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A World of Magic, Adventure and
Fantastic Creatures!
Hello reader! Thank you for picking this supplement, I
sincerely hope that you enjoy it as much as I enjoyed
writing it.
One of the things I enjoy the most about role playing
games is reading new monster entries all the time.
Possibly you also enjoy doing it and that’s why you
chose this supplement. I hope you enjoy the fantastic
descriptions I wrote for the knights. This series of Tiny
Tomes of monsters is the most freedom I have given
myself writing monsters lore.
If you enjoy this supplement and you like fantasy
worlds with lots of magic and amazing creatures, you
can check my previous titles, some of these are
inspired by the World of Hereva, based on the
webcomic Pepper&Carrot, created by David Revoy.
Below you will find links to some of these titles.
More titles by the same Author
The Tiny Tome of Dragons Witchcraft Magic of Tooth and Nail Forest of Fairies
Hereva
TTHHEE TTIINNYY TTOOMMEE OOFF
CCHHIIVVAALLRRYY
A collection Knightly Orders of Holy and Unholy Warriors as NPCs and Monsters for
the 5th Edition of the World's Greatest Role Playing Game
By Xacur
Summary 3
3
Introduction 4
5
Acknowledgements 5
How to read a Knight’s statistics 9
11
Order of Enlightenment 11
12
The Origin of the Light 13
Knights of Enlightenment Table 15
16
Order of the Silver Blade 16
17
The Silver Blade of Saint Tristian 19
Knight Ranks 19
Knights of the Silver blade table 19
21
Soldiers of the Wind 21
23
Order of the Feather 25
Order of the Scales 26
Order of the Halo 27
Soldiers of the Wind: Order of the Feather table 29
Soldiers of the Wind: Order of the Scales table 30
Soldiers of the Wind: Order of the Halo table 30
30
Order of Revenge 31
33
The fairy hunt
Knights of Revenge table 2
Order of the Armageddon
Ranks in the Order of the Armageddon
Knights of the Armageddon table
Order of the Phylactery
Order of the Gray Skin
Order of the Fallen
Order of the Death
Protectors of the Phylactery
Credits and Licenses
Introduction
T he Tiny Tome of Chivalry is my second it challenging to translate so many different skills into
monster/NPC project for the 5th edition the description text, but I think the result is still easily
of the world’s most popular role playing handled with this system. I hope to receive feedback on
game in which I don’t use the standard this.
Monster Statblocks that are characteristic
of this edition. In the end, the reference cards for each knight level
also helps a lot.
I chose knights for this second project for the same
reason that I chose dragons in the previous one. There Acknowledgements
are many ranks of knights in a chivalric order and their
powers are similar, but at different levels. The best I want to thank the backers of the Kickstarter
thing is that knights have abilities that are campaign for the support, without which a project of
characteristic of a specific suborder or rank. This made this size would be impossible for me.
3 Instroduction
I have been planning new Tiny Tomes, and I am looking Attack/DC Attack bonus / Difficulty Class. Attacks in
forward to releasing others, but I will take more time the text don’t show the attack bonus, it depends in this
making them and launch the campaigns only when column. The DC is used for most of their other magic
they are more complete so it won’t take as long to abilities or Spells.
deliver them after the campaigns are over.
Attributes
How to read a Knight’s statistics
This part is very similar to that of a statblock, with the
We are not using the classic 5th edition statblocks in difference that some attributes may vary with ranks, in
this document. Each chivalric order has from 5 to 10 those cases each entry clarifies it. Another difference,
ranks for a total of 47 different monsters. That would and the only disadvantage, is that the Skills entry
make from 25 to 30 pages of only statblocks. I prefer to doesn’t state the modifier, you need to calculate it, but
use that space to write about their backgrounds, it is simple, just add the ability bonus and the
history and behaviour. proficiency bonus.
The knights stats are divided into two parts, one is a Features, Actions, etc.
table that shows the most important numerical
statistics in its different ranks. And the other is the The rest of the inputs are very similar, they work the
text that describes the Attributes, Features and Actions same as their respective statblock entry, with the
of a knight in its different ranks. exception that the features or actions are divided by
rank or suborder. If not specified, then the ability is for
All the text before the table is descriptive and can be all ranks. For example: after the title Actions, the first
used to learn about the knight’s behavior, or it can actions are for all ranks, but after a title like “From
serve to inspire adventures in your game. Knight of the Golden Lance” means those actions can
be used only by knights from that rank and higher.
Knights Table There are a few titles like “Only Order of the Death” or
“Only Death Knight of Flame”, that means that only
This is a description of the columns in each knights knights that fall under those ranks or suborders can
table. The numbers are total, they do not add up. use those abilities.
Title. This is the title of the knights’ ranks. This is -Xacur.
how it is referred in the features and actions
descriptions too. Instroduction 4
CR. The Challenge Rating of the Knight.
STR, DEX, CON, INT, WIS, CHA. These six columns
are the ability scores of the knight (Strength, Dexterity,
Constitution, Intelligence, Wisdom, Charisma). Just as
you would find them in a statblock, these are in the
format Score (Modifier).
AC. The knight’s armor class. This is total, it’s
already taking in account its armor, natural armor,
dexterity modifiers, etc.
HP. The hit points of the knight, as in a statblock, it’s
shown in the format Maximum hitpoints (hit dice +
Constitution Bonus).
Prof./PP Proficiency Bonus / Passive Perception. The
number before the slash (/) is the proficiency bonus of
the creature. You might need it to calculate Difficulty
Classes, etc. The number after the slash is the passive
perception.
Order of Enlightenment
T he order of enlightenment is made up of Knights of Enlightenment go through various ranks,
knights and scholars of all types of from the moment they are newly knighted to the
science, arts, and philosophy. The most highest level, which very few ever reach.
important thing for this order is
knowledge, since they firmly believe that The Origin of the Light
only through education and knowledge
can a better world be created, and only in this way does Lord Beleanor, was a priest of the sun god, known for
it make sense to fight for the world and correct the his studies of alchemy and medicine. His investigations
injustices that abound in it. led him to the ruins of an ancient civilization where he
found the Golden Crystal.
5 Order of Enlightenment
The Golden Crystal is said to be an artifact given This battle occurred when the sun was just rising
directly by the sun god to the inhabitants of this from the side of the Mother Mountain and the few
ancient kingdom, and its existence had been forgotten survivors were named Knights of the Dawn.
over the centuries. This crystal has the ability to heal
wounds and even revive the dead, and it is the one that Behavior and Combat
grants the powers to the knights members of this
order. These knights also live wandering most of the time. In
addition to their mission to help as many people in
Upon learning of its existence, various evil armies need as possible, they are also sent into battles where
tried to seize it, but Lord Beleanor built a fort around they are needed.
the crystal called the Owleye Stronghold, and founded
the Order of Enlightenment to protect it. For this reason, many of them never see their
families again after being named Knights of the Dawn.
A knight of this order must meet and follow the
strict guidelines of Lord Beleanor’s teachings to receive It isn’t a requirement of the order, but many of them
the powers of “The Light”, which is how the knights prefer to live this stage of their lives anonymously.
refer to the Golden Crystal, which these days is more of While wearing the armor and symbols of the order,
a legend for the rest of the world. they wear the helm, and only present themselves by
their titles. It is in this rank when they begin to be
Knight of the Owl called by a pseudonym, which they usually carry until
the rest of their knight careers.
The first rank of this order of chivalry is formed mainly
by faithful warriors of the sun god who have shown Like the other ranks of this order, Knights of Dawn
values and courage above the average. They also decide fight with a spear and shield when mounted, but when
to dedicate their lives to the cause of seeking wisdom dismounted, they put down their shields and use a two-
and defending the weak and unprotected. At this first handed spear. In this rank they learn to fight under the
rank, knights don’t look much different from any other sun and use it to their advantage, and they obtain the
noble or invested knight, they don’t even have magical ability of Shield of Light, which allows them to defend
powers granted by the sun god yet. themselves against an attack by interposing the
reflection of sunlight between them and their
But that doesn’t mean they are any less brave, if attackers.
anything, the opposite would be the case. One of the
characteristics of low-level knights is always the desire
to climb ranks, obtain prestige and recognition of their
works. However, in the order of enlightenment, these
desires often take precedence over the natural
instincts of survival, turning them into a kind of
fanatics who seek the good and prosperity of the order
and its interests before their own.
Knight of Dawn
The second rank in the order of enlightenment, the
Knights of Dawn are the protectors of the hopeless, the
weak, and the disadvantaged warriors. Its name refers
to the end of the War in the Mountains when a group of
knights of the Owl came to the aid of the Trasite
Kingdom army and despite being at a huge numerical
disadvantage they managed to save them from the
attack of the Atatia Empire.
Order of Enlightenment 6
Knight of the Golden Lance
Knights of this rank in the order of enlightenment are
easily recognizable by their gleaming golden spear. The
Knights of the Golden Spear are the last of the lower
ranks in this order, and the color of their spear shows
that they are on trial to receive that recognition that
very few achieve. While there are thousands of knights
of the lower ranks, there aren’t many ones who reach
the four ranks above this one, but even fewer are in
this rank as there’s always an exact number of 12
knights. A new knight of the golden spear can only
arrive if one of the current knights is appointed
Protector of Light, or Commander of Light, or if one of
them dies.
The spears carried by these knights are sacred, but
they don’t keep them during the higher ranks. There
are only 12 of these spears since the order was founded
and they are the same ones that have passed through
the hands of all the high-ranking knights there have
been. These were the spears with which aspiring
knights were originally tested before they were so
many that the rank of Knight of the Owl was created.
The golden spears are protected by the Golden
Crystal, they are indestructible, and cannot be created
anymore. From this level they can use their spears to
cast a special attack conferred by The Light. At this
level, when they just gain the power, they need to
carry their golden spear to use it, but at higher levels,
the power is already part of them and they can activate
it with any spear they carry.
Knight Protector of Light
This is another transitional rank and not all knights go
through this one. A Knight Protector of Light is a guard
in the Owleye Stronghold in charge of protecting the
Golden Crystal. During the time they serve as
Protectors of the Light they live in the stronghold and
not much happens with them, except for the rare
occasions when they have had attacks. But that has not
happened for several centuries now.
7 Order of Enlightenment
Knight Commander of Light
This is the first of the three original ranks of this order.
Currently, the main mission of these knights is to
defend the world from the Order of the Armageddon,
which has proven to be a very difficult job. On their
missions they are accompanied by Knights of the Owl.
They rarely fight in the places attacked by the evil
Order, but rather attack specific groups of these
terrible creatures.
Knight Grand Commander of Dawn
When there are sieges to large cities, attacks on one of
the capitals of the world, or it is necessary to attack
evil kingdoms that have become too powerful, the
Knight Grand Commanders of Dawn are the ones who
lead armies of Knights of Dawn to help the kingdoms in
danger in these kinds of wars.
These knights live traveling all over the world
helping, not only big cities, but also small towns that
are about to be destroyed. Many times they are the last
hope of these people.
Due to the relatively limited number of these
knights, a Grand Commander of Dawn is always
accompanied by Knights of Dawn, but not always a
group of Knights of Dawn includes a Grand
Commander.
Knight of Enlightenment
The highest level of the Order of Enlightenment are
known as the Knights of Enlightenment, they are
legendary knights that few people have seen. There are
only a few dozen of them, which might sound like a lot
for any other high rank of legendary knights, but
considering that there are thousands of Knights of the
Owl around the world, very few reach this higher rank.
Legend says these knights are invincible, the light
protects them and doesn’t let them die. The power of
the light from their spears paralyzes their opponents
who have no chance against them.
Perhaps the best known knight of enlightenment is
Sir Gir Falkerstone, Lord Beleanor’s successor in charge
of the entire organization.
Order of Enlightenment 8
Knights of Enlightenment
Title CR Size STR DEX CON INT WIS CHA AC HP Prof./PP Attack / DC
Knight of the Owl 3 M 14 (+2) 10 (+0) 12 (+1) 12 (+1) 14 (+2) 12 (+1) 14 44 (8d8+8) +2 / 12 +4 / 12
Knight of Dawn 5 M 15 (+2) 11 (+0) 13 (+1) 12 (+1) 14 (+2) 13 (+1) 15 49 (9d8+9) +3 / 12 +5 / 13
Knight of the Golden Lance 7 M 16 (+3) 11 (+0) 14 (+2) 13 (+1) 14 (+2) 14 (+2) 15 71 (11d8+22) +3 / 12 +6 / 13
Knight Protector of Light 9 M 17 (+3) 12 (+1) 15 (+2) 13 (+1) 15 (+2) 15 (+2) 16 84 (13d8+26) +4 / 12 +7 / 14
Knight Commander of Light 11 M 18 (+4) 13 (+1) 16 (+3) 14 (+2) 15 (+2) 16 (+3) 17 105 (14d8+42) +4 / 12 +8 / 15
Knight Grand Commander of Dawn 13 M 19 (+4) 14 (+2) 17 (+3) 14 (+2) 16 (+3) 17 (+3) 18 120 (16d8+48) +5 / 13 +9 / 16
Knight of Enlightenment 15 M 20 (+5) 15 (+2) 18 (+4) 15 (+2) 16 (+3) 18 (+4) 19 153 (18d8+72) +5 / 13 +10 / 17
Attributes From Knight Protector of Light
‐ Alignment Lawful Good Charge If the knights of enlightenment moves at least
‐ Type Humanoid 20 feet straight toward a creature and then hits it with
‐ Speed: 30 ft. a melee attack on the same turn, that target must
‐ Skills: (int) Religion succeed on a DC 12 Strength saving throw or be
‐ Condition Immunities Frightened knocked prone. If the target is prone, the knights of
‐ Senses Passive Perception 10 enlightenment can make another melee attack against
‐ Languages Any one language (usually Common) it as a bonus action.
Features From Knight Commander of Light
Enlightenment Once during its turn, when the knight Brutal Critical When the knights of enlightenment
hits a creature with a melee weapon attack, it can scores a critical hit, it rolls all of the attack’s damage
chose to deal an extra amount of damage of the same dice three times instead of twice. Then add any
type equal to its Charisma modifier. relevant modifiers as normal.
Mounted Lancer While mounted, the knight can Actions
attack with its lance in one hand and hold its shield in
the other hand. While unmounted, the knight can only Multiattack. The knight makes two melee attacks.
make sword attacks with one hand. To attack with its From CR 7 it makes three melee attacks. From CR 11 it
lance it must drop its shield and lose 2 AC. can use its Avenging Light ability and then make three
melee attacks.
From Knight of the Golden Lance
Cleave When the knights of enlightenment scores a
critical hit with a melee weapon or reduce a creature to
0 hit points with one, it can make one melee weapon
attack as a bonus action.
9 Order of Enlightenment
Long Sword Melee Weapon Attack: reach 5 ft., one target. Commander of Light: The creature is slowed for one
Hit: 1d8 +STR modifier slashing damage minute, during its turn it can only move or take an
action, not both, and it can’t take reactions. At the
Lance Melee Weapon Attack: reach 5 ft., one target. Hit: end of each of its turns the creature can repeat the
1d12 +STR modifier piercing damage. saving throw ending the effect on a success.
Grand Commander of Dawn: The creature is
Shield Bash Melee Weapon Attack: reach 5 ft., one target. stunned for one minute. At the end of each of its
Hit: 1d6 +STR modifier bludgeoning damage turns the creature can repeat the saving throw
ending the effect on a success.
From Knight of the Golden Lance Knight of Enlightenment: The creature is stunned
for one minute.
Healing Touch (1/Day) The knights of enlightenment
touches another creature. The target magically regains Reactions
1d8 +CON modifier hit points and is freed from any
curse, disease, poison, blindness, or deafness. From Knight of the Golden Lance
Avenging Light The knight points a creature it can see Shield of Light When the knight is attacked by a
within 60 feet. The creature must make a Wisdom creature within 30 feet and the knight can see it, the
saving throw against the knight‘s DC. On a success the knight can use its reaction to impose disadvantage on
creature takes 2d6 plus 1d6 per CR radiant damage. On the attack roll, reflecting the light of the sun to flare
a fail, the creature also suffers one of the following against the attacker before it hits or misses. An
effects depending on the knight‘s rank: attacker that can’t be blinded is immune to this
feature. To use this reaction, the knight must be
Golden Lance: The creature is blinded for 1 round.
wielding a shield.
Protector of Light: The creature is blinded for 1
minute. It can repeat its saving throw at the end of
each of its turns, ending the effect in a success.
Order of Enlightenment 10
Order of the Silver Blade
T he Knights of the Silver Sword are not as Due to their habit of pursuing downright evil and
easy to recognize as other chivalric orders inhuman creatures, these knights are not usually
since they prefer to go unnoticed among interested in trouble between people, and they do not
the population most of the time. And this pursue normal bandits or human villains. They believe
is because their job consists mostly of that such problems can be solved in other ways, or by
tracking, chasing, and eliminating more suitable people than them.
creatures of the night, such as Lycanthropes and
powerful Undeads like Vampires and even Liches. The Silver Blade of Saint Tristian
Many of these knights have unfortunate stories in Hundreds of years ago, a knight named Tristian
their pasts involving some kind of creature of the sacrificed his life fighting a powerful vampire. Before
night, some others join this order out of a sense of his sad end at the hands of the evil undead, he
justice towards people who have been wronged in their assembled a group of warriors who fought valiantly at
communities by these purely evil creatures. his side.
11 Order of the Silver Blade
These warriors had lost loved ones to the vampire, Avenger of the Living
most of them were expert swordsmen, but all of them
were very brave. This is the rank of the apprentices of this order. They
are not yet made knights and they do not wear any
Tristian’s story is long and full of misfortune, but identifying symbol. They also often serve as squires for
this is neither the place nor the time for this tragedy. a knight or as messengers, when the message is really
What concerns this document are the events that important.
occurred during the knight’s last battle. When he was
cornered and about to die, Tristian prayed to the They have few tasks in combat and are never
ancient gods to bless his weapon and they responded commanded to fight a creature of the night by
by turning the edge of it to silver. With his shining holy themselves.
weapon, Tristian managed to deliver the final blow to
the vampire, just before he died. From this beginner level they learn not to reveal
their connection to the order to any outsider. They also
The group that he had formed would become the do not need a way to identify with the other members
order of the Silver Blade and would end up using of the order, as they are always accompanied by a
Tristian’s weapon to end the suffering of his vampire knighted warrior.
form a few years later.
Knight of Radiance
Saint Tristian’s original sword is kept in Mistdream
castle, but many copies have been created by clerics of This is the title of a newly knighted member of this
the war domain of the faith of the old gods and these order. The moment he becomes Knights of Radiance, a
are awarded to knights who reach the rank of Knight warrior receives a symbol of the Silver Sword. This
Protector of the Blade. However, these swords are symbol may be in the form of a charm that they wear
only a fraction of how powerful the original sword is, on a necklace under their clothing, a ring that they
which is only used when the Saint of the Silver Blade wear under their armor’s gauntlet, or a coin that they
deems it necessary on a terrible occasion. always carry with them.
Knight Ranks In themselves, these articles are not flashy, nor do
they bear the name of the order, but they are easily
The following are the description for the different distinguishable by any of its members.
ranks in the Order of the Silver Blade.
The role in combat of a Knight of Radiance is minor,
they still do not face creatures of the night alone or in
groups of the same rank, but they do accompany at
least one knight of higher rank to face armies of lesser
undeads, vampire minions or lycanthropes.
Knight of Mist
Knight of Mist is a transitional title that some knights
obtain when they are tasked with defending
Mistdream’s castle. Not all knights go through this
rank, and those who do usually stay for less than a
year.
These knights receive special training and are the
only ones to wield polearms. After their service they
return to their training with the sword that
distinguishes this order. During this service they also
live in Mistdream’s castle, that’s why Knights of Mist
are rarely seen far from the castle.
Order of the Silver Blade 12
Knight of the White Rose Knight of the Red Blade
The Knights of the White Rose are the bulk of the The Knights of the Red Blade are warriors specialized
order. This is the rank in which members spend the in facing the undead, such as zombies, vampires,
most time during their knight careers. These warriors ghosts, etc. Their signature weapon is a copy of Saint
are the ones who travel to different parts of the world Tristian’s silver sword, but red in color.
searching, chasing and if possible eliminating creatures
of the night. Mostly zombies, ghouls, and werewolves. Knight of the Silver Blade
These knights are also the ones who fight in the wars The highest rank a knight of the Order of the Silver
between neighboring countries and armies of undeads Blade aspires to is Knight of the Silver Blade. In this rank
and other creatures of the night. The identification knights use a sword that is a more faithful copy of Saint
symbol they wear has a rose engraved on it, meaning Tristian and it’s silver in color. These knights combine
that they have already reached the level of knights of the powers of the two previous ranks.
the white rose.
Saint of the Silver Blade
When knights of the white rose achieve outstanding
feats in their knighthood, they frequently end up Technically, there is a higher rank than Knight of the
specializing in a type of creature of the night to pursue. Silver Blade in the order, but only one person at a time
After this rank, knights usually specialize in chasing can have this title, and it does not always exist. Only a
shapeshifters (such as werewolves, wererat, etc.) or Knight of the Silver Blade who has demonstrated
undead (like vampires, ghosts, etc.) extraordinary courage, sacrifice, and achievement can
become entrusted by the Old Gods to bear the title of
Knight of the Black Blade the Saint of the Silver Blade.
Knights of the Black Blade are warriors specialized in This saint immediately becomes the leader of the
facing shapeshifters, such as werewolves, wererat, etc.) entire order, although regularly the person elevated in
their signature weapon is a copy of Saint Tristian’s this way is already the leader of the order, and is
silver sword, but black in color. always a Knight of the Silver Blade.
Knights of the Silver blade HP Prof./PP Attack / DC
Title CR Size STR DEX CON INT WIS CHA AC
Avenger of the Living 1 M 14 (+2) 13 (+1) 14 (+2) 12 (+1) 10 (+0) 12 (+1) 18 26 (4d8+8) +2 / 10 +4 / 11
Knight of Radiance 2 M 15 (+2) 13 (+1) 15 (+2) 12 (+1) 11 (+0) 12 (+1) 18 32 (5d8+10) +2 / 10 +4 / 11
Knight of Mist 4 M 16 (+3) 14 (+2) 16 (+3) 12 (+1) 12 (+1) 13 (+1) 19 52 (7d8+21) +2 / 11 +5 / 11
Knight of the White Rose 5 M 17 (+3) 14 (+2) 17 (+3) 12 (+1) 13 (+1) 13 (+1) 19 67 (9d8+27) +3 / 11 +6 / 12
Knight of the Black Blade 7 M 18 (+4) 15 (+2) 18 (+4) 12 (+1) 14 (+2) 14 (+2) 20 85 (10d8+40) +3 / 12 +7 / 13
Knight of the Red Blade 8 M 19 (+4) 15 (+2) 19 (+4) 13 (+1) 15 (+2) 14 (+2) 20 102 (12d8+48) +3 / 12 +7 / 13
Knight of the Silver Blade 10 M 20 (+5) 16 (+3) 20 (+5) 13 (+1) 16 (+3) 15 (+2) 21 133 (14d8+70) +4 / 13 +9 / 15
Saint of the Silver Blade 11 M 21 (+5) 16 (+3) 21 (+5) 13 (+1) 17 (+3) 15 (+2) 21 142 (15d8+75) +4 / 13 +9 / 15
13 Order of the Silver Blade
Attributes Actions
‐ Alignment Lawful Good Multiattack. From CR 2, The knight makes two melee
‐ Type Humanoid attacks. From CR 5 it makes three melee attacks.
‐ Speed 30 ft.
‐ Skills (int) Religion Long Sword Melee Weapon Attack: reach 5 ft., one target.
‐ Condition Immunities Frightened Hit: 1d8 +STR modifier slashing damage
‐ Senses Passive Perception 10
‐ Languages Any two languages Halberd (Only Knight of Mist) Melee Weapon Attack:
reach 10 ft., one target. Hit: 1d10 + 6 piercing damage.
Features
From Knight of the White Rose
Inspire Bravery Creatures within 30 feet of the knight
have advantage on saving throws against being Hold Creature of the Night (Recharge 5-6) One undead
frightened. or evil shapechanger the knight can see within 90 feet,
must succeed on a Wisdom saving throw against the
From Knight of Radiance knight‘s DC or be paralyzed for one minute. At the end
of each of its turns, the target can make another
Holy Smite Whenever the knight hits with a melee Wisdom saving throw. On a success, the spell ends on
weapon attack, it adds its Proficiency Bonus as extra the target.
damage, or double its Proficiency Bonus if the target is
an evil creature. From Knight of the Black Blade
From Knight of Mist Castigate creature of the Night (Recharge 5-6) A Knight
of the Black Blade can use this feature against evil
Martial Advantage Once per turn, the knights of the Shapechangers, a Knight of the Red Blade can use this
silver blade can deal an extra 7 (2d6) damage to a feature against undeads. From Knight of the Silver
creature it hits with a weapon attack if that creature is Blade, the knight can use it agains any evil creature.
within 5 feet of an ally of the knights of the silver blade
that isn’t incapacitated.
The knight points against a target creature, and a
Healing Hands The knight lays its hands on a living divine light falls over it. The creature must make a
creature. The creature regains a number of Constitution saving throw against the knight’s DC. On a
fail, the creature takes 2d6 + 1d6 per the knight’s CR
From Knight of the Silver Blade and falls prone. On a success, the creature takes half
that damage and doesn’t fall prone.
Silver Blade Once every time the knight takes the
attack action, a spiritual Silver Blade appears and Reactions
makes one attack against a target the knight can see
within 60 feet. The weapon deals damage as if it was From Knight of Mist
the knight‘s current weapon.
Parry The knights of the silver blade adds 2 to its AC
The spiritual Silver Blade of the Saint of the Silver Blade against one melee attack that would hit it. To do so, the
makes two attacks. knights of the silver blade must see the attacker and be
wielding a melee weapon.
Legendary Resistance (3/Day) If the knights of the
silver blade fails a saving throw, it can choose to Legendary Actions
succeed instead.
From Knight of the Silver Blade
Hold Creature of the Night The knight uses its Hold
Creature of the Night action.
Order of the Silver Blade 14
Soldiers of the Wind
T he Soldiers of the Wind is an order of protect it in the form of an army of angel knights with
chivalry with the specific mission of whom he founded this order.
protecting a magical artifact created by
the god Drazzan. This artifact known as In his mortal life, Draggach was a dragon who lived
Ichor of Eternity is capable of turning a as a humanoid knight in search of peace and justice.
mortal into an immortal, but wiping out His search for justice was as great as his power, and
thousands of lives in the process. The existence of this that led him to hunt down evil villains who ascended to
artifact is a risk, and at the same time a necessity so deity status and destroy them. Although he managed to
great that the other gods offered Drazzan help to eliminate a couple of them as a mortal, his task seemed
to be impossible against those of greater power, so he
15 Soldiers of the Wind created an artifact that turned him into a god.
Although his intentions were good in principle, Order of the Scales
Draggach discovered that when using the Ichor of
Eternity, hundreds of creatures died around. Worse The section of the Soldiers of the Wind made up of
yet, without those deaths, the vial cannot function. dragons. There are three types of metallic dragons in
this order, but their main forms are anthropomorphic
The gods banished Draggach to the elemental plane knights with metallic scaled wings. Unlike most
of air and tasked him with protecting the artifact. The dragons, who spend most of their time in dragon form
dragon, now ascended to god status, founded the city and sometimes change their shape to humanoid,
of Windfell there, in the middle of nowhere. Knights of the Order of the Scale live as humanoid, but
Somewhere in this city is the Ichor of Eternity can turn into Dragons at will. The three types of
protected by one of the most powerful chivalric orders dragons that make up this suborder of chivalry are
in the multiverse. dragons types that are used to changing their form into
humanoids and other animals, and have no problem
If there’s any reason the gods never asked Draggach abandoning their dragon forms for centuries.
to destroy the artifact, it’s because all of them thought
it might be useful at some point. While in humanoid form, these knights have metallic
armor of the same color as their dragon type. Their
When other creatures learned of the existence of this faces are never seen, as their helmets cover their heads
artifact, armies were formed to attack the city. And completely, they are shaped like dragon’s heads and
after a war against the Djinn, several hundred years they are never removed. That’s because these armors
ago, Draggach decided to augment the army with two are part of themselves.
more orders, one consisting of dragons and one of
Birdfolk. Although these dragons respect the dragon leaders
of the prime material plane, their primary allegiance is
Order of the Feather to the order of the Soldiers of the Wind.
The section of the soldiers of the wind formed by Knight of the Bronze Scale
Birdfolk, the most numerous section of the order. The
Birdfolks are a significant percentage of the residents This rank is made up of bronze dragons only. These are
of the City of Windfell. the dragons with the greatest calling for justice, and
they are also very used to living in forms other than
Knight of Talon their dragon forms. Near Windfell, the Knights of the
Bronze Scale have a magical tower called Mystic Falls.
These soldiers are trained to fight in the air using a This is a small artificial and permanent planar bubble
glaive. With this weapon they have the ability to make of the elemental plane of water where these knights
a lightning attack with a range greater than that of a spend a lot of time, feeding among other activities.
normal glaive.
Knight of the Silver Scale
Knight of the Winged Glaive
Although silver dragons are not usually the best suited
When soldiers reach this rank they gain the use of a to act as paladins of justice, their empathy for human
special glaive. This glaive is what gives this rank its beings and their similar way of thinking makes many of
name, as it has a pair of small wings on its shaft that them want to become knights, something that for
simulate angel wings. millennia has been something characteristic of
humans.
Knight of Gale
Also, they are used to living their lives as humanoids.
In this rank are the most important officials of the city
of Windfell. Once they reach this rank, the knights stop Knights of the Silver Scale have their own tower in
patrolling so much and dedicate themselves to Windfell called Cloudhold. This tower is built of clouds
commanding and doing missions abroad. that they turn into solid material.
Soldiers of the Wind 16
Knight of the Golden Scale
The first dragons to answer Draggach’s call to be part
of this chivalric order were the golden dragons. Self-
appointed the highest rank of the Order of the Scale,
despite technically all of them having the same level
within the organization, they are the ones who prepare
the attack and defense groups when the time comes to
engage in a battle.
Order of the Halo
Windfell’s sky is constantly flown over by these
humanoid-shaped creatures with long feathered wings.
Even so, they are seldom seen on the streets of the city,
and they almost never talk to anyone. The angels of the
Order of the Halo are mythical creatures who always
carry a shield and a sword, and wear silver armor with
blue ornaments.
As benevolent creatures always seeking justice, the
angels were the first chosen to help protect the Ichor
of Eternity. The gods of the higher planes thought it
necessary to send this help in the form of an army of
angels, and for several centuries these angels have
protected the legendary artifact.
This chivalric order is made up of three ranks.
Angels never change ranks, they blindly follow their
orders and never fail to carry them out unless they are
eliminated. Positions in this order are permanent and
there are no replacements for angels who die in the
line of duty, something that has happened very rarely
during Windfell’s centuries of existence.
Combat
In combat, a Knight of the Halo wields a magical silver
sword that activates a Searing Blast that can slash an
opponent 15 feet away, dealing radiant damage at the
same time.
In addition to their sword, the knights of this order
can use a wind glaive, which is literally made of air to
make the same attacks as the rest of the Soldiers of the
Wind. This glaive is the one they use for their parry
ability.
17 Soldiers of the Wind
Knight of the Shining Shield
This is the largest rank in this order. Knights of the
Shining Shield number in the dozens and exist not only
in Windfell, they are also the ones that normally travel
to other planes when needed. If it’s necessary to travel
in group, they are usually accompanied by a Knight of
Splendor.
Knights of this rank carry a larger shield than the
other ranks and don’t wear a helmet. Unlike the other
two ranks of this order, these have either a male or a
female appearance, despite the fact that, like most
angels, they are genderless.
Knight of Splendor
The Knights of Splendor are the most commonly seen
flying over the city of Windfell. They are distinguished
by their much longer wings and by wearing helmets all
the time. Like most angels, they are genderless. Their
armors are also long and shiny.
Knight Protector of Windfell
These knights are the most important protectors of
Windfell, they never leave this city, not even in
extreme occasions, because their main mission (and
therefore their reason of their existance) is to protect
the city and the Ichor of Eternity.
Soldiers of the Wind 18
Soldiers of the Wind: Order of the Feather
Title CR Size STR DEX CON INT WIS CHA AC HP Prof./PP Attack / DC
Knight of Talon 6 M 15 (+2) 16 (+3) 15 (+2) 10 (+0) 12 (+1) 15 (+2) 18 97 (15d8+30) +3 / 11 +6 / 13
Knight of the Winged Glaive 8 M 16 (+3) 17 (+3) 15 (+2) 10 (+0) 12 (+1) 16 (+3) 18 117 (18d8+36) +3 / 11 +6 / 14
Knight of Sharp Wings 10 M 17 (+3) 18 (+4) 15 (+2) 11 (+0) 13 (+1) 17 (+3) 19 136 (21d8+42) +4 / 11 +8 / 15
Knight of Gale 12 M 18 (+4) 19 (+4) 15 (+2) 12 (+1) 14 (+2) 18 (+4) 19 156 (24d8+48) +4 / 12 +8 / 16
Soldiers of the Wind: Order of the Scales HP Prof./PP Attack / DC
Title CR Size STR DEX CON INT WIS CHA AC
Knight of the Bronze Scale 15 M 25 (+7) 12 (+1) 25 (+7) 16 (+3) 15 (+2) 21 (+5) 17 184 (16d8+112) +5 / 12 +12 / 18
Knight of the Silver Scale 16 M 27 (+8) 12 (+1) 27 (+8) 16 (+3) 15 (+2) 22 (+6) 17 225 (18d8+144) +5 / 12 +13 / 19
Knight of the Golden Scale 17 M 29 (+9) 12 (+1) 29 (+9) 17 (+3) 16 (+3) 23 (+6) 17 270 (20d8+180) +6 / 13 +15 / 20
Soldiers of the Wind: Order of the Halo
Title CR Size STR DEX CON INT WIS CHA AC HP Prof./PP Attack / DC
Knight of the Shining Shield 14 M 22 (+6) 18 (+4) 25 (+7) 16 (+3) 15 (+2) 15 (+2) 19 172 (15d8+105) +5 / 12 +11 / 16
Knight of Splendor 18 M 24 (+7) 20 (+5) 27 (+8) 16 (+3) 15 (+2) 16 (+3) 20 212 (17d8+136) +6 / 12 +13 / 17
Knight Protector of Windfell 22 M 26 (+8) 22 (+6) 29 (+9) 17 (+3) 16 (+3) 17 (+3) 21 256 (19d8+171) +7 / 13 +15 / 18
Attributes Order of the Halo
‐ Alignment Lawful Good ‐ Type Celestial
‐ Skills (int) Arcana, (int) Religion, (cha) Intimidation ‐ Speed 30 ft., fly 90 ft.
‐ Senses Darkvision 60′, Blindsight 30 ft. ‐ Damage Resistances Radiant; Bludgeoning, Piercing,
‐ Languages Auran and one other language. and Slashing from Nonmagical Attacks
‐ Condition Immunities Charmed, Exhaustion,
Order of the Feather Frightened
‐ Type Humanoid Features
‐ Speed 30 ft., fly 50 ft.
‐ Condition Immunities Frightened Smite Evil The knight adds its proficiency bonus to the
damage roll of any melee weapon attack. If the target is
Order of the Scales an Undead, Fiend, or an Evil creature, the knight adds
double its proficiency bonus to that damage roll
‐ Type Dragon instead.
‐ Speed 40 ft., fly 80 ft.
‐ Condition Immunities Frightened
19 Soldiers of the Wind
Innate Spellcasting. The knight’s spellcasting ability is line must succeed on a Strength saving throw or be
Charisma. The knight can innately cast the following pushed 15 feet away from the Knight in a direction
spells, requiring only verbal components: following the line.
‐ At will: detect evil and good Order of the Scales
‐ 1/day each: wind wall, raise dead Breath weapon The knight exhales energy in a 90-foot
line that is 5 feet wide. Each creature in that line must
Order of the Feather make a Dexterity saving throw against the Knight’s DC,
taking an amount of damage equals to 1d6 + 1d6 per
Flyby A Knight of the Order of the Feather doesn’t Challenge rating on a failed save, or half as much
provoke opportunity attacks when it flies out of an damage on a successful one.
enemy’s reach. Change Shape The knight magically polymorphs into
an Adult Dragon of its type. On its dragon form, it loses
Order of the Scales its Multiattack, Wind Glaive and Gust of Wind, but it gains
the dragon’s Multiattack, Frightful Presence and Melee
Legendary Resistance (3/Day). When a Knight of the Weapon Attacks. Also it becomes Huge in size. Apart for
Order of the Scales fails a saving throw, it can choose to this, its statistics are the same as in its Knight form.
succeed instead. Any equipment it is wearing or carrying is
transformed, it reverts to its Knight form if it dies.
Draconic Energy. Each different rank in the Order of
the Scales is formed by a different type of Metallic Order of the Halo
Dragon. A knight of the Order of the Scales has damage
immunity against one type of damage according to the Searing Blast Melee Spell Attack: reach 15 ft., one target.
following table. Hit: 14 (4d6) fire damage plus 14 (4d6) radiant damage.
The Knight of the Order of the halo can only use this
Also, its Change Shape and Breath Weapon abilities attack once during its turn.
are based on this table.
Reactions
Rank Dragon Type Energy type
Parry. The knight adds its Proficiency Bonus to its AC
Knight of the Bronze Scale Bronze Dragon Lightning against one melee attack that would hit it. To do so, the
knight must see the attacker and be wielding a melee
Knight of the Silver Scale Silver Dragon Cold weapon.
Knight of the Golden Scale Gold Dragon Fire Legendary Actions
Order of the Halo Order of the Scales and Order of the Halo
Magic Resistance. A Knight of the Order of the Halo Detect. The knight makes a Wisdom (Perception)
has advantage on saving throws against spells and check.
other magical effects. Move. The knight moves up to its speed without
provoking opportunity attacks.
Legendary Resistance (3/Day). When a Knight of the Wind Glaive (Costs 2 actions). The knight makes one
Order of the Halo fails a saving throw, it can choose to attack with its Wind Glaive.
succeed instead.
Soldiers of the Wind 20
Actions
Multiattack. The knight can use its Gust of Wind, then
it makes three melee attacks.
Wind Glaive. Melee Weapon Attack: reach 15 ft., one
target. Hit: 9 (2d8) + STR modifier lightning damage.
Gust of Wind A line of strong wind 60 feet long and 10
feet wide blasts from the Knight. Each creature in the
Order of Revenge
T his order is made up of former knights of Despite not being very numerous, this chivalric
different orders who fought for good and order has several of the most powerful evil knights in
justice, but in their adventures they were the world.
corrupted by higher powers. Some of
these knights were turned into vampires, The fairy hunt
others made pacts with demonic entities,
or obtained the power of some cursed artifact. But they The order was founded by Sir Theodric the
all have in common that they cannot stop murdering Righteous, a knight who was turned into a werewolf.
other creatures to maintain their way of life. Unable to control his beast form, and being hunted by
other humanoids, especially knights, Theodric resorted
Their loyal spirits led them to become knights even to a pact with a evil higher power that allowed him to
after being possessed, or even after death. Despite control his bestial form, but that would transform him
being absolutely evil, they respect the hierarchies of into a monster completely. To maintain this power, the
this order more than anything in the world. knight has to shed the blood of fey creatures at least
once every moon cycle.
But not all ranks of this order are made up of former
champions of justice. Today there is a new rank of Sir Theodric became known as the Knight of Horror
warriors who seek power and glory, willing to follow by the fey and other creatures. Over time, more
the strict requirements of this organization to achieve knights who broke their oath in search of power joined
it. the order, and they became known by the same name.
21 Order of Revenge
These knights were offered the knighthood to other The Pact of Hatred forces them to kill a good
oath-breaking knights and thus founded other ranks in humanonoid at least once every cycle of the moon.
the order. Those new ranks had to make different
pacts. Knights of Horror need to do their fairy hunting Knight Castigator
every month, but the other ranks hunt differently
depending on their pact. A knight of any of the lower ranks who has successfully
hunted a creature or knight of very high level earns
Unlike other orders of chivalry, both good and evil, the right to a test for ascension. This ascent is a
the higher beings who bestow their powers on these combination of a magical epiphany and a ritual. The
knights never manifest themselves in any other way. knight receives an otherworldly message with the
order to present himself before a Knight of Horror.
The most common belief that they are ancient gods This knight of horror will be waiting to assign him a
of Evil who want to regain power in the world. But mission, which of course includes killing a paladin of
other people believe that they are creatures from the justice. The knight on trial does not know which Knight
distant realms preparing to invade the primary of Horror is the one who will give the mission, it could
material plane. No one knows, perhaps with the even be Sir Theodric the Righteous himself.
exception of Sir Theodric, who they are or what they
seek, but they seem to hate good knights as much as When the knight successfully completes his mission,
members of this order do. They are only known to exist he returns to the one who gave him the mission. Then,
because the powers they confer are very real. with an unholy ritual he is ascended to Knight
Castigator.
Knight of the Red Cap
Knight Castigator is normally the highest rank a
These are the lowest level knights in the order. These knight can aspire to in this order. Knights of Horror are
are recruited from villains who were never part of a only a fixed number and they immortal. Very few times
conventional chivalric order, but who are willing to has it been necessary to replace a Knight of Horror, but
seek revenge against the knights. when that happens it’s chosen from the rank of
Castigator.
Tasks in this rank consist of investigation and
murder of specific people. To enter this rank they do
the Pact of the Red Cap, which forces them to comply
with an assassination order once a month.
Knight of the Bloody Eye
This rank is made up of vampire spawns, who already
need consuming human blood in order to survive. The
Blood Pact allows them to ignore their vampire
weaknesses (like sunlight sensitivity, etc.) by drinking
the blood of good knights.
Knight of Hatred
A Knight of the Red Cap who has achieved outstanding
merits in the discharge of his duty will magically
become a Knight of Hatred. This change does not
require a ritual, it only happens magically, and it’s
usually in the middle of a battle. Almost like it was a
natural evolution, but in reality it’s conceded by the
evil gods that protect this chivalric order.
Order of Revenge 22
Their Pact of Punishment requires them to eliminate allowed them to ignore the weaknesses that their
a knight at least once every cycle of the moon. In this different curses caused them. Not keeping the pact
rank this quota is relatively easy to meet as these only caused them to suffer these weaknesses again. But
warriors continually fight battles against armies of the pact also prevents them from aging, and now,
knights, destroying entire small orders in a regular centuries after the pact started, they cannot fail to
basis. fulfill it or they will die immediately, because all
Knights of Horror were originally human.
Knight of Horror
Every year the twelve knights meet and decide
There are only twelve Knights of Horror. These which one of them will lead this year’s fairy hunts. This
legendary knights are on a mission to take down orders hunt occurs every month and is only stopped if for any
of chivalry. reason one of the knights has to take part in a war
against a good chivalric order, usually leading Knights
Their pact requires them to consume meat and Castigators and Knights of Hatred.
sandre de fey once a month. Originally their pact
Knights of Revenge HP Prof./PP Attack / DC
Title CR Size STR DEX CON INT WIS CHA AC
Knight of the Red Cap 6 M 16 (+3) 15 (+2) 15 (+2) 10 (+0) 12 (+1) 15 (+2) 19 97 (15d8+30) +3 / 11 +6 / 13
Knight of the Bloody Eye 9 M 18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2) 19 127 (17d8+51) +4 / 11 +8 / 14
Knight of Hatred 12 M 20 (+5) 16 (+3) 18 (+4) 10 (+0) 12 (+1) 16 (+3) 21 161 (19d8+76) +4 / 11 +9 / 15
Knight Castigator 15 M 22 (+6) 16 (+3) 19 (+4) 10 (+0) 13 (+1) 16 (+3) 22 178 (21d8+84) +5 / 11 +11 / 16
Knight of Horror 18 M 24 (+7) 17 (+3) 21 (+5) 11 (+0) 13 (+1) 17 (+3) 23 218 (23d8+115) +6 / 11 +13 / 17
Attributes Features
‐ Alignment Lawful Evil Inspire Terror Creatures within 30 feet of the knight
‐ Type Humanoid have advantage on saving throws against being
‐ Speed 30 ft. frightened.
‐ Saving Throws DEX, WIS, CHA
‐ Skills (wis) Perception, (dex) Stealth Keen Hearing and Smell. The knight has advantage on
‐ Damage Resistances Necrotic; Bludgeoning, Piercing, Wisdom (Perception) checks that rely on hearing or
and Slashing from Nonmagical Attacks smell.
‐ Damage Immunities Poison
‐ Condition Immunities Frightened, Poisoned Hateful Smite The knight adds its proficiency bonus to
‐ Senses Darkvision 120 ft. the damage roll of any melee weapon attack. If the
‐ Languages Any two languages target is a Humanoid of any Good alignment, the knight
adds double its proficiency bonus to that damage roll
instead.
23 Order of Revenge
From Knight of Bloody Eye Reactions
Regeneration. The knight regains 10 hit points at the From Knight of Hatred
start of its turn if it has at least 1 hit point and isn’t in
sunlight or running water. If the knight takes radiant Revenge when the knight takes damage from a creature
damage or damage from holy water, this trait doesn’t that is within 5 feet of it, the knight can use its reaction
function at the start of the knight’s next turn. From to make a melee weapon attack against that creature.
Knight of Hatred the knight regains 20 hit points
instead. Legendary Actions
Spider Climb. The knight can climb difficult surfaces, Move. The knight moves up to its speed without
including upside down on ceilings, without needing to provoking opportunity attacks.
make an ability check.
From Knight Castigator
From Knight Castigator
Teleport (Costs 2 Actions). The knight magically
Legendary Resistance (3/Day). If the knight fails a teleports, along with any equipment it’s wearing or
saving throw, it can choose to succeed instead. carrying, up to 120 feet to an unoccupied space it can
see.
Actions Melee Weapon Attack (Costs 2 Actions). The knight
makes one Melee Weapon Attack.
Multiattack The knight makes two melee weapon
attacks. From Knight of Hatred it makes three melee
weapon attacks.
Long sword Melee Weapon Attack: reach 5 ft., one
creature. Hit: 1d8 + STR mod. slashing damage.
Lance Melee Weapon Attack: reach 10 ft., one creature.
Hit: 1d12 + STR mod. piercing damage. The knight has
disadvantage attacking creatures within 5 feet of it
with this attack.
From Knight Castigator
Punishment (Recharge 5-6) The knight points to a
creature within 30 feet from it. The target and up to
another two creatures not farther than 10 feet from the
target of the knight’s choice, must make a Constitution
saving throw against the knight’s DC. On a fail, a
creature takes 67 (15d8) Necrotic damage and becomes
Restrained. On a success, the creature takes half that
damage and doesn’t become Restrained. A restrained
creature can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success.
From Knight of Horror: The creature becomes Stunned
instead of Restrained.
Order of Revenge 24
Order of the Armageddon
T his order was founded by Vokimal, the defeating the largest kingdoms in the world and taking
Bloody Eye, a prophet who claims to advantage of it.
receive messages from the gods alerting
him to the end of the world. His word The prophet is actually a demon, who does have
spread throughout the world and many direct contact with the four gods of the apocalypse,
people have been able to see the end of and his true intention is to bring the apocalypse into
the world in induced dreams during rites led by the world.
Vokimal himself.
The knights of this order are protected by the gods
Vokimal professes that the world’s capitals must fall of the apocalypse who grant them powers far beyond
before the end of the world comes for the gods to spare those of normal knights and paladins. But in the higher
mortals, and millions of people now follow him. Some ranks of the order, these knights begin to undergo
out of fear of being punished by the gods of the mutations and disfigurements. These mutations
apocalypse, and others for the interest they have in manifest even through their magical armors.
25 Order of the Armageddon
Ranks in the Order of the Knight of Despair
Armageddon
When a knight successfully completes its World’s End
There are eight ranks in this chivalric order. Odyssey, it earns the right to meet Vokimal, the
Prophet of the End of Times, in person. Despite the fact
Initiate of the Orb that these knights are often insane from the first
moment they become initiates, meeting Vokimal is an
The first ranks of this chivalric order are protected and experience that goes far beyond ordinary mortal risks.
guarded by an orb that follows them everywhere. The Vokimal is a horrible demon who wants to destroy the
color of their orb indicates their rank. In this first rank world as we know it and start a new era of horror and
the warriors are not considered knights yet but suffering for all. Many knights cannot bear this
initiates, and their orb is made of transparent glass. encounter and end up going completely insane or
dying. Those who survive are given the title of Knights
Knight of the Gray Orb of Despair.
When they are knighted, the orb of these warriors fill This is when they begin their missions to destroy the
with gray smoke, this smoke constantly move varying world.
its shades of gray in different parts of the sphere.
These knights are the best known to the outside world, Desolation Knight
as the highest ranks are very secret. Some people know
them only as the Knights of the Orb, because they don’t The main mission of these knights is to destroy entire
know there are more. populations, especially small strategically positioned
towns that help them attack larger ones in the future.
Knight of the Red Orb In these missions they are accompanied by Knights of
the Gray Orb and some Knights of the Red Orb.
Within the order, this is the level at which they really
begin to be considered inside the organization. It is Knight of Decay
where they finally take their blood oath, some of their
blood physically enters the orb and causes the smoke The main mission of these knights is to destroy bigger
inside it to turn red. They lose all contact with their cities that are located around the important capitals of
acquaintances outside the organization and not much the world. In these missions they are accompanied
is known about them since all the missions of the mainly by Knights of the Red Orb.
knights of this order are secret.
Another important mission that these knights have
Knight of the Black Orb is to revive the Wasteland Horrors, a type of ancient
monsters that have been forgotten. Vokimal has
After a series of successful missions, which include discovered those beasts and commissioned the Knights
exterminating entire towns, the orb of these knights of Decay to find and revive them.
goes black. This means that they are ready to do one
more mission before meeting Vokimal in person and Knight of Doom
moving to the next level of the order. This is a
transitional rank and only lasts until the entrusted There are only four of these knights. Normally only one
mission is successful. of them is enough to organize a group of horrors and
knights to attack one of the capitals of the world and
This mission is known as the World’s End Odyssey bring it down. The few times when it was not enough,
and these always seem like suicide missions. Failing they asked for help from a second Knight of Doom, but
this mission usually means to die trying, but there have this has been seen only a couple of times in history.
been cases where some knights have a second or even a
third chance.
Order of the Armageddon 26
Knights of the Armageddon
Title CR Size STR DEX CON INT WIS CHA AC HP Prof./PP Attack / DC
Initiate of the Orb 1 M 15 (+2) 10 (+0) 13 (+1) 11 (+0) 14 (+2) 15 (+2) 16 33 (6d8+6) +2 / 12 +4 / 12
Knight of the Gray Orb 3 M 15 (+2) 10 (+0) 14 (+2) 11 (+0) 14 (+2) 15 (+2) 16 52 (8d8+16) +2 / 12 +4 / 12
Knight of the Red Orb 5 M 16 (+3) 11 (+0) 15 (+2) 11 (+0) 14 (+2) 16 (+3) 16 65 (10d8+20) +3 / 12 +6 / 14
Knight of the Black Orb 7 M 16 (+3) 11 (+0) 16 (+3) 12 (+1) 15 (+2) 16 (+3) 16 90 (12d8+36) +3 / 12 +6 / 14
Knight of Despair 9 M 17 (+3) 12 (+1) 17 (+3) 12 (+1) 15 (+2) 17 (+3) 17 105 (14d8+42) +4 / 12 +7 / 15
Desolation Knight 12 M 18 (+4) 12 (+1) 18 (+4) 13 (+1) 16 (+3) 18 (+4) 17 136 (16d8+64) +4 / 13 +8 / 16
Knight of Decay 14 L 18 (+4) 13 (+1) 19 (+4) 13 (+1) 16 (+3) 18 (+4) 17 171 (18d10+72) +5 / 13 +9 / 17
Knight of Doom 16 L 19 (+4) 13 (+1) 20 (+5) 13 (+1) 16 (+3) 19 (+4) 17 210 (20d10+100) +5 / 13 +9 / 17
Attributes attack is the same as weapon attack). The fanatic has
the following cleric spells prepared:
‐ Speed 30 ft.
‐ Skills (int) Religion, (dex) Stealth Cantrips (at will): light, sacred flame, thaumaturgy
‐ Condition Immunities Frightened
‐ Senses Darkvision 120 ft. 1st level (4 slots): command, inflict wounds, shield of faith
‐ Languages Undercommon and one other language
2nd level (3 slots): hold person, spiritual weapon
Features
From Knight of Despair, it can cast Fireball twice a day.
Dark Devotion. The knight has advantage on saving From Knight of Decay, it can cast Earthquake once a day.
throws against being charmed.
From Knight of Despair
Hateful Smite The knight adds its proficiency bonus to
the damage roll of any melee weapon attack. If the Despair If the knight hits with a melee weapon attack
target is a Humanoid of any Good alignment, the knight twice to the same creature in the same turn, it can use
adds double its proficiency bonus to that damage roll its Face of Despair as a bonus action against that
instead. creature this turn.
Fanatic Attack When the knight takes the attack or From Knight of Doom
Multiattack action, it can decide to attack fanatically.
Doing so gives it advantage on melee weapon attack Legendary Resistance (3/Day) If the knights fails a
rolls using Strength during this turn, but attack rolls saving throw, it can choose to succeed instead.
against the knight have advantage until its next turn.
Actions
From Knight of the Red Orb
Multiattack The knight makes two Longsword attacks.
Spellcasting. The fanatic is a 4th-level spellcaster. Its From Knight of Despair, it makes three Longsword
spellcasting ability is Charisma (DC as in table/spell attacks instead.
Longsword Melee Weapon Attack: reach 5 ft., one
target. Hit: 1d8 + STR modifier slashing damage.
27 Order of the Armageddon
From Knight of the Gray Orb Reactions
Face of Despair The knight points toward an intelligent Parry. The knight adds its Proficiency Bonus to its AC
living creature it can see within 90 feet. The creature against one melee attack that would hit it. To do so, the
must succeed on a Wisdom saving throw against the knight must see the attacker and be wielding a shield.
knight’s DC or become frightened for 1 minute. The
creature can repeat the saving throw at the end of each Legendary Actions
of its turns, ending the effect on itself on a success. If a
creature’s saving throw is successful or the effect ends Only Knight of Doom
for it, the creature is immune to the knight’s Face of
Despair for the next 24 hours. Move. The knight moves up to its speed without
provoking opportunity attacks.
From Knight of Despair, the knight can choose any
number of creatures within the rage as targets of this Teleport (Costs 2 Actions). The knight magically
ability. teleports, along with any equipment it’s wearing or
carrying, up to 120 feet to an unoccupied space it can
From CR 16, when the knight uses this ability, a see.
creature that fails its saving throw also drops whatever
it is holding. Melee Weapon Attack (Costs 2 Actions). The knight
makes one Melee Weapon Attack.
From Knight of Decay
Decay (Recharge 5-6) The knight casts a beam of
necrotic power in a 90-foot line that is 5 feet wide. Each
creature in that line must make a Constitution saving
throw against the knight’s DC, taking 44 (8d10) necrotic
damage on a failed save, or half as much damage on a
successful one.
A creature that fails the saving throw starts
decomposing alive. At the beginning of each of the
decomposing creature’s turns, it takes 7 (2d6) necrotic
damage, then it can repeat the saving throw, ending
the effect on itself on a success. If the creature takes
this damage 5 times, it loses a random limb, if it takes
the damage 10 times, it dies.
Order of the Armageddon 28
Order of the Phylactery
T his is an order of undead knights, led by a knights, those who die in combat also continue their
Lich named Xogthuzoth. The Lich has evolution, but in a worse way.
built with his followers a huge city in the
center of a kingdom, in this city there are The order is then divided into three sub-orders. The
not only undeads, but all kinds of people. first is the Order of the Gray Skin, these are just
The city is quite sinful and few good squires and they are not undeads yet. The second is the
knights usually come near here, as they are persecuted Order of the Fallen, made up of knights who died in
like a plague. battle. And the third is the Order of the Death, made
up of the warriors who completed their transformation
Knights of the Order of the Phylactery are tasked and end up transcending to undead without dying in a
with maintaining order in this huge and terrible city, conventional way.
but they also often travel on missions when sent by the
Lich Xogthuzoth.
In the early levels of the order, when they have not
being knighted, they are not undeads. Then, part of the
evolution process of these knights ends up turning
them into undeads without the need for them to die
naturally. However, there are two paths for these
29 Order of the Phylactery
Order of the Gray Skin undeads as their eyes glow red and their voices sound
like coming from the afterlife.
Even the squires of this chivalric order have ranks.
Although there are three ranks in this sub order, These two visual aspects are characteristic not only
normally trainees in this order only go through two of of this rank, but also of all the following, and all the
them, depending on how they enter the organization. Order of the Death.
Gray Squire Wight Knight
The lowest rank is the gray squire, normally these A Knight of Cold Blood who achieves higher than
trainers are recruited from thugs and petty assassins. normal recognition is recognized as a Wight Knight.
Sometimes they don’t even know what they are getting This rank has incorporeal characteristics similar to
into, but over time they learn. At that point they have those of wraiths and ghosts that the other ranks and
no other way out than to continue. sub-orders in this organization do not have.
Soldier of the Night Order of the Death
These initiates are evil warriors seeking more power When a Cold Skin successfully completes its mission of
and glory, at any cost. This group is where most of transcendence it becomes a Death Knight.
those who become knights come from.
Death Knight of Blood
Cold Skin
The Death Knights of Blood are the first rank of this
This is the rank at which squires transcend knights. suborder.
There are many ways in which this transition occurs,
the most common is a mission in which they gain their Sometimes the Cold Skin become Death Knights
powers, often they don’t even finish the mission before without completing their mission, gaining so much
transcending. power that they transcend their own abilities. Once
they become Death Knights, they gain a series of
When knights gain power while alive, they end up powers that are even very important to finish their
being part of the Order of the Death. When warriors die missions. But this only happens when the powers can
on the mission, they transcend and enter the Order of be the difference between fail and success, Xogthuzoth
the Fallen anyway. care more about succeeding than details.
Order of the Fallen Death Knight of the Rose
Exanimate Warrior This is the first rank when Death Knights are bestowed
their title in a ritual. Xogthuzoth himself is the one
The lowest rank of this suborder are not considered who chooses and invests each knight of this and the
knights, they don’t even look completely dead, but they following ranks.
are. Their way of acting show little to no emotions,
even less than in the higher ranks of the order. Death Knight of Flame
Knight of Cold Blood A Death Knight of Flame is not only an expert in the
use of the sword and the lance, it also has the power to
When they reach this rank is when the fallen are finally control and create magical fire with which it destroys
knighted. Even though they begin to regain their its opponents. During the ritual by which it becomes a
apparently normal way of acting, due to false emotions Knight opf the Flame, this undead warrior is cremated
from beyond, there is no doubt that these knights are in the fire of the Phylactery at Xogthuzoth Castle.
Order of the Phylactery 30
However the fire doesn’t destroy the knight, instead Xogthuzoth. Although they can leave the castle when
the flame is absorbed into its body and can be seen needed, there are always at least six of these knights in
through its eyes glowing brightly. the castle, and they never leave it alone.
Another characteristic of this knight is that its can
create undeads from the creatures it kills with its fire.
When the knight kills a humanoid with its fire, it
creates a zombie, but when it kills a knight it can
become an Exanimate Warrior, if the knight was
powerful enough.
Death Knight of Phylactery
These knights are the most powerful of the order and
are tasked with protecting the Phylactery of
Order of the Gray Skin
Title CR Size STR DEX CON INT WIS CHA AC HP Prof./PP Attack / DC
Gray Squire 1 M 12 (+1) 10 (+0) 13 (+1) 10 (+0) 14 (+2) 13 (+1) 16 33 (6d8+6) +2 / 12 +3 / 12
+2 / 12 +3 / 12
Soldier of the Night 3 M 13 (+1) 10 (+0) 14 (+2) 10 (+0) 14 (+2) 13 (+1) 16 52 (8d8+16) +3 / 12 +5 / 13
Cold Skin 5 M 14 (+2) 11 (+0) 15 (+2) 10 (+0) 14 (+2) 14 (+2) 17 65 (10d8+20)
Order of the Fallen HP Prof./PP Attack / DC
Title CR Size STR DEX CON INT WIS CHA AC
Exanimate Warrior 9 M 16 (+3) 12 (+1) 17 (+3) 11 (+0) 15 (+2) 15 (+2) 18 105 (14d8+42) +4 / 12 +7 / 14
Knight of Cold Blood 11 M 17 (+3) 12 (+1) 18 (+4) 11 (+0) 15 (+2) 15 (+2) 18 136 (16d8+64) +4 / 12 +7 / 14
Wight Knight 13 M 18 (+4) 13 (+1) 19 (+4) 11 (+0) 15 (+2) 16 (+3) 19 153 (18d8+72) +5 / 12 +9 / 16
Order of the Death
Title CR Size STR DEX CON INT WIS CHA AC HP Prof./PP Attack / DC
Death Knight of Blood 17 M 20 (+5) 14 (+2) 21 (+5) 12 (+1) 16 (+3) 17 (+3) 20 209 (22d8+110) +6 / 13 +11 / 17
Death Knight of the Rose 19 M 21 (+5) 14 (+2) 22 (+6) 12 (+1) 16 (+3) 17 (+3) 20 252 (24d8+144) +6 / 13 +11 / 17
Death Knight of Flame 21 M 22 (+6) 15 (+2) 23 (+6) 12 (+1) 16 (+3) 18 (+4) 21 273 (26d8+156) +7 / 13 +13 / 19
31 Order of the Phylactery
Attributes Only Order of the Fallen
‐ Speed 30 ft. Celerity (2/day). The knight moves quickly up to 30 feet
‐ Skills (int) Religion, (dex) Stealth towards an opponent and strikes with a melee weapón
‐ Condition Immunities Frightened attack. If the attack is successful, the target must
‐ Senses Darkvision 120 ft. succeed on a Constitution saving throw against the
‐ Languages Undercommon and one other language knight’s DC or become stunned until the beginning of
the knight’s next turn.
Features
This movement doesn’t need to be straight, and is in
Undead Fortitude. If damage reduces the knight to 0 hit addition to the knight’s speed.
points, it must make a Constitution saving throw with a
DC of 5 + the damage taken, unless the damage is Only Wight Knight
radiant or from a critical hit. On a success, the knight
drops to 1 hit point instead. Withering Touch. Melee Weapon Attack: reach 5 ft., one
target. Hit: 17 (4d6+3) modifier necrotic damage. The
Hateful Smite The knight adds its proficiency bonus to target must succeed on a DC 16 Constitution saving
the damage roll of any melee weapon attack. If the throw or its hit point maximum is reduced by an
target is a Humanoid of any Good alignment, the knight amount equal to the damage taken. This reduction lasts
adds double its proficiency bonus to that damage roll until the creature finishes a long rest. The target dies if
instead. this effect reduces its hit point maximum to 0.
Only Order of the Death Etherealness. The knight enters the Ethereal Plane
from the Material Plane, or vice versa. It is visible on
Legendary Resistance (3/Day) If the knights fails a the Material Plane while it is in the Border Ethereal,
saving throw, it can choose to succeed instead. and vice versa, yet it can’t affect or be affected by
anything on the other plane.
Death Throes. When the knight dies, it explodes, and
each creature within 30 feet of it must make a Order of the Death
Dexterity saving throw against the Knight’s DC, taking
70 (20d6) fire damage on a failed save, or half as much Fireball (1/day). The knight casts the fireball as a 9th
damage on a successful one. The explosion ignites level spell. The Death Knight of Flame can use this
flammable objects in that area that aren’t being worn ability twice a day instead of once.
or carried.
Legendary Actions
Death Knight of Flame
Order of the Death
Burning Body. A creature that touches the knight or
hits it with a melee attack while within 5 feet of it takes Detect. The knight makes a Wisdom (Perception)
5 (1d10) fire damage and catches fire; until someone check.
takes an action to douse the fire, the creature takes 5
(1d10) fire damage at the start of each of its turns. Move. The knight moves up to its speed without
provoking opportunity attacks.
Actions
Fire Orb (Costs 2 Actions). The knight points to a target
Multiattack Order of the Fallen make two melee creature within 120 feet from it. The creature must
weapon attacks. Order of the Death make three melee make a Dexterity saving throw against the Knight’s DC.
weapon attacks instead. The target takes 21 (6d6) fire damage on a failed save,
or half as much damage on a successful one.
Flail Melee Weapon Attack: reach 5 ft., one target. Hit:
1d8 + STR modifier Bludgeoning damage.
Order of the Phylactery 32
Credits and Licenses
Art Credits All black and white lineart are cliparts on the public domain or
licensed CC0 fount at Open Clip Art.
Cover illustration: NC Wyeth – Sir Nigel Sustains England’s Honor. openclipart.org
It’s under public domain. Illustration on page 21 is by Peter Pang released under pixabay
Interior illustrations under public domain:
license.
Page 3: Frank Bernard Dicksee (1853–1928) La Belle Dame sans Merci
Night Castle Crow
Page 5: Thomas Girtin Durham Cathedral and Castle
Page 7 and 8: Brederode Castle (1883).
Rules
Page 10: Knight at the Crossroads, Viktor Vasnetsov (1882)
Page 11: Culemborg Castle (1883)
All new gaming content is written by Xacur, and published under the
Page 15: Thomas Girtin – Kirkstall Abbey from the N.W. Open Game License.
Page 25: Haamstede Castle (1883)
Xacur
Page 34: Knight’s Lance (1887) xacur.com
Color illustration on pages 17 and 18 is by David Revoy licensed Referenced rules from the 5th edition SRD are used under the OPEN
under Creative Commons Attribution 4.0.
GAME LICENSE Version 1.0a. You can find a copy of this license
davidrevoy.com right below or at Wizards of the Coast’s website.
Color illustration on page 29 “Cold scene” by Ironthunder licensed
under Creative Commons Attribution 3.0.
are Your original creation and/or You have sufficient rights to grant the
Cold scene rights conveyed by this License.
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and in terms of this License. You must affix such a notice to any Open System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.;
Game Content that you Use. No terms may be added to or subtracted from Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson,
this License except as described by the License itself. No other terms or Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and
conditions may be applied to any Open Game Content distributed using Steve Townshend, based on original material by E. Gary Gygax and Dave
this License. Arneson.
END OF LICENSE
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33 CREDITS AND LICENSES
THE TINY TOME OF CHIVALRY 34