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3804896-Snake-blade_Specialist_Artificer

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Published by Lizard Wizard, 2023-04-17 18:16:51

3804896-Snake-blade_Specialist_Artificer

3804896-Snake-blade_Specialist_Artificer

Snake-blade Specialist There are a few Artificers who have decided to create a wondrous blade full of both fluidity and physicality. They are amazing fighters and able to deftly wield their blade with deadly skill. While not the typical Artificer, they still are great comrades to have in battle. Snake Sword 3rd-level Snake-blade feature Your tinkering has borne you a beautiful blade that reacts to your magic. You also gain proficiency with your snake-blade weapon, which you can create over the course of an hour and can be during a Short Rest, if you have Smith’s Tools. It can be made in the basic shape of a Shortsword, Longsword, Rapier, or Greatsword and has the properties of the chosen form. If you already have a snake-blade from this feature, the first one is immediately destroyed. The snake-blade ceases to function if you die. This weapon counts as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. Additionally, you can use your spellcasting ability modifier instead of strength for the attack and damage rolls. You also gain Control Points equal to your level in this class. You can use these Control Points to use different Manipulations that your snake-blade can do in battle. You know 3 Manipulations at 3rd level. You learn additional Manipulations at later level; 1 at 8t level, 1 at 13th level, and 1 at 18th level. You can only use one control point per turn. You regain all expended Control Points when you finish a long rest.


Manipulations By using magic, you can manipulate your blade to perform certain actions to get the edge in battle. Grinding Blades - When you hit a creature with your snake-blade, you can use your Bonus Action and spend 1 Control Point to make your sword grind, doubling the slashing damage you do for that attack. Coiling Blades - As a Bonus Action, you can spend 1 Control Point to take the Dodge action. Slithering Blade - As a Bonus Action, you can spend 1 Control Point to take the Disengage action. Grappling Blade - When you hit a creature with your snake-blade, you can use your Bonus Action and spend 1 Control Point to attempt to Restrain the creature. The target must succeed on a Dexterity Saving Throw against your spell save DC or be Restrained. You cannot attack while your snake-blade is restraining a creature. While you have a creature Restrained, you can use your Action to deal weapon damage to the target automatically. The creature can use their Action to attempt to break free from the snake-blade. If the creature breaks free of the snake-blade, they receive slashing damage equal to your spellcasting modifier. Stunning Stab - When you hit a creature with your snake-blade, you can use your Bonus Action and spend 1 Control Point to attempt to Stun the creature. The target must succeed on a Constitution Saving Throw or be stunned until the end of your next turn. Extended Strike - As a Bonus Action, you can spend 1 Control Point and extend your snake-blade to have a Reach of 15 ft. for the rest of your turn. Jealous Bite - As a Reaction, you can spend 1 Control Point to make an Opportunity Attack against a creature that is within 5 ft. of you if that creature made an attack against a target other than you. Menacing Blades - As a Bonus Action, you can spend 1 Control Point to make your snake-blade menace a target that is within 5 ft. of you. Until the end of your next turn, that target has disadvantage on attack rolls against creatures other than you. Tornado Slice - As an Action, you can spend 1 Control Point and cause your whip to whirl around you. Each creature within 5 ft. of you must succeed on a Dexterity Saving Throw or take your weapon’s damage, you can add the force damage from your Improved Arcane Strike (if at a level to do so). Sweeping Slash - When you hit a creature with your snake-blade, you can use your Bonus Action and spend 1 Control Point to have your blade sweep the target’s leg, knocking them prone. Forceful Coil - When you hit a creature with your snake-blade, you can use your Bonus Action and spend 1 Control Point to push the target 10 ft. away from you.


Smith’s Tools Proficiency 3rd-level Snake-blade feature When you adopt this specialization, you gain proficiency with Smith’s Tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. Snake-blade Spells 3rd-level Snake-blade feature You always have certain spells prepared after you reach particular levels in this class, as shown in the Snake-blade Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. Snake-blade Spells Artificer Level Spells 3rd Compelled Duel, Shield 5th Branding Smite, Misty Step 9th Conjure Barrage, Dispel Magic 13th Dimension Door, Locate Creature 17th Banishing Smite, Hold Monster Extra Attack 5th-level Snake-blade feature You can attack twice, rather than once, whenever you take the Attack action on your turn. Arcane Smite 9th-level Snake-blade feature You learn to pour your magic into your blade to cause explosive damage. When you hit a creature with a weapon attack, you can expend one spell slot to deal extra force damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. Improved Arcane Smite and Snake-blade 15th-level Snake-blade feature You carve powerful runes into your snake-blade to draw out even more of its potential. You gain the following boons for your Arcane Smite and Snake-blade: - Your snake-blade is so suffused with magic that all your melee weapon strikes carry magical power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 force damage. - You improve your blade with your increased magical knowledge. You get a +1 bonus to attacks and damage with your snake-blade. - On critical hits, you regain a 1st-level spell slot if you do not have all your 1st-level spell slots.


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