Diploma Of 3D Animation
STUDENT’S
HANDBOOK
© Kolej Komuniti Besut, KPM
Kolej Komuniti Besut
Kementerian Pendidikan Malaysia
22000 Jerteh Terengganu
Tel: 09-6792080 Fax: 09-6792083
CONTENTS
STUDENT’S HANDBOOK
Assalamualaikum w.r.t dan salam 1 Malaysia
Syukur kehadrat Ilahi, kerana atas limpah dan
kurniaNya student’s handbook ini berjaya dihasilkan
atas kerjasama unit akademik dan bukan akademik
yang telah memberi informasi mengenai program dan
perkhidmatan yang ditawarkan.
Student’s handbook ini ibarat buku panduan
berkaitan dengan aktiviti dan program Kolej Komuniti
Besut.
Tujuan student’s handbook ini disediakan adalah untuk
memuatkan semua informasi dalam satu e-buku yang
boleh dikongsi bersama tanpa perlu merujuk kepada
pelbagai pihak secara berasingan.
Sehubungan itu, saya secara peribadi ingin
mengucapkan ribuan terima kasih kepada semua
pihak yang menggembleng tenaga serta fikiran dalam
menyiapkan e-buku ini.
Semoga penghasilan student’s handbook ini bukan
sahaja menjadi bahan rujukan siswa/siswi malahan
kepada mereka yang ingin tahu berkenaan program
Kolej Komuniti Besut.
Melalui e-buku ini, segala maklumat asas berkaitan
program serta aspek-aspek pengurusan sesuatu ja-
batan dapat diperincikan untuk keperluan pihak-pihak
yang berkepentingan.
Oleh itu, ia diharap dapat menjadi panduan penting
kepada pihak-pihak yang memerlukan.
Sekian, terima kasih.
Wasalam.
6
STUDENT’S HANDBOOK
Kolej Komuniti Besut (KK Besut) merupakan sebuah institusi pendidikan di bawah
Kementerian Pendidikan Malaysia (KPM). KK Besut ditubuhkan untuk memberi peluang
pendidikan dan latihan khusus kepada pelajar lepasan Sijil Pelajaran Malaysia (SPM).
KK Besut ditubuhkan untuk memenuhi kehendak
sosial dan keperluan tenaga manusia selaras
dengan dasar kerajaan untuk melahirkan lebih
ramai golongan pekerja mahir.
Bagi golongan setempat pula, kolej ini
berperanan memberi pendedahan kepada
mereka dengan kursus-kursus pendek yang
ditawarkan.
Lulusan Kolej Komuniti berpeluang untuk mengisi
keperluan tenaga kerja industri dalam
bidang-bidang kemahiran yang berkaitan atau
membuka perniagaan sendiri.
Program yang ditawarkan di KK Besut :
1. Sijil Animasi 3D
2. Diploma In Mechanical Technology
3. Diploma In 3D Animation
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STUDENT’S HANDBOOK
Menjadi peneraju institusi TVET yang Menghasilkan graduan TVET yang
unggul diyakini dan menjadi rebutan majikan
To be the leading-edge TVET institution untuk menyumbang kepada
pembangunan ekonomi negara.
Menyediakan akses yang meluas kepada Mengukuhkan kerelevanan dan
program tvet berkualiti dan diiktiraf keresponsifan program pengajian di institusi
To provide wide access to quality and untuk memenuhi keperluan industri.
recognized TVET programmes
Melahirkan warga sejagat ke arah
Memperkasa komuniti melalui keharmonian serta kemakmuran global
pembelajaran sepanjang hayat
To empower communities through lifelong
learning
Melahirkan graduan holistik, berciri Menghasilkan graduan TVET yang
keusahawanan dan seimabang holistik dan kompeten serta
To develop holistic, entrepreneurial and berkemampuan menyumbang kepada
balanced graduates pembangunan negara.
Memanfaatkan sepenuhnya perkongsian
pintar dengan pihak berkepentingan
To capitalise on smart partnership with
stakeholders
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STUDENT’S HANDBOOK
KOLEJ KOMUNITI BESUT komited memberi perkhidmatan yang berkualiti,
beretika, profesional, cekap dan mesra pelanggan dengan:
1. Menyediakan peluang pendidikan dan latihan berkualiti di peringkat diploma dan sijil
selaras dengan keperluan industri semasa dan kehendak komuniti setempat.
2. Memastikan proses pengambilan pelajar ke Kolej Komuniti Besut mengikut syarat dan
kriteria yang ditetapkan serta memaklumkan keputuwsan kemasukan dalam tempoh
DUA PULUH (20) hari bekerja selepas tarikh tutup permohonan.
3. Melaksanakan bayaran bantuan kewangan dalam tempoh TIGA PULUH (30) hari beker-
ja selepas diumumkan kepada pelajar yang layak.
4. Memaklumkan keputusan peperiksaan dalam tempoh EMPAT BELAS (14) hari bekerja
selepas semester pengajian berakhir.
5. Mengambil tindakan terhadap setiap aduan dan memberi maklumbalas dalam tem-
poh EMPAT BELAS (14) hari bekerja.
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STUDENT’S HANDBOOK
PN. SHUHAILA
BINTI IBRAHIM
PENGARAH
PN. NURSYAFIRA EN. ABDULLAH BIN EN. SHARIMAN BIN EN. ZAIHAIRUN BIN
DIYANA BT AZMAN DAZID @ AB AZIZ ISMAIL ZULKIFLI
TIM. PENGARAH
PENSYARAH PENSYARAH PENSYARAH
PN. NURULHUDA PN. SURAYNI BINTI PN. SYILAWATI NURUL HALISSA
BINTI MOHD YASIN AHMAD BINTI ZAKARNA BINTI HASSAN
PENSYARAH
PENSYARAH PENSYARAH PENSYARAH
CIK EAN FAIZAH BT PN. SITI NOOR PN. TOH BEE KIEW PN. NOR ZULIANA
WAN SULAIMAN ASIAH BT MUSTAFA PENSYARAH BINTI AWANG
PENSYARAH PENSYARAH
PENSYARAH
EN. MAT SAZILIN EN. ZULKIFLI BIN
YAHYA
BIN AYUB
PENSYARAH PENSYARAH
10
STUDENT’S HANDBOOK
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11
STUDENT’S HANDBOOK
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STUDENT’S HANDBOOK
Delivery Medium
English / Bahasa Melayu
Mode Of Study
Work Based Learning (WBL)
Entry Requirements
1. Malaysia citizen
2. Pass the Certificate Program(s) in com-
munity college for Sijil Animasi 2D/
Sijil Animasi 3D from the Community
College of the Ministry of Education
Malaysia with a minimum CGPA of 3.0
or
pass in SPM or equivalwnt credit in at
least three (3) subjects.
3. Pass interview conducted by the Com-
munity College.
Duration of Study
Minimum : 6 semesters
Maksimum : 12 semestesr
Teaching and Learning Duration
1 semester : 6 months
Activities Week
Teaching and Learning 14
Semester Break 10
Work Based Learning Duration
2 Semesters (32 Weeks)
Total Credit to Graduate
90 creadit
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STUDENT’S HANDBOOK
Department of Community College
under the Ministry of Education has
taken the initiative in the delivery of
education by offering Diploma in 3D
Animation with work based learning
mode. Work-based learning (WBL) is a subset of workplace learning. Achievement of
‘planned learning outcomes’ derived from the experience of performing a work role
or function. Work-based learning, therefore, differs from conventional education which
involves conscious reflection on actual experience. That reflection on practice offers an
advantage of providing a way in which learners can be supported in structuring their
workplace experience to identify their learning from that experience.
Diploma in 3D Animation is conducted in accordance with the methods of work based
learning. Students studying for six semesters. Four semesters run in college and two se-
mesters run in the company. The maximum intake for each semester is about 20 students.
Each student must have a Certificate of Creative Multimedia in 2D Animation or 3D Ani-
mation with minimum CGPA 3.0. Sijil Pelajaran Malaysia (SPM) holder with three credits is
also accepted. all candidates must successfully pass an interview before being offered
for enrollment.
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STUDENT’S HANDBOOK
Animation is a broad-based term used to describe the visual technique that provide the il-
lusion of motion by displaying or capturing a collection of images in time-based sequenc-
es. Animation also used to describe arts, processes, techniques, theories and practices
involved in giving apparent movement and life to inanimate object by means of cine-
matography and/or the creation of fully digital, digitally-assisted or analogue content for
entertainment, education and/or training.
The field of 3D animation is extensive. also known as 3D CGI or visual storytelling, it is both
exciting and new for both the creator as well as the audience. in recent years as the pop-
ularity of 3D animated movied and television shows has grown, so has the industry. Televi-
sion shows like “Upin & Ipin” and “Boboiboy” are all examples of 3D animation.
In the world of animation, there are two types of animators, 2D and 3D. Essentially, they
do the same job. Both suggest new ideas, usually to a team, complete a certain amount
of research to ensure their ideas are original and engaging, then render them on aper, or
with the use of computer software. But, that’s where the similarities end. In simplest terms,
2D animators create flat images, which have width and height but no depth. 3D anima-
tion is more realistic because of the addition of depth. Adding depth creates more life-like
characters, and it is much easier for 3D animators to make changes to scene because
they can move or transfer an object more easily, whereas, in 2D animation, the animator
must draw the scene all over again if any changes are necessary. People who work in the
field of three-dimensional (3D) animation create visual effects and animated characters
for television, video games, and other electronic media. Many animators work in the mov-
ie and film industry. 3D animators create moving images using digital models and add
details to the pictures, such as landscapes, skin color, or clothing.
The act of animating or “giving life” is a process of giving the illusion of movement to
drawings, models, or inanimate object. Animation production is subdivided into three ma-
jor categories namely, Classical Animation, Digital Animation, And Computer Generated
Imagery (CGI) Animation.
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STUDENT’S HANDBOOK
Diploma in 3D Animation program will focus on the Digital Animation technologies and
solutions specifically related to digital multimedia creative content. The module is de-
signed to provide students with a solid technical introduction to 3D Animation. This course
will focus on three phase of Animastion pipeline, from pre-production until post-produc-
tion.
The Animation Pipeline is divided into three phases:-
a. Pre-Production Phase : This include creative drawing, storytelling, storyboarding and
also character and background design.
b. Production Phase : The process of modelling, texturing, animating and rendering inani-
mate object.
c. Post-Production Phase : The process of editing and compositing and producing the
final animation product.
Diploma in 3D Animation offer students to work with 3D animation software such as Au-
todesk Maya while Editing and Compositing software such as Adobe Creative Suite and
more.
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STUDENT’S HANDBOOK
8 1 2
3D Modeller 3D Animator
3D Designer (Architectural, Vi- Graduates of this program 3
sualization, Medical Visualiza- will acquire knowledge
tion, Automotive Visualization) Texturing Artist
and skills which are highly
7 relevant to the industry
and will enable them to
Compositor, Audio- Video participate in the job
Editor market as:-
6 Rendering Artist 4
Storyboard Artist 5 Lighting Artist
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STUDENT’S HANDBOOK
Demonstrate
abilty in solving problems
innovatively and creatively and
manage information through lifelong
learning approach.
Produce a Possess
knowledge and effective
skillful workforce or communication and
entrepreneurs in teamwork skills based
line with the current on work etiquette and
social responsibilities.
needs and
aspiration of the
nation.
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STUDENT’S HANDBOOK
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STUDENT’S HANDBOOK
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STUDENT’S HANDBOOK
COURSE CODE COURSE CREDIT
DTD 1013
DTD 1023 CREATIVE DRAWING 3
DTD 1033
DTD 1043 ELEMENT & PRINCIPLES OF DESIGN 3
MPU 2311
MPU 2321 PRINCIPLES OF ANIMATION 3
DKW 1102
MPU 2231 STORYTELLING AND SCRIPT WRITING 3
MPU 2411
PENDIDIKAN ISLAM 1 1
PENDIDIKAN MORAL 1
APLIKASI KOMPUTER 1
KEMAHIRAN INSANIAH 1
KO-KURIKULUM (KELAB) 1
JUMLAH KREDIT SEMESTER 1 17
COURSE CODE COURSE CREDIT
DTD 2013
DTD 2023 STORYBOARDING AND ANIMATIC 3
DTD 2033
DTD 2043 BASIC 3D MODELING 3
MPU 2331
MPU 2341 SHADING & TEXTURING 3
MPU 2181
MPU 2421 BASIC 3D ANIMATION 3
MPU 2152
PENDIDIKAN ISLAM 2 1
PENDIDIKAN MORAL 1
BUSINESS ENGLISH 1 1
KO-KURIKULUM (SUKAN) 1
PENGAJIAN MALAYSIA 2
JUMLAH KREDIT SEMESTER 1 17
COURSE CODE COURSE CREDIT
DTD 3013
DTD 3023 3D CHARACTER MODELING 3
DTD 3033
DTD 3043 CHARACTER RIGGING 3
MPU 2191
MPU 2222 BODY MECHANIC ANIMATION 3
DYNAMICS ANIMATION 3
BUSINESS ENGLISH 2 1
KEUSAHAWANAN 2
JUMLAH KREDIT SEMESTER 1 15
21
STUDENT’S HANDBOOK
COURSE CODE COURSE CREDIT
DTD 4012
DTD 4024 PORTFOLIO DEVELOPMENT 2
DTD 4033
DTD 4043 PROJECT MANAGEMENT 4
DTD 4053
MPU 1212 3D CINEMATOGRAPHY 3
DIGITAL EDITING & COMPOSITING 3
ACTING FOR ANIMATOR 3
BAHASA KEBANGSAAN* 2
5 JUMLAH KREDIT SEMESTER 1 17
COURSE CODE COURSE CREDIT
DTD 5017
DTD 5026 3D MODELING DEVELOPMENT 7
3D TEXTURING DEVELOPMENT 6
JUMLAH KREDIT SEMESTER 1 13
COURSE CODE COURSE CREDIT
DTD 6016
DTD 6025 3D ANIMATION DEVELOPMENT 6
DTD 6032
PASCA PRODUCTION 5
SHOWCASE 2
JUMLAH KREDIT SEMESTER 1 13
22
STUDENT’S HANDBOOK
23
STUDENT’S HANDBOOK
Pendidikan Islam 1 berteraskan kepada tiga topik iaitu KOD KURSUS
sumber hukum dalam Islam, tafsir al-Quran dan huraian DTD 2311
NAMA KURSUS
PENDIDIKAN ISLAM 1
Hadis. Ia bertujuan melahirkan pelajar yang berilmu, SEMESTER DITAWARKAN
beramal, berbakti kepada agama dan Negara dengan SEMESTER 1
berpaksikan al-Quran dan as sunnah. TEMPOH INSTRUCTIONAL
14 MINGGU
NILAI KREDIT
1
PRA- SYARAT
TIADA
Di akhir kursus ini, para pelajar akan boleh :-
1. Menerangkan sumber hukum di dalam Islam. [C2,
PLO1]
2. Menghuraikan beberapa potongan ayat Al-Quran
yang terpilih. [A1, PLO7]
3. Membezakan amalan yang baik dan buruk ber-
dasarkan hadis. [A3, PLO7]
24
KOD KURSUS STUDENT’S HANDBOOK
MPU 2321
NAMA KURSUS Kursus ini bertujuan untuk memberikan pendedahan
PENDIDIKAN MORAL 1 dan pengetahuan kepada pelajar tentang konsep asas
SEMESTER DITAWARKAN moral, proses sosialisasi dan tanggungjawab individu
SEMESTER 1 dalam masyarakat dan seterusnya dapat menyuburkan
TEMPOH INSTRUKSIONAL tingkahlaku bermoral dalam keharmonian masyarakat
14 MINGGU Malaysia dan sejagat.
NILAI KREDIT
1 Di akhir kursus ini, pelajar akan boleh :-
PRA- SYARAT 1. Mengenal pasti konsep asas moral. [C3, PLO1]
TIADA 2. Menerangkan proses sosialisasi dan tanggung-
jawab individu dalam masyarakat. [A3, PLO3]
3. Membincangkan keharmonian masyarakat Malay-
sia dan sejagat. [A2, PLO4]
25
Kursus ini memperkenalkan perisian windows dan ap- STUDENT’S HANDBOOK
likasi komputer kepada pelajar. Pelajar akan pelajari
asas-asas perisian aplikasi. Modul ini akan melengkap- KOD KURSUS
kan pelajar dengan kemahiran yang diperlukan dalam DKW 1102
setiap aplikasi untuk diintegrasikan antara satu sama
lain. Pelajar juga dapat mengembangkan kemahiran NAMA KURSUS
mereka dalam penggunaan aplikasi komputer untuk APLIKASI KOMPUTER
melaksanakan tugas pengurusan teknologi maklumat. SEMESTER DITAWARKAN
SEMESTER 1
TEMPOH INSTRUKTIONAL
14 MINGGU
NILAI KREDIT
2
PRA- SYARAT
TIADA
Di akhir kursus ini, pelajar akan boleh :-
1. Menggunakan windows dalam pengurusan mak-
lumat. [C3, PLO1]
2. Menggunakan ICT bagi mendapatkan maklumat
yang dikehendaki.[A4, PLO7]
3. Menyampaikan pembentangan dengan menggu-
nakan perisian aplikasi komputer. [A4, PLO5]
26
KOD KURSUS STUDENT’S HANDBOOK
MPU 2231
NAMA KURSUS Kursus Kemahiran insaniah ini mengandungi pembela-
KEMAHIRAN INSANIAH jaran dan latihan bagi mengamalkan pembelajaran
TEMPOH INSTRUKTIONAL sepanjang hayatdan kemahiran pengurusan maklumat,
14 MINGGU mengamalkan kemahiran berfikiran dan kemahiran ko-
NILAI KREDIT munikasi, kemahiran kepimpinan dan kerja berpasukan
1 serta pembangunan kerjaya.
PRA- SYARAT
TIADA
Setelah mengikuti kursus ini, pelajar akan dapat:-
1. Menerangkan kepentingan kemahiran komunikasi
yang dipelajari dan pengurusan maklumat serta
pembelajaran sepanjang hayat. [C1, PLO1]
2. Menghayati nilai kepimpinan dalam pembangu-
nan kerjaya. [A5, PLO5]
3. Mengaplikasikan kemahiran mengendalikan pro-
jek/ acara dengan menggunakan kemahiran pen-
gurusan. [A4, PLO5]
27
Menerangkan sejarah bidang pilihan dan kemahi- STUDENT’S HANDBOOK
ran khusus bidang tersebut mengikut perkembangan
semasa. Keperluan/ peralatan asas, etika, istilah-istilah, KOD KURSUS
demonstrasi dan mempraktik teknik-teknik asas bidang MPU 2411
pilihan turut ditekankan kepada pelajar. Pelajar akan
turut serta dalam merancang aktiviti-aktiviti yang akan NAMA KURSUS
dijalankan, menerangkan kepentingan merancang ak- KO-KURIKULUM (KELAB)
tiviti, pembahagian tugas dan menyelia aktiviti. SEMESTER DITAWARKAN
SEMESTER 1
TEMPOH INSTRUKTIONAL
14 MINGGU
NILAI KREDIT
1
PRA- SYARAT
TIADA
Di akhir kursus ini, pelajar akan boleh :-
1. Memahami tentang kepentingan bidang pilihan.
[C2, PLO1]
2. Memberi maklumbalas cara kemahiran bidang
pilihan. [A3, PLO5]
3. Mengorganisasi program kemahiran asas bidang
pilihan. [A4, PLO5]
28
COURSE CODE STUDENT’S HANDBOOK
MPU 2181
COURSE NAME Business English 1 helps learners to increase their ability
BUSINESS ENGLISH 1 to use English language in business related aspects and
INSTRUCTIONAL DURATION job application. This course equips learners with neces-
14 WEEKS sary communication skills during interview session and
CREDIT VALUE at workplace as well as the proper language usage in
1 processes and procedures or carrying out task.
PRE-REQUISITE
NONE
By the end of this course, students should be able to:-
1. E-xpress polite expressions and respond appropri-
ately in process and procedures through business
manner. [C1, PLO1]
2. Give general introduction and importance of re-
sume and apply the appropriate format in resume
writing. [A3, PLO5]
3. Analyze job advertisement and prepare job inter-
view effectively. [A3, PLO5]
29
Kursus ini menerangkan tentang pengenalan dan sejar- STUDENT’S HANDBOOK
ah berkaitan sukan dan permainan pilihan merangkumi
pengetahuan asas dan kemahiran khusus yang berke- KOD KURSUS
naan. Kursus ini turut mendedahkan kepada pelajar MPU 2421
tentang asas pengurusan acara bagi sukan dan per-
mainan pilihan merangkumi perancangan aktiviti dan NAMA KURSUS
pengelolaan pertandingan. KO-KURIKULUM (SUKAN)
SEMESTER DITAWARKAN
SEMESTER 2
TEMPOH INSTRUKTIONAL
14 MINGGU
NILAI KREDIT
1
PRA- SYARAT
TIADA
Di akhir kursus ini, para pelajar akan dapat :-
1. Menentukan peralatan sukan pilihan. [C3, PLO1]
2. Mengikuti kemahiran asas bidang sukan pilihan. [P3,
PLO2]
3. Mengorganisasikan pengelolaan pertandingan
bidang sukan pilihan. [A4, PLO2]
30
KOD KURSUS STUDENT’S HANDBOOK
MPU 2152
NAMA KURSUS Kursus ini memperkenalkan kepada pelajar tentang se-
PENGAJIAN MALAYSIA 2 jarah dan politik, Perlembagaan Malaysia, Masyarakat
SEMESTER DITAWARKAN Malaysia, sistem dan Struktur Pentadbiran Negara, Ke-
SEMESTER 2 masyarakatan dan Perpaduan, Pembangunan Neg-
TEMPOH INSTRUKTIONAL ara dan Agama serta kepercayaan. Kursus ini adalah
14 MINGGU bertujuan untuk melahirkan graduan yang mempunyai
NILAI KREDIT identiti kebangsaan dan semangat patriotisme yang un-
2 ggul. Pengajaran dan pembelajaran akan dilaksanakan
PRA- SYARAT dalam bentuk kuliah, tugasan, kajian lapangan dan
TIADA pengalaman pembelajaran.
Di akhir kursus ini, para pelajar akan boleh:-
1. Menilai kepentingan identiti kebangsaan ke arah
mengukuhkan semangat patriotism. [C5, PLO3]
2. Menghuraikan kepelbagaian dalam masyarakat.
[C2, PLO3]
3. Membina hubungan dan interaksi sosial dalam ka-
langan pelajar. [C3, PLO5]
31
STUDENT’S HANDBOOK
Business English 2 helps learners to increase their ability to COURSE CODE
use English language in business related aspects. Stu- MPU 2191
dents will acquire on how to handle enquiries and com-
plaint with clients. They will be taught how to conduct a COURSE NAME
meeting and write minutes. Students learn the process of BUSINESS ENGLISH 2
negotiation through bargain and concession. INSTRUCTIONAL DURATION
14 WEEKS
CREDIT VALUE
1
PRE-REQUISITE
NONE
By the end of this course, students be able to:-
1. Apply appropriate language and format in formal
correspondence relating to business environment.
[C3, PLO1]
2. Use appropriate language through business manner
to negotiate, handle enquiries complaints and mak-
ing appointment. [A2, PLO5]
3. Conduct mock meeting and write minutes appro-
priately. [A4, PLO5]
32
KOD KURSUS STUDENT’S HANDBOOK
MPU 2222
NAMA KURSUS Kursus ini mendedahkan pelajar kepada pengetahuan
KEUSAHAWANAN dan kemahiran secara teori dan amali mengenai kon-
SEMESTER DITAWARKAN sep keusahawanan. Pelajar akan mempelajari kemahi-
SEMESTER 3 ran keusahawanan antaranya ialah pembangunan diri,
TEMPOH INSTRUKTIONAL penjanaan idea, amali perniagaan, tatacara penubu-
14 MINGGU han perniagaan dan menghasilkan kertas kerja rancan-
NILAI KREDIT gan perniagaan.
2
PRA- SYARAT Di akhir kursus ini, para pelajar akan boleh:-
TIADA 1. Menjelaskan konsep asas dan kemahiran keusa-
hawanan serta kepentingannya kepada diri, mas-
yarakat, agama dan negara. [CLO1, PLO1]
2. Mengenalpasti proses penjanaan idea perniagaan.
[CLO2, CLO3]
3. Menghasilkan kertas kerja rancangan perniagaan.
[CLO3, PLO8]
33
STUDENT’S HANDBOOK
Kursus Bahasa Kebangsaan A menawarkan kemahiran KOD KURSUS
berbahasa dari aspek mendengar, bertutur, membaca MPU 1212
dan menulis sesuai dengan tahap intelek pelajar, serta
meningkatkan kecekapan berbahsa dalam konteks ras- NAMA KURSUS
mi dan tidak rasmi. BAHASA KEBANGSAAN
SEMESTER DITAWARKAN
Di akhir kursus ini, para pelajar akan boleh:-
1. Menerangkan asal-usul Bahasa Melayu. [C2, PLO1] SEMESTER 4
2. Menunjukkan kaedah bertutur menggunakan sebu- TEMPOH INSTRUKTIONAL
tan dan intonasi yang betul dalam komunikasi lisan.
[A2, PLO4] 14 MINGGU
3. Menyediakan pelbagai teks penulisan berdasarkan NILAI KREDIT
ejaan dan tatabahasa yang betul. [A4, PLO4]
2
PRA- SYARAT
TIADA
34
STUDENT’S HANDBOOK
35
STUDENT’S HANDBOOK
Students will be given knowledge and skills in theoret- COURSE CODE
ical dan practical aspects and the basic concepts of DTD 1013
creative drawing including Still Life Drawing and Human
Figure Drawing. COURSE NAME
CREATIVE DRAWING
At the end of the course, student shall be able to:- SEMESTER AND YEAR OFFERED
1. Identify tool and material of drawing with geomet- SEMESTER 1 AND 1ST YEAR
ric and organic form. [C1] INSTRUCTIONAL DURATION
2. Draw a still life object with good proportion and
composition. [P4] 14 WEEKS
3. Create a figure for human and animal with a figure CREADIT VALUE
contruction. [P4]
3
PRE-REQUISITE
NONE
36
STUDENT’S HANDBOOK
COURSE CODE This course provides theory and practice of the art ele-
DTD 1023 ments and principles of design. Students will identify all
COURSE NAME elements and principles of design from artist work of art.
ELEMENT & PRINCIPLES OF They will produce artwork and implement all elements
DESIGN and principles of art using variety of media, techniques
SEMESTER AND YEAR OFFERED and style.
SEMESTER 1 AND 1ST YEAR
INSTRUCTIONAL DURATION
14 WEEKS
CREDIT VALUE
3
PRE-REQUISITE
NONE
At the end of the course, student shall be able to:-
1. Identify the three basic component work of art from
artist. [C2]
2. Apply art elements and principles of design to cre-
ate compositions. [P3]
3. Produce a design project by applying the process
of design production. [P4]
37
STUDENT’S HANDBOOK
This course introduces the concepts of animations such COURSE CODE
as squash and stretch, timing and weight, anticipation, DTD 1033
slow in slow out movementof any objects, and fully un-
derstand anticipation, secondary action, follow through, COURSE NAME
overlapping action, exaggeration, staging and arcs of PRINCIPLES OF ANIMATION
the main keys that needed in this course. SEMESTER AND YEAR OFFERED
SEMESTER 1 AND 1ST YEAR
INSTRUCTIONAL DURACTION
14 WEEKS
CREDIT VALUE
3
PRE-REQUISITE
NONE
At the end of the course, student shall be able to:-
1. Identify types of animation. [C1]
2. Describe principles of animation used in animation.
[P3]
3. Produce simple video based on principles of anima-
tion. [P4]
38
STUDENT’S HANDBOOK
COURSE CODE Storytelling principles as applied to the demands of ani-
DTD 1043 mation, particularly short movie.
COURSE NAME
STORYTELLING & SCRIPT At the end of course, student shall be able to:-
WRITING 1. Identify basic elements of storytelling based on sto-
SEMESTER AND YEAR OFFERED rytelling approach. [C1]
SEMESTER 1 AND 1ST YEAR 2. Apply film language in visuals for storytelling. [P3]
INSTRUCTIONAL DURACTION 3. Write script for animation bases on process of scrip-
14 WEEKS writing. [P4]
CREDIT VALUE
3
PRE-REQUISITE
NONE
39
STUDENT’S HANDBOOK
Students will be given knowledge and skills in pro- COURSE CODE
ducing animatic storyboard based on script. DTD 2013
COURSE NAME
STORYBOARDING AND ANIMATICS
SEMESTER AND YEAR OFFERED
SEMESTER 2 AND 1ST YEAR
At the end of course, student shall be able to:- INSTRUCTIONAL DURACTION
1. Identify basic component of storyboard based on 14 WEEKS
CREDIT VALUE
3
industry standard. [C1] PRE-REQUISITE
2. Construct storyboard from script. [P4] NONE
3. Produce animatics storyboard based on script. [P4]
40
STUDENT’S HANDBOOK
COURSE CODE Student will be given knoelwdge and skills in theoretical
DTD 2023 and practical aspects and the basic concept of mod-
COURSE NAME eling. Students will be exposed to the development 3D
BASIC 3D MODELING basic modeling in one scene.
SEMESTER AND YEAR OFFERED
SEMESTER 2 AND 1ST YEAR At the end of the course, student shall be able to:-
INSTRUCTIONAL DURACTION 1. Apply basic concepts of 3D modeling. [C2]
14 WEEKS 2. Produce 3D model based on polygon modeling
CREDIT VALUE techniques. [P4]
3 3. Produce 3D model based on NURBS surfacing tech-
PRE-REQUISITE niques. [P4]
NONE
41
STUDENT’S HANDBOOK
Kursus ini disediakan untuk mempertingkatkan keceka- COURSE CODE
pan memodel karektor 3D jenis organik dengan meng- DTD 2033
gunakan perisian 3D bagi memenuhi keperluan industri.
COURSE NAME
At the end of the course, student shall be able to:- SHADING AND TEXTURING
1. Explain the process of UV mapping on 3D model. SEMESTER AND YEAR OFFERED
[C2] SEMESTER 2 AND 1ST YEAR
2. Apply types of shader and texture used on 3D INSTRUCTIONAL DURACTION
model. [P3]
3. Produce a complete 3D scene using suitable shad- 14WEEKS
ers and textures. [P4] CREDIT VALUE
3
PRE-REQUISITE
NONE
42
STUDENT’S HANDBOOK
COURSE CODE Throughout this course, student will be gain knowledge
DTD 2043 and exposureon the usage 3D software. The course
COURSE NAME focuses on the application of the software to produce
BASIC 3D ANIMATION animators which is substantial to the basic 3D animation.
SEMESTER AND YEAR OFFERED The skills acquired from this course will also equip stu-
SEMESTER 2 AND 1ST YEAR dents with the ability to learn and use other similar soft-
INSTRUCTIONAL DURACTION ware.
14 WEEKS
CREDIT VALUE
3
PRE-REQUISITE
DTD 1033
PRINCIPLES OF ANIMATION
By the end of this course, students will be able to:-
1. Explain types of 3D animation. [C2]
2. Produce simple animation based on principles of
animation. [P4]
3. Construct the cycle of 3D character animation by
using principles of animation. [P4]
43
STUDENT’S HANDBOOK
Throughout this course, student will be gain knowledge COURSE CODE
and exposure on the usage of 3D software. The course DTD3013
focuses on the application of the software to produce
model or object regarding the modelling of the 3D char- COURSE NAME
acters. The skills acquired from this course will also equip 3D CHARACTER MODELING
students with the ability to learn and use other similar SEMESTER AND YEAR OFFERED
software.
SEMESTER 3 AND 2ND YEAR
INSTRUCTIONAL DURACTION
14 WEEKS
CREDIT VALUE
3
PRE-REQUISITE
DTD 2023
BASIC 3D MODELING
DTD 2033
SHADING & TEXTURING
By the end of this course, students will be able to:-
1. Explain the process of 3D character modeling
based on human body parts. [C2]
2. Model a character figure using standard primitive
tools. [P3]
3. Produce maps and texture on character figure to
produce a full appearance. [P4]
44
STUDENT’S HANDBOOK
COURSE CODE Students will be given knowledge and skills in theoretical
DTD 3023 and practical aspects and the basic character rigging.
COURSE NAME Students will be exposed to the development of charac-
CHARACTER RIGGING ter rigging to publish the output (3D animation).
SEMESTER AND YEAR OFFERED
SEMESTER 3 AND 2ND YEAR At the end of the course, student shall be able to:-
INSTRUCTIONAL DURACTION 1. Explain character rigging based on human anato-
14 WEEKS my. [C2]
CREDIT VALUE 2. Construct rigging setup of a character using stan-
3 dard rigging techniques. [P3]
PRE-REQUISITE 3. Produce walkcycle movement of the rigged char-
DTD 2023 acter developed. [P4]
BASIC 3D MODELING
45
STUDENT’S HANDBOOK
Students will be given knowledge and skills in theoretical COURSE CODE
and practical aspects of basic concepts Body Mechan- DTD 3033
ic Animation and produce Body Mechanic Progression
Reel using 3D software based on Principles of Animation. COURSE NAME
BODY MECHANIC ANIMATION
At the end of the course, student shall be able to :- SEMESTER AND YEAR OFFERED
1. Identify types of Body Mechanic Animation. [C2]
2. Produce animation based on principles of anima- SEMESTER 3 AND 2ND YEAR
tion. [P4] INSTRUCTIONAL DURACTION
3. Produce body mechanic progression reel. [P4]
14 WEEKS
CREDIT VALUE
3
PRE-REQUISITE
DTD 2043
BASIC 3D ANIMATION
46
STUDENT’S HANDBOOK
COURSE CODE Students will be given knowledge and skills in theoretical
DTD 3043 and practical aspects and dynamics animation. Stu-
COURSE NAME dents will be exposed to the development of dynamics
DYNAMICS ANIMATION animation to publish the output (3D animation).
SEMESTER AND YEAR OFFERED
SEMESTER 3 AND 2ND YEAR At the end of the course, student shall be able to:-
INSTRUCTIONAL DURACTION 1. Identify categories of dynamics animation in 3D
14 WEEKS animation. [C1]
CREDIT VALUE 2. Apply rigid body and soft body to the 3D models.
3 [P3]
PRE-REQUISITE 3. Apply particles to the 3D scene. [P3]
DTD2043
BASIC 3D ANIMATION
47
STUDENT’S HANDBOOK
Throughout this course, student will be gain knowledge COURSE CODE
and exposure on creating their own professional portfo- DTD 4012
lio and show reel. The course focuses on the compiling
their best artwork and 3D animation video to create a COURSE NAME
professional looks of portfolio and 3D show reel for job PORTFOLIO
or career endeavour. The skills acquired from this course
will also equip students with the ability to learn and use SEMESTER AND YEAR OFFERED
other similar software. SEMESTER 4 AND 2ND YEAR
INSTRUCTIONAL DURACTION
14 WEEKS
CREDIT VALUE
2
PRE-REQUISITE
ALL COURSES
At the end of the course, student shall be able to-
1. Analyze individual artworks based on professional
standard in creative industry. [C4]
2. Produce digital portfolio in online hosying. [P3]
3. Produce individual 3D showreel based on industry
standard. [P4]
48
STUDENT’S HANDBOOK
COURSE CODE Students will be given knowledge and skills in theoret-
DTD 4024 ical and practical aspects in creating new animation
COURSE NAME project. Students will be exposed to the development of
PROJECT MANAGEMENT animation project to present the project proposal.
SEMESTER AND YEAR OFFERED
SEMESTER 4 AND 2ND YEAR At the end of the course, student shall be able to:-
INSTRUCTIONAL DURACTION 1. Identify process of animation project based on ani-
14 WEEKS mation production management pipeline. [C3]
CREDIT VALUE 2. Design new animation project based on animation
4 production pipeline. [P4]
PRE-REQUISITE 3. Produce new animation project proposal in
ALL COURSES showcase event. [A4]
49
STUDENT’S HANDBOOK
Students will be given knowledge and skills in theoreti- COURSE CODE
cal and practical aspects in using lighting, camera and DTD 4033
rendering techniques to create high quality 3D image
and scene. Students will be exposed to the various tech- COURSE NAME
niques based on different types of end product specifi- 3D CINEMATOGRAPHY
cation. SEMESTER AND YEAR OFFERED
SEMESTER 4 AND 2ND YEAR
INSTRUCTIONAL DURACTION
14 WEEKS
CREDIT VALUE
3
PRE-REQUISITE
ALL COURSES
At the end of the course, student shall be able to-
1. Recognize the element of cinematography in 3D
scene.[C3]
2. Apply the usage of camera and lighting techniques
in creating realistic scene staging. [P3]
3. Produce high quality rendering image using various-
choices of rendering techniques. [P4]
50