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AD&D - Birthright - Naval Battle Rules - The Seas of Cerilia (2e) - And another one... Sorry, folks, but I assure you they download just fine.

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Published by Capn_Ragnar, 2022-12-18 03:23:57

AD&D - Birthright - Naval Battle Rules - The Seas of Cerilia (2e)

AD&D - Birthright - Naval Battle Rules - The Seas of Cerilia (2e) - And another one... Sorry, folks, but I assure you they download just fine.

Keywords: Dungeons & Dragons,AD&D,DnD,TTRPG,TSR,Birthright

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Seamanship xorc) succeed.
ual arcsses or attacks at s







ant ca
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has ton
..-..- . 7 get from

Tl~c

I I area or
mgraapple

never survive this dangerous tactic, as the vessel
n little maneuverability to prevent its si-
m dragging it down with it.
cattacker always dcclares attack.

one square away (Offensive sl
ed vessel will hit all shps in me

Book of Magecrafr for na. Jse. Spells
t effects on a sea battle ar mmed up

ships Ln thc same grappl
r hoarding counters to the
t got involved in the fight
ndlv captains send oier Lo

aid the defending ship E
ntioned dhoie 'an he over
hips captured through ho
from miscellaneous dcatru

navigate it The
ac

UT nusslle hits before s

he grapple automatically durin

le can m
e first re
t This m
ome of h
Even a (See re
rcome that falls

ardng Routs
uctlon Any shlp that suffer

e cap- remaining defenders If the routed ship fails its morale
check, it strikes ~ t \colors and wrrenders
tions)
ust If a ressel routed in a magical or miss& attack fads
om
it5 morale check, it must use the next movement phase
to flee to the nearest open hattle area, avoiding rnemv

grapples if possihle Should the routed ,hip, ohile flee-
ing pas5 through a hattle square occupied by an enemy

oaaihle mcape pathq the rhip mupt surrender Natural
rierr foice a \hip to surrendcr or run aground Each

ted \eyqel can trv to *all\ rtself in thc next morale

ng the

another source of
a tax increase or
Part I1 of the B
realms have no

Anuire and uses th
base. The capital's
dockyards a d d i p s .


































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