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Published by ahtensfield7, 2021-09-25 20:37:51

Remarkable Shops and Their Wares Loresmyth

Remarkable-Shops-And-Their-Wares-Loresmyth-PDF-mip3fe

d10 Wood variants Adornments
1 Softwood from coniferous trees
2 Hardwood timber from flowering trees Even if an item is ordinary at the core, extravagant
3 Bog-wood recovered from ornamentation can make it stand out as a rare specimen
treacherous swamps of exquisite workmanship. The surface of solid, hard items
4 Ebony: black, hard timber can be decorated using various beautiful techniques.
from Southern jungles
5 Boneyard wood from trees d10 Decoration technique
that grew on old graves 1 Carving: pattern scraped on the surface
6 Fairy forest twigs stolen from underhill lands
7 Ironwood from dwarven gardens 2 Engraving: incised pattern made
8 Dryad wood: the remains of with cutting grooves
a perished tree spirit
9 Tentacled branches from a carnivorous tree 3 Etching: incised surface pattern
10 World-tree bark from the nexus of worlds burned with acid

d10 Exotic material variants 4 Filigree: jewelry metalwork of gold/silver
1 Terracotta: porous, hardened clay
2 Porcelain: delicate ceramic imported 5 Gilding: thin coatings of gold applied
by merchant caravans to the surface of the item
3 Glass: intricate and fragile glasswork
4 Concentrated clay: strong, moldable 6 Inlay: decorative materials (like
material that clings together gems) inserted in the item
5 Steel crystal: transparent, hard
and durable material 7 Lacquering: patterns made by applying
6 Liquid metal: hard alien substance dyed lacquer to the surface
that flows like water
7 Perpetual ice: never-thawing, solid 8 Marquetry: patterns made with pieces of
ice from a frigid otherworld veneer attached to the item’s surface
8 Solid smoke: animated, circulating
smoke that is corporeal 9 Painting: relatively cheap way to apply
9 Frozen flames: solid, unmoving colors and imagery to the surface
fire that still shines brightly
10 Mental matter: substance exists only 10 Relief: raised sculpture on a flat surface
when the user fully concentrates on
it (prevents all other actions) d50 Gemstone
1 Agate: multi-colored, banded stone

2 Amber: golden, crystallized resin

3 Amethyst: violet stone that is said
to prevent drunkenness

4 Aquamarine: blue/cyan crystal

5 Azurite: deep blue mineral

6 Bloodstone: dark green stone with crimson spots

7 Carnelian: brownish-red semi-precious gem

8 Cat's eye: translucent, yellow crystal
with a luminous streak

9 Chalcedony: cloudy, white crystal

10 Chrysoberyl: translucent,
yellowish-green crystal

11 Chrysoprase: green crystal

12 Citrine: yellow crystal

13 Coral: matte, red marine animal shell

14 Diamond: hard, colorless gem

15 Emerald: brittle, green gemstone

100

16 Fire agate: iridescent, rainbow-
colored semi-precious gem

17 Garnet: orange/purple/pink gem
18 Golden beryl: brilliant, deep yellow gem
19 Heliodor: greenish-yellow gem
20 Hematite: shiny black/silver/red crystal
21 Hyacinth: dull, yellow/orange/red mineral
22 Ivory: polished tusks of behemoth beasts
23 Jacinth: transparent, orange-red gemstone
24 Jade: dull, greenstone
25 Jasper: opaque red/yellow/greenstone
26 Jet: dull, black petrified wood
27 Lapis lazuli: deep blue semi-precious stone
28 Malachite: opaque mineral with green bands
29 Milky quartz: opaque, white crystal
30 Moonstone: translucent, silvery gem
31 Mother of pearl: a creamy white

substance with iridescent colors
32 Onyx: colored gem with parallel black bands
33 Opal: iridescent, prismatic crystal
34 Pearl: glistening, silvery ball
35 Rock crystal: colorless crystal
36 Rose quartz: transparent, pink crystal
37 Ruby: blood-red gemstone
38 Sapphire: precious blue gemstone
39 Sardonyx: colored gem with parallel red bands
40 Selenite: a white crystal that wanes

and waxes with the moon
41 Serpentine: greenish/brownish,

spotted decorative stone
42 Smoky quartz: translucent, gray crystal
43 Soapstone: soft, white stone
44 Spinel: red/blue/green crystal
45 Sunstone: translucent blue, copper,

green, red, or yellow
46 Tiger's eye: silky, red-brown gem

with undulating color bands
47 Topaz: hard, golden/yellow gem
48 Tourmaline: yellow/red/black,

crystalline semi-precious stone
49 Turquoise: opaque, blue-green ornamental stone
50 Zircon: dull, golden/blue/green mineral

101

Open Game License Version License itself. No other terms or conditions may be applied
1.0A to any Open Game Content distributed using this License.

The following text is the property of Wizards of 3.Offer and Acceptance: By Using the Open Game Content

the Coast, Inc. and is Copyright 2000 Wizards of You indicate Your acceptance of the terms of this License.
the Coast, Inc (“Wizards”). All Rights Reserved.
4. Grant and Consideration: In consideration for agreeing
1. Definitions: (a)”Contributors” means the copyright and/ to use this License, the Contributors grant You a perpetual,

or trademark owners who have contributed Open Game worldwide, royalty-free, nonexclusive license with the

Content; (b)”Derivative Material” means copyrighted exact terms of this License to Use, the Open Game Content.
material including derivative works and translations
(including into other computer languages), potation, 5.Representation of Authority to Contribute: If You
modification, correction, addition, extension, upgrade, are contributing original material as Open Game
improvement, compilation, abridgment or other form Content, You represent that Your Contributions are
in which an existing work may be recast, transformed Your original creation and/or You have sufficient
or adapted; (c) “Distribute” means to reproduce, license, rights to grant the rights conveyed by this License.
rent, lease, sell, broadcast, publicly display, transmit or
otherwise distribute; (d)”Open Game Content” means the 6.Notice of License Copyright: You must update the
game mechanic and includes the methods, procedures, COPYRIGHT NOTICE portion of this License to include
processes and routines to the extent such content does not the exact text of the COPYRIGHT NOTICE of any Open
embody the Product Identity and is an enhancement over Game Content You are copying, modifying or distributing,
the prior art and any additional content clearly identified and You must add the title, the copyright date, and the
copyright holder’s name to the COPYRIGHT NOTICE
of any original Open Game Content you Distribute.

as Open Game Content by the Contributor, and means 7. Use of Product Identity: You agree not to Use any Product

any work covered by this License, including translations
and derivative works under copyright law, but specifically
excludes Product Identity. (e) “Product Identity” means

Shop Floorplansproduct and product line names, logos and identifying

marks including trade dress; artifacts; creatures characters;
stories, storylines, plots, thematic elements, dialogue,

9incidents, language, artwork, symbols, designs, depictions,
likenesses, formats, poses, concepts, themes and graphic, Identity, including as an indication as to compatibility,
except as expressly licensed in another, independent
Agreement with the owner of each element of that
Product Identity. You agree not to indicate compatibility
or co-adaptability with any Trademark or Registered
Trademark in conjunction with a work containing Open
Game Content except as expressly licensed in another,

photographic and other visual or audio representations; independent Agreement with the owner of such Trademark

names and descriptions of characters, spells, or Registered Trademark. The use of any Product Identity

enchantments, personalities, teams, personas, likenesses in Open Game Content does not constitute a challenge to

and special abilities; places, locations, environments, the ownership of that Product Identity. The owner of any

creatures, equipment, magical or supernatural abilities or Product Identity used in Open Game Content shall retain

effects, logos, symbols, or graphic designs; and any other all rights, title and interest in and to that Product Identity.
trademark or registered trademark clearly identified as
Product identity by the owner of the Product Identity, and 8. Identification: If you distribute Open Game Content
which specifically excludes the Open Game Content; (f) You must clearly indicate which portions of the work
“Trademark” means the logos, names, mark, sign, motto, that you are distributing are Open Game Content.
designs that are used by a Contributor to identify itself 9. Updating the License: Wizards or its designated
or its products or the associated products contributed Agents may publish updated versions of this License.
to the Open Game License by the Contributor (g) “Use”, You may use any authorized version of this License to
“Used” or “Using” means to use, Distribute, copy, edit, copy, modify and distribute any Open Game Content
format, modify, translate and otherwise create Derivative originally distributed under any version of this License.
Material of Open Game Content. (h) “You” Not for resale.
Permission granted to print or photocopy this document 10. Copy of this License: You MUST include
a copy of this License with every copy of the
Open Game Content You Distribute.

for personal use only. System Reference Document 5.1 2 11. Use of Contributor Credits: You may not market

or “Your” means the licensee in terms of this agreement. or advertise the Open Game Content using the

2. The License: This License applies to any Open Game name of any Contributor unless You have written
Content that contains a notice indicating that the Open permission from the Contributor to do so. 12. Inability
Game Content may only be Used under and in terms of to Comply: If it is impossible for You to comply with
this License. You must affix such a notice to any Open any of the terms of this License with respect to some
Game Content that you Use. No terms may be added to or or all of the Open Game Content due to statute,
subtracted from this License except as described by the judicial order, or governmental regulation then You

Thunderspire Forge

Map Artwork: Jack Badashski

Open Game License Version Bazaar of MarkoonLicense itself. No other terms or conditions may be applied
1.0A to any Open Game Content distributed using this License.
Map Artwork: Jack Badashski
The following text is the property of Wizards of 3.Offer and Acceptance: By Using the Open Game Content
the Coast, Inc. and is Copyright 2000 Wizards of You indicate Your acceptance of the terms of this License.
the Coast, Inc (“Wizards”). All Rights Reserved.
4. Grant and Consideration: In consideration for agreeing
1. Definitions: (a)”Contributors” means the copyright and/ to use this License, the Contributors grant You a perpetual,
or trademark owners who have contributed Open Game worldwide, royalty-free, nonexclusive license with the
Content; (b)”Derivative Material” means copyrighted exact terms of this License to Use, the Open Game Content.
material including derivative works and translations
(including into other computer languages), potation, 5.Representation of Authority to Contribute: If You
modification, correction, addition, extension, upgrade, are contributing original material as Open Game
improvement, compilation, abridgment or other form Content, You represent that Your Contributions are
in which an existing work may be recast, transformed Your original creation and/or You have sufficient
or adapted; (c) “Distribute” means to reproduce, license, rights to grant the rights conveyed by this License.
rent, lease, sell, broadcast, publicly display, transmit or
otherwise distribute; (d)”Open Game Content” means the 6.Notice of License Copyright: You must update the
game mechanic and includes the methods, procedures, COPYRIGHT NOTICE portion of this License to include
processes and routines to the extent such content does not the exact text of the COPYRIGHT NOTICE of any Open
embody the Product Identity and is an enhancement over Game Content You are copying, modifying or distributing,
the prior art and any additional content clearly identified and You must add the title, the copyright date, and the
as Open Game Content by the Contributor, and means copyright holder’s name to the COPYRIGHT NOTICE
any work covered by this License, including translations of any original Open Game Content you Distribute.
and derivative works under copyright law, but specifically
excludes Product Identity. (e) “Product Identity” means 7. Use of Product Identity: You agree not to Use any Product
product and product line names, logos and identifying Identity, including as an indication as to compatibility,
marks including trade dress; artifacts; creatures characters; except as expressly licensed in another, independent
stories, storylines, plots, thematic elements, dialogue, Agreement with the owner of each element of that
incidents, language, artwork, symbols, designs, depictions, Product Identity. You agree not to indicate compatibility
likenesses, formats, poses, concepts, themes and graphic, or co-adaptability with any Trademark or Registered
photographic and other visual or audio representations; Trademark in conjunction with a work containing Open
names and descriptions of characters, spells, Game Content except as expressly licensed in another,
enchantments, personalities, teams, personas, likenesses independent Agreement with the owner of such Trademark
and special abilities; places, locations, environments, or Registered Trademark. The use of any Product Identity
creatures, equipment, magical or supernatural abilities or in Open Game Content does not constitute a challenge to
effects, logos, symbols, or graphic designs; and any other the ownership of that Product Identity. The owner of any
trademark or registered trademark clearly identified as Product Identity used in Open Game Content shall retain
Product identity by the owner of the Product Identity, and all rights, title and interest in and to that Product Identity.
which specifically excludes the Open Game Content; (f)
“Trademark” means the logos, names, mark, sign, motto, 8. Identification: If you distribute Open Game Content
designs that are used by a Contributor to identify itself You must clearly indicate which portions of the work
or its products or the associated products contributed that you are distributing are Open Game Content.
to the Open Game License by the Contributor (g) “Use”, 9. Updating the License: Wizards or its designated
“Used” or “Using” means to use, Distribute, copy, edit, Agents may publish updated versions of this License.
format, modify, translate and otherwise create Derivative You may use any authorized version of this License to
Material of Open Game Content. (h) “You” Not for resale. copy, modify and distribute any Open Game Content
Permission granted to print or photocopy this document originally distributed under any version of this License.
for personal use only. System Reference Document 5.1 2
or “Your” means the licensee in terms of this agreement. 10. Copy of this License: You MUST include
a copy of this License with every copy of the
2. The License: This License applies to any Open Game Open Game Content You Distribute.
Content that contains a notice indicating that the Open
Game Content may only be Used under and in terms of 11. Use of Contributor Credits: You may not market
this License. You must affix such a notice to any Open or advertise the Open Game Content using the
Game Content that you Use. No terms may be added to or name of any Contributor unless You have written
subtracted from this License except as described by the permission from the Contributor to do so. 12. Inability
to Comply: If it is impossible for You to comply with
any of the terms of this License with respect to some
or all of the Open Game Content due to statute,
judicial order, or governmental regulation then You

The Old Mill

Map Artwork: Jack Badashski

Open Game License Version Undersea ArchiveLicense itself. No other terms or conditions may be applied
1.0A to any Open Game Content distributed using this License.
Map Artwork: Jack Badashski
The following text is the property of Wizards of 3.Offer and Acceptance: By Using the Open Game Content
the Coast, Inc. and is Copyright 2000 Wizards of You indicate Your acceptance of the terms of this License.
the Coast, Inc (“Wizards”). All Rights Reserved.
4. Grant and Consideration: In consideration for agreeing
1. Definitions: (a)”Contributors” means the copyright and/ to use this License, the Contributors grant You a perpetual,
or trademark owners who have contributed Open Game worldwide, royalty-free, nonexclusive license with the
Content; (b)”Derivative Material” means copyrighted exact terms of this License to Use, the Open Game Content.
material including derivative works and translations
(including into other computer languages), potation, 5.Representation of Authority to Contribute: If You
modification, correction, addition, extension, upgrade, are contributing original material as Open Game
improvement, compilation, abridgment or other form Content, You represent that Your Contributions are
in which an existing work may be recast, transformed Your original creation and/or You have sufficient
or adapted; (c) “Distribute” means to reproduce, license, rights to grant the rights conveyed by this License.
rent, lease, sell, broadcast, publicly display, transmit or
otherwise distribute; (d)”Open Game Content” means the 6.Notice of License Copyright: You must update the
game mechanic and includes the methods, procedures, COPYRIGHT NOTICE portion of this License to include
processes and routines to the extent such content does not the exact text of the COPYRIGHT NOTICE of any Open
embody the Product Identity and is an enhancement over Game Content You are copying, modifying or distributing,
the prior art and any additional content clearly identified and You must add the title, the copyright date, and the
as Open Game Content by the Contributor, and means copyright holder’s name to the COPYRIGHT NOTICE
any work covered by this License, including translations of any original Open Game Content you Distribute.
and derivative works under copyright law, but specifically
excludes Product Identity. (e) “Product Identity” means 7. Use of Product Identity: You agree not to Use any Product
product and product line names, logos and identifying Identity, including as an indication as to compatibility,
marks including trade dress; artifacts; creatures characters; except as expressly licensed in another, independent
stories, storylines, plots, thematic elements, dialogue, Agreement with the owner of each element of that
incidents, language, artwork, symbols, designs, depictions, Product Identity. You agree not to indicate compatibility
likenesses, formats, poses, concepts, themes and graphic, or co-adaptability with any Trademark or Registered
photographic and other visual or audio representations; Trademark in conjunction with a work containing Open
names and descriptions of characters, spells, Game Content except as expressly licensed in another,
enchantments, personalities, teams, personas, likenesses independent Agreement with the owner of such Trademark
and special abilities; places, locations, environments, or Registered Trademark. The use of any Product Identity
creatures, equipment, magical or supernatural abilities or in Open Game Content does not constitute a challenge to
effects, logos, symbols, or graphic designs; and any other the ownership of that Product Identity. The owner of any
trademark or registered trademark clearly identified as Product Identity used in Open Game Content shall retain
Product identity by the owner of the Product Identity, and all rights, title and interest in and to that Product Identity.
which specifically excludes the Open Game Content; (f)
“Trademark” means the logos, names, mark, sign, motto, 8. Identification: If you distribute Open Game Content
designs that are used by a Contributor to identify itself You must clearly indicate which portions of the work
or its products or the associated products contributed that you are distributing are Open Game Content.
to the Open Game License by the Contributor (g) “Use”, 9. Updating the License: Wizards or its designated
“Used” or “Using” means to use, Distribute, copy, edit, Agents may publish updated versions of this License.
format, modify, translate and otherwise create Derivative You may use any authorized version of this License to
Material of Open Game Content. (h) “You” Not for resale. copy, modify and distribute any Open Game Content
Permission granted to print or photocopy this document originally distributed under any version of this License.
for personal use only. System Reference Document 5.1 2
or “Your” means the licensee in terms of this agreement. 10. Copy of this License: You MUST include
a copy of this License with every copy of the
2. The License: This License applies to any Open Game Open Game Content You Distribute.
Content that contains a notice indicating that the Open
Game Content may only be Used under and in terms of 11. Use of Contributor Credits: You may not market
this License. You must affix such a notice to any Open or advertise the Open Game Content using the
Game Content that you Use. No terms may be added to or name of any Contributor unless You have written
subtracted from this License except as described by the permission from the Contributor to do so. 12. Inability
to Comply: If it is impossible for You to comply with
any of the terms of this License with respect to some
or all of the Open Game Content due to statute,
judicial order, or governmental regulation then You

Grimble & Sons Tinkerlings

Map Artwork: Jack Badashski

Open Game License Version The Shear DreadLicense itself. No other terms or conditions may be applied
1.0A to any Open Game Content distributed using this License.
Map Artwork: Jack Badashski
The following text is the property of Wizards of 3.Offer and Acceptance: By Using the Open Game Content
the Coast, Inc. and is Copyright 2000 Wizards of You indicate Your acceptance of the terms of this License.
the Coast, Inc (“Wizards”). All Rights Reserved.
4. Grant and Consideration: In consideration for agreeing
1. Definitions: (a)”Contributors” means the copyright and/ to use this License, the Contributors grant You a perpetual,
or trademark owners who have contributed Open Game worldwide, royalty-free, nonexclusive license with the
Content; (b)”Derivative Material” means copyrighted exact terms of this License to Use, the Open Game Content.
material including derivative works and translations
(including into other computer languages), potation, 5.Representation of Authority to Contribute: If You
modification, correction, addition, extension, upgrade, are contributing original material as Open Game
improvement, compilation, abridgment or other form Content, You represent that Your Contributions are
in which an existing work may be recast, transformed Your original creation and/or You have sufficient
or adapted; (c) “Distribute” means to reproduce, license, rights to grant the rights conveyed by this License.
rent, lease, sell, broadcast, publicly display, transmit or
otherwise distribute; (d)”Open Game Content” means the 6.Notice of License Copyright: You must update the
game mechanic and includes the methods, procedures, COPYRIGHT NOTICE portion of this License to include
processes and routines to the extent such content does not the exact text of the COPYRIGHT NOTICE of any Open
embody the Product Identity and is an enhancement over Game Content You are copying, modifying or distributing,
the prior art and any additional content clearly identified and You must add the title, the copyright date, and the
as Open Game Content by the Contributor, and means copyright holder’s name to the COPYRIGHT NOTICE
any work covered by this License, including translations of any original Open Game Content you Distribute.
and derivative works under copyright law, but specifically
excludes Product Identity. (e) “Product Identity” means 7. Use of Product Identity: You agree not to Use any Product
product and product line names, logos and identifying Identity, including as an indication as to compatibility,
marks including trade dress; artifacts; creatures characters; except as expressly licensed in another, independent
stories, storylines, plots, thematic elements, dialogue, Agreement with the owner of each element of that
incidents, language, artwork, symbols, designs, depictions, Product Identity. You agree not to indicate compatibility
likenesses, formats, poses, concepts, themes and graphic, or co-adaptability with any Trademark or Registered
photographic and other visual or audio representations; Trademark in conjunction with a work containing Open
names and descriptions of characters, spells, Game Content except as expressly licensed in another,
enchantments, personalities, teams, personas, likenesses independent Agreement with the owner of such Trademark
and special abilities; places, locations, environments, or Registered Trademark. The use of any Product Identity
creatures, equipment, magical or supernatural abilities or in Open Game Content does not constitute a challenge to
effects, logos, symbols, or graphic designs; and any other the ownership of that Product Identity. The owner of any
trademark or registered trademark clearly identified as Product Identity used in Open Game Content shall retain
Product identity by the owner of the Product Identity, and all rights, title and interest in and to that Product Identity.
which specifically excludes the Open Game Content; (f)
“Trademark” means the logos, names, mark, sign, motto, 8. Identification: If you distribute Open Game Content
designs that are used by a Contributor to identify itself You must clearly indicate which portions of the work
or its products or the associated products contributed that you are distributing are Open Game Content.
to the Open Game License by the Contributor (g) “Use”, 9. Updating the License: Wizards or its designated
“Used” or “Using” means to use, Distribute, copy, edit, Agents may publish updated versions of this License.
format, modify, translate and otherwise create Derivative You may use any authorized version of this License to
Material of Open Game Content. (h) “You” Not for resale. copy, modify and distribute any Open Game Content
Permission granted to print or photocopy this document originally distributed under any version of this License.
for personal use only. System Reference Document 5.1 2
or “Your” means the licensee in terms of this agreement. 10. Copy of this License: You MUST include
a copy of this License with every copy of the
2. The License: This License applies to any Open Game Open Game Content You Distribute.
Content that contains a notice indicating that the Open
Game Content may only be Used under and in terms of 11. Use of Contributor Credits: You may not market
this License. You must affix such a notice to any Open or advertise the Open Game Content using the
Game Content that you Use. No terms may be added to or name of any Contributor unless You have written
subtracted from this License except as described by the permission from the Contributor to do so. 12. Inability
to Comply: If it is impossible for You to comply with
any of the terms of this License with respect to some
or all of the Open Game Content due to statute,
judicial order, or governmental regulation then You

House Of Harmony

Map Artwork: Jack Badashski

Open Game License Version Emporio VerdantisLicense itself. No other terms or conditions may be applied
1.0A to any Open Game Content distributed using this License.
Map Artwork: Jack Badashski
The following text is the property of Wizards of 3.Offer and Acceptance: By Using the Open Game Content
the Coast, Inc. and is Copyright 2000 Wizards of You indicate Your acceptance of the terms of this License.
the Coast, Inc (“Wizards”). All Rights Reserved.
4. Grant and Consideration: In consideration for agreeing
1. Definitions: (a)”Contributors” means the copyright and/ to use this License, the Contributors grant You a perpetual,
or trademark owners who have contributed Open Game worldwide, royalty-free, nonexclusive license with the
Content; (b)”Derivative Material” means copyrighted exact terms of this License to Use, the Open Game Content.
material including derivative works and translations
(including into other computer languages), potation, 5.Representation of Authority to Contribute: If You
modification, correction, addition, extension, upgrade, are contributing original material as Open Game
improvement, compilation, abridgment or other form Content, You represent that Your Contributions are
in which an existing work may be recast, transformed Your original creation and/or You have sufficient
or adapted; (c) “Distribute” means to reproduce, license, rights to grant the rights conveyed by this License.
rent, lease, sell, broadcast, publicly display, transmit or
otherwise distribute; (d)”Open Game Content” means the 6.Notice of License Copyright: You must update the
game mechanic and includes the methods, procedures, COPYRIGHT NOTICE portion of this License to include
processes and routines to the extent such content does not the exact text of the COPYRIGHT NOTICE of any Open
embody the Product Identity and is an enhancement over Game Content You are copying, modifying or distributing,
the prior art and any additional content clearly identified and You must add the title, the copyright date, and the
as Open Game Content by the Contributor, and means copyright holder’s name to the COPYRIGHT NOTICE
any work covered by this License, including translations of any original Open Game Content you Distribute.
and derivative works under copyright law, but specifically
excludes Product Identity. (e) “Product Identity” means 7. Use of Product Identity: You agree not to Use any Product
product and product line names, logos and identifying Identity, including as an indication as to compatibility,
marks including trade dress; artifacts; creatures characters; except as expressly licensed in another, independent
stories, storylines, plots, thematic elements, dialogue, Agreement with the owner of each element of that
incidents, language, artwork, symbols, designs, depictions, Product Identity. You agree not to indicate compatibility
likenesses, formats, poses, concepts, themes and graphic, or co-adaptability with any Trademark or Registered
photographic and other visual or audio representations; Trademark in conjunction with a work containing Open
names and descriptions of characters, spells, Game Content except as expressly licensed in another,
enchantments, personalities, teams, personas, likenesses independent Agreement with the owner of such Trademark
and special abilities; places, locations, environments, or Registered Trademark. The use of any Product Identity
creatures, equipment, magical or supernatural abilities or in Open Game Content does not constitute a challenge to
effects, logos, symbols, or graphic designs; and any other the ownership of that Product Identity. The owner of any
trademark or registered trademark clearly identified as Product Identity used in Open Game Content shall retain
Product identity by the owner of the Product Identity, and all rights, title and interest in and to that Product Identity.
which specifically excludes the Open Game Content; (f)
“Trademark” means the logos, names, mark, sign, motto, 8. Identification: If you distribute Open Game Content
designs that are used by a Contributor to identify itself You must clearly indicate which portions of the work
or its products or the associated products contributed that you are distributing are Open Game Content.
to the Open Game License by the Contributor (g) “Use”, 9. Updating the License: Wizards or its designated
“Used” or “Using” means to use, Distribute, copy, edit, Agents may publish updated versions of this License.
format, modify, translate and otherwise create Derivative You may use any authorized version of this License to
Material of Open Game Content. (h) “You” Not for resale. copy, modify and distribute any Open Game Content
Permission granted to print or photocopy this document originally distributed under any version of this License.
for personal use only. System Reference Document 5.1 2
or “Your” means the licensee in terms of this agreement. 10. Copy of this License: You MUST include
a copy of this License with every copy of the
2. The License: This License applies to any Open Game Open Game Content You Distribute.
Content that contains a notice indicating that the Open
Game Content may only be Used under and in terms of 11. Use of Contributor Credits: You may not market
this License. You must affix such a notice to any Open or advertise the Open Game Content using the
Game Content that you Use. No terms may be added to or name of any Contributor unless You have written
subtracted from this License except as described by the permission from the Contributor to do so. 12. Inability
to Comply: If it is impossible for You to comply with
any of the terms of this License with respect to some
or all of the Open Game Content due to statute,
judicial order, or governmental regulation then You

Open Game License Version 1.0a as Open Game Content by the Contributor, and means
any work covered by this License, including translations
The following text is the property of Wizards of and derivative works under copyright law, but specifically
the Coast, Inc. and is Copyright 2000 Wizards of excludes Product Identity. (e) “Product Identity” means
the Coast, Inc (“Wizards”). All Rights Reserved. product and product line names, logos and identifying
marks including trade dress; artifacts; creatures characters;
Product Identity stories, storylines, plots, thematic elements, dialogue,
incidents, language, artwork, symbols, designs, depictions,
The following items are designated Product Identity, likenesses, formats, poses, concepts, themes and graphic,
as defined in Section 1(e) of the Open Game License photographic and other visual or audio representations;
Version 1.0a, and are subject to the conditions set forth names and descriptions of characters, spells,
in Section 7 of the OGL, and are not Open Content: enchantments, personalities, teams, personas, likenesses
and special abilities; places, locations, environments,
Aelorea Silvercurrent, Agrathax, All-Seeing Visor, Angbera creatures, equipment, magical or supernatural abilities or
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112

Every item has a story.

Remarkable Shops & Their Wares is the ultimate inspirational
sourcebook to create and roleplay fantastical shops. A richly
illustrated book, featuring eight ready-made and remarkable
shops to use in any campaign world, complete with staff NPCs,
items, and exciting quest hooks.
Turn ordinary shop visits into memorable roleplaying experiences.
From numerous shop types and their wares, to influencing
shopkeeps, security, exotic mounts, or crafting custom items. You
can even let your players build and operate their own store. With

dozens of random generation tables, roleplaying game
masters can now construct the most detailed shops
to ever grace a fantasy world...

This book is largely system-neutral and is easily
adapted into any tabletop roleplaying game.
◆ Eight pre-written shops with staff and quest hooks
◆ Dozens of (magical) items to spark your imagination
◆ Inspirational optional gameplay concepts
◆ A wealth of random generation tables
◆ Create your own fantasy shop, staff and motivations
◆ Crafting custom items chapter
◆ Let your players build and run a shop

First Printing. Softback ISBN: 9789493135109 | Hardback ISBN: 9789493135116
Copyright © 2020 LoreSmyth Publishing


Click to View FlipBook Version