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Monster Manual [11th Print]

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Published by battlemaster198, 2022-11-21 11:54:13

Monster Manual

Monster Manual [11th Print]

Keywords: Dungeons & Dragons,Dungeons & Dragons 5e,5e,Dragons,Dungeons,Monster Manual

NOTHIC A baleful eye peers out from the darkness, its
gleam hinting at a weird intelligence and unnerving
Medium aberration, neutral evil malevolence. Most times, a nothic is content to watch,
Armor Class 1 5 (natural armor) weighing and assessing the creatures it encounters.
Hit Points 45 (6d8 + 1 8) When driven to violence, it uses its horrific gaze to rot
Speed 30 ft. the flesh from its enemies' bones.

STR DEX CON I NT WIS CHA CursedArcanists. Rather than gaining the godlike
1 4 (+2) 16 (+3) 1 6 (+3) 1 3 (+l ) 1 0 (+O) 8 (-1 ) supremacy they crave, some wizards who devote
Skills Arcana +3, I nsight +4, Perception +2, Stealth +5 their lives to unearthing arcane secrets are reduced
Senses truesight 1 20 ft., passive Perception 1 2 to creeping, tormented monsters by a dark curse left
Languages Unde rcommon behind by Vecna, a powerful lich who, in some worlds,
Challenge 2 (450 XP) has transcended his undead existence to become a god
of secrets. Nothics retain no awareness of their former
Keen Sight. The noth ic has advantage o n Wisdom (Perception) selves, skulking amid the shadows and haunting places
checks that rely on sight. rich in magical knowledge, drawn by memories and
impulses they can't quite understand.
ACT I O N S
Dark Oracles. Nothics possess a strange magical
· Multiattack. The nothic makes two claw attacks. insight that allows them to extract knowledge from
other creatures. This grants them unique understanding
Claw. Melee Weapon Attack: +4 to h it, reach 5 ft., one target. of secret and forbidden lore, which they share for a
Hit: 6 (ld6 + 3) slashing damage. price. A nothic covets magic items, greedily accepting
such gifts from creatures that seek out its knowledge.
Rotting Gaze. The nothic targets one creature it can see
within 30 feet of it. The target must succeed on a DC 1 2 Lurkers in Magical Places. Nothics are notorious
Constitution saving throw against this magic o r take 10 (3d6) for infiltrating arcane academies and other places
necrotic damage. rich in magical learning. They are driven by the vague
knowledge that there exists a method to reverse their
Weird Insight. The nothic targets one creature it can see with i n condition. This isn't a clear sense of purpose, but rather
an obsessive tug at the end of the mind. Some nothics
• 30 feet o f it. The target m ust contest i t s Charisma (Deception) are clever enough to realize that this is merely part of
check agai nst the nothic's Wisdom ( I n sight) check. I f the the strange lesson for their folly, a false hope to drive
nothic wins, it magically learns one fact or secret about them to seek out more arcane secrets.
the target. The target automatically wins if it is immune to

being charmed.

c:==: === === === =i:=

NOTH I C


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