Planning Lessons For Communicative English FILLER ACTIVITIES
7. If the player uses any of the Taboo words or when the time is up, the person who
stands behind the player will knock the table twice to stop him. After that, Group
B will take its turn. This will go on until all the twenty cards are finished. There
will be no marks deducted if the player uses the Taboo words or fails to give clues
within one minute. The only penalty is the group loses its turn and this will give a
higher chance for the other group to win. On the other hand, one mark will be
given to the group for any successfully guessed words. The group which scores the
most marks will win the game.
REMARKS
The benefits of this DIY TABOO GAME are:
There’s no need to buy the real TABOO game, thus one can save money.
The students are involved in preparing for and playing this game. They
come up with their own words during the process of discussion, sharing of
ideas and existing knowledge as well as helping out each other to succeed
as a group.
The teacher only acts as a facilitator. Most of the input comes from the
students themselves.
The students can improve their English vocabulary on a specific area
according to the theme of the words. They acquire the knowledge through
the discussion held in the groups and the explanation and clues made
during the guessing session.
This game is both fun and informative.
APPENDIX
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