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Published by Western International School of Shanghai, 2016-12-08 01:55:54

The Youth Innovation Academy at WISS

The Youth Innovation Academy at WISS

INNOVATION INNOVATION

TheINNOVATION Youth InnovIaNNtOiVoATnIONAcademy

Open @ WISS, Fall 2016 INNOVATION
INNOVATION INNOVATION

INNOVATION INNOVATION INNOVATION
INNOVATION
INNOVATION INNOVATION

Our Mission

“The world no longer cares how much you know, but what you can do with your knowledge instead. “

---Dr. Tony Wagner, Harvard’s Innovation Lab

Our team at the Youth Innovation Academy are MIT/Harvard/Oxford alums with an average
experience of 10+ years in real world innovation challenges, requiring cross-disciplinary
systematic solutions.

We are pioneers in curating proven design thinking innovation methodology among youth
in China through well-designed hands-on project immersion.

What is Design Thinking?

Coined by Standford Dschool and practiced for more than 30 years by individuals, businesses, organizations and
governments worldwide, the Design Thinking Innovation process is a human-centered approach. It “first defines
the problem and then implements the solutions, always with the needs of the user demographic at the core of
concept development”.

This process focuses on need-finding, understanding, creating, thinking, and doing. At the core of this process is a
bias towards action and creation: by creating and testing something, you can continue to learn and improve upon
your initial ideas.

Our Model

The Youth Innovation Academy is a innovation school for students. Our pedagogy is
based on the design thinking process and geared around multi-disciplinary,
collaborative projects. We teach students how to navigate the messiness of the
creative process, with challenges in the real world.

PROJECT & TEAM COACHED BY EXPERTS DEFINED TO BE DESIGNED FOR REAL
BASED INTERDESCIPLINARY WORLD IMPACT
Our projects are led by
Our Project- experts, leaders and Our project topics are Students work on projects
based Model innovators in diverse fields interdisciplinary and bring that are real world,
engages you in including entrepreneurs, together different subjects
hands-on creative scientists, artists, designers, which require students to meaningful and have a real
problem solving think out of the box, act impact. From innovating
through team roboticists, out of comfort zone, apply
engineers ,psychologists, different knowledge and for the physically
project skills and prompt them to constrained population, to
immersion who are often also acquire new intellectual creating life by fusing arts
graduates from MIT, and technology, to solving
Harvard, Stanford, asset as they go.
Princeton, Oxford etc. the social sustainable
puzzle of the flower
recycling issue. The
challenges and fun never

stop!

Our Process

An open-ended Framework Continuously End result
real world determines the clarify the prototype to
challenge end results challenge and showcase the
optimize solution. creative process

Problem Framework Process Review
Definition Demo
60-70 hours
Goal &
Constraints Inspiration & Feedback、
Research Iteration,
Tools Prototyping,
Design process
Recording

Our Inaugural Partners

The Western International School of Shanghai

Summer 2016 Student Projects Snapshots

Other Student Project Examples

Founder & Chief Innovation Officer

Ms. Haihong Sun 孙海虹女士

Ms. Haihong Sun is an innovation strategy and design thinking
expert with over 14 years of professional experience in both US and
China.

Before launching the Youth Innovation Academy in China, Ms. Sun
was the General Manager for Continuum Innovation Consulting’s
China Office and S.Point Design based in Shanghai. She was
previously the COO of Banking & Client IT Department for
Investment Bank Credit Suisse Group, based in New York City.

Ms. Sun holds an MBA degree from MIT Sloan School of
Management, an MS degree in Information Systems from
Rochester Institute of Technology and a BA from Oriental Studies
Department at Peking University. Ms. Sun has three children at 10,
6 years and 2 months of age. They are all deeply addicted to hands-
on creativity.

China Coach Team Representatives

Mr. Shumo Liu 刘树谟先生 Ms. Lingqing Xu 须凌青女士

Mr. Shumo Liu is a cross-disciplinary expert with Ms. Lingqing Xu has 10 years of experience in
deep experience in biotech, engineering and strategy & technology consulting, innovative and
computer science. His dedication in continuous creative engagements with FERRERO ROCHER
research, development, and technology China, Accenture an Pfizer Wyeth across America,
advancement and entrepreneurship in Life Science Asia and Europe. Drawn by her lifelong training
for over 32 years has been rewarded with and passion in music composition and
diversified innovations. performance, Ms. Xu recently founded Euler
Studio in 2015 and took the role of Musical
Mr. Liu holds MS degree in Biology from MIT and Creative Director for Le Wang (Shanghai) Cultural
BS degree from Univ. of Oregon. Mr. Liu also Development Co. Ltd.
taught or led research efforts in many world
renowned research institute, including MIT, Ms. Xu has her BS degree in Chemical Engineering
Rockefeller University, Univ. of California at San from MIT.
Diego, University of Oregon, etc.
Ms. Dafang Chai 柴大方女士
Mr. Wenjun Ge 葛文俊先生
Ms. Dafang Chai is an experienced architecture
Mr. Wenjun Ge has been focusing on Innovative design professional across US and China for more
Architecture Design, Management and Education than 12 years and a certified engineer by the US
for over 8 years across US and China. He was a LEED Building Rating System. She was previously
innovator in practice with world class architecture in various project management roles with
design firms ZNA and SPA, and launched NEO CallisonRTKL,which was rated top rank globally
Design Office subsequently with numerous for commercial complex design.
awards in China and globally.
Ms. Chai holds MS degree in Environmental
Mr. Ge graduated from MIT, and Southeast Design and Planning from Virginia Institute of
University. Mr. Ge has also been teaching at the Technology and BS degree in Architecture from
The University of Hong Kong, Southeast University Tongji University.
and MIT.

China Advisory Team Representatives

Mr. Carl Liu 刘传凯 先生 Ms. Lan Shi 石岚女士

Carl is currently working as the Director of Ms. Lan Shi is the Managing Director for Hyde
Designworks , a BMW group company, in Shanghai. Capital Holding Group, Co-Founder of Spaceyun,
Chairman for MIT Education Committee, and
Carl earned his design degree from Art Center MIT’s Chief Interviewer in China, as well as
College of Design in US and Switzerland. Later he Chairman for MIT’s Shanghai Alumni
worked at the design innovation consultancy Astro Organization. She is also the chairman for MHS
Studios and Motorola Advance Concept Design China Innovation Forum,and executive head
group for almost seven years before moving to China. secretary of China Education 30 Forum.
Carl's signature designs included Compaq iPaq PDA,
Nike running watch Triax 300 and Triax 50. These Ms. Shi holds her BS from the School of
products had been sold over millions and won Management at Fudan University and MS of
international awards like G-Mark, IDSA and I.D Engineering from MIT.
Magazine.
Ms. Kristy Chang
Carl is enthusiastic about elevating the design level
in Asia. He has published two design books, Carl Liu Kristy is an expert in brand management and
Design Book and Innovative Product Design Practice communication. She built her expertise with
since 2005. Both became textbooks for many major advertising agencies and consumer
universities in China. goods companies such as Sache & Sache,
Johnson, L’Oreal Group, and Mars.
Ms. Ichih Chen Throughout her career, Kristy has built 10+
brands to new heights.
Ichih is an expert in brand management and
channel development in consumer goods, luxury In her position as Marketing Director at
and retail industries. She was the General Manager Johnson & Johnson China, she led a complete
of LEGO China, where she led the aggressive brand repositioning and relaunch of Daobao.
growth of Chinese children’s most loved toys by Under her leadership, the brand regained
doubling its business in 3 years. double digit growth and became one of the
most successful MNC acquisition of Chinese
Ichih has accumulated an outstanding track record iconic brands.
in market entry and business innovation through
her management roles at Neutrogena, Johnson,
NIVEA, and Origins.

WISS 2016 Fall Student Project Registration

Student Project Theme:

In fall 2016, Nuvu student innovation project will come to WISS
for the first time. Exciting and complex innovation challenges
awaits attending students: How do art and technology combine
to change the world and our perception of life forms?

Students will be pushed out of their comfort zone, expanding their creative limits to
come up with innovative solutions; they will be designing and fabricating life forms. In a
period of 12 weeks with a total of 60 working hours, students will go through the full
design process: researching, conceptualizing, innovating, designing, and making.

Working in small collaborative teams under the guidance of
three of our expert coaches who are professionals and
academics at/out of MIT, Harvard and other top global
academies and innovation consultancies, students will develop
essential social, problem-solving, communication and
technology skills.

Please refer to pages 13-15 for detailed registration info, and
16-33 for details of Fall 2016 student innovation project at WISS.

WISS 2016 Fall Student Project Registration

Target Students: maximum 30 students ages 11 to 17.

Time: Saturdays, 1-6 pm (see next page for details)

Contact: Ms. Haihong Sun (wechat/mobile: 136 81901677)

Teaching Language: English (or Chinese if all participants prefer)

Pricing: Tuition for the 12 week long project is RMB 12,000 and includes all the
equipment, supplies and materials that will be needed for students’ projects. Snacks and
drinks will also be provided for refreshments. Families need to arrange their own
transportation. Students are also required to bring their own laptops.
Registration: Student registration is processed a first-come, first-served basis and
guaranteed once families enroll and send their final payments. A​ maximum of 30
students will be accepted into the project. Because enrollment is limited, we
recommend that you register and send your final payment as soon as possible in order
to ensure registration.

A deposit of RMB2,000 must accompany each registration. Deposits are non-refundable.
Final payments must be received in full by September 30th, 2016. Otherwise the
student’s spot will be forfeited to another student on the waitlist.

WISS 2016 Fall Student Project Registration

WISS 2016 Fall Student Project Registration

Project Staff:
The WISS student innovation project is overseen by three
experienced coaches and one teaching assistant, who offer
inspiration, guidance and support to students as appropriate
to the innovation problem. Our carefully screened coaches
come from a range of backgrounds and bring a diversity of
expertise. Coaches include PhD, Postdoc students/graduates
at/from MIT, Harvard, Oxford, Princeton etc., serial
entrepreneurs who have built their own companies on
innovative products/services, artists who are doing ground-
breaking work, and professionals developing and/or advising
on innovations across various fields.

In addition, our staff work closely with educators and experts
in curriculum and assessment design at WISS and other high
end education institutions and to ensure the maximum
educational impact of each program. Please refer to previous
pages to learn more about our permanent staff
representatives, who we are, our diverse expertise, and the
other things that we love to do!

Fall 2016 Student Projects

Creating Life

Creating Life

1. Understand and Define Real World Innovation Challenge

Saturdays, 1-6 pm

DESK/ BRAINSTORMING CONCEPT INNOVATION
FIELD RESEARCH IDEATION
Analysis & Insights GERNERATION ITERATION
Generate & Filter Ideas
[4-8 concepts)
INNOVATION WORKSHOP CO-CREATION TEAM FORMATION FINAL PRESENTATION
CHALLENGE DEFINITION Define Opportunities Optimize Ideas & SELECTION

CASE 1 REFLECTION ON USP TEAM TEAM TEAM
LIFE VP 1 1 1
RTB
CASE 2 MUSEUM OPPORT TEAM TEAM TEAM
CASE 3 OBSERVATION UNITY USP 2 2 2
CASE 4 AREAS VP
ARTIST/ENGINEER RTB TEAM TEAM TEAM
IMMERSION - WHAT IS IT 3 3 3
- WHY DOES USP
ART TRENDS IT EXIST VP
- CAN WE RTB
OWN THE
SPACE USP
VP
CASE 5 TECHNOLOGY RTB TEAM TEAM TEAM
4 4 4
10/15 10/15,10/22 USP
VP 11/5 11/12,19,26
RTB
10/29 10/29 11/5 . 12/3,10 1/21
USP 01/7,14
VP
RTB

USP
VP
RTB

11/5

Art & Technology

“The Walls Between Art and Engineering Exist Only In Our Minds.”- Theo Jansen
NASA Ultra-high-definition (UHD) TV
NASA has recently released this stunning Ultra High-Definition (UHD) video of the Aurora phenomenon.
Using timelapses shot from the International Space Station, NASA TV UHD showcases both the Aurora
Borealis and Aurora Australis phenomena that occur when electrically charged electrons and protons in the
Earth’s magnetic field collide with neutral atoms in the upper atmosphere. In December 2015, under the
Space Act Agreement, NASA partnered with world-leading video delivery infrastructure company Harmonic
to launch the world’s first non-commercial UHD TV channel. This solution provides breath-taking beautiful
views of the space, as well as becomes the next milestone in NASA’s history of high quality data record.

http://v.qq.com/boke/page/j/0/v/j0195fifnqv.html

Art & Technology

“The Walls Between Art and Engineering Exist Only In Our Minds.”- Theo Jansen

Dyson Vacuum

High-end home electronics brand Dyson represents the
cool and fashionable in its industry. Dyson created the
world’s first bagless vacuum cleaner. Now, their product
line include beautiful and technologically advanced
creations such as cordless vacuum, vacuum with air
filtration, humidifiers that kills bacteria 、 fans without
spinning blades.

The Dyson handheld V6 Mattress Vacuum, on the right, for
example, is the combination of great design and
technology. The transparent dirt collecting bin stores the
dust and is convenient for users to check the level of dust
within and any small items sucked in, and to manage
cleaning frequency. Motors are core advantages of Dyson
products. Digitally controlled, the motor in the V6 spins at
up to 110,000 rpm - three times faster than conventional
motors and five times of that in F1 racing cars. Patented
cyclone technology combines with the Dyson digital motor
V6 to ensure that the small Dyson cordless machines
provide powerful suction.

Art & Technology

“The Walls Between Art and Engineering Exist Only In Our Minds.”- Theo Jansen

100 Dollar Laptop by MIT Media Lab

MIT Media Lab professor Nicholas Negroponte initiated a
non-profit program in 2005. “One Laptop Per Child”. He
aims to design a suitable laptop under 100 dollars and
empower the world's poorest children through education.
This laptop will not enter retail market, instead will be
distributed by governments to children. This goal is a tough
challenge indeed.

Professor Negroponte mentioned in an interview that half
of a laptop’s retail price was due to advertisement and
retail costs, and most of the remaining was from LED
screen and backlight. He planned to adopt Rear End
Projection Display System and Linux OS, at about 30 dollars
to save on cost.

The final product we see now is foldable, easy to carry .
Besides built-in battery, it can also generate power through
a hand rocker. 1 minute of hand rocker actions can
generate 40 minutes of power, suitable for lighting purpose
as well. The laptop also serves all basic functions like USB
connection and WiFi internet surfing.

Theo Jansen

Theo Jansen (born 14 March 1948) is a Dutch artist. He is best known for
creating “kinetic sculptures that appear to walk. In 1990, he began building
large mechanisms out of PVC that are able to move on their own, known only
as Strandbeast. His animated works are a fusion of art and engineering. In a
BMW television commercial Jansen says: "The walls between art and
engineering exist only in our minds."

Each generation of Theo Jansen’s "Strandbeasts" is subject to the forces of
evolution, with successful forms moving forward into new designs. His newest
creatures walk without assistance on the beaches of Holland, powered by wind,
captured by gossamer wings that flap and pump air into old lemonade bottles
that in turn power the creatures' many plastic spindly legs. They even
incorporate primitive logic gates that are used to reverse the machine's
direction if it senses dangerous water or loose sand where it might get stuck.

Theo Jansen successfully put forward pioneering design into the art stage. By
providing the sculptures only a set of basic moving mechanism, he let nature
breathe life into them. Life might form from wind or water stimulus. Theo
Jansen even said that these natural elements feed into his beast creations. They
are so eerily alive, just like deep sea creatures or other forms of life we
experienced before on earth. His creation seems to be touched by the hand of
God. As a scientist and an artist, he was often praised as the “Modern Da Vinci”.

Theo Jansen Ted Talk

生态环保 趣味学习
悠闲、舒适 科技
文武兼修 社交
环境更多功能 ????
?????

right click to open hyperlink

https://www.ted.com/talks/theo_jansen_creates_new_creatur
es?language=en

Creating Life

2. Desk and Direct Research, Define Innovation Opportunities

Saturdays, 1-6 pm BRAINSTORMING CONCEPT INNOVATION
IDEATION
DESK/ GERNERATION ITERATION
FIELD RESEARCH Generate & Filter Ideas
Analysis & Insights CO-CREATION [4-8 concepts) FINAL PRESENTATION
WORKSHOP Optimize Ideas TEAM FORMATION
INNOVATION Define Opportunities & SELECTION
CHALLENGE DEFINITION

CASE 1 REFLECTION USP TEAM TEAM TEAM
ON LIFE VP 1 1 1
RTB
CASE 2 MUSEUM OPPORT TEAM TEAM TEAM
CASE 3 OBSERVATION UNITY USP 2 2 2
CASE 4 AREAS VP
ARTIST/ENGINEER RTB TEAM TEAM TEAM
IMMERSION - WHAT IS IT 3 3 3
- WHY DOES USP
ART TRENDS IT EXIST VP
- CAN WE RTB
OWN THE
SPACE USP
VP
CASE 5 TECHNOLOGY RTB TEAM TEAM TEAM
4 4 4
10/15 10/15,10/22 USP
VP 11/5 11/12,19,26
RTB
10/29 10/29 11/5 . 12/3,10 1/21
USP 01/7,14
VP
RTB

USP
VP
RTB

11/5

Creating Life

2. Desk and Direct Research, Define Innovation Opportunities

Desk Research Museum Inspiration Interview with Artists/Engineers

Creating Life

3. Brainstorming & Ideation for Initial Concept, Team Formation

Saturdays, 1-6 pm BRAINSTORMING CONCEPT INNOVATION
IDEATION
DESK/ GERNERATION ITERATION
FIELD RESEARCH Generate & Filter Ideas
Analysis & Insights CO-CREATION [4-8 concepts) FINAL PRESENTATION
WORKSHOP Optimize Ideas TEAM FORMATION
INNOVATION Define Opportunities & SELECTION
CHALLENGE DEFINITION

CASE 1 REFLECTION ON USP TEAM TEAM TEAM
LIFE VP 1 1 1
RTB
CASE 2 MUSEUM OPPORT TEAM TEAM TEAM
CASE 3 OBSERVATION UNITY USP 2 2 2
CASE 4 AREAS VP
ARTIST/ENGINEER RTB TEAM TEAM TEAM
IMMERSION - WHAT IS IT 3 3 3
- WHY DOES USP
ART TRENDS IT EXIST VP
- CAN WE RTB
OWN THE
SPACE USP
VP
CASE 5 TECHNOLOGY RTB TEAM TEAM TEAM
4 4 4
10/15 10/15,10/22 USP
VP 11/5 11/12,19,26
RTB
10/29 10/29 11/5 . 12/3,10 1/21
USP 01/7,14
VP
RTB

USP
VP
RTB

11/5

Creating Life

3. Brainstorming & Ideation for Initial Concept, Team Formation

Brainstorming & Ideation Initial Concept Team Formation

Creating Life

4. Iterations to Final Prototype

Saturdays, 1-6 pm

DESK/ BRAINSTORMING CONCEPT INNOVATION
FIELD RESEARCH IDEATION
Analysis & Insights GERNERATION ITERATION
Generate & Filter Ideas
[4-8 concepts)
INNOVATION WORKSHOP CO-CREATION TEAM FORMATION FINAL PRESENTATION
CHALLENGE DEFINITION Define Opportunities Optimize Ideas & SELECTION

REFLECTION ON USP TEAM TEAM TEAM
LIFE
CASE 1 VP 11
RTB 1

MUSEUM OPPORT USP
OBSERVATION UNITY VP
AREAS RTB
ARTIST/ENGINEER
CASE 2 IMMERSION - WHAT IS IT USP TEAM TEAM TEAM
CASE 3 - WHY DOES VP 2 2 2
CASE 4 ART TRENDS IT EXIST RTB
- CAN WE
OWN THE USP
SPACE VP
RTB

USP TEAM TEAM TEAM
VP 3 3 3
RTB

.

USP

VP

RTB

CASE 5 TECHNOLOGY USP TEAM TEAM TEAM
VP 4 4 4
10/15 10/15,10/22 RTB
11/5 11/12,19,26
11/5
10/29 10/29 11/5 12/3,10 1/21
01/7,14

Creating Life

4. Iterations to Final Prototype

Mountain Climber

Creating Life

4. Iterations to Final Prototype

Stair-climbing Stroller

Creating Life

4. Iterations to Final Prototype

Desert Snake

Creating Life

4. Iterations to Final Prototype

LED Color Changing
Camouflage

Creating Life

5. Final Student Presentation & Experts Review

Saturdays, 1-6 pm BRAINSTORMING CONCEPT INNOVATION
IDEATION
DESK/ GERNERATION ITERATION
FIELD RESEARCH Generate & Filter Ideas
Analysis & Insights CO-CREATION [4-8 concepts) FINAL PRESENTATION
WORKSHOP Optimize Ideas TEAM FORMATION
INNOVATION Define Opportunities & SELECTION
CHALLENGE DEFINITION

CASE 1 REFLECTION ON USP TEAM TEAM TEAM
LIFE VP 1 1 1
RTB
CASE 2 MUSEUM OPPORT TEAM TEAM TEAM
CASE 3 OBSERVATION UNITY USP 2 2 2
CASE 4 AREAS VP
ARTIST/ENGINEER RTB TEAM TEAM TEAM
IMMERSION - WHAT IS IT 3 3 3
- WHY DOES USP
ART TRENDS IT EXIST VP
- CAN WE RTB
OWN THE
SPACE USP
VP
CASE 5 TECHNOLOGY RTB TEAM TEAM TEAM
4 4 4
10/15 10/15,10/22 USP
VP 11/5 11/12,19,26
RTB
10/29 10/29 11/5 . 12/3,10 1/21
USP 01/7,14
VP
RTB

USP
VP
RTB

11/5

Creating Life

5. Final Student Presentation & Experts Review


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