item drop and skill, 91 ■ Index
process, 91–92
salable items, 92 Man-Eating Plant, 134
types, 91 new skills, 135
living statues types, 133
enemies location, 99–100 Pixies’ town (see Pixies’ Vale)
graphics, 100 town greeter, 131
player’s position, 102 treasure, 150–151
process, 89 Pixies’ Vale
puzzle creation accessory shop, 147–148
statues and gate, 95 area surrounding, 138–139
stone tablets, 94 bullet list, 145
screenshot, 88 exterior map, 142
Town Greeter selection, 88 identical page, 144–145
treasure interior map, 144
chest item, 99 Parallel process, 143
chests types, 97, 99 player interaction, 141–142
StatuesAwake, 99 portal to Eagle’s
Upper Catacombs transfer events, 89
Crossing, 148
N , O QueenTalk switch, 145, 147
Return Crystals, 138
Nonplayer characters (NPCs) Spiritual graphic set, 139–140
Titania’s event, 145–146
P Wall Vine graphics, 140–141
Plugin Manager, 206–207
Palnor, 2 Portal event
Palnor’s sprite and portrait, 20 creation, 208
Pixies’ Forest (East) d3 variable, 210–211
extra dungeon, 210
Dungeon tileset, 156 Parallel event, 208
enemy encounters PortalCount, 209
PortalOpen, 209–210.
new skills, 160 random (see Random portal)
paired encounters, 160 treasure room, 211
recolors, 158 Pricing system, equipment
rewards and skills, 159–160 cost
types, 158
Lamia armor, 24
Evil graphic set, 171 bow and arrow, 24
life, 173 helmets, 25
location, 169–170 weapons, 24
troop event, 172 Hit Rate, 23
player character, 155 weapon type, 23
town greeter, 155
transfer events, 151–152, 157 Q
treasure, 168
Pixies’ Forest (West) QueenTalk switch, 147
Caves transfer events, 133 Quibbles, 213–214
Dungeon tileset, 132
enemy encounters R
ambush encounters (see Ambush
Random encounters, 214–216
encounters) common event, 224–225
item drops and skills, 134 logic, 223
map’s regions, 222–223
239
This book was purchased by [email protected] ■ index game engines, 234
RMMV, 231
Random portal sounds and music, 233
Quibbles, 213–214
spawning, 212–213 U , V
Random roaming encounters, 103 Upper Catacombs
Random roaming enemies blocking door event, 51–52
Catacomb Key, 41–42
encounter sprite, 109 creating chests, 57–59
events, 110 creating wall tiles, 53–54
Role-playing games (RPGs), 135 damage formulas, 43
enemies
S Erase Event, 49
experience and gold rewards, 48
Standard chests, 98 importing assets to RMMV, 50–51
Stat system stats and attack element, 47–48
troops, 48
abbreviations, 16 events on map, 40
actor setting class, 20 first floor and upward staircase, 38
armor selection, 26 game progress, 40
Attack Elements, 26 map-creating process
Bandit class, 19 adding doodads, 39
base class, 16 adding events, 39
character, 15 brainstorm ideas, possible map
character select system elements, 39
drawing up basic terrain map, 39
Autorun event, 30 spell allotment
code differentiation, 34 Damage section, 46
Feylia, 32–34 Effects section, 47
Gust, 32, 34 Message section, 47
map, 29–30 occasion, 47
Palnor, 31, 34 scope, 47
procedure, 28 spell scrolls
Spirit actor, 28–29 common events, 61–63
class level 17, 99 considerations, 60–61
equipment Effects dialog menu, 60
armor and helmets, 22 spells, Feylia, 44–46
bow and arrow, 27–28 spells, Gust and Feylia, 43–44
Feylia staff weapons, 21 treasure room, 54–57
pricing system, 23–25
Warriors and Bandits weapons, 21 W , X, Y, Z
Mage class, 19
MHP Generate Curve window, 17 Weekend game framework
sprite and portrait, 20 blank maps, 14
Target Rate, 19 leveling system work, 4
types of items, 18 loot system work, 3
Warrior class, 16, 19 party-based or individual
weapon selection, 25 character game, 4
permadeath, 4
T
Town Greeter, 84–85
2D game creation
art databases, 232–233
fonts, 234
240
story ■ Index
characters, 2
Diablo, 1 Magic Shop, 9
Etrian Odyssey, 1 menu bar, 6
Eye of the Beholder, 1 new map creation, 6
Rogue, 1 new project creation, 6
NPCs, 10
Town of Eagle’s crossing Parallel process event, 12
adventurer’s quarter, 5, 13 pencil or square tool, 6
buildings, 5 Pub, 8
Equipment Shop, 7 transfer event, 10–11
verify RMVXA, 6
241