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Published by mikronframes, 2019-08-10 13:06:18

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4128650 paizo.com #8044058, Jose Flores <[email protected]>, Aug 9, 2019 4128650
4128650
15752869 Bestiary 15752869

156 LOSING A HEAD Ettin

15752869 An ettin who loses one of its heads Two heads aren’t always better than one. The slovenly, violent giants known as
is a sorry sight indeed. Rather than ettins are proof enough of that.

clean and cauterize the stump, an The origin of these two-headed brutes is unknown, but few who encounter
ettin will typically leave as much ettins ponder their beginnings for long. Rather, the first priority for most creatures
of its decapitated head attached as during such a confrontation is escape, which is not easy to accomplish given the
possible, even possibly attempting ettins’ notorious vigilance. In this way, two heads are better than one—ettins
to sew a completely severed head regularly find employ in the ranks of giant or orc armies as sentries and guards.
back on or keep it in a knapsack The benefits of an ettin security detail are obvious: because it has a shared
stomach, an ettin requires only the same amount of food as one typical ogre,
strung around its shoulder. yet its two sets of eyes make it twice as observant. An ettin never complains for
lack of company, either. The ettin’s two heads are uniquely content to squabble

and converse between themselves, and though they bicker incessantly, most
couldn’t dream of life without the other. Much like some twins, an ettin has
two individual minds who nonetheless consider the other as much a part of
their life as their own self.

Ettins do not resemble a single giant heritage so much as an amalgamation
of several. Their tusks are thought to stem from orc ancestry, though their size

and dimness suggest hill giant blood. Though they tower over goblins
and hobgoblins, ettins are more than at home among tribes of these
creatures and enjoy their comfortable stations as camp lookouts
or troop rearguards. Their exposure to a wide variety of
goblinoids and giants is evident in their language; ettins
speak a pidgin tongue of Goblin, Jotun, and Orcish,
and their diction is mostly good enough to get across
the general meaning of their short sentences and
bumbled sayings—although most interlocutors
simply nod their heads while conversing
with an ettin anyway. The monsters are
notoriously short tempered and, despite their
heightened visual perception, short sighted in
matters of keeping their allies alive.

ETTIN CREATURE 6

CE LARGE GIANT HUMANOID

Perception +16; low-light vision

Languages pidgin of Goblin, Jotun, and Orcish

Skills Athletics +16, Intimidation +10

Str +6, Dex –1, Con +4, Int –2, Wis +2, Cha +0

Independent Brains Each of an ettin’s heads rolls its own

initiative and has its own turn. Neither head can Delay. At

the start of a head’s turn, that head gets 2 actions and 1

reaction. Each brain controls one of the ettin’s arms, but

both can move the legs. Any ability that would sever

an ettin’s head (such as the vorpal weapon property)

doesn’t cause the ettin to die if it still has its other

head, but does cause it to lose the turns, actions,

and reactions of the severed head. Mental effects

that target a single creature affect only one of

the ettin’s heads.

Items flail (2)

AC 21; Fort +16, Ref +11, Will +12

HP 110

Attack of Opportunity [reactio

Speed 35 feet

Melee [one-act flail +16 (disarm, reach 10 feet, sweep, trip), Damage 2d6+10 bludgeoning

Melee [one-act fist +16 (agile, reach 10 feet), Damage 1d6+10 bludgeoning

paizo.com #8044058, Jose Flores <[email protected]>, Aug 9, 2019






















































































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