METHODOLOGY 35
3.7 Data Analysis
The dependent variables for 5 versus 5 game play for
ball control, decision making (passing, dribbling, tackling
and scoring) and skill execution (passing, dribbling,
tackling and scoring) were calculated with total marks
based on successful and unsuccessful responses (5-1
mark range) for each dependent variable of game play.
While for general hockey skill speed and accuracy was
analyzed based on speed score represented in time and
accuracy was a total score out of nine marks. While for
pulse-rate measurement was calculated using Redial-
heart rate per minute. On the other hand cardiovascular
fitness was analyzed using V0 max (converted from
2
multistage bleep test). The effect of the TGfU and TM
training model at pretest and posttest were analyzed
using SPSS version 19, using ANOVA as table 3.4. In
addition ANCOVA (as pretest score was used as
covariate) and were used to confirm the results when
there were significant difference at base line level. While
hypotheses testing with alpha set at 0.05
36 TGfU & MINI GAME
4
RESULTS
4.1 Introductions
Chapter four (4) reports the result of effectiveness TGfU
and TM pedagogical model in term of ball control,
decision making, skill execution in five versus five mini
game play, speed and accuracy executing general hockey
skills, pulse-rate reading as well as cardiovascular
respond among India’s junior hockey before and after
the training interventions.
4.2 Five Versus Five (5 vs. 5) Mini Game Play
The ANOVA test indicated there was no significant
difference between TGfU and the TM training model on
ball control in five-versus-five game play at pretest, F(1,
28) = 1.61, p > 0.05 (TGfU, M/SD: 7.07 ± 6.98, n = 15, and
TM, M/SD: 6.98 ± 4.20, n = 15). However, posttest results
indicated significant difference between TGfU (M/SD:
9.01 ± 8.97) and the TM (M/SD: 3.07 ± 1.09), F(1, 28) =
6.46, p < 0.05. Figures 4.1 and 4.2 indicates the mean and
standard deviation for ball control at pretest and posttest
RESULTS 37
levels. TGfU seems to be a significantly better training
model after training intervention based on mean score.
This result was confirmed using ANCOVA, which also
indicated significant difference between the two models
in ball control, F(2, 27) = 2.31, p < 0.05. The results of
ANCOVA are presented in Table 4.1, and the estimated
marginal means for the ball control posttest are presented
in Table 4.2
60
40
TGfU
20
TM
0
Mean SD
Figure 4.1. Pretest results for ball control
60
40
TGfU
20
TM
0
Mean SD
Figure 4.2. Posttest results for ball control
38 TGfU & MINI GAME
Table 4.1: Analyses of covariance summary for ball
control
Source Sum of Square df Mean Square F Sig
Group 316.75 1 316.75 7.98 0.10
Table 4.2: Estimated marginal means for ball control
95% Confidence Interval
Model Mean SE Lower Bound Upper Bound
TGFU 9.375 a 1.65 5990 12.759
TM 2.692 a 1.65 –.693 6.072
As for overall decision making (passing, dribbling,
tackling and scoring), ANOVA indicated no significant
difference between TGfU and TM training model at
pretest, F(1,28)=5.63, p<0.05 (TGfU, M/SD: 4.43±4.13,
n = 15 and Technical (TM), M/SD : 2.72±1.92, n=15).
However overall posttests, result for decision making
indicated the was significant difference between TGfU,
(M/SD: 7.35±6.47,n=15) and Technical model (M/SD:
2.97±3.06), n = 15 F(1,28)=5.63, p<0.05. Figure 4.3 and
4.4 indicated the mean and SD for decision making at
pretest and posttest level, TGfU seems to be significantly
better training model after training intervention based
on mean score. This result was confirmed using analysis
covariate (ANCOVA) too indicated significant difference
between these two models in for overall decision making,
F(2,27) =2.31, p<0.05. The results of ANCOVA presented
in Table 4.3 and the estimated marginal means for
posttest decision making presented in Table 4.4
RESULTS 39
50
40
30
TGfU
20
TM
10
0
Mean SD
Figure 4.3. Pretest results for decision making
50
40
30
TGfU
20
TM
10
0
Mean SD
Figure 4.4. Posttest results for decision making
40 TGfU & MINI GAME
Table 4.3: Analyses of covariance summary for decision
making
Source Sum of Square df Mean Square F Sig
Group 123.33 1 123.33 4.670 0.44
**p<0.05
Table 4.4: Estimated marginal means for decision
making
95% Confidence Interval
Model Mean SE Lower Bound Upper Bound
TGFU 7.255 a 1.35 4.46 10.02
TM 3.06 a 1.35 –.296 5.83
Univariate ANOVA, F(1,28)=.3.91, p>0.05 indicated
for overall skill execution (passing, dribbling, tackling
and scoring) at pretest indicated no significant difference
between TGfU (M/SD: 3.82±2.56) and Technical training
model (TM) (M/SD:2.28±1.58). Univariate Anova,
indicated significant difference for overall skill execution
at posttest, F(1,28) =10.0, p<0.05 between TGfU (M/SD:
4.62±2.16) and Technical training model (1.70±1.43).
Figure 4.5 and 4.6 indicated the mean and SD for skill
execution (passing, dribbling, tackling and scoring) at
pretest and posttest level, TGfU seems to be significantly
better training model after training intervention based
on mean score. This result was confirmed using analysis
covariate (ANCOVA) too indicated significant difference
between these two models in for overall decision making,
F(2,27) =2.31, p<0.05. The results of ANCOVA presented
in Table 5 and the estimated marginal means for posttest
skill execution presented in table 6
RESULTS 41
12
10
8
6 TGfU
4
TM
2
0
Mean SD
Figure 4.5. Pretest results for skill execution
6
5
4
3 TGfU
2
TM
1
0
Mean SD
Figure 4.6. Posttest results for skill execution
42 TGfU & MINI GAME
Table 4.5: Analyses of covariance summary for skill
execution
Source Sum of Square df Mean Square F Sig
Group 63.74 1 63.74 18.64 0.01
**p<0.05
Table 4.6: Estimated marginal means for skill execution
95% Confidence Interval
Model Mean SE Lower Bound Upper Bound
TGFU 4.71 a .494 3.701 5.73
TM 1.60 a .494 –.589 2.62
4.3 Speed and Accuracy Executing General
Hockey Skills
Univariate ANOVA indicated there no significant
difference between TGfU (speed, M/SD: 11.30±1.13,
accuracy, M/SD: 4.07±2.21) and TM (speed, M/SD:
10.38±1.64, accuracy, M/SD: 4.93±2.01) on speed,
F(1,28)=3.12, p > 0.05 and accuracy, F(1,28)=1.25, p >
0.05 at pretest level. As posttest results for speed
indicated there was no significant difference between
TGfU (M/SD: 8.97±.732) and Technical model (M/SD:
9.20±1.05), F(1,28)=.497, p > 0.05. However for accuracy,
posttest results indicated, the was significant difference
between TGfU (M/SD: 6.60±1.12) and Technical model
(M/SD: 5.40±1.55), F(1,28)= 591, p < 0.05, and TGfU,
seems to be a better model for accuracy. Figure 4.7 and
4.8 indicated the mean and SD for speed and accuracy
at pretest and posttest level, This result was confirmed
using analysis covariate (ANCOVA) too indicated
RESULTS 43
12
10
8
6 TGfU
4
TM
2
0
Mean SD
Figure 4.7. Pretest results for speed and accuracy
6
5
4
3 TGfU
2
TM
1
0
Mean SD
Figure 4.8. Posttest results for speed and accuracy
significant difference between these two models for
accuracy, F(2,27) =2.31, p<0.05. The results of ANCOVA
presented in Table 4.7 and the estimated marginal
means for posttest accuracy presented in Table 4.8
44 TGfU & MINI GAME
Table 4.7: Analyses of covariance summary for accuracy
Source Sum of Square df Mean Square F Sig
Group 14.03 1 14.3 8.50 0.07
**p<0.05
Table 4.8: Estimated marginal means for accuracy
95% Confidence Interval
Model Mean SE Lower Bound Upper Bound
TGFU 8.70 a .336 6.01 7.39
TM 5.30 a .336 4.61 5.99
4.4 Pulse-rate and Recovery
Findings indicated there were no significant difference
in pulse rate reading at pretest level between TGfU and
TM (i) at warming-up stage, F(1,28) = 1.55, p>0.05), (ii)
Immediately after the seven minutes of mini game play
F(1,28) = 2.95, p>0.05 and (iii) three minute after the
mini game F(1,28) = 28.77, p>0.05. This indicates there
was no difference between in pulse rate and recovery
pattern among these two models. As for posttest results
indicated too no significant difference in pulse rate
reading between TGfU and TM (i) at warming-up stage,
F(1,28) = 0.01, p>0.05), (ii) Immediately after the seven
minutes of mini game F(1,28) = .047, p>0.05 and (iii)
three minutes after the mini game play F(1,28) = 0.03,
p>0.05. Table 4.9 illustrates the pulse rate comparison
at pretest and posttest level. This indicates there was
no difference in pulse rate reading and recovery pattern
among the players in these two models before and after
the intervention.
RESULTS 45
Posttest Sig F(1,28) = 0.01, p>0.05 F(1,28) = .047, p>0.05 F(1,28) = 0.03, p>0.05
SD/Mean 99.20±28.04 98.20±25.11 140.93±26.06 138.80±27.83 85.60±22.96 85.20±20.18
Table 4.9: Heart rate reading (pretest and posttest results)
F(1,28) = 1.55, p>0.05 F(1,28) = 2.95, p>0.05 F(1,28) =28.77, p>0.05
Pretest Sig
SD/Mean 88.20± 9.04 92.13±8.21 133.73±31.70 128.80±15.19 75.87±12.4 95.20±6.36
Phase Warm-up Mini game Three minutes
Model TGfU TM TGfU TM TGfU TM
46 TGfU & MINI GAME
4.5 Cardiovascular Fitness
Pretest results indicated there were no significant
deference between TGfU and TM in cardiovascular
fitness using bleep test (MSFT), F(1,28) = 2.83, p>0.05.
As for posttest results there was significant difference
between TGfU (M/SD:9.27±1.22 and Technical model (M/
SD:7.42±.79) in term of cardiovascular fitness, F(1,28) =
22.45, p<0.05. Table 4.10 illustrates the results mean
and SD converted V0 max calculations as suggested by
2
Legar and Lambert (1982). As the Figure 4.9 and 4.10
indicated the mean and SD cardiovascular fitness using
V0 max calculation at pretest and posttest level, TGfU
2
seems to be significantly better training model for
cardiovascular fitness after training intervention based
on mean score. This result was confirmed using analysis
covariate (ANCOVA) too indicated significant difference
between these two models in for cardiovascular fitness
(V0 max), F(2,27) =2.31, p<0.05. The results of ANCOVA
2
presented in Table 4.11 and the estimated marginal
means for posttest cardiovascular fitness presented in
Table 4.12
Table 4.10: Results of cardiovascular fitness (V0 max)
2
Model N Mean/SD V0 max Sig
2
Bleep test ml/kg/min/SD
TGfU-Pretest 15 9.03±1.22 38.83±3.26 F(1,28)=.014, p>0.05
TM -Pretest 15 8.23±1.38 38.77±3.64
TGfU- Posttest 15 9.27±1.27 44.13±4.68 F(1,28)=18.60, p<0.05
TM-Posttest 15 7.42±.79 37.84±3.14
RESULTS 47
50
40
30
TGfU
20
TM
10
0
Mean SD
Figure 4.9. Pretest results for V0 max
2
50
40
30
TGfU
20
TM
10
0
Mean SD
Figure 4.10. Posttest results for V0 max
2
48 TGfU & MINI GAME
Table 4.11: Analyses of covariance summary for
cardiovascular fitness (V0 max)
2
Source Sum of Square df Mean Square F Sig
Group 62.26 1 62.26 4.63 0.41
**p<0.05
Table 4.12: Estimated marginal means for cardio-
vascular fitness (V0 max)
2
95% Confidence Interval
Model Mean SE Lower Bound Upper Bound
TGFU 11.17 a .970 42.18 46.16
TM 37.61 a .970 35.82 39.80
49
5
DISCUSSION
5.1 Introduction
This chapter discusses the findings of effectiveness and
implications of the two pedagogical model (TGfU and
TM) in coaching context among Indian junior hockey
players for invasion game in term five versus five (5 v.
5) mini game play, speed and accuracy executing general
hockey skills, pulse-rate and cardiovascular fitness
respond. Based on the present findings, as discussed
below, it’s proposed that TGfU is a suitable pedagogical
model to be incorporated in coaching context in
upgrading game configuration, cardiovascular and game
performance especially in field hockey.
5.2 Five Versus Five (5 vs. 5) Mini Game Play
Configuration
These findings show that TGfU model compared to TM
was effective for ball control, overall decision making
(passing, dribbling, tacking and scoring), overall skill
execution (passing, dribbling, tacking and scoring), and
50 TGfU & MINI GAME
cardiovascular fitness. One of the reasons for this
improved performance in ball control, overall decision
making and skill execution, as suggested from the model
application of mini game activities assists the players
to improve ball control, tactical decision making and
improve how they execute passing, dribbling, scoring
hockey skills in 5 versus 5 game plays. This finding
supports that the TGfU model is an important model
for learning as it develop high order of thinking and
training motor skills in decision making, (Bunker &
Thorpe, 1986) and Light (2005). Improvement in players
decision making in 5 versus 5 based on the content
knowledge were taught “what to do” and “how to do” in
their 5 weeks training with TGfU pedagogical model, as
the fourth steps in teaching the TGFU model. This
finding was parallel with the motor learning theory that
suggests that there is relationship between motor
performances and game knowledge acquisition through
the mini game (Denis, 1993; Anderson, 1976). The
present findings on decision making improvement in 5
versus 5 in Indian junior hockey player were parallel
with previous findings in soccer and hockey (Harvey,
2003; Light & Fawns, 2003; Nathan, 2007; Turner &
Martinek, 1999) and badminton (French, Werner, Taylor,
Hussey, & Jones, 1999).
As for details in skill execution in 5 versus 5,
execution of passing, dribbling, and scoring except
tackling indicated significant improvement using TGfU,
compared TM. This finding similar with findings in field
hockey (Turner & Martinek, 1999), badminton (Lawton,
1989), soccer (Mitchell, Oslin, & Griffin 1995), and
volleyball (Griffin, Oslin, & Mitchell, 1995). There were
DISCUSSION 51
no significant improvement tackling skill execution
between TGfU with TM among Indian junior players,
probably due to short intervention period of 5 weeks (12
lesson). Therefore subject’s needs longer period of
training in order to improve skill execution of tackling
performance
5.3 Speed and Accuracy Executing General
Hockey Skills
Findings revealed that there was no significant
improvement in speed of executing general hockey skill
after invention using TGfU model. This present findings
contra with the finding of Turner and Martinek (1999).
This result probably due to short period of intervention
period meted out in this present study. However, future
research in TGfU need to organize the game at higher
level of intensity and explosive method of playing mini
game in order to improve speed of executing general
hockey skills On the other hand, as for accuracy
executing hockey general hockey skill among players in
TGfU group indicated significant improvement. Thus
this findings similar with the finding of Turner and
Martinek (1999). Therefore, this finding supports the
importance of mini game activity via TGfU to enhance
accuracy executing hockey skills. As accuracy proven to
be an important element in scoring goal in hockey game
(Aziz, Chia & Teh, 2000; Wassmer & Mookerjee, 2002).
TGfU through mini game activity enable the players to
posses better neuromotor coordination. This findings
parallel with the motor learning principle players have
better neuromuscular, eye-leg coordination, fast reflexes,
motivation and high concentration (Wrisberg, 1993). The
52 TGfU & MINI GAME
achievement of TGfU in accuracy, was parallel with
previous research (Nevett et al., 2001).. This finding
supports the TGfU model as suitable pedagogical in
coaching context to improve accuracy of scoring goals
and suitable playing in turf hockey
5.4 Pulse-rate and Cardiovascular Fitness
However for the measurement pulse-rate recovery
pattern before warming-up, immediately after seven
minutes mini game play and three (3) minutes recovery
after the mini game play indicated there was no
significant difference between TGfU and TM. This may
be due to the intensity and volume of activities no
difference between these two models.
However for cardiovascular respond, there was
significant improvement by TGfU group compared to
TM, TGfU group recorded V0 max of 43.9ml/kg/min or
2
reaching (M/SD: 9.27/1.27) in level and stage in bleep
test compared to TM with V0 max of 37.2 ml/kg/min or
2
at (M/SD: 7.42/.79) in bleep test. This indicated the TGfU
model have reached above average level based on norms
set at 42.7 V0 Max max by (Leger and Lambert, 1982;
2
Mackenzie, 1999). Whereas the TM was below average
level in term of V0 max of cardiovascular fitness based
2
on norms (Leger & Lambert, 1983; Mackenzie, 1999).
The TGfU model with mini game situation activities
such 2 vs. 2 or 1 vs. 2 able upgrade players
cardiovascular abilities This finding contra with earlier
findings of Ghosh, Goswami, Majumdar & Mathur (1991)
using n = 25 junior hockey players (18±0.6 years) mean
heart rate during full hockey match was 143.4±15.3 and
V0 max 53.8 ml/kg/min. High intensity game using
2
DISCUSSION 53
TGfU in research similar with findings by Boyle et al.,
(1994) using 9 Irish international soccer players (26 ±
4.5 years), indicated mean HR during match play =158.6
± 8 and V0 61.8 ml/kg/min (Lythe, 2008). Therefore to
2
have higher level of cardiovascular fitness a longer period
than 5 weeks needed to improve cardiovascular fitness.
This finding supports the TGfU model as suitable
pedagogical approach to be incorporated in games
training as to improve cardiovascular fitness especially
for playing turf hockey.
Therefore TGfU seems to be suitable pedagogical
method to train hockey player to meet the present
changes the rule of hockey in penalty flick (draw after
extra time), whereby the new ruling requires to play 1
v. 1 (goal keeper vs. 1 striker). The findings of the study
showed that coaches and sport researcher can develop
game training or improvised TGfU model. By using this
tactical training plan and changing skill pattern, the
approach of this study can be utilized for future training
research of other invasion games such soccer, basketball
and many others
One of the reasons for this improved performance
by Indian players per se, is the application of TGfU
model in which players have got centered task of mini
game activities model. Mini activities such as small sided
game 3 vs. 3, 4 vs. 4 as well as 5 vs. 5 continuous for the
period of 7-14 minutes, create situation for players to
indulge with ball mainly in receiving, control and
passing, therefore improve the decision making and skill
execution skills as compared to TM (Control group) with
their training being too structured with technical tasks
in nature. The present findings on decision making and
54 TGfU & MINI GAME
skill execution improvement through TGfU in 5 versus
5 among sports school players were parallel with
previous findings in soccer and hockey (Nathan, 2008;
Harvey, 2003; Light & Fawns, 2003; Turner &Martinek,
1999) and badminton (French, Werner, Taylor, Hussey,
& Jones, 1999).
The decision making component improved via TGfU
due to the model which advocated guided discovery
method coaching enabling the players to think and read
game in advance in turnenabling the players to solve
the game problem. The modus operandi of TGfU coaching
tremendously assisted the players to improve tactical
decision making and improve on how they execute
passing, dribbling and scoring hockey skills in 5 versus
5 game plays.
The findings on decision making were similar with
findings of Turner & Martinek (1999) in hockey, similar
findings reported by Psotta & Martin (2011) indicating
tactical model (CTA: 0.81±0.12, p<0.05) significantly
higher mean score after intervention compared to
Technical model (CTE: 0.75±0.12, p<0.05) in women
soccer in Czech Republic. As for overall skill execution
of passing, dribbling, scoring and tackling - it indicated
significant difference between using TGfU compared to
SDT model among Indian players and TGfU seems to
be a better model.
These findings support the findings infield hockey
(Turner &Martinek, 1999), badminton (Lawton, 1989),
soccer (Mitchell, Oslin, & Griffin 1995), and volleyball
(Griffin, Oslin, & Mitchell, 1995) on skill execution.
DISCUSSION 55
5.5 Conclusion
In conclusion, teachers and coaches in Asia region
especially in India should adopt TGfU model with small
sided mini game situations such 3 versus 3 or 4 versus
3 or 5 versus 5 and game approach in training in order
to improve decision making and skill execution as been
proven from this research. TGfU approach seems to be
suitable coaching method to train hockey player to meet
the present changes the hockey rules especially in
penalty flick situations (draw after extra time), whereby
the new ruling requires the players to play 1 versus 1
(goal keeper vs. 1 striker). However, more research has
to be done on how TGfU would improve other
components of the game play.
56 TGfU & MINI GAME
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APPENDIX 1 63
APPENDIX 1: TEACHING GAMES FOR UNDERSTANDING (TGFU)
64 TGfU & MINI GAME
APPENDIX 1 (CONTD…)
APPENDIX 1 65
APPENDIX 1 (CONTD…)
66 TGfU & MINI GAME
APPENDIX 1 (CONTD…)
APPENDIX 1 67
APPENDIX 1 (CONTD…)
68 TGfU & MINI GAME
APPENDIX 1 (CONTD…)
APPENDIX 1 69
APPENDIX 1 (CONTD…)
70 TGfU & MINI GAME
APPENDIX 1 (CONTD…)
APPENDIX 1 71
APPENDIX 1 (CONTD…)
72 TGfU & MINI GAME
APPENDIX 1 (CONTD…)
APPENDIX 1 73
APPENDIX 1 (CONTD…)
74 TGfU & MINI GAME
APPENDIX 1 (CONTD…)
APPENDIX 1 75
APPENDIX 1 (CONTD…)
76 TGfU & MINI GAME
APPENDIX 1 (CONTD…)
APPENDIX 2 77
APPENDIX 2: TECHNICAL MODEL (TM)
78 TGfU & MINI GAME
APPENDIX 2 (CONTD…)
APPENDIX 2 79
APPENDIX 2 (CONTD…)
80 TGfU & MINI GAME
APPENDIX 2 (CONTD…)
APPENDIX 2 81
APPENDIX 2 (CONTD…)
82 TGfU & MINI GAME
APPENDIX 2 (CONTD…)
APPENDIX 2 83
APPENDIX 2 (CONTD…)
84 TGfU & MINI GAME
APPENDIX 2 (CONTD…)