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Monster Manual [11th Print]

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Published by battlemaster198, 2022-11-21 11:54:13

Monster Manual

Monster Manual [11th Print]

Keywords: Dungeons & Dragons,Dungeons & Dragons 5e,5e,Dragons,Dungeons,Monster Manual

piles of coins they covet, minted by current and fallen A blisteringly cold wind blows through the lair near
humanoid empires, as well as art objects and fine the dragon. Each creature within 1 20 feet of the
jewelry crafted by numerous races. Other treasures dragon must succeed on a DC 15 Constitution saving
that make up their hoards can include intact ships, the throw or take 5 (ldlO) cold damage. Gases and vapors
remains of kings and queens, thrones, the crown jewels are dispersed by the wind, and unprotected flames are
of ancient empires, inventions and contraptions, and extinguished. Protected flames, such as lanterns, have
monoliths carried from the ruins of fallen cities. a 50 percent chance of being extinguished.

A SILVER DRAGON 'S LAIR REGIONAL EFFECTS
The region containing a legendary silver dragon's lair
Silver dragons dwell among the clouds, making is warped by the dragon's magic, which creates one or
their lairs on secluded cold mountain peaks. Though more of the following effects.
many are comfortable in natural cavern complexes or
abandoned mines, silver dragons covet the lost outposts • Once per day, the dragon can alter the weather in a
of humanoid civilization. An abandoned mountaintop 6-mile radius centered on its lair. The dragon doesn't
citadel or a remote tower raised by a long-dead wizard is need to be outdoors; otherwise the effect is identical to
the sort of lair that every silver dragon dreams of. the control weather spell.

LAIR ACTIONS • Within 1 mile of the lair, winds buoy non-evil creatures
On initiative count 20 (losing initiative ties), the dragon that fall due to no act of the dragon's or its allies. Such
takes a lair action to cause one of the following effects: creatures descend at a rate of 60 feet per round and
take no falling damage.
The dragon creates fog as if it had cast the fog Given days or longer to work, the dragon can make
cloud spell. The fog lasts until initiative count 20 on clouds and fog within its lair as solid as stone, forming
the next round. structures and other objects as it wishes.

YOUNG SILVER DRAGON If the dragon dies, changed weather reverts to normal,
as described in the spell, and the other effects fade
Large dragon, lawful good in ldlO days.

Armor Class 1 8 (natural armor) SILVER DRAGON WYRMLING
Hit Points 1 68 ( 1 6 d l 0 + 80)
Speed 40 ft., fly 80 ft. Medium dragon, lawful good

STR DEX CON I NT WIS CHA Armor Class 1 7 (natural armor)
23 (+6) 10 (+O) 21 (+5) 1 4 (+2) 11 (+O) 19 (+4) Hit Points 45 (6d8 + 1 8)
Speed 30 ft. , fly 60 ft.
Saving Throws Dex +4, Con +9, Wis +4, Cha +8
Skills Arcana +6, H istory +6, Perception +8, Stealth +4 STR DEX CON I NT WIS CHA
Damage Immunities cold 1 9 (+4) 10 (+O) 17 (+3) 1 2 (+1) 11 (+O) 1 5 (+2)
Senses b l i ndsight 30 ft., darkvision 1 20 ft., passive Perception 1 8
Languages Common, Draconic Saving Throws Dex +2, Con +5, Wis +2, Cha +4
Challenge 9 (5,000 XP) Skills Perception +4, Stealth +2
Damage Immunities cold
ACTI O N S Senses b l i n dsight 10 ft., darkvision 60 ft., passive Perception 1 4
Multiattack. The d ragon makes three attacks: one with its bite Languages Draconic
and two with its claws. Challenge 2 (450 XP)

Bite. Melee Weapon Attack: +10 to h it, reach 10 ft., one target. ACT I O N S
Hit: 17 (2d l 0 + 6) piercing damage. Bite. Melee Weapon Attack: + 6 to h it, reach 5 ft., one target.
Hit: 9 ( l d l O + 4) piercing d a m age.
Claw. Melee Weapon Attack: +10 to h it, reach 5 ft. , one target.
Hit: 13 (2d6 + 6) slashing damage. Breath Weapons (Recharge 5-6). The d ragon u ses one of the
following breath weapons.
Breath Weapons (Recharge 5-6). The d ragon uses one of the
following breath weapons. Cold Breath. The d ragon exhales a n icy blast in a 1 5 -foot cone.
Each creature i n that area must m a ke a DC 13 Constitution
Cold Breath. The d ragon exhales an icy blast in a 30-foot cone. saving throw, taking 1 8 (4d8) cold d a mage on a failed save,
Each creature i n that area must make a DC 17 Constitution or half as much d amage on a successful one.
saving throw, taking 54 ( 1 2d8) cold d a m age on a failed save,
or half as much d a mage on a successfu l one. Paralyzing Breath. The dragon exhales paralyzing gas in a 1 5 ·
foot cone. Each creature i n that area m ust succeed on a DC
Paralyzing Breath. The d ragon exhales paralyzing gas i n a 30- 13 Constitution saving throw or be paralyzed for l m i n ute. A
foot cone. Each creature i n that area m ust succeed on a DC creature can repeat the saving throw at the end of each of its
17 Constitution saving th row or be paralyzed for 1 m i nute. A turns, ending the effect on itself on a success.
creature can repeat the savi ng throw at the end of each of its
turns, ending the effect on itself on a success.

118 D RA G O N S


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