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This book will give its readers knowledge how to play Kabaddi Game

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Published by Sudhir Kumar Sharma, 2020-10-11 14:54:09

Kabaddi

This book will give its readers knowledge how to play Kabaddi Game

Keywords: Kabaddi

44 Kabaddi

(f) Even after this if there is a tie, the highest number
of points scored without applying 25% rule will be
considered.

(g) Even after this if there is a tie, the Winner and Runner
will be decided on toss.

Note: Walkover is given to the opponent team by the referee
due to late reporting, non-reporting or due to any other
technical issues of the defaulting team. Such team will be
scratched from the competition and the score of such teams
will not be considered to decide the tie. The same rule will
be applicable to teams, which concede the match also.

10. If owing to failure of light or any other unforeseen
circumstances, a match could not be completed in the
same session; such a match will be replayed in the next
session.

11. In case of temporary suspension of the match, such match
will be continued with the same score and remaining
time in the same session. During the temporary
suspension the players will not leave their respective
courts without the permission of the referee. If a team
violates this rule a technical point will be awarded to the
opponent team.

12. Nails of the players must be closely clipped and no
ornaments of any sort will be allowed.

13. All players must have distinct numbers on their T-shirt
of at least 4 Inches thickness in front and 6 inches
thickness at the back. The team should follow the dress
code compulsorily.

Kabaddi 45

14. Application of oils or any other soft substances to the
body will not be allowed.

15. Shoes are compulsory to all the players on the mat
surface.

46 Kabaddi

TECHNICAL OFFICIALS

The maximum age limit fixed is 58 years for the AKFI officials
to officiate the matches. After attaining age of 50 years the
official has to under go a fitness & performance test of AKFI
once in two years. It is mandatory for all the Technical officials
of AKFI to possess and carry the following items whenever
assigned technical duties:

™ Electronic Stop Watch
™ Official Uniform comprising Black Trousers, Sky

Blue Half Sleeves T- Shirt with collar, White Warm
Up shoes with white socks
™ Whistle
™ Warning cards
™ Pen
™ Latest AKFI Kabaddi Rules Book
1. The officials will be One Referee, Two Umpires, One
Scorer and One Table official only.
2. The decision of the umpires on the field will be final
generally but in special circumstances, the referee may
give the decision in the best interest of the game and
also if there is a disagreement between two umpires.

Kabaddi 47

3. Gross violations & Foul

The referee and the umpires will have the power to warn,
declare point against or to disqualify any player or team
from the match who is committing any of the following
violations or Foul.

(a) Persistently addressing the officials in regard to the
decision.

(b) Make derogatory remarks about the officials &
action leading to influencing their decision.

(c) Point out finger by the raider or anti for demanding
decision of the umpire.

(d) Stifle a raider by shutting his mouth or throat by any
way.

(e) Violent tackling leading to injuries to the body.

(f) Takes more than 10 Seconds to start the raid.

(g) Coaching from out side by the coaches and the
players,

(h) Preventing the raider to take his turn of raid

4. The referee and the umpire can use the following cards
to warn, temporarily suspend, suspend from the match
or debar from the tournament a player/ coach/manager/
team

(a) Green Card : Warning

If green card is shown to a player/coach/manager/
team twice, then the next card will be directly Yellow
Card.

48 Kabaddi

(b) Yellow Card: Temporary Suspension for 2 Minutes.
If yellow card is shown to player/ coach/ manager/
team twice, then the next card will be directly Red
Card.

Note: The two minutes suspension of players will commence
from the time the player is on court only

If the out player is suspended for two minutes than the
suspension will begin after revival

Teams will not be allowed to revive the next out player
in place of the suspended player revival

(c) Red Card: Suspension from the match or debarred
from the tournament.

5. Duties of the Referee

The Referee will

(a) Take the toss

(b) Start the match

(c) Record the time of each Raid

(d) Announce the substitution & replacement of players.

(e) Supervise in general, the conduct of the whole
match.

(f) Declare half time, time out and restart of the match
after each time out and the end of the match with
the assistance of the Table Official.

(g) Announce the score of each side before the last 5
minutes declared.

Kabaddi 49

(h) Announce the time of each minute of the last 5
minutes of the Second half.

6. Duties of the Umpire:

The umpires will conduct the match and give decisions
according to the rules of play and matches till the game
is ended.

7. Duties of the Scorer

(a) Fill in the score sheet & announce the score with
the permission of the referee at the end of each half
and the result at the end of the match.

(b) Make a note of the team winning the toss at the start
of the game.

(c) All the points scored by all the players of the team
will be recorded in running score on their respective
side on the score sheet diagonally (/).

(d) The team scoring the first leading point will be
shown in the running score by square

(e) Technical point awarded by the referee or umpire
should be encircled (0) in the running score

(f) Time out by the teams be indicated by ‘T’ against
the team concerned

(g) Keep a note of the timing in the score sheet at the
beginning & at the end of each half, time out taken
by the teams & officials and record the substitutions
made.

(h) Complete the score sheet in all respects and get it
duly signed by the umpires and referee.

50 Kabaddi

8. Duties of the Table Official
(a) Will assist the Referee to Record the time of the
start and end the match
(b) Will assist the Referee to declare half time, time
out, restart of the match after each time out
(c) Will assist the Referee to announce the time of each
minute of the last 5 minutes
(d) Will assist the referee in the substitution &
replacement of players

Kabaddi 51

RULES OF NATIONAL CLUB GAMES

With a view to develop sports at the grass root level, the IOA
in collaboration with the Ministry of Sports, Govt. of India,
National Sports Federation and the Sports Authority of India,
has proposed that National Club Games will be organized
from the Panchayat / Block level onwards. Kabaddi is one of
the identified disciplines in which the National Club Games
are to be organized. All the rules that are applicable for Indoor
Kabaddi will be applicable in the case of the National Club
Games except that the tournaments will be conducted on
natural clay surface outdoors.



RULES OF
CIRCLE STYLE KABADDI

54 Kabaddi

The game of Circle Style Kabaddi will be governed and played
under the following rules of AKFI

1. Ground

Ground will be level and soft.

2. Play Field Measurements

Men and Junior

Boys: The play field will have a radius
of 22 Meters divided into two
equal halves by a mid line (as
shown in the diagram).

MEN Open Weight & Age no
restrictions

JUNIOR BOYS Age 20 years & below (last day
of the year) and below 70 Kg
weight

Women, Junior Girls, Sub-Junior Boys and Girls

The play field will have a radius of 16 Meters divided
into two equal halves by a mid line (as shown in the diagram).

WOMEN Open Weight & Age no
restrictions

JUNIOR GIRLS Age 20 years & below (last day
of the year) and below 70 Kg
weight

SUB-JUNIOR

BOYS Age 16 years & below (last day
of the year) and below 60 Kg
weight

Kabaddi 55

SUB-JUNIOR Age 16 years & below (last day
of the year) and below

GIRLS 60 Kg of weight

The State Association should furnish original date of birth
certificate from the institution. The date of birth and the
photograph of participating player should be attested and
verified by the Head Master/Principal. The Original Date of
Birth Certificate will only be accepted in the Championship.

Random test on players from participating teams will be
conducted by the AKFI, from the concerned Institutions. If
any Association is found guilty, the concerned State
Association Team will be de barred for a period of 3 years
from the same year. Achieved position will also be effected
and Association has to return the Medals and Certificates to
the Federation.

3. Boundary

The circle demarcating the radius of 22 meters in case of
Men & Junior Boys and 16 meters in case of Women, Junior
Girls, Sub-junior boys & girls will be the Boundary of the
play field. The Boundary will be marked minimum 3 cm to
maximum 5 cm thickness and will be part of the play field.

• Width of all the lines will be minimum 3 Cm to
maximum 5 Cm.

• It is necessary to have minimum 3 Meters clear space
out side the boundaries.

• There will be no Bonus line and Lobbies in Circle
Style Kabaddi.

56 Kabaddi

4. Mid Line
The line that divides the play field into two halves is known

as the mid-line
5. Court

Each half of the play field divided by the mid line is known
as the Court.

6. Pala
Pala is considered to be a gate in the center of the play

field. The Pala is demarcated by lines drawn/ marked from
the center point of the midline 3 meters on each side. The
total length of the Pala will be of 6 meters. The raider will
reach his home court safely only through the Pala/gate. The
Pala posts will be mounds of either Lime powder or of some
soft material of 15 cm diameter and 20 cm height.
7. Essential limit (Baulk Line)

A line drawn from the Pala post with a radius of 6 metres
on each side of the midline forming a D on each side

Kabaddi 57

(12mtsX6mts) is the essential limit or the Baulk line. Both
the D’s will be joined with straight lines on either side of the
mid line to form a rectangle as shown in the diagram

8. Cant

The repeated, without break at a stretch and clear aloud
sounding of the approved word ‘KABADDI’ within the course
of one respiration will be called ‘Cant’. The duration of this
cant is maximum 30 seconds.

9. Raider

One who enters the court of the opponent with the cant is
known as a ‘RAIDER’. The raider must begin his cant before
he touches the opponent’s court.

10. Anti or Anti Raider

Every player in whose court the raid is being made will
be called Anti or Anti raider.

11. Loosing the cant

To stop the repeated and clear aloud sounding of the word
‘KABADDI’ or take in a breath during cant by the raider is
known as loosing the cant. A cant must be continued within
one and the same respiration for maximum period of 30
seconds only. If a raider takes more than 30 seconds to reach
his home court a technical point will be awarded to the
opponent’s team.

12. To put out an anti

If a raider touches an anti without the breach of rules of
play or if any part of the body of an anti touches any part of
the body of the raider and then the raider touches his court,

58 Kabaddi

through the Pala with cant and within 30 seconds, the anti is
said to be put out

13. To Hold a Raider

If an anti holds the raider without breach of rules of play
and keeps the raider in his court for more than 30 seconds
and does not allow him to reach his court until he looses his
cant or the referee/umpire blows the whistle, is known as
holding the raider.

14. To reach court safely

If the raider touches his court with any part of his body
through the Pala with cant, without breach of rules, within 30
seconds, he is said to have reached his court safely and turn
of raid is over.

15. Touch

The raider touching the anti or anti touching the raider by
any part of his body or even the clothing, shoes or any other
outfit, is called a touch.

16. Raid

When the raider enters the court of opponent with cant, it
is known as Raid.

Kabaddi 59

RULES OF PLAY

1. The team that wins the toss will have the choice of the
court or the raid. In the second half, the court will be
changed and the team, which had not opted for raid, will
send their raider first.

2. In the Circle style Kabaddi a raider can touch only one
anti during the raid. Similarly only one anti can try to
catch or stop the raider. If the raider touches more than
one anti, a point will be awarded against him.

3. No player can take two consecutive raids (one after the
other). There will be minimum of one raid gap in between

4. If more than one anti tries to stop or catch the raider, the
raider will be declared safe and a point will be awarded
against the anti.

5. If any player goes out or is pushed out of boundary or
midline during the course of play, a point will be awarded
against him and the raid will be declared as over.

6. During the struggle, if any player crosses the boundary
or midline first a point will be awarded against him.

7. During the struggle, if both the players (the raider and
anti) cross the Boundary or mid line simultaneously,
except through the Pala, no point will be awarded to any

60 Kabaddi

team. In such a situation if the raider crosses the midline
through the pala, he will be declared safe & awarded a
point.

8. If an anti who has gone out of bounds holds a raider, the
raider will be declared safe and a point will be declared
against the anti.

9. A raider will continue to chant ‘KABADDI’ as the
approved cant. If he is not keeping the approved cant or
he looses the cant in the opponent court or takes more
than 30 seconds duration, he will be ordered back and
the opponent will be given one point and chance to raid.

10. A raider must start his cant before he touches the
opponent’s court. If he starts the cant late, he will be
ordered back by the Umpire or Referee and the opponent
will be given one Technical point & a chance to raid.

11. If a raider goes out of turn the Umpire or Referee will
order him to go back and one Technical point will be
given to opponent team.

12. Not more than one raider will enter the opponent’s court
at a time, if more than one raider enters the opponent’s
court at a time, the Umpire or Referee will order all to
go back to their Court and a Technical point will be
awarded to the opponent and chance to raid.

13. After a raider has reached his court or is put out in the
opponent’s court, the opponents will send their raider
within 10 Seconds. Thus alternately each side will send
their raider until the end of the game. Incase the raider

Kabaddi 61

fails to start his raid within 10 seconds the team looses
its chance to raid and the opponent team gets a Technical
point.

14. When a raider is held, the anti will not try deliberately to
stifle his cant by shutting his mouth, using violent
tackling leading to injuries or use of any unfair means.
If such incident happens, the Umpire or Referee will
declare the raider safe. (For punishment see No. 3 & 4
of the rules under heading ‘Technical Officials’).

15. During the course of raid none of the antis will touch the
raider’s court until completion of the raid. In case any
anti or anti’s touch the raider’s court before completion
of the raid, one point will be given to the raider’s team
and the raid will be counted as successful.

62 Kabaddi

RULES OF MATCHES

1. Team
Each team will consist of 14 Players. 8 Players will take

the ground at a time and the remaining six players will be
substitutes.
2. Duration of the match

The duration of the time of the match will be two halves
of 20 minutes in case of Men, Women, Junior Boys and Junior
Girls with a 5 Minutes interval. In case of Sub-Junior Boys &
Sub-Junior Girls two halves of 15 Minutes each with a 5
minutes interval. The teams will change court after interval.

NOTE: The last raid of each half of the match will be allowed
to be completed even after completion of the scheduled time as
mentioned above.
3. System of Play

The out and revival rule will not be applicable. Only points
scored will be counted.
4. Productive Raid

Every Raid will be productive either by scoring point/
points/technical point/self out/raider being caught. Even in
case an anti or antis becomes self-out, the Raid will be

Kabaddi 63

considered to be over and the raider’s side will be awarded a
point. If the raider returns safely without scoring or productive
raid to his court, the opponent team will be awarded a point.
If a raid is more than 30 seconds, the opponent team will be
awarded a point.

5. Time Out

(a) Each Team will be allowed to take Two ‘Time Outs’
of 30 Seconds each in each half; the Captain or
Coach of the team with the permission of referee
will call for such time out. The time out time will be
added to match time.

(b) During the time out the teams will not leave the
ground, any violation in this; a technical point will
be awarded to the opponent team.

(c) Official Time out can be called for by the Referee/
Umpire in the event of any injury to a player,
interruption by outsiders, re-lining of the ground or
any such unforeseen circumstances. Such time out
time will be added to the match time.

6. Substitution

(a) 4 Reserve Players can be substituted with the
permission of Referee during time out or interval.

(b) Substituted Players can be re-substituted.

(c) If any player is suspended or disqualified from the
match, no substitution is allowed for that particular
player. The team will play with less number of
players.

64 Kabaddi

7. Result

The team, which scores the highest number of points at
the end of the match, will be declared the winner.

8. Tie in Knock Out

If there is a tie in the Knock out matches, the match will
be decided on the following basis.

(i) Both the teams should field 8 Players in the Court

(ii) Both the teams should give the names of the 5
Different Raiders with their Chest Numbers as per
their order of raid to the referee. Substitution of
players will not be allowed from the fielded S
Players.

(iii) Each team will be given 5 Raids by different raiders
to raid alternately,

(iv) The side which raids first at the beginning of the
match will be allowed to raid first

(v) Even after 5 Raids if there is a tie, the game will be
decided as per the ‘Golden raid’ Rule.

Note: If player/players are suspended temporarily or
disqualified during the Tiebreaker, the team will play with less
number of players.

Golden Raid Rule

• Even after 5-5 raids, if there is a tie, a fresh toss will
be taken and the team that wins the toss will have
the chance to raid i.e. ‘GOLDEN RAID’

Kabaddi 65

• If there is tie even after the Golden Raid then a
chance will be given to the opponent team for the
Golden Raid.

• In the Golden Raid the team which scores the lead
ing point will be declared as Winner.

9. League System

In the League System the team that wins the match will
score two league points and the looser will score zero point.
In case of Tie both the sides will score one league point each.

Tie in league points

If there is a tie in the league points scored in the league
system, the winner and runner of the pool will be decided on
the basis of ‘For and Against Points’ scored by using the
following formula

(a) The team which scores less than 25% of the league
points will not be considered for the ‘For and Against
Points’ formula.

(b) To decide the tie, the ‘For and Against points’ of the
concerned teams against the teams which scored
25% or more of the league points will be considered
and the difference calculated.

(c) The team which is scoring highest score difference
of ‘For and against will be declared pool winner.

(d) Even after considering ‘For and against’ points, if
there is a tie, the total points ‘SCORED FOR’ only
will be counted.

66 Kabaddi

(e) Even after this if there is a tie, the result of the match
played between the teams is to be considered.

(f) Even after this if there is a tie, the highest number
of points scored without applying 25% rule will be
considered.

(g) Even after this if there is a tie, the Winner and Runner
will be decided on toss.

Note: Walkover is given to the opponent team by the referee
due to late reporting, non-reporting or due to any other technical
issues of the defaulting team. Such team will be scratched from
the competition and the score of such teams will not be considered
to decide the tie. The same rule will be applicable to teams, which
concede the match also.

10. If owing to failure of light, heavy rains or any other
unforeseen circumstances, a match could not be
completed in the same session; such a match will be
replayed in the next session.

11. In case of temporary suspension of the match, such match
will be continued with the same score and remaining
time in the same session. During the temporary
suspension the players will not leave their respective
courts without the permission of the referee. If a team
violates this rule a technical point will be awarded to the
opponent team.

12. Nails of the players must be closely clipped and no
ornaments of any sort will be allowed.

13. All players must have distinct numbers on their T-shirt

Kabaddi 67

of at least 4 Inches thickness in front and 6 inches
thickness at the back. The team should follow the dress
code compulsorily.

14. Application of oils or any other soft substances to the
body will not be allowed.

68 Kabaddi

TECHNICAL OFFICIALS

The maximum age limit fixed is 58 years for the AKFI officials
to officiate the matches. After attaining age of 50 years the
official has to under go a fitness & performance test of AKFI
once in two years. It is mandatory for all the Technical officials
of AKFI to possess and carry the following items whenever
assigned with technical duties.

™ Electronic Stop Watch
™ Official Uniform comprising Black Trousers, Sky

Blue Half Sleeves T- Shirt with collar, White Warm
Up shoes with white socks.
™ Whistle
™ Warning cards
™ Pen
™ Latest AKFI Kabaddi Rules Book
1. The officials will be One Referee, Two Umpires and One
Scorer only.
2. The decision of the umpires on the field will be final
generally but in special circumstances, the referee may
give the decision in the best interest of the game and
also if there is a disagreement between two umpires.

Kabaddi 69

3. Gross violations & Foul The referee and the umpires
will have the power to warn, declare point against or to
disqualify any player or team from the match who is
committing any of the following violations or Foul.

(a) Persistently addressing the officials in regard to the
decision.

(b) Make derogatory remarks about the officials &
action leading to influencing their decision.

(c) Point out finger by the raider or anti for demanding
decision of the umpire.

(d) Stifle a raider by shutting his mouth or throat by any
way.

(e) Violent tackling leading to injuries to the body.

(f) Takes more than 10 Seconds to start the raid.

(g) Coaching from out side by the coaches and the
players,

(h) Preventing the raider to take his turn of raid

4. The referee and the umpire can use the following cards
to warn, temporarily suspend, suspend from the match
or debar from the tournament a player/coach/manager/
team.

(a) Green Card: Warning If green card is shown to a
player/coach/manager/team twice, then the next card
will be directly Yellow Card.

(b) Yellow Card: Temporary Suspension for 2 Minutes.

70 Kabaddi

If yellow card is shown to player/coach/manager/
team twice, then the next card will be directly Red
Card.

Note: The two minutes suspension of players will commence
from the time the player is on court only

If the out player is suspended for two minutes than the
suspension will begin after revival

Teams will not be allowed to revive the next out player in
place of the suspended player revival

(c) Red Card: Suspension from the match or debarred
from the Tournament.

5. Duties of the Referee: The Referee will

1. Take the toss

2. Announce the score of each side before the last 5
minutes declared

3. Supervise in general, the conduct of the whole
match.

4. Record the time, start and end the game

5. Announce the substitution & replacement of players.

6. Announce the time of each minute of the last 5
minutes of the Second half.

6. Duties of the Umpire

The umpires will conduct the match and give decisions
according to the rules of play and matches till the game is
ended.

Kabaddi 71

7. Duties of the Scorer

(a) Fill in the score sheet & announce the score with
the permission of the referee at the end of each half
and the result at the end of the match.

(b) Make a note of the team winning the toss at the start
of the game.

(c) All the points scored by all the players of the team
will be recorded in running score on their respective
side on the score sheet diagonally (/).

(d) The team scoring the first leading point will be
shown in the running score by square

(e) Technical point awarded by the referee or umpire
should be encircled (0) in the running score

(f) Time out by the teams be indicated by ‘T’ against
the team concerned

(g) Keep a note of the timing in the score sheet at the
beginning & at the end of each half, time out taken
by the teams & officials and record the substitutions
made.

(h) Complete the score sheet in all respects and get it
duly signed by the umpires and referee.

CIRCLE KABADDI REFEREES BOARD

The Activities of Circle Kabaddi Referees Board will be
looked after by the Organizing Secretary, Chairman and
Technical Committee of the Circle Kabaddi Subcommittee
till the separate referees Board is constituted by the President
of AKFI after conduct of the Refresher course for the Circle
Kabaddi Technical Officials.

RULES OF
BEACH KABADDI

74 Kabaddi

The game of Beach Kabaddi will be governed and played
under the following rules of AKFI.

¾ Ground

Ground will be leveled with sand of minimum 30 cm
Depth.

1. Play Field Measurements

(a) Men & 11×7 Meters divided into two
Junior Boys equal halves by a mid line (as
shown in the diagram)

Men Below 80 Kg Weight

Junior Boys Age 20 years & below (last day
of the year) and below 65 Kg
Weight

(b) Women and
Junior Girls

10 × 6 Meters (as shown in the
diagram).

Women Below 70 Kg Weight

Junior Girls Age 20 years & below (last day
of the year) and below 60 Kg
Weight

(c) Sub-Junior Boys

and Girls 9×6 Meters divided into two

equal halves by a mid line (as

shown in the diagram).

Kabaddi 75

Sub-Junior Boys Age 16 years & below (last day
of the year) and below 50 Kg
weight

Sub-Junior Girls Age 16 years & below (last day
of the year) and below 50 Kg
weight

The State Association should furnish original date of birth
certificate from the institution. The date of birth and the
photograph of participating player should be attested and
verified by the Head Master/Principal. The Original Date of
Birth Certificate only will be accepted in the Championship.

Random test on players from participating teams will be
conducted by the AKFI from the concerned Institutions. If
any Association is found guilty, the concerned State
Association’s team will be debarred for a period of 3 years
from the same year. Achieved position will also be effected
and Association has to return the Medals and Certificates to
the Federation.

76 Kabaddi

2. Boundary

The lines on the four sides of the Play field are known as
the boundaries (AB, BC, CD, and DA). All lines will be 3 to
5 Cm width and form the part of the play field.

Width of all the lines will be minimum 3 Cm to maximum
5 Cm evenly demarcated with a tape

It is necessary to have 3 Meters clear space out side the
boundaries. There will be no Baulk line, Bonus line and
Lobbies in Beach Kabaddi

3. Mid Line

The line that divides the play field into two halves is known
as the mid-line
(MN)

4. Court

Each half of the play field divided by the mid line is known
as the Court.

5. Cant

The repeated, without break at a stretch and clear aloud
sounding of the approved word ‘KABADDI’ within the course
of one respiration Will be called ‘Cant’.

6. Raider

One who enters into the court of the opponent with the
cant is known as a ‘RAIDER’. The raider must begin his cant
before he touches the opponent’s court.

Kabaddi 77

7. Anti or Anti Raider

Every player in whose court the raid is being made will
be called Anti or Anti raider.

8. Loosing the cant

To stop the repeated and clear aloud sounding of the word
‘KABADDI’ or take in a breath during cant by the raider is
known as loosing the cant. A cant must be continued within
one and the same respiration.

9. To put out an anti

If a raider touches an anti without the breach of rules of
play or if any part of the body of an anti touches any part of
the body of the raider and then the raider touches his court
with the cant, the anti is said to be put out.

10. To Hold a Raider

If the anties or anti hold the raider without breach of rules
of play and keep the raider in their court and do not allow him
to reach his court until he looses his cant or the referee/umpire
blows the whistle, is known as holding the raider.

11. To reach court safely

If the raider touches his court with any part of the body
through the midline with cant, without breach of rules, he is
said to have reached his court safely and turn of raid is over.

12. Touch

If the raider touches the anti or antis, by any part of his
body or even the clothing, shoes or any other outfit, it is called
a touch.

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13. Struggle
When the anti or antis come into contact with the raider,

it is called struggle.
14. Raid

When the raider enters the court of opponent with cant, it
is known as Raid.
15. Pursuit

When an anti rushes into the opponent court with cant
and without breach of rules, chasing the returning raider with
a view to touch, it is called pursuit.

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RULES OF PLAY

1. The team that wins the toss will have the choice of the
court or the raid and the team that looses the toss will
have the remaining choice. In the second half, the court
will be changed and the team, which had not opted for
raid, will send their raider first.

2. A player will be out if any part of his body touches the
ground outside the boundary but during the struggle a
player will not be out if any part of his body touches the
ground outside the boundary by keeping contact of the
playfield. The portion of con tact must be inside the
boundary.

3. (a) If any player goes out of the boundary during the
course of play, he will be out. The Umpire or Referee
will declare such players out by calling out the
numbers and the raid will be declared over,

(b) If an anti or antis who have gone out of bounds (as
per rule 3 a), hold a raider, the raider will be declared
NOT OUT. The anti or antis who have gone out of
bounds only will be declared out.

4. A raider will continue to chant ‘KABADDI’ as the
approved cant. If he is not keeping the approved cant or
he looses the cant in the opponent court, he will be

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ordered back and the opponent will be given one
Technical point and chance to raid. Under such
circumstances, he will not be pursued.

5. A raider must start his cant before he touches the
opponent’s court. If he starts the cant late, he will be
ordered back by the Umpire or Referee and the opponent
will be given one Technical point & a chance to raid.

6. If a raider goes out of turn, the Umpire or Referee will
order him to go back and one Technical point will be
given to opponent team.

7. Not more than one raider will enter the opponent’s court
at a time, if more than one raider enters the opponent’s
court at a time, the Umpire or Referee will order all to
go back to their Court and a Technical point will be
awarded to the opponent and chance to raid.

8. After a raider has reached his court or is put out in the
opponent’s court, the opponents will send their raider
within 5 Seconds. Thus alternately each side will send
their raider until the end of the game. In case the raider
fails to start his raid within 5 seconds, the team looses
its chance to raid and the opponent team gets a Technical
point.

9. If a raider, who is caught by the anti or antis, escapes
from their attempt to hold and reaches his court safely
he will not be pursued.

Note: But if a raider touches the anti or antis and reaches
back to his court safely he may be pursued.

Kabaddi 81

10. If a raider, while in the opponent’s court looses his cant
or comes back to his court without touch/ struggle, he
will be out and the opponent team gets a point.

11. When a raider is held, the antis will not try deliberately
to stifle his cant by shutting his mouth, using violent
tackling leading to injuries, any type of scissoring or use
of any unfair means. If such incident happens, the Umpire
or Referee will declare the raider NOT OUT. (For
punishment see No. 3 & 4 of the rules under heading
‘Officials’).

12. No anti will willfully push the raider out of the boundary
by any part of his (Anti’s) body, nor will any raider
willfully push or pull an anti or antis out of the boundary.
If the raider is pushed outside the boundary or the anti is
pushed or pulled out side the boundary, the Umpire or
Referee will declare the raider or the anti, as the case
may be, as NOT OUT, and the anti or the raider who
pushes or pulls the opponents outside the boundary will
be declared out.

13. During the course of raid none of the antis will touch the
raider’s court until completion of the raid. Incase any
anti or antis touches the raider’s court before completion
of the raid they will be declared out and the opponent
team will be given that many points.

14. If an anti or antis who are out, having violated Rule
No.13, holds a raider or helps to hold the raider, the raider
will be declared NOT OUT and the anti or antis who
touches the raider’s court will be declared OUT.

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15. If a raider is warned or in any way instructed by one of
his own side, the Umpire or Referee will award one
technical point to the opponent.

16. A raider or an anti is not to be held by any part of his
body deliberately other than his limb or trunk. The one
who violates the rule will be declared OUT. If the raider
is held deliberately other than his limb or trunk, the
Umpire or Referee will de dare such raider NOT OUT.

Note: If a raider is caught by his clothes or hair the raider will
be declared NOT OUT and the anti or antis who have violated the
Rule No.16 will be declared OUT.

Kabaddi 83

RULES OF MATCHES

1. Team

Each team will consist of 6 Players. 4 Players will take
the ground at a time and the remaining two players will be
substitutes.

2. Duration of the match

The duration of the time of the match will be two halves
of 15 minutes in case of Men, Women, Junior Boys and Junior
Girls with a 5 Minute interval. In case of Sub-Junior Boys &
Sub-Junior Girls two halves of 10 Minutes with a 5 minute
interval. The teams will change court after interval.

Note: The last raid of each half of the match will be allowed
to be completed even after completion of the scheduled time as
mentioned above.

3. System of Play

The out and revival rule will not be applicable. Only point/
points scored will be counted.

4. Productive Raid

Every Raid will be productive either by scoring point/
points/technical point/self out/raider being caught. Even in
case an anti or antis become self-out the Raid will be

84 Kabaddi

considered to be over and the raider side will be awarded that
many points. If the raider re turns safely without scoring or
productive raid to his own court, the opponent team will be
awarded a point.

5. Time Out

(a) Each Team will be allowed to take three ‘Time Outs’
of 30 Seconds each in each half, such time out will
be called for by the Captain or Coach or any playing
member of the team with the permission of referee.
The time out time will be added to match time.

(b) During the time out the teams will not leave the
ground, any violation in this; a technical point will
be awarded to the opponent team.

(c) Official Time out can be called for by the Referee/
Umpire in the event of any injury to a player,
interruption by outsiders, re-lining of the ground or
any such unforeseen circumstances. Such time out
time will be added to the match time.

6. Substitution

(a) 2 Reserve Players can be substituted with the
permission of Referee during time out or interval.

(b) Substituted Players can be re-substituted.

(c) If any player is suspended or disqualified from the
match, no substitution is allowed for that particular
player. The team will play with less number of
players.

Kabaddi 85

7. Result

The team, which scores the highest number of points at
the end of the match, will be declared the winner.

8. Tie in Knock Out

If there is a tie in the Knock out matches, the match will
be decided on the following basis

i) Both the teams should field 4 Players in the Court

ii) Both the teams should give the names of the 3
Different Raiders with their Chest Numbers as per
their order of raid to the referee. Substitution of
players will not be allowed from the fielded 4
Players,

iii) Each team will be given 3 Raids by different raiders
to raid alternately,

iv) The side which raids first at the beginning of the
match will be allowed to raid first

v) In case any raider in the given list of 3 raiders is
injured before his chance of raid, in such cases the
remaining one in the fielded 4 can do the raid

vi) Even after 3 Raids if there is a tie, the game will be
decided as per the ‘Golden Raid’ Rule.

Note: If player/players are suspended temporarily or
disqualified during the Tiebreaker, the team will play with less
number of players.

Golden Raid:

Even after 3-3 raids, if there is a tie, a fresh toss will be

86 Kabaddi

taken and the team that wins the toss will have the chance to
raid i.e. ‘GOLDEN RAID’

If there is tie even after the Golden Raid then a chance
will be given to the opponent team for the Golden Raid.

In the Golden Raid the team which scores the leading point
will be declared as Winner.

9. League System

In the League System the team that wins the match will
score two league points and the looser will score zero point.
In case of Tie both the sides will score one league point each.

Tie in league points:

If there is a tie in the league points scored in the league
system, the winner and runner of the pool will be decided on
the basis of ‘For and Against Points’ scored by using the
following formula:

(a) The team, which scores less than 25% of the league
points, will not be considered for the ‘For and
Against Points’ formula.

(b) To decide the tie, the ‘For and Against points’ of the
concerned teams against the teams which scored
25% or more of the league points will be considered
and the difference calculated.

(c) The team which is scoring highest score difference
of ‘For and against’ will be declared pool winner.

(d) Even after considering ‘For and against’ points, if
there is a tie, the total points ‘SCORED FOR’ only
will be counted.

Kabaddi 87

(e) Even after this if there is a tie, the result of the match
played between the teams is to be considered.

(f) Even after this if there is a tie, the highest number
of points scored without applying 25% rule will be
considered.

(g) Even after this if there is a tie, the Winner and Runner
will be decided on toss.

Note: Walkover is given to the opponent team by the referee
due to late reporting, non-reporting or due to any other technical
issues of the defaulting team. Such team will be scratched from
the competition and the score of such teams will not be considered
to decide the tie. The same rule will be applicable to teams, which
concede the match also.

10. If owing to failure of light, heavy rains or any other
unforeseen circumstances, a match could not be
completed in the same session; such a match will be
replayed in the next session. In case of replay, the players
need not be the same for fielding a team.

11. In case of temporary suspension of the match, such match
will be continued with the same score and remaining
time in the same session. During the temporary
suspension the players will not leave their respective
courts without the permission of the referee. If a team
violates this rule a technical point will be awarded to the
opponent team.

12. Nails of the players must be closely clipped and no
ornaments of any sort will be allowed.

88 Kabaddi

13. All players must have distinct numbers on their T-shirt
of at least 4 Inches thickness in front and 6 inches
thickness at the back. The team should follow the dress
code compulsorily.

14. Application of oils or any other soft substances to the
body will not be allowed.

Kabaddi 89

TECHNICAL OFFICIALS

The maximum age limit fixed is 58 years for the AKFI officials
to officiate the matches. After attaining age of 50 years the
official has to undergo a fitness & performance test of AKFI
once in two years. It is mandatory for all the Technical officials
of AKFI to possess and carry the following items whenever
assigned with technical duties:

™ Electronic Stop Watch

™ Official Uniform comprising Black Trousers, Sky
Blue Half Sleeves T-Shirt with collar, White Warm
Up shoes with white socks

™ Whistle

™ Warning cards

™ Pen

™ Latest AKFI Kabaddi Rules Book

1. The officials will be One Referee, Two Umpires and One
Scorer only.

2. The decision of the umpires on the field will be final
generally but in special circumstances, the referee may
give the decision in the best interest of the game and
also if there is a disagreement between two umpires.

90 Kabaddi

3. Gross violations & Foul

The referee and the umpires will have the power to warn,
declare point against or to disqualify any player or team
from the match who is committing any of the following
violations or Foul.

(a) Persistently addressing the officials in regard to the
decision.

(b) Make derogatory remarks about the officials &
action leading to influencing their decision.

(c) Point out finger by the raider or anti for demanding
decision of the umpire.

(d) Stifle a raider by shutting his mouth or throat by any
way.

(e) Violent tackling leading to injuries to the body.

(f) Takes more than 5 Seconds to start the raid.

(g) Hold the raider with the help of scissors operated
by legs.

(h) Coaching from outside by the coaches and the
players,

(i) Preventing the raider to take his turn of raid

4. The referee and the umpire can use the following cards
to warn, temporarily suspend, suspend from the match
or debar a player/coach/manager/team from the
tournament.

Kabaddi 91

(a) Green Card: Warning If green card is shown to a
player/coach/manager/team twice, then the next card
will be directly Yellow Card.

(b) Yellow Card: Temporary Suspension for 2 Minutes.
If yellow card is shown to player/coach/manager/
team twice, then the next card will be directly Red
Card.

Note: * The two minutes suspension of players will
commence from the time the player is on court only

* If the out player is suspended for two minutes than the
suspension will begin after revival

* Teams will not be allowed to revive the next out player
in place of the suspended player revival.

(c) Red Card: Suspension from the match or debarred
from the Tournament.

5. Duties of the Referee The Referee will be to

(a) Take the toss

(b) Start the match

(c) Announce the substitution & replacement of players.

(d) Supervise in general, the conduct of the whole
match.

(e) Declare half time, time out and restart of the match
after each time out and the end of the match with
the assistance of the Table Official.

(f) Announce the score of each side before the last 5
minutes declared

92 Kabaddi

(g) Announce the time of each minute of the last 5
minutes of the Second half.

6. Duties of the Umpire

The umpires will conduct the match and give decisions
according to the rules of play and matches till the game
is ended.

7. Duties of the Scorer

(a) Fill in the score sheet & announce the score with
the permission of the referee at the end of each half
and the result at the end of the match.

(b) Make a note of the team winning the toss at the start
of the game.

(c) All the points scored by all the players of the team
will be recorded in running score on their respective
side on the score sheet diagonally (/).

(d) The team scoring the first leading point will be
shown in the running score by square D

(e) Technical point awarded by the referee or umpire
should be encircled (0) in the running score

(f) Time out by the teams be indicated by ‘T’ against
the team concerned

(g) Keep a note of the timing in the score sheet at the
beginning & at the end of each half, time out taken
by the teams & officials and record the substitutions
made.

Kabaddi 93

(h) Complete the score sheet in all respects and get it
duly signed by the umpires and referee.

8. Duties of the Table Official

(a) Will assist the Referee to Record the time of the
start and end the match

(b) Will assist the Referee to declare half time, time out
and restart of the match after each time out

(c) Will assist the Referee to announce the time of each
minute of the last 5 minutes

(d) Will assist the referee in the substitution &
replacement of players


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