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Published by jeddamitchell, 2022-03-30 14:21:19

POKEROLE COREBOOK 2.0

POKEROLE COREBOOK 2.0

Silver Wind POWER Struggle Bug POWER

Type: Bug 2 Type: Bug 1
aCCURACY: Dexterity + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 2 Strength Dexterity Damage Pool: Special + 1 Special
Added effect : Roll 1 Chance Dice to Added Effect : Reduce the Foe’s
Increase User’s Strength, Dexterity, 11 Special. 1
Special, Defense and Sp. Defense.
Special Defense Sp. Def

1 11

The Pokemon blows a beautiful silver colored wind that harms The Pokemon lays on its back and struggles with the foe,
the foe, the performance may give the user a big confidence distrupting the foe's concentration.
boost.

Spider Web POWER Tail Glow POWER

Type: Bug - -
aCCURACY: Insight + Stealth
Damage Pool: - Type: Bug Special
Added effect : Blocks.
aCCURACY: Insight + Nature e 3

Damage Pool: -

Added effect : Increase the User’s

Special.

The User quietly releases a web on the field. All foes will be The User emits a strong light. This Pokémon will stare at its
trapped. brightness to enter a trance.

Steamroller POWER Twineedle POWER

Type: Bug 2 Type: Bug 1
aCCURACY: Dexterity + Brawl aCCURACY: Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 1
Added effect : Roll 3 Chance Dice to Added effect : Double action.
Flinch the foe. Ranged. Roll 2 Chance Dice to Poison
the foe per hit. Ranged.

The user curls up and rolls at full speed to strike the foe. It may The Pokémon stabs the foe with its sting , claws or spikes
leave the target swatted on the ground. infused with poison.

Sticky Web POWER U-Turn POWER

Type: Bug - Type: Bug 3
aCCURACY: Insight + Nature Accuracy: Dexterity + Brawl
Damage Pool: - Dexterity Damage Pool: Strength + 3
Added effect : Entry Hazard. Foe Added Effect : The user switches out
Pokémon that enter the battlefield get a 1 after dealing damage. the replacement
Dexterity Reduction. Pokemon with the Pokémon arrives ready to fight. Roll its
Levitate ability and Flying Type Pokemon initiative. Switcher Move.
are immune to this effect.

The Pokémon quickly covers the arena with a sticky web, The user strikes its foe, then quickly goes back to safety while
newly arrived Foes will have trouble moving with ease. another party Pokémon takes its place.

String Shot POWER X-Scissor POWER

Type: Bug - Type: Bug 3
Accuracy: Insight + Nature aCCURACY: Strength + Brawl
Damage Pool: - Dexterity Damage Pool: Strength + 3
Added Effect : Target All Foes in Added effect : -
Range. Reduce the Dexterity of those 1
affected.

The user shoots a silk string that ties and limits the movement The Po laws as if they were a pair
of its foe.
of scissors to cut through the foe.

351

Dark Bite POWER

Super Effective against: Type: Dark 2
Ghost Psychic aCCURACY: Dexterity + Brawl
Damage Pool: Strength + 2
It’s Not Very Effective against: Added effect : Roll 3 Chance Dice to
Dark Fairy Fight Flinch the foe.

Dark Types prey on the weak. They rely on hindering the The User lands a vicious bite that may leave an ugly bruise.
foe and fighting dirty. These Moves use tricks, lies and
negative feelings. Dark Pokémon are vicious and their Brutal Swing POWER
Moves very dangerous. They love it, sometimes being
nasty is way more fun. Type: Dark 2
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 All
Added Effect : Lethal. Target All
foes in Range.

Dark Types always try to Battle while putting the foes The Pokémon starts attacking at full force with its claws,
at a complete disadvantage. Never underestimate the anyone unfortunate enough to be on its path will end up
power of proper planning. severely wounded.

Assurance POWER Crunch POWER

Type: Dark 2* Type: Dark 3
aCCURACY: Dexterity + Brawl aCCURACY: Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 3 Defense
Added effect : If the User has already Added effect : Lethal. Roll 1 Chance
received damage from the target this Dice to reduce foe’s Defense. 1
Round, Add 2 Extra Dice to the Damage
Pool.

The user retaliates against the foe, the rush of adrenaline The Pokemon uses its fangs to viciously tear whatever it is
allows it to hit harder. biting.

Baddy Bad POWER Dark Pulse POWER

3 3

Type: Dark Type: Dark
Accuracy: Dexterity + Channel
Damage Pool: Special + 3 aCCURACY: Insight + Channel e
Added Effect : If successful, for the
next 4 Rounds the User and Allies will Damage Pool: Special + 3
receive 1 less damage from Physical
Attacks. This effect does not stack. Added effect : Targets random foe.
If the user of this Move is at its Final
Stage of Evolution, this move fails. Roll 2 Chance Dice to Flinch the foe.

The Pokémon acts like a thug and channels its own dark aura The Pokemon sends a wave of dark feelings that affect those
as protection for itself and its allies. who are most vulnerable, hurting the foe and leaving it unable
to act.

Beat Up POWER Dark Void POWER

Type: Dark 2* Type: Dark -
aCCURACY: Dexterity + Brawl Accuracy: Insight + Channel
Damage Pool: Strength + 2 Damage Pool: - 3 AllAccuracy
Added effect : If the attack is Added Effect : All Foes in Range
successful, add 2 Dice of Damage have the Sleep condition.
for every ally Pokémon that spends an
action to help the user perform this
move, up to 3 allies may join. *

The user calls other Pokemon to aid it in battle, together they A portal opens and transports all foes to a world of darkness,
give a beating to the foe. inside they can’t see or feel anything, it’s like they are trapped
in an eternal slumber.

352

Darkest Lariat POWER Flatter POWER

Type: Dark 3 Type: Dark -
Accuracy: Dexterity + Brawl Accuracy: Cool + Allure
Damage Pool: Strength + 3 Damage Pool: - Special
Added Effect : Ignore the foe’s Added Effect : Increase the Foe’s
Attribute Increases that would Special. Confuse the Foe. 1
decrease this Move’s damage.

The User swings both of its arms against the target, there’s The User starts flattering and admiring its opponent, it sure
no armor thick enough to stop the strike. makes it feel good about itself but why?

Embargo POWER Fling POWER

Type: Dark - Type: Dark 1*
aCCURACY: Tough + Intimidate aCCURACY: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 1
Added effect : The target cannot use Added effect : Ranged. Add up to 4
its held item, nor its trainer can use items Dice to the Damage Pool, depending on
on it. the held item thrown. See P. 432 for more info.

The User quickly takes out the held item of a Pokemon. It also The user takes its held item and throws it at the opponent.
empties the bag of the trainer and forces everyone to stay You may get it back after the fight.
away from their own properties. Evil doers master this Move.

Fake Tears - Foul Play POWER

Type: Dark Sp. Def Type: Dark 3
aCCURACY: Cute + Perform aCCURACY: Dexterity + Brawl
Damage Pool: - 2 Damage Pool: Foe’s Strength +3
Added effect : Reduce the foe’s Sp. Added effect : S.T.A.B. of the user and
Defense. Strength of the foe apply for this move’s
damage.

The user stops battling and feigns to be crying, disrupting the The user feints attacks then tricks the foe who ends up hurting
foe's mood to battle and making it lower its guard. itself.

False Surrender POWER Hone Claws POWER

Type: Dark 3 Type: Dark -
Accuracy: Insight + Allure aCCURACY: Insight + Nature
Damage Pool: Strength + 3 Damage Pool: - Strength Accuracy
Added Effect : Never Fails. Added effect : Increase the User’s
Strength and Accuracy. 11

The Pokémon bows in defeat, begging for forgiveness, then The Pokémon sharpens its claws to perform more precise
backstabs its guillible foe. attacks.

Feint Attack POWER Hyperspace Fury POWER

Type: Dark 2 Type: Dark 4
aCCURACY: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 4 Defense
Added effect : Never Fail. Added Effect : Never Fails. Ignores
the effect of any Shield Move the Foe 1
might have used.
Reduce the user’s Defense.

The Pokémon approaches the foe disarmingly then attacks The Pokémon opens portals to attack with each one of its
suddenly without giving any time to react. arms, bypassing all defenses and making it impossible to
escape, however, the user’s defense also gets neglected.

353

Jaw Lock POWER Night Slash POWER

Type: Dark 3 Type: Dark 3
Accuracy: Strength + Brawl aCCURACY: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 3
Added Effect : Both User and Added effect : Lethal. High Critical.
Target are Blocked.

The User will capture its foe in a crushing jaw grip. It won’t let The user quickly slashes through the target as soon as it gets
go no matter hoy much you try to separate them. The only the chance. The intent to end the target’s life is frightening.
way it will release its victim it’s by fainting.

Knock Off POWER Obstruct POWER

Type: Dark 2 Type: Dark -
aCCURACY: Dexterity + Brawl Accuracy: Dexterity + Intimidate
Damage Pool: Strength + 2 Damage Pool: - Defense
Added effect : The target Pokémon Added Effect : Priority. Shield Move.
loses its held item. * If the Foe used a Non-Ranged Physical 2
Move against the user, Reduce the Foe’s
Defense. Priority

4

The Pokémon makes a quick tackle that knocks off anything In a reckless action, the User charges against the foe to stop
the foe was holding. its momentum and block its incoming attack. Being so close
allows the User to reach for weak spots.

Memento POWER Parting Shot POWER

Type: Dark - Type: Dark -
aCCURACY: Will + Channel Accuracy: Tough + Intimidate
Damage Pool: - Strength Dexterity Damage Pool: - Strength Special
Added effect : The user faints. Added Effect : Reduce Foe’s Strength
Reduce foe’s Strength, Dexterity, 22 and Special. The user switches out. The 11
Special, Defense and Sp. Defense. new Pokémon arrives ready to fight. Roll
Special Defense Sp. Def its Initiative. Switcher Move.

222

The User unleashes all its remaining power to send a wave of The User threatens the foe, leaving it too scared to pursuit the
hopeless thoughts to haunt the foe's mind and soul. The target user or overwhelm the ally that just switched in the battlefield.
will be left in grief.

Nasty Plot POWER Payback POWER

Type: Dark - Type: Dark 2*
aCCURACY: Clever + Alert aCCURACY: Dexterity + Brawl
Damage Pool: - Special Damage Pool: Strength + 2
Added effect : Increase the user’s Added effect : Add 2 Extra Dice to
Special. 2 the Damage Pool if the target already
damaged you this Round.

The Pokémon starts plotting on how to defeat the enemy. The Pokémon tackles the target with hatred and vengeance.
Its evil laugh reveals the bad intentions.

Night Daze POWER Power Trip POWER

3 1

Type: Dark Accuracy Type: Dark
Accuracy: Dexterity + Brawl
aCCURACY: Dexterity + Channel e 1 Damage Pool: Strength + 1*
Added Effect : Add 1 Dice to the
Damage Pool: Special + 3 Damage Pool of this Move for every
Attribute increase the user has. Up to 7
Added effect : Roll 4 Chance Dice to Dice may be added this way. (ie. The user
has 2 increased points on Defense, add 2
Reduce foe’s Accuracy. Damage dice)

The user forms a pitch black wave that hurts the foe. This In the heat of the battle, the Pokémon gets carried away,
darkness may remain obstructing the target’s vision. relishing on its own power.

354

Punishment POWER Sucker Punch POWER

1* Type: Dark 3
Accuracy: Dexterity + Brawl
Type: Dark Damage Pool: Strength + 3 Priority
Added Effect: This move can only be
aCCURACY: Dexterity + Brawl used after the Target rolls a damaging 1
Damage Pool: Strength + 1 move.
Added effect : Add up to 7 Dice to
the Damage Pool for every Increased While the foe is preparing its attack, the user takes advantage
Attribute the foe has. (i.e Foe has 1 and strikes.
Increased dice in Dexterity & Strength
That equals +2 Dice on the Damage Pool
of this attack).

User Takes advantage of its foe's strengths to use them
against it.

Pursuit POWER Switcheroo POWER

Type: Dark 2* Type: Dark -
aCCURACY: Dexterity + Brawl aCCURACY: Insight + Stealth
Damage Pool: Strength + 2 Priority Damage Pool: -
Added effect : If the foe is Switching Added effect : User and Foe switch
Out or escaping, Add 2 Dice to the 1 their Held Item. If only one Pokémon is
Damage Pool and add Priority to this holding an item it gives it away.
move.

The Pokémon chases the foe to deliver a final blow before it The user quickly switches the held items before the foe can
escapes. realize what happened.

Quash POWER Taunt POWER

Type: Dark - Type: Dark -
aCCURACY: Tough + Intimidate aCCURACY: Tough + Intimidate
Damage Pool: - Damage Pool: -
Added effect : For the rest of the Added effect : The target Pokémon
scene, the target will go last in the order can only perform Damaging Moves and
of Initiative. Evasion actions for the next 4 Rounds.

The user represses the foe with intimidation so it has to The user mocks and teases the target to make it attack in a
think twice before acting. raging fury.

Snarl PPOOWWEER Thief POWER

Type: Dark 2 Type: Dark 2
aCCURACY: Insight + Perform aCCURACY: Dexterity + Brawl
Damage Pool: Special + 2 Special Damage Pool: Strength + 2
Added effect : Sound Based. Reduce Added effect : The user steals the
the foe’s Special. 1 foe's Held Item.

The Pokémon viciously snarls showing its teeth. Its menacing The Pokémon strikes its foe and takes the opportunity to steal
look will make the foe cower in fear. whatever the target was holding.

Snatch POWER Throat Chop POWER

Type: Dark - Type: Dark 3
aCCURACY: Clever + Stealth Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added effect : Erase any Increase or Added Effect : The target cannot
Decrease on the foe’s Traits, and place use any “Sound Based” Move for the
them on the User instead. rest of the scene.

The user analyzes the advantages of the foe then makes A heinous attack to a Pokémon’s throat that will leave them
them their own. unable to make a sound for hours.

355

Topsy-Turvy POWER Clanging Scales POWER

Type: Dark - Type: Dragon 4
aCCURACY: Tough + Intimidate e Accuracy: Dexterity + Perform
Damage Pool: - Damage Pool: Special + 4 All
Added effect : Any Decreases on the Added Effect : Sound Based.
foe’s Attributes become Increases and Target all Foes in Range. Reduce Defense
visce versa. User’s Defense.
1

The user changes the nature of its target, bad things become The Pokémon rattles the scales of its armor creating a
good and good things become bad. frightening noise in the area. Some of its scales fall off as a
result, leaving some areas exposed.

Torment POWER Clangorous Soul POWER

Type: Dark - Type: Dragon -
aCCURACY: Tough + Intimidate Accuracy: Tough + Perform
Damage Pool: - Damage Pool: - Strength Dexterity
Added effect : The target cannot use Added Effect: User deals Damage
the same Moves it used during the last to itself equal to Half of its total HP 11
Round. Lasts 4 Rounds rounded down.
Increase User’s Strength, Dexterity, Special Defense Sp. Def
Special, Defense and Sp. Defense.
111

The user torments and enrages the foe, making it unable to The Pokémon shakes its scales around, to sharpen, shed, and
keep using its strategy. rearrange them. It’s a bit rough, but in the end the Pokémon
feels more focused for battle.

Dragon Core Enforcer POWER

Super Effective against: 4

Dragon Type: Dragon
Accuracy: Special + Channel
It’s Not Very Effective against: Damage Pool: Special + 4
Added Effect : If successful and the target
Steel of this Move has already inflicted damage this
Round, remove the Foe’s Ability for the rest of the
No effect against: Scene. (Battle Bond, Comatose, Disguise, Multitype,
Power Construct, RKS System, Schooling, Stance
Fairy Change & Shields Down are exceptions)

Dragon Types are ferocious and fearsome. They rely on Zygarde shoots a beam that fractures the target to its core,
high-power attacks to quickly dispatch the foe. Dragon rendering it unable to sustain even the most basic of its traits.
Pokémon are eager to fight, easily angered and don’t
show mercy nor respect towards anyone. Draco Meteor POWER
They wish to defeat strong opponents, take over large
lands, and covet anything they find precious. Type: Dragon 6
Their attacks are very powerful and devastating.
Accuracy: Special + Channel e Accuracy

Damage Pool: Special + 6 1

Added effect : Lethal. Reduce user’s Special

Special. 2

The Pokémon calls a comet that falls from the sky to deal a

brutal amount of damage. eat demands a lot from the

user.

Breaking Swipe POWER Dragon Breath POWER

Type: Dragon 2 2
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Strength Type: Dragon
Added Effect : All Foes in Range.
Reduce the Strength of those affected. 1 Accuracy: Dexterity + Channel e

Damage Pool: Special + 2

Added effect : Roll 3 Chance Dice to

Paralyze the foe.

The Pokémon will use its tail to make a long swipe at its foes. The user lets out a mystical green breath that hinders the
A few cracks are heard, and the foes will limp afterwards. movement of anyone it touches.

356

Dragon Claw POWER Dragon Rage POWER

Type: Dragon 3 Type: Dragon -
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Channel
Damage Pool: Strength + 3 Damage Pool: 2 Automatic Damage Damage
Added effect: - Added effect : Set damage.
2

The Pokemon uses its strong claws to deliver a fierce tearing A dual colored flame that always leaves the same burn marks
bl on everything it touches.

Dragon Dance POWER Dragon Rush POWER

Type: Dragon - Type: Dragon 4
Accuracy: Tough + Perform Accuracy: Dexterity + Brawl
Damage Pool: - Strength Dexterity Damage Pool: Strength + 4 Accuracy
Added effect : Increase the User’s Added effect : Roll 2 Chance Dice to
Strength and Dexterity. 11 Flinch the foe. 2

The user performs a vigourous and mystical dance that boosts The user charges rapidly against the foe. The strike may leave
the fighting spirit and reflexes. the target gasping for air.

Dragon Darts POWER Dragon Tail POWER

Type: Dragon 2 Type: Dragon 2
Accuracy: Dexterity + Channel Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 2 Accuracy Priority
Added Effect: Ranged. Double Action. Added effect : Low Priority.
The target is hit and knocked back to its 11
trainer, stunned. Forcing the trainer to
send another Pokémon. In the wild the
target is sent away. Switcher Move.

The Pokémon’s head is a nest for its less evolved forms, the This powerful tail strike can knockback anyone up to 100 feet
younglings will sometimes be used as projectiles. away!

Dragon Hammer POWER Dual Chop POWER

Type: Dragon 3 Type: Dragon 2
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2 Accuracy
Added Effect : - Added effect : Double Action.
1

The Pokémon swings its body as a hammer and leaves the The Pokémon strikes the foe with two brutal blows.
foe nailed to the cracked ground.

Dragon Pulse POWER Dynamax Cannon POWER

Type: Dragon 3 Type: Dragon 4*
Accuracy: Dexterity + Channel Accuracy: Special + Channel
Damage Pool: Special + 3 Damage Pool: Special + 4*
Added effect : - Added Effect : If the Foe is under
the effects of Dynamax, This Move
becomes Lethal and you add 4 Extra f
Dice to the Damage Pool.

The user opens its mouth and sends a powerful wave of The Pokémon shoots a heavy projectile, if the foe is
energy. under the effects of the Dynamax phenomenon all the
energy will concentrated and explode on the Target.

357

Eternabeam POWER Electric

Type: Dragon 7
Accuracy: Special + Channel
Damage Pool: Special + 7 Accuracy
Added Effect : Lethal.
Must Recharge 1

The Pokémon shoots an incredibly powerful beam towards Super Effective against:
the sky. The energy released might keep traveling through Flying Water
space thousands of years later.
It’s Not Very Effective against:
Outrage POWER Dragon Electric Grass
No effect against:
Type: Dragon 5 Ground
Accuracy: Strength + Brawl
Damage Pool: Strength + 5 Electric Type is rather common in big cities.
Added effect : Rampage. Targets They feel attracted to power and technology as a means
random foe. to increase their own electric charge.
Electric Moves will root the foe in place with Paralysis.
The user awakens their primal instinct as a dragon and They can discharge their electricity with huge area
unleashes its uncontrollable fury, destroying everything in its attacks or affect the room’s ions, electric currents
path. After that, the Pokémon is left disoriented and confused. and magnetic fields. They are also able to charge their
energy to release more powerful attacks.

Roar of Time POWER Aura Wheel POWER

Type: Dragon 6 Type: Electric 4
Accuracy: Special + Channel Accuracy: Dexterity + Brawl
Damage Pool: Special + 6 Accuracy Damage Pool: Strength + 4 Dexterity
Added Effect : Lethal. If successful, Added Effect: If successful,
the target can’t have any action until next 1 Increase user’s Dexterity. 1
Round. If the user is in “Hangry” Form this
Move is considered to be Dark-Type.

Through a terrifying roar, Dialga bounds the forces of time on The Pokémon happily runs into a wheel made of electricity
a single area, the unfortunate target will be trapped in a time that strikes the foe. If the user is feeling hungry the wheel’s
warp, growing old in a matter of seconds. energy is replaced by a dark aura.

Spacial Rend POWER Bolt Beak POWER

Type: Dragon 4 Type: Electric 2*
Accuracy: Special + Channel Accuracy: Dexterity + Brawl
Damage Pool: Special + 4 Damage Pool: Strength + 2*
Added Effect : Lethal. High Critical. Added Effect : If the Target hasn’t
had a Turn this Round, add 2 Extra Dice
to the Damage pool.

With a flicker of its claws, Palkia defragments the space The Pokémon charges with its beak and pecks its foe, if the
around its foe. Those who survive rarely do preserve their foe is not fast it will be zapped a jolt of electricity.
original shape.

Twister POWER Bolt Strike POWER

Type: Dragon 2 Type: Electric 6
Accuracy: Dexterity + Channel Accuracy: Strength + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 6 Accuracy
Added effect : Roll 2 Chance Dice to Added Effect : Roll 2 Chance Dice
Flinch the foes. to Paralyze the foe. 2

The Pokemon lets out a spiral current that surrounds the foes. Zekrom delivers a powerful tackle while discharging lightning
They can’t move until they free themselves from this terrible through its body. The foe is rendered unable to move, either
whirlwind. by the strike of the electricity.

358

Buzzy Buzz POWER Electric Terrain POWER

Type: Electric 3 Type: Electric -
Accuracy: Dexterity + Channel Accuracy: Insight + Nature
Damage Pool: Special + 3 Damage Pool: -
Added Effect : Paralize the foe. Added effect : For the Next 4 Rounds
If the user of this Move is at its Final all Electric Attacks will deal 1 Extra Dice of
Stage of Evolution, this move fails. Damage.
Anyone on the ground will be cured
from “Sleep” Status.

The Pokémon releases a jolt of static electricity from its fur, The user electrifies the terrain, making it impossible to get a
that makes a cute zapping sound. It’s all fun and games until good night's sleep on it.
somebody gets paralyzed.

Charge POWER Electrify POWER

Type: Electric - Type: Electric -
Accuracy: Insight + Nature Accuracy: Insight + Nature
Damage Pool: - Damage Pool: -
Added effect : Add 2 Dice to the Added effect: The Damage from the
Damage Pool to the next Electric next attack made by the target will be
Damaging move the user performs. Electric Type.

The user concentrates all the electricity in its body to be The user hurls an electric projectile to the target, the foe is
released. charged with electricity until it is released by the foe’s next
attack.

Charge Beam POWER Electro Ball POWER

2 Type: Electric 2*
Accuracy: Dexterity + Channel
Type: Electric Accuracy Damage Pool: Special + 2*
Added Effect : Add 1 Extra Dice to
Accuracy: Dexterity + Channel e 1 the Damage Pool of the user for every
Point on Dexterity it has that surpases
Damage Pool: Special + 2 Special the Foe’s. Up to 4 Dice might be added
this way.
Added effect : Roll 5 Chance Dice to 1

Increase the User’s Special.

The Pokémon lets out an electric beam then uses the The Pokémon creates a small electricity orb that is hurled at
remaining charge to boost its power. the target. If the user is faster, the impact will be bigger.

Discharge POWER Electroweb POWER

Type: Electric 3 Type: Electric 2
Accuracy: Dexterity + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 3 Damage Pool: Special + 2 Dexterity
Added effect : Area Attack. Roll 3 Added effect : All f
Chance Dice to Paralize those affected. Reduce Dexterity of those affected. 1

The user releases its stored electricity in all directions. Shoots an electrified web at all foes to restrict their
movement. Walking through this web can be painful.

Eerie Impulse POWER Fusion Bolt POWER

Type: Electric - Type: Electric 4*
Accuracy: Insight + Nature Accuracy: Strength + Channel
Damage Pool: - Special Damage Pool: Strength + 4*
Added effect : Reduce foe’s Special. Added Effect : Lethal. If the Move
2 “Fusion Flare” has already been used
by anyone this Round, add 4 Extra Dice
to the Damage Pool of this Move.

The user radiates electricity around itself, the foe will think The Pokémon strikes with a devastating electric impact, said
twice about attacking. impact will grow larger and stronger if there’s a special kind
of fire nearby.

359

Ion Deluge POWER Parabolic Charge POWER

Type: Electric - Type: Electric 2
Accuracy: Insight + Nature Accuracy: Dexterity + Channel
Damage Pool: - Damage Pool: Special + 2
Added effect : For the rest of the Added effect : Area Attack. The user
Scene, Normal Type Moves will deal restores HP equal to half the damage
damage as if they were Electric Type dealt to one target, rounded down.
Moves.

The user amplifies all electrically charged particles in the The Pokemon lets go a big electric charge from its body.
environment. The results are shocking! The charge comes back to it even bigger.

Magnet Rise POWER Pika Papow POWER

Type: Electric - Type: Electric 0*
Accuracy: Insight + Nature Accuracy: Dexterity + Channel
Damage Pool: - Damage Pool: Special + 0 (Up to +5)
Added effect : For the Next 4 Rounds Added Effect : Add 1 Die to the
the User gains immunity against Ground Damage Roll for every point of Happiness
Type Moves. on the User. If the user of this Move is
at its Final Stage of Evolution, this move
fails.

The Pokémon uses the magnetic field of the earth to repel The User lets out its energy in the form of a lightning strike,
itself from the ground, allowing it to float for a short period of the happier the user feels the more energized it will be.
time.

Magnetic Flux POWER Plasma Fists POWER

Type: Electric - Type: Electric 4
Accuracy: Insight + Nature Accuracy: Dexterity + Brawl
Damage Pool: - Defense Sp. Def Damage Pool: Strength + 4
Added effect : Increase the Defense Added Effect : Fist Based.
and Sp. Defense of User and all its 11 If successful, all Normal-Type Moves of
Electric and Steel Type Allies. the user will be considered Electric-
Type until the end of the Scene.

The Pokémon bends the magnetic field around itself, this also The user charges its fists with electricity, upon impact, the
affects all allies who are sensible to it. charge materializes into plasma that adds an electric element
to all of its Normal moves.

Nuzzle POWER Shock Wave POWER

Type: Electric 1 Type: Electric 2
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Channel
Damage Pool: Strength + 1 Damage Pool: Special + 2
Added effect : Paralyze the foe. Added effect : Never Fail.

The Pokémon rubs its electrified cheeks against the foe, it The user quickly releases jolts of electricity that are too fast
looks very cute but it can be dangerous. for many to react.

Overdrive POWER Spark POWER

Type: Electric 3 Type: Electric 2
Accuracy: Dexterity + Perform Accuracy: Dexterity + Brawl
Damage Pool: Special + 3 Damage Pool: Strength + 2
Added Effect : All Foes in Range. Added effect : Roll 3 Chance Dice to
Sound Based. Paralyze the foe.

The Pokémon uses its own body as an amplifier for the The user tackles the foe, releasing a powerful spark on
energizing sounds it produces. contact.

360

Thunder POWER Thunderbolt POWER

5 Type: Electric 3
Accuracy: Dexterity + Channel
Type: Electric Accuracy Damage Pool: Special + 3
Accuracy: Special+ Channel Added effect : Roll 1 Chance Dice to
Damage Pool: Special + 5 2 Paralyze the foe.
Added Effect : Lethal. Roll 3 Chance
Dice to Paralyze the foe. If performed
under Sunny Weather, Accuracy
becomes -3 instead. If Performed
under Rain Weather, Ignore this Move’s
Reduced Accuracy.

The Pokemon commands a tremendous lightning to strike a A Strong electric attack that shocks and harms the foe. It can
specific point on the ground. It’s quite dangerous. destroy most kinds of electric equipment.

Thunder Fang POWER Volt Switch POWER

Type: Electric 2 Type: Electric 2
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Channel
Damage Pool: Strength + 2 Damage Pool: Special + 2
Added effect : Roll 2 Chance Dice to Added effect : The user switches out
Flinch the foe. Roll 2 Chance Dice to after dealing damage, the new Pokémon
Paralyze the foe. arrives ready to fight on the next Round.
Switcher Move.

The user lands an electrified bite on foe. The direct current The User quickly shoots an electricity jolt, then switches
may affect the foe greatly. places with an awaiting Pokémon partner at the speed of
lightning.

Thunder Punch POWER Volt Tackle POWER

Type: Electric 3 Type: Electric 5
Accuracy: Dexterity + Brawl Accuracy: Strength + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 5
Added effect : Fist Based. Added effect : Recoil. Roll 1 Chance
Roll 1 Chance Dice to Paralyze foe. Dice to Paralyze the Foe.

An Electrified punch to deal a shocking blow. The user surrounds itself with big bolts of electricity, then it
crashes against the foe.

Thunder Shock POWER Wild Charge POWER

Type: Electric 2 Type: Electric 3
Accuracy: Dexterity + Channel Accuracy: Dexterity + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to Added effect : Recoil.
Paralyze the foe.

A Small electric attack that shocks the foe and may leave it The Pokémon surrounds itself with wild bolts of lighting, then
with muscular cramps. Some electric devices hit by this attack tackles recklessly.
will malfunction.

Thunder Wave POWER Zap Cannon POWER

Type: Electric - Type: Electric 5
Accuracy: Insight + Nature Accuracy: Dexterity + Channel
Damage Pool: - Accuracy Damage Pool: Special + 5 Accuracy
Added effect : Paralyze the foe. Added effect : Lethal. Paralyze the
1 Foe. 3

A tide of bright lightning streams from the floor onto the foe. The user hurls a dreadful bombardment of electric explosions.
The target’s body will be cramped for hours. Anyone hit won’t be able to move for a very long time.

361

Zing Zap POWER Baby-Doll-Eyes POWER

Type: Electric 3 Type: Fairy -
Accuracy: Dexterity + Brawl Accuracy: Cute + Allure
Damage Pool: Strength + 3 Damage Pool: - Priority Strength
Added Effect : Roll 3 Chance Dice Added effect : Priority. Reduce foe’s
to Flinch the Foe. Strength. 11

The user hurls itself as a zig-zaging ball of electricity that Before anyone acts in battle, the user looks at the foe with the
explodes on contact, this leaves the foe unable to move for a cutest eyes.
few seconds.

Zippy Zap POWER Charm POWER

Type: Electric 2 Type: Fairy -
Accuracy: Dexterity + Brawl Accuracy: Cute + Allure
Damage Pool: Strength +2 Priority Damage Pool: - Strength
Added Effect : Priority. This Move Added effect : Reduce foe’s Strength.
is always a Critical Hit and gets the 2 2
proper Bonus for it. If the user of this
Move is at its Final Stage of Evolution,
this move fails.

The user zips and zaps from one place to another to strike The Pokémon uses a cute and harmless attitude to make the
the foe moving so fast it appears to be teleporting, leaving foe less wary and aggressive.
almost no time to react.

Fairy Crafty Shield POWER

Super Effective against: Type: Fairy -
Accuracy: Insight + Nature
Dark Dragon Fight Damage Pool: - Priority
Added effect : Priority. The User and
It’s Not Very Effective against: its Allies are protected from the effects 3
of a Support Move. Shield.
Fire Poison Steel
The Pokémon creates a magic shield to protect everyone from
Fairy Types are cute, sly and deceitful. Most of their the bad tricks a foe might have under its sleeve. Under this
Moves play with the foe’s feelings of naivety, sadness, shield, everyone can see dishonesty and bad intentions.
happiness, love and anger. They appear to be harmless
while they wait for the moment to strike. Dazzling Gleam POWER
Not all Fairy Types are nice and pleasant, some of them
can be resentful and a lot stronger than they look. Type: Fairy 3
When you meet a Fairy in the wild, you should wonder Accuracy: Dexterity + Channel
the meaning of its lovable smile, it may be as ill-natured Damage Pool: Special + 3
as a Dark Type. Added effect : All f

The user shines like a powerful flash that hurts the eyes of
everyone watching it.

Aromatic Mist POWER Decorate POWER

Type: Fairy - Type: Fairy -
Accuracy: Insight + Nature Accuracy: Beauty + Nature
Damage Pool: - Defense Sp. Def Damage Pool: - 1
Added effect : Inrease one Ally’s Added Effect: Increase the
Defense and Sp. Defense 11 Strength and Special of One Ally. Strength Special

22

The Pokémon showers an ally in a mist with a revitalizing Using some frosting the Pokémon decorates their target to
aroma. look bigger, more powerful and incredibly delicious!

362

Disarming Voice POWER Floral Healing POWER

Type: Fairy 2 Type: Fairy -
Accuracy: Insight + Perform Accuracy: Insight + Nature
Damage Pool: Special + 2 Damage Pool: - 1
Added effect : Sound Based. Added Effect : One Ally. Basic Heal.
Never Fail. If peformed over Grassy Terrain this
move is a Complete Heal.

With a charming and manipulative cry, the user deals emotional The user creates a flower crown that heals and relaxes its
damage to its opponent. This move always makes the targets wearer. Under the right conditions this move also creates a
feel bad. flower patch around its target.

Draining Kiss POWER Flower Shield POWER

Type: Fairy 2 Type: Fairy -
Accuracy: Dexterity + Channel Accuracy: Insight + Nature
Damage Pool: Special + 2 Damage Pool: - Defense Defense
Added effect : The User restores Added effect : Increase the Defense
HP equal to half the damage dealt, of All Grass Type Pokémon on the field. 11
rounded down.

The user sends a kiss with a flirty intention, the foe catches The Pokemon uses a mysterious power that causes flowers to
the kiss but it ends up draining the target’s energy. bloom beneath every Grass Pokémon nearby. Flora in this field
is more resilient and beautiful.

Fairy Lock POWER Geomancy POWER

Type: Fairy - Type: Fairy -
Accuracy: Insight + Nature Accuracy: Insight + Nature
Damage Pool: - Damage Pool: - Dexterity Special
Added effect : Blocks. Lasts 1 Round. Added Effect : Charge Move.
The user charges, then Increases by 2 22
its Dexterity, Special and Sp. Defense Sp. Def
scores on its next Turn.
2

The user moves as if locking a door. It takes a few moments Through a mystical conection this Pokémon absorbs the life
before everyone realize they are not really trapped. force of earth itself to increase its power.

Fairy Wind POWER Light of Ruin POWER

Type: Fairy 2 Type: Fairy 6
Accuracy: Dexterity + Channel Accuracy: Special + Channel
Damage Pool: Special + 2 Damage Pool: Special + 6 Accuracy
Added effect : - Added Effect : Lethal. Recoil.
1

The Pokémon strikes with a wind covered in fairy dust. By drawing energy from the Eternal Flower, the Pokémon
It causes itching. unleashes all of its hurt. A beautiful light surrounds the area,
yet the pain inside of its heart remains.

Fleur Cannon POWER Misty Terrain POWER

Type: Fairy 6 -
Accuracy: Special + Channel
Damage Pool: Special + 6 Accuracy Type: Fairy
Added Effect : Lethal. Reduce
User’s Special. 1 Accuracy: Insight + Nature e

Special Damage Pool: -

2 Added effect : Creatures standing on

the battlefield won’t be affected by
Status Ailments. Dragon Type attacks

won’t add their Power to the Damage

Pool. Lasts 4 Rounds.

A light beam pierces the battlefield, it deals devastating The user surrounds the battlefield with a mystical mist that
damage but leaves newly grown flowers instead of scorched feels protective. Mythical Pokemon find something eerie about
earth. The user is left feeling very tired. it

363

Moonblast POWER Spirit Break POWER

Type: Fairy 3 Type: Fairy 2
Accuracy: Special + Channel Accuracy: Insight + Brawl
Damage Pool: Special + 3 Special Damage Pool: Strength + 2 Special
Added effect : Roll 3 Chance Dice to Added Effect: If successful, reduce
Reduce foe’s Special. 1 the Foe’s Special. 1

Summon power directly from the moon. The Pokemon blasts Sometimes words hurt a lot more than blows.
the foe with light. With this Move the Pokémon deals both.

Moonlight POWER Strange Steam POWER

- Type: Fairy 3
Accuracy: Special + Channel
Type: Fairy Damage Pool: Special + 3
Accuracy: Insight + Nature Added Effect : Roll 2 Chance Dice
Damage Pool: - to Confuse the Foe.
Added Effect : Basic Heal. If successful,
spend 1 Will point to activate. If it’s Night The user releases an addictive sweet-smelling steam, do not
or Sunny Weather is on effect, this Move be fooled as it is toxic and has nasty side-effects.
becomes a Complete Heal. If Rain/Sand-
storm Weather is in effect, this Move only
heals 1 HP.

The user gathers power from the light of the moon, the energy
absorbed can heal most injuries.

Nature’s Madness POWER Sweet Kiss POWER

Type: Fairy * Type: Fairy -
Accuracy: Insight + Nature Accuracy: Cute + Allure
Damage Pool: Varies. Accuracy Damage Pool: - Accuracy
Added Effect : Damage Roll is Half Added effect : Confuse the foe.
of the Foe’s remaining HP (up to 10) 1 2
Rounded down. If the remaining HP of
the foe is 1, this move fails.
Ignore the foe’s Defenses.

The forces of nature attack as if they had a will of their own. The Pokémon moves towards the foe and plants a delicate
Water will try to drown you, plants will trap you, lightning will kiss on its cheek, then leaves playfully. The foe struggles to
come out of nowhere and even your own body will fail you. kn. ow what it meant.

Play Rough POWER Fighting

Type: Fairy 3 Super Effective against:
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Accuracy
Added effect : Roll 1 Chance Dice to
Reduce foe’s Strength. 1

Strength Ice Normal Rock Steel
It’s Not Very Effective against:
1

The user and the foe start a playful wrestle, it soon Bug Fairy Flying Poison Psychic
escalates into something not so pretty. No effect against:
Ghost
Sparkly Swirl POWER
Fighting Types battle with honor and face any challenge
Type: Fairy 3 head-on for the sake of their friends. They will protect
Accuracy: Dexterity + Channel the helpless with all their might.
Damage Pool: Special + 3 Accuracy Fighting Moves use direct and powerful attacks to defeat
Added Effect : If successful, heal their foes with brute strength and masterful martial arts.
any Status Ailment on the User and 1 Their power is only matched by their swiftness.
Allies. If the user of this Move is at When used correctly, no one can stand in the way of a
its Final Stage of Evolution, this move SCtautrues true fighter.
fails.

The Pokémon unleashes a swirling and glittery energy that
releases a pleasant aroma that soothes the body and has
healing properties.

364

Arm Thrust POWER Circle Throw POWER

Type: Fight 1 Type: Fight 2
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1 Damage Pool: Strength + 2 Accuracy Priority
Added effect : Successive Actions. Added effect : Low Priority.
The target is hit and knocked back to its 11
trainer forcing it to send another
Pokemon, in the wild the target is sent
away. Switcher Move.

The user quickly throws blows of open-palmed thrusts against The user throws the target 60 feet out the battefield.
the foe.

Aura Sphere POWER Close Combat POWER

Type: Fight 3 Type: Fight 5
Accuracy: Dexterity + Channel Accuracy: Strength + Brawl
Damage Pool: Special + 3 Damage Pool: Strength + 5 Defense Sp. Def
Added effect : Never Fails. Added effect : After dealing damage,
Reduce User’s Defense and Sp. Defense. 11

The user channels its aura and launches this power in the form The user attacks at a close distance to deal lots of damage.
of a sphere. The foe’s aura is hit, leaving the target The foe is also close enough to attack.
unscratched but deeply hurt.

Body Press POWER Counter POWER

Type: Fight 3 *
Accuracy: Strength + Brawl
Damage Pool: Vitality + 3 Type: Fight
Added Effect: - Accuracy: Insight + Brawl
Damage Pool: Varies.
The Pokémon makes a judo maneuver, using it’s body mass Added Effect : This Move can only
instead of it’s strength against the target. deal damage if the Foe has dealt Physi-
cal Damage to the User this Round.
Roll the same Damage Pool as your
Foe plus 2 Extra Dice. Ignore the foe’s
Defenses.

The user prepares to receive damage, then returns that same
damage and more.

Brick Break POWER Cross Chop POWER

Type: Fight 3* Type: Fight 4
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 4 Accuracy
Added effect : If a Barrier is in place Added effect : High Critical.
on the foe’s side (i.e. Light Screen, 2
Reflect) destroy the barrier and add 2
Extra Dice to the Damage Pool, .

The Pokémon uses its palm or claws to perform a one-armed The user delivers a chop with its arms crossed trying to hit a
chop that shatters even invisible barriers. weak spot.

Bulk Up POWER Detect POWER

Type: Fight - -
Accuracy: Vitality + Athletics
Damage Pool: - Strength Defense Type: Fight Priority
Added effect : Increase the User’s Accuracy: Insight + Alert
Strength and Defense. 11 Damage Pool: - 5
Added Effect : Priority. Shield Move.
Reduce 3 Damage This Pokémon would
receive from a Damaging Move. Negate
the effects of Support Moves that target
the user. Reduce to zero the set damage
from a Move the user would take.

The Pokémon show cles with intimidating poses to The user detects the intentions of the attacker and acts out to
minimize the damage.
look bigger and stronger.

365

Double Kick POWER Focus Blast POWER

Type: Fight 2 Type: Fight 5
Accuracy: Dexterity + Brawl Accuracy: Special + Channel
Damage Pool: Strength + 2 Damage Pool: Special + 5 Accuracy
Added effect : Double Action. Added effect : Roll 1 Chance Dice to
Reduce foe’s Sp. Defense. 2

Sp. Def

1

The user throws two powerful kicks. The user concentrates and releases a blast of energy.

Drain Punch POWER Focus Punch POWER

Type: Fight 3 Type: Fight 6
Accuracy: Dexterity + Brawl Accuracy: Strength + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 6
Added effect : Fist Based. The user Added effect : Fist Based. Charge
restores HP equal to half the damage Move. The User will flinch if it gets hit
dealt, rounded down. before releasing this attack.

The Pokémon strikes with a powerful punch. Through contact, A brutal punch that requires calm and concentration.
it absorbs some vital energy.

Dynamic Punch POWER Force Palm POWER

Type: Fight 4 Type: Fight 2
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4 Accuracy Damage Pool: Strength + 2
Added effect : Fist Based. Confuse Added effect : Roll 3 Chance Dice to
the foe. 3 Paralyze the foe.

A punch that hits a small pressure point. It leaves the foe A powerful open palm hit that knocks the foe away and may
disoriented. leave him unable to move.

Final Gambit POWER Hammer Arm POWER

* Type: Fight 4
Accuracy: Dexterity + Brawl
Type: Fight Damage Pool: Strength + 4 Accuracy Dexterity
Added effect : After dealing damage,
Accuracy: Will + Athletic e Reduce user’s Dexterity. 11

Damage Pool: Foe's Remaining HP + 4
Added effect : Ignore the foe’s Defenses.

The user faints after dealing damage.

The Pokémon uses its last strength into an all-or-nothing A mighty arm thrust that leaves the user quite tired.
attack, after that, it faints.

Flying Press POWER High Jump Kick POWER

Type: Fight 3 Type: Fight 5
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 5 Accuracy
Added effect : When Dealing damage Added effect : If Accuracy Roll is
with this move, it counts as if this move unsuccessful, deal 5 Dice of Damage to 1
was also Flying Type. the User.

The user flies towards the foe from the sky in pure Lucha Libre The user lauches itself up and falls down with a brutal kick. It
style. might hurt the user if it doesn’t hit the target.

366

Jump Kick POWER Mat Block POWER

Type: Fight 4 Type: Fight -
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Athletic
Damage Pool: Strength + 4 Damage Pool: -
Added effect : If Accuracy Roll is Added Effect : Shield Move. Reduce
unsuccessful, deal 4 Dice of Damage to 3 Damage The User and Allies would
the User. receive from a Damaging Move.
This Move only works the first Round the
User has been out.

The Pokémon jumps and delivers a powerful kick. It might hurt The Pokémon uses a mat or something similar as a shield.
the user if it doesn’t hit the target.

Karate Chop POWER Meteor Assault POWER

Type: Fight 3 Type: Fight 6
Accuracy: Dexterity + Brawl Accuracy: Strength + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 6 Accuracy
Added effect : High Critical. Added Effect: Lethal. Must Recharge
1

A basic fighting chop that has been practiced and mastered. The Pokémon will make an incredible jump to the sky, then
lunge towards the foe at a staggering speed, crashing the
ground upon impact. The user is left very tired.

Low Kick POWER No Retreat POWER

Type: Fight 1* Type: Fight -
Accuracy: Dexterity + Brawl Accuracy: Insight + Nature
Damage Pool: Strength + 1* Damage Pool: - Strength Dexterity
Added Effect : Add 1 Extra Damage Added Effect: Increase the User’s
Dice for every 50kg of weight on the Strength, Dexterity, Special, Defense 11
foe, up to 4 Dice may be added this way. and Sp. Defense.
Special Defense Sp. Def
The user is now blocked.
111

The user kicks the target making it fall, the bigger the foe the No surrender. No retreat. Until victory always.
harder the fall.

Low Sweep POWER Octolock POWER

Type: Fight 2 Type: Fight -
Accuracy: Dexterity + Brawl Accuracy: Strength + Brawl
Damage Pool: Strength + 2 Dexterity Damage Pool: - Defense
Added effect : Reduce Foe’s Dexterity. Added Effect: Block. Reduce the
2 foe’s Defense and Sp. Defense. 1

Sp. Def

1

The Pokémon strikes the foe’s legs, leaving it unable to walk The user wraps its tentacles to immobilize the foe. Being so
normally or run . close enables the user to find weak spots.

Mach Punch POWER Power-up Punch POWER

Type: Fight 2 Type: Fight 2
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Priority Damage Pool: Strength + 2 Strength
Added effect : Fist Based. Priority. Added effect : Fist Based. Increase
1 User’s Strength. 1

The user launches a Punch so quickly that it’s barely seen. The Pokémon uses this punch to test the surface of an object.
The user toughens up to deal better blows.

367

UQseuick Guard POWER Sacred Sword POWER

- Type: Fight 3
Accuracy: Dexterity + Brawl
Type: Fight Priority Damage Pool: Strength + 3
Accuracy: Dexterity + Athletic Added effect : Ignore any Increases to
Damage Pool: - 3 the foe’s Defense.
Added Effect : Shield Move. Reduce
3 Damage The User and Allies would
receive from a Damaging Move. Negate
the effects of support Moves that target
The User and Allies. This Move only works
against Moves with Priority.

The user reacts instinctively and defends itself and its The user slashes its target with a mighty blade that no armor
teamates, nullifying the efects of the fastest attacks. can stop.

Revenge POWER Secret Sword POWER

Type: Fight 2* Type: Fight 3
Accuracy:Dexterity + Brawl Accuracy: Dexterity + Channel
Damage Pool: Strength + 2 Damage Pool: Special + 3
Added effect : If the User has already Added Effect : Apply the foe’s
received damage this round, add 2 Extra Defense instead of its Sp.Defense to
Dice to the Damage Pool. resist Damage from this Move.

The Pokémon fights ruthlessly and may retaliate fiercely An invisible wave cuts through the target, you can feel its
against a foe that has hurt the User. sharp edge but you cannot see it.

Reversal POWER Seismic Toss POWER

Type: Fight 1* Type: Fight *
Accuracy: Dexterity + Brawl Accuracy: Strength + Athletics
Damage Pool: Strength + 1 Damage Pool Varies
Added effect : Add 1 Extra Dice to Added effect: Roll Damage Dice according to
the Damage Pool for every missing the User’s Rank. 1 Dice at Starter Rank; 2 Dice at
HP the User has. Up to 5 Dice may be Beginner Rank; 3 dice at Amateur Rank; 4 Dice
added this Way at Ace Rank; 5 Dice at Professional Rank.
Ignore the foe Defenses.

The user gathers its mettle to block away the pain and focus The target gets launched up then falls face first into the
only on hiting harder. ground, the stronger the user the higher the foe will be thrown.

Rock Smash POWER Sky Uppercut POWER

Type: Fight 2 Type: Fight 3
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Defense Damage Pool: Strength + 3 Accuracy
Added effect : Roll 5 Chance Dice to Added effect : -
Reduce foe’s Defense. 1 1

A powerful hit that can crush rocks. Used against a foe it is The user attacks with an uppercut, throwing the foe skyward
sure to leave an awful bruise and a crack on its armor. with lots of force.

Rolling Kick POWER Storm Throw POWER

Type: Fight 2 Type: Fight 2
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Accuracy Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to Added effect : If the Accuracy Roll is
Flinch the Foe. 2 successful this move becomes a Critical
Hit.

The user spins in the air landing an impressive kick that may The user impacts a weak spot with a powerful blow.
daze the target.

368

Submission POWER Wake-up Slap POWER

Type: Fight 3 Type: Fight 2*
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Accuracy Damage Pool: Strength + 2
Added effect : Recoil. Added effect : If the Foe is sleeping
2 Add 2 Extra Dice to the Damage Pool. The
foe Wakes up afterwards.

The user recklessly struggles with the foe to pin it to the A powerful slap that makes even the laziest Pokémon be well
ground. awake.

Superpower POWER Fire

Type: Fight 5 Super Effective against:
Accuracy: Strength + Brawl Bug Grass Ice
Damage Pool: Strength + 5 Strength Defense
Added effect : Lethal. Reduce User’s
Strength and Defense. 11

Steel

The Pokemon makes use of all its force to deliver a crushing It’s Not Very Effective against:
strike to the foe, this demands a lot from the user. Dragon Fire Rock Water

Triple Kick POWER Fire Moves are among the most powerful and dangerous
attacks; they engulf foes and fields with unyielding
Type: Fight 1* flames, turning the room to cinders in a matter of seconds.
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1 Accuracy Fire Types rely on offensive to defeat their enemies at
Added effect: Successive Actions. long range.
Add 1 Extra Dice to the Damage Pool to 1 These Pokémon and Moves should be used with care since
the last kick performed. the people in towns and the creatures in the wild don’t
appreciate having their homes turned to ashes.
The user throws three or more kicks, leaving the harder blow
for the end.

Vacuum Wave POWER Blast Burn PPOOWWEERR

Type: Fight 2 Type: Fire 6
Accuracy: Dexterity + Channel accuracy: Special + Channel
Damage Pool: Special + 2 Priority Damage Pool: Special + 6 Accuracy
Added effect : Priority. Added effect : Lethal. Must Recharge.
1 1

The user pulls the enemy closer using the power of its ki. This The Pokémon uses all of its power to deliver an infernal blast
traction has a lot of strength and may break anything it pulls. to the foe. The user is left exhausted.

Vital Throw POWER Blaze Kick POWER

Type: Fight 2 Type: Fire 3
Accuracy: Dexterity + Brawl accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Priority Damage Pool: Strength + 3 Accuracy
Added effect : Added effect : High Critical. Roll 2
Never Fails. 1 Chance Dice to Burn the Foe. 1

The Pokémon awaits for the perfect moment to strike the foe. The user throws a mighty kick engulfed in fire that may leave a
bad looking burn.

369

Blue Flare POWER Fire Blast POWER

Type: Fire 6 Type: Fire 5
Accuracy: Special + Channel accuracy: Special + Channel
Damage Pool: Special + 6 Accuracy Damage Pool: Special + 5 Accuracy
Added Effect : Roll 2 Chance Dice Added effect : Lethal. Roll 3 Chance
to Burn the foe. 2 Dice to Burn the foe. 2

Reshiram surrounds itself with giant blue flame that is The Pokémon shoots a giant fireball that explodes on contact
unleashed with an earth shattering explosion. Receiving this with the foe, blasting fire in all directions.
attack directly might competely engulf you in fire.

Burn Up POWER Fire Fang POWER

7 Type: Fire 2
accuracy: Dexterity + Brawl
Type: Fire Damage Pool: Strength + 2 Accuracy
Accuracy: Will + Channel Added effect : Roll 2 Chance Dice to
Damage Pool: Special + 7 Flinch the Foe. Roll 2 Chance Dice to 1
Added Effect : Lethal. After Damage is Burn the foe.
dealt, the user is no longer considered a Fire-
Type for the rest of the day (If its only type was The user breaths fire from its mouth while biting the target.
Fire, it is now considered Typeless). Fire-type
Moves won’t add their Power to the Damage
pool of this Pokémon for the rest of the day.

The User unleashes all of its might through a massive blast of
raging fire. Although the damage is devastating the Pokémon
is left unable to produce more fire for at least a day.

Ember POWER Fire Lash POWER

Type: Fire 2 Type: Fire 3
accuracy: Dexterity + Channel Accuracy: Dexterity + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 3 Defense
Added effect : Roll 1 Chance Dice to Added Effect : Reduce Foe’s Defense.
Burn the Foe. 1

The user shoots a small flame against the target that may With a whip of fire, the Pokémon ensnares its foe, who is left
cause a first-degree burn. defenseless and at its mercy.

Eruption POWER Fire Pledge POWER

Type: Fire 6* 2
accuracy: Special + Channel
Damage Pool: Special + 6 Type: Fire
Added effect : Lethal. Target all foes
in Range. Reduce 1 Dice from the Damage accuracy: Dexterity + Channel e
Pool for every missing HP the User has.
Up to 5 dice may be removed this way. Damage Pool: Special + 2

Added effect : All flammable plants

and objects in the battlefield are covered

in flames. Roll 1 Dice of Fire Damage at

the end of every Round against everyone

on the field.

A fierce burst of lava coming from the user at full force The Pokémon chants to invoke the power of Fire. Its pledge is
charring whatever comes in contact with it. heard, then the flames consume everything around.

Fiery Dance POWER Fire Punch POWER

Type: Fire 3 Type: Fire 3
accuracy: Dexterity + Perform accuracy: Dexterity + Brawl
Damage Pool: Special + 3 Special Damage Pool: Strength + 3
Added effect : Roll 5 Chance Dice to Added effect : Fist Based. Roll 1
Increase the User’s Special. 1 Chance Dice to Burn the foe.

The user cloaks itself in flames and shoots them while dancing The User can ignite its fists for a brief moment without any
gracefully. danger of getting burned. The foe may not be so lucky.

370

Fire Spin POWER Flare Blitz POWER

2 Type: Fire 5
accuracy: Strength + Brawl
Type: Fire Accuracy Damage Pool: Strength + 5
Added effect : Recoil. Roll 1 Chance
accuracy: Dexterity + Channel e 2 Dice to Burn the foe.

Damage Pool: Special + 2

Added effect : Blocks. Roll 2 Dice of

Damage against the foe at the end of

each Round. Lasts 4 Rounds.

The user creates a vortex of fire that remains spinning in the The user sets itself on fire, recklessly charging against the
battlefield, trapping the foe within. target with a brutal strike.

Flame Burst POWER Fusion Flare POWER

3 Type: Fire 4*
Accuracy: Special + Channel
Type: Fire Damage Pool: Special + 4*
Added Effect : Lethal. If the Move
accuracy: Dexterity + Channel e “Fusion Bolt” has already been used
by anyone this Round, add 4 Extra Dice
Damage Pool: Special + 3 to the Damage Pool of this Move.

Added effect : After dealing damage,

the user may roll 1 Dice of Damage

against two other Targets.

A concentrated flameball that bursts on contact with the foe, The Pokémon sets ablaze a swirling pillar upon the target,
scattering smaller flames around. said pillar will grow taller and swirl faster if there’s a special
kind of charge nearby.

Flame Charge POWER Heat Crash POWER

Type: Fire 2 Type: Fire 2*
accuracy: Dexterity + Brawl Accuracy: Strength + Brawl
Damage Pool: Strength + 2 Dexterity Damage Pool: Strength + 2*
Added effect : Increase the User’s Added Effect : Add 1 Extra Dice
Dexterity. 1 of Damage for every 50kgs the user
weights above the target.
Up to 4 Dice may be added this way.

The Pokemon uses its flames as propulsion to strike the foe. The user slams the target with a body engulfed in fire.

Flame Wheel POWER Heat Wave POWER

Type: Fire 2 3
accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Type: Fire Accuracy
Added effect : Roll 1 Chance Dice to
Burn the foe. accuracy: Dexterity + Channel e 1

Damage Pool: Special + 3
Added effect : Target all foes in

Range. Roll 1 Chance Dice to Burn those

affected.

The user cloaks itself in flames and rolls to tackle the target. The user breathes a giant wave of incandescent air that might
set fire to whatever it touches.

Flamethrower POWER Incinerate POWER

Type: Fire 3 2
accuracy: Dexterity + Channel
Damage Pool: Special + 3 Type: Fire
Added effect : Roll 1 Chance Dice to
Burn the foe. accuracy: Dexterity + Channel e
Damage Pool : Special + 2
Added effect : Target all foes in

range. Destroy the held Berries of those

affected.

The user lets out a powerful fire stream that leaves a scorched The Pokémon releases a blast of fire that instantly consumes
trail. small flammable objects.

371

Inferno POWER Overheat POWER

Type: Fire 4 Type: Fire 6
accuracy: Dexterity + Channel accuracy: Special + Channel
Damage Pool: Special + 4 Accuracy Damage Pool: Special + 6 Accuracy
Added effect : Lethal. Burn the Foe. Added effect : Lethal. Reduce User’s
3 Special. 1

Special

2

The Pokémon sets the foe on fire. These flames rise up to 6 A furious wave of scorching fire that will turn to ashes
feet. A very dangerous Move. everything it touches, exhausting the user afterwards.

Lava Plume POWER Pyro Ball POWER

Type: Fire 3 Type: Fire 5
accuracy: Dexterity + Channel Accuracy: Stength + Channel
Damage Pool: Special + 3 Damage Pool: Strength + 5 Accuracy
Added effect : Area Attack. Roll 3 Added Effect: Roll 1 Chance Dice
Chance Dice to Burn those affected. to Burn those Affected. 1

The user shoots up bits of molten lava that fall scattered The Pokémon lights a heavy stone on fire and kicks it while
around the field. it’s ablaze. The hit is pretty heavy already, the fire is just for
showing off.

Magma Storm POWER Sacred Fire POWER

Type: Fire 4 Type: Fire 4
Accuracy: Special + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 4 Accuracy Damage Pool: Strength + 4
Added Effect : Blocks. Roll 3 Damage Added Effect: Lethal. Roll 5 Chance
Dice at the end of each Round. 2 Dice to Burn the Foe.
Lasts 4 Rounds.

The Pokémon shoots a fiery eruption to its foe. Unable to A blazing pillar of rainbow-colored flames crashes upon the
escape and surrounded by the unbearable heat the foe’s foe, it burns and cleanses the evil from within. Those with a
survival is at risk. pure heart should not fear for they’ll be unharmed.

Mind Blown POWER Searing Shot POWER

Type: Fire 6 Type: Fire 5
Accuracy: Insight + Channel Accuracy: Special + Channel
Damage Pool: Special + 6 Damage Pool: Special + 5
Added Effect : Area Attack. Recoil. Added Effect: Lethal. All Foes in
Range. Roll 3 Chance Dice to Burn
those Affected.

The Pokémon has had a terrible day and has a very bad The User torches everything around itself in a sudden burst
headache, try not to disturb its peace because its head feels of scarlet flames. Everything is brought to cinders in a matter
like exploding. of seconds.

Mystical Fire POWER Shell Trap POWER

Type: Fire 2 Type: Fire 6
accuracy: Dexterity + Channel Accuracy: Dexterity + Stealth
Damage Pool: Special + 2 Special Damage Pool: Special + 6 Priority
Added effect : Reduce Foe’s Special. Added Effect: Lethal. Low Priority.
1 This Move strikes the next time the user is 3
hit with a Non-Ranged Physical attack.

This mystical fire not only burns the foe, it also drains its It apparently just buries underground, but secretly the
power. Pokémon prepares its shell to detonate; anyone who steps
on it will be blown to pieces.

372

Sizzly Slide POWER Flying Types typically fight with ranged attacks high up in
the air so land dwellers don’t reach them. They are fast
Type: Fire 3 and accurate and benefit a lot from speed.
Accuracy: Dexterity + Brawl Flying Pokémon prioritize Evasion above any other trait
Damage Pool: Strength + 3 and they flee from danger more than they fight.
Added Effect : Burn the foe.
If the user of this Move is at its Final Flying Moves are great for surprise attacks. Ambush
Stage of Evolution, this move fails. tactics alongside their speed may end the battle before
it even starts.
The user slides on the floor as if it was ice-skating, only there
is no ice, only a raging fire.

Sunny Day POWER Acrobatics POWER

Type: Fire - Type: Flying 4*
accuracy: Special + Nature Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 4
Added effect : Sunny Weather is Added effect : If the User has a Held
activated for the next 4 Rounds. Item, remove 2 Dice from the Damage Roll.

The pokémon will raise the temperature along with the sun, it The user makes quick and graceful acrobatic moves to hit the
doesn’t work at night, indoors, underground or underwater. foe, it will be swifter if nothing gets in the way.

V-Create POWER Aerial Ace POWER

Type: Fire 7 Type: Flying 2
Accuracy: Strength + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 7 Defense Damage Pool: Strength + 2
Added Effect : Reduce the user’s Added Effect : Never Fails.
Dexterity, Defense and Sp. Defense. 1

Sp. Def Dexterity

11

The user slams its foe with a V-Shaped flame on its forehead, The Pokémon rises up in the air towards a light source, mo-
upon impact, it detonates a terrible explosion and leaves the mentarily blinding the foe. then plummets quickly to attack
user pretty vulnerable afterwards. the opponent

Will-o-Wisp POWER Aeroblast POWER

Type: Fire - Type: Flying 4
Accuracy: Dexterity + Channel Accuracy: Special + Channel
Damage Pool: - Accuracy Damage Pool: Special + 4
Added effect : Burn the Foe. Added Effect: Lethal. High Critical.
2

The user calls a floating ember to consume the foe. The victim is trapped in a violently swirling vortex.
The strong wind currents make debris fly everywhere.

Flying Air Cutter POWER

Super Effective against: 2
Bug Fight Grass
Type: Flying e
It’s Not Very Effective against: Accuracy: Dexterity + Channel
Electric Rock Steel
Damage Pool: Special + 2
Added effect : Target all foes in
Range. High Critical.

The user will send out a wave of sharp wind that will harm
anything it touches.

373

Air Slash POWER Defog POWER

Type: Flying 3 Type: Flying -
Accuracy: Dexterity + Channel Accuracy: Insight + Nature
Damage Pool: Special + 3 Damage Pool: -
Added effect : Roll 3 Chance Dice to Added Effect : Remove all Barriers,
Flinch the foe. (i.e. Light Screen, Reflect etc.)
Entry Hazards (Toxic Spikes, Stealth
Rock, etc.) and Terrains (Misty Terrain,
Electric Terrain etc.) from the Battlefield.

The user will surround the foe with razor-like wind that may A strong current of wind that blows away any fog and even
knock it down. invisible barriers.

Beak Blast POWER Dragon Ascent POWER

Type: Flying 4 Type: Flying 5
Accuracy: Dexterity + Brawl Accuracy: Strength + Brawl
Damage Pool: Strength + 4 Priority Damage Pool: Strength + 5 Defense
Added Effect: Ranged. Charge Move. Added Effect : Lethal. Reduce the
Low Priority. If the User is hit by a Non- 3 user’s Defense and Sp. Defense. 1
Ranged Physical Attack while this Move
is charging, Burn the foe.* Sp. Def

1

The Pokémon gets ready to release a boiling gas through its The user rises above the clouds and then comes crashing
beak, which gets incredibly hot. The resulting blast sounds down against its foe in an instant. The strike is brutal for both.
like a train’s horn.

Bounce POWER Drill Peck POWER

Type: Flying 3 Type: Flying 3
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 3
Added effect : Charge Move Added effect: -
While charging this Move, the
user will be out of range. Roll 3
Chance Dice to paralyze the foe.

The Pokémon will jump 30 feet in the air before landing on top The user pierces the foe with its beak used as a drill. A
of the foe. The user won’t suffer any falling damage. dangerous move.

Brave Bird POWER Feather Dance POWER

Type: Flying 5 Type: Flying -
Accuracy: Strength + Brawl Accuracy: Beauty + Perform
Damage Pool: Strength + 5 Damage Pool: - Strength
Added effect : Recoil. Added effect: Reduce the foe’s Strength.
2

The Pokémon flies straight at the foe at full speed, the A beautiful dance that soothes the hearts of those who watch
collision might hurt both of them. it, reducing their aggressive intentions.

Chatter POWER Floaty Fall POWER

Type: Flying 2 Type: Flying 3
Accuracy: Insight + Perform Accuracy: Dexterity + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to Added Effect : Roll 3 Chance Dice
Confuse the foe. to Flinch the Foe. If the user of this
Move is at its Final Stage of Evolution,
this move fails.

iving orders in human language. With the help of some air balloons, the user jumps up high and
It may be extremely confusing for the foes. falls on top of its foe. The use of balloons in-battle
is questionable, but the referee will allow them.

374

Fly POWER Peck POWER

Type: Flying 3 Type: Flying 2
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2 ab the foe, hurting a
Added effect : Charge Move. While Added effect : -
charging this move, the User will be out of POWER
range, with the exception of the attacks
Hurricane and Thunder. 2

The user flies up high in one action, then drops and strikes in The Po
the next one. The Pokémon can fly for extremely long periods little bit.
of time without getting tired.
Pluck
Gust POWER
Type: Flying
Type: Flying 2 Accuracy: Dexterity + Brawl
Accuracy:: Dexterity + Channel Damage Pool: Strength + 2
Damage Pool: Special + 2 Added Effect : If the Target is hold-
Added effect : - ing a Berry, the User eats it and gains its
effects.

The Pokémon flaps its wings to strike the foe with wind. The user gives a hard peck and may get something tasty out
of the foe.

Hurricane POWER Roost POWER

Type: Flying 5 Type: Flying -
Accuracy: Special + Channel Accuracy: Insight + Nature
Damage Pool: Special + 5 Accuracy Damage Pool: -
Added Effect : Lethal. Roll 3Chance Added effect : Basic Heal. Until the
Dice to Confuse the Foe. If Rain 2 User’s next action this Pokémon will be
Weather is in effect, Ignore this Move’s vulnerable to Ground Type moves.
Reduced Accuracy.

The user attacks by wrapping the opponent in a fierce wind The Pokémon uses its action to land on the ground and relax.
that carries the target up into the sky.

Mirror Move POWER Sky Attack POWER

Type: Flying * 6
Accuracy: Will + Channel
Damage Pool: Same as Copied move. Type: Flying Accuracy
Added effect : Copies the last
Damaging Move the foe has performed. Accuracy: Strength + Brawl 1
Damage Pool: Strength + 6
Added effect : Lethal. High Critical.
Charge Move. Roll 3 Chance Dice to
Flinch the foe.

The user concentrates and manages to imitate the last move The Pokémon darts from the sky with a graceful and lethal
used by the foe. strike, propelling with the wind, crushing the foe on the ground.

Oblivion Wing POWER Sky Drop POWER

Type: Flying 4 Type: Flying 2
Accuracy: Special + Channel Accuracy: Dexterity + Brawl
Damage Pool: Special + 4 Damage Pool: Strength + 2
Added Effect : Lethal. High Critical. Added Effect : Charge Move.
* If successful, the foe is flinched while this
Move is charging. If the target is a Flying-
Type Pokémon or the foe is heavier than
the user can lift this Move Fails.

A dark wind rises, turning everything it touches into dust to The user carries the opponent to the sky, then drops the target
be scattered until nothing remains. People, Pokémon, plants, from that altitude.
everything fades like a distant memory.

375

Tailwind POWER Confuse Ray POWER

Type: Flying - Type: Ghost -
Accuracy: Insight + Nature accuracy: Insight + Nature
Damage Pool: - Dexterity Damage Pool: -
Added Effect : Increase the Dexterity Added effect : Confuse the foe.
of everyone on the User’s side of the 2
field. Lasts 4 Rounds.

User flaps its wings and casts a turbulent wind that helps the The user flashes a sinister ray of bright light that leaves the
team move significantly faster. the target disoriented and confused.

Wing Attack POWER Curse POWER

Type: Flying 2 Type: Ghost -
Accuracy: Dexterity + Brawl Accuracy: Will + Channel
Damage Pool: Strength + 2 Damage Pool: -
Added effect : - Added Effect: Roll half of the User’s HP
as Damage Dice to itself, ignoring defenses.
The Target will remove 1 success from all of
their Rolls until the Curse is lifted.

The user flies towards the foe and strikes with its wings. The user mutters words that become an evil incantation, the
curse may only be lifted by a medium or through divine
intervention.

Ghost Type: Ghost POWER

Super Effective against: Accuracy: Will + Channel -
Ghost Psychic Damage Pool: -
Added Effect: Increase the User’s Strength
It’s Not Very Effective against: Strength and Defense. Reduce the
Dark User’s Dexterity. This effect only works 1
on non Ghost-Type Pokémon.
No effect against: Defense Dexterity
Normal
11

The Pokémon prepares to deal and receive damage by
muttering something not appropiate for kids.

Destiny Bond POWER

Type: Ghost -
accuracy: Will + Channel
Ghost Types strike fear and pain on their foes through Damage Pool: -
their otherwordly energies and curses. They lurk in the Added effect : If the user faints this
shadows, waiting to lunge from the darkness and take Round due to Combat damage, the
the living to mysterious places. Pokemon that dealt the damage will faint
These Moves will allow the Ghost to haunt safely and at the same time.
inflict banes that will torment the victim for a long time.
Many people talk about waking up with fresh wounds, The Pokémon creates a mystical bond with anyone that
scars and eerie presences following their steps. causes it harm. Whatever ill falls on the user, it will fall on the
perpetrator too.

Astonish POWER Grudge POWER

Type: Ghost 1 -
accuracy: Dexterity + Brawl
Damage Pool: Strength + 1 Type: Ghost
Added effect : Roll 3 Chance Dice to Accuracy: Will + Channel
Flinch the foe. Damage Pool: -
Added Effect: The User Faints.
The user sneaks close and startles the foe. The Foe loses all its Will points and
any effects it got from spending them.
The Foe must roll Loyalty at the end
of every Round to keep battling. Each
Round 1 more success is required.

The user leaves an imprinting grudge over the foe, this makes
the target unwilling to fight. It may only keep battling if
something greater is at risk.

376

HexSpecial + Fight + Channel POWER Ominous Wind POWER

Type: Ghost 2* 2
accuracy: Dexterity + Channel
Damage Pool: Special + 2 Type: Ghost Strength Dexterity Sp. Def
Added effect : If the Target is affected
by a Status Ailment add 2 Extra Dice to accuracy: Dexterity + Channel 1 1 1
the Damage Pool. Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to Special Defense
Increase the User’s Strength, Dexterity,
Special, Defense and Sp. Defense. 1 1

The user casts a terrible hex over the target, the effects will The Pokémon sends out a goosebump-inducing, repulsive wind
be greater if the target is vulnerable that might make the user feel an evil rush.

Lick PPOOWWEERR Phantom Force POWER

Type: Ghost 1 Type: Ghost 3
accuracy: Dexterity + Brawl accuracy: Strength + Brawl
Damage Pool: Strength + 1 Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to Added effect : Charge Move. While
Paralyze the Foe. charging this Move, other Moves will not
affect the user. If the Target made a
Shielding Action the shield is destroyed
and won’t have any effect.

The user licks the foe. The saliva can numb the body of most The Pokémon disappears into a dark dimension to infiltrate
creatures. even the most impenetrable defenses. It may reappear during
its next action.

Moongeist Beam POWER Shadow Ball POWER

4 Type: Ghost 3
accuracy: Dexterity + Channel
Type: Ghost Damage Pool: Special + 3 Sp. Def
Accuracy: Special + Channel Added effect : Roll 1 Chance Dice to
Damage Pool: Special + 4 Reduce foe’s Sp. Defense. 1
Added Effect: Lethal. If anything on
the foe’s side would prevent this move The Pokémon hurls a sphere made of shadow and dark matter
from dealing damage (Pokémon Type, to harm the foe.
Abilities, Shield Moves, Weather or
Barriers) ignore it.
This Move cannot be Clashed.

A cold reflection of the moon shines upon the target, it
doesn’t hurt physically but those who stare directly into the
light simply collapse.

Night Shade POWER Shadow Bone POWER

Type: Ghost * Type: Ghost 3
accuracy: Insight + Channel Accuracy: Dexterity + Brawl
Damage Pool aries Damage Pool: Strength + 3 Defense
Added effect: Roll Damage Dice according to Added Effect: Roll 2 Chance Dice to
the User’s Rank. 1 Dice at Starter Rank; 2 Dice at Reduce the Foe’s Defense. 1
Beginner Rank; 3 dice at Amateur Rank; 4 Dice
at Ace Rank; 5 Dice at Professional Rank. Ignore
Foe’s Defenses.

The user casts a shade with a frightening mirage inside that The bone that this Pokémon uses as a weapon contains a
torments the target. spirit, that spirit may cling into a victim, creating openings for
its master.

Nightmare POWER Shadow Claw POWER

Type: Ghost - Type: Ghost 3
accuracy: Will + Channel accuracy: Dexterity + Brawl
Damage Pool: - Damage Damage Pool: Strength + 3
Added effect : Will only work if the Added effect : High Critical.
Target is asleep. Deal 1 Damage to the foe. 1
Deal 1 Damage again at the beginning of
each Round if the target is still asleep.

The user enters the target's dreams to torment it. Claws become semi-ethereal and are able to briefly pierce
armor, hide, skin and objects so it can strike the target on any
weak spot.

377

Shadow Force POWER Spite POWER

5 Type: Ghost -
Accuracy: Will + Intimidate
Type: Ghost Damage Pool: -
Accuracy: Strength + Brawl Added Effect: Reduce the Foe’s Will
Damage Pool: Strength + 5 to 1 point. Reset any effects it got from
Added Effect : Lethal. Charge Move. spending Will Points.
While charging this Move, other Move will
not affect the user. If the Target made a The target feels overwhelmend by feelings of dread.
Shielding Action, the shield is destroyed
and won’t have any effect. Damage dealt
by this Move cannot be healed for 24 hrs.

The Pokémon dissapears into a dark dimension to strike its
foe at the next opportunity. The blow will hurt the target not
on their body but directly into their soul.

Shadow Punch POWER Trick-or-Treat POWER

Type: Ghost 2 -
accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Type: Ghost
Added effect : Fist Based. Never Fail. accuracy: Will + Allure
Damage Pool: -
The Pokémon punches through its own shadow. The attack Added effect : Add the Ghost type to
comes out from the foe’s shadows as if it were a portal. the Target's Type. (ie. Meowth will now be
“Normal/Ghost” Charizard will now be
“Fire/Flying/Ghost”) If the Pokémon
already has a third type attached, replace
it.

The Pokemon takes the target Trick-or-Treating. The target
gets a ghost costume which somehow cannot be removed
without a medium’s help.

Shadow Sneak POWER Grass

Type: Ghost 2
accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Priority
Added effect : Priority.
1
Super Effective against:
Ground Rock Water

The user sneaks through darkness and strikes out of the It’s Not Very Effective against:
target's shadow. The Pokémon can move freely inside shades Bug Dragon Fire Flying
as if it were incorporeal.

POWER Grass Poison

Spectral Thief 3 Steel

Type: Ghost Grass Types are serene creatures used to endure harsh
Accuracy: Dexterity + Brawl situations. Their Moves use their inner energy to provide
Damage Pool: Strength + 3 shelter, attack their foes and stop their predators. These
Added Effect : If successful, BEFORE powers are renowned for their ability to drain the foe’s
the user deals damage with this Move, energy just as they would absorb the sunbeams. Grass
steal all Attribute Increases the foe may Moves take the foe down through their vines and spores
have. or soothing aromas.
Reduced Attributes on the foe remain. These flowers do not like their petals touched.

Through the shadows, the user sneaks on its target to steal
its life force and consume it, leaving the victim with a sense
of grief and loss.

Spirit Shackle POWER Absorb POWER

Type: Ghost 3 Type: Grass 1
Accuracy: Dexterity + Brawl accuracy: Dexterity + Channel
Damage Pool: Strength + 3 Damage Pool: Special + 1
Added Effect : Blocks. Added effect : The user restores HP
equal to half the damage dealt rounded
down.

While attacking, the user sneakily binds its foe’s shadow to The user absorbs the vital energy out of its foe.
the ground, restricting its movement and making it unable to
escape.

378

Apple Acid POWER Cotton Spore POWER

Type: Grass 3 Type: Grass -
Accuracy: Dexterity + Channel accuracy: Insight + Channel
Damage Pool: Special + 3 Sp. Def Damage Pool: - Dexterity
Added Effect : Reduce the Foe’s Added effect : Reduce Foe’s Dexterity
Sp. Defense. 1 2

The Pokémon produces a sap from the tart apples it feeds on, The Pokemon covers the foe in cotton, disrupting its
if the apples, this sap is acidic and bad bor your teeth. movement speed.

Aromatherapy POWER Drum Beating POWER

Type: Grass - Type: Grass 3
accuracy: Insight + Nature Accuracy: Dexterity + Perform
Damage Pool: - Damage Pool: Strength + 3 Dexterity
Added effect : Cure User and Allies Added Effect: Reduce the Foe’s
from Burn, Freeze, Paralysis, Poison or Dexterity. 1
Sleep.

The Pokémon releases medicinal scents and vapors to The Pokémon has a perfectly good drum and you’d think it
refresh the user and its allies. would use it. But it doesn’t. It uses it’s foe.

Branch Poke POWER Energy Ball POWER

Type: Grass 2 Type: Grass 3
Accuracy: Dexterity + Brawl accuracy: Dexterity + Channel
Damage Pool: Strength + 2 Damage Pool: Special + 3 Sp. Def
Added Effect : - Added effect : Roll 1 Chance Dice to
Reduce foe’s Sp. Defense. 1

The Pokémon rudely starts poking its foe with a stick. The Pokemon gathers nature's energy in a ball and hurls it at
the foe. Trees and bushes may be left opaque and sad.

Bullet Seed POWER Forest’s Curse POWER

Type: Grass 1 -
accuracy: Dexterity + Brawl
Damage Pool: Strength + 1 Type: Grass
Added effect : Ranged. Succesive accuracy: Will + Nature
Actions. Damage Pool: -
Added effect : Add the Grass Type to
The Pokémon shoots seeds rapidly as if they were bullets. the Target's Type (ie. Nidoran will now be
“Poison/Grass” Heracross will now be
“Bug/Fight/Grass”) If the Pokémon
already has a third type attached, replace
it.

The user calls the forest to lay a curse upon the target, making
it grow vines and vegetation around its whole body. The curse
will not be easily lifted without a medium’s help.

Cotton Guard POWER Frenzy Plant POWER

Type: Grass - Type: Grass 6
accuracy: Insight + Channel accuracy: Special + Channel
Damage Pool: - Defense Damage Pool: Special + 6 Accuracy
Added effect : Increase the User’s Added effect : Must Recharge.
Defense. 3 1

The user covers itself in cotton puffs that severely reduce the User roots down and calls the plants to grow in a frenzy
impact of physical attacks.
around the foe, though it leav xhausted.

379

Giga Drain POWER Grav Apple POWER

Type: Grass 3 Type: Grass 3
accuracy: Dexterity + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 3 Damage Pool: Strength + 3 Defense
Added effect : The user restores HP Added Effect : Ranged. Reduce the
equal to half the damage dealt, rounded Foe’s Defense. 1
down.

The Pokémon extracts a great amount of vital energy from The Pokémon rises on top of its foe and drops an apple on
the foe’s body. their head. The foe proceeds to eat the apple, distracting it
from the fight.

Grass Knot POWER Horn Leech POWER

Type: Grass 1* Type: Grass 3
accuracy: Dexterity + Channel accuracy: Dexterity + Brawl
Damage Pool: Special + 1 Damage Pool: Strength + 3
Added effect : Add 1 Extra Dice to the Added effect : The user restores HP
Damage Pool for every 50 kgs. of equal to half the damage dealt, rounded
weight on the foe, up to +4 Extra Dice. down.

The user snares the target’s feet with grass, making it fall to The user rams the foe and absorbs some of its vital energy
the ground. The bigger the foe the harder the fall. with its horns.

Grass Pledge POWER Ingrain POWER

2 Type: Grass -
Accuracy: Special + Nature
Type: Grass Dexterity Damage Pool: - Heal
Accuracy: Dexterity + Channel Added Effect : If successful, spend 1
Damage Pool: Special + 2 1 Will point to activate. User heals 1 HP at 1
Added Effect : Area Attack. Reduce the the end of each Round. The User is now
Dexterity of those Affected. Dexterity Blocked.
Pokémon on the ground that enter any
side of the field will have 1 point to their 1
Dexterity reduced until the end of the
scene.

The Pokémon chants to invoke the power of Grass. Its pledge The Pokemon roots itself to the ground, absorbing the
is heard then the soil trembles and the ground crumbles as nutrients and recovering health.
vegetation rises to grapple anyone in the field.

Grass Whistle POWER Leaf Blade POWER

Type: Grass - Type: Grass 3
Accuracy: Special + Perform accuracy: Dexterity + Brawl
Damage Pool: - Accuracy Damage Pool: Strength + 3
Added Effect: Sound Based. Put the Added effect : Lethal. High Critical.
Target to Sleep 3

The user plays a beautiful and soothing melody that lulls the The Pokémon uses the sharp leaves on its body to cut through
target into a peaceful sleep the foe.

Grassy Terrain POWER Leaf Storm POWER

Type: Grass - Type: Grass 6
Accuracy: Special + Nature accuracy: Special + Channel
Damage Pool: - Heal Damage Pool: Special + 6 Accuracy Special
Added Effect : If successful, spend Added effect : Reduce the User’s
1 Will point to activate. Everyone in the 1 Special. 12
user’s side of the field heals 1 HP at the
end of each Round. Add 1 Extra Die to the
Damage Rolls of Grass-Type Moves.

The Pokémon calls upon the healing power of nature to grow a A furious storm of sharp leaves swirls and pierces the target.
patch of miraculous grass on its side of the battlefield. The user is left exhausted.

380

Leaf Tornado POWER Needle Arm POWER

Type: Grass 2 Type: Grass 2
accuracy: Dexterity + Channel accuracy: Dexterity + Brawl
Damage Pool: Special + 2 Accuracy Damage Pool: Strength + 2
Added effect : Roll 5 Chance Dice to Added effect : Roll 3 Chance Dice to
Reduce the Foe’s Accuracy. 1 Flinch the Foe.

Accuracy

1

A bush worth of sharp leaves swirls around the foe making it The Pokemon hits the foe with its flailing arms, some thorns
harder for it to aim attacks properly. may get stuck on the target like needles.

Leafage POWER Petal Blizzard POWER

Type: Grass 2 Type: Grass 3
Accuracy: Dexterity + Channel accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 3
Added Effect: Ranged. Added effect : Area Attack.

The user throws leaf darts towards its foe. The Pokémon showers the battlefield with a raging blizzard of
petals and leaves, anyone close to the user will suffer the
consecuences.

Leech Seed POWER Petal Dance POWER

- Type: Grass 5
accuracy: Special + Channel
Type: Grass Heal Accuracy Damage Pool: Special + 5
Accuracy: Special + Nature Added effect : Rampage. Targets
Damage Pool: - 11 Random foe.
Added Effect : If successful, spend 1
Will point to activate. At the end of each
Round, Roll 1 Dice of Damage to the foe.
User heals 1 HP for every damage dealt
this way. Grass-Type Pokémon are im-
mune to this Move.

The user plants some seeds on the target, the seeds sprout The Pokémon starts swirling petals around in a true display of
and restore the user’s health by absorbing the foe’s vital nature’s power, the petals are guided by the wind to strike the
energy. foe.

Magical Leaf POWER Power Whip POWER

Type: Grass 2 Type: Grass 5
accuracy: Dexterity + Channel accuracy: Dexterity + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 5 Accuracy
Added effect : Never Fail. Added effect : -
2

The user sends out a floating leaf that will pursuit the target The Pokémon violently lashes the foe with its vines or a part
until it hits. of its body, acting as a powerful whip.

Mega Drain POWER Razor Leaf POWER

Type: Grass 2 Type: Grass 2
accuracy: Dexterity + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 2 Damage Pool: Strength + 2
Added effect : The user restores HP Added Effect : Target All Foes in
equal to half the damage dealt, rounded Range. Ranged. High Critical.
down.

The user absorbs a big amount of vital energry from the The Pokémon shoots one or more sharp leaves that cut
target. through all targets as if they were razors.

381

Sappy Seed POWER Solar Beam POWER

3 Type: Grass 5
accuracy: Special + Channel
Type: Grass Accuracy Damage Pool: Special + 5
Accuracy: Special + Brawl Added effect : Charge Move. If there
Damage Pool: Strength + 3 1 is a Sunny Weather, you skip this Move’s
Added Effect : At the end of the Charge action. If performed under Rain,
Round, Roll 1 Die of Damage to the foe, Sandstorm or Hail Weather, this Move
Restore 1 HP to the user for every damage takes two actions to Charge.
dealt this way. If the user of this Move is
at its Final Stage of Evolution, this move
fails.

From a magical bean, the user grows a cute stalk that will The user focuses the sunlight it has absorbed into a
attach itself to the nearest target. Once it ingrains, it will grow powerful and devastating beam of light.
and grow and grow until it reaches the sky.

Seed Bomb POWER Solar Blade POWER

Type: Grass 3 5
accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Type: Grass
Added effect : Ranged. Accuracy: Strength + Brawl
Damage Pool: Strength + 5
The user throws a big seed that explodes on contact with the Added Effect: Charge Move. If
foe. there is a Sunny Weather, you skip
this Move’s Charge action. If per-
formed under Rain, Sandstorm or Hail
Weather, this Move takes two actions
to Charge.

The Pokémon focuses the sunlight on its sharp leaves, then
releases the energy with a shattering blow.

Seed Flare POWER Spiky Shield POWER

Type: Grass 5 Type: Grass -
Accuracy: Special + Channel Accuracy: Dexterity + Brawl
Damage Pool: Special + 5 Sp. Def Damage Pool: - Priority
Added Effect: Lethal. Roll 4 Chance Added Effect : Priority. Shield Move.
Dice to Reduce the foe’s Sp. Defense. 2 Reduce 3 Damage This Pokémon would 3
receive from a Damaging Move. If the
Foe used a non-ranged physical move
Roll 2 Dice of Damage against it.

Shaymin releases an explosion of pollen and seeds that the The Pokémon covers itself with a thorn filled shell, the foe will
foe cannot shake off, leaving it vulnerable. Over time, these be damaged if it hits directly into it.
seeds will grow into gigantic trees of life.

Sleep Powder POWER Spore POWER

Type: Grass - Type: Grass -
accuracy: Special + Nature accuracy: Special + Nature
Damage Pool: - Accuracy Damage Pool: -
Added effect : Put the Target to Added effect : Put the Target to
Sleep. 2 Sleep.

The user scatters powder around, anyone who comes in A powerful somniferous spore that is shot at the target to
contact with it will fall asleep. make it fall asleep.

Snap Trap POWER Strength Sap POWER

Type: Grass 2 Type: Grass -
Accuracy: Dexterity + Stealth Accuracy: Insight + Nature
Damage Pool: Strength + 2 Damage Pool: - Heal Strength
Added Effect : Target is Blocked for the Added Effect: Reduce Foe’s Strength.
Next 4 Rounds. User Heals HP equal to the Foe’s Current ?1
Strength Score.
Healing in-battle limitations apply.

The user is so flat that you can barely see it in the tall grass. The Pokémon looks for a weak point on its foe, then feeds on
It is just waiting for its foe to get close enough to use its its vital energy. The foe is left feeling feeble.
body as a snare trap.

382

Stun Spore POWER Worry Seed POWER

Type: Grass - Type: Grass -
accuracy: Special + Nature accuracy: Special + Nature
Damage Pool: - Accuracy Damage Pool: -
Added effect : Paralyze the Foe. Added effect : Until the end of the
2 Scene, Target’s Ability is now “Insomnia”.

A blow of dust that paralyzes the target on the spot and The user plants a seed in its foe. It causes a restless
cramps its muscles. preocupation that won’t let it sleep at night.

Synthesis POWER Ground

Type: Grass -
Accuracy: Special + Nature
Damage Pool: - Super Effective against:
Added Effect: Basic Heal. If successful,
spend 1 Will point to activate. If Sunny Weather Electric Fire Poison Rock Steel
is on effect, this Move becomes a Complete
Heal. If Rain/Sandstorm Weather is in effect,
this Move only heals 1 HP.

The Pokémon uses the sunlight as energy to regain its vitality. It’s Not Very Effective against:

Bug Grass

Trop Kick POWER No effect against:

Type: Grass 3 Flying
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Strength Ground Types are hardy and lonely creatures. Their
Added Effect: Reduce Foe’s Strength. Moves are able to to control the battleground using great
1 area attacks and field Moves that can keep most enemies
at bay or risk some serious injuries.
The user strikes with an intense and alluring kick. These powers will slow down most pursuers, trap any
unsuspecting traveler and cut down paths that would
compromise the Pokémon’s safety.
Watch your step, Ground Pokémon can be a walking
landmine.

Vine Whip POWER Bone Club POWER

Type: Grass 2 2
accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Type: Ground
Added effect : - Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added Effect: Roll 2 Chance Dice to Accuracy
Flinch the Foe.
2

The Pokemon uses its slender vines as a whip against the foe. The user hits the target with a bone, the smack may leave a
They are as long as 20 feet. bump on the target’s head.

Wood Hammer POWER Bone Rush POWER

Type: Grass 5 Type: Ground 1
accuracy: Strength + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 5 Damage Pool: Strength + 1 Accuracy
Added effect : Recoil. Added Effect: Succesive Actions.
1

The Pokémon recklessly slams the foe with a part of its The user quickly strikes the foe with a bone, one blow after
rugged body, the user also gets hurt in the process. another.

383

Bonemerang POWER Earthquake POWER

Type: Ground 2 Type: Ground 4
accuracy: Dexterity + Brawl accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Accuracy Damage Pool: Strength + 4
Added effect : Ranged. Double Action. Added effect : Area Attack. Ranged.
1

The Pokemon throws a bone to hit the foe. The bone returns The Pokémon focuses its energy into shaking the ground,
like a boomerang, striking a second time. everyone around will be thrown like a rag doll.

Bulldoze POWER Fissure POWER

Type: Ground 2 Type: Ground -
accuracy: Dexterity + Brawl Accuracy: Strength + Brawl
Damage Pool: Strength + 2 Dexterity Damage Pool: - Accuracy
Added effect : Area Attack. Reduce Added Effect: Ranged.
the Dexterity of those affected. 1 Deal Damage to the foe equal to the 5
Target’s Remaining HP, plus 1 Lethal
Damage.

The user stomps and tramples the place, breaking stones, The user tears the ground apart in a monstrous display of
trees and everything nearby. force, if the foe falls through the fissure it might need a rescue
team to get it out.

Dig POWER High Horsepower POWER

Type: Ground 3 Type: Ground 3
accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 3
Added effect : Charge Move. While Added Effect: None.
charging this move, the User will be out of
range. Can be hit by Earthquake,
Magnitude or a similar Move.

The user digs a tunnel on the ground and attacks while coming The Pokémon rushes towards its target and tramples it without
out from below. mercy.

Drill Run POWER Land’s Wrath POWER

Type: Ground 3 Type: Ground 3
accuracy: Dexterity + Brawl Accuracy: Strength + Channel
Damage Pool: Strength + 3 Damage Pool: Strength + 3
Added effect : High Critical. Added Effect: Lethal. Ranged.
All Foes in Range.

The user rotates its body imitating a drill and crashes against The earth moves on its own, no attacker in sight. The floor
the foe. This attack may pierce through walls and floors with crumbles and the ground shakes engulfing its victims.
ease and great precision. From the rubble, lush trees emerge a short time after.

Earth Power POWER Magnitude POWER

Type: Ground 3 Type: Ground *
accuracy: Dexterity + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 3 Sp. Def Damage Pool: Strength + Varies*
Added effect : Roll 1 Chance Dice to Added Effect: Ranged.
Reduce the foe’s Sp. Defense. 1 Roll 1 Die to determine this Move’s
Power.

The user sends out a subterranean wave that bursts on the The user quakes the ground plates. Some plates will move
ground bellow the target. It looks like the earth molds to the easier than others.
Pokémon’s will.

384

Mud Bomb POWER Rototiller POWER

Type: Ground 2 -
accuracy: Dexterity + Channel
Damage Pool: Special + 2 Accuracy Type: Ground Strength Special
Added effect : Roll 3 Chance Dice to accuracy: Special + Nature
Reduce the Foe’s Accuracy. 2 1 1
Damage Pool: -
Accuracy Strength
Added effect : Increase the Strength
1 1
and Special of all Grass Type Special

Pokémon in the battlefield. 1

The Pokémon shoots a ball made of mud that bursts on the The Pokémon digs around and moves the soil to make it ideal
target, some mud may get on its eyes. for plant growth.

Mud Shot POWER Sand Attack POWER

Type: Ground 2 Type: Ground -
accuracy: Dexterity + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 2 Dexterity Damage Pool: - Accuracy
Added effect : Reduce the Foe’s Added Effect : The Foe gets 1 success
Dexterity. 1 reduced from all its Accuracy Rolls. 1

The Pokémon shoots a stream of mud that covers the foe, The user shoots some sand into the opponent's eyes.
obstructing its movement.

Mud Slap POWER Sand Tomb POWER

Type: Ground 1 Type: Ground 2
accuracy: Dexterity + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 1 Accuracy Damage Pool: Strength + 2 Accuracy
Added effect : Reduce the foe’s Added Effect: Ranged. Blocks.
Accuracy. 1 At the end of the Round, Roll 2 Dice 2
of Damage against the foe. Lasts 4
Rounds.

The user hurls some mud to the face of the foe, leaving it The Pokémon creates a shifting sand pit around the foe,
unable to see clearly. leaving it unable to escape.

Mud Sport POWER Shore Up POWER

Type: Ground - Type: Ground -
accuracy: Special + Nature Accuracy: Insight + Nature
Damage Pool: - Damage Pool: -
Added effect : For the next 4 Rounds Added Effect: Basic Heal.
Electric Type attacks won't add their If performed under Sandstorm weather,
Power to the Damage Pool. this Move is a Complete Heal.

The user covers everything with mud, reducing the The Pokémon gathers the sand around itself to restore its
effectiveness of electric attacks made on the field. body to shape.

Precipice Blades POWER Spikes POWER

Type: Ground 5 Type: Ground -
Accuracy: Strength + Channel accuracy: Special + Nature
Damage Pool: Strength + 5 Accuracy Damage Pool: -
Added Effect : Lethal. Ranged. Added effect : Foe Pokémon that
2 enters the battlefield will lose 1 HP, this
effect does not stack. Pokemon with the
Levitate ability and Flying Type Pokemon
are immune to this effect.

Giant blades emerge from the earth with every step of the The Pokémon shoots pointy pebbles or thorns around the field
user. If you fall into them, they are almost impossible to that deal damage to anyone coming from that side.
survive.

385

Stomping Tantrum POWER Aurora Beam POWER

Type: Ground 3 Type: Ice 2
Accuracy: Dexterity + Brawl accuracy: Dexterity + Channel
Damage Pool: Strength + 3* Damage Pool: Special + 2 Strength
Added Effect: Add 2 Extra Dice to Added effect : Roll 1 Chance Dice to
the Damage Pool of this move if the Reduce foe’s Strength. 1
User failed the Accuracy Roll of the
last Move it performed.

The Pokémon throws a tantrum all over the place, it becomes The Pokemon shoots a beautiful rainbow colored beam that
worse if something has frustrated it earlier. may leave the foe flabbergasted.

Thousand Arrows POWER Aurora Veil POWER

Type: Ground 3 -
Accuracy: Strength + Channel
Damage Pool: Strength + 3 Type: Ice All
Added Effect: Lethal. Ranged. All Accuracy: Special + Channel
Foes in Range. If successful, Flying Damage Pool: - Damage
and Levitating Pokémon can be hit by Added Effect: User and Allies will
Ground-Type Moves for the rest of the receive 1 less Damage from both Physical -1
scene. and Special Attacks.
This move will fail if not performed under
Hail Weather. Lasts 4 Rounds, even if Hail
Weather is over.

Out of nowhere, pointy shards come raining from the sky Aurora lights and hail spin around the Pokémon and its Allies,
towards the foes, even flying creatures will fall to the ground deflecting attacks.
if they are knocked by them. Take cover, this is gonna hurt.

Thousand Waves POWER Avalanche POWER

Type: Ground 3 Type: Ice 2*
Accuracy: Special + Brawl accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2 Priority
Added Effect : Blocks. Ranged. Added effect : Low Priority. If the
All Foes in Range. If the user received damage from the 4
target this Round, Add 2 Extra Dice to the
Damage Pool.

Solid ground becomes a sandtrap, cracked earth will close to The user builds up a lot of snow around itself, if anything
ensnare your feet. It’s as if the land itself wanted to trap you. disturbs the snow, it will fall on the attacker like an avalanche.
There is no attacker nor escape in sight.
Blizzard POWER
Ice
5
Super Effective against:
Dragon Flying Grass Ground Type: Ice Accuracy
Accuracy: Special + Channel
It’s Not Very Effective against: Damage Pool: Special + 5 2
Added Effect : All Foes in Range. Roll
Fire Ice Steel Water 1 Chance Dice to Freeze those affected. If
performed under Sunny Weather, Accuracy
Ice Types are very rarely seen in most cities and towns. becomes -3 instead. If Performed under
Their bodies have unique abilities that freeze everything Hail Weather, Ignore this Move’s Reduced
nearby and help them resist harsh environments. Accuracy; and this Move can’t be evaded.
Ice Moves work as powerful and solid single target
attacks, capable of defeating most foes with just a single The user swirls a violent gelid wind around the foes. This
strike and a little bit of luck. These powers can freeze blizzard may not last long, but it’s tremeandously strong.
water, moisture in the air, and living beings alike.
Freeze Dry POWER
Once the enemy is frozen solid, Ice Pokémon might
escape or attack until the opponent faints. Type: Ice 3
Accuracy: Dexterity + Channel
Damage Pool: Special + 3
Added Effect : Water-Type Pokémon
are dealt 2 Extra Damage.

The user freezes all moisture in the environment, water type
Pokémon suffer greatly.

386

Freeze Shock POWER Haze POWER

Type: Ice 6 Type: Ice -
Accuracy: Special + Channel accuracy: Special + Nature
Damage Pool: Strength + 6 Accuracy Damage Pool: -
Added Effect: Lethal. Ranged. Added effect: Remove all Increased
Charge Move. Roll 3 Chance Dice to 1 or Reduced Attributes and Traits on
Paralyze the Foe. everyone on the Battlefield.

The user appears to become a block of ice, then it releases The user sends out a haze that disturbs all the Pokémon
itself from the ice with a devastating discharge. The exploding engaged in battle. It may conceal whoever is inside.
ice shards and the lightning fly all over the battlefield.

Freezy Frost POWER Ice Ball POWER

Type: Ice 3 1*
Accuracy: Special + Channel
Damage Pool: Special + 3 Accuracy Type: Ice Accuracy
Added Effect: Is succesful, remove accuracy: Dexterity + Brawl
all Increased or Reduced Attributes and 1 Damage Pool: Strength + 1 1
Traits the Foe may have. Added effect : Successive Actions.
If the user of this Move is at its Final Add 1 Extra Dice to the Damage Roll of
Stage of Evolution, this move fails. the last Ice Ball hit the user performs. If
the Pokémon used Defense Curl this
Round, add 1 Extra Dice to the Damage
Roll of every hit.

The user touches its foe while playing “Freeze!”, surprisingly, The user curls into a snowball, rolling against the foe. The ball
the foe becomes frozen on a block of ice. Once they realize grows bigger as it rolls.
they were just playing pretend the ice disolves into haze.

Frost Breath POWER Ice Beam POWER

Type: Ice 2 Type: Ice 3
accuracy: Dexterity + Channel accuracy: Dexterity + Channel
Damage Pool: Special + 2 Accuracy Damage Pool: Special + 3
Added effect: This Move is always a Added effect: Roll 1 Chance Dice to
Critical Hit and it gets the proper bonus for 1 Freeze the Foe.
it.

The user shoots a gelid breath against the target that sends a The user shoots a freezing ray that greatly lowers the
chill through the spine. The sudden change of temperature can temperature of anything it hits.
bring anyone to its knees.

Glaciate POWER Ice Burn POWER

Type: Ice 2 Type: Ice 6
Accuracy: Dexterity + Channel Accuracy: Special + Channel
Damage Pool: Special + 2 Dexterity Damage Pool: Special + 6 Accuracy
Added Effect: Lethal. All Foes in Added Effect: Lethal. Ranged.
Range. Reduce the Dexterity of those 1 Charge Move. Roll 3 Chance Dice to 1
affected. Burn the Foe.

The air is so cold it hurts to move, to see, to breath. The user appears to become a block of ice, then it releases
Escaping should be your top priority, for every second you itself from the ice with a devastating explosion. The exploding
don’t your life will be at peril. ice shards and fire blow all over the battlefield.

Hail POWER Ice Fang POWER

Type: Ice - Type: Ice 2
accuracy: Special + Nature accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 2 Accuracy
Added effect : Hail Weather is Added effect : Roll 2 Chance Dice to
activated for the next 4 Rounds. Flinch the foe. Roll 2 Chance Dice to 1
Freeze the foe.

The user summons a hailstorm that will stay on the battlefield The user bites the foe and releases a gelid breath through its
for some time. mouth.

387

Ice Hammer POWER Icy Wind POWER

Type: Ice 4 Type: Ice 2
Accuracy: Strength + Brawl accuracy: Dexterity + Channel
Damage Pool: Strength + 4 Accuracy Dexterity Damage Pool: Special + 2 Dexterity
Added Effect: Reduce User’s Added effect : Target all foes in
Dexterity. 11 Range. Reduce Dexterity of those 1
affected.

The Pokémon uses its powerful gelid arms and strikes the foe A breeze so cold that it chills you to the bone, making it harder
with a swing motion. to move.

Ice Punch POWER Mist POWER

Type: Ice 3 Type: Ice -
accuracy: Dexterity + Brawl accuracy: Special + Nature
Damage Pool: Strength + 3 Damage Pool: -
Added effect: Fist Based. Roll 1 Added effect : For the next 4 Rounds,
Chance Dice to Freeze the foe. the User and Allies cannot have their
Attributes or Traits reduced.

The Pokémon delivers a strike covered in ice. The user’s hands The user cloaks itself and its allies within a cold mist with
can freeze anything they touch. mystic properties. It may conceal whoever is nearby.

Ice Shard POWER Powder Snow POWER

Type: Ice 2 2
accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Priority Type: Ice e
Added effect : Ranged. Priority. accuracy: Dexterity + Channel
1 Damage Pool: Special + 2
Added effect : Target all foes in
Range. Roll 1 Chance Dice to Freeze
those affected.

The user quickly freezes some bits of ice and throws them at The user sends out a wind current full of snowflakes that
the target. freeze whatever they touch. This powder can easily turn a
room to ice.

Icicle Crash POWER Sheer Cold POWER

Type: Ice 3 Type: Ice -
accuracy: Dexterity + Brawl Accuracy: Special + Channel
Damage Pool: Strength + 3 Accuracy Damage Pool: - Accuracy
Added effect : Roll 3 Chance Dice to Added Effect: Deal Damage equal to
Flinch the Foe. 1 the Target’s Remaining HP, plus 1 Lethal 5
Damage.

The user drops a big icicle over the foe, the impact may leave The user freezes the foe from the inside out. victims of this
the opponent dazed. attack will need urgent medical attention.

Icicle Spear POWER Normal

1 It’s Not Very Effective against:
Rock Steel
Type: Ice
No effect against:
accuracy: Dexterity + Brawl e Ghost

Damage Pool: Strength + 1

Added effect : Ranged. Successive

Actions.

The user launches a wave of small but pointy icicles towards
the target.

388

Normal Types have a great versatility and adaptability. Barrage POWER
These Moves are common in all Pokémon and provide
basic attacks, impairing effects, support for most Type: Normal 1
situations and even some ridiculously powerful Moves Accuracy: Dexterity + Brawl
able to bring down any Pokémon no matter their strength Damage Pool: Strength + 1 Accuracy
or tactic. Added effect : Ranged. Successive
Actions. 1
Never underestimate a Normal Move, it may be the most
dangerous of all. The Pokémon Throws many round objects at the target, one
after the other.

Accupressure POWER Baton Pass POWER

Type: Normal - -
Accuracy: Dexterity + Nature
Damage Pool: - Random Type: Normal
Accuracy: Special + Channel
Added effect 1 Damage Pool: -
Added Effect: Switcher Move. User
Increase a Random Attribute. If this Move switches out with another Pokémon.
is used again, the previous Attribute Any Attribute increase on the user is
modifier is removed. passed on the next Pokémon. The user
can’t increase its Attributes again until
The user starts pushing its pressure points, releasing the the end of the scene.
energy that was stored in its body.
The user stores part of its power on a twig or a stick, anyone
who touch the item will receive its might.

After You POWER Belly Drum POWER

Type: Normal - Type: Normal -
Accuracy: Cool + Etiquette Accuracy: Tough + Perform
Damage Pool: - Damage Pool: - Strength
Added effect : The Target will go first Added Effect: User deals Damage to
in the order of Initiative. Lasts for the rest itself equal to Half of its total HP rounded 3
of this Battle. down. Increase User’s Strength.

The user bows and courteously lets an ally or foe use their The Pokémon Roars a war cry while hitting its Belly.
action first.

Assist POWER Bestow POWER

Type: Normal - Type: Normal -
Accuracy: Clever + Perform Accuracy: Cool + Etiquette
Damage Pool: Varies Damage Pool: -
Added effect : Choose one Move Added effect : If target is not holding
known by a random member of your an Item, the User gives its own.
party. You perform that Move using the
Accuracy roll from Assist.

The Pokémon hurriedly remembers one action performed by a ers an item, the target will take it
partner. Some Pokémon can even do what a human does and
assist him with any tasks. and keep it to be polite.

Attract POWER Bide POWER

Type: Normal - Type: Normal *
Accuracy: Beauty + Allure Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Varies
Added effect : If Successful, Target is Added effect : The User will take the
now In Love. This Move fails if target is next 2 hits. After those two attacks, you
from same gender as the User or may use this Move again to retaliate with
genderless. Strength + Twice the Damage Received
from those 2 hits.

The user makes use of its good looks and attitude to infatuate The user endures the hit then unleashes an attack even
its foe. greater.

389

Bind POWER Captivate POWER

Type: Normal 1 Type: Normal -
Accuracy: Dexterity + Brawl Accuracy: Beauty + Allure
Damage Pool: Strength + 1 Accuracy Damage Pool: - Special
Added effect : Block. Deal 2 dice of Added Effect: All foes in Range.
damage at the end of each Round. Lasts 2 Reduce the Special of those affected if 2
4 Rounds. they are from the opposite gender than
the user.

The Pokémon uses its body to bind the foe, restraining and The Pokémon shows off its attractiveness and even flirts
squeezing it. with the opponents, those who fall for its charms can’t focus
on the battle.

Block POWER Chip Away POWER

Type: Normal - Type: Normal 3
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added effect : Blocks. Added effect : This attack ignores
Defense and Evasion modifiers on the
foe.

The user moves swiftly, blocking the escape routes of the foe. The user looks for an opening and strikes directly there.

Body Slam POWER Comet Punch POWER

Type: Normal 3 Type: Normal 1
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 1
Added effect : Roll 3 Chance Dice to Added effect : Successive Actions.
Paralyze the foe.

The user charges against the foe using its body to knock it The user throws a quick series of punches at the foe.
down, leaving the target stunned.

Boomburst POWER Confide POWER

Type: Normal 6 Type: Normal -
Accuracy: Dexterity + Channel Accuracy: Cute + Allure
Damage Pool: Special+ 6 Damage Pool: - Special
Added effect : Area. Sound Based. Added effect : Reduce the foe’s
Special. 1

The user creates an explosive sound that deafens everyone in The Pokémon tells a secret to the target. The foe loses its
the battlefield. ability to concentrate.

Camouflage POWER Constrict POWER

Type: Normal - Type: Normal 1
Accuracy: Special + Nature Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 1
Added Effect: For the rest of the Added effect : Blocks. Roll 2 Dice of
scene the User changes type to one Damage against the foe at the end of
that fits the terrain it is in (i.e. Usar is in a each Round. Lasts 4 Rounds.
rocky cave, becoming rock type)

The user mimics the environment, it becomes one with the The Pokémon uses its body to hold and constrict the foe.
surroundings. It won't let go easily.

390

Conversion POWER Crush Claw POWER

Type: Normal - Type: Normal 3
Accuracy: Will + Channel Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 3 Defense
Added effect : The user changes its
type at random. Added effect 2

Reduce the target’s Defense

The Pokémon downloads the data of a Move to add it to its The user crushes its claws against the foe, it may pierce the
code. skin of the foe.

Conversion 2 POWER Crush Grip POWER

Type: Normal - Type: Normal 1*
Accuracy: Will + Channel Accuracy: Strength + Brawl
Damage Pool: - Damage Pool: Strength + 1*
Added effect : After being dealt Added Effect: Lethal.
damage, choose a Type resistant to the If the foe has a Base HP higher than 3,
Type of that attack. That’s the Type of the add 1 Die to the Damage pool for every
User until it uses this Move again. exceeding point. Up to 9 Dice may be
added this way.

The Pokémon downloads the data of a move that was used The Pokémon grips the foe and starts crushing it.
against it. Change the code of the user to a type resistant to Small targets are difficult to grasp but larger bodies will not
that move. be released until they break.

Copycat POWER Cut POWER

Type: Normal - Type: Normal 2
Accuracy: Same as copied move Accuracy: Dexterity + Brawl
Damage Pool: Same as copied move Damage Pool: Strength + 2
Added effect: Copies the last move the Added effect : May be used to cut
foe has performed. down trees and clear paths.

The user will closely watch the movements of the target and A slim but precise cut that may slice through anything.
will imitate them to perfection.

Court Change POWER Defense Curl POWER

Type: Normal - Type: Normal -
Accuracy: Clever + Etiquette Accuracy: Vitality + Brawl
Damage Pool: - Damage Pool: - Defense
Added Effect: Swap any Barriers (i.e.Light Added effect : Increase the User’s
Screen, Reflect etc.), Entry Hazards (i.e. Toxic Defense. 1
Spikes, Sticky Web etc.) and Effects on the
foe’s side of the field (i.e. Tailwind, Grassy
Terrain etc.) for the one’s on the User’s side.

The Pokémon signals the referee for half-time, the referee The user curls like a ball to protect against most threats.
complies and both parties swap their sides of the field.
Wait. Did we forget something?

Covet POWER Disable POWER

Type: Normal 2 Type: Normal -
Accuracy: Clever + Stealth Accuracy: Insight + Channel
Damage Pool: Strength + 2 Damage Pool: -
Added effect : If the user is not holding Added effect : The Target cannot use
an item, Steal the target's Held Item. the last move it performed. Lasts 4
Rounds.

The user approaches with caution, deals a quick strike and The user hits a nerve on the foe, impeding it from performing
takes the chance to steal the target's item. its previous action for a short while.

391

Dizzy Punch POWER Echoed Voice POWER

Type: Normal 3 Type: Normal 2*
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Channel
Damage Pool: Strength + 3 Damage Pool: Special + 2*
Added effect : Roll 2 Chance Dice to Added Effect : Sound Based. This Move can be
Confuse the foe. used many times in the same Round. Add 1 Extra
Die to the Damage pool of this move for every
A swift punch to the jaw that spins the target and may leave it consecutive time you use it. Up to 8 Dice might yell
quite dizzy and disoriented. be added this way. Reset this effect if the user
performs another move, evasion or clash.

The user shouts loudly and the ec
louder every time the echo talks back.

Double Hit POWER Egg Bomb POWER

Type: Normal 2 Type: Normal 4
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Accuracy Accuracy
Added effect : Double Action. Damage Pool
1 2
Added effect: Ranged.

The Pokémon uses the classic “One-Two” to attack the foe. The user throws a big egg with great force against its foe.

Double Slap POWER Encore POWER

Type: Normal 1 Type: Normal -
Accuracy: Dexterity + Brawl Accuracy: Cool + Allure
Damage Pool: Strength + 1 Accuracy Damage Pool: - Priority
Added effect : Successive Actions. Added effect : For the duration of this
2 effect, the target will repeat the exact 3

The target must have had an action
sequence. Lasts 4 Rounds.

The user attacks its foe with two or more slaps in the face. The user claps and cheers at the target to encourage it to
repeat what it just did.

Double Team POWER Endeavor POWER

Type: Normal - Type: Normal *
Accuracy: Dexterity + Evasion Accuracy: Will + Channel
Damage Pool: - Damage Pool: -
Added Effect: The User can Now make Added effect : Roll Damage equal to
up to 5 Evasions per Round. the Difference between user's Full HP and
its Current HP (up to 10). User cannot
reduce the target's HP to lower than its
own remaining HP.

The user moves rapidly around the foe, creating illusory copies With pure willpower, the user struggles with its foe despite the
pain.

Double-Edge POWER : EWni dure POWER

Type: Normal 5 Type: Normal -
Accuracy: Strength + Brawl Accuracy: Will + Channel
Damage Pool: Strength + 5 Damage Pool: - Priority
Added effect : Recoil. Added Effect: Priority. Shield Move.
For the rest of the Round, damaging Moves 5
cannot reduce the user’s HP to less than 1.
Status Ailments, Weather Conditions, Recoil,
Self inflicted damage can still deal damage.

The user recklessly slams its foe to deal a lot of damage, but The user gets prepared to receive a fatal blow. It resists the
pain despite being seriously hurt.

392

Entrainment POWER False Swipe POWER

Type: Normal - Type: Normal 2
Accuracy: Cool + Perform Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added effect : The target’s Ability is Added Effect : The Foe can’t go
replaced by the User’s own Ability. below 1 HP when hit by this Move.
(i.e. Luvdisc’s Swift Swim Ability will
replace Geodude’s Sturdy Ability).

The Pokémon dances with a catchy rhythm. The target starts The user strikes the foe but lowers the power of the blow at
dancing too and both connect to a very personal lev the last second.
this performance.

Explosion POWER Feint POWER

Type: Normal 10 Type: Normal 1
Accuracy: Strength + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 10 Damage Pool: Strength + 1 Priority
Added effect : After the damage is Added effect : Priority. This Move
dealt The user faints ignores any Shielding Move. 2

The user focuses on exploding its body, the explosion deals a The Pokémon feints a strike, then hits for real even if the foe
massive wave of damage. A very dangerous move. attempts to protect itself.

Extreme Speed POWER Flail POWER

Type: Normal 3 Type: Normal 1*
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Priority Damage Pool: Strength + 1*
Added effect : Priority. Triple the Added Effect: Add 1 Extra Die to the
Pokémon movement speed. 2 Damage Pool of this Move for every missing
Point of HP the user has. Up to 5 Dice may
be added this way.

The user charges at a blinding speed against the target. The user flails and struggles to survive, the more weakened it
is the stronger this attack will be.

Facade POWER Flash POWER

Type: Normal 3* Type: Normal -
Accuracy: Dexterity + Brawl Accuracy: Special + Channel
Damage Pool: Strength + 3 (or +6) Damage Pool: - Accuracy
Added Effect: If the User’s got a Status Added Effect : The Foe gets 1 success
Ailment (Paralysis, Poison, Burn, etc.) Add 3 reduced from all its Accuracy Rolls. 1
Extra Dice to the Damage pool.

The Pokémon will make an upfront attack, if the user is The user suddenly emits a blinding light around its body,
suffering the attack will be stronger. dazing its opponent in the process.

Fake Out POWER Focus Energy POWER

Type: Normal 2 Type: Normal -
Accuracy: Dexterity + Brawl Accuracy: Insight + Channel
Damage Pool: Strength + 2 Priority Damage Pool: -
Added effect : Priority. Flinch the foe. Added Effect : All of the user’s Dam-
This move will only work the First Round the 1 agin Moves now have “High Critical”.
Pokémon is out in battle. From the second This effects lasts until the end of the
round on, it will fail automatically. scene or if the user is removed from
battle.

While still preparing for battle, the user will suddenly attack The Pokémon’s energy is raised to make all strikes much more
the foe. precise.

393

Follow Me POWER Giga Impact POWER

Type: Normal - Type: Normal 6
Accuracy: Cool + Perform Accuracy: Strength + Brawl
Damage Pool: - Priority Damage Pool: Strength + 6 Accuracy
Added Effect : Until the End of the Added effect : Must Recharge.
Round, all of the foe’s Moves will target 5 Lethal. 1
the user.

The Pokémon will draw everyone’s attention. All foes are The Pokémon strikes with a brutal force using all its body. The
taunted to do their worse. impact leaves the user somewhat stunned.

Foresight POWER Glare POWER

Type: Normal - Type: Normal -
Accuracy: Insight + Alert Accuracy: Tough + Intimidate
Damage Pool: - Damage Pool: - Accuracy
Added Effect : The Foe cannot Evade Added effect : Paralyze the foe.
Moves performed by the User. 1
User Ignores Ghost-Type immunity to
Normal-Type Moves and vice versa.

The Pokémon uses its developed senses and mental ability to The Pokémon uses its intimidating glare to paralyze the foe
foresee the immediate future. with sheer terror.

Frustration POWER Growl POWER

Type: Normal * Type: Normal -
Accuracy: Dexterity + Brawl Accuracy: Tough/Cute + Perform
Damage Pool: Strength + * Damage Pool: - Strength
Added Effect : Add 1 Extra Die to Added effect : Reduce the foe’s
the Damage pool of this Move for every Strength. Sound Based. 1
missing point on Happiness on the user.

A move that relies on how badly a Pokémon has been treated Either by a menacing attitude or cute demeanor, the foe will be
to make it vicious and uncaring. unsure about attacking the user with full force.

Fury Attack POWER Growth POWER

Type: Normal 1 Type: Normal -
Accuracy: Dexterity + Brawl Accuracy: Special + Nature
Damage Pool: Strength + 1 Accuracy Damage Pool: - Strength Special
Added effect : Successive Actions. Added effect : Increase the User's
1 Strength and Special. 11

The Pokémon goes at it with everything its got in a rather The Pokémon expands its body, it grows bigger and stronger.
disordered way.

Fury Swipes POWER Guillotine POWER

Type: Normal 1 Type: Normal *
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1 Accuracy yDamage Pool: - Accuracy
Added effect : Successive Actions. Added Effect: Deal Damage equal to
1 the Target’s Remaining HP, plus 1 Lethal 5
Damage.

The user swiflty uses its claws to strike the foe multiple times. The Pokémon uses the sharpest part of its body to almost
snap the neck of its foe. It is a devastating attack. The foe
must be lucky to get out of it alive.

394

Harden POWER Hidden Power POWER

Type: Normal - Type: Normal *
Accuracy: Vitality + Nature Accuracy: Varies.
Damage Pool: - Defense Damage Pool: Varies.
Added effect : Increase the User’s Added Effect: The Power and Type of
Defense. 1 this Move is decided by the Storyteller.

The user stiffens its body and prepares for any incoming Every Pokémon has an unknown power that can be released
attack. with surprising results.

Head Charge POWER Horn Attack POWER

Type: Normal 5 Type: Normal 2
Accuracy: Strength + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 5 Damage Pool: Strength + 2
Added effect : Recoil. Added effect : -

The Pokémon clashes against the foe using its head as a The Pokémon attacks the foe with its horns, this strike is very
boulder. painful.

Headbutt POWER Horn Drill POWER

Type: Normal 3 Type: Normal *
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: - Accuracy
Added effect : Roll 3 Chance Dice to Added Effect: Deal Damage equal to
Flinch. May call Random Encounters when the Target’s Remaining HP, plus 1 Lethal 5
hitting trees. Damage.

The user strikes the foe with its hard head. Perfect for taking The user stabs the target with a horn used like a drill, the foe
down fruits from trees or shake Pokémon out of their nests on is often left in a critical condition. A move to be wary of.
treetops.

Heal Bell POWER Howl POWER

Type: Normal - Type: Normal -
Accuracy: Special + Perform Accuracy: Cool + Intimidate
Damage Pool: - SCtautrues Damage Pool: - Strength
Added effect : Increase the User’s
Added effect Strength. 1

suffering from Status Conditions, they
don’t need to be on the battlefield to get
this effect. Sound Based.

The Pokémon chimes a magical bell, legend says the soothing The Pokémon let's out an impressive howl, making it appear a
sound has healing properties. lot more menacing.

Helping Hand POWER Hyper Beam POWER

Type: Normal - Type: Normal 6
Accuracy: Dexterity + Perform Accuracy: Special + Channel
Damage Pool: - Priority Damage Pool: Special + 6 Accuracy
Added effect : Target Pokémon gets Added effect : Must Recharge. Lethal.
2 Extra Dice on its next Skill, Accuracy 5 1
and Damage Rolls.
The Pokémon casts an incredible beam that leaves a giant trail
The Pokémon assists an ally. of destruction behind. The user is left exhausted.
Together they are stronger.

395

Hyper Fang POWER Leer POWER

Type: Normal 3 Type: Normal -
Accuracy: Dexterity + Brawl Accuracy: Tough + Intimidate
Damage Pool: Strength + 3 Damage Pool: - Defense
Added effect : Roll 1 Chance Dice to Added effect : All Foes in Range.
Flinch. Reduce the Defense of those affected. 1

The Pokémon bites hardly into the foe with its powerful fangs. A vicious glare that will make any opponent doubt its own
strength in battle.

Hyper Voice POWER Lock-On POWER

Type: Normal 3 Type: Normal -
Accuracy: Dexterity + Channel Accuracy : Insight + Alert
Damage Pool: Special + 3 Damage Pool: -
Added effect : Target All Foes in Added effect : The next attack the
Range. Sound Based. user performs has 2 automatic
unremovable successes on its
Accuracy Roll.

The user emits a horrible echoing sound that could burst the The Pokémon’s eyes zoom at a moving target to ensure that
ears. the next attack will be dealt with precision.

Judgment POWER Lovely Kiss POWER

* Type: Normal -
Accuracy: Missing Beauty Points + Allure
Type: Normal Damage Pool: -
Accuracy: Insight + Intimidate
Damage Pool: Special + * Added effect
Added Effect: Ignore Defenses. This Move
is considered to be any Type the user wants. The Pokémon approaches the foe with a kiss. Its ugly face and
If something would prevent this Move from awful smooch make the poor creature faint in terror.
dealing Damage, ignore it. This Move can’t be
Clashed. This Move’s Power and extra Added
Effects are decided by the Storyteller.

Eventually, everyone gets what they deserve.

Laser Focus POWER Lucky Chant POWER

Type: Normal Type: Normal -
Accuracy: Insight + Alert Accuracy: Special + Perform
Damage Pool: - Damage Pool: -
Added Effect: The next time the Added Effect: User and Allies in range can
user lands a hit, it will be treated as it Re-roll one un-successful Die from all their rolls
if were a Critical Hit. until the end of the scene. If an opponent would
land a Critical Hit, it doesn’t. Out of battle, good
things happen at Storyteller’s Discretion.

Through its incredible awarenes the Pokémon finds a straight The user chants an incantation to the skies, the beautiful
path into a weak point of the foe. The attack that follows is performance grants this Pokémon and its allies divine
usually devastating. protection.

Last Resort POWER Me First POWER

Type: Normal 6 Type: Normal *
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 6 Damage Pool: Same as copied move +1 Priority
Added effect : It can be used only Added effect : Priority. The User
after the Pokémon has performed all its copies and uses the Move the target was 1
known moves at least once during the intending to use. It must be a damaging
battle. Move.

When everything else fails, the Pokémon gives everything in a The user anticipates the next attack so it can hit the target
last resort attack. with an. astounding speed.

396

Mean Look POWER Mimic POWER

Type: Normal - Type: Normal -
Accuracy: Tough + Intimidate Accuracy: Clever + Perform
Damage Pool: - Damage Pool: -
Added effect : Blocks. Added effect : Copies the last move
the target used until the end of the scene,
That move replaces Mimic.

The Pokémon gives a menacing look that freezes the foe on Making use of its acting talents, the Pokémon imitates what
the spot with intense fear. the target just did.

Mega Kick POWER Mind Reader POWER

Type: Normal 5 Type: Normal -
Accuracy: Dexterity + Brawl Accuracy: Insight + Channel
Damage Pool: Strength + 5 Accuracy Damage Pool: -
Added effect : - Added effect : This Pokémon gets 2
2 automatic successes on the next
Accuracy Roll or Evasion Roll against
the target.

The Pokémon throws a mega powered kick to the foe’s face. The user reads the foe's mind. It knows exactly what to do
next.

Mega Punch POWER Minimize POWER

Type: Normal 3 Type: Normal -
Accuracy: Dexterity + Brawl Accuracy: Special + Channel
Damage Pool: Strength + 3 Accuracy Damage Pool: -
Added effect : - Added Effect: The User can now make
1 up to 5 Evasions per Round.

The Pokémon throws a mega potent hook towards the foe's The Pokémon compacts its body, appearing smaller than its
face. normal size.

Metronome POWER Morning Sun POWER

Type: Normal * -
Accuracy: Dexterity + Perform.
Damage Pool: Special + * Type: Normal
Added Effect: Roll a die to determine Accuracy: Vitality + Nature
this Move’s Power. The appearance and Damage Pool: -
Type of this Move are decided by the Added Effect: Basic Heal. If successful,
Storyteller. spend 1 Will point to activate. If Sunny Weather
is on effect, this Move becomes a Complete
The Pokémon waves its hands with rhythm. The energy Heal. If Rain/Sandstorm Weather is in effect, or
around follows the cadence and manifests with an impressive it’s night, or you are indoors/underground this
attack Move only heals 1 HP.

The sun shines brightly on the Pokémon and makes it feel
rejuvenated like early in the morning.

Milk Drink POWER Multi-Attack POWER

Type: Normal - Type: Normal 3
Accuracy: Vitality + Nature Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added Effect: Basic Heal. If successful, Added Effect: This Move’s type will
spend 1 Will point to activate. always match the User’s first Type.

The Pokémon drinks a glass of its own milk, the rich taste and A weird-looking Pokémon charged against its foes, the same
nutrients revitalize it. attack released different kinds of energy depending on the
disk it was holding.

397

Natural Gift POWER Pay Day POWER

Type: Normal 3 2
Accuracy: Dexterity + Channel
Damage Pool: Strength + 3 Type: Normal
Added effect : User loses its held Accuracy: Dexterity+ Brawl
berry. Ranged. See Natural Gift on Damage Pool: Strength + 2
p.432 for more info. Added Effect : Ranged. At the end of
the battle give Money to the Trainer Equal
The user throws its berry at the foe, the results can be quite to its Rank:
surprising. Starter/Beginner - $20.00
Amateur - $50.00
Ace - $75.00
Pro - $100.00

This move grants good fortune, making it more likely to get
more money after each battle.

Nature Power POWER Perish Song POWER

Type: Normal 3 Type: Normal -
Accuracy: Special + Nature Accuracy: Beauty + Perform
Damage Pool: Special + 3 Damage Pool: -
Added effect : The type of this move
is determined by the environment. See Added effect
Nature Power P. 432 for more info.
Pokémon who heard the song is not
removed from battle, it will receive its
remaining HP as damage.

The Pokémons makes use of the terrain and asks the nature A song of mourning and despair that resonates on the minds
for aid in battle. of anyone who listens. Makes you feel like you are on your
death bed.

Noble Roar POWER Play Nice POWER

Type: Normal - Type: Normal -
Accuracy: Tough + Intimidate accuracy: Cute + Allure
Damage Pool: - Strength Special Damage Pool: - Strength
Added effect : Reduce the foe's Added effect: Reduce the foe’s
Strength and Special. 11 Strength. 1

The Pokémon makes a roar that commands respect and The user starts playing with the foe in a friendly way. This
authority over anyone listening. makes the foe reconsider its aggressive demeanor.

Odor Sleuth POWER Pound POWER

- Type: Normal 2
Accuracy: Dexterity + Brawl
Type: Normal Damage Pool: Strength + 2
Accuracy: Insight + Alert Added effect : -
Damage Pool: -
Added Effect : The Foe cannot Evade A decent hit to smash the foes.
Moves performed by the User.
User Ignores Ghost-Type immunity to
Normal-Type Moves and vice versa.
Out of battle, Add successes of this
Move to any rolls for Tracking targets.

The Pokémon uses its keen smell to detect the foe.

Pain Split POWER Present POWER

- Type: Normal *
Accuracy: Cute + Allure
Type: Normal Damage Pool: - Accuracy
Added effect : Roll dice with a 50-50
Accuracy: Will + Channel chance of dealing 2 set damage to the 1
Damage Pool: - target or recovering 2 HP to the target.
Added Effect: The user gives its Pain
Penalizations to the foe. User ignores Pain The user approaches its foe and gives it a lovely present that
Penalization effects on itself. Foe cannot may be nice or may be a prank.
ignore them with Will, but can still ignore
its own Pain Penalizations.
HP on both remains the same.

The user shares its pain with the foe. After a short while it
becomes excruciating for the target.

398

Protect POWER Razor Wind POWER

- Type: Normal 3
Accuracy: Dexterity + Channel
Type: Normal Priority Damage Pool: Special + 3
Accuracy: Will + Channel Added effect : High Critical. All Foes
Damage Pool: - 5 in Range. Charge.
Added Effect : Priority. Shield Move.
Reduce 3 Damage This Pokémon would
receive from a Damaging Move. Negate
the effects of Support Moves that target
the user. Reduce to zero the set damage
from a Move the user would take.

The user creates an energy shield to deflect a blow. A sharp wind current is unleashed against anyone standing
Some Pokémon may even perform an amazing parry to block against this Pokémon.
the incoming attack.

Psych Up POWER Recover POWER

Type: Normal - Type: Normal -
Accuracy: Insight + Channel Accuracy: Special + Nature
Damage Pool: - Damage Pool: -
Added effect : Copy the Target' Added Effect: Basic Heal. If successful,
spend 1 Will point to activate.
Modifiers and keep them until the end of
the scene.

The Pokémon mentalizes itself stronger than anyone. The Pokémon concentrates on restoring its own cells faster
They feel good. They can win. They. Can. Do. This. than anything imaginable.

Quick Attack POWER Recycle POWER

Type: Normal 2 Type: Normal -
Accuracy: Dexterity + Brawl Accuracy: Vitality + Nature
Damage Pool: Strength + 2 Priority Damage Pool: -
Added effect : Priority. Double the Added effect : The Pokémon reuses
Pokémon’s movement speed. 1
etc.) An Item may not be recycled more
An attack as fast as lightning. than 5 times.

One Pokémon's trash is another one's treasure.

Rage POWER Reflect Type POWER

Type: Normal 1 Type: Normal -
Accuracy: Dexterity + Brawl Accuracy: Special + Channel
Damage Pool: Strength + 1 Strength Damage Pool: -
Added Effect: If the user receives Added effect : The Pokémon is now
Damage after using this Move, Increase 1
user Strength. This Effect can stack up to
3 times.

The user gets angry and throws a tantrum at the foe. If the The Pokémon appears to change its own physiology. This
attacker keeps on fighting, it will make the user rage even effect changes the Type of the user to match another
harder. Pokémon in sight.

Rapid Spin POWER Refresh POWER

Type: Normal 2 Type: Normal -
Accuracy: Dexterity + Brawl Accuracy: Will + Channel
Damage Pool: Strength + 2 Dexterity Damage Pool: -
Added Effect: Remove Entry Added effect : The user cures itself from
Hazards (Spikes, Stealth Rock, etc.) and 1 Poison, Burn or Paralysis.
Leech seed from the user’s side of the
field. Increase user’s Dexterity,

The Pokémon spins swiflty to strike the foe, anything near will The Pokémon takes a few seconds to cool down and get back
be scattered around. in the game.

399

Relic Song POWER Rock Climb POWER

Type: Normal 2 Type: Normal 3
Accuracy: Special + Perform Accuracy: Dexterity + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 3 Accuracy
Added Effect: Sound Based. Added effect: Roll 2 Chance Dice to
Roll 1 Die to put the foe to Sleep. Confuse the foe. Outside of battle, it may 2
If successful, the User may choose to be used to climb with ease.
change its form afterwards.

The user sings and dances to a melody so beautiful you The user climbs on top of the foe. This may be confusing for
won’t notice you were crying while listening to it. some Pokémon.

Retaliate POWER Round POWER

Type: Normal 3* Type: Normal 2*
Accuracy: Dexterity+ Brawl Accuracy: Special + Perform
Damage Pool: Strength + 3* Damage Pool: Special + 2*
Added Effect : If an Ally fainted in this Added Effect: If the user and an ally
or the previous Round, add 3 Extra Dice to are able to use Round. Both may choose
the Damge pool. This effect can only be to do it at the same time. If they do, add
used once per Ally. 3 Extra Dice to the Damage Pool of both
Pokémon.

A powerful attack. It will be even stronger if the user just The user attacks the foe with a song, if a teammate joins the
suffered a great loss. song the attack will be stronger.

Return POWER Safeguard POWER

Type: Normal * Type: Normal -
Accuracy: Dexterity+ Brawl Accuracy: Special + Channel
Damage Pool: Strength + * Damage Pool: -
Added Effect : Add 1 Extra Die to the Added Effect: For the next 4 Rounds
Damage pool of this Move for every point User an Allies are immune to Status Ail-
of Happiness on the user. ments (Paralysis, Burn, Poison, Freeze,
Sleep). Staus Ailments previously inflicted
remain.

If the Pokémon is treated with care and love, it will return that The Pokémon creates an energy shield that protects everyone
affection by giving all it’s got in battle. from harm.

Revelation Dance POWER Scary Face POWER

Type: Normal 3 Type: Normal -
Accuracy: Dexterity + Perform Accuracy: Tough + Intimidate
Damage Pool: Special + 3 Damage Pool: - Dexterity
Added Effect: This Move’s Type will Added effect : Reduce the foe’s
change to match the User’s first Type. Dexterity. 2

The Pokémon performs a dance, the dance’s energy influences By making a frightening face, the Pokémon makes others
the Type of this Move. think twice about coming near.

Roar POWER Scratch POWER

Type: Normal - Type: Normal 2
Accuracy: Tough + Intimidate Accuracy: Dexterity + Brawl
Damage Pool: - Priority Damage Pool: Strength + 2
Added effect : Low Priority. In the wild Added effect : -
the battle ends, in an official fight, the 6
Pokémon switches out, if its the last or
only Pokémon the move fails. The Pokémon uses its sharp claws to scratch the enemy.
Switcher Move.

A mighty roar that scares the foe.

400


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