5. lf thetrickisnotworkingt,ry adiustintghelength StepThree:Dosometrick. Whenthediestartsto
of threadandtheplacemenotf thetackystuff. slowdown,floatit up intoyourhand.
6. Usethissubtlyandwithoutanysortof buildup. Uber Volatilis SorsTricks:
It iusthappensD. oingthiswithoutdrawingattentionto To floatthe die up Hookthethreadbetweenyour
it makesit thatmuchmorepowerful. thumbandforefingerM. oveyourhandforward
andleanbackat thesametime.Thediewill
7.Youcanrigthetapeon thedieto comeoff rise.Alternativelyp,utthethumbof youroppo-
easilyP. rovidinga quickout,iustin caseanyonewants sitehandon thelineandpushthethreaddown.
to lookat thedie.PerformthisawayfrompeopleT. hey To passthe die througha hoopof frngersCreate
aregrabbyJ. ustleavea littletabof tapethatyoucan a hoopoutofyour fingerasroundthethread
gripin anemergencyO.r breakthethreadat thevery abovethedieandin thatsamemotionpassthe
edgeof theepe. What'stheplayergoingto say,"Oh I hoopdownandaroundthedie.
knowhowyou do it. You'vegottapeon yourdie?" Cageof WonderCarefullcyreatea cageby
puttingthefingetripsofyour handstogethearnd
Uber VolatitisSors archingyourfingersto separatyeourpalmsD. othis
(l-atinfor "AberWingedFortune") aroundthespinnindgie,thethreadgoingin the
Effect:TheXDM decidetso ignoreeverythinhgehas middleof thebigholeyourthumbsandforefingers
everlearneadboutbeingsubtleanddo a fullfloat createdN. ow rotatethecagearoundthedieasbest
of a D2O.Perhaptso impresaslovedone. youcanwithouthittingthethread.
PreparationS:ameasin VolatilisSorsO. nlythis
time,stripout a threadthatisa fewincheslonger.
Placea bit of tapeovertheucky stuffandhideit
by placingit frrmlybehindyourear,allowintghe
threada, nddie,to hangdownin frontof you.
Placethediein yourbreaspt ocketor iustholdit
in yourhand.
Performance:
StepOne:KeepthediehandyT. hisisn'tanim-
promptueffect,butdo yourbest o makeit look
likesuchP. ullthedieoutandholdit in frontof
yousothatgravirymakesthethreadtaut,almost
to thepointof liftingit off yourhandY. oushould
beleaningforwardslightly. Aroundthe Back:Thisisa bit...ummhardand
gutsy.Butheyif you'relookingfor a challengtehis
StepTwo: Grabthediein bothhandsby itsedges isit. Usea touchmorethreadfor thisone.Spinthe
andspinit likeyouwouldon a table.Leanto your dieto yourrightwitha throwingmotionandleanin
leftandthespinnindgiewillfloatleft.Leanto thatdirectiotnoo.Thediewillclearyourbodyand
yourrightandit willfloatright.Useyourhandsas startto archaroundthebackside.Helpit on itsway
neededagainstthethreadto helpcontrolit. Your by continuintgo leanyourheadwhereit needsto go.
handshouldalwaylsookliketheyarecontrolling Thethreadwillwrapigelfaroundyourneck.Lower
thedie.Youwanttheplayertso thinkthatthe yourshouldearndmoveout of thewayasthedie
magicisin yourhandsn, otin someinvisiblceon- comesaroundtheotherside.Catchthediewhenit
nectionto yourhead. finishedis iourney.Reversteheactionsto untangle
thethreadfromyourneck.
100
f,HenrERTFTTRTEI(ErrNe,n $nrerrnsrro Qo
XDMshavetraditionallpyushedthe horizonosf lf youhavepurchasetdhisbookandhappento
roleplaying amingN. everwasthissoevidentthanin livein a suruivalicsot mpoundcutoff fromtheinter-
KillerBreakfastht,eevenwt here"You'llDieLaughing!"netor civilizatioinn generaalndstillwantto know
lf you haveattendeda KillerBreakfasatsthey whatKillerBreakfasistabout,we'lltry describinigt,
havebeenrunat selecct onventionasroundtheworld, butyoushouldknowthatl'm worriedaboutyouand
thencongratulatioynosu, havejustgoneup a levelasan hopeyoufinda wayto escapseoon.
XDM!KillerBreakfashtasbeenrunpersonallbyy Tracy KillerBreakfasista parodyof traditionarlole
andLauraHickman(Leve8l 29 and262 XDMsrespec- playinggamesperformedin frontof anaudiencaend
tively)at the LUCCAConventioinn Luccal,taly,'at usingaudiencme emberassparticipantlst .takesrole
theGenconOZ Conventioinn BrisbaneA,ustraliaa, nd playingamerulesandturnsthemon theirheadin
hasbecomea hallmarokf theGenconConventioin thegrandestrtaditionof XDMs.
Indianapollins,dianaW. henyouperforma KillerBreak- A Brief Historyof Killer Breakfast:
fastyou arecontinuingan internationatrladition!
lf you haveneverattendeda KillerBreakfast Thisbizarremethodof playingroleplayinggames
thenthe restof usfeelverysorryfor you.Youshould cameaboutsomeyearsagowhenTracyHickman
nothesitatoenemoremomentandgoto www. decidedto auctionoff a gameH. erealized-aftethr e
killerbreakfast.cwomhereyoucanwatchoneof our playerisn thatgamehadspendquiteanamazinsgum
morespectaculaprerformancethsroughthemiracle for theprivilege-thaatlot of peopleprobablywanted
of onlinevideostreamingY.oucanevensubscribe to playin hisgamebuttherewereonlysomanyseats
to it throughiTunesT. hereisno betterwayto learn thata gamesessiocnouldaccommodaatet a time.He
whatKillerBreakfaisstallabouthanwatchinigt being wonderedif therewasa wayto sharehisXDMskills
performed. withmorepeopleduringa singlesession.
ThusKillerBreakfawstasborn:a fungamethat
* Thiswasconductedin Englishby Tracy EI Lauraand convertedinto couldinvolvea lot of peopleat once.Let.eacohf
themplayfor a shorttime,killtheircharactera,nd
lulian by our incredibletranslatorsP. layer'sresponsewserein ltalian
convertedinto English.We're not entirelysureif we got everythingright but moveto thenext.
aseveryonehada goodtime we cannotcomplain.Seephotoon p | 02.
101
Herearethebasicrulesof a properlyrunKiller
Breakfast:
l. Thefirstruleof KillerBreakfasist:YOUWILL
DlE. No amountof ruleslawyeringb,eggingo,r
whiningwillchangtehisfact.Yourcharacteinr
thegameisgoingto dieshortlyafteryoustart
playingG. etusedto theidearightnow.
2. Playersstartwitha firstlevelcharacteTr.hisis
a pre-generatcehdaractesrheewt hichhasthe
statisticfsor a charactenrot evena kindergarten
teachewr ouldlove.Thischaracteirsgivento
theplayerat thelastpossiblme omentbefore
comingon stagesothattheywill haveaslittle
emotionaalttachmentot thecharactearspos-
sible.
Theconcepwt assimplea, ndit wasfirstperformed 3. Playerssitdownatan emptyspotat thetableon
stageA. t thismomentt,heplayerisaskedto
a t t h eG e n c o nG a m eC o n v e n t i otnh e nb e i n gh e l di n
MilwaukeeW, isconsiTn.hegamewasinitiallycalled writedownthetime,includinsgecondsth, athis
"KillerDungeonb"uton a subsequeynetar,a program
directorfor theconventiotnooka disliketo Tracyand, characte"sr prangto life"meanintghemoment
in a punitivemove,programmetdheevento take heor shesatdownat thegametable.
placeat 9:00 a.m.on Saturdamy orningu, nquestion- 4. Newplayerast thetablemustexplainhowtheir
ablytheworstpossiblteimeto holda GenconEvent. charactearrrivedat thisparticulapr ointin the
adventurelf. playerse' xplanationosf howtheir
RathetrhantakeoffenseT, racydecidedto wear c h a r a c t egro t h e r ea r en o t s u f f r c i e n t leyn t e r t a i n -
it asa badgeof honor.Fromthattimeonwardwehave
proudlyruneachof ourKillerBreakfasotnsSaturday ing,valianto, r clevert,hentheyDIEat onceand
morningd, efyingconventiotnraditionbsy drawinghuge
crowdsT. heonlyexceptionhasbeenon those I WASfiA ilERINa,ANO7 ool
yearswhenwehavemovedtheevento Friday
SOAIPNfNVO,iKlYEEO-YA9RSCF,ALNAELPLOINKOTAARLO,'AUNNO?7,HEARCEC7IO4Efi,NTALLY
in orderto accommodaoteurdevouJt ewish
gamers. OOE| ANYONE
Killer Basics HAVEA SPAREPAIR
OF PANIS?
Thebasicideaisthatthisisa roleplaying ame
beingrunby themostunjustu, nsympathetgicame- CONaPaTULATION',
YOULIVEF, OR,
mastewr hoeverlivedto makeplayer'slivesmiserable.
Deathcomesquicklyin thisgamea, ndif it evercomes
justly,it isalmosat lwaybsy accident.
At leastt,hat'stheplayer'sperspectivoen the
ioke.
XDMsknowdifferentlyH. avinga ierkfor a game
masteirsn'tfunor funny. Creatinganoutrageous
caricaturoef a badgamemasteirsfunny.Makinga ioke
outof allthebadwayspeopleplayroleplaying ames?
Thatishilarious.
102
trrmn$nraxresrroQo
mustIeavethetable.lf theirexplanatioisntoo B ef o r e w a r n e dR:u n n i nag p r o p e rK i l l e rB r e a k -
long,too boring,or too stupid-thentheyDlE, fastisa gruelincghallengelt. istheequivalenotf do-
getup fromthetableandmakeroomfor thenext ingtwo hoursof improvisationtahleatear ndstandup
playerto bemoreinteresting. comedyat thesametime.lt isnotforthefaintof
heart.
5. Ihere arethreewaysto survivferomroundto
round.Yourpathetic haractewr ill bepitted DeathTakesPlanning:Themes,Props
againsctreaturessohorribles, oviciousa, ndso and Stunts
powerfutlhattheywill killyouon aninitiativeroll P r e p a r i nagnX D M K i l l e rB r e a k f arset q u i r eas
a l o n e .T h eo n l yw a yy o u w i l l s u r v i v ef r o m o n e greadt eaol f advancpelanningT.heKillerBreakfasts
roundto thenextisif youdo oneof thefollow- at Genconincludetheadvancpereparatioonf a
ingthreethingsA: somethinigncrediblbyrave, specially-authoDreVdDwithuniquevideosegments.
B somethinigncrediblsytupid(almosat lways YourKillerBreakfasdtoesnot haveto bethatelabo-
thesamethingasA), or C somethinigncredibly ratebutyoushouldknowthatpreparatiofnor a prop-
entertainingT. hemomenytourdeathis funnierthan erlyruneventcantakeconsiderabtliemeandeffort.
youarey, ou DIE!You'llhaveto beamazintgo live First,youshouldsettleon a themefor your
fromroundto round. KillerBreakfasItn. recenyt earswe'veenioyed
runningour eventsascrossebsetweenpopularsci-fi
Now,thesearetherulesof thegamebutthereisa andfantasgyenresa;ndmusicformsto create"Killer
lot moreto a KillerBreakfastht aniustoffrngcharacters.BreakfaMstusical"s.We'vecrossedDragonlance
"Dyingiseasy.Comedyt,hat'shard"istheabsolute withthebroadwamy usicaGl reaseW. e'vecrossed
mantraof a KillerBreakfaslt'.snotrickto killa StarWarswiththeBackStreetBoysW. e'vecrossed
characteinr a roleplayinggameb, utgettingtheplayer TheLordof theRingswithlohn Cash(.Someone
to laughwhileyou'redoingit istherealchallenge. describtehisparticulaprerformancaesFrodomeets
" G a m eo v e r ,m a n ! " "Beamme up,Scotty!" "l havea bad feeling "lt'sonly a model!"
aboutthis!"
" H e ' sd e a d , J i m ! " "SurrenderD, orothy!" "Nevergive up! "Thisgroup will self-
"Usethe force,stupid!" "GodzillaG! odzilla!" N E V E Rs u r r e n d e r l " destructin ten seconds
"ByGrabthar's ...goodluck,Jim."
h a m m e r . . . y o us h a l lb e
"SnakesW. hy did it
avenged!" haveto be snakes?"
" R u n ,F o r e s t !R u n l " "Theenginesjust can't
take it anymore!"
"Danger!Danger, " A c t i v a t et h e "l'llget you,my
WillRobinson!" O m e g a1 3 ! " " p r e t t y. . .a n dy o u r
l i t t l ed o g ,t o o ! " "
" S h a - n a - n a - n.a. . "Runaway!Runaway!" "Hastala vista,baby!"
s h a - n a - n a - n .a. .
hey,hey ... goodbye!"
" l ' l lb e b a h c k ! " "Setfor stun ... NOT!"
't
:
I
t
103I
-f
NASCAR.)Thepointisthatyouneeda themefor overon theirownquiteeasily. e
yourKillerBreakfastht atisoff-beaat ndrifewith l;
comedicpossibilities. HideousToysEveryyearwegoto thelocalToy a
Liquidator'Os utletstoreto searchfor trulyhid- a
Youshouldthenstartcollectingitemsandprops eoustoys-toysthatareridiculouosr whichone t'
for yourperformanceW. esuggestht efollowing: mightthinkwouldgivechildrennightmareTs.hen
webringthemwithusfor KillerBreakfasTt.hus, t
. GenericTicketsYoucanpicktheseup a most playercsanbeconfrontedby suchthingsasa me-
localoffrcesupplyor departmensttoresG. et chanicadlragondesignetdo latchontoyourarm t
yourselaf rollof numberetdickes.Thiscanhelp andgrowl.Usingbizarretoysassetpiecesin your s
yourcrewkeeptheaudiencien orderby giving KillerBreakfaspterformancceanbea realboost.
out ticketsin theorderpeoplearriveandthen I
callingthemup to playin thatsameorder.lt WASALIIIOSTLEVEL I
alsohelpsyouto knowaftenrardjusthowmany 1
playerysoumanagetdo off duringtheperfor-
mance.
Watchwith a secondhandlt's alwayshelpfutlo
haveanoffrciatlimekeepewr hocanclockthem
in andclockthemout whentheyaredonewith
onestandardofficiatlime.
CharacteSr heetsYouneedto preparethese
in advanceT.rueXDMsusetheXD20system
asthebasisfor theirKillerBreakfasgtames.
PreparseixKillerBreakfasctharactesrheetosr
downloadthetraditionaol nesfrom www.
xtremedungeonmastery.cBoemsu. reto create
enoughcopiesof allsixof thesecharactesrheets
to coverthenumberof characterysouexpecto
blowawayduringthecourseof thegame.
CueCardsKillerBreakfasdtoesnot iustinvolve Pilesof diceWeusuallybringa largenumbeor f
theplayerson thestage.lt getstheaudience dice,notsomuchto determinaenythingat all,
intothegamet,oo. Youneedto havecuecards butmostlyto strikefearin thehearuof gamers.
for theaudiencceontainintghingsfor themto There'snothinglikeseeingthelookon theirface
shoutout in unisonduringthegameW. einclud- whenyou say,"The dragonhitsyou! Let'sroll for
eda shortlistof our favoritefsor yourconve- damage. .." andyoupickupaboutflftydicein
niencebutanypopulafrantasoyr sci-fpr hrase bothhands.
willwork.
. Audio/Visuallsf youaregoingto featuremusic
. BadMiniaturesThesearemorefor showthan in yourKillerBreakfast-anwdhatXDMwouldn't?
actuaul seduringthegamea, stheregener- Thenyou'llneedto writeparodylyricsthatfrt
allyisn'tenoughtimeto dealwithpositioning yourgameto themusico, btaina karaokeversion
miniaturesW. epersonallryecommentdheuse of thesong,figureout howyouwillgetthewords
of Legopeopleasminiatures-especitahlleylittle to youraudienc(eeitherproiecthemfor the
medievaolr sci-frLegopeopleT. heyareeasyto
transportd, o not requireanypaintinga, ndfall
10+
- --r
Klrren$nrmresrro So
audiencoer providethemwithphotocopiesa)n, d Holdtheaudiencoeutsidetheroomif possible
figureout howto playthemusicandsingit at butbesureto allowenoughtimefor themto enter
thesametime.Thiswilllargelydependonyour theroomandfinda seat.Dependinogn thesizeof
capabilitiaens dthetechnicaelquipmenatvailable theaudienctehiscantakeupwardof halfanhour-
to youwhereyouareperformingL.earnto deal anothereasonwhyyoushouldarrivesoearly.Spend
withtheunexpected. thisentrytimepacingupanddownin frontof the
audiencleikea cagedtiger,eyeingthemhungrilyl.ust
Wealsorecommentdhatyougetyourselaf crew, beforethegamebeginsd,o a fewcalisthenitcosshow
especiailfly ouareexpectintgo runthiseventfor a themthatthisisserioubsusiness.
largneumbeor f peopleA. crewcanbeinvaluabtloe
anXDMin KillerBreakfasyqouhaveenoughto worry The Grand Opening
Youshouldbegintheshowby explainintghe
abouwt ithoutdealingwithcrowdcontrol,ticketcollec-
tiont,icketgivingt,iming,andothergenerahl ousekeep-rulesto KillerBreakfastot themin themostenter-
IngitemsA. well-trainecdrewcanmeanthedifference tainingwaypossibleT.racyandLaurahaveanonline
videocalfedthe KillerBreakfasStaferyPresentation
betweeannenjoyableventfor yourplayersanda
whichprovideas properstartto anyKillerBreakfast.
sluggioshne.
Forovertenyearsnow,LauraandTracyhave XDMsmayavaitlhemselvoefsthisvideoaswellas
beepnrivilegetdo beassisteidn our KillerBreakfaspter- basic heerbsyspeciaolrderingtheDVD(NTSC
formancbeysa groupcallingthemselvethseKokomo format)throughtheXDMwebsite.
After you havegottenthe rulesexplanatioonut
lnegularTsh. esegallanvt olunteeresachyearcometo
theGenconConventioanndprovidestaffsupporftor of theway,it'stimeto openthegameitself.lf you
oureventhatisunparalleleadndunexcelleYd.oucan't areusingmusicduringthegamet,hiswouldbethe
havtehem:Theyareoursandwe'llfightyouforthem. ideatlimefor theopeningnumbewr hichshouldset
thethemeandtonefor thegameF. orexamplei,n the
KillerBeats 2OO7GenconKillerBreakfaspterformancPehanfoms
Soyouarestillintenton runninga KillerBreakfasto, f theRavenlofwt,eopenedwiththefollowinglyrics
set(withapologiesto) thetuneof "Phantomof the
eh?Don'tsaywe didn'twarnyou. Thenextstepis
foryouto createa beatchartthatincludetshetiming Opera:"
(LAURA)
ofyourKillerBreakfapset rformancYeo. uonlyhavea
Wewroteadventurgeame/sfor TSR
llmitetdimeto performandyouneedto makesureyou
Butoneabovefheresf/ Wasquitebizarre.
geet verythinign beforethenextseminadr emandysou
Nowit's returnedagain/ thoughnotthesame...
$veupthe room.
Thewritersof theRavenlohftavecome...
Thisbeatassumeysouarerunninga two-hour
Toplaytheirgame!
KilleBr reakfast.
(TRACY)
Preshow Comeplaymy RPG/ for thesetwo hours
Beforethegamebeginsyoushouldarriveabout We'llkill morecharacte/rsthantenJackBauers!
anhourearlyif possibleY.ouwillneedto makesure It's KillerBreakfastitme.Youglancebehind...
thaat nyaudio/visuanleedshavebeenproperlysetup Themakerosf theRavenlofrteturn...
andthattheyareworkingasyouexpectD. othisevenif Toblowyourmind!
youhaveperformedin thisvenuebefore,becaustehere
arealwaylsastminutechangesw,hichwill needto be It wasat thispointthatLauraandTracyboth
deawh ithpromptly.Setout yourcharactesrheetslo, ok climbedaboarda recently-procurleudggagdeollyand
attheroomwithaneyetowardhowpeoplewill flow hadourcrewpushusthroughtheaudiencwehilewe
througthheroom,wheretheywill gettheircharacter sang.
sheewt,hichsidetheywill comeup to thestagea, nd (rAuRA)
whicshidetheywill departhesuge. Thosewho haveplayedthe gamed, raw backin
r05
dread.Charactersspringto life.. . a bottomlescsrevassaen, dSet2 wastheJungleCruise
(TRACY) througha dragon-infestsewdamp.
Thendropdowndead!
(DUET) lmportantTip: Youshouldtry to completely
Andthoughyou pleadandbeg/ androllyour clearthetableof players-iontherwordsk, illallof
dice. . themat once-beforeyouchangesets.lt makesfora
TheDMof theRavenlofwt ill kill.. . nicetransitionfor theaudiencaendletsyoustartfresh,
Andnot thinktwice! withlittlebaggagien eachset.
Thisisexactlythekindof bigproductionnumber Bothof thesesetsshouldtakejustaboutten
thatXDMslivefor!Planon theseopeninsgequences minuteseach,bringingyourgameto about hethirty
(includintghegameintroductionto) takeup no more minutemark.You'llneeda pacingbreakat thispoint,
thantenminutes.Youneedto gettheplayersinto sogivecontroloverto yourassociatoe runthefirst
thegame. LauraQuest.
S e t# 1 s . 2 LauraQuest #1
LauraQuesuarelittleaudiencpearticipation
Nextyou needto planon a coupleof setsA.
"set" in KillerBreakfasistessentialalyscenelikein gametshatbreakup theKillerBreakfasatndgivethe
a playor a movie.lt usualltyakesplacein a specific XDMrunningit a chancteo breatheT.heyarenamed
settingor location(youwon'thavemuchtimeto do afterLauraHickmanw, hooriginatetdheLauraQuest
more)anddealswitha specifijcokeor dilemmathat andwhohasbeenperformintghemnowfor years.
isrelatedto thegeneratlheme. TherearethreetraditionaLl auraQuests:
Forexamplein, the2008 editionknownas
AnimatedKillerBreakfaswt,e usedthethemeof role l. AlienAbductionThisinvolvebseachballsbeing
playingmeetsWaltDisneyT. heentireadventure thrownintotheaudiencea,skingthattheybounce
wasstructuredarounda bizarreversionof Disney- it backandforthovertheirheadsuntilthemusic
land.Playersstartedin a tavernset(wheretheTown stopsT. hosestillholdingtheballwhenthemusic
Squarieslocateda) ndthenproceedetdo encounter stopsgetsa prize.Thisisoftena speciaTl -shirbt ut
bizarresetsthatmirroredtheJungleCruiseP, irates canalsobesomethinagsmind-blowingelxyciting
of theCaribbeanth, eMatterhorna, ndlt's a Small asbeingbumpedto thefrontof thelineto come
World.In thiscaseS, etI wouldberepresentebdy on stage.
theTownSquareTavernw, hichwassurroundebdy
1 IHINK 1HISfIEANSTHERESA
sETCHANaECOMIN6.,,,
106
2. RedShirtAptitudeTestThisisbasedon a South Now,Dungeonmastetor"thetuneof ,rDonrCt ry for
AmericangamecalledCai.In thisgamet,he Me,Argentina."
leadeor n stagedemonstratefosurdifferenpt osi-
tions-handfsormingvisorovereyesa, rmscrossing It waswayfoolish.. .
chesto, nearmbentwiththeotherarmtouching ThatmoveI made...
I forgotandjustopenedthedoor.. .
theelbowa, ndarnis.astideswithhandsonwaist Andmy dex-ter-i-tdyidn,thelpme onebit,
- thentellstheaudienctehatwhensheshousCai ButI'm a cleric,
theymustperformoneof thethreehandpositions
Andcheckingfor trapsisn,twhatI should
thatisdifferentthantheonesheisdoing.lf they
matchher,theyareout. do.
3. Diceof the GodsThisisa gamewherepeople That'sFrank'jsob,
areaskedto rolltheirD20 die.Anyonewhorolls becausehe'saThief...
anythinogtherthana 20 isout.Keeprollinguntil
yougetthenumbeor f liars. . . I meanwinners I blamehim,andthinkyoushouldt,oo!
downto a manageabslieze. Torun thisgame'snot easy.
Youshouldgetpaid.
Thesequestsareimportanat stheyprovideanop- For sufferingthroughplaythat,spoor,
portunityfor theaudiencteo beinvolvedandtheyallow from idiotslikeFrank,
theXDMto gathehr isor herthoughsbeforelaunching whoreallyshouldquit.
Youarea GEN-IOUS!
intothenextsetsP. lanon thistakingyouto about35
minuteisntotheperformance. Quotingtablesandchartsoff thetopof your
head.
Set#3 And I thinkyourhygiene,squitegood,
Thisisa bit longesr inglesetthatyoushouldplan no matterwhatanyonesays!
on takingyouto aboutthefrftyminutemarkin the Don'tkill menow,dungeonmaster!
performanclet .willbeimportantto keepthepaceof Thetruthis.. . I don't deserviet!
thegamehighthroughthisset. Nl throughmy wildplay,
LauraQuest #2 the mapsthatwedrew!
Yougetanotherbreakhereat thefifty minute I broughtDor-i-tos...
Andalwaylsikedyou!
mark.ThisLauraQuesst houldagaintakeaboutfive
minutesandgetyoubackintothegamefreshat just Thismusicanlumbesr houldtakeyouiustpast
beforethehourmark. theonehour,twentyminutemarkandsetyouup
for thepushtowardtheendof thegame.
Set#4
Makethisonea tenminutesetandperformit with Set#5
ener€iyY.ouwillflnishthisat aboutheonehourten Thissetisaboutfifteenminutesandshouldtake
minutemarkin theperformance.
youintoyourfinalLauraQuest.lt iseasyto letyour
guarddownin thisset. Keepyourenergyup andthe
StretchSong
You reallyneeda breathear t thispointin the deathcounthigh.Planonthissetrunningto theone
marathons,othisistheperfectplaceto performthe hourthirty-fiveminutemark.
StretchSongT. hisisthemiddlesongof thethreethat LauraQuest #3
makeupyourperformancaendisintendetdo give
ThisisthefinalLauraQuesat ndyourlast
everyonea littlerest.Thissongcanevenbea ballad, breathebr eforetheendof theperformancelt.
solongasyouhavesomeonwe hocanperformit. In shouldleaveyouwithjusttwentyminutesto go.
2OO7f,or exampleL,auraperforme,d,Don,tKillMe
107
lJrnHnnrEXDM
Set#6 whatis trulyfunnybasedasmuchaspossibloen the
Yourfrnasl etandyoushouldmakethisone actionsor descriptionysougetfromtheplayerisn the
specialC. raftthissetarounda largescalebattlein game.
whichyoucaninvolvetheaudienceT.hissetneedtso Onetechniqufeor makingthisworkisto get
bespectaculaanr dhaveanepicscaleto it. lt should actiondescriptionfrsomallof theplayerast thetable
alsobedevastatingelyxplosivelt. isnot uncommonto beforeyoudeterminteheresultosf theiractionsY. ou
reachfor eithertheHolyHandGrenadoef Antioch needto keepa picturein yourheadof allof these
or a thermonucledaer viceat thispoint.Finishoff the actionsandconsidehrowthosesameactionsmightcon.
entireaudiencwehileyouareat it*andleavethem tradictor clashwitheachother.Bycombiningcharacter
witha bang! actionsyou canoftencomeup with outrageoucsonse-
Big Finish quences.
Havingthusdestroyendot onlythe playeros n-
ForexampleA: giantlapanesme onsteirsstomp-
ingdownthestreetowardyourplayersc' haracters.
stagebut theentireaudiencaeswell,thereisnothing Youaskeachof theplayerast thetablewhattheirchar.
leftto do butsingtheclosinsgongT. raditionalltyh,is acterisgoingto do. Onesayssheisgoingto leapintoa
hasbeenourrenditionof "ChainmaWil oman"to the
tankanddriveit towardthemonsterT. henextsayshe
tuneof RoyOrbison's"PrettyWoman"butyoucan will pulla missileout of hisbackpacakndfrreit toward
chooseyourownappropriatceloserasyouseefrt.
themonsterT.hethirdsays hewilliumpoutof the
acRreobulmoienuWTNesmttnhhoohooiawntywshtw?tgttehhTootemahhupataoyleuvdtos'tbislttuGbiyeoomheygnaapcoetuavohutheuern.ttehseataaerelxnesbapKtutaeniclrsdlectpdicermeiBfsrferfsieoccfKauruhmikllalptlfaenaanrisfBcwitctn.os,reeemf aaiknfdastwttgffmhhloueaiiirsrsncytds,hs..aTTciteflhhhhetlieeaeaes,rpfrrfcarooaaaflctulcnrthktrrhehetieelehsiertddaAadeaaeolciswprswtuosiFaiionnnuyoundbmfrrnsheycopdartetnhsehviT.tnereoethhbtmftoeaeetteihnteshaaeknsendss.iAtlkyeeaeiwnbnccn,duthlokaeteatnrrhhrnepdceiedsdrihisstewfartihtxherraieataisthgsiccittotththoahsnedteflereh's.
worfd-claXssDM.Tracyisa 1772nLdeveXl DMand frfth,hidingcharacte(rkillfive,killthree),blowingup
hefrndstheperformanceequivalentot a marathon. thetank(killone,kill four)iustastheshellisfiredinto
Theultimatesuccesosr failureof a KillerBreak- theair,explodinagmongtheplaneosf theJapaneAseir
fastrestsfirmlyon theshoulderosf theXDM running Forcec, ausinsgeveratol fallfromtheskyintothestreet
theshow.Youhaveto thinkquicklyon yourfeet, belowasflamingdebris(killtwo,killsix).
bepreparedto changedirectionfrommomento
momenat ndkeepyourmindsearchinfogr thenext
interpretatioonf playeractionsandhowtheymight
beconstrued-omr isconstrued-tihnemostentertain- ACTUALLPYRETTY
ingfashionH. aveno illusionsP:erforminagKiller
Breakfasistaboutbeinginstantlyfunnyfor two hours
usingmateriatlhatisconstantlbyeingthrownat you
fromveryintelligenptlayerws howouldlikenothing
betterthanto putyouoff yourgame.
What's So Funny?
Thefirstlawof XDMinga KillerBreakfasistthat
it mustbeentertaining-whicmheanysoumustbe
entertainingH.avinga senseof humor,timing,and
pacingarecriticatlo makingyourKillerBreakfast
function.
Moreimportantlyy,ouneedto havea senseof
108
(rmn$neerrnsrroQo
Keepingthe Lid On, While StayingOff the arguewiththem(theydon'tdeserviet), neverexplain
Bottom: anythintgo them(theywon'tunderstanitd), and
Don'tcounton theplayertso provideentertain- don'tlistento themraveon (theyaren'tworththe
ment;sometimeysou'llcomeacrosas goldenplayer time).
w h oi s t r u l y e n t e r t a i n i n g - a nwdh e nt h a t h a p p e n si t, Justkillthem,bootthemoff thestagea, nd
makeysourjob somucheasiera,ndyoushouldkeep moveon withthegameY. ou'reanXDM!Standtall!
themaroundaslongaspbssibleB.utfor themostpart, You'resupposetodoff theircharactearndyoudon't
youcancounton playersin anyKillerBreakfasgtame oweanexplanatiofnor it to anyonel,easot f allsome
to feedoff thebottom-toreachfor thelowesct ommon pansyw, hinyplayer.
denominatoorf pottyhumorandthegrossliyuvenile. Dealingwith Bribes,for Fun and Profit
It isyourjobasanXDMto bothkeepthelidon,
Finallyo,netraditionhasmadeis wayintoKiller
meanintghatyouensurethatthegamedoesnot get
Breakfasfot r goodor ill, andthatisbribesI.n many
outof hand,andkeepyourplayersfromdragginygour roleplayinggamesb,ribingthegamemastiesra tried
gamedowninto the muck.
andtruemeanosf gettingyourwaywhenthediceare
W h e nw et a l ka b o u tk e e p i ntgh el i d o n ,w h a tw e nothelpingyou. Thisisreflecteidn theKillerBreak-
fastparodyof suchgames.
aremostlytalkingaboutismaintaininfgrrmcontrolof
theperformanceP.layerisn a KillerBreakfaspterfor- A fewTwizzlerasnda bagof Doritosisfine,but
sometimetshesegifu cangetentirelyout of hand.So
mancewill naturallyattempto wrestcontrolof the
gameawayfromthe XDM. Someplayersmisukenlysee
thisasa contesbt etweenyouandthem,ratherthanas wehavetriedto establisthhefollowingasiron-clad
rules:
anentertainment.
KilltheircharacterD. o it now.Do not passgo,do l. No CashBribesAn XDMnevertakesa cash
notcollec$t 200 . . . iustkillthem. bribe.Theonlyexceptiotno thisruleiswhen
At thesametime,you needto keepeveryonoeut thegameisbeingrunasa charityfundraiser
andthenonlyif allthemoneygivenasbribesis
of thegutter.Themomentsomeonsetaruusingbawdy
donateddirectlyto thecharity.Endof story.
humorandtriesto dragyourgamewiththemintothe
gutter. . . well,youshouldjustkillthem,too. Senda
messagtheatyouwillnot toleratesuchbehavioirn your
gameX; DMsdo notdwellin thegutterl
Tempo!Tempot Tempo! A IHOUSANOOOLLA?P, ONATION
Comedyisallaboutiminga, ndin thiscasethat
10 lHE ORPHANA6EC,,O, NERfrTULfrT'ON!S
alsomeanstempo!Youhaveto keeptheenergyhighall lHE SHARKIHAT IS EAT|n.lY,OOUONLY
HASTI]REEROWSOF TEEIH,
throughtheperformanceT.hemomenyt ouslackoff,
you'reshowinwg eaknesasndyourplayerws illpounce!
P a c ey o u r s e ldf u r i n gt h eg a m ea n dt a k ea l lt h e
advantagoef thesongsandLauraQueststo giveour
overheatinbgraina rest. Butwhenthebellringsy, ou
haveto comeoutswinginagndnotletup untilit'sall
over.
Deathls Firm, Final,and Unquestioned!
Themomenyt ousensesomeonaet thetableisgo-
ingto arguewithyouor challengyeourcallratherthan
p l a yw i t h y o u , k i l l t h e i rc h a r a c t e r .
Rightnow. Killtheircharactearnddo soin the
mostemphatiacndunquestionawblaeypossibleN.ever
109
2. NeverRewardExtravaganBtribesYoumust thewizardisnowthegamemasterT. hegamemaster,
neverrewardanexpensivberibewithanymore of coursei,snowthewarrior.
consideratiothnananinexpensiovene.Killone
iustasquicklyastheother. Murder in the Dark Game
Deathwasnevermeanto bethismuchfun. Murderin theDarkisa gamethatyouthplayat
partiesT. heconcepitssoundh, owevera,ndelements
KennyBakerGame of it mightbeuseto createsomeveryinterestinagnd
strangedynamicdsuringa roleplayinggame.
TheKennyBakeGr ameisa reallyfunconcept
Forexamplei,f youhavefiveplayerst,henyou
thatTracy'sdaughterA, ngel,mentioneadt one
point.Duringthisgametheroleof thegamemasteirs havefrveslipsof paper.Eachonesayssomethindgif-
ferent.Perhaposnesays",You havejoinedthisgroup
constantlcyhanginfgrompersonto personI.n fact,in in orderto killtheveryKingyouaretryingto save.,,
anideaKl ennyBakers. ituationth, iswouldatsomean And anothesrays",Youowea debtto theKingand
thatalltheplayersrotateaswell. In otherwords,every havejoinedthisgroupin orderto prevenht isassas-
somanyminutes( | 5?)everyoneat thetablemoves sination.T"hethingis,thepaperasrepasseodutat
overa spot.Theguywhowasplayingthewarrioris
randoma, ndnot necessarailyt thestartof thegame.
nowplayingtheelf,thegirlwhowasplayingtheelfis Eventhegamemastedr oesn'tknowwhateveryone,s
nowplayingthewizarda, ndtheguywhowasplaying motivesare.
PARr(yANlrSREALLEYRl,Vq
gqy u,ilrRs0c!0pfiTl{:
; Tlre reasonitt calledthe Kenny BakerGameis basedon a variation
of heartsthat our relativeKennyBakercameup with, in whichaftereach
round,the handyou haveis passedto your left,
110
XDMrHEp.nvsRs$EcrroN
Yl/ vv
{/
S/--
\ra.-\IHJI
:w\
,// I,{( (.
f, HamERFoURTEEHNo:wYouF-nvrHEQelce
krdan slogskneedeepthroughtheblack,foul beyondthelightof hisburningsword.krdan bared
watersH. ismassivebicepstwitchwith anticipationth, eir histeeth,growlingashe advancetdhroughtheswirling
enormoupsowerbarelyheldin check.Eachbone-chilling blackwatersaroundhisfeet.
stephe takesthroughtheankledeepwaterabouthim SuddenlyK,ardan'ms ammotbhodyshookat the
heightenhsisbuildingrage,nearlyblindinghimin hislust soundof a scream.lllirionH!ervoicepiercedhissoul!
for justiceandrevengeA.lmostforgottenarehiscompa- Thesoundhadcomefrom justbeyondthedoor
triots,fivetruefriendswhohavepledgedtheirlifeto him to hisright!
andmaywellbe calleduponto redeemthatpledgethis
verynight. FreezferameP. opquiz.Multiplechoicea, nd
Threedaysbefore,themightywarriorandhiscom- pleasefeelfreeto rereadtheabovetextagainbefore
panionsfoughttheirwayinto theMountainTempleof eachanswer.
Thog-kjarina searcohf Kardan'bsetrothedt,hePrincess Kardan'nsextactionwillbe:
Illirion.Thebarbarianm'sortalenemyl,mhothisof Chaos,
threatenedherdeathk. rdan knewthattheHighPriest l. Kardanwillcheckfor trapsl.f hedoesnothave
Imhothiscarednothingonewayor theotherconcerning thisabilityK, ardanwillturnto a membeor f the
thelifeof a princessH. isonlythoughwt asto causepain partybehindhimanddeterminwehichof them
to thebarbarianlordbeyondanywoundthatweapons cancheckfor traps.
of steeml ightinflict.ln this,Kardanknewwith clenched-
teethsuretythatImhothishadsucceededH. islovesuf- 2. Kardanwilltakethisopportunityto searchfor
feredbecausoef him,andtheknowledgoef it burnedhis secredt oors.Thisshouldtakeabouttenmin-
souL utes.
Kardandrewhisgreast wordEiric,flameslicking
downits shininglength.Itsflickeringbluelight,illuminated 3.Kardansimplyassumethsatthedooristrapped
thedeepesctorridorof thetempledungeonR. otting anddeviseascomplemx eanosf openingthe
woodencelldoorssaggeidn theirstoneframeworkon doorfroma safeandprudentlocationdown
eitherside,theirranksdisappeariningto theblackness thecorridorutilizingfifty feetof rope,several
112
HowYouPrnvrHEQmm
spikesb,lock,tacklea, ndpulleysw, hichhehas ALLEN:"Right!"(ToDM) "Whatkindof wooden
notedon hischaractesrheet. doorisit?"
4. Kardant,o befairto theotherpartymembers, DM: (Somewhafltustereds,earchinhgismemoryfor
asksthemto voteon whattheyshoulddo next. thetypesof woodhelearnedin shopclassbut
cannothinkof any.)"A woodenwoodendoor!"
5. Kardanwill moveto thebackof thepartyand
allowthethiefwith betterstatsto takecareof ETHEL(:Fromthemiddleof theparty. Ethel
thisone. learnedlongagothatthosewhostandat theback
of thepartycangetattackedthere,too.) "Which
Beforeyou answetrhissimplequiz,let'stakea w a yd o e st h e d o o ro p e n ? "
momentto joinanothear dventurien anothepr lace
andtimeandseeif thisismorefamiliatro you.The D M : " T o w a r dy o u ,i n t ot h ec o r r i d o r . "
scenea: kitchentable.Thepizzaiscold,thedrinks
arewarm,andtheeternadl ungeongoeson. . . and ETHEL":Whatkindof handle?"
on...andon...
DM:"Oh, for cryingout.. . a regulahr andlel,ikea
DM:"Like,uh,youarein thishallwaayndit ends lever."
ina door."
ETHEL":Okay!Now,I climbthewalloverthedoor
ALLAN:"A door!"(Turningto fellowplayers andwithmy hammedr rivea spikeintothestone-
Betty,Charliea, ndEthel.)"Hey, it'sa door. workoverthedoor,thenI godownthehallback
Whatdo wedo for a door?" thewaywecamefrom.. . oh, 30 feetanddrive
anothesr pikeintothewall.ThenI takemy 50'
CHARLIE(:ToAllan.)"Whatkindof doorisit?" pieceof rope-seei,t's righthereon my character
sheet-anmd akea loopin it, andusingmy ten-
A L L A N : ( T o t h e D M , s u s p i c i o u s l"yR. )i g h t !W h a t footpole..."
kindof doorisit?"
DM: "You draggeda ten-footpoleintothedun-
DM: (ChecknsotesT. hedescriptioin theadven- geon?"
turedoesnottellhimthekindof door.DM mo-
menurilyconsiderwshethetrhereisa Random ETHEL":See!lt's righthereon my charactesrheet.
DoorTypeTablesomewherien the Dungeon Anyway,I usemyten-footpoleanddrapethe
l4aster'Cs uidethatheisnotawareof andthen loopoverthehandleT. henI bringtheropeover
responds".l)t's ... a woodendoor!" thespikeandovertheotherspikeandthen,
standintghirty feetawayfromthe doorwith my
ALLAN:(To fellowplayers.")lt's a woodendoor! backagainstht ewall,I pulltheropeandopenthe
Okay.Whatdo wedo for a woodendoor?" door."
BETTY(:Leafrntghroughherspelbl ookpages) DM: (Aftera shortpausewhilethe DM considers
"l thinktheremightbea spelflor thiskindof whethehr ewantsto botherwiththeactuapl hysics
thing.Firebal.l..Flamestrik.e.." involveidn thisfeatof engineering"O.)kay."
C H A R L I E(:T o A l l e n . )" A s k h i mw h a tk i n do f ALLEN:"Wait!Weflattenourselveasgainstthewall,
woodendoorit is." tool
XDMrHEFnvsRsSECrroN
D M : " F i n e .W h a t e v eTr .h ed o o ri so p e n . " intricatelcyarveddoorwith imageos f-"
Tracydidn'twaitfor him.
ETHEL":l climbup overthedoorandpeekdown "l goandopenthedoor."
carefullyfromthetop of thewindowcasement. A stunnesdilencaeroundtheuble ... then
Whatdo I see?" chaos!
DM:"Yousee. . (bigdramatipcause.). .aten-foot TThraecoytshheorpultaeyd'eY,rEshSo,IuDteOd",!N" o hedoesn't!"
widecorridorrunningthirtyfeetin frontof you.
At theendyousee. ." Thenextroomhappenetdo beinhabitedby two
minotaursw, hohadheardtheshoutinglongbe-
ALLEN:(Filledwithdread)"Yes?Yl es?W! hatisit?" forethebarbariacnhargedin. Oneof thepartywas
criticallyinjuredandseveratol oksomebadlumps,
DM:"lt's. . . anothedr oor!" includintghebarbarian.
lustastheclericwaswrappingup a roundof
YouknowthisgameY. ou'veplayedin thisgame! healingT, racyturnedto theDM.
It isthereasown hy"Knightsof theDinneTr able"was "ls thereanothedr oorin theroom?"
thefirstplaceweturnedto whenwegotourcopyof "Wel|" hesaidcautiously"b, ehinda massive
'DragonMagazinee'achmonth.(Whenit stillwasa stonealtar,a bandedmetaldooris-"
magazinweithpages.W) e'veallsatat B.l.'stable. "l openit!"
T h ep a r t ym u s th a v eg o n et h r o u g ht h i r t y r o o m s
The DeadlyDungeonSession thatnight.Theychasetdhatbarbariaanllaroundthat
Thishappenetdo Tracyin a dungeosnessionH.e dungeonfromonemessto thenext.Eventualltyhey
wasplayinga barbariacnharactesrurroundebdy the cameuponanevilwizardT. racy'sforensicaccoun-
dungeoninegquivalenotf forensicaccountantEs.v- tantfellowadventurewrsereobviouslsyettlinginto
erydoorwecameuponhadto havepaintchipssent a pointlessa,ndtediouslpyrolongedp,arleywiththe
to thelabfor cobaltcarbondatingT. hepartywould old mystic.
spendthirtyminuteson sucha door.Theywouldwaste Thenandthere,Tracydecidedthathisbarbarian
anentireeveninogn a singleroom.Untiltheyfinally hatedwizardsH. econcoctesdomestoryabout he
endedup in anornatechamberT.heroomdescription barbarians'sisterbeingturnedintoa goatfor a while
statedthatthewallsandpillarswerecoveredwithrunes whenhewasyoun&andheneverhadgottenoverit.
butgaveno furtherdetailsT. heplayersquiteliterally Thebarbariawnalkedup to thewizardandspit
couldn'rteadthewritingon thewall,butyoucouldn't in hisface.
convincetheplayersof that.Theyspentallnightin that Whata battle!
oneroomlookingfor somethintghatjustwasn'there. Thepartyfellbackintothecorridor;themagic
After thatplayingsessionT,racywasangryand flew!Theparty'sownwizardi,n theexcitemengt,ot
discourageOd.neof theotherplayersaidto him, carriedawayandthrewa frrebalilntotheroomwhich
"Hey,you'rea barbarianB. ebarbaric!" wasonlythirtyfeetsquarewitha tenfootceiling.
An ideacanbea dangerouthsing. Toasties!
Thenextweek,Tracywasdeterminetdo play Manya bravePCwascharbroiletdhatnight.
hisbarbarialnikea barbariaTn.hegamestartedin that Butwhata greatstoryto tell!
samerunecoveredroom.
TheDM said,"Well,youarein a roomwhere The Boring Long Life Character
runescoverthewalls." Whydo weplaythesegamesT?o beboring?Do
And oneof theforensiacccountanstsaid,"lf I wesayto ourselve"sL, et'sallgettogethenr extweek
holdthegnomeupsidedown,canshereadtherunes?" and,insteadof leadingoureverydanboringlives,Iets
Tracyturnedto theDM andsaid,"Whereisthe makebelievewearefantascyharacterlesadingboring
doornearestto my character?" lives."
"Wellr"hesaidsolemnly"t,o yourleftyouseean Truthbetold,wedon'tcarefor PCswhoare
11+
HowYouF-nvrHQEmm
highetrhan8th levelW. earedeeplysuspiciouosf rity.Youcansoakup anawfullot of experiencpeoints
thosewhoclaimto havea thief/druid/assas(s6in9th by sittingbackandlettingothercharacterdso thedying
leveiln each)witha swordof +2O InstantlKy ill for you,butwhereisthefunin that?
Anythinagnd+ 60 Armorof Weightleslms penetra- Youmuststartby makingupyourmindto be
bilityand50 bazilliognoldpiecesS. uchcharacters heroic,evenif yourcharactedries.
areasboringastheycome.Theyareno fun.They Look,weknowyourcharacteisr speciatlo you
aren'et veninterestingW. hatkindof storycanyou buthecoulddiefromsomeDM'sdumbtrapandwhat
tellabouta charactelrikethat? wouldyouhave?No storyworthtelling.lf yourcharac-
"Oh, mycharactewraschallengebdy Zeusto a terisboringalivet,henheisworsethandead.
wrestlinmgatchandl, like,killedeveryonoen Olym- WhatisthealternativeB?ecometheherothatyou
puslastnight." longto be.lt isn'twhetheyr ouliveor die,it's howyou
Yawn. playthegameS. oif you'regoingto play,playwell!Be
Manyyearsago,whileTracyworked a hero!
asgamedesigneart TSR,he
talkedto a fellowoverthe
phoneT. hisyoungstehrad ThingsWhich You Can Do to
calledwitha questionand Make Your GameBetter
theswitchboarsdenthim Therearesomespecificthingsthat
upto Tracy. youcando thatwill makeyourcharac-
"Thecharacterins my ter better.
gameareallaround65 and, Findyour Character's
like,if theykilleda god,would
anythinbgadhappento them? Kryptonite
l, meanw, ouldtheclericsbe Weallknowhowhelp-
pisseodr something?"
f u l c h a r a c t ebra c k g r o u ncdasnb e .
PerplexedT,racy
Don'tiustlet yourcharactesrpring
asketdhiskidif heused outof nothing-givehima place
theoffrciaAl DetD hecomesfromanda background.
modules. You'llbesurprisehdowmuchthis
"Yesr"he littleexercisien storymakinwgill
replied",we go
throughabout helpyoudefinethelikesand
threeor fourof
themeveryFriday dislikeosf yourcharacter.
night." Howevera, syouarecreat-
MontyHaulhasfounda
===*-+=,- ingthe backgrounsdtory takea
newstandard!
No, thankyou!Giveusa charactethr atdoes lessonfromKryptoniteD. idyou
bravedeedsGl iveusa charactearboutwhichwecan everwondewr hytherearesomany
tella goodstory evenif hedoesbuythefarm!
differenkt indsof KryptoniteW? hyisthisstuff(asup-
It wasBenFrankliwn hosaid", To beremem-
berede, itherwritea bookor do somethinwgorth posedlyultrarareelemenftroma destroyepdlanetfar
writinga bookabout."
fromourown)soreadilyavailabtleo nefariouusnder-
Themistakennotionw, hichwasbuiltup over
thelasttwenty-fivyeearsi,sthatin a roleplaying worldfigureswhentheyneedit?
gamesurvivinmg eanswinningT. hisphilosophrye-
sultedin a lot of peoplegivingup heroicsfor secu- SurprisingsliympleS: upermawnouldbeSuper-
borewithoutit. Hewouldbeunstoppablaen, dwhereis
thestoryin that?
Achilleshadhisheelandeverygoodcharactehras
hadhisor herequivalensitnceY. ourcharactenreeds
somevulnerabilitayndyouarejustthepersonto seehe
getsit.
XDMrHEEeveRsSECrioN
Give your characterautomaticreactions Of coursew, erealizethattheappeaol f role-
Thisdoesn'thaveto beasrestrictivaesit sounds. playinggameissthatit canbea cooperativeen-
Youshouldgiveyourcharacter:
deavorW. eheartilyencouragaespiritof camaraderie
amongpartymembers.
l. Threethingshewill fight over Thiscanbeany- Butif theresultisnot heroict,henit,stimeto
thing:A ladyin distressa;manin distressin; justice takemattersout of thehandsof thecommittee.
to thepoor;iniusticeto therich... whateveyrour Wesuggestht efollowingguidelines:
charactebrackgrounmd ightindicate. If your charactehrasnotdoneanythingin thelast
fiveminutesd,o something.Anything!
2. Onethinghewill quailfrom evelytime. Fear If you cannotsolveapuzzlein tenminufes.Leaye
of anythingworksfinehere.Fearof anytypeof it. lf youcan'tsolveit, youeitherhaven,ftound
monsteor r obiector action.Tracyoncehada enoughinformationto dealwithit properlyo, r the
clericwhoprofesseadprofoundfearof rope.This DM isn'tdoinghisiobright.Theanswelrieselse-
seemedharmlesesnoughto therestof theparty wheren, otin standinagroundandponderinglf.you
untiltheyrememberetdhe entrancteo think youhavea solutionc, omeback.Other-
thedungeonwasdowna wise,geton withit.
t h i r t y f o o t s h a f t .T h i s I 1HINK Be dramatic
forcedanotherplayer
HE CAME lf youhaveanytraining
to tell Tracy'scleric THISWA!Y
a storyabouthis in theateru, seit. Yourvoiceis
yourmostpowerfutlool in any
"magicrope roleplayinggameT. hrough
powder"which yourvoiceyoupaintthe
wouldmakeany
ropeabsolutelsyafe. pictureof yourcharacter.
T h a tt h e m y s t e r i - Let your voiceportray
ouspowderwas yourfeelings.
saltwasnever Also,drawon
mentioneidn realfeelingsD. on't
frontof the letyourcharacter
fearfucl leric. justwandelrike
3. Onethinghewill '- .: a mindleshsulk
throughyour
fight to the deathfor. Makeit a goodone,be- gamesY. ourown
causethismaybe the lastone.Don,tbeshy;pick experiencecsangivedepthof understandintogwhat
somethinwgellbeyondtheabilitieosf mortaml en. yourcharacteisr feeling.
Somethinngobleandimpossibsleoundgsood.you Be creative
mightalsopreparea tear-jerkinsgpeechto de-
liverfor yourdeathsceneif whateveyroupicked Try to takeaninnovativleookat everything
thatisaroundyourcharacteinr thedungeonU. sing
provedto bea littlebeyondyourrange. everythinagroundyou:lf youcanseeit, oddsareyou
Take chargeof your own destiny canuseit to somedramaticadvantageT.hismeans
No onecontrolsyourcharacteorr shouldcon- trainingyourseltfo obseryeverythinagroundyou
trol yourcharactebrutyou.Whatyourcharactedroes andhavetheinnovatiotno useit.
shouldbeup to youandnotsomecommitteeof others. OnceTracywasin a dungeonwheretheparty
ln yourhandsistheabilityto controlthegameflow.lf ranintoa library.lt wasobviousthatthebookin the
thegameisdraggingy,ou canchangethat.lf thegame centerof theroom(theonewiththecolumnof light
istoo fast-welli,t's nevertoo fast. shiningon it) wastheonetheDM wantedusto look
HowYouF,nvrHQEnnne
at.Tracy,howevers,tartedaskingabouttheother aswellastheircapabilitiesst,rengthsa,ndweaknesses.
bookin thelibrary. lust asyourpartyisbalanceadndworksto utilizeallthe
" ] u s t b o o k s "s a i dt h e D M . talengof itsgroupto itsadvantageso: too mustyour
"Givemesometitlesr"Tracyreplied. gamegroupworktogethefror thebestsuccess.
TheDM,thinkingto embarrahssim,cameup
withsometerribletitleslike LoveRitualosf theOrcs Conclusions
andPassioDnanceosf theOgres. Considethr is:Whatarethehit dice,armorclass,
Tracy'scharactetrookthebooks. anddamagsetatisticosf a minotautrhatyoudiscover
TheDM thenforgotallabout hem.. . afterhastilybustingdowna door?
. . .Untilthepartywasconfrontedby a groupof Now,whatarethehit dice,armorclassa, nddam-
orcsandTracypulledthose(fullyillustratedw) orks agestatisticosf a minotautrhatyoucreepup on after
outanddisplayetdhemto theattackers. spendintgwentyminutecsheckinagdoor?
Now, thatdistractetdhe orcs! TheyarethesameS. tatisticallsye, ttingasidefirst
lf it's describedit, canbeused.DriveyourDM roundsurprisefactorst,hereisno realstatisticadliffer-
crezyE. venif youdon'tuseeverythinygoufrnd,be encebetweenbeingcarefual ndbeinggonzoh, ang-it-
awaroef it sothatyou over-the-edgteo,-the-wabllrave.
coulduseit if you gIO OUY,BLACKHAIQ,, Tracyoncehada paladinthatwastheworst
needetdo. Mac- SHEEPSKINOOA, CARRIES pain-in-the-reparladinyoucould
Guweroftenescapes possiblhyopeto avoid.Hewas
withnothingbuta A REALLgYIO AXE?
Mr. Cleanalltheway.Tracyhad
papercliplf. youhave workedout a dealwiththeDM that,
a paperclipth, enuseit. solongasthememberosf theparry
Inanimatoebjecu didnotconducat nyoutwardly
arenot the onlythings questionabalcetof evil,thepala-
thatyou canuseto dinwouldnotchecktheiralign-
youradvantageN.PCs, ment.Thismeanthat
whenrunproperlya, re wehada paladinin
a $eat sourceof a partyof neutraal nd
informatioanbout chaoticevilPCs.But,oh,
whatisgoingon howcarefutlhosePCshad
aroundyourchar- to be.
acteraswellasoccasion- Our queswt asto retake
allyprovidindgirecthelp. a castleo, wnedby a goodking,
NPCscanbefunif you whichhadbeentakenoverby an
usethemright.Don't evilwizardA. t onepoint,thepala-
engagien meaningless d i n s t o p p e dt h e p a r t yf r o m b r e a k -
parleyusnlesasllyouare ingdowna dooron thegrounds
a f t e ri s p l e a s a ncto n v e r s a - thatthedoorwasactuallythepropertyof a goodman
tion. (theking)andthatwreckinhgispropertywouldbe
BeThoughtful of Other Players'Needs wrong.
In yourheadlonrgushtowardindividuality, Thisgroupgotin thehabitof sendintghepaladin
remembetrhattheneedsof otherplayersin your
to "scoutaheadq" uitea bit.
At onepoint,whilethepaladinwas"scouting
grouparegoingto bedifferenthanyoursandare aheadrt"hepartyturnedrightwherethepaladinhad
justasimportanat syourown.Youmustkeepyour goneleft,andencounteretdwo bugbeagruardswatch-
otherplayersin mindin thesamewaythata goodPC inga smaltlreasureT.hegnomewastheonlymember
wouldkeeptheothermemberosf hispartyin mind, of thepartywhospokebugbeaarnd,beingsomething
117
xDM rHEEeveRsSECrroN
of a rascalb, egannegotiatinwgiththebugbearslf.the to addrestshebugbearfsor himin theirbaseand
bugbearwsouldtell uswherethereallybigtreasurwe as, fallentongue.
thenthepartywouldretreaat ndnobodywouldget Thepaladinbegan,"lf theywillbut
hurt.Thisseemeadgreeabtloethecreaturessincethey repent. ."
wouldstillbeguardintgheirowntreasure. Thegnometranslate"dl,F YOU WILLBUT
It wasat abouthistimethepaladinreturned. TELLUS.. .
Seeintghebugbearhse, drewhisswordat onceand "Of yourevilways. ."
charged. "WHERETHETREASURIES.. . "
Playinag gamethiswaynotonlymakeysourgame "ThenI willspareyourlives!"
improvebut it demandtshatothersplaybetteraswell. "WEWON'TSICHIMON YOU!"
Theplayeor f thegnomecharactehradonlysecondtso Thebugbear'esyesgrewwide,thenthey
think.Heturnedto meandheldup hishandss,aying, repliedwithveryexplicitdirectiontso thelarger
"No! Stop!Theywantto repent!" treasure.
Thepaladinstopped. Thegnometurnedto thepaladinandsaid,
Holdinghisgreatsworwdiththetip downandrest- "Theyagree."
inghispalmson is hilt,thepaladinaskedthegnome It isn'twhetheyrouliveor die.. .
|pzo RPrsP,nuNcsYsrEM
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)
t
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ffi
IHImERFTFTEEJNH:eXDzo$asrcQnnm
Oncein anXDM'slifetimea, revolutionary effort,andcreativityon gamews hicharesocompli-
concepot f unprecedentepdowermanifestistselfto catedlydauntingthatyouaretheonlypersonin your
thegamingworld.Forthegamerosf theRenaissancehousewhocouldpossiblpylaythem.Let'sfaceit:
it wastheinventionof thetwenty-sideddie.Foryou Wearesurroundebdy gametshatnooneiswillingto
my luckyfriend,it'stheXD20gamesystemY. ou playwithus.lndeedt,hereisa highlikelyhoodthat
learnthissimplesystemonceandyouwill neverhave yourspousef,riend,mother,father,sisterb, rother,
to learnanothesr ystem.. . everagainE. verwanted or childrenfleeat theverymentionof oneof your
to playa ledi mastewr hofighsLordSothin Toon roleplayinggames.
Town,withouht avingto do insanecalculationthsat Wellnot anymorel
breakdowtnheveryphysicosf timeandspaceE? ver Welcometo theXD20 BasicAll-PurposReole
wishedyoucouldteachyourbuddyhowto play PlayGame.Foryou RoleplayingAfficianadoosut
hisfirstdungeoncrawlwithouthavingto handhim there,thisistheBasicversionof theXD20game
volumeaftervolumeof player'sreferencetsa,bles, systemT. heAdvancedversioncontainas lot more
andcharu?Everwanteda systemthatwill makeit wordsandstrivetso maintaitnheillusionof being
actuallpyossibl(ehoweveurnlikelyf)ora leveol ne overlycomplicatedB.utthisbasicversionisthegame
halflingto killa leve2l 4 deathknight?My dear youcanplaywithyourparentss,pousef,riends,
friendsof theXDM fraternityt,hetimehascome. siblingso,r kids.
Welcomteo theXD20RoleplayingGameSystem! Thinkof it asanolivebrancht,hebridge
TheXD20 RoleplayingGameSystemp,ro- betweenourworldandtherestof humanity.
ducedexclusivefloyr XDMs,isa shiftin gaming
paradigmWs.iththisgamesystemyouwillsoonbe
takingyourplayerosn fantastiacdventurethsatare lntroduction to Role Playing
filledwiththesameexcitemenwt,ondera, ndim- lf youaren'tfamiliawr ithroleplaying ames,
pendingdoomthatyourecalsl ofondlyfromwhen whatareyoudoingreadinagbouthisone?Only
adventurgeamews erenew. offrciallsyanctioneXdDMsareallowedto havethis
lf you'relikeus,you'vespenat lot of time, book-andif theycan'texplainwhata roleplaying
120 i
IHtr .h.L).{-tw ftADr\J ufuvrE
gameisabout,thentellthemtheyhaveiustlostfour . One regulationXDM+Gamemaster.
levelsY. ouwon'tknowwhatyousaid,butit will T h a t ' sa l l y o u n e e d .T h i si s t h e b a s i cg a m e ,
probablsyhockthesock off them! remember?
ActuallyX, D20isa reallygoodsystemfor
teachinpgeoplewhoarenewto roleplayingwhat Obiect of the game
thisgameof heroism-on-the-edisgaellabout.You're
Theobiectof yourgamewill bewhatevecr rary
goingto takea part,iustlikein a play,onlythelines thingyourXDMsaysistheobjectof thegame.lt could
aren'twrittenfor you-you'llbemakingupwhatyour beto recovetrheArc of theCovenantr,escuintghe
charactedroesalongtheway.Thinkof it aslow-pres- princesfsroma DeathStar,or tossingjewelrybackinto
surei,mprovisationtahleater. . . or playpretendif thevolcanothatit wasforgedin. lt canevenbegetting
youprefer.
backto AuntieEmin KansasW. hateveyrourXDMsays
Look,justgetsomedice.YourXDMwillshow istheobiectof thegamet,hat'stheobiectof thegame.
youwhichoneto rollandwhen.
Getusedto it.
About the XD2O Role PlayingSystem \ .v!I
TheXD20 roleplayinggamesystemisde- " t-< / < 9 t
signetdo adapt o anygenreof gamingY. oucan
playgenericspaceadventuregs,enericfantasay d- 2,t :
venturesg,enerichorroradventuregs,enericmystery
adventuregse, nericromanceadventure.s. . not to ??Eciiourrr'F ,l
mentionclandestinaedventureins anyheavilytrade- I
markedandcopyrightesdtory-worltdhatmay,by the ?i
wildesotf coincidencsee, emto modeSl arWars-like'
or Lordof theRrngs-likwetorldto whichyoumayor
maynot havepaida franchisfeee.
You,asanXDM,canmodelanythinwgiththis
systemin, cludingallyourotherfavoriteroleplaying
g a m e sK. n o c ky o u r s e lof u t .
Whatyou needto play (setting up)
Youneedthefollowingitemsin orderto playa
gameof XD20.
. One (minimum)nrenty-sidedie (moredice
arebetteranda fullsetof polyhedradliceare
bestof all... asksomeonief youdon'tknow
whattheseare).
t . One properlycompletedXD20 BasicCharac-
qt ter Sheetfor everyplayer.(Seepage122 for
fillingout a basiccharactesrheet.)
T * Starlt/arsis the unquestionedcopyrightof LucasfrlmL, td. and is used
tii herewithouttheir permissionW. e are,of course,referringhereonly
L to sirnilarmilieusthat may containcommonelementswith that heavily I
guardedwork,
l I Lordof theRingsis certainlycopyrightedby the J.R.R.Tolkien
Esuteand is usedherewithouttheir permissionW. e wouldn'tthinkof
condoningyour useof the word "hobbit" in your game-cenainlynot in f lf you do not havea regulationXDM, one maybe appointedfor you.
print.
XDroRoLEp,nuNcsYSrEM
Howdo youknowwhenyou'vewon?TheXDM XD2O Engine
w i l lt e l ly o uw h e ny o u ' v ew o n .H o wd o y o u k n o wi f TheXD20systemresolveasll (andwedo
you'velost?Sameway. meanALL) issuewsiththeroll of a twenty-sided
die.Whenevearnumbeirsneededin a rangeother
Playingthe game thanD20,usetheXD20Resulstablefoundin the
Appendice(spagel56) to determinteheresulting
H e r ei s h o wt h e g a m ei s p l a y e d : number.
Step1 TheXDM describewshereyourcharacters Or, wesupposyeoucouldactuallygeta setof
arelocatedandthesituatioinn whichtheyfrnd allthesedifferendt iceandmakeyourlifemuchsim-
themselveHse. willdescribyeoursettinglikehe pler,butwereallywantedyouto feellikeyouwere
istellinga story.Hemightincludelaserasndfog gettingyourgamingmoney'sworthandthatmeant
machineifsit willhelp. puttingin anoverlycomplicateadndelaboratteable
somewherinethe book.
Step2 Eachof theplayersp, retendintgo betheir
characte(rh, ence"roleplaying"d) escribethse CreatingYour Character
actionosf theircharactetor theXDM.Possible Theheartof anyroleplayinggameisthe
actionsincludemovingh, ittingstuff,doingstuff, charactearndtheshee(torsheetso)f paperwhich
or tafking.Describyeouractionlsikeyou aretelling detaitlheircapabilitieitse,msownedandusables,pell
a story. detailsa,ndendleslsissof specifrsckills.
B u tn o t h e r e .
Step5 TheXDMmay(butisnot requiredto) have
thevariousplayersat thetableroll diceto deter- BasicXD2O CharacterGeneration
mineif theirdescribeadctionsucceeodr not.The | . Writeyournameon yourBASICcharacter
sheet'
XDMtellstheplayera "targetnumber"which
theymustequaol r exceedin orderto succeeadt 2. Writeyourcharactenrameon yourBASIC
theirdescribeadction.Thisnumberisbasedon the
character,SsTATfromtheircharactesrheeat ndis charactesrheetY. oucanmakeup anyname
modifiedby factorssuchashowdifficultheaction youwish.Try to pictureyourcharacteirn your
wouldbeto perform.TheXDMwilltakecareof mindsothatyoudon'tgiveit a namethatthe
thisfor you.TrusttheXDM. otherplayerws illgiggleat.
Step4 Whethetrheactiondescribesducceedosr 3.DeterminwehatTYPEof characteyrouare
not,theXDMwilldescribteheresultl.f the playingS. omesuggestiofnrsomothergames
player'csharacteisrhurtasa resulot f anyactions, includek:nightb, ard,clerica, ssasstihni,ef,
thentheXDMwill haveyousubtracat nydamage wizardp, ilot,rogue,raider,or archeologist.
fromyourcharacter'hsealthasnotedon your Choosewhateveirsappropriatfeor thegame
sheetl.f yourcharacter'hsealthdropsbelow yourXDMissettingup.
zerothenyourcharactehras" died"in thestory,
anothewr ayof endingthegameT. heXDMwill 4. Determinyeourcharacter'SsTAT.Thatisgam-
describteheresultlsikeheistellinga story. er-talkfor "statistic.l"n BASICXD20youonly
haveone.lt's called"My Stat."Youdetermine
Step5 Theplayersl'ocationandcircumstancheasv- yourSTATby rollingoned8 (that'saneight-
ingchangebdecausoef theiractionasndthoseof sideddie)andsubtractingthnaut mberfrom
anycreaturetsheyhaveencounteredth,eXDM fifteenT. hisresulsin a numberbetweenseven
takeseverybodbyackto stepone.Repeaut ntilthe andfourteenR. emembeinr theXD20system,
winor loseconditionosf thegamehavebeenmet. theloweryourstatnumbert,hebetteryour
122
JHrXDzoSnsrQc avr
characterT..hinkof it asif youareat a football 7.DeterminyeourHEALTHT. hisishowmuchpun-
gameandshoutin"gWe'renumbeor ne!"t ishmenytourcharactecrantakebeforedropping
deadand,likelyf,allingoutof thegameW. rite
5.ModifyyourSTAT.lf yourcharacteTrYPE downyourSTATnumbexr 2.
hasmysticabilitie(scancastspellosr heaol ther
characterms ysticallyt)hencheckthe MYSTIC 8. DeterminyeourCharacteLrevelW. ritethe
boxandadd2 to yourSTAT. number1 in thespaceprovided.
6.WritedownyourSTATin the'MY STAT' CongratulatioYnso!urBASICXD20
spaceprovided. characteisr nowcompleteldyetailedin every
necessawryay.
IT IN HEREWASEASYI, ON YOUR CHAQ,ACIER
WROTE"LAOOEQU' NOEQ.
fiEET IS NOT IT1ESAilE
AS PUTTINoIT IN
YOURP. OCKEI,
* Thisaspectof XD20 systemis one of our favoritesbecauseit totaily
messewsith the mindsof establisheRdPGgamersT. heylookat their
charactersheetfor the first time and often startout by braggingto other
playersaboutwhat highstatsthey havefor theircharacters.
t Shouting"We're numbertwelve!"wouldnot be nearlyasgoodas
shouting"We're numbersix!"
123
$nsrcXpzo,*f HnnncrE$RHmr
p.nvenl{Ai\rE [\dvsnnc
f,Hnnacren\[nvr
QHenncrrnlYrr
14y5fAI
flEarrn f,HanecrEnpver
pensoNnr, NoN-BTNDiNGBASrcGHARACTENRoTES
,l;
-
fHnmEn$><IEENltr:n XDro{ovnNceop,evensQurnr
We knewthatyou wouldn'tbesatisfiewd iththe typesasthosementionedfor basicXD20char-
basicsysteme, specialslyinceit essentialslyays,,,Go actersb, ut if it makesyoufeelsuperiory,oucan
getanXDMandlethimdo allthework.',Sohere believethatadvancecdharacterasllowfor a vastly
youarewiththeAdvancedPlayer'Gs uidesothatyou widervariety.)
cantakeour nicesimplesystemandmakeit overly
complicatedj,u' stlikeeveryothergamecompany. 4. DeterminyeourcharacterSsTATSY! es,younow
havethreeratherthaniustone.Thesestatseach
AdvancedXD2O Character havea nameT: AC, PSYCHa,ndWAH.TAC
Generation standsfor "ToughnesasndConstitutionrr"epre-
sentingyourphysicasltrengthandhealthP; SYCH
AdvancedXD20 characterasrefar morecompli- represenytsourintelligencwe,isdoms, maru;and
catedthanthe basiccharactearndvastlyexpandyour WAH represenytsourmysticapl ower,karmaa, nd
optionsin play.t evenluck.Determintehesethreenumberbsy the
samemethodasin BasicCharacteGr eneration.
Followtheseinstructioncsarefullyandyouwill Foreachof yourSTATSy, ou rolloned8 (that,s
soonbereadyto playin thehigh-powerewdorldof aneight-sideddie)andsubtractht atnumberfrom
AdvanceXd D20. fifteenT. hisresultsin a numberbetweensevenand
fourteen.
I . Writeyournameon youradvancecdharacter Remembeirn: XD20 systemt,he/oweryour
sheet. stat-numbethrebetteryourcharacterD. othisfor
eachof yourSTATSseparatelyT.hisresultsin
2.Writeyourcharacfenrameon youradvanced threeseparatneumberse,achbetweensevenand
charactesrheet(. Seebasiccharacteirnstructions fourteen.
on names.)
5.Modiff yourSTATSl:f yourcharacretyr pehas
3. Determintehetypeof characteyrouareplaying. anymysticaalbilities(cancastspellsor healother
(AdvancedXD20 characrerfos llowthe same charactermsysticalloyr do anythingelsebeyond
+ But still paradigm-alterlngand more fun.
Comparatlvelyspeaklngt,hat ls.
25
XDroRorep,nvrNcSYSTEM
thepowersof mortalmen)thensubtrac2t from Look,let'sfaceit, whatyouhaveonyouat any
yourcharacterW's AH STATandadd4 totalto giventimeisgoingto bedependenotn (l ) howpre-
y o u rT A C a n d / o rP S Y C HS T A T S . . paredyouwerein thefirstplaceand(2) thesituation
youfindyourselifn.
6. Writedowneachof yourmodifreSd TATSin the Askif youarecarryinga battleaxeW. ell,if
threeboxesprovided. yourcharactetrypeis"warrior"or especialilfyit
7. Determinyeourcharacterh'sealthT: hisishow is"knight"andthegameweareplayingissetin a
fantasvyersionof MedievaEl uropethenl'd saythe
muchpunishmenpth, ysicaolr mentalt,hatyour oddsareprettygoodyou'vegotsucha weaponon
charactecrantakebeforedroppingdeador going you. On theotherhand,if youaskmeif youare
nutsand,in eithercasem, ostlikelyfallingoutof carryingthatsamebattleaxaendyour
thegameT. otalthetwolowesnt umberosf your charactetrypeis"paleontologisat"nd
STATSandwritethisnumbeirn theHEALTH thegamewe'replayingisseton a pres-
spaceprovided. ent-daydinosauisr landt,henthechances
aregoingto bemuchmoreslightunless
8. DeterminyeourCharacteLrevelW: rite you'rereferringratherirreverentltyo a
downthenumbe'r|' in thespace
EILL mother-in-larwatherthantheweapon.
provided. aUISARME, lf, howevery,ouclaimto becar-
CongratulatioYnso!urAdvanced Ar YOURS.EWICE, ryinga thermonuclewareaponandyour
iloNstEuR.! charactetrypeisa "cabinboy" playingin
X D 2 0C h a r a c t ei sr n o wc o m p l e t e luyb e r - a sixteentchenturyCaribbeapnirategame?
detailedin everywaythatcounts! Let'sjustsaythatthechanceosf thispar-
ticularitemappearinagreastronomically
Stuff: Skills, Weapons, badbutstillpossibl(emoreon whythisis
Supplies,Armor later).Likemostthingsin roleplayingi,t
Okay.Soyouwantto knowif your comesdownto a quickroll.YourXDM
characteisra blackbeltin TaeKwanDo, willassigynoua numberthatyouhaveto
iscarryinga Bill-guisarmheat,senough rollon a d2O.lfyouroddsaregood,the
rationsfor anexpeditiotno theSouth rollwill beeasyl.f youroddsarebad,the
Poleor Kevlabr odyarmor?Suchcritical rollwillbehard.lf youroddsareclown
questionasreanswerebdy theXDMusing shoesridiculousy,ouroddsarenear
theofficiaal nddefinitivXeD20rulesstatement: impossible.
"Maybe." Sometimeins roleplayinggamesy,ou
findvaryinglevelosf qualityin equip-
lf askedfor a clarificatioonf thisrule,you K,\t, m e n t .T h i si s u s u a l l ye x p r e s s eadsa
mayanswewr ith: "plus"or a "minus"weaponor device
simifyingitsmodifrcatiotno something
" T h a td e p e n d s . " or other.
* Youcansubtracatllfourfromeitheyr ourTACor yourPSYCH5TAT, lmportantSafetyTip In theXD20system
or youcansubtracot nefromyourTAC STATandthreefromyourPSYCH
STAT,oryoucansubtractwt oeachfromyourTACandPSYCHSTAT, lowernumberasrebetter.Thereforeif someone
or youcansubtractthreefromyourPSYCHSTATandonlyonefromyour wantsto handyoua " + 70 dragon-slaysewrord,"
TAC STAT,or youcansubtracat llfourpoinsfromyourPSYCHSTAT. youshouldiustlaughat themfor tryingto pawnoff
Hey,that'swhythisisADVANCEDI sucha cursedpieceof iunkon you!Whatyoureally
t A guisarm(esometimegsisarmoer bisarmew)asa poleweapounsed wantisa "-5 rustingsword"becausiet willnotonly
in EuropbeetweenI000-| 4OOA.D.lt wasusedprimariltyo dismount improveyourd20 dierollin combabt y 25o/obutwill
k n i g t sa n dh o r s e m e nL .i k em o s tp o l e a r mi tsw a sd e v e l o p ebdy p e a s a nbsy probablyalsocauseruston thetarget.
combininhgandtoolswithlongpolesi:n thiscasebyputtinga pruninghook
ontoa speasr haft.Thisweaponis,in moderntimes,knownonlyto RPG Yes,wereallyintendto messwithestablished
f a n a t i cassg e n e r a ltl yh em o s tu s e l e swse a p oann yr o l ep l a y i ng a m ecr o u l d
possiblcyhoose. role-playerhse' adshere.
126
THEXD2o {nveNcED pLAyERsGUrDE
Remembetor writedownstuffwhenyougetit for a fewminutesbeforebeingmiraculousrlyevived
sothatyoucanremindtheXDM laterthathewas by a nurseor a medicor whatever.
foolishenoughto haveallowedyouto haveit in the Now,insteadof beingout in thefreshair,out
firstplace. of yourmom'shair,andgettingsomedecenst un,
we'vemovedthewholethingindoorso, ntoyour
Doing Stuff: Movement and Actions mom'stable.Thenweplaythesamemindgameisn
Thisisa roleplayinggamesoyou'reonly
a moretroll-likeexistenceM.i oreimportantlyh,ow-
pretendintog bedoingstuff..That'swhywehave ever,wehaverulesanddicethatdeterminwehether
rulesto determinewhethetrhestuffyouimagine thethingsweimaginaectuallsyucceeodr not.
yourseldf oingactuallyworkswithwhateveryonelse
Wheneveyrouattempto do somethinign an
issupposetdo beimaginintgogether.
XD20gamei,t justworks.Unlessyouaretryingto
Okay,thatdidn'tmakethatmuchsenseto
do somethintghathasa reasonabelexpectatioonf
meeitherT. hepointisthatwhenyouwereoutin
failureI.meani,t wouldbemind-blowingalnynoying
yourbackyardplayingarmy,or copsandrobberso, r for everyonteo rolla dieeverytimetheytooka step
Ramboo, r whateveri,t alwayscamedownto oneguy downthestreet(."DidI trip?""Did I trip?")On
saying, theotherhand,if youweretryingto stepacrosas
"BangY! ou'redead!" ten-thousanfodotdeepcrevassberidgedonlyby a
And thentheotherkidsaying, one-incthhickgreasesdteecl able. . well,notonly
"Nu-huh!| shotyoufrrst!" w o u l dt h a tb e f a r m o r ee x c i t i n gt h a tj u s tw a l k i n g
Thisargumenwt ouldgobackandforthuntil downthestreetbutmostdefrnitelryequiresome
onekideitherwenthomeor laiddownon theground seriousclyonsidereddicerolls.
SEENASTRONOilICALLY A BLESSIN6THAT
IMPRO9ABLTEO
sHouLoPul YOUQ.
6AW YOU'REOOTNOrO 9PLEENRIOI|TSACK
gOROOlLSL,EEVVEEWNTTIIUAAELYLSOYOUfLfiEATCHEYINOaLUIKRE
THISSECONEAS STATSTrcAL
* In theory,althoughthisbeingan XDM game,you,llprobablybe Theveryquintessencoef progress.
doingmorethaniustsittingaroundthe tablesuckingdowniunk food in
your questfor ultimarevalor.
127
XDro Rgrs fr,nvrNcSYSTEM
Thebasicprocesfsor resolvinagnyphysicaalc- substitutfeor punchingsomeoneb,utthrowingdicewill
tionin thegameisasfollows: justhaveto do.Wecertainlyrecommenpdretending
witha swordovertherealthing.
l. Describethe actionWhenyoudo something Yourcharactehrasjustencountereadmonster
in thegamed, escribiet. lt'sassimpleassaying, which,for reasonnsowuncleabrutwhichmadesense
"l walkdownto theendof thecorridor,"or, at thetime,deservetso beput downandrightnow.As
"l leapintothedragon'ms outh,brandishing theoldsayinggoess, ometimeysoucatchthebearand
myhatpin." sometimethsebearcatcheysou... butwhichisit?
That'swhywe havecombart esolution.
2. ShouldI bother?TheXDMshouldthenask lf it'stimeto smackthemonsteor r seeif the
herselwf hethetrhisactionwarrantasnykindof monstesrmackysou,usethefollowingbasiccombat
dicerolling.lstherea possibilitoyf interesting resolution:
failure?lf somethinmg ightgowrong,thenyou
probablyneedto rollsomedice. l. Combart oundsAll combaitsresolveidn
Rounds-likbeoxingroundsb, ut usuallywitha lot
3. Determinethe TargetSuccesNsumberThe moredeadlyforceinvolvedG. eneraflye,verybody
XDMwilllookat themostappropriatceharac- involvedin thecurrentdonnybroogkesto takea
ter STATand,usingthatasa based, etermine t u r n d o i n gs o m e t h i n g - s w i n g i ns cgr,e a m i n gf l,e e i n g ,
a succesnsumberE. asietrhingshavelower praying-durinagcombartound.
numbersH. ardetrhingshavehighenr umbers.
Remembewr,henit comesto dierollsfor suc- 2. Whoshotfrrst?What'son second?| dunno,
cesslessisbestT. heXDMwilladdto (bad)or third baseUnlikereallife,combatroundsin most
subtracftrom (good)your basicstatnumberto ofherroleplayinggameas reusuallyorderedaffairs
determintehistargest uccesnsumber. witheveryonetakingturnsbeatingoneanother's
brainsintothefloor.Thinkof thisasthewaythe
4. Rolloned20 for basicsucceslsf yourollthe Britishwouldhavepreferredto frght hewarin the
targetnumberor highert,henyousucceed. Americasif thosepeskycolonisthsadn'tcheated
Otherwisey,ou fail. by duckingbehindtreesandfiringtheirgunswhen-
evertheywantedi,nsteadof takingturns.
5. Rolloned2Ofor degreeYounowroll l d20 That'snottheXDMway-asif youhadn't
dieto determinethedegreeof yoursuccesosr guessebdy now.Playerasndmonstergsetto t:tke
failureY. oumightsucceesdpectaculawrliyth theiractiondsuringa roundwhenevethr eXDM
a rollof a 20, or youmightfailspectacularly saystheydo. lf thatmeansthatalltheplayersget
withthatsame20 if youblewyoursuccesrosll. to taketheirturnandthenthemonsterasllattack,
that'sfine.lf thatmeantshatthemonsterasttack
6. XDM explainswhathappeneadsa resultThe firstandthentheplayersgetto react,that'sfine
XDM nowinterprettsheresultbasedon wheth- too. lf thatmeansthattheXDMiustpointsto the
er yousucceedeodr not andto whatdegree playewr henit istheirturnto actandthewhole
yousucceedeodr failedT. akeyourlumpsand thingismixedupandcrazyin a waythatmore
geton withit. resembleasctualife,thenthaf'sfinetoo. Solong
asoneruleisalwaysfollowede: veryongeetsto do
Hitting Stuff: Combat R.esolution somethinagt somepointin a combartound. (Or
Thisisprobabltyheonethingyou'llberolling moreif theXDMsaystheycan.)
themostdicefor solet'sgetit overwith.Players
loveto bashthingst;heywantto takeout their 3. Did l hit him?Combaitsresolvepdrettymuch
lifetimeof frustrationbsy pretendintghey'rebeating likeanyotheraction.TheXDM determineas
thelivingdaylightosut of somethinglt.'s no real TargetSuccesNsumberbasedon thecharacter
128
THEXDZO ADVAI{CEDPLAYERSGUIDE
or monster'rsnostappropriatSeTAT.TheXDM 6. AssigndamageAnyonedamageidn thegame-
will addto (bad)or subtracftrom(good)your charactercsontrolledby theplayerso,r mon-
basicsut numberto determintehistargetsuccess sterscontrolledby theXDM-subtractdsamage
number. fromtheirHealthStat.Onceyour Healthstat
4. Rolloned20 to determinebasicsucceslsf you dropsbelowl, youhadbetterbepreparedto
rofl thetargetnumberor highert,henyousucceed. do somefancybeggintgo keepyourcharacter
Othenruisyeo, ufail.Remembethr atyou always
succeewd ithany20 rolledandyoualwaysfail alivebecausuenlestshe XDM saysothenrise,
yourcharacteisr deadD. eadcharacterasre
honorablaendreveredin allXDMgamesb,ut
spectaculawrlyithanyrollof a l. onlyif theydiein heroicways.Dyingstupid
5.RolldamageHowmuchdamageyoudo isde- iscausefor ridiculeD. eathmaybemitigated
terminedby whatyou'reusingto do thedam- in theXD20systemby healinogr miracleosr
magicandthelike.Theseshouldbetreatedas,
age,duh!Usinga fistagainsstomeoniesa whole respectivel"yd,oingstuff"or "mysticasl tuff."
differenst torythanusinga tacticatlhermonuclear
weaponO. nceyourXDMestablishtehsedamage Thinking Stuff: SureYou Think
a weapondoesy, oushouldprobablywriteit down You're Smart
andkeepit. Othenvisea,sktheXDMhowmuch Hereis the basicproblemwith "mental"
damageyourweapondoesin dicetermsandthen mechanicasndproblemisn roleplaying amesY: ou
rollthosedicefor damage. andthecharacteyrou'replayingalmosct ertainly
do not havethesamementaal bilitiesF. aceit, when
FOR.AS 9ULKYASYOUR SOKI yourolledupyourcharacteirn yourfavoriteother
WANOOF O|S\NTEO(/4.T|OtSN,7 roleplayinggamey, ousomehowknewthat
yourcharactewr assmartetrhanyouin real
OF EXPECTEIO1 TO BC FRIENP- life.Normallyt,hat'sokay- becausief your
FOE OISCRIMINATINo, starshiipsbrokenin thegamey, ouwanfto roll
diceto fix thathyperdrivreatherthanhavethe
DM handyoua wrenchanda boxof washing
machinpearuandtellyouto buildone.
On theotherhand,if youcome
up to a pairof talkingdoorswhereone
alwaysliesandtheotheralwaystellsthe
truth,andyou'vewatchedLabyrinth
moretimesthanthe DM,youknowthe
answetro thisriddlecold.Theprob-
lemis thatthe idiot characteyrou are
playingin thegamemightnot.'
Thereisat leasot negame
out therethatgetsaroundthis
particulaprroblemby iustas-
sumingthatthedice
aresmartetrhan
you-or at least,
* lt seemedlike sucha good ideato trade out those"mental" points
for "strength" polntswhenyou createdyour character.I mean,what
gamecharacterever actuallyusesthosementalstatisticsanyway.Stay
tuned.
129
XDro RoLEp,avrNcSYSTEM
theproperarbiterof howsmartyourcharacteirsin CastingSpellsand Mystical Stuff
thegameY. ourcharactecromesupto a sphinxand
themassiveplyowerfucl ritterposesyou"the ques- Wait!Wait!Whataremy spells?Wherearemy
tionof theages."Nevermindwhatthatquestionis, s p e l l sH? e r ei st h et h i n gt h a tc o u l db l o wy o u rm i n d :
Feeflreeto castanythingyouwant.I meany, ou'relike
or what"four legsin themorningt,wo in theafter- a magicianp,riestv, oodoosomethingri,ght?Surely
noonandthreein theeveningh"asto dowithman's magicisbasedon fundamentarlastherthanprefab
progressiothnroughthismortalcoil.All youhaveto unis. SounlestsheXDMsaysotherwisein, ventany
do isrollyourdiceagainsytourcharacters'smart- spelyl ouwantfor thecircumstancyeosuarein.
nessfactorandeitheryourcharactegretsit or
doesn't-whetheyroudo or not.
Whilethismakeas certainleveol f TT{AOSURRENPER'
game-sensIem, ean,comeon!Thisisa
gameplayedmainlyon theimaginarsytageof THAA'URENOER!
yourmind,theplacewherepuzzleasndriddlesare
supposetdo besolvedW. hereistheproblem-solving
in roleplayingif thediceiustsolvetheproblemfor
you?And theydon'tevengiveyouthesolution
butiusttellyouthattheproblem"is solved,"
muchthesamewaythegovernmenwtorksin
economibcail-outs.
Here'stherulein XD20gamesT:hink
of yourcharacteirn thegameasthoughhe
wereyourbuddysittingnextto you..lf the
gamepresentysouwitha puzzlerequiringthe
useof higher-orddeirfferentiacal lculuasnd
youdon't happento beintothatsortof
thingrecreationalltyh,enturnto your
playercharacter,ollthedicefor himor herand Bewarnedh, oweverlt. isup to theXDM'sdiscre-
tionasto youroddsof castingit, andwhattheef-
seeif theyknow.YourXDMwillconsidethr eirap-
propriateSTATor PSYCHscorein thesamewayas fectsare.Magic,beingwhatit is,canoccasionally-ok,
doingphysicasltuff.+ o f t e n - g ow r o n g .F o rt h e m o s tp a r t ,c a s t i n gs p e l l si s t h e
On theotherhand,if youhappento bea foren- sameashittingstufFwhenthemagicyou'recooking
sicpathologiisnt real ifeandareplayinganXD2O up isintendedto do damage.lf, howevery,ouwantto
gamebeingrunby a forensicpathologisatndallthe casta utilityspell,likemass leepd, o thefollowing:
otherplayersat thetablealsohappento beforensic l. Tellthe XDM all aboutthe magicasl pectacular
pathologistist ,islegitimatfeor yourpartyto do an you wouldliketo createIf youhavetriedto pull
extensivaeutopsyon anydeadbodiesthatyoumight off thissamespellbeforej,ustgiveit a name.lf
frndlyingaroundin thedungeon.+. .evenif your it issomethinygou'vecookedup speciaflor the
playecr haractehrasanintelligencoef 18.
occasiono,r if theXDMwantsmorespecificosut
" On the otherhand,ifyou actuallybelievethat your playercharacter of you,you'regoingto haveto bea bit more
is sittingnext to you or speakingto you from his miniatureon the descriptivaeboutwhatyouexpecot ut of your
magicael ffect.
table, pleasehavesomeoneat the uble assisyt ou to the nearesthealth
professionalvailable. 5 See"Hitting Stuff:CombatResolutiono" n page128.
t See"DoingstuffMovementandActions"on page127.
f Sure,laughifyou dare... but I haveactuallyheardofsuch a group
of role playinggamers.
130
THEXDzo {nvnNcED PLAYERGSUrDE
2. Flightor fnzle?TheXDMwill modifyyourap- arounda tableclutchintghepapercharactesrhees
propriatestatistic(whichwill beyourSTATin the or huncheodvera keyboarwdhileplayingin massive
basicgameor WAH in theAdvancegdamea) nd multiplayeornlineenvironments-aplllayershavehad
tellyouwhatyou haveto roll for yourattemptat onesingulaor,verridinogbsessioTno: leveul p.
thisto workat all. Untilnow.
Levelinigs,for theXDM,a plaguethathas
3. Wimpor wow?Rollyoursecondd20 to deter- infectedtheotherwisheealthybodyof roleplayingl.t
minethe degreoef succesosr failureof thespell. isanentirelyartificiaml easurtehathasnoapplication
in therealworld.lt istruethatin militaryforcesa,
4. Whator whatever?lf deemednecessabryyyour Private(E-2)maybeproudto beadvancetdo Private
XDM,youmayneedto rolladditionadl20sto First-Cla(sEs-3)andthatceruinlylookslikeleveling
determineotherrandomfactorss, uchasduration, up.Howeverju, stbecaustehatE-2isnowanE-3
locatione, tc. doesn'nt ecessarmilyakehimappreciabhlyardetro
shootat, nordoesit allowhimto takemoredam-
ExampleYouarefacinganarmyof stonewarriors ageunderfrre.Evenif hemakeist allthewayto E-8
soyou say", l willcasta sleepspell!"TheXDM, (MasteSr ergeanwt)hilehewill,admittedlyb,eone
feelingunusualglyeneroutse,llsyouthatit flatout toughhombrethatyouprobablyshouldn'mt esswith
failsbecaussetonewarriorsdon'tsleepA. s they in a barfight,heisstillequallysusceptibtloe damage
continueto approachy,ou reviseyourprevious froma grenadbeetweenhisfeetasthatsameE-2.
ideaanddeclar"el willcastglaciaslleepon the We'renot sayingthatcharactesrshouldn'f
stonewarriors." advanceW. eallwantto getbetterandyourplayer
TheXDMwantsto knowwhatit isaboutglacial characteisrnoexceptionW. hatXDMisagainsist the
sleepthatmakeysouthinkit wouldmakeanydif- ideathatanyplayercharacterwsithenoughlevels
ferenceto stonewarriorsY. ouexplainthatglacial becomeasnindestructibtalenkon legs.
sleep"is a speciaslpellagainssttonewarriorsthat Weweregoingto throwout thewholeleveling
makethemfallintoa frozenstatesimilatro human thingaltogetherb,uteveryonsetartedto whineand
sleep." cryso.. .fine!Youcanhavea levelingsystemand
TheXDMasksyouyourlevelY. ousay7. The hereit is.
XDMasksyouyourWAH.Yousay| 3. Hethen Youaccumulateexperiencpeointsfor justabout
says",Okayrollan | 8 or better."Yourollyour anythingyou thinkyou shouldaccumulate
d20 andgeta l9! TheXDMgrumbleasndthen experiencpeointsfor doing.Theseareawarded
says",Creattheglaciasl leepspellhis thestone entirelyat thediscretioonf theXDM andit is
warriorsR. ollfor effect." noneof yourbusineshsowtheydetermintehis
Yourollagainandgeta 5. TheXDMinterprets number.
thisandsaysthatabouta quarterof thewarriors
arefrozenin theirtracks. Whenyou haveaccumulatesduffrcientexperi-
encepoints,your charactewr ill go up to the
Of coursemanyspellws on'trequiresomuch n e x t l e v e l .H o wm a n ye x p e r i e n cpeo i n t sa r e
rollingl.f, in theaboveexampley,ouhadbeena level requiredto getto thenextlevelisa complicated
18castinsgleepon a smalal rmyof leveol nepeasants formulap, artof whichinvolvecsoncentrated
theXDMwouldprobablyaskyouto roll for success meditationY.ourXDMwillletyouknowwhen
(perhapasl2 or better)andthat'sit. thishashappened.
Characterlmprovement3GainingLevels Whenyour charactegr oesup a level,addthe
Sincethebeginninogf themodernroleplaying numberof levelsthatyourXDM tellsyou
to add-hopefullyi,ustone-toyourprevious
gamep, layersaroundtheglobe-whethecrrouched characteler vel.lf, for exampley,ouwereIevel
XDro Rgrep,evrNcSYSTEM
I beforeandhavejustadvanceodnelevel,your Conversionfrom Other Systems
characteirsnowlevel2 andhasaccestso altthe
You'vespenthundreds-inf otthousandosf
rightsandprivilegetshatthisnewlevelprovides. dollarson otherroleplayinggamerystemsh,avea
redwagonfullof referencbeoolsthatyou love,and
That'sit. lt doesnotaffectyourotherstatisticosne youiustcan'tgocoldturkeywiththesuperio(rif
bit. Youdo not getmorehealthpointsY. oudo abbreviatedX)D20systemW. eundersundW. eeven
not getmoreTAC, PSYCHor WAH poins (if
sympathizAe.ll youreallyneededwasthisbook,but
you'replayingwithAdvanceXd D20characters). it'stoo latefor thatnow. Mostof thestatisticfsor
All thelevelallowsyouto do issayto theXDM, XD20gameasregeneratebdasedentirelyon the
"But, hey,I shouldbeableto hit thisuntrained expertandhighly-traineiuddgmenot f theXDM. So
goonmoreeasilybecausme y characteirslevel2!" if someonwe antsto usea weaponor magicaal rtifact
or,"l thinkI couldcastwaterlilyon themenacing fromanothegr ameg, lanceat theoverlycomplex
child,causel'vefinallyreacheldevel| 8!" Your statisticfsor thedevicea, ssigint a TAC statanda
XDMwilltakethisintoaccount-onr ot.
Damagsetat-Healthstator evena PSYCHor WAH
statif youfeelinclined-ancdallit good.
132
ADVAr{cEXDDzo,,f,HanncrER$Hrrr
p,nvrnlrfmm [dvsncnfrYrr
f,Hnnncrrn\fmnr
fHanecrrnJYnr MYSTAN
psvcH
prnsoNnr, NoN-BTNDiNBGAsrccHARACTENRorES
This mess age srill selF-
destpuct in lO secosrds-
Minimum saFe distaflce
is Foun hundned sneterrs-
Hawe a
shopl day!
f,HemERSEVENTEEXND:zoltrucroN MASTERflnvxonooK
lntroduction to XD2O for XDMs for thebookratherthaniustreadingit in thestore.
Foryouwill besubjectto thiscurseA. ll thepowers
YouareanXDM.Oneof thefew.Oneof the
proud.Oneof thoseselecftewwhohavebeenprivi- of thegamingspirits halbl ewithdrawanndleave
legedto beadmittedintotheinnercircleof knowledge youdesolateY.oushalsl earchin vainfor a gamethat
passeddownfromtheancientsX.DMsbringlifeand willsatisfyourlustfor entertainmenatn, deachshall
turnto drycardboaridn yourhandsY. ouhavebeen
funbackintogaming.
Youhavefoughtfor this,purchasetdhefranchise warned!r
righs,.andnowarereadyto bewhatsomanyhave Theory of GameRelativity
dreameodf becomingA. fully-fledgeXdDMI
Anythingthathappenisn a gameo, r that
mightworkin a gameo, r thatplayerswantto do in
a gamei,srelativeto itsstorysettingsurroundings.
A revolvemr ightbereasonabclyommonin a
1920shorrorsettin&butyou'dbehardpressetdo
lf youarenotanoffrciallsyanctioneXdDMand c o m eu p w i t ho n ed u r i n gt h eC r u s a d eLsi.k e w i s e ,
youarereadingthissectionof thebook,thenyou a phaserm+ightcomein handyduringtheBattle
shouldknowthatthispartof thebookisprotectedby of Thermopylabeu, tgoodluckfrndingtheright
anancienTt ibetancursep, assedownfromSunTzu,
whichwillaffecat llof yourdierollsduringperiodosf batteries.
thefullmoonandmanyof yourotherdierollsat all Whileyourplayerseemto havetheabilityto
othertimes.Woeuntoyouwholookuponthewords
pulliusttherightrabbiot utof theirhacat anygiven
moment('Oh, soXeryesisattacking|?pulla tactical
of theXD20DungeoMn asteryHandboowkithout
firsthavingbeenpurifiedo, r possiblhyavingpurchased f Likewe couldreallystopyou, but thisdid giveusthe opponunityto
franchisreighs,or at a minimumpaidfullcoverprice write a coolcurse.It's the waythey did copyrightbackin the old days
beforegovernmentsgot aroundto it, so we thought it might be effective
* lf you haven'tpurchaseydour localfranchiserights,you mightconsider here.Oh, that remindsme, thisbookis copyrighted.
doingso!
f Phaseris a direct-fire,beam-basede,nergyweaponfrom the StarTrek
universe,and we're sorry for borrowingit here.
13+
XDZO DUNGEoNMASTERYHANDBoOK
nukeoutof my backpack!t"h) eymaybeverylimited this,too.Wecalledit "ChapteFr ive:Designing
by therulesof thesettingin yourgameY. oudecide for Story"andit ison page42.Youshouldselect
if yourworldisbasedcloselyon historicacllassical eitherlineardesigno,penmatrixo, r closedmatrix
Greekmythology-inwhichcaseyoucanforgetthe for youradventureM. ountthison thenarrative
frame.Thinkof it asthebodyof thecar-thegen-
tacticanl ucleawr eaponevenremotelyshowingup, eralshapeintowhicheverythineglsewill frt.
andyoushouldsmackanyplayersuggestinitg-or you
candecidethatyourworldiscompletelgyonzoand 3. Createa basicbeatchartfor youradventureA
beatchartisanoutlineof theencounterisn your
Spartanasctuallydidhavetacticawl eaponosf mass adventureA. n examplceanbefoundin "Killer
Beatso" n pageI05 Thenatureandapproactho
destructioanvailablteo them. thisbeatchartwill dependuponwhichmatrixyou
HOWEVE&(anddidyounoticehowbigwe iustchosefor thegamel.n everycasemakesure
thatdifficultyof theencounterrsiseswith therising
madethathowevery)oumustdo thefollowingor action.
foreverloseyourstatusasanXDM:
(l ) Establistherulesof yoursettingfromthe
beginning.
(2) Onlychangtehemunderexfremdeuress.
An XDMmuif beconsistenint hisinterpreta-
tionof thesettingrulesY. oumaynot givephasertso
Spartanwsithoutgivingdisruptortso thePersians.
Adventure Design TRIPLOOKS
You'vecomeup withthebasicrulesfor your LIKEtT'SOOINO
setting(anythingfromstrictlyhistoricatlo, anything- rO 681 HAQOER
goesgonzo)a, ndit'stimeto createthedesignfor the
actuaal dventureH.ere'swhatyoudoto makeit all ASWEOET
cometogether: cLosEQ.l0
rHEIOP,
1. Establisthhe basicstructureof your adventure
Youdo thisby frrstconsiderinygouradventure |tt, ,;
in termsof theCambelliaMnonomyth(seepage
30). Yes,youshoulddo thisevenif yourgame
isaboutmutantclownsattackingSheboygan
withcream-pibeazookas]u..stbecausyeour
g a m ei s g o o f y ,d o e s n ' tm e a ny o u c a ni g n o r e
structurelf. anythingg,ameasboutmutant
clownsattackingSheboygarnequiremoreat-
tentionto structureN. arrativestructureisthe
frameon whichyouwillhangeverythineglsein
thegameM. akeit strong.
2. Determinethe generaml atrixapproachfor
your adventureWe'vealreadytalkedabout
* "Mutant ClownsAttack Sheboygawn ith theirCream-PieBazookasi"s
a trademarkof TracyHickman,CurtisHickman,and HowardTaylerand
is usedherewith their permissionA. dventuresbasedon thisincredibly
markeubleideashouldobtainthe permissioonf the copyrightholders
beforebeingwritten.XDMsdesiringto write adventureisn the "Mutant
ClownsAttack Sheboyganwith their Cream-PieBazookass" ettingmay
obtainthe non-exclusivreightsto do so by sending$5 U.5. to the
copyright holders.Copyright 2009, all rightsreserved.
135
XDzoR9LEp,avlxc SYSTEM
lf you'reusinga Lineardesignthenthisbeat XDM'siudgmenitskey.Youhaveto makethatiudg-
chartwillsimplybea serieosf encounterosne m e n tc a l lb a s e do n w h a t ' sh a p p e n i ni ng y o u rg a m ea t
aftertheother.In thiscaseit isimportanto
establisdhirectlyin thechartthearcof thestory thetime.
iself. Encountewrsill havea clearincreasien Wecan'tbethereandholdyourhandduringthe
diffrcultyup to theclimax.
g a m ec a l l ,b u t w e c a ng i v ey o u s o m eg u i d e l i n easb o u t
lf youareusinganopenmatrixcampaign whatmightconstitutae decengt eneraml odifrerT. ry
theseandseeif theyworkin yourgame.
designthenyouwillstillwantto chartsome
sortof story,but it will bealmoswt ithoutany
dependencoen locationY. ouwillstilltella story
but it will unfoldprettymuchwherevetrhe
playersfrndit. WHATc/00s
lf youareusinga closedmatrix-thenyouare
oo YouotvE
a trueXDM!Createyourbeatchartbasedon
expandinlgocationsm, akesurethestoryarcis
establishethdroughouttheflowof thematrix,
andimpresgsamerws ithyourincrediblgeame
designskills.
4. Fill in the restYouhaveprettymuchallyou
needto runtheadventuraet thispoint,butif
youwantto lockmoreof it downon paper,
designcoolandimpressivmeapsB. epreparedby
fillingin alltheblankysoufeelareneedful.
AdventureTranslation TLL FETCH
YOURC, LOWN
Oneof thecoolthingsabouttheXD20system
isthatyoucaniustprettymuchlift anyoldadven-
turefromanyone'gsamesystemandstillhavea good
time.Youhaveto throwoutalltheircumbersome
mechanicbsut,hey,that'swhatbeinganXDM isall
aboutA! pproacha publisheaddventurme odulelikea
c h o ps h o p :T a k ew h a t ' sv a l u a b l ef r o mt h e a d v e n t u r e
andleavetherestin a canal.
Theimportanthingisthatyoutaketheawe-
somepartsof anadventureth, enmountthemon an
XDMchassis.
TargetDiffrculty Determination
Thisisthebigone,theveryheartof XDM reso-
lution.lt'supto youto makethiscallandnooneelse
cando it for you.
EverythinsgtaruwiththebaseSTATfor any
action-whethethr atisfrghtingm, ovingt,hinking,
or magicT. hetrickcomesin assigninrgeasonable
modifiertso anyactionin thegameT. hatiswherean
135
XD zo DUNGEoNMASTERHYANDBooK
Youkidding me? -12 9erlously. Wa mean llke brcrthlng.lf someonc In your game ls
Forgetabout itl -1O golng to try and ure gravity on Earth,thls modifler would rpply
Relax,everyonel -8
Walk in the park -6 Theseare variousdegreesof easy,ranging from the almost sure
No problem -4 bet,to the casualapproachto somethingthat shouldn'tbe a big
I got it -3 problem.
Donethis before -2
Not sotough -1 lf no other factors apply,thsn modlflers don't elthca Lct thom
rofl agalnst thGir st.t.
Not sure +1
Newto me +2 On this side are the various degrees of hard, ranging from a bit
Anybody else? +3 tricky,to who in their right mind would even attempt this.
Tricky +4
Palmswet, mouth dry +5 "Clown Shoes"lr our XDM code for somethlng eopolntlcrely
S w e a t i n ' b u l l e t sh e r e +6 rldiculous that brlnglng lt up is laughable. "l'm golng to try
Must changeshirt +7 dlvlng Into the sun and comlng out th. other ide." Yeah,buddy,
C h a n g es o m e t h i n ge l s e . . . +8 roll the dice and wc'll soc. "Clown ShoesRldiculous" ir the ONLY
No way l'm doing thatl +9 tim€ the automati< 2Orucccssrulc is changed. Theflrct roll
Whodo you think I am? +1O determlnes lf the attempt camc off at all. Thc second ndur.l 20
Let me outt Letme outl +11 would lndlcate succesr,with any other rerult Intorproted as a
lmprobable +12 degree of failure. Wegotta draw the line somewhere.
Astronomical +13
lmpossible +14
Inconceivablel +15
137
XDro Rgrpp.nvINcSYSTEM
Nowthatyouhaveyournicebigtableto lookat, stuffbackon page127. That'sfinefor mechanics,
wearegoingto tellyoua basicXDMsecrethatyou butyourrealiob asanXDM isto bringmeaninignto
mustkeepfromyourplayersand,for thatmatter,from thenumberosf thisgameT. hatmeansthatyouneed
a l lt h eo t h e r ,n o n - X D Mg a m er e f e r e eosn t h e p l a n e t . to interpretheresultsfor theplayers.
Thissecreitssopowerfutlhat,shouldit getintothe H e r ei s w h e r ew e s e p a r a tteh e X D M sf r o m t h e
wronghandsi,t coulddestroyhobbygamingaswe everydawy imps:Yourinterpretetioonf themean-
knowit: ingbehindtherolliscriticatlo thegameD. o nottell
a playerhehasfailedhischeckT. ellhimwhatthat
failuremeansG! iveit to himin graphicdetail.You
mustneversay"Oh, youmissedyourTAC checkI.
guesysoudidn'tmakeit overthatchasm.l"nstead
youshouldsay,"You leapacrostshegapingchasm
but,weakenebdy yourlastencountewr iththeraven'
ousYak,yourlegsfailyou!Youclawa theairbutyou
alreadyknowyouwon'tmaketheledgeon thefar
side.Yourbodyslamsagainstthe far chasmwall,the
No matterhowrealistiycoutry to makeyour forcereboundinygouintotheemptygulfbelow..."
gamen, o matterhowdetailedtherulesor themodi- It isyouriob to interprethedicerollsandgive
meaninagndimpacto theirresultsn,otiustreport
Jportsscores.
fiers,it stillcomesdownto a singledierollthatcan
onlyresponwd ithoneof twentynumbersT.hismeans
thattheresolutiosncaleof thegamesresponsceanonly CAN 1 RC-ROLL
comein 5oloincrements.
Youcanspendalldaydealinwg ithcharuwhich
try to grapplewiththeideathatoneweaponessentially
is.03olomoreaccuratethanthenextweaponon the
l i s t ,b u t t h es e c o n dw e a p o nd o e s. 2 6 5 0 l om o r ed a m a g e .
Butin theend,you'restillrollingthatsamed20 andit
i s p h y s i c a l liym p o s s i btloe a c c u r a t e lsyi m u l a t ea n yd i f f e r -
encelessthan5ol0.
Youcanspendalldaywindingdownthrough
charsandtablesfor absolutaeccuracayndit stillisonly
goingto comedownto theresolutioonf thediceyou
roll.
We'renotdoingaircrafat ccidenint vestigations
here,andwedon'tneedthatleveol f realismJ.ustcut
to thechasea,ssiganreasonabnleumbear ndgeton
withthegame.
Dealingwith Doing Stuff a
Yes,wealreadytoldyouhowto takecareof doing o
* Yes,we knowall aboutbellprobabilirycurveswhentouling multipledice
thrownand how it givesa finerresolutionthanthe onewe'retalkingabout.
We havebeendoing this for over a quarterof a century. However,the point
isthat whileyou get a niceprobabilirybellcurveout of throwingtwo or
threesix sideddice, it still comesdown to only six possibleresultsper die
thrown.Justget usedto the ldeathat the finerthe resolutionofthe game
system,the more complex and unplayabliet becomes.Dealwith it.
138
XD z o DUNGEoNMAsrERyHANDBooK
Gota charactesrtandinugnderanArmageddon-sized
Dealingwith Hitting Stuff meteoar bouto annihilateheknownworldandall
Wealreadydealtwiththisa lot in theplayer youcancomeup withis.. .well,maybethat,sa bad
exampleb,utthepointisthatmagicu, nleshsandled
sectionon page128.l'm sureyouwouldlikeus properlyi,sa crutch.
to giveyoulos of additionarluleslikehowto
dealwith partiacl over,hardcover,movingcover, Toooftenmagicisviewedasthe exceptiotno the
coverchargess,ofacoversa, ndotherreallysmall- rule,ratherthana subseot f therulesthemselveTsh. is
ratherscientific-losgoicundinsgtatemenmt eantshat
detailsimulatioinssuetshatcropup in allsuch
gamesP. erhapysouwouldlikea tablethatlissthe in mostroleplayinggametsheyspendseveraclhapters
penetratiomn odifiersfor varioustypesof fences, tellingyouhowthephysicosf theuniversaerehandled
(combatm, ovements,killsa, ctionresolutiona)ndthen,
wallsc, ratesa, ndtrashcansversuas varietyof afteryoubarelyhaveyourheadwrappedaroundthose
crossbowbolts,rocks,depleted-uraniuhmowitzer
conceptsp,resenytouwitha sectionon magicthat
shellsa,ndbeam-enerwgyeapons.
Gee,doesn'tthastoundlikefun! turnsallthaton itsheadwitha completeldyifferenst et
Well,we'renotgoingto do it. Haven,yt ou of rules.
beenpayingattentionl?f youreallywantallthat Nutzto that.
stuff,goaheadandbuyotherpeople'Rs PGsU. se Whatareyougoingto do?Hereishowyou,asan
theirinformatioansa guidelinfeor makingyour XDM,shoulddeawl ithmagicS. omeof it starubefore
call.lt allcomesdownto themodifrerysouassigtno thegamebegins.
therolland,let'sbehonestw, hoamongyourplay-
ersshouldquestionyourjudgmentl?f youwantto 1. How relevanits magicin your game?Remember
includeallthatstuffin yourcalculatioonns a finaltar- whenwehadthatfatherlytalkon page134about
getnumberfor theroll,that'sfinewithus.Solongas theTheoryof GameRelativityY?oufirstneedto
youremembetrheXDMsecrewt egaveyouabove. decideiusthowmuchmagicisinvofveidn your
Youshouldcreativeliynterpretthemeaninogf gamel.stherenomagicat all?Doesit flowlike
combadt icerolls.Tempeyr ourdescriptionfosryour water,to thepointwhereeveryonecancastspells
audienceK.eepit lightforyoungero,r moresensi- willy-nillyD? oesit requireconsiderabtlryainingto
tive,players. evenachievtehesmallesetffecot r isit anincred-
iblypowerfuflorcewhichcaneasilygetout of
Dealingwith Magic (or not) handif notcarefullcyontrolledA?ll of theseare
Thisisprobablywhereyouhaveto workthe possiblaendyouhaveto knowthatbeforethe
mostin a game.Magicis,admittedlya,problem gamestartsandmakeit clearto yourplayersiust
howit'sgoingto be.
becausaeproperXDMdoeshisbesto putthework
off ontoplayersin thegameS. till,therecanbeno
helpfor it, soyou'lljusthaveto suckit up anddo it. 2. Adjustall magicfor relevancOe nceyouestablish
howmagicwork in yourgames, tickwithit and
Thebiggesptroblemwithmagicisthatit is
so...genericM. anyhackauthortshroughtheages alwaystartwiththesamegeneraal djustmenfsor
whowishedto getaroundplot-holetsheydugfor magicyoursetting.
themselveksnowyou cansmoothanythingoverwith
a liberaal pplicatioonf magicT. heheroiccharacter, 3. Do not treat magicasan exceptionto the rutes
whoyourreaderws ill followthrougha contracted Youmustalwaystreatmagicasanintegrapl artof
three-booskeriesi,ssuspendeadthousandfeetin youruniversen,otasanexceptionC.onsistenicny
theairby chainfsroma cavernceilingovera hungry t r e a t i n gm a g i ci s t h e k e y .
lavadragonH. e isdoomedandthisisonlybookone. As withallotherresolutionosf dierollsin the
SavehimwithmagicY. ourprincesis thrownover-
boardfromthepirateshipwitha cannonstrapped gamei,t remainysouriob withmagicnot to justgive
to herdaintyfeetandhandsS. aveherwithmagic. theresultbsutto interprettheirmeaninagswell.
XDro Rgrep,evrNcSYSTEM
Resolvingthe lmpossible Thepointisthatcharactermsustdiein gamesso
thatrealpeoplewhoplaythemdon't getthewrong
Youcometo a pointin thegamewhereyour idea.Gameswherecharacterdso not die-orwhere
playersareaskingto do thingsthataresimply
impossiblien yoursetting. theyneverfail-doa hugediserviceto theworldby
teachintghesepeoplethattheycando stupidthings
Thentheycan'tdo it. lsn'tthatthedefinitionof
impossibleN?o matterhowmuchtheywantto clap andbe all right.
for thefairyandwishwithalltheirheart hatthegiant
Moreoveru, nlestshereissomeelemenot f
forty-thousantodn boulderollingoverthemwillnot riskin thegame-inthiscasea, dventurersisktheir
lives-thenthegamelosesall purposeandchallenge.
flattenthemintoanunrecognizabslteickymassw, ell,it
So,if thecharacterins thegamewouldrather
wouldbea disservicteo themto letthemliveiustto be
nice. die,thenletthemdo soanddecreastehesurplus
playercharactepropulation.
Whatisthis"beingnice"peoplekeeptellingme
aboutanyway?
1+O I
f,HenrERETcHTEEy[Nz'o f,nrerunr fooex
Note:Weweregoingto putin anextensiveandcomprehensivlisetwith
statisticosf all themythologicalm, agicaml, onstrousa,ndmundanecreaturetshat
you mightencounteirn whatevegr enrestrikesyour imaginationb,ut thethought
exhausteuds.Look,youprobablyalreadyBOUGHTthosebooksfilledwith allthat
stufffrom someonelse,sowhyiustbry it alloveragain?Dragoutyourfavorite
monsrerbook,converthestatson thefly, andhaveagoodtime.
Howeverw, e knowthatyou willwantsomeformof crutchfor your gameso
wepresentto you severaelxclusivmeonsterasvailabOleNLyin theXD20 gamecys-
tem.Sinceyou professto beanXDM,we'llletyou practiceby fillingin thestatistics
for thesemonsfersY. ouevengetto NAMEthem. How uniqueis that?
,s;
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APPENDICES
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