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Published by ahtensfield7, 2021-11-06 01:23:17

The Tiny Tome of Dragons

The_Tiny_Tome_of_Dragons_2021-08-25

A World of Magic, Adventure
and Fantastic Creatures!

Hello reader! Thank you for picking this
supplement, I sincerely hope that you enjoy it as
much as I enjoyed writing it.

One of the things I enjoy the most about role
playing games is reading new monster entries all
the time. Possibly you also enjoy doing it and
that’s why you chose this supplement. I hope you
enjoy the fantastic descriptions I wrote for these
dragons. I believe this is the most freedom I have
given myself writing monsters lore.

If you enjoy this supplement and you like
fantasy worlds with lots of magic and amazing
creatures, you can check my previous titles,
these are inspired by the World of Hereva, based
on the webcomic Pepper&Carrot, created by
David Revoy.

Below you will find links to some of these
titles.

More titles by the same Author

Witchcraft Magic of Tooth and Nail Forest of Fairies
Hereva

TThhheee TTiiinnnyyy TTooommmeee
ooofff DDrrraaagggooonnnsss

A tiny compilation of Dragons for the 5th edition of the

World's most popular Role Playing Game
By Xacur

Summary 3
3
Introduction 5
How to read a dragon statistics 6
9
Wilderness Spirit Dragons 12
Cascade Dragon 15
Shadow Tree Dragon 16
Wildfire Dragon 19
22
Stellar Dragons 25
Quasar Dragon
Meteor Dragon
Supernova Dragon

Credits and Licenses

2

Introduction

T he Tiny Tome of Dragons is my first How to read a dragon
monster project for the 5th edition of the statistics
world’s most popular role playing game in
which I don’t use the standard Monster We are not using the classic 5th edition statblocks in
Statblocks that are characteristic of this this document. Being 12 different age categories, it
edition. After years of looking for a way to would have meant filling 6 or 7 pages only with
present monsters that can be adapted to statblocks, for each dragon, especially if we take into
different levels of the game, it was the dragons from the account that on average, dragons in this document have
second edition of this game that gave me the more abilities than those that exist in the basic rules of
inspiration to do it this way. That is why I decided to do the SRD of 5th edition.
this first test with dragons.
Instead, the dragon’s stats are divided into two parts,
The past months I’ve been working on an RPG Zine one is a table that shows the most important numerical
that combines 5th edition and OSR content, and while I statistics of the dragon in its different age categories.
was creeating dragons for OSR I realized that this And the other is the text that describes the Attributes,
format is perfect for what I was looking for. I think Features and Actions of a dragon in its different age
tables are the answer, although they don’t have room to categories.
add the action descriptions the way they are used in 5th
edition, that can be done after the description text, very The sections titled “Description”, “Combat”, “Breath
similar to the 2nd edition combat section, except a bit weapon/special abilities”, “Habitat/Society”, and
longer. “Ecology” are more descriptive. They are useful for
running a combat with these creatures, but generally,
Although this is the first test, and I would like to see these don’t include combat stats.
how people receive it, I already have more products
with this same system planned but with other type of
monsters that don’t normally have age categories.

3

Introduction

Age Category Table dice + Constitution Bonus).
Prof./PP Proficiency Bonus / Passive Perception.
This is a description of the columns in each dragon’s The number before the slash (/) is the proficiency
table. The numbers are total, they do not add up. bonus of the creature. You might need it to
calculate Difficulty Classes, etc. The number after
Category. This is the number and name of the Age the slash is the passive perception. In the case of
Category. Category numbers range from 1 to 12 dragons, they add doble their proficiency bonus to
and are sometimes used to determine damage and calculate this number.
other stats for the dragon. The name of the age Attack/BW/Spell. Attack bonus / Breath Weapon
category serves to understand how young or old Difficulty Class / Spell Difficulty Class. Attacks in
the dragon is with common words, and also not to the text don’t show the attack bonus, it depends in
call them Age 1, Age 2, etc. this column. The Breath Weapon DC is used
CR. This is the dragon’s challenge rating, specifically for their breath weapons, while Spell
sometimes it is the same as the age category DC is used for most of their other magic abilities.
number, but they are almost always different. They
are two different things. Attributes
Size. It is the initial of the dragon size: M =
Medium, L = Large, H = Huge, G = Gargantuan (there This part is very similar to that of a statblock, with the
are no Small or Tiny dragons in this document, but difference that some attributes may vary with age, in
those would be S and T respectively). those cases each entry clarifies it. Another difference,
STR, DEX, CON, INT, WIS, CHA: These six columns and the only disadvantage, is that the Skills entry
are the ability scores of the dragon (Strength, doesn’t state the modifier, you need to calculate it, but
Dexterity, Constitution, Intelligence, Wisdom, it is simple, just add the ability bonus and the
Charisma). Just as you would find them in a proficiency bonus. In some cases it is specified if the
statblock, these are in the format Score (Modifier). proficiency bonus must be added twice for a specific
AC. The armor class of the dragon. The only skill, as is the case with dragons and the Perception
disadvantage compared to a statblock is that it skill.
doesn’t include specified here what is granting the
armor class (natural armor, type of armor, shield, Features, Actions, etc.
etc.) However, this is almost never necessary, often
it’s obvious, and if it were really necessary it could The rest of the inputs are very similar, they work the
be specified in the attributes section. More same as their respective statblock entry, with the
specifically in the case of this document, it’s always exception that the features or actions are divided by
natural armor. I was considering to move the AC to age. The titles “At all ages”, or “Adult and older”, etc.
the attribute section, but since it’s a number and divide the features dragons have, or action it can do at
it’s very important, I believe it should be in the these ages and older.
table.
HP. The hit points of the dragon, as in a statblock,
it’s shown in the format Maximum hitpoints (hit

4

Introduction

Wilderness Spirit
Dragons

5

Wilderness Spirit Dragons

Cascade Dragon

W ilderness spirits exist in various forms and teeth as it moves through the battlefield, and only in
are created for different reasons. cases of extreme danger will it use its power to shift to
Sometimes the gods create spirits to the elemental plane to escape a lost battle.
intercede between them and the mortal
creatures. Wilderness Spirit Dragons are Its tail attack can attack two or three enemies, if they
created by various nature gods with are close one of another.
different intentions, sometimes to protect
the wilderness and nature’s creatures, or even the Breath weapon/special abilities
opposite.
It has two breath weapons, Steam Breath and Cold
The Cascade Dragon was created by gods of rivers and Breath. But it can also use them in two different ways.
mountains to protect the forest from monsters that Ity can exhale the breath weapon from its snout like
attack it, but it also protects the believers of these gods any other dragon, or it can cast it from a close source of
who live near a waterfall, as a way to repay them for water.
their faith. The Cascade Dragon can be seen in its spirit
form at waterfalls in the jungle or the forest. Its scales are very slippery, if it is wet or near a water
source it has an armor class bonus. Its breath weapons
This dragon has the ability to walk between the also help him stay damp during battle.
prime material plane and the elemental plane of water.
Its amphibious nature allows it to survive in both planes Cascade Dragon
and its long retractable wings allow it to move quickly
in both places.

Description

This is one of the most lizard-like dragons, the color of
its scales vary depending on the environment from a
greyish blue to a deep red or orange. An adult Cascade
Dragon can grow up to 15 feet tall standing on all fours
and its wings extend beyond 20 feet during flight or
swimming.

While the dragon has its wings folded, they are not
visible, looking like a giant lizard.

Since this dragon is the spirit of a particular
waterfall, it is rarely seen far from it, but this does not
mean that it can’t walk away. If ever needed, the dragon
can fly anywhere on the primary plane or the water
elemental.

Combat

During combat, the Cascade Dragon is very versatile, it
has many special abilities that allow it to keep moving
constantly. In addition, its scales are very slippery when
wet, so much so that it’s very difficult to land a hit on it.

The dragon is constantly moving, using its long and
powerful tail to sweep its surrounding enemies and leap
to another point on the battlefield with a better field
position. During its jump, the dragon uses its wings to
stay longer in the air.

The Cascade Dragon, like many other dragons, always
begins a battle by diminishing its enemies with its
breath weapon, then it will attack with its claws and

6

Wilderness Spirit Dragons – Cascade Dragon

Habitat/Society Skills Dexterity (Stealth), Intelligence (Religion),
Wisdom (Perception)

Cascade Dragons are loners on the primary material Saving throws DEX, CON, WIS, CHA

plane, but on the plane of water they live in groups that Damage Immunities Cold

can range from two or three dragons to huge families Senses Blindsight 10 ft., Darkvision 60 ft. From Young
made up of dozens of dragons. its Blindsight is 30 ft. and its Darkvision 120 ft. From
Adult its Blindsight is 60 ft.

Ecology Languages Draconic. From Young age it can also speak
Common.
A Cascade Dragon lives for more than 2000 years. When
its life is about to end of old age, it travels to the Features
elemental plane of water where its spirit reincarnates
into a new dragon. These new dragons born from the A list of features and characteristics the dragon
spirit of a previous dragon do not retain any of their possesses, depending on its Age category.
memories. If a dragon dies violently on any other plane,
its spirit cannot reincarnate. At all ages

Furthermore, approximately once every thousand Difficult Flight. To take flight, the Cascade Dragon needs
years, a dragon with a new spirit is created by a nature to take the dash action. It will spend movement equal to
god. its speed on land and the rest flying.

Jump. The cascade dragon has a particularly amazing
In either case, before the new dragon is born, it is jump. It can make standing jumps as if it had moved 10
first in the form of an egg that is incubated in hot steam feet before the jump. Also its Strength score is doubled
in the plane of water until it emerges. when determining how long or high its jump is. While
jumping, the dragon can make a DC 13 Dexterity saving
Attributes throw, on a success it spread its wings, adding its
Strength again to the distance or height jumped.
This is the basic information about the Cascade Dragon.
Some of these attributes improve as the dragon ages, Slippery while the Dragon is 20 feet or closer to a
and it’s explained on each entry.
source of water, like a river or a cascade, its skin is wet
Alignment lawful neutral
and slippery, adding +2 to its armor class. The round
Type Dragon
after it gets aways from the area, this bonus becomes +1,
Speed The dragon speed at Wyrmling age is 20 ft., fly 60 and +0 after that.
ft., swim 60ft. From Young it becomes 30 ft., fly 80 ft.,
swim 80 ft.


Cascade Dragon Table

Category CR Size STR DEX CON INT WIS CHA AC HP Prof./PP Attack/BW/Spell
12 (+1) 16 (+3) 9 (-1) 7 (-2) 15 (+2) 15 37 (5d8+15) +2 / 12 +5 / 13 / 12
1 Wyrmling 1 M 17 (+3) 12 (+1) 16 (+3) 9 (-1) 7 (-2) 16 (+3) 15 45 (6d8+18) +2 / 12 +5 / 13 / 13
12 (+1) 17 (+3) 10 (+0) 8 (-1) 17 (+3) 16 52 (7d8+21) +2 / 13 +6 / 13 / 13
2 Growing 2 M 17 (+3) 12 (+1) 18 (+4) 11 (+0) 9 (-1) 18 (+4) 17 68 (8d8+32) +3 / 15 +7 / 15 / 15
12 (+1) 18 (+4) 12 (+1) 10 (+0) 19 (+4) 17 85 (9d10+36) +3 / 16 +8 / 15 / 15
3 Immature 4 M 18 (+4) 12 (+1) 19 (+4) 13 (+1) 11 (+0) 20 (+5) 18 95 (10d10+40) +3 / 16 +8 / 15 / 16
12 (+1) 20 (+5) 13 (+1) 12 (+1) 21 (+5) 19 115 (11d10+55) +4 / 19 +9 / 17 / 17
4 Very young 5 M 19 (+4) 12 (+1) 20 (+5) 14 (+2) 13 (+1) 22 (+6) 19 138 (12d12+60) +4 / 19 +10 / 17 / 18
12 (+1) 21 (+5) 15 (+2) 14 (+2) 23 (+6) 20 149 (13d12+65) +5 / 22 +11 / 18 / 19
5 Young 7 L 20 (+5) 12 (+1) 22 (+6) 16 (+3) 15 (+2) 24 (+7) 21 175 (14d12+84) +5 / 22 +11 / 19 / 20
12 (+1) 23 (+6) 17 (+3) 16 (+3) 25 (+7) 22 247 (15d20+90) +5 / 23 +12 / 19 / 20
6 Young Adult 8 L 20 (+5) 12 (+1) 23 (+6) 17 (+3) 16 (+3) 26 (+8) 22 264 (16d20+96) +6 / 25 +13 / 20 / 22

7 Grown up 10 L 21 (+5)

8 Adult 11 H 22 (+6)

9 Old 13 H 23 (+6)

10 Venerable 14 H 23 (+6)

11 Wyrm 16 G 24 (+7)

12 Great wyrm 17 G 25 (+7)

7

Wilderness Spirit Dragons – Cascade Dragon

Young and older Adult and older

Soaking breath Whenever the dragon uses any of its Multiattack. The dragon can use its Frightful Presence.
breath weapons from itself (take in account that this It then makes three attacks: one with its bite and two
dragon can throw breath weapons from other water with its claws.

sources), it becomes wet for effects of its Slippery Tail. Melee Weapon Attack reach 15 ft., one target. Hit:
feature. The bonus to AC diminishes on the following 2d8 + Strength modifier bludgeoning damage. If there’s
rounds as normal. another possible target adjacent to the first one, the
dragon can make an attack roll againt it too, dealing
Adult and older only half damage in a success.

Frightful Presence. Each creature of the dragon’s choice
Legendary Resistance (3/Day). If the dragon fails a that is within 120 feet of the dragon and aware of it
saving throw, it can choose to succeed instead. must succeed on a Wisdom saving throw (against its
Spell DC) or become frightened for 1 minute. A creature
Actions can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. If a
This is the list of actions that the Shadow Tree Dragon creature’s saving throw is successful or the effect ends
can take on its turn depending on its Age category. for it, the creature is immune to the dragon’s Frightful
Presence for the next 24 hours.

At all ages Change Shape. The dragon magically polymorphs into a
humanoid or beast that has a challenge rating no higher
Bite. Melee Weapon Attack. reach 5 ft., one target. Hit: than its own, or back into its true form. It reverts to its
2d6 + Strength modifier piercing damage. The reach of true form if it dies. Any equipment it is wearing or
this attack improves as the dragon ages: from Young it’s carrying is absorbed or borne by the new form (the
10 ft, from Wyrm it’s 15 ft.
dragon’s choice).

Breath weapon (Recharge 5–6). The dragon uses one of In a new form, the dragon retains its alignment, hit
the following breath weapons. points, Hit Dice, ability to speak, proficiencies,
Legendary Resistance, lair actions, and Intelligence,
Steam Breath. The dragon exhales scalding steam in a Wisdom, and Charisma scores, as well as this action. Its
15-foot cone. Each creature in that area must make a statistics and capabilities are otherwise replaced by
Constitution saving throw, taking fire damage equal those of the new form, except any class features or
to 3d8 + 1d8 per age category on a failed save, or half legendary actions of that form.
as much damage on a successful one. Being
underwater doesn’t grant resistance against this Legendary Actions
damage. The size of the cone increases as the dragon
ages, from Young it’s 30 feet, from Adult it’s 60 feet, Adult and older
and from Wyrm it’s 90 feet.
Cold Breath. The dragon exhales an icy blast in a 15- The dragon can take 3 legendary actions, choosing from
foot cone. Each creature in that area must make a the options below. Only one legendary action option can
Constitution saving throw, taking cold damage equal be used at a time and only at the end of another
to 3d6 + 1d6 per age category on a failed save, or half creature’s turn. The dragon regains spent legendary
as much damage on a successful one. The size of the actions at the start of its turn.

cone increases as the dragon ages, from Young it’s 30 Detect. The dragon makes a Wisdom (Perception) check.

feet, from Adult it’s 60 feet, and from Wyrm it’s 90 Tail Attack. The dragon makes a tail attack.

feet. Creatures that fail their saving throw against Jump. Makes one long jump, landing on a unoccupied
this breath weapon will have their speed halved, take space it can see within 50 feet. This action doesn’t cause
a −2 penalty to AC and Dexterity saving throws, and attacks of opportunity.
they can’t use reactions, until the beginning of the
dragon’s next turn. Wyrm or older

Young and older Recharge Breath weapon (Costs 2 Actions). If during its
previous turn, the dragon rolled to recharge its breath
Multiattack. The dragon makes three attacks: one with weapon and failed, the Dragon can use this Legendary
its bite and two with its claws.
Action to recharge it.
Claw. Melee Weapon Attack: reach 5 ft., one target. Hit:
2d4 + Strength modifier slashing damage. From Wyrm
age, the reach of this attack is 10 ft.

8

Wilderness Spirit Dragons – Cascade Dragon

Shadow Tree Dragon

T he Shadow Tree Dragon is elegant and of their presence. For that reason, at its lair, a Shadow
calm, its behavior is indifferent towards Tree Dragon is never surprised.
other creatures most of the time, but it’s
very aggressive against any creature that Shadow Tree Dragon
does damage to the forest. The color of its
skin is a dark greenish gray, which is easily
camouflaged in the shadows of the trees.
However, it is not its color what inspires the name of
these calm and enormous creatures.

This dragon is a type of Wilderness Spirit Dragons
created from the shadows of a group trees at the Plane
of Shadows. These dragons were created by gods of
nature as a way to free the tree spirits from the
domains of evil. When an area of a forest is destroyed by
violent actions, such as war, the resentful spirits of the
trees become Shadow Trees, terrifying beings with
warped vegetal forms in the plane of shadows.

Sidtyx, the god of trees, wanted to prevent a plague
of shadow trees from happening, during the great War
Of The True King and converted all the dead tree spirits
from the war into Shadow Tree Dragons. These
creatures have physical form on the prime material
plane, but they can move on the edge of the shadow
plane.

Combat

The Shadow Tree Dragon usually sets up a large number
of traps, including some magical traps around its lairs.
Most of them are used to catch or kill the intruders, a
few others work as intruder alerts so the dragon knows

Shadow Tree Dragon Table

Category CR Size STR DEX CON INT WIS CHA AC HP Prof./PP Attack/BW/Spell
1 Wyrmling 52 (7d8+21) +2 / 12 +6 / 13 / 12
2 Growing 2 M 19 (+4) 12 (+1) 17 (+3) 9 (-1) 7 (-2) 15 (+2) 17 68 (8d8+32) +2 / 12 +7 / 14 / 12
3 Immature 85 (10d8+40) +3 / 15 +8 / 15 / 14
4 Very young 3 M 20 (+5) 11 (+0) 18 (+4) 9 (-1) 7 (-2) 15 (+2) 17 114 (12d8+60) +3 / 15 +9 / 16 / 14
5 Young 136 (13d10+65) +4 / 18 +10 / 17 / 16
6 Young Adult 5 M 21 (+5) 11 (+0) 19 (+4) 10 (+0) 8 (-1) 16 (+3) 18 172 (15d10+90) +4 / 18 +11 / 18 / 16
7 Grown up 195 (17d10+102) +5 / 20 +12 / 19 / 17
8 Adult 7 M 22 (+6) 11 (+0) 20 (+5) 11 (+0) 9 (-1) 17 (+3) 18 243 (18d12+126) +5 / 21 +13 / 20 / 18
9 Old 270 (20d12+140) +6 / 23 +14 / 21 / 19
10 Venerable 9 L 23 (+6) 11 (+0) 21 (+5) 12 (+1) 10 (+0) 18 (+4) 19 319 (22d12+176) +6 / 24 +15 / 22 / 20
11 Wyrm 468 (24d20+216) +7 / 26 +16 / 24 / 21
12 Great wyrm 11 L 24 (+7) 11 (+0) 22 (+6) 13 (+1) 11 (+0) 19 (+4) 19 487 (25d20+225) +7 / 26 +17 / 24 / 21

13 L 25 (+7) 10 (+0) 23 (+6) 14 (+2) 11 (+0) 19 (+4) 20

15 H 26 (+8) 10 (+0) 24 (+7) 15 (+2) 12 (+1) 20 (+5) 20

17 H 27 (+8) 10 (+0) 25 (+7) 16 (+3) 13 (+1) 21 (+5) 21

19 H 28 (+9) 10 (+0) 26 (+8) 17 (+3) 14 (+2) 22 (+6) 21

21 G 29 (+9) 10 (+0) 28 (+9) 18 (+4) 15 (+2) 23 (+6) 22

23 G 30 (+10) 10 (+0) 29 (+9) 18 (+4) 15 (+2) 23 (+6) 22

9

Wilderness Spirit Dragons – Shadow Tree Dragon

In the circumstance of facing more powerful enemies, Languages Draconic. From Young it can also speak
the dragon will not hesitate to call in reinforcements, Common.
whether these be creatures of the forest, or even other
Shadow Tree Dragons. Features

Once in combat, the dragon will use any of its breath A list of features and characteristics the dragon
weapons first, to reduce its enemies as much as possesses, depending on its Age category.
possible. An older dragon will try to paralyze its
opponents with its Frightful Presence each turn. At all ages

Breath weapon/special abilities Incorporeal Movement. At the beginning of its turn, the
Dragon can become incorporeal or turn back to its
This dragon has two types of breath weapon, the main physical form, while in its incorporeal form, the dragon
one is the Shadow breath, which creates a cloud of can move through other creatures and objects as if they
ethereal gas dealing necrotic damage to creatures in the were difficult terrain. It takes 5 (1d10) force damage if it
area, this is its first choice starting a battle. The second ends its turn inside an object.
is the Terrifying breath, which causes creatures in the
area to become paralyzed with terror. Adult and older

Habitat/Society Legendary Resistance (3/Day). If the dragon fails a
saving throw, it can choose to succeed instead.
On the prime material plane, the Shadow Tree Dragon
can reproduce like any other dragon. Also, this dragon Actions
can interbreed with any other type of true dragon. The
offspring will have a 50% chance of being born as a This is the list of actions that the Shadow Tree Dragon
normal dragon of that type, a 45% chance of being born can take on its turn depending on its Age category.
as a Shadow Tree Dragon and a 5% chance of being born
as the Shadow version of the other true dragon. At all ages

Ecology Bite. Melee Weapon Attack. reach 5 ft., one target. Hit:
2d8 + Strength modifier piercing damage. The reach of
Shadow Tree Dragons are omnivores, feeding heavily on this attack improves as the dragon ages: from Young it’s
forest plants and animals, but will also devour other 10 ft, from Wyrm it’s 15 ft.

invasive creatures in the forest such as giants and Breath weapon (Recharge 5–6). The dragon uses one of
basilisks. the following breath weapons.

Attributes Shadow breath. The dragon exhales a cloud of
ethereal mist in a 15-foot cone. Each creature in that
This is the basic information about the Shadow Tree area must make a Constitution saving throw against
Dragon. Some of these attributes improve as the dragon the dragon’s breath weapon DC, taking an amount of
ages, and it’s explained on each entry.
necrotic damage equals to 3d8 + 1d8 per age category
Alignment neutral
on a failed save, or half as much damage on a
Type Dragon
successful one. The size of the cone increases as the
Speed The dragon speed at Wyrmling age is 30 ft., fly 60 dragon ages, from Young it’s 30 feet, from Adult it’s
ft. From Young it becomes 40 ft., fly 80 ft.
60 feet, and from Wyrm it’s 90 feet.
Skills Dexterity (Stealth), Intelligence (Religion), Terrifying breath. The dragon exhales a black mist in
Wisdom (Perception)
a 15-foot cone. Each creature in that area must
Saving throws DEX, CON, WIS, CHA
succeed on a Constitution saving throw against the
Damage Immunities Necrotic
dragon’s breath weapon DC or be paralyzed for 1
Senses Blindsight 10 ft., Darkvision 60 ft. From Young minute. A creature can repeat the saving throw at the
its Blindsight is 30 ft. and its Darkvision 120 ft. From end of each of its turns, ending the effect on itself on
Adult its Blindsight is 60 ft.
a success. The size of the cone increases as the
dragon ages, from Young it’s 30 feet, from Adult it’s
60 feet, and from Wyrm it’s 90 feet.

10

Wilderness Spirit Dragons – Shadow Tree Dragon

Young and older Presence for the next 24 hours.

Change Shape. The dragon magically polymorphs into a
Multiattack. The dragon makes three attacks: one with humanoid or beast that has a challenge rating no higher
its bite and two with its claws. It can choose to change than its own, or back into its true form. It reverts to its
any claw attack for a Life Drain attack.
true form if it dies. Any equipment it is wearing or
Claw. Melee Weapon Attack: reach 5 ft., one target. Hit: carrying is absorbed or borne by the new form (the
2d6 + Strength modifier slashing damage. From Wyrm dragon’s choice).

age, the reach of this attack is 10 ft.
In a new form, the dragon retains its alignment, hit
Life Drain. Melee Weapon Attack: reach 5 ft., one points, Hit Dice, ability to speak, proficiencies,
creature. Hit: 2d4 + Charisma modifier necrotic damage. Legendary Resistance, lair actions, and Intelligence,
The target must succeed on a Constitution saving throw Wisdom, and Charisma scores, as well as this action. Its
(against the dragon’s Spell DC) or its hit point maximum statistics and capabilities are otherwise replaced by
is reduced by an amount equal to the damage taken. those of the new form, except any class features or
This reduction lasts until the creature finishes a long legendary actions of that form.
rest. The target dies if this effect reduces its hit point
maximum to 0. From Wyrm age, the reach of this attack Legendary Actions
is 10 ft.

Conjure Fey (1/Day). The dragon can cast the Conjure Adult and older
Fey as a 6th-level spell, except it can choose to conjure a
Shadow Tree Dragon of the appropriate Challenge The dragon can take 3 legendary actions, choosing from
rating instead of a beast. From Grown up and older, it the options below. Only one legendary action option can
can cast it as a 7th-level spell. From Old and older it can be used at a time and only at the end of another
cast it as an 8-th level spell. And from Wyrm and older, creature’s turn. The dragon regains spent legendary
it can cast it as a 9th-level spell. actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Adult and older Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its
Multiattack. The dragon can use its Frightful Presence. wings. Each creature within 15 feet of the dragon must
It then makes three attacks: one with its bite and two succeed on a Dexterity saving throw (DC 8 + Proficiency
with its claws. It can choose to change any claw attack bonus + Strength bonus) or take 2d6 + Strength modifier
for a Life Drain attack.
bludgeoning damage and be knocked prone. The dragon
Tail. Melee Weapon Attack reach 15 ft., one target. Hit: can then fly up to half its flying speed.
2d8 + Strength modifier bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice Wyrm or older
that is within 120 feet of the dragon and aware of it
must succeed on a Wisdom saving throw (against its Recharge Breath weapon (Costs 2 Actions). If during its
Spell DC) or become frightened for 1 minute. A creature previous turn, the dragon rolled to recharge its breath
can repeat the saving throw at the end of each of its weapon and failed, the Dragon can use this Legendary
turns, ending the effect on itself on a success. If a Action to recharge it.
creature’s saving throw is successful or the effect ends
for it, the creature is immune to the dragon’s Frightful

11

Wilderness Spirit Dragons – Shadow Tree Dragon

Wildfire Dragon

T he Wildfire Dragon is one of the most evil Wildfire Dragon
and powerful Wilderness Spirit Dragons.
Like the other dragons in this category,
this one doesn’t reproduce by mating like
other dragons, instead, an Wildfire Dragon
egg is created in fires caused by these
dragons.
The Wildfire Dragon is aggressive and cruel. It never
hesitates before starting a battle when some other
creature enters its territory and it enjoys battles,
especially if its opponents are weaker.

Description

The scales of a Wildfire Dragon are red, ranging from
orange-red to reddish-purple. However, many times
they would appear to be black, as they are constantly
covered by a cloud of smoke and ash. These ashes paint
their scales black, especially while they sleep. When it
moves violently, the smoke and ashes rise up covering
the space around it, and when it flies, it leaves ashes in
its wake.

The skin on its back and neck has twisted horns in
the form of flames, these horns grow as the dragon
ages.

Wildfire Dragon Table

Category CR Size STR DEX CON INT WIS CHA AC HP Prof./PP Attack/BW/Spell
12 (+1) 16 (+3) 8 (-1) 7 (-2) 14 (+2) 19 67 (9d8+27) +2 / 12 +5 / 13 / 12
1 Wyrmling 4 M 17 (+3) 11 (+0) 17 (+3) 8 (-1) 7 (-2) 14 (+2) 19 75 (10d8+30) +3 / 14 +7 / 14 / 13
11 (+0) 18 (+4) 9 (-1) 8 (-1) 15 (+2) 19 102 (12d8+48) +3 / 15 +7 / 15 / 13
2 Growing 5 M 18 (+4) 11 (+0) 19 (+4) 10 (+0) 9 (-1) 15 (+2) 19 110 (13d8+52) +4 / 17 +9 / 16 / 14
11 (+0) 20 (+5) 11 (+0) 9 (-1) 16 (+3) 20 157 (15d10+75) +4 / 17 +9 / 17 / 15
3 Immature 7 M 19 (+4) 11 (+0) 21 (+5) 12 (+1) 10 (+0) 17 (+3) 20 168 (16d10+80) +5 / 20 +11 / 18 / 16
10 (+0) 22 (+6) 13 (+1) 11 (+0) 17 (+3) 20 207 (18d10+108) +5 / 20 +11 / 19 / 16
4 Very young 9 M 20 (+5) 10 (+0) 23 (+6) 14 (+2) 11 (+0) 18 (+4) 21 237 (19d12+114) +6 / 22 +13 / 20 / 18
10 (+0) 24 (+7) 15 (+2) 12 (+1) 18 (+4) 21 283 (21d12+147) +6 / 23 +13 / 21 / 18
5 Young 11 L 21 (+5) 10 (+0) 25 (+7) 16 (+3) 13 (+1) 19 (+4) 21 297 (22d12+154) +7 / 25 +15 / 22 / 19
10 (+0) 27 (+8) 17 (+3) 14 (+2) 20 (+5) 22 444 (24d20+192) +7 / 26 +15 / 23 / 20
6 Young Adult 13 L 22 (+6) 10 (+0) 28 (+9) 17 (+3) 14 (+2) 20 (+5) 22 487 (25d20+225) +7 / 26 +16 / 24 / 20

7 Grown up 15 L 23 (+6)

8 Adult 17 H 24 (+7)

9 Old 19 H 25 (+7)

10 Venerable 21 H 26 (+8)

11 Wyrm 23 G 27 (+8)

12 Great wyrm 24 G 28 (+9)

12

Wilderness Spirit Dragons – Wildfire Dragon

Combat Languages Draconic. From Young it can also speak
Common.
The dragon begins the fight by using its fire breath to
diminish its opponents, unless they are too strong, then Features
it will prefer to use its smoke beath first to gain an
advantage during the battle. A list of features and characteristics the dragon
possesses, depending on its Age category.
The dragon is so hot that creatures near it take fire
damage. Its physical attacks, claws and bites deal fire At all ages
damage as well.
Scorching Body. At the start of each of the dragon’s
Breath weapon/special abilities turns, each creature within 5 feet of it takes fire damage
equal to the dragon’s Challenge Rating, and flammable
It has two different breath weapons. One is a hot ash objects in the aura that aren’t being worn or carried
cloud, that makes everything dark and causes creatures ignite. A creature that touches the dragon or hits it with
to sneeze uncontrollably. a melee attack while within 5 feet of it takes fire
damage equal to the dragon’s Challenge Rating.
Habitat/Society
Young and older
This type of dragon usually lives in caves at the foot of
mountains within forests or jungles. Although it would Smoking fire. The Wildfire Dragon constantly exhales
seem that their purpose in life is to create forest fires, dark smoke making difficult to see and breath for
in reality they only do this when they feel the need to creatures around it. An area of 5 feed around the
reproduce, once around every 100 years. The rest of the dragon is considered heavily obscured, additionally,
time they only burn trees, bushes and animals to eat. each creature that is completely within the area at the
start of its turn must make a Constitution saving throw.
Ecology On a failed save, the creature spends its action that turn
coughing loudly. Creatures that don’t need to breathe
The Wildfire Dragon feeds on trees and shrubs, as well automatically succeed on this saving throw.
as any animal of a size category smaller than its own.
However, none of these are eaten alive, first the dragon Adult and older
incinerates them and eats the remains.
Legendary Resistance (3/Day). If the dragon fails a
Attributes saving throw, it can choose to succeed instead.

This is the basic information about the Wildfire Dragon. Wyrm and older
Some of these attributes improve as the dragon ages,
and it’s explained on each entry.
Legendary Recharge (1/Day). If the dragon fails a roll to
Alignment Chaotic Evil
recharge its breath weapon, it can choose to succeed
Type Dragon
instead.
Speed The dragon speed at Wyrmling age is 30 ft., fly 60
ft. From Young it becomes 40 ft., fly 80 ft.
Actions
Skills Dexterity (Stealth), Intelligence (Religion),
Wisdom (Perception)
This is the list of actions that the Wildfire Dragon can
Saving throws DEX, CON, WIS, CHA
take on its turn depending on its Age category.
Damage Immunities Fire

Senses Blindsight 10 ft., Darkvision 60 ft. From Young At all ages
its Blindsight is 30 ft. and its Darkvision 120 ft. From
Adult its Blindsight is 60 ft.
Bite. Melee Weapon Attack. reach 5 ft., one target. Hit:
2d8 + Strength modifier piercing damage plus 2d6 fire
damage. The reach of this attack improves as the
dragon ages: from Young it’s 10 ft, from Wyrm it’s 15 ft.

13

Wilderness Spirit Dragons – Wildfire Dragon

Breath weapon (Recharge 5–6). The dragon uses one of creature’s saving throw is successful or the effect ends
the following breath weapons. for it, the creature is immune to the dragon’s Frightful
Presence for the next 24 hours.

Smoke breath. The dragon exhales dark smoke in a Change Shape. The dragon magically polymorphs into a
15-foot cone. Each creature in that area must make a humanoid or beast that has a challenge rating no higher
Constitution saving throw, taking fire damage equal than its own, or back into its true form. It reverts to its
to 2d6 + 1d6 per Age Category on a failed save, or half true form if it dies. Any equipment it is wearing or
as much damage on a successful one. Creatures that carrying is absorbed or borne by the new form (the
fails this saving throw have disadvantage on dragon’s choice).

Strength-based attack rolls, Strength checks, and In a new form, the dragon retains its alignment, hit
Strength saving throws for 1 minute. A creature can points, Hit Dice, ability to speak, proficiencies,
repeat the saving throw at the end of each of its Legendary Resistance, lair actions, and Intelligence,
turns, ending the effect on itself on a success. The Wisdom, and Charisma scores, as well as this action. Its
size of the cone increases as the dragon ages, from statistics and capabilities are otherwise replaced by
Young it’s 30 feet, from Adult it’s 60 feet, and from those of the new form, except any class features or
Wyrm it’s 90 feet.
legendary actions of that form.
Fire breath. The dragon exhales fire in a 15-foot cone.
Each creature in that area must make a Dexterity Legendary Actions
saving throw, taking fire damage equal to 5d8 + 1d8
per Age Category on a failed save, or half as much Adult and older
damage on a successful one. The size of the cone
increases as the dragon ages, from Young it’s 30 feet, The dragon can take 3 legendary actions, choosing from
from Adult it’s 60 feet, and from Wyrm it’s 90 feet. the options below. Only one legendary action option can
be used at a time and only at the end of another
Young and older creature’s turn. The dragon regains spent legendary
actions at the start of its turn.

Multiattack. The dragon makes three attacks: one with Detect. The dragon makes a Wisdom (Perception) check.

its bite and two with its claws.
Tail Attack. The dragon makes a tail attack.

Claw. Melee Weapon Attack: reach 5 ft., one target. Hit: Wing Attack (Costs 2 Actions). The dragon beats its
2d6 + Strength modifier slashing damage plus 2d6 fire wings. Each creature within 15 feet of the dragon must
damage. From Wyrm age, the reach of this attack is 10 succeed on a Dexterity saving throw (DC 8 + Proficiency
ft. bonus + Strength bonus) or take 2d6 + Strength modifier
bludgeoning damage and be knocked prone. The dragon
Adult and older can then fly up to half its flying speed.

Multiattack. The dragon can use its Frightful Presence. Wyrm or older
It then makes three attacks: one with its bite and two
with its claws.
Magic Burning. When another creature casts a spell, the
Tail. Melee Weapon Attack reach 15 ft., one target. Hit: Wildfire Dragon can take one legendary Action after
2d8 + Strength modifier bludgeoning damage.
that creature’s turn to burn it, with wild magic. The
Frightful Presence. Each creature of the dragon’s choice caster takes fire damage equal to 3d6 plus 1d6 per the
that is within 120 feet of the dragon and aware of it Spell level.
must succeed on a Wisdom saving throw (against its
Spell DC) or become frightened for 1 minute. A creature
can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. If a

14

Wilderness Spirit Dragons – Wildfire Dragon

Stellar Dragons

15

Stellar Dragons

Quasar Dragon

I t’s said that the Quasar Dragon are born from Its breath weapon is a line of electricity that damages
the electromagnetic energy of the quasar, any creature in its path. This attack gets bigger and
however this happens only every few thousand more dangerous as the dragon ages.
years, so there are almost no records about it, in
addition, this race of dragons are not very Quasar Dragon
friendly. Like the other Stellar Dragons, the
Quasar Dragons are cruel villains whose reason
for existing is to conquer or devour entire planets.

Description

Despite being a true dragon, the Quasar Dragon doesn’t
have wings or legs, only an elongated body that floats in
space or any environment, and a long tail that it use to
attack.

This creature moves on almost any terrain and adapts
easily. It can float in the air, swim in water like a snake,
or burrow through the ground like a worm.

Combat

Like almost all dragons, the Quasar Dragon begins the
battle by using its breath weapon to diminish its
enemies and use it again whenever it gets a chance.

Besides its breath weapon, its tail and its ability to
create Stardust are the most important for its fighting
style.

Breath weapon/special abilities

Quasar Dragon Table

Category CR Size STR DEX CON INT WIS CHA AC HP Prof./PP Attack/BW/Spell
1 Wyrmling 8 M 17 (+3) 13 (+1) 16 (+3) 15 (+2) 7 (-2) 15 (+2) 15 45 (6d8+18) +3 / 14 +6 / 14 / 13
2 Growing 9 M 18 (+4) 12 (+1) 17 (+3) 15 (+2) 7 (-2) 15 (+2) 15 60 (8d8+24) +4 / 16 +8 / 15 / 14
3 Immature 11 M 19 (+4) 12 (+1) 18 (+4) 16 (+3) 8 (-1) 16 (+3) 16 85 (10d8+40) +4 / 17 +8 / 16 / 15
4 Very young 13 M 20 (+5) 12 (+1) 19 (+4) 17 (+3) 9 (-1) 17 (+3) 17 102 (12d8+48) +5 / 19 +10 / 17 / 16
5 Young 15 L 21 (+5) 12 (+1) 21 (+5) 18 (+4) 10 (+0) 17 (+3) 17 147 (14d10+70) +5 / 20 +10 / 18 / 16
6 Young Adult 16 L 22 (+6) 12 (+1) 22 (+6) 19 (+4) 11 (+0) 18 (+4) 18 184 (16d10+96) +5 / 20 +11 / 19 / 17
7 Grown up 18 L 23 (+6) 11 (+0) 23 (+6) 20 (+5) 12 (+1) 19 (+4) 19 207 (18d10+108) +6 / 23 +12 / 20 / 18
270 (20d12+140) +6 / 23 +13 / 21 / 18
8 Adult 20 H 24 (+7) 11 (+0) 25 (+7) 21 (+5) 12 (+1) 19 (+4) 19 319 (22d12+176) +7 / 25 +14 / 23 / 20
348 (24d12+192) +7 / 26 +15 / 23 / 20
9 Old 22 H 25 (+7) 11 (+0) 26 (+8) 22 (+6) 13 (+1) 20 (+5) 20 507 (26d20+234) +8 / 28 +16 / 25 / 22
574 (28d20+280) +8 / 29 +17 / 26 / 22
10 Venerable 23 H 26 (+8) 11 (+0) 27 (+8) 23 (+6) 14 (+2) 21 (+5) 21

11 Wyrm 25 G 27 (+8) 11 (+0) 29 (+9) 24 (+7) 15 (+2) 22 (+6) 22

12 Great wyrm 27 G 28 (+9) 11 (+0) 30 (+10) 24 (+7) 16 (+3) 22 (+6) 22

16

Stellar Dragons – Quasar Dragon

During battle, the Quasar Dragon is constantly At all ages
producing a powdery substance known as Stardust. This
dust swirls around the dragon like a nebula and grows Adaptation. The Stellar Dragons can adapt to any
during the fight, causing harmful effects to the other environment, can breath any type of gas or liquid and is
creatures around, and at the same time benefiting him. immune to damage from environment temperature.

Death Implosion. When the Quasar Dragon dies, it
Habitat/Society implodes, causing anything close to it at the moment to
be sucked by a powerful force for an instant. Each
When the Quasar Dragon is close to dying of old age, it creature within 30 feet of the dragon must make a
chooses a planet on which to rest. Its body then starts to Strength saving throw against it’s spell DC, taking
unravel little by little until it becomes a Stardust that radiant damage equal to 1d8 per Age Category on a
spreads throughout the atmosphere causing permanent failed save, or half as much damage on a successful one.
magical effects on that planet.
Young and older
Quasar Dragon never reproduce, they are only
formed in space, live for several thousand years, and Stardust The dragon’s weapon attacks are magical.
then turn to dust. This is the only type of Stellar Dragon Magical stardust comes from its attacks. As more of this
that is not reborn after dying, although there is a dust is released on the air, it becomes more beneficial to
theory that it does, but in a different type of dragon. the Quasar Dragon and more detrimental to other
This has never been proven. creatures.

Ecology At the end of each of the dragon’s turns, if it hit a
creature with a melee weapon attack this turn, put a
The Quasar Dragon feeds on more direct energy sources counter on the dragon’s stardust. The stardust has the
than other living beings, it can eat fire, electricity, etc. following effects depending on the number of counters
Its favorite dishes are elemental creatures. However, it it has.
can swallow almost anything, out of hunger or for the
taste. All creatures, other than the Quasar Dragon, that
start their turn in an area of 10 feet per Stardust
Attributes counter from the dragon, must succeed on a
Constitution saving throw against its Spell DC, or
This is the basic information about the Quasar Dragon. become affected by the following effects until the
Some of these attributes improve as the dragon ages, creature leaves the area. The effects are cumulative by
and it’s explained on each entry.
number of counters.
Alignment Neutral Evil

Type Dragon
Stardust detrimental effects
Speed burrow 20 ft., fly 60 ft., swim 60 ft., From Young it
becomes burrow 30 ft., fly 80 ft., swim 80 ft. (it hovers)
No. of Effects
Skills Dexterity (Stealth), Intelligence (Religion), Counters
Wisdom (Perception). The dragon doubles its
proficiency bonus for Perception checks.
1 Disadvantage in Dexterity checks and saving throws.
Saving throws DEX, CON, WIS, CHA

Damage Resistances Cold, Lightning. From Young age 2 Each turn, creatures can make take a bonus action or
the dragon is resistant to Bludgeoning, Piercing, and reaction, not both.
Slashing from Nonmagical Attacks

Damage Immunities Poison
3 Speed is halved, and can’t take the dash action.
Condition Immunities Poisoned

Senses Blindsight 60 ft., Darkvision 60 ft. From Young 4 Disadvantage in attack rolls.
its Blindsight is 120 ft. and its Darkvision 120 ft.

Languages All. From Adult it has Telepathy 120 ft. 5+ Blinded.

Features

A list of features and characteristics the dragon
possesses, depending on its Age category.
17

Stellar Dragons – Quasar Dragon

The Quasar Dragon is affected by the following. Adult and older

Stardust beneficial effects Multiattack. The dragon can use its Frightful Presence.
It then makes three attacks: one with its bite and two
No. of Effects with its tail.

Counters Frightful Presence. Each creature of the dragon’s choice
that is within 120 feet of the dragon and aware of it
1 +1 Armor Class. must succeed on a Wisdom saving throw (against its
Spell DC) or become frightened for 1 minute. A creature
2 +1 to its Attack Rolls. can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. If a
3 Advantage on . creature’s saving throw is successful or the effect ends
for it, the creature is immune to the dragon’s Frightful
4 Advantage on saving throws against spells and other Presence for the next 24 hours.

magic effects. Change Shape. The dragon magically polymorphs into a
humanoid or beast that has a challenge rating no higher
5+ Each round it regains 1 hit point for each hit die it has. than its own, or back into its true form. It reverts to its
true form if it dies. Any equipment it is wearing or
The stardust can be dispelled, as it was a spell of a carrying is absorbed or borne by the new form (the
level equal to the Quasar Dragon’s proficiency bonus. dragon’s choice).

Dispelling the stardust removes all counters from it, but In a new form, the dragon retains its alignment, hit
it doesn’t prevent the Dragon from adding counters the points, Hit Dice, ability to speak, proficiencies,
following rounds. Legendary Resistance, lair actions, and Intelligence,
Wisdom, and Charisma scores, as well as this action. Its
Adult and older statistics and capabilities are otherwise replaced by
those of the new form, except any class features or
Legendary Resistance (3/Day). If the dragon fails a legendary actions of that form.
saving throw, it can choose to succeed instead.
Legendary Actions
Wyrm and older
Adult and older
Legendary Recharge (1/Day). If the dragon fails a roll to
recharge its breath weapon, it can choose to succeed The dragon can take 3 legendary actions, choosing from
instead. the options below. Only one legendary action option can
be used at a time and only at the end of another
Actions creature’s turn. The dragon regains spent legendary
actions at the start of its turn.

This is the list of actions that the Quasar Dragon can Detect. The dragon makes a Wisdom (Perception) check.

take on its turn depending on its Age category. Tail Attack. The dragon makes a tail attack.

Move. The dragon moves up to its speed without
At all ages provoking opportunity attacks.

Bite. Melee Weapon Attack. reach 5 ft., one target. Hit: Wyrm or older
3d8 + Strength modifier piercing damage. The reach of
this attack improves as the dragon ages: from Young it’s Stardust (Costs 2 Actions) The Quasar Dragon adds one
10 ft, from Wyrm it’s 15 ft.
Counter to its Stardust.
Lightning Breath (Recharge 5–6). The dragon exhales
lightning in a 30-foot line that is 5 feet wide. Each
creature in that line must make a Dexterity saving
throw, taking lightning damage equal to 6d10 + 1d10 per
Age Category on a failed save, or half as much damage
on a successful one.

The line becomes 60-foot long at Young age, 90-foot at
Adult, and 120-foot at Wyrm. It also becomes 10 feet
wide at Wyrm.

Young and older

Multiattack. The dragon makes three attacks: one with
its bite and two with its tail.

Tail. Melee Weapon Attack reach 15 ft., one target. Hit:
3d10 + Strength modifier bludgeoning damage. The
target must succeed a Strength saving throw (DC 8 +
Proficiency bonus + Strength bonus) or knocked prone.

18

Stellar Dragons – Quasar Dragon

Meteor Dragon

T he Alchoths are a type of space object also battle by using its powerful breath of fire on opponents
known as space volcanoes. These are it deems physically weaker to knock them out of the
formed when a giant asteroid brushes way before proceeding with physical attacks on the
against the ethereal and is charged with survivors.
elemental fire energy. These space
volcanoes exist for a few thousand years, Breath weapon/special abilities
growing and accumulating energy, until
they erupt and divide into many smaller bodies. This dragon’s fire breath is a line of red-hot fire and
lava coming out from the dragon’s mouth followed by a
These smaller parts later turn into other types of magical meteor that strikes the first creature to fail its
magical creatures, and one of those is known as the save and then disappears.
Meteor Dragon.
Habitat/Society
Description
Meteor Dragon are rarely seen in groups, but when this
The scales of this dragon look like rocks, and its skin is happens it’s bad news. These dragons, like other stellar
just as tough. Even when it’s barely a wyrmling, the dragons, like to conquer planets, but with the difference
Meteor Dragon has a skin as hard as other old dragons. that they have no problem joining forces with others of
Also, its body is so hot that parts of it are red hot, or the same type to achieve it.
even look like lava.
Ecology
Within the atmosphere of a planet, the Meteor
Dragon flies by spreading its huge, rocky wings, but in The Meteor Dragon feeds on any type of rock, fire, and
space it rolls its body like an armadillo and travels in lava. Although its jaws and stomach are capable of
the form of a small red asteroid engulfed in fire. processing any type of material and of course it
particularly enjoys the taste of fire giants.
Combat

This is one of the most fearsome dragons in combat, as
it has the ability to create magical burning stones each
time it takes damage. Like other dragons it starts the

Meteor Dragon Table

Category CR Size STR DEX CON INT WIS CHA AC HP Prof./PP Attack/BW/Spell
1 Wyrmling 4 M 20 (+5) 13 (+1) 14 (+2) 8 (-1) 8 (-1) 12 (+1) 18 52 (8d8+16) +2 / 13 +7 / 12 / 11
2 Growing 5 M 20 (+5) 12 (+1) 15 (+2) 8 (-1) 8 (-1) 13 (+1) 18 58 (9d8+18) +3 / 15 +8 / 13 / 12
3 Immature 7 M 21 (+5) 12 (+1) 17 (+3) 9 (-1) 9 (-1) 15 (+2) 19 82 (11d8+33) +3 / 15 +8 / 14 / 13
4 Very young 9 M 22 (+6) 12 (+1) 18 (+4) 9 (-1) 10 (+0) 16 (+3) 19 102 (12d8+48) +4 / 18 +10 / 16 / 15
5 Young 11 L 23 (+6) 12 (+1) 20 (+5) 10 (+0) 11 (+0) 18 (+4) 20 147 (14d10+70) +4 / 18 +10 / 17 / 16
6 Young Adult 13 L 24 (+7) 12 (+1) 21 (+5) 11 (+0) 12 (+1) 19 (+4) 21 157 (15d10+75) +5 / 21 +12 / 18 / 17
7 Grown up 15 L 24 (+7) 11 (+0) 23 (+6) 11 (+0) 13 (+1) 21 (+5) 21 195 (17d10+102) +5 / 21 +12 / 19 / 18
8 Adult 17 H 25 (+7) 11 (+0) 24 (+7) 12 (+1) 13 (+1) 22 (+6) 22 243 (18d12+126) +6 / 23 +13 / 21 / 20
9 Old 19 H 26 (+8) 11 (+0) 26 (+8) 12 (+1) 14 (+2) 24 (+7) 22 290 (20d12+160) +6 / 24 +14 / 22 / 21
10 Venerable 21 H 27 (+8) 11 (+0) 27 (+8) 13 (+1) 15 (+2) 25 (+7) 23 304 (21d12+168) +7 / 26 +15 / 23 / 22
11 Wyrm 23 G 28 (+9) 11 (+0) 29 (+9) 14 (+2) 16 (+3) 27 (+8) 24 448 (23d20+207) +7 / 27 +16 / 24 / 23
12 Great wyrm 24 G 28 (+9) 11 (+0) 30 (+10) 14 (+2) 17 (+3) 28 (+9) 24 492 (24d20+240) +7 / 27 +16 / 25 / 24

19

Stellar Dragons – Meteor Dragon

Meteor Dragon Features

When a Meteor Dragon dies, either violently or of old A list of features and characteristics the dragon
age, it disappears in a great explosion that destroys possesses, depending on its Age category.
everything around it. The dust that results from this
explosion gathers in the sky again to form a red stone At all ages
egg that will travel through space until a new Meteor
Dragon is born. Death Throes. When the dragon dies, it explodes, and
each creature within 30 feet of it must make a Dexterity
Attributes saving throw, taking fire damage equals to 8d6 plus 1d6
per Age Category on a failed save, or half as much
This is the basic information about the Meteor Dragon. damage on a successful one. The explosion ignites
Some of these attributes improve as the dragon ages, flammable objects in that area that aren’t being worn or
and it’s explained on each entry.
carried.

Alignment Chaotic Evil
Scorching Body. At the start of each of the dragon’s
Type Dragon
turns, each creature within 5 feet of it takes fire damage
Speed 30 ft., fly 60 ft. From Young: 40 ft., fly 80 ft.
equal to the dragon’s Challenge Rating, and flammable
Skills Dexterity (Stealth), Intelligence (Religion), objects in the aura that aren’t being worn or carried
Wisdom (Perception). The dragon doubles its ignite. A creature that touches the dragon or hits it with
proficiency bonus for Perception checks.
a melee attack while within 5 feet of it takes fire
Saving throws DEX, CON, WIS, CHA
damage equal to the dragon’s Challenge Rating.
Damage Immunities Fire

Senses Blindsight 10 ft., Darkvision 60 ft. From Young Young and older
its Blindsight is 30 ft. and its Darkvision 120 ft. From
Adult its Blindsight is 60 ft.
Meteor Rage. When the dragon is dealt damage, it can
Languages Draconic. From Young it can also speak use its reaction to create magical burning boulders
Common. plummet on creatures around it. The damage dealt by
the boulders depend on the dragon’s Age Category:

Meteor Rage damage

Age Category Damage per boulder

1-3 1d3 bludgeoning damage plus 1d3 fire damage

4-6 1d6 bludgeoning damage plus 1d6 fire damage

7-9 2d6 bludgeoning damage plus 2d6 fire damage

10-12 3d6 bludgeoning damage plus 3d3 fire damage

The amount of boulders created depend on its
current hit points, according to the following table.
Results are not cumulative.

Meteor Rage Amount

Current Hit points Number of boulders

100% or less 1 boulder

90% or less 1d6 boulders

50% or less 2d6 bludgeoning damage plus 2d6 fire damage

10% or less 3d6 bludgeoning damage plus 3d3 fire damage

The dragon can distribute the boulders among any
number of target creatures it can see within 30 feet
from it. The targets can make a Dexterity saving throw
against the dragon’s Spell DC taking only half damage
on a success.

20

Stellar Dragons – Meteor Dragon

Adult and older can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. If a
Legendary Resistance (3/Day). If the dragon fails a creature’s saving throw is successful or the effect ends
saving throw, it can choose to succeed instead. for it, the creature is immune to the dragon’s Frightful
Presence for the next 24 hours.

Wyrm and older Change Shape. The dragon magically polymorphs into a
humanoid or beast that has a challenge rating no higher
Legendary Recharge (1/Day). If the dragon fails a roll to than its own, or back into its true form. It reverts to its
recharge its breath weapon, it can choose to succeed true form if it dies. Any equipment it is wearing or
instead. carrying is absorbed or borne by the new form (the
dragon’s choice).

Actions In a new form, the dragon retains its alignment, hit
points, Hit Dice, ability to speak, proficiencies,
This is the list of actions that the Meteor Dragon can Legendary Resistance, lair actions, and Intelligence,
take on its turn depending on its Age category. Wisdom, and Charisma scores, as well as this action. Its
statistics and capabilities are otherwise replaced by
At all ages those of the new form, except any class features or
legendary actions of that form.
Bite. Melee Weapon Attack. reach 5 ft., one target. Hit:
1d10 + Strength modifier piercing damage. The reach of Legendary Actions
this attack improves as the dragon ages: from Young it’s
10 ft, from Wyrm it’s 15 ft.
Adult and older
Fire Breath (Recharge 5–6). The dragon exhales fire in a
30-foot line that is 5 feet wide. Each creature in that line The dragon can take 3 legendary actions, choosing from
must make a Dexterity saving throw, taking fire damage the options below. Only one legendary action option can
equal to 3d8 + 1d8 per Age Category on a failed save, or be used at a time and only at the end of another
half as much damage on a successful one.
creature’s turn. The dragon regains spent legendary
The line becomes 60-foot long at Young age, 90-foot at actions at the start of its turn.

Adult, and 120-foot at Wyrm. It also becomes 10 feet Detect. The dragon makes a Wisdom (Perception) check.

wide at Wyrm.
Tail Attack. The dragon makes a tail attack.

The first creature to fail its saving throw, from closest Wing Attack (Costs 2 Actions). The dragon beats its
to furthest from the dragon, is also hit by a burning wings. Each creature within 15 feet of the dragon must
boulder and takes 1d6 × the dragon’s proficiency bonus succeed on a Dexterity saving throw (DC 8 + Proficiency
bludgeoning damage. bonus + Strength bonus) or take 2d8 + Strength modifier
bludgeoning damage and be knocked prone. The dragon
Young and older can then fly up to half its flying speed.

Multiattack. The dragon makes three attacks: one with Wyrm or older
its bite and two with its claws.

Claw. Melee Weapon Attack: reach 5 ft., one target. Hit: Meteor Crater (Costs 3 Actions, Recharge 5–6). A big
2d6 + Strength modifier slashing damage. From Wyrm hole opens in the ground with a fire explosion. The
age, the reach of this attack is 10 ft. dragon chooses a 10 feet square area it can see within
120 feet. All creatures in the area must make a Dexterity
Adult and older saving throw against the dragon’s Spell DC. On a fail,
the creature takes 10d6 fire damage and falls into the
Multiattack. The dragon can use its Frightful Presence. hole that is 50 feet deep and has a solid ground bottom.
It then makes three attacks: one with its bite and two On a success, the creature takes only half damage and it
with its claws.
jumps to an adjacent space outside of the hole area. If
Tail. Melee Weapon Attack reach 15 ft., one target. Hit: the creature is unable to move for any reason (e.g. its
3d10 + Strength modifier bludgeoning damage.
Restrained), it falls into the hole, even if it succeeded its
Frightful Presence. Each creature of the dragon’s choice saving throw. Creatures falling into the hole are subject
that is within 120 feet of the dragon and aware of it to falling damage as normal.
must succeed on a Wisdom saving throw (against its
Spell DC) or become frightened for 1 minute. A creature

21

Stellar Dragons – Meteor Dragon

Supernova Dragon

L ike the other stellar dragons, the the dragon, creating an instant implosion and explosion
Supernova Dragon can travel through effect.
space without limit, but this one in
particular can travel at great speeds. In Furthermore, the dragon is capable of creating
space the Supernova dragon looks like a explosions almost at will. When it lands a blow with its
beam of blue light, moving from one planet claws, tail, or bite, its green gems light up and create an
to another. explosion that causes the attack to do extra damage.
All the Supernova Dragons known today were born
from a Supernova explosion that occurred millions of Supernova Dragon
years ago. Until now it is not known of the creation of
new dragons of this type, except when one of these dies
and is reborn in space.

Description

The supernova dragon is particularly cruel, enjoying
conquering or simply destroying small planets and
satellites with its immense power.

Its scales are bright blue, and sprouting from the
front of its body and on its forehead are green gems
that glow when the dragon activates its explosive
power. Compared to most dragons, even other Stellar
Dragons, its body is slightly more anthropomorphic,
with long arms and legs, and wings at its back.

Breath weapons / Special attacks

This dragon has two different breath weapons, one is a
bolt of electricity that attacks everything in a straight
line. And the other is a gas nebula emerging from its
snout, rapidly heading towards an area determined by

Supernova Dragon Table

Category CR Size STR DEX CON INT WIS CHA AC HP Prof./PP Attack/BW/Spell
13 (+1) 16 (+3) 17 (+3) 9 (-1) 16 (+3) 13 45 (6d8+18) +4 / 17 +7 / 15 / 15
1 Wyrmling 9 M 16 (+3) 12 (+1) 17 (+3) 17 (+3) 9 (-1) 16 (+3) 14 60 (8d8+24) +4 / 17 +7 / 15 / 15
12 (+1) 18 (+4) 18 (+4) 10 (+0) 17 (+3) 15 85 (10d8+40) +4 / 18 +8 / 16 / 15
2 Growing 10 M 17 (+3) 12 (+1) 19 (+4) 19 (+4) 11 (+0) 18 (+4) 16 102 (12d8+48) +5 / 20 +9 / 17 / 17
12 (+1) 21 (+5) 20 (+5) 12 (+1) 18 (+4) 17 147 (14d10+70) +5 / 21 +10 / 18 / 17
3 Immature 12 M 18 (+4) 12 (+1) 22 (+6) 21 (+5) 13 (+1) 19 (+4) 18 184 (16d10+96) +6 / 23 +11 / 20 / 18
11 (+0) 23 (+6) 22 (+6) 14 (+2) 20 (+5) 19 207 (18d10+108) +6 / 24 +12 / 20 / 19
4 Very young 14 M 19 (+4) 11 (+0) 25 (+7) 23 (+6) 14 (+2) 20 (+5) 20 270 (20d12+140) +7 / 26 +13 / 22 / 20
11 (+0) 26 (+8) 24 (+7) 15 (+2) 21 (+5) 21 319 (22d12+176) +7 / 26 +14 / 23 / 20
5 Young 16 L 20 (+5) 11 (+0) 27 (+8) 25 (+7) 16 (+3) 22 (+6) 22 348 (24d12+192) +7 / 27 +14 / 23 / 21
11 (+0) 29 (+9) 26 (+8) 17 (+3) 23 (+6) 23 526 (27d20+243) +8 / 29 +16 / 25 / 22
6 Young Adult 17 L 21 (+5) 11 (+0) 30 (+10) 26 (+8) 18 (+4) 23 (+6) 24 594 (29d20+290) +8 / 30 +16 / 26 / 22

7 Grown up 19 L 22 (+6)

8 Adult 21 H 23 (+6)

9 Old 23 H 24 (+7)

10 Venerable 24 H 25 (+7)

11 Wyrm 26 G 26 (+8)

12 Great wyrm 28 G 27 (+8)

22

Stellar Dragons – Supernova Dragon

Habitat / Society At all ages

The Supernova Dragon is lonely, they spend most of Death Explosion. When the dragon dies, it explodes, in a
their lives traveling in space from one planet to nebulose of force. Each creature within 30 feet of it
another, stopping only when they need to feed, which is must make a Dexterity saving throw, taking force
approximately every decade. Their stay on a planet is damage equals to 8d8 plus 1d8 per Age Category on a
usually only a few months, in which they drain failed save, or half as much damage on a successful one.

resources quickly. Sometimes they find planets that Nebular Body. As a bonus action, the dragon can
they find interesting or pleasant to live in for more than polymorph cloud of nebular mist of its size, or back into
a few months and end up conquering them until they its true form.
have all the resources at their disposal. When they
exhaust all resources they retire to look for new While in Nebular form, the dragon can’t take any
planets. actions, speak, or manipulate objects, but it can use its
Telepathy (if it posses it). It is weightless, has a flying
Ecology speed of 50 feet, can hover, and can enter a hostile
creature’s space and stop there. In addition, if air can
The Supernova Dragon consumes any type of organic pass through a space, the Dragon can do so without
material, mineral and even radioactive substances. It squeezing, but it can’t pass through water. It has
only eats once every 10 years or so, but it does so in advantage on Strength, Dexterity, and Constitution
such large quantities that it can drain a small planet, or saving throws, and it is immune to all nonmagical
completely destroy it. damage.

This type of dragon does not reproduce, there are an Immature and older
unknown number of them flying in space and, although
they are not immortal, when one of them dies, it is Explosive Aura. The Supernova Dragon has an amount
always reborn in space as a shiny egg that looks like a of explosion charges equal to its Hit Dice. Everytime it
blue comet. hits with a weapon attack, it can choose to expend one
or more explosion charges, the attack deals an extra
Attributes 1d4 force damage for every charge spent this way. The
dragon can expend up to an amount of charges equal to
This is the basic information about the Meteor Dragon. its proficiency bonus in a single round. The dragon
Some of these attributes improve as the dragon ages, regains all expended explosion charges after a long rest.
and it’s explained on each entry.

Alignment Lawful Evil
Young and older
Type Dragon

Speed 30 ft., fly 60 ft. From Young: 40 ft., fly 80 ft.
Legendary Resistance (3/Day). If the dragon fails a
Skills Dexterity (Stealth), Intelligence (Religion), saving throw, it can choose to succeed instead.
Wisdom (Perception). The dragon doubles its
proficiency bonus for Perception checks.
Adult and older
Saving throws DEX, CON, WIS, CHA

Damage Immunities Lightning, Psychic
Legendary Recharge (1/Day). If the dragon fails a roll to
Senses Blindsight 10 ft., Darkvision 60 ft. From Young recharge its breath weapon, it can choose to succeed
its Blindsight is 30 ft. and its Darkvision 120 ft. From instead.
Adult its Blindsight is 60 ft.

Languages All. From Adult it has Telepathy 120 ft. Actions

Features This is the list of actions that the Meteor Dragon can
take on its turn depending on its Age category.
A list of features and characteristics the dragon
possesses, depending on its Age category. At all ages

Bite. Melee Weapon Attack. reach 5 ft., one target. Hit:
2d10 + Strength modifier piercing damage. The reach of
this attack improves as the dragon ages: from Young it’s
10 ft, from Wyrm it’s 15 ft.

23

Stellar Dragons – Supernova Dragon

Breath weapon (Recharge 5–6). The dragon uses one of humanoid or beast that has a challenge rating no higher
the following breath weapons. than its own, or back into its true form. It reverts to its
true form if it dies. Any equipment it is wearing or
Lightning Breath. The dragon exhales lightning in a carrying is absorbed or borne by the new form (the
30-foot line that is 5 feet wide. Each creature in that dragon’s choice).

line must make a Dexterity saving throw, taking In a new form, the dragon retains its alignment, hit
lightning damage equal to 9d10 + 1d8 per Age points, Hit Dice, ability to speak, proficiencies,
Category on a failed save, or half as much damage on Legendary Resistance, lair actions, and Intelligence,
a successful one.
Wisdom, and Charisma scores, as well as this action. Its
The line becomes 60-foot long at Young age, 90-foot statistics and capabilities are otherwise replaced by
at Adult, and 120-foot at Wyrm. It also becomes 10 those of the new form, except any class features or
feet wide at Wyrm.
legendary actions of that form.
Gravity Breath. The dragon exhales a cloud of
nebular mist that concentrates in a 10-foot-radius Reactions
sphere centered on a point that the dragon can see
within 30 feet from it. The mist implodes and then Young and older
explodes to its same size and instantly disapepars.
Every creature in the area must make a Strength Nebular Evasion. When the dragon would be dealt
saving throw, taking force damage equal to 9d6 + 1d6 damage from a weapon attack, it can use its reaction to
per Age Category on a failed save, or half as much take the Nebular Body action and move 20 feet to an
damage on a successful one. adjacent space, evading the attack. The dragon can use
this reaction a number of times equal to its Wisdom
Creatures that fail this saving throw are stunned modifier, minimum 1. (That’s 1 from Wyrmling, 3 from
for one minute. These creatures must make a Grown up, 3 from Venerable, and 4 at Great wyrm Age
Constitution saving throw against the dragon’s Categories.)
Spell’s DC at the end of each of its turns. On a
successful save, this stunning effect ends on it. Legendary Actions

Young and older Adult and older

Multiattack. The dragon makes three attacks: one with The dragon can take 3 legendary actions, choosing from
its bite and two with its claws.
the options below. Only one legendary action option can
Claw. Melee Weapon Attack: reach 5 ft., one target. Hit: be used at a time and only at the end of another
2d6 + Strength modifier slashing damage. From Wyrm creature’s turn. The dragon regains spent legendary
age, the reach of this attack is 10 ft. actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Adult and older Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its
Multiattack. The dragon can use its Frightful Presence. wings. Each creature within 15 feet of the dragon must
It then makes three attacks: one with its bite and two succeed on a Dexterity saving throw (DC 8 + Proficiency
with its claws.
bonus + Strength bonus) or take 2d8 + Strength modifier
Tail. Melee Weapon Attack reach 15 ft., one target. Hit: bludgeoning damage and be knocked prone. The dragon
3d10 + Strength modifier bludgeoning damage.
can then fly up to half its flying speed.
Frightful Presence. Each creature of the dragon’s choice
that is within 120 feet of the dragon and aware of it Wyrm or older
must succeed on a Wisdom saving throw (against its
Spell DC) or become frightened for 1 minute. A creature Nova Explosion (Costs 2 Actions). The dragon emits
can repeat the saving throw at the end of each of its magical energy. Each creature in a 20-foot radius must
turns, ending the effect on itself on a success. If a make a DC 23 Dexterity saving throw, taking 4d6
creature’s saving throw is successful or the effect ends lightning damage plus 4d6 force damage on a failed
for it, the creature is immune to the dragon’s Frightful save, or half as much damage on a successful one.
Presence for the next 24 hours.

Change Shape. The dragon magically polymorphs into a

24

Stellar Dragons – Supernova Dragon

Credits and Licenses

Art Credits You can learn more about the license here:

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pages 3, 5, 6, 9, 12, 15, 16, 20, 22 and 26, are made by Rules
Xacur (that’s me, by the way). All these illustrations are
released under the Creative Commons Attribution 4.0 All new gaming content is written by Xacur, and
International license. And you can use it, edit it, etc. for published under the Open Game License.
any purpose, even commercially, as long as you credit
the author appropriately. Referenced rules from the 5th edition SRD are used
Xacur
under the OPEN GAME LICENSE Version 1.0a. You can
xacur.com
find a copy of this license right below or at Wizards of
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25 END OF LICENSE

CREDITS AND LICENSES

26

THE TINY TOME OF DRAGONS


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