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Published by BookCase, 2025-12-01 02:46:35

Ancestries Ogres 5E

Ancestries Ogres 5E

Paul Hughes and Linda Zayas-Palmer


From the Archives of Aitheria Nyx You Are What You EatOgres are a multitalented species, with the rare ability to profoundly adapt the shape and capability of their bodies by absorbing the fundamental essence of whatever they eat. Most species can only achieve a gradual change to body composition from their diets and activity. Ogres, on the other hand, can adjust their height, replace their skin with scales, or even sprout new limbs. The most popular theory for the origins of this transformative ability suggests that ogres’ distant ancestors consumed something of such profound power that it fused with their bodies, granting them additional might while allowing them to continue absorbing strength from their food. This theory immediately presents a question, though—what could they have eaten that would have such a profound effect on themselves and all of their descendants?I’ve found claims that tie the origins of ogres’ remarkable ability to the most ancient of conflicts. Specifically, claims that ogres are descended from people who ate pieces of the fallen god-beasts known as the First Ones during or after the Titanomachy. Most of the bodies of the god-beasts are said to have been devoured by the god Talir, who then went on to distill their might and use it to produce the first dragons. It’s also possible that they consumed the remains of some of these first dragons, acquiring the power of the godbeasts secondhand.If the origins of ogres’ power can be traced to eating god-beasts or other mighty primordial beings, we must also consider the question of why they chose to eat what they did. Would you eat a suspicious hunk of god-beast, overflowing with potentially deadly primal energies? Perhaps they ate for the typical reasons that all creatures eat, unaware of the way they would transform. The god-beasts or other beings might have been similar enough to other sources of food to be appetizing, such as a god-beast taking the form of a giant boar to a culture already accustomed to eating swine. Or even if the creatures didn’t look like typical food, they might have seemed edible enough to suffice in a time of conflict or economic or ecological hardship. On the other hand, at least some proto-ogres might have been broadly aware of what they could gain, choosing to consume the bodies of the fallen god-beasts ritually in order to absorb their might. Or perhaps even as a form of respect to the fallen colossi. If they had such knowledge, where did it come from? Was it something they were able to deduce through observation or study, or were they encouraged by an outside force? And if there was an outside force involved, who were they, and what could they have hoped to gain? Did they want to manipulate ogres for their own ends, or perhaps they wanted to vest potential in ogres to prevent it from being used for other purposes? Here too, as in all mysteries from ancient times, we must consider the possibility of the Enigmas stirring the pot to some unknown end. The presence of isolated pockets of Enigma-worship among modern ogres might suggest the fell gods’ ever-elusive hands at work.— Aitheria Nyx, Herald of the Space Element, Advocate of Monsters


Ogres4Ogres are strong and stocky people with big jaws, endless appetites, and the incredible power to transform their bodies to take on the features of their food. As they grow stronger, they gain the ability to develop more and stronger mutations. An ogre’s body might be a chronicle of their experiences as well as a reflection of their aspirations.Ogres are ravenous giants capable of eating and digesting just about anything. In fact, the myths and legends of ogres and the various tales told about them at campfires or at bedtime all share that one unifying feature designed to scare the listener: ogres are hungry, and depending on what you do or how you act, they might eat you. Other than that, the use of ogres and giants in the legends of other peoples can be a bit interchangeable. If they need a big and sturdy warrior to challenge the hero of their tale, typically a member of their own kind, they might use either a giant or an ogre to fill that role. But why, exactly, is there such a focus on ogres eating their prey?In truth, ogres are most famous for their mutable and adaptive bodies, which are capable of transforming over time based on the specific types of food that they eat. Ogres can eat almost any organic substance. These iron stomachs, combined with a cultural distaste for the idea of waste, make for an incredibly varied diet that most non-ogres would find nauseating. Yet not all of these tiny snacks and sporadic meals make a noticeable contribution to an ogre’s form and characteristics. Instead, young ogres typically manifest physical features based upon common staples of their diet, such as scales for ogres who primarily eat fish or reptiles or feathers for ogres who mainly consume fowl. As ogres grow in strength and consume food from sufficiently mighty sources of nourishment, they can choose a few creatures to emulate more closely, changing their physical appearance and gaining new abilities to match those creatures’ iconic features. All the better to become stronger and improve their skills as a hunter even further.Over the course of an ogre’s life, they often go through a series of different transformations as their specialized abilities allow them to hunt down, defeat, and devour more powerful and elusive prey. Occasionally the changes come naturally, with each stage of their evolution logically leading them to their next prey. However, sometimes an ogre sees a creature they know they can’t handle easily with their current abilities, but yet still long to taste it. In those cases, the ogre might strategically choose meals that lead to that goal.If you want to play a hungry giant able to shift and change your body and abilities based on what you eat, you should play an ogre.You Might...• Appreciate your body’s versatility while seeking opportunities to develop new abilities.• Highly value mealtime as a way of connecting with friends and companions, sharing your food and expecting others to share theirs in turn.• Be frustrated by tedious or convoluted tasks that lack clear purpose.Others Probably...• Expect you to solve problems with muscle or grit rather than with complicated plots.• Wonder what new power you’ll show off next.• Worry that you might eat them, especially if they make an enemy of you.


Legacy Species OptionsIf you are using a version of the character creation rules that grants ability score boosts for species, an ogre’s Strength, Constitution, or Wisdom score increases by 2, and one other ability score increases by 1.If you’re using a version of the rules without weapon mastery properties and gain the Unarmed Mutation feat, instead of choosing a weapon mastery property, your Unarmed Strike deals additional damage equal to one-half your Proficiency Bonus. This additional damage increases to your full Proficiency Bonus if you gain the feat’s Second Mutation benefit.5NamesOgres typically treat their names with the same flexibility that they treat their bodies, adding and dropping syllables, adjectives, and titles to best fit with their current form and outlook. They often favor names that include hard consonants.Sample Names Brogrin Bonecruncher, Buzz, Gorathu, Hammerclaw, Hulgvarin, Kogradura, Potbelly, Strogak, Tarshik Dragonfire, Towgull Lord of the Riverbank, Womcrut.Ogre TraitsCreature Type: GiantSize: LargeSpeed: 30 feetAs an ogre, you have these special traits.Darkvision. You have Darkvision with a range of 30 feet.Hungering Jaws. Your sharp teeth are perfect for chomping on your foes. Once per turn, when you make an Unarmed Strike, you can do so with your teeth. When you hit with your teeth Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls and you can deal 1d8 Piercing damage in place of the normal damage of your Unarmed Strike. You can grapple a creature with your teeth instead of a free hand, and you can make a teeth Unarmed Strike against a creature that is grappled with your teeth.Ogre Heritages. An ogre’s diet from childhood fundamentally shapes the way that their body develops. Ogre heritages represent these biological variations. Choose one of the following ogre heritages.All-Eating OgreWhether out of curiosity or a desire for new powers, you’ve eaten numerous stomach-turning substances. In the process, you’ve forced your stomach to adjust to the sensation of nausea. You have the following trait.Built Up An Immunity. You have Resistance to Poison damage. You have Advantage on saving throws to avoid or end the Poisoned condition or magical contagions.Bigmouth OgreEven by ogre standards, your jaw is particularly large and well-developed. You might have more or sharper teeth than normal, or stronger jaw muscles. You have the following trait. Martial Teeth. When you hit with your teeth Unarmed Strike and use your Strength modifier for the attack and damage rolls, you can deal 1d10 Piercing damage in place of its normal damage.Hulking OgreAs a result of regularly feasting on large creatures, your body is particularly heavy and broad. You have the following trait. Huge Build. You count as one size category larger when determining your carrying capacity and for effects that would cause you to be moved or gain the Grappled or Prone condition.Hyper-Mutated OgreYou’ve gotten a head start on your personal journey of mutation. You have the following trait. You Are What You Ate. You gain a 1st level Ogre Species Mutation feat. You don’t need to consume a creature with a specific ability, as you are assumed to have already located and consumed a relevant creature. When you finish a Long Rest, you can retrain this feat (or a feat gained by retraining this feat) into another 1st level Ogre Species Mutation feat, provided you meet the prerequisites for the new feat, including consuming the prerequisite creature.Miniature OgreYou’ve focused your diet on small and agile creatures. As a result, you are small for an ogre, with a body only slightly larger than a bulky human. You have the following trait.Little Giant. Your size is Medium instead of Large, and your Speed is 35 feet. You have Advantage on ability checks you make to lift or break an object or to end the Grappled condition. You also count as one size larger when determining your carrying capacity.Physical DescriptionWhile ogres have diverse appearances as a whole, they share a few things in common with all other ogres, regardless of what they’ve eaten recently and what abilities they’ve evolved from those meals. Ogres are tall and broad, with strong muscles. Since ogres have particularly fast metabolisms, healthy ogres have


Ogre AdventurersOgres typically prefer martial classes that allow them to get up close and personal with their foes, such as Barbarian, Fighter, Monk, or Ranger. But some ogres enjoy classes that allow them to expand their transformation options magically, such as Druid or Sorcerer. Ogre sometimes also favor character options that are about using trophies or collections from their hunts, such as the vestige hunter feats from Battlezoo Bestiary.Ogres often have backgrounds that are related to occupations that involve food or drink, such as Entertainer or Farmer. They also might have backgrounds related to combat or physical prowess, like Guard or Soldier. Alternatively, they might have the Guide background to represent a lifestyle with significant travel.6plentiful stores of fat to provide them with energy in case they don’t have a good source of food available, their bodies constantly shifting to meet the demands of hunger and battle alike. Beyond these broad tendencies, ogre appearances vary considerably based on their diets. Ogres in coastal settlements might have scales, fins, and claws from eating sea monsters, while ogres in marshes might develop wings from eating large birds of prey or compound eyes that allow them to see in the dark from eating giant insects. As infants, ogres closely resemble their mother, even manifesting limited forms of their mother’s mutations as well. For example, an ogre whose mother had gills would be born with gills as well, allowing them to live underwater. Baby ogres develop their own distinct physical features when they transition from mother’s milk to solid food, a process that takes place within the first month of life and is often celebrated with a first feasting party. This rapid weaning is a practical necessity, since infant ogres require nearly as much nutrition as an adult human, and it’s not especially easy for the mother to provide it on her own over a lengthy period of time.SocietySince ogres’ outward appearances undergo considerable transformation throughout their lives and rarely maintain more than a few underlying consistencies, ogres rely on other features to recognize each other. Ogres often adopt identifying pieces of clothing, speech patterns, or mannerisms, which they include in their introductions to make it easier for others to learn about them. Even when meeting up with familiar people that they haven’t seen in a while, ogres typically display these identifying traits, especially if they’ve undergone several mutations since the last time they met each other. These patterns carry over into ogre interactions with members of other species. An ogre is much more likely to describe a human based on the cadence of her voice, her tendency to fiddle with her left ear, or the bandanna she wears than on features like skin, hair, or eye color.Many ogre cultures try to avoid waste of all kinds whenever it’s possible to do so. Following this principle, they eat what they can of their prey and repair and repurpose old objects rather than simply throwing them away and obtaining new ones. Ogres often view time as a valuable resource as well, not to be frittered away by performing pointless tasks or approaching necessary challenges in overly convoluted and timeconsuming ways. Of course, what makes a task truly “valuable” is more a matter of personal perspective than quantifiable fact, but most ogres consider tasks that are unpleasant and don’t result in better circumstances for themselves or their allies to be wastes of time at best or entirely pointless at worst. That doesn’t mean that ogres are always serious and working toward surviving or improving themselves or their situation. Life is a marathon, not a sprint, and attempting to maintain focus and efficiency at all times can lead to burnout instead. Thus, ogres value leisure and entertainment for their own sake, so long as indulging in them doesn’t interfere with duties that are vital to the collective health and survival of the community. These relaxations can provide a break that allows an ogre to stay focused and serious when it matters most on the hunt.The availability of essential resources is a key determining factor in the settlement patterns of ogres. In areas where resources are plentiful, ogres often enjoy settling down in small communities, where they trade with nearby settlements, hunt, and raise livestock. Young ogres raised in these villages are encouraged to leave home for several years, either alone or in a small group, to explore new horizons. This period of growth is intended to allow the ogre to acquire new mutations, as well as to develop new ideas and perspectives that can help the settlement avoid stagnation. In areas where resources are scarce, ogres typically prefer to live either in large settlements or as a part of nomadic bands. These large settlements are often primarily composed of people who belong to species with less voracious appetites, with a small population of ogres. Ogres in these enclaves might earn respect as valued members of their community, using their size, strength, and endurance to make quick work of tasks that would be difficult for almost anyone else to complete, while choosing diets that don’t significantly overlap with those of other species. Ogres in nomadic bands travel frequently, moving based on factors like the seasons or the patterns of migratory animals. Many nomadic groups plan their


7journeys in part to avoid placing significant strain on the local ecosystems. However, not all nomadic bands are benevolent. The most notorious of these groups are bands of ogre raiders. Raiders pay no heed to the needs of anyone outside of their band and freely terrorize settlements and take what they desire, killing, pillaging, and eating their victims. When an ogre dies, it is customary for other ogres in their community to eat pieces of their body. This practice is generally believed to allow the deceased to live on through those who derive sustenance from their flesh. As visual evidence for this belief, ogres who participate in such ceremonies experience a small shift in their appearances toward that of their lost companion. Since the fallen ogre is likely to have participated in the same practice during their life, those who eat them in turn allow the fallen ogre’s ancestors to live on, in a chain that stretches back through many generations. If an ogre dies in a manner that prevents them from participating in this tradition, they typically prefer for their bodies to be fed to animals so that they can live on through those animals and potentially be reintroduced to the chain of their ancestors and descendants. To utterly destroy an ogre’s body is a grave insult. In a similar vein, ogres often have strong opinions on undeath. While most ogres consider transforming into an undead to be anathema, akin to bodily destruction, a small contingent believes that undeath is an opportunity to be embraced so that their existences need never come to an end.FeastsOgre social groupings are often referred to as feasts, a reference to the importance of communal meals in many ogre cultures. A typical ogre community often includes members of multiple feasts who work together despite their differences of perspective. Ascetics are the exception to this rule, as their practices usually lend themselves to forming communities of like-minded individuals. The feasts are presented as backgrounds players can choose during character creation.Feast BackgroundsThe following backgrounds are particularly well suited to ogre characters. If your character shares a particular affinity for ogre culture, they can choose one of these backgrounds, even if they aren’t an ogre themselves.AsceticsAbility Scores: Dexterity, Intelligence, WisdomFeat: Choose Healer or one Ogre Species featSkill Proficiencies: Insight and MedicineTool Proficiency: Herbalism KitEquipment: Choose A or B: (A) Bedroll, Herbalism Kit, Traveler’s Clothes, 42 GP; or (B) 50 GPAscetics are ogres who practice careful self-discipline, including careful restriction of their diets. They might take on these restrictions for religious or ethical reasons, or they might do so in order to challenge themselves. One of the most common subjects for ascetic restrictions centers around what kind of meat they allow themselves to eat and under which circumstances. For example, an ascetic might only eat animal meat or only eat cooked meat from creatures that they killed themselves. On the most extreme end, some ascetics attempt to derive all of their nutrition from plant matter, but doing so requires consuming nearly as much as an elephant while also carefully balancing which plants they eat to avoid nutritional deficiencies.


8Gourmands are often intrigued by survivors, at least at first, though they can become frustrated at the sight of survivors wolfing down massive portions of raw meat with the same enthusiasm they approach a fine meal.IconsAbility Scores: Strength, Constitution, CharismaFeat: Choose Crafter or one Ogre Species featSkill Proficiencies: Athletics and IntimidationTool Proficiency: Leatherworker’s ToolsEquipment: Choose A or B: (A) Fine Clothes, Leatherworker’s Tools, Perfume, 25 GP; or (B) 50 GPIcons aren’t content with simply relying on the cosmetic features they gain from their hunts to tell the story of their lives. Instead, they seek ways to augment their appearance to highlight their hunts and tell their personal saga. These alterations might be as simple as choosing clothing whose cut and color draw attention to their features. However, they often incorporate parts from the creatures they ate, such as armor made from hide or jewelry made from fangs or other bones. Most icons enjoy lengthy conversations about the meanings behind their aesthetic choices and the symbolism interwoven into their designs. This doesn’t mean that icons only talk about themselves, however, as most are just as eager to learn other people’s defining stories. Some icons also embrace body modifications like piercings, tattoos, and implants that commemorate their most impressive victories. Icons typically believe that morphers are short-sighted and prone to giving themselves unnecessary limitations.MorphersAbility Scores: Strength, Constitution, WisdomFeat: Choose Savage Attacker or one Ogre Species featSkill Proficiencies: Athletics and NatureTool Proficiency: Navigator’s ToolsEquipment: Choose A or B: (A) Navigator’s Tools, Pouch, Rations (3 days), Traveler’s Clothes, 21 GP; or (B) 50 GPMorphers have a clear idea of what abilities and shapes they want to have. They’ll typically eat whatever they must to reach their goals, no matter how disgusting. That’s not to say that a morpher’s objective will remain static throughout their lives. Most morphers eagerly seek out information about different creatures that exist in the region and their own transformative potential, the better to continually refine their image of perfection.Morphers typically believe that icons are superficial or lack the patience and commitment required to fully realize their vision through the traditional consumptionbased methods.GourmandsAbility Scores: Strength, Intelligence, CharismaFeat: Choose Tavern Brawler or one Ogre Species featSkill Proficiencies: Insight and PersuasionTool Proficiency: Cook’s UtensilsEquipment: Choose A or B: (A) Cook’s Utensils, Rations (20 days), Traveler’s Clothes, 37 GP; or (B) 50 GPGourmands are ogres who delight in the myriad flavors available in their varied diets. Some are purely on the demand side of food, traveling far and wide to seek new culinary experiences. Other gourmands train as chefs, learning to prepare a wide variety of meals. While some of these chefs only cook to ogre tastes, others learn about the palates of other species that are common in their local area. These chefs are often known for creating delicious food, though the squeamish had best not ask about the specifics of their ingredients.


Ogre SettlementsOgres recognize that their voracious appetites can cause strain on local ecosystems when they gather in large numbers, so their settlements are typically small and close-knit or else mobile, capable of changing locations when food becomes scarce. Ogre settlements typically don’t bother with farming, but ranching and livestock herding are common practices. While their livestock includes familiar animals like sheep and cows, they also tend to include a far broader range of creatures that are native to the local region and provide useful mutations when consumed. For example, an ogre might keep a barn of giant centipedes for their Blindsight. 9at moving through water. You might gain features like scales, fins, or webbed feet. You can breathe underwater and gain a Swim Speed equal to your Speed.Second Mutation (Prerequisite: must have eaten a creature of CR 2 or higher with a Swim Speed) While Swimming, you can use a Bonus Action to take the Dash action.Darkvision MutationOgre Species Mutation Feat (Prerequisite: Ogre species, must have eaten a creature of CR 1/2 or higher with Darkvision)Your eyes mutate toward the characteristics of your prey, gaining features like large pupils or insectile compound photoreceptors. You gain Darkvision with a range of 90 feet.Second Mutation (Prerequisite: must have eaten a creature of CR 2 or higher with Blindsight) You can accelerate the mutagenic factors inside your eyes to temporarily boost your sight to supernatural heights. You can take a Bonus Action to gain Blindsight with a range of 30 feet until the end of your next turn.Dungeon ChefOgre Species Feat (Prerequisite: Ogre species, at least one Ogre Species Mutation feat)You’ve honed your culinary skills with a pantry of monstrous ingredients that let you share your unusual abilities with your friends. You gain the following benefits.Chef’s Training. You gain proficiency with Cook’s Utensils, or Expertise if you are already proficient.Mutation Meal. During a Short or Long Rest, you can use Cook’s Utensils to prepare a special meal. At the end of the rest, a number of creatures up to your Proficiency Bonus can share the meal. For 10 minutes, each creature that shared the meal gains the benefit of one Ogre Species Mutation feat that you possess. Choose a single mutation feat you possess and grant the benefits to all creatures. If the feat has any traits with a limited number of uses for every Long Rest or Short Rest, those who share the meal can’t use those parts of the traits. For example, if you shared the Ogre Mage feat, those who shared the meal could cast both cantrips from the feat and could use their spell slots to cast the 1st-level spell from the feat, but they wouldn’t be able to cast the 1st-level spell without spending a slot once per Long Rest since that has a limited use for every Long Rest.SurvivorsAbility Scores: Strength, Dexterity, ConstitutionFeat: Choose Tough or one Ogre Species featSkill Proficiencies: Athletics and SurvivalTool Proficiency: Thieves’ ToolsEquipment: Choose A or B: (A) Rations (4 days), Rope, Thieves’ Tools, Traveler’s Clothes, 20 GP; or (B) 50 GPSurvivors are ogres who have endured harsh circumstances and managed to stay alive. They are typically found in areas that have faced cataclysms, be they natural disasters, supernatural mishaps, or warfare. Survivors often prioritize ensuring that they and those they care about are ready to weather another disaster. Survivors usually have strong opinions about gourmands, with some survivors seeing their culinary counterparts as weak, frivolous, and naive, while others view their penchant for creating or procuring delicious food as a vital skill for the occasional wild indulgence. Fundamentally, though, survivors eat to live, rather than living to eat.BeliefsThe vital importance of food in ogre culture is reflected in ogre faiths, with deities associated with hunting and feasting being popular. On Alacar, Ebrugeses the Queen of Excess has an especially large following, and Amon, Life of the Party is also favored. Some particularly malevolent ogres consume all with an active desire for destruction or seek to extend their feast beyond the limits of a mortal life. Such ogres on Alacar are drawn to the faith of Havath, the Bone Prince. Other common faiths are those that encourage believers to engage in regular acts of physical and mental transformation and reinvention.Ogres might also worship whatever being they see as their creator. On Alacar, it’s most common for this faith to take the form of worship of Talir, the First Dragon, or other powerful dragons. Another Alacarspecific tradition involves veneration of the Enigmas, who worshipers believe are responsible for granting their ancestors the ability to mutate and develop new forms.Popular Edicts Adapt to overcome, gather to share, disperse to growPopular Anathemas Waste food or other vital resourcesOgre FeatsThe following feats are available to ogre characters.1ST LEVELAmphibious MutationOgre Species Mutation Feat (Prerequisite: Ogre species, must have eaten a creature of CR 1/2 or higher with a Swim Speed)You grow gills, and your limbs and skin shift to become more adept


Mutation FeatsMutation feats allow ogres to mutate and grow based on the creatures they have recently eaten. Each mutation feat specifies the characteristics the devoured creature must have to trigger the mutation. Not just any food source is sufficient to allow an ogre to develop new abilities. Generally speaking, more powerful abilities require the ogre to eat more powerful creatures. The Challenge Rating of the creature eaten must be at least half the mutation feat’s level prerequisite.The ogre must generally eat and digest most of the creature’s body before mutating; this process typically requires a Short or Long Rest. At the GM’s discretion, if the creature’s Challenge Rating is significantly higher than the feat’s level prerequisite, the ogre might be able to mutate with a smaller amount of food. This lesser requirement can allow multiple ogres to gain mutations from the same grand hunt. When ogres eat food that meets the prerequisites for a mutation feat they already have, they can also change their physical appearance to match the relevant parts of the new creature’s anatomy. This change is purely cosmetic unless stated otherwise in the feat under Alterations.Mutation feats typically have a Second Mutation benefit. You can gain the Second Mutation benefits of every 1st- or 4thlevel Ogre Species Mutation feat you have by taking the Greater Mutation feat. You can gain the Second Mutation benefits of every 8th- to 16th-level Ogre Species Mutation feat you have by taking the Superior Mutation feat. Gaining the second mutation always requires eating an additional creature of sufficient level for the new mutation feat. The creature’s required characteristics are the same as those for the original feat unless otherwise specified in parentheses at the beginning of the second mutation’s entry.If you meet all of the prerequisites of a mutation feat or second mutation other than eating the right creature, you can take the feat anyway, but you gain none of its benefits. As soon as you eat and digest an appropriate creature, you gain all of the feat’s benefits; this way you don’t have to retrain once you finally hunt down the right creature.Mutation feats can be retrained into other mutation feats when you finish a Long Rest, so long as you eat the appropriate food source during that rest or have already eaten it on the previous day.10Rest, you can fortify your carapace with additional durable features. Until the end of your next Long Rest, you have an Armor Class of 18 if your AC is lower than that, but your Speed is reduced by 5 feet.Lumbering LeapOgre Species Feat (Prerequisite: Ogre species)Your powerful muscles let you launch your bulky body far into the air. Once on each of your turns, you can jump up to 20 feet as part of your movement. If you have proficiency in the Athletics skill, you can jump up to 30 feet as part of your movement.Ogre LoreOgre Species Mutation Feat (Prerequisite: Ogre species)You’ve trained your body to take full advantage of your innate strength and studied cultural techniques for thriving in harsh conditions. You gain the following benefits.Skill Proficiency. You gain proficiency in two of the following skills: Athletics, Intimidation, Nature, Survival.Reliable Lore. When you make an Intelligence (History or Nature) check to recall information about ogres, you can treat a d20 roll of 9 or lower as a 10. In addition, on a successful check you might know more information about the subject than normal, at the GM’s discretion.Ogre MageOgre Species Mutation Feat (Prerequisite: Ogre species, must have eaten a creature that can cast a cantrip or level 1 spell)You eat a creature that is capable of using magic, commandeering a portion of its magical talent. Your new magic has visual manifestations that echo its tradition as well as the nature of your prey. For example, if you got your magic from a dragon, you might sprout a patch of dragon scales or leave a faint trail of arcane runes in your wake. You gain the following benefits.Two Cantrips. You can learn up to two cantrips that the consumed creature can cast. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).Level 1 Spell. You can learn a level 1 spell that the consumed creature can cast. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.Alterations You can spend an hour eating and digesting a creature to learn new spells that the creature can cast, up to the maximum number and level of spells gained from this feat, and replace one or more spells gained from this feat with a spell of the same level that the creature can cast. If you gain a level 1+ spell, you can’t cast it until you finish a Long Rest.Second Mutation (Prerequisite: must have eaten a creature that can cast a level 2 or level 3 spell) In addition to any alterations gained from consuming the prerequisite creature, you can learn a level 2 spell and a level 3 spell that the consumed creature can cast, which you can cast in the same way as your level 1 spell.Defensive CarapaceOgre Species Mutation Feat (Prerequisite: Ogre species, must have eaten a creature of CR 1/2 or higher with an Armor Class of 16 or higher and a sturdy defensive layer, such as thick hide, scales, an exoskeleton, or a body made of metal or stone)You grow a defensive carapace that mimics the features of your prey. You have an Armor Class of 16 if your AC is lower than that.Second Mutation (Prerequisite: must have eaten a creature of CR 2 or higher with an Armor Class of 18 or higher and a particularly sturdy defensive layer, such as thick hide, scales, an exoskeleton, or a body made of metal or stone) Each time you finish a Long


11Purge ToxinsOgre Species Feat (Prerequisite: Ogre species)You are efficient at clearing toxins from your body. You gain the following benefits.Poison Resistance. You have Resistance to Poison damage. If you have Resistance to Poison Damage from another source, you also reduce all Poison Damage you take by 10, after applying Resistance.Shake It Off. While you have the Poisoned condition, you can take a Bonus Action to make a DC 10 Constitution saving throw. On a success, the Poisoned condition on yourself ends.Spewing MutationOgre Species Mutation Feat (Prerequisite: Ogre species, must have eaten a creature of CR 1/2 or higher that has a damaging breath ability)While ogre breath doesn’t normally smell great, it’s not usually bad enough to cause injury, but your breath is an exception to that rule. After eating a creature with perilous breath, you’ve developed internal chambers capable of manufacturing and storing dangerous substances, and fortified your mouth and throat to handle expelling those substances on your enemies at great speeds. You gain the following benefit.Bad Breath. When you take the Attack action on your turn, you can take a breath and replace one of your attacks with an exhalation of magical energy. Your breath’s shape is a 15-foot Cone or a 30-foot Line that is 5 feet wide, whichever more closely mimics the shape of the original creature’s ability. Each creature in that area must make a saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the same type as the original creature’s ability. On a successful save, a creature takes half as much damage. If the damage type is Cold or Poison, the saving throw is Constitution, and if the damage type is Psychic, the saving throw is Wisdom. Otherwise the saving throw is Dexterity. The damage dealt by your Bad Breath increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).You can use Bad Breath a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.Alterations You can spend an hour eating and digesting a creature with a relevant ability, changing your breath’s shape and damage type accordingly.Second Mutation (Prerequisite: must have eaten a creature of CR 2 or higher that has a damaging breath ability) When you use Bad Breath, you can choose to take a deep breath. If you do, your Bad Breath deals twice as many d10s of damage as normal, and its area increases to a 30-foot Cone or a 60-foot Line that is 10 feet wide. Once you take a deep breath, you can’t do so again until you finish a Short or Long Rest.Unarmed MutationOgre Species Mutation Feat (Prerequisite: Ogre species, must have eaten a creature of CR 1/2 or higher with an attack that doesn’t use a weapon and deals the desired damage type)You activate the transformative power of a recent meal to perform one of the most fundamental of consumption-based body modifications: altering the shape of your unarmed attacks. This might represent changes like transforming one of your fists into a crab claw, or changing your pointy teeth to a sharp beak. Choose one of your hands or your teeth and a damage type from Bludgeoning, Piercing, and Slashing. When you use the chosen body part to make an Unarmed Strike and deal damage, you deal the chosen damage type. You can deal damage equal to 1d6 plus your Strength modifier instead of the Unarmed Strike’s usual damage. Additionally, choose a weapon mastery property. When you make an Unarmed Strike with the chosen body part and deal damage, you can take a Reaction to


12gain the benefit of that weapon property on the strike.Alterations You can spend an hour eating and digesting a creature to mutate another of your unarmed attacks, or to change an attack you’ve already mutated into a different form, and to change any weapon mastery properties associated with your strike.Second Mutation (Prerequisite: must have eaten a creature of CR 2 or higher with an attack that doesn’t use a weapon) Choose a second weapon mastery property. When you make an Unarmed Strike with the chosen body part and deal damage, you can gain the benefit of either weapon property. Additionally, you don’t need to take a Reaction in order to do so.4TH LEVELClambererOgre Species Mutation Feat (Prerequisite: Ogre species, Level 4+, must have eaten a creature of CR 2 or higher with a Climb Speed)You pilfer the climbing ability of your prey, developing long fingers, a grasping tail, sticky finger pads, or other features that help you cling to surfaces. You gain the following benefits.Ability Score Increase. Increase your Strength, Dexterity, or Wisdom score by 1, to a maximum of 20.Climbing. You gain a Climb Speed equal to your Speed.Second Mutation (Prerequisite: must have eaten a creature of CR 4 or higher with a Climb Speed) While Climbing, you can use a Bonus Action to take the Dash action.Crunch BonesOgre Species Feat (Prerequisite: Ogre species, Level 4+)When you get a good chomp in, you can bite down hard enough to splinter bones. You gain the following benefits.Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.Weakening Bite. When you deal damage with your teeth Unarmed Strike, the target must make a Constitution saving throw (DC 8 plus your Proficiency Bonus and your choice of your Strength or Dexterity modifier). On a failed save, the target has Disadvantage on the next attack roll or ability check it makes before the end of its next turn.Ogre FlightOgre Species Mutation Feat (Prerequisite: Ogre species, Level 4+, must have eaten a creature of CR 2 or higher with a Fly Speed)You sprout a pair of wings, mimicking the flight structures of your prey. You gain the following benefits.Ability Score Increase. Increase your Dexterity, Constitution, or Charisma score by 1, to a maximum of 20.Flapping Launch. You can take a Bonus Action to gain a Fly Speed equal to your Speed until the end of the turn. If you aren’t on a solid surface at the end of your turn, you fall.Second Mutation (Prerequisite: must have eaten a creature of CR 4 or higher with a Fly Speed) Your wings become strong enough to keep your bulky body aloft indefinitely. You gain a Fly Speed equal to your Speed at all times.Sensory MutationOgre Species Mutation Feat (Prerequisite: Ogre species, Level 4+, must have eaten a creature of CR 2 or higher that has the listed sense)When you eat a creature whose ability to perceive its surroundings transcends basic sight, you can adapt your body to mimic theirs. You gain the following benefits.Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.Supernatural Sense. You gain one of the following: Blindsight with a range of 10 feet, Darkvision with a range of 120 feet (or 150 feet if you also have Darkvision Mutation), or Tremorsense with a range of 15 feet. Alterations When you eat a creature that grants a different sense from the list above than the one you already chose, you can replace your mutated sense with a sense granted by that creature.Second Mutation (Prerequisite: must have eaten a creature of CR 4 or higher that has the listed sense) You gain the other two senses from the list above that you didn’t already have.


Throwing FeastsOgres hold communal meals, particularly large celebrations such as feasts, in such reverence that they’ve named their social groupings feasts. It’s no surprise that this makes ogre feasts famous even among other ancestries. Some scholars try to use other names like “banquets” or “galas” for the meal feasts to disambiguate them from the social group feasts, but ogres prefer not to, as they find terms like “banquet” and “gala” to be a bit too highfalutin, implying that they are catering some sort of fancy upper-class affair.Members of other ancestries invited to an ogre feast on the guest list, rather than the menu, often find them to be nearly overwhelming in the wide variety of options and the sheer volume of food. If they can manage to either stomach the more exotic ingredients or avoid those dishes that contain them, these guests are sure to be delighted by the many types of ogre cuisine. Guests never leave an ogre feast hungry or unsatisfied, or at least, that’s the cultural expectation among ogres. As a result, if a picky eater entirely abstains from eating or picks at their food a little but is obviously still hungry afterward, such behavior is a mortal offense to their ogre hosts and could lead to arguments, violence, or even a lengthy feud.When describing an ogre feast, be sure to consider all five senses: while smell and taste are obvious, ogre foods often have unusual colors and textures and unexpected mouthfeels, and hungry ogres devouring the various dishes make all sorts of different sounds.138TH LEVELAbsorb VestigesOgre Species Feat (Prerequisite: Ogre species, Level 8+)You’ve mastered new techniques for absorbing the power of the creatures you consume. You gain the following benefits.Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.Vestige Hunter. You gain the Vestige Hunter feat (Battlezoo Bestiary, page 162). You always use the shapeshifting variation described in the feat’s sidebar. Additionally, qualifying for the feat and the feats that use it as a prerequisite require both defeating the listed creature and consuming a part of its body.Battle CookOgre Species Feat (Prerequisite: Ogre species, Level 8+)You can cook food and other recipes to assist in battle. You gain the following benefits.Ability Score Increase. Increase your Constitution, Intelligence, or Wisdom score by 1, to a maximum of 20.Short Order Cook. You can use a Bonus Action to create Acid, Alchemist’s Fire, Basic Poison, or a Potion of Healing. This item can be used until the next time you finish a Short or Long Rest, at which point it spoils. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Short or Long Rest.Greater MutationOgre Species Feat (Prerequisite: Ogre species, Level 8+)You hone your ability to draw mystical power from your meals. You gain the following benefits.Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20.Greater Mutation. You gain the Second Mutation feature of any Ogre Species Mutation feat you have with a prerequisite of level 4 or lower, provided you have consumed a creature in order to meet the other prerequisites. If you haven’t yet consumed a creature to meet the prerequisites, you gain the Second Mutation benefit as soon as you have done so.Om NomOgre Species Feat (Prerequisite: Ogre species, Level 8+)You can devour massive amounts of food in order to repair your body. You gain the following benefits.Ability Score Increase. Increase your Strength, Constitution, or Dexterity score by 1, to a maximum of 20.Om Nom. If you gorge for 10 minutes, eating up to 10 days’ worth of food, you regain Hit Points equal to your Constitution modifier × the number of days’ worth of food you ate. At 13th level, you can eat up to 15 days’ worth of food, and at 17th level you can eat up to 20 days’ worth of food. When you use Om Nom, you can also digest prey faster, allowing you to mutate at the end of the 10 minutes instead of at the end of a Short or Long Rest.Swallow FleshOgre Species Feat (Prerequisite: Ogre species, Level 8+)After taking a bite out of a creature, you can swallow their flesh, absorbing a piece of their vitality into your own body. You gain the following benefits.Ability Score Increase. Increase your Strength, Constitution, or Dexterity score by 1, to a maximum of 20.Swallow Flesh. When you deal damage to a creature that isn’t a Construct or Undead with your teeth Unarmed Strike, you can take a Reaction to regain 6d8 Hit Points, plus an additional 1d8 Hit Points for every 2 levels you have beyond 8th. Once you have done so, you can’t do so again until you finish a Short or Long Rest.12TH LEVELBiggest BiteOgre Species Feat (Prerequisite: Ogre species, Level 12+)Most ogres wait until they’ve killed their prey before devouring its entire body, but you aren’t most ogres. You gain the following benefits.Ability Score Increase. Increase your Strength, Constitution, or Dexterity score by 1, to a maximum of 20.Biggest Bite. If you have a creature at least two sizes smaller than you Grappled, you can take a Bonus Action to open your mouth impossibly wide and swallow the Grappled creature whole. The creature must make a Dexterity saving throw (DC 8 plus your


14Proficiency Bonus and the modifier of the ability increased by this feat). On a failed save, you swallow the creature, which is no longer Grappled. While swallowed, a creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside you, and takes 4d6 Acid damage at the start of each of your turns.If you take damage equal to or greater than twice your level in a single turn from the swallowed creature, if you die, or if you use a Bonus Action to end the effect, you immediately regurgitate the creature, which falls in a space within 5 feet of you and has the Prone condition. Once you have swallowed a creature, you can’t do so again until you finish a Short or Long Rest.Devour DefensesOgre Species Feat (Prerequisite: Ogre species, Level 12+, Swallow Flesh feat)You can absorb a creature’s defenses when you eat its flesh, drawing its strength into your own body and spirit. You gain the following benefits.Ability Score Increase. Increase your Constitution, Wisdom, or Charisma score by 1, to a maximum of 20.Devour Defenses. When you use Swallow Flesh, you can also choose a single damage type to which the creature has Resistance or Immunity. You gain Resistance to that damage type for 1 minute. You can use Swallow Flesh on creatures that are Constructs or Undead; if you do, you don’t recover Hit Points, but you can still gain Resistance.Long-Armed MutationOgre Species Mutation Feat (Prerequisite: Ogre species, Level 12+, must have eaten a creature of CR 6 or higher that has an attack with a reach of 10 feet or greater that doesn’t use a weapon)Your arms lengthen dramatically, allowing you to reach foes from farther away with startling precision and feral grace. You gain the following benefits.Ability Score Increase. Increase your Strength, Constitution, or Dexterity score by 1, to a maximum of 20.Long Arms. If your size is Medium, it becomes Large. Your reach increases to 10 feet.Second Mutation (Prerequisite: must have eaten a Huge creature of CR 8 or higher that has an attack with a reach of 10 feet or greater that doesn’t use a weapon) Your size increases to Huge; this doesn’t increase your reach.Ogre SageOgre Species Mutation Feat (Prerequisite: Ogre species, Level 12+, must have the Second Mutation benefit of the Ogre Mage feat, must have eaten a creature of CR 6 or higher that can cast a level 4 or level 5 spell) You can absorb stronger spell energy from your victims. You gain the following benefits.Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.Sage Spellcasting. You can learn a level 4 spell and a level 5 spell that the consumed creature can cast. You can cast the spells using your Ogre Mage feat.Second Mutation (Prerequisite: must have eaten a creature of CR 8 or higher that can cast a level 6 spell) You can learn a level 6 spell that the consumed creature can cast. You can cast the spell using your Ogre Mage feat.Supernatural SightOgre Species Mutation Feat (Prerequisite: Ogre species, Level 12+, must have eaten a creature of CR 6 or higher with Truesight)After eating a creature whose vision transcends the veil between life and death, your eyesight morphs to mimic their ability. You gain the following benefits.Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.Truesight. You gain Truesight out to 30 feet. Your eyes might turn a single solid color or glow with ghostly light.Second Mutation (Prerequisite: must have eaten a creature of CR 8 or higher with Truesight) Your ears can hear fabrications and deceptions. When a creature within 30 feet of you speaks, you can use a Reaction to determine whether they are lying.16TH LEVELFeeding FrenzyOgre Species Feat (Prerequisite: Ogre species, Level 16+)As long as you don’t stop feasting, your body repairs itself at an astounding rate. You gain the following benefits.Ability Score Increase. Increase an ability score by 1, to a maximum of 20.Feeding Frenzy. You can take an action to draw a food item and eat it, or take a bite out of a dead or helpless creature within your reach. For 1 minute, you regain 25 Hit Points at the start of each of your turns, even when reduced to 0 Hit Points. If you don’t take an action on each of your turns to eat, your Feeding Frenzy is deactivated at the start of your next turn.You can eat in a variety of ways. You can swallow food as a part of a successful teeth Unarmed Strike against an edible creature. If you have food stored away, you can take the Utilize action to both draw and eat it, consuming a day’s food in one action. Alternatively, you can use an action to consume a portion of a Small or larger dead or helpless creature within your reach (a Small creature counts as 1 day’s food, a Medium creature counts as 2 days’ food, a Large creature counts as 3 days’ food, a Huge creature counts as 5 days’ food, and a Gargantuan creature counts as 10 days’ food). Finally, an ally can take an action to feed you something they are holding.Each time you regain Hit Points from Feeding Frenzy, you also regrow one damaged or ruined limb or organ (if any). During the effect’s duration, you can also reattach severed body parts by taking a Bonus Action to hold the body part to the area from which it was severed.Once you have used Feeding Frenzy, you can’t do so again until you finish a Short or Long Rest.


15Superior MutationOgre Species Feat (Prerequisite: Ogre species, Level 16+, Greater Mutation feat)You have perfected your ability to take on your prey’s characteristics. You gain the following benefits.Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20.Superior Mutation. You gain the Second Mutation feature of any Ogre Species Mutation feat you have with a prerequisite of level 8 or higher, provided you have consumed a creature in order to meet the other prerequisites. If you haven’t yet consumed a creature to meet the prerequisites, you gain the Second Mutation benefit as soon as you have done so.Vanishing MutationOgre Species Mutation Feat (Prerequisite: Ogre species, Level 16+, must have eaten a creature of CR 8 that has the Invisible condition or that can gain the Invisible condition without casting a spell and without being hidden) You replicate the shifting pigments, illusions, or other features that allow your prey to blend seamlessly into their surroundings. You gain the following benefits.Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20.Vanish. You can take a Bonus Action to gain the Invisible condition for 1 minute. The condition ends early if you take an action.


1616 Continental Road, Scarsdale, NY 10583rollforcombat.comAUTHOR: Paul Hughes and Linda Zayas-PalmerEDITING: Stephen Glicker, Sébastien “Aleph” Greffier, Jordan Karotkin, Ryan King, and Mark SeifterART DIRECTION: Stephen GlickerARTISTS: Ameur Makhloufi and Samuel MarcelinoGRAPHIC DESIGN: Stephen GlickerLAYOUT: Stephen GlickerDIRECTOR OF GAME DESIGN: Mark SeifterPUBLISHER: Stephen GlickerOPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc. (“Wizards”). All Rights Reserved. 1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b) “Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. 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Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.System Reference Document 5.1 © 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.Battlezoo Ancestries: Ogres (5E) © 2025, Skyscraper Studios, Inc.; Authors: Paul Hughes and Linda Zayas-Palmer.Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Game Content: All trademarks, registered trademarks, proper nouns (characters, deities, locations, etc., as well as all adjectives, names, titles, and descriptive terms derived from proper nouns), artworks, characters, dialogue, locations, organizations, plots, storylines, and trade dress. (Elements that have previously been designated as Open Game Content, or are exclusively derived from previous Open Game Content, or that are in the public domain are not included in this declaration.)Open Game Content: The Open Content in this book includes the species rules (base statistics, subspecies, and feats). The remaining species information, including the introduction, physical description, society, and alignment and religion sections are not Open Content. No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.Battlezoo Ancestries: Ogres (5E) © 2025, Skyscraper Studios, Inc.; Authors: Paul Hughes and Linda Zayas-Palmer.


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