I
XDMsalwaysettrapsproperlyusingtheseguide- Youalsoneedto remembetrhatif yourtrapis
lines: in thewayof anessentieallemenitn yourgamet,hen
TrapsmustbeforeshadowedT.heheroiccharacters youmusfhaveanalternaterouteby whichtheplay-
sloggintghroughyourdungeondesignmusthave erscangetto thatelementY. oudo notwantyour
at leasst omekindof warningthattheyareenter- foolishplayersc' haracteraslltossingthemselveliske
inga minefreldT. hiscanbeasobviouassa sign lemmingosntothesametrapfor hourson endjust
carvedintothewallsaying"BewareN! o Living becausyeoudidn'tgivethemanyotherchoice.
PersonnAellowedBeyondThisPoint!"or as
subtteasanunseenbreezebrushingup thehairson Too much or not enough?
thebackof thecharactern'seck,buttheyhaveto Withriddlesp, uzzleso,r traps,youwill always
havesomecluethatthereissomethinbgadahead endupwiththesamequestionH: owmuchdo I tell
of them. myPlayers?
Thisisa balancinagct,andyes,it involvetshe
TrapsmustmakesenseL. ikepuzzlesth, elocationof wholedifferencbeetweenwhatplayersknowand
trapsmusthavea purposeA. rchitecsof EvilLairs whattheircharacterksnow.Howevert,hemostim-
do notiustput expensivaendelaboratterapswilly- portanthingisthatplayergsetthemostsatisfaction
nillyin thekitchenhallwayout of artisticlicenself. out of solvingtheriddlesin thegamethemselves.r
thetrapisthere,it hasto havea purpose. Howeveri,t isoftendiffrculto iudgehowmany
or howblatanthecluesyourstalwarpt layerswill
Therehasto beanotherway. All trapshavea requireto figurethingsout.
mechanismfor disarmintghem- andwe'renot Thebestwayto dealwiththisproblemisinside
talkingabouta thiefcharactenramed'Stinky.'
Thereisalwaysanactuapl hysicaml eansof shut- t h eg a m ed e s i g nF. o re v e r ym i n d - b e n d i nr igd d l e ,
complexpuzzleo, r fearsomterap,youneedto seed
tingoff thetrapand,yes,it will belocatedsome- thecluesandsolutioneslsewherien thedesignA. s
wherethatmakesenseT. heexceptiotno this a rule,threewill usuallycoverit: thefirstclueonly
wouldbeanadventurdeealinwg itha treasure a subtlenudget,heseconda bit moreblatanta, nd
housewhoseowneraccidentlsyecuredhisgoldtoo thethirda whoppingsmackacrostsheheadsaying,
wellandnowhashiredyouradventuretrosbreak "try THISdummy!"*Byseedintgheseinsidethe
intohisowntreasurehousefor him.. designitself,it allowsyouto providetheplayerws hat
theyneedto solvetheriddlewithoutresortingto
callinganyonenamesat theuble. Betterstill,since
- theytheyobtainedthecluesthrough
+ theirownefforts,theplayerws ill
universalflyeelincrediblcylever
no matterhowblatantheclue
required.
-ff/ -::^-:
-----------\;),-
c ___
* Oh, no! | iust gaveawayanothergreatadventureidea! - f Or at leastfeelingasthoughtheydid.
+ We arespeakingentirelymetaphoricallyhere,of course,referring
to the degreesof blatantcyin the cluesor hintsprovided.We do not
advocateactuallysmackingyour playeruacrossthe headregardlesosf
your personafleelingon the matter,
s0
f,HarrrngrvrN,JFlouSHerrpnrlenrr
cdaYMinoreomoomsunlaGpiSemnporioueotdlmyoeaaeYu.onyycsroupwitbrsnhYuehlehag.'aoaaivacnatuvmetiesgmve?'4vtCtoedhre4enyruyfe8eiogcntgb,atuthaeaautLhmidmsrveaiieeotcpvesdipdwt.eetblraXloaieutrpyhDtcotelmtMeueuarrbnsyrsrlee.sedof,tcathcyfeermtoerhreCutyaaeaa,anzartiniemiddvnplreyvdgpliWade!olbyydneeiltn,elulgsirae. ntpow"scofpalfooatmenrrhyslneodeelpstevwvgdeieinseathcpdtrupmiiuacrenolehseasfsnlut.itytstgho"ehloTif.enboarohldilnttlnemteoebeehgrduuesteeaic.ctlrgsnkoehenaaeetwmitnrmvhieedleilegspsaecrwaplvotamroiememyrreipsktrien.eeaiwnAgefrtgeahoo,tgrhtenaeiaoonaepytmsnwoseoceeowharuthffomjhoauahorprstama?itashOvrianeaegnnovnectee
notquestioynourcreativityB. utit isn,ttheceative
peoplwehomakethegradeC! reativityiseasyd, isci-
plinecdreativitiysa rareandbeautifutlhing.lt isn,t
enougtho comeup withthecoolesat dventuroef all The Map is the Territoly
timeY. ouhaveto beableto execuftehedesignin a
waythatisusefulo, rganizeda,ndcoherent. Themosteasilyrecognizeodrganizationtaolol you
canhaveforyouradventurdeesignisa solidmap.Be-
causeyouradventurwe illtakeplacealmoset xclusively
in yourmindandthemindsof yourplayersth, ismap
PreparatioTnime and When to Know How Far thatyoucreateactuallywillbetheterritoryof your
b Too Far game.
TheruleisprettystraightforwarTdh: esuccesosf Yourmapismorethanjusta representationf the
youradventuriesdirectlyproportionatol theamount worldfor yourgamel.t istheplayingfreldon whichall
ofpreparatioynouput intoit. If youjustslapto- activitiehsappenE. lemenogf thismaprepresensot me
gethearmap,iot downsomenotesa, nddeterminteo of thehardandsoftbordersof youroveralgl amein a
jusmt akeuptherestof it whenyougetthere,we,re closedmatrixdesignl.t isalsoa graphicrepresentation
gointgo tearyourXDM patcheosff yourpajamas of thevariousencounterosf yourgamedesignandtheir
attheverynextregionaml eetingN! o XDMworth physicainl terrelationshiApsg. oodmapcanmakeyour
hisdicewouldapproacahgamewithsucha casual, workasanXDMeversomucheasier.
sloppaypproachl . Ap"$rpt"l 3""k of the XDM, 6t122
Takeintoconsideratioanllof thefollowingele- likelywill notwantto seetheservantsb,utwill
m e n t sw h e nd e s i g n i nt hge m a pf o r y o u rg a m e : certainlywantthemhandy.Howdo theservants
entertheareasof theroyalty?Howarethey
l. Themapneedsto makesenseY. oushouldhave keptseparateH?owdoestrafficof individuals
somebasicconcepot f howcartographfyunctions. andtheirpurposefslowthroughthestructure?
Cartographearsroundtheworldhavebeenmak-
ingmapsaslongaspeoplehavebeenwalking. Thisalsoappliesto thelayoutof towns.A
T h es y s t e mws h i c ht h e yh a v ed e v e l o p eodv e rt h e studyof medievaclitiesshowsthattheirstreets
millenniahaveevolvedintotheircurrentformfor areterriblyconvolutebdecausiet wasa defensive
a reasonA. dopttheirtools. strategtyo confuseinvadingarmiesA. re your
streetsintentionallcyonfusingor did you iust
2. Thelocationsneedto makesenseT. hinkabout drawa badmap?
anystructure(slikecastlesv,illageso,r dungeons)
in termsof theiruse.Picturepeople(or monsters) 3. Considerenderinga profileviewof anymajor
actualllyivingthere.lsthisa defensivsetructure building.Mostadventurdeungeonsw,erethey
(asmostcastleasre)?lf so,thenwhereareallof actuallyconstructedw,ouldhavesomethinogf
thoseguardgsoingto behousedT?heywillall a ranchstyleappearancweitha sprawlinfgloor
needto befedandtheirmesshallswillneedto be planspreadoutverywidelyovera singlelevel.
nearboththe barrackasndthe kitchenfacilities. Thereisno reasonwhyanyonewouldactually
Theroyaltytheyareprotectin&howeverm, ost buildsucha ridiculousstructure.
SAY?THOSEWON'TgE A
PROgLEiFl ORO. LO"SPOT|EO
52
THou$Harprnrraner
CastleRavenloft-fromtheclassiTcSR"lnc. r u n . ( D u h ! )M o r ei m p o r t a n t l yc,i v i l i z a t i o nf os l l o w
adventurme oduleRavenloft-wacstually thecourseof riversin theirestablishme(nbtecause
reversengineerebdy studyingthelayoutsof riversarethemostefficienwt ayof travelinglong
FrenchandGermancastlesn,otingthevarious distancens,aturarloads)U. sethosesameriversas
requiresdpaceasndtheirrelationshipasn,dthen a guidefor theclassicsapl readof yourcivilization.
drawingtheexferioor f whatthecastlelooked
likefirstandthensegmentinitgintolevelsand Speakinogf civilizationbse, foreyougoplant-
drawinfgloorplansfor eachlevel.lt istruethat ingruinsalloveryourmap,considesromeof
therewasconsiderabilteerationgoingon in the thefollowinqguestionWs:hobuiltthesethings
processth; eelevationdrawingwouldbemodi- here?Whendidtheybuildthemandwhy?What
fredasthe requiredinteriorspacews ereput in happenetdhatcausewd hoevebr uiltthesethings
placeor theinteriorspacews ouldbemodifled hereto abandonthem?(Comeon! Nobodybuilds
to suita betterlookto theelevatiodnrawing.
"ruins.")Doessomeof thestufftheyoriginally
Theresulwt asa buildingthatactuallylooked builtherestillwork?Why?lf monsternsowinhabit
likea castlethatsomeonweouldwantto build. theseruins,whatcausedthemto movein here?
It alsoresulteidn a uniquemapdesign(thanks Howhavetheyadaptedthisplaceto theirownliv-
to thebrilliancoef DaveSutherlanwd)ith,as ingrequiremens?
befrtasnactuacl astlea, lot of goingupthestairs
andcomingdownthemaswell.This,in turn, 5. lf you eversay"becauseit's magic"again,I
hada tendenctyo gettheplayerscompletely $ rear.. . Youhaveexactlyfivesecondtso launch
lostinsidethecastlea, wonderfusl idebenefit. intoanextensivdeiscoursoen howmagicworks
lf yourdungeoonr buildingwouldlooksquat in yourworld,whythismagicstillworksafterall
thistime,andwhythisparticulaprieceof magic
andsquashewdereit actualltyo bebuilt,then isn'tjustsomeweak,milkquetoaspt,ansy-sisDsyM
youshouldconsidetrakingthestructurevertical,
whiningto excusheiswayoutof a baddesignl.f at
rathetrhanhorizontal.
4 Weknowthis is supposedto be fantast but anypointin yourexplanatioannyXDMwithinthe
getreal. Yourwildesitmaginatioonnlyworks soundof yourvoiceget'seventheslightesfet eling
whenit isgroundeidn somethinfgamiliaor r that thatyouaresomehowchannelinDgougHenning
atleasmt akesenseB. eforeyoustartdrawing sayin&'lt's Magic!'thenyoulosetwolevelsasan
a mapof yourworldthatlookslesslikesome- XDMandmustimmediatemlyakea savintghrow
thingfromTolkienandmoreIikesomething for yourdesignor startallover!
from"How I SpenMt y SummeVr acation,y"otJ Magichadbetterbea reasoanndnotanexcuse.
mightconsidewr aysto makeit morereal. Fartoo manyfantasayndsciencfeictionstoriesor
Forexamples,tartwiththesebasicconcepts gamefsallbackon thistiredwimp-out".Hey,why
abougt eologyg,eographya,ndgeopolitics: isit thata pairof rubyslippercsangetyouhome
Geographhyasa hugeimpacot n civilizations. in two seconds?"B" ecausiet's magiclN" uc! You
hadbetterbepreparedto explainwhyit isthat
Starbt yslamminag fewlandmassetsogether.
Prevailinwgindsm, ountainrangeplacement, thecrystallinsetructuroef rubycombinewd ith
andthelocationosf largebodiesof waterlargely t h e c h r o m i u mt h a tg i v e st h e g e m s t o niet s c o l o r
determinreainfall(.Rainfallson thewindward
sideandlandtendsto bedrieron theleeward interacttso mergetheethereaflieldsurrounding
sideH. owfertileistheground?Howoftendoes theplaneto producea space-timfeoldbetween
it rain?Theanswertso thesequestionsp,lusits parallewl orlds-onoef whichisin Technicoloarnd
elevatioanbovesealeveldetermintehetypesof
theotherin a sepiatonebrownandwhite..
vegetatiofonundthere.Rainfallson themoun- * Thisfold effecthad betteralsobe knownto causeextremeweather
uinsandtheirslopedeterminewsheretherivers conditionson both sidesof the paralleul niverseoftenresultingin an
atmospheripchenomenonknownas"a Twista!"
lf anyof usevercatchyouplasterinogvera plot to solvingsuchproblemisn yourdesignW. hen
hole,badcharactemr otivationor poorlydesigned Lauraa+ndTracywereworkingon thesecond
bookfor theirBronzeCanticlesseriesM, ystic
structurewiththewords"becausiet'smagic,"we QuesfT, racywasfacedwitha problemof an
willhuntyoudown. ancienut ndergrounedmpirewhichconnected
thenorthernandsouthernsectionosf a conti-
Creatingsolutiontso plotproblemtshatarenot nent.Therewassomethinogn themapcalled
iustdismissebdy wavingyournot-so-magicwaal nd "the DwarvenRoad"thatwassupposetdo be
ispartof thechallengaendfunof creatinwg orlds a bigdealtransportatiosnystemthathadlong
sincebeenabandonefdromuse.lt didn'tmake
andtheadventurtehatreflectthem.WhenMar- sensethattherewouldbetheseenormouslyong
garet.andTracywereworkingon theDearhgate tunnelsundergroundS.urethemountainws ere
difficulto getthroughb, ut howcouldforging
Cyclethefirstof theworldsfeaturedfloatingland a windingpaththroughthemountainpassebse
moredifficultor expensivtehandigginga tunnel
masseisn a seemingleyndlesssky.
Now, asidefromthisbeingapparentliynspired
by a traumatictrip to therecordstorewhenTracy
wasa youngteenagerw, hydidthesemassive
islandfsloatin thissky?Wasit magic?NOI Tracy
considerehdowit wouldbethathugelandmasses
wouldactuallyfloatin theslqf.Eithertheywere throughsolidrockfor hundredosf miles?More-
in a regionwithoutgravity-whicwh ouldreally
complicattehestorysincehereallyneededgravity over,whowouldwantto bestuckin a tunnel
to workhere-ortherewassomethinagbout he
islandtshemselvethsatfloatedthemin thesky. hundredosf mileslongon theirox cart?Where
wouldyou camp?Wherewouldyou feedyour
Whatelsefloats?Wood?Verysmalrl ocks?A ox andyourselPAnd whowouldwantto stay
for week undergrounidusttryingto getto the
duck?Ht owaboutzeppelinasnddirigiblesT?hey lightat theendof theDwaryenRoad?
floatbecausteheydisplacme oreairthantheir
totalweight,thesamereasonironshipsfloat. It justdidn'tmakesensaendfor thelongest
So,howisit thattheseislandws eighsolittleand
displacseomuchspaceP?erhaptsheyaremostly timeTracycouldn'tfigureout howto dealwith
hollow-likevolcanircockmixedwithairwhenit
it. Thena differenat pproachoccurredto him.
cools-andthentherewouldbesomethintghat
frlledthosevoidswitha gaswithlessdensitythan "Hey,I don'thaveto figureout howto do it.
Thedwarvews holivedherealreaddyidthat.All
thesurroundinagtmosphereW. hatif therewere
fungusgrowinginsidethosespacews hichcreated I haveto figureout ishowthedwarvewsould
suchliftinggaseasspartof theirexistenceO.f
courset,hiswouldmeanthattheislandisn thesky havedoneit." Theresulwt asthediscovertyhat
weremostlyporousandthereforewouldn'thold
waterverywell... whichmeanthatmy inhabit- theDwarvenRoadwasn'ta roadat all.lt wasa
antswouldhaveto workprettyhardto keepany
waterthatcametheirway.Waterwouldtherefore setof directedundergrounrdiversw, ithoc-
beprettyvaluablaesa commodityw, hichmeant
thatperhapws aterwastheirmediumof exchange. casionacul ts,conduitsa,ndviaducttshatlinked
Suddenltyheproblemhadledusto a really undergrounladkesY. oudidn'ttakea cart.You
interestinwgorldfrlledwith newpossibilities.
r o d et h e r i v e r .
Sometimeitshelpsto takea differenat pproach lf youhavea problemin thestructureof
yourstory gameo, r adventurneeyerpatchit
overwithmagicR. ollupyoursleevesp,utyour
thinkingcapon andlookat thewholeprocesass
a challengNe.evergiveup!Neversurrendetro
magic!5
* MargaretWeis,world-renownfantasynovelistwhosenamewe are { Onceagainimpressinygou with the peoplewe know,we mention
casuallydroppingherebecauswe e wantyou to knowhow coolwe arebeing LauraHickman,the beautifual ndtalentedwifeof TracyHickmanand
ableto iustreferto suchan excellenpt ersonby her frrstnamealone. hiswriting partneraswell. Pleasetell her that this footnote is in the book
f You knewthat therewould needto be at leastone referenceto Monty next time you seeher.
Wthon and theHoly Grailsomewherein this book.
$ You knewtherewould haveto be a GalaxyQuesfreference
somewheraeswell,didn't you?
54
tr TLlou$HetPr nrpanrr
lHE PLANSLOOK6000, tientwhiletherestof theclasscatcheusp.Textisone
gguUl wYSEOREA6IS0FtNROOM1T0HHEEALVVE1E0S, dimensionianlformationY..ouhaveto readit in a line
andin sequencfoer anymeanintgo comeoutof the
words.Youcannotreada wordon pageten,flip back
to pageonefor anothewr ordandthento pagesixand
expectherandomlychosenwordsfor forma cohesive
sentenceC.haruarealsoessentialolyne-dimensional
aswell.tTableasndmapsmakea fineshowof step-
pingthingsup intothesecondimensio(nheighat nd
breadth)T. hesetogethear rethecompletedesignt,he
"map" to thegameexperiencew,hichin realityisfour
dimensionali-maaginesdtateof existencwe,hichnot
onlyhasthethreeclassicdailmensionosf width,depth,
andheightb, utallof whichareforevermovingforward
throughthefourthdimensioonf time.
It'sa realchallengteo figureout howto do that
effectively.
It istheseverylimisin dimensiotnhatposetshe
heartof anyapproactho writingdowna gamedesign.
Thefirstthingyouneedto decidein youradventure,
theniswhichisthemoreimportandtimensioin your
games: paceor time?"
Organization:Time vs. Space
Asfor makinga prettymap, therearea num- Therearetwo basicguidingoptionswhenyou
berof reallyfabuloums appingprogramasvailabtleo try to writedownyouradventurwe hichyoucaneasily
creatorosf adventurgeamesT. racyprefersProfan- choosebetweebny askinygourselfthisquestion:
tasy'Cs ampaigCnartographearndFractileTerrain lstheprimarymotivatingforceon thecharacters
softwarpeackageAs.lthoughby thetimeyouactually limitedoptionsor limitedtime?
getaroundto readingthispartof thebookthey've Thefirstiscalledanoptionlockwhilethesecond
probabldyevelopeadnentirelynewsetof software iscalleda timelock.
toolsandpossibltyhreemoreoperatingsystems.
l. OptionlockThismeantshattheoptionsavail-
ableto theplayerws illdiminisohverthecourseof
Puttingit all together: the adventure theadventuruentiltheyliterallyrunoutof op-
text tions.Playerws hoaremakingtheirwaythrough
Y o u ' v eg o t t h e t o o l s ,y o u ' v ee v e ng o t a l l t h e anundergrounddungeoanreprimarilyfacedwith
partsN. owyou haveto putthewholethingtogether anoptionlock;thereareonlysomanyplacetshat
intoa workingw, ell-oileda,ndfunctionaml achinelt.
helpisf youhavea planandaninstructiomn anual. * OK, whineyphysicspeople,we knowthat the text exissin the third
dimensionphysicallyT. he ink, no matter how thin, hasits own three
Thefirstthingyoushouldconsideirsthata writ- dimensionaslpaceandthe pageceruinlyhasa thicknesbseyondis width
tenadventuriesa one-dimensionsatrlingof informa- andheight.We'renot talkingaboutthe physicapl ropertiesof the page,
we're talkingaboutthe dimensionsof the informationitself,Feedthat to
tion(text)usedto transforma two-dimensionmaal p Schrddingerc'sat . . . who mayor maynot be aroundto chewon it.
intoa fourdimensiondayl namicstate. t Foryou gamedesignchallengedn,ewXDMs,a "chart" comparesone
setof numbersto a matchedpair of results.A "tdble" crossreferencestwo
Finew, e'llexplainthisfor thelowerleveXl DMs fields(acrossthe top and down the side)to find the resultat the intersection
iustreadingthisbookfor thefirsttime.lf youalready of the two fields.Now you can referto charu and tablescorrectlyand
knowwhatwe'resayin&you'lliusthaveto bepa- not havepeoplesnickerbehindyour backanylongerat gamedesign
conferences.
t)'
s trtr
f; l t
theycangoandeventhoughtheyarefreeto wan- certainlya lot of creative lementisn anadventure
deraroundalltheywant,noonewantsto goback modulei,t'sallabouttheperformancinetheend.
to anemptyroom.Sotheykeepexploringuntil Whenyouwriteyouradventureit, ismore
thelimitof theiroptionsisreacheadndtheyfrnally importantthatit isorganizepdroperlythanhow
arriveat theendof theadventure. floweryyourpurpleproseflowson thepageO. rga-
Optionlock dealmorewithspaceandchoices nizationandeaseof referencaerethewatchwords.
thanwithtime.Classidcungeonasndoutdoor It'syourperformancferomthesenotesthatmatters
adventureins a closedmatrixwithwelldefined moreandthemoreorganizeydourscriptthebetter
boundarieasrebothexampleosf optionlockenvi- yourperformance.
ronmentsN. o matterhowlongtheplayerws ander
arounde, ventualtlhy eywillrunoutof options Cut Scenes
for placesto visit.In thistypeof adventurtehe You'reanXDM,a masteor f thegameW! hy
bestapproachisto makeyourtext referprimarily overburdeynourselwf ithmundanedeuilssuchas,
to mapsandlocationisndependefnrtomtimed say,doingtheexpositiofnor youradventureW? hy
events. shouldyoudo alltheworkwhileyourplayersiust
sitaroundthetablepretendintghattheyhearwhat
2. TimelockThismeantshattheclockistickingon youaresay,butallthewhilearesecretlwy ishingyou
thebombandthattheamounot f timeavailable wouldstopreadingthatlongdescriptiotnextandget
for thecharactertso solvetheproblemwilldimin- on withbashinign theheadsof a fewmonsters?
ishwitheverypassinsgecondT. hisis,obviouslya, Hey,whyisthatyourproblem?
bit moreurgenton timeconstraintfsor theplay- Wehumblysuggestht atyouusescriptsand
ers.lf yourplayerssuddenlwyakeupanddiscover cutscenetso getyouthroughthoseawkwardmo-
theyarestandinngextto a thermonucledaervice ments.
in the 100 kilotonyieldrangein themiddleof A cutsceneisa videogametermfor a se-
theNewMexicodeserwt itha loudvoicecount- quenceinsidethegameoverwhichtheplayehr aslit-
ingdownfromthetenminutemark,andnothing tle or nocontrol.Theyareprimarilyusedto advance
for transportatiobnuttheRedBallJetsneakerosn characterp,lot,or backgrounidssueisnsidethegame.
theirfeet. . . that'sa timelockfor youthatno Theyalsoprovidetexture,flavor,andatmospherfeor
amounot f runningawaywillsolve. thegameY. oumightthinkof theselittlesceneass
Timelockrelatesmoreto timethanto spaceor thosesamelong,boringdescriptionthsatyou'vebeen
optionsY. ouwillneedlocationasnd,nodoubt, givingin everygameU. ntilnow.
mapsb, uttheprimaryconcernof theadventure- Wesuggestht atyouscriptthesecut scenes
theveryheartof yourorganizatioonf thetext-will andhaveyourplayerpserformthem.Youcaneven
needto centeraroundsequenceosf eventsand producetheseascutsheets-copieosf thescript
theirrelationshitpo choices. whichonlyhavethespokenlinesfor eachof theplay-
Nowthatyou'vefrguredout thegeneraalpproach erson them.
to youradventure(linearo, pen,or closedmatrix)and
is primaryconcern(optionor timelocked)it's timeget lmplied Story
thewholethingorganized. Actorson a stageareoftenencouragetdo look
Tricks of AdventureWriting notjustovertheaudiencbeutto gazeto theleftor
rightof theprosceniumT.hiseffectiveleyxtendtshe
The Script stagebecausteheaudiencefo, llowingthesightlineosf
All XDMsknowthatthetextof youradventuries theperformer'esyesb, elievetshatthereismorein
a script.lt's a referencweorkthatisn'tmeanto beread thecharacterw'sorldthatiscontaineodn thestage
buta guideto performanceT.hismeansthatwriting iself.
a goodadventurheasmoreto do withtechnicawl rit- Thisisalsotruein thedescriptionthsatyou
ingthanit doeswithcreativewriting.Whilethereare writefor thevariousencountelrocationisn your
adventurMe.ostof thewritingin encountelrocations Whowerethesepeople?Whyaretheyhere?What
isdullanddry stuff,butthedescriptiotnextisyour happened?
oneopportunittyo imbuetheencountewr ithsights, Remembethr atit isthenatureof humanityto
soundsm, ellsa,lltheemotionandsensethatbrings completestories-especiawllhyerenoneisgiven.Every
aplaceto lifein yourplayersm' inds.lt ishelpful, timeplayerasreconfrontedwithwhatlookslikea story
thenw, henconsiderinwghatto put in thesepieces theywillcompletiet in theirmindsm, akingupwhatev-
ofdescriptivtext,to look"beyondtheproscenium" er pleasetshemto fill in thegapsandmakeit complete.
andextendtheencountetrhroughtheuseof implied Thewonderfutlhingaboutthisisthatit involvetshe
story.
playerms orecompletelbyecausiet engagetsheirimagi-
lmpliedstorymeanps lacingdescriptionins- nation,allowingthemto actuallycontributesomething
sidethetextthathintat greateer ventsthathavehap- of theirowncreativityto theadventure.
penehderein thepast.Trythefollowingexamples:
Asyou openthedoor,you seethattheback Foundation
of it ischarredT. heroombeyondappeartso be A goodmysterystoryincludeas surprisendingat
theremainosf a library.Thebookshereareall whichyou canlookbackandsaythatall the clueswere
charreds,tandingon shelyesthatskewawayfrom thereallalong.
theblackcraterin thecenterof theroom.
In storytellingw,ecallthatfoundationY. oulaythe
Whathappenehdere?Whodidthis?Are they foundationfor theworkthatcomeslaterin thetelling.
anywheareroundor isthissomething Thesameistruein designinrgoleplayingadventures;
thaht appenelodngago? youcannoht avea monstetrhatno onehas
Whataboutthisde- seenbeforeandhasneverbeenmentioned
jumpoutof nowheraend
scription:
Themummified 7 BETIHERE'S
remainosf a woman
Iayatopan altar.On A STOWBEHINP
rhesfairsbelowit, two THISSrffiuq,
skeletafilgureslayfrozenin
thegripof combatt,heirrust-
ingarmorall thatremains
of theirclothingO. ne's
bonyhandgripswisps
of hairon hisoppo-
nent'sskullwhile
theother'shand
wrapsaroundhis
enemy'tshroat,Both
holdshortswords
in theirremain-
handsp,lunged
throughoneanoth-
er'sribcages.
57
expecthatcreatureto makesenseS. oif youhave asRayenlodfroesT. woexamplesIn: oneof theearly
anultimatebadguyat theendof youradventure, encounterehdallwayissa suitof armor.Thisisde-
somebodbyetterbetalkingabouthimverynearthe scribedin detail,andit isnotedfor theplayersthat,
beginning. whiletherestof thehallisfrlledwithcobwebasnd
dust,thisarmorisshininagndcleanT. his,of course,
Misleading freaksout playersbecausiet issoout of place.But
Detaicl allsattentionto itselfin a roleplaying t h e t r u t h i st h a tt h e r ei s n o t h i n gw r o n gw i t h t h e a r -
gameT. hemoredetailyougivesomethingth, emore mor.lt's justthereto freakplayersout.
certaintheplayersarethatthereissomethinigmportant lust asquarterbackinsAmericanfootbalal lways
aboutwhatyouaredescribin&otherwisyeouwouldn't try to useat leasot nerunningplayearlyin a setof
bedescribinigt! Theotherpartof thataxiomisthat downs,ot neof thetechniqueysoushoulduseasan
detailslowsdownthegameb, utthisissomethinygou XDMisto occasionally-naoltwaysbutoccasionally-
canuseto youradvantagbey purposefullmy isleading picksomethinign theadventuraendthendescribiet
in intricatedetail.Then,asplayersaskyouquestions
the playerswith detail.
Forexamplei,n theclassiacdventureRavenlobfty aboutit, alwaysecretlyrollsomemeaningledsisce
Tracy8t LauraHickman,t'heprevailinogverburdened andthenlookat theceilingfora momenbt efore
descriptionws,hicharepervasivtehroughoutthetext, answerinwgithsomethinlgike,"No, youdon'tsee
lendanairof impendindgoom.Detaicl allsattentionto anythingunusuaalfterinspectintghethirty-footall
iself. Thismeansthatif yout:tkethetimeto describe claystatueof thegrimmanwhoseeyesstaredownat
somethingth, enit mustbeimportantto theplayers. youwithhollowcoldnesdsespitetheoppressivheeat
Playerso,f coursep, ickup on thisearlyin theirgam- in theroom.. . at leasftornow!"
ing-whichmeantshatyoucanuseit againstht em,iust That'scalled"keepintghemhonest."
* 496s and 349'hlevelXDMswho, asyou mighthaveguesseda,rethe t lf you areunfamiliawr ith AmericanFootbaltlhenyou areeitherfrom
two premiereadventuregamedesignersalivetoday. somenationotherthanthe UnitedStatesor havebeenlivingtoo longin
the basement.
58
$rrNcrHEXDM
rl r
lt I
\ ____------.1
,r.il 1---1
ll It_' rQ A
t/l\l
l_ (:,
[_r
(_
I
il,il
ANAC(?/|CKYOURC" \IEEKS!
RAaEB! IOU!
IHnrTERBGHT{L: L THEQevn'sA$rncr
It isn't whetherthey liveor die, it's howyou PLAYtheir game.
Gameplay,the XDM tlfay! story(see"NarrativeH: owWeMakeSenseof the
Thereisnothinglikea gamen, othingin theworld! Chaoso" n page29). As earlyhumansstruggletdo
Whenyou'replayinganXDM-rungamet,hatis.We're understantdheworldaroundthem,theyhadsto-
rytellerswhowouldpassdownthestoriesof their
ulkinga no-holds-barrepde,dal-to-the-meftuall,-
throttleadventurtehatgrabsplayercharacterbsy their ancestorasndpeopled, efrningtheirheritageandpast
bent-armocrhestplateanddragsthemintotheheartof andinstructintgheirfuturegenerationosn thetheir
excitemenHt. owdo yougetto thisplace?Youneeda society'socianl orms.Thismayfirsthavehappened
aroundthecommunaflrreor insidea protectivecave.
committedXDM.
An XDM gameismorethana game-it'sa perfor- Storytellinigsat theheartof thehumanexperience.
mancea, fully-orchestratiemdprovisationtahleatewr ith Downthroughthemillenniat,hetechnologiefosr
youasthecombinatiodnirectoar ndmainactor.Your tellingstorieshavechangedgreatlyb, uttheneedfor
playersin thegameonlyhaveto worryaboutportray- tellingstoriehsasremainetdhesameB. ardsandstory-
ingonecharactery;ouhaveto takealltheotherpartsas tellerswanderinagcrostshefaceof theworldbrought
w e l la sf a b r i c a t et h e s e t t i n g( t h r o u g hy o u rd e s c r i p t i o n s ) .n e w sa n dp h i l i s o p i ef rso m f a r a w a ya n d ,w i t h t h e m ,
Youalsosetthepaceof thegameandstory;keepa pic- thefirstinstanceosf cognitivedissonance-challenging
turein yourmindof theinteractionosf alltheperform- thoughsandbehaviorlsocallyM. agiciansto, o, began
ers;andinterpretheresultsof physicasl,ociale, mo- touringtheworldwiththeiracts,bringingwonderand
tional,andethicacl onsequencoef scharactearctionsa;ll spectaclteo storytellingT.heGreeksformalizesdtory-
tellingintodramaticasndplaysT. heseformseventu-
whilesimultaneouasdlyiudicatinggamerules.
That'swhatbeinga trueXDMisallabout! allyledto ShakespeaGrei,lbertandSullivanR, ogers
andHammersteainn,dAndrewLloydWebber.
XDM: TheModernBard Radioallowedthesoundof storytellintgo be
Fromourverybeginningashumanbeingsw, e broadcasotverlargedistancetos massaudienceasnd
havebeenstorytellersA.s wehavepointedout previ- theradioplaywasborn.Movies imilarlayllowedthe
ously,storyishard-wireidntousashumansW. eper- visuasl ceneof storytellintgo beconveyetdo large
audienceassprins wouldbesentacrostshe country.
ceivethe worldthroughthe lensandframeworokf
Q u i c k l yb o t hw e r em e l d e dt o g e t h eirn t o t h e " t a l k i e s "
60
AurHE Qevr'sa$rncr
(motionpicturews ithsounda) ndonecouldbothsee to novellasto, epicpoemssolengthyasto put Homer
andhearthestorybeingconveyedin theflickering to sleep.
lightof a darkeneldocaltheaterT. hentelevisiotnook Oftenduringthecourseof thegameyouwill have
upthecauseb, roadcastinsgightandsoundrightinto otherexpositionmalomentsaswell,wheretheplay-
homesT. hegreatstorytellebrecameavailablweith ersmayhaveuncovereadnewpieceof information,
theflickof a switchandtheturnof a dial. or triggeredsomeevent,whichtheywill thenneed
Wehavea universferlledwithpeopletryingto to observeor understanmd oreexpositioinn orderto
sellusstoriesconstantlyC. ommerciaalsrelittlestories forwardthegame'splot.
interruptinbgiggesr toriesT. heinterneitsfrlledwith Theproblemwithexpositioinsthatit bringsplayer
peoplea,llspeakinagt thesametime,witha relativelyactionto a standstilAl.ll thecharacterins thegame
veryfewpeoplebotheringto listenW. earebom- haveto iustsortof standaroundwhileyoudumpinfor-
bardedincessantwlyith noisetryingto pullouratten- mationon topof them.
tionto someonelse's tory.Weare,in short,being Unlestsheinformatioynouareconveyinigsan
divertedto death. absoluteljyaw-droppinrgevelatiotnhatelectrifietsheir
ButtheXDMissomethinsgpeciaal,modern-dayinteres(toddsareagainsit) thenyouneedto finda
bardwhohastheopportunitynot onlyto entertain, morecreativewayof conveyintghisinformation.
butenlightenin, spirea,ndconnecwt ithotherson a Cut SceneOs newaywehavealreadmy entioneids
personalel vel.Youaren'tperformingfor a massive throughtheuseof cutscene(ssee"cut sceneso"n
audiencea;.roleplaying ameisa sociacl onnec- page56). Lettheplayerasctouttheexposition
tionbetweena fewplayersgatheretdo createa story whileyousitbackandwatch.lf youhavea really
togethewr iththehelpof somecommonrulesand goodgroupof playersy,oumightgivethemeach
dicerolls. a pieceof thecriticailnformationthateveryone
Regardleosfshowwellor poorlytheyplay,the needsto knowandthenchallengtehemto create
actuasl uccesosf thegamedependlsargelyon you, theirown"improv"cutsceneT. heymustwork
themodernBard. intotheirconversatiothne informationthatthey
KeepRolling in the Role haveon theircard.Tellthemthey'llgetextra
Knowinghowto bestperformyourroleasthe pointsfor doinga reallygoodiob.
XDMin yourgameisperhaptshemostdifficultd, e- ExpositionaPlropsYoucancrowbar
mandinagndrewardinpgartof yourcallingY. ouhave a tremendouasmounot f exposi-
preparedfor thismomentc, onsidereydourplayers, tionintoa prop.Preparleettersin
andchoseonr craftedyouradventurteo suittheir advancceontainintgheexpositional
needsY. ouhaveeverythinagt hand. informationthatyouwishthe
Thecurtainisaboutto goup. Succesrsests playertso discoverp,utthem
entireloyn yourshoulderlst.'sshowtimeH! ereare on parchmenatndusecool,
sometechniquetos helpyourgameexperiencbeeas mystic-lookinfogntswhen
X-tremeasyouwish. youprintthemout.tDon't
ExpositionYourself! tellyour playeras boutthe
Mostadventurgeamestartout witha setup. fragmenotf themaptheyjust
discoveredg,iveit to themso
Thisisanexpositionpailecewherethesettingand thattheycanpawanddrool
storyof thegamearealllaidout for theplayerso
alloverit on theirowntime.
thattheyhavesomereferencferameworikn which Goto yourlocacl uriosity
theircharactera'sctionms akesenseT.hisiscalledex- shopa, ntiquestoreT, aiPan
positionandit canrangefromsomethinagssimpleas
"Youareallsittingarounda tableat thelocatlavern"
* Unlesso,f coursey,ou'rerunninga KillerBreakfaesvt ent(.Seepage * You couldactuallyresortto handletteredcalligraphwy hichwouldbe
evencooler,but that'sentirelyup to you andygur calligraphisckills.
r0t.)
51
TradingCompany,o. r importstoreandfindsome in thenextsectionb) utwearetalkingabouthowyou
inexpensivoedditythatyoucanworkintoyour sayit.
game.Thepnutthesecremt essaginesidethatob- Let'sstartwithsomebasictshatyouwill com-
iect. monlyencounteinr roleplaying ames:
Go MultimediaIn anagewhereeveryonseeems DungeonCrawlingWhenyourplayersarejust
to haveaccestso a videocamerae, ditingequipment, movingthroughenclosesdpaceasndyou have
andtheflrmbelietfhattheirvideo(unliketheresfof somedescriptioynouneedto givethem,con-
YouTubei)sactuallgyood.. well,thisleadsto allkinds siderloweringthevolumeof yourvoiceslightly
of possibilitiefosr producingyourownexpositiovnideo andspeakining slowerh, ushetdonesN. ot only
whichyoucanshowto yourplayertshroughthe"magic willyourquietvoicehavea tendenctyo bring
window"or whateveyroudecideto callyourtelevision downthevolumeof theplayer'svoicesbutthe
or computemr onitor. s l o w e rp a c ew i l l s e r v ey o u s h o r t l y .
Howeveyrou decideto handleexpositionre, mem-
berthatit shouldalwaybsebrokenupwheneveprossible ForeshadowinagndAnticipationWhensomething
soasnotto slowdowna game. bigisabout o happento yourplayers-whether
DramaticPause:Pacein the Game it isgoodor bad-youshouldgiveyourplayers
Yourmasteryof storytellincganmakeor breaka a dramatihceadus p forthehairon theback
gamea, ndyourmasteryoveryourvoicewill makeor of theirnecksL. owerthevolumeof yourvoice
breakyourstorytelling. andslowdownthepaceperceptiblyS.peaykour
wordswithemphasisa,sthougheachonewere
Pictureyourseslftuckin a seatin themiddleof vital.AlfredHitchcockt,hemasteor f suspense,
a largevenuefull of peopleA. n expertor authorityis
sundingat a podiumin frontof youspeakinogn a sub- sowiselysaid,"Thereisno terrorin thebang,
onlyin theanticipatioonf it." lf youaregoing
iectthatisabsolutelfyascinating-ttohem.Youmightbe to giveyourplayersa reallygoodscaret,hen
interesteidn thetopic,butthespeakehrasa voicewith youhaveto allowthemto anticipatiet, and
onlyoneleveol f pitch,onetoneof deliverayndone
cadencien theirvoice.T+heygoon,andon,andon.. . thenrelieyethemof it for a splitsecondbefore
t h e s a m ev o i c e ,t h e s a m ep i t c h ,t h es a m er e l e n t l e spsa c e you hit themfrom behind.
betweentheirwords. ThemotionpictureAlienfor examplemakes
surethatyou areafraidlongbeforeyou geta
It's likewatertorture.
Eachday,unfeelingamerefereeasresubiecting chanceto seethemonsterM. usicandmoody
thousandosf innocengtameplayertso theseinhumane settingsa,llowyouto besteepedin anticipation
beforethemonsteer verevenappearsY.ourad-
experiencefosr hourson end.Thereisno respiteor venturenseedto makeuseof thesameanticipa-
relieffor thesegamersm, anyof whomknowof noother
gamingexistence. tion.Theuseof longandelaboratdeescriptions
at suchpointswillheighteannticipatiownhile
Butthereissomethinygoucando to help. a u t o m a t i c a lsl yl o w i n gd o w nt h e g a m e .
No, youdo not needto sendusmoneymonthly
to adoptoneof theseunfortunatgeamers,btutyoudo And ... ActionWhentheplayersuddenlfyrnd
needto beawareof thepowerof varyingpaceandvocal themselveinsdiredistressy,ou mustmakeit
deliveryin performinygourgame. dire!Thepaceabsolutelmy ustincreasteremen-
douslyat thispointandthepitchof yourvoice
We'renottalkingabout whatyouaresaying(that's
* Thismentionof the Tai PanTradingCompanywasmadewithout risein theexcitemenYt.ou cannoet xpecyt our
promotionacl onsideratio.n.. but we'renot abovetakingit, shouldtheyoffer playertso beexcitedif youdo notconveyit
withyourvoice.Everythinmg usthappenfast.
uscompensationfor it.
f You mightconsiderthinkingof BenSteinplayingthe teacherin 'Ferris Here'stherealproblemc:ombaitn roleplay-
Bueller'sDayOff' at thispoint for inspiration. inggames-thoenemomentin thegamethat
+ Although we are consideringsettingup a mostlynot for profit foundation
to assistheseunfortunates.
52
An rHEQRirnee's$rncr
absolutelryequirespeed-isinvariabltyhemost Manyadventureisn,cludingyours,will probably
complicatedo,verburdeneadn, dsystem-laden includedescriptivtext.Thisisimportanbt ecauswehile
partof therulesT. hesystemasksyouto slow therestof theencountedrescriptiownill probably
downpreciselayt the momentyou mustspeed involverules-intensi(vaendratherdry) materialrselated
thingsup.Thisisthedilemmaof theagesB. ut to themechanicosf runningtheencountetrh, edescrip-
we'regoingto addrestshisin "off-loadingo" n tivetextistheonechanceyouhaveto conveyallthe
ambiancen,uancaendcolorthatthisparticulaerncoun-
page64.
Whatyoumustachieveduringanyaction ter involves.
sequencisea highdegreeof energyin your Theproblemisthatmostgamerefereeisustread
portrayaal ndasmuchcolorin yourdescriptionsthistextverbatimfromthewordsprintedon thepage,
asyoucanmanageat thatlevelof speedR. ather whichusuallmy aketshemasdryandlifelesasstherules
thansimplyinterpretinpglayerss' uccesosr text.
failurein combaat s"a hit" or "a missr"doyour Descriptivte xt,eventhe mostprosaics,hould
besto describteheresultsin graphictermssuch neverbereadverbatimby anXDM.Insteadt,heXDM
as"your cutlasslicesintothesideof theOrc shouldreadthetextbeforehantdo geta senseof the
overalpl icturethatit istryingto conveyandthen,in
whohowlsin agony!"or "Yourcutlasstroke herownwordsdescribteheareato theplayersB. ydo-
goeswide,slamminaggainstht etablewith
enoughforceto sloshaleout of themugs." ingso,theXDMhasthepictureof theareain hermind
a n dc a na d d r e swsi t hh e rd e s c r i p t i oann yq u e s t i o nt hs a t
PurpleProse:How Not to ReadDescriptions theplayerms ayhave.Thisisimportanst othatyoucan
Oneof yourresponsibilitaiesasnXDMisto
maintaintheeffect,tone,mood,andambiencoef the
"paintthescene.T" hismeantshatyouareresponsi- encountelrongafteryouhaverunout of thedescriptive
bleforgivingthedescriptionthsatmaketheuniverse texton thepageA. nd speakinogf the"picture". .
comealivein theimaginatioonf theplayersW. hile
youcando a numbeor f thingsto helpyouin this Keepingthe Picture
osk(suchascreatingexactminiaturerepresentations Any XDMworthhislevelshouldpracticemain-
oftheareasyourplayersc' haracterasreexploring), uiningthe"picture"at alltimesT. hisisa flightschool
themost-useadndbasictool in theXDM'sarsenaisl termwherepilos areaskedto keepa mentapl ictureof
expositiondaelscriptionju: stconveyintgo theplay- thespacearoundtheiraircrafitn mindat alltimesI.n
erswhattheircharactersseethroughyourwordsand roleplayinggamest,herelativepositionosf theplayers
gestures. andtheirsurroundinegnvironmecnat nbeof greaht elp
tNfTtATtyeA,No
IHENLEI'STAKE
A BIO-BREAK,
lHE NEXTIHIRW
SECONOOSF TIiE AWENTURE
ts oorNo To IAKEAgoul
53
to theXDMin maintaininagconsisteannt dbelievable then)do youdescribtehecombatin full,takinginto
experiencfeor theplayersT. hisisespecialtlryuewhen accountthefactthatsomepeoplelaunchintgheir
themechanicosf a gamestartinterferinwg iththeverisi- bowsfromthebackof thepartymightbeinterfered
militudeo' f theexperience. withby thosein frontof them,thata completely
Forexampleif, thecombamt echanicosf your fumbledblowby theknightin thefrontof the
gamerequirethatallcombatantsaketurnsbashing groupmightwellaffect hetwo companionwshoare
eachother,it canbeginto soundridiculousltyedious standinogn eithersideof him.Thepicturewillbe
ratherthanexcitingF. oranexamplea, quotefrom constantlcyhanging-witthhepacethatmatcheysour
StephenLeacock'sNronsensNeovels,GuidotheGimlet game.
of GhentA: Romancoef Chivalryz Pollingand Shifting Emphasis
FirstGuido,raisinghismacehighin theair We'vealsomentionetdhisbefore("Executinlgt
withbothhandsb,roughitt downwithterribleforce All in theGame:PollingandJugglingo"n page27)
on Tancred'ms ailedheadT. henGuidostoodstill, but it issoimportantthatweneededto mentionit
againhere.Youhavemanydifferentypesof players
andTancredraisinghismacein theairbroughitt
downuponGuido'sheadT. henTancredstoodstill in yourgameandeachof themhavedifferennt eeds
andturnedhisbacka, ndGuido,swinginhgrsmace theyarelookingto befulfrlledW. hethetrheyare
warrior,socialo, r thinkingplayerse,achonewill be
sidewaygs,avehima terrificblowfrom behind,
midwayr,ightcentreT. ancredreturnedtheblow. Iookingfor somedifferenat specitn thegameplay
ThenTancredkneltdownon hishandasndkneeasnd thatwillsatisfythem.
Youshouldconstantlbye pollingthe playersas
Guidobrought hemacedownon hisbackl.t wasa
sheercontesot f skillandagility.Fora timetheissue to whethetrheirneedsarebeingmet.Thisisalways
wasdoubtfulT. henTancred'asrmoubr eganto bend, donesilentlyandwill requireyouto developsome
hisblowsweakenehde, fellproneG. uidopressehdis observationsaklillsregardinygourplayersA. re they
advantagaendhammerehdimoutasflatasa sardine gettingbored?Whatworksfor them?As anXDM,
youmustbepreparedconstantltyo shifttheempha-
can.Thenplacinghisfoot on Tancred'cshesth, e
sisin yourgameto thatwhichwill bringyourplay-
Ioweredhisvizorandlookedaroundabouthim.
ersalongwithyou.lt'sa balancinagctnotunlikea
Combaitn mostroleplayinggamecsomesacross stand-ucpomediatnryingto figureoutwhichjokes
verymuchthiswaybecauseeveryonteakesturnsbash- areworkingwiththatparticulacrrowdon thatpar-
ticularnight.
ingeachother.
Howevera,sanXDM,if youcanmaintaitnhepic- Offloading
tureof allof thecharacterasndcreatureisn thecombat As anXDM,youhavea lot on yourplate.
andtakeintoaccounttheiractionsasa wholethenthe
descriptioonf thecomba(tandtheresultsc)anbecome You'reresponsibfloer keepingthegamepaceup,
farmoredramaticR. athetrhandolingout damageone
slugat a time,haveallyourplayerms akealltheirat- iudgingwhichcharacterlisveor die,weavinga tapes-
tacks-inturnif youlike-andallof thecreaturethsey try of theexperiencbey creatinganddescribinsget-
tings,andplayingtheparuof allthose"extras"that
areattackingmaketheirownattacksK. eeptrackof the keepappearinagroundtheplayer'csharacters.
damagedsonein sequencaendgetthesemechanicasll
out of thewayasquicklyaspossibleT.hen(andonly Sowhyshouldyoudo allthework?
Any gamemechanicosr busyworckhoresthat
youcanoffloadontoyourplayerysoushouldoffload
* Verisimilitudeisthe appearancoef beingtrue or real;likenesosr andrightfromtheverybeginningW. hyshouldyou
performalltheheavycalculationbsecausyeour
resemblanceof the truth or reality. lt is a very big word to be usedin role playerhasa plus-thisswordandisminus-thawthen
playinggamesb, ut sincethe levelof realismin gamesisof almostobsessive
concernto gamers,you shouldspringthisword on them now and then frghtingcanarieslt?'s theircomplexcharacterle; t
whenevetrheysun quotingrulesat you. yourplayersdo theheavylifting. Havethemtellyou
whatyouneedto know:whatnumbertheyhaveto
t StephenLeacock(1869-1944) wasCanada'spremierelecturer,
humorist,and author. His NonsenseNove/sremainfun to readtoday. He is
the favoriteauthor of Tracy Hickman- go frgure.
54
{nrHE Qevmn's$rncr
rollinorderto succeedT.heyshouldtellyouhow An XDM isanactorplayingthe part of an
muchdamagetheythinktheydid.Youcanalways XDMi.
correctthatif necessary. Thismeansthatalltherulesof rhetoricandthes-
Playersshouldbein chargeof theirownmap pianisma+pplyto you.To makethisaspainlesasspos-
(especiailflytheygetit wrong)andtheyshouldkeep siblewehaveconstructeadlistof somethingsto work
trackof theirowntreasure(whattheXDMgiveth, on andkeepin mind.
theXDMcantakethaway). | . "Umm" Don'tsay"ummmt.' lt'sa badhabit
Whenyouareworkingwithplayerws hoarenew thateveryonefallsinto.Youareperforminghere.
toroleplayinggamingt,henyou'llneedto helpthem Whenyousay"Ummm" it soundslike(andprob-
outandtellthemwhichdiceto roll. Butsoonenough ablymeanst)hatyoudon't knowwhatyou are
you'ltlrainthemrightandthey'llbewhitewashing talkingabout.Eliminattehisword(andsimilar
thefencef.or you in everygameN. everdo anymore verbacl rutchesf)romyourspeechasmuchaspos-
workasan XDM thanyou must. sible.s
Smellof the GreasePaint, Roar of 2. Speakclearlyandwith emphasisN. o onewants
theOrcs to playa gamewitha mumblingfool.To entertain
youhaveto beunderstood.
\\il l 3.Actingis not somuchactingasit is reacting.
Trueactingisn'treallyactingat all.lt's reacting
z'zz ( to theelementtshataffectit. Peoplearethisway.
-a'- Somethinhgappenasndyou react o it. Your
o reactionmakesotherpeoplereact.Howthey
reactmakesyoureact.And on andon it goes.
Showmanshdiupringgameplayisoneof the Don'tthinkthismeanlsosingcontroll.t doesn'tl.t
mositmportanthingsyoucanlearn.lf youwantthe m e a nus n d e r s t a n d iwnhga tt h ec o r r e crte a c t i o an n
quickeswtayto improveyourgamel,earnhowto NPC,environmenot,r youpersonallsyhouldhave
presentht egamebetter.lf you learnonlyonegreat to a situationD. ida playedr o somethinfgunny?
a n di m p o r t a nt r u t h a b o u tg a m i n gf r o mt h i sb o o kl e t Laugh-loud.Makehimfeelgoodfor contribut-
it bethis: ingto theentertaininegxperiencoef thegameD. o
alldrunksin tavernsreact hesamewhentheyare
' Asin TomSawyegrettingalltheotherchildrento whitewashhis pushedN. o! And don'talwaylsetsomedietell
AuntPolly'sfencein MarkTwain'snovel,Iom Sanyerl.f youstilldon't youwhattheydo either.YouknowthisNPC,act
undentantdhisreferenctehenI havea funfenceI'd liketo showyou. forhim.
Thisideabringsusto a veryimportanpt lace.
Didyourplayerjsustblowup a silo?Whatisthe
reactioonf theNPCsin thearea?Whatdidthe
explosiodno?Whataboutthesmoke?Someone
musthaveseenit. HowyouasanXDM react o
thisiskey.To behonestthisisthemostimportant
thingin thebook.And wewilldiscusitsad
nauseamfurtherbelow.lt's thatessential.
f Thk isactuallya slightlyalteredbit of plagiarismT.he realquoteis"A
magicianis an actorplayingthe part of a magician."lt is accreditedto Jean
EugdneRobert-Houdinth, e fatherof modemmaglc.Butthat doesn'tmake
it any lesstrue for XDMs.
* Insertold and tastelesios kehere.
5 lf you evercatchone of ussaying"Ummm," we dld it on purposeand
areallowedto'causewe makethe rules.
55
SeTNcTHEXDM
4.Actingis not makingfacesW. henplayingtherole Thethief,recentlyreleasefdrom thecity
of anNPC,don'tfallintotheoldtrapthatacting dungeonw, alk upto a womannearthemain
sadmeansmakinga sadface.Depressiomneans gateof thecityandasks",Excuseme,where
not eatingn, ot sleepinwg ell,andprobablyanat- istherichestpartof town?"
temptto hideit. Again,if theNPCissad,howwill Thewoman'seyesnarrowasshelooksat
hereactto thatsadnessE?verythinigsa reactionA. him,"oWOhhy,'dtohyeothuieafsska?y"st,hinkingon hisfeet
goodXDMwillshowanemotionn, otiustsaythat
thecharacteirscryingandthenspeakfor himin for thefirsttime,"it's my UncleH, e sentfor
a weepyvoice.Hewill understanwdhytheNPC me andhe happentso livein therichesptaft
feelsthatwayandact (react)accordingly. of town,soI'm tryingto findhim."
Thewoman,stillsquintinagt himsays,
Ethics,os "Try telling THAT to an "Indeed,andwhatis thenameof your
Angry Mob!" Uncle?"
Onelastthingto considearsyouiudgeyour "Uh... Frank/'thethiefrepfieswitha
gameassanXDM:theethicsin yourgamemustbe smileT. hewomancallsthecity guardswho
consistenftu, nctionald,ynamica, ndhaveconsequences. dragoff thethiefto thecity dungeon.
Hereisanexamplefroma typicalroleplaying
gameT. henameshavebeenchangetdo protecthe Thisisa city,isn'tit? Peopleherearesuspicious
peoplewhomayyet purchastehisbook: of eachotherandceftainlysuspiciouosf a complete
strangerT.hiswomanprobablylivesin thecityandno
Thethiefcomesin throughthegatesof morewantsa thiefherethananyoneelse.OK, we'll
thecity. He walksupto oneof thelocalsand letthisonegofor now.
asks",Excuseme,whereistherichespt artof "Uh...Frank/'thethiefreplieswitha
town?"Thelocalwomansmilesandpoints smileT. hewomandoesnot callthecityguard
downtheroad."Rightdownthere!Turnleft at
the goldenstatueandyoucan'tmissit." The butsays",lt's nearthecenterof town.You
thief stealsthe localwoman'spurseandfollows hadbestfindyourunclerightawayT. hecity
herdirectionsH. e arriveast thegoldenstatue, guarddson't takekindlyto outsiders.T" he
stealsit, andthenftndstherichesthomeon the thiefnods,thentriesto steahl erpurseT. he
block.Heentersthefront door andencounters womanfightshimfor it! Shestartsbeating
a blindanddeafretainerH. esneaksinto the himon theheadwithherpurses, creaminfgor
housed, iscoverls0,OOOpieceof gold,stealsit, theguardO. thersin thesquarerushto her
andthensneakosuto, f thehouse. aid,andtheystarfbeatingon thethief. There
arecriesto hanghimfromthecWgatesHl e
Wow.Howdroll.Heartpoundingexcitement. is onlysavedbecaustehe CityGuardrescues
Let'stry thisagain: him,dragshimoff to thecitydungeonwhere,
a yearlater...
Thethiefcomesin throughthegates
of thecity. Thecity guard-muchheartier Somuchfor thatsimplepursesnatchM. aybehe
menthanonemightsuppose-tpyhimat won'ttry that.He'lliustgofor thebigscoreinstead.
onceanddraghimintoa corner,questioning
himthoroughlyT. heydeuinhimin theciA Thethiefmakeshiswayto thegolden
dungeonfsor a weekbeforelettinghimgo with st fueandattemptsto steailt..,
a sternadmonition. Haveyouanyideahowmucha goldenstatue
Wellthisseemms orelikely,doesn'itt? I meanthe wouldweigh?Hecan'ttakeit anywherwe ithouta
guyisa thief.Hecontinueosn. wagonanda teamof drafthorsesF. orgetthestatue...
An rHEQenm'ns$race
Thethieffindstherichesht omeon the wasthe frrsttimeTracyhadeverseenthe lynchingof
streetD. odginag farmorevigilangt roupof playercharacters.
cityguardsh, e waitsuntilnightandmanages
Thepointhereisthatgamews ithoutinternal
to makeit into thefrontdoorof thehouse.
ethicsw, ithoutsociallyenforcedconsequencfeosr the
Heencountertsherecainewr hoisblindand actionsinsidethegamea, reboring.Worset,heyteach
deaf-bunt otstupid!He soundtshealarm! a falsehoodth, atwearenot responsibfloer ouractions.
Thethiefgrabsagoldencandlestick-the XDMsalwaypslaytheethicsinsidetheirgameto the
onlytreasureat hand-andleapsout theback absolutheilt notjustbecausiet makesfor moreexciting
windowT. heguardsarebackthere,too!He gameplay,but betterpeopleafterthe gameis done.
quicklythrowsopenthecoverto thesewer,
Ieapdsownintoit, andtriesto makehisway
out.Heis lostin itsmazeof tunnelsg, etster-
riblysicka, ndat lastisforcedto comeback
outto thesurface- wheretheCityGuards
arewaitingfor him.Theysawwherehewent
andknewit wasonlya matterof time.The
thiefis hungby hiswristsfroma wallin the
dungeon...
Now,isn'tthat moreexcitingT? hat'sadventurel \N\,
that'sactionT! hat'sdreadfullyhardon thecharacter l\,i l
inthegameb, uthehadit coming.
L-
Thepointhereisthatgamesplayedwithout
lr
interneatlhicsareboringl.t's likeSupermawnithout
Kryptonitelf.youcangetawaywithanythinginside \'i
thegamethenwhereisthechallengeth, edangert,he
thrill?
JarodT, racyHickman'sson,oncehada group
ofhisiuniorhighschooflriendscometo hishouse
topfayin hisdad'sRavenloaftdventureA.dmittedly,
thesweereiuniorhighschoobl oys,sojusthowmuch
couldyouexpectfromthem?Anywayw, egavethem
a l lc h a r a c t ewr si t h s w o r d sa n dt h e a d v e n t u rbee g a n .
Theseboysmanagetdo maketheirwayinto
townandfollowedthesoundof a womanweeping
inconsolaibnltyheupperfloorof herhomeT. hey
foundherthere,sobbingoverthefateof herlost
daughteWr.ell,theseboyshadmadea lot of trouble
cominigntotownanda mobwasgatherinogutside.
Mindyou,you'llnotfindthiswrittenin themodule,
butit madesensein thesettingthatthetownsfolk
wouldgathebr ecausteheXDMwaskeepingthe
wholpeicturein hismindduringthegameS. eeintghe
mobouside,oneof theboysdecidedthebestwayto
escaptehesituationwasto throwthesobbinwg oman
outof thewindowto distracthemob.
Youcanguesws hattheincensemdobdid!lt
57
-rrr,4
Q-
h,
YOU ?ON'T! ,llY
TIALF-IQOLLOCOEIS
A FEAR.SAVEAOAINST
fHnnrun\frwr,fivrNcrHRoucHTHEfipvoruuoN
Whatto do whenyour playersturn uglierthantheyalreadyare!
In anyXDM gamethereisthepossibilityn,o ]ustshoot'em.r
matterhowremote,thattheplayersmayactuallyat-
temptto questiontheauthorityof thegamerefereeA. s As anXDM,whenconfrontedwitha player
absurdasthisappearosn thefaceof it, thereareindeed terroriswt hoistryingto holdyourgamehostagteo
numerourseportsof sucheventsactuallytakingplace. someobscurerulethatheor sheinsisgyoufollow
wsYfroonhfudiocymohoylauiosyruhnsaceesatlvifonneuatrhhstatiesevtsomeiotspucttacahavtiiessoobinfotuf,htnttohe,scerheouaomnruetehlaadyicnfoerkuowasstboeaslmecph.leanhyiqoeuwr esatihsionobndsewtsYaiwnhgohgowteuioilsr'eriowhnetnocihlglelediensXindgs.tD.gao.aMnylelatt.nhmJteuemosritntekhtrieolilntrphpagrbleoaoityrrcueahthrcasooterfwaydnhcoeetugeororgr.tas+iahm-ee
Thefack BauerRule Dropa safeon themout of a clearbluesky.
Hey,it couldhappena,ndshouldH. avetheground
Playesduperblbyy KieferSutherlandla,.ckBauer beneaththeirfeetopenup fromanearthquakaend
isa counter-terroriasgt entfor a secreUt nitedStates swallowthemwhole.A vortexopensup andinstantly
agencoyn theTV show24. Becaustheeshow'sentire teleportsthemto analternateuniverswe herethe
seasotnakesplacein 24 contiguouhsoursof non-stop ruletheyarequotingactuallyworks. . farfromyour
action,JackBauehr aslittletimeto enterintooverly- game.
lengthynegotiationwsiththeterroristtshathecounters. Problemsolved.
Whenevehresensetshathehasgotteneverythinhge
hasoutof themandthattheyaresimplystallinfgor f DisclaimerW: e do not advocateor condonein anyway the actual
time,hehasa universaslolutionto theproblem. shootingof playersor anyoneelsefor that matter. Roleplayinggamesand
* Who alsovoicedthe part of Raistlinin the DragonlanceD: ragonsof fantastictelevisionshowsmay pretendto bump off charactennightly,but
AutumnTwiligftt movie. the only gun in a gameroom shouldbe lockedsafelyin your imagination.
{ DisclaimerW: henwe say"kill their character"we do not intendor in
any way meanto portray that you shouldenter into any sort of character
assasinationon the actualplayerthemselvesno matter how deserving.
We wishto clarifythat you are to kill their characterin the game.
68
fvrNc JHnoucH THERFVOLUTTON
TheAustralianRule ALWAYSanotherulethatyou canapply... evenif you
A newlyinitiatedXDM in BrisbaneA,ustralia haveto makeit up.t
whoattendetdheCenconOZ Conventiotnherein To assisytouin mainuinincgontrool f yourXDM
2008actuallygaineda levelon thespotfor coming games{w, eprovideyounowwiththehandyQuantum
upwiththisrule.lf heeverbuysthisrulesbook,he UniversaInl credulouRsulesandKnowledgGe enerator,
automaticaglleytsanadditionaml o levels.' or QUIRKGenerato(rs. eepage70) Thishandytable
PopQuiz:A playerat yourtablestaruquoting willallowyou,withthesurreptitioursoll of a fewdice,
verbatimto youanobscurerulethatcontradictas
rulinygouhavejustmade.Shereadsout of therule to createa reasonable-soundruinleg,sureto confound
bookto emphasizhe rpointandlooksentirelysmug anyrules-lawypelrayerwhoistryingto hiiackyour
abouhterabilityto useanindex.Whatdo youdo? game.
Onesolutionmightbewhatwenowcallthe All youneedto do isroll fourtimes,oncefor
eachcolumna, ndcombinethephrasein orderfrom
AustraliaRnule.Yousimplyreachacrostshetable
A throughD. Thenmakeup whateveyrouwantabout
andukehercharactesrheeftromher,placingit
howit supporuyourposition.
entireloyutof herview.Youthensayto her,
"Fromthismomenot n,youplayyourcharacter ExampleA: playecr hallengyeosu,quotingsome
withouetverlookingat yourcharactesrheetY. ou ruleabouthowhalflinggseta + 5 bonuswhenusing
canstillplaythesamecharacterb,utterriblethings cookingtoolsassiegeweaponsH. eisgettingbelliger-
willhappento it if youmakea mistakeon anyof entandchallenginbgothyourauthorityandabilities
yourstatisticrso, lls,or items." asanXDM.Youdecidemagnanimounsolytto usethe
Punisthhecharactewr henevetrheplayer
misquotaensyof is statisticosr callsfor anitemthe
sheedtoesnot have.Killthecharacteirf theplayer
makeasbigenoughmistakeY. oumightbemerci-
fuleventuaallnydtelltheplayeyr ouwillreturnher
sheeiftshewill put downherrulebookandnever
lookatit again.
WewouldhavecalledthistheTurnaboulst
FaiPr layrulebutwethinkAustraliaRnulesounds
e v esr om u c hc l a s s i e r . TTIATI1ALF.
There'sALWAYSAnother Rule, R.ule OTERSOULFLFOECIONSO'OTTHE
Oneof thegreat hingsabouthavingsomany OR-PIaLIANYAELAIRNUTftEIONRTS'
differenrot leplayinggamesaroundwithexceedingly
SUPPLEMENT,'
complerxulessetsisthatthereareliterallytoo many
rulefsoranyonehumanto keeptrackof at one oo Iw 10
timel.t'slikeadvancemd athematicsso: longasyou
KEEPUP.
tellsomeonyeouareapplyinga rulefroma differ-
entbrancohf thescienctehereislittletheycando
excephtelplesswlyhimper. f Pleasenotethat the originaAl dvancedDungeonasnd DragonsDungeon
Soif someonsetartsquotingrulesat youthat MastersGuidecontainedi,n an obscureplacein that labyrinthinetome,a
aremeantto questionyourauthoritya, sserttheir rule that said,"Regardlessof anythingwritten in theserules,whateverthe
ownplayesr uperiorityo,r simplymesswithyouas dungeonmastersaysisthe rulesupersedethse ruleswrittenin thisbook." lf
anXDM,youdon't haveto takeit becaustehere's onewereto considetrhe logicael xtensionof thissimplephrasethenthere
r Butwe'renot giving him his money back for the book. Justthe extra wasno needfor anyof usto buyall thosebook aftenvardsincewe could
levels.
makeup anyold rulewe wanted.Your word asXDM remainslawin the
ratherlimited universeof your gameso makethe most of it and losethe
guiltoverusingthischan.
f And put theseuppityplayersin their place.
Av t O
lackBaueRr ulebecausteheplayehr appentso bethe TheXD2ORule
brotherof a womanyou'rehopingto date.Soyousay,
lf youwiselychooseto playyourgameusing
"Ah, butyou'renottakingintoaccountthe..." then theXD20systemit will behardfor a terroristo take
youroflfourd2OsT. heresultasre| 5, 3, 7, and18. overthegames, incehedoesn'ut nderstantdherules,
Youthencontinuwe ith"... UpdatedToolsvs.lmpact andtheXD20systemissoheavilydependenotn the
FAQ." Youthenexplainthatthisrule-whichyou XDManywayt,hatanyrulesbashewr ouldbeat a
recentlyreceivewd ithyourupdatedgamematerialasnd loss.
thepfayeor bviousldyoesnotyet have-completeelyx- lf youareplayinganothesrystemandarehaving
plainswhyhisparticulahralflingisat thismomenbt eing troublewithplayerws howantto runyourgamefor
cookedby themonsteirn hisownfryingpan. you,wesuggesstwitchinogverto theXD20system
untilyour playeres itherhavelearnedbettermanners
or decidethattheypreferthisgameafterall.
Roll(1d20) Column Column Column Column
A B D
1111 New W e a p o n sv s . c
2112 Revised Creaturevs.
3113 Online Toolsvs. ArmorModifiers Table
4114 Official Comparative
5l1s Updated B l a s tR a d i u sa n d StatsAdjustments Chart
6116 Corrected M a g i cv s .
7117 Advanced DivineAid vs. F i n i t eS l i d i n gS c a l e Variant
8/18 Designer's Actionand
9119 O r i g i n aAl u t h o r ' s Charactevr s. SpeedSpectrums Appendix
10120 Canonical ChaosTheoryvs.
RangeModifiers M o d u l e
Trajectory Supplement
lmpact Rerelease
Penetration FAQ
PlayerIntent P u b l i s h e dE r r a t a
QuantumReality BetaTest
70
UTTTMATEXDM
VANOE 6R,MF
OENE(UIOR?YES!
PARTYLEARNSTIAT MOSES,
,llERLfNA, NOTESLAAQE
ALLTTIESAilEOW,
f unnrERTENA: f,\lospHERE
EnoughFog,LightsM, usicm, d Lasertso-causeAll Manneorf seizures.
BeyondSanityand at the Edgeof Reality-The 3. Next,makea playlisot f dramatice, pic,andoth.
UITIMATE XDM TheatricatSetup- enrrisaedventure-esqmuuesic+.UseiTunesfor
thislist-fromnowon wewillcallthisthe,,music
Youwillneeda buddyanda pyrotechnicitaon list".
bemanagintghingsfroma controlcenterT. heywill
haveaccestso allyourlightss, ound,lasersh,olograms, 4. UseWindowsMediaPlayertso makea playl-
fog,andfire.Yourbuddywill messwiththefirstfive. istof soundeffecsthatwill matchtheupcom-
Thepyrotechniciawnill messwiththelastone-and ingeventsin youradventureD. ungeondoors
probableyatyourfood.. openinga,rmiesmarchinge,tc.rAlsobesureto
includefrghting/actiomnusicin thismix.From
Sound n o wo n w ew i l lc a l lt h i st h e ' , S F Xl i s t , , .
I . Useasmanyspeakerassyourreceivecrantake. 5. Besureto keepyourmusictrackrelativellyow.
Themusiclististhesoundtracokf youradven-
2. Setyourspeakedristributiotno pumpyouraudio tureandyoudon'twantit to distracftromthe
throughall7+ speakersT.hespeakersshouldbe game.
placedin theroomsoasto completelsyurround
yourplayersI.ncludea bigsub-woofearndhave 6. YourSFXlistshouldbeoff, butanygivenitem
everythinhgookedthroughyourreceivetro a on thatlistcanbeplayedto adddramaticand
computerr.
* Let him. You don't wanta guywho lightsfiresfor a livingmadat you, f The Dragonlancmeovlesoundtrackis a greatresource.Readthat again
especiallnyow that he knowswhereyou live, and be sureyou know we are talkingabout the soundtrack-whichwas
f You advanceduserscanadd a mixingboardin there,causeit makesyou awesome.We haveno officialcommenthereaboutthe restof the movie,
lookcool. S Thk issoyou canhaveyour soundeffecsplayon cueoveryour
music.Thereare other waysto do this, this is lust the way we havedone
it.
f Yesthisls stufffoundonline.
72
AIMOSPHERE
relevanetffect o thegame.lstherea thunder Otherwaysto makeyour tightingmoredra-
stormapproachingC?anthegrouphearcrick- matic.
etsin thefreld?ls thereanavalanched,ragon A. Usea chinaballwitha lightbulbinsideT. his
breathinfgrre,windin thecave? will diffusethelightandcreatea softlookacross
everyonien theroomthatisfantasticM. oviesuse
It isimportantto remembethr attheaudiois thisallthetime.
totallysecondartyo whattheXDM issayingT. he B.WhiteChristmalisghs.Hangsomeblacknetting
XDMshouldneverhaveto yelloverhisownsound a b o v ey o u rg a m i n ga r e aa n dw e a v ey o u r l i g h t so n
it. Whocanforget hisoldyet goldengem?A bit
effecsF. urthermoreth, eXDM andhisbuddymust clichedperhapbsutstillcoollooking.
beinsyncfor whena givensoundshouldbeplayed.
Thiscomeswith practiceandexperience. C. Usereadinglighsor floodlighsto createdra-
m a t i cl i g h ta n ds h a d o wa g a i n swt a l l sl,a r g es h e e t s
Lights thathanganddrapein coolwaysT. heripplesin
Dramatilcightingisa must.A XDM'sgo-to thesheeot r in thetexturedpaintwillcreatecool
movewithlightinginvolvetsheuseof a gobo.Gobos shadows.
creatpeatternosf lightin theairor splashinignterest-
Ingshapeasnddesignascrossurfaceslf. you have Dimmerasndswitcheasreeasyto wireandevery-
evelrookedout of yourwindowandseenwhatisof- thingshouldbehookedbackto yourcontrolcenter.
tenreferredto as"God Light"piercingthecloudsin Yourbuddyisthereat therightmomento shutoff all
afewof placesw, ellthanyouhaveseena giantgobo thelighs,dimthelighs,turnon thegobos. . what-
atwork. To makea simpleyet effectivegobo: e v e re f f e c ti s n e e d e d .
l. Gobuysomeblackwrap.Youcanflndthis Lasers
onlinewithoutanytrouble.lt's a lot liketin foil
exceptthickear nd... black. T h e P o o rM a n ' sL a s e rS h o w
It'seasietro createa sweeltasershowthanyou
2. Geta readinglightwitha clamp. think.Becarefutlhatyousetyourlasedr isplauypso
thatit can'tgetin anyone'esyes.
3. Pullout a bigpieceof blackwrapand lHe OIFFER71E'NSCAEELEL6T0W0E0,E-NrTtllLLLElWARANTETA'ONOUWATT,'
cutoutcooldesignisn it. Remembethr at ANO I 60T A COOLEYE-PATCH!
whatyoucutout will bewhatiswritten
in lightlater.Weliketo puncha bunch
of holesof varioussizesintothesheeat s
thebrokenup lightstreaminagcrostshe
roomlookswickedcool.
4. Bendtheblackwraparoundtheconeof
yourreadinglight,placingyourdesignin
perfecpt ositionfor is projection.
5. Clampyourconvenedlightto something
neartheceilingor downnearthefloor
andpointit in theoppositdeirection.
Usein a darkenedroomwithjustenough
fogto allowyourguesttso seetheeffect.
73
[/rnunrEXDM
I . Geta handheldlaser-noot neof thosethatburn to a slowspinningmotorandshineyourlaser
a holein yourskin.Thegreenkindareeasietro throughit ontoa wall.Youcangetreallyamaz-
seebuta bit moredangerouasndexpensiveN.eyer ing patterntshisway.
Iookdirectlyata laserl'Eventhe lasersthatare
weakanddiffrculto seecando damagaefteronly All of thecontrolsfor yourlaserspectacular
a fewseconds. shouldberoutedto yourcontrolcenter.
2. Geta penspringT. hisisa littlespringlikewhat Holograms
youwouldfrndin a "clicky"pen. Okay,whatwecando isn'ttechnicall"yHolog-
raphy."Thetruthis,thisisbetter.Believeit or not
3. Geta smalml irror.No biggetrhantwoinches therehavebeenwaysto makerealistitchreedimen-
across. sionapl roiectionssincethe l8O0's.Our favorite
methodfor doingthissortof thingiswiththePep-
4. Attachthemirrorto thespringandthespringto per'sGhostprincipleW.+henyoulookouta window
somethinhgeavya, blockof woodshouldbefine. at nightyoucanseeyourreflection-eveinf thereis
5. Setyourlasepr ointesr othatit'spointedat an a full moonout. ln thereflectionyou looklikeyou
arestandinogutsidethewindowin a semi'transparent
angleto yourmirror. state.Pepper'Gs hostusesthesameprinciplel.f you
haveeverbeento theHauntedMansionin Disney
6. Add somefogto a darkroomandgiveyour World/Landy,ou haveseenthisspectaculaillrusion
springmirrora flick.Thislookswaycool. cometo lifewiththeghostsin thelargediningroom.
Hereiswhatyoushoulddo to getthesameeffectin
Other cheapwaysof doingsupercoollaser yourgamelocationF. orthepurposeosf thisexplaina-
shows tionweareassumintghatyouarebuilidinga setlarge
A. Buysomediffractiongrating(youcanfindit enoughfor a human-sizegdhost.Theinstructioncsan
online)andattachit to a slowturningmotor.The bescaledownforsmalleirllusions.
diffractiongratingwillsplityourbeamin to several First,frnda placein yourhousethatmakesan
beamsat variousanglesA. dd anotherotatingdif- "L" or cross hapel.t couldbea hallwatyhathasa
fractiongrating(in theoppositedirectionw) hich roomhalfiA,adyownit, or threeroomsthatarecon-
slightlyoverlapysourfirstgratinga, ndyou'vegot nectedto eachother,or evensomethinagssimpleas
yourselaf freldof laserbeamsgoingevery-which- a doorwayB. uilda "blackart" setliketheoneseen
way,yet movingin a pattern.
on page87 butwithouttheplatform-jusat bigblack
void.Dependinogn thescaleof yourillusionthe
B.Attacha smalml irrorto anoldspeake(rnotthe setcouldbebigor smallY. oursetshouldbein the
screenb,uttheactuasl peakerP).oinyt ourlasear t adioiningroomor space-somewhethreeplayercsan't
it andplaysomethintgrippyfor music-drivelanser see.
effecs. Secondg,ogetasbiga pieceof clearPlexiglass
asyoucanfrnd. lt needsto beat leastheheight
C. Attacha smallmirrorto a PCfanat a slight fromyourceilingto thefloorandlongerthanthe
anglerF. ireyourlasedr irectlyat it. Thelasewr ill lengthof yourset.lf youcan'tgeta pieceof Plexi-
bounceoff themirrorcreatinag cone.Thisisthe glassthatbig,geta smalleor neandmasktheedgesin
popular"timetunnel"effect.As alwaysbesure a creativewaysothatno onecanseethemor suspect
to addfog. them.Setthatgiantpieceof acrylicglassat a forty
frvedegreeangleto theblackartset.
D. Geta pieceof texturedglassD. ifferenttextures It isveryimportantthatyou lightthearea
willgiveyoudifferenrtesultsA. ttachtheglass
Duh. * Originallycalledthe "DircksianPhanusmagoria"-atrick of optlcs
inventedby Henry Dirksand further developedby lohn Henry Pepperin
+ Notwhileit'sstillinyourPC. the 1850's.
74
AWoSPHERE
behintdheacrylicglasisustright.Thelightingin Youcando morewiththisof courseW. eliketo
thisareashouldbedimbut not dark.A bit brighter
thancandlelighpterhapsB. ecarefuly, oudon'twant havethespiritinteracwt iththingsthatarebehindthe
anylighto shineon theglasisaelfsincethespecu- glassA. bit of thread,andsomegoodtiming,canmake
larhighlighws ill bea deadgiveawayT.heblackart yourghostknockovera vaseor eventhechairhewas
sittingon.Youcanhavetheplayerasskhimquestions
aresahouldbelit by lighshookedto dimmersand
beforehevanisheins aninstant.
m a s k eodf f w i t hs o m eb l a c kw r a p .T h el i g h sw i l l b e
controllebdyyourbuddyat in XDMcentral
command.
PlaccehairB behindthePlexiglaasnsda
similabrlackchairA in theblackartareaT. est
tomakesurethatthe distancferomthe black
chaitro theglassisequidistantot thedistance
fromtheglassto thenormacl hair.Thisiseasy
totest.Havesomeonseitin chairA. Lookinto
theglasfsromwhereyourplayerws ill besitting.
lfhelookslikea ghosst ittingin chairB,you've
doneit. If helookslikea guyfloatingin frontof
orbehind-movcehairB backandforthuntilthe
illusioinsperfect.
Nowyou'reready.
l. Makesurenoonegoesdownthathallor
intothatroom.As funnyasit wouldbeto
seethemjustslamintoaninvisiblweall.
2. Haveyourghosat ctorin theblackart
areai,ustsittingthereuntilit'stime.Maybe
youcouldconvinctehepyrotechnitioton
dothis,sinceheisn'tbusyiustnow.Your
ghosst houldbein a costume(nothing
blacku, nlesysouwantto do a floatingspirit
headw, hichmaybeyoudo)andwearing
makeup.
3).Whenyouwanta ghosto appeairn the PLAYERS
chairy, ourbuddyin thecontrobl oothwill
iustturnthelighsup a bit in theblackart
set. Thebrighterthelightst,hemoresolid
theghostbecomesH. avetheghostdeliver
hismessagaendthenvanishfromwhenceit
came.
Besureto usetwo dimmersO. nceyour
ghoshtasappearedfa, deoneup andtheother
down.ThenviceversaT. hiswillcreatemoreof
anethereaelffectaspartsof theghostfadein
andout.
75
[rnvarEXDM
Fog 4. As alwaysmakesurefogcanbecontrolledfrom
yourmastehr ubat commancdentralY. ouare
Thereisn'tmuchto sayhere.Fogmachineasre runninga gameanddon'tneedto bethinking
actuallyquitecommonnowdays.Go to anyTargeat t
Halloweeanndyouwill frndbothfloorfoggerasndair about helightsm, usicf,og,andwhatnot.
foggersK. eepin mind:
l. Youwantto getwaterbasedfog,notoil based.
(Mucheasietro cleanup.)
2. Youcanmakeyourownfloorfoggewr ithdry
ice,a largedrumanda heatineglementb,utthey
arenot assafeor evenusuallyeffective.
3.Smokemachinewsillsetoff yoursmokealarm.
-/ -\
FOe! I
HOPEIIIAI'S AS gAO
AS 1HISB@K
I
I
I
76
f,HmrERELEVElNrv:rr,'s TbucH
PyrotechnicasndOtherWaysto Makethe FireDepartmenMt ad
NOIE: TheBATFN, ISB,Departmenotf Homeland shoulderas)ndtheburningdownof yourhouse
Securitya,ndSmokeytheBearhaverequestedth' atwe a secontdime-allin thenameof preservintghe
makea numbeor f editoriacl hangeisn thischapterw, ith communityfromtheinfluenceosf anactivitythat
whichwe havereluctantlycomplied. isobviousldyangerouesvenwithouttheuseof fire.
A f t e r l e a r n i npgr o p e rs t o r y t e l l i nagn db a s i cX D M
techniquen,othingwillshort-cuytouto a bettergame On sobereflectionth, edownsideosf usingfirein
thanfrre.Thereareargumentfsor andagainsutsingthis yourXDMgameseriousloyutweighthebenefrs.
shortcut: Still,weknowyou.
You'realwaylsookingforwaysof takingyour
. Theplussideisthatfirecanbringanelement gameout at theedgeY. ou'rea mavericikn game
of mood,excitemenat,ndverisimilitudtoeyour performanceW. ealsoknowthat,whenit comesto
game-aswellaspossiblwy akeup playerws hoare frre,you (likealltherestof us)arenotto betrusted.
noddingoff. Sofromhereto theendof thechapteYr OU AREON
Y O U RO W N .
. Thedownsideisthatfireisuncontrollabulen,pre- lf youburndowna smalnl ationwitha gamegone
dictablea,nddownrighdtangerouesvenunderthe psychod,on'tshowupon thenewspointingat the
bestof circumstancWesh. enusedin conjunction XDMbook.
witha roleplayinggamef,ireisthegameprop Wearein nowayresponsibfloer whatyoudecide
mostlikelyto landtheentiregamingindustryback to do withthisinformationF. eeflreeto suesomeone
on thefrontpageof yourlocalnewspaperT.hen elsebecausweewarnedyouthatanythinginvolvingfrre
theremaybeconcernepdarentsandreligious isdangerousW. ealsowarnedyouthatanyoneusing
leadercsallingforyourhead(if it isstillonyour anyof theinformationin thisbookwithouttheutter-
- R.td ,hrt d.ttrd.d or elsetheywill withholdall our economicstimulous mostcareandresponsibilitiys,iustaskingfor badthings
to happen.
bribesand investlgateour tax-freestatusfor the next hundredyears.
77
[rnnnnrEXDM
FlashPaper Our favoriteistheMestopholieFsireBallLauncher
createdby JimPacel.t notonlywilllauncha ballof mi
A.K.A. "BurningCarpet" frrefromyourhandsup to fifteenfeetaway,butalso iur
TheXDMarsonist'bsestfriendisflashpaper.lt is hasa reel,sothatthedevicewill leapbackintoyour of
greatstuff.lt feelsa bit likeroughtissuepaperandcan sleevethemomentafteryouuseit. Thisallowsyour to
da
befoldedandwrittenon.Whenlit, it burstsintobright handsto bedisplayeadsempty.TheMestopholies si
flamesl,eavenso residuea,ndisspectaculator see.You FireBallLaunchecranbefoundonlineat www.
canfrndflashpaperat anygoodmagicshop.Theysell iimpacemagic.coWmh.ileyouarethere,besureto
it in largesheetasndin littlepackesY. ouwillusually checkouthisotherfireproductisncludinfgirewallets,
geta betterdealby buyingit in thebigsheesandthen invisiblteorchesa,ndthelike.Greatstuff.
cuttingthatsheeut p asnecessarTyh. ebesthingabout
FlashPapeirsthatit isrelativelys'afel.f youdo decide How to Make FlashPaper:
lf youneedflashpaper,iustgo buysome.You
to do anythinign thischaptedr espitoeurmanywarn-
willsavetime,money,andfingersB. utfor thesakeof
ingsthatyoushouldn't.Ti hisisa goodbet.
completenesasn,dagainsotur ownbetteriudgment
Whenyougetyourflashpaperit will bewet.lust weprovideyou withthe followingrecipe.
leaveit lyingout undera fanfor a short ime.lt willdry
Go getsomeI ancI
outquicklyA. lwaysstoreit in a coolplaceandinsidea
plasticontaineNr.everleaveit in a hotcar,or neara We'rekidding.
windowT. hestuffwanfsto burn+.
Usesfor FlashPaper J\
Cutouta pieceof flashpaperabout2" x 4" ll,,,,NIuDb
shoulddo.Wadthepaperup intoa ball.Leavea little
tabforyouto pinchwithyourlefthand.Holda lighter @0Afin
in yourrighthand.Usethelighterto lighttheflashpa-
perat theballedup end.Themomenitt islit,stossthe
flamingballup andawayfromyou.Thisislikethrowing
a real-lifferreballt. looksamazing.
Youcanwrapflashpaperaroundthingslikeplay-
ingcardsc, oinsg, lasse,tc.Theflashpapewr illburnbut
theobiecwt illnot.t
Youcanbuya flashpaperlauncheYr.estheyexist.
* Note that sincewe'retalkingaboutfire here. Whenwe say,,relatively
safe"we meanin comparisonto suchthingsasnitroglycerinf,uel/air
explosivesa,nd military-gradiencendiaryordnance.
f Did we mentionthat fire is uncontrollableu,npredictablea,nddownright
dangerousl?ust thoughtwe shouldmentionthisagain.lf you iusthaveto
havea flamingeffect,thenflashpaperis asfar asyou reallyneedto go. Oh,
and did we mentionthat frreis uncontrollableu,npredictablea,nddownright
dangerous?
f Curtisnotes:WhenI wastwelveI almostburntdownmy parent,s
housewith thisstuff.I hada padof flashpaper.I removedone pieceand
attachedit to a regularpieceof paper,then lit it. The flashpaperwent poof.
It vanishedl,eavingthe paperto burnslowly.I panickedanddroppedthe
flamingpaper-ontothe pileof flashpaper.WOW WHAT A BLAZEIThe
blazefreakedme our evenmore,so I pushedthe flamingflashpaperoff my
deskandonto the floor. Fortunatelyi,t burneddownaftera momentor
two, leavinga puddleof meltedcarperasa remindernot to do reallystupid
things.
5 Whenwe say"moment" we seriouslymeanmoment.lf you wait for
a confirmationfrom your friend that the flashpaperis lit, you will havea
fireballin your handinsteadof in the air.
f Don't do thiswith the flashpaperaroundregularpaperbecaustehe
regularpaperwill alsobum. Seethe previousfootnoteon whenCurtiswas
twelve.Yes,apparentlyhe reallywasthat stupid.Learnfrom hismistakes,
grasshoppera,nd be wise,
78
DEVIL'STOUCH
Thethingis,wecouldtell you exactlhyowto yourcookingpan.Thenmixin twotablespooonfs
makeprofessionfalal shpaper,butyouwouldprobably
justendup deadandwewouldgetput on somesort II
of list.'Insteadwe'vedecidedto giveyoutherecipe
to makeghettoflashpaper.Theprocesissstillreally S t e p 2 :P l a c et h e p a no n t oy o u r b u r n e ra n dc o o ko n
dangeroubsu, t notashorridor involvedastheprofes- a verylow heatfor around45 minutesA. thin
frlmwill formon thetop.
sionalway.
Step3: Removethepanfromtheheatandskimoff
Youwill need iustthissyrupyfilmintothesmalgl lasspan.Put
I . To put on protectivegoggleasndwearlatexgloves yourI intothepan,makingsurethatit is
the entiretime.Do everythinogutsideandaway totallycoveredL. ettheI soakfor lO-2O
from your homer.Wellyoucanputthegoggles
minutes.
on insidebut.. .youknowwhatI mean.
Step4: RemovetneI andplaceit on a
bakingtray.
2.A bottleof I+ (sometimeksnownas
I) thisisfoundin hardwarsetores
andisusedasa I. Step5: Youhavetwo choiceshere.Youcanplace
3.I innardsC. utonelengthwisoevera thetrayin theI for aboutanI at around
Iot youcanlaytheI in theI untilit
bigsheeot f I. Insidethef aresmall isdry. Eitherway,youhaveto watchit, or it will
b u r s ti n t of l a m e sT. h e ny o u rl i f ew i l l b e r u i n e d .
I. Carefullcyollecthemandput Youwill knowit isdrywhenit looksgolden
yellow.
themin a Ziplockbaggyfor nows.Don'tloseany
of that- l ts dangeroupsyro te ch ni c
capabilitiewsill lightyourhomeaflameg, ivingno
thoughtfor poorlittleSimkin. Step6: lt isready!Remembetor storeyourflash
paperin a cooldry place.Forlong-termstorageof
4.A smalpl ropaneburner. yourflashpaper,frrstmoistenit withwater.
5.I paperS. omethingl. Many Again,isallthisreallyworththeeffort?Go buy
someinstead.
peopleliketo useI. CuttheI
FlashCotton,FlashString FlashBills:
intosmalsl quaresA.bout2 inchesby 4 inches Thesearejustwhattheysoundlike.Flashstring
burnsfromoneendto theother.Flashcottonisused
shoulddo. in a numbeor f fireutilitydevicesF.lashBillslooklike
currencyb, utarein factflashpaper.lYoucanfrndall
6.A smalcl ookingpan,a smalgl laspsan,anda bak- thisstuffonline.
ingtray.
7.A frreextinguishe.r.justin case.
Whatyouwill do: into FlashPots!
Step1: Pouroneor twocupsof theI
A.K.A. "Arson"
* The Departmentof HomelandSecurityassuresusthat thereis sucha list Flashpotsarepyrotechnidceviceussedfor
andthat we may,or maynot, alreadybe on lt. creatingsmallc, ontrolledexplosionosn stagel.mage
theshock(andincontinencrye)sultinfgroman
t Likeout by the Unibomber'scabin.No, wait. That'stoo flammable.
Perhapsomewhereinsidethe NevadaNuclearTestRange. f I don't knowwhy you wouldneedflashbillsfor your XDM game,but
thereit is.Wait!You couldtell your playersthat the billsrepresenttheir
t We would like to thank the Unlted StateForestServicefor their kind treasuregatheredfrom the lastadventure,and that somewizardis making
assistanc(eandinsistencei)n editingthissectionof the book.We apologize their treasurevanishunlessthey hurry and stop him from, well, you get the
for whateverunlntentionalamblguitymay haveresultedasa resultof their idea.
edltorialguidance.
$ You are gettingcloseto reproducinga moment from someweird, gritty
70s drug frlm. lt's probablybestif your neighborsdon't seewhat you are
dolng.
79
[/rnunrEXDM
explosiohnappenindguringyourgameW. hatcrarysort alshere,butgreatwhenproperlyusedO. nly usein
of RPGhasexplosionOs?ur kind! smalal mountsin a flashpot. lt's usuallymadeupof
Thisisn'tthesortof thingthatyouwoulddo while - Go onlineandyoucanfindit
sittingaroundyourmother'skitchentable,or actually in variouscolorsandforms.
insideanymoderateslyizedenclosesdpaceO. nlyusea
flashpot in a parkinglot, yourdriveway,or anaudito- BlackPowder(for smoke):
Blackpowderisactuallysaferthanflashpowder.
rium-somelargeopenspace-anadlwayswithseveral
lf youwantyourflashto havea smalbl urstof flame
fireextinguisheartshand.
anda bigpuffof smokethisisyourstuff. Againadd
Truthfullyf,lashpaperisbettersuitedfor role
playinggamesF. lashPotsaremoreapplicablteo LARPs someI for evenmoreeffect.
or othergametshatareplayedoverlargespaceslt. is (for sparkle):
importanthatyougetyourmother'spermissiotno use Lookfor I onlineif youwantto iazz
theseif youarea maleunderfiftyyearsof age.. upyourflashpot explosionwsithfrerybitsof sparkle.
Again,it's best o justbuythestuff.We'veseen
methodsto makeyourowninvolvinga coffeegrinder,
a rocktumbler,anda myriadof otherthingsb, utwe
recommeniudstgoingonlineandbuyingtheprofes-
",\ Jtr I rlrlll sionaIl Thatwayyouknowit wiilwork,
andyoudon'thaveto worryaboutbuyinga powder
thatisn'tfineenough.
A Giant lncredible+Fireball!!
A.K.A. "HomelandSecurity
'11 <\ Warchlist"
lf youarea diehardXDMgamear nd
wantto continueyourgamingcareeirn prisont,his
How to makea flashpot: shoulddo it. Saythatyou'rerunningyourXDM role
Thisistoo complicatefdor usto describheere.lf playing amein themiddleof a plowedfield,or open
deserstpaceonehundredyardssquaroen a side.
youwantto makeyour
- hasgooddesignE. ventheold classic Naturallyy,ouwouldwanttheattackof yourgiant
f hasa veryniceworkabledesign.yrou can, flamingdragonto havea visceraiml pacton yourplay.
of coursef,rndprofessionfalal shpotsonline-theyrun ers.WhatyouneedistheGiantIncrediblFeireballl
T h i ss h o u l da l l b ed o n eo n y o u rf a v o r i t eg a m e
aboutfifty dollars.
To worka flashpot,allyoudo isplaceabouta site,locatediustpast hemiddleof nowherel.'m
teaspoonfuolf powderintothereceptaclaendflipthe sureyouregularlpylayyourgamein themiddleof an
appropriatsewitchat theappropriateime.Kaboom! open,barrenplace.
FlashPowder (for flash): Whatyouwill need: ;
Thispowderburstsintoa quickexplosioonf bright
well.Youq4ngetthisin 25lb bagsfroma t
flamewhenlit. lt ismorehazardouthsanothermateri- f supplystore.s
h(
* Men cannotbe trustedto havegoodjudgmentwhenit comesto f The Depanmenot f HomelandSecurityaskedthat we changethe actual al
pyrotechnicsA. ll malesunderthe ageof frfty remainthe mentalequivalent nameof thisdeviceandwe havedutifullyand patrioticallycompliedwith in
of twelve-years-olwd hen it comesto explosivedevices. theirrequestD. id we havea choice?
t We wantto thankthe Bureauof Alcohol,Tobacco,and Firearmsfor S Ahhoughprobablynot afterthe publicationof thisbook.
theirasistancein editingthe flashpot portionof the book.Theyalsoask
us to tell you not to smokeor drink irresponsiblyO. r is that not to smoke
irresponsibloyr to drink?Whicheverd, on,t do it.
80
DEVIL,STOUCH
2.Theessentiaanl dmostdangerouinsgredient frllthecanmorethantwo thirdsof theway
uDat the mostror elsethewholethincwill
-
3.TissupeaperT. hefaciakl indwouldbefrnehere Step7: Makesuretheareaisclear.Becarfulthat
butmakeabsolutelcyertainthatit containnso
nooneisgoingto walkup at thewrongmoment
I
asking",Heywhat-chgaotin the can?"Assuming
4.Visco"Safetyfuse".
everythinigssafeI, andgetawayto
5.A #10 sizecan.Thisisthesizecanyoufrndin
restauranatsndbulkfoodstores. a minimumdisteancoef 45 feet.Youwill feelthe
Whatyouwill do: heatof thisthing!TheI will ignite
Step'l: Diga littlepit thatyouwillsetthisthingin.
w h i c h w i bl l l o w t h e E
Donotmakeit too deep.
intotheairand,at thesarRteime,settheresulting
cloudaflameT. heresulitsnothingshortof spec-
tacular.
Step2: Puncha holein thecanusinga sharpawl.i The ArmageddonHellstorm
It needsto beiustbigenoughfor theViscofuse A.K.A. "NSA BlackopsHitlist"
to fit through.
Step3: Putyourfuseinsidesothatoneendis Haveyoueverbeenrunninga gamefor your
in themiddleof thebottomof thecan. The friendsandthought", Boy!| reallycouldusea realis-
remaininlgengthshouldextendoutsidethecan. tic volcanic-infernthoatengulfesntirecityblocksin a
It isa safetyfusesoit willburnslowlyb, utwe highly-concussfivreeball.Thatwouldbethe perfect
don'ttrustyou,sousemorethanyouthinkyou
need. endof tonight'asdventure!"
Well,of courseyouhaveW! hohasn't?
Step4: Pouryourlegalloy btaine-d Our solutionto thispressinqguestionistheArma-
intothecan.lt doesn'nt eedto bemuch,but geddonHellstormDisplay.
youshouldn'bt eableto seethebottomof the Hereisthesimpleswtayto buildoneoutof
materiaylsouprobablhyavearoundyourownhome:
canwhenttreI arespreadout. Neyer
First,obtaina microwavseafecasserodleish.
usemorethanthepreciseldyescribeadmount.
Step5: Cutouta circleof tissuepaperthedi-
ameteor f yourcanandplaceit overyour
;,*=;,1:T'#"""u'n"ni"iili-*. ,,,o
blowupthecan,killingyou,andyourdog,and After yourplanelandsyouwillcrosstheborderinto
yourneighbord'sog,too).
I thereyouwiilfindsomelyans.
Whenyoutalkto theIvans besureto askfor
Step5: Carefullpyour theweapongsradeI andnot theI that
intothecanon top of yourtissuepaper theytry andpassoff astherealI.
makingabsolutelcyertainI. Neyer Nexr, wrtn tNrrNr l E L,.KE you genry I
As it hassafetyin the title, we areallowedto print this. f Canyou usethe I in heretoo?You bet. Sprinklesomein
Awlscanbe dangerousU. seawlswith caution.Neverrun while asyou pour in the I for a littleextraglimmerin your bang.
oldingan awl.Neverallowsmallchildrento playwith an awl. Never
llowpes nearan awl. Do not attemptto usean awlwhileunderthe 5 And we'renot kidding!It will do thisand probablymuchworsel
tffuencoef certainmedicationsD. o not drinkandusean awl.
81
[frnnnerEXDM
a minimumdis-
tanceof fivemiles.
It isfunto pretendto do thingslikethis,but
thatistheentirepointof roleplayinggames-to
imagintehingsI.ndeedt,hegreatesdtisplatyhatyou
couldevercreatewill neverrivaltheimagination
of yourplayersY. oushouldfirstandforemosrtely
on thembeingimagnitiveelynthrallebdythegame,
ratherthantricksandgimmicks-especiadlalyngerous
ones.
lf allelsefailsr,emembethr atthisinformation
wasgivento youby non-certifiepdyro-magigcuysin
a bookaboutgamingW. e'remagicianssh, ouldyou
reallytrustus?
[o,E
I',,VlNOT OETT\NO
THAT CASSEROLOEISH
aACKNOW,AM 7?
82i
I
f,umrenf{trlVE: WoNorRsoFTHEQons
Dietricksandother pointlessmiraclesto bewitchthe senseasndimpressdates.
Contactluggling neverleavecsontacwt ithyourbody.Insteadtheball
Nothingwillmakeyoulookmorelikeyouhave rollsfluidlyfromonesideof thehandto theotherand
mysticpaol wersbeyondwhatthisworldcanmanifest backagainin anorganicandhypnotizinmg otion.lt
thancontacitugglingl.t isanartthatwhensuccess- might henrolldownyourarm,acrosysourchesta, nd
fullyperformewdillmesmerizyeourgamerasndhelp ontothebackof yourotherhandA. gain,theballnever
breadkownthewallsof reality.Unfortunateliyt is,far leavecsontacwt ithyourbody.Witnessessometimes
andawayt,hehardestthingyoucanlearnfromthis describiet aswatchinga bubblefloateffortlesslfyrom
bookC. ontacjtugglingcantakeyearsto mastefror handto handin smooths, weepinmgotions.
somea,ndmanyyearsfor othersb, utdon'tworry, Contacitugglinwg asdevelopebdy MicheMl otion
mosot f youwillgiveup longbeforethen.Still,for (whoalsoperformeidt for DavidBowiein themovie)
thefewbraveXDMswhosurvivey,ouwill havean andhassincegrownsopopulatrhatalmoset verypro-
amazintogolthatyoucanuseduringcharactemr ono- fessionjaulgglewr illuseelementosf it, evenduringa
logsp,lotexpositiona,ndanytimeyoufeelboredand regula"rtossjugglingd" emonstration.
juswt antto showoff yourawesomeness.
Therearevariouspatternas ndmovesassociated
Whattheheckisit?Formanyof you,it will withthisformof jugglingT.heseareusualldyividedinto
suffrcteo saythatcontacitugglingiswhatyousaw groupssuchaspalmspinsb, odyrolls,walksh, olds,and
DavidBowieperformwitha smalcl rystasl pherein the soon.Hereweareprimarilcyoncernewdiththeiconic
ftlmLabyrinthF.ortheunfortunatfeewof youwho moveknownas"the butterfly."
havenevesr eenthemusicawl ith]ennifeCr onnelly Preparation
anda barragoef Muppetgoblinsle, tmedo my best
Professionsaolsmetimedsisagreoen thebestway
todescribite. (Contacjtugglingn,otthemoview, hich
to learn,howeverm, ostof themrecommensdtarting
would o nothingmorethanmakeyousay,"People witha practiceballspecifrcaldlyesignefdor contacitug-
paidmoneyto seethat?"Butlistenherebuddyy, ou glingT. heMisterBabachCeontacBt allissuchanitem
paidgoodmoneyfor a bookabouthowto bean
"xtremegamemastet,"solet'snotthrowstones.) witha relativellyowcost,largesizea, ndlightweight.
Howeverf,eelfreeto useanythingyoucanfrnd.A
Theycallit contacjtugglingbecausteheball
t6t' t
Y-
[JrnnnerEXDM
smalsl iliconbeallisalsoa viableoption.Curtisstarted down,andanyotherdirectionyou can,again
witha clearacrylicball.Thesehavea bit of weighto whilestillendingwiththeballin thecradle.
themandcanbreakthingswhendropped(thingslike
lampsw, indowsa, ndfeet),butwhenyou'rewatching 2.Thenextthingyouhaveto learnishowto hold
yourselifn themirror,it lookswaycoolerthansome theballin "homeposition.H" oldyourmain
lameplasticball.Youmayalsoconsidesrtartingwith hand(whichevehrandyouwritewith)sothat
a poolball,asit hasa similarweighto it but isless t h e p a l mi s f a c i n gt h e f l o o ri u s tb e l o ws h o u l d e r
costlyto damageF. inallyn, o matterwhatballyouuse levelt,hearmparallewl iththechestY. ourelbow
bepreparedto dropit overandoverandoveragain. shouldbeslightlybelowthewristandthe hand
Droppingistheonlythingyouwill knowhowto do re- a comfortabldeistancferomthebody(about
allywellfromthestart.Congratulations. fouror frveincheshoulddo it). Thefingersare
pointedto yourleftif youarerighthandedT. he
The Butterfly ballshouldbein thecradleT. hisistheinsideor
It lookslikea danceI.n fact,it isnamedafter "home"position.
a MiddleEasterdnancethatlooksa bit similarT. he 3.Nowtosstheballfromhomepositionup into
movementasrea tadawkwardto learnandevenmore theairiusta littleandcatchit backin thecradle
awkwardto put in motion,soit isusuallytaughtin withthearmstillin homepositionC. ontinue
paruthencombinedto createthewhole.So,takea to do thisuntilyoufeelcomfortablwe ithlarge
deepbreathaswestartyouon thepathfewXDMswill t o s s easn dc a ng e tt h e b a l lb a c ki n t o t h e c r a d l e
dareto tread. evenif it movesout ontothesmoothpartof the
hand.
l. Firsty, oushouldgetusedto holdingtheballon
thebackof yourhandT. hisisdoneby placing 4. Now moveyour handsothatthe palmis hori-
theballin the"cradle"T. hecradleismadeup zontatlo theceilingY. ourarmtakestheshape,
of thefrrst,seconda, ndthirdfingersT. hesecond moreor lesso, f a servecr arryinga tray.Thisis
fingerisbelowtheothertwo,creatinga dipor gap "outsidep" osition.
b e t w e etnh e m .T h eb a l li st h e np r i m a r i lby a l a n c e d
andheldby thefirstandthirdfrngers.
Onceyouarein thispositionyouneedto get 5. Practicyeourtossingexerciseinsousideposi-
tionaswell.lt willbemucheasier.
usedto thefeelof holdingtheballthere.Move
y o u r h a n da r o u n ds ot h a tt h e b a l lr o l l so v e ry o u r 6. Nowthetimehascometo putthetwo
togetherT. hisiswhereour methodof teaching
knuckleasndthenbackintothecradleT. hen
quicklyshakeyourhandleftandright,up and
84
WoNosRSoFrHEQons
HalfButterfly
variesfromothersO. therstellyouto nowtoss putthemtogethetro formthefull butterflyT. his
theballfromousidepositionto insideposition. canbedonein manywaysbutthecooleswt ay
Goingbackandforthalwaysmakingyourtoss (andconsequentthlyehardeswt ay)isby doingthe
smallearndsmallerI.nsteadT:ry rollingtheball back-to-bactrkansfer.
in homepositionwitha movemenotf yourwrist
andelbowoveryourfingertipasndintoyour Holdtheballin homepositionwithyourmain
palmin ousidepositionT. hisprobablwy on't hand.Nowputyourotherhandin homeposition
work,but it willat leastgiveyoua betteridea in frontof that.Youaregoingto rolltheballout
of whatweareattemptingto accomplishN.ext, of thecradledownthesmoothpartof yourhand
picktheballupoff thefloorandputit backin overthesmoothpartof yourotherhandandinto
homepositionT. histime,rolltheballup into itscradleP. ractictehisby simplymovingtheback
theairoff yourfingersandcatchit in ouside handunderneaathndin frontof thehandthatjust
positionT.hendo thesamethingbackto home. caughtheball.Byrepeatintghisoverandover,
youwill notonlygeta hangof it butwhendone
Thefocushereisrollingtheballandlearning fluidlyit'sa trickknownasthestaircase.
to controlitsmotion.Practictehis,makingthe
m o t i o ns m a l l ear n ds m a l l eur n t i ly o ua r eg i v i n g CHEAPTRICK
theballiustenoughenergyto gooverthetop of To makeback-to-bactrkansfeer asiers,horten
thefingersandroll downintooutsideposition. thedistancteheballrollson thesmoothpart
Repeatthisstepuntilbothdirectionasresecond- of thehand.lf youmust,roll it fromcradle
natureandtheballneverleavecsontacwt ith to cradleovertheknucklesK. eepworking
yourhand.lf youdo,youwillbeperforminag on makingthatdisuncelonger,asit loolafar
halfbutterfly.' moreimpressive.
Youcould,of coursei,ustskiptheback-to-
7. Nowlearnto do it withtheotherhand. backtransfear ndusethepalm-to-palmwhichis
simplerT. hisisdonewhentheballisin outside
8. Beforewecontinuel,et mesaythatif you've positionT. hehandsmoveto meetin frontof
reallymadeit thisfar,congratulationOsn. ceyou thebody(yourfingerspointedawayfromyou
cando halfbutterflieisn eachhandyouneedto thistime)andthe ballis rolledinto the palm
of the receivinhgand.Thathandthenmoves
t Thisdoeslookbetterasyou getmoreheightandmoreof the ballis backto outsidepositionanddoesis halfof the
nvealedS. till,it's harder.Thecheapwayof doinglt isto makethe ballroll butterfly.
fromthecradleup andlustin-betweenyour firstandsecondfingersD. oingthis
(eatesa trackthat greatlyhelpskeepthe ballundercontrol.Practlcewhile
slnlngotnhecouch.Thearmsof thecouchwlllkeeptheballfromrollingtoo
farawayfromyou andmakespracticein generaml orecomfonable
85
[JrnunrEXDM
9. Onceyouhavetheback-to-bactrkansfedr own, CHEAPTRICK
it'sa simplematterof transferrinthgeballand
continuintghebutterflyin thereceivinhgand,then In themiddleof a butterflyor half
reversintghemotionto theothersidea, ndsoon.
In thefullbutterflyt,heballshouldnevesr top butterflytry this:Movefromougideto
movingl.t isonefluid,continuoumsotionandisa insidepositiono, nlydon't roll theballto
wondetro behold. thebackof yourhand.Insteadkeepit there
in thepalm.
Grantedi,f somethinigsn'tdone,theball
isdestinedto fly directlytowardthe nearest
fragileobiect.Sopressor hookyourthumb
to thebackof theballandpressit against
yourhand.Thethumbshouldendup near
thebottom,but not at the bottom,of the
ball.Thiscreatetsheillusionthattheball
isstuckto thehandanddefyinggravity.
Tilt yourhandiustslightlytowardyour
bodyif necessatroyhelphideyourthumb.
Continuebackto outsidepositionandthen
butterflyasusualT. hepacingof thisis
importantJ. ustkeepthemovemenot f the
handandarmconsistenwtith the restof
yourbutterflieslt.'s funnyandwhendone
right,a touchdisarming.
10. lf yougetthatdown,try Finally
puttinga smallroutinetogether. ContacJtugglinigsa hardthingto learnand
Startby doinga half butterfly, entirebookshavebeenwrittenon thesubiectl.f you
thenmovingto the otherside wouldlikemoreinformationthanwehaveroomto
providei,ncludintgrickswithmultipleballsb, ody
and doinga half butterflyin
that hand.Next, moveinto a roffsw, alksa, ndmuchmuchmore,checkout Contact
full butterflymixingpalm-to- Jugglinbgy JamesErnestT. herearealsoa numbeor f
palmtransferwsithback-to-back DVDsandotherresourceosut there,sofeelfreeto
onesT. hena staircasaen, dend Googleit.
backin yourstartinhgandwiththe
ballbeautifulldyisplayeadt the Appearances
fingertipsl.f youfeellikeit, Effect:TheXDMwalksoverto a cornerof the
throwin thefollowincgheap roomandstandosn a platformwhichyoucansee
trick,asit will drawsome underandto thesidesH. elifu a largesheeut p into
gaspws hendoneright. theairanddropsit dramaticallrye,vealinaglonglost
playera, nNPCcometo life,or thepizzadude.All
withthehelpof a littleblackart.
WoxosRSoFrHEQoos
It isn'tactuallayspaganasit soundsM.. agicians.O4o/om) ustbecompensatefodr by theuseof blinding
forgeneratiohnasveamazetdhepublicandaccom- lightsa, lsocalled"blinders.T" heselightsarepointed
plisheadllmanneor f featsusingthisancienttech- directlytowardyouraudiencaendactasthestreet
niqueI.n factit isstillusedin fantastimc ultimillion lightdid in ourexampleaboveG. oodblackart will use
dollairllusionshowstoday,fromDavidCopperfreld blinderasssubtlyaspossibleF.sorexamplein, a stage
toCrisAs ngel.Youcando thesamethingin your illusionCurtisoncecreatedt,heblinderws erenothing
garagfeor around30 bucks. morethantheonesetof rearlighsslightlylowered
lmagintehestarsat night.Nowplacea bright andangledtowardtheaudienceth, erebygivingthe
streelitghtin themiddleof thatsceneC. anyoustill impressiotnhatit wasmerelybacklightingfor thescene
seestarsaroundit?Thedynamicrangeof yourvision withno ulteriormotive.
isnotlargeenoughto makeout boththedimstars
andthebrightlightallat once.Soif therewasa per-
sondrapedin blackbehindthatlight,youwouldn't
beableto seethemeitherT. akingthisbasicprinciple
abitfurther,it becomepsossiblteo vanishf,loat,and
basicadllyo anythinygouwantwitha bit of black
cloth.t
lmaginea stagewheretheentirebackgrounids
drapeidn blackvelvetA. brightwhiteballisin the
middloef thatstageD. imlightssurrountdhearea U
pointintgo theaudiences,ubtlyblindingthem.lf a D
blackvelvet-coveresdtickwereto movethatwhite
balal roundtheaudiencweouldseenothingmore
thana whiteballfloatingin a blackvoid.Thisisa
bitobviousb, ut,whenusedmoresubtly,canreally
amazaenaudiencaend,yes,evena gamerB. ut,hey Onewayto furtherfrllin theblackvoidandin-
evenif theydon't freakout, it'saboutentertainment creasethedynamicrangeof yoursettingisto useblack/
m o r et h a na m a z e m einntt h eX D M b u s i n e s s . UV lighs.Theflorescenbtulbvarietyarethebest,
howevert,hecheapebrulbsyouflndin a iokeor party
shopwillworkaswell.Byaddingflorescenmtateriatlso
CrashCoursein BlackArt thescenet,hedynamicrangeincreasedsueto theglow
Firstyou,aregoingto needa lot of blackcloth. thatoverpowertshedarknesosf theblackmateriall.t
lf youarerich(or owna velvetfactory),thengetting
yardsuponyardsof theperfectblackmateriasl hould canbediffrculmt akingthisworkright,assomedustwill
notbea problemT. herestof you haveto settle glowunderblacklightsaswell.Keepa lintrollerhandy.
fortheblackesfteltyoucanfind.Thedifference
liesin the"reflectioncoefficiente" achof your Howdo youuseblackart in yourgame?Saythat
materiaplsossesseIns.otherwords,howmuchlight yourplayerhsaveenteredtherealmof doomanda
agivenobiectwill reflect.Someof thefinestblack beautifuml agicspiritappeartso tellthegroupwhatto
velvetws ill havea reflectioncoefficienotf aslittleas do next.Forgetellingthemaboutit. Let'sdo it.
.04o/oW.+hatevetrhe littleIightleftover(likethat Thefirstthingyouwillneedto buildisa back-
* Although,to be fair, morethanonespiritualisctult hasusedthis dropthatisallblack.We'llleavethispartmostlyup
to you,howevewr ewillmentionthatsomePVCpipe,
bucketfsullof rocksa, ndsomeclampscangettheiob
donequicklyandcheaplyY. ouwillalsoneedto cover
techniquteo strikefearinto the hearuofcrippledchildrenandorphaned
widows.Thisisonly okayif your gameis beingplayedby iustsucha thefloorwiththesameblackmateriaal,t leastthearea
group, beneatahndaroundwhereyourplatformwillgo.
i Only from the perspectivoef the audiencea, ndonly whenon a black
an set.Robbinga bankwith a blacksheeton your headwill probablylust $ Despitethe name,"blinders"areNOT meantto permanentblylindyour
getyou shot.
audience.
{ TheNew Make-upof Magic,MickyHades,1974, P.37,
87
Next,youneedtheplatformT. hisisthestandthat The"Criss-Crossf"orcet
yourspiritwill appeaor n.A goodcheapoptionisto Step1: Havesomeonceutthedeckbutnotcom-
builda makeshisfttageout of fouror morecinderblocks pleteit.
anda largepieceof plywoodA. tuch yourblackmate-
rialto thebackof yourplywoodandhaveit hangdown Step2: Placethecut-toportionon top of theother
behindyourcinderblockNs.ow placeyourblinders, halfasif youwereto naturallycompletethecut,
perhapasddsomefogandlasersa,ndyou'redone(see onlyinsteadplaceit on top crosswiseH.eresay
thepictureon page87). thatyouwill"mark"theircut.
Haveyourassistangtetintopositionbehindyour
blackaft screen(theblackmateriaal ttachedto your
board)S. hecancrawtlherefroma holein theback-
groundo, r iustbelyingtherewaitingallnightuntilher
momentarrivesW. henthetimecomesfor thespiritto
manifeshterselsf,implyholdup a coverof somekind
(usuallya cloth)and,whenshestepsintopositionl,et
it go.Naturallyy, ouwillwantsomestoryto goalong
withallof this.Makingpeopleappeairsallfrneand
dandybuta reasonfor allyouroddactionsisprefer-
able.
Cardsaren't only Collectables Step3: Allowa momentfor timemisdirection.
Thenlift thecrossinhgalfoff thebottomhalfand
Usethe Force...* t u r n o v e rt h e " c u t - t oc a r d "t h i s ,a g a i ni,s t h et o p
cardof thedeck.
Thefirstthing,andprobablythemostusefuly, ou
canlearnaboutcardmagicistheforce.A "force"is The "Touch" Force
a handywayto makesomeon"erandomly"selectthe Soyouhavelearnedhowto havethemcutthe
specificardor object hatyousecretlwy antthemto.
cardsto forcethem,butwhatif youwantto do that
Yes,it reallyisa sortof ledit thing.Wewillgooverthe handymagiciatnhingwherethecardsarespreadbe-
manyadvantageosf theforcein a momentb, utfirstgo tweenthehandsandtheyiustpickone?Try this:
PreparatioWn henno oneiswatchingg,etyour
geta deckof cardsandfollowalong.
forcedcardto thetop of thedeck.Let'ssaythat
The "Cut a Little Deeper" Force youareusingthesixof diamonds.
A handywayto forcesomeonteo "randomly" Step1 Holdthecardsin yourdealinhgandand
selecthecardthatyousecretlwy antthemto, via startto dealoff a fewcardsintoyourotherhand.
cuttingT. henameiaelfimpliews hatyouwillbedo- (Forsimplicitylet'siustassumyeouareright
handed.Y) oushouldnowhavea fewcardsin
ing.Youhavethemcutthedeck,butnottoo deep.
Thefirstcut isplacedfaceup on thedeckthenyouask yourrighthandandtherestof thedeckin your
lefthand.Dothisasyousay,"Let'shaveyou
themto "cut a littledeeper"andturnallof thosecards picka cerd."
faceup on top of thedeck.Finallyy, ouaskthemto
spreadthroughthe nowface-upcardsuntiltheygetto
a facedowncard.This,youtellthem,istheirrandom- Step2 Withoutpausings,tartto spreadthedeck
ly-cut-tocard.Handilyenoughfor you,it alsohappens fromyourlefthandintoyourright-overthe
to betheoriginatlop cardof thepack.
threeor fourcardsalreadyin thathand.All
youhaveto do hereiskeepthisstockof cards
underneatthhespreadcardsY. oucando thisby
* We swearwe haveneverheardof this Sar Warsyou speakof... despite { Thiswasinventedby Max Holdenin 1925.lt doesn'tmatterhowold
what we may sayelsewherein this book. PleaseGeorge,don't sueus. it is,iust how well it works.
f l'm sorryGeorge. I can't seemto shutup.
keepintghe rightfingerswrappedaroundthem Step5 Oncetherighthandpackeitssquared('and
andallowintghespreadcardsto glideoverthe you areconfidentthatthe cardsareall generally
frngertipsS.aysomethinhgerelike,"ln fact,you aligned)ti,lt yourrighthandup andshowthe
canchoosefromanywherien thedeckjusttouch
bottomcardto thespectators. . errplayers.l+f
anycardyoulike.". everythinhgasgoneaccordintgo planthisshould
betheoriginatlopcard:or thesixof diamonds.
Now What?
Sowhatcanyoudo witha forcedcard?Wecan
promisyeouthatthemostamazintghingsyouhave
everseenwithcardswereaccomplishewditha force.
Froma selectecdardappearinogn theothersideof a
gfasws indowto a "freely"selectecdardbeingpredicted
Step3 Continueto slowlyspreadthroughthecards yearsin advancea,cardforcewasbehindit all.Below
untilyourvictimtoucheas card.Separathee
cardsbelowtheplacetheyindicatedY.ouare aresomeof thethingsthatI liketo do withit. As you
readthesepleasedo sowithXDMeyesandtry to see
nowholdingabouthalfthedeckin onehandand howtheseeffecscanbeusedto entertainyourplayers
theremaininbgalancoef cardsin theotherwith in thenaturaclourseof a game.
thetouchedcardat thebottomof therighthand
spread. Hickman'sSpectatorCuts the Aces
"Spectatocrutstheaces"isa veryold magic
themea, problemthatsomeof thefinesmt indsin
magichavestruggletdo accomplishT.heproblemis
thatyouneedto somehowfinagletheendresult(the
fouracese) venthoughthecardsareunderthecontrol
of thevolunteearlmosttheentiretime.Thisusually
meantshatthemagiciahnasto performsomeabsurdor
awkwardmovein theactionof turningthefourcut-to
selectionosver.
Step4 Now,usethecardsin thelefthandto close Thisis,of coursew, henalltheheatison andrare-
therighthand'sspreadoveryourconcealed ly in magicdo youwantto performthesecreat ctionas
packeot f cardsT. heconcealepdackectombines everyonwe atchetsheexactplaceyoudo it. Thisiswhy
wehavemisdirectionU.nfortunatelyin, thiseffectyou
naturallwy iththeothercardsandeverythinigs reallycan'tmisdirectot o muchbecausaenydirection
heldtogether
awayfromthecardsisa bit conspicuouasn, dyourgoal
isnotto leadthemawayfromtheeffect,but fowardist.
Still,aswesaidbeforem, anymagicianhsavecome
upwithastoundinwgaysof performintghisparticular
feat.Howevern, oneof themmeetthedirectnesthsat
( wouldcomefromthespectatoarctuallycuttingto the
\ aceswithnosleighotf handfromthemagicianL.etme
presentto you Hickman'Ss pectatoCr utstheAces.
TheSecretT: heyactuallycutto theaces.
Mindblowingisn'tit.
t Besureto emphasiz"etouch" sinceif they pulla cardout you,re f You maywishto givethe right-handpacketan additionatlap on the top
to squarethemall the wayaround.
hosedY,ou canalsohavethemiustyell stop,whichis usuallyeaslerin
situationwsith lotsof peopleand largetables. f I liketo turn my headawayto emphasiztehat I couldn,tknowwhich
cardit is.
Qv t O
[JrnuerEXDM
1l
Thequestioins,how?Wellif youdidn'tskipthe youwant)onyourforearmY. ouwilldo thisin
abovet,hentheanswesrhouldns'turprisyeoubecause a shorthanfdorm.So"TheSixof Diamonds"
it'sreallysimpleI.n fact,wecansumit up bysaying becomes"6, 1." Useshorthanbdecausoether-
thatit's a combinatioonf two Cuta LittleDeepefrorces wiseit takesa longarmanda lot of ChapStick.
anda Crisscrosfosrce.Whenyoucombinethemin a Havea pieceof papera, pencila, lightera, ndan
particulawr ay,yougeta verydeceptivpeieceof magic. ashtrayor smalbl owlhandy.
StepI Forcethesixof diamondcsardon someone.
PreparatioPnlacethreeaceson thetop of thedeck Feeflreeto useanymethodyou like.sIn this
andoneaceon thebottom. caseI, personalwlyouldusetheTouchforce.
Step1 Telltheplayetrhatheisgoingto playa quick Oncetheyknowtheircard,gathetrhedeckand
gameof "TexasSmoky"withJacktheGrifter. putit away.
Thewinnergetswhateveirsrelevantto thestory, Step2 Tellyourhelpetro "thinkof yourcard
maybea talkingkangaroo. andconcentraoten it." Lookintotheirsouland
Step2 Havethespectatodro theCuta LittleDeeper strugglefor a momentT. ellthemthatperhaps
forcetwice.Eachtimeplacethecut-tocardface theyshouldwritethenameof theircarddownto
downandto theside.Remembetor placethere- helpthemfocus.Lookawayastheydo thisand
mainingface-upcardsbackintothemiddleof the havethemcrumpletheirscrappaperintoa little
deckfacedown,leavintghetop andbottomcards ballwhentheyarefrnished.
alwaytshesame.. Step3 Takeout thelighterandthebowl.Settheir
Step3 Endby doingtheCrisscrosfosrce.In the predictioanflamea,llowingit to burnalltheway
aforemention"emdomenot f timemisdirection" outin thebowl.Youshouldhavea littlepileof
s h o wt h a tt h e f i r s ta n ds e c o n dc a r d st h e yc u t t o ashelseft.Waita momentt,wentyfrveseconds
wereacesT. henmovebackto the"markedcut." or so,to makesuretheasheasrecool.
Pickup thetop halfwithyourrighthandandturn Step4 RubtheasheosvertheChapSticwkritingon
overthefacedowncardon thebottomhalfwith yourarm.Theashews illstickto theChapStick
y o u r l e f t s a y i n g",w h a ti s r e a l l ys t r a n g ei st h a ty o u andreveatlhenameof thecardtheyarethinking
alsocutto thethird.. ." nowturnyourrighthand of inash.
palm-ups,howintghebottommostcardin thetop Anythingcanbewrittenon yourarmandre-
halfof thecutsaying",. . .andfourthace." vealedin ashesa;clueto yourgamet;helocationof
themagicwhasit,anythingT.hisisa funtrick,but
Youhavejustcreateda Maverick-esqmuoement theprinciplceanbeusedfora myriadof coolgame
for a playerwhoisaboutto betheluckyrecipienot f moments.
a talkingkangaroolf. youdo thisrightit will foolthe
pantsoff peoplel. "Quill of EYIL"
Duringyouradventurert'rsaveltsheycome
"Revealedin Ashes" acrosasstrangqeuillof evil.Thequillissaidto fore-
Revealinthgenameof a selecteodbjecbt y rubbing tellthefutureA. t differenpt oinsduringtheadven-
asheosn yourarmgoesbackcenturieslt.'sweirdanda tureanyonecanpickupthequillandwritewithit.
littlefreakyP. erfecftor a latenightgame'. Thecurseof thequillisthatanyonewhotriesto look
PreparatioGno getyourseslfomeChapSticIkn. at thepredictionbeforeit happengsoesblindfor a
privatew, ritethenameof yourforcecard(We'll short ime.Aftera numbeor f predictionasremade,
usethesixof diamondasgainY. ouusewhatever thequillrunsoutof inkandthepaperasreread.Each
predictions,omeof whichareveryspecifich, ascome
" My favoriteway to accomplishthis is to shufflethe cardstogethermaking to pass.
surethat the top and bottomcardssuy iustwheretheyaresupposedto. TheSecretl:f a playereverasksto usethe
Shufflinglikethiswill alsoreallyconfuseanyonewho maythinkthey know
quillyouwillpickupa penandsmalpl ieceof paper
whatyou aredoing.
f Not literally.Whichin mostcasesisa REALLYgoodthing. $ No guns.
t Thisusesfire. Becareful.Duh.
90
(abouPt ost-its. izeisgood)andostensibwlyritedown TheXDMwriteson a pieceof paper"thesecondoor
apredictioanbouta specifiecventhatisabouto willbechosen.T" hatpredictioinstossedin withthe
takeplaceP. erhapssomethinlgikewhichdoorthe othersandtheXDMannouncethsatthequillisoutof
playewrsillchooses,pecificasboutwhatwillhappen inkandthepredictionmsayberead.Of coursethey
inthenextbattle,or go for brokeandpredictactual
dierolls.Whatevefrloatsyourboat*youwill beone allcameto passD. oyouseehowtimedisplacement
canmakejustaboutanythinpgossibleA?nt ywayi,t'sa
hundrepdercenrtighteachtime.Howcouldsuch funwayto makesomethinagsoddasa magicquillthat
devilreyxist? muchmorereal.
I t ' se a s yw i t ho u r o l d f r i e n dt i m ed i s p l a c e m e n t . Butwaita secondT.hisisa gameafterall.What
Whaytouwritedownfor predictionumbeor neisin happenisf my partyfrndsa wayto readthepredictions
facthelasfeventhatwillhappen-aenventhatwill beforetheyhappenW? ell,astheveritablegodof their
beforcedupontheplayerT. henthenextprediction worldyoucannaturallyprevenst uchthingsfromhap-
youwillmakewillbefor thefrrsteventY. ourthird peningbutwehavea betteridea.
predictiownillbeforyoursecondeventa, ndsoon. Letthem.Evenhelpthemto finda wayto do
Allowusto illustrateT.hequillof evilstartsto it. lt createasreallyinterestinggamedynamicS. o
movebeforeyourplayersentera room.SotheXDM afterdoingthepenof evileffect,perhaptsheyfind
pickuspa pieceof paperandwrites"Thequeenof a vialof waterthatgrantsthemimmortasl ightfor a
momentN. owyoumustwriteon thepaperaboutan
hearwu illbechosenc" rumpletshepaperupand
tosseitsintoa bowl.EriktheVicarsearchefsor traps. eventhathasn'ht appeneydet.Like,"Sherrytheelf
Heflndsonebutstilltakesa frstfullof poisonto the killsthemagicprinceswsitha rock."Nowyou have
face. to makesurethatno matterwhatthepafi does,the
eventcomesto passl.f Sherrycommigsuicidebefore
anythineglsehappensy,ouhaveto makeupa wayfor
whatyouwroteto happenP. erhapSsherryrollsa 20
on hersuicideroll.Youcouldsaythatherforceand
convictionweresostrongthatSherry'sbladeshattered
in herhand,preventinhgerdeathandforcingtherocks
to shakeandfallon theprincessB.asicalnlyoamount
of ingenuitoyr dierollingwillundowhatthepenhas
writtenl.t'sa fundynamice,specialilfythepredictions
theyreadareunfortuitous.
lsn'tthatnotiustcheatingb,uta completme as-
sacreof therulesof thegame?No. Firstletmeremind
Sometimegoesby andtheplayercsometo youthattheQuillof Evilisevil.Secondd,ecidintghe
fateof yourplayerosncetheyhavediscoverehdowto
frvedoorsbutcanonlychooseone."Thequillof readthepredictionwsithoutgoingblindisnotcheat-
evilstartuo write,"andtheXDMpicksup another ingor rulegenocidaet all.(Evenif it waswedoubt
bitof papear ndon it secretlwy rites"Erikwillfinda
poisotnrap".Thepaperisballedup andplacedwith thatwewouldcare.)Butit isperfectlyfltting.Still,for
theotherT. heplayercshoostehesecondoor.In thesakeof yoursanitya, llowusto illustratewhywith
thenextroomanold gypsywomanisfoundwitha anoft told folktalkenarratedby theAngelof Death
deckof cardsS. heasks omeonien thepartyto cut herself:
thedeckandshemarksthecutby placingit crosswise "Therewasa merchanint Baghdawdhosent
(CrisscroFsosrce)on theotherpack.Beforethecut- hisservantot marketto buyprovisionasndin a little
tocardislookedat,thequillof evilstaruto write. f Thisisyet anotherreferenceto the sectionin thisbookcalled"Twisting
in the Wind." lt's a reallygoodsection.lf you skippedall that stuffin the
* Post-itsyet anothertrademarkthat we haveusedin totaldisregard beginningandsomehowgot herefirst-weoffrciallydemoteyou downto a
forlawsthatmightpreventusfrom doingso.Also, if you actuallydo
thiseffectusingactualPost-itsy,ou will be deducted20 XDM levelsand levelTwo SkuzzPuff. But then for you LevelOne Nub Cakes,I guessthat's
forcedto wearthe "l took XDM too literally"signto our nextmeeting. a promotion, 5o. . . goodwork.
91
[rnunrEXDM
whilethe seruanct ameback,whiteandtrembling, a fortunebuyingthesecardsB. asicallyo, uneed
andsaid,l{asterj,ustnowwhenI wasin themar- Bicyclceards..
ketplaceI wasjostledbya womanin thecrowdand
Pleasneotethatto saveusalla lot of confusion
whenI turnedI sawit wasDeaththatjostledme. in thissectionwewill beassumintghatyouareright
Shelookedat me andmadea threateninggesture, handedtoo. lf youarenot,wearesurethatwe're
now,lendmeyourhorsea, ndI will rideawayfrom notthefirstto pityyou.Stilldespiteyoursadlot in
thiscityandavoidmy fate.I willgoto Samarraand lifeweiustknowyoucandrumup enoughmoxieto
thereDeathwillnotfindme. Themerchanlet nthim converthefollowingtextto fit yourspecianl eeds.
hishorsea, ndthesevantmountedit,andhedug
hisspursin itsflanksandasfastasthehorsecould The nuo handedfan
gallophewent. Thenthemerchanwt entdownto Fourducksat firstglanceb,utreallyit's probably
the marketplacaendhe sawme standinign thecrowd morelikeoneor two.
andhe cameto meandsaid",Whydidyou makea Step1 Holdthecardsin yourlefthand.The
threateninggesturteo my servanwt henyou sawhim
thismorning?"Thatwasnota threateninggestureI , cardsshouldbein thecrotchof thethumb,
saidi,t wasonlya startof surpriseI. wasastonished angledtowardyouslightlyT. hethumbisputting
to seehimin Baghdafdo,r I hadan appointmenwtith pressuroen thepackat thebottomnearcorner
himtonightin Samarra."
Therearea millionthingsyoucandowitha
forcedcard.Takea duplicateof theforcecardandput
it in yourbuddy'swalletH. avethenameof theforce
cardrevealeidn laserfireandfrreworks.
BeinventiveY!ou'reanXDM-that'syourjob.
Card Flourishes: Step2 Therighthandnowcomesover,andwith
itsthumb,his thenearlongedgeof thecardsat
Whetheyr ou'rea cardcheatin theold west,a thetop leftcorner.lt thenmakesanarcaround
wanderingypsya, boutto playanyoneof thebillions theotherthumb,puttingthemajorityof its
of cardgamesout there,or doinganeffectfromthis pressuroen theuppermosctard.Thefingersin
book,youneedto knowhowto do sowithflair.Card
backsupportthefan.
flourisheasreanartof theirown. Manyof themlook
impressivaend,if donecorrectlya, reeasyT. hatisthe
i d e a .T h e r ei sa no l d m a g i cs a y i n g",M a k et h ed i f f r c u l t
l o o ke a s ya n dt h e e a s yl o o kd i f f i c u l t . "
Whatfollowsarejusta fewof thethousandosf
cardflourisheosut there. To makeit simplewe'verat-
edeachoneon a scaleof ducksF. iveducksbeinghard,
oneduckbeingeasy.(Whyducksw? edon'tknow.
Whystars?W) e'renot goingto venturetoo farintothe
fiveduckcategoryb, ecaustehereareplentyof amazing
flourishetshatdon't requirenearlyasmuchwork.
Beforewe begin,pleasenotethatyou shouldgo
outandgeta qualirydeckof cardsD! on'tevenlook
at thathorridexcusefor a decksittingin yourkitchen * Bicycleis a trademarkof the U.S.PlayingCardCompany.Rumorhas
drawerY. ouneednewcardsY. ouneedqualitynon- it that theirmainofficesaremadeof 85,720,645,496 playingcards
plasticcoatedcardsY. oualsodon'twantto spend carefullystackedby a bllndChineseman.
It's alsoa modeof transportation.
92
WoNnsRsoFTHEQoos
The snapbackfan close The One HandedFan
Assuminygoudid thelastoneright,two ducks.
Onelittleduck
Thisisa clevear ndmagicalol okingwayof Thisisa fanthatby itselfisonlymildlyimpressive,
closintghetwo handedfan. butwhentwo handsof themarecombinedyougetone
veryimpressivdeisplayknowasthe S-fan.
Step1 Bringyourleftindexfingerto thebottom Step1 Placehalfthedeckon thefingersof theright
of thefan.Thetip of thatfrngesr houldbein handsothatthelongedgesof thepackareparal-
contacwt iththebottomcenterof thelower- lelto them.Yourrightthumbcontacttshebottom
mostcard.Themiddlefingesr houldbemostly innercorner.
in contacwt iththespreadabovethatbottom Step2 Whilemaintaininpgressurweiththethumb
card. andbottomfingersm, akea fist.Unlikethefistyou
mightuseto beata leveloneorphancleric,this
fistis madewith the fingersflat againstthe palm,
t h u m bs e ta g a i n stth e b e n ti n d e xf i n g e r ' sk n u c k l e .
Step2 Twothingsaregoingto happenat thesame The S Fan
time.Youextendthe indexfinger,forcingthe Theevilwarlordtwinbrotheor f thelastlittleducR
cardfanto beginto closeT. hemiddlefrnger Step1 Doa onehandedfanin bothhandsl.t's really
pullsdownon thefan,thusforcingit to closein notthathard..
Step2 Movethehandssothatthetop of onefan
anarc. comesin contacwt iththebottomof theother
Step3 Onceyoucan'tloweryourmiddlefingeror t h e r e b yc r e a t i n ga n S s h a p ew i t h t h e c a r d s .
e x t e n dy o u r i n d e xf i n g e ra n yf u r t h e r ,r e v e r steh e
motionto pullthefancompletelsyhutwiththe
indexfrngerL. eavethemiddlefingerwhereit is.
It'sdoneitsiob anddeserveasbreak.
Somethingsto keepin mind
Thefanshouldclosefast.Remembeitrsthe
snapbacclkoseW. henviewedfromthefrontit should
looklikethe fanis closingitself.
CHEAPTRICKI " Havingiust re-readthis beforegoingto print, it seemsto usthat this is
lf youwantto do anold-fashionegdag pretend sortof an insensitivaendignoranthingto saysincewe canalreadydo it. lf
to graba pieceof hairandtie lt to the fan. you wereoffendedfeelfreeto blamegrandmasterFrank. We usuallydo.
Thenclosethe fanwlth the left handpretendto
pullthe invtsibleline,asif shuttingthe fanwlth
thehalr.lt migfrtseemsllly,butworld-famous
, magiciansstillusethisbit in theirperformances.
Andreallydoeslookcool.
93
[JrnunrEXDM a
To closeReverstehemotionsof creatingthefans The Card Spread
andbringthetwo handstogetherT. hecards
shouldcollapsneeatlyintothehands. Oneduck
Note:Curtishasbeendoingmagicfor a longtime
Step1 Gripthedecklengthwisbeetweenthe
andstillgetsasgreata reactionfromtheSfanashe fingersof yourhandandspreadthecardsonthe
doeswhenperforminagcomplicatevdersionof the t a b l e .T h ep r e s s u rceo m e sf r o m t h e d e c kp u s h i n g
SybilCut (a Sybilcutbeinga twentyon thefiveduck downon thecardsasthehandsweepqsuickly
scalea, ndtoo complicatefodr usto describheere).
acrostshe table.Thefingersdon't dragthe cards
Speakinogf cuts,les introducyeouto anold
friendof themagiccommunitkynownastheCharlier but ratherregulatethedistributioonf thecards.
cut. A lighttouchisneededanda littlepracticeto
makeit smoothandevenb, utreallyh, owhard
The One HandedCut or CharlierCut
Twoanda halfducks..p.robablythebiggehr alf couldthisbe?
Step1 Holdthepackat yourlefthandfingertips, Step2 (We'renot doneyet?)Nowtilt thefirst
l e n g t h w i sbee t w e e nt h e f i n g e r sa n dt h u m b .Y o u r
pinkyshouldbeat thebottomedgeof thepackto cardin thespreadup andwiththefrngeridethe
helpkeepthingstidy. crestof thewaveyoujustcreated.Rideit both
Step2 Nowreleastehebottomhalfof thedeckby
rollingyourthumbup a bit sothatit losetshe downandupthespreadl.t shouldlooklikea
lowerhalfandkeeptshetop half. peakor wavemovingdownthespreadI.n factif
youmovethewaveto themiddleof thespread
andthensplitthewavewiththeotherhandyou
canmovetwo wavesaround.
-' ' :-..':,' =.--
Step3 Usingyourindexfinger,pushup on thebot- Step3 Whenyou gettired of thisor feelthe
spreadstaftingto fall apart,bringthe waveto
tom packeut ntilyouhaveforcedthatpacketo the endof the, fanthusflippingall the cardsface
up.
iustclearthetop packet.Nowloweryourfinger Note:Thiswon'tworkon smoothsurfaceIsn.
anduseyourremaininfgingertso helpbringthe
fact,if youeverattempthison glassf,eelfreeto give
newlowerpackeut nderthenewtop packet. yoursel5f moronpoints.
Springingthe Deck
FiveDucksanda Yeti
Likeanythingthisstartsout hardandthenwith
practicegetsto besosecond-natuyroeuwill look
backandwondewr hywe'recallingit fiveducks
(grantedy,oumaylookbackon thisandsaythat
anyway)S. till,juststartingto learnhowto springthe
deckfromhandto handcanbequiteaggravating,
especialilfyyouareconstantlpyickingup cardsT. rust
me,it'swortheverymomenyt ouput intoit.
Step1 Holdthecardsin yourrighthandwiththe
fourfingerson thetop shortedgeandthethumb
on thebottomshortedge.
94
Die tricks and other PointlessMiracles
Vanishes
Theabilityfor a XDMto vanishdiceat willis...
wellpointles.s. butfun.Afterall,thereisnowizard
or creaturethatwouldhaveactuadl iceto makevanish.
Perhapist'sbestusedasa symbool f fatevaporizing,
Step2 Squeeztehedeck,creatinga concavebend thecreaturedisappearinogr,someotherreallyesoteric
nonsense.
intoyourpalm.
As mentioneedarliert,hereareonlythreeways
Step3 Nowspringthecardsby releasinthgem
withthefingersT. hisisdoneby straighteninthge of makinganythinvganishB. ymovingtheobiecth, id-
knuckleosutandevenlyregulatintgheflowof ingtheobjecto, r it wasnevetrhereto beginwith..
So,in aneffortto delivertheXDMsof theworldthe
thecards.
Step4 Catchthecardsin yourlefthandwhichis bestin illusiontechnologiews,ewill provideyouwitha
heldjustbelowi,n front,andto thesideof your fewtechniquethsatinvolvea combinatioonf allthree
righthand.Thehandsfingerscreatea bowlfor methods.
Die Vanishl:
thecardsto fallinto.(l apologizteo thosethat
FeaturingThFerenchDrop(akaLe tourniquet
didstepthreewithoutreadingstepfourfirst.Let
Vanisht)
thatbea lessotno you.)
Step1 Thedieishetdbetweenthethumband
Step5 Squarethecardsandknowthat,yes,you
forefingeorf yourpalm-uphandT. heotherhand
lookedcool.
movesoverto takethedie.
CHEAPTRICKI Step2 Themomentthesecondhandiscovering
Therelsa wayto totallycheatat the card thedieyourfirsthandreleaseitssgripon thedie
spring.lf you do thlsrlght,you mlghtgetaway allowinigt to fallintothepalm.Thesecondhand
withlt. On theotherhand,it letsyou do some thenwrapsis fingersaroundemptyspace.
reallyfunnyflourishese,venlf the gimmicklt is
obvious. Step3 Tenseupthehandthatnowholdsnothing
(butsupposedhlyoldsthedie)andrelaxthehand
l. Sapleor otherwisceonnecat ltemating thatnowconcealist. Youreyesshouldbefixed
endsof yourcards.In otherwordssuple on thehandthatapparenttlyookthedie...andI
meanriyefedon it asif youreyeballwsereliterally
theshortendofthe top cardto the next super-gluetod it.
card.Thentekethat cardandstaplethe
" ThePsychologoyf Magicby mo guyswho haveneverbeenin my kitchen
opposlteendto the cardbeneathit. You before.
will endup with a deckthat isonebigzig- + WARNING: A toumiguershouldonly be usedasa lasrresortif all other
zagconnectedpack. efforu to controlbleedinghavefailed. lfyour playersarebleedingduring
your game,you'redoingsomethingwrong.
2. Now you canreleasethecardsfrom one
handto the otherfrom greatdistanceasnd
theywill cascadpeerfectly(if a bit zlg-
zagged)everytime.
Note: lf you aredoingthisandrryingto
getawaywith lt, you will wantto conceatlhe
deckwlth the handuntilthelastposiblemo-
ment.After all, peoplemightgetsuspiciouosf
thelargepiecesof metalstuckto yourcards.
[rnuerEXDM
Step,l Finallym, assagtheeemptyspacein thesec- Step1 TosstheD20 fromhandto handa few
ondhandandslowlyreveatlhevanishof thedie. times.Thehandsshouldbe relativelcylose
togethewr hiledoingthis.Therighthandrotates
Step5 Reveaolr ditchtheconcealeddiein thefirst overthe left andthe left handoverthe right.
hand:
A. Produceit fromyourelbow,behinda player's
ear,or outof a cheesseandwichJu. streachover
withthefirsthandandactlikeyoupluckedthe
objectfromthenether egion.
B.lf youareseatedy,oucancasuallyetthedie
dropintoyourlapundercoverof thetable'sedge.
C. lf youarestandinagndhavebeenpracticing Step2 Now dumpthedieintothelefthand,its
yourmisdirectiony,oucando this:Leanforward fingerqsuicklyclosinagroundthedie.
withthesecondhandandbeginto vanishthedie.
As youdo thisturnyourbodya bit to theside Step3 Yourrighthandimmediatelmy ovesinto
andwhenalleyesareon yoursecondhandallow theiacketandup to theleftbreaspt ocket.Re-
yourfirsthandto dropitsdieintoa convenient movethepencial nddisplayit sayingsomething
pocket(iacketp, antse, tc).Thissortof thingtakes devilishlwy ittylike,"Hereismy magicpencil."
practicebut whendonecorrectlycanbe amazing.
Havingsaidthat,I don'trecommentdhatyoudo Step4 Wavethepenciol verthelefthandand
it, at leasnt otfor a longtime.lt'snotthatI don't openit to reveatlhedieisstillthere.No one
trustyou-it justtakesa bit of practice. willbeimpresseIdh, ope.
Youcan,of coursem, akeanythinsgmalvl anish Step5 Saythatyoumusthavedonesomething
withthismethodJ. ustremembewrhatthefatheor f wrong.Placethepencibl ackintoyourinnerleft
modernmagicsaid: breaspt ockeat ndsayyouwilltry againR. epeat
S t e pl .
"To succeeadsa conjurer,threethingsarees-
sential-firsdt,exteritys; econdd,exteritya;ndthird,
dexterity." - Robert-Houdin
Die Vanishll ffiil \
Thereturnof theDieVanish(Thistimeit's personal)
l\Y
EffectTheXDM causeasD20 to vanishfromhis
handusingthewaveof a pencilW. itha second
wavet,hediereappeairnsthatsamehand.
Thiseffectisa classiocf magicand,despite
beingsupeer asyi,shigh-impawcthenperformed
correctly.T' hebadnewsisyouhaveto bewearing
a jacketor sportcoat.Placethepencil/penin the
inneriacketpocketandyouarereadyto perform.
* A wonderfultrick accreditedto JamesF. Herpick.Yes,someof the
footnotesare real.
96
Step6 Now makethesamemotionof theright Volatilis Sors
h a n dd u m p i n g / t o s s i nt hge d i e i n t o t h e l e f t a s (latin for oWingedFortune")
youdidin Step2but thistimeuseyourthumb Thisisanamazinfgeatthatdatesbackto a small
to clipthediebehindyourclosedfrnger(sfrgure fringesocietyof XDMslivingin hiddencavesnear
3 exposevdiew).Closeyourlefthandaround Oman.Theydidn'twantto giveup theirsecrebt ut
theempryspaceasthoughit heldthedie.The threatsweremadeandMountainDews*wereconfis-
illusionshouldlookalmositdenticatlo a regu- cated.
laractionof tossingandcatchingthedie.You Effect:YourollyourD20 anddon'tliketheresult
shouldbestaringat yourlefthandwhichisnow soyoumakea smalwl avingmotionoverthedie
tenseY. ourrighthandshouldbeanafterthought andit literallyandvisuallyre-rollsiself. lf you
andappearrelaxed. don'tlikethatresulyt oucanalwayswaveagain,
or snapyourfingersg, ettingthedieto floatback
Step7 Yourrighthandoncemoremovesunder up intoyourhandsr,eadyto berolled.lf someone
thejacketandup to theinnerleftpocketT. here complainfseelfreeto handthemtheD20 to see
it will releasteheD2Ointothesleeveandtake iusthowutterlynormailt reallyis.
outthepenciol ncemore.Yourleftarmshould
alreadybebentsothatthediedoesn'mt akeit IMPORTANTI
past heelbow. Whatyouareaboutto tearnlsa trldr
Step8 Tapthepencial gainstthehandagainp, re- nragide,nprry morc,,tlnnthe,prheof thls
bookto ham"Wo-dtfrq0eil,ml$tlfforcr
senfinygoursuperioirntellecbt ysaying",l think wlretheror not to,lMpdelt h$re"$rhdsdded
I haveto tapit." that lf youareserlousenougfto hry thb
Step9 "And nowit willvanish!S" lowlyopenyour book,thenyou anercrlou$enougfto,dp $'het
lefthandto reveatlhatthedieisnowgone. followswlth respecat ndgoodfudgment.'
Thlslsn't I Srg.Thh lsln*youdacc,pee-
Step1OA momenltater,clearlyshowyourright your-pantss,lapyou-arounmd rglcllf you
handemptyexcepftor thepenciflinishinygour can'thandlethe practlceanddll|gencelt wlll
statemenbty saying",Completely." require,fustsklplt rnd addsod(pupp€tsto
yournextgame.
Step11 Now raiseyourrighthandasyousingthe
praiseosf themagicpencilY. ourlefthandwill
nownaturallydropto yoursidewithitsfingers VolatilisSorsPreparation
relaxedandcuruedinward,readyto catchthe PartOneThefrrst hingyouwill needto do isgo
diethatisaboutto fallrightintoit. (Besureto out andbuysomeblackthreadWoolyNylonEx-
lookonlyat theallwonderfuplencilR. emem- tra. lt's usedfor sergingandshouldbefoundiust
ber,theywill lookwhereyoulook.) aboutanywherseewinsgupplieasresold.Don't
useanyotherkindof sergingthread.lt won't
Step12 Closeyourlefthandaroundthediebut work. Theeasieswtayto findthestuffisiustto
keepthehandrelaxedandraiseit backinto goonlineandordersomeA. lsopickupsomeof
positionN. owsay,"But if I wereto giveit three thattackystuffyouuseon postersK. eepsome
taps. ." andtapthehandthreetimes. tapehandy.
Step13 Openthehandto showthediehas * lf you didn't buy this book and are readingthisin a storeor off some
returned.Acceptstanding ovationgsrudgignly photocopiedversionfound on a torrent or other P2P network,you are
undoubtedlygoingto the "specialhell". Go buy a real copy, you wonhless
becausneo onelikesa Mr. SmartyPang. shellof a humanbeing,and saveyour alreadytatteredsoul from unspeakable
destructlon.Oh, and lose3 levels.
97
[JrnnnarEXDM
PartTwo In thesupersecreat ndhiddenroomyou PartSevenP: uta bit of tapeat thebaseof your
areusingfor preparationp,lacea brightwhite singled-oustrandandbreakit off fromthebulkof
sheeot f paperdownonyourworksurfacelt. will thethread.
help.
PartEight:Younowhaveto attachit to a die. We I
PartThree:Unwinda stretchof thenylon(about likeusethe20 sideddiebecausite,scommonb,ut I
thelengthof yourarmshoulddo).Thisstuffis reallyit'syourchoiceT. hecolorof dieyouuseis
wonderfult.'sa lifetimesupplyof real-nokid- importantD. arksemitransparendticearegood, i
ding-invisibltehread.Eachlengthof WoofyNyton sincethethreadisharderto seeagainstthem.
ismadeup of manyteenytiny littlestrandss,trip Neyerusewhitedice.Duh.Thetapeyou will use I
oneof thoseout andyou,vegotyourselaf wisp to attachit withisalsoimportantG. lossytape(not I
of threadthat'sthinnetrhana humanhairyetcan matte,invisiblefrnisht)apeworksmuchbetter,but
supporat D2O,andundertherightconditionsis, yourresultsmayvary.Cutoff a smalbl it of your
impossibtloe see.. tapeandplacethebottomof yourinvisiblethread
acrostshedie.Affrxthetapeto oneor moreof
PartFour:Lookat theveryendof yourlengthof thetriangletsrappingthethreadin betweenB. reak
threadandfindiustonestrandpokingoutwith off theexceslsengthof thread.Smoothout the
therest.Makesureit,sjustone.Useyourpaper tapeandremoveanyextrabits,soit becomes
anda brightlightto helpwiththis.pinchit with i n v i s i b loen t h ed i e .
onehandandsliptheremaininsgtranddsownthis
singlestrandlsengthl.t willclumpupa bit-that TRI,TAI NO \ cuT
justmeansyou'redoingit right. SMOOTITAPE
EXCESS
THREAO
PartNine: Now takethetackystuffandplaceit
underyourbeltto therightsideof yourbody(or
leftif yourollwiththathand)M. akesurethat
yourclothesaredarkcoloredb, utpreferablnyot
black.
PartFive:Takeyourtackystuffandroll it around PartTen:Carefullyputthediein yourpocket.
thesinglestrandyouareholdingN. owstickthis You'rereadyto do somecrazyamazinsgtuffallat
littleballof funro thetable. yourwhim.
PartSix:Continueto sliptheotherthreadsdownthe VolatilisSorsPerformance
lengthof theonethread,grabbingbelowwhere
StepOne:At anytimeyouwish,pullyourD20
theclumpisandmovingthestrandusntilit clumps out of yourpocketT. akecarenotto breakthethread.
againN. owreachupandslipmorethreaddsown
thelinetowardthenewclump.Repeatthisuntil
youhavesingleoduta pieceof invisibltehread
at theaforementioneledngths, trippedfromthe
others.
h* owlttoalhsaobnrdeleaitk,sthurpeeaerdbarseyao.knswceillyboeucroemaremniuuscthhloewssmcoumcmhitocna.ntakeand
98
WoNorRSoFTHEQons
StepTwo: Holdthediein yourhandasyounor- lmportanttips!
mallwy ouldto roll a die.Withyourhandpalmup the 1. Youcan'unhooky' ourthumbat anytimeto allow
threawdillrununderthethumb
yourhandsfullrangeof motionA. nd viceversa.
StepThree:Rollthedielikeyou normallywould.
Besureto standcloseenoughto thetableto allowslack Startby rollingthedieandthenleavinigt on the
intheline.Thediemustmovefreely. tableuntilthenexttimeyouhaveto roll.Then
getthethreadbackintopositionY. oudon't have
to seethethreadto do this.Youknowwhereit is.
Don'tmakea bigdealoutof it, youcanfeelwhen
it'sin therightplace.
\ ',,, 2.Invisibltehreadisgreaitn florescenlitghtingor any
sortof diffusedindirecltightingD. aylighitshor-
\.- rible.Lightyourenvironmeenvt enlyY. ouwant
thebackgrounlidt iustaswellastheforeground.
StepFour:Withthelinestillhookedunderthe Thethreadlooksinvisiblen,ot becausiet'stoo
f t u m bt,u r ny o u rh a n dp a l mu p o v e rt h ed i e .T h e smaltlo see,butbecausyeoureyescan'tfocuson
hreadshouldnowmakea firmlinefromyourwaist, it. Oneglintof thethreadandthegigisup.This
arounydourthumbanddownto thedie.Becarefunl ot iswhywearinag blackoutfrtisn'tthebestidea.A
h makethelinetoofirmor thediewillmoveprema- niceredwitha bit of a designisperfectl.f youcan
0rely. findsomethinlgikethatwhichlooksgoodon you,
great,otherwisme ostanythingwillwork+].eans
StepFive:Keepyourfingersclosetogethear nd areideasl incethecolorandgrainworkwonder-
bentdhemtowardyourpalmquickly-asif youwere fullyasa backdropD. on'tforgettheuble either.
dointghefrrsthalfof a "comehere"gestureto the lf yourtableiswhite,you'redoomedW. ooden
tableddie).Bytuggingon thethreadthediewilliump tablesareperfect.
upinto theairno morethananinchandbasically
re-roiltlself.Thethreadhasn'treallygoneanywhere 3.Practictehis.A lot.And wemeana lot. Practice
youiust uggedat it for a momentT. o yourplayersit in frontof a mirroror videocamera.Dothisbe-
willloolkikeyoudida magicwaveoverthedieandit foreyoushowanyoneE. venthen,showsomeone
re-rolleisdelf. youcantrustfirst.VolatilisSorstakesa greatdeal
of practice.
StepSix:Repeaift youwish(don'toverdoit) 4 . T H I SI ST H EM O S TI M P O R T A NT H I N G !D O
andi,f youfeellikeit, havethediefloatup intoyour
IT ONCEA GAMEONCEEVERYTWOTO SIX
waitinhgandT. hedieshouldbeon thetableandthe
$readstillunderyourthumb(in thecrotchof the MONIHS,AND DON'TTELLANYONEHOW
$umbbetweetnhethumbandforefingery)ourright
hantdurnedpalmdown.Slowlymoveyourwaisbt ack lT WORKSEI VERTI hisisa secreot f theXDMs
asyourrighthandmovesup andforward..Thediewill
riseintoyourhandwhereyouwillcatchit. Don'tdo andwewouldliketo keepit thatway.lt won'tbe
speciaifl everytimeyoureachfor a die,it jumps
thistooslowlybecausiet will lookweird-likea threadis up intoyourhandsY. oudo thismorethanonce
in a gamea, ndtheywillcatchyou.Thefirsttime
slowlhyoistingthedieintotheair.Do it iusttadslower i t ' s p u r em a g i c - E V E RTYI M EA F T E RT H A T l T ' S
thanthereverssepeedof gravity.r A PUZZLED. on'tgivethema secondchanceto
frgureit out. Useit sparingly.
i Don'tiustthrustyour hipsback.That'sweird.Leanforwarda bit-as if f Do thisin a whiteshin andyou will be seeingme at your door with my
pu weretryingto get a closerlook at what you were doing.The hip moves cavedwellingfriendsfrom Oman. Eachof uswith a MountainDewin one
hckwardasa result. handanda minibat in the other.
t Whichi,f you thinkaboutit, is relativelyfast.
99