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How to Draw drawing and sketching objects and environments from your imagination ( PDFDrive )

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Published by SM All Saints Library, 2021-05-05 18:12:11

How to Draw drawing and sketching objects and environments from your imagination ( PDFDrive )

How to Draw drawing and sketching objects and environments from your imagination ( PDFDrive )

GLOSSARY ground plane: The theoretical horizontal pl ane receding from the pictu re plane to
the horizon line.
A
axis, plural axes: One of the reference lines of 0 system of coordino tes . H
happy accident: When something unexpectedly good cames from what would
auxiliary vanishing point: Thot point toward w hich receding parallel lines appear
to converge for secondary elements of an object or a scene, such as a ramp ar otherwise be considered a mishap.
a pitched roof.
horizon line: A horizontal line across a picture. It's placement defines the viewer's
atmospheric perspective: A technique of rendering depth or distance in painting eye level.
by modifying the tone and distinctness of objects perceived as receding from
the picture plane, especially by reducing contrasts of light and dark. Also called J
aerial perspective. jounce: To move jol tingly or roughly up and down; to bounce.

B L
bounding box: A box defining the overall dimensions of an obj ect lens distortion: The apparent effect is that of an image which has been mapped

belt line: A harizontal boundary dividing the upper and lower parts of a car body, around a sphere (or barrell. Fish-eye lenses, which take hemispherical views , utilize
speCifically the line directly underneath the side windows of the car, the junction of this type of distortion as a way to map an infinitely wide object plane into a finite
the upper greenhouse and the lower body side or shoulder image area.

C line of sight: A straight line extend ing from the fovea centralis of the eye to an
character line: An important feature line or crease which moy be sculpted or ob ject on which the eye is focused.
crea ted by the meeting of 2 planes on an ob ject's surface, and which gives or
adds both definition and personality or character to the form. line weight: The thickness of a drawn line.

Cone of Vision (COV): The cone of vision is the visual region displayed by a linear perspective: A mathematical system for representing three-dimensional
drawing that relates to a person's normal vision without his/her peripheral vision. objects and space on a two-dimensional surface by means of intersecting lines that
are drawn vertically and horizontally and that rodiate from one point (one-point
contour line: A line that curves over an object's surface and reveals the item 's perspective), two points (two-pOint perspective), or several points on a horizon line
surface characteristics. as perceived by a viewer imagined in an arbitrarily fixed position.

convergence: As parallel lines recede into th e distance, they appear to merge at a M
Single point at a person's eye level (also known as the horizon line). minor axis: The line that divides an ell ipse in half across its narrow dimension. Th e

crown: Curving outward . Crown in an object's body panel is compound curva ture minor axis is always perpendicular to the surface on which th e ellipse lies.
- usually convex : in one plane it would Simply be "curvature."
MODO: 3D modeling and rendering software made by Luxology, http://wwvv.
cut line: The necessary clearance gap between two adjacent body panels, such luxology.com
as between a door and the side body of 0 vehicle.
o
D
draw through: To draw through a surface as if that su rface has an invisible skin occlusion: One surface hiding another surface from view.

resulting in drawings simi lar to wire-frames see n in 3D modeling programs. orthographic view: A single view of an o bj ect on to a draw ing surface wi th no
perspective co nve rgence . Also cal led draft view.
degree (of ellipse): The line-of-sigh t ang le at which the plane, defined by a circle
in perspective, is vi ewed. overlay: A sheet of transparent paper placed over a photogra ph ar other artwark

E for making revi sions .
elevation view: A side view of a structure or other mass.
p
ellipse: a circle in perspective. perspective: A tec hnique of depicting volumes and spatial relationships on a
flat surface.
F
fillet: An additive volume, usual ly with the cross-section of a ci rcle , that blends two perspective grid: A network of lines drawn to represent the perspective of a
systematic network o f lines on the ground or on X-Y-Z plan es.
intersecting volumes together
picture plane: The pla ne of a drawing tha t is in the extreme foreground of a
G picture, is coextensive with but not the same as the materia l su rface of the work, is
the point of visual contact between the viewer and the picture.
greenhouse: The greenhouse (or glasshouse) of a car comprises the windshield, paint of view (POV): A position from which someone or something is observed.
rear and side windows, the pillars separating them (deSignated A-pillar, B-pillar
and so on, starting from the car's front), and the car's roof.

202 Scott Robertson I Thomas Bertling I HOW TO DRAW

R U

reference point: A mark set at a specific location in a drawing sa as to perm it underlay: An image or draWing, ohen of a perspective grid, laid underneath a
accura te perspective drawing. piece of paper to be the foundation for the ove rlay drawing.

rocker: Body paneling below the passenger compartment of a vehicle. V

5 vanishing point: that point toward which receding parallel lines appear to converge .

section lines: Parallel lines that curve over an object's surface in a vertical or vignette: Lines or values that are drawn with less contrast to give the illusion of depth.
horizontal manner (or both) and reveal the item 's surface characteristics. Section
lines are similar to wire framing used in 3D design. ...

stotion point: A stationary point from whi ch a viewer is related to the object/figure W
bei ng drawn. It may be very high or very law.
Hig h=bird's-eye view Low = worm's-eye vi ew. wheel base: The distance between the centerpoints of the front and rear wheels.

SketchUp: 3D modeling and rendering software , wheel well: A recess in the body of a vehicle to cover th e wheels and tires that must
http!lwww.sketchup.com
be large enough to accomodate the full range of tire motion on the suspension.
T
x
thumbnail sketch: A small, qUick, concise, descriptive sketch.
X plane: The plane that X sections are drawn upon-usually thought of as the front
tooth: The roughness of a paper's surface.
and rear view of an object.
tumblehome: The convex, inward curva ture of the side of a car above the belt line.
y
Y plane: The plane that Y sections are drawn upon - usually thought of as the side
views of an ob ject.

z

Z plane: The plane that Z sections are drawn upon-usually thought of as the top
and bottom views of an object.

camera lenses 118-119,141,167-168 ,171,186-187 INDEX
cone of vision 23, 24, 27, 48
construction plane 48-52, 98, 134 , 149, 146 orthographic view 30, 82-84
contour line 70, 100, 102-103 overlay 151, 185
cross sections 40-43, 85-91 , 94-99 perspective grid 45-63 , 85 , 133,141 ,180
draw through 15, 16, 86-91, 94-99 picture plane 22 , 48
ellipse (anatomy) 18-19, 72 section drawing 81-99,146-151,182-187
ellipse (drawing) 18-19, 73 station point 22, 24, 27, 48 , 49
ground plane 21 -27 thumbnail sketching 83, 1 12-114,1 22, 130- 132,1 44-145 , 158 , 164-
horizon line 21-27, 62-63 , 120-121 165, 19 1-192,195,197
line of sight 22-25 , 27 vanishing point 24, 49, 54, 62, 76, 108
line weight 9, 59, 60-61 , 64-70, 79, 100-101, 11 4 , 185 vignette 101 , 112-1 13
minor axis 18 , 19,73, 166-167 Visual Ray Method 24
working sketch 82-83, 140, 185,
X-Y-Z coordinate system 16, 81

Scott Robertson I Thomas Bertling ( HOW TO DRAW - - - - 203

SCOTT ROBERTSON DESIGN: YOU TUBE CHANNEL

A great FREE educationa l resource is Scott's You Tube channel,
http://www.youtube.com/user/ scottrobertsondesign

Scott Robertson I ! l St.abscttbe 15.707 Find plenty of educational tutori als related to drawing, rendering and
design. N ew videos are posted almost every Friday.

o

Rece nt uploads

matte surface value block-in: quick cityscape block-in sketchbook to\Jr 2 with environment quick sketch +
placing humans into the SoC
sci-fi truck using modo 701 Neville Page
3,789views 2 _S'I'7\:; 9.261vews ~_s 7 ,729 VIeWS 4
4,955vi11ws "'oo,sago

Popular uploads , - '~] I
~ ., ".

5813 Photoshop Mech Rendering Scott Robertson · Tutorial 001 Making Custom Brushes in

Scott Robertson: Inspiration tutorial • part 1. Photoshop .. FREE brushe...
and Techniques 26,702 vews
27,306 YJeWS /TO'! "6 ago 24,297 views ~ agu 23,095 vieWs 5 ~ :'S ~

SCOTT ROBERTSON ON SCHOOLISM

register or login Eager to start rendering reflective surfaces? Awesome! Scott offers a
9-lesson onlin e course through www.schoolism.com . There are over
courses instructors Irve workshops interviews 62b:bv Chiu live' Coming Soon! 18 hours of recorded lectures and demos on the subiect. In addition ,
layered PSD files , PSD brushes, and reference imagery are all
~ GenureOnlwtrlg Rendering Reflective Surfaces available for download, along with one chapter from his next book,
with Scon Robertson How to Render.
U withAlexWoo
~ rNlistlc-oboking reflectjye sumcesan tM!, big
UrID Gesture Drilwi.ng ch,~for MIY JrtisL In this course. mUter conte;K
wlthAlbWoo ilnclLouisGonuIes des9f1e\', Scott Robertson. wiI help you underst,nd the
uncIerIyng physics that influence'" reflecti¥e sulfKes.
Introduction to Digita! ~irlting
'Mth AndrewHou homshioyQrstOllwt'tStfeoet. Hewifl~nrOlI,nowto

iIIdd I"flhm to your shJny ~urtateS and communlalte
surfKechanges 10 the viewer by manip!Jlating the

~iorutl'lem~.

'~ing RefleaivE' Surface:s W'lh Sam Robert$On' is ava~blE' exdusiw/y t~ SdIooisrn
Mdconsists of 9leaurE>S presented over 1"~.

l esson Plan

Oigit.t Piinting 2 Ways to Learn
with 80bby Chiu
With Vi deo Feedback Or Self·Taught (1 00 Days)
h ; I CNrKl:erDesign Get J*sonalized (udb.d; Lum at you r own p.Kt!.
from Scon Robertson. start whenevtfyou like.
w4th~I"litIArr~
Scheduled Course Dates: Start Now
Dlslgntog with Color lind light
¥Mh Nith.n fO'Mln All classes FULL

Nodty mr when the Of¥' $Culp!! ogrM

204 ScoH Robertson I Thomos Bertling I HOW TO DRAW

SCOTT ROBERTSON WORKSHOPS, USA

Attend a workshop at Scott's studio in Los Angeles to learn even more
and network with other like-minded creative people at his cool studio!
Check out the SRW website and join the mailing list at:
www.scottrobertsonworkshops.com

o

SCOTT ROBERTSON WORKSHOPS, ASIA

If you' re in Taiwan or China, watch for this event with Scott and great
guest speakers, giving workshops in a variety of locations. The best
way to stay in touch and up-to-date is through the SRW-Asia websi te,
http://srw-asia.com.

Scott Robertson I Thomos Bertl ing I HOW TO DRAW - - - - 205

VIDEO LINKS LIST

To view all of the educational videos marked by the play button in this
book, just type in the URL listed below or scan the QR Code to the right.
Enter the password , howtodraw, when prompted.
Be sure to check back from time to time for updates!

http://scottrobertsonworkshops.com/h2dr/linklist

206 - - - - IScott Robertson Thomas Bertling I HOW TO DRAW

ABOUT THE AUTHORS

Scott Robertson
Former Chair of Entertainment Design: Art Center College of Design
Designer / Author / Educator / Co-Producer

With over 18 years of experience teaching and creating curri culum on how to design, draw,
and render at the highest college level , Scott brings unique and unquestioned expertise to the
presentation and communication of the subject of this book . He ha s authored or co-authored 11
books on design and concept art. In addition to books , he has co-produced over 40 educational
DVDs with The Gnomon Workshop of which 9 feature his own lectures. Scott formerly chaired
the Entertainment Design department at Art Center College of Design that he helped to create .
He frequently lectures around the world for variou s corporations, colleges, and through his own
workshop brand, SRW.

In addition to teaching , Scott has worked on a very wide variety of projects ranging from

vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park
attractions such as the Men in Black ride in Orlando, Florida for Universal Studios . Some of his

clients have included the BMW subsidiary Design-works/ USA, Bell Sports , Giro, Mattei Toys,

Spin Master Toys, Patagonia , the feature film Minority Report, Nike, Rockstar Games, Sony

Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ,
and Fiat to name just a few.

To see more of Scott Robertson 's personal and professional work, please visit www.drawthrough.
com and his blog at www.drawthrough.blogspot.com

Scott can also be followed online at:

Facebook: www.facebook.com/scott.robertson.OOS
Instagram: scoroS
Twitter: @ scoroS

contact email: [email protected]

Thomas Bertling
Director of Entertainment Design: Art Center College of Design
Designer / Engineer / Educator

Thomas Bertling has an extensive background as a successful industrial designer and engineer,
with a varied array of cl ients such as Disney, Samsung , and Whole Foods , and a diverse portfolio
of completed products on the market, from state-of-the-art medical innovations to combat-ready
military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge
in addition to being an acclaimed design educator. With substantial experience teaching
all levels of perspective sketching and construction to both university students and corporate
clients, he has created comprehensive and proven curricula rooted in practicality and real-world
application. He currently serves as Director of Entertainment Design at Art Center College of
Design as well as teaching several courses and training faculty members .

To see more of Thomas Bertling's personal and professional work, please visit www.
thomasworks.com .

Scott Robertson I Thomas Bertling I HOW TO DRAW 207

SPECIAL THANKS ~

Special thanks to my wife Melissa and the Design Studio deSignstudiOlpR9g
Press creative team for all the help and support during
the creation of this book, and to my mentors who taught iii
me. Lastly, thanks to you for supporting me through your
ongoing interest in my books; you keep me inspired to Special thanks to my parents, Josef and Sabine, who helped
do more! me pursue the crazy dream of becoming a designer; to Scott
Robertson for being the teacher who made me a teacher; to
- Scott Robertson all my incredible students who inspire me to keep learning &

ALSO FROM SCOTT ROBERTSON: growing, and to my wife Erika & son Lukas who have always

believed in me - thank you for your patience, support, and love.

- Thomas Bertling

WATCH SCOTT'S EDUCATIONAL DVDS ON
FOUNDATION DRAWING AND RENDERING AT
HTTP://WWW.THEGNOMONWORKSHOP.COM

START YOUR ENGINES }) LIFT OFF })

Softcover: 978-1-933492-13-1 Softcover: 978- 1-933492-15-5 .n. "..,~. <>~.~.." .. . •• ~"p '~n .'''''''. "r...

Itlillillllllllil II Scutt Rolllnisoll

Hardcover: 978-1-933492-86-5 Hardcover: 978-1-933492-62-9
Softcover: 978- 1-933 492-87-2 Softcover: 978-1-933492-16-2

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208 Scott Robertson I Thomas Bertl ing I HOW TO DRAW

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