye
them. The Harpies intend to organize a show of sublime are struggling to find the seams. Some of the teenagers
decadence, only using the best of the city’s Kindred to being drained in the videos are traced and interviewed,
expressing obliviousness and outright fear of the content
now viewable by everyone the world over.
V20 READY MADE CHARACTERS 65
All Sects want the content destroyed, but the decision Clan contradicts the words to the other, but neither line
makers of each group don’t understand the task’s impossi- takes issue, believing the words of this mystifying prophet.
bility. When the city in the footage is identified, Justicars
and Cardinals both make it clear to the domain’s Prince Such advice would be dismissed as that of a con
that she’ll be held responsible if something isn’t done to artist, but this visitor’s words leave an impact on even
quash the situation. Even the Sabbat find a breach of the incredulous vampires. Something of the seriousness and
Silence of the Blood at this scale to be troublesome, and desperation with which he conveyed his words, and how
promise grave punishment for the accountable parties. he casually relayed secrets of the other Clans to those he
approached, spoke to a wisdom possessed by a vampire
The Prince seeks a group who knows how to solve a with some experience of Golconda, or at the least a
problem as large as this one. Initial proposals revolve Cainite of great age and power.
around punishing the Anarchs responsible, though
they’ve gone to ground and are protected by Kindred Vampires attempt to track the visitor for varying reasons.
who believe the tutorial videos were made with the best Some seek greater insight into his wisdom, while others
of intentions. The Anarchs are content to see the Prince wish to castigate him as a false prophet. His suggestions
take the rap, but she has her own band of supporters. to the Malkavians and Assamites cause a gradual shift
The blame soon falls on whoever the hackers may be, in the Clans’ behaviors, implying he possesses the ability
and the word on the street is that they’re Tremere with to manipulate minds. Vampires speculate at the visitor’s
access to something called “Technomancy.” motives, with the simplest explanation being that he
snubbed the Prince to cause a little chaos. The positive
As tensions escalate, the footage is viewed by increas- results displayed by some Assamites in their attempt to
ing numbers of kine. As it’s impossible to delete from stave off hunger lead some to wonder otherwise.
the internet, an imaginative Toreador proposes finding
the creators to film the “movie” mortals anticipate will To confuse matters further, a Kindred historian happens
follow the existing “trailers.” The suggestion is loudly upon a photograph from an Elysium held in the late 19th
decried and the Toreador goes to ground. Some suspect century, in which the mysterious vampire is pictured in
the vampire will flout public opinion, and make the an assembly of the Primogen council of the time. Only
full motion picture whether or not the Sects like it; the one of those Primogen is still active these nights, and is
muse has struck him. As the mortals being fed from in deeply unnerved by the reappearance of this vampire.
the footage begin to disappear from St. Henrik’s foster
home — where they live — increasing public attention is Underground Reclamation
drawn to the debacle.
In an old city, the sewers, natural water channels, and
Unwelcome Visitor caverns winding beneath the earth are labyrinthine in
the extreme. It’s known that Nosferatu and the antitribu
An unknown vampire appears in Elysium one night. of their line both dwell within the catacombs and, until
He’s meditative and somber in manner, and speaks only recently, their territorial rights were accepted. When a
with the Malkavians and Assamites of the city, pointedly prominent Ventrue’s herd goes missing and each member
ignoring the Prince and all requests that he present him- is discovered murdered in the underground by mortal
self. When the Sheriff attempts to physically coerce the drainage workers, the subject of who controls the space
vampire, he disappears from plain sight in the middle becomes contentious. Publically-visible Nosferatu plead
of Elysium, escaping without leaving a trace. ignorance, but the Ventrue gather their banner in defi-
ance, acting as one Clan and defaming the Sewer Rats
Soon after the mysterious visitor’s appearance, the for their perceived complicity.
Clans he visits begin telling others he spoke with them
about spiritually-significant matters. Words such as Territory wars begin to break out, both above and below
“Golconda,” “transcendence,” and “Gehenna” are used the surface, as Camarilla and Sabbat Nosferatu align to
but, crucially, the visitor gave different advice to the repel the encroaching Blue Bloods and make their own
different Clans. The Assamites were told they would gains. Both Sects manipulate the Clan conflict for their
become capable of reaching Golconda if they fasted own aims; the Sabbat sneaks packs into the underground
while avoiding frenzy for 10 nights. The Malkavians were to sabotage Camarilla domains from beneath the surface,
informed Gehenna will be averted if they drink the souls while the Camarilla uses the opportunity of civil conflict
of deceivers, serpents, and the dead. The advice to one to defame or replace Ventrue and Nosferatu who wear
out their welcome.
66 Coteries
The truth of who kidnapped and ultimately killed and harming the coterie, or has merely stumbled upon
the herd is only approached again as the conflict picks an unfathomable global conspiracy of vampires.
up pace. Theories of the Sabbat orchestrating the ma-
neuver become popular, as does talk of the Giovanni Shifting History
manipulating matters to claim all the precious Nosferatu
intelligence secreted in the darkness while the Ventrue’s Tectonic activity hits the pack’s city and the surrounding
resources and powerbase are simultaneously depleted. area to what is perhaps a surprising degree, if they don’t
make their havens on a fault line. The tremors and resulting
A Ravnos who loudly proclaims the whole ordeal to be earthquake don’t level the domain, but make territorial
as result of “the treatment” dealt out by her Clan swiftly issues abundant as havens are destroyed, vampires go
vanishes before anyone can question her further, leading missing, and rival groups take advantage of the havoc.
vampires to question whether the only vampire with the
answers has been silenced by other involved parties. In the wake of the incident, the media focuses heavily
on a once-buried settlement revealed by the displacement
Mortality Matters of land. Existing in a cross-section of earth where the
ground separated after the quake, mortals are unprepared
Vampires need to feed, and the subjects from whom to send an archaeological team in without sending record-
a vampire chooses to drink are more important than ing hardware first. The exploratory machines broadcast
blasé Cainites claim. One vampire from within the pro- footage of an historic tomb complex, ancient structures,
tagonists’ coterie is approached often (and in private) by and symbols engraved in some of the structures that are
a seductive, highly-intelligent blood doll who not only identified by vampire scholars as Enochian.
craves the vampire’s kiss, but also offers surprising insights
into the politicking and spiritual pursuits of Kindred. Packs are sent to explore the ruins before a mortal
While she’s got no actual knowledge of vampire society, team can begin to tear the site apart, in what swiftly
her logical advice commonly leads to successes. becomes a race to salvage any relics of Cainite impor-
tance. Naysayers on the surface state the ruin contains
The relationship between blood doll and vampire is nothing of value, while others warn of sleeping vampires
strong, so she asks to be introduced to other members of of impossible age they’ve been able to detect within.
the coterie. It seems a good idea, given her cognizance to Such cynics are ignored for their lack of enthusiasm,
date. To everyone’s shock, when the introduction takes but after one pack goes missing and its Priest emerges
place she reveals one of the coterie members is already the following night an incoherent, insane mess, local
known to her from the time the vampire was still mor- Cainites adopt caution.
tal. An embarrassing meeting is exacerbated when the
blood doll reveals she’s been looking for her once-mortal As time elapses with the ruins unearthed, a hunger
acquaintance in the years since he vanished. She never for vitae afflicts the Sabbat vampires of the region.
guessed the Embrace was the cause of his disappearing Several Cainites whisper there may be things stirring
from contact with family, friends, and colleagues. within the tombs able to control the hunger for blood,
steadily compelling the vampires above to feed from
The simple solution for the coterie would be to silence one another to spread weakness. Whatever it is pulls
the blood doll forever, but she’s useful, and an innocent. itself into the waking world, where it will devour the
She doesn’t fully understand the nature of the vampires’ remaining Cainites. Others theorize the tectonic activity
curse, but does know more than any kine should. Now was caused by whatever dwells in the fissure, and more
that she’s discovered her mortal acquaintance is Kindred, disaster is coming if the vampires within aren’t put to
she’s presented with the option of revealing his location final death.
to his estranged family or keeping silent, all depending
on what the coterie offers her. If she becomes familiar Contaminated Supply
with influential vampires via the coterie, her life’s put
in greater danger just as she gains more leverage over A new drug is on the streets, and mortals on the nightclub
the group. scene are lapping it up. The rush from taking this soft capsule
drug orally or intravenously — called “Eternity” by dealers — is
The blood doll doesn’t reveal whether she engineered substantial.Afteroneexperimentalvampiredecidestosample
her relationship with her domitor, or whether this en- the drug herself, she realizes the capsule shockingly contains
tire affair is coincidental. She may well be working for vitae, or a chemical compound with a similar taste, capable
another vampire or organization intent on humiliating of producing the same feelings of euphoria.
V20 READY MADE CHARACTERS 67
Vampires habituating the Rack launch an investigation pieces and drink from his remains, the city’s vampires
into the supply of the drug, in case a vampire’s being held are compelled to act.
against his will and slowly drained, or otherwise attempt-
ing to bond Kindred and kine by minute degrees. The trail Opportunistic vampires drag some of these imitative
runs cold when the mortal supplier explains she found ghouls into their cadres of retainers, as their wills are easy to
two boxes of the drugs in the back of a burned-out van, bend. Solitary vampires begin to pay the price, as Eternity-
sealed and unharmed. She’s been slowly doling them out using kine react explosively when they witness the use of a
to dealers for a high price, but her supply is getting low. Kindred’s powers. The Sects want this sudden emergence
of ghouls clamped down immediately, by weaning them
The Rack quiets down as the drugs run low and the on to new drugs, finding the culprit and forcing them to
users move on to mundane narcotics, until the feelings create a new batch of Eternity, or — as one cold Bishop
of withdrawal from vitae begin to afflict all who’ve taken suggests — luring every Eternity user to a club, locking the
as little as a handful of Eternity. Like ghouls lacking a door, and setting fire to the place.
fix, mortal users act aggressive, and begin to eye Kindred
hungrily without understanding why they find these Vampires of an investigative persuasion speculate at the
apparent humans so damn appealing to look at, sniff, reasoning behind the anonymous release of Eternity, and
and even taste — when the opportunity presents itself. whether it’s the first trial in what will become a national
When a neonate is brought down by a gang of these campaign. They’re conscious the drug manufacturer’s
jonesing addicts, who uncontrollably rip the vampire to identity is still unknown, and know the rewards are great
if they can bring whomever’s responsible to heel.
68 Coteries
Running a one-night game of
Vampire: The Masquerade
20th Anniversary Edition?
Wanting to start up a new chronicle, but your players aren’t
sure what to play? Looking for some examples of how to use the
material in Lore of the Clans?
Thanks to our generous Kickstarter backers, these thirteen
ready-made characters cover each of the vampire Clans. Each
character is provided with background, roleplay suggestions, art,
and some potential coteries and plot hooks — everything you
need to start your endless nights as one of the Kindred.
Vampire: The Masquerade — 20th Anniversary Edition and
Lore of the Clans are needed to use these characters.
This book includes:
• Thirteen pre-generated player character, with both starting
and experienced character sheets.
• A brief break-down of the character’s history and roleplaying
suggestions.
• Six possible coteries for these characters, complete with
coterie charts.
• Seven plot seeds to help the Storyteller jumpstart her
chronicle.