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Published by bred, 2020-04-01 09:45:35

Hero's Handbook Deluxe MM 3rd Edition

Mutants & Masterminds 3rd Edition - Hero's Handbook Deluxe

MUTANTS & MASTERMINDS DELUXE HERO’S HANDBOOK

Power Points.............24–26, 262 S Standing .................................. 116 Trip (action)............................. 248
Reallocating............................26 Startle (advantage) .............. 140 Trucks........................................ 225
Spending .................................24 Sanctum Sanctorum ........... 231 Starvation................................ 238 Tumbling ................................. 116
Starting ....................................24 Scientist.................................... 268 Stately Manor......................... 231
SCUBA Gear ............................ 215 Stealing .................................... 126 U
Powers ..................... 10, 143–148 Sea-Base................................... 231 Stealth (skill)................. 126–127
Precise Attack Search....................................... 122 Street Informant ................... 270 Ultimate Effort
Secondary Effect (extra)..... 196 Strength................................... 108 (advantage)......................... 140
(advantage)......................... 139 Second Chance Strike (power)......................... 182
Precise (extra)......................... 195 Stun Ammo............................. 219 Unaware......................................18
Presence................................... 108 (advantage)......................... 139 Stun Gun.................................. 217 Uncanny Dodge
Princess ............................... 52–53 Secret Checks......................... 254 Stunned ......................................18
Prone............................................19 Security .................................... 128 Submachine gun .................. 218 (advantage)......................... 141
Prone Fighting Seeing....................................... 124 Submarines............................. 225 Uncontrolled (flaw).............. 203
Seize Initiative Subtle (extra).......................... 196 Undercover shirt................... 221
(advantage)......................... 139 Suffocation.............................. 238 Underground Lair................. 231
Protection (effect) ................ 174 (advantage)......................... 139 Suffocation (power)............. 183 Unreliable (flaw).................... 203
Provide Care ........................... 129 Selective (extra)..................... 196 Summon (effect)......... 180–182 Urban Fortress ....................... 231
Psychic................................. 82–85 Sense-Dependent (flaw).... 202 Summoner ......................... 89–92 Utility Belt................................ 216
Psychic (archetype).................45 Senses (effect).............. 176–180 Supernatural Creature ... 92–95
Sense Types ............................ 145 Super-Speed (power).......... 183 V
Q Series............................... 264–267 Supporting Characters.....268–270
Vacuum .................................... 240
Quick Draw (advantage) .... 139 Frameworks ................ 266–267 Civilians................................. 268 Variable Descriptor (extra)....197
Quickness (effect)....... 174–175 Scale....................................... 264 Public Servants.................... 268 Variable (effect) ........... 184–186
Quirk (flaw) ............................. 200 Setting................................... 265 Trained Combatants.......... 269 Vehicles .......................... 221–225
Style ....................................... 266 Underworld
R Set-up (advantage) .............. 140 Air ........................................... 225
Shapeshifter ...................... 85–87 Archetypes ............... 269–270 Defense ................................. 222
Radiation ................................. 238 Shapeshifter (archetype) ......46 Suppressor.............................. 220 Features ................................ 222
Range........................................ 244 Shapeshift (power)............... 180 Surprise .................................... 235 Ground.................................. 223
Ranged Attack Shark ......................................... 270 Surprise Attack Powers................................... 222
Shotgun ................................... 218 Size......................................... 221
(advantage)......................... 139 Shrinking (effect).................. 180 (maneuver).......................... 251 Size Categories.................... 222
Ranged Combat (skill) ........ 125 Shuriken................................... 219 Surprised ....................................19 Space ..................................... 225
Rank........................................... 255 Side Effect (flaw) ................... 202 Surveillance ............................ 123 Special................................... 225
Ranks............................................10 Sidekick (advantage)........... 140 Sustained (extra)................... 196 Speed..................................... 221
Size Rank Modifiers.............. 347 SWAT Officer........................... 269 Strength ................................ 221
Distance...................................11 Skill Mastery (advantage)....140 Swimming............................... 117 Toughness ............................ 222
Throwing Distance................12 Skills......... 9, 113–125, 113–129 Swimming (effect)................ 183 Trait Cost............................... 222
Time ..........................................12 Acquiring .............................. 113 Sword........................................ 217 Traits ...................................... 221
Reach (extra) .......................... 195 Basics..................................... 113 Water ..................................... 225
Reaction (action type).....16, 236 Benchmarks......................... 114 T Vehicles (skill)......................... 129
Reaction (extra)..................... 195 Interaction............................ 114 Video Camera......................... 215
Ready (action)........................ 248 Manipulation....................... 114 Tailing ....................................... 127 Vulnerable..................................18
Rebreather .............................. 215 Untrained ............................. 113 Takedown (advantage)....... 140 Vulnerable (condition)........ 245
Recover .......................................21 Skyscraper............................... 231 Talos ................................ 340–341
Recover (action) .................... 248 Slam Attack (maneuver)..... 250 Tanks ......................................... 225 W
Recovery .........................244, 251 Sleep (extra) ........................... 196 Targeting Scope.................... 220
Redirect (advantage)........... 139 Sleep gas grenade................ 220 Taser .......................................... 218 Wallflower ..................... 329–330
Reduced Range (flaw)......... 201 Sleep (power)......................... 181 Taunt (advantage) ................ 140 Warhammer............................ 217
Regeneration ......................... 175 Sleight of Hand............ 125–126 Team Attack (maneuver).... 251 Warrior...............................98–100
Remote Sensing Small shield............................. 221 Teamwork (advantage)....... 140 Warrior (archetype).................48
(effect)......................... 175–176 Smash (action)....................... 248 Tear gas grenade .................. 220 Weakened ..................................18
Removable (flaw).................. 201 Smoke grenade..................... 220 Technology (skill)........ 127–128 Weaken (effect) ........... 186–187
Repairing ................................. 127 Snare (power)......................... 182 Teleport (effect)..................... 183 Wealth ...................................... 263
Reporter................................... 268 Sniper rifle............................... 218 Thirst ......................................... 238 Weapon Bind (advantage) ...141
Resistance ............................... 246 Soldier....................................... 269 Throwing Mastery Weapon Break
Resistance Checks .......111, 255 Space battleships ................. 225
Resistible (flaw) ..................... 202 Space cruisers ........................ 225 (advantage)......................... 140 (advantage)......................... 141
Resist Influence ..................... 121 Space fighters ........................ 225 Thug .......................................... 270 Weapon-Master........... 100–103
Restrained ..................................19 Spear ......................................... 217 Time machines ...................... 225 Weapon Master (archetype)....49
Restraints................................. 215 Speed (effect)......................... 180 Tiring (flaw)............................. 202 Weapons.................................. 211
Reversible (extra).................. 196 Speedster ........................... 87–89 Totem................................... 95–98 Weather Controller .... 103–105
Revive ....................................... 129 Speedster (archetype) ...........47 Tracking (advantage) .......... 140 Well-informed
Ricochet (extra) ..................... 196 Split (extra).............................. 196 Trance (advantage) .............. 140
Ritualist (advantage) ........... 139 Stabilize.................................... 129 Transformed ..............................18 (advantage)......................... 141
Robot ........................................ 233 Staggered...................................19 Transform (effect) ................. 184 Whale........................................ 270
Robot, Giant ........................... 233 Stamina .................................... 108 Treat Disease .......................... 129 Whip.......................................... 217
Rocket launcher .................... 218 Stand (action) ........................ 248 Treatment (skill) .................... 129 Wolf ........................................... 270
Rook, the............................. 50–51 Standard Action Treat Poison............................ 129
Routine Checks...................... 254 (action type)................. 16, 235 Tricking..................................... 119 Z
Running ................................... 117 Triggered (extra) ................... 196
Zombie..................................... 233

350 INDEX

Hero: ____________________________________ Player: ____________________________
Identity: _______________________________________________ Secret Public
Gender: _____________ Age: ________ Height: ____________ Weight: _____________ Eyes: ___________________ Hair: _____________________
Group Affiliation: ________________________________ Base of Operations: ______________________________________ Power Level: ________
Power Point Totals: Abilities _________+ Powers _________+ Advantages _________+ Skills _________+ Defenses _________= ___________

Strength Agility Fighting Awareness Defense
Stamina Dexterity Intellect Presence
Dodge (agl)
Offense Initiative Parry (FGT)
Fortitude (STA)
Toughness (STA)

Will (awe)

Notes Skills

Advantages

Powers & Devices

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Gear & Equipment

Complications Power
points
Hero
points

MUTANTS & MASTERMINDS DELUXE HERO’S HANDBOOK

LICENSE

OPEN GAME LICENSE Version 1.0a licensed in another, independent Agreement with the owner of each
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License itself. No other terms or conditions may be applied to any Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Open Game Content distributed using this License. System Reference Document, Copyright 2000, Wizards of the Coast,
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indicate Your acceptance of the terms of this License. Inc., Authors Jonathan Tweet, Monte Cook, Skip Williams, based
4. Grant and Consideration: In consideration for agreeing to use on original material by E. Gary Gygax and Dave Arneson.
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Your Contributions are Your original creation and/or You have suf- Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
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NOTICE portion of this License to include the exact text of the Advanced Player’s Manual, Copyright 2005, Green Ronin Publishing:
COPYRIGHT NOTICE of any Open Game Content You are copying, Author Skip Williams.
modifying or distributing, and You must add the title, the copyright Silver Age Sentinels d20, Copyright 2002, Guardians of Order, Inc.;
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7. Use of Product Identity: You agree not to Use any Product Iden- Mutants & Masterminds, Second Edition, Copyright 2005, Green
tity, including as an indication as to compatibility, except as expressly Ronin Publishing; Author Steve Kenson.
DC Adventures Hero’s Handbook, Copyright 2010, Green Ronin Pub-
lishing; Author Steve Kenson.
Mutants & Masterminds Hero’s Handbook, Copyright 2011, Green
Ronin Publishing; Author Steve Kenson.
Mutants & Masterminds Hero’s Handbook Deluxe, Copyright 2013,
Green Ronin Publishing; Authors Seth Johnson, Prof. Christo-
pher McGlothlin, M.Ed., Steve Kenson, Eric Mona, Sean Glenn,
Kyle Hunter

352 LICENSE


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