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Monstrous Manual™
Project Coordinator: 7LP %HDFK
Editor: Doug Stewart
Editorial Assistant: *D\H 2·.HHIH
Cover Illustration: -HII (DVOH\
Interior Illustrations: 7RQ\ 'L7HUOL]]L SHQFLOV LQNV DQG FRORUV RQ LQVHFWV
crustaceans, faerie-folk, and miscellaneous creepy things), Jeff Butler
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dragonets, and miscellaneous part-human creatures), Dave Simons
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Art Coordination: 3HJJ\ &RRSHU ZLWK 7LP %HDFK
Typesetting: *D\H 2·.HHIH
Keylining: Paul Hanchette
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Guidance: 6WHYH :LQWHU 7LP %URZQ -DPHV 0 :DUG
Monster Selection Committee: Jeff Grubb, David Wise, John Rateliff,
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Development: 7LP %HDFK 'RXJ 6WHZDUW 6ODGH +HQVRQ 7KRPDV 5HLG
Jeff Grubb, Wolfgang Baur, Jon Pickens, John Rateliff
Design Concept for MONSTROUS COMPENDIUM™ Appendices:
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We would like to offer special thanks to the artists and the people who helped with development, as well as Rich Baker, Carolyn Chambers, Bill
Connors, Peggy Cooper, Slade Henson, Dawn Kegley, Dana Knutson, Georgia S. Stewart, and Sue Weinlein. Many people have contributed to
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but we would like to thank the following people for their contributions to the monsters described in this book: the designers and editors, Rich
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© 1989, 1995, 2013 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707 USA. Manufactured by: Hasbro SA, Rue Emile-Boéchat 31, 2800 Delemont, CH.
Represented by: Hasbro Europe, 2 Roundwood Ave, Stockley Park, Uxbridge, Middlesex, UB11 1AZ UK. Please retain for future reference. ADVANCED DUNGEONS &
DRAGONS, AD&D, Wizards of the Coast, their respective logos, Player’s Handbook, Dungeon Master Guide, Monstrous Manual, and all other Wizards titles are trademarks
of Wizards of the Coast LLC in the USA and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the
Coast LLC.
ISBN: 978-0-7869-6446-8 © 1989, 1995, 2013 Wizards of the Coast LLC. All rights reserved. PRINTED IN THE USA
620A3575000001 EN First Printing May 2013. Original Printing April 1995.
How to Use This Book
7KLV KDUGFRYHU Monstrous Manual™ was created in response to the many ORGANIZATION is the general social structure the monster adopts.
requests to gather monsters into a single, durable volume which would ´6ROLWDU\µ LQFOXGHV VPDOO IDPLO\ JURXSV
be convenient to carry. With the DUNGEON MASTER™ Guide (DMG)
and the Player’s Handbook® (PHB), the Monstrous Manual forms the core ACTIVITY CYCLE is the time of day when the monster is most active.
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YROXPHV 7KH PRQVWHUV LQ WKH Monstrous Manual have been revised, ed- bivores eat plants, and omnivores eat either. Scavengers primarily eat
ited, and updated. Statistics for many of the creatures have been cor-
rected, new information has been added to many of the entries, and FDUULRQ ,I D PRQVWHU GRHV QRW ÀW DQ\ RI WKHVH FDWHJRULHV WKH VXEVWDQFHV
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another adversary. 11-12 Very intelligent
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should note that unusual variations are encouraged, but they are most TREASURE refers to the treasure tables in the DUNGEON MASTER
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a monster encounter unique. ,QWHOOLJHQW PRQVWHUV ZLOO XVH WKH PDJLFDO LWHPV SUHVHQW DQG WU\ WR carry
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The Monsters
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rates are given in parentheses). Movements in different mediums are
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rain includes plain/scrub, forest, rough/hill, mountain, swamp, and )O Á\LQJ
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tic, sub-arctic, and colder temperate regions. %U EXUURZLQJ
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How to Use This Book
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ment rate without falling, they can turn up to 90 degrees in a round, and
attack aerially once every two rounds. Class D creatures are somewhat MORALE is a general rating of how likely the monster is to persevere
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ing, can turn only 60 degrees in a round, and can make a pass once
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move less than half their movement rate without falling, can turn only following range:
30 degrees in a round, and they can make one pass every six rounds.
See Chapter 9 of the DMG for more information. 2-4 8QUHOLDEOH
5-7
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spread instead of Hit Dice, and some have additional points added to 17-18
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the next higher Hit Die for purposes of attack rolls and saving throws.
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is always a function of Hit Dice, except in the case of very large, nonag- )HDUOHVV
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noted in the descriptions. FDQ EH PRGLÀHG E\ WKH '0 IRU WKH GHJUHH RI FKDOOHQJH HQFRXQWHU VLWX-
ation, and for overall campaign balance.
NUMBER OF ATTACKS shows the basic attacks the monster can
PDNH LQ D PHOHH URXQG H[FOXGLQJ VSHFLDO DWWDFNV 7KLV QXPEHU FDQ Combat is the part of the description that discusses special combat abil-
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and so forth. Multiple attacks indicate several members, raking paws,
multiple heads, etc. Habitat/Society RXWOLQHV WKH PRQVWHU·V JHQHUDO EHKDYLRU QDWXUH VRFLDO
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DAMAGE/ATTACK shows the amount of damage a given attack places they live in), breeding habits, and reproduction rates.
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Damage bonuses due to Strength are listed as a bonus following the information.
damage range.
Variations of a monster are given in a special section after the main
SPECIAL ATTACKS detail attack modes such as dragon breath, magic PRQVWHU HQWU\ 7KHVH FDQ EH IRXQG E\ FRQVXOWLQJ WKH LQGH[ )RU LQ-
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SPECIAL DEFENSES are precisely that, and are detailed in the mon- Psionics are mental powers possessed by many creatures in the Mon-
ster description.
strous Manual. 7KH SVLRQLF OLVWLQJV DUH H[SODLQHG EHORZ
MAGIC RESISTANCE is the percentage chance that any magic cast Level: How tough the monster is in terms of psionic experience level.
upon the creature will fail to affect it, even if other creatures nearby
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entitled to any normal saving throw allowed. Creatures may have resis-
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is effective against all spells.
can know sciences and devotions only from the disciplines they can access.
SIZE is abbreviated as
Attack/Defense: 7KH WHOHSDWKLF DWWDFN DQG GHIHQVH PRGHV WKDW WKH FUHD-
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automatically successful.
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available to it).
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creature has, sometimes listing the most common powers, sometimes
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otherwise noted, the creature always knows powers marked by an
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paign, the powers can be changed to magical equivalents or simply ig-
nored, though the latter severely impedes certain monsters.
Aarakocra
CLIMATE/TERRAIN: 7URSLFDO DQG WHPSHUDWH
mountains
FREQUENCY: Very rare
ORGANIZATION: 7ULEDO
ACTIVITY CYCLE: Day
DIET: Carnivore
INTELLIGENCE: $YHUDJH
TREASURE: D
ALIGNMENT: 1HXWUDO JRRG
NO. APPEARING: 1-10
ARMOR CLASS: 7
MOVEMENT: )O &
HIT DICE: 1+2
THAC0: 19
NO. OF ATTACKS: 2 or 1
DAMAGE/ATTACK: RU ZHDSRQ
SPECIAL ATTACKS: Dive +4
SPECIAL DEFENSES: 1LO
MAGIC RESISTANCE:
SIZE: 1LO
MORALE:
XP VALUE: 0 · ZLQJ VSDQ
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of the highest mountains, spending their days soaring on the thermal EDW VLQFH LWV IUDJLOH ERQHV DUH HDVLO\ EURNHQ 7KRXJK UDUHO\ XVHG H[-
winds in peace and solitude. FHSW ZKHQ FRUQHUHG DQ DDUDNRFUD·V VKDUS EHDN FDQ ELWH IRU SRLQWV
$DUDNRFUD DUH DERXW IHHW WDOO DQG KDYH D ZLQJ VSDQ RI IHHW $ERXW of damage.
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ÀQJHUV DQG DQ RSSRVDEOH WKXPE $Q HORQJDWHG IRXUWK ÀQJHU H[WHQGV miles with colorful banners and pennants marking the boundaries.
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tribes of more than 20 members, the second oldest male serves as the
KDQGV FDQQRW JUDVS GXULQJ ÁLJKW WKH\ DUH QHDUO\ DV XVHIXO DV KXPDQ shaman, leading simple religious ceremonies involving the whistling
hands when an aarakocra is on the ground and its wings are folded RI PHORGLF K\PQV DW VXQVHW RQ WKH ÀUVW GD\ RI D QHZ PRQWK 0DOHV
EDFN 7KH ZLQJ PXVFOHV DQFKRU LQ D ERQ\ FKHVW SODWH WKDW SURYLGHV WKH spend most of their waking hours hunting for food and occasionally
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DDUDNRFUD ZLWK H[WUD SURWHFWLRQ 7KH SRZHUIXO OHJV HQG LQ IRXU VKDUS months of the year incubating their eggs, passing the time by fabricat-
talons that can unlock and fold back to reveal another pair of func- LQJ MDYHOLQV DQG RWKHU WRROV IURP ZRRG DQG VWRQH :KLOH UHVWLQJ RQ
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WKXPE 7KH KDQG ERQHV OLNH WKH UHVW RI DQ DDUDNRFUD·V VNHOHWRQ DUH from vines and feathers.
hollow and fragile. )LYH DDUDNRFUD LQFOXGLQJ D VKDPDQ FDQ VXPPRQ DQ DLU HOHPHQ-
$DUDNRFUD IDFHV UHVHPEOH FURVVHV EHWZHHQ SDUURWV DQG HDJOHV 7KH\ tal by chanting and performing an intricate aerial dance for three
have gray-black beaks, and black eyes set frontally in their heads that PHOHH URXQGV 7KH VXPPRQHG DLU HOHPHQWDO ZLOO FRPSO\ ZLWK WKH
provide keen binocular vision. Plumage color varies from tribe to DDUDNRFUDV· UHTXHVW IRU D IDYRU WKRXJK LW ZLOO QRW HQGDQJHU LWV OLIH RQ
tribe, but generally males are red, orange, and yellow while females their behalf.
are brown and gray. $DUDNRFUD DUH H[WUHPHO\ FODXVWURSKRELF DQG ZLOO QRW ZLOOLQJO\ HQWHU
$DUDNRFUD VSHDN WKHLU RZQ ODQJXDJH WKH ODQJXDJH RI JLDQW HDJOHV a cave, building, or other enclosed area.
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neighboring aarakocra tribes, and leave their home territory only in
Combat: ,Q DHULDO FRPEDW DQ DDUDNRFUD ÀJKWV ZLWK HLWKHU WDORQV RU WKH H[WUHPH FLUFXPVWDQFHV 7KH\ UDUHO\ HQFRXQWHU KXPDQV H[FHSW IRU DQ
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NRFUD W\SLFDOO\ FDUULHV D KDOI GR]HQ MDYHOLQV VWUDSSHG WR KLV FKHVW LQ this is not an intentionally malicious act, as aarakocra are unable to dis-
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LQGLYLGXDO VKHDWKV 7KH MDYHOLQV ZKLFK FDQ EH XVHG IRU WKURZLQJ RU aarakocra territory may be able to convince one to serve as a guide or a
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and causes double damage, but an aarakocra must dive at least 200 feet
to execute it properly.
5
Aboleth
CLIMATE/TERRAIN: 7URSLFDO DQG
temperate/Subterranean
FREQUENCY: Very rare
ORGANIZATION: Brood
ACTIVITY CYCLE:
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INTELLIGENCE:
TREASURE: 2PQLYRUH
ALIGNMENT:
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/DZIXO HYLO
NO. APPEARING: 1d4
ARMOR CLASS: 4
MOVEMENT: 3, Sw 18
HIT DICE: 8
THAC0: 13
NO. OF ATTACKS: 4
DAMAGE/ATTACK:
SPECIAL ATTACKS: ð
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MAGIC RESISTANCE: Slime
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5,000
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8 Score 250
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7KH DEROHWK LV D ORDWKVRPH DPSKLELRXV FUHDWXUH WKDW OLYHV LQ VXE- consumed a potion of water breathing, IRU KRXUV 7KLV DELOLW\ PD\ EH
UHQHZHG E\ DGGLWLRQDO FRQWDFW ZLWK WKH PXFRXV FORXG $Q DIIHFWHG YLF-
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dissolves the mucus.
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intelligent. Habitat/Society: $Q DEROHWK EURRG FRQVLVWV RI D SDUHQW DQG RQH WR
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$Q DEROHWK UHVHPEOHV D SOXPS ÀVK IHHW LQ OHQJWK IURP LWV EXOERXV parent, they defer to the parent in all matters and obey itimplicitly.
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like eyes, purple-red in color and protected by bony ridges, are set one parent aboleth guards the egg while the embryo grows and develops, a
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DWRS WKH RWKHU LQ WKH IURQW RI LWV KHDG )RXU SXOVDWLQJ EOXH EODFN RULÀFHV years to mature.
line the bottom of its body and secrete gray slime that smells like rancid
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tentacles to drag itself along dry land. H[LVWHQFH RI PDQ EXW WKHVH UXPRUV DUH DOVR XQVXEVWDQWLDWHG 7KHUH LV
QR GRXEW WKDW DEROHWK UHWDLQ D VWDJJHULQJ DPRXQW RI NQRZOHGJH $Q
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aboleth acquires the knowledge of any intelligent being it consumes.
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$Q DEROHWK·V WUHDVXUH FRQVLVWV RI LWHPV WDNHQ IURP LWV VODYHV 7KH
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ter or suffer 1d12 points of damage each turn. Cure disease cast upon the
victim before the membrane completely forms stops the transforma- Ecology: 7KH RPQLYRURXV DEROHWK ZLOO HDW DQ\ RUJDQLF PDWWHU XVXDOO\
WLRQ 2WKHUZLVH cure serious wounds will cause the membrane to revert algae and micro-organisms, but they are also fond of intelligent prey
to normal skin. VR WKH\ FDQ DEVRUE QXWULHQWV DQG LQIRUPDWLRQ DW WKH VDPH WLPH $EROHWK
have no natural enemies, as even the mightiest marine creatures give
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attempts to lure victims close by creating realistic illusions at will, potions of water breathing.
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DEROHWK FDQ DWWHPSW WR HQVODYH FUHDWXUHV ZLWKLQ IHHW LW FDQ PDNH
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enslavement can be negated by remove curse, dispel magic, the death of
the enslaving aboleth, or, if the victim is separated from the aboleth
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When underwater, an aboleth surrounds itself with a mucous cloud
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cus must roll a successful saving throw vs. poison or lose the ability
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6
Ankheg
CLIMATE/TERRAIN: 7HPSHUDWH DQG WURSLFDO
Plains and forests
FREQUENCY: Rare
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7KH DQNKHJ LV D EXUURZLQJ PRQVWHU XVXDOO\ IRXQG LQ IRUHVWV RU FKRLFH Beginning in its second year of life, the ankheg sheds its chitin-
agricultural land. Because of its fondness for fresh meat, the ankheg is a RXV VKHOO MXVW EHIRUH WKH RQVHW RI ZLQWHU ,W WDNHV WKH DQNKHJ WZR GD\V
threat to any creature unfortunate enough to encounter it. to shed its old shell and two weeks to grow a new one. During this
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end in sharp hooks suitable for burrowing and grasping, and its pow- PRYHV DW RQO\ KDOI LWV QRUPDO VSHHG LWV PDQGLEOH DWWDFN LQÁLFWV RQO\
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ing black eyes, a small mouth lined with tiny rows of chitinous teeth, GLVFRXUDJHV PRVW FUHDWXUHV LW FDQ DOVR SLQSRLQW WKH DQNKHJ·V ORFDWLRQ
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creatures up to 300 feet away.
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low the surface of the ground until its antennae detect the approach of deep within the warm earth where it remains dormant until spring.
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him in its mandibles, crushing and grinding for 3d6 points of damage WULHQWV VWRUHG LQ LWV VKHOO 7KH DQNKHJ GRHV QRW VHFUHWH DURPDWLF ÁXLG
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a distance of 30 feet. However, since it is unable to digest food for six fully awakens in 1d4 rounds, after which time it can attack and move
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SRLQWV RI GDPDJH KDOI GDPDJH LI WKH YLFWLP UROOV D VXFFHVVIXO VDYLQJ 7KH DQNKHJ GRHV QRW KRDUG WUHDVXUH ,WHPV WKDW ZHUH QRW GLVVROYHG
throw vs. poison). E\ WKH DFLGLF HQ]\PHV IDOO ZKHUH WKH\ GURS IURP WKH DQNKHJ·V PDQ-
dibles and can be found scattered throughout its tunnel system.
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winding tunnels 30-40 feet deep in the rich soil of forests or farmlands. Ecology: 7KRXJK D KXQJU\ DQNKHJ FDQ EH IDWDO WR D IDUPHU LW FDQ EH
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eating, or hibernating. When an ankheg exhausts the food supply in a SDVVDJHV IRU DLU DQG ZDWHU ZKLOH WKH DQNKHJ·V ZDVWH SURGXFWV DGG ULFK
SDUWLFXODU IRUHVW RU ÀHOG LW PRYHV RQ WR DQRWKHU QXWULHQWV 7KH DQNKHJ ZLOO HDW GHFD\HG RUJDQLF PDWWHU LQ WKH HDUWK EXW
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a year, the young ankhegs resemble adults and can function indepen-
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ankheg functions with full adult capabilities and gains an additional
Hit Die until it reaches 8 Hit Dice.
7
Arcane
CLIMATE/TERRAIN: $Q\
FREQUENCY: Very rare
ORGANIZATION: (QWRXUDJH
ACTIVITY CYCLE: $Q\
DIET: 2PQLYRUH
INTELLIGENCE: *HQLXV
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ALIGNMENT: /DZIXO QHXWUDO
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HIT DICE: 10
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there are individuals who are found in heavier armor, a combination of
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HQWHULQJ DQ DUHD WKDW LV SRWHQWLDOO\ GDQJHURXV OLNH PRVW KXPDQ FLWLHV the item, or a more valuable item).
the arcane hires a group of adventurers as his entourage.
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7KH DUFDQH FDQ EHFRPH invisible, and can dimension door up to three 7KH DUFDQH ZLOO GHDO ZLWK DOPRVW DQ\RQH 7KH\ RIWHQ PDNH GHDOV ZLWK
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feels no concern about abandoning his entourage in chancy situations. WKHLU SRWHQWLDO FXVWRPHUV LQ D UHJLRQ 7KH DUFDQH KDYH QR GHDOLQJV ZLWK
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if pressed in combat and they cannot escape, but more often use them SRUWDQWO\ XQFDULQJ 7U\LQJ WR KDJJOH ZLWK DQ DUFDQH LV D FKDQF\ EXVL-
as bartering tools with others. ness, at best. Sometimes they will engage in haggling with a bemused
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negatively to such individuals, and dealing with the arcane will be next
to impossible until that individual makes restitution. Ecology: ,W LV QRW NQRZQ ZKDW DUFDQH GR ZLWK WKH JROG JHPV DQG PDJ-
LF WKH\ FROOHFW 2QH WKHRU\ VD\V WKH\ QHHG WKH LWHPV IRU UHSURGXFWLRQ
Habitat/Society: 1RWKLQJ LV NQRZQ DERXW WKH DUFDQH·V RULJLQV WKH\ WKH EDVLV IRU D ODUJH QXPEHU RI EDZG\ DUFDQH MRNHV ZKLOH DQRWKHU
come and go as they please, and are found throughout the known OLQNV LW WR SURGXFWLRQ DQG DFTXLVLWLRQ RI PRUH PDJLFDO LWHPV 7KH DUFDQH
worlds. When they travel, they do so on the ships and vehicles of other VHHP VH[OHVV 1R \RXQJ DUFDQH KDYH EHHQ UHSRUWHG DQG WKH DUFDQH NHHS
UDFHV )LQGLQJ VXFK VKLSV ZLWK DUFDQH DERDUG LV UDUH DQG LW LV VXVSHFWHG their own counsel.
that the arcane have another way of traveling over long distances.
&RQWDFWLQJ WKH DUFDQH LV QR WURXEOH LQ PRVW FLYLOL]HG DUHDV D IHZ
words spread through the local grapevine, through taverns, guilds, and
EDUUDFNV DUH HQRXJK WR EULQJ RQH RI WKHVH FUHDWXUHV WR WKH VXUIDFH ,Q
JDPH WHUPV WKHUH LV D EDVH FKDQFH SHU GD\ RI ÀQGLQJ DQ DUFDQH LI
3&V DFWLYHO\ ORRN IRU RQH WKH FKDQFH LQFUHDVHV RU GHFUHDVHV GHSHQGLQJ
RQ WKHLU ORFDWLRQ $UFDQH QHYHU VHW XS SHUPDQHQW ´PDJLF VKRSV µ
8
Argos
CLIMATE/TERRAIN: 6SDFH $Q\ (DUWK EDVHG ERG\
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE:
)HHG WLOO FRQVXPH ð+' WKHQ UHVW
DIET: 2 hours/HD
INTELLIGENCE:
TREASURE: 2PQLYRUH
ALIGNMENT:
/RZ WR +LJK
NO. APPEARING:
ARMOR CLASS: 8
MOVEMENT:
HIT DICE: 1HXWUDO HYLO
THAC0:
1
NO. OF ATTACKS: 0
DAMAGE/ATTACK:
SPECIAL ATTACKS: )O %
SPECIAL DEFENSES: 5-10
MAGIC RESISTANCE: 5-6 HD: 15
SIZE: 7-8 HD: 13
MORALE: 9-10 HD: 11
XP VALUE: 3 per victim
1-4
See below
See below
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5-6 HD: 2,000
IRU DGGLWLRQDO +'
$UJRV DUH IRXQG LQ WKH VDPH UHJLRQV RI ZLOGVSDFH DV WKH EDOHIXO EH- 1. Blindness 11. *D]H 5HÁHFWLRQ
KROGHU QDWLRQV $Q DUJRV UHVHPEOHV D JLDQW DPRHED ,W KDV RQH ODUJH 2. Burning Eyes (Hands) 12. Heat Metal
central eye with a tripartite pupil, and a hundred lashless, inhuman 3. Charm Monster 13. Hold Monster
H\HV DQG PDQ\ VKDUS WRRWKHG PRXWKV $Q DUJRV FDQ H[WUXGH VHYHUDO 4. Clairvoyance 14. Imp. Phantasmal Force
pseudopods, each tipped with a fanged maw that functions as a hand 5. Confusion 15. Irritation
to manipulate various tools. 6. Darkness, 15’ rad. 16. Light
7. Dispel Magic 17. Slow
$UJRV PRYH E\ VOLWKHULQJ WKH\ FDQ FOLQJ WR ZDOOV DQG FHLOLQJV 7KH\ 8. Emotion 18. Suggestion
FDQ OHYLWDWH DQG Á\ DW WKH YHU\ VORZ UDWH RI 9. ESP 19. Tongues
10. Fumble 20. Turn Flesh to Stone
$UJRV FRORUV WHQG WRZDUG VKDGHV RI WUDQVSDUHQW EOXHV DQG YLROHWV
WKH\ VPHOO OLNH D ERXTXHW RI ÁRZHUV 7KH\ DUH KXJH EHDVWV UDQJLQJ LQ 7KH FHQWUDO H\H FDQ XVH RQH RI WKUHH GLIIHUHQW SRZHUV RQFH SHU URXQG
VL]H IURP WR IHHW LQ GLDPHWHU ZHLJKLQJ DERXW SRXQGV SHU ,W FDQ FUHDWH D SHUVRQDO LOOXVLRQ DQ alter self spell), or it can cast a color
+LW 'LH 7KRXJK WKH\ H[KLELW VLJQV RI EHLQJ LQWHOOLJHQW WRRO XVHUV WKH\ spray or a ray of enfeeblement spell.
do not wear clothes, choosing rather to carry gear stored in temporary
FDYLWLHV ZLWKLQ WKHLU ERGLHV +RZHYHU WKHLU GLJHVWLYH MXLFHV RIWHQ UXLQ Habitat/Society: $UJRV DUH VROLWDU\ FUHDWXUHV WKRXJK LW LV QRW XQ-
GHYLFHV ZLWKLQ WZR WR WKUHH ZHHNV VDYLQJ WKURZ YV DFLG KHDUG RI WR GLVFRYHU DQ DUJRV JXDUGLDQ DERDUG DQ H\H W\UDQW VKLS $U-
gos appear capable of replenishing their own air envelope and thus
Combat: $Q DUJRV FDQ DWWDFN ZLWK RQH WR WKUHH ZHDSRQV RU LWHPV RU LW may be encountered wandering asteroid rings and dust clouds alone.
can enfold a victim in a pseudopod and attack with 1d3 mouths for 1d4
SRLQWV RI GDPDJH HDFK ,W PD\ DWWDFN DV PDQ\ IRHV LQ WKLV ZD\ DV LW FDQ Despite its relative intelligence, the argos is a ravenous creature driv-
physically reach.
HQ E\ LWV KXQJHU ,W WULHV WR OXUH SUH\ LQWR LWV JUDVS IHHGLQJ XQWLO LW KDV
,I DQ DUJRV UROOV D QDWXUDO RQ DQ DWWDFN LW HQYHORSV LWV YLFWLP VZDO- consumed a number of creatures equal to two times its own Hit Dice.
ORZLQJ KLP ZKROH $ VZDOORZHG YLFWLP VXIIHUV G SRLQWV RI GDPDJH
HDFK URXQG IURP WKH FUHDWXUH·V GLJHVWLYH MXLFHV 7KH YLFWLP PD\ DWWHPSW ,W WKHQ VOLSV DZD\ WR GLJHVW LWV PHDO IRU D SHULRG HTXDO WR WZR KRXUV SHU
to cut his way free from within, using only short cutting weapons. He
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7KH H\HV RI DQ DUJRV OLNH WKRVH RI D EHKROGHU KDYH D YDULHW\ RI VSH- ORVHV +LW 'LH SHU ZHHN XQWLO LW EHFRPHV D +LW 'LH FUHDWXUH $IWHU WKDW
FLDO SRZHUV $Q DUJRV FDQ EULQJ G RI LWV VPDOOHU H\HV WR EHDU RQ DQ\
WDUJHW 7KH ODUJH FHQWUDO H\H FDQ IRFXV RQO\ RQ WDUJHWV WKDW DUH LQ IURQW SRLQW LW FDQ KLEHUQDWH IRU XS WR D \HDU E\ FU\VWDOOL]LQJ LWV RXWHU VKHOO DQG
RI WKH FUHDWXUH ZLWKLQ GHJUHHV RI WKH ´VWUDLJKW DKHDG SRLQWµ RI WKH forming a chrysalis.
FHQWUDO H\H 7KRXJK WKH FUHDWXUH KDV QHDUO\ H\HV RQO\ VSHFLDO
SRZHUV KDYH EHHQ QRWHG WKHUHIRUH D QXPEHU RI H\HV PXVW SRVVHVV WKH Ecology: $UJRV FRQVXPH DQ\WKLQJ WKDW PRYHV DQG LV GLJHVWLEOH 7KHLU
same power. preference is to use their abilities to lure their prey into traps and then
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GHFLGHV ZKLFK SRZHUV DUH UHGXFHG LQ WKH SURFHVV ,W LV SRVVLEOH WR WDUJHW weapons of its victims and keeps the useful items.
one particular eye by attacking with a –4 penalty to the attack roll.
(DFK DELOLW\ RI DQ DUJRV·V H\H LV WUHDWHG DV D VSHOO HIIHFW 8VH WKH DU-
JRV·V +LW 'LFH DV WKH FDVWHU OHYHO 5ROO G DQG FKHFN WKH IROORZLQJ
WDEOH IRU D SDUWLFXODU H\H·V SRZHU
9
Aurumvorax
CLIMATE/TERRAIN: 7HPSHUDWH KLOOV
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Day
DIET:
INTELLIGENCE: &DUQLYRUH VHH EHORZ
TREASURE:
ALIGNMENT: $QLPDO
Special
NO. APPEARING:
ARMOR CLASS: 1HXWUDO
MOVEMENT:
HIT DICE: 1
THAC0: 0
NO. OF ATTACKS: 9, Br 3
DAMAGE/ATTACK: 12
SPECIAL ATTACKS: 9
SPECIAL DEFENSES: 1
MAGIC RESISTANCE: 2-8
SIZE: 2-8 claws for 2-8 each
MORALE: See below
XP VALUE:
1LO
6 · ORQJ
)HDUOHVV
9,000
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HQ JRUJHU µ LV DQ LQFUHGLEO\ GDQJHURXV FUHDWXUH 7KH DQLPDO LV FRYHUHG WR KLV WHUULWRU\ DQG WKH IHPDOH SUHSDUHV IRU WKH ELUWK RI KHU NLWV $ OLWWHU
with coarse golden hair and has small silver eyes with golden pupils. of 1d6+2 kits is born four months after mating.
,W KDV HLJKW SRZHUIXO OHJV WKDW HQG LQ LQFK ORQJ FRSSHU FODZV 7KH
DXUXPYRUD[·V VKRXOGHUV DUH PDVVLYHO\ PXVFOHG ZKLOH LWV KHDY\ MDZ LV )RU WKH ÀUVW WZR ZHHNV RI OLIH WKH NLWV DUH EOLQG DQG KDLUOHVV 7KH\
full of coppery teeth. must be fed both meat and precious ores, including gold, in order to
VXUYLYH ,W LV XQXVXDO IRU PRUH WKDQ RI WKH VWURQJHVW NLWV WR VXUYLYH
7KH FUHDWXUH ZHLJKV RYHU SRXQGV 7KLV LQFUHGLEOH GHQVLW\ SUR- ,I D NLW LV IRXQG DQG ´DGRSWHGµ EHIRUH LWV H\HV DUH RSHQ LW FDQ EH WDPHG
YLGHV WKH DQLPDO ZLWK PXFK RI LWV QDWXUDO SURWHFWLRQ 7KLV FRPELQHG and trained.
with its speed, power, and sheer viciousness, makes it one of the most
dangerous species yet known. Dwarves tend to dislike aurumvorae, though some communities
KDYH EHHQ NQRZQ WR UDLVH RQH RU PRUH RI WKH EHDVWV IRU XVH LQ VQLIÀQJ
Combat: 7KH DXUXPYRUD[ FKDUJHV DQ\ FUHDWXUH WKDW HQWHUV LWV WHUULWRU\ out veins of ore.
FDXVLQJ D ² WR RSSRQHQWV· VXUSULVH UROOV LI DWWDFNLQJ IURP LWV GHQ $
female of the species receives a +2 bonus to attack rolls when guarding Ecology: ,Q RUGHU WR VXUYLYH WKH DXUXPYRUD[ VXSSOHPHQWV LWV FDUQLYR-
her young. URXV GLHW ZLWK TXDQWLWLHV RI JROG 7KH DELOLW\ WR GLJHVW DQG XWLOL]H JROG
and other ores makes it possible for the creature to develop the dense
7KH FUHDWXUH ELWHV DW LWV SUH\ XQWLO LW KLWV FODPSLQJ LWV PDVVLYH fur, hide, and bones that protect it so well.
MDZV RQWR WKH YLFWLP DQG GRLQJ KLW SRLQWV RI GDPDJH $IWHU LW KLWV
WKH DXUXPYRUD[ ORFNV LWV MDZV DQG KDQJV RQ GRLQJ DQ DGGLWLRQDO ,I DQ DXUXPYRUD[ LV NLOOHG ZLWK D PLQLPXP RI FXWWLQJ GDPDJH WR LWV
points of damage per round until either the aurumvorax or its en- hide, the hide may be turned into a garment of incredible strength and
HP\ LV GHDG 2QO\ GHDWK ZLOO FDXVH WKH DXUXPYRUD[ WR UHOD[ LWV JULS EHDXW\ ZRUWK JROG SLHFHV 7KH JDUPHQW ZLOO DOVR SURWHFW
LWV ZHDUHU DV DUPRU WKH VSHFLÀF $UPRU &ODVV GHSHQGLQJ RQ WKH VL]H RI
2QFH LWV MDZV ORFN WKH JROGHQ JRUJHU DOVR UDNHV LWV YLFWLP ZLWK WKH DXUXPYRUD[ $ JDUPHQW ZLWK $& ZHLJKV SRXQGV RQH ZLWK $&
RI LWV OHJV FDXVLQJ KLW SRLQWV RI GDPDJH SHU DGGLWLRQDO KLW $Q RS- ZHLJKV SRXQGV DQG RQH ZLWK $& ZHLJKV SRXQGV
SRQHQW ZKR LV KHOG E\ DQ DXUXPYRUD[ UHFHLYHV QR GH[WHULW\ DGMXVWPHQW
WR $UPRU &ODVV 7KH ZHDUHU DOVR UHFHLYHV D ERQXV RQ VDYLQJ WKURZV YV QRUPDO
ÀUHV DQG D ERQXV RQ VDYLQJ WKURZV YV PDJLFDO ÀUH
Due to its incredibly dense hide and bones, the aurumvorax takes
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VPDOO QRUPDO ÀUHV DQG WDNHV RQO\ KDOI GDPDJH IURP PDJLFDO ÀUHV SRXQGV RI JROG DUH OHIW EHKLQG 7KLV EXUQLQJ SURFHVV LV YHU\ GLIÀFXOW
1HLWKHU SRLVRQ QRU JDVVHV KDYH DQ\ HIIHFW RQ WKH VWXUG\ FUHDWXUH DQG XVXDOO\ WDNHV EHWZHHQ RQH DQG WZR ZHHNV WR SHUIRUP 2I FRXUVH
WKH KLGH PD\ EH UHPRYHG EHIRUH WKH FUHDWXUH LV EXUQHG LI EXUQHG DW
Habitat/Society: 7KH DXUXPYRUD[ PDNHV LWV VROLWDU\ KRPH LQ OLJKW IRU- WKH VDPH WLPH WKH KLGH ZLOO SURYLGH DQ DGGLWLRQDO G
HVWV KLOOV DQG DW WKH WLPEHUOLQH RQ PRXQWDLQVLGHV $Q DXUXPYRUD[ pounds of gold.
chooses a likely spot and then uses its powerfully clawed legs to create
a burrow, sometimes into solid rock. 7KH DXUXPYRUD[·V WHHWK DQG FODZV DUH DOVR SUL]HG IRU GHFRUDWLRQ
and can bring up to 1 gp each on the open market.
Due to their unusual dietary needs, aurumvorae make their lairs in
spots that either contain rich veins of gold ore or are very near to an
area where gold is readily available.
7KH DXUXPYRUD[ LV D VROLWDU\ FUHDWXUH ZKLFK MHDORXVO\ JXDUGV LWV WHU-
ULWRU\ HYHQ IURP RWKHUV RI LWV NLQG 7KH RQO\ WLPH DGXOW DXUXPYRUDH
willingly meet is during mating season, which occurs approximately
every eight years.
10
Baatezu
CLIMATE/TERRAIN: Pit Fiend Black Abishai Green Abishai Red Abishai
FREQUENCY: 7KH 1LQH +HOOV 7KH 1LQH +HOOV 7KH 1LQH +HOOV
ORGANIZATION: 7KH 1LQH +HOOV Common Common Common
ACTIVITY CYCLE: Very rare Solitary Solitary Solitary
DIET: Solitary $Q\ $Q\ $Q\
INTELLIGENCE: Carnivore Carnivore Carnivore
TREASURE: $Q\ $YHUDJH $YHUDJH $YHUDJH
ALIGNMENT: Carnivore 1LO 1LO 1LO
/DZIXO HYLO /DZIXO HYLO /DZIXO HYLO
NO. APPEARING: *HQLXV
ARMOR CLASS: G, W 2-20 2-8 1
MOVEMENT: 5 3 1
HIT DICE: /DZIXO HYLO )O & )O & )O &
THAC0: 4+1 5+2 6+3
NO. OF ATTACKS: 1-4 17 15 13
DAMAGE/ATTACK: -5 3 3 3
1-4/1-4/2-5 1-4/1-4/2-5 1-4/1-4/2-5
SPECIAL ATTACKS: )O &
13 Poison, dive Poison, dive Poison, dive
SPECIAL DEFENSES: 7
6 or 1 Regeneration, +1 Regeneration, +1 Regeneration, +1
MAGIC RESISTANCE: 1-4/1-4/1-6/1-6/ or better weapon to hit or better weapon to hit or better weapon to hit
SIZE: 2-12/2-8 or weapon
MORALE: / · WDOO / · WDOO 0 · WDOO
XP VALUE: )HDU SRLVRQ $YHUDJH $YHUDJH 6WHDG\
tail constriction 21,500 23,500 25,500
Regeneration, + 3
or better weapon to hit
/ · WDOO
)HDUOHVV
57,500
General: 7KH EDDWH]X DUH WKH SULPDU\ LQKDELWDQWV RI WKH 1LQH +HOOV Pit Fiend
7KH PRVW WHUULEOH EDDWH]X RI WKH 1LQH +HOOV SLW ÀHQGV DSSHDU WR EH JL-
7KH\ DUH D VWURQJ HYLO WHPSHUHG UDFH KHOG WRJHWKHU E\ DQ HTXDOO\ VWURQJ ant, winged humanoids, very much like gargoyles in appearance, with
RUJDQL]DWLRQ 7KH EDDWH]X OLYH LQ D ULJLG FDVWH V\VWHP ZKHUH DXWKRULW\ LV KXJH ZLQJV WKDW ZUDS DURXQG WKHLU ERGLHV IRU GHIHQVH 3LW ÀHQGV· IDQJV
derived from power and station.
DUH ODUJH DQG GULS ZLWK D YLOH JUHHQ OLTXLG 7KHLU ERGLHV DUH UHG DQG
7KH EDDWH]X ZLVK WR IXOÀOO WKHLU DQFLHQW TXHVW WR GHVWUR\ WKH WDQDU·UL
VFDO\ RIWHQ HPLWWLQJ ÁDPHV ZKHQ WKH\ DUH DQJHUHG RU H[FLWHG ,Q WKH
WKHLU EORRG HQHPLHV 7KH EDDWH]X DOVR NQRZ WKDW E\ LQÀOWUDWLQJ KXPDQV rare situations they choose to communicate, they use telepathy.
DQG HQWHULQJ WKHLU ZRUOG WKH\ ZLOO JDLQ SRZHU RYHU WKH WDQDU·UL 7RZDUG Combat: ,Q SK\VLFDO FRPEDW WKH SLW ÀHQG LV FDSDEOH RI GHDOLQJ RXW WUH-
this end they constantly strive to dominate the Prime Material plane
and its natives. PHQGRXV SXQLVKPHQW XVLQJ LWV LQFUHGLEOH 6WUHQJWK GDPDJH
DGMXVWPHQW 7KH\ FDQ DWWDFN VL[ WLPHV LQ D VLQJOH URXQG GLYLGLQJ DW-
7KH EDDWH]X DUH GLYLGHG LQWR WKUHH JURXSV JUHDWHU OHVVHU DQG OHDVW
Below are listed a few: WDFNV DJDLQVW VL[ GLIIHUHQW RSSRQHQWV 7KH\ FDQ DWWDFN ZLWK WZR KDUG
Greater baatezu Lesser baatezu Least baatezu VFDO\ ZLQJ EXIIHWV IRU SRLQWV RI GDPDJH SHU KLW 7KHLU SRZHUIXO
abishai nupperibo
DPQL]X spinagon FODZV GR SRLQWV RI GDPDJH SHU VXFFHVVIXO DWWDFN 7KH ELWH RI D SLW
cornugon EDUED]X
gelugon erinyes ÀHQG LV GUHDGIXO LQGHHG FDXVLQJ DQ\ FUHDWXUH ELWWHQ WR WDNH SRLQWV
hamatula RI GDPDJH DQG UHFHLYH D OHWKDO GRVH RI SRLVRQ $ VDYLQJ WKURZ YV SRL-
SLW ÀHQG osyluth
VRQ LV UHTXLUHG RU WKH YLFWLP GLHV LQ URXQGV 7KH ELWH DOVR LQIHFWV WKH
,Q DGGLWLRQ WKHUH DUH WKH OHPXUHV WKH FRPPRQ ´IRRW VROGLHUVµ RI WKH victim with a disease.
EDDWH]X DW WKH YHU\ ERWWRP LQ VWDWLRQ
3LW ÀHQGV FDQ DOVR DWWDFN ZLWK WKHLU WDLO HYHU\ URXQG LQÁLFWLQJ
Combat: $OO EDDWH]X H[FHSW IRU OHPXUHV QXSSHULER DQG VSLQDJRQ DUH
able to perform the following magical abilities, once per round, at will: SRLQWV RI GDPDJH SHU KLW 7KH WDLO FDQ WKHQ KROG DQG FRQVWULFW WKH YLFWLP
advanced illusion, animate dead, charm person, infravision, know alignment for 2-8 points of damage per round until the victim makes a successful
DOZD\V DFWLYH suggestion, and teleport without error.
6WUHQJWK FKHFN WR EUHDN IUHH 3LW ÀHQGV FDQ DOVR FDUU\ MDJJHG WRRWKHG
%DDWH]X DUH DIIHFWHG E\ WKH IROORZLQJ DWWDFN IRUPV
FOXEV ZKLFK LQÁLFW SRLQWV RI GDPDJH SHU KLW WKLV UHSODFHV RQH FODZ
Attack Damage Attack Damage attack).
acid full cold half * 2QFH SHU URXQG D SLW ÀHQG FDQ XVH RQH RI WKH IROORZLQJ VSHOO OLNH
SRZHUV SOXV WKRVH DYDLODEOH WR DOO EDDWH]X detect magic, detect invisibil-
HOHFWULFLW\ OLJKWQLQJ full ÀUH GUDJRQ PDJLFDO none*
LW\ ÀUHEDOO KROG SHUVRQ LPSURYHG LQYLVLELOLW\ SRO\PRUSK VHOI SURGXFH ÁDPH
JDV SRLVRQRXV HWF half iron weapon none** pyrotechnics, and ZDOO RI ÀUH
magic missile full poison none 7KH\ FDQ RQFH SHU \HDU FDVW D wish VSHOO 7KH\ PD\ DOZD\V gate in
WZR OHVVHU RU RQH JUHDWHU EDDWH]X ZLWK D FKDQFH RI VXFFHVV SHU-
silver weapon full***
IRUPLQJ WKLV DFWLRQ RQFH SHU URXQG 2QFH SHU GD\ D SLW ÀHQG FDQ XVH D
WKH JHOXJRQ VXIIHUV KDOI GDPDJH IURP ÀUH DQG QRQH IURP FROG symbol RI SDLQ³WKH YLFWLP PXVW VDYH YV URG VWDII RU ZDQG RU VXIIHU D
**unless affected by normal weapons. –4 penalty on attack dice, and a –2 penalty to Dexterity for 2-20 rounds.
JUHDWHU EDDWH]X VXIIHU KDOI GDPDJH IURP VLOYHU ZHDSRQV 3LW ÀHQGV UHJHQHUDWH KLW SRLQWV SHU URXQG DQG UDGLDWH D fear aura in
D IRRW UDGLXV VDYH YV URG VWDII RU ZDQG DW D ² SHQDOW\ RU ÁHH LQ
panic for 1-10 rounds).
11
Baatezu
Habitat/Society: 3LW ÀHQGV DUH WKH ORUGV RI WKH 1LQH +HOOV 7KH\ DUH WKH
EDDWH]X RI WKH JUHDWHVW SRZHU DQG WKH KLJKHVW VWDWLRQ 3LW ÀHQGV DUH
IRXQG WKURXJKRXW WKH YDULRXV OD\HUV RI WKH 1LQH +HOOV EXW DUH YHU\ UDUH
on the upper layers.
Wherever they are found, these mighty lords hold a position of great
DXWKRULW\ DQG SRZHU 7KH\ VRPHWLPHV FRPPDQG YDVW OHJLRQV FRQVLVW-
LQJ RI GR]HQV RI FRPSOHWH DUPLHV OHDGLQJ WKHP LQWR EDWWOH DJDLQVW WKH
WDQDU·UL 7KHVH KXJH IRUFHV DUH WHUULI\LQJ WR EHKROG DQG DQ\ QRQ QDWLYH
RI WKH ORZHU SODQHV RI OHVV WKDQ +LW 'LFH ZKR VHHV WKHP ÁHHV LQ
SDQLF IRU GD\V 7KRVH RI +LW 'LFH RU PRUH PXVW PDNH D VDYLQJ
WKURZ YV URG VWDII RU ZDQG RU ÁHH LQ SDQLF IRU WXUQV
Ecology: 3LW ÀHQGV DUH VSDZQHG IURP WKH SRZHUIXO JHOXJRQV RI WKH
1LQH +HOOV· HLJKWK OD\HU :KHQ WKRVH LF\ ÀHQGV DUH IRXQG ZRUWK\ WKH\
DUH FDVW LQWR WKH 3LW RI )ODPH IRU GD\V DIWHU ZKLFK WKH\ HPHUJH DV
SLW ÀHQGV
Abishai
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DSSHDULQJ PXFK OLNH JRWKLF JDUJR\OHV 7KH\ DUH WKLQ DQG UHSWLOLDQ ZLWK
ORQJ SUHKHQVLOH WDLOV DQG JUHDW ZLQJV 7KHUH DUH WKUHH YDULHWLHV RI DELV-
KDL 7KH\ DUH LQ DVFHQGLQJ RUGHU RI VWDWLRQ EODFN JUHHQ DQG UHG $ELV-
hai communicate with telepathy.
Combat: ,Q EDWWOH WKH DELVKDL VWULNHV ZLWK IRUPLGDEOH FODZV LQÁLFWLQJ
SRLQWV RI GDPDJH SHU VXFFHVVIXO KLW ,W FDQ DOVR ODVK RXW ZLWK LWV
ÁH[LEOH WDLO IRU SRLQWV RI GDPDJH +LGGHQ LQ WKH HQG RI DQ DELVKDL·V
WDLO LV D VPDOO VWLQJHU WKDW LQMHFWV SRLVRQ RQ D VXFFHVVIXO KLW UHTXLULQJ D
VDYLQJ WKURZ YV SRLVRQ IDLOXUH UHVXOWV LQ GHDWK
$ELVKDL FDQ Á\ LQWR WKH DLU DQG GLYH DW HQHPLHV VWULNLQJ ZLWK ERWK
FODZV 7KHLU DWWDFN UROO LV PDGH ZLWK D ERQXV $ VXFFHVVIXO KLW LQÁLFWV
double damage.
,Q DGGLWLRQ WR WKH SRZHUV SRVVHVVHG E\ DOO EDDWH]X DQ DELVKDL FDQ
perform the following magical powers, one at a time, once per round:
FKDQJH VHOI FRPPDQG SURGXFH ÁDPH S\URWHFKQLFV and scare. 7KH\ FDQ DOVR
attempt to gate OHPXUHV FKDQFH RI VXFFHVV RQFH SHU GD\ RU
DELVKDL FKDQFH RI VXFFHVV RQFH SHU GD\
$OO DELVKDL DUH VXVFHSWLEOH WR GDPDJH IURP KRO\ ZDWHU ,I D YLDO LV
VSODVKHG RQ LW DQ DELVKDL VXIIHUV SRLQWV RI GDPDJH $OO DELVKDL UH-
generate 1 hit point per melee round unless the damage was done by
holy water or a holy magical weapon.
Habitat/Society: $ELVKDL DUH YRUDFLRXV DQG HYLO 7KH\ GHOLJKW LQ WRU-
PHQWLQJ WKRVH IHZ QDWLYHV RI WKH 1LQH +HOOV WKDW DUH ORZHU LQ SRZHU
$ELVKDL DUH IRQG RI XVLQJ change self and charm person to tempt mortals
EROG HQRXJK WR WUDYHO WR WKH 1LQH +HOOV
Ecology: 7KH DELVKDL FRPSULVH WKH PDLQ ERG\ RI PDQ\ ODUJH HYLO DUPLHV
EDWWOLQJ DJDLQVW WKH WDQDU·UL DQG LQWUXGHUV DJDLQVW WKH 1LQH +HOOV ,Q
some cases, a red abishai may have proven himself worthy enough to
FRPPDQG D IRUFH RI OHPXUHV ,I LW LV VXFFHVVIXO LQ WKLV HQGHDYRU WKH UHG
DELVKDL PD\ EH SURPRWHG WR D KLJKHU IRUP RI EDDWH]X
12
Banshee
CLIMATE/TERRAIN: $Q\
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE:
DIET: 1LJKW
INTELLIGENCE:
TREASURE: 1LO
ALIGNMENT:
([FHSWLRQDO
NO. APPEARING: D in lair
ARMOR CLASS: Chaotic evil
MOVEMENT:
HIT DICE: 1
THAC0: 0
NO. OF ATTACKS: 15
DAMAGE/ATTACK: 7
SPECIAL ATTACKS: 13
SPECIAL DEFENSES: 1
MAGIC RESISTANCE: 1-8
SIZE: Death wail
MORALE: +1 or better weapon to hit
XP VALUE:
0 · · WDOO
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4,000
7KH EDQVKHH RU JURDQLQJ VSLULW LV WKH VSLULW RI DQ HYLO IHPDOH HOI³D YHU\ Habitat/Society: Banshees loathe all living things and thus make their
UDUH WKLQJ LQGHHG %DQVKHH KDWH WKH OLYLQJ ÀQGLQJ WKHLU SUHVHQFH SDLQ-
ful, and seek to harm whomever they meet. KRPHV LQ GHVRODWH FRXQWU\VLGH RU DQFLHQW UXLQV 7KHUH WKH\ KLGH E\ GD\
when they cannot keen, and wander the surrounding countryside by
%DQVKHHV DSSHDU DV ÁRDWLQJ OXPLQRXV SKDQWDVPV RI WKHLU IRUPHU
QLJKW 7KH ODQG HQFLUFOLQJ D JURDQLQJ VSLULW·V ODLU LV VWUHZQ ZLWK WKH
VHOYHV 7KHLU LPDJH JORZV EULJKWO\ DW QLJKW EXW LV WUDQVSDUHQW LQ
ERQHV RI EHDVWV ZKR KHDUG WKH JURDQLQJ VSLULW·V FU\ 2QFH D JURDQLQJ
VXQOLJKW LQYLVLEOH 0RVW EDQVKHHV DUH ROG DQG ZLWKHUHG EXW spirit establishes her lair she will remain there.
D IHZ ZKR GLHG \RXQJ UHWDLQ WKHLU IRUPHU EHDXW\ 7KH KDLU RI 7KH WUHDVXUH RI JURDQLQJ VSLULWV YDULHV FRQVLGHUDEO\ DQG RIWHQ UHÁHFWV
a groaning spirit is wild and unkempt. Her dress is usually tattered ZKDW WKH\ ORYHG LQ OLIH 0DQ\ KRDUG JROG DQG ÀQH JHPV 2WKHU JURDQ-
rags. Her face is a mask of pain and anguish, but hatred and ire
LQJ VSLULWV SDUWLFXODUO\ WKRVH WKDW KDXQW WKHLU IRUPHU KRPHV VKRZ ÀQHU
EXUQV EULJKWO\ LQ KHU H\HV %DQVKHHV IUHTXHQWO\ FU\ RXW LQ SDLQ³ tastes, preserving great works of art and sculptures, or powerful magi-
hence their name. cal items.
Combat: %DQVKHHV DUH IRUPLGDEOH RSSRQHQWV 7KH PHUH VLJKW RI RQH ,W LV QHDUO\ LPSRVVLEOH WR GLVWLQJXLVK WKH FU\ RI D JURDQLQJ VSLULW
causes fear, XQOHVV D VXFFHVVIXO VDYLQJ WKURZ YV VSHOO LV UROOHG 7KRVH from that of a human or elf woman in pain. Many a knight gallant has
mistaken the two sounds, and then paid for the mistake with his life.
ZKR IDLO PXVW ÁHH LQ WHUURU IRU URXQGV DQG DUH OLNHO\ WR GURS DQ\ Banshees are exceptionally intelligent and speak numerous languages,
items they were carrying in their hands. including common, elvish, and other demihuman languages.
$ EDQVKHH·V PRVW GUHDGHG ZHDSRQ LV LWV ZDLO RU NHHQ $Q\ FUHDWXUH Banshees occasionally use their destructive powers to seek revenge
within 30 feet of a groaning spirit when she keens must roll a saving against their former adversaries in life.
WKURZ YV GHDWK PDJLF 7KRVH ZKR IDLO GLH LPPHGLDWHO\ WKHLU IDFH FRQ-
Ecology: %DQVKHHV DUH D EOLJKW XSRQ ZKHUHYHU WKH\ VHWWOH 7KH\ NLOO
WRUWHG LQ KRUURU )RUWXQDWHO\ JURDQLQJ VSLULWV FDQ NHHQ MXVW RQFH SHU without discretion, and their only pleasure is the misfortune and
PLVHU\ RI RWKHUV ,Q DGGLWLRQ WR VOD\LQJ ERWK PDQ DQG EHDVW D JURDQ-
GD\ DQG WKHQ RQO\ DW QLJKW 7KH WRXFK RI D JURDQLQJ VSLULW FDXVHV G
points of damage. LQJ VSLULW·V NHHQ KDV D SRZHUIXO HIIHFW XSRQ YHJHWDWLRQ )ORZHUV DQG
delicate plants wither and die and trees grow twisted and sickly,
Banshees are noncorporeal and invulnerable to weapons of less
ZKLOH KDUGLHU SODQWV WKLVWOHV DQG WKH OLNH ÁRXULVK $IWHU D IHZ \HDUV
WKDQ HQFKDQWPHQW ,Q DGGLWLRQ JURDQLQJ VSLULWV DUH KLJKO\ UHVLVWDQW DOO WKDW UHPDLQV ZLWKLQ ÀYH PLOHV RI D JURDQLQJ VSLULW·V ODLU LV D GHVR-
WR PDJLF 7KH\ DUH IXOO\ LPPXQH WR charm, sleep, and hold spells late wilderness of warped trees and thorns mixed with the bones of
and to cold- and electricity-based attacks. Holy water causes 2d4 points
RI GDPDJH LI EURNHQ XSRQ WKHP $ dispel evil spell will kill a groaning WKRVH FUHDWXUHV WKDW GDUHG WR FURVV LQWR WKH JURDQLQJ VSLULW·V GRPDLQ
VSLULW $ EDQVKHH LV WXUQHG DV D ´VSHFLDOµ XQGHDG
%DQVKHHV FDQ VHQVH WKH SUHVHQFH RI OLYLQJ FUHDWXUHV XS WR ÀYH PLOHV
DZD\ $Q\ FUHDWXUH WKDW UHPDLQV ZLWKLQ ÀYH PLOHV RI D JURDQLQJ VSLULW
ODLU LV VXUH WR EH DWWDFNHG ZKHQ QLJKW IDOOV 7KH QDWXUH RI WKLV DWWDFN
varies with the victim. Beasts and less threatening characters are
NLOOHG YLD D WRXFK $GYHQWXUHUV RU GHPLKXPDQV DUH DWWDFNHG E\ NHHQ-
LQJ &UHDWXUHV SRZHUIXO HQRXJK WR ZLWKVWDQG WKH JURDQLQJ VSLULW·V
keen are left alone.
When attacking adventurers, the groaning spirit attacks at night with
KHU ZDLO ,I DQ\ FKDUDFWHUV VDYH VXFFHVVIXOO\ VKH WKHQ UHWUHDWV WR KHU
ODLU 7KHUHDIWHU HDFK QLJKW WKH JURDQLQJ VSLULW UHWXUQV WR ZDLO DJDLQ
7KLV URXWLQH LV UHSHDWHG XQWLO DOO RI WKH YLFWLPV DUH GHDG RU KDYH OHIW WKH
JURDQLQJ VSLULW·V GRPDLQ RU XQWLO WKH JURDQLQJ VSLULW LV VODLQ
13
Basilisk
CLIMATE/TERRAIN: Lesser Greater Dracolisk
FREQUENCY: $Q\ ODQG
ORGANIZATION: $Q\ ODQG $Q\ ODQG
ACTIVITY CYCLE: 8QFRPPRQ Very rare Very rare
DIET: Solitary Solitary Solitary
INTELLIGENCE: Day Day Day
TREASURE: Carnivore Carnivore Carnivore
ALIGNMENT: $QLPDO
/RZ /RZ WR $YHUDJH
NO. APPEARING: ) H
ARMOR CLASS: & ,
MOVEMENT: 1LO 1HXWUDO Chaotic evil
HIT DICE:
THAC0: 1-4 1-7 1-2
NO. OF ATTACKS: 4 2 3
DAMAGE/ATTACK: 6 6
SPECIAL ATTACKS: 6+1 10 )O (
SPECIAL DEFENSES: 15 11 7+3
MAGIC RESISTANCE: 1 3 13
SIZE: 1-10 1-6/1-6/2-16 3
MORALE: *D]H WXUQV WR VWRQH See below 1-6/1-6/3-12
XP VALUE: Surprised only on a 1 See below
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1LO 1LO
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ÁHVK\ FUHDWXUH WR VWRQH WKHLU JD]H H[WHQGV LQWR WKH $VWUDO DQG (WKHUHDO
planes. YLFLRXV ELWHV ,Q DGGLWLRQ LW FDQ VSLW D VWUHDP RI DFLG IHHW ZLGH DQG XS
Basilisk WR IHHW DZD\ 7KH DFLG FDXVHV G SRLQWV RI GDPDJH KDOI GDPDJH LI D
$OWKRXJK LW KDV HLJKW OHJV LWV VOXJJLVK PHWDEROLVP DOORZV RQO\ D VORZ
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LVK XQGHUEHOO\ ,WV H\HV JORZ SDOH JUHHQ spit up to three times per day.
Combat: :KLOH LW KDV VWURQJ WRRWK\ MDZV WKH EDVLOLVN·V PDMRU ZHDSRQ 7KH H\HV RI D GUDFROLVN FDQ SHWULI\ DQ\ RSSRQHQW ZLWKLQ IHHW LI WKH
is its gaze. +RZHYHU LI LWV JD]H LV UHÁHFWHG DQG LW VHHV LWV RZQ H\HV LW PRQVWHU·V JD]H LV PHW %HFDXVH LWV KRRGHG H\HV KDYH QLFWDWLQJ PHP-
ZLOO EHFRPH SHWULÀHG LWVHOI EXW WKLV UHTXLUHV OLJKW DW OHDVW HTXDO WR EULJKW
WRUFKOLJKW DQG D JRRG VPRRWK UHÁHFWRU ,Q WKH $VWUDO SODQH LWV JD]H NLOOV EUDQHV WKH PRQVWHU LV RQO\ OLNHO\ WR EH DIIHFWHG E\ LWV RZQ JD]H
LQ WKH (WKHUHDO SODQH LW WXUQV YLFWLPV LQWR HWKHUHDO VWRQH 7KHVH ZLOO RQO\
EH VHHQ E\ WKRVH LQ WKH (WKHUHDO SODQH RU ZKR FDQ VHH HWKHUHDO REMHFWV 2SSRQHQWV LQ PHOHH ZLWK D GUDFROLVN DQG VHHNLQJ WR DYRLG LWV JD]H ÀJKW
with a –4 penalty to their to attack rolls.
Greater Basilisk
7KH JUHDWHU EDVLOLVN LV D ODUJHU FRXVLQ RI WKH PRUH FRPPRQ UHSWLO-
LDQ KRUURU WKH RUGLQDU\ EDVLOLVN 7KHVH PRQVWHUV DUH W\SLFDOO\ XVHG WR
guard treasure.
Combat: 7KH PRQVWHU DWWDFNV E\ UDLVLQJ LWV XSSHU ERG\ VWULNLQJ
ZLWK VKDUS FODZV DQG ELWLQJ ZLWK LWV WRRWK\ PDZ 7KH FODZV FDUU\
7\SH . SRLVRQ VDYLQJ WKURZV YV SRLVRQ DUH PDGH ZLWK D ERQXV
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IHHW RI LWV PRXWK HYHQ LI MXVW IRU D PRPHQW PXVW UROO VXFFHVVIXO
VDYLQJ WKURZV YV SRLVRQ ZLWK D ERQXV RU GLH FKHFN HDFK URXQG
of exposure).
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WKH FKDQFH IRU D JUHDWHU EDVLOLVN WR VHH LWV RZQ JD]H DQG EHFRPH SHWUL-
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:KLOH LWV JD]H ZHDSRQ LV HIIHFWLYH WR IHHW WKH FUHDWXUH·V RGGO\
VKDSHG H\HV DUH QHDUVLJKWHG DQG LW FDQQRW VHH LWV RZQ JD]H XQOHVV LW LV
within 10 feet.)
Dracolisk
7KH VDJHV VD\ WKDW WKH GUDFROLVN LV WKH RIIVSULQJ RI D URJXH EODFN GUDJRQ
DQG D EDVLOLVN RI WKH ODUJHVW VL]H
7KH UHVXOW LV D GHHS EURZQ GUDJRQ OLNH PRQVWHU WKDW PRYHV ZLWK
UHODWLYH TXLFNQHVV RQ VL[ OHJV ,W FDQ Á\ EXW RQO\ IRU VKRUW SHULRGV³D
turn or two at most.
14
Bat
Common Large Huge Azmyth Night Hunter Sinister
$Q\ ODQG Warm caves $Q\ ODQG
CLIMATE/TERRAIN: $Q\ ODQG 8QFRPPRQ Rare Rare $Q\ ODQG $Q\ ODQG
FREQUENCY: Common )ORFN )ORFN Solitary Rare
ORGANIZATION: Swarm 1LJKW 1LJKW $Q\ 8QFRPPRQ Band
ACTIVITY CYCLE: 2PQLYRUH 2PQLYRUH 2PQLYRUH Pack
DIET: 1LJKW $QLPDO /RZ +LJK
INTELLIGENCE: 1LJKW DQ\ $Q\
2PQLYRUH C 1LO Carnivore 2PQLYRUH
TREASURE: 1HXWUDO HYLO Chaotic neutral
ALIGNMENT: $QLPDO $YHUDJH WR +LJK $YHUDJH WR ([FHSW
1-8
NO. APPEARING: VHH EHORZ
ARMOR CLASS: )O &
MOVEMENT: 1LO 1LO 4-6 0 2 = LQ ODLU 1LO
HIT DICE: 1HXWUDO 1HXWUDO 4 HD: 17
THAC0: 5-6 HD: 15 1HXWUDO HYLO /DZIXO HYLO
1
NO. OF ATTACKS: 1-100 3-18 2d4 1 LQ ODLU 1d6
DAMAGE/ATTACK: 8 2 6 3
VHH EHORZ See below
SPECIAL ATTACKS: )O & See below )O $ )O $ )O $
SPECIAL DEFENSES: )O % 1d4 hp or 1 1LO 2 2+2 4+4
MAGIC RESISTANCE: 1-2 hp 19 or 20 + · · 19 19 17
SIZE: 20 6WHDG\
MORALE: +'
XP VALUE: 11 +' 2 4 or 1 1
1 1d2 or 1d4 +' 1/1-2 1-4/1-2/1-2/1-6 2-5
or 3-12
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Bats are common animals in many parts of the world. While ordinary DQ\ H[SHGLWLRQV LQWR VXFK FDYHV GDQJHURXV LQGHHG ,I WKH QR[LRXV
bats are annoying but harmless, larger varieties can be quite deadly. odor from the guano is not enough to subdue the hardiest of adven-
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VSDQV IURP OHVV WKDQ WZR LQFKHV DFURVV WR IHHW RU PRUH 7KH VPDOO WXUHUV D VLQJOH &RQVWLWXWLRQ FKHFN WR VWD\ FRQVFLRXV WKHVH FUDZOLQJ
body of the ordinary bat resembles a mouse, while the wings are
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are scaled up but otherwise similar in appearance.
Large Bat
Despite the common belief that bats are blind, nearly all known spe- 7KHVH FUHDWXUHV DUH ODUJH YHUVLRQV RI WKH FDUQLYRURXV YDULHW\ RI WKH RUGL-
FLHV KDYH UDWKHU JRRG H\HVLJKW ,Q WKH GDUN KRZHYHU WKH\ GR QRW UHO\
on their visual acuity, but navigate instead by echo-location. By emit- QDU\ EDW ZLWK IRRW ORQJ ERGLHV DQG WR IRRW ORQJ ZLQJVSDQV 7KH\
ting a high-pitched squeal and listening for it to bounce back to them, dwell in dark caverns, usually underground, and depend on their sonar
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LQ ÁLJKW WR FRPSHQVDWH IRU WKHLU SRRU H\HVLJKW 2QO\ RI JLDQW EDWV
Combat: 2UGLQDU\ EDWV DWWDFN RQO\ LI FRUQHUHG DQG OHIW ZLWK QR RWKHU are of the more powerful 1 Hit Die variety.
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FDXVHV WKHP WR VZDUP DURXQG DQG RIWHQ Á\ LQWR WKLQJV 7KH W\SLFDO EDW ([WUHPHO\ PDQHXYHUDEOH LQ ÁLJKW ODUJH EDWV JDLQ DQ $UPRU &ODVV
VZDUP HQGV XS SXWWLQJ RXW WRUFKHV FKDQFH SHU EDW HQFRXQWHUHG SHU ERQXV RI ZKHQ DQ RSSRQHQW ZLWK D 'H[WHULW\ RI RU OHVV ÀUHV D PLV-
URXQG FRQIXVLQJ VSHOO FDVWLQJ :LVGRP UROO UHTXLUHG WR FDVW VSHOOV LQ- VLOH ZHDSRQ DW LW 7KH FUHDWXUH PXVW ODQG XVXDOO\ RQ LWV YLFWLP WR DW-
KLELWLQJ FRPEDWDQWV· DELOLW\ WR ZLHOG ZHDSRQV E\ D ² 7+$& SHQDOW\
DQG RWKHUZLVH JHWWLQJ LQ WKH ZD\ 8QGHU LGHDO Á\LQJ FRQGLWLRQV D EDW·V WDFN ZLWK LWV ELWH 7KH W\SLFDO H[DPSOH RI WKLV VSHFLHV LQÁLFWV G SRLQWV
$UPRU &ODVV UDWLQJ ULVHV IURP WR of damage with its teeth while the larger does 1d4 points of damage.
Habitat/Society: While bats are found almost anywhere, they prefer $Q\RQH ELWWHQ E\ D ODUJH EDW KDV D FKDQFH SHU SRLQW RI GDPDJH GRQH
warm and humid climes. Some species hibernate during the cold season to contract rabies.
and a few are know to migrate. Bats live in caves, dark buildings, or damp
crevices, hanging by their toes during the day, and leaving at dusk to feed When rabies is contracted, there is a 1d4 + 6 day incubation period.
GXULQJ WKH QLJKW ,Q ODUJH LVRODWHG FDYHUQV WKHUH PD\ EH WKRXVDQGV RI EDWV 2QFH WKLV SHULRG KDV HQGHG WKH YLFWLP KDV GD\V WR OLYH 7KH YLF-
WLP FDQQRW GULQN RU HDW DQ\WKLQJ DQG LV RYHUO\ LUULWDEOH $Q\WKLQJ IURP
ORXG QRLVHV WR EHLQJ DZDNHQHG DW QLJKW FDQ VHW WKH YLFWLP RII WKH '0
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D :LVGRP FKHFN ,I WKH FKHFN IDLOV WKH UDELG SHUVRQ DWWDFNV XQWLO KH LV
killed or knocked unconscious. When a character contracts rabies, he or
VKH GLHV IURP WKH LQÁLFWLRQ XQOHVV FXUHG E\ D wish, alter reality, limited
wish, cure disease, or similar spell.
Ecology: Most bats eat fruit or insects, though some include small ani- Huge Bat (Mobat)
Mobats prefer warm-blooded prey that they bite to death with their
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the warm blood of living mammals, but its victims are rarely humans or IDQJV 7KH\ KDYH D GLP DQG HYLO LQWHOOLJHQFH WKDW JLYHV WKHP D GHVLUH IRU
demihumans. Care must be taken not to confuse the vampire bat with
the true vampire in this regard. VKLQ\ REMHFWV %HFDXVH WKH W\SLFDO PREDW KDV D ZLQJVSDQ RI WR IHHW
Rot grubs and carrion crawlers are among the few creatures known WKH\ PXVW KDYH ODUJH DUHDV WR VHUYH DV ÁLJKW UXQZD\V
WR OLYH LQ WKH JXDQR RQ WKH ÁRRU RI ODUJH EDW LQIHVWHG FDYHUQV PDNLQJ
15
Bat
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² SHQDOW\ WR WKHLU VXUSULVH UROOV 7KH\ FDQ DOVR JLYH D SLHUFLQJ VFUHHFK
that causes such great pain that victims seek to cover their ears rather
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screech is always used if the prey resists and it is effective in a 20-foot
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RI 8QGHU FURZGHG Á\LQJ FRQGLWLRQV WKHLU $UPRU &ODVV VXIIHUV DQG
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Azmyth QDPH EXW VLQLVWHUV DUH QRW HYLO $ERYH JURXQG WKH\ SUHIHU WR KXQW DW
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WXUQ 7KH\ RIWHQ IRUP SDUWQHUVKLSV ZLWK KXPDQRLGV IRU PXWXDO EHQ- pods of all sorts.
HÀW VRPHWLPHV IRUPLQJ OR\DO IULHQGVKLSV LQ WKH SURFHVV $]P\WKV KDYH 6LQLVWHUV DUH ERWK UHVLVWDQW WR PDJLF DQG DGHSW LQ LWV XVH ,Q DGGLWLRQ
been known to accompany creatures for their entire lives, and then ac- to their pinpoint, precision levitation, they are surrounded at all times
FRPSDQ\ WKH FUHDWXUHV· RIIVSULQJ 7KH OLIH VSDQ RI D]P\WKV DUH SUHVHQW- E\ D QDWXUDOO\ JHQHUDWHG IRRW GHHS HQHUJ\ ÀHOG DNLQ WR D wall of force.
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DV ZL]DUGV XQGHUVWDQG WKH WHUP QR GLUHFW FRQWURO FDQ EH H[HUFLVHG RYHU such effects as magic missile and Melf’s acid arrow are absorbed harm-
one, except by spells. OHVVO\ ,Q DGGLWLRQ DOO VLQLVWHUV FDQ FDVW RQH hold monster DV WKH VSHOO
$]P\WKV KDYH FUHVWHG KHDGV DQG EHDUGHG FKLQV ZKLWH SXSLOOHVV RQFH SHU GD\ 7KH\ XVXDOO\ VDYH WKLV IRU HVFDSLQJ IURP FUHDWXUHV PRUH
powerful than themselves, but may use it when hunting, if ravenous.
H\HV DQG OHDWKHU\ JUD\ PDXYH RU HPHUDOG JUHHQ VNLQ 7KH\ HPLW VKULOO
squeaks of alarm or rage, and endearing, liquid chuckles of delight or &XULRXVO\ WKRXJK WKH\ DUH DOZD\V VLOHQW FRPPXQLFDWLQJ RQO\ ZLWK
DPXVHPHQW 7KH\ FRPPXQLFDWH E\ telepathy that has a range of 60 feet, others of their kind via 20-foot-range limited telepathy), sinisters love
DQG KDYH LQIUDYLVLRQ WR IHHW 7KH\ FDQ know alignment three times per
day, become invisible VHOI RQO\ IRU VL[ URXQGV RU OHVV HQGLQJ ZKHQ WKH PXVLF³ERWK YRFDO DQG LQVWUXPHQWDO 0DQ\ D EDUG PDNLQJ PXVLF DW D
D]P\WK PDNHV D VXFFHVVIXO DWWDFN RQFH SHU GD\ DQG FUHDWH silence 15’
radius, centered on themselves, once per day. ZLOGHUQHVV FDPSÀUH KDV IRXQG KLP RU KHUVHOI VXUURXQGHG E\ D VLOHQW
FLUFOH RI ÁRDWLQJ VLQLVWHUV 8QOHVV WKH\ DUH GLUHFWO\ DWWDFNHG WKH VLQLV-
,Q FRPEDW WKH D]P\WK ELWHV IRU SRLQW RI GDPDJH DQG VWDEV ZLWK LWV ters will not molest the bard in any way, but may follow the source
of the music, gathering night after night to form a rather daunting
SRZHUIXO QHHGOH VKDUS WDLOV IRU G SRLQWV 7ZLFH SHU GD\ DQ D]P\WK audience.
can unleash a shocking grasp attack, transmitting 1d8 + 6 points of elec-
trical damage through any direct physical contact with another crea- Sinisters are usually encountered in small groups and are thought
WXUH 7KLV DWWDFN FDQ EH FRPELQHG ZLWK D SK\VLFDO DWWDFN IRU FXPXODWLYH WR KDYH D ORQJ OLIH VSDQ 7KHLU VRFLDO KDELWV DQG PDWLQJ ULWXDOV DUH
damage. unknown.
Night Hunter
7KLV VSHFLHV NQRZ DV GUDJD]KDU LV QDPHG DIWHU WKH DGYHQWXUHU ZKR
ÀUVW GRPHVWLFDWHG RQH ORQJ DJR 1RFWXUQDO RQ WKH VXUIDFH LW LV DFWLYH
DQ\WLPH LQ WKH JORRP RI WKH XQGHUZRUOG ,W HDWV FDUULRQ LI LW PXVW EXW
XVXDOO\ KXQWV VPDOO EHDVWV 'HVSHUDWH GUDJD]KDU DUH NQRZQ WR DWWDFN
livestock, drow, or humans.
1LJKW KXQWHUV VZRRS GRZQ WR ELWH SUH\ G UDNH ZLWK WKHLU ZLQJ
FODZV G HDFK DQG VODVK G RU VWDE G ZLWK WKHLU GH[WHURXV WUL-
DQJXODU VKDSHG UD]RU VKDUS WDLOV 7KH\ VWDON WKHLU SUH\ Á\LQJ ORZ DQG
dodging behind hillocks, ridges, trees, or stalactites, to attack from am-
EXVK 7KH\ KDYH LQIUDYLVLRQ WR D GLVWDQFH RI IHHW EXW UDUHO\ VXUSULVH
opponents, since they emit echoing, loon-like screams when excited.
1LJKW KXQWHU ODLUV XVXDOO\ FRQWDLQ RYHU FUHDWXUHV 7KH\ W\SLFDO-
ly live in double-ended caves, or above ground in tall, dense woods.
1LJKW KXQWHUV GR QRW WDUU\ WR HDW ZKHUH WKH\ IHHO HQGDQJHUHG VR WKHLU
ODLUV RIWHQ FRQWDLQ WUHDVXUH IDOOHQ IURP SUH\ FDUULHG WKHUH 1LJKW KXQWHUV
URRVW KHDG GRZQ ZKHQ VOHHSLQJ 7KH\ DUH YHOYHW LQ KXH HYHQ WR WKHLU
claws, and have violet, orange, or red eyes.
Sinister
7KHVH P\VWHULRXV MHW EODFN FUHDWXUHV PRVW FORVHO\ UHVHPEOH PDQWD UD\V
7KH\ KDYH QR GLVWLQFW KHDGV DQG QHFNV DQG WKHLU SRZHUIXOO\ PXVFOHG
ZLQJV GR QRW VKRZ WKH SURPLQHQW ÀQJHU ERQHV FRPPRQ WR PRVW EDWV
$ QDWXUDO DELOLW\ RI levitation allows them to hang motionless in midair.
7KLV XQQHUYLQJ DSSHDUDQFH DQG EHKDYLRU KDV HDUQHG WKHP WKHLU GDUN
16
Bear
CLIMATE/TERRAIN: Black Brown Cave Polar
FREQUENCY: 7HPSHUDWH ODQG 7HPSHUDWH ODQG $Q\ ODQG $Q\ FROG
ORGANIZATION: Common 8QFRPPRQ 8QFRPPRQ Rare
ACTIVITY CYCLE: )DPLO\ )DPLO\ )DPLO\ )DPLO\
DIET: Day Day Day Day
INTELLIGENCE: 2PQLYRUH 2PQLYRUH 2PQLYRUH 2PQLYRUH
TREASURE: 6HPL 6HPL
ALIGNMENT: 6HPL 1LO 1LO 6HPL
1HXWUDO 1HXWUDO
NO. APPEARING: 1LO 1LO
ARMOR CLASS: 1-6 1-2
MOVEMENT: 1HXWUDO 6 6 1HXWUDO
HIT DICE: 12 12
THAC0: 1-3 5+5 6+6 1-6
NO. OF ATTACKS: 7 15 13 6
DAMAGE/ATTACK: 12 3 3 12, Sw 9
SPECIAL ATTACKS: 3+3 1-6/1-6/1-8 1-8/1-8/1-12 8+8
SPECIAL DEFENSES: 17 Hug Hug 11
MAGIC RESISTANCE: 3 1LO 1LO 3
SIZE: 1-3/1-3/1-6 1LO 1LO 1-10/1-10/2-12
MORALE: Hug / · WDOO + · WDOO Hug
XP VALUE: 1LO $YHUDJH $YHUDJH 1LO
420 650
1LO 1LO
0 · WDOO + · WDOO
$YHUDJH $YHUDJH
175 1,400
$ UDWKHU FRPPRQ RPQLYRURXV PDPPDO EHDUV WHQG WR DYRLG KXPDQV %URZQ EHDUV DUH DJJUHVVLYH KXQWHUV ,I D EURZQ EHDU VFRUHV D SDZ KLW
XQOHVV SURYRNHG ([FHSWLRQV WR WKLV UXOH FDQ EH D PRVW XQIRUWXQDWH ZLWK D UROO RI RU EHWWHU LW ZLOO DOVR KXJ IRU G SRLQWV RI DGGL-
occurrence. WLRQDO GDPDJH %URZQ EHDUV ZLOO FRQWLQXH WR ÀJKW IRU PHOHH URXQGV
DIWHU UHDFKLQJ WR KLW SRLQWV $W RU IHZHU KLW SRLQWV WKH\ DUH NLOOHG
Bears are, in general, large and powerful animals which are found immediately.
WKURXJKRXW WKH ZRUOG·V WHPSHUDWH DQG FRROHU FOLPDWHV :LWK GHQVH IXU
protecting them from the elements and powerful claws protecting them Cave Bear
from other animals, bears are the true rulers of the animal kingdom in Cave bears are quite aggressive, willing to attack well-armed parties
the areas where they live. ZLWKRXW SURYRFDWLRQ ,I D FDYH EHDU VFRUHV D SDZ KLW ZLWK DQ RU EHWWHU
LW DOVR KXJV IRU G SRLQWV RI DGGLWLRQDO GDPDJH &DYH EHDUV ZLOO
7KH VR FDOOHG EODFN EHDU DFWXDOO\ UDQJHV LQ FRORU IURP EODFN WR OLJKW FRQWLQXH WR ÀJKW IRU PHOHH URXQGV DIWHU UHDFKLQJ WR KLW SRLQWV
EURZQ ,W LV VPDOOHU WKDQ WKH EURZQ EHDU DQG WKH PRVW ZLGHVSUHDG VSH- $W RU IHZHU KLW SRLQWV WKH\ DUH NLOOHG LPPHGLDWHO\
cies by far.
Polar Bear
Combat: $OWKRXJK EODFN EHDUV DUH XVXDOO\ QRW DJJUHVVLYH WKH\ DUH DEOH 7KHVH SRZHUIXO VZLPPHUV IHHG PRVWO\ RQ PDULQH DQLPDOV $ SDZ KLW
ÀJKWHUV ZKHQ SUHVVHG ,I D EODFN EHDU VFRUHV D SDZ KLW ZLWK DQ RU EHW- RI RU EHWWHU LQGLFDWHV D ´KXJµ ZKLFK LQÁLFWV G SRLQWV RI
WHU LW DOVR KXJV IRU G SRLQWV RI DGGLWLRQDO GDPDJH DGGLWLRQDO GDPDJH 7KHVH DJJUHVVLYH DQLPDOV ZLOO ÀJKW IRU URXQGV
after being brought to 0 to -12 hit points, but beyond that they will
Habitat/Society: $OO EHDUV KDYH H[FHOOHQW VHQVHV RI KHDULQJ DQG VPHOO EXW die instantly.
UDWKHU SRRU H\HVLJKW 7KH VL]H VKRZQ LV DQ DYHUDJH IRU WKH YDULHW\ DQG
larger individuals will, of course, be correspondingly more powerful.
2QH FRPPRQ PLVFRQFHSWLRQ SHRSOH KROG DERXW EHDUV LV WKDW WKH\ KL-
EHUQDWH GXULQJ WKH ZLQWHU ,Q IDFW WKH\ VOHHS PRVW RI WKH WLPH EXW WKHLU
metabolism does not slow down, and they often wake up and leave
their lairs during warm spells.
%HDUV OLYH LQ VPDOO IDPLO\ JURXSV )HPDOH EHDUV DUH YHU\ SURWHFWLYH
RI WKHLU \RXQJ DQG PRUH WKDQ RQH LQGLYLGXDO KDV EHHQ EDGO\ LQMXUHG
when taunting or playing with seemingly harmless bear cubs.
Ecology: $OO RI WKHVH XUVRLGV DUH RPQLYRURXV DOWKRXJK WKH JLJDQWLF
cave bear tends towards a diet of meat.
Bears are fairly intelligent animals that can be trained to perform in
a variety of ways, particularly if captured as cubs. Bears can thus be
IRXQG GDQFLQJ LQ FLUFXVHV RU DFFRPSDQ\LQJ ´PRXQWDLQ PHQµ LQ WKH
wilderness.
Brown Bear
7KH EURZQ EHDU RI ZKLFK WKH LQIDPRXV JUL]]O\ LV WKH PRVW ZHOO NQRZQ
variety, is a bear of very aggressive disposition. Brown bears are more
FDUQLYRURXV WKDQ WKHLU VPDOOHU FRXVLQV WKH EODFN EHDUV 7KH JUL]]O\ LQ
particular will often bring down large game such as deer and elk.
17
Beetle, Giant
CLIMATE / TERRAIN: Bombardier Boring Fire Rhinoceros Stag Water
FREQUENCY: $Q\ ODQG $Q\ ODQG $Q\ MXQJOH $Q\ IRUHVW )UHVK ZDWHU
ORGANIZATION: $Q\ IRUHVW Common Common 8QFRPPRQ Common Common
ACTIVITY CYCLE: Common Solitary Solitary Solitary Solitary Solitary
DIET: Solitary 1LJKW 1LJKW $Q\ $Q\ $Q\
INTELLIGENCE: Day 2PQLYRUH 2PQLYRUH Herbivore Herbivore 2PQLYRUH
TREASURE: Carnivore $QLPDO 1RQ 1RQ 1RQ 1RQ
ALIGNMENT: & 5 6 7 1LO 1LO 1LO
1RQ 1HXWUDO 1HXWUDO 1HXWUDO 1LO 1HXWUDO
1LO 3-18 3-12 1-6 1HXWUDO 1-12
3 4 2 3
1HXWUDO 6 12 6 2-12 3, Sw 9
5 1+2 12 3 4
NO. APPEARING: 3-12 15 19 9 6 17
ARMOR CLASS: 4 1 1 2 7 1
MOVEMENT: 9 5-20 2-8 3-18/2-16 13 3-18
HIT DICE: 2+2 1LO 1LO 1LO 3 1LO
THAC0: 19 1LO 1LO 1LO 4-16/1-10/1-10 1LO
NO. OF ATTACKS: 1 1LO 1LO 1LO 1LO 1LO
DAMAGE/ATTACK: 2-12 / · ORQJ 6 ½· ORQJ / · ORQJ 0 · ORQJ
SPECIAL ATTACKS: 6WHDG\ 1LO
SPECIAL DEFENSES: $FLG FORXG (OLWH 35 (OLWH (OLWH
MAGIC RESISTANCE: 175 4,000 1LO 120
SIZE: )LUH FORXG
/ · ORQJ
MORALE: 1LO
XP VALUE: (OLWH
6 · ORQJ 975
(OLWH
120
Giant beetles are similar to their more ordinary counterparts, but thou- Ecology: 7KH ERPEDUGLHU DFWLRQ RI WKLV EHHWOH LV FDXVHG E\ WKH H[-
VDQGV RI WLPHV ODUJHU³ZLWK FKHZLQJ PDQGLEOHV DQG KDUG ZLQJV WKDW plosive mixture of two substances that are produced internally and
provide substantial armor protection. FRPELQHG LQ D WKLUG RUJDQ ,I D ERPEDUGLHU LV NLOOHG EHIRUH LW KDV WKH
RSSRUWXQLW\ WR ÀUH RII ERWK EODVWV LW LV SRVVLEOH WR FXW WKH FUHDWXUH
%HHWOHV KDYH WZR SDLUV RI ZLQJV DQG WKUHH SDLUV RI OHJV )RUWXQDWHO\ RSHQ DQG UHWULHYH WKH FKHPLFDOV 7KHVH FKHPLFDOV FDQ WKHQ EH FRP-
WKH ZLQJV RI D JLDQW EHHWOH FDQQRW EH XVHG WR Á\ DQG LQ PRVW FDVHV LWV ELQHG WR SURGXFH D VPDOO H[SORVLYH RU ÀUH D SURMHFWLOH ZLWK WKH SURSHU
VL[ EULVWO\ OHJV GR QRW HQDEOH LW WR PRYH DV IDVW DV D ÁHHLQJ PDQ 7KH equipment.
hard, chitinous shell of several varieties of these beetles are brightly col-
ored, and sometimes have value to art collectors. While their shells pro- 7KH FKHPLFDOV DUH DOVR RI YDOXH WR DOFKHPLVWV ZKR FDQ XVH WKHP LQ
WHFW EHHWOHV DV ZHOO DV SODWH PDLO DUPRU LW LV GLIÀFXOW WR FUDIW DUPRU IURP YDULRXV SUHSDUDWLRQV 7KH\ DUH ZRUWK JS SHU GRVH
WKHP DQG D VNLOOHG DOFKHPLVW ZRXOG QHHG WR EH EURXJKW LQ RQ WKH MRE
Boring Beetle
$OO EHHWOHV DUH EDVLFDOO\ XQLQWHOOLJHQW DQG DOZD\V KXQJU\ 7KH\ ZLOO Boring beetles feed on rotting wood and similar organic material, so
feed on virtually any form of organic material, including other sorts of they are usually found individually inside huge trees or massed in un-
EHHWOHV 7KH\ WDVWH PDWWHU ZLWK WKHLU DQWHQQDH RU IHHOHUV LI D VXEVWDQFH derground tunnel complexes.
tasted is organic, the beetle grasps it with its mandibles, crushes it, and
eats it. Because of the thorough grinding of the mandibles, nothing eat- Combat: 7KH ODUJH PDQGLEOHV RI WKH ERULQJ EHHWOH KDYH D SRZHUIXO ELWH
en by giant beetles can be revived by anything short of a wish. Beetles DQG ZLOO LQÁLFW XS WR SRLQWV RQ GDPDJH WR WKH YLFWLP
do not hear or see well, and rely primarily on taste and feel.
Habitat/Society: ,QGLYLGXDOO\ WKHVH FUHDWXUHV DUH QRW PXFK PRUH
([FHSW DV QRWHG EHORZ JLDQW EHHWOHV DUH QRW UHDOO\ VRFLDO DQLPDOV intelligent than other giant beetles, but it is rumored that nests of
those that are found near each other are competitors for the same bio- them can develop a communal intelligence with a level of conscious-
logical niche, not part of any family unit. QHVV DQG UHDVRQLQJ WKDW DSSUR[LPDWHV WKH KXPDQ EUDLQ 7KLV GRHV
not mean that each beetle has the intelligence of a human, but rather
Bombardier Beetle WKDW FROOHFWLYHO\ WKH HQWLUH QHVW KDV DWWDLQHG WKDW OHYHO ,Q WKHVH FDV-
7KH ERPEDUGLHU EHHWOH LV XVXDOO\ IRXQG DERYH JURXQG LQ ZRRGHG DUHDV es, the beetles are likely to collect treasure and magical items from
,W SULPDULO\ IHHGV RQ RIIDO DQG FDUULRQ JDWKHULQJ KXJH KHDSV RI WKH VWXII their victims.
in which to lay its eggs.
Ecology: ,Q WXQQHO FRPSOH[HV ERULQJ EHHWOHV JURZ PROGV VOLPHV DQG
Combat: ,I LW LV DWWDFNHG RU GLVWXUEHG WKHUH LV D FKDQFH HDFK URXQG fungi for food, beginning their cultures on various forms of decaying
WKDW LW ZLOO WXUQ LWV UHDU WRZDUG LWV DWWDFNHU DQG ÀUH RII DQ IRRW VSKHUL- vegetable and animal matter and wastes.
FDO FORXG RI UHHNLQJ UHGGLVK DFLGLF YDSRU IURP LWV DEGRPHQ 7KLV FORXG
causes 3d4 points of damage per round to any creature within range. 2QH IUHTXHQW IXQJL JURZQ LV WKH VKULHNHU ZKLFK VHUYHV D GXDO UROH
)XUWKHUPRUH WKH VRXQG FDXVHG E\ WKH UHOHDVH RI WKH YDSRU KDV D 1RW RQO\ LV WKH VKULHNHU D WDVW\ WUHDW IRU WKH ERULQJ EHHWOH EXW LW DOVR
chance of stunning any creature with a sense of hearing within a 15- functions as an alarm when visitors have entered the fungi farm. Bor-
foot radius, and a like chance for deafening any creature that was not ing beetles are quick to react to these alarms, dispatching the invaders,
stunned. Stunning lasts for 2d4 rounds, plus an additional 2d4 rounds sometimes eating them, but in any case gaining fresh organic matter on
RI GHDIQHVV DIWHUZDUGV 'HDIHQLQJ ODVWV G URXQGV 7KH JLDQW ERPEDU- which to raise shrieker and other saprophytic plants.
GLHU FDQ ÀUH LWV YDSRU FORXG HYHU\ WKLUG URXQG EXW QR PRUH WKDQ WZLFH
in eight hours.
18
Beetle, Giant
Fire Beetle
7KH VPDOOHVW RI WKH JLDQW EHHWOHV ÀUH EHHWOHV DUH QHYHUWKHOHVV FDSDEOH
RI GHOLYHULQJ VHULRXV GDPDJH ZLWK WKHLU SRZHUIXO PDQGLEOHV 7KH\ DUH
found both above and below ground, and are primarily nocturnal.
Combat: 'HVSLWH LWV QDPH WKH ÀUH EHHWOH KDV QR ÀUH DWWDFNV UHO\LQJ
LQVWHDG RQ LWV KXJH PDQGLEOHV WR LQÁLFW XS WR WKUHH WLPHV WKH GDPDJH RI
a dagger in a single attack.
Ecology: )LUH EHHWOHV KDYH WZR VSHFLDO JODQGV DERYH WKHLU H\HV DQG RQH
QHDU WKH EDFN RI WKHLU DEGRPHQV 7KHVH JODQGV SURGXFH D OXPLQRXV
UHG JORZ DQG IRU WKLV UHDVRQ WKH\ DUH KLJKO\ SUL]HG E\ PLQHUV DQG
DGYHQWXUHUV 7KLV OXPLQRVLW\ SHUVLVWV IRU G GD\V DIWHU WKH JODQGV DUH
removed from the beetle, and the light shed will illuminate a radius of
10 feet.
7KH OLJKW IURP WKHVH JODQGV LV ´FROGµ³LW SURGXFHV QR KHDW 0DQ\
mages and alchemists are eager to discover the secret of this cold light,
which could be not only safe, but economical, with no parts to heat up
DQG EXUQ RXW ,Q WKHRU\ WKH\ VD\ VXFK D OLJKW VRXUFH FRXOG ODVW IRUHYHU
Rhinoceros Beetle
7KLV XQFRPPRQ PRQVWHU LQKDELWV WURSLFDO DQG VXEWURSLFDO MXQJOHV
7KH\ URDP WKH UDLQ IRUHVWV VHDUFKLQJ IRU IUXLWV DQG YHJHWDWLRQ DQG
FUXVKLQJ DQ\WKLQJ LQ WKHLU SDWK 7KH KRUQ RI D JLDQW UKLQRFHURV EHHWOH
extends about 6 feet.
Combat: 7KH PDQGLEOHV RI WKLV JLDQW EHHWOH LQÁLFW G SRLQWV RI GDPDJH
RQ DQ\RQH XQIRUWXQDWH HQRXJK WR EH FDXJKW E\ WKHP WKH WUHPHQGRXV
horn is capable of causing 2d8 points of damage by itself.
Ecology: 7KH VKHOO RI WKLV MXQJOH GZHOOHU LV RIWHQ EULJKWO\ FRORUHG RU Water Beetle
LULGHVFHQW ,I UHWULHYHG LQ RQH SLHFH WKHVH VKHOOV DUH YDOXDEOH WR FOHULFV
RI WKH (J\SWLDQ SDQWKHRQ ZKR XVH WKHP DV JLDQW VFDUDEV WR GHFRUDWH 7KH JLDQW ZDWHU EHHWOH LV IRXQG RQO\ LQ IUHVK ZDWHU QR OHVV WKDQ
WHPSOHV DQG RWKHU DUHDV RI ZRUVKLS ,W LV D UHSUHVHQWDWLRQ RI WKLV WKH feet deep.
ODUJHVW RI DOO EHHWOHV WKDW VHUYHV DV WKH KRO\ V\PERO IRU FOHULFV RI $SVKDL
WKH (J\SWLDQ JRG ZKRVH VSKHUH RI LQÁXHQFH LV VDLG WR LQFOXGH DOO LQVHFWV
Stag Beetle Combat: Voracious eaters, these beetles prey upon virtually any form
of animal, but will eat almost anything. Slow and ponderous on land,
7KHVH ZRRGODQG EHHWOHV DUH YHU\ IRQG RI JUDLQV DQG VLPLODU JURZLQJ they move very quickly in water. Giant water beetles hunt food by scent
crops, and they sometimes become great nuisances when they raid cul- and by feeling vibrations.
tivated lands.
Combat: /LNH RWKHU EHHWOHV WKH\ KDYH SRRU VLJKW DQG KHDULQJ EXW WKH\ Habitat/Society: Water beetles sometimes inhabit navigable rivers and
ZLOO ÀJKW LI DWWDFNHG RU DWWDFN LI WKH\ HQFRXQWHU RUJDQLF PDWHULDO WKH\ lakes, in which case they can cause considerable damage to shipping,
FRQVLGHU IRRG 7KH JLDQW VWDJ EHHWOH·V WZR KRUQV DUH XVXDOO\ QRW OHVV often attacking and sinking craft to get at the tasty morsels inside.
WKDQ IHHW ORQJ WKH\ LQÁLFW XS WR SRLQWV RI GDPDJH HDFK
Ecology: $OWKRXJK WKH\ DUH DLU EUHDWKHUV ZDWHU EHHWOHV PDQDJH WR VWD\
Ecology: 7KH ZRUVW GDPDJH IURP D VWDJ EHHWOH UDLG LV WKDW GRQH WR FURSV underwater for extended periods of time by catching and holding a
WKH\ ZLOO VWULS DQ HQWLUH IDUP LQ VKRUW RUGHU /LYHVWRFN VXIIHUV WRR VWDP- EXEEOH RI DLU EHQHDWK WKHLU JLDQW ZLQJV 7KH\ ZLOO FDUU\ WKH EXEEOH XQ-
SHGLQJ LQ IHDU DQG ZUHDNLQJ PRUH KDYRF 7KH EHHWOHV PD\ HYHQ GHYRXU derwater, where it can be placed in a cave or some other cavity capable
livestock, if they are hungry enough. of holding an air supply.
19
Behir
CLIMATE / TERRAIN: $Q\ ODQG
FREQUENCY: Rare
ORGANIZATION: Solitary
ACTIVE TIME: Day
DIET: Carnivore
INTELLIGENCE:
TREASURE: /RZ
ALIGNMENT: See below
NO. APPEARING: 1HXWUDO HYLO
ARMOR CLASS:
MOVEMENT: 1-2
HIT DICE: 4
THAC0: 15
NO. OF ATTACKS: 12
DAMAGE/ATTACK: 9
2 or 7
SPECIAL ATTACKS:
SPECIAL DEFENSES: G G RU
MAGIC RESISTANCE: G ×6)
SIZE:
MORALE: /LJKWQLQJ EROW
XP VALUE:
,PPXQH WR HOHFWULFLW\ SRLVRQ
1LO
* · ORQJ
&KDPSLRQ
7,000
7KH EHKLU LV D VQDNH OLNH UHSWLOLDQ PRQVWHU ZKRVH GR]HQ OHJV DOORZ LW WR 1HZO\ KDWFKHG EHKLU DUH DERXW IHHW ORQJ %HKLU JURZ DW D UDWH RI
move with considerable speed and climb at fully half its normal move-
PHQW UDWH ,W FDQ IROG LWV OLPEV FORVH WR LWV ORQJ QDUURZ ERG\ DQG VOLWKHU IHHW SHU \HDU XQWLO IXOO\ PDWXUH ,QWHUHVWLQJO\ HQRXJK QHZO\ KDWFKHG
LQ VQDNH IDVKLRQ LI LW GHVLUHV 7KH KHDG ORRNV PRUH FURFRGLOLDQ WKDQ EHKLU GR QRW KDYH DOO RI WKHLU OHJV KDYLQJ LQVWHDG RQO\ VL[ RU HLJKW $G-
VQDNH OLNH EXW KDV QR GLIÀFXOW\ LQ RSHQLQJ LWV PRXWK ZLGH HQRXJK WR ditional pairs of legs grow slowly over time until the creature has its full
swallow prey whole, the way a snake does. complement when it reaches adulthood.
%HKLU KDYH EDQG OLNH VFDOHV RI JUHDW KDUGQHVV 7KHLU FRORU UDQJHV Behir range over a territory of about 400 square miles, often living
IURP XOWUDPDULQH WR GHHS EOXH ZLWK EDQGV RI JUD\ EURZQ 7KH EHOO\ LV high up a cliff face in a cave.
SDOH EOXH 7KH WZR ODUJH KRUQV FXUYLQJ EDFN RYHU WKH KHDG ORRN GDQJHU-
RXV HQRXJK EXW DUH DFWXDOO\ XVHG IRU SUHHQLQJ WKH FUHDWXUH·V VFDOHV DQG Behir are never friendly with dragonkind, and will never be found
QRW IRU ÀJKWLQJ
FRH[LVWLQJ LQ WKH VDPH JHRJUDSKLFDO DUHD ZLWK DQ\ W\SH RI GUDJRQ ,I D
Combat: $ EHKLU ZLOO DWWDFN LWV SUH\ E\ ÀUVW ELWLQJ DQG WKHQ ORRSLQJ LWV
ERG\ DURXQG WKH YLFWLP DQG VTXHH]LQJ ,I WKH ODWWHU DWWDFN VXFFHHGV WKH GUDJRQ VKRXOG HQWHU D EHKLU·V WHUULWRU\ WKH EHKLU ZLOO GR HYHU\WKLQJ LW
YLFWLP LV VXEMHFW WR VL[ WDORQ DWWDFNV QH[W URXQG
FDQ WR GULYH WKH GUDJRQ RXW ,I WKH EHKLU IDLOV LQ WKLV WDVN LW ZLOO PRYH
$ EHKLU FDQ GLVFKDUJH D IRRW ORQJ VWURNH RI HOHFWULFDO HQHUJ\ RQFH
HYHU\ URXQGV 7KLV lightning bolt will cause 24 points of damage un- RII WR ÀQG D QHZ KRPH $ EHKLU ZLOO QHYHU NQRZLQJO\ HQWHU WKH WHUULWRU\
OHVV D VDYLQJ WKURZ YV EUHDWK ZHDSRQ LV PDGH ,Q WKH ODWWHU FDVH WKH of a dragon.
target takes only half damage.
Ecology: Behir are useful to mages, priests, and alchemists for a number
2Q D QDWXUDO DWWDFN UROO RI WKH EHKLU VZDOORZV PDQ VL]HG SUH\ RI FRQFRFWLRQV 7KH KRUQV RI D EHKLU FDQ EH XVHG WR EUHZ WKH LQN QHFHV-
ZKROH $Q\ FUHDWXUH VZDOORZHG ZLOO ORVH RQH VL[WK of its starting Hit sary to inscribe a lightning bolt scroll, and the sharp talons can likewise
3RLQWV HDFK URXQG XQWLO LW GLHV DW WKH HQG RI WKH VL[WK URXQG 7KH EHKLU be used by a cleric to make the ink for a neutralize poison VFUROO 7KH KHDUW
will digest its meal in 12 turns, and at that time the victim is totally of the behir is one of the more common ingredients for ink for a protec-
JRQH DQG FDQQRW EH UDLVHG IURP WKH GHDG 1RWH KRZHYHU WKDW D FUHD- tion from poison scroll.
WXUH VZDOORZHG FDQ WU\ WR FXW LWV ZD\ RXW RI WKH EHKLU·V VWRPDFK 7KH
inner armor class of the behir is 7, but each round the creature is in $V EHKLU VRPHWLPHV VZDOORZ SUH\ ZKROH WKHUH LV D FKDQFH WKDW
WKH EHKLU LW VXEWUDFWV IURP WKH GDPDJH HDFK RI LWV DWWDFNV GRHV 7KLV there will be some small items of value inside the monster. More often
subtraction is cumulative, so on the second melee round there is a –2,
on the third a –3, and so on. WKDQ QRW WKHVH ZLOO EH JHPV ð 4 2WKHUZLVH WKHUH LV D
Habitat/Society: Behir are solitary creatures, meeting others of their FKDQFH WKDW WKHUH ZLOO EH IURP SLHFHV RI MHZHOU\ DQG D FKDQFH
NLQG RQO\ WR PDWH DQG KDWFK D FOXWFK RI HJJV 7KH IHPDOH JXDUGV
these eggs for eight months while the male hunts for the pair. When the WKDW D VLQJOH VPDOO PDJLFDO REMHFW RI DQ LQGLJHVWLEOH QDWXUH PD\ EH
young hatch, they are immediately turned out of the nest to fend for IRXQG 6XFK REMHFWV DUH QHYHU IRXQG LQ D EHKLU·V ODLU EHFDXVH WKH FUHD-
themselves, and the adults separate. ture expels this waste and buries it elsewhere.
7KH VFDOHV DUH YDOXHG IRU WKHLU KDUGQHVV DQG FRORU DQG DUH ZRUWK XS
to 500 gp to an armorer who can use them to fashion a highly ornate set
of scale mail armor.
20
Beholder and Beholder-kin
CLIMATE/TERRAIN: Beholder Death Kiss Eye of the Deep Gauth Spectator Undead
FREQUENCY: Deep ocean $Q\ UHPRWH $Q\ UHPRWH $Q\ UHPRWH
ORGANIZATION: $Q\ UHPRWH $Q\ UHPRWH Very rare Rare Very rare Very rare
ACTIVITY CYCLE: Rare Very rare Solitary Solitary Solitary Solitary
DIET: Solitary Solitary Day Day Day $Q\
INTELLIGENCE: 2PQLYRUH Magic 2PQLYRUH 1LO
TREASURE: $Q\ $Q\ 9HU\ ([FHSWLRQDO Very to high Special
ALIGNMENT: Carnivore
2PQLYRUH R (
/DZIXO HYLO B See below /DZIXO HYLO
([FHSWLRQDO $YHUDJH WR KLJK 1HXWUDO HYLO /DZIXO QHXWUDO
, 6 7
, 6 7
/DZIXO HYLO 1HXWUDO HYLO
NO. APPEARING: 1 1 1 1 1 1
ARMOR CLASS: 0/2/7 4/6/8 5 0/2/7 4/7/7 0/2/7
MOVEMENT: )/ % )O % Sw 6 )O % )O % )O &
HIT DICE: 45-75 hp 1d8 + 76hp 10-12 6 + 6 or 9 + 9 4+4 45-75 hp
THAC0: 45-49 hp: 11 11 10 HD: 11 6 + 6 HD: 13 15 45-49 hp: 11
11-12 HD: 9 50-59 hp: 9
50-59 hp: 9 10 9 + 9 HD: 11 60-69 hp: 7
1-8 70 + hp: 5
60-69 hp: 7 Blood drain 1
Regeneration 2-8
NO. OF ATTACKS: 70 + hp: 5 1LO 3 1 1 Magic
DAMAGE/ATTACK: 1 + · · LQ 2-8/2-8/1-6 3-12 2-5 $QWL PDJLF UD\
SPECIAL ATTACKS: 2-8 diameter) Magic Magic Magic 1LO
Magic )DQDWLF 1LO Regeneration Magic / · · LQ
SPECIAL DEFENSES: $QWL PDJLF UD\ 1LO 1LO 5% diameter)
MAGIC RESISTANCE: 1LO 8,000 6 0 · · LQ / · · LQ 0 · LQ )DQDWLF
SIZE: diameter) diameter) diameter)
0 · · LQ &KDPSLRQ Champion to (OLWH 13,000
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6 + 6 HD: 6,000
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7KH EHKROGHU LV WKH VWXII RI QLJKWPDUHV 7KLV FUHDWXUH DOVR FDOOHG WKH 7KH FHQWUDO H\H SURGXFHV DQ anti-magic ray with a 140-yard range,
sphere of many eyes or the eye tyrant, appears as a large orb dominated by
a central eye and a large toothy maw, and has 10 smaller eyes on stalks ZKLFK FRYHUV D GHJUHH DUF EHIRUH WKH FUHDWXUH 1R PDJLF LQFOXGLQJ
sprouting from the top of the orb. the effects of the other eyes) will function within that area. Spells cast in
(TXDOO\ GHDGO\ DUH D QXPEHU RI YDULDQW FUHDWXUHV NQRZQ FROOHFWLYHO\ RU SDVVLQJ WKURXJK WKDW ]RQH FHDVH WR IXQFWLRQ
as beholder-kin, including radical and related creatures, and an undead $ EHKROGHU PD\ DFWLYDWH WKH PDJLFDO SRZHUV RI LWV H\HV DW ZLOO *HQ-
YDULHW\ 7KHVH FUHDWXUHV DUH UHODWHG LQ PDQQHUV IDPLOLDO DQG DUFDQH WR erally, a beholder can use 1d4 smaller eyes if attackers are within a 90
degree angle in front, 1d6 if attacked from within a 180 degree angle,
WKH ´WUDGLWLRQDOµ EHKROGHUV DQG VKDUH D QXPEHU RI IHDWXUHV LQFOXGLQJ 1d8 if attacked from a 270 degree arc, and all 10 eyes if attacked from all
the deadly magical nature of their eyes.
VLGHV 7KH FHQWUDO H\H FDQ EH XVHG RQO\ DJDLQVW DWWDFNV IURP WKH IURQW ,I
7KH JOREXODU ERG\ RI WKH EHKROGHU DQG LWV NLQ LV VXSSRUWHG E\ OHYLWD- attacked from above, the beholder can use all of the smaller eyes.
WLRQ DOORZLQJ LW WR ÁRDW VORZO\ DERXW DV LW ZLOOV 7KH EHKROGHU FDQ ZLWKVWDQG WKH ORVV RI LWV H\HVWDONV HDFK H\HVWDON
Beholders and beholder-kin are usually solitary creatures, but there are
VPDOOHU H\H KDYLQJ KLW SRLQWV 7KLV ORVV RI KLW SRLQWV LV RYHU DQG
reports of large communities of them surviving deep beneath the earth
and in the void between the stars, under the dominion of hive mothers. DERYH DQ\ GDPDJH GRQH WR WKH FHQWUDO ERG\ 7KH ERG\ FDQ ZLWKVWDQG
two thirds of the listed hit points in damage before the creature perishes.
$OO EHKROGHUV VSHDN WKHLU RZQ ODQJXDJH ZKLFK LV DOVR XQGHUVWRRG
7KH UHPDLQLQJ WKLUG RI WKH OLVWHG KLW SRLQWV DUH ORFDWHG LQ WKH FHQWUDO H\H
E\ DOO EHKROGHU NLQ ,Q DGGLWLRQ WKH\ RIWHQ VSHDN WKH WRQJXHV RI RWKHU
lawful evil creatures. DQG GHVWUR\LQJ LW ZLOO HOLPLQDWH WKH DQWL PDJLF UD\ $ EHKROGHU ZLWK
hit points will have a body that will take 30 points of damage, a central
Combat: 7KH EHKROGHU KDV GLIIHUHQW $UPRU &ODVVHV IRU GLIIHUHQW SDUWV eye that will take 15 points, while one with 75 hit points will have a body
of their body. When attacking a beholder, determine the location of the that will withstand 50 points of damage, and a central eye that takes 25
hit points to destroy. Both beholders would have smaller eyestalks/eyes
DWWDFN EHIRUH VWULNLQJ DV WKH YDULRXV $UPRU &ODVVHV PD\ PDNH D VWULNH
in one area, and a miss in another): WKDW WDNH G SRLQWV RI GDPDJH WR GHVWUR\ EXW VXFK GDPDJH
would not affect the body or central eye. Slaying the body will kill the
Roll Location AC
01-75 Body 0 EHKROGHU DQG UHQGHU WKH H\HV SRZHUOHVV 'HVWUR\HG H\HVWDONV EXW QRW WKH
76-85 &HQWUDO (\H 7 central eye) can regenerate at a rate of one lost member per week.
86-95 (\HVWDON 2
96-00 2QH VPDOOHU H\H 7 Habitat/Society: 7KH EHKROGHUV DUH D KDWHIXO DJJUHVVLYH DQG DYDULFLRXV
race, attacking or dominating other races, including other beholders and
(DFK RI WKH EHKROGHU·V H\HV LQFOXGLQJ WKH FHQWUDO RQH KDV D GLIIHUHQW
PDQ\ RI WKH EHKROGHU NLQ 7KLV LV EHFDXVH RI D [HQRSKRELF LQWROHUDQFH
IXQFWLRQ 7KH VWDQGDUG VPDOOHU H\HV RI D EHKROGHU DUH DV IROORZV among beholders that causes them to hate all creatures not like
1. Charm person DV VSHOO WKHPVHOYHV 7KH EDVLF EHKROGHU ERG\ W\SH D VSKHUH ZLWK D PRXWK DQG
2. Charm monster DV VSHOO a central eye, eye-tipped tentacles) allows for a great variety of beholder
3. Sleep DV VSHOO EXW RQO\ RQH WDUJHW subspecies. Some have obvious differences, there are those covered
4. Telekinesis SRXQG ZHLJKW with overlapping chitin plates, and those with smooth hides, or snake-
5. Flesh to stone DV VSHOO \DUG UDQJH
6. Disintegrate \DUG UDQJH OLNH H\H WHQWDFOHV DQG VRPH ZLWK FUXVWDFHDQ OLNH MRLQWV %XW VRPHWKLQJ
7. Fear DV ZDQG
8. Slow DV VSHOO EXW RQO\ D VLQJOH WDUJHW DV VPDOO DV D FKDQJH LQ KLGH FRORU RU VL]H RI WKH FHQWUDO H\H FDQ PDNH WZR
9. Cause serious wounds \DUG UDQJH
10. Death ray DV D death spell, with a single target, 40-yard range) JURXSV RI EHKROGHUV VZRUQ HQHPLHV (YHU\ EHKROGHU GHFODUHV LWV RZQ
XQLTXH ERG\IRUP WR EH WKH ´WUXH LGHDOµ RI EHKROGHUKRRG WKH RWKHUV
EHLQJ QRWKLQJ EXW XJO\ FRSLHV ÀW RQO\ WR EH HOLPLQDWHG
21
Beholder and Beholder-kin
%HKROGHUV ZLOO QRUPDOO\ DWWDFN LPPHGLDWHO\ ,I FRQIURQWHG ZLWK D $ KLW RQ D WHQWDFOH PRXWK LQÁLFWV QR GDPDJH EXW VWXQV WKH WHQWDFOH
SDUWLFXODU SDUW\ WKHUH LV D FKDQFH WKH\ ZLOO OLVWHQ WR QHJRWLDWLRQV FDXVLQJ LW WR ZULWKH KHOSOHVVO\ IRU URXQGV ,I LWV FHQWUDO H\H LV GH-
EULEHU\ EHIRUH UDLQLQJ GHDWK XSRQ WKHLU IRHV stroyed, a bleeder locates beings within 10 feet by smell and sensing
vibrations, but it is otherwise unaffected.
Ecology: 7KH H[DFW UHSURGXFWLYH SURFHVV RI WKH EHKROGHU LV XQNQRZQ
7HQWDFOHV PXVW EH VWUXFN ZLWK HGJHG ZHDSRQV WR LQMXUH WKHP 7KH\
7KH FRUH UDFLDO KDWUHG RI WKH EHKROGHUV PD\ GHULYH IURP WKH QDWXUH RI can be torn free from the victim by a successful bend bars/lift gates roll.
WKHLU UHSURGXFWLRQ ZKLFK VHHPV WR SURGXFH LGHQWLFDO RU QHDUO\ VR LQ- Such a forceful removal does the victim 1-6 damage per tentacle, since
dividuals with only slight margin for variation. Beholders may use par- the barbed teeth are violently torn free from the tentacle.
thenogenic reproduction to duplicate themselves, and give birth live
,I DQ DWWDFKHG WHQWDFOH LV GDPDJHG EXW QRW GHVWUR\HG LW LQVWDQWO\ DQG
QR EHKROGHU HJJV KDYH EHHQ IRXQG %HKROGHUV PD\ DOVR UDUHO\ PDWH
with types of beholder-kin. DXWRPDWLFDOO\ GUDLQV VXIÀFLHQW KLW SRLQWV LQ EORRG IURP WKH YLFWLP·V
ERG\ WR UHVWRUH LW WR D IXOO KLW SRLQWV 7KLV UHÁH[ HIIHFW RFFXUV DIWHU HY-
7KH VPDOOHU H\HV RI WKH EHKROGHU PD\ EH XVHG WR SURGXFH D potion of ery non-killing hit on a tentacle, even if it is wounded more than once in
levitation, and as such can be sold for 50 gp each.
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Death Kiss (beholder-kin) healing effect does not respond to damage suffered by the central body
or other tentacles.
7KH 'HDWK .LVV RU ´EOHHGHU µ LV D IHDUVRPH SUHGDWRU IRXQG LQ FDYHUQV
RU UXLQV ,WV VSKHULFDO ERG\ UHVHPEOHV WKDW RI WKH GUHDGHG EHKROGHU EXW $ WHQWDFOH FRQWLQXHV WR GUDLQ EORRG LI LW ZDV GUDLQLQJ ZKHQ WKH FHQ-
WKH ´H\HVWDONVµ RI WKLV FUHDWXUH DUH EORRGVXFNLQJ WHQWDFOHV LWV ´H\HVµ
DUH KRRN WRRWKHG RULÀFHV 7KH\ IDYRU D GLHW RI KXPDQV DQG KRUVHV EXW WUDO ERG\ RI WKH GHDWK NLVV UHDFKHV KLW SRLQWV 7HQWDFOHV QRW DWWDFKHG WR
ZLOO DWWDFN DQ\WKLQJ WKDW KDV EORRG $Q ROGHU QDPH IRU WKHVH FUHDWXUHV
is eye of terror. D YLFWLP DW WKDW WLPH DUH LQFDSDEOH RI IXUWKHU DFWLYLW\ $ GHDWK NLVV FDQ
retract a draining tentacle, but voluntarily does so only when its central
7KH FHQWUDO ERG\ RI D GHDWK NLVV KDV QR PRXWK ,WV FHQWUDO H\H JLYHV LW
ERG\ LV DW KLW SRLQWV RU OHVV LW ZLOOIXOO\ GHWDFKHV RQFH WKH YLFWLP KDV
IRRW LQIUDYLVLRQ EXW WKH GHDWK NLVV KDV QR PDJLFDO SRZHUV $ GHDWK been drained to 0 hit points.
NLVV LV OLNHO\ WR EH WDNHQ IRU D EHKROGHU ZKHQ VLJKWHG 7KH WHQ-
tacles largely retract into the body when not needed, resembling eye- ,QJHVWHG EORRG LV XVHG WR JHQHUDWH HOHFWULFDO HQHUJ\ ² KLW SRLQW RI
EORRG EHFRPHV FKDUJH $ GHDWK NLVV XVHV WKLV HQHUJ\ IRU PRWRU DFWLY-
VWDONV EXW FDQ ODVK RXW WR D IXOO IRRW VWUHWFK ZLWK EOLQGLQJ VSHHG 7KH
tentacles may act separately or in concert, attacking a single creature or LW\ DQG KHDOLQJ $Q H\H RI WHUURU H[SHQGV RQH FKDUJH HYHU\ WZR WXUQV
an entire adventuring company. in moving, and thus is almost constantly hunting prey. Spending one
charge enables a bleeder to heal 1 hit point of damage to each of its 10
$ WHQWDFOH·V LQLWLDO VWULNH GRHV SRLQWV RI GDPDJH DV WKH EDUE-
WHQWDFOHV LWV FHQWUDO ERG\ DQG LWV H\H KLW SRLQWV LQ DOO ,W FDQ KHDO
PRXWKHG WLS DWWDFKHV WR WKH YLFWLP (DFK DWWDFKHG WHQWDFOH GUDLQV itself with one charge of stored energy every other round in addition to
hit points worth of blood per round, beginning the round after it hits. its normal attacks and activity.
/LNH WKH EHKROGHU WKH GHDWK NLVV KDV YDULDEOH $UPRU &ODVVHV ,Q (DFK WHQWDFOH FDQ VWRUH XS WR FKDUJHV RI GUDLQHG HQHUJ\ WKH ERG\
ordinary combat, use the following table, though situations may
FDSDEOH RI VWRULQJ FKDUJHV RI GUDLQHG HQHUJ\ $ VHYHUHG WHQWDFOH LV
GLFWDWH RWKHU PHWKRGV VKRXOG WKH FUHDWXUH EH DWWDFNLQJ ZLWK D WHQWDFOH OLNHO\ WR GLVFKDUJH LWV FXPXODWLYH FKDUJHV ZKHQ VHYHUHG LQWR DQ\-
from 20 feet away, then no attack on the body or central eye may be
made, while attacks on the stalk and mouth are still possible). WKLQJ WRXFKLQJ LW HDFK FKDUJH GHOLYHUV KLW SRLQW RI HOHFWULFDO GDPDJH
Roll Location AC Hit Points )LQDOO\ EOHHGHUV FDQ UDP RSSRQHQWV ZLWK WKHLU PDVV 7KLV DWWDFN
01-75 77-84 does 1-8 damage.
76-85 Body 4 6
86-95 6 $ GHDWK NLVV PD\ ´VKXW LWVHOI GRZQ µ UHPDLQLQJ PRWLRQOHVV DQG
96-00 &HQWUDO (\H 8 See following text insensitive on the ground, and can remain alive in that state for long
7HQWDFOH VWDON 2 SHULRGV RI WLPH 7R DZDNHQ IURP LWV KLEHUQDWLRQ WKH FUHDWXUH UHTXLUHV
7HQWDFOH PRXWK 4 DQ LQÁX[ RI HOHFWULFDO HQHUJ\ FRQVLGHUDEOH KHDW RU WKH LQWHUQDO VKRFN
FDXVHG E\ D EORZ IDOO ZRXQG RU PDJLFDO DWWDFN DQ\ RI WKH DERYH VWLP-
ulants must deal at least 5 points of damage to the death kiss to awaken
LW $GYHQWXUHUV ÀQGLQJ D KLEHUQDWLQJ GHDWK NLVV XVXDOO\ SURYLGH VXFK
stimulation, thinking the sleeper helpless prey.
22
Beholder and Beholder-kin
(\HV RI WHUURU DUH VROLWDU\ KXQWHUV IXOO\ LQKHULWLQJ WKH SDUDQRLD DQG 3HUKDSV WKH PRVW IHDUHG RI WKH JDXWK·V SRZHUV LWV GZHRPHU GUDLQ
HJR RI WKHLU FRXVLQV WKH EHKROGHUV ,I WKH\ HQFRXQWHU RQH RI WKHLU NLQ SHUPLWV WKH JDXWK WR GUDLQ FKDUJHV IURP PDJLFDO LWHPV ,W KDV D IRRW
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WKLV SRZHU GUDLQV RQH FKDUJH IURP RQH FKDUJHG REMHFW 3HUPDQHQW RE-
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MHFWV VXFK DV PDJLFDO VZRUGV DUH UHQGHUHG SRZHUOHVV IRU RQH URXQG E\
7KH GHDWK NLVV KDV DQ RUJDQ LQ WKH FHQWUDO XSSHU ERG\ WKDW LV D YDOXHG WKLV DELOLW\ $UWLIDFWV DUH QRW DIIHFWHG E\ WKH dweomer drain. 7KH H\H KDV
ingredient in magical potions and spell inks concerned with levitation
DQG PD\ EH VROG OLNH EHKROGHU H\HV ,Q DGGLWLRQ D EUDLQ RU QHUYH QRGH QR HIIHFW RQ VSHOOV WKDW KDYH EHHQ PHPRUL]HG EXW QRW \HW FDVW DQG LW
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cast by its target that round, however.
XSRQ WKH FUHDWXUH·V GHDWK &DOOHG ´EORRGH\HV µ WKHVH W\SLFDOO\ IHWFK D
$ dispel magic VSHOO FDVW RQ DQ\ RI WKH JDXWK·V H\H VWDONV SUHYHQWV LWV
PDUNHW SULFH RI JS HDFK 7KH\ DUH YDOXHG IRU DGRUQPHQWV VLQFH WKH\
XVH IRU G URXQGV 7KH FHQWUDO H\H DQ\ IXOO\ UHWUDFWHG H\H VWDONV WKH
JORZ PRUH EULJKWO\ DV WKH ZHDUHU·V HPRWLRQV LQWHQVLI\
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Eye of the Deep (beholder-kin)
7KLV LV D ZDWHU EUHDWKLQJ YHUVLRQ RI WKH EHKROGHU DQG GZHOOV RQO\ DW WR LQMXU\ E\ VXFK D VSHOO
JUHDW GHSWKV ÁRDWLQJ VORZO\ DERXW VWDONLQJ SUH\ 7KH\ KDYH WZR FUDE ,I D JDXWK LV VODLQ LWV PDJLFDO HQHUJ\ GLVVLSDWHV 8VXDOO\ WKLV LV D
OLNH SLQFHUV ZKLFK LQÁLFW G SRLQWV RI GDPDJH HDFK DQG D ZLGH KDUPOHVV HYHQW EXW WKHUH LV D FKDQFH WKDW LW LV FDWDVWURSKLF LQÁLFWLQJ
mouth full of sharp teeth that does 1-6 points of damage.
G SRLQWV RI GDPDJH WR DOO FUHDWXUHV ZLWKLQ IHHW QR VDYLQJ WKURZ
7KH SULPDU\ ZHDSRQV RI WKH H\HV RI WKH GHHS KRZHYHU DUH WKHLU Gauth are immune to their own powers and to those of other gauth.
H\HV 7KH FUHDWXUH·V ODUJH FHQWUDO H\H HPLWV D FRQH RI EOLQGLQJ light 5 feet
ZLGH DW LWV VWDUW IHHW ORQJ DQG IHHW ZLGH DW LWV EDVH 7KRVH LQ WKH 7KH\ KDYH DQ XQXVXDO SK\VLRORJ\ WKDW HQDEOHV WKHP WR UHJHQHUDWH KLW
cone must save vs. poison or be stunned IRU G URXQGV point every two turns.
7KH H\H RI WKH GHHS DOVR KDV WZR VPDOOHU H\HV RQ ORQJ VWDONV DQG XVHV $OWKRXJK JDXWK DUH QRW NQRZQ WR ÀJKW RYHU WHUULWRULHV RU SUH\ WKH\
both to create illusion. $FWLQJ LQGHSHQGHQWO\ WKH VPDOO H\HV DUH DEOH WR
cast hold person and hold monster spells respectively. GR JR WR JUHDW OHQJWKV WR DYRLG HDFK RWKHU (YHQ ZKHQ WKH\ HQFRXQWHU
another of their kind in the wilderness, they often ignore them utterly.
7KH H\H RI WKH GHHS KDV DQ $UPRU &ODVV RI HYHU\ZKHUH LQFOXGLQJ
$ JDXWK FDQ VXUYLYH E\ HDWLQJ PHDW EXW LW JUHDWO\ SUHIHUV WR GHYRXU
LWV H\HV DQG H\H VWDONV ,I LWV H\HVWDONV DUH VHYHUHG WKH\ ZLOO JURZ EDFN PDJLFDO REMHFWV ,Q VRPH XQNQRZQ PDQQHU WKH FUHDWXUH LV DEOH WR DE-
in about a week.
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Gauth (beholder-kin)
7KH *DXWK LV D UHODWLYH RI WKH EHKROGHU WKDW IHHGV RQ PDJLF ,WV VSKHULFDO WKH JDXWK·V VWRPDFK FDXVHV LW WR ORVH RQH FKDUJH $ SHUPDQHQW REMHFW LV
body is 5 feet in diameter and brown in color, mottled with purple and
JUD\ /RFDWHG LQ WKH FHQWHU RI WKH JDXWK·V IRUZDUG KHPLVSKHUH LV D ODUJH UHQGHUHG LQRSHUDWLYH DIWHU RQH GD\ DUWLIDFWV DUH QRW DIIHFWHG QRU GR WKH\
central eye surrounded by a ring of smaller eyes that are protected by
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gauth are spat out after they have been drained of all their power.
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*DXWK DUH WKRXJKW WR OLYH D FHQWXU\ RU VR :LWKLQ D ZHHN RI WKHLU ´QDWX-
XQGHUVLGH LV WKH EHDVW·V IHDUVRPH PRXWK ZLWK LWV DFFRPSDQ\LQJ FOXVWHU
of four feeding tendrils, while the top is adorned with a crown of six eye UDOµ GHDWK WZR \RXQJ JDXWK HPHUJH IURP WKH FRUSVH $OWKRXJK VPDOOHU
VWDONV $WWDFNV RQ WKH FUHDWXUH KLW DV IROORZV
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Roll Location AC Hit Points 2d4 points of damage), they have all the powers of a full-grown adult.
01-85 Body 0
86-90 7 $V OLVWHG Spectator (beholder-kin)
91-00 &HQWUDO (\H 2 Part of Body
6 hit points $QRWKHU UHODWLYH RI WKH EHKROGHU WKH VSHFWDWRU LV D JXDUGLDQ RI SODFHV DQG
(\HVWDON 7HQGULO
WUHDVXUHV DQG FDSDEOH RI OLPLWHG SODQDU WUDYHO 2QFH LW LV JLYHQ D WDVN WKH
While the gauth is similar to the beholder, its ability to feed on the
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HQHUJ\ RI PDJLFDO REMHFWV PDNHV LW HYHQ PRUH GDQJHURXV LQ VRPH ZD\V
When a gauth moves into combat, it begins to glow, much as if it RU H[DPLQH DQ LWHP RU WUHDVXUH H[FHSW WKH RQH ZKR JDYH LW LWV RUGHUV 7KH
spectator has a large central eye and four smaller eye stalks protruding
ZHUH WKH REMHFW RI D IDHULH ÀUH spell, to attract the attention of its foes. from the top of its hovering, spherical body.
$ FUHDWXUH WKDW PHHWV WKH gaze of the central eye must roll a successful
saving throw vs. spell, with a –2 penalty, or be affected as if the victim 7KH VSHFWDWRU LV GLIÀFXOW WR VXUSULVH DQG KDV D VXUSULVH PRGLÀHU
of a feeblemind spell.
DQG D LQLWLDWLYH PRGLÀHU ,W LV EDVLFDOO\ D SDVVLYH FUHDWXUH DQG ZLOO
,I D JDXWK FKRRVHV WR ELWH ZLWK LWV JUHDW PDZ WKH VKDUS IDQJV LQÁLFW G attempt to communicate and implant suggestion DV LWV ÀUVW DFW XQOHVV LW
is immediately attacked. Striking a spectator has the following effects:
SRLQWV RI GDPDJH 7KH IRXU WHQGULOV DURXQG WKH PRXWK FDQ JUDE DQG KROG
Roll Location AC Hit Points
YLFWLPV DV LI WKH\ KDG D 6WUHQJWK RI EXW WKH\ FDQ LQÁLFW QR GDPDJH 01-70 Body 4 4 + 4 HD
71-90 7 1 hit point
$ JDXWK LQ FRPEDW FDQ DOVR HPSOR\ LWV VL[ H\H VWDONV 7KHVH H\HV KDYH 91-00 (\HVWDON (\H 7 1 hit point
the following powers:
&HQWUDO (\H
1. Cause serious wounds DV VSHOO IRRW UDQJH
2. Repulsion DV VSHOO IRRW ZLGH SDWK IRRW UDQJH $ VSHFWDWRU LI EOLQGHG LQ DOO RI LWV H\HV FDQQRW GHIHQG LWV WUHDVXUH
3. Cone of cold DV VSHOO LQÁLFWV G SRLQWV RI GDPDJH DQG KDV DQ DUHD RI DQG ZLOO WHOHSRUW WR WKH RXWHU SODQH RI 1LUYDQD 7KLV LV WKH RQO\ FRQGL-
WLRQ XQGHU ZKLFK LW ZLOO OHDYH LWV SRVW ,WV H\HV UHJHQHUDWH LQ RQH GD\
HIIHFW IHHW ZLGH DW WKH VWDUW IHHW ORQJ DQG IHHW ZLGH DW WKH EDVH DQG WKHQ LW UHWXUQV ,I WKH WUHDVXUH LV JRQH WKH FUHDWXUH DJDLQ OHDYHV IRU
this eye can be used only three times per day) 1LUYDQD QHYHU WR UHWXUQ
4. Lightning bolt DV VSHOO LQÁLFWV G GDPDJH ZLWK · UDQJH WKLV SRZHU
can be used up to four times per day) 6SHFWDWRU KDV D JHQHUDO PDJLF UHVLVWDQFH RI $V ORQJ DV WKH FHQWUDO
5. Paralyzation DV ZDQG IRRW UDQJH VLQJOH WDUJHW RQO\ D dispel magic eye is undamaged, it can also UHÁHFW one spell cast at it, per round, send-
LQJ LW EDFN DJDLQVW WKH FDVWHU 7KLV GRHV QRW DSSO\ WR VSHOOV ZKRVH UDQJH
RU WKH EHKROGHU·V GHDWK FDQ IUHH WKH YLFWLP LV WRXFK 5HÁHFWLRQ RFFXUV RQO\ LI WKH VSHFWDWRU UROOV D VXFFHVVIXO VDYLQJ
6. Dweomer drain VHH EHORZ WKURZ YV VSHOO ,I WKH VDYLQJ WKURZ IDLOV PDJLF UHVLVWDQFH DQG D IXUWKHU
VDYLQJ WKURZ PXVW EH UROOHG 5HÁHFWLRQ LV SRVVLEOH RQO\ LI WKH FDVWHU LV
VWDQGLQJ ZLWKLQ WKH GHJUHH DUF RI WKH FHQWUDO H\H 2QO\ WKH VSHOOFDVWHU
LV DIIHFWHG E\ D UHÁHFWHG VSHOO
$OO RI WKH VPDOOHU H\HV PD\ EH XVHG DW WKH VDPH WLPH DJDLQVW WKH VDPH
WDUJHW 7KHLU SRZHUV DUH
23
Beholder and Beholder-kin
1. Create food and water FUHDWHV WKH DPRXQW RI IRRG DQG ZDWHU IRU D ODUJH $OWKRXJK D GHDWK W\UDQW ´KHDOVµ LWV PRWLYH HQHUJLHV WKURXJK WLPH LW
cannot regenerate lost eyestalks or their powers.
PHDO IRU XS WR VL[ SHRSOH WKLV WDNHV RQH IXOO URXQG
2. Cause serious wounds LQÁLFWV G SRLQWV RI GDPDJH WR D VLQJOH EHLQJ Charm SRZHUV DUH ORVW LQ XQGHDWK 7KH WZR H\HV WKDW FKDUPHG HLWKHU
EHFRPH XVHOHVV RU IXQFWLRQ DV ZHDN hold monster HIIHFWV $
DW D UDQJH RI \DUGV D VDYLQJ WKURZ YV VSHOO LV DOORZHG IRU KDOI GDPDJH being failing to save against such a hold UHPDLQV KHOG DV ORQJ DV WKH H\H·V
3. Paralyzation ray UDQJH IHHW RQH WDUJHW RQO\ IRU G URXQGV
4. Telepathy UDQJH IHHW RQO\ RQH WDUJHW FRPPXQLFDWLRQ LV SRVVLEOH JD]H UHPDLQV VWHDGLO\ IRFXVHG RQ WKHP ,I WKH H\H LV WXUQHG RQ DQRWKHU
in this way, and the beast can also plant a suggestion if the target fails a being, or the victim hooded, or forcibly removed, the hold lasts another
VDYLQJ WKURZ YV VSHOO WKH suggestion is always to leave in peace). 1-3 rounds. Death tyrants are immune to sleep, charm and hold spells.
,I SURSHUO\ PHW WKH VSHFWDWRU FDQ EH TXLWH IULHQGO\ ,W ZLOO WHOO D SDUW\ ,I QRW FRQWUROOHG E\ DQRWKHU FUHDWXUH WKURXJK PDJLF D GHDWK W\UDQW
KDQJV PRWLRQOHVV XQWLO LWV FUHDWRU·V LQVWUXFWLRQV DUH IXOÀOOHG IRU H[DP-
H[DFWO\ ZKDW LW LV JXDUGLQJ HDUO\ LQ DQ\ FRQYHUVDWLRQ ,I LWV FKDUJH LV QRW
threatened, it can be very amiable and talkative, using its telepathy. SOH ´$WWDFN DOO KXPDQV ZKR HQWHU WKLV FKDPEHU XQWLO WKH\ DUH GHVWUR\HG
6SHFWDWRUV PRYH E\ D YHU\ UDSLG OHYLWDWLRQ LQ DQ\ GLUHFWLRQ 7KH\ RU ÁHH 'R QRW OHDYH WKH FKDPEHU µ ,I QR LQVWUXFWLRQV DUH JLYHQ WR D ´QHZµ
ZLOO GULIW DLPOHVVO\ ZKHQ DVOHHS OLNHO\ ZKHQ HQFRXQWHUHG QHYHU GHDWK W\UDQW LW DWWDFNV DOO OLYLQJ WKLQJV LW SHUFHLYHV ,Q PRVW FDVHV GHDWK
touching the ground. tyrants are created through the magic of evil beings. Some outcast, magic-
using beholders have even been known to create death tyrants from
7KH WUHDVXUH EHLQJ JXDUGHG LV OLNHO\ WR EH D PDJLFDO LWHP ,I WKH their own unfortunate brethren.
spectator gains incidental treasure while performing its duty, this is not
SDUW RI LWV FKDUJH DQG LW ZLOO IUHHO\ DOORZ LW WR EH WDNHQ ,QFLGHQWDO WUHD- 'HDWK W\UDQWV KDYH QR VHOI DZDUHQHVV RU VRFLDO LQWHUDFWLRQ WKH\ DUH
VXUH FDQ EH JHQHUDWHG DV IROORZV IRU FRLQV RI PL[HG W\SHV PLQGOHVV VHUYDQWV RI PRUH SRZHUIXO PDVWHUV ´0LQGOHVVµ LV D UHODWLYH
WHUP WKH RQFH KLJKO\ LQWHOOLJHQW EUDLQV RI GHDWK W\UDQWV VWLOO XVH H\HV VNLOO-
IRU G JHPV RI JS EDVH YDOXH IRU G SRWLRQV IRU D fully to perceive and attack nearby foes. When a death tyrant is controlled
SLHFH RI DUPRU IRU D ZHDSRQ DQG IRU D PLVFHOODQHRXV PDJL- by another being, consider it to have the intelligence of its controller.
FDO LWHP YDOXHG DW ;3 RU OHVV 'HDWK W\UDQWV DUH FUHDWHG IURP G\LQJ EHKROGHUV $ VSHOO WKRXJKW WR
6SHFWDWRUV DUH VXPPRQHG IURP 1LUYDQD E\ FDVWLQJ monster summon- have been developed by human mages in the remote past, forces a be-
holder from a living to an undead state, and imprints its brain with
ing V with material components of three or more small eyes from a
beholder. 7KH FKDQFH RI VXFFHVV LV SHU H\H 7KH VSHFWDWRU FDQ EH LQVWUXFWLRQV ´5RJXHµ GHDWK W\UDQWV DOVR H[LVW WKRVH ZKRVH LQVWUXFWLRQV
VSHFLÀFDOO\ HQDEOH WKHP WR LJQRUH DOO FRQWUROOLQJ DWWHPSWV 7KHVH DUH LP-
FRPPDQGHG RQO\ WR JXDUG VRPH WUHDVXUH ,W SHUIRUPV QR RWKHU GXW\ mune to the control attempts of all other beings. Beholders often leave
and LI FRPPDQGHG WR XQGHUWDNH VRPH RWKHU WDVN LW UHWXUQV WR 1LUYDQD them as traps against rivals.
immediately. ,I LWV JXDUGHG WUHDVXUH LV HYHU GHVWUR\HG RU VWROHQ WKH
VSHFWDWRU LV UHOHDVHG IURP VHUYLFH DQG UHWXUQV WR 1LUYDQD 7KH VXP- $ EHKROGHU·V PLQG ÁXFWXDWHV ZLOGO\ LQ WKH IUHTXHQF\ DQG OHYHO RI LWV
moner may take the item with no interference from the spectator, but mental activity, scrambling normal charm monster and control undead
this releases the creature.
VSHOOV $ VSHFLDO VSHOO PXVW EH GHYLVHG WR FRPPDQG D GHDWK W\UDQW
Undead Beholder (Death Tyrant)
Saving Throws
'HDWK W\UDQWV DUH URWWLQJ PROG HQFUXVWHG EHKROGHUV 7KH\ PD\ EH
shriveled, wounds exposing their internal, spherical networks of cir- 0RVW EHKROGHUV PDNH VDYLQJ WKURZV DFFRUGLQJ WR WKHLU +LW 'LFH 7KH
GHDWK NLVV PDNHV VDYLQJ WKURZV DV D O WK OHYHO ZDUULRU 7KH W\SLFDO EH-
FXODU ULEV DPRQJ WKH UHPQDQWV RI WKHLU H[RVNHOHWDO SODWHV $OO VSRUW holder and undead beholders make saving throws as follows:
ZRXQGV VRPH KDYH H\HVWDONV PLVVLQJ RU D PLON\ ÀOP FRYHULQJ WKHLU Creature hit points Saves as
45-49 10th level warrior
H\HV 7KH\ PRYH DQG WXUQ PRUH VORZO\ WKDQ OLYLQJ EHKROGHUV VWULNLQJ 50-59 12th level warrior
and bringing their eyes to bear last in any combat round. 60-69 14th level warrior
70+ 16th level warrior
$Q XQGHDG EHKROGHU FDQ XVH DOO WKH SRZHUV RI LWV VXUYLYLQJ H\HV MXVW
DV LW GLG LQ OLIH 7KH SRZHUV RI H\HV VHOHFW UDQGRPO\ LQFOXGLQJ WKH
FHQWUDO H\H DUH ORVW GXH WR LQMXULHV RU GHDWK DQG WKH FKDQJH WR XQGHDWK
24
Beholder and Beholder-kin
CLIMATE/TERRAIN: Hive Mother Director Examiner Lensman Overseer Watcher
FREQUENCY: $Q\ UHPRWH $Q\ UHPRWH $Q\ UHPRWH $Q\ UHPRWH $Q\ UHPRWH $Q\ UHPRWH
ORGANIZATION: Very rare Very rare Very rare Very rare Very rare Very rare
ACTIVITY CYCLE: Solitary Squad Squad Squad Solitary Solitary
DIET: $Q\ Day 1LJKW Day $Q\ $Q\
INTELLIGENCE: 2PQLYRUH 2PQLYRUH 2PQLYRUH ,QVHFWLYRUH 2PQLYRUH Scavenger
TREASURE: *HQLXV $YHUDJH *HQLXV /RZ Supra-genius 6HPL
ALIGNMENT:
NO. APPEARING: , 6 7 G 9 ð R 8 1LO
ARMOR CLASS: /DZIXO HYLO /DZIXO HYLO /DZIXO HYLO 1HXWUDO
MOVEMENT: /DZIXO QHXWUDO 1HXWUDO HYLO
HIT DICE: 1 2-5 1 1-4
THAC0: 0 1-6 1-10 2/7 7
NO. OF ATTACKS: )O $ )O $ 5 3/7 1 )O $
DAMAGE/ATTACK: 20 9 14 3+3
SPECIAL ATTACKS: 5 9 )O & 7 17
SPECIAL DEFENSES: 1 2 82 1 1
MAGIC RESISTANCE: 5-20 2-8/2-8 13 19 3-12 3-18
SIZE: Magic Magic 11 Magic Magic
MORALE: $QWL PDJLF UD\ 1LO 1-6 or weapon 1-8 or weapon Magic Magic
XP VALUE: Magic 1LO
+ · LQ + · LQ Magic 1LO + · WDOO / · LQ
diameter) diameter) Magic diameter)
)DQDWLF )DQDWLF &KDPSLRQ $YHUDJH
24,000 10,000 1LO 15,000 420
0 · LQ GLDPHWHU 0 · WDOO
6WHDG\ (OLWH
6,000 175
Hive Mother (beholder-kin) $ GLUHFWRU·V FHQWUDO H\H KDV WKH SRZHU RI GHÁHFWLRQ³DOO IURQWDO DWWDFNV
7KH OHJHQGDU\ KLYH PRWKHUV DUH DOVR FDOOHG WKH ´8OWLPDWH W\UDQWVµ RU on director suffer a –2 penalty to the attack roll and damage is halved.
MXVW ´8OWLPDWHVµ 7KH\ DUH WZLFH WKH VL]H RI W\SLFDO EHKROGHUV DQG GLIIHU
in appearance as well. 7KH GLUHFWRU DOVR JDLQV D ERQXV WR DOO VDYLQJ WKURZV DJDLQVW VSHOOV
7KHLU PRXWKV DUH ODUJHU VR ODUJH WKDW WKH\ FDQ JXOS GRZQ D PDQ FDVW E\ WKRVH LQ WKH ÀHOG RI YLVLRQ RI WKH FHQWUDO H\H
VL]HG WDUJHW RQ D QDWXUDO GLH UROO RI 2QFH VZDOORZHG WKH SUH\ WDNHV Director mounts seem to have derived from an insect stock, as they
SRLQWV RI GDPDJH G HDFK URXQG XQWLO LW LV GHDG RU HVFDSHV 7KH
EHKROGHU·V PRXWK LV QRW YHU\ GHHS VR D YLFWLP FDQ HVFDSH E\ PDNLQJ D are covered in chitin and have simple eye spots and multiple limbs.
successful attack roll. Directors normally possess 8 Hit Dice, but when mounted the direc-
7KH XOWLPDWH KDV QR H\HVWDONV EXW LWV PDJLFDO H\HV DUH SURWHFWHG E\ tor and mount are treated as a single creature whose Hit Dice equals the
KRRGHG FRYHUV LQ WKH ÁHVK RI WKH FUHDWXUH·V ERG\ VR WKDW WKH\ FDQQRW EH VXP RI WKRVH RI WKH GLUHFWRU DQG WKH PRXQW $IWHU D GLUHFWRU PRXQW VXI-
VHYHUHG 7KH FHQWUDO H\H KDV KLW SRLQWV
IHUV KDOI GDPDJH WKH PRXQW·V VSHHG LV UHGXFHG WR KDOI DQG WKH GLUHFWRU
Roll Location AC Hit Points
01-90 Body 0 20 HD JHWV RQO\ RQH SK\VLFDO DWWDFN SHU URXQG $ GLUHFWRU PD\ ÁHH DQG OHDYH
91-00 7 15 hp
&HQWUDO (\H KLV PRXQW WR IHQG IRU LWVHOI WKH PRXQW VXIIHUV D ² SHQDOW\ WR LWV DWWDFN
7KH XOWLPDWH·V WUXH DELOLW\ LV LQ FRQWUROOLQJ WKH DFWLRQV RI ODUJH QXP- UROOV 'LUHFWRUV KDYH DQ $& RI EXW DUH $& ZKHQ PRXQWHG 'LUHFWRUV
EHUV RI EHKROGHUV DQG EHKROGHU NLQ $ KLYH PRWKHU PD\ KDYH RUGL- may use all of their normal powers while mounted, within the restric-
nary beholders under its command, or 5-20 abomination beholder-kin tions of beholder targeting angles.
VHH EHORZ ZKLFK LW FRPPXQLFDWHV ZLWK WHOHSDWKLFDOO\ $ QHVWLQJ KLYH Crawler D W\SLFDO PRXQW $ FUDZOHU UHVHPEOHV D FURVV EHWZHHQ D
mother spells disaster for the surrounding region, as it can apparently
FHQWLSHGH DQG D VSLGHU ,W KDV +LW 'LFH ,W KDV OHJV WZR SDLUV RI
FUHDWH D FRPPXQLW\ RI EHKROGHUV EHKROGHU NLQ DQG DERPLQDWLRQV ,I
destroyed, the beholders and beholder-kin will turn on each other, or IURQWDO DQWHQQDH DQG WZR ÀJKWLQJ VSLGHU IDQJV WKDW FDQ EH XVHG IRU
seek their own lairs. separate stabbing attacks causing 2d4 points of damage each. Victims
Hive mothers may be the ancestral stock of the better known be- ZKR IDLO WR UROO VXFFHVVIXO VDYLQJ WKURZV YV SRLVRQ DUH SDUDO\]HG IRU
holder, the next step of its evolution, a magical mutation, or a separate 1d4 rounds. Crawlers are omnivores that prefer to eat smaller creatures.
8QPRXQWHG WKH\ PD\ UROO LQWR D EDOO WR JDLQ DQ $& RI 7KH\ KDYH FXW-
VSHFLHV 7KH UHDOLW\ UHPDLQV XQNQRZQ ting mandibles beneath their front fangs.
Director (abomination) Examiner (abomination)
'LUHFWRUV DUH D VRFLDO ZDUULRU EHKROGHU DQG EUHHG VSHFLDOL]HG PRXQWV $Q H[DPLQHU LV D IRRW GLDPHWHU VSKHUH ZLWK QR FHQWUDO H\H DQG RQO\
four small eyes, each at the end of an antenna, mounted atop the sphere.
7KH\ PLQGOLQN ZLWK WKHLU PRXQWV WR EHWWHU FRQWURO WKHP
7KH\ KDYH RQH VPDOO ODPSUH\ OLNH PRXWK RQ WKHLU YHQWUDO VXUIDFH 7KH
'LUHFWRUV UHVHPEOH EHKROGHUV EXW WKHLU FHQWUDO H\H LV VPDOOHU 7KH\
possess only six small eyes on retractable eye stalks. Directors have a PRXWK LV VXUURXQGHG E\ IRXU PXOWL MRLQWHG OLPEV HQGLQJ LQ JULSSHU
fanged mouth below the central eye and possess three clawed, sensory
SDGV 7KHVH OLPEV FDQ SLFN XS DQG PDQLSXODWH WRROV WKH FKLHI VWUHQJWK
WHQGULOV RQ WKHLU YHQWUDO VXUIDFH 7KHVH WHQGULOV DUH XVHG WR FOLQJ WR WKH of the examiner.
mount and link with its limited mind.
([DPLQHUV DUH VFKRODUV DQG FOHUNV LQYROYHG LQ VSHOO DQG PDJLFDO LWHP
'LUHFWRUV· H\HV KDYH WKHLU RZQ SRZHUV
HQKDQFHPHQW UHVHDUFK DQG FUHDWLRQ 7KH\ FDQ XVH DQ\ DUWLIDFW RU WRRO DV
1. Magic Missile DV VSHOO URXQG
2. Burning Hands DV VSHOO DW WK OHYHO ZHOO DV KXPDQV DQG WKH\ FDQ ZLHOG XS WR IRXU LWHPV DW D WLPH ([DPLQHUV
3. Wall of Ice DV VSHOO
4. Slow DV VSHOO UHJHQHUDWH SRLQW RI GDPDJH HDFK URXQG 7KH SRZHUV RI WKHLU IRXU H\HV
5. Enervation DV VSHOO
6. Improved Phantasmal Force DV VSHOO DUH JLYHQ EHORZ DOO VSHOO OLNH HIIHFWV DUH FDVW DW WKH WK OHYHO
1. Enlarge or Reduce
2. Identify or Legend Lore
3. Transmute Form VLPLODU WR D Stone Shape spell, but works on all types
of nonmagical, nonliving material)
4. 6SHOO 5HÁHFWLRQ as a ring of spell turning
25
Beholder and Beholder-kin
Lensman (abomination) 1. True Seeing and ESP
$ OHQVPDQ KDV RQH H\H VHW LQ WKH FKHVW RI LWV ÀYH OLPEHG VWDUÀVK 2. Advanced Illusion and Demi-Shadow Magic
3. Telekinesis 1,000 lb. and Teleport
VKDSHG VLPLDQ ERG\ %HQHDWK WKH H\H LV D OHHULQJ WRRWK\ PDZ )RXU RI &RPSRXQG (\H Message, Tongues, and Suggestion
WKH ÀYH OLPEV HQG LQ WKUHH ÀQJHUHG WZR WKXPEHG FODZHG KDQGV 7KH :DWFKHUV DUH QRW DJJUHVVLYH ZDUULRUV WKH\ SUHIHU PLVGLUHFWLRQ DQG
ÁLJKW WR DFWXDO FRQIURQWDWLRQ
ÀIWK OLPE DWRS WKH ERG\ LV D SUHKHQVLOH ZKLS OLNH WHQWDFOH ,WV FKLWLQ LV
Other Beholders and Beholder-kin
VRIW DQG WKHUH DUH PDQ\ VKRUW Á\ OLNH KDLUV /HQVPHQ DUH WKH RQO\ NLQ WR 7KH EHKROGHU UDFHV DUH QRW OLPLWHG WR WKH RQHV SUHVHQWHG KHUH 7KH SODV-
ZHDU DQ\ VRUW RI JDUE³D ZHEELQJ WKDW LV XVHG WR KROG WRROV DQG ZHDS- tic nature of the beholder race allows many mutations and abomina-
RQV 7KHLU SUHIHUUHG ZHDSRQV DUH GRXEOH KHDGHG SROHDUPV tions in the breed, including, but not limited to, the following.
/HQVPHQ DUH VHPL PLQGOHVV GURQHV WKDW GRQ·W TXHVWLRQ WKHLU ORW LQ Beholder Mage
Shunned by other beholders, this is a beholder which has purposely
OLIH 7KH H\H RI HDFK OHQVPDQ SRVVHVVHV RQO\ RQH RI WKH IROORZLQJ VL[ EOLQGHG LWV FHQWUDO H\H VR WKDW LW PLJKW FDVW VSHOOV ,W GRHV VR E\ FKDQQHO-
ing spell energy through an eyestalk, replacing the normal effect with
VSHFLDO SRZHUV DOO DW WKH WK OHYHO RI DELOLW\ that of a spell of its choice.
1. Emotion Elder Orb
2. Heal 7KHVH DUH H[WUHPHO\ DQFLHQW EHKROGHUV RI JRGOLNH LQWHOOLJHQFH DQG SRZ-
3. Dispel Magic HU 7KRXJK WKH\ KDYH ORVW WKH IXQFWLRQ RI VRPH RI WKHLU H\HVWDONV WKH\
4. Tongues KDYH PRUH KLW SRLQWV DQG DUH DEOH WR FDVW VSHOOV 7KH\ FDQ VXSSRVHGO\
5. Phantasmal Force create and control death tyrants.
6. Protections DV VFUROOV DQ\ W\SH EXW RQO\ RQH DW D WLPH
Orbus
Overseer (abomination) 7KLV LV D VWXQWHG SDOH ZKLWH EHKROGHU UHWDLQLQJ RQO\ LWV DQWL PDJLF H\H
2YHUVHHUV UHVHPEOH ÁHVK\ WUHHV 7KH\ KDYH OLPEV HDFK RI ZKLFK HQGV and reputed to have great magical ability.
LQ D EXG WKDW FRQFHDOV DQ H\H RQH RI WKHVH OLPEV IRUPV WKH WRS VSLQH DQG Doomsphere
7KLV JKRVW OLNH XQGHDG EHKROGHU LV FUHDWHG E\ PDJLFDO H[SORVLRQV
WKUHH \DPPHULQJ PRXWKV VXUURXQG WKH VSLQH 7KHUH DUH HLJKW WKRUQ\
vine-like limbs that are used to grasp tools and for physical defense, in- Kasharin
ÁLFWLQJ G SRLQWV RI GDPDJH HDFK 2YHUVHHUV VLW RQ URRW OLNH EDVHV $Q XQGHDG EHKROGHU LW SDVVHV RQ WKH URWWLQJ GLVHDVH ZKLFK NLOOHG LW
DQG FDQ LQFK DORQJ ZKHQ PRYHPHQW LV UHTXLUHG 7KH\ FDQQRW OHYLWDWH Astereater
7KLV DERPLQDWLRQ LV D JUHDW ERXOGHU OLNH EHKROGHU NLQ ZLWKRXW H\HV
2YHUVHHUV DUH FRYHUHG ZLWK D IXQJXV ZKLFK FKDQJHV FRORU DV WKH
overseers desire, commonly mottled green, gray, and brown. Gorbel
7KH JRUEHO LV D ZLOG FODZHG EHKROGHU NLQ ODFNLQJ PDJLF EXW ZLWK WKH
2YHUVHHUV PD\ XVH DQ\ SK\VLFDO ZHDSRQV RU DUWLIDFWV 7KH SRZHUV RI nasty habit of exploding if attacked.
WKHLU H\HV DUH DV IROORZV DOO PDJLFDO HIIHFWV DUH FDVW DW WK OHYHO ,Q DGGLWLRQ WKHUH DUH EHKROGHUV ZKLFK DUH LQ DOO DSSHDUDQFHV ´QRUPDOµ
but have eyes with alternate magical abilities, such as a detect lie instead
1. Cone of Cold of a death ray. Such creatures are usually treated as outcasts by all the
2. Dispel Magic beholder and beholder-kin races.
3. Paralysis
4. Chain Lightning
5. Telekinesis 250 lb. weight
6. Emotion
7. Mass Charm
8. Domination
9. Mass Suggestion
10. Major Creation
11. Spell Turning
12. Serten’s Spell Immunity
13. Temporal Stasis
$Q RYHUVHHU·V $& LV EXW HDFK H\H VWDON LV $& DQG LV VHYHUHG LI LW
suffers 10 points of damage.
/LNH KLYH PRWKHUV WKDW RSHUDWH ZLWK WKHP RYHUVHHUV FDQ FRQYLQFH
VLPLODU EHKROGHUV DQG EHKROGHU NLQ WR ZRUN WRJHWKHU 2YHUVHHUV DUH
very protective of their health and always have one or two beholder
JXDUGV DQG DW OHDVW D KDOI GR]HQ GLUHFWRUV SURWHFWLQJ WKHLU ZHOIDUH
Watcher (abomination)
Watchers are 6-foot-diameter spheres with three central eyes arranged
DURXQG WKH FLUFXPIHUHQFH RI WKH VSKHUH 7KHVH H\HV DUH KXJH DQG XQOLG-
GHG 2Q WKH FURZQ RI WKH VSKHUH LV D FRPSRXQG H\H DQG D ULQJ RI VL[ H\H
VSRWV WKDW PDNH LW GLIÀFXOW WR VXUSULVH D ZDWFKHU $ ODUJH WHQWDFOH ZLWK
a barbed prehensile pad extends from the ventral surface, right behind
the small mouth with its rasp-like tongue. Watchers feed on carrion and
VWXQQHG SUH\ 7KH\ DUH LQIRUPDWLRQ JDWKHUHUV DQG DUH WKH OHDVW EUDYH RI
all the eye tyrant races.
Watchers can attack with their single tentacle for 3d6 points of dam-
DJH 7KH WHQWDFOH DOVR LQÁLFWV DQ HOHFWULFDO VKRFN YLFWLPV ZKR IDLO D V\V-
tem shock roll fall unconscious.
(DFK RI D ZDWFKHU·V PDLQ H\HV KDV WZR SRZHUV DQG WKH FRPSRXQG
H\H RQ WRS PD\ GUDZ RQ WKUHH GLIIHUHQW DELOLWLHV 7KH VL[ H\H VSRWV KDYH
no special powers.
26
Bird
Bird #AP AC MV HD THAC0 #AT Dmg/Att Morale XP Value
Blood Hawk 4-15 7 )O % 1 + 1 18 3 1-4/1-4/1-6 6WHDG\ 120
Boobrie 1-2 5 )O ' 9 11 3 ð 6WHDG\
Condor 1-2 7 )O ' 3 + 3 17 1 2-5 $YHUDJH 2,000
&URZ 6HH 5DYHQ 1-20 15 3 1-6/1-6/2-12 175
(DJOH *LDQW 5-12 7 )O ' 4 18 3 1-2/1-2/1 (OLWH
(DJOH :LOG 4-16 6 )O & 1+3 15 4 ð $YHUDJH 420
(EOLV 3 )O & 4 + 4 &KDPSLRQ 175
1-4 or 2-8 QRUPDO
(PUH 2-20 7 )O & 3 17 1 1/1/1 8QVWHDG\ VSHOO
)DOFRQ 1-2 5 )O % 1–1 20 3 1 HD: 1-4 8QVWHDG\ user)
)OLJKWOHVV 2-20 7 18 1-3 1-2 HD: 19 1 2 HD: 1-6 $YHUDJH 120
1-2 6 3 HD: 17 3 HD: 1-8 65
+DZN /DUJH 4-24 5 )O % 1 19 3 1-2/1-2/1 $YHUDJH 1 HD: 15
.LQJÀVKHU 5 )O & 1 19 1 1-4 8QVWHDG\ 2 HD: 35
2ZO 2-5 6 )O ' 1 19 3 1-2/1-2/1 8QVWHDG\ 3 HD: 65
2ZO *LDQW 13 )O ( 4 17 3 2-8/2-8/2-5 6WHDG\ 65
2ZO 7DONLQJ 4-32 7 )O & 2+2 19 3 1-4/1-4/1-2 &KDPSLRQ 35
Raven 2-8 6 )O % 1-2 hp 20 1 1 $YHUDJH 65
Raven, Huge 4-16 4 )/ & 1–1 20 1 1-2 6WHDG\ 270
Raven, Giant 1-20 3 )O ' 3+2 17 1 3-6 (OLWH 975
6N\ÀVKHU 2-16 7 )O & 4 17 1 or 2 3-11 or 1-6/1-6 $YHUDJH 15
Swan 4-24 6 )O ' 1+2 18 3 1/1/1-2 8QVWHDG\ 35
Vulture 2-12 7 )O ( 1+1 19 1 1-2 8QVWHDG\ 175
Vulture, Giant 6-60 6 )O ' 2+2 19 1 1-4 $YHUDJH 270
‘Wari 15 3 17 2 or 1 1-2/1-4 or 3-12 8QVWHDG\
65
65
120
65
$YLDQV ZKHWKHU PDJLFDO RU PXQGDQH LQ QDWXUH DUH DPRQJ WKH PRVW Eagle, Giant
LQWHUHVWLQJ FUHDWXUHV HYHU WR HYROYH 7KHLU XQLTXH SK\VLRORJ\ VHWV WKHP Giant eagles stand 10 feet tall and have wing spans of up to 20 feet.
apart from all other life, and their grace and beauty have earned them a
place of respect and adoration in the tales of many races. 7KH\ VKDUH WKH FRORUDWLRQ DQG ÀJKWLQJ PHWKRGV RI WKHLU VPDOOHU FRXVLQV
However, if a giant eagle dives more than 50 feet, it adds +4 to its attack
Blood Hawk roll and doubles its claw damage.
%ORRG KDZN KXQW LQ ÁRFNV DQG DUH IRQG RI KXPDQRLGV 7KH\ FRQWLQXH
to attack humans even if the melee has gone against them. Male blood Giant eagles have exceptional eyesight and hearing and cannot be
hawks kill humans not only for food but also for gems, which they use
to line their nests as an allurement to females. VXUSULVHG H[FHSW DW QLJKW RU LQ WKHLU ODLU DQG WKHQ RQO\ RI WKH WLPH
Boobrie )DU PRUH VRFLDO WKDQ QRUPDO HDJOHV XS WR QHVWV FDQ EH IRXQG LQ WKH
7KH ERREULH JLDQW UHODWLYH RI WKH VWRUN VWDQGV IHHW WDOO $ ERREULH·V same area, one nest for each mated pair. Giant eagles can be trained,
GLHW FRQVLVWV RI JLDQW FDWÀVK DQG RWKHU ZHWODQG GHQL]HQV :KHQ WLPHV and their eggs sell for 500 to 800 gp.
DUH OHDQ WKH ERREULH IHHGV RQ VQDNHV OL]DUGV DQG JLDQW VSLGHUV ,WV RF-
casional dependence on a diet of creatures that deliver a toxic bite has Eblis
PDGH WKH ERREULH LPPXQH WR DOO SRLVRQV :KHQ D ERREULH KXQWV LW ÀQGV 7KHLU ERGLHV ORRN OLNH WKRVH RI VWRUNV ZLWK JUH\ WDQ RU RII ZKLWH SOXP-
D JURYH RI WDOO PDUVK JUDVV RU VLPLODU YHJHWDWLRQ DQG VOLSV LQWR LW 2QFH
in its hunting blind, it remains still for hours at a time, until prey comes DJH RQ WKHLU ERGLHV DQG VOHHN EODFN QHFNV 7KHLU KHDGV DUH QDUURZ DQG
within sight. When employing this means of ambush, its opponents
suffer a –3 penalty to their surprise rolls. HQG LQ ORQJ JORVV\ EODFN QHHGOH OLNH EHDNV (EOLV VSHDN D ODQJXDJH RI
FKLUSV ZKLVWOHV DQG GHHS WKURDWHG KRRWV ,Q DGGLWLRQ VSHOOFDVWLQJ HE-
Condor lis have managed to learn a rudimentary version of common, allowing
Condors measure three to six feet and have a wingspan of 13 to 20 feet.
7KH\ UDUHO\ ODQG H[FHSW WR IHHG³WKH\ HYHQ VOHHS LQ ÁLJKW &RQGRU HJJV WKHP WR FRQYHUVH ZLWK WKRVH WKH\ HQFRXQWHU (DFK FRPPXQLW\ LV OHG E\
DQG KDWFKOLQJV DUH ZRUWK JS 7KH\ FDQ EH WUDLQHG WR DFW DV VSRWWHUV
RU UHWULHYHUV +XPDQRLGV RI VPDOO RU WLQ\ VL]H FDQ WUDLQ WKHP DV DHULDO RQH LQGLYLGXDO ZLWK VSHOOFDVWLQJ DELOLW\ 7KHVH HEOLV FDVW G VSHOOV SHU
PRXQWV 8VHG LQ WKLV ZD\ WKH\ FDQ FDUU\ SRXQGV HLWKHU KHOG LQ WKHLU
claws or riding atop their backs. GD\ DV UG OHYHO FDVWHUV 7R GHWHUPLQH WKH DYDLODEOH VSHOOV UROO G DQG
consult the following table. Duplicate rolls indicate the spell may be
Eagle employed more than once per day.
$Q HDJOH W\SLFDOO\ DWWDFNV IURP JUHDW KHLJKWV OHWWLQJ JUDYLW\ KXUWOH LW
WRZDUG LWV SUH\ ,I DQ HDJOH GLYHV PRUH WKDQ IHHW LWV GLYLQJ VSHHG LV Roll Spell Roll Spell
GRXEOH LWV QRUPDO Á\LQJ VSHHG DQG WKH HDJOH LV UHVWULFWHG WR DWWDFNLQJ
ZLWK LWV FODZV 7KHVH KLJK VSHHG DWWDFNV JDLQ D DWWDFN ERQXV DQG 1 Audible glamer 5 Hypnotic pattern
GRXEOH GDPDJH (DJOHV DUH QHYHU VXUSULVHG EHFDXVH RI WKHLU H[FHSWLRQDO
H\HVLJKW DQG KHDULQJ (DJOHV PDWH IRU OLIH DQG VLQFH WKH\ QHVW LQ RQH 2 Blur 6 Spook
spot, it is easy to identify places where eagles are normally present.
2Q RFFDVLRQ LQ DQ DUHD RI ULFK IHHGLQJ G HDJOHV DUH HQFRXQWHUHG 3 Change self 7 Wall of fog
LQVWHDG RI WKH QRUPDO LQGLYLGXDO RU SDLU (DJOHV JHQHUDOO\ KXQW URGHQWV
ÀVK DQG RWKHU VPDOO DQLPDOV (DJOHV DOVR IHHG RQ WKH FDUULRQ RI UHFHQWO\ 4 Hypnotism 8 Whispering wind
NLOOHG FUHDWXUHV DV ZHOO (DJOHV QHYHU DWWDFN KXPDQRLGV WKRXJK VPDOO
creatures like brownies have to be wary of a hunting eagle. (EOLV ORYH VKLQ\ REMHFWV OLNH JHPV HYHQ WKH PRVW ZLVH DQG SRZHUIXO RI
WKH HEOLV FDQ EH EULEHG ZLWK DQ LPSUHVVLYH MHZHO $Q HEOLV FRPPXQLW\ FRQ-
sists of 2d4 huts built from straw and grasses common to the marsh around
WKH FRPPXQLW\ &DUH LV WDNHQ E\ WKH HEOLV WR PDNH WKHVH KXWV GLIÀFXOW WR
GHWHFW ,Q IDFW RQO\ D GHWHUPLQHG VHDUFK RI WKH DUHD E\ D UDQJHU RU VRPHRQH
ZLWK WKH DQLPDO ORUH SURÀFLHQF\ LV OLNHO\ WR XQFRYHU WKH FRPPXQLW\
$OO HEOLV VHFUHWH DQ RLO WKDW FRDWV WKHLU IHDWKHUV DQG SURYLGHV WKHP
ZLWK D ERQXV WR DOO VDYLQJ WKURZV DJDLQVW ÀUH DQG ÁDPH EDVHG DW-
WDFNV $Q\ GDPDJH FDXVHG E\ D ÀUH RU ÁDPH EDVHG DWWDFN LV OHVVHQHG
by –1 for each die of damage.
7KH HYLO QDWXUH RI WKH HEOLV LV EHVW VHHQ LQ WKH GHOLJKW LW WDNHV LQ KXQW-
LQJ DQG NLOOLQJ :KHQ DQ HEOLV VSRWV WUDYHOHUV ZKR KDYH REMHFWV LW GH-
sires for its nest, it attacks. Since the eblis is cunning, these attacks often
take the forms of ambushes.
27
Bird
Falcon
)DOFRQV DUH VPDOOHU VZLIWHU DQG PRUH PDQHXYHUDEOH WKDQ KDZNV
7KHVH ELUGV RI SUH\ DUH HDVLO\ WUDLQHG DQG DUH SUHIHUUHG E\ KXQWHUV RYHU
KDZNV 7UDLQHG IDOFRQV VHOO IRU DURXQG JS HDFK
Flightless Bird Raven (Crow)
7KHVH DYLDQV DUH W\SLÀHG E\ WKH RVWULFK HPX DQG UKHD $OWKRXJK WKH\ Ravens and crows are often mistaken as bad omens by superstitious
share many of the physiological adaptations that enable other birds to IDUPHUV DQG SHDVDQWV 7KH\ DWWDFN ZLWK VWURQJ FODZV DQG WKHLU ORQJ
WDNH ZLQJ DQG EUHDN WKH ERQGV RI HDUWK WKH\ DUH XQDEOH WR Á\ sharp beaks. Ravens employ a grab and peck approach to combat.
7KHVH ELUGV DUH OLNHO\ WR DWWDFN DQ RSSRQHQW·V H\HV ,I VXFFHVVIXO
7KH RVWULFK LV WKH ODUJHVW DQG VWURQJHVW VWDQGLQJ IHHW WDOO DQG WKH DWWDFN FDXVHV WKH RSSRQHQW WR ORVH DQ H\H $OO ELUGV RI WKLV W\SH
ZHLJKLQJ SRXQGV 7KH DQLPDO·V VPDOO KHDG DQG VKRUW ÁDW EHDN DUH WUDYHO LQ ÁRFNV $Q\ HQFRXQWHUHG VROR DUH DFWXDOO\ VFRXWV $V VRRQ DV
SHUFKHG DWRS D ORQJ IHDWKHUOHVV QHFN 7KH RVWULFK LV DEOH WR UXQ DW they see any approaching creature, the scouts give warning cries and
PLOHV SHU KRXU ,I IRUFHG WR ÀJKW DQ RVWULFK XVHV LWV OHJV WR GHOLYHU D NLFN maintain a safe distance to keep track of them. Because of the scouts,
WKDW LQÁLFWV G SRLQWV RI GDPDJH ravens cannot be surprised during daylight conditions.
7KH HPX UHDFKHV IHHW KLJK DQG SRXQGV 8QOLNH WKRVH RI WKHLU Raven, Giant
larger cousins, the wings of an emu are rudimentary appendages hid- *LDQW UDYHQV DUH ERWK SXJQDFLRXV DQG HDVLO\ WUDLQHG LI UDLVHG IURP
den beneath their coarse, hair-like feathers. ÁHGJOLQJV DQG DUH RIWHQ XVHG DV JXDUGV DQG PHVVHQJHUV :KLOH WKH\
DUH WRR VPDOO WR EH XVHG DV PRXQWV E\ DOO EXW VPDOO KXPDQRLGV L H ID-
7KH UKHD UHVHPEOHV D VPDOO RVWULFK VWDQGLQJ IHHW WDOO DQG ZHLJKLQJ erie folk and PCs under the effects of a potion of diminution), the strength
SRXQGV 7KH GLIIHUHQFHV EHWZHHQ WKH WZR VSHFLHV OLH LQ WKH VWUXFWXUH RI WKHVH ELUGV LV HQRXJK WR FDUU\ DQ DGXOW KDOÁLQJ
RI WKH IHHW DQG WKH WDLO IHDWKHUV 2VWULFKHV KDYH WZR WRHV ZKLOH UKHDV
KDYH WKUHH DQG RVWULFKHV KDYH HOHJDQW ÁRZLQJ WDLO SOXPHV ZKLOH WKH Raven, Huge
UKHD·V DUH IDU VKRUWHU /RQJ IHDWKHUV RQ WKH ELUG·V VLGHV VZRRS GRZQ WR Huge ravens have malicious dispositions, occasionally serving evil
cover the stunted tail feathers. PDVWHUV 1RW DOO UDYHQ IDPLOLDUV DQG FRQVRUWV DUH HYLO³WKH DOLJQPHQW RI
the master is a decisive factor in such arrangements.
Hawk
+DZNV KDYH ZLQJVSDQV XS WR IHHW 7KH\ DWWDFN LQ SOXPPHWLQJ GLYHV Vulture
XVXDOO\ IURP D KHLJKW RI IHHW RU PRUH 7KLV GLYH JLYHV WKHP D DW- 9XOWXUHV DUH VFDYHQJHUV WKDW VHDUFK WKH VNLHV IRU LQMXUHG RU GHDG FUHD-
WDFN ERQXV HQDEOLQJ WKHLU WDORQV WR LQÁLFW GRXEOH GDPDJH +DZNV FDQ- WXUHV WR IHHG XSRQ 7KH\ PHDVXUH WR IHHW ORQJ ZLWK D ZLQJVSDQ RI
not attack with their beaks during the round in which they use a dive XS WR IHHW *UHDV\ EOXH EODFN IHDWKHUV FRYHU WKH WRUVR DQG ZLQJV LWV
DWWDFN $IWHU WKH LQLWLDO GLYH KDZNV ÀJKW E\ ELWLQJ DQG SHFNLQJ ZLWK pink head is bald. Vultures are cowards, and will wait until an intended
their beaks, tearing at their opponents with their talons. Hawks target PHDO VWRSV PRYLQJ ,I VL[ RU PRUH YXOWXUHV DUH SUHVHQW WKH\ PD\ DWWDFN
H\HV DQG WKH\ KDYH D SUREDELOLW\ RI VWULNLQJ DQ H\H ZKHQHYHU WKHLU D ZHDNO\ PRYLQJ YLFWLP ,I WKH YLFWLP GHIHQGV LWVHOI WKH YXOWXUHV PRYH
EHDN VWULNHV 2SSRQHQWV VWUXFN LQ WKH H\H DUH EOLQGHG IRU G URXQGV out of reach but maintain their deathwatch. Creatures that are uncon-
DQG KDYH D FKDQFH RI ORVLQJ WKH XVH RI WKH H\H %HFDXVH RI WKHLU VFLRXV GHDG RU PDJLFDOO\ VOHHSLQJ RU KHOG DUH SRWHQWLDO PHDOV ,I WKH
VXSHULRU H\HVLJKW KDZNV FDQ QHYHU EH VXUSULVHG $Q\ LQWUXGHU WKUHDW- surviving combatants are further than 20 feet from the fallen creatures,
HQLQJ WKH QHVW LV DWWDFNHG UHJDUGOHVV RI VL]H ,I WDNHQ \RXQJ DQG WUDLQHG WKH YXOWXUHV DOLJKW DQG EHJLQ IHHGLQJ %HFDXVH RI WKHLU GLHW YXOWXUHV·
E\ DQ H[SHUW KDZNV FDQ EH WDXJKW WR KXQW )OHGJOLQJV EULQJ JS DQG kin have developed a natural resistance to disease and organic toxins.
trained hawks sell for as much as 1,200 gp.
Vulture, Giant
Owl Giant vultures measure 3 to 5 feet. Domesticated giant vultures can
2ZOV KXQW URGHQWV VPDOO OL]DUGV DQG LQVHFWV DWWDFNLQJ KXPDQV RQO\ EH WUDLQHG WR DVVRFLDWH VSHFLÀF VSHFLHV L H DV KXPDQRLGV ZLWK IRRG
ZKHQ IULJKWHQHG RU PDJLFDOO\ FRPPDQGHG 7KH\ KDYH · LQIUDYLVLRQ hence the birds concentrate on locating those creatures. Giant vulture
DQG TXDGUXSOH QRUPDO KHDULQJ 7KH\ Á\ LQ WRWDO VLOHQFH JLYLQJ WKHLU eggs and hatchlings are worth 30-60 gp.
SUH\ D ² SHQDOW\ WR WKHLU VXUSULVH UROOV 2ZOV FDQQRW EH VXUSULVHG GXU-
LQJ KRXUV RI GXVN DQG GDUNQHVV GXULQJ GD\OLJKW KRXUV WKHLU H\HVLJKW LV
worse than that of humans, suffering a –3 on their surprise roll if discov-
HUHG LQ WKHLU GD\OLJKW URRVWLQJ SODFH 2ZOV DWWDFN ZLWK VKDUS WDORQV DQG
KRRNHG EHDNV ,I WKH\ VZRRS IURP D KHLJKW RI IHHW RU PRUH HDFK DWWDFN
LV DQG LQÁLFWV GRXEOH GDPDJH EXW QR EHDN DWWDFN LV SRVVLEOH
Owl, Giant
7KHVH QRFWXUQDO FUHDWXUHV LQKDELW YHU\ ZLOG DUHDV SUH\LQJ RQ URGHQWV
ODUJH JDPH ELUGV DQG UDEELWV 7KH\ DUH WRR ODUJH WR JDLQ VZRRS ER-
QXVHV EXW FDQ Á\ LQ QHDUO\ SHUIHFW VLOHQFH RSSRQHQWV VXIIHU D ² RQ WKHLU
surprise roll. Giant owls may be friendly toward humans, though they
DUH QDWXUDOO\ VXVSLFLRXV 3DUHQWV ZLOO ÀJKW DQ\WKLQJ WKDW WKUHDWHQV WKHLU
\RXQJ (JJV VHOO IRU VS DQG KDWFKOLQJV VHOO IRU VS
Owl, Talking
7DONLQJ RZOV DSSHDU DV RUGLQDU\ RZOV EXW VSHDN FRPPRQ DQG VL[ RWKHU
ODQJXDJHV '0·V RSWLRQ 7KHLU UROH LV WR VHUYH DQG DGYLVH FKDPSLRQV
of good causes on dangerous quests, which they do for 1d3 weeks if
WUHDWHG NLQGO\ RQ WKH ÀUVW HQFRXQWHU D WDONLQJ RZO IHLJQV D EURNHQ ZLQJ
WR VHH KRZ D SDUW\ ZLOO UHDFW 7DONLQJ RZOV FDQ detect good. 7KH\ KDYH D
wisdom score of 21, with the appropriate spell immunities.
28
Brain Mole
CLIMATE / TERRAIN: $Q\ %HORZ JURXQG
FREQUENCY: Very rare
ORGANIZATION: )DPLO\
ACTIVITY CYCLE: 1LJKW
DIET: Psionic energy
INTELLIGENCE: $QLPDO
TREASURE: 1LO
ALIGNMENT: 1HXWUDO
NO. APPEARING: 1-3
ARMOR CLASS: 9
MOVEMENT: 1, Br 3
HIT DICE: 1 hp
THAC0: 1LO
NO. OF ATTACKS: 1LO
DAMAGE/ATTACK: 1LO
SPECIAL ATTACKS: Psionic
SPECIAL DEFENSES: Psionic
MAGIC RESISTANCE: 1LO
SIZE: 7 µ ORQJ
MORALE: 8QVWHDG\
XP VALUE: 35
7KHVH VPDOO IXUU\ DQLPDOV DUH QHDUO\ EOLQG DQG ORRN OLNH QRUPDO PROHV $ EUDLQ PROH FDQ SHUIRUP PLQGZLSH XS WR D UDQJH RI IHHW 6WUDQJHO\
%UDLQ PROHV DUH VHOGRP VHHQ KRZHYHU 7KH\ OLYH LQ XQGHUJURXQG WXQ- enough, a brain mole must establish contact before using psychic drain.
)XUWKHUPRUH LW FDQ RQO\ SHUIRUP SV\FKLF GUDLQ XSRQ SVLRQLFLVWV RU
QHOV EXUURZLQJ WKURXJK URFN DV HDVLO\ DV WKURXJK GLUW 8VXDOO\ WKH RQO\ psionic creatures. However, it does not have to put them into a trance
RU D GHHS VOHHS ÀUVW LW MXVW VWDUWV VLSKRQLQJ DZD\ SVLRQLF HQHUJ\
GLVFHUQLEOH HYLGHQFH RI D EUDLQ PROH·V SUHVHQFH LV D QHWZRUN RI EOLVWHUHG
stone or mounded dirt above ground, which marks the tunnel complex. Habitat/Society: Brain moles live in family units that include one male,
RQH IHPDOH DQG G \RXQJ RQH RI ZKLFK PD\ EH ROG HQRXJK WR IHHG
7KHVH FUHDWXUHV GDPDJH PRUH WKDQ ODQGVFDSHV KRZHYHU %UDLQ PROHV E\ LWVHOI /DUJH EUDLQ PROH WRZQV RI XS WR G IDPLO\ XQLWV KDYH EHHQ
UHSRUWHG 2I FRXUVH WKHVH RQO\ RFFXU LQ SODFHV IUHTXHQWO\ WUDYHOHG E\
IHHG RQ SVLRQLF DFWLYLW\ )URP WKH SURWHFWLRQ RI WKHLU WXQQHOV WKH\ ZLOO the psionically empowered.
SVLRQLFDOO\ EXUURZ LQWR D YLFWLP·V EUDLQ DQG GUDLQ KLV SVLRQLF HQHUJ\ Ecology: 7KRXJK EUDLQ PROHV FDQ EH GDQJHURXV WR VRPH RWKHUV NHHS
WKHP DV SHWV 7KH PROHV DUH UDWKHU IULHQGO\ DQG HDVLO\ WDPHG 7KH\
Combat: $ EUDLQ PROH FRPPRQO\ DWWDFNV LWV YLFWLP LQ IRUHVWV RU XQ- DUH IDYRUHG E\ UR\DOW\ ZKR HQMR\ WKH VSHFLDO SURWHFWLRQ ZKLFK RQO\
brain moles can provide. Some sages claim that even a dead brain mole
GHUJURXQG LQ HLWKHU FDVH WKH FUHDWXUH LV XVXDOO\ RXW RI LWV GLUHFW OLQH RI can offer protection from psionic attacks, provided the carcass is worn
DERXW RQH·V QHFN DV D PHGDOOLRQ 6RPHWLPHV QREOHV ZKR KDYH EHHQ KD-
VLJKW 7KH PROH ZDLWV IRU D SVLRQLFDOO\ HQGRZHG EHLQJ WR DSSHDU DERYH rassed by a particular psionicist will send heroes out on quests for the
it, or it will burrow in search of prey. little furry rodents.
Brain moles have an innate psionic sense and can automatically de- 2Q WKH RSHQ PDUNHW DGXOW EUDLQ PROHV VHOO IRU JS <RXQJVWHUV VHOO
tect any psionic activity within 200 yards. However, they can only feed for 5 gp each.
on psionic energy when their victim is nearby: within 30 yards if the
victim is a psionicist or psionic creature, 30 feet if the victim is a wild
WDOHQW 7KH PROH FDQ·W JHW D À[ RQ LWV SUH\ XQWLO WKH YLFWLP DFWXDOO\ XVHV
a psionic power.
2QFH D EUDLQ PROH ORFDWHV D YLFWLP LW ZLOO DWWHPSW WR HVWDEOLVK FRQWDFW
,I FRQWDFW LV PDGH LW ZLOO DWWHPSW WR IHHG ,I WKH YLFWLP LV D ZLOG WDOHQW
IHHGLQJ LV DFFRPSOLVKHG E\ XVLQJ PLQGZLSH ,I WKH YLFWLP LV D SVLRQLFLVW
RU SVLRQLF FUHDWXUH IHHGLQJ LV DFFRPSOLVKHG WKURXJK DPSOLÀFDWLRQ
$ EUDLQ PROH GRHV QRW DWWDFN PDOLFLRXVO\ ,W PXVW IHHG DW OHDVW RQFH
a week or it will die.
Psionics Summary:
Level Dis/Sci/Dev Attack/Defense Score PSPs
6 2/1/4 07 0 12 100
Telepathy - Sciences: PLQGOLQN PLQGZLSH Devotions: contact, mind
thrust
Metapsionics - Devotions: SV\FKLF GUDLQ QR FRVW SVLRQLF VHQVH
29
Broken One
CLIMATE/TERRAIN: Common Greater
FREQUENCY:
ORGANIZATION: $Q\ ODQG $Q\ ODQG
ACTIVITY CYCLE: Rare Very Rare
DIET: Pack Pack
INTELLIGENCE:
TREASURE: $Q\ QLJKW $Q\ QLJKW
ALIGNMENT: Varies Varies
/RZ +LJK
, . 0 , . 0 = LQ ODLU
1HXWUDO HYLO 1HXWUDO HYLO
NO. APPEARING: G G
ARMOR CLASS:
MOVEMENT:
HIT DICE: 9 9
THAC0: 3 5
NO. OF ATTACKS: 17 15
DAMAGE/ATTACK: 1 1
SPECIAL ATTACKS: RU E\ G RU E\
SPECIAL DEFENSES: weapon) weapon)
MAGIC RESISTANCE: See below See below
SIZE: Regeneration Regeneration
MORALE:
XP VALUE: 1LO 1LO
0 · WDOO 0 · WDOO
8QVWHDG\ 6WHDG\
175 650
%URNHQ RQHV RU animal men) DUH WKH WUDJLF VXUYLYRUV RI VFLHQWLÀF DQG When a society of these monsters is found, it will always be tribal in
magical experiments gone awry. While they were once human, their QDWXUH 7KHUH ZLOO EH IURP W\SLFDO EURNHQ RQHV ZLWK RQH JUHDW-
beings have become mingled with those of animals and their very na- HU EURNHQ RQH IRU HYHU\ LQGLYLGXDOV 7KH JUHDWHU EURNHQ RQHV GH-
WXUH KDV EHHQ IRUHYHU DOWHUHG E\ WKH VKRFN RI WKLV HYHQW ,W LV UXPRUHG scribed below) will act as leaders and often have absolute power over
that some broken ones are the result of failed attempts at resurrection, WKHLU VXEMHFWV
reincarnation, or polymorph spells.
Ecology: Broken ones are unnatural combinations of men and animals.
While broken ones look more or less human, they are physically 7KHLU LQGLYLGXDO GLHWV DQG KDELWV DUH ODUJHO\ GLFWDWHG E\ WKHLU DQLPDO
ZDUSHG DQG WZLVWHG E\ WKH DFFLGHQWV WKDW PDGH WKHP 7KH FKDUDFWHULV- QDWXUHV 7KXV D EURNHQ RQH ZKR KDV OHRQLQH FKDUDFWHULVWLFV ZRXOG EH
tics of their non-human part will be clearly visible to any who see them. carnivorous, while one infused with the essence of a horse would be
)RU H[DPSOH D EURNHQ RQH ZKR KDV EHHQ LQIXVHG ZLWK WKH HVVHQFH RI YHJHWDULDQ 7KHUH DUH QR NQRZQ H[DPSOHV RI D EURNHQ RQH ZKR KDV EHHQ
formed with the essence of an intelligent nonhuman creature.
D UDW PLJKW KDYH KRUULÀF IHUDO IHDWXUHV ZLU\ ZKLVNHUV FXUOLQJ FODZHG
%URNHQ RQHV GR PDQXIDFWXUH WKH LWHPV WKH\ QHHG WR VXUYLYH 7KHVH
ÀQJHUV DQG D ORQJ ZKLS OLNH WDLO are seldom of exceptional quality, however, and are of little or no in-
Broken ones know whatever languages they knew as human beings WHUHVW WR RXWVLGHUV 2FFDVLRQDOO\ EURNHQ RQHV PD\ EH FDSWXUHG E\ HYLO
ZL]DUGV RU VDJHV ZKR ZLVK WR VWXG\ WKHP
DQG RI WKHP FDQ FRPPXQLFDWH ZLWK WKHLU QRQ KXPDQ NLQ DV ZHOO ,W
is not uncommon for the speech of a broken one to be heavily accented Greater Broken Ones
or slurred by the deformities of its body. )URP WLPH WR WLPH VRPH DQLPDO PHQ HPHUJH ZKR DUH SK\VLFDOO\ VXSH-
rior. While they are still horrible to look upon and cannot dwell among
Combat: Broken ones tend to be reclusive creatures and combat with PHQ WKH\ DUH GHDGO\ ÀJXUHV ZLWK NHHQ PLQGV DQG SRZHUIXO ERGLHV
them is rare. Still, they are strong opponents. Broken ones are almost 7KHLU WZLVWHG DQG EURNHQ VRXOV KRZHYHU RIWHQ OHDG WKHP WR DFWV RI
DOZD\V EOHVVHG ZLWK D JUHDWHU WKDQ KXPDQ VWDPLQD UHÁHFWHG LQ WKH IDFW violence against normal men.
WKDW WKH\ DOZD\V KDYH DW OHDVW KLW SRLQWV SHU +LW 'LH 7KXV WKH ZHDNHVW 7KHVH FUHDWXUHV UHJHQHUDWH DW WZLFH WKH UDWH RI WKHLU SHHUV KLW SRLQWV
SHU URXQG DQG LQÁLFW G SRLQWV RI GDPDJH LQ XQDUPHG FRPEDW :KHQ
RI EURNHQ RQHV KDV DW OHDVW KLW SRLQWV ,Q DGGLWLRQ EURNHQ RQHV KHDO DW using weapons, they gain a +3 to +5 bonus on all attack and damage
a greatly accelerated rate, regenerating 1 hit point each round. UROOV /LNH WKHLU VXEMHFWV WKH\ RIWHQ KDYH VSHFLDO DELOLWLHV EDVHG RQ WKHLU
DQLPDO QDWXUHV 6XFK SRZHUV KRZHYHU DUH RIWHQ PRUH QXPHURXV IURP
$ EURNHQ RQH ZLOO RIWHQ ZLHOG ZHDSRQV LQ FRPEDW LQÁLFWLQJ GDPDJH 1-4 abilities) and may be even better than those of the animal they are
according to the weapon used. Many broken ones have also developed GUDZQ IURP )RU H[DPSOH D JUHDWHU EURNHQ RQH ZKR LV FUHDWHG IURP
claws or great strength, which makes them deadly in unarmed combat. VFRUSLRQ VWRFN PLJKW KDYH D FKLWLQRXV VKHOO WKDW JLYHV LW $& and it
+HQFH DOO VXFK FUHDWXUHV LQÁLFW G SRLQWV RI GDPDJH LQ PHOHH 8QXVX- might have a poisonous stinger.
ally strong strains might receive bonuses to attack and damage rolls.
0DQ\ EURNHQ RQHV KDYH RWKHU DELOLWLHV QLJKW YLVLRQ NHHQ KHDULQJ
HWF WKDW DUH GHULYHG IURP WKHLU DQLPDO KDOI $V D JHQHUDO UXOH HDFK
creature will have a single ability of this sort.
Habitat/Society: Broken ones tend to gather together in bands of be-
WZHHQ DQG SHUVRQV 6LQFH WKH\ VHOGRP ÀQG DFFHSWDQFH LQ KXPDQ
societies, they seek out their own kind and dwell in secluded areas of
GHQVH ZRRGV RU URFN\ ZDVWHV IDU IURP WKH KRPHV RI PHQ )URP WLPH WR
time they will attack a human village or caravan, either for supplies, in
VHOI GHIHQVH RU VLPSO\ RXW RI YHQJHDQFH IRU UHDO RU LPDJLQHG ZURQJV ,I
possible, they will try to seek out their creator and destroy him for the
transformations he has brought upon them.
30
Brownie
CLIMATE/TERRAIN: Brownie Killmoulis
FREQUENCY: 7HPSHUDWH UXUDO Human areas
ORGANIZATION: Rare 8QFRPPRQ
ACTIVITY CYCLE: 7ULEDO Solitary
DIET: 1LJKW 1RFWXUQDO
Vegetarian 2PQLYRUH
INTELLIGENCE: scavenger
TREASURE: +LJK $YHUDJH
ALIGNMENT: 2 3 4 K
/DZIXO JRRG 1HXWUDO
FKDRWLF JRRG
NO. APPEARING: 4-16
ARMOR CLASS: 3 1-3
MOVEMENT: 12 6
HIT DICE: ½ 15
THAC0: 20 ½
NO. OF ATTACKS: 1 20
DAMAGE/ATTACK: ZHDSRQ 1LO
SPECIAL ATTACKS: Spells 1LO
SPECIAL DEFENSES: Save as See below
9th-level cleric See below
MAGIC RESISTANCE: 1LO
SIZE: 7LQ\ · WDOO
7LQ\ XQGHU
MORALE: 6WHDG\ 1’ tall)
XP VALUE: 175 $YHUDJH
35
Brownies are small, benign humanoids who may be very distantly re- KRXVHKROG WDVNV ,I D WKLHI FUHHSV VLOHQWO\ LQWR WKH KRXVH WKH\ ZLOO
ODWHG WR KDOÁLQJV 3HDFHIXO DQG IULHQGO\ EURZQLHV OLYH LQ SDVWRUDO UH- make enough noise to awaken the residents. Watchdogs and domes-
gions, foraging and gleaning their food. tic animals consider brownies friendly and never attack or even bark
at them.
Standing no taller than 2 feet, brownies are exceedingly nimble.
7KH\ UHVHPEOH VPDOO HOYHV ZLWK EURZQ KDLU DQG EULJKW EOXH H\HV 7KHLU $OO EURZQLHV DVN LQ H[FKDQJH IRU WKHLU ODERU LV D OLWWOH PLON VRPH
brightly colored garments are made from wool or linen with gold orna- EUHDG DQG DQ RFFDVLRQDO ELW RI IUXLW (WLTXHWWH GHPDQGV WKDW QR QR-
PHQWDWLRQ 7KH\ QRUPDOO\ FDUU\ OHDWKHU SRXFKHV DQG WRROV IRU UHSDLULQJ WLFH EH WDNHQ RI WKHP ,I WKH UHVLGHQWV ERDVW DERXW WKH SUHVHQFH RI D
leather, wood, and metal. brownie, the brownie vanishes.
Brownies speak their own language and those of elves, pixies, sprites, Brownies are not greedy, but they do have small hoards of treasure
DQG KDOÁLQJV DV ZHOO DV FRPPRQ which they have taken from evil monsters or received as gifts from
KXPDQV $ EURZQLH VRPHWLPHV OHDYHV KLV WUHDVXUH LQ D ORFDWLRQ ZKHUH
Combat: Brownies prefer not to engage in combat, and only do so if D JRRG SHUVRQ LQ QHHG LV ERXQG WR ÀQG LW
WKUHDWHQHG $QJU\ EURZQLHV UDUHO\ PHHW WKHLU IRHV LQ KDQG WR KDQG
combat, relying instead on magic. Strangers and outsiders are constantly watched by the brownies of
WKH FRPPXQLW\ XQWLO WKHLU PRWLYHV DUH HVWDEOLVKHG ,I WKH EURZQLHV GH-
Since their senses are so keen, it is impossible to surprise brownies. FLGH WKDW D VWUDQJHU LV KDUPOHVV KH LV OHIW LQ SHDFH ,I QRW WKH EURZQLHV
7KH\ DUH VXSHUE DW EOHQGLQJ LQWR WKHLU VXUURXQGLQJV DQG FDQ EHFRPH DOO unite and drive the intruder out.
EXW LQYLVLEOH ZKHQ WKH\ FKRRVH 7KLV FRPELQHG ZLWK WKHLU JUHDW DJLOLW\ Brownies know every nook and cranny of the areas where they live,
DQG WKXV PDNH H[FHOOHQW JXLGHV ,I DVNHG SROLWHO\ WKHUH LV D FKDQFH
JLYHV WKHP DQ $& RI that a brownie will agree to act as a guide.
%URZQLHV XVH VSHOOV WR KDUDVV DQG GULYH DZD\ HQHPLHV 7KH\ FDQ XVH Ecology: Brownies are basically vegetarians who live very comfortably
the following spells, once per day: protection from evil, ventriloquism, RQ WKH JOHDQLQJV RI DJULFXOWXUDO OLIH 7KH\ PDNH HIÀFLHQW XVH RI OHIWRYHUV
dancing lights, continual light, mirror image LPDJHV confusion, and di- that are too small for humans to notice. When brownies glean from
mension door. ,I FRUQHUHG DQG XQDEOH WR HPSOR\ DQ\ VSHOOV EURZQLHV ÀHOGV WKH\ GR VR DIWHU KDUYHVW JDWKHULQJ JUDLQV DQG IUXLWV ZKLFK PLJKW
attack with short swords. otherwise be wasted.
Habitat/Society: Brownies live in rural areas, making their homes in Killmoulis
VPDOO EXUURZV RU DEDQGRQHG EXLOGLQJV 7KH\ RIWHQ OLYH FORVH WR RU RQ 7KH NLOOPRXOLV LV D GLVWDQW UHODWLYH RI WKH EURZQLH VWDQGLQJ XQGHU IRRW
farms, as they are fascinated by farm life. in height but with a disproportionately large head and a prodigious
nose. Killmoulis are able to blend into surroundings and are therefore
Brownies live by harvesting wild fruits and gleaning grain from a GHWHFWDEOH 7KH\ OLYH LQ V\PELRWLF UHODWLRQVKLSV ZLWK KXPDQV
IDQQHU·V ÀHOG %HLQJ KRQHVW WR WKH FRUH D EURZQLH DOZD\V SHUIRUPV usually where foodstuffs are handled, making their homes under the
ÁRRUV DQG LQ WKH ZDOOV DQG FUDZOVSDFHV
VRPH VHUYLFH LQ H[FKDQJH IRU ZKDW LV WDNHQ 2QH PLJKW PLON D IDUPHU·V
cows and take only a small amount.
6RPH EURZQLHV JR VR IDU DV WR EHFRPH KRXVH EURZQLHV 7KH\ RE-
serve the families in a given area, and if one meets their high moral
VWDQGDUGV WKHVH EURZQLHV VHFUHWO\ HQWHU WKH KRXVHKROG $W QLJKW
while the residents are asleep, they perform a variety of helpful
WDVNV VSLQQLQJ EDNLQJ EUHDG UHSDLULQJ IDUP LPSOHPHQWV NHHSLQJ
foxes out of the hen house, mending clothes, and performing other
31
Bugbear
CLIMATE / TERRAIN: $Q\ VXEWHUUDQHDQ
FREQUENCY:
ORGANIZATION: 8QFRPPRQ
ACTIVITY CYCLE:
DIET: 7ULEDO
INTELLIGENCE:
TREASURE: $Q\
ALIGNMENT: Carnivorous
/RZ WR DYHUDJH
- . / 0 % LQ ODLU
Chaotic evil
NO. APPEARING: G
ARMOR CLASS:
MOVEMENT:
HIT DICE: 9
THAC0: 3+1
NO. OF ATTACKS: 17
DAMAGE/ATTACK: 1
SPECIAL ATTACKS:
SPECIAL DEFENSES: G RU E\ ZHDSRQ
MAGIC RESISTANCE: Surprise, +2 to damage
SIZE:
MORALE: 1LO
XP VALUE:
1LO
Bugbear leader:
Bugbear chief: / · WDOO
Bugbear shaman:
6WHDG\ WR (OLWH
120
175
175
175
Bugbears are giant, hairy cousins of goblins who frequent the same ar- ,I RU PRUH EXJEHDUV DUH HQFRXQWHUHG WKH\ ZLOO KDYH D FKLHI LQ
eas as their smaller relatives. addition to their leaders. Chiefs have between 28 and 30 hit points,
%XJEHDUV DUH ODUJH DQG YHU\ PXVFXODU VWDQGLQJ · WDOO 7KHLU KLGHV DQ $UPRU &ODVV RI DQG DWWDFN DV +LW 'LH PRQVWHUV &KLHIV DUH
range from light yellow to yellow brown and their thick coarse hair var- so strong that they gain a +4 bonus to all damage caused in melee.
LHV LQ FRORU IURP EURZQ WR EULFN UHG 7KRXJK YDJXHO\ KXPDQRLG LQ DS-
pearance, bugbears seem to contain the blood of some large carnivore. (DFK FKLHI ZLOO DOVR KDYH D VXE FKLHI ZKR LV LGHQWLFDO WR WKH OHDGHUV
7KHLU H\HV UHFDOO WKRVH RI VRPH VDYDJH EHVWLDO DQLPDO EHLQJ JUHHQLVK described above.
white with red pupils, while their ears are wedge shaped, rising from
WKH WRS RI WKHLU KHDGV $ EXJEHDU·V PRXWK LV IXOO RI ORQJ VKDUS IDQJV ,Q D ODLU KDOI RI WKH EXJEHDUV ZLOO EH IHPDOHV DQG \RXQJ ZKR ZLOO QRW
%XJEHDUV KDYH D QRVH PXFK OLNH WKDW RI D EHDU ZLWK WKH VDPH ÀQH ÀJKW H[FHSW LQ D OLIH RU GHDWK VLWXDWLRQ ,I WKH\ DUH IRUFHG LQWR FRPEDW
VHQVH RI VPHOO ,W LV WKLV IHDWXUH ZKLFK HDUQHG WKHP WKHLU QDPH GHVSLWH the females attack as hobgoblins and the young as kobolds.
WKH IDFW WKDW WKH\ DUH QRW DFWXDOO\ UHODWHG WR EHDUV LQ DQ\ ZD\ 7KHLU
tough leathery hide and long sharp nails also look something like those 7KH VSHFLHV VXUYLYHV SULPDULO\ E\ KXQWLQJ 7KH\ KDYH QR FRPSXQF-
of a bear, but are far more dexterous. tions about eating anything they can kill, including humans, goblins,
7KH W\SLFDO EXJEHDU·V VLJKW DQG KHDULQJ DUH H[FHSWLRQDO DQG WKH\ FDQ DQG DQ\ PRQVWHUV VPDOOHU WKDQ WKHPVHOYHV 7KH\ DUH DOVR IRQG RI ZLQH
PRYH ZLWK DPD]LQJ DJLOLW\ ZKHQ WKH QHHG DULVHV %XJEHDU H\HVLJKW H[- and strong ale, often drinking to excess.
tends somewhat into the infrared, giving them infravision out to 60 feet.
%XJEHDUV DUH WHUULWRULDO DQG WKH VL]H RI WKH GRPDLQV YDU\ ZLWK WKH
7KH EXJEHDU ODQJXDJH LV D IRXO VRXQGLQJ PL[WXUH RI JHVWXUHV JUXQWV
and snarls which leads many to underestimate the intelligence of these VL]H RI WKH JURXS DQG LWV ORFDWLRQ ,W PD\ EH VHYHUDO VTXDUH PLOHV LQ
FUHDWXUHV ,Q DGGLWLRQ PRVW EXJEHDUV FDQ VSHDN WKH ODQJXDJH RI JREOLQV the wilderness, or a narrow, more restricted area in an underground
and hobgoblins. region.
Combat: Whenever possible, bugbears prefer to ambush their foes. ,QWUXGHUV DUH FRQVLGHUHG D YDOXDEOH VRXUFH RI IRRG DQG WUHDVXUH DQG
7KH\ LPSRVH D ² RQ RWKHUV· VXUSULVH UROOV
EXJEHDUV UDUHO\ QHJRWLDWH 2Q RFFDVLRQ WKH\ ZLOO SDUOH\ LI WKH\ WKLQN
,I D SDUW\ ORRNV GDQJHURXV EXJEHDU VFRXWV ZLOO QRW KHVLWDWH WR IHWFK they can gain something exceptional by it. Bugbears sometimes take
UHLQIRUFHPHQWV $ EXJEHDU DWWDFN ZLOO EH WDFWLFDOO\ VRXQG LI QRW EULO- prisoners to use as slaves.
OLDQW 7KH\ ZLOO KXUO VPDOO ZHDSRQV VXFK DV PDFHV KDPPHUV DQG
VSHDUV EHIRUH FORVLQJ ZLWK WKHLU IRHV ,I WKH\ WKLQN WKH\ DUH RXWQXP- ([WUHPHO\ JUHHG\ EXJEHDUV ORYH JOLWWHU\ VKLQ\ REMHFWV DQG ZHDS-
EHUHG RU RYHUPDWFKHG EXJEHDUV ZLOO UHWUHDW SUHIHUULQJ WR OLYH WR ÀJKW
another day. RQV 7KH\ DUH DOZD\V RQ WKH ORRNRXW WR LQFUHDVH WKHLU KRDUGV RI FRLQV
gems, and weapons through plunder and ambush.
Habitat/Society: Bugbears prefer to live in caves and in underground
ORFDWLRQV $ ODLU PD\ FRQVLVW RI RQH ODUJH FDYHUQ RU D JURXS RI FDYHUQV Ecology: Bugbears have two main goals in life: survival and treasure.
7KH\ DUH ZHOO DGDSWHG WR WKLV OLIH VLQFH WKH\ RSHUDWH HTXDOO\ ZHOO LQ 7KH\ DUH VXSHUE FDUQLYRUHV ZLQQRZLQJ RXW WKH ZHDN DQG FDUHOHVV DG-
daylight and darkness. venturer, monster and animal. Goblins are always on their toes when
bugbears are present, for the weak or stupid quickly end up in the
,I D ODLU LV XQFRYHUHG DQG RU PRUH EXJEHDUV DUH HQFRXQWHUHG WKH\ stewpot.
ZLOO KDYH D OHDGHU 7KHVH LQGLYLGXDOV KDYH EHWZHHQ DQG KLW SRLQWV
DQ $UPRU &ODVV RI DQG DWWDFN DV +LW 'LH PRQVWHUV 7KHLU JUHDW
VWUHQJWK JLYHV WKHP D WR DOO GDPDJH LQÁLFWHG LQ PHOHH FRPEDW
32
Bulette
CLIMATE/TERRAIN: 7HPSHUDWH $Q\ WHUUDLQ
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: $Q\
DIET: Carnivorous
INTELLIGENCE: $QLPDO
TREASURE: 1LO
ALIGNMENT: 1HXWUDO
NO. APPEARING: 1-2
ARMOR CLASS: –2/4/6
MOVEMENT:
HIT DICE: 9
THAC0: 11
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 4-48/3-18/3-18
SPECIAL ATTACKS: · MXPS
SPECIAL DEFENSES: 1LO
MAGIC RESISTANCE: 1LO
SIZE: / ô· WDOO · ORQJ
MORALE: 6WHDG\
XP VALUE: 4,000
$SWO\ FDOOHG D ODQGVKDUN WKH EXOHWWH SURQRXQFHG %RR OD\ LV D WHUULI\- availability of food, so a bulette will occasionally stake out a new ter-
LQJ SUHGDWRU WKDW OLYHV RQO\ WR HDW 7KH EXOHWWH LV XQLYHUVDOO\ VKXQQHG
even by other monsters. ULWRU\ QHDU KXPDQ DQG KDOÁLQJ WHUULWRULHV DQG WHUURUL]H WKH UHVLGHQWV
,W LV UXPRUHG WKDW WKH EXOHWWH LV D FURVV EHWZHHQ DQ DUPDGLOOR DQG D 9HU\ OLWWOH LV NQRZQ RI WKH OLIH F\FOH RI WKH EXOHWWH 7KH\ SUHVXPDEO\
VQDSSLQJ WXUWOH EXW WKLV LV RQO\ FRQMHFWXUH 7KH EXOHWWH·V KHDG DQG KLQG hatch from eggs, but no young have ever been found, though small
portions are blue-brown, and they are covered with plates and scales
UDQJLQJ IURP JUD\ EOXH WR EOXH JUHHQ 1DLOV DQG WHHWK DUH GXOO LYRU\ ODQGVKDUNV RI +LW 'LFH KDYH EHHQ NLOOHG ,W PD\ EH WKDW WKH EXOHWWH LV
7KH DUHD DURXQG WKH H\HV LV EURZQ EODFN WKH H\HV DUH \HOORZLVK DQG WKH hatched from very small eggs, with few young surviving to maturity.
pupils are blue green.
6WLOO RWKHU VDJHV WKHRUL]H WKDW WKH EXOHWWH EHDUV OLYH \RXQJ 7KHUH LV DOVR
Combat: $ EXOHWWH ZLOO DWWDFN DQ\WKLQJ LW UHJDUGV DV HGLEOH 7KH RQO\ evidence that the bulette, like carp and sharks, grow larger as they get
WKLQJV WKDW LW UHIXVHV WR HDW DUH HOYHV DQG LW GLVOLNHV GZDUYHV 7KH EX- older, for unusually large landsharks of 11 feet tall and taller have been
lette is always hungry, and is constantly roaming its territory in search seen. Certainly no one has ever come upon the carcass of a bulette that
of food. When burrowing underground, the landshark relies on vibra- died of old age.
WLRQV WR GHWHFW SUH\ :KHQ LW VHQVHV VRPHWKLQJ HGLEOH L H VHQVHV PRYH-
PHQW WKH EXOHWWH EUHDNV WR WKH VXUIDFH FUHVW ÀUVW DQG EHJLQ LWV DWWDFN Ecology: 7KH EXOHWWH KDV D GHYDVWDWLQJ HIIHFW RQ WKH HFRV\VWHP RI DQ\
7KH ODQGVKDUN KDV D WHPSHUDPHQW DNLQ WR WKH ZROYHULQH²VWXSLG PHDQ DUHD LW LQKDELWV /LWHUDOO\ QRWKLQJ WKDW PRYHV LV VDIH IURP LW³PDQ DQL-
DQG IHDUOHVV 7KH VL]H VWUHQJWK DQG QXPEHUV RI LWV RSSRQHQWV PHDQ
QRWKLQJ 7KH EXOHWWH DOZD\V DWWDFNV FKRRVLQJ DV LWV WDUJHW WKH HDVLHVW PDO RU PRQVWHU ,Q WKH SURFHVV RI KXQWLQJ DQG URDPLQJ WKH ODQGVKDUN
RU FORVHVW SUH\ :KHQ DWWDFNLQJ WKH EXOHWWH HPSOR\V LWV ODUJH MDZ DQG ZLOO XSURRW WUHHV RI FRQVLGHUDEOH VL]H ,Q KLOO\ DQG URFN\ UHJLRQV WKH XQ-
front feet.
GHUJURXQG PRYHPHQWV RI WKH EXOHWWH FDQ VWDUW VPDOO ODQGVOLGHV 2JUHV
7KH ODQGVKDUN FDQ MXPS XS WR IHHW ZLWK EOLQGLQJ VSHHG DQG GRHV trolls, and even some giants all move off in search of greener and safer
WKLV WR HVFDSH LI FRUQHUHG RU LQMXUHG :KLOH LQ WKH DLU WKH EXOHWWH VWULNHV
with all four feet, causing 3d6 points of damage for each of the rear SDVWXUHV ZKHQ D EXOHWWH DSSHDUV $ EXOHWWH FDQ WXUQ D SHDFHIXO IDUPLQJ
IHHW DV ZHOO 7KH ODQGVKDUN KDV WZR YXOQHUDEOH DUHDV WKH VKHOO XQGHU LWV community into a wasteland in a few short weeks, for no sane human
FUHVW LV RQO\ $& EXW LW LV RQO\ UDLVHG GXULQJ LQWHQVH FRPEDW DQG WKH or demihuman will remain in a region where a bulette has been sighted.
UHJLRQ RI WKH EXOHWWH·V H\HV LV $& EXW WKLV LV D VPDOO RYDO DUHD DERXW
8 inches across. 7KHUH LV RQO\ RQH NQRZQ EHQHÀW WR WKH H[LVWHQFH RI WKH EXOHWWH 7KH
large plates behind its head make superb shields, and dwarven smiths
Habitat/Society: )RUWXQDWHO\ IRU WKH UHVW RI WKH ZRUOG WKH EXOHWWH LV D can fashion them into shields of +1 to +3 in value. Some also claim
VROLWDU\ DQLPDO DOWKRXJK PDWHG SDLUV YHU\ UDUH ZLOO VKDUH WKH VDPH that the soil through which a bulette has passed becomes imbued with
WHUULWRU\ ,Q DGGLWLRQ RWKHU SUHGDWRUV UDUHO\ VKDUH D WHUULWRU\ ZLWK D magical, rock-dissolving properties. Many would argue, however, that
ODQGVKDUN IRU IHDU RI EHLQJ HDWHQ 7KH EXOHWWH KDV QR ODLU SUHIHUULQJ
to wander over its territory, above and below ground, burrowing WKHVH EHQHÀWV DUH VFDUFHO\ ZRUWK WKH SULFH
down beneath the soil to rest. Since their appetites are so voracious,
each landshark has a large territory that can range up to 30 square
miles.
Bulettes consume their victims, clothing, weapons, and all, and the
powerful acids in the stomach quickly digest the armor, weapons, and
PDJLFDO LWHPV RI WKHLU YLFWLPV 7KH\ DUH QRW DERYH QLEEOLQJ RQ FKHVWV
RU VDFNV RI FRLQV HLWKHU WKH EXOHWWH PRWWR EHLQJ HDW ÀUVW DQG WKLQN ODWHU
When everything in the territory is eaten, the bulette will move on in
VHDUFK RI D QHZ WHUULWRU\ 7KH VROH FULWHULD IRU D VXLWDEOH WHUULWRU\ LV WKH
33
Bullywug
CLIMATE/TERRAIN: 7URSLFDO VXEWURSLFDO DQG
temperate/Swamp
FREQUENCY: Rare
ORGANIZATION: 7ULEDO
ACTIVITY CYCLE:
DIET: $Q\
INTELLIGENCE: Carnivore
TREASURE: /RZ WR DYHUDJH
ALIGNMENT:
- . 0 4 ð & LQ ODLU
NO. APPEARING: Chaotic evil
ARMOR CLASS:
MOVEMENT: 10-80
HIT DICE: EHWWHU ZLWK DUPRU
THAC0:
NO. OF ATTACKS: 6Z LQ DUPRU
DAMAGE/ATTACK: 1
SPECIAL ATTACKS: 19
SPECIAL DEFENSES: 3 or 1
MAGIC RESISTANCE: 1-2/1-2/2-5 or by weapon
SIZE: Hop
MORALE: &DPRXÁDJH
XP VALUE:
1LO
6 WR 0 · ·
$YHUDJH
65
7KH EXOO\ZXJV DUH D UDFH RI ELSHGDO IURJ OLNH DPSKLELDQV 7KH\ LQKDELW RSSRUWXQLW\ %XOO\ZXJV SUL]H WUHDVXUH WKRXJK LW EHQHÀWV WKHP OLWWOH
swamps, marshes, meres, or other dank places. 7KH\ YDOXH FRLQV DQG MHZHOV DQG RFFDVLRQDOO\ D PDJLFDO LWHP FDQ EH
found amongst their hoard.
Bullywugs are covered with smooth, mottled olive green hide that
LV UHDVRQDEO\ WRXJK JLYLQJ WKHP D QDWXUDO $& RI 7KH\ FDQ YDU\ LQ 2Q DQ LQGLYLGXDO OHYHO EXOO\ZXJV ODFN WKH JUHHG DQG SRZHUOXVW VHHQ
VL]H IURP VPDOOHU WKDQ WKH DYHUDJH KXPDQ WR DERXW VHYHQ IHHW LQ KHLJKW LQ WKH LQGLYLGXDOV RI RWKHU FKDRWLF UDFHV VXFK DV RUFV )LJKWLQJ DPRQJ
7KHLU IDFHV UHVHPEOH WKRVH RI HQRUPRXV IURJV ZLWK ZLGH PRXWKV DQG members of the same group, for example, is almost nonexistent. Some
ODUJH EXOERXV H\HV WKHLU IHHW DQG KDQGV DUH ZHEEHG 7KRXJK WKH\ ZHDU ZRXOG VD\ WKDW WKLV LV EHFDXVH WKH\ ODFN WKH LQWHOOLJHQFH WR SLFN D ÀJKW
no clothing, all bullywugs use weapons, armor, and shields if they are DQG QRW IURP D ODFN RI VSLWH 7KH WULEHV DUH OHG E\ WKH GRPLQDQW PDOH
available. Bullywugs have their own language and the more intelligent ZKR NLOOV DQG HDWV WKH SUHYLRXV OHDGHU ZKHQ LW LV WRR ROG WR UXOH 7KLV LV
ones can speak a limited form of the common tongue. RQH RI WKH IHZ LQVWDQFHV ZKHQ WKH\ ÀJKW DPRQJ WKHPVHOYHV
Combat: Bullywugs always attack in groups, trying to use their num- Ecology: %XOO\ZXJV WHQG WR GLVUXSW HFRV\VWHPV UDWKHU WKDQ ÀOO D QLFKH
bers to surround their enemies. Whenever they can, bullywugs attack LQ WKHP 7KH\ GR QRW KDYH WKH LQWHOOLJHQFH WR KDUYHVW WKHLU IRRG VXSSOLHV
with their hop, which can be up to 30 feet forward and 15 feet upward. VHQVLEO\ DQG ZLOO ÀVK DQG KXQW LQ DQ DUHD XQWLO LWV QDWXUDO UHVRXUFHV DUH
When attacking with a hop, bullywugs add a +1 bonus to their attack GHSOHWHG DQG WKHQ PRYH RQ WR D QHZ WHUULWRU\ 7KH\ KDWH PHQ DQG ZLOO
QRW GDPDJH UROOV DQG GRXEOH WKH GDPDJH LI XVLQJ DQ LPSDOLQJ ZHDS- attack them on sight, but fortunately prefer to dwell in isolated regions
RQ 7KLV VNLOO FRPELQHG ZLWK WKHLU RXWVWDQGLQJ FDPRXÁDJH DELOLWLHV far from human beings.
IUHTXHQWO\ SXWV WKH EXOO\ZXJV LQ DQ LGHDO SRVLWLRQ IRU DQ DPEXVK
SHQDOW\ WR RSSRQHQW·V VXUSULVH UROOV Bullywug, Advanced
$ VPDOO QXPEHU RI EXOO\ZXJV DUH ODUJHU DQG PRUH LQWHOOLJHQW WKDQ WKH
Habitat/Society: More intelligent than frogs, all bullywugs live in or- UHVW RI WKHLU NLQG 7KHVH EXOO\ZXJV PDNH WKHLU KRPHV LQ DEDQGRQHG
JDQL]HG RU VHPL RUJDQL]HG VRFLDOO\ IDVFLVW JURXSV FRRSHUDWLQJ IRU WKH buildings and caves, and send out regular patrols and hunting parties.
SXUSRVH RI KXQWLQJ DQG VXUYLYDO 7KH\ OLYH SULPDULO\ RQ ÀVK DQG DQ\ 7KHVH JURXSV WHQG WR EH ZHOO HTXLSSHG DQG RUJDQL]HG DQG VWDNH RXW
RWKHU JDPH SUHIHUULQJ D GLHW RI PHDW 7KH\ DUH DGHSW KXQWHUV DQG ÀVK- D UHJXODU WHUULWRU\ ZKLFK YDULHV ZLWK WKH VL]H RI WKH JURXS 7KH\ DUH
erman, and skilled in the use and construction of snares and nets. PRUH DJJUHVVLYH WKDQ WKHLU VPDOOHU FRXVLQV DQG ZLOO ÀJKW QRW RQO\ RWKHU
EXOO\ZXJV EXW RWKHU PRQVWHUV DV ZHOO 7KH LQWHOOLJHQW EXOO\ZXJV DOVR
Bullywug society is a savage one. Males are the dominant sex, and fe- RUJDQL]H UHJXODU UDLGV RXWVLGH WKHLU WHUULWRU\ IRU IRRG DQG ERRW\ DQG
PDOHV H[LVW RQO\ WR OD\ HJJV 7KRXJK IHPDOHV DQG \RXQJ PDNH XS DERXW HVSHFLDOO\ SUL]H KXPDQ ÁHVK 6LQFH WKH\ DUH FKDRWLF HYLO DOO WUHVSDVVHUV
RQH KDOI RI DQ\ WULEH WKH\ FRXQW IRU OLWWOH LQ WKH VRFLDO RUGHU 7KH RQO\ including other bullywugs, are considered threats or sources of food.
signs of respect that bullywugs ever bestow are toward their leader and
WKHLU EL]DUUH IURJ JRG 7KH UDFH LV FKDRWLF HYLO DQG WRWDOO\ ODFNLQJ LQ DQ\ )RU HYHU\ DGYDQFHG EXOO\ZXJV LQ D FRPPXQLW\ WKHUH LV D
higher emotions or feelings. chance of a 2nd-level shaman being present.
7KH OHDGHU RI D EXOO\ZXJ FRPPXQLW\ LV D ODUJH LQGLYLGXDO ZLWK KLW
SRLQWV &RPPXQLWLHV RI RU PRUH EXOO\ZXJV KDYH ÀYH VXEOHDGHUV
KS HDFK DQG D SRZHUIXO OHDGHU +' KS WR GDPDJH &RP-
PXQLWLHV RI RU PRUH EXOO\ZXJV KDYH D FKLHIWDLQ +' KS WR
GDPDJH DQG ÀYH VXEFKLHIWDLQV +' KS WR GDPDJH
$OO EXOO\ZXJV IDYRU GDQN GDUN SODFHV WR OLYH VLQFH WKH\ PXVW NHHS
their skin moist. Most bullywugs live in the open and maintain only
ORRVH WHUULWRULDO ERXQGDULHV 2UGLQDU\ EXOO\ZXJV GR QRW GHDO ZLWK
LQFXUVLRQV LQWR WKHLU WHUULWRU\ YHU\ HIÀFLHQWO\ EXW WKH\ NLOO DQG HDW
L QWHUORSHUV LI WKH\ FDQ 7KH\ KDWH WKHLU ODUJH UHODWLYHV DGYDQFHG EXO-
lywugs, see below) with a passion, and make war upon them at every
34
Carrion Crawler
CLIMATE/TERRAIN: Subterranean
FREQUENCY:
ORGANIZATION: 8QFRPPRQ
ACTIVITY CYCLE: Solitary
DIET:
INTELLIGENCE: $Q\
TREASURE: Carnivorous
ALIGNMENT:
1RQ
NO. APPEARING: B
ARMOR CLASS:
MOVEMENT: 1HXWUDO
HIT DICE:
THAC0: 1-6
NO. OF ATTACKS: 3/7
DAMAGE/ATTACK: 12
SPECIAL ATTACKS: 3+1
SPECIAL DEFENSES: 17
MAGIC RESISTANCE: l or 8
SIZE: Special or 1-2
MORALE: Paralysis
XP VALUE:
1LO
1LO
/ · ORQJ
Special
420
7KH FDUULRQ FUDZOHU LV D VFDYHQJHU RI VXEWHUUDQHDQ DUHDV IHHGLQJ SUL- 7KH FDUULRQ FUDZOHU PDWHV RQFH D \HDU 6HYHUDO GD\V DIWHU PDWLQJ WKH
marily upon carrion. When such food becomes scarce, however, it will female will go off in search of a large kill. When she has found or killed
attack and kill living creatures. an adequate food supply, she lays about 100 eggs among the carrion.
7KH JUXEV KDWFK RQH ZHHN ODWHU DQG EHJLQ IHHGLQJ
7KH FUDZOHU ORRNV OLNH D FURVV EHWZHHQ D JLDQW JUHHQ FXWZRUP DQG D
FHSKDORSRG /LNH VR PDQ\ RWKHU K\EULG PRQVWHUV WKH FDUULRQ FUDZOHU Maternal care ceases once the eggs have been laid and it is not un-
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die a few weeks after laying their eggs, exhausted by the effort. Males
7KH PRQVWHU·V KHDG ZKLFK LV FRYHUHG ZLWK D WRXJK KLGH WKDW JLYHV live only a short time longer, having mated with as many females as
LW $UPRU &ODVV VSURXWV HLJKW VOHQGHU ZULWKLQJ WHQWDFOHV 7KH ERG\ RI possible. Grubs have been known to consume one another in feeding
the carrion crawler is not well protected and has an armor class of only IUHQ]LHV DQG DUH D IDYRULWH IRRG RI DGXOW FDUULRQ FUDZOHUV )HZ RI WKH
7KH PRQVWHU LV DFFRPSDQLHG E\ D UDQN IHWLG RGRU ZKLFK RIWHQ JLYHV grubs reach maturity, but those who do have eaten voraciously and
warning of its approach. ZLOO DFKLHYH WKHLU IXOO VL]H LQ D VLQJOH \HDU :KHQ WKH\ UHDFK PDWXULW\
the mating cycle begins again.
Combat: 7KH FDUULRQ FUDZOHU FDQ PRYH DORQJ ZDOOV FHLOLQJV DQG SDV-
sages very quickly, using its many clawed feet for traction. 7KHVH PRQVWHUV H[LVW RQ WKH PRVW EDVLF LQVWLQFWXDO OHYHO KDYLQJ QR
:KHQ DWWDFNLQJ WKH PRQVWHU ODVKHV RXW ZLWK LWV · ORQJ WHQWDFOHV PRUH LQWHOOLJHQFH WKDQ HDUWKZRUPV RU PRVW LQVHFWV 7KH FDUULRQ FUDZOHU
HDFK RI ZKLFK SURGXFHV D VWLFN\ VHFUHWLRQ WKDW FDQ SDUDO\]H LWV YLF- LV GULYHQ E\ WZR XUJHV IRRG DQG UHSURGXFWLRQ ,W KDV DEVROXWHO\ QR LQ-
WLPV IRU WXUQV $ VDYH YHUVXV SDUDO\]DWLRQ LV DOORZHG WR HVFDSH terest in the collection of treasure.
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ÁLFWV SRLQWV RI GDPDJH 7KH PRQVWHU ZLOO DOZD\V DWWDFN ZLWK DOO Ecology: 7KH FDUULRQ FUDZOHU SURYLGHV WKH VDPH XVHIXO LI GLVDJUHH-
of its tentacles. DEOH IXQFWLRQ WKDW MDFNDOV YXOWXUHV DQG FURZV SHUIRUP /LNH VR PDQ\
other predators carrion crawlers instinctively prey on the weak, sick,
Carrion crawlers are non-intelligent, and will continue to attack as DQG IRROLVK ,Q WKH ORQJ UXQ WKLV KDV D EHQHÀFLDO HIIHFW RQ WKH SUH\
ORQJ DV DQ\ RI WKHLU RSSRQHQWV DUH XQSDUDO\]HG *URXSV RI FUDZOHUV
DWWDFNLQJ WRJHWKHU ZLOO QRW ÀJKW LQ XQLVRQ EXW ZLOO HDFK FRQFHQWUDWH VWUHQJWKHQLQJ LWV JHQH SRRO 7KH FDUULRQ FUDZOHU DOVR ZRUNV ZRQGHUV LQ
RQ SDUDO\]LQJ DV PDQ\ YLFWLPV DV WKH\ FDQ :KHQ VHHNLQJ RXW SUH\ overcrowded caverns, quickly eliminating population problems among
they rely primarily on their keen senses of sight and smell. Clever WKH ZHDNHU PRQVWHUV 7KXV WKH OLIH F\FOH RI WKH FUDZOHU LV LQH[WULFDEO\
travelers have been known to fool an approaching carrion crawler
with a sight and smell illusion, thus gaining time to make good their OLQNHG WR WKRVH RI LWV SUH\²ZKHQ WKH SUH\ ÁRXULVKHV VR GRHV WKH FUDZOHU
escape.
Habitat/Society: &DUULRQ FUDZOHUV DUH PXFK IHDUHG GHQL]HQV RI WKH XQ-
GHUJURXQG ZRUOG 7KH\ OLYH LQ ODLUV YHQWXULQJ RXW LQ VHDUFK RI FDUULRQ
or food every few days. Some underground inhabitants such as goblins
and trolls will make use of carrion crawlers by leaving the bodies of
GHDG IRHV RXW LQ GHVLJQDWHG DUHDV 7KLV NHHSV WKH FUHDWXUHV DW D JRRG
GLVWDQFH IURP WKHLU RZQ KRPHV DQG HQFRXUDJHV WKHP WR ´SDWUROµ FHUWDLQ
areas. Some orcs have been known to chain live prisoners near the lairs
of these fearsome monsters.
Carrion crawlers will sometimes live with a mate or in a small group
QXPEHULQJ QR PRUH WKDQ 7KLV GRHV QRW PHDQ WKDW WKH\ FRRSHUDWH
LQ KXQWLQJ EXW PHUHO\ VKDUH WKH VDPH VSDFH DQG FRPSHWH ÀHUFHO\ IRU
WKH VDPH IRRG ,I FUDZOHUV KDYH PDGH D NLOO RU GLVFRYHUHG FDUULRQ
WKH\ ZLOO RIWHQ ÀJKW RYHU WKH IRRG VRPHWLPHV NLOOLQJ RQH DQRWKHU LQ
the process.
35
Cat, Great
Cheetah Jaguar Leopard Common Mountain Spotted Giant Wild Tiger Smilodon
Lion Lion Lion Lynx
CLIMATE/TERRAIN: Warm 7URSLFDO 7URSLFDO Warm $Q\ Warm Subarctic Subarctic to Subarctic to
FREQUENCY: plains and MXQJOH MXQJOH RU plains and warm or plains and forest tropical forest tropical
ORGANIZATION: forest
ACTIVITY CYCLE: grass-lands grasslands temperate desert forest
DIET:
INTELLIGENCE: 8QFRPPRQ 8QFRPPRQ 8QFRPPRQ 8QFRPPRQ 8QFRPPRQ Rare Rare 8QFRPPRQ Rare
TREASURE:
ALIGNMENT: )DPLO\ Solitary Solitary Pride Solitary Pride Solitary Solitary Solitary
group
Day $Q\ $Q\ Day Dawn or Day 1LJKW 1LJKW 1LJKW
dusk
Carnivo- Carnivo- Carnivo- Carnivo- Carnivo- Carnivo- Carnivo- Carnivorous Carnivorous
rous rous rous rous rous rous rous
$QLPDO 6HPL 6HPL 6HPL 6HPL 6HPL Very 6HPL $QLPDO
1LO 1LO 1LO 1LO 1LO 1LO 1LO 1LO 1LO
1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO
NO. APPEARING: 1-4 1-2 1-2 G 1-2 G 1-4 1-4 1-2
ARMOR CLASS: 5 6 6 5/6 6 5/6 6 6 6
MOVEMENT: 15, sprint 15 15 12 12 12 12 12 12
45
HIT DICE: 3 4+1 3+2 5+2 3+1 6+2 2+2 5+5 7+2
THAC0: 17 17 17 15 17 15 19 15
NO. OF ATTACKS: 3 3 3 3 3 3 3 3 3
DAMAGE/ATTACK: 1-2/1-2/1-8 1-3/1-3/1-8 1-3/1-3/1-6 1-4/1-4/ 1-3/1-3/1-6 1-4/1-4/ 1-2/ G G
1-10 1-12 1-2/1-2 G G
1-10 G
SPECIAL ATTACKS: Rear claws Rear claws Rear claws Rear claws Rear claws Rear claws Rear Rear claws Rear claws 2-8
1-2 each G 1-4 each G 1-4 each G claws 1-3 G G
each each each each
SPECIAL DEFENSES: Surprised Surprised Surprised Surprised Surprised Surprised See Surprised Surprised
only on a 1 only on a 1 only on a 1 only on a 1 only on a 1 only on a 1 below only on a 1 only on a 1
MAGIC RESISTANCE: 1LO 1LO 1LO 1LO 1LO 1LO 1LO 1LO 1LO
0 · ô· 0 ô· ô· 0 · · / ô· ô· 0 ô· / · · / · · ORQJ
SIZE: 0 · ô· / · ·
long) long) long) long) long) long) long) long)
MORALE: $YHUDJH $YHUDJH $YHUDJH $YHUDJH $YHUDJH $YHUDJH $YHUDJH $YHUDJH $YHUDJH
XP VALUE: 175 420 270 650 270 975 175 650 1,400
7KH JUHDW FDWV DUH DPRQJ WKH PRVW HIÀFLHQW RI DOO SUHGDWRUV Jaguar
Cheetah 7KH MDJXDU LV D SRZHUIXO FDW ZLWK D GHHS FKHVW DQG PXVFXODU OLPEV ,WV
7KH FKHHWDK LV D PHGLXP VL]HG OLJKWO\ EXLOW FDW ,WV IXU LV VDQG FRORUHG color ranges from light yellow to brownish red, and it is covered with
DQG LW LV FRYHUHG ZLWK GDUN VSRWV 7KH FKHHWDK LV XQLTXH DPRQJ FDWV dark spots.
because of its non-retractable claws.
$ VNLOOHG KXQWHU HQGRZHG ZLWK QDWXUDO FDPRXÁDJH YLFWLPV RI D FKHH-
WDK DWWDFN VXIIHU D ² RQ WKHLU VXUSULVH UROO 7KH\ DUH IDPHG IRU WKHLU WUH-
PHQGRXV EXUVWV RI VSHHG DQG FDQ UXQ DW WULSOH VSHHG IHHW SHU URXQG
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WDKV FDQ VSULQJ IHHW XSZDUG RU IHHW IRUZDUG ,I ERWK IRUHSDZV KLW
during an attack the cheetah is able to rake for 1-2 points of damage with
HDFK RI LWV UHDU FODZV ,I GHIHQGLQJ WKHLU \RXQJ FKHHWDKV UHFHLYH D RQ
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Cheetahs inhabit warm plains and grasslands, often sharing their
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plains, and they rarely attack men. Cheetahs are territorial, but may
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be completely trained and domesticated.
7KH IRUWXQHV RI WKH FKHHWDK ULVH DQG IDOO ZLWK WKRVH RI LWV SUH\ ZKHQ
the population of antelope and other game declines, so does that of the
cheetah.
36
Cat, Great
7KH MDJXDU ZLOO DWWDFN DQ\WKLQJ WKDW LW SHUFHLYHV DV D WKUHDW ,W UHOLHV Spotted Lion
RQ VWHDOWK WR FORVH ZLWK LWV SUH\ RIWHQ SRXQFLQJ IURP DERYH 7KH MDJXDU 6SRWWHG OLRQV DUH ODUJH ÀHUFH GDSSOHG YHUVLRQV RI WKH OLRQ 7KH\ DUH
FDQ OHDS · WR DWWDFN ,I ERWK RI LWV IRUHSDZV VWULNH LW ZLOO UDNH ZLWK LWV generally found in the plains of the Pleistocene epoch, and rarely occur
WZR UHDU FODZV IRU G SRLQWV RI GDPDJH HDFK elsewhere.
7KH MDJXDU LQKDELWV MXQJOHV VSHQGLQJ D JUHDW GHDO RI WLPH LQ WUHH WRSV Giant Lynx
,W FOLPEV VZLPV DQG VWDONV VXSHUEO\ -DJXDUV DUH VROLWDU\ DQG WHUULWR- 7KH JLDQW O\Q[ LV GLVWLQJXLVKHG E\ LWV WXIWHG HDUV DQG FKHHNV VKRUW
ULDO PHHWLQJ RQO\ WR PDWH ,I IRXQG LQ D ODLU WKHUH LV D FKDQFH WKHUH EREEHG WDLO DQG GDSSOHG FRORULQJ ,W KDV D FRPSDFW PXVFXODU ERG\
ZLOO EH FXEV &XEV GR QRW ÀJKW HIIHFWLYHO\ with heavy legs and unusually large paws.
7KHLU VWUHQJWK DQG IHURFLW\ PDNH MDJXDUV RQH RI WKH PRVW IHDUHG 7KH JLDQW O\Q[ LV WKH PRVW LQWHOOLJHQW RI WKH JUHDW FDWV DQG XVHV LWV
SUHGDWRUV RI WKH MXQJOH ZLWV LQ FRPEDW :KHQ KLGLQJ D JLDQW O\Q[ ZLOO DYRLG GHWHFWLRQ RI
WKH WLPH 7KH O\Q[ FDQ OHDS XS WR IHHW DQG LPSRVHV D ² RQ WKH VXU-
Leopard SULVH UROOV RI LWV SUH\ ,W KDV D FKDQFH RI GHWHFWLQJ WUDSV ,I D JLDQW
7KH OHRSDUG LV D JUDFHIXO FDW ZLWK D ORQJ ERG\ DQG UHODWLYHO\ VKRUW OHJV lynx strikes with both forepaws, it attempts a rear claw rake, causing
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men.
/HRSDUGV SUHIHU WR OHDS RQ WKHLU SUH\ LPSRVLQJ D ² RQ WKH VXUSULVH
UROOV RI WKHLU YLFWLPV /HRSDUGV FDQ VSULQJ XSZDUG IHHW RU DKHDG 7KH JLDQW O\Q[ SUHIHUV FROG FRQLIHURXV DQG VFUXE IRUHVWV ,W FDQ
IHHW ,I WKH\ VWULNH VXFFHVVIXOO\ ZLWK ERWK IRUHSDZV WKH\ UDNH ZLWK WKHLU communicate in its own language with others of its kind, which
rear claws for 1-4 points each. JUHDWO\ LQFUHDVHV LWV FKDQFHV RI VXUYLYDO 7KH QRFWXUQDO O\Q[ VWDONV
or ambushes its prey, catching rodents, young deer, grouse, and
/HRSDUGV DUH VROLWDU\ LQKDELWLQJ ZDUP GHVHUWV IRUHVW SODLQV DQG RWKHU VPDOO JDPH 7KH FXEV UHPDLQ ZLWK WKHLU PRWKHU IRU PRQWKV
PRXQWDLQV 7KH\ KXQW ERWK GD\ DQG QLJKW SUH\LQJ RQ DQLPDOV XS WR WKH
VL]H RI ODUJH DQWHORSHV 7KH\ VZLP DQG FOLPE ZHOO DQG ZLOO RIWHQ VLW LQ 7KH JLDQW O\Q[ KDV DOO WKH DGYDQWDJHV RI WKH JUHDW FDWV SOXV WKH DGGHG
WUHHWRSV VXQQLQJ WKHPVHOYHV /HRSDUGV ZLOO DOVR GUDJ WKHLU SUH\ WR VDIHW\ bonus of a high intelligence which makes it even more adaptable.
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IRU WKHP IRU XS WR WZR \HDUV ,I IRXQG LQ WKH ODLU WKHUH LV D FKDQFH WKDW Tiger
WKHUH ZLOO EH FXEV WKHUH 7KH \RXQJ KDYH QR HIIHFWLYH DWWDFN 7KH WLJHU LV WKH ODUJHVW DQG PRVW IHDUHG RI WKH JUHDW FDWV 7LJHUV KDYH
reddish-orange fur and dark vertical stripes.
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7KH\ DUH H[SHUWV LQ VWDONLQJ DQG RIWHQ KXQW LQ SDLUV RU JURXSV 7KH\ FDQ
Lion OHDS IHHW XSZDUG DQG VSULQJ IRUZDUG IHHW WR IHHW WR DWWDFN ,I
$PRQJ WKH ODUJHVW DQG PRVW SRZHUIXO RI WKH JUHDW FDWV OLRQV KDYH \HO- they strike successfully with both forepaws, their rear claws rake for 2-8
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manes.
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%RWK PDOH DQG IHPDOH OLRQV DUH ÀHUFH ÀJKWHUV /LRQV KXQW LQ SULGHV KDELWLQJ ZRRGHG RU FRYHUHG WHUUDLQ 7LJHUV DUH QRFWXUQDO VROLWDU\
with females doing most of the actual hunting. Since their senses are graceful climbers and swimmers who are capable of sustained high
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hits with both forepaws, it can rake with its rear claws doing 2-7 points IDYRULWH SUH\ LQFOXGHV FDWWOH ZLOG SLJV DQG GHHU )HPDOHV UDLVH WKHLU
damage each. FXEV DORQH 7KH FXEV UHPDLQ ZLWK WKHLU PRWKHU IRU VHYHUDO \HDUV
,I HQFRXQWHUHG LQ WKH ODLU WKHUH LV D FKDQFH WKDW WKH FXEV ZLOO EH
/LRQV SUHIHU ZDUPHU FOLPDWHV WKULYLQJ LQ GHVHUWV MXQJOHV JUDVV- present.
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ZLOO FRRSHUDWH ZKHQ KXQWLQJ GULYLQJ WKHLU SUH\ LQWR DQ DPEXVK 7KH\ tiger occupies the top predatory niche.
have been known to attack domestic livestock, but will almost never
DWWDFN PHQ $ ODLU ZLOO FRQWDLQ IURP FXEV ZKLFK DUH Smilodon
JURZQ &XEV DUH XQDEOH WR ÀJKW /LRQV DUH SRRU FOLPEHUV DQG GLVOLNH $OWKRXJK QRW WUXO\ D PHPEHU RI WKH FDW IDPLO\ WKH VR FDOOHG VDEUH
swimming. toothed tiger is similar to them in many ways. Smilodons are known for
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and strength have made them a favorite target of human hunters. 7KH\ DUH VLPLODU WR QRUPDO WLJHUV EXW DUH IRXQG RQO\ GXULQJ WKH 3OHLV-
tocene epoch.
Mountain Lion
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7KH PRXQWDLQ OLRQ LV PRUH FDXWLRXV DQG OHVV DJJUHVVLYH WKDQ LWV ODUJ-
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RU UHWUHDW ,I WKH\ VFRUH KLWV ZLWK ERWK RI WKHLU IRUHSDZV WKH\ ZLOO UDNH
ZLWK WKHLU EDFN RQHV IRU SRLQWV RI GDPDJH HDFK ,W ZLOO QRW DWWDFN
men unless threatened.
Mountain lions range in warm and temperate mountains, forests,
VZDPSV DQG SODLQV 7KH\ DUH VROLWDU\ ZLWK PDOHV DQG IHPDOHV HDFK
PDLQWDLQLQJ VHSDUDWH WHUULWRULHV 7KHLU IDYRULWH SUH\ DUH GHHU 7KH IH-
male rears 2-4 cubs alone, which remain with her for 1-2 years.
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37
Cat, Small
CLIMATE/TERRAIN: Domestic Wild Elven
FREQUENCY: $Q\ LQKDELWHG $Q\ QRQ DUFWLF
ORGANIZATION: Common 7HPSHUDWH IRUHVW
ACTIVITY CYCLE: Solitary 8QFRPPRQ Rare
DIET: $Q\ Solitary Solitary
INTELLIGENCE: Carnivore $Q\
TREASURE: $QLPDO Carnivore $Q\
ALIGNMENT: $QLPDO Carnivore
1LO
NO. APPEARING: 1LO 6HPL WR ORZ
ARMOR CLASS: 1HXWUDO
MOVEMENT: 1HXWUDO 1LO
HIT DICE:
THAC0: 6 1HXWUDO
NO. OF ATTACKS: 9 5
DAMAGE/ATTACK: ½ 18 1
SPECIAL ATTACKS: 20 1 4
SPECIAL DEFENSES: 3 19 18
MAGIC RESISTANCE: FODZV ELWH 3 3+6
SIZE: Rear claw rake, 1-2 1-2/1-2/1-2 17
MORALE: See below Rear claw rake, 1-2/1-2 3
XP VALUE: 1LO See below 1-2/1-2/1-3
1LO See below
7 · WDOO See below
7 · · WDOO
$YHUDJH
7 $YHUDJH
35 7 · WDOO
(OLWH
650
&DWV RI GLIIHUHQW VL]HV DQG FRORUDWLRQV DUH FRPPRQ WKURXJKRXW WKH Elven Cat
world. Some are pets, while many are wild. Cats kept by elves have evolved into magical creatures, possibly aided
E\ DUFDQH PHDQV 7KH\ DUH YHU\ LQWHOOLJHQW DQG KDYH WKHLU RZQ ODQ-
Combat: &DWV DUH HIÀFLHQW KXQWHUV PRYLQJ ZLWK JUDFH DQG VWHDOWK RS- guage, and many can speak a crude form of the elven tongue. Some
SRQHQWV VXIIHU D ² SHQDOW\ RQ VXUSULVH UROOV $ FDW·V H[FHOOHQW VHQVHV live with gnomes, brownies, or woodland creatures, and also speak a
DQG DJLOLW\ DOORZV LW WR EH VXUSULVHG RQO\ RQ D RU ,WV VHQVHV DOVR DOORZ
LW WR KXQW HIÀFLHQWO\ DW QLJKW EDVLF IRUP RI WKHLU NHHSHUV· ODQJXDJH 0RVW KDYH JUD\ EURZQ IXU ZLWK
dark stripes.
&DWV DWWDFN ZLWK WKHLU FODZV DQG WHHWK LI WKH\ KLW ZLWK IURQW FODZV
WKH\ UDNH ZLWK UHDU FODZV $ GRPHVWLF FDW·V FODZV DQG UDNH HDFK FRXQW (OYHQ FDWV DUH YHU\ VWHDOWK\ LPSRVLQJ D ² SHQDOW\ WR RSSRQHQWV·
as only one attack, rather than one per claw.
VXUSULVH UROOV 7KH\ DUH VXUSULVHG RQO\ RQ D (OYHQ FDWV KDYH D
Cats have retractable claws which can be extended for climbing or
GUDZQ LQ IRU VSHHG 7KH\ DUH DJLOH FOLPEHUV DQG FDQ VFDOH RU PRYH LQ FKDQFH WR PRYH VLOHQWO\ DQG D FKDQFH WR KLGH LQ ZLOGHUQHVV DUHDV
WUHHV DW KDOI QRUPDO PRYHPHQW UDWH 7KH\ FDQ OHDS JUHDW GLVWDQFHV WR 7KH\ DUH H[FHOOHQW FOLPEHUV FDQ OHDS IHHW ZLWK HDVH DQG HQMR\ VZLP-
avoid obstacles or spring onto prey. ming and playing in water.
Habitat/Society: Cats are common in settled regions. Many cultures (OYHQ FDWV KDYH PDJLFDO DELOLWLHV WKDW WKH\ XVH WR DYRLG HQHPLHV
keep them as pets, and they can be found in the homes of nobles and 7KH\ KDYH OLPLWHG ESP ZKLFK LV XVHG WR GHWHUPLQH LQWHQW 7KH\ FDQ XVH
peasants alike. Some societies worship cats as divine beings, while oth- enlarge and trip once per day, and reduce and tree WZLFH SHU GD\ IRU
er nations fear and hate them as the minions of evil. magical abilities, elven cats are treated as 9th-level spellcasters. Enlarge
GRXEOHV DQ HOYHQ FDW·V +LW 'LFH DQG GDPDJH tree allows it to assume the
IRUP RI D WUHH·V OLPE
Ecology: Cats are commonly used to control rodent populations, though
some hunters use them to recover downed birds and other small prey.
Domestic Cat
7KHUH DUH PDQ\ EUHHGV RI GRPHVWLF FDW DOO RI ZKLFK VKDUH EDVLF FKDU-
DFWHULVWLFV GLIIHULQJ RQO\ LQ RXWZDUG DSSHDUDQFH $Q DYHUDJH DGXOW FDW
weighs eight to ten pounds, though some pampered specimens can
weigh as much as 25 pounds.
Cats seldom attack creatures larger than themselves, though they
ZLOO GHIHQG WKHPVHOYHV 7KH\ RIWHQ FKDVH DQG NLOO PLFH ELUGV UDWV DQG
RWKHU VPDOO FUHDWXUHV $ GRPHVWLF FDW LV FDSDEOH RI D EXUVW RI VSHHG
boosting its movement rate to 18 for a round and maintaining such
speed for 1d10 rounds.
$ ZHOO WUHDWHG FDW ZLOO OLYH IRU \HDUV RU PRUH 7KH FDW·V JHVWDWLRQ
period is about two months, with 1d4 + 1 kittens in each litter. Kittens
DUH ZHDQHG ZKHQ DERXW HLJKW ZHHNV ROG 0RWKHU FDWV ZLOO ÀJKW WR WKH
death to defend kittens.
Wild Cat
Wild cats are very similar to domestic cats, and some were pets that
went feral. Generally, wild cats are tougher, stronger, and more capable
hunters than domestic cats.
38
Catoblepas
CLIMATE/TERRAIN: $Q\ VZDPS
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Day
DIET:
INTELLIGENCE: 2PQLYRUH
TREASURE:
ALIGNMENT: 6HPL
C in lair
1HXWUDO
NO. APPEARING: 1-2
ARMOR CLASS: 7
MOVEMENT: 6
HIT DICE: 6+2
THAC0: 15
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-6 + stun
SPECIAL ATTACKS:
SPECIAL DEFENSES: *D]H FDXVHV GHDWK
MAGIC RESISTANCE:
SIZE: 1LO
MORALE:
XP VALUE: 1LO
/ · WDOO DW VKRXOGHU
6WHDG\
975
7KH FDWREOHSDV LV D EL]DUUH ORDWKVRPH FUHDWXUH WKDW LQKDELWV GLVPDO
VZDPSV DQG PDUVKHV ,WV PRVW WHUULI\LQJ IHDWXUHV DUH LWV ODUJH EORRG-
shot eyes, from which emanate a deadly ray.
7KH ERG\ RI WKH FDWREOHSDV LV OLNH WKDW RI D ODUJH EORDWHG EXIIDOR DQG
its legs are stumpy, like those of a pygmy elephant or a hippopotamus.
,WV ORQJ VQDN\ WDLO LV VZLIW DQG VWURQJ DQG FDQ PRYH ZLWK EOLQGLQJ
VSHHG 7KH KHDG RI WKH FDWREOHSDV LV SHUFKHG XSRQ D ORQJ ZHDN QHFN
and would be much like that of a warthog except that the catoblepas
is uglier.
Combat: ,Q FRPEDW WKH FDWREOHSDV UHOLHV RQ WZR IRUPV RI DWWDFN 7KH FDWREOHSDV PDWHV IRU OLIH DQG ZKHQ PRUH WKDQ RQH FDWREOHSDV LV
)LUVW LW ZLOO XVH LWV VWURQJ VQDN\ WDLO WR VWULNH DQG VWXQ LWV IRHV
HQFRXQWHUHG WKH\ ZLOO EH D PDWHG SDLU 7KHUH LV D FKDQFH WKDW WKH
$Q\RQH VWUXFN E\ WKH WDLO VXIIHUV SRLQWV RI GDPDJH DQG KDV D
EDVH FKDQFH RI EHLQJ VWXQQHG IRU PHOHH URXQGV 7KH EDVH FRXSOH ZLOO KDYH D VLQJOH RIIVSULQJ ZLWK WKHP $Q LPPDWXUH FDWREOHSDV
FKDQFH RI EHLQJ VWXQQHG LV ORZHUHG E\ IRU HYHU\ OHYHO DERYH ILUVW
or for each additional Hit Die in the case of monsters and animals. ZLOO KDYH KDOI WKH +LW 'LFH RI DQ DGXOW ,W WDNHV DOPRVW QLQH \HDUV IRU WKH
offspring to reach youthful maturity and an adult female will bear but
'HVSLWH WKH GDQJHU RI D WDLO VWULNH WKH FDWREOHSDV· VHFRQG PRGH RI one child every 10 or 12 years. Both the male and the female will coop-
DWWDFN LV E\ IDU WKH PRUH IHDUVRPH RI WKH WZR 7KH JD]H RI WKH FDWREOHSDV erate in raising the offspring.
emanates a deathray, ZLWK D \DUG UDQJH $Q\ FUHDWXUH PHHWLQJ LWV
JD]H GLHV ZLWKRXW D VDYLQJ WKURZ ,I D SDUW\ LV VXUSULVHG E\ D FDWREOHSDV :KHQ WKH FDWREOHSDV YHQWXUHV IRUWK WR KXQW LW HDWV ÀVK PDUVK ELUGV
there is a 1 in 6 chance that someone in the group has met the crea- eels, water rats, large amphibians, snakes, and other swamp animals.
WXUH·V JD]H 7KRVH ZKR FORVH WKHLU H\HV RU DFW ZLWK WKHLU H\HV DYHUWHG
can still be affected by the deathray, but a saving throw vs. death magic 7KH FDWREOHSDV XVXDOO\ VWXQV LWV SUH\ ZLWK LWV WDLO DQG WKHQ NLOOV LW ZLWK
is allowed.
LWV JD]H
6LQFH WKH QHFN RI WKH FUHDWXUH LV YHU\ ZHDN LW KDV RQO\ D FKDQFH
of raising its head and using the deathray RQ VXEVHTXHQW URXQGV ,I WKH 7KH FDWREOHSDV LV DQ RSSRUWXQLVWLF SUHGDWRU ZKHQ LW KXQWV DQG LW LV
FDWREOHSDV DQG LWV WDUJHW DUH ERWK UHODWLYHO\ VWLOO WKLV LQFUHDVHV E\ not above eating carrion. Since it is semi-intelligent, it will treat parties
SHU PHOHH URXQG ,I WKH FDWREOHSDV LV IRUFHG WR IROORZ TXLFN PRWLRQV LW
KDV RQO\ D FKDQFH RI UDLVLQJ LWV KHDG RI KXPDQV ZLWK UHVSHFW SUHIHUULQJ WR VL]H WKHP XS ÀUVW $V D UXOH LW ZLOO
not attack unless it is hunting or feels that its mate or offspring is threat-
,I PRUH WKDQ RQH FDWREOHSDV LV DWWDFNLQJ WKH PRQVWHUV ZLOO FRRSHU-
DWH ZLWK RQH DQRWKHU DWWHPSWLQJ WR KHUG WKHLU WDUJHWV LQWR D FURVVÀUH HQHG %HLQJ ORQJ OLYHG WR \HDUV RU VR DQG VHPL LQWHOOLJHQW WKH
catoblepas is capable of learning from the mistakes of earlier encounters
Habitat/Society: )RU WKH PRVW SDUW WKH FDWREOHSDV LV D PHDQGHULQJ and hunts.
creature that wanders about its swamp nibbling on marsh grasses
DQG WKH OLNH 2QFH D PRQWK XVXDOO\ XQGHU WKH OLJKW RI WKH IXOO PRRQ 7KH FDWREOHSDV KDV QR VSHFLDO LQWHUHVW LQ ZHDOWK DQG WKH OLVWHG WUHD-
WKH FDWREOHSDV VHHNV RXW PHDW WR URXQG RXW LWV GLHW ,W LV DW WKLV WLPH VXUH W\SH LV WKH UHVXOW RI YLFWRULRXV HQFRXQWHUV ZLWK LQWUXGHUV ,W DW-
that the catoblepas is most likely to be encountered by adventurers. taches no value to the coins, gems, and occasional magical items strewn
about the lair.
7KH ODLU RI WKH FDWREOHSDV LV XVXDOO\ VRPH VRUW RI VKHOWHUHG SODFH
ZKHUH WKH JURXQG LV ÀUP 0RUH RIWHQ WKDQ QRW LW LV VXUURXQGHG E\ D WDOO Ecology: 7KH FDWREOHSDV KDV QR QDWXUDO HQHPLHV VLQFH LWV JD]H SUR-
VWDQG RI UHHGV RU RWKHU PDUVK SODQWV 7KH FUHDWXUH KDV OLWWOH IHDU RI EH-
ing disturbed in its lair, since it is frequently the most feared carnivore YLGHV LW ZLWK PRUH WKDQ DGHTXDWH SURWHFWLRQ IURP HYHQ WKH ÀHUFHVW RI
in the swamp. predators.
39
Cave Fisher
CLIMATE/TERRAIN: Subterranean
FREQUENCY: Rare
ORGANIZATION: Group
ACTIVITY CYCLE: 1LJKW
DIET: Carnivorous
INTELLIGENCE: 6HPL
TREASURE: $Q\
ALIGNMENT: 1HXWUDO
NO. APPEARING: 1-4
ARMOR CLASS: 4
MOVEMENT: 1
HIT DICE: 3
THAC0: RU VHH EHORZ
NO. OF ATTACKS: 2
DAMAGE/ATTACK: G G
SPECIAL ATTACKS: $GKHVLYH WUDSOLQH
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 1LO
SIZE: 0 · ORQJ
MORALE: 6WHDG\
XP VALUE: 175
7KH FDYH ÀVKHU LV D ODUJH LQVHFWRLG WKDW KDV DGDSWHG WR OLIH EHORZ 7KHLU WHUULWRULHV DUH YHU\ VPDOO DQG QHYHU ODUJHU WKDQ DERXW IHHW
JURXQG ,W FRPELQHV PDQ\ RI WKH FKDUDFWHULVWLFV RI D VSLGHU DQG D
lobster. WR HLWKHU VLGH RI WKH ODLU $Q\WKLQJ PDQ VL]HG RU VPDOOHU LV FRQVLGHUHG
7KH FDYH ÀVKHU KDV D KDUG FKLWLQRXV VKHOO RI RYHUODSSLQJ SODWHV IDLU JDPH E\ WKH FDYH ÀVKHU DQG KDOÁLQJV DUH WKRXJKW WR EH WDVW\ WUHDWV
DQG HLJKW OHJV 7KH UHDU OHJV DUH XVHG IRU PRYHPHQW DQG WUDFWLRQ RQ
VWRQ\ ZDOOV DQG FRUULGRUV %HFDXVH RI WKHVH OLPEV WKH ÀVKHU KDV QR $ VLQJOH FDYH ÀVKHU ZRXOG QHYHU DWWDFN D ODUJH ZHOO DUPHG SDUW\ IRU
GLIÀFXOW\ LQ PRYLQJ XS DQG GRZQ YHUWLFDO ZDOOV 7KH IURQW SDLU RI OHJV the sake of a single meal. Still, they are cunning, and a group of the
are equipped with powerful pincers, which are used for killing and PRQVWHUV PLJKW UHHO LQ WKHLU ÀODPHQWV DQG DWWHPSW DQ DPEXVK LI WKH\
GLVPHPEHULQJ SUH\ 7KH PRVW XQXVXDO IHDWXUH RI WKH FDYH ÀVKHU LV LWV
ORQJ VQRXW ZKLFK FDQ ÀUH D VWURQJ DGKHVLYH ÀODPHQW 7KH PRQVWHU WKRXJKW WKH\ FRXOG JHW DZD\ ZLWK LW ,I KXQWLQJ LQ RQH DUHD EHFRPHV
can also use its adhesive to anchor itself in place on walls and ledges.
VFDUFH WKH FDYH ÀVKHU ZLOO VLPSO\ ÀQG D QHZ DUHD WR KXQW ZKHUH WKH
Combat: 7KH FDYH ÀVKHU KDV WZR ZD\V RI KXQWLQJ ,WV SUHIHUUHG PHWK- small game is more plentiful and careless.
RG LV WR VWULQJ LWV ORQJ ÀODPHQW LQ WKH YLFLQLW\ RI LWV ODLU 7KH ÀODPHQWV
DUH WKLQ DQG VWURQJ PDNLQJ WKHP H[FHHGLQJO\ GLIÀFXOW WR GHWHFW RU FXW /LNH DOO SUHGDWRUV WKH FDYH ÀVKHU LV LQWHUHVWHG LQ VXUYLYDO 7KLV PHDQV
7KHUH LV RQO\ D FKDQFH RI QRWLFLQJ WKH VWUDQG DW · DQG QR FKDQFH
DW DOO RI VHHLQJ WKHP DW D JUHDWHU GLVWDQFH $ detect snares and pits spell D VWHDG\ VXSSO\ RI IRRG DQG D PDWH )HPDOHV OD\ HJJV LQ WKH YLFLQLW\ RI
ZLOO UHYHDO D VWUDQG 7KH ÀODPHQW LV FRDWHG ZLWK DQ DGKHVLYH ZKLFK
FDQ RQO\ EH GLVVROYHG E\ OLTXLGV ZLWK D KLJK DOFRKRO FRQWHQW VXFK DV WKH ODLU ZKLFK WKH\ SURWHFW IURP SUHGDWRUV 7KH \RXQJ VFDWWHU ZKHQ WKH
WKH FDYH ÀVKHU·V EORRG 7KH ÀODPHQWV FDQ RQO\ EH FXW E\ RU EHWWHU eggs hatch, seeking lairs of their own.
edged weapons.
$OWKRXJK WKH FDYH ÀVKHU GRHV QRW FROOHFW WUHDVXUH LWV ODLU LV RIWHQ
7KH ÀVKHU·V IDYRULWH IRRG DUH VPDOO Á\LQJ FUHDWXUHV OLNH EDWV (YHU strewn with the possessions of its former victims.
opportunistic, they are constantly trying to vary their diet by trapping a
FDUHOHVV DGYHQWXUHU IRROLVK JREOLQ RU RUF SURYLGHG WKDW WKH\ WKLQN WKDW Ecology: 7KH FDYH ÀVKHU SUH\V SULPDULO\ RQ VPDOO Á\LQJ JDPH DQG LQ
WKH\ FDQ JHW DZD\ ZLWK LW ,I PRUH WKDQ RQH ÀVKHU LQKDELWV D ODLU WKH\ WKH VXEWHUUDQHDQ ZRUOG WKLV IUHTXHQWO\ PHDQV D GLHW RI EDWV ,W LV QRW WKH
ZLOO IUHTXHQWO\ SRRO WKHLU UHVRXUFHV WR FDWFK ODUJHU SUH\ 2QFH WKH YLFWLP top predator in its ecological niche, and has learned caution in dealing
LV WUDSSHG LQ WKH ÀODPHQW WKH FDYH ÀVKHU GUDZV LWV SUH\ LQ UHHOLQJ LWV ZLWK RWKHU PRQVWHUV 7KH FDYH ÀVKHU LV VXIÀFLHQWO\ LQWHOOLJHQW WR NQRZ
ÀODPHQW LQ OLNH D ÀVKLQJ OLQH
WKH GDQJHUV RI SUH\LQJ RQ ODUJH ZHOO RUJDQL]HG JURXSV ZKR PLJKW
6KRXOG D WHPSWLQJ WDUJHW HVFDSH WKH PRQVWHU·V QHDWO\ ODLG WUDSV
WKH FDYH ÀVKHU ZLOO WU\ DQRWKHU PRGH RI DWWDFN ,W ZLOO VSHQG RQH JURZ WLUHG RI LWV GHSUHGDWLRQV DQG KXQW LW WR H[WLQFWLRQ 7KH PRQVWHU
URXQG GUDZLQJ LWV ÀODPHQW LQ DQG WKHQ VKRRW LW DW WKH SUH\ VWULNLQJ instinctively picks the easiest route for survival, and relies on stealth
DV D +LW 'LH PRQVWHU ,W ZLOO WU\ WR VQDUH LWV SUH\ LQ WKLV PDQQHU and cunning to trap its prey and avoid being eaten itself.
VR ORQJ DV LW UHPDLQV ZLWKLQ WKH ÀVKHU·V HVWDEOLVKHG WHUULWRU\ ,I WKH
SUH\ LV KLW E\ WKH ÀODPHQW WKH PRQVWHU FDQ SXOO D ZHLJKW RI XS WR 7KH ÀODPHQWV RI WKH FDYH ÀVKHU DUH KLJKO\ SUL]HG E\ PDQ\ WKLHYHV·
SRXQGV DW D PRYHPHQW UDWH RI · SHU URXQG ,Q WKH HYHQW WKDW D ´WXJ guilds, for they can be made into thin and very strong rope which is
RI ZDUµ EUHDNV RXW WKH ÀVKHU KDV D VWUHQJWK RI ZLWK LWV VWUDQG QHDUO\ LQYLVLEOH 7KH ÀODPHQWV DUH ZRXQG RQWR UHHOV DQG WKHQ VSH-
FLDOO\ WUHDWHG WR GLOXWH WKH DGKHVLYH 7KH UHVXOWLQJ VWUDQGV DUH PDGH
Habitat/Society: &DYH ÀVKHUV SUHIHU OLYLQJ RQ OHGJHV DQG FDYHV ORFDWHG into ropes, while the diluted adhesive is turned into a special solu-
above well-traveled paths, sharing their lairs with others of their kind. tion, which when applied to gloves and boots, greatly increases trac-
1R PRUH WKDQ IRXU FDYH ÀVKHUV ZLOO EH IRXQG LQ RQH ODLU 7KHLU ÀODPHQWV tion for climbing.
are always strung before their lair, and they attempt to kill anything
they trap, often storing food for future use.
40
Centaur
CLIMATE/TERRAIN: 7HPSHUDWH IRUHVW
FREQUENCY: Rare
ORGANIZATION:
ACTIVITY CYCLE: 7ULEDO
DIET: Day
INTELLIGENCE:
TREASURE: 2PQLYRURXV
ALIGNMENT:
/RZ WR DYHUDJH
0 4 ' , 7 LQ ODLU
1HXWUDO RU FKDRWLF JRRG
NO. APPEARING: 1-8
ARMOR CLASS:
MOVEMENT:
HIT DICE: 18
THAC0: 4
NO. OF ATTACKS: 17
DAMAGE/ATTACK: 3
SPECIAL ATTACKS: 1-6/1-6 and weapon
SPECIAL DEFENSES:
MAGIC RESISTANCE: 1LO
SIZE:
MORALE: 1LO
XP VALUE:
1LO
Centaur leader
Centaur priest / · · WDOO
(OLWH
175
270
420
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dwell in remote, secluded glades and pastures.
ULFXOWXUH DQG WUDGH 7KRXJK WKH\ VKXQ GHDOLQJV ZLWK KXPDQV FHQWDXUV
7KH DSSHDUDQFH RI D FHQWDXU LV XQPLVWDNDEOH WKH\ KDYH WKH XSSHU
torso, arms, and head of a human being and the lower body of a large, KDYH EHHQ NQRZQ WR WUDGH ZLWK HOYHV HVSHFLDOO\ IRU IRRG DQG ZLQH 7KH
powerful horse. elves are paid from the group treasury, which comes from the booty of
slain monsters.
&HQWDXUV VSHDN WKHLU RZQ ODQJXDJH DQG VRPH DPRQJ WKHP DERXW
7KH WHUULWRU\ RI D FHQWDXU WULEH YDULHV ZLWK LWV VL]H DQG WKH QDWXUH RI
FDQ FRQYHUVH LQ WKH WRQJXH RI HOYHV the area it inhabits. Centaurs are also not above sharing a territory with
Combat: $ EDQG RI FHQWDXUV LV DOZD\V DUPHG DQG WKH OHDGHUV FDUU\ HOYHV 7KH DWWLWXGH RI D FHQWDXU WRZDUG D VWUDQJHU LQ LWV WHUULWRU\ ZLOO
VKLHOGV +DOI RI WKH FHQWDXUV ZLOO EH ZLHOGLQJ RDNHQ FOXEV WKH HTXLYD- vary with the visitor. Humans and dwarves will usually be asked to
lent of morningstars), one quarter will carry composite bows and have
DUURZV HLWKHU ÁLJKW RU VKHDI GHSHQGLQJ RQ WKH FXUUHQW VWDWH RI OHDYH LQ D SROLWH PDQQHU ZKLOH KDOÁLQJV RU JQRPHV ZLOO EH WROHUDWHG
and elves will be welcomed. Monsters will be dealt with in a manner
DIIDLUV LQ WKH DUHD 7KH UHPDLQGHU RI WKH EDQG ZLOO EH OHDGHUV $& according to the threat they represent to the welfare and survival of the
HD5) using medium shields and medium horse lances. Centaurs make tribe. Were a giant or dragon to enter the territory, the centaurs would
3 attacks each round in melee: once with their weapons and twice with pull up stakes and relocate, while trolls and orcs and their like will be
their hooves. killed.
Habitat/Society: Centaurs are sociable creatures, taking great plea- Centaurs will take the treasure of their fallen foes, and are fully
VXUH LQ WKH VRFLHW\ RI RWKHUV RI WKHLU NLQG 7KHLU RYHUDOO RUJDQL]DWLRQ aware of its value. Most male centaurs have a small coin supply, while
is tribal, with a tribe divided into family groups living together in the tribe has a treasury which may well include some magical items.
KDUPRQ\ 7KH VL]H RI WKH WULEH YDULHV LW UDQJHV IURP IDPLOLHV WR XS-
wards of 20 families. Since males have the dangerous roles of hunter /HDGHUV ZLOO KDYH WZLFH WKH QRUPDO LQGLYLGXDO WUHDVXUH 7KLV WUHDVXUH LV
DQG SURWHFWRU IHPDOHV RXWQXPEHU PDOHV E\ WZR WR RQH 7KH FHQWDXU
mates for life, and the entire tribe participates in the education of the XVHG WR EX\ IRRG IRU WKH JURXS RU WR UDQVRP OLNHO\ FDSWXUHG RU
young. threatened members of the tribe.
7KH ODLU LV ORFDWHG GHHS ZLWKLQ D IRUHVW DQG FRQVLVWV RI D ODUJH KLG- While basically neutral or chaotic good, centaurs have been known
den glade and pasture with a good supply of running water. Depend-
ing upon the climate, the lair may contain huts or lean-tos to shelter WR EHFRPH URZG\ ERRULVK DQG DJJUHVVLYH ZKHQ XQGHU WKH LQÁXHQFH RI
the individual families. Centaurs are skilled in horticulture, and have
EHHQ NQRZQ WR FXOWLYDWH XVHIXO SODQWV LQ WKH YLFLQLW\ RI WKHLU ODLU ,Q DOFRKRO 7KH\ DUH DOVR H[WUHPHO\ SURWHFWLYH RI WKHLU IHPDOHV DQG \RXQJ
dangerous, monster infested areas, centaurs will sometimes plant a Centaurs are basically pastoral, but will react with violence if their life-
thick barrier of tough thorn bushes around their lair and even set style and survival is threatened.
WUDSV DQG VQDUHV ,Q WKH RSHQ DUHD DZD\ IURP WKH WUHHV DUH KHDUWKV
Ecology: 7KH FHQWDXU OLYHV LQ FORVH KDUPRQ\ ZLWK QDWXUH DQG VSHQGV LWV
IRU FRRNLQJ DQG ZDUPWK ,I HQFRXQWHUHG LQ WKHLU ODLU WKHUH ZLOO EH
additional males, females equal to twice the number of males, and OLIHWLPH FDUHIXOO\ FRQVHUYLQJ WKH QDWXUDO UHVRXUFHV DURXQG LWV ODLU 7KH
\RXQJ 7KH IHPDOHV +LW 'LFH DQG WKH \RXQJ +LW 'LFH race seems to have an innate knowledge of how to achieve this precious
ZLOO ÀJKW RQO\ ZLWK WKHLU KRRYHV DQG RQO\ LQ D OLIH RU GHDWK VLWXDWLRQ EDODQFH ,I IRUFHG WR FKRS GRZQ D WUHH D FHQWDXU ZLOO SODQW DQRWKHU WR
(DFK WULEH ZLOO KDYH D SULHVW ZKR LV WUHDWHG DV D OHDGHU EXW KDV WKH UHSODFH LW &HQWDXUV QHYHU RYHU KXQW RU RYHU ÀVK DQ DUHD DV D KXPDQ
spell abilities of a 3rd level druid. group might do, but choose their game with care, limiting the amount
they eat.
41
Centipede
CLIMATE/TERRAIN: Giant Huge Megalo- Tunnel
FREQUENCY: $Q\ $Q\ $Q\ Subterranean
ORGANIZATION: Common Common Very Rare Rare
ACTIVITY CYCLE: 1LO 1LO 1LO Swarm
DIET: $Q\ $Q\ $Q\ $Q\
INTELLIGENCE: Carnivore Carnivore Carnivore Carnivore
TREASURE: 1RQ 1RQ $QLPDO 1RQ
ALIGNMENT: 1LO 1LO 1LO 0 1 4 LQ ODLU
NO. APPEARING: 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO
ARMOR CLASS:
MOVEMENT: 2-24 5-30 1-4 1-6
HIT DICE: 9 9 5 4
THAC0: 15 21 18 6
NO. OF ATTACKS: 2 hp l hp 3 9+3
DAMAGE/ATTACK: 20 20 17 11
SPECIAL ATTACKS: 1 1 1 1
SPECIAL DEFENSES: 1LO 1LO 1-3 2-8
MAGIC RESISTANCE: Poison Poison Poison /XQJLQJ
SIZE: 1LO 1LO 1LO 1LO
MORALE: 1LO 1LO 1LO 1LO
XP VALUE: 7LQ\ · 7LQ\ µ 0 · * ·
8QVWHDG\ 8QVWHDG\ $YHUDJH 6WHDG\
35 35 175 1,400
Giant centipedes are loathsome, crawling arthropods that arouse al- Huge centipedes make their own saving throws at –2. Mice and other
PRVW XQLYHUVDO GLVJXVW IURP DOO LQWHOOLJHQW FUHDWXUHV HYHQ RWKHU PRQ- ODUJH LQVHFWV DUH WKH IDYRULWH SUH\ RI KXJH FHQWLSHGHV 7KH\ LQ WXUQ DUH
VWHUV 7KH\ DUH HQGHPLF WR PRVW UHJLRQV hunted by giant centipedes.
2QH RI WKH WKLQJV WKDW PDNHV WKH FHQWLSHGH VR UHSXOVLYH LV LWV UHVHP- Megalo-centipede
EODQFH WR WKH ZRUP ,WV ORQJ ERG\ LV GLYLGHG LQWR PDQ\ VHJPHQWV IURP 7KH PHJDOR FHQWLSHGH EHFDXVH RI LWV JUHDW VL]H LV QR ORQJHU FODVVHG DV
ZKLFK SURWUXGH PDQ\ WLQ\ IHHW +HQFH WKH QDPH ´FHQWLSHGHµ RU KXQ- DQ LUULWDQW EXW LV D WKUHDW WR KXPDQ DQG DQLPDO DOLNH ,WV DFLGLF SRLVRQ LV
GUHG IRRWHG 7KH JLDQW FHQWLSHGH LV VR QDPHG EHFDXVH LW LV RYHU IRRW IDU PRUH SRWHQW WKDQ WKDW RI LWV ZHDNHU FRXVLQV 7KH YLFWLPV RI D PHJDOR
ORQJ 7KH ERG\ LV SODWHG ZLWK D FKLWLQRXV VKHOO DQG LW PRYHV ZLWK D centipede bite receive no bonuses on their saving throws and failure in-
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tive coloration, and varies in color depending on the terrain it inhabits. WKH YLFWLP·V VNLQ LQÁLFWLQJ G SRLQWV RI GDPDJH
7KRVH WKDW IDYRU URFN\ DUHDV DUH JUD\ WKRVH WKDW OLYH XQGHUJURXQG DUH
black, while centipedes of the forest are brown or red. 7KH PHJDOR FHQWLSHGH LV PRUH LQWHOOLJHQW WKDQ LWV VPDOOHU FRXVLQV
and it is a far more cunning hunter, although they still do not cooper-
Combat: When hunting, centipedes use their natural coloration to re- DWH ZLWK HDFK RWKHU ,Q WKH ZLOGHUQHVV WKH PHJDOR FHQWLSHGH SUH\ RQ
main unseen until they can drop on their prey from above or crawl out DQLPDOV WKH VL]H RI GHHU ,Q WKH VXEWHUUDQHDQ HQYLURQPHQW LW DWWDFNV
RI KLGLQJ LQ SXUVXLW RI IRRG 7KH\ DWWDFN E\ ELWLQJ WKHLU IRHV DQG LQMHFW- PDQ VL]HG RU VPDOOHU FUHDWXUHV LQFOXGLQJ RUFV JREOLQV RU KXPDQV 7KH
LQJ D SDUDO\WLF SRLVRQ 7KH SRLVRQ FDQ SDUDO\]H D YLFWLP IRU G KRXUV megalo-centipede receives no penalties to its own saving throws.
but is so weak that victims are permitted a +4 bonus to their saving
WKURZ 'XH WR LWV VPDOO VL]H WKH JLDQW FHQWLSHGH LV OHVV OLNHO\ WR UHVLVW Tunnel Worm
DWWDFNV DQG UHFHLYHV D ² SHQDOW\ WR DOO LWV VDYLQJ WKURZV $OWKRXJK D 7KLV FRXVLQ RI WKH JLDQW FHQWLSHGH IHHGV XSRQ DQG OD\V LWV HJJV LQ FDUULRQ
single giant centipede rarely constitutes a serious threat to a man, these $ WXQQHO ZRUP DWWDFNV E\ OXQJLQJ RXW RI LWV KLGGHQ EXUURZ WR VWULNH ZLWK
creatures frequently travel in groups. When more than one centipede is D ERQXV WR WKH DWWDFN UROO 6XFFHVV LQGLFDWHV WKH WXQQHO ZRUP KDV VHL]HG
HQFRXQWHUHG WKH PRQVWHUV ZLOO ÀJKW LQGHSHQGHQWO\ HYHQ WR WKH SRLQW LWV SUH\ LQ LWV PDQGLEOHV EXW QR GDPDJH LV LQÁLFWHG XQWLO WKH ZRUP FKHZV
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through leather or worse, two rounds for armor tougher than leather but
Habitat/Society: 7KH FHQWLSHGH EHKDYHV OLNH PRVW RWKHU LQVHFWV URYLQJ no tougher than chain mail, and three rounds for armor tougher than
IURP SODFH WR SODFH LQ VHDUFK RI IRRG LW KDV QR VHW WHUULWRU\ RU GZHOOLQJ FKDLQ PDLO 2QFH WKH DUPRU LV EUHDFKHG WKH ZRUP DXWRPDWLFDOO\ LQÁLFWV
7KH FHQWLSHGH VLPSO\ JRHV ZKHUH LWV KXQJHU OHDGV LW ,W LV DQ DJJUHVVLYH G SRLQWV RI GDPDJH HDFK URXQG ,I WKH ZRUP VXIIHUV RU PRUH SRLQWV RI
and hungry carnivore that must eat at least once a day to survive. Hun- ÀUH GDPDJH RU ORVHV RI LWV KLW SRLQWV LW GURSV LWV YLFWLP DQG UHWUHDWV WR
gry centipedes often resort to cannibalism. LWV ODLU 7XQQHO ZRUP ODLUV RIWHQ KDYH WUHDVXUH IURP HDUOLHU YLFWLPV
Ecology: Giant centipedes have several natural advantages, including
poison and protective coloration, allowing them to compete with other
VPDOO SUHGDWRUV IRU JDPH 7KHLU SRLVRQ EHVWRZV D FHUWDLQ LPPXQLW\
from being hunted, but hungry and skilled animals such as coyotes and
large predatory birds hunt them effectively in lean times.
7KHLU SUHIHUUHG WDUJHWV DUH VPDOO PDPPDOV WKDW DUH HDVLO\ RYHUFRPH
E\ WKHLU ZHDN SRLVRQ ,I WKH\ DUH YHU\ KXQJU\ KRZHYHU WKH\ KDYH EHHQ
known to attack anything that moves, including humans.
Huge Centipedes
7KHVH DUH LGHQWLFDO WR JLDQW FHQWLSHGHV VDYH WKDW WKH\ DUH RQO\ LQFK-
HV ORQJ 7KHLU SRLVRQ LV ZHDNHU WKDQ WKDW RI WKHLU ODUJHU FRXVLQV DQG
D IDLOHG VDYLQJ WKURZ ZLOO LPPRELOL]H WKH YLFWLP IRU RQO\ G KRXUV
42
Chimera
CLIMATE/TERRAIN: Chimera Gorgimera
FREQUENCY: $Q\ WHPSHUDWH $Q\ WHPSHUDWH
ORGANIZATION: to tropical to tropical
ACTIVITY CYCLE: Rare Very rare
DIET: Solitary or pride Solitary
INTELLIGENCE:
TREASURE: $Q\ $Q\
ALIGNMENT:
2PQLYRUH 2PQLYRUH
6HPL 6HPL
) )
Chaotic evil
1HXWUDO
NO. APPEARING: 1-4 1
ARMOR CLASS: 6/5/2 5/2
MOVEMENT:
HIT DICE: )O ( )O (
THAC0: 9 10
NO. OF ATTACKS: 11 11
DAMAGE/ATTACK: 6 5
1-3/1-3/1-4/1-4/
SPECIAL ATTACKS: G
SPECIAL DEFENSES: G
MAGIC RESISTANCE: G
SIZE: G
Breath weapon G
MORALE: Breath weapons
XP VALUE: 1LO
1LO
1LO
1LO
/ · WDOO DW WKH
shoulder) / · WDOO DW WKH
shoulder)
(OLWH
5,000 (OLWH
6,000
How chimerae were created is a dark mystery better left unexplored. %HLQJ FKDRWLF HYLO LQ QDWXUH WKH FKLPHUD HQMR\V SUH\LQJ XSRQ PHQ
7KH FKLPHUD KDV WKH KLQGTXDUWHUV RI D ODUJH EODFN JRDW DQG WKH IRUH- HOYHV GZDUYHV DQG KDOÁLQJV ,W ZLOO HYHQ JODGO\ DWWDFN RWKHU PRQVWHUV
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those of a dragon. will be treated accordingly.
7KH PRQVWHU KDV WKUHH KHDGV WKRVH RI D JRDW D OLRQ DQG D ÀHUFH GUDJRQ 7KH FKLPHUD FDQQRW UHVLVW DWWDFNLQJ JURXSV RI WUDYHOHUV RU PRQVWHUV
7KH JRDW KHDG LV SLWFK EODFN ZLWK JORZLQJ DPEHU H\HV DQG ORQJ RFKUH for another reason: its dragon nature craves the treasure that its prey
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dragon head is covered with orange scales and has black eyes. will gather the coins of its fallen foe into a heap and roost on it like a
GUDJRQ ,WV KRDUG LV QRWKLQJ OLNH WKDW RI D WUXH GUDJRQ KRZHYHU DQG
7KH FKLPHUD VSHDNV D OLPLWHG IRUP RI WKH IRXO ODQJXDJH RI UHG GUDJ- FRQVLVWV PDLQO\ RI FRSSHU DQG VLOYHU FRLQV ZLWK SHUKDSV VRPH MHZHOU\
RQV $V D UXOH KRZHYHU LW ZLOO RQO\ SDXVH WR FRPPXQLFDWH ZLWK WKRVH and a few magical items.
creatures who are more powerful than itself.
Ecology: 7KH FKLPHUD ÀOOV WKH UROH RI ERWK RPQLYRUH DQG D WRS SUHGD-
Combat: ,WV PDQ\ KHDGV DQG SRZHUIXO SK\VLTXH PDNH WKH FKLPHUD D WRU LQ LWV HFRV\VWHP ,W LV YHU\ DGDSWDEOH 'XULQJ WLPHV ZKHQ LWV SUH\ LV
GHDGO\ IRH LQ FRPEDW 7KH PRQVWHU SUHIHUV WR VXUSULVH LWV YLFWLPV RIWHQ scarce or non-existent, the chimera can make do with a vegetarian diet.
VZRRSLQJ GRZQ XSRQ WKHP IURP WKH VN\ ,W FDQ DWWDFN WLPHV HDFK
round, clawing with its forelegs, goring with its two horns, and biting The Gorgimera
ZLWK LWV OLRQ DQG GUDJRQ KHDGV ,I LW GHVLUHV WR GR VR WKH GUDJRQ KHDG 7KH JRUJLPHUD KDV WKH KLQGTXDUWHUV RI D JRUJRQ IRUHTXDUWHUV RI D OLRQ
FDQ ORRVH D VWUHDP RI ÁDPH VRPH \DUGV ORQJ LQ OLHX RI ELWLQJ 7KH DQG ERG\ DQG ZLQJV RI D UHG GUDJRQ /LNH WKH FKLPHUD LW KDV WKH KHDGV
GUDJRQ·V ÀUH FDXVHV G SRLQWV GDPDJH DOWKRXJK D VDYLQJ WKURZ of its three constituent creatures.
YV EUHDWK ZHDSRQ ZLOO FXW WKH GDPDJH LQ KDOI 7KH FKLPHUD ZLOO DOZD\V
DWWHPSW WR EUHDWKH LI LWV RSSRQHQWV DUH LQ UDQJH ,I PRUH WKDQ FKLPHUD 7KH PRQVWHU FDQ DWWDFN ZLWK LWV FODZV ELWH ZLWK LWV OLRQ DQG GUDJRQ
is encountered, they will attack in concert. KHDGV DQG EXWW ZLWK LWV JRUJRQ KHDG ,Q SODFH RI PDNLQJ LWV QRUPDO DW-
tack, the gorgon and dragon heads can employ their breath weapons.
7KH DUPRU FODVVHV DUH VSOLW DV IROORZV 'UDJRQ $& ÁDQN /LRQ $& :KLOH WKH GUDJRQ·V DWWDFN LV VLPLODU WR WKDW RI WKH FKLPHUD WKH JRUJRQ·V
IURQW *RDW $& UHDU EUHDWK FDXVHV SHWULÀFDWLRQ WR DQ\ FDXJKW LQ LWV DUHD RI HIIHFW 7KH JRU-
gon head can use its breath weapon twice per day to strike in a cone 3
Habitat/Society: 7KH FKLPHUD EHLQJ D K\EULG FRPELQHV WKH SUHIHUHQFHV feet long which is 1 foot wide at its base and 3 feet wide at its mouth.
of the lion, the goat, and the dragon in its habitat, society and ecol- 7KH JRUJLPHUD ZLOO DOZD\V XVH RQH RI LWV EUHDWK ZHDSRQV LI LWV IRHV DUH
RJ\ 7KH GUDJRQLVK SDUW RI LWV QDWXUH JLYHV WKH FKLPHUD D GLVWLQFW SUHI- ZLWKLQ IHHW $ VDYH YV SHWULÀFDWLRQ ZLOO DOORZ D YLFWLP WR DYRLG WKH
HUHQFH IRU FDYHV DV ODLUV 7KH GUDJRQ DQG OLRQ SDUWV VHHP WR ZDU ZLWK HIIHFWV RI WKH JRUJRQ·V EUHDWK
one another, for some chimerae are dragon-like in their preference for
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are rare. and its breath weapon extends therein.
7KH PRQVWHU LV DQ RPQLYRUH 7KH JRDW KHDG ZLOO EURZVH RQ WKH WRXJK- /LNH LWV UHODWLYH WKH FKLPHUD WKH JRUJLPHUD FDQ DOVR VSHDN D OLPLWHG
est plants and shrubs and will derive nutrition from the most barren form of the language of red dragons.
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ÁHVK 7KH FKLPHUD KXQWV RQFH HYHU\ RU GD\V XVLQJ LWV VWUHQJWK DQG
limited intelligence to gain an advantage over those it preys on. Having
a voracious appetite, it sometimes roams over territories as large as 20
square miles.
43
Cloaker
CLIMATE/TERRAIN: $Q\ VXEWHUUDQHDQ
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE:
DIET: 1LJKW
INTELLIGENCE: Carnivore
TREASURE:
ALIGNMENT: +LJK
C
Chaotic neutral
NO. APPEARING: 1-4
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THAC0: )O '
NO. OF ATTACKS: 6
DAMAGE/ATTACK: 15
SPECIAL ATTACKS: 2 + special
SPECIAL DEFENSES: 1-6/1-6 + special
MAGIC RESISTANCE: See below
SIZE: See below
MORALE:
XP VALUE: 1LO
/ · ORQJ
(OLWH
1,400
&ORDNHUV DUH ÀHQGLVK KRUURUV UHODWHG WR WUDSSHUV WKDW GZHOO LQ GDUN 7KH VHFRQG LQWHQVLW\ RI PRDQLQJ DFWV DV D fear VSHOO $OO FUHDWXUHV
within 30 feet of the cloaker must roll a successful saving throw vs. spell
SODFHV IDU EHQHDWK WKH VXUIDFH RI WKH HDUWK 7KH\ JHQHUDOO\ VHHN WR NLOO
those who enter their lairs, unless they can think up some other, more RU ÁHH LQ WHUURU IRU WZR URXQGV
amusing way to punish interlopers. 7KH WKLUG LQWHQVLW\ RI PRDQLQJ FDXVHV QDXVHD DQG ZHDNQHVV DQG DI-
:KHQ D FORDNHU LV ÀUVW VHHQ LW LV DOPRVW LPSRVVLEOH WR GLVWLQJXLVK WKLV fects all those in a cone 30 feet long and 20 feet wide at its open end.
$Q\RQH FDXJKW LQ WKLV DUHD PXVW UROO D VXFFHVVIXO VDYLQJ WKURZ YV SRL-
PRQVWHU IURP D FRPPRQ EODFN FORDN 7KH PRQVWHU·V EDFN KDV WZR URZV son or be overcome by nausea and weakness for 1d4 + 1 rounds. During
of black eye spots running down it that look much like buttons, and the this time, those who fail their saving throws are unable to act in any
two ivory-colored claws on its upper edge can easily be mistaken for manner.
bone clasps.
7KH IRXUWK DQG ÀQDO LQWHQVLW\ RI PRDQLQJ DFWV DV D hold person spell.
When it unfurls itself and moves to attack, however, its true nature 7KLV SRZHU FDQ EH XVHG RQ RQO\ RQH SHUVRQ DW D WLPH KDV D range of 30
EHFRPHV DOO WRR REYLRXV $W WKLV SRLQW LWV ZKLWH XQGHUVLGH LV FOHDU DQG IHHW DQG ODVWV IRU ÀYH URXQGV
WKH PRQVWHU·V IDFH LV IXOO\ YLVLEOH 7KLV IDFH ZLWK WKH JORZ RI LWV WZR (DFK RI WKH YDULRXV HIIHFWV RI WKH FORDNHU·V PRDQ FDQ EH GHIHDWHG E\
piercing, red eyes and the needle-like fangs that line its mouth, is a truly the use of a neutralize poison spell on a victim.
KRUULEOH VLJKW $W WKLV SRLQW WKH PRQVWHU DOVR XQFXUOV WKH ZKLS OLNH WDLO Cloakers also have the power to manipulate shadows. Known as shad-
at its trailing edge and begins to swish it back and forth in anticipation. ow shifting, this power can be used in a number of ways, but in only one
Combat: When a cloaker strikes at its victim, it moves with blinding SDUWLFXODU PDQQHU DW DQ\ JLYHQ WLPH 7KH FORDNHU FDQ HPSOR\ LWV VKDGRZ
VSHHG :LWKRXW ZDUQLQJ WKH FORDNHU ÁLHV DW LWV WDUJHW DQG LI WKH DWWDFN VKLIWLQJ DELOLW\ WR REVFXUH LWV RSSRQHQWV· YLVLRQ WKXV EHWWHULQJ LWV $UPRU
UROO LV VXFFHVVIXO HQJXOIV LWV SUH\ ZLWKLQ LWV IROGV $Q\ FUHDWXUH WKDW IDOOV &ODVV WR 2U WKH FUHDWXUH FDQ SURGXFH SUHFLVH LPDJHV IURP WKH VKDGRZV
WKDW FDQ EH XVHG WR WULFN LWV DGYHUVDULHV 2QH FRPPRQ PHDQV RI HPSOR\-
YLFWLP WR WKLV DWWDFN LV DOO EXW KHOSOHVV DQG FDQ EH ELWWHQ HDVLO\ QR UROO ing these images is to create a duplicate of the cloaker to draw away en-
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treated as a mirror image spell that creates 1d4 + 2 images.
&ODVV 7KXV DQ DGYHQWXUHU LQ FKDLQ PDLO $& VXIIHUV G SRLQWV RI
damage each round. Shields offer no protection from such attacks. $ light VSHOO FDVW GLUHFWO\ DW D VSHFLÀF FORDNHU EOLQGV LW DQG SUHYHQWV LW
from using its shadow shifting powers.
While it is devouring its chosen victim, the cloaker uses its two whip-
Habitat/Society: 7KH WKRXJKW SURFHVVHV RI FORDNHUV DUH XWWHUO\ DOLHQ WR
OLNH WDLO DWWDFNV WR LQÁLFW G SRLQWV RI GDPDJH RQ WKRVH ZKR PRYH LQ WR
PRVW RWKHU OLIH IRUPV $V VXFK WKH\ FDQ RQO\ EH FRPPXQLFDWHG ZLWK
KHOS UHVFXH WKH FDSWLYH 7KH WDLO LV $& DQG FDQ EH FXW RII LI D WRWDO RI by mages who have devoted long hours to training their minds in the
arcane discipline necessary to understand these creatures.
SRLQWV RI GDPDJH DUH LQÁLFWHG XSRQ LW
Ecology: ,W LV EHOLHYHG WKDW FORDNHUV DUH DVH[XDO DOWKRXJK QR GHÀQLWLYH
$Q\ DWWDFNV PDGH RQ WKH FORDNHU LQÁLFW KDOI WKHLU GDPDJH WR WKH proof of this has ever been found.
FORDNHU DQG WKH RWKHU KDOI WR WKH WUDSSHG YLFWLP $UHD HIIHFW VSHOOV VXFK
as ÀUHEDOO cause full damage to both the monster and its victim.
7KH FORDNHU FDQ DOVR HPLW D VSHFLDO VXEVRQLF PRDQ RI LQFUHDVLQJ LQ-
WHQVLWLHV $OWKRXJK WKLV SRZHU LV EORFNHG E\ VWRQH RU RWKHU GHQVH PD-
terials, it can be very effective in an open chamber. Cloakers may not
PRDQ DQG ELWH GXULQJ WKH VDPH URXQG $ FORDNHU PD\ HPLW RQH RI IRXU
types of moan each round.
7KH ÀUVW LQWHQVLW\ RI PRDQLQJ FDXVHV XQHDVH DQG QXPEV WKH PLQGV
RI WKRVH ZLWKLQ IHHW RI WKH FORDNHU 7KH LPPHGLDWH HIIHFW RI WKLV
moan is to cause a –2 SHQDOW\ WR WKH YLFWLPV· DWWDFN DQG GDPDJH UROOV
DJDLQVW WKH FORDNHU )XUWKHU DQ\ FUHDWXUH WKDW LV IRUFHG WR OLVWHQ WR WKH
moan for six consecutive rounds is temporarily forced into a trance
that renders it unable to attack or defend itself as long as the moaning
continues.
44
Cockatrice
CLIMATE/TERRAIN: Cockatrice Pyrolisk
7HPSHUDWH WR WURS
FREQUENCY: ical, any terrain 7HPSHUDWH WR WURS
ORGANIZATION: 8QFRPPRQ ical, any terrain
ACTIVITY CYCLE: Rare
DIET: )ORFN
INTELLIGENCE: )ORFN
TREASURE: $Q\
ALIGNMENT: $Q\
2PQLYRURXV
2PQLYRURXV
$QLPDO
D /RZ
1HXWUDO D
1HXWUDO HYLO
NO. APPEARING: 1-6 1-4
ARMOR CLASS: 6 6
MOVEMENT:
HIT DICE: )O & )O &
THAC0: 5 6+2
NO. OF ATTACKS: 15 13
DAMAGE/ATTACK: 1 1
SPECIAL ATTACKS: 1-3 1-4
SPECIAL DEFENSES:
MAGIC RESISTANCE: 3HWULÀFDWLRQ *D]H
SIZE:
MORALE: 1LO ,PPXQH WR ÀUH
XP VALUE:
1LO 1LO
6 · WDOO 6 · WDOO
6WHDG\ 6WHDG\
650 1400
7KH FRFNDWULFH LV DQ HHULH UHSXOVLYH K\EULG RI OL]DUG FRFN DQG EDW ,W LV )HPDOHV OD\ RU EURZQLVK UHG UXVW VSHFNOHG HJJV SHU PRQWK
LQIDPRXV IRU LWV DELOLW\ WR WXUQ ÁHVK WR VWRQH 7KHUH LV RQO\ D FKDQFH WKDW DQ\ JLYHQ HJJ ZLOO KDWFK 7KRVH WKDW
DUH IHUWLOH ZLOO KDWFK LQ GD\V 7KH \RXQJ UHDFK PDWXULW\ DQG IXOO
7KH FRFNDWULFH LV DERXW WKH VL]H RI D ODUJH JRRVH RU WXUNH\ DQG KDV SRZHU ZLWKLQ PRQWKV 2QFH WKH\ DFKLHYH DGXOWKRRG WKH KDWFKOLQJV
the head and body of a cock, with two bat-like wings and the long tail DUH GULYHQ DZD\ IURP WKH QHVWLQJ VLWH E\ WKHLU SDUHQWV /DUJHU JURXSV RI
RI D OL]DUG WLSSHG ZLWK D IHZ IHDWKHUV ,WV IHDWKHUV DUH JROGHQ EURZQ LWV cockatrices encountered will frequently be young driven from the nest
EHDN \HOORZ LWV WDLO JUHHQ DQG LWV ZLQJV JUD\ 7KH FRFNDWULFH·V ZDWWOHV who have temporarily united for survival.
comb, and eyes are bright red.
Ecology: 7KH FRFNDWULFH WKULYHV LQ WKH ZLOGHUQHVV ,WV SHWULÀFDWLRQ SRZ-
)HPDOHV ZKLFK DUH PXFK UDUHU WKDQ PDOHV GLIIHU RQO\ LQ WKDW WKH\ er makes it immune to most predators, and enables it to compete with
have no wattles or comb. RWKHU ELUGV IRU IRRG 7KH IHDWKHUV RI WKH FRFNDWULFH DUH SUL]HG E\ FHUWDLQ
ZL]DUGV DV PDQ\ PDJLFDO VFUROOV PXVW EH LQVFULEHG ZLWK SHQV PDGH
Combat: 7KH FRFNDWULFH ZLOO ÀHUFHO\ DWWDFN DQ\WKLQJ KXPDQ RU RWKHU- from such quills. Many people also seek unhatched eggs, or even a live
wise, which it deems a threat to itself or its lair. When attacking, the cockatrice, as unusual pets or guardians.
FRFNDWULFH ZLOO DWWHPSW WR JUDSSOH ZLWK LWV IRH WRXFKLQJ H[SRVHG ÁHVK
DQG WXUQLQJ LW WR VWRQH )ORFNV RI FRFNDWULFHV ZLOO GR WKHLU XWPRVW WR Pyrolisk
RYHUZKHOP DQG FRQIXVH WKHLU RSSRQHQWV DQG WKH\ ZLOO VRPHWLPHV Á\ )UHTXHQWO\ PLVWDNHQ IRU LWV OHVV PDOLJQDQW UHODWLYH WKH S\UROLVN LV YLUWX-
GLUHFWO\ LQWR WKHLU YLFWLPV· IDFHV ally identical to the cockatrice except for the single red feather in its tail
and the reddish cast of its wings. Whereas the cockatrice is motivated
:KLOH WKH IDWDO WRXFK RI D FRFNDWULFH·V EHDN ZLOO DIIHFW YLFWLPV E\ LQVWLQFW DORQH WKH S\UROLVN UHYHOV LQ VSUHDGLQJ PD\KHP $Q\ YLFWLPV
clothed in leather or fabric, it will not work through metal armor. ZKR IDLO WR VDYH YV GHDWK PDJLF ZKHQ PHHWLQJ LWV JD]H ZLOO LQVWDQWO\
7KH WRXFK ZLOO KRZHYHU H[WHQG LQWR WKH HWKHUHDO SODQH 7KH FRFND- EXUVW LQWR ÁDPHV G\LQJ LQ DJRQ\ ,I WKH VDYH LV PDGH WKH\ DUH VWLOO EXUQW
trice is somewhat aware of the limits of its powers, and natural selec- IRU G SRLQWV RI GDPDJH $Q\ FUHDWXUH LQQDWHO\ RU PDJLFDOO\
WLRQ KDV WDXJKW LW WR VWULNH RQO\ DW H[SRVHG ÁHVK ,I ODUJH DUHDV RI WKH LPPXQH WR ÀUH ZLOO QRW EH DIIHFWHG E\ LWV JD]H DQG DQ\RQH ZKR PDNHV
RSSRQHQW·V ÁHVK DUH H[SRVHG LW VKRXOG EH DVVXPHG WKDW WKH FRFND- WKHLU VDYLQJ WKURZ LV WKHUHDIWHU LPPXQH WR WKH JD]H RI WKDW SDUWLFXODU
WULFH DXWRPDWLFDOO\ WRXFKHV ÁHVK ,I WKH WDUJHW LV UHDVRQDEO\ ZHOO DU- pyrolisk.
mored, the base chance of a cockatrice striking an area which it can
DIIHFW LV HTXDO WR WLPHV WKH DGMXVWHG $UPRU &ODVV RI WKH YLFWLP 7KH FUHDWXUH FDQ FDXVH DQ\ ÀUH VRXUFH ZLWKLQ \DUGV WR H[SORGH LQ
ÀUHZRUNV DV D pyrotechnics spell) once per round.
Habitat/Society: 7KH FRFNDWULFH LV LPPXQH WR WKH SHWULÀFDWLRQ SRZHUV
of others of its kind. 7KH S\UROLVN LV LWVHOI LPPXQH WR DOO ÀUH EDVHG VSHOOV DQG DWWDFNV
7KH S\UROLVN·V PRUWDO HQHP\ LV WKH SKRHQL[ DOWKRXJK DQ\ FUHDWXUH
7KH GLHW RI WKH FRFNDWULFH FRQVLVWV RI LQVHFWV VPDOO OL]DUGV DQG WKH which the monster encounters is likely to be attacked.
like. When it hunts these animals, the creature does not employ its pow-
er to petrify living things.
,W LV GLVWLQJXLVKHG IURP RWKHU DYLDQV E\ LWV XQXVXDO KDELWV DQG QDVW\
temperament. Since females are rare, they are the dominant sex, and
ZLOO RIWHQ KDYH PRUH WKDQ RQH PDWH ,Q IDFW PDOHV ZLOO RIWHQ ÀJKW RU
VWUXW IRU WKH SULYLOHJH RI MRLQLQJ D IHPDOH·V KDUHP 7KHVH PDWHG JURXSV
XVXDOO\ EXLOG WKHLU QHVWV LQ FDYHV 1HVW VLWHV DUH SHUPDQHQW DQG WKH
cockatrice constantly seeks to decorate its nesting site by lining it with
VKLQLQJ REMHFWV OLNH FRLQV DQG JHPV
45
Couatl
CLIMATE/TERRAIN: 7URSLFDO DQG VXEWURSLFDO MXQJOHV
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: $Q\
DIET: Carnivorous
INTELLIGENCE: *HQLXV
TREASURE: % ,
ALIGNMENT: /DZIXO JRRG
NO. APPEARING: 1-4
ARMOR CLASS: 5
MOVEMENT: )O $
HIT DICE: 9
THAC0: 11
NO. OF ATTACKS: 2
DAMAGE/ATTACK: G
SPECIAL ATTACKS: Poison, magic use
SPECIAL DEFENSES: (WKHUHDOQHVV
MAGIC RESISTANCE: 1LO
SIZE: / · ORQJ
MORALE: (OLWH
XP VALUE: 6,000
Level Dis/Sci/Dev Attack/Defense Power Score PSPs
9 4/5/18 $Q\ $OO ,QW 1d100 + 110
Clairsentience: DXUD VLJKW DOO URXQG YLVLRQ VHH VRXQG Psychometabo- Habitat/Society: 7KLV ZLQJHG VHUSHQW LV QDWLYH WR ZDUP MXQJOH
lism: metamorphosis, chemical simulation, ectoplasmic IRUP Psycho- OLNH UHJLRQV EXW FDQ DOVR EH IRXQG Á\LQJ WKURXJK WKH HWKHU 7KHLU LQWHOOL-
portation: WHOHSRUW WLPH VKLIW Telepathy: PLQGOLQN (63 LQYLVLELOLW\
JHQFH DQG JRRGQHVV KDYH PDGH WKHP REMHFWV RI UHYHUHQFH E\ WKH QDWLYHV
7KH FRXDWO DUH IHDWKHUHG VHUSHQWV RI P\WK DQG ORUH ,W LV EHOLHYHG WKDW of the regions which they inhabit. Considered to be divine, there are
they are distant relatives of dragons, although this remains unproven. many legends in which the couatl is the benefactor of mankind and the
So rare as to be considered almost legendary, the couatl is one of the EHVWRZHU RI VXFK SUHFLRXV JLIWV DV DJULFXOWXUH DQG PHGLFLQH 7KHUH DUH
PRVW EHDXWLIXO FUHDWXUHV LQ H[LVWHQFH ,W KDV WKH ERG\ RI D ORQJ VHUSHQW even shrines in certain areas dedicated to the couatl, and any who attack
and feathered wings the color of the rainbow. Since it has the ability or harm a couatl are automatically viewed as the blackest of villains.
to polymorph, the couatl will sometimes appear in the form of other
FUHDWXUHV DOZD\V RI JRRG DOLJQPHQW $OWKRXJK VROLWDU\ LQ QDWXUH FRXDWO WKLQN RI WKHPVHOYHV DV D VLQJOH
Couatl are able to communicate via telepathy with almost any intel- H[WHQGHG FODQ 7KLV FODQ LV OHG E\ WKH ROGHVW DQG ZLVHVW RI WKHLU QXPEHUV
OLJHQW FUHDWXUH ZKLFK WKH\ HQFRXQWHU ,Q DGGLWLRQ WKH\ FDQ VSHDN FRP- but assembles only in dire emergencies.
mon and most serpent and avian languages.
Most couatl dwell alone, making their lairs in caves and abandoned
Combat: $ FRXDWO ZLOO VHOGRP DWWDFN ZLWKRXW SURYRFDWLRQ WKRXJK LW
will always attack evildoers caught red-handed. Whenever possible, a EXLOGLQJV LQ UHPRWH XQLQKDELWHG UHJLRQV 7KH\ KXQW MXQJOH DQLPDOV IRU
couatl will attack from the air. IRRG RQFH HYHU\ IRUWQLJKW RU VR 0DQ\ HQMR\ WUDYHOLQJ RIWHQ XQGHUWDN-
Since it is highly intelligent, the couatl will frequently use its spells from LQJ ORQJ MRXUQH\V RI H[SORUDWLRQ
D GLVWDQFH EHIRUH FORVLQJ ZLWK LWV IRHV ,I PRUH WKDQ RQH FRXDWO LV LQYROYHG
WKH\ ZLOO GLVFXVV WKHLU VWUDWHJ\ EHIRUH D EDWWOH 7KH FRXDWO ZLOO DOVR QRW 2Q UDUH RFFDVLRQV D SDLU ZLOO PDWH IRU OLIH DQG HVWDEOLVK D MRLQW ODLU
hesitate to polymorph into another, more effective form in combat.
8QOLNH PDQ\ RWKHU UHSWLOHV WKH FRXDWO EHDU OLYH \RXQJ %LUWKV DUH UDUH
7KH FRXDWO KDYH D YDULHW\ RI DELOLWLHV ZKLFK PDNH WKHP PRUH WKDQ D averaging only one per couple each century. Both parents participate in
PDWFK IRU PRVW RWKHU FUHDWXUHV ,Q DGGLWLRQ WR EHLQJ DEOH WR SRO\PRUSK
WKHPVHOYHV DW ZLOO D FRXDWO FDQ XVH PDJLF )XOO\ ZLOO EH WK OHYHO WKH UHDULQJ DQG HGXFDWLRQ RI WKH VLQJOH RIIVSULQJ DQG ZLOO ÀJKW WR WKH
ZL]DUGV ZKLOH FDQ DFW DV WK OHYHO SULHVWV 7KH UHPDLQLQJ DUH
able to use both types of abilities. GHDWK LI WKHLU FKLOG LV WKUHDWHQHG <RXQJ FRXDWO UHDFK PDWXULW\ LQ WKLUW\
or forty years and, though some will elect to remain with their parents
,Q DGGLWLRQ WR WKHLU RWKHU PDJLFDO DELOLWLHV FRXDWO FDQ UHQGHU WKHP-
VHOYHV DQG XS WR SRXQGV RI DGGLWLRQDO PDWWHU HWKHUHDO DW ZLOO )XU- IRU DV ORQJ DV D FHQWXU\ ZLOO HYHQWXDOO\ VHW RII LQ VHDUFK RI WKH FRXDWO·V
ther, they can detect good/evil, detect magic, turn invisible, and employ never-ending quest for wisdom.
ESP ZKHQHYHU WKH\ GHVLUH WR GR VR 7KH ROGHVW DQG PRVW SRZHUIXO RI
couatl can also use a plane shift RQ WKHPVHOYHV DQG XS WR RWKHUV 7KLV ,QWHOOHFWXDOO\ FXULRXV DOO FRXDWO KDYH YDVW VWRUHV RI LQIRUPDWLRQ DQG
DELOLW\ KDV D FKDQFH RI UHDFKLQJ WKH GHVLUHG SODQH HQMR\ OHDUQLQJ PRUH :KHQ RQH RI WKHP OHDUQV VRPH QHZ DQG IDVFLQDW-
ing fact he will inevitably set out in search of his brethren to share and
7KH FRXDWO XVHV LWV SRLVRQRXV ELWH DQG FRQVWULFWLRQ ZKHQ IRUFHG LQWR discuss it.
PHOHH FRPEDW :KHQ LW ELWHV LW GRHV SRLQWV RI GDPDJH DQG LQMHFWV D
GHDGO\ WR[LQ ,I WKH YLFWLP IDLOV D VDYH YV SRLVRQ LW LV NLOOHG LQVWDQWO\ Couatl can sometimes be persuaded to help good adventurers or
,I WKH FRQVWULFWLRQ DWWDFN VXFFHHGV WKH YLFWLP WDNHV SRLQWV GDPDJH
each round until it or the couatl is killed. JLYH VRXQG FRXQVHO ,I WKH\ IHHO WKDW WKH\ DUH EHLQJ VRXJKW IRU IULYRORXV
UHDVRQV WKH\ ZLOO VLPSO\ Á\ DZD\ 7KH\ DUH QRW JUHHG\ DQG GR QRW VHHN
WUHDVXUH IRU LWV RZQ VDNH $LG IURP D FRXDWO PD\ ZHOO WDNH WKH IRUP RI D
magical item from its hoard.
Ecology: 7KH FRXDWO XVXDOO\ UHLJQV VXSUHPH LQ LWV MXQJOH KDYLQJ OLWWOH WR
fear from most other monsters.
46
Crabman
CLIMATE/TERRAIN: 7HPSHUDWH WR WURSLFDO VHD FRDVWV
FREQUENCY: Rare
ORGANIZATION: 7ULEDO
ACTIVITY CYCLE: $Q\
DIET: 2PQLYRUH
INTELLIGENCE: /RZ WR DYHUDJH
TREASURE: 1LO & . ð / ð LQ ODLU
ALIGNMENT: 1HXWUDO
NO. APPEARING: 2-12
ARMOR CLASS: 4
MOVEMENT: 9, Sw 6
HIT DICE: 3
THAC0: 17
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-6/1-6
SPECIAL ATTACKS:
SPECIAL DEFENSES: 1LO
MAGIC RESISTANCE:
SIZE: 1LO
MORALE:
XP VALUE: 1LO
0 / · · WDOO
6WHDG\
65
&UDEPHQ DUH PDQ VL]HG LQWHOOLJHQW FUDEV 7KH\ ZDON XSULJKW RQ
WZR SDLUV RI OHJV 7KH VPDOO SLQFHUV WLSSLQJ WKH VKRUW DUPV DERYH WKHLU
OHJV DUH XVHG IRU ÀQH PDQLSXODWLRQ 7KH WZR ORQJHU DUPV HQG LQ ODUJH
FODZV 7ZR VOHQGHU H\HVWDONV ERE DERYH WKH EHDN OLNH FROOHFWLRQ RI PDQ-
GLEOHV ZKLFK PDNHV XS WKH FUDEPDQ·V PRXWK 0DOH FUDEPHQ DUH RIWHQ
brightly colored and females may be reddish-brown, green, or black.
Combat: 7KRXJK JHQHUDOO\ SHDFHIXO FUDEPHQ ZLOO ÀJKW EDFN ZLWK WKHLU Crabmen continue to grow and molt throughout their lives, and
large claws if attacked, causing 1d6 points of damage per hit. Males of
certain subspecies have an enlarged claw on one side which does 1d8 VSHFLPHQV DV WDOO DV IHHW KDYH EHHQ UHSRUWHG $ FUDEPDQ FDQ OLYH IRU
damage. Crabmen have never been known to wield weapons. up to 20 years.
,I VHYHUHG D FUDEPDQ·V OLPEV DQG H\HVWDONV ZLOO JURZ EDFN LQ $ FUDEPDQ WULEH VHOGRP KDV FRPPHUFH ZLWK RWKHU WULEHV DQG DOPRVW
weeks. QHYHU ZLWK RWKHU LQWHOOLJHQW UDFHV 7KH\ SURGXFH IHZ DUWLIDFWV SULPDU-
ily seaweed weavings, driftwood carvings, and seashell constructions.
$W FHUWDLQ WLPHV SRSXODWLRQ SUHVVXUH DQG IRRG VKRUWDJHV ZLOO FDXVH
crabmen to voraciously hunt other creatures. Most such attacks are 7KRXJK WKHVH DUH RIWHQ LPSHUPDQHQW VRPH DUH TXLWH EHDXWLIXO 7KRXJK
directed towards other tribes of crabmen or other coastal inhabitants. details of crabman religion are unknown, most artifacts are believed to
However, they will occasionally raid coastal towns for food, attack-
EH UHOLJLRXV LQ QDWXUH DQG DUH MHDORXVO\ JXDUGHG
LQJ DQ\WKLQJ WKDW PRYHV 6XFK VDYDJH IUHQ]LHV ODVW RQO\ D IHZ GD\V
during which the crabman population is generally reduced back to a (DFK WULEH DSSHDUV WR EH OHG E\ D GRPLQDQW HOGHU PDOH RU IHPDOH 7KHVH
tolerable level. leaders have maximum hit points, but are otherwise unremarkable.
Habitat/Society: Crabmen live as simple hunter-gatherers, subsisting Crabmen speak their own language, which consists mostly of hisses
SULPDULO\ RQ FDUULRQ DQG DOJDH 0XFK RI HDFK FUDEPDQ·V GD\ LV VSHQW DQG FOLFNV 7KH FUDEPHQ·V [HQRSKRELD DQG WKH H[WUHPH GLIÀFXOW\ RI
KXQWLQJ ÀOWHULQJ DOJDH RU VFDYHQJLQJ DORQJ WKH VKRUH &UDEPDQ RI- their language make it virtually impossible for humans and similar
ten gather large amounts of sand into their mouths, suck out all the
UDFHV WR OHDUQ WR VSHDN WKH FUDEPDQ WRQJXH 7KRVH IHZ VDJHV ZKR NQRZ
RUJDQLF PDWHULDO DQG VSLW RXW ÀVW VL]HG SHOOHWV RI VDQG DQG GLUW 7KHVH anything about the language know only a few basic words.
hardened pellets betray the presence of a nearby crabman lair.
Crabmen are attracted to shiny metal, particularly silvercolored
Crabmen generally live in coastal caves. Some tribes dig extensive metal, though they seem unable to differentiate between silver, plati-
burrows in seaside cliffs. Within a burrow complex, each crabman has num, and steel. Crabman lairs often contain piles of these metals,
an individual lair, situated near a large, central meeting area.
ZLWK PDQ\ SLHFHV ZRUNHG LQWR VFXOSWXUHV ,I WKH PHWDO KDV UXVWHG RU
Males and females are found in approximately equal numbers in tarnished, it is sometimes scraped to reveal the shine again, but often
D WULEH 7KH\ PDWH DW LUUHJXODU WLPHV WKURXJKRXW WKH \HDU 7KH IH- simply thrown into a refuse pile.
PDOH SURGXFHV DERXW HJJV ZLWKLQ WZR ZHHNV 7KH\ DUH ODLG LQ WKH Ecology: Crabman artifacts can sometimes bring good prices from col-
lectors, though they are often fragile, and readily decompose if made
RFHDQ ZKHUH WKH\ KDWFK LQWR FOHDU VRIW VKHOOHG FUDEOLNH ODUYDH ,Q VL[ of plants.
months they molt, develop a stronger shell, and begin to dwell on
Crabmen are rumored to be very tasty, especially their legs and
ODQG 7KH HJJV DQG ODUYDH DUH GHOLFLRXV DQG SUHGDWRUV JUHDWO\ UHGXFH claws. Primitive coastal inhabitants, particularly sahuagin, consider
WKHLU QXPEHUV EHIRUH WKH\ UHDFK DGXOWKRRG /DUYDH DUH DOPRVW GH-
WKHP D GHOLFDF\ DQG RIWHQ UDLG FUDEPDQ YLOODJHV 7KHLU VKHOOV GU\ RXW
IHQVHOHVV ZLWK $& +' DQG ZHDN FODZV ZKLFK GR RQO\ SRLQWV and become brittle soon after they are removed or molted, so they can-
of damage per hit.
QRW EH XVHG DV DUPRU 7KH FODZV FDQ EH XVHG DV SDVVDEOH FOXEV
47
Crawling Claw
CLIMATE/TERRAIN: $Q\
FREQUENCY: Rare
ORGANIZATION: Swarm
ACTIVITY CYCLE: $Q\
DIET: Special
INTELLIGENCE: 1RQ
TREASURE:
ALIGNMENT: $Q\
NO. APPEARING: 1HXWUDO
ARMOR CLASS:
MOVEMENT: 1-20
HIT DICE: 7
THAC0: 9
NO. OF ATTACKS: 2-4 hit points
DAMAGE/ATTACK: 20
1
SPECIAL ATTACKS: DUPRUHG IRHV
SPECIAL DEFENSES:
MAGIC RESISTANCE: XQDUPRUHG IRHV
SIZE:
MORALE: 1LO
XP VALUE: See below
See below
7 KXPDQ KDQG
)HDUOHVV
35
7KH PXFK IHDUHG FUDZOLQJ FODZ LV IUHTXHQWO\ HPSOR\HG DV D JXDUGLDQ ,Q DGGLWLRQ FODZV WKDW KDYH EHHQ LQVWUXFWHG WR GR VR FDQ DFW LQ FRQ-
by those mages and priests who have learned the secret of its creation.
FHUW ZLWK HDFK RWKHU WR PRYH ODUJH REMHFWV 7KH '0 VKRXOG XVH ÀYH
1R VLQJOH GHVFULSWLRQ RI D FUDZOLQJ FODZ LV SRVVLEOH DV WKH\ DUH QRW pounds per claw as a reasonable limit to the weight that can be moved.
uniform in appearance. Since claws are the animated remains of hands
or paws of living creatures, they are apt to be found in a wide variety Ecology: Crawling claws can be created by any mage or priest who
RI VKDSHV DQG VL]HV
KDV NQRZOHGJH RI WKH WHFKQLTXHV UHTXLUHG WR GR VR 7R EHJLQ ZLWK
Combat: When a claw detects a potential victim, it leaps to the at- the creator must assemble the severed limbs that are to be animated.
WDFN $OWKRXJK LW PD\ QRW DSSHDU WR EH FDSDEOH RI VXFK D IHDW LWV JUHDW
VWUHQJWK HQDEOHV LW WR GR VR 7KH PD[LPXP GLVWDQFH D FODZ FDQ OHDS LV 7KH PD[LPXP QXPEHU RI FODZV WKDW FDQ EH FUHDWHG DW DQ\ RQH WLPH
15 feet.
LV HTXDO WR WKH OHYHO RI WKH SHUVRQ HQFKDQWLQJ WKHP 7KH KDQGV RU
2QFH D FODZ ODQGV RQ LWV YLFWLP LW DWWDFNV LQ RQH RI WZR ZD\V ,I paws) can be either fresh, skeletal, or at any stage of decomposition
the victim is wearing metal armor, the claw delivers a powerful blow in between.
WKDW LQÁLFWV G SRLQWV RI GDPDJH $JDLQVW WKRVH ZKR DUH QRW DUPRUHG
RU RQO\ ZHDULQJ OHDWKHU WKH FODZ FDQ HPSOR\ LWV JUHDW VWUHQJWK LQ D Claws can be controlled in one of two ways: directly or via program-
FUXVKLQJ JULS 7KLV PDQQHU RI DWWDFN FDXVHV G SRLQWV RI GDPDJH PLQJ 7KH PDQQHU RI D FODZ·V FRQWURO PXVW EH VSHFLÀHG ZKHQ LW LV FUH-
,Q VRPH FDVHV D FODZ PD\ EH LQVWUXFWHG WR DWWHPSW WR VWUDQJOH RU DWHG DQG FDQQRW EH FKDQJHG WKHUHDIWHU $OO RI WKH FODZV LQ D SDUWLFXODU
JRXJH RXW WKH H\HV RI D YLFWLP ,Q DQ\ VXFK FDVH WKH '0 VKRXOG FRQ- batch must be controlled in the same manner.
sider all aspects of the situation and determine how much, if any, dam-
age is done. Programmed claws are given a single, brief instruction that they
Claws are immune to any form of death magic or raise dead spells, DWWHPSW WR FDUU\ RXW WR WKH EHVW RI WKHLU DELOLW\ 7KH PD[LPXP OHQJWK
although a resurrection spell renders them immobile for a number of
turns equal to the level of the caster. Claws have the same resistance to RI WKH SURJUDPPLQJ LQ ZRUGV LV SOXV WKH OHYHO RI WKH FUHDWRU 7KLV
charm, sleep, and hold spells that undead do, EXW FODZV DUH QRW VXEMHFW SURJUDPPLQJ VHWV WKH FRQGLWLRQV XQGHU ZKLFK WKH FODZ DWWDFN $ VDP-
to turning, control undead spells, or damage by holy water. Cold-based ple command might be: Kill anyone except me who opens this chest.
spells make claws brittle so that all rolls to damage them are increased
by 1 point per die. Directly controlled claws are manipulated by the thoughts of their
FUHDWRU 7KH PHQWDO HIIRUW RI FRQWUROOLQJ FODZV LV TXLWH WLULQJ DQG FDQ-
(GJHG ZHDSRQV LQÁLFW RQO\ KDOI GDPDJH RQ D FODZ DOO PDJLFDO ZHDS- not be maintained for more than three consecutive rounds without a
RQV FDXVH GDPDJH DV LI WKH\ ZHUH QRW HQFKDQWHG LQ DQ\ ZD\ DOWKRXJK
to hit bonuses still apply). RQH URXQG UHVW )XUWKHU WKH UDQJH RI VXFK FRQWURO LV OLPLWHG WR IHHW
Society/Habitat: Crawling claws are nothing more than the animated SOXV IHHW SHU OHYHO RI WKH FUHDWRU $ SHUVRQ FRQWUROOLQJ FODZV FDQQRW
KDQGV DQG SDZV RI RQFH OLYLQJ FUHDWXUHV $V VXFK WKH\ KDYH QR FXOWXUH
or society to speak of. Despite this, crawling claws do have a limited XQGHUWDNH VSHOOFDVWLQJ RU DQ\ RWKHU DFWLYLW\ ,QMXU\ WR D FRQWUROOHU GRHV
DELOLW\ WR FRPPXQLFDWH ZLWK HDFK RWKHU 7KLV WDNHV WKH IRUP RI D EDVLF
WHOHSDWKLF OLQN EHWZHHQ DOO WKH FODZV RI D VLQJOH ´EDWFK µ :KHQHYHU RQH QRW EUHDN KLV FRQWURO XQOHVV XQFRQVFLRXVQHVV UHVXOWV ,I GLUHFW FRQWURO
FODZ ÀQGV D YLFWLP DOO RI WKH RWKHUV LQ WKH DUHD ZKR ZHUH PDGH DW WKH is broken for some reason, the claws continue to follow the last orders
same time move in to help it. they were given.
48
Crocodile
Crocodile Giant Crocodile
____ Subtropical and tropical/____
CLIMATE/TERRAIN:
Saltwater swamps and rivers
FREQUENCY:
Common Very rare to
ORGANIZATION:
ACTIVITY CYCLE: common
DIET:
INTELLIGENCE: 1LO 1LO
TREASURE: Day Day
ALIGNMENT:
Carnivore Carnivore
NO. APPEARING:
ARMOR CLASS: $QLPDO $QLPDO
MOVEMENT:
HIT DICE: 1LO 1LO
THAC0:
NO. OF ATTACKS: 1HXWUDO 1HXWUDO
DAMAGE/ATTACK:
SPECIAL ATTACKS: 3-24 1 to 2-12
SPECIAL DEFENSES: 5 4
MAGIC RESISTANCE: 6, Sw 12 6, Sw 12
SIZE: 3 7
MORALE: 17 13
XP VALUE: 2 2
2-8/1-12 3-18/2-20
Surprise Surprise
1LO 1LO
1LO 1LO
/ · · ORQJ + · · ORQJ
$YHUDJH 6WHDG\
65 1,400
7KH FURFRGLOH LV D ODUJH GDQJHURXV SUHGDWRU\ UHSWLOH QDWLYH WR WURSL- birds, and even a careless lion has occasionally been known to fall
FDO DQG VXEWURSLFDO FOLPHV ,W VSHQGV PRVW RI LWV WLPH VXEPHUJHG LQ into their grasp. Hungry crocodiles will sometimes upend boats to see
swamps, rivers, or other large bodies of water. what falls out.
7KH FURFRGLOH LV RQH RI WKH PRVW IHDUHG DQG XJOLHVW SUHGDWRUV RI WKH Crocodiles mate once a year, and the female lays a clutch of about 60
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well over ten feet long. Most mature specimens range from eight to 15 the female carefully guards her eggs, protecting them from other preda-
feet long, and some even larger. Many sages argue that crocodiles never tors. When the time comes for the eggs to hatch, the mother assists by
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WHHWK 7KH SRZHUIXO PDZ LV VXSHUEO\ DGDSWHG IRU GUDJJLQJ SUH\ EH- entirely on their own resources to survive. Very few of the young sur-
QHDWK WKH ZDWHU DQG GLVPHPEHULQJ LW ,WV IRXU VKRUW OHJV DUH YHU\ SRZ- vive to maturity.
erful, and can propel the crocodile rapidly through the water and over
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to unbalance its foes. years there have been dreadful rumors that some of these reptiles have
made their homes in the sewers of cities in tropical regions, living on
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WKDW ZKHQ WKH FURFRGLOH ÁRDWV RQO\ WKH\ UHPDLQ DERYH ZDWHU HQDEOLQJ Ecology: 7KH FURFRGLOH LV D IRUPLGDEOH SUHGDWRU DQG KDV OLWWOH FRPSHWL-
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through the water and remaining quite still, presenting the illusion that FDQ FRPSHWH ZLWK LW LV WKH GUDJRQWXUWOH (YHQ RQ WKH ULYHUEDQNV LW KDV
LW LV QRWKLQJ PRUH WKDQ D ÁRDWLQJ ORJ OLWWOH WR IHDU IURP ULYDO SUHGDWRUV PRVW ZRXOG SUHIHU QRW WR WDQJOH ZLWK
D FURFRGLOH 7KH RQO\ SUHGDWRU WKDW WKH FURFRGLOH QHHG IHDU LV PDQ ZKR
Combat: (YHU YRUDFLRXV KXQJU\ FURFRGLOHV ZLOO DWWDFN DQ\WKLQJ WKDW hunts it for its tough hide, which can be transformed into a beautiful,
ORRNV HGLEOH LQFOXGLQJ PHQ 7KH\ SUHIHU WR OLH LQ ZDLW IRU WKHLU SUH\ gleaming leather. Crocodiles are also hunted to eliminate the danger
SHQDOW\ WR RSSRQHQW·V VXUSULVH UROO DQG DUH H[FHHGLQJO\ VHQVLWLYH WR that they represent to riverside communities.
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VZLP XS WR WKH VKRUH DQG VHL]H D PDQ GUDJJLQJ KLP EHORZ WKH VXUIDFH Giant Crocodile
RI WKH ZDWHU 7KH\ SUHIHU WR DWWDFN ZLWK WKHLU SRZHUIXO MDZV FDXVLQJ G 7KHVH FUHDWXUHV DUH IDU UDUHU WKDQ WKHLU VPDOOHU FRXVLQV 7KH\ DWWDLQ VL]-
points of damage, and lash with their tails for 1d12 points of damage. es from 21 to 30 feet long, and they also continue to grow until death.
&URFRGLOHV ZLOO ÀJKW DPRQJ WKHPVHOYHV IRU DQ\ SUH\ WKH\ VHL]H LQ WKHLU Giant crocodiles typically inhabit salt water or prehistoric settings,
MDZV VRPHWLPHV WHDULQJ WKHLU YLFWLP WR SLHFHV 7KH RQO\ WKLQJ WKDW FDQ where they have been know to prey upon sharks, small whales, and
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RI WKHLU QRUPDO PRYHPHQW ZKHQ WKH WHPSHUDWXUH IDOOV EHORZ ) ERDW WKHLU IDYRULWH WHFKQLTXH LV WR UDP LW DWWHPSWLQJ WR FDSVL]H DQG
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Habitat/Society: Crocodiles sometimes congregate in large numbers, XSRQ WKH FDWFK ZLWKLQ WKH ÀVKLQJ ERDWV DQG WKHQ WR VZLP DZD\ OHDY-
but they are not by nature sociable, nor do they cooperate in hunting. LQJ WKH ÀVKHUPHQ XQKDUPHG
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lairs before eating it. When a tasty morsel comes its way, a group of
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